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Battle of Europe

Royal Air Forces

Manual Missions Description Reference

Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Game interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 How to play: interface and main controls . . . . . . . . . . . . . . . . .18 Scores: how to get and to use them . . . . . . . . . . . . . . . . . . . . . . .21 System of bonuses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Appendix A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Appendix B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Appendix C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Appendix D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63

Introduction
Today I received a notification. They appreciated my experience and amount of hours, which I spent in the air, and as a result Im enrolled in the elite squadron of the Royal Air Forces. Tomorrow we must leave Canada and reach our first dislocation. Im a little bit surprised by such a fast distribution, but I should admit I was ready for that. Of course, its pity to leave here home and friends, but its my duty to make my contribution in was against Nazism Battle of Europe is an action arcade, which turns you into a pilot of various World War II fighting planes. Using machine guns, bombs, torpedoes, rockets and involving your flight and strategic skills you will complete 16 breathtaking missions, destroying enemy aircraft and strategic objects.

Battle of Europe includes: - 16 historically based missions, including tutorial and various bonus missions - about 180 models: 21 planes, 18 bases, 5 ships, about 30 vehicles, armament, settlements, etc. - aerodromes, landscapes of South England, Germany, Norway, France, Spain - breathtaking gameplay with different difficulty levels from easy to hard - system of bonuses (bonuses for destroyed objects, special maneuvers, etc.)

Battle of Europe features: - 3D graphic (including vivid water rendering and sky reflections), realistic perspective from the air - different weather and daytime conditions (clouds, rain, sunny weather, sun flare, night sky) - dazzling visual effects (blasts and burning of objects, smoke, trains of rockets and torpedoes) - 8 camera modes, which allow you to survey entire battlefield

and even planes fuselage from outside - various camera effects (TV-camera emulation, camera trembling during explosions, dynamic zoom) - auto targeting - intuitive interface with easy-to-change game controls - options, which can be changed and saved for each pilot separately - keyboard and mouse/joystick controls (force feedback support)

System requirements
Recommended: Pentium IV, 512+ RAM, 600 Mb HD for full installation, AGP GeForce 3+ or ATI Radeon 8500+, 128 Mb RAM Sound card CD-ROM (Installation) Windows 98 / Me / 2000 / XP DirectX 9.0c

Installation
1. It is recommended to quit all applications before installation. 2. Place Battle of Europe CD into your CD-ROM drive and wait for a few moments. The autostart installation screen will appear. Please note: if autorun option is disabled in your operational system, the autostart installation window will not appear. You can run it manually, double clicking My Computer CD-ROM icon Autorun.exe. 3. Follow instructions of the installation wizard to install the game on your computer.

Support
www.blackbeangames.com - support

Controls
Pitch Down = UP ARROW Pitch Up = DOWN ARROW Bank Left = LEFT ARROW Bank Right = RIGHT ARROW Yaw Left = A Yaw Right = D Throttle Up = W Throttle Down = S Gears = G Fire Primary = SPACE BAR Fire Secondary = E Switch Weapon = Q Bombs = 1 Rockets = 2 Torpedoes = 3 Avionics = I Radar = R Bomb View = B Switch camera = C Camera 1 = F1 Camera 2 = F2 Camera 3 = F3 Camera 4 = F4 Camera 5 = F5 Camera 6 = F6 Camera 7 = F7 Camera 8 = F8 Bonus Mode = CTRL Manoeuvre Mode = ALT Zoom = SHIFT Bonus Weapon = R Bonus Loop = Z Bonus Immelman = V Bonus Acceleration = F

Game interface
Main screen appears each time after Battle of Europe starts. Using this screen you can start a campaign (new or existing one) or one of the single missions, change game options, open games gallery, see credits, set nickname for your pilot or quit the game. The main menu has the following structure: Main menu: - Campaign is a set of missions from the 1st till the last fulfilled. Different campaigns for one pilot can be created, saved and selected as well. You can create new campaign clicking on the "New" button in the lower part of main menu: - Missions the list of missions being already fulfilled by current pilot. You can select any mission to play it once more and earn additional bonuses -Options usual game settings: game, video, audio, controls -Gallery aircraft, rocket and ship models with description Credits list of games credits -Pilots list of available pilots (players). You can add or delete your profile -Quit press this button to quit the game. In the dialog box confirm your decision with Yes Campaign Click the "Campaign" button to open the Campaign screen. On this screen you can choose one of existing campaigns or start a new campaign.

In the list on the left side titles of all existing campaigns are displayed. You can select one of them, start a new campaign or delete selected campaign. Your scores and bonuses are calculated separately for each campaign. The diary shows you the page about your last mission The New button allows you to create a new campaign. The Delete button allows you to delete selected campaign. The Back button returns you to the main screen. The Next button starts selected campaign. It opens a new screen. The next screen is split into 2 columns. In the left column you can find information about historical background of the current mission and its objectives. In the right column you can see map of the battlefield, which shows disposition of your own and your enemys forces. To proceed to the next screen, press the Next button. To return to the previous screen, press the Back button.

On the next screen you can select one of the aircraft available for current mission and read its parameters. After choosing the aircraft, press the Start button to start the mission. To return to the previous screen, press the Back button.

Missions Click the Missions button to open the Missions screen. On this screen you can choose one of the game missions. Unlike the Campaign screen, on this screen you can choose and complete missions in any order. On the left side the list of all missions you've done in current campaign is displayed. You can select one of them and play it once more. All bonuses you've earned in these missions will be added to your overall bonus score. Select one mission and click "Next". Or click "Back" to return to the main menu.

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The next screen is split into 2 columns. In the left column you can find information about historical background of the current mission and its objectives. In the right column you can see map of the battlefield, which shows disposition of your own and your enemys forces. To proceed to the next screen, press the Next button. To return to the previous screen, press the Back button. On the next screen you can select one of the aircraft available for current mission and read its parameters. After choosing the aircraft, press the Start button to start the mission. To return to the previous screen, press the Back button.

Options Press the Options button to open the Options screen. On this screen you can set and change: -game options -video (graphic) settings -audio settings -controls

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On the Game screen you can change following options: Difficulty level. Available variants: -easy -normal -hard From easy to hard your "life" decreases, enemies become more aggressive and shoot more precise. Aims. Available variants: -on (switches targeting in form of crosses on) -off (switches targeting off) With the targeting switched on it is easier to destroy enemys aircraft and other vehicles. Console. Available variants: -light (devices are displayed in digital view) -full (devices are displayed in classical view) Digital view of devices helps to save free space on your screen. You can switch different devices view during the game, using the I button. Auto aim. Available variants: -from precise to rough The more precise is targeting, the easier to destroy enemy objects and visa versa. Radar distance. Available variants: -from 1 km to 3 km This option allows you to set your radars scale. On the Video screen you can change graphical options: Video mode. Available variants: - from 640x400x16 to 1024x768x32 Choose screen resolution and color depth according to the possibilities of your video card and monitor.

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Antialiasing mode. Available variants: -no antialiasing -on, 2x2 -on, 3x3 Antialiasing improves the quality of a picture. Switch it on, if your video card supports such mode. Texture details. Available variants: -weak -medium -rich Define how detailed will be textures in the game. The higher level of details, the higher quality of the picture, but the more resources computer needs. Texture compression. Available variants: -none -DXT -16bit Set preferred type of textures compression. Geometry details. Available variants: -from weak to rich Define how detailed should 3D objects be in the game. The more detailed they are, the higher quality of the picture, but the more resources computer needs. Terrain visibility. Available variants: -from near to far With this option you can set, how far youll be able to see real objects in the game. Terrain detail textures. Available variants: -on -off Switch on or switch off terrain details (stones on the ground, grass. etc.)

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On the Audio screen you can change audio settings: Hardware acceleration. Available variants: - on - off Hardware acceleration improves sounds quality. If your sound card doesnt support this feature, turn it off. Audio quality. Available variants: -from low to high Set the quality of sound. The higher quality, the more resources computer needs. Max. number of voices: choose the number of voices, which your sound card can support. Master volume. Speech volume. Music volume. Engine volume. Effect volume. Available variants: - from low to high With this group of options you can set global volume and volume for each type of sound effect separately (volume of speech, background music, planes engine, shooting and blasts). On the Controls screen you can change controls settings and define default keys. Mouse/joystick. Available variants: -on -off Battle of Europe provides mouse or joystick support. If you want to use one of these devices for playing, turn this option on. Mouse inverse. Available variants: -on -off Mouse sensitivity. Keyboard sensitivity. Available variants: -from low to high Define how fast keyboard or mouse should react on your commands.

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Table of default keys or mouse/joystick movements. Set desirable keys or mouse/joystick movements for different actions. To do it, click the name of control you want to change and then press the button, which corresponds to this control (or press Esc to cancel). After all changes are done, press the Apply button to apply them to the current game session. Note that the set of options is saved for each player (pilot) separately. Gallery Press the Gallery button to enter the Gallery. On this screen you can find graphical and text information about the models of aircraft and ships, which are used in the game. Choose the model youre interested in to receive information about it. Following models are available in this list (Total about 180 models, incl. 35-40 Aircraft / ships): Aircraft
N Aircraft 1. 2. 3. 4. 5. 6. 7. 8. 9. Bristol Beaufighter Avro Lancaster I Hawker Hurricane Mk-1 Mosquito B.Mk IV Serie II Supermarine Spitfire Hawker Typhoon Messerschmitt Bf 109 Messerschmitt Bf 110 Dornier Do 217 Type Fighter Heavy bomber Fighter/Interceptor Fighter/Reconnaissance Fighter/Bomber Fighter/Bomber Fighter Fighter Bomber Country UK UK UK UK UK UK Germany Germany Germany

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10. Heinkel He 111 11. Focke-Wulf FW 190 12. Junkers 87 Stuka 13. Junkers 88G-1 14. Messerschmitt Me 262 15. Arado E.555-1 16. B-17 Flying Fortress 17. F-80 Shooting star 18. P-39 Aircobra 19. Gloster Meteor F.Mk 8 20. Northrop P-61B 21. North American B-25H Mitchell

Night bomber Fighter / Bomber Bomber Bomber Jet fighter Jet bomber Bomber Fighter/Bomber Fighter/Bomber Interceptor Night fighter Light bomber

Germany Germany Germany Germany Germany Germany USA, UK USA USA USA USA USA

To receive further information about the aircraft of Battle of Europe see the Appendix D.
N Ship 1. 2. 3. 4. 5. Battleship Transport ship Submarine Ship Destroyer Type Bismarck General U-47 HMS Z20 Country Germany Germany Germany UK Germany

Credits Press the Credits button to open the Credits screen. On this screen you can find information about game developers.

Press the Back button to return to the main screen.

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Pilots Press the Pilots button to open the Pilots screen. On this screen you can create your pilots profile: choose a nickname for your pilot and receive information about his statistics. The screen is split into 2 columns. In the left column you can choose one of existing pilots. Press the New button to create a new pilot and set his name. Press Delete button to delete selected pilot. In the right column you can see statistics of the chosen pilot his nickname, parameter and high score. Each pilot can have several campaigns. After selecting a pilot click "Play" to go further.

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How to play: interface and main controls


Game screen: devices and indicators Battle of Europe has intuitive, easy-to-use interface. During the flight, you can receive various information from devices and indicators, which are placed in the bottom of the screen. Pressing I you can switch these devices to the digital view. It will help you to save free space on the screen. You can use: -speedometer, which displays current speed -altimeter, which displays current altitude -throttle, which displays current throttle with three main levels -scores indicator, which displays your current amount of scores -mission fulfillment indicator and time for some missions, which display your progress in current mission -life indicator, which reflects damages of your plane (you can recover your life by bonus system or on the dispersal fields) -secondary weapon indicator, which displays, how many bombs, torpedoes or rockets are left (you can recover your secondary weapon on the secret aerodromes) -bonus fields, which display amount of gained bonuses during the mission -radar, which displays all strategic objects your own aircraft, base, aerodrome, and enemys aircraft and objects. You can hide or show radar, pressing R. The radar scale (radius) can be changed in options from 1 to 3 km.

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Taking off, flying and landing Its very easy to control the plane in Battle of Europe. The game features keyboard and mouse/joystick control (you can change default keys for this devices in Options). All you need to do to take off is to perform following steps: Step 1. Throttle up (grey +), until the speed > 220 km/h. Step 2. Increase tangage ( ) and take gears off (G). To land the plane, perform these steps in reversed order: Step 1. Fly to the strip and decrease your speed until 200 km/h (grey -) Step 2. Decrease your altitude fluently ( , ) Step 3. Take gears on (G) Step 4. Land, trying to keep your plane in a horizontal position. Note: if you crash the plane during landing, youll have to start the mission from the beginning even if you fulfilled all its objectives. To control the plane, use following default keys: a)to turn the plane left or right use arrow keys ( , ) b)to turn the plane up or down use arrow keys ( , ) c)to increase throttle, use grey +, after keeping will 100% throttle be fixed d)to decrease throttle, use grey , after keeping will 25% throttle be fixed e)to perform a loop, hold down the arrow until 90 See Bonus System for further information about aerobatic maneuvers.

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Camera modes During the game you can use following camera modes: -F1 - pilot view for shooting -F2 free camera position. Use mouse to control it: left button+move change position, right button+move - zoom -F3 view from behind -F4 for bombers with turrets: change gunner. Press it several times to switch between turrets. -F5 view from the front above (to look at the results of bombing, etc.) -F6 - aero photo -F7 animation (Film) -F8 bomb / torpedo tracking Press "B" to switch to the bombing view. You can also use the spyglass function: if you want to zoom objects in, press Shift. Selecting weapon, shooting Each plane has 2 types of weapon: primary and secondary weapon. Primary weapon is machine-guns. To shoot primary weapon, press space bar. Please take into account that yellow cross shows you a forestalling point. The bullet resource of these guns is unlimited, but sometimes primary weapon is not enough to complete the mission (for example, to explode the railroad). Secondary weapon can be chosen with the S button. You can choose rockets, torpedoes or bombs. Press Enter to shoot with secondary weapon (drop bombs, etc.). Press B to activate bombing view. If dropped torpedo falls into the water, it moves about 1 km, then sinks if not hit. The armament depends on the type of aircraft and mission. Each kind of secondary weapon is limited. After loosing more than 75% of life the aircraft begins to smoke.

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Scores: how to get and to use them


Role of scores Battle of Europe features branching of missions. In means, that complication and even type of the following mission depends on scores you earn in current mission. For example, you can enter secret bonus missions, if your scores are high enough. You can also enter more complicated and more interesting versions of some missions, earning definite amount of scores in previous ones (for further information see Appendix C). Thats why scores play an important role in gaming process. The secondary role of scores high score establishment. The more scores you earn, the better result you have in your pilots profile.

Strategy of earning scores During each mission you receive or loose game scores. To earn desirable amount of scores, you should know, in which cases you can receive scores, and which situations lead to scores loosing. You can get extra scores: -destroying primary targets (aircraft and strategic objects) -destroying secondary targets (aircraft, strategic objects, flaks, vehicles, etc.) -completing fulfilled missions one more time (only for high score establishment. You cant open bonus missions this way) You can loose scores: -during the missions: 1 point each 20 seconds of gaming time (exclusion: mission 1) -when one of own aircraft is hit -when one of own aircraft is destroyed -when one of own strategic objects is hit -when one of our strategic objects is destroyed

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Tips on scores earning -completing a campaign for the first time, try to get as much scores as possible. This will ensure your high score in your pilots profile and unhide all bonus missions. But dont be disappointed, if you dont manage to unhide all the missions for the first time. -after you complete your first campaign, you can start a new one (see the Campaign screen for further information) and complete it once again. During the second campaign use the table in Appendix C. It provides the tree of missions and information about amount of scores, which you have to earn to enter different missions. Using this table as a guideline, you can enter those missions, which you havent completed before in your first campaign.

Prices of different objects in the game As it was said above, you earn extra scores, destroying different objects, and loose them, when the enemy destroys your own objects. Each object in the game has its own price, which is shown in the table below:

Object \ Price

Enemy destruction

Hit own aircraft, base, ship,...

Own unit destruction

Fighter Bomber Battle ship Transport ship Vehicle, incl. train Installation Flak (antiaircraft gun)

10 20 30 5 5 10 10

-10 -10 -5 -5 -5 -10 -10

-20 -20 -20 -20 -5 -10 -10

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Scores indication Scores are counted separately for each mission. After the mission is completed, the game adds earned scores to the sum of scores you earned before, and puts total sum in your pilots profile. During the game you can control current amount of scores, using scores indicator.

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System of bonuses
Battle of Europe features a system of bonuses to encourage you during various missions and make fulfillment of your campaign easier. There are several types of bonuses, which you can get: -bonus weapon and life -bonus maneuvers -deadly bonuses (antibonuses) First two types of bonuses make missions fulfillment easier and quicker. The third type appears during the missions to complicate your task.

Bonus weapon and life There are several types of bonus weapon, which will help you to destroy those objects, which are quick and hard to target. They also will be useful in those missions, in which the time of fulfillment is limited. You can get: 1) super bullets (4x more powerful bullets) - Ctrl-Space to use 2) super bombs (4x more powerful) - Ctrl-Enter to use 3) self-guided rockets and torpedoes (3 km distance) - Ctrl-Enter to use (note, that you should take aim very approximately) You can also get life recovery it is counted automatically, with 30% step.

Bonus maneuvers Sometimes it is useful to perform one of advanced maneuvers, which can help you in the fight. You can get following maneuvers as bonuses (fighters only): -looping+wing-over to go back quickly and to meet enemy aircraft Alt + Left/ Alt + Right to use -looping come to aircrafts back Alt + Down to use -acceleration Alt-Gas to use

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-follow aircraft in sight Alt-Up to use Please note, that Bombers can't use bonus maneuvers Deadly bonuses When you pick up a deadly bonus, it takes 50% of your life away. So be careful and try to avoid such bonuses during your flight. How to get bonuses To get various bonuses, you must destroy secondary targets: enemys aircraft (note, that enemys plane, which falls down because of the low life level, wont bring you any bonuses) and other objects (antiaircraft guns, ships, vehicles, etc.), which are marked as a red points on your radar. After a secondary target is destroyed, one or several bonuses will appear on its place. They look as green balls with the pictures inside. Using the table below, you can identify them:

Life recovering adds 30% of life (but note: live level cant be higher, than 100%)

Auto aim you receive one more self-guided missile

Super bomb you receive one more super bomb

Super gun you receive 50 super bullets

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Dangerous! Following object is an antibonus: it takes 50% of your life.

It is impossible to foresee, which bonus will appear after a secondary target is destroyed they appear at random. A ball stays in the air for about 20 sec, and then it disappears. If deadly bonuses appear more often, than usually, it means, that you have maximum amount of bonuses already. Use several of them, and you will have an opportunity to collect them once again, destroying secondary targets.

Bonuses indication The first 4 types of bonus weapon are shown in game screen on the left side with special icons and counters. Bonus No. 5 just increases level of life on the life indicator.

Collected bonuses are saved for the next missions. So, you can spare them during easy-to-fulfill missions and then use them in the last missions, which are very difficult and involve different types of fights.

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Appendix A. Game strategy: useful tips and recommendations


Battle of Europe is an arcade game, which involves not only flight skills, but also your strategy skills. You can achieve better results, planning your actions during the missions and using the tips below. General tips: -start with the easy mode it will help you to receive skills without stress -if your computer is slow, decrease video settings on the Video screen itll be easier for you to fly and react on enemys actions quicker and more effective. -after you complete your first campaign, you can start the new one and try to enter those missions, which you havent seen before. To do it, use the table from Appendix C and tips on strategy of scores earning.

Strategy tips: To receive different bonuses, shoot targets, which are not marked as primary. -you can also use already fulfilled missions to increase amount of your scores and bonuses -try not to waste all bonuses in the easy-to-fulfill missions. Spare them for the last, most complicated missions -bonus maneuvers can help you during severe fight with several planes -if you have definite period of time to destroy an object, a self guided bonus missile can help you to fulfill the task in time -dont pick up deadly bonuses - they lower your life scores when you notice, that deadly bonuses appear more often, it means that you have collected maximal amount of other bonuses. Use bonuses to get them again -use secret aerodromes for recovering your equipment and life.

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You can find them, using your radar secret aerodromes are marked as a blue blinking point on it -land on secret and primary airdromes very careful if you crash the plane, youll loose all your progress in the current mission and will have to start everything from the beginning -to land successful, dont forget to decrease your speed as low as possible -make sure, that you have enough place for landing. Start your landing in the beginning of the landing ground to have enough place for braking -flying close to the sea surface, note high waves you can crash your plane against them -use Spyglass function to zoom different objects -if you have to bomb an object, dont forget to switch the bombing view on (the B key) -to fight with the ships successfully, fly to the ships from side and as low as possible -attacking a plane, dont turn back at once after it has flied by. Fly a little bit forward, and then try to attack again -different camera modes can be helpful in various situations. Use the first camera to free space from the plane. The second camera allows you to look around. Shooting from turrets is easier with camera No. 4. Using camera No. 5, you can look back. The sixth camera opens wide view under the plane. Enjoy your planes flight with camera No.7. The eighth camera allows you to follow bombs, torpedoes and rockets You can find more tips for each mission in Appendix C.

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Appendix B. Game controls (default)


Operational control Gas: +/- Increase / decrease throttle Left/Right Turnings Up/Down Up and down (tangage) Weapon, shooting Space bar Primary weapon shooting Enter Secondary weapon shooting / dropping S Change secondary weapon (rockets, bombs, torpedoes) View F1 Pilot View F2 free camera position Left mouse button Orbit Right mouse button Distance F3 View from behind: default view F4 For bombers: change gunner F5 View from the front above F6 Aero photo F7 Animation (Film) F8 Tracking Shift Spyglass Bonuses Ctrl-Space Super bullets Ctrl-Enter Super secondary weapon Ctrl-Up Follow enemy aircraft (in cross) Alt-Down Loop Alt-Gas (hold pressed) Powerful acceleration Alt-left, Alt-right Wing-over Game interface I Change device view R Radar off / on B Toggle bomb view Other Esc Pause, cancel mission and go to menu Alt+F4 Exit You can also use your mouse or joystick to play Battle of Europe. Note, that the game supports force feedback.

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Appendix C. Missions tree and description

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Mission 1 - "Supervision - tutorial" Date: Wednesday, 17.07.1940. Weather: scattered clouds Type of the mission: tutorial with elements of assault Background information: after a complete study of the possibilities of an invasion of Britain, Hitler made the official announcement on July 16th 1940 that Germany would make an invasion of Britain through his Directive No.16 thus endorsing his formal approval of such an invasion. The bulk of attacks were in the south where the Luftwaffe went on probing attacks on British shipping in the English Channel and in the outer Thames Estuary. Objective: this is a tutorial mission. During the flight a player learns to use programs interface, to control his plane, etc. Following captions on the screen, a player must destroy a train, a base and two ships. Tips: -just follow all the instructions attentively Own aircraft: one of three fighters: Hawker Typhoon, Supermarine Spitfire or Hawker Hurricane Mk I Enemy forces: none Mission 2 - "Defence of radar stations"" Date: Friday, 01.08.1940 Weather: broken clouds Type of the mission: defence Background information: most of German attacks in the Channel were on the merchant convoys conveying much needed coal, raw materials, machinery and foodstuffs to Britain. By sinking these merchant ships Germany would deny the British people of the various commodities required just for their sheer existence. But at the same time, by attacking these channel convoys, it was hoped that it would draw out the British fighters from their bases. This way the Luftwaffe

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could analyze the strength of the RAF, determine the speed and efficiency that the RAF could deploy its squadrons, in other words, Germany was testing the efficiency and strength of the Royal Air Force and it was hoped that the Luftwaffe would destroy the RAF in the air Objective: the main object of this mission own radar stations, which must be protected against Luftwaffe bombers attacks. A player must detect German aircraft near Dover in the South direction and fight with it. He also must destroy all bombers, allowing minimum bombing. Tips: -try to understand how Ju-87 Stukas fire from their turrets. It will help you to avoid being shot. -destroy as many secondary targets as possible youll receive bonuses for that -battle ships are not able to shoot in some directions. Knowing this, you can avoid their hits Own aircraft: squad, consisted of the following planes: either Hawker Typhoon or Supermarine Spitfire or Hawker Hurricane Mk I (depends on players choice) Enemy forces: 3 bombers JU 87 Stukas and fighter escorts, each consisted of 3 fighters Messerschmitt Bf109, German ships Mission 3 - "Defence of armament installations" Background information: attacks on the British convoys continued, German aircraft attacks the radar stations at Dover, Dunkirk, Rye, Pevensye. One hundred Ju 88s, 120 Bf 110s, and 25 Bf 109s attacked ships in Portsmouth Harbor, and knocked the Ventnor radar station out of action. Early at the Tuesday morning the German bombers began to take off from various airfields and the first major assault on Britain was about to begin. Objective: the main object of this mission own military bases, which must be protected against Luftwaffe bombers attacks. A player must intercept German aircraft in the East direction and destroy all bombers, allowing minimum bombing of own armament installations.

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Tips: -if you understand rules of fighters arrival, you will walk through this mission quite easy -fighters attack you while you destroy the bombers. Destroy the fighters first, and then go on with bombers -it is possible to get a bonus mission after this one. Shooting a lot of fighters will help you to collect enough scores to get it Own aircraft: 3 pairs of Spitfires or other RAF fighters (users choice) Enemy forces: 3 squads Heinkel He-111: 3 bombers, each escorted by 3 fighters Messerschmitt Bf109 Bonus mission A - "Night assault on Berlin" Date: Sunday, 25.08.1940 Weather: clear Type of the mission: assault Background information: German bombs fell on central London for the first time. The following night, 43 aircraft from Bomber Command retaliate by bombing Berlin. Objective: in this mission a player must spot the base at the North-West of Berlin and destroy all enemys objects: aircraft, military bases, oil storages and military airport. Tips: -shooting with the turret, notice your planes behavior -dont forget to switch on the bomb view -use rockets, if you ran out of bombs -try to destroy as much enemy fighters as possible it will make the following mission more interesting and complicated Own aircraft: 1 pair of Bombers (users choice) and 1 fighter squad (Spitfires) Enemy forces: fighter squads (defensive forces), antiaircraft guns

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Mission 4a - "Defence of London airspace" Date: Sunday, 15.09.1940 Weather: rainy Type of the mission: defence Background information: massive attacks on London by huge formations of German aircraft. The first bombing attacks on the city of London started the third phase of the battle. Attacks by massed formations of bombers never before seen in the skies escorted by twice as many fighters brought the war now closer than ever to the residents of the great capital. Heavy bomb concentrations of the industrial factories and the dock areas of London's "East End" turned the eastern entry to the city a huge fireball on both sides of the river Thames. Objective: the main object of this mission own armament installations, which must be protected against Luftwaffe bombers attacks. A player must meet German aircraft in the East direction, ca. 50 km from London and destroy all bombers, allowing minimum bombing of London city, factories and storage facilities. Tips: -your fighter flies faster, than bombers, so it can easily outrun them. You can change throttle to stay behind them -first destroy all the fighters and then shoot bombers -dont destroy blimps, otherwise youll loose scores -if the bombers hit the plant 3-4 times, you will fail this mission Own aircraft: 3 pairs Spitfires or another RAF fighters (users choice) Enemy forces: 5 waves by 3 bomber squads each unit of attack forces is escorted by 5 fighters Mission 4b - "Defence of airport near London" Date: Sunday, 15.09.1940 Weather: overcast Type of the mission: defence Background information: massive attacks on London by huge formations of German planes. The first bombing attacks on the City of London started

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the third phase of the battle. Attacks by massed formations of bombers never before seen in the skies escorted by twice as many fighters brought the war now closer than ever to the residents of the great capital. Heavy bomb concentrations of the industrial factories and the dock areas of London's \"East End\" turned the eastern entry to the city a huge fireball on both sides of the River Thames. Special attacks where undertook on British bases: installations and airports. Objective: this mission is similar with the mission 4a, but in this case player must protect only London military airport against Luftwaffe bombers attacks. To do it, a player must meet German aircraft in the East direction, ca. 50 km from London and destroy all bombers, allowing minimum bombing of own airport. Tips: -your fighter flies quicker, than bombers, so it can easily outrun them. You can change throttle, to stay behind them. -you can use self-guided rockets or powerful bullets to destroy bombers much quicker Own aircraft: 2 fighters squad Enemy forces: 3 waves of 3 bomber squads, each of them is escorted by 3 fighters

Mission 5 - "Bombing raid on Wilhelmshaven" Date: Tuesday, 08.07.1941 Weather: scattered clouds, rain Type of the mission: assault Background information: RAF 90 squadron receives the first Boeing B17 Flying Fortress aircraft from America. Its role is high-altitude day bombing. The first mission must be Wilhelmshaven, German marine base station. Objective: in this assault mission a player takes part in attack of the military base in Wilhelmshaven. With his fighter plane he

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must protect own aircraft against enemys aircraft. Peculiarity of this mission: in its first part a player has no control over the plane he acts as a gun man, controlling only planes weapon. In the second part of the mission planes pilot receives injury; a player takes control over the plane. He must finish marine base bombing, destroying it. Tips: -switch between turrets to shoot all the enemy aircraft -do not forget to drop bombs in proper time -be careful! Do not waste all the bombs. Youll need them later -after you receive aircraft control, destroy as more buildings and tanks as possible. To do it, switch on the bomb view -use torpedoes to destroy ships, but note, that they are secondary targets just to get bonuses Own aircraft: 1 bomber squad B-17 (5 Bombers) Enemy forces: 3 squads of Focke Wulf Fw 190, antiaircraft guns Mission 6 - "Hi-jacking of Me-262" DDate: Saturday, 18.07.1942 Weather: changes during the mission from clear to bad Type of the mission: hi-jacking Background information: Messerschmitt Me 262 ("Schwalbe"), the jet plane and with its 870 km/h the highest-speed aircraft is ready for its first test flight. 11000 m ceiling and four 30 mm cannons make it really strongest fighter in the war! The project began in 1939, until now the machine is being developed and manufactured. The first flight must be on July 18th 1942 near Augsburg. Objective: a player must hi-jack the first Me-262 from proving ground near Augsburg, reach the west continental European coast near Calais and after that one of British air-force base. Peculiarity of this mission: its split into 3 parts. Each part has its own weather conditions (from clear to bad) and time (nighttime - daytime). Tips:

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-find the correct way to avoid enemy fighters -it is not possible to use powerful acceleration bonus to fly away -you may be attacked by enemy fighters, try to avoid them -the next mission is a bonus-mission. To get it, destroy as much enemy fighters as possible Own aircraft: only over the Channel fighter squad. Enemy forces: up to 3 fighter squads Bf109 in different regions and a lot of antiaircraft installations. Bonus mission B - "Interception of V1 rockets" Date: Thursday, 10.09.1942 Weather: overcast Type of the mission: assault Background information: the development of V1 rocket - "Vergelungswaffe" (Punishment Weapon) in Peenemunde brought the first results: the trial start of V1. The next flight is being planned to London... Objective: in this bonus mission a player must detect and intercept as more as possible V1 rockets, which target London. Tips: -just shoot all rockets. They fly directly and dont change their way -you can destroy rockets quicker, using powerful bullets -decrease your speed to fly behind rockets Own aircraft: users choice: Gloster Meteor F.Mk 8 or F-80 Shooting Star Enemy forces: a lot of V1s without any escort Mission 7 - "Bombing raid on Norway V2 rockets" Date: Thursday, 23.11.1943 Weather: scattered clouds Type of the mission: assault Background information: the ally's reconnaissance spot the production of new rockets at the Norsk plant near Rjukan in German-occupied Norway. This production is very dangerous.

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After that some another production installations where created. Some attempts to interrupt them failed. New rockets, which already were produced are being hidden in the rocks, fjords, in artificial caverns and it is difficult to spot them. Objective: a player must find 3 V2 rockets, which are hided in fjords of Norway, and destroy them within 8 minutes, preventing their launch. Tips: -flacks shoot in two ways. Try to destroy them, and they wont disturb you in the future -if your run out of life and/or equipment, find a secret airdrome -to get more interesting and complicated mission after this one, destroy as much fighters as possible Own aircraft: two Spitfires or Hawker Hurricanes Enemy forces: very attentive and strong defense: fighter squads FW-190, antiaircraft gun batteries and cannon batteries. Mission 8a - "Assault on German train" Date: Wednesday, 12.07.1944 Weather: broken clouds, mist Type of the mission: interception Background information: it is the time near to liberate Paris... Allied troops are in France and gradually come near Paris. Some German officers tried to take out a lot of priceless arts, especially from Louver Museum. The treasure was plunged into a train which went from Paris to Berlin. It must be stopped! Objective: in this mission a player must work out a way of stopping the train with treasures from Louver. He has to do it within definite period of time. He must also avoid damage of the train, otherwise the mission will be failed. Tips: -think, how you can stop the train. You have neither bombs, nor rockets, but it is possible to block the railway: just destroy a

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truck on the railing -dont damage the train, otherwise youll fail this mission if flacks disturb you, shoot them all Own aircraft: 1 fighter squad according to users selection Enemy forces: fighter squads: Bf109, antiaircraft gun batteries around the railway, antiaircraft guns on the train.

Mission 8b - "Cannon "Dora" destruction" Date: Tuesday, 26.09.1944 Weather: broken clouds, mist Type of the mission: assault Background information: the cannon "Dora" is the largest cannon in the world. With its calibre 80 cm, Length of tube about 32 m and range up to 48 km it is very threatening weapon. It operates from railroad and needs a large attendant crew, because of its size, weight (1345 tons) and complexity. It takes 25 trainloads of equipment, 2000 men and up to six weeks to assemble. Objective: in this mission a player must find and destroy the train, which carries cannon Dora, and the cannon itself. He has to do it within definite period of time. Tips: -use maneuvers, rockets and bombs to complete your task within definite period of time -stop the train then it will be easier to destroy the cannon -be careful, antiaircraft guns on the cannon will shoot until you destroy it completely Own aircraft: 1 fighter squad according to users selection Enemy forces: fighter squads: Bf109.

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Mission 9 - "Assault on "Tirpitz" Date: Sunday, 12.11.1944 Weather: overcast, fog Type of the mission: assault Background information: the German battleship Tirpitz (Bismarck Class), launched in 1941 is fully loaded weighed approximately 50,000 ton's and had a crew of 2340 men. Her overall length was 251 metres with a beam of 36 metres and a draught of 9 metres. Her armament consists of four 15 inch twin mounted turrets, six 5.9 inch twin mounted turrets, eight 4.1 inch twin mounted anti-aircraft guns and twelve single mounted anti-aircraft cannons. Objective: in this mission a player must detect the ship Tirpitz in one of two fjords and destroy it. Tips: -both torpedoes and rockets can be used to shoot the ship -to avoid ships' antiaircraft guns, fly lower and from the ship's side. -use self-guided torpedoes (bonuses) to defeat ships -earn enough scores to get bonus mission. To do it, destroy enemy fighters and ships -battle ships are not able to shoot in some directions. Knowing this, you can avoid their hits Own aircraft: one bomber squad (or users choice). Enemy forces: fighter squads and antiaircraft guns on the ship and ground. Bonusmission C - "Assault on Hitler" Date: Sunday, 23.03.1945 Weather: overcast, fog Type of the mission: assault Background information: the war goes to end, but a lot of victims expected yet. The allied command decided to

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make murderous assault on Hitler at on of his residences. Hitler's Eagle's Nest (Adlerhorst) on Koenigssee in Bayern. Objective: the mission starts in the region of Eagle's Nest. As Hitler's limousine isn't known, a player must annihilate all limousines. As there is a tunnel on escorts way, a player must annihilate limousines within definite period of time, otherwise all limousines will escape attacks, hiding in the tunnel. Tips: -use powerful acceleration to fly faster -destroy all limousines with machine guns and rockets -you may be attacked by Me-262s, try to avoid them -destroy antiaircraft guns to earn bonuses and clear your way Own aircraft: 1 fighter Enemy forces: 3 fighter squads and antiaircraft guns

Mission 10 - "Assault on Berlin" Date: Sunday, 29.04.1945 Weather: broken clouds, mist Type of the mission: assault Background information: the allies are almost in Berlin... The war goes to the end. Our unit take part in the final assault on Berlin. The early morning is the beginning of air attack on Berlin - as a preparation to the last assault. A lot of allied aircraft forces take part in this assault, our hero is on one of the important directions. Objective: this is a very difficult mission with tense fights. A player has 3 main objectives. First of all he escorts bombers, which are taking part in bombings of Berlin, so he must protect these bombers against enemys forces. The second objective is to destroy newest enemys bombers "Arado". The last objective is to destroy enemys strategic objects and all Fuhrer's bunkers, hidden in the city.

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Tips: -first try to destroy flacks -in the 1st episode destroy enemy fighters this will defend own bombers. Use powerful bullets to destroy jet fighters in the 2nd episode strike Arados with self guided rockets don't forget, that Arado is very fast -use briefing map and wide panorama view (F6) to look for Hitlers bunkers they are marked with small flags, etc. Own aircraft: 1 fighter (users choice) with an escort, one bomber squad. Enemy forces: 3 fighter squads, one squad of Me-262, several secret planes (Arado), antiaircraft guns on the ship Bonus mission D - "Arado - the secret plane" Date: Thursday, 10.05.1945 Weather: scattered clouds Type of the mission: assault Background information: the allies are in Berlin... The war is finished. Our unit using own and trophy aircraft must destroy the remainder of enemy ships and U-Boots on the sea. Our hero is on one of the important directions Objective: in this bonus mission a player must destroy all ships and U-Boots. It is no difficult you have already won! There is no resistance. Tips: -dropping bombs and torpedoes, take into account submarines speed, otherwise youll miss your targets -if you have enough self-guided torpedoes, use them Own aircraft: 1 fighter (users choice) without any escort Enemy forces: ships, submarines

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Appendix D. Battle of Europe fundamentals: aircraft description and characteristics


Hawker Hurricane Mk-1 Type: single-seated interceptor Weight: empty weight 2 118 kg; max. takeoff weight 2 994 kg Dimensions: wingspan 12.20 m; length 9.59 m; height 3.96 m; wing area 23.93 sq. m Equipment: eight Browning 7.7 mm machine-guns with 2 660 rounds ammunition Country: UK Producer: Hawker Aviation Entered service: 1937 The Hawker Hurricane is a fighter, designed in 1930s and used extensively by the Royal Air Force. Following traditional Hawker construction techniques closely, it used a large measure of wood and fabric for the wings and fuselage, with the engine and cockpit area being aluminum-covered steel tubing. So by some measures the design was a little bit outdated when introduced. But rather simple construction of the plane was the main reason why it was ordered into production it was comfortable for service squadrons, which were well experienced in working on and fixing wooden/metal planes like the Hurricane. Besides, it was cheaper, comparing with Supermarine Spitfire, which was also used that time. Soon this model of plane earned the nickname 'tin opener' for its devastating effect on enemy tanks. The main role of the Hawker Hurricane Mk-1 is its active usage in Battle of Britain by the RAF. Hawker Aviation continued production of the Hawker Hurricanes up until 1944. 14,000 Hurricanes and Sea Hurricanes were produced.

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Hawker Typhoon Type: single-seated fighter-bomber Weight: empty weight 3 992 kg; max. takeoff weight 6 010 kg Dimensions: wingspan 12.67 m; length 9.73 m; height 4.52 m; wing area 25.90 sq. m Equipment: four Hispano 20-mm guns with 140 rounds per weapon and two 454-kg bombs or eight 27-kg-rockets or other loads like 205-litre drop tanks Country: UK Producer: Hawker Aviation Entered service: 1941 Hawker Typhoon intended as a replacement for the Hawker Hurricane (interceptor plane). It evolved into one of World War II's most successful strike fighters. Both resulting models became known as the 'R' and 'N' (based on the engine manufacturer) and were quite similar with each other the R plane had a rounder nose profile and a ventral radiator, whereas the N plane had a flatter deck and a chin mounted radiator. February 1940 the first N model, now known as the Typhoon, was ordered by the RAF. The powerful engine allowed the plane to carry a massive load of up to two 1,000lb bombs, although it would become much more famous with four 60lb rockets under each wing. these facts made this model of plane very effective both in fights and bombings. The Typhoon was rushed into squadron service to counter the new German plane - Focke-Wulf Fw 190. It showed its fighting efficiency in Battle of Britain and Battle of Normandy.

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Supermarine Spitfire Type: single-seated fighter/fighterbomber Weight: empty weight 2 994 kg; total airborne weight (without external loads) 3 799 kg; with external tank or bomb and rockets 4 433 kg Dimensions: wingspan 11.23 m; length 9.96 m; height 3.87 m; wing area 22.67 sq. m Equipment: two 20-mm airborne guns Hispano Mk II per 120 rounds and two 12.7-mm Browning machine-guns per 250 rounds plus one 227-kg bomb or two 113-kg bombs or eight rockets Mk IX Country: UK Producer: Supermarine Entered service: 1938 The Supermarine Spitfire was a single seat fighter used by the RAF and many Allied countries as well. The Spitfire's elliptical wings gave it a very distinctive look; their thin cross-section insured the speed of the Spitfire. More than 20,300 of all variants were built, and Spitfires remained in service till 1950s. But the main role of this plane is its participation in Battle of Britain. Apart from the RAF, Spitfires served with most of the Allied air forces in World War II, especially the Royal Canadian Air Force, Royal Australian Air Force, South African Air Force and Royal New Zealand Air Force. It was one of only a few foreign aircraft to see service with the United States Army Air Corps. Several European countries also operated Spitfires based in the UK, under the auspices of the RAF. Spitfires last saw major action during the 1948 Arab-Israeli War. Some air forces retained Spitfires in service until well into the 1960s.

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Bristol Beaufighter Type: two-seated attack fighter against naval targets Weight: empty weight 7 082 kg; max. takeoff weight 11 441 kg Dimensions: wingspan 17.64 m; length 12.71 m; height 4.83 m; wing area 47.13 sq. m Equipment: four 20-mm nose guns and one 7.7-mm MG on the back as well as one 750-kg or 966-kg torpedo or eight 27-kg rockets and two 113-kg bombs under the wings Country: UK Producer: Bristol Aeroplane Company Entered service: 1940 The Beaufighter was a long-range heavy fighter of the Bristol Aeroplane Company. The prototype of Beaufighter first flew on July 17, 1939. Nevertheless, a production contract for 300 machines had already been placed by the RAF two weeks before that. By fighter standards the plane was rather heavy, and rather slow. It had an all-up weight of 16,000 lb (7 t) and a maximum speed of only 335 mph (540 km/h) at 16,800 ft (5,000 m). But this disadvantages didnt influent its fighting efficiency a lot: with the weapons mounted in the bomb-bay, the nose area was left clear for mounting the radar antennas, so the plane was quickly adapted as night fighter. Even loaded down to an even heavier 20,000 lb (9 t), their slow performance was more than enough to catch the even slower German bombers. The Beaufighter had a long career and served in almost all theatres of war, first as a night fighter, then as a strike fighter, and even as a torpedo bomber. By early 1941 these models put an end to Luftwaffe bad-weather and night raids. Beaufighters were operated by a variety of other air forces of the British Commonwealth, including the Royal Australian Air Force (RAAF), Royal Canadian Air Force, and Royal South African Air Force.

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Avro Lancaster I Type: heavy bomber, crew of seven persons Weight: empty weight 16 783 kg; max. takeoff weight 30 845 kg Dimensions: wingspan 31.09 m; length 21.18 m; height 6.25 m; wing area 120.49 sq. m Equipment: nine Browning 7.7 mm MGs; one in FN.64 (under hull), two by two in FN.5 (nose turret) and FN.50 (aft turret) and four in rear turret FN.20 plus up to 9 979 kg bombload Country: UK Producer: Avro Entered service: 1942 The Avro Lancaster was World War II bomber aircraft with four engines, made initially by Avro for the Royal Air Force. First used in 1942, it was the main heavy bomber of the RAF, the Royal Canadian Air Force, and squadrons from other Commonwealth and European countries serving with RAF Bomber Command. The Lancaster was primarily a night-time bomber; and it was not used during the war for other duties than bombing. An important feature of the Lancaster was its extensive bomb bay, at 33 feet (10.05 m) long. Initially the heaviest bombs carried were 4,000 lb (1,818 kg) or for special targets the 21 feet (6.4 m) long 12,000 lb (5,448 kg) 'Tall Boy'. Lancasters from the Bomber Command were to have formed the backbone of Tiger Force, the Commonwealth bomber contingent scheduled to take part in Operation Downfall, the codename for the planned invasion of Japan in late 1945, from bases on Okinawa. In 1942-45, Lancasters flew 156,000 operations and dropped 608,612 tons of bombs. 3,249 Lancasters were lost in action. Only 35 Lancasters completed more than 100 successful operations. The greatest survivor completed 139 operations and survived the war, to be scrapped in 1947.

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Mosquito B.Mk IV Series II Type: high speed daylight bomber Weight: empty weight 5 942 kg; max. takeoff weight 10 152 kg Dimensions: wingspan 16.51 m; length 12.43 m; height 4.65 m; wing area 42.18 sq. m Equipment: normal internal bombload 907 kg Country: UK Producer: De Havilland Entered service: 1941 The Mosquito (also called "the wooden wonder") was a military aircraft that excelled in a number of roles during the World War II. It was a twin engine aircraft with the pilot and navigator sitting side-by-side. Unorthodox in design, it utilized a wooden structure when such construction was considered outdated and was powered by a pair of Rolls-Royce Merlin engines. The Mosquito was conceived as a fast day bomber that could outrun all contemporary fighters and had an effective with defensive armament; however, due to its speed and its exceptional durability because of its wooden design, it was also used as a fighter. There were many different models and series of Mosquito - its various roles included tactical bomber, pathfinder, day or night fighter, fighter-bomber, intruder, maritime strike or photo-reconnaissance aircraft. It served with the Royal Air Force, RAAF, RCAF, RNZAF and USAAF. The B Mk IV acted as a bomber. There were only 273 models of this plane, built that times it entered service in May 1942 with No. 105 Squadron.

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Messerschmitt Bf-109 Type: single-seated fighter Weight: empty weight 2 014 kg; max. takeoff weight 2 767 kg Dimensions: wingspan 9.86 m; length 8.74 m; height 3.40 m; wing area 16.16 sq. m Equipment: one 20-mm MG FF/M firing through the propeller spinner and four 7.9-mm MG 17 on the nose back and in the wings Country: Germany Producer: Messerschmitt A.G. Entered service: 1937 The Messerschmitt Bf 109 was a World War II fighter aircraft designed in the early 1930s, the first truly modern fighter of the era combining the features of all-metal monocoque construction, a closed canopy and a retractable landing gear. This model had some weaknesses in its construction, but nevertheless it stayed competitive until the end of the war - though the Luftwaffe kept looking for an all-round replacement, the Me 109's fighting qualities were good enough to keep it in production. After the end of the war, some Me 109s were produced in the Czechoslovakia as the Avia S-99 and Avia S-199, modified Me 109G-14s, the latter with a Junkers Jumo 211F engine. In Spain, a modified Me 109G-2, called the Hispano Ha 1112 was built with various engines fitted.

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Messerschmitt Bf-110 Type: two-seated heavy fighter Weight: empty weight 5 200 kg; max. takeoff weight 6 750 kg Dimensions: wingspan 16.27 m; length 12.65 m; height 3.50 m; wing area 38.40 sq. m Equipment: two 20-mm MG 151 and four 7.92-mm MG 17 in the forward fuselage as well as one 7.92-mm twin-gun MG 81Z on rotary carriage in the backward cockpit for defense backwards Country: Germany Producer: Messerschmitt A.G. Entered service: 1939 The Messerschmitt Bf110 was a twin-engine heavy fighter in the service of the Luftwaffe during World War II. The Bf110 successfully participated in the Polish and French campaigns. However, the Battle of Britain revealed its fatal weaknesses as a daylight fighter against more maneuverable singleengine aircraft. Because of this disadvantage the Luftwaffe used this model of plane primarily as a night fighter where its range, firepower and ability to mount a radar stood it in good stead. After The Battle of Britain Bf-110 units largely moved to the Russian and Mediterranean theatres of war. The production of the Bf-110 was put on a low priority in 1941 and stepped up again in 1942 after the development of the Me-210, the Bf-110's intended successor, proved to be unsuccessful.

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Dornier Do 217 Type: four-seated night fighter/longrange bomber Weight: loaded mass 13 700 kg; airborne weight 19 780 kg Dimensions: wingspan 19 m; length (with antennas) 18.90 m; height 5 m; wing area 57 sq. m Equipment: hull nose overhead four fixed 7.92-mm MGs 17, hull nose beneath four fixed 20-mm MGs 151, hull back \"Schrage Musik\" installed with four fixed 20mm MGs 151, which could fire at angle of 70 degree forward upwards Country: Germany Producer: Dornier Entered service: 1939 The Dornier Do 217 was a World War II medium bomber designed from scratch as a replacement for the venerable Dornier Do 17. However, it was used in a variety of different variants and roles, including night fighter. The Dornier Do 217 was one of the most successful models. It could carry double the bomb load further than both the Ju 88 and the He 111. It was also very fast, matching the speed of the Ju 88. It was Germany's largest bomber for several years until the Heinkel He 177 was finally safe enough to use. The most remarkable Do 217's role in World War II - sank of the Italian battleship Roma with Fritz X missiles. Production of these models was stopped in late 1944 in flavor of fighters.

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Heinkel He-111 Type: five-seated, medium-weight night-intruder/pathfinder and cargo glider midair towing aircraft Weight: empty weight 8 680 kg; max. takeoff weight 14 000 kg Dimensions: wingspan 22.60 m; length 16.40 m; height 4 m; wing area 86.50 sq. m Equipment: one 20-mm MG FF, one MG 131 and up to seven 7.9-mm MG 15/MG 81 as well as one 2000-kg bomb external and one 500-kg bomb or eight 250-kg bombs internal" Country: Germany Producer: Ernst Heinkel Flugzeugwerke GmbH Entered service: 1936 The Heinkel He 111 was the primary Luftwaffe medium bomber during the early stages of World War II, and is perhaps the most obvious symbol of the German side of the Battle of Britain. Developed from a pre-war airliner design, the He 111 was fazed out of front line service in 1942, but remained in production until the end of the war. An interesting design note is the fuselage bomb bay. It was designed to carry 8 SC250, 250 kg bombs nose up in 8 cells. This resulted in the bomb doing a flip as it was dropped out of the aircraft, and supposedly increased accuracy. What it did do was severely limit what the 111 could carry internally. To carry larger and heavier bombs, it was forced to use external weapon mounts, which slowed the bomber with increased drag. The Heinkel He 111 was widely used by Germany during the Battle of Britain. The plane was also used by the Spanish company CASA, which produced a number of He 111s for Spain's own use. These models were designed as the 2.111, and served Spain until 1965.

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Focke Wulf Fw-190 Type: single-seated fighter and fighter-bomber Weight: empty weight 3 500 kg; normal takeoff weight 4 300 kg; total airborne weight 4 840 kg Dimensions: wingspan 10.50 m; length 10.19 m; height 3.36 m; wing area 18.30 sq. m Equipment: two MG 151/20 with 250 rounds per gun, two 13-mm MG 131 per 475 rounds; ETC504 rack for one 500-kg bomb SC500 Country: Germany Producer: Entered service: 1941 The Focke-Wulf Fw 190 was a single-seat, single-engine fighter aircraft of the Luftwaffe. Used extensively during WW II from 1941 over 20,000 were manufactured including around 6,000 fighter-bomber models. The first prototype was flown on June 1, 1939 and soon proved to have good qualities for such a comparatively small craft including excellent handling, good visibility and promising speed (initially around 610 km/h). Its wide landing gear made it a more versatile aircraft than the Bf 109 and a safer one. Examples were delivered to front-line squadrons in late 1940 but the aircraft did not reach combat units in any numbers until August / September 1941. Luftwaffe used this model of plane during its invasion in Britain as a fighter and rarely as a bomber.

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Junkers 87 Stuka Type: anti-tank aircraft Weight: empty weight exactly 4 400 kg; max. takeoff weight exactly 6 600 kg Dimensions: wingspan 15.00 m; length 11.50 m; height 3.90 m; wing area 33.69 sq. m Equipment: two BK 3.7-cm guns and one 7.92-mm MG 81 on rotary carriage plus bomb-load, if the guns were not carried under the wings Country: Germany Producer: Junkers Entered service: 1938 The Junkers Ju 87 or Stuka was the most famous German dive bomber in World War II, instantly recognizable by its inverted gullwings and fixed undercarriage. The Stuka's design featured some innovative features, including an automatic pull-up system to ensure that the plane recovered from its attack dive even if the pilot blacked out from the high acceleration, and wind-powered sirens on the wheel covers that wailed during dives to scare its victims. More than six thousand Ju 87s were built between 1936 and August 1944. The Stuka was sturdy, accurate, and very effective, but also slow and vulnerable to enemy fighters. The Germans learned in the Battle of Britain that air superiority must be obtained before ground attack aircraft could be effectively used. After the Battle of Britain, the Stuka was little used in western Europe, but it remained effective further south where Allied fighters were in short supply (notably in the attacks on Crete and Malta), and was used in vast numbers on the Eastern Front, although the steady rise in Soviet airpower as the war progressed meant that Stuka squadrons suffered very heavy losses.

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Junkers 88 Type: three-seated night fighter Weight: empty weight (typically) 9081 kg; normally loaded 13 095 kg, overloaded 14 690 kg Dimensions: wingspan 20 m; length (without radar) 14.54 m; with SN-2 16.50 m antennas; height 4.85 m; wing area 54.50 sq. m Equipment: (example in the picture) four 20-mm MG 151, padded, 200 rounds per barrel Country: Germany Producer: Junkers Entered service: 1939 The Junkers Ju 88 was a WW2 Luftwaffe twin-engine multi-role aircraft. Among the most versatile planes of the war, it was used as a bomber, close-support aircraft, night fighter, torpedo bomber and reconnaissance aircraft. It carried out almost every kind of mission, even a giant flying bomb, in every theater, with many nations, including allied nations against Germany. The Battle of Britain proved very costly. Its faster speed did not prevent Ju-88 losses greater than its Dornier Do 17 and Heinkel He 111 stable mates, despite being in smaller numbers than either.

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Messerschmitt Me-262 Type: single-seated fighter to achieve air superiority Weight: empty weight 3 795 kg; loaded mass 4 413 kg; takeoff weight 6 387 kg Dimensions: wingspan 12.50 m; length 10.58 m; height 3.83 m; wing area 21.73 sq. m Equipment: four Rheinmetall-Borsig Mk 108A 3.30-mm guns per 100 rounds ammunition for the upper twin and per 80 rounds for the lower twin; the weapons were guided on the target by the Revi 16.B or the gyroscopic viewing device EZ.42; in addition, per one mount for 12 R4M air-to-air rockets on the wing underside Country: Germany Producer: Messerschmitt Entered service: 1942 The Messerschmitt Me 262 was the first operational jet powered aircraft. It was mass-produced in World War II and saw action from late 1944 in bomber/reconnaissance and fighter/interceptor roles. German pilots nicknamed it the Turbo, while to the allies it was the Stormbird. Although often viewed as a last Nazis super weapon, the Me 262 was already being developed as project P.1065 before the start of WWII. Plans were first drawn up in April 1939, and the original design was very similar to the plane that would eventually enter service. Conversely, the higher power of jet engines at higher speeds meant the Me 262 enjoyed a much higher climb speed. Used tactically, this gave the jet fighter an even greater speed advantage than level flight at top speed. After the end of the war, the Me 262 as well as other advanced German technology was quickly swept up by both the Soviets and the Americans. Many Me 262s were found in working condition by both sides, and were confiscated. These aircraft were extensively studied, aiding development of early US and Soviet jet fighters. For example, design and construction of the Me 262 influenced directly such models of planes, as the F-86 Sabre and the Sukhoi Su-9 (1946).

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Arado Type: intercontinental jet bomber Weight: takeoff weight 47 845 kg; Dimensions: wingspan 23.66 m; length 19.2 m; wing area 140 sq. m Equipment: bomb-load 4 000 kg Max. speed 920 km/h; range 6 400 km Country: Germany Producer: Arado Flugzeugwerke GmBH Entered service: 1943 The Arado Ar 234 Blitz was the world's first operational jet powered bomber, built by the Arado company in the closing stages of World War II. In the field it was used almost entirely in the reconnaissance role, but in its few uses as a bomber it proved to be impossible to intercept. The only notable use of the plane in the bomber role was their use in the attempt to destroy the Ludendorf Bridge at Remagen. The aircraft continued to fight in a scattered fashion until Germany surrendered on May 8th, 1945. Some were shot down in air combat, destroyed by flak (sometimes their own), or bounced by Allied fighters when they came in to land. But most simply sat on the airfields waiting for fuel which never arrived.

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B-17 Flying Fortress Type: heavy high bomber Weight: empty weight 14 855 kg; max. takeoff weight: 29 700 kg Dimensions: length 22.80 m; wingspan 31.63 m; height 5.85 m; wing area 141.9 sq. m Equipment: one bombing hatch for maximum 5 800 kg bomb-load (standard load 2 724 kg) Country: USA, UK Producer: Boeing Entered service: 1938 The B-17 Flying Fortress was the first mass-produced, fourengine heavy bomber. It is still one of the most recognized airplanes ever built. It was most widely used for daylight strategic bombings of German industrial targets during World War II as part of the United States Eighth Air Force. The first B-17 went into service in 1938. By 1941 December 7, few B-17s were in use by the Army. Following the attack on Pearl Harbor, production was quickly accelerated. The aircraft served in every World War II combat zone. Production ended in May 1945 after 12,726 aircraft had been built. The B-17 was noted for its ability to take battle damage, still reach its target and bring its crew home. It reportedly was much easier to fly than its contemporaries, and its toughness more than compensated for its shorter range and lighter bomb load when compared to the Consolidated B-24 Liberator or the British Avro Lancaster heavy bombers. The B-17 served in dozens of units in theatres of combat throughout World War II. Its main use was in Europe, where its shorter range and smaller bomb load relative to other aircraft available did not hamper it as much as in the Pacific Theatre. It was also used by the Royal Air Force, though mainly roles other than those it had been designed for.

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Gloster Meteor F.Mk 8 Type: single-seated interceptor Weight: empty weight 4 846 kg; max. takeoff weight 7 122 kg Dimensions: wingspan 11.33 m; length 13.59 m; height 3.96 m; wing area 32.52 sq. m Equipment: four Hispano 20-mm forward fuselage guns with 195 rounds per weapon Country: USA Producer: Gloster Aircraft Company Entered service: 1944 The Gloster Meteor was the RAF's first jet fighter aircraft, introduced into service only weeks after the Messerschmitt Me 262 in August 1944. Originally the aircraft was to have been named Thunderbolt, but confusion with the American Republic P-47 led to a name change to Meteor. Versions of the Meteor remained in front-line service for many years, and as a night fighter even longer. There were 8 prototype models of this plane, the fifth prototype was the first Meteor to fly, when it made its first test flight on March 5, 1943. The first aircraft were delivered to the Royal Air Force on July 12, 1944 and one was also sent to the US in exchange for a Bell YP-59A Airacomet for comparative evaluation. The Meteor Mk. I saw action for the first time on July 27, 1944 against the V1 Flying Bomb. The Meteor never saw aerial combat against the Luftwaffe despite flying missions over Germany from January 1945, using the Mk. III variant from bases in Belgium. Production of the aircraft continued until 1954 and almost 3,900 were made, mainly the Mk. 8. The Meteor was also operated by the air forces of Argentina, Belgium, Brazil, France, Egypt, Israel, Syria and Sweden. Late versions, beginning with the F.8 in 1948 were the first British production aircraft to be equipped with ejection seats.

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F-80 Shooting Star Type: single-seated fighter and fighter-bomber Weight: empty weight 3 500 kg; normal takeoff weight 4 300 kg; total airborne weight 4 840 kg Dimensions: wingspan 10.50 m; length 10.19 m; height 3.36 m; wing area 18.30 sq. m Equipment: two MG 151/20 with 250 rounds per gun, two 13-mm MG 131 with 475 rounds per gun, ETC504 rack for one 500-kg bomb SC500 Country: USA Producer: Lockheed Entered service: 1945 The P-80 Shooting Star was the first operational jet fighter model used by the United States Army Air Force. The design was conventional, an all-metal airframe with a slim low wing and tricycle undercarriage. The Shooting Star began to enter service in early 1945, and 45 had been delivered before the war ended. Thats why it is possible to say, that P-80 actually didn't see combat in World War II. After the war production continued, although the initial order for 5,000 was quickly reduced to 2,000 at a little under $100,000 each. They saw combat service in the Korean War, mainly the more powerful F-80C variant. P-39 Airacobra Tipo: caccia e cacciabombardiere Peso totale: 3.810 kg Type: fighter and fighter-bomber Weight: total weight 3 810 kg Dimensions: length 9.20 m; wingspan 10.36 m; wing area 19.79 sq. m; height 3.61 m Equipment: one 37 mm gun, four 12.7 mm MGs; one 226 kg bomb Country: USA Producer: Bell Entered service: 1941

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The Bell P-39 Airacobra was one of the principal fighter aircraft of American forces at the beginning of World War II. The aircraft had very unusual design it featured its Allison engine mounted in the middle of the fuselage, just behind the pilot, driving the propeller through a driveshaft passing between the pilot's feet. The purpose of this was to free up space for the heavy main armament, a 37 mm T9 cannon firing through the center of the propeller hub for optimum accuracy and stability when firing. It is commonly believed that the Airacobra was used as a groundattack airplane by the Soviet Union; the lack of a turbo-supercharger restricting it to low-altitude combat. In fact, it appears that the Soviets did not use it for ground-attack, but instead to provide top cover. Top scoring Soviet aces Pokryshkin and Rechkalov flew P-39 until end of World War II, even when more advanced fighters were available. Northrop P-61B Type: three-seated night fighter Weight: empty weight 10 637 kg; max. overloaded 16 420 kg Dimensions: wingspan 20.11 m; length 15.11 m; height 4.47 m; wing area 61.53 sq. m Equipment: four 20-mm guns M2 with 200 rounds per barrel; backward turret with four Colt-Browning machineguns, caliber 12.7 mm, 560 rounds per barrel Country: USA Producer: Northrop Entered service: 1944 The Northrop P-61 called Black Widow was the first American aircraft designed specifically as a radar-equipped night fighter. The peculiarity of this model the plane was designed to carry the centimetric SCR-720 radar. 700 models of this plane were built to serve in the Pacific from May 1944 onwards and over Europe from June.

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B-25H Mitchell Type: five-seated light bomber to neutralize ships Weight: empty weight 9 061 kg; max. takeoff weight 16 351 kg Dimensions: wingspan 20.60 m; length 15.54 m; height 4.80 m; wing area 56.67 sq. m Equipment: one T13E1 75-mm gun with 21 rounds in forward fuselage, four 12.7-mm MG in the aircraft nose, four MG pods on the sides of the forward hull, two MG in the backward turret, two MG at the rear and per one MG on the middle hull sides plus up to eight 12.7-mm rockets under the outer surfaces and up to 1 361 kg internal installed bombs Country: USA Producer: North American Aviation Entered service: 1939 B-25 Mitchell was a twin-engined, medium bomber manufactured by North American Aviation in the United States and used during World War II. The B-25 was meant originally to bomb from medium altitudes in level flight. Its most famous role bombing in the 1942 Doolittle Raid. It served in every combat theatre and was used by a number of countries other than the United States, including Australia, Britain (which received more than 900), China, The Netherlands, and Russia. Its nickname 'Mitchell' was in honor of General Billy Mitchell, an early proponent of airpower.

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Credits
MAUS Software
Lead Programmer Igor Bozhko Lead Artist Juri Pazinich Programming Vyacheslav Kudrya Andrey Ostroverkhov 3D Modelling Dmitry Klevtsov Oleg Shikaryov Alexandr Palaguta Maxim Matsyuk Andrey Samoylov Interface Juri Pazinich Textures Jana Kiselyova Dmitry Klevtsov Oleg Shinkaryov Maxim Matsyuk Landscapes Jana Kiselyova Intro Juri Pazinich Oleg Shinkaryov Music Dirk Hinkelmann-Grueber Evgeniy Militsa Russian State Archive of Phono Documents Audio Dirk Hinkelmann-Grueber Stephen Robert Taylor Alexey Gritsenko Texts Ekaterina Yakovenko Andrey Ostroverkhov

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Consultant Michael Kobets 3D Testing Vyacheslav Kudrya Testing Kirill Galanov Ekaterina Yakovenko Alexey Gritsenko

BLACK BEAN www.blackbeangames.com


HEAD OF MARKETING Marco Minoli PRODUCT MANAGER Davide Bordegoni LOCALIZATION MANAGER Gabriele Alemani ACCOUNTING MANAGER Marina Poretti INTERNATIONAL LOCALIZATION Synthesis International Srl SPECIAL THANKS TO: Luisa Bixio Brock Beaubien Marco Boldini Stewart Braybrook Livio Cantagallo Moira Cauzzo Domenico Cuda David Halse Chris Mehers Chiara Mellerio Jay Podilchuk Biagio Sileno Pro Sotos Andrea Spinazzola Emanuel Wall Emanuele Zecchin

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