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Genjutsu Shinobi

D4

Class skill

Climb,Chakra control, Decipher script, disguise,


Disable device, Diplomancy, Escape artist,
gather formation, genjutsu, hide, investigate, jump,
Knowledge, listen, move silently, Profession,
Perform, read/ write language, research, search,
sense motive, Speak language, spot, Survival, tumble

8+int x 4 at first level

Class Features
All of the following are class features
of the Genjutsu shinobi.
Weapon and Armor Proficiency: Genjutsu
Shinobi are proficient with the kunai, shuriken, giant shuriken and sai.
genjutsu shinobi are not proficient with any armor.
Defenses bonus: A genjutsu shinobi is highly trained at dodging blows, and they have a
sixth sense that lets them avoid even unanticipanted attacks. When wearing no armor or
light armor and unencumbered, the genjutsu shinobi gain a +1 bonus to defense like the
other classes. This bonus increase by 1 for every 3 genjutsu shinobi levels thereafter ( +2
at 3th, +3 at 6th, +4 at 9th level, +5 at 12th level, +6 at 15th level and +7 at 18th level).
Genjutsu specialist: At 1st level, a Genjutsu shinobi have an affinity with Genjutsu. Every
Genjutsu chakra cost is reduced by 1.
Trapfinding: Genjutsu Shinobi can use the search skill to locate traps when the task has a
Difficulty Class higher than 20. Finding a nonchakra enhanced trap has a DC of at least
10, or higher if it is well hidden. Finding a chakra enhance trap has a DC of 25 + the
level of the jutsu used to create it. Genjutsu shinobi can use the Disable Device skill to
disarm chakra enhanced traps. A chakra enhanced trap generally has a DC of 25 + the
level of the jutsu used to create it. A Genjutsu shinobi who beats a trap’s DC by 10 or
more with a Disable Device check can study a trap, figure out how it works, and bypass it
(with his squad) without disarming it.

Table 1: Genjutsu Shinobi


Base
Attack Fort Ref Will Def Speed
Level Bonus Save Save Save Special Bonus Bonus
1st +0 +0 +1 +2 Genjutsu specialist, +1 +0 ft.
Sneak atk (+1d6)
Trapfinding
2nd +1 +0 +2 +3 Bonus feat, +1 +0 ft.
Evasion
3rd +1 +1 +2 +3 Sneak atk (+2d6) +1 +10 ft.
4th +2 +1 +2 +4 Chakra bonus, +2 +10 ft.
slow fall 20 ft.
5th +2 +1 +3 +4 High jump, +2 +10 ft.
Sneak atk (+3d6)
6th +3 +2 +3 +5 Bonus feat, +2 +20 ft
Slow fall 30 ft.
7th +3 +2 +4 +5 Chakra bonus +3 +20 ft.
Sneak atk (+4d6)
8th +4 +2 +4 +6 Slow fall 40 ft. +3 +20 ft.
9th +4 +3 +4 +6 Improved evasion +3 +30 ft.
Sneak atk (+5d6)
10th +5 +3 +5 +7 Bonus feat, +4 +30 ft.
slow fall 50 ft.
11th +5 +3 +5 +7 Sneak atk (+6d6) +4 +30 ft.
12th +6 +4 +6 +8 slow fall 60 ft., +4 +40 ft
Chakra bonus.
13th +6 +4 +6 +8 sneak atk (+7d6) +5 +40 ft.
14th +7 +4 +6 +9 Bonus feat, +5 +40 ft
Slow fall 70 ft..
15th +7 +5 +7 +9 Sneak atk (+8d6) +5 +50 ft.
16th +8 +5 +7 +10 Chakra bonus, +6 +50 ft.
slow fall 80 ft.
17th +8 +5 +8 +10 Chakra bonus +6 +50 ft.
Sneak atk (+9d6)
18th +9 +6 +8 +11 Bonus feat, +6 +60 ft
Slow fall 90 ft..
19th +9 +6 +8 +11 Chakra bonus +7 +60 ft.
Sneak atk (+10d6)
20th +10 +6 +9 +12 Slow fall any distance +7 +60 ft.

Evasion: At 2nd level or higher, if a Genjutsu shinobi makes a successful Reflex


saving throw against an attack that normally deals half damage on a successful save,
he instead. takes no damage. Evasion can be used only if a Genjutsu shinobi is
wearing light armor or no armor. A helpless Genjutsu shinobi does not gain the
benefit of evasion.

Chakra bonus : At 4th level, a Genjutsu shinobi gain 2 extra point of chakras. Each time
he receive a chakra bonus class features it gain the double for the following chakra bonus
bonus.

Sneak atk : At 5th level, If a Genjutsu shinobi can catch an opponent when he is unable
to defend himself effectively from his attack, he
can strike a vital spot for extra damage. The Genjutsu shinobi attack deals extra damage
any time his target would be denied a Dexterity bonus to Defenses (whether the target
actually has a Dexterity bonus or not), or when the Genjutsu shinobi flanks his target. This
extra damage is 1d6 at 5th level. Should the Genjutsu shinobi score a critical hit with a
sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak
attacks only if the target is within 30 feet. With a kunai or an unarmed strike, a Genjutsu
shinobi can make a sneak attack that deals nonlethal damage instead
of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal
damage in a sneak attack, not even with the usual –4 penalty. The Genjutsu shinobi must
be able to see the target well enough to pick out a vital spot and must be able to reach
such a spot. A Genjutsu shinobi cannot sneak attack while striking a creature with
concealment or striking the limbs of a creature whose vitals are beyond reach.

Improved Evasion : At 9th level, a Genjutsu shinobi evasion ability improves. He still
takes no damage on a successful Reflex saving throw against attacks, but henceforth he
takes only half damage on a failed save. A helpless Genjutsu shinobi does not gain the
benefit of improved evasion.

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