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T The Princess Game X
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You play different parts of her — her love, her fear, her
curiosity, and more. Together with her Imagination,
you go out to see what there is in the world, and
invent some of it yourself.
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X Parts to Play T
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You’ll need at least four people to play this game,
S but not more than seven. The first four people decide
who gets to be...
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* Love
* Curiosity O
T * Fear
* Imagination X
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* The Companion
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* The Toy
M * Responsibility O
O The Companion is the girl’s BEST FRIEND EVER.
X It could be her kid brother or sister, a cat or a T
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X Now We Can Start T
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Now that everyone has a part to play, we can start
S the game.
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T And then Love might say, “Oh, how old and run-down X
T that house is! Let me help them make it better,” or,
“I have to keep the woodchopper from cutting down
the whole forest,” or even, “Don’t worry little fish!
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I’ll make sure no one catches you!” The little girl
M wants to do things because of Love. O
O But then Fear talks, and Fear might say, “But how
X could I do that when I don’t know how to build T
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X Talking to People T
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This game is all about the girl talking to Characters.
S Every Character, from the first one to the last one,
is part of the adventure.
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The girl is still very young, and needs help often. Any
character could help her, but each of them needs O
T something in return. She’ll go from one person to
another, asking for help, getting more things to do X
before she can fix what needs to be fixed. However,
eventually, she will find someone who needs just
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what she has. Maybe it’s a hand crossing the street,
or a kiss on the cheek, or a little piece of her hair to
remember her by. That person will help the girl help
the last Character, who helps the one before that,
and eventually the original problem will be solved!
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Imagination, and they have a conversation, as if they
T were the girl and the Character. X
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If a different player wants to have the girl say
something, or even just make the girl think hard about
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something, they pay a penny. Once everyone is done
M talking, and no one wants to use any more pennies, O
figure out who spent the most pennies. That person
O “led the conversation,” and gets to describe what the
X girl does next. If there’s a tie, the kind of Character T
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The Companion, Toy, and Responsibility talk in special
X cases.
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The Companion only talks after you find out who
S led the conversation. If the Companion doesn’t like
what happened, he or she pays TWO pennies to make
O things go differently. The Companion might talk to
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the girl and change her mind, or talk to Characters
and convince them to help, or even just refuse to run O
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away, making the girl turn around and stay instead of X
running in fear. She can have someone else talk next,
without that person spending any more pennies, or
X just say who ends up leading and why. The Companion
doesn’t get many pennies, but they’re very powerful
pennies. Remember: TWO pennies.
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X Numbers and Stuff T
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Here’s how many pennies everyone gets to use.
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At the beginning of each game, give out this many
O pennies to each person: M
* Give Love, Fear and Curiosity five pennies O
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* The Companion and Responsibility get two X
pennies each.
* The Toy gets 30 pennies.
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* Imagination doesn’t need pennies.
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T Secrets X
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Here are some secrets for playing this game.
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You don’t want to spend all your pennies every time.
M Because you can’t win every time, you should save O
your pennies for the times when you think it’s more
O important.
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X Here’s a Secret for the Imagination: Characters
should always have something to do with what
happened at the start of the game, even if it’s only a
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little bit.
You can never lose the game — the fun comes from
pretending to be the girl, and talking to the different
Characters.
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X People, Places, Things T
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Characters who are unusual, funny, or interesting
S bring out Curiosity. If you talk to them long enough,
they could become either lovable or scary, but if you
O ask too many questions they’ll stop talking to you. M
Characters who are creepy, scary-looking, or who O
T act mean create Fear. If the girl overcomes her fear,
some of these are really good people, or are just X
misunderstood. However, if she stays afraid of them,
she has to go away from them.
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Characters that are cuddly, beautiful, or sad bring
out Love. Characters who love the girl back will help
her, but sometimes even people you love turn out to
be scary or weird in the end.
STRANGE Characters
The Storm Crow Father Time
Grandfather Clock The Old Mariner
The Schooleroo The Hopping Flock
The Fisher Boy The Clock King
The Sporting Lad The Turtle Queen
Pibbitybop the Gnome King
The Captain of the Toy Soldiers
SCARY Characters
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The Great Dragon Grandmother Ogre
T The Three Trolls The Spider Queen X
T The Scorpion Horde Slug Colony Four
The Fire Breather The Night People
Lord Elk The Beast
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M LOVABLE Characters O
The Phoenix Queen The Nameless Prince
O The Princess of Stars The Whale King
X The Singer of Stones The Silver Unicorn T
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X A Taste of a Game T
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Starting the Game:
S This is a short game with five people.
Love, Curiosity, and Fear start with five pennies each,
O and Imagination gets none. The Companion gets two. M
In this section, we use letters to abbreviate things. O
T I = Imagination, F = Fear, C = Curiosity, L = Love. The
companion (a little sea urchin) is CO, but doesn’t X
talk often.
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I: I bet there’s a place where you can swim forever,
with mermaids and seahorses. It has castles made
from snail shells -
C: And look at them with their pretty spirals! I
wonder who lives in there?
L: It’s a lot of people, who need more homes! I
could help them find another shell.
F: But the shells are SO BIG. A snail that big could
eat me right up...
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L (spends a penny): “I can find one for you! I’ll go
T out and get you a new shell.” X
T F (spends a penny): But should I? This queen is a
little creepy...
C (spends a penny): Yeah, what’s with those
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squiggles?
M L (spends a penny): But she seems to care about her O
people. I should really help.
O C (spends a penny): “Hey lady! What are those
X squiggles from?” T
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F (spends a penny): I don’t care! It’s time to go! He
X could eat me whole!
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(No one else spends a penny. Fear wins.)
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F: She swims swims swims away as fast as she
S can! She goes into a little hole in the sand nearby to
hide until the Giant Snail can’t find her.
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The Third Character O
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(Pennies are handed out. That means L has 8, C X
has 7, and F has 7. CO has 4 pennies.)
I: Eventually, inside the hole, she sees two lights
X floating around. They turn out to be the eyes of a
huge Hermit Crab, hiding in the hole. He stares at the
girl silently, moving his big pinchers back and forth.
(This is a Scary character.)
F (spends a penny): Oh no... it’s worse than the
snail...
L (spends a penny): But he’s hiding too. “Hey, Mister
Crab. Why are you hiding?”
I: “It’s Miss Crab, and I’m hiding because I’m about
to change my shell.”
C (spends a penny): “Why?”
I: “I’m getting older and bigger, and I’m going to need
a new shell because this one’s getting smaller. Oh,
if only I knew where one was...
L (spends a penny): “I know! I know! Miss Crab, I
can show you where there’s a really big shell, but
there’s a catch...”
I: “Is is that big snail? Oh, that would fit perfectly,
but I can’t fight him.”
C (spends a penny): “Why not?”
L (spends a penny): “Because you’re not mean,
right?”
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I: “Oh, I could be mean if I wanted, and there’s no
T one who deserves it as much as he does. But my X
T claws can’t cut through the shell.”
(No one else spends a penny. Love wins.)
L: I didn’t know what to do next! I wandered for a
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while, trying to think of something...
M CO (spends two pennies): When suddenly, I thought O
of something! “Princess,” I said, “there’s a place
O where there are sunken Pirate Ships. Pirates had
X swords, and they must have kept them sharp - so T
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I: “Because there’s no one here to be my friend. I
X died in a shipwreck long ago. Even the mean old pirate
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ghosts are gone.”
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CO: “I think I know someone who could be your
S friend, if you gave her a helping hand. But you have
to be careful: she’s afraid of ghosts.” And I want
O Love to talk now.
M
I: The beautiful ghost smiled and floated up towards
the Girl. “Hello!” O
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L: “Um... Hi. Nice to meet you.” X
I: “I hear you need some help. I could use a friend.
Will you be my friend, even though I’m a ghost?”
X L: The little girl nods.
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http://www.valentgames.com/
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X The Princess Game T
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A game of childlike storytelling and make-believe.
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