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Wizard Schools of Magic

Access to Schools:

Abjuration

Conjuration

Divination

Enchantment

Specialization School:

_____________________

Evocation

Illusion

Necromancy

Transmutation

Universal

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

0-Level Spells

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Acid Splash
_________________________________
[Acid]
_________________________________
Amanuensis
_________________________________
Arcane
Mark
_________________________________
Caltrops
_________________________________
Cleaning
_________________________________
Dancing
Lights
[Light]
_________________________________
Daze
[Mind-Affecting]
_________________________________
Detect
Ghost
[Ectomancy]
_________________________________
Detect
Magic
_________________________________
Detect
Poison
_________________________________
Disrupt
Ectoplasm
[Ectomancy]
_________________________________
Disrupt
Undead
_________________________________
Electric
Jolt
[Electricity]
_________________________________
Flare
[Light]
_________________________________
Ghost
Sound
_________________________________
Launch
Bolt
_________________________________
Launch
Item
_________________________________
Light
[Light]
_________________________________
Mage
Hand
_________________________________
Mending
_________________________________
Message
[Language-Dependent]
_________________________________
No
Light
_________________________________
Open/Close
_________________________________
Preserve
Ectoplasm
[Ectomancy]
_________________________________
Preserve
Organ
_________________________________
Prestidigitation
_________________________________
Ray
of Frost
[Cold]
_________________________________
Read
Magic
_________________________________
Repair
Minor Damage
_________________________________
Resistance
_________________________________
Silent
Portal
_________________________________
Slash
Tongue
[Evil]
_________________________________
Sonic
Snap
[Sonic]
_________________________________
Stick
_________________________________
Touch
of Fatigue
_________________________________
Unnerving
Gaze
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Tr
__
__
Un
__
Co
__
Tr
__
Ev
__
En
__
Di
__
Di
__
Di
__
Ne
__
Ne
__
Ev
__
Ev
__
Il
__
Tr
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ne
__
Un
__
Ev
__
Di
__
Tr
__
Ab
__
Il
__
Tr
__
Ev
__
Tr
__
Ne
__
Il

VS
___
VS
___
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
V
___
VSM
___
VSM
S___
___
VM
___
VS
___
VS
___
VSF
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
VS
___
VSM
S___
___
VS
___
VS
___
VSM
___
VSM
___
VS

__
__
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__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
0
ft
_______
Close
_______
Close
_______
Medium
_______
Close
_______
60
ft
_______
60
ft
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
10
ft
_______
Medium
_______
Close
_______
Close
_______
10
ft
_______
Touch
_______
10
ft
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

Instantaneous -________
____________
____________
10
min/lev
________
Will
n.
____________ -________
Permanent
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
min (D)
-________
1____________
round
________
Will
n.
1____________
min/lev (D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round/lev (D) Will
________
dis.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________ -________
Concentration
____________ Will
Instantaneous
________
n.
____________
10
min/lev
-________
1____________
min/lev
-________
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________
24
hours
________
For
n.
1____________
hour
________
Special
____________ -________
Instantaneous
____________
10
min/lev
-________
____________ -________
Instantaneous
1____________
min
________
Will
n.
1____________
min/lev (D) Will
________
n.
1____________
round
________
For
n.
____________ Will
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
1____________
round/lev
________
For
n.
1____________
round/lev
________
Will
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
__
__
__
__

Orb deals 1d3 acid damage


___________________________________
PHB.196
Copy nonmagical text.
___________________________________
SpC.9
Inscribe a personal rune (visible or invisible)
___________________________________
PHB.201
Creates caltrops in 5-by-5-ft. sq., + 5-ft./2 lev SpC.42
___________________________________
Removes filth from an area
___________________________________
ToHS.45
Creates torches or other lights
___________________________________
PHB.216
Humanoid creat. up to 4 HD loses next action PHB.217
___________________________________
Reveals ghosts within 60 ft
___________________________________
GW.51
Detect spells and magic items within 60 ft
___________________________________
PHB.219
Detects poison in one creature or small object PHB.219
___________________________________
Deals 1d6 damage to ectoplasm
___________________________________
GW.52
Deals 1d6 damage to one undead
___________________________________
PHB.223
Ranged touch attack deals 1d3 electricity dmg SpC.78
___________________________________
Dazzles one creature (-1 to attack rolls)
___________________________________
PHB.232
Figments sound
___________________________________
PHB.235
Launches a crossbow bolt up to 80 ft.
___________________________________
SpC.130
Hurls Fine item up to Medium range.
___________________________________
SpC.130
Object shines like a torch
___________________________________
PHB.248
5-pound telekinesis
___________________________________
PHB.249
Makes minor repairs on an object
___________________________________
PHB.253
Whispered conversation at distance
___________________________________
PHB.253
Prevents normal light from illuminating
___________________________________
BVD.100
Opens or closes small or light things
___________________________________
PHB.258
Prevents ectoplasm from fading away
___________________________________
GW.56
Protects from decay one detached organ
___________________________________
BVD.101
Performs minor tricks
___________________________________
PHB.264
Ray deals 1d3 cold damage
___________________________________
PHB.269
Read scrolls and spellbooks
___________________________________
PHB.269
Repairs 1 point of damage to any construct.
___________________________________
SpC.173
Subject gains +1 on saving throws
___________________________________
PHB.272
Negates sound from door or window.
___________________________________
SpC.190
Subject takes -1 to attacks, saves, and checks
___________________________________
BVD.103
Subject takes 1 sonic dmg, deafened 1 round
___________________________________
SpC.195
Glues an object up to 5 lb. to a larger one
___________________________________
SpC.206
Touch attack fatigues target
___________________________________
PHB.294
Subject takes -1 penalty on attack rolls
___________________________________
BVD.108

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

1st-Level Spells

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Aberrate (FIEND)
_________________________________
[Evil]
_________________________________
Accelerated
Movement
_________________________________
Alarm
_________________________________
Alibi
[Mind-Affecting]
_________________________________
Ancient
Knowledge
_________________________________
Animate
Rope
_________________________________
Appraising
Touch
_________________________________
Arcane
Sensitivity
_________________________________
Armor
Lock
_________________________________
Arrow
Mind
_________________________________
Babau
Slime
_________________________________
Backbiter
_________________________________
Beckon
Person (TRUENAME)
[Mind-Aff.]
_________________________________
Benign
Transposition
_________________________________
Bestow
Wound
_________________________________
Bigby's
Helpful Hand
[Force]
_________________________________
Bigby's
Tripping Hand
[Force]
_________________________________
Black
Bag
[Evil]
_________________________________
Blade
of Blood
_________________________________
Blades
of Fire
[Fire]
_________________________________
Blockade
_________________________________
Blood
Wind
_________________________________
Bonerattle
[Sonic]
_________________________________
Breath
Flare (BREATH)
[Light]
_________________________________
Bulwark
of Reality (TRUENAME)
[Force]
_________________________________
Burning
Hands
[Fire]
_________________________________
Burning
Rage
_________________________________
Buzzing
Bee
_________________________________
Call
Undead I
_________________________________
Cause
Fear
[Fear, Mind-Affecting]
_________________________________
Charm
Person
[Mind-Affecting]
_________________________________
Cheat
_________________________________
Chill
Touch
_________________________________
Color
Spray
[Mind-Affecting]
_________________________________
Combat
Readiness
_________________________________
Comprehend
Languages
_________________________________
Corrosive
Grasp
[Acid]
_________________________________
Create
Ectoplasm
[Ectomancy]
_________________________________
Create
Trap
_________________________________
Critical
Strike
_________________________________
Cutting
Hand
_________________________________
Darklight
[Darkness]
_________________________________
Darsson's
Cooling Breeze
[Air]
_________________________________
Dawn
Burst
[Light]
_________________________________
Dead
End
_________________________________
Death
Grimace
[Evil]
_________________________________
Death's
Call
[Sonic]
_________________________________
Deep
Breath
[Air]
_________________________________
Deflect,
Lesser
[Force]
_________________________________
Detect
Dragonblood
_________________________________
Detect
Dragonmark
_________________________________
Detect
Familiar
_________________________________
Detect
Incarnum
_________________________________
Detect
Manifest Zone
_________________________________
Detect
Secret Doors
_________________________________
Detect
Undead
_________________________________
Detect
Vestige
_________________________________
Detect
Weaponry
_________________________________
Discern
Bloodline
_________________________________
Disguise
Self
_________________________________
Dispel
Ward
_________________________________
Distract
[Mind-Affecting]
_________________________________
Distract
Assailant
[Mind-Affecting]
_________________________________
Distracting
Shadows
[Darkness]
_________________________________
Dragonmark
Shield (DRAGONMARK) [Force]
_________________________________
Drug
Resistance
_________________________________
Ebon
Eyes
_________________________________
Ectoplasmic
Armor
_________________________________
Endure
Elements
_________________________________
Enlarge
Person
_________________________________
Entangling
Dragonmark (DRAGONMARK)
_________________________________
Erase
_________________________________
Expeditious
Retreat
_________________________________
Expeditious
Retreat, Swift
_________________________________
Extend
Shifting (SHIFTER)
_________________________________
Extract
Drug
_________________________________
Eyes
of the Avoral
_________________________________
Familiar
Pocket
_________________________________
Feather
Fall
_________________________________
Fist
of Stone
[Earth]
_________________________________
Float
_________________________________
Friendly
Face
_________________________________
Ghostly
Reload

RANGE

DURATION

Spells: ___ + ___ = ____


Tr
__
Tr
__
__
Ab
__
Il
__
Di
__
Tr
__
Di
__
Di
__
Tr
__
Di
__
Tr
__
Ne
__
En
__
Co
__
Tr
__
Ev
__
Ev
__
Co
__
Ne
__
Co
__
Co
__
Ev
__
Ev
__
Tr
__
Co
__
Ev
__
Tr
__
Co
__
Co
__
Ne
__
En
__
Tr
__
Ne
__
Il
__
Di
__
Di
__
Co
__
Co
__
Co
__
Di
__
Tr
__
Ev
__
Ev
__
Ev
__
Il
__
Ne
__
Ne
__
Co
__
Ab
__
Di
__
Di
__
Di
__
Di
__
Di
__
Di
__
Di
__
Di
__
Di
__
Di
__
Il
__
Ab
__
En
__
En
__
Ev
__
Ab
__
En
__
Tr
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Un
__
Tr
__
Tr
__
Tr
__
Il
__
Tr

VS
___
SM
___
___
VSF
___
V
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
V
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
V
___
VSM
___
VS
___
VSM
S___
___
VS
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VSM
___
V
___
VS
___
VS
___
VS
___
VS
___
VSM
S___
___
V
___
V
___
V
___
VS
___
VSM
___
VS
___
VSD
___
VS
___
VS
___
VSM
___
VSD
___
VS
___
VSM
___
VS
___
VS
S___
___
VSM
___
VM
___
V
___
VM
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VS
___
VS
___
V
___
V
___
VSF
S___
___
VSM
___
V
___
VSM
___
VSM
___
VS
___
VSF

1 act
______
______
Swift
1______
act
______
Swift
1______
min
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
______
Swift
______
Swift
______
Swift
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Special
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
Swift
______
Swift
1______
min
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
0
ft
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
15
ft
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
15
ft
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Personal
_______
Touch
_______
60
ft
_______
Close
_______
Touch
_______
Touch
_______
10
ft.
_______
Personal
_______
Personal
_______
60
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
120
ft
_______
60
ft
_______
60
ft
_______
60
ft
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Long
_______
Personal
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

10 min/lev
____________
________
For
n.
1____________
round/lev (D) -________
____________
2
hours/lev (D) -________
____________ Will
Instantaneous
________
dis.
1____________
hour/lev
-________
1____________
round/lev
-________
1____________
hour/lev
-________
____________ -________
Instantaneous
1____________
round/lev (D) For
________
n.
1____________
min/lev (D) -________
1____________
min/lev
________
For
n.
1____________
round/lev
________
Will
n.
1____________
round (D)
________
Will
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
hour/lev (D) -________
____________ Ref
Instantaneous
________
n.
____________
24
hours
-________
1____________
round/lev
-________
1____________
round
-________
3____________
rounds
-________
1____________
round
________
Will
n.
____________ For
Instantaneous
________

1____________
round
-________
1____________
min/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev (D) Will
________
n.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
____________ Will
Special
________
part.
1____________
hour/lev
________
Will
n.
1____________
min/lev
-________
____________ Special
Instantaneous
________
____________ Will
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
____________
10
min/lev
-________
____________ -________
Instantaneous
____________
10
min/lev
-________
____________
12
hours
-________
1____________
round
-________
1____________
round/lev (D) -________
1____________
min/lev
-________
1____________
hour/lev (D) -________
1____________
round/lev (D)Ref
________
part.
____________
10
min/lev (D) Special
________
____________ -________
Permanent
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
1____________
round
-________
____________
10
min/lev
-________
____________
10
min/lev(D) -________
1____________
min/lev (D) -________
____________
10
min/lev
-________
____________
10
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev (D) -________
____________
10
min/lev (D) -________
1____________
round/lev
________
Will
n.
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
1____________
round
________
Will
n.
____________
24
hours(D)
-________
1____________
round
-________
1____________
hour/lev
________
For
n.
____________
10
min/lev
-________
1____________
hour/lev (D) Will
________
n.
____________
24
hrs
________
Will
n.
1____________
min/lev (D) For
________
n.
1____________
round/lev (D) For
________
n.
____________ Special
Instantaneous
________
1____________
min/lev (D) -________
1____________
round
-________
____________ -________
Instantaneous
____________ -________
Permanent
____________
10
min/lev
________
Will
n.
1____________
hour/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
min
-________
1____________
min/lev
________
For
n.
____________
10
min/lev (D) -________
1____________
min/lev
-________

Y
__
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N

Subject becomes an aberration


___________________________________
BVD.84
Balance, Climb or Move Silently at normal spd SpC.7
___________________________________
Wards an area, for 2 hours/lev
___________________________________
PHB.197
Target believes he encountered you recently EE.27
___________________________________
Gain a +5 bonus on a Knowledge check
___________________________________
MoE.94
Makes a rope move at your command
___________________________________
PHB.199
Gain +10 bonus on Appraise checks.
___________________________________
SpC.15
Discover subject?s casting abilities and power ShS.44
___________________________________
Target's armor limits move to 10 ft
___________________________________
CS.95
Threaten nearby squares, don't provoke AoO SpC.15
___________________________________
Body-covering acid damages foes' weapons
___________________________________
SpC.22
Weapon strikes wielder.
___________________________________
SpC.23
Force humanoid to approach you
___________________________________
ToM.255
Two willing subjects switch places.
___________________________________
SpC.27
Transfer 1 hp/level of wounds tp another
___________________________________
HoH.127
Hand holds items for you, helps with checks PH2.102
___________________________________
Hand trips subject
___________________________________
PH2.103
Create extradimensional bag of torture tools BVD.86
___________________________________
Weapon deals +1d6 dmg, +3d6 if you take dmg PH2.103
___________________________________
Your melee weapons deal +1d8 fire damage
___________________________________
SpC.31
Fill 5-ft square with a block of wood
___________________________________
CS.95
Subject uses natural weapons at range.
___________________________________
SpC.33
Vibration deals 1d4 damage/lev to bone
___________________________________
GW.49
Your breath weapon dazzles subjects.
___________________________________
SpC.38
Bonus to AC equal to half your level (min +5) ToM.256
___________________________________
1d4 fire damage/lev (max 5d4)
___________________________________
PHB.207
Subject takes 4 dmg/rd, gains DR, att. bonus PH2.105
___________________________________
-10 on Move Silently, hinders Concentration SpC.41
___________________________________
Calls a 1st-level undead
___________________________________
AoM.67
One creat. with less than 6 HD flees
___________________________________
PHB.208
Makes one person your friend
___________________________________
PHB.209
Caster rerolls for games of chance
___________________________________
SpC.46
1 touch/lev deals 1d6 damage and possibly 1 Str PHB.209
___________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB.210
___________________________________
Target gains +1/3 lev on initiative checks
___________________________________
DrU.61
Understand all spoken and written languages PHB.212
___________________________________
1 touch/level deals 1d8 acid damage.
___________________________________
SpC.53
Create 1 lb/lev of raw ectoplasm
___________________________________
GW.50
Creates a CR 1 trap
___________________________________
RoDr.112
You gain +1d6 damage, doubled threat range SpC.56
___________________________________
Hand gains a +2 bonus and deals 1d6 dmg
___________________________________
SpC.57
Create 5-ft area where all can see without light BVD.91
___________________________________
Create light breeze that travels in 1 direction
___________________________________
ShS.45
Illuminate creatures in 10-ft radius
___________________________________
CM.101
Removes spoor of one creature/level.
___________________________________
SpC.59
Leave magical ?calling card? on a corpse
___________________________________
BVD.91
Scream deals 1 dmg/lev, fatigues all in range
___________________________________
CM.101
Your lungs are filled with air.
___________________________________
SpC.61
Gain bonus to AC for one attack
___________________________________
PH2.109
Detect dragons and dragonblood creatures
___________________________________
DM.65
Detect and identify dragonmarks within 60 ft. MoE.95
___________________________________
Detect the presence of familiars
___________________________________
ToHS.46
Detects soulmelds and essentia within 60 feet. MoI.101
___________________________________
You sense the presence of manifest zones
___________________________________
FoE.150
Reveals hidden doors within 60 ft
___________________________________
PHB.220
Reveaks undead within 60 ft
___________________________________
PHB.220
You can detect vestige auras
___________________________________
ToM.71
Reveals weapons within 60 ft
___________________________________
Cts.66
Know the race of one creature/lev
___________________________________
RoD.165
Changes your appearance
___________________________________
PHB.222
As Dispel Magic, but affects only wards.
___________________________________
SpC.67
-4 on Concentration, Listen, Search, and Spot SpC.69
___________________________________
One creature is flat-footed for 1 round.
___________________________________
SpC.69
-5 on Search and Spot in 20-ft.-radius
___________________________________
MoE.95
Intangible shield gives bonus to AC and Ref
___________________________________
DrM.150
Subject is immune to addiction
___________________________________
BVD.93
Subject can see through magicall darkness.
___________________________________
SpC.77
Gain AC bonus vs. incorporeal touch attacks SpC.77
___________________________________
Exist comfortably in hot/cold environment
___________________________________
PHB.226
Humanoid creature doubles in size
___________________________________
PHB.226
Dragonmarked creature is entangled
___________________________________
DrM.151
Mundane or magical writing vanishes
___________________________________
PHB.227
Your speed increases by 30 ft
___________________________________
PHB.228
Your speed increases by 30 ft. for 1 round.
___________________________________
SpC.85
Extend duration of shifting ability by 4 rounds. RoE.185
___________________________________
Creates drug from inanimate object
___________________________________
BVD.94
Subject gets +8 on Spot checks
___________________________________
BED.99
Create extradimensional safe haven for familiar SpC.88
___________________________________
Objects or creatures fall slowly
___________________________________
PHB.229
Gain +6 Str and natural slam attack.
___________________________________
SpC.94
Subject becomes buoyant
___________________________________
FB.94
Gain +5 on Diplomacy and Gather Information RoD.166
___________________________________
Automatically pulls crossbow string into catch RoDr.113
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Glaze Lock
_________________________________
[Cold] Co
__ VS
___
_________________________________
Golem
Strike
__ V___
Di
_________________________________ Co
Grease
__ VSM
___
_________________________________
Guided
Shot
__ V___
Di
_________________________________
Guiding
Light
[Light] Ev
__ VS
___
_________________________________
Hail
of Stone
[Earth] Co
__ VSM
___
_________________________________
Hidden
Ward
__ VSM
Il
___
_________________________________
Historic
Vision
__ VSM
Di
___
_________________________________
Hoard
Gullet
__ VS
Tr
___
_________________________________
Hold
Portal
__ V___
Ab
_________________________________
Horrible
Taste
__ VSM
Tr
___
_________________________________
Hypnotism
[Mind-Affecting] En
__ VS
___
_________________________________
Ice
Dagger
[Cold] Ev
__ VSM
___
_________________________________ Di
Identify
__ VSM
___
_________________________________
Incite
[Mind-Affecting] En
__ VS
___
_________________________________
Inhibit
[Mind-Affecting] En
__ VS
___
_________________________________
Insatiable
Thirst
[Mind-Affecting] En
__ VS
___
_________________________________
Insightful
Feint
__ V___
Di
_________________________________
Instant
Diversion
__ VS
Il
___
_________________________________
Instant
Locksmith
__ VS
Di
___
_________________________________
Instant
Search
__ VS
Di
___
_________________________________ Ab
Ironguts
__ VSM
___
_________________________________
Jet
of Steam
[Water] Ev
__ VS
___
_________________________________ Tr
Jump
__ VSM
___
_________________________________
Karmic
Aura
__ V___
Ab
_________________________________
Kelgore's
Fire Bolt
[Fire] Co/Ev
__ VSM
___
_________________________________
Know
Protections
__ VS
Di
___
_________________________________
Lantern
Light (ABSTINENCE)
[Good,Light] Ev
__ S___
_________________________________
Light
of Lunia
[Good, Light] Ev
__ VS
___
_________________________________
Locate
City
__ V___
Di
_________________________________
Locate
Touchstone
__ VS
Di
___
_________________________________
Locate
Water
__ VSF
Di
___
_________________________________
Low-Light
Vision
__ VM
Tr
___
_________________________________
Luminous
Gaze
[Light] Ev
__ VS
___
_________________________________
Mage
Armor
[Force] Co
__ VSF
___
_________________________________
Mage
Burr
__ VS
Tr
___
_________________________________
Mage
Hand, Greater
__ VS
Tr
___
_________________________________ Di
Magecraft
__ VF
___
_________________________________
Magic
Missile
[Force] Ev
__ VS
___
_________________________________
Magic
Weapon
__ VS
Tr
___
_________________________________
Mask
Aberrant Dragonmark (DRAGONMARK)T__
r VS
___
_________________________________
Master's
Touch
__ VF
Di
___
_________________________________
Mighty
Wallop
__ VSF
Tr
___
_________________________________ Co
Mount
__ VSM
___
_________________________________
Necrotic
Awareness
__ VSF
Ne
___
_________________________________ Tr
Nerveskitter
__ VS
___
_________________________________
Net
of Shadows
[Darkness] Il
__ VS
___
_________________________________
Nether
Trail
__ SM
Co
___
_________________________________ Ab
Nightshield
__ VS
___
_________________________________
Nystul's
Magic Aura
__ VSF
Il
___
_________________________________
Obscuring
Mist
__ VS
Co
___
_________________________________
Orb
of Acid, Lesser
[Acid] Co
__ VS
___
_________________________________
Orb
of Cold, Lesser
[Cold] Co
__ VS
___
_________________________________
Orb
of Electricity, Lesser
[Electricity] Co
__ VS
___
_________________________________
Orb
of Fire, Lesser
[Fire] Co
__ VS
___
_________________________________
Orb
of Sound, Lesser
[Sonic] Co
__ VS
___
_________________________________
Parching
Touch
__ VS
Ne
___
_________________________________
Path
of Frost
[Cold] Tr
__ VS
___
_________________________________ Tr
Peacebond
__ VSF
___
_________________________________
Persistent
Blade
[Force] Ev
__ VSF
___
_________________________________
Pleasant
Visage
[Ectomancy] Il
__ VS
___
_________________________________
Portal
Beacon
__ VS
Tr
___
_________________________________
Power
Word Fatigue
[Mind-Affecting] En
__ V___
_________________________________
Power
Word Pain
[Mind-Affecting] En
__ V___
_________________________________
Protection
from Chaos
[Lawful] Ab
__ VSM
___
_________________________________
Protection
from Evil
[Good] Ab
__ VSM
___
_________________________________
Protection
from Good
[Evil] Ab
__ VSM
___
_________________________________
Protection
from Incarnum
__ VS
Ab
___
_________________________________
Protection
from Law
[Chaotic] Ab
__ VSM
___
_________________________________
Protection
from Possession
__ VSM
Ab
___
_________________________________
Protection
from Winged Flyers
__ VSM
Ab
___
_________________________________ Tr
Quickswim
__ VSMD
___
_________________________________
Raging
Flame
[Fire] Tr
__ VS
___
_________________________________
Ray
of Clumsiness
__ VS
Tr
___
_________________________________
Ray
of Enfeeblement
__ VS
Ne
___
_________________________________
Ray
of Fatigue
__ VS
Ne
___
_________________________________
Ray
of Flame
[Fire] Ev
__ VSF
___
_________________________________
Reduce
Person
__ VSM
Tr
___
_________________________________
Remove
Scent
__ VSM
Tr
___
_________________________________
Repair
Light Damage
__ VS
Tr
___
_________________________________
Resinous
Tar
__ VSM
Co
___
_________________________________
Resist
Planar Alignment
__ VS
Ab
___
_________________________________
Rot
of Ages
__ VS
Co/Ne
___

1 act
______
______
Swift
1______
act
______
Swift
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
hour
______
Swift
1______
act
1______
act
______
Swift
______
Swift
______
Swift
______
Swift
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
round
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act

Touch
_______
____________
10
min/lev
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Close
round/lev (D) Special
________
_______ 1____________
Personal
round
-________
_______ 1____________
Long
min/lev (D) -________
_______ Instantaneous
Medium
____________ -________
_______ 24
Touch
____________
hours
-________
_______ Instantaneous
Touch
____________ -________
_______ 1____________
Personal
hour/lev
-________
_______ 1____________
Medium
min/lev (D) -________
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 2d4
Close
____________
rounds (D) Will
________
n.
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Touch
____________ -________
_______ 1____________
Close
min/lev
________
Will
n.
_______ Instantaneous
Medium
____________ Will
________
n.
_______ 1____________
Close
round/lev
________
Will
n.
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round
-________
_______ 10
Touch
____________
min/lev
________
Will
n.
_______
30
ft.
____________ Ref
Instantaneous
________

_______ 1____________
Touch
min/lev (D) Will
________
n.
_______
20
ft.
1____________
round/lev
________
Will
part.
_______ Instantaneous
Medium
____________ Ref
________

_______ Instantaneous
Close
____________ Will
________
n.
_______ 1____________
Close
round/lev
-________
_______ 10
Medium
____________
min/lev (D) -________
_______
10
mi/lev Instantaneous
____________ -________
_______ Instantaneous
Special
____________ -________
_______ Concentration
Long
____________ -________
_______ 1____________
Touch
hour/lev
________
Will
n.
_______ 1____________
Personal
round/lev
-________
_______ 1____________
Touch
hour/lev (D) Will
________
n.
_______ 1____________
Close
round/lev (D) For
________
n.
_______ Concentration
Medium
____________ Will
________
n.
_______ 1____________
Personal
day
-________
_______ Instantaneous
Medium
____________ -________
_______ 1____________
Touch
min/lev
________
Will
n.
_______ 1____________
Personal
min/lev
-________
_______ 1____________
Personal
min/lev (D) -________
_______ 1____________
Touch
min/lev
-________
_______ 2
Close
____________
hours/lev
-________
_______
60
ft
____________
Up
to 1 min/l -________
_______ 1____________
Close
round
-________
_______ 1d6
Close
____________
rounds
________
Will
n.
_______ 10
Touch
____________
min/lev
________
Will
n.
_______ 1____________
Personal
min/lev (D) -________
_______ 1____________
Touch
day/lev (D) -________
_______
20
ft
1____________
min/lev
-________
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Touch
____________ For
________
part.
_______
30
ft
1____________
round/lev
________
Ref
n.
_______ 10
Close
____________
min/lev (D) Will
________
n.
_______ 1____________
Close
round/lev
-________
_______ 24
Touch
____________
hours
________
Will
n.
_______ 1____________
Close
hour/lev
-________
_______ Special
Close
____________ -________
_______ Special
Close
____________ -________
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 10
Touch
____________
min/lev
-________
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ 1____________
Personal
hour/lev (D) -________
_______ 1____________
Medium
min
-________
_______ 1____________
Close
min/lev
-________
_______ 1____________
Close
min/lev
-________
_______ 1____________
Close
round/lev
________
For
n.
_______ Instantaneous
Close
____________ Special
________
_______ 1____________
Close
min/lev (D) For
________
n.
_______ 10
Touch
____________
min/lev
________
Will
n.
_______ Instantaneous
Touch
____________ -________
_______ 1____________
Close
round/lev (D) Special
________
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 2
Close
____________
rounds
________
For
part.

N
__
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Sp.
__
N
__
N
__
N
-__
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N

Raises Open Locks DC by 10 and hardness by 5 FB.97


___________________________________
You can sneak attack constructs for 1 round. SpC.106
___________________________________
Makes 10-ft square or 1 object slippery
___________________________________
PHB.237
You ignore ranged attack penalties
___________________________________
SpC.108
+2 on ranged attacks vs. creatures in the light SpC.108
___________________________________
Rain of stone deals 1d4/lev damage (max 5d4) SpC.108
___________________________________
Hide magical effects on an object
___________________________________
MoE.96
Reveals how old an object or creature is
___________________________________
LotT.24
Gain second stomach to store objects
___________________________________
DM.68
Holds door shut
___________________________________
PHB.241
Creature nauseates biting or swallowing foes SpC.116
___________________________________
Fascinates 2d4 HD of creatures
___________________________________
PHB.242
Deals subject 1d4/lev dmg, plus area damage SpC.118
___________________________________
Determines properties of magic item
___________________________________
PHB.243
Subjects can't ready actions or delay.
___________________________________
SpC.121
Subject delays until next round.
___________________________________
SpC.123
Victim does anything to consume liquid
___________________________________
VRA.29
Gain +10 to your next Bluff check to feint
___________________________________
SpC.124
Creates illusory double of you
___________________________________
RoDr.113
Disable Device/Open Lock are free actions, +2 SpC.124
___________________________________
Make Search check at +2 as free action.
___________________________________
SpC.124
+5 bonus on saving throws against poison
___________________________________
SpC.126
30-foot line of steam deals 1d4 fire dmg/lev CM.108
___________________________________
Subject gets bonus on Jump checks
___________________________________
PHB.246
Creatures damaging you are fatigued for 3 rds CM.108
___________________________________
1d6 fire dmg/lev (max 5d6), partially ignore SR PH2.116
___________________________________
Determine target's defences
___________________________________
MoF.104
Ranged touch attacks deal 1d6 damage
___________________________________
BED.101
You radiate light, can use 2 bolts for 1d6 dmg SpC.132
___________________________________
Find nearest city
___________________________________
RoD.166
Find nearest planar touchstone
___________________________________
PlHB.100
Reveals location, size, quality of water sources SaSt.117
___________________________________
See twice as far as a human in poor illuminationSpC.134
___________________________________
Your eyes emit light, dazzle creatures.
___________________________________
SpC.135
Gives subject +4 armor bonus
___________________________________
PHB.249
Double arcane spell failure chance for target
___________________________________
CS.100
As Mage Hand, but 10 lbs/caster level
___________________________________
SpC.136
Grants +5 on one Craft check
___________________________________
EbCS.113
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB.251
___________________________________
Weapon gains +1 bonus
___________________________________
PHB.251
Reshapes aberrant dragonmark into true one DrM.152
___________________________________
You gain proficiency in a weapon or shield
___________________________________
SpC.139
+1 size category of bludgeoning weapon
___________________________________
RoDr.114
Summons riding horse for 2 hours/lev
___________________________________
PHB.256
Sense encysted subjects
___________________________________
LM.67
Subject gains +5 bonus on initiative checks.
___________________________________
SpC.146
Shadow conceals those in area
___________________________________
SpC.147
Trail compels evil outsiders to follow
___________________________________
BVD.99
Gain bonus on saves, absorb magic missiles
___________________________________
SpC.148
Alters object's magic aura
___________________________________
PHB.257
Fog surrounds you
___________________________________
PHB.258
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.150
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.151
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.151
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.151
Ranged touch attack deals 1d6 +1d6/2 lev
___________________________________
SpC.151
One touch/lev deals 1d6 dessicc., possibly Con SaSt.118
___________________________________
Frozen path slows movement and deals dmg DM.71
___________________________________
Weapon is impossible to draw
___________________________________
Cts.67
Blade of force attacks and flanks subject
___________________________________
SpC.154
Makes gruesome ghost appear normal
___________________________________
GW.56
Grant knowledge of a magic portal's location SpC.161
___________________________________
Makes 1 creat. with 100 hp or less fatigued
___________________________________
RoDr.115
Deals 1d6 dmg/round to creat. up to 100 hp RoDr.116
___________________________________
+2 AC and saves, counters mind control
___________________________________
PHB.266
+2 AC and saves, counters mind control
___________________________________
PHB.266
+2 AC and saves, counters mind control
___________________________________
PHB.266
Ward target from soulmelds and incarnum
___________________________________
MoI.104
+2 AC and saves, counters mind control
___________________________________
PHB.266
Warded creature cannot be possessed
___________________________________
GW.57
+2 AC and saves; counter mind control
___________________________________
ShS.48
Your swim speed increases by 10 ft.
___________________________________
SW.120
Fires burn twice as hot, half as long.
___________________________________
SpC.164
Victim takes 1d6 Dex penalty +1/2 lev
___________________________________
SpC.166
Ray deals 1d6 +1/2 lev Str damage
___________________________________
PHB.269
Victim is fatigued
___________________________________
VRA.31
Ray deals 1d6/2 levels fire damage, ignites
___________________________________
SpC.167
Humanoid creature halves in size
___________________________________
PHB.269
Hides touched creature's scent.
___________________________________
SpC.173
Repairs 1d8 +1/lev (max +5) dmg to construct SpC.173
___________________________________
Sticky substance slows movement and glues
___________________________________
CM.115
Subject resists penalties for being on a Plane
___________________________________
SpC.174
Cloud of debris sickens or nauseates a creature DM.72
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Rouse
_________________________________
[Mind-Affecting]
_________________________________
Sacrificial
Skill
[Evil]
_________________________________
Scatterspray
_________________________________
Scholar's
Touch
_________________________________
Scramble
True Position (TRUENAME)
_________________________________
Sea
Legs
_________________________________
Secret
Weapon
_________________________________
Serene
Visage
_________________________________
Shield
[Force]
_________________________________
Shieldbearer
_________________________________
Shifter
Prowess (SHIFTER)
_________________________________
Shivering
Touch, Lesser
[Cold]
_________________________________
Shock
and Awe
[Mind-Affecting]
_________________________________
Shocking
Grasp
[Electricity]
_________________________________
Silent
Image
_________________________________
Sleep
[Mind-Affecting]
_________________________________
Slide
_________________________________
Slow
Burn
[Fire]
_________________________________
Snilloc's
Snowball
[Cold]
_________________________________
Sniper's
Shot
_________________________________
Snowdrift
_________________________________
Snuff
the Light
_________________________________
Sonic
Blast
[Sonic]
_________________________________
Spell
Flower
_________________________________
Spider
Form, Lesser
_________________________________
Spirit
Worm
_________________________________
Spontaneous
Search
_________________________________
Stand
_________________________________
Sticky
Floor
_________________________________
Stupor
[Mind-Affecting]
_________________________________
Summon
Component
_________________________________
Summon
Marked Homunculus (DRAG.)
_________________________________
Summon
Monster I
_________________________________
Summon
Undead I
[Evil]
_________________________________
Sunstroke
_________________________________
Suspend
Disease
_________________________________
Targeting
Ray
_________________________________
Tenser's
Floating Disk
[Force]
_________________________________
Thunderhead
[Electricity]
_________________________________
Tongue
Tendrils
[Evil]
_________________________________
Treacherous
Weapon
_________________________________
True
Casting
_________________________________
True
Strike
_________________________________
Unfailing
Terrain
_________________________________
Unseen
Servant
_________________________________
Ventriloquism
_________________________________
Vigilant
Slumber
_________________________________
Wall
of Smoke
_________________________________
Wave
Blessing
[Water]
_________________________________
Weapon
Shift
_________________________________
Whelm
[Mind-Affecting]
_________________________________
Wings
of the Sea
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

En
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En
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Tr
__
Di
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Co
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Tr
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Il
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Il
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Ab
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Tr
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Tr
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Ne
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En
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Ev
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Il
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En
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Tr
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Tr
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Ev
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Di
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Tr
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Ev
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Tr
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Tr
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Ne
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Di
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Co
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Co
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En
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Co
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Co
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Co
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Co
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Ne
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Ab
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Di
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Ev
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Ev
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Tr
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Di
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Di
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Tr
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Co
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Il
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Di
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Co
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En
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Tr

VS
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VSM
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VSMF
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VS
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VS
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VSM
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VS
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VS
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VS
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VS
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VS
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VS
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VSF
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VSM
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V
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VSM
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VSM
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VS
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VSM
S___
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VS
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VS
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VS
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VSM
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VSM
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VS
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VSM
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SM
S___
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VSM
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VSF
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VSF
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VS
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VSM
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VSF
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VSM
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VSM
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VSM
___
VS
___
VS
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VF
___
VS
___
VSM
___
VF
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VS
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VS
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V
___
VSM
___
VS
___
SM

__
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__

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1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Swift
1______
act
1______
act
______
Swift
1______
act
1______
round
______
Immed.
1______
act
1______
min
______
Swift
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
Immed.
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Personal
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Touch
_______
Long
_______
Medium
_______
Close
_______
Medium
_______
0
ft
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
0
ft.
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Personal
_______
Personal
_______
Long
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
_______
_______
_______
_______

Instantaneous -________
____________
1____________
min/lev
-________
____________ Ref
Instantaneous
________
n.
1____________
round/lev
-________
____________ Ref
Instantaneous
________
part.
1____________
hour/lev (D) Will
________
n.
____________
10
min/lev (D) Will
________
n.
1____________
min/lev
-________
1____________
min/lev (D) -________
1____________
round/lev
-________
____________ -________
Special
1____________
round/lev
-________
1____________
round
-________
____________ -________
Instantaneous
____________ Will
Concentration
________
dis.
1____________
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
min
-________
1____________
round/lev (D) -________
1____________
round
-________
____________ -________
Instantaneous
____________ -________
Special
____________ Will
Instantaneous
________
part.
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev
________
For
n.
1____________
round
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
hour/lev
________
Ref
part.
1____________
hour/lev
________
For
n.
1____________
round
-________
1____________
hour/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
____________ For
Instantaneous
________
part.
____________
24
hours
________
For
n.
1____________
round/lev
-________
1____________
hour/lev
-________
1____________
round/lev
________
Ref
n.
1____________
hour/lev
-________
1____________
round
________
Will
n.
____________
One
spell
-________
____________ -________
Special
1____________
min/lev
-________
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
____________
12
hours
-________
1____________
round/lev
________
For
part.
____________
10
min/lev
-________
1____________
min/lev
________
For
n.
____________ Will
Instantaneous
________
n.
1____________
min/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
-__
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
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Y
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Y
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Y
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__

Awakens creatures in area


___________________________________
PH2.123
Gain +5 on Knowledge (religion) for sacrifice BVD.103
___________________________________
Group of small objects flies apart in a burst.
___________________________________
SpC.180
Read books in seconds
___________________________________
RoD.167
Teleport foe 10 ft in random direction
___________________________________
ToM.258
Target creature can maneuver easily on a ship ShS.49
___________________________________
Makes hidden weapon hard to detect
___________________________________
Cts.67
Gain bonus on Bluff equal to half your level
___________________________________
SpC.182
Gives +4 AC, blocks magic missiles
___________________________________
PHB.278
Shield floats near subject to offer protection. SpC.188
___________________________________
Shifter racial bonuses to skills increase by +8. RoE.190
___________________________________
Touch deals 1d6 Dexterity damage
___________________________________
FB.104
Flat-footed creatures get -10 on initiative.
___________________________________
SpC.189
Touch deals 1d6/lev electricity (max 5d6)
___________________________________
PHB.279
Creates minor illusion of your design
___________________________________
PHB.279
Put 4 HD of creatures into magical slumber
___________________________________
PHB.280
Move subject 5 feet.
___________________________________
SpC.191
Fires burn twice as long.
___________________________________
SpC.192
Cold sphere deals 1d6 +1/lev (max +5) damage UE.52
___________________________________
No range limit on next ranged sneak attack. SpC.194
___________________________________
Forms existing snow into another shape
___________________________________
FB.104
Extinguish one non-magical light source
___________________________________
DrU.63
Deals 1d4/2 levels sonic damage, deafness
___________________________________
SpC.195
Hold charge on one touch spell per forelimb SpC.198
___________________________________
Become a Large fiendish monstrous spider
___________________________________
DrU.63
Target takes 1 point Con damage every round SpC.202
___________________________________
Instantly Search area as if having taken 10.
___________________________________
SpC.204
Subject stands up from prone
___________________________________
PH2.125
Entangles and immobilizes creatures in area
___________________________________
RoDr.117
One helpless subject is put in a state of stupor BVD.106
___________________________________
Create a noncostly spell component
___________________________________
CM.118
Homunculus explodes when destroyed
___________________________________
DrM.154
Calls extraplanar creature to fight (1 1st-lev)
___________________________________
PHB.285
Summons undead to fight for you.
___________________________________
SpC.215
Target takes 2d6 nonlethal dmg and is fatigued SaSt.123
___________________________________
Keeps disease from harming creature
___________________________________
BVD.106
You and allies are +1 to hit/3 lev vs subject
___________________________________
SpC.219
3-ft diam. disk that holds 100 lbs/lev
___________________________________
PHB.294
Small lightning bolts deal 1 damage/round.
___________________________________
SpC.219
Caster spits out tendrils that grapple
___________________________________
BVD.107
Target's weapon takes a penalty
___________________________________
EE.29
+10 on your next spell penetration roll
___________________________________
CM.121
+20 on your next attack roll
___________________________________
PHB.296
Smooth difficult terrain
___________________________________
FoW.117
Invisible force obeys your commands
___________________________________
PHB.297
Throws voice for 1 min/lev
___________________________________
PHB.298
Set conditions under which you wake up
___________________________________
CM.122
Wall of smoke obscures vision and nauseates SpC.235
___________________________________
Keeps one creature/level from sinking.
___________________________________
SW.125
Touched weapon changes form.
___________________________________
SpC.237
Deal 1d6 nonlethal dmg +1d6/2 lev above 1st PH2.128
___________________________________
+30 ft. to subject's swim speed.
___________________________________
SpC.240

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

2nd-Level Spells

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Addiction (DRUG)
_________________________________
_________________________________
Aerial
Alarm
_________________________________
Aiming
at the Target
_________________________________
Alarm,
Greater
_________________________________
Allied
Footsteps
_________________________________
Alter
Self
_________________________________
Animalistic
Power
_________________________________
Arcane
Lock
_________________________________
Arcane
Turmoil
_________________________________
Ashstar
[Evil]
_________________________________
Attentive
Alarm
_________________________________
Augment
Familiar
_________________________________
Augment
Truefriend (TRUENAME)
_________________________________
Balancing
Lorecall
_________________________________
Baleful
Transposition
_________________________________
Balor
Nimbus
_________________________________
Battering
Ram
[Force]
_________________________________
Bear's
Endurance
_________________________________
Belker
Claws
[Air]
_________________________________
Bigby's
Striking Fist
[Force]
_________________________________
Bigby's
Warding Hand
[Force]
_________________________________
Black
Karma Curse
[Mind-Affecting]
_________________________________
Bladewave
[Pattern]
_________________________________
Blast
of Force
[Force]
_________________________________
Blinding
Color Surge
_________________________________
Blindness/Deafness
_________________________________
Blur
_________________________________
Body
of the Sun
[Fire]
_________________________________
Boiling
Blood
[Fire]
_________________________________
Bone
Chill
_________________________________
Bonefiddle
_________________________________
Borrowed
Time, Lesser
_________________________________
Bristle
_________________________________
Brumal
Stiffening
[Cold]
_________________________________
Bull's
Strength
_________________________________
Burning
Sword
[Fire]
_________________________________
Call
Undead II
_________________________________
Cat's
Grace
_________________________________
Catapult
_________________________________
Celerity,
Lesser
_________________________________
Chain
of Eyes
_________________________________
Channel
the Mishtai (INCARNUM, ESSENTIA)
_________________________________
Charm
Person or Ghost [Ectom., M-Aff.]
_________________________________
City
Lights
[Light]
_________________________________
Claws
of Darkness
_________________________________
Cloak
Pool
_________________________________
Clothier's
Closet
_________________________________
Cloud
of Bewilderment
_________________________________
Cloud
of Knives
_________________________________
Combust
[Fire]
_________________________________
Command
Undead
_________________________________
Confluence
_________________________________
Construct
Essence, Lesser
_________________________________
Continual
Flame
[Light]
_________________________________
Crackling
Sphere
[Electricity]
_________________________________
Create
Magic Tattoo
_________________________________
Crystalline
Memories
[Mind-Affecting]
_________________________________
Curse
of Impending Blades
_________________________________
Daggerspell
Stance
_________________________________
Dance
of Ruin
[Evil]
_________________________________
Dark
Way
_________________________________
Darkbolt
[Darkness, Evil]
_________________________________
Darkness
[Darkness]
_________________________________
Darkvision
_________________________________
Darsson's
Chilling Chamber
[Cold]
_________________________________
Darsson's
Fiery Furnace
[Fire]
_________________________________
Daze
Monster
[Mind-Affecting]
_________________________________
Death
Armor
_________________________________
Decastave
[Force]
_________________________________
Deflect
[Force]
_________________________________
Delusions
of Grandeur
_________________________________
Desiccate
_________________________________
Desiccating
Bubble
_________________________________
Detect
Aberration
_________________________________
Detect
Thoughts
[Mind-Affecting]
_________________________________
Dimension
Hop
_________________________________
Dimension
Leap
_________________________________
Disarm
[Mind-Affecting]
_________________________________
Discern
Shapechanger
_________________________________
Discolor
Pool
_________________________________
Disguise
Undead
_________________________________
Dispel
Fog
_________________________________
Dispelling
Touch

RANGE

DURATION

Spells: ___ + ___ = ____


En
__
Ab
__
__
Ab
__
Ab
__
Di
__
Tr
__
Tr
__
Ab
__
Ab
__
Co
__
Ab
__
Tr
__
Tr
__
Di
__
Co
__
Tr
__
Ev
__
Tr
__
Tr
__
Ev
__
Ev
__
En
__
Il
__
Ev
__
Il
__
Ne
__
Il
__
Tr
__
Tr
__
Ne
__
Ne
__
Ne
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Tr
__
Tr
__
Tr
__
Di
__
Ne
__
En
__
Ev
__
Il
__
Il
__
Co
__
Co
__
Co
__
Ev
__
Ne
__
Di
__
Tr
__
Ev
__
Ev
__
Co
__
Tr
__
Ne
__
Ab
__
Ne
__
Il
__
Ev
__
Ev
__
Tr
__
Ev
__
Ev
__
En
__
Ne
__
Co
__
Ab
__
Il
__
Ne
__
Ne
__
Di
__
Di
__
Co
__
Co
__
En
__
Di
__
Il
__
Il
__
Ab
__
Ab

VS
___
VSF
___
S___
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VS
___
VS
___
VSM
___
V
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
V
___
VS
___
VSF
___
V
___
V
___
VS
___
VS
___
VSM
___
VSF
___
VM
___
VS
___
VS
___
VSM
___
VS
___
VSF
___
VSM
___
VS
___
V
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSMF
___
VS
___
VSM
___
VF
___
VS
___
VS
___
VS
___
VM
___
VSM
___
VS
___
VS
___
VSM
___
VSMF
___
VSM
___
V
___
V
___
VSM
___
SM
___
VS
___
VSF
___
V
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS

1 act
______
1______
act
______
Immed.
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
days
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
Immed.
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
______
Swift
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
5
ft
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
60
ft
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Special
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
60
ft.
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
0
ft
_______
Personal
_______
Medium
_______
Close
_______
Medium
_______
60
ft
_______
60
ft
_______
Touch
_______
10ft/lev
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Medium
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

Instantaneous For
____________
________
n.
____________
2
hrs/lev (D) -________
____________
Up
to 20 min -________
____________
4
hours/lev (D) -________
1____________
day/lev (D) Will
________
n.
____________
10
min/lev (D) -________
1____________
min/lev
________
Will
n.
____________ -________
Permanent
____________ Special
Instantaneous
________
1____________
round/lev
________
For
n.
____________
2
hrs/lev (D) -________
____________
Conc.+1
rnd/lev For
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ Ref
Instantaneous
________
part.
1____________
round/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) Special
________
____________ For
Instantaneous
________
part.
1____________
round/lev
________
Will
n.
____________
Permanent
(D) For
________
n.
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Ref

1____________
r. + 1 r./3 lev For
________
part.
1____________
round/lev
________
For
n.
____________
Up
to 1 rnd/lev For
________
n.
____________ -________
Special
1____________
min/lev (D) -________
1____________
round/lev
________
Ref
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
hour/lev
-________
1____________
min
________
Will
n.
1____________
hour/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round/lev (D) For
________
part.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev(D) -________
1____________
round/lev
________
Special
1____________
round/lev
-________
____________ Ref
Special
________
part.
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________ -________
Permanent
1____________
round/lev (D) Ref
________
n.
____________
24
hours
-________
____________ Will
Special
________
n.
1____________
min/lev
-________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev
-________
____________ For
Instantaneous
________
part.
____________
10
min/lev (D) -________
1____________
hour/lev
-________
1____________
hour/lev (D) Special
________
1____________
hour/lev (D) Special
________
1____________
round
________
Will
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round
-________
____________
10
min/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
________
Ref
n.
1____________
min/lev (D) -________
1____________
min/lev (D) Will
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
rd +1 rd/lev
________
Will
n.
1____________
round/lev
-________
1____________
hour/lev (D) Will
________
dis.
____________
24
hours
-________
1____________
min/lev
________
For

____________ -________
Instantaneous

Y
__
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N

Subject becomes addicted to a drug


___________________________________
BVD.84
Wards an area for 2 hrs/lev
___________________________________
HoB.124
+10 bonus on Concentration checks
___________________________________
SpC.8
As Alarm, and it works on coexistent planes. SpC.8
___________________________________
Subject knows direction and distance to you CM.95
___________________________________
Assume form of a similar creature
___________________________________
PHB.197
Subject gains +2 on Str, Dex, and Con
___________________________________
PH2.101
Magically locks a portal or chest
___________________________________
PHB.200
Dispel magic on 1 subject, he loses 1 spell
___________________________________
CM.96
Hovering construct dehydrates wounded creat. SaSt.111
___________________________________
Wards an area for 2 hours/level
___________________________________
CM.96
Your familiar becomes more powerful.
___________________________________
SpC.17
Subject gains +2 to Str, Dex, and Con
___________________________________
ToM.255
Gain +4 on Balance, can balance everywhere
___________________________________
SpC.23
Two subjects switch places.
___________________________________
SpC.23
Your flaming body damages foes in grapple.
___________________________________
SpC.24
Deals 1d6 damage plus bull rush.
___________________________________
SpC.24
Subject gains +4 Con for 1 min/lev
___________________________________
PHB.203
Touch deals 2d12 dmg and lingers +1 rd/3 lev SpC.26
___________________________________
Hand deals 1d6 nonlethal dmg/2 lev (max 5d6)PH2.103
___________________________________
Hand of force slows opponent
___________________________________
PH2.103
Subject damages self with melee attack
___________________________________
PH2.103
Your melee attack dazes your opponent.
___________________________________
SpC.31
Attack deals 1d6 damage/2 levels (max 5d6). SpC.31
___________________________________
Blind subject for 1 round, gain invisibility
___________________________________
PH2.104
Makes subject blinded or deafened
___________________________________
PHB.206
Attacks miss subject 20% of the time
___________________________________
PHB.206
Body emanates fire, dealing 1d4 dmg/2 lev
___________________________________
SpC.35
Deals 2d6 fire dmg/round, then sickens target CM.97
___________________________________
Corporeal undead are held by layer of frost
___________________________________
FB.89
Spectral fiddle bow deals 3d6 damage/round. SpC.37
___________________________________
You return as a 2nd-rank ancient dead
___________________________________
RPHB.118
Armor spikes attack with wearer.
___________________________________
SpC.40
Brittle weapon's hardness reduced by 5
___________________________________
FB.89
Subject gains +4 Str for 1 min/lev
___________________________________
PHB.207
Weapon gains flaming burst special ability.
___________________________________
SpC.41
Calls undead to fight (1 2nd or 1d3 1st)
___________________________________
AoM.68
Subject gains +4 Dex for 1 min/lev
___________________________________
PHB.208
Magically propel an object from your hand
___________________________________
CS.95
Take a move action but be dazed for 1 round PH2.105
___________________________________
See through other creatutes' eyes.
___________________________________
SpC.45
Draw random mishtai's soul into target's body MoI.99
___________________________________
As Charm Person, but also affects ghosts
___________________________________
GW.50
Absorbs nearby light to release as flare
___________________________________
RoD.164
Claws deal 1d8 cold damage and have reach.
___________________________________
SpC.47
Hide a color pool on the Astral Plane
___________________________________
SpC.48
Conjure several sets of clothing
___________________________________
MoE.94
Generates a nauseating 10-ft. cube.
___________________________________
SpC.48
Release 1 knife/round, dealing 1d6 dmg +1/3 levPH2.107
___________________________________
Subject takes 1d8/lev dmg, might catch fire
___________________________________
SpC.50
Undead creature obeys your commands
___________________________________
PHB.211
Searches for something through time
___________________________________
LotT.24
Grants living construct construct qualities
___________________________________
FoE.150
Makes a permanent, heatless torch
___________________________________
PHB.213
Globe of electricity deals 1d5 damage/2 lev
___________________________________
DLCS.105
Subject receives a magic tattoo
___________________________________
SpC.55
Read subject's thoughts, deal hp and Int dmg CM.100
___________________________________
Subject takes -2 penalty to AC.
___________________________________
SpC.56
You gain attack/damage bonus, SR, DR
___________________________________
SpC.57
Nondemons take 2d20 damage
___________________________________
BVD.90
Temporary bridge supports 200 lbs/lev
___________________________________
SpC.58
Deals 1d8 damage/2 lev, stuns for 1 round
___________________________________
LoM.210
20-ft radius of supernatural shadow
___________________________________
PHB.216
See 60 ft in total darkness
___________________________________
PHB.216
Lower temperature in area to extreme cold
___________________________________
ShS.45
Raise temperature in area to extreme heat
___________________________________
ShS.46
Living creature up to 6 HD loses next action
___________________________________
PHB.217
Black aura damages creatures attacking you.
___________________________________
SpC.60
Conjures quarterstaff of force
___________________________________
UE.49
Gain bonus to AC for one attack
___________________________________
PH2.109
Subject thinks it is better than it is.
___________________________________
SpC.63
Deals 1d6/2 lev damage and dehydrates
___________________________________
SaSt.114
Globe of air evaporates moisture from subject SpC.63
___________________________________
Detect the presence of aberrations
___________________________________
LoM.210
Allows ?listening? to surface thoughts
___________________________________
PHB.220
Teleport subject short distance
___________________________________
PH2.110
Teleport 10 ft./level
___________________________________
MoE.95
Creature finds it difficult to hold a weapon
___________________________________
ToHS.46
Penetrates disguises, identifies shapechangers SpC.66
___________________________________
Change the color of a color pool
___________________________________
SpC.66
Change appearance of one corporeal undead. SpC.66
___________________________________
Cancels natural and magical fogs in the area
___________________________________
ShS.46
Dispel one magical effect on touched subject PH2.110
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Dissonant Chant
_________________________________
[Sonic]
_________________________________
Distracting
Ray
_________________________________
Divest
Essentia
_________________________________
Dragoneye
Rune
_________________________________
Dragonwise
_________________________________
Dream
Lock
[Mind-Affecting]
_________________________________
Eagle's
Splendor
_________________________________
Earth
Lock
[Earth]
_________________________________
Earthbind
_________________________________
Earthen
Grasp
[Earth]
_________________________________
Ectoplasmic
Feedback
_________________________________
Electric
Loop
[Electricity]
_________________________________
Electric
Vengeance
[Electricity]
_________________________________
Elemental
Dart
_________________________________
Energize
Potion
_________________________________
Energy
Surge, Lesser
[Special]
_________________________________
Enlarge
Weapon
_________________________________
Entice
Gift
[Mind-Affecting]
_________________________________
Escalating
Enfeeblement
_________________________________
Ethereal
Alarm
_________________________________
Ethereal
Chamber
[Force]
_________________________________
Expose
the Dead
_________________________________
Extend
Tentacles
_________________________________
Falling
Feathers
_________________________________
False
Life
_________________________________
False
Peacebond
_________________________________
Fatal
Flame
[Fire]
_________________________________
Fearsome
Grapple
_________________________________
Feign
Life
[Death]
_________________________________
Fins
to Feet
_________________________________
Fireburst
[Fire]
_________________________________
Flame
Dagger
[Fire]
_________________________________
Flaming
Sphere
[Fire]
_________________________________
Fly,
Swift
_________________________________
Fog
Cloud
_________________________________
Fool's
Gold
_________________________________
Force
Hammer
_________________________________
Force
Ladder
[Force]
_________________________________
Fortify
Dragonmark (DRAGONMARK)
_________________________________
Fortify
Metal or Stone
_________________________________
Fox's
Cunning
_________________________________
Frost
Breath
[Cold]
_________________________________
Frost
Weapon
_________________________________
Furnace
Within (DWARF)
[Fire, Mindset]
_________________________________
Fuse
Arms
_________________________________
Gaze
Screen
_________________________________
Ghost
Touch Armor
_________________________________
Ghoul
Glyph
_________________________________
Ghoul
Touch
_________________________________
Glitterdust
_________________________________
Gnome
Blight
_________________________________
Graz'zt's
Long Grasp
[Evil]
_________________________________
Gust
of Wind
[Air]
_________________________________
Hail
of Ectoplasm
[Ectomancy]
_________________________________
Halaster's
Light Step
_________________________________
Heart
of Air
[Air]
_________________________________
Heat
Leech
[Cold]
_________________________________
Heroics
_________________________________
Horror
of the Sp. Name (TR.) [Fear, M-A]
_________________________________
Hurl
_________________________________
Hypnotic
Pattern
[Mind-Affecting]
_________________________________
Ice
Darts
[Cold]
_________________________________
Ice
Knife
[Cold]
_________________________________
Icicle
[Cold]
_________________________________
Ignite
Dragonmark (DRAGONMARK) [Fire]
_________________________________
Incarnum
Arc (INCARNUM, ESSENTIA)
_________________________________
Incendiary
Slime
_________________________________
Increase
Virulence
_________________________________
Infernal
Wound
[Evil]
_________________________________
Inky
Cloud
_________________________________
Insidious
Insight
[Mind-Affecting]
_________________________________
Insight
_________________________________
Insight
of Good Fortune
_________________________________
Investiture
of the Spined Devil
[Evil]
_________________________________
Invisibility
_________________________________
Ironthunder
Horn
[Sonic]
_________________________________
Jaws
of the Moray
_________________________________
Kelgore's
Grave Mist
[Cold]
_________________________________
Knock
_________________________________
Kuo-Toa
Skin
_________________________________
Leomund's
Tiny Igloo
[Cold]
_________________________________
Leomund's
Trap
_________________________________
Levitate

Ab
__
Ab
__
__
Ne
__
Un
__
Ab
__
En
__
Tr
__
Ab
__
Tr
__
Tr
__
Ab
__
Ev
__
Ev
__
Co
__
Tr
__
Tr
__
Tr
__
En
__
Ne
__
Ab
__
Ev
__
Di
__
Tr
__
Co
__
Ne
__
Tr
__
Ev
__
Tr
__
Ne
__
Tr
__
Ev
__
Ev
__
Ev
__
Tr
__
Co
__
Il
__
Ev
__
Ev
__
Ab
__
Tr
__
Tr
__
Ev
__
Tr
__
Ev
__
Tr
__
Ab
__
Tr
__
Ne
__
Ne
__
Co
__
Co
__
Tr
__
Ev
__
Co
__
Tr
__
Tr
__
Ne
__
Tr
__
Ne
__
Tr
__
Il
__
Co
__
Co
__
Ab
__
Tr
__
Ev
__
Co
__
Tr
__
Tr
__
Co
__
Di
__
Di
__
Di
__
Tr
__
Il
__
Tr
__
Tr

__
Tr
__
Tr
__
Ev
__
Il
__
Tr
__

Co/Ne

VS
___
VS
___
___
V
___
VS
___
V
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
V
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
V
___
VSM
___
VSM
___
VSF
___
VSM
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
SM
___
VS
___
SM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
V
___
VSMD
___
VSM
___
VSM
___
VSF

1 act
______
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Close
_______
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
5
ft
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
10
ft
_______
0
ft
_______
Medium
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
30
ft
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Personal
_______
60
ft
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Long
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
30
ft
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Touch
_______
30
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
5
ft
_______
Touch
_______
Close

1 round/lev (D) -________


____________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Permanent
____________
10
min/lev
-________
1____________
min/lev (D) Will
________
n.
1____________
min/lev
________
Will
n.
____________ -________
Permanent
1____________
min/lev (D) For
________
n.
____________
2
rounds/level -________
1____________
min/lev (D) -________
____________ Special
Instantaneous
________
____________ -________
Instantaneous
____________ For
Instantaneous
________

____________ Ref
Instantaneous
________

1____________
round
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round
________
Will
n.
1____________
min/lev
-________
____________
2
hrs/lev (D) -________
1____________
min/lev
________
Ref
n.
1____________
min/lev
-________
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
hour/lev
-________
____________
10
min/lev (D) Will
________
n.
1____________
min/lev
________
Special
1____________
round/lev
-________
1____________
day/lev
-________
1____________
hour/lev
________
For
n.
____________ Ref
Instantaneous
________

1____________
min/lev
-________
1____________
round/lev
________
Ref
n.
1____________
round
-________
____________
10
min/lev
-________
1____________
hour/lev
________
Will
dis.
____________ For
Instantaneous
________
part.
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
hour/lev
-________
1____________
min/lev
________
Will
n.
____________ Ref
Instantaneous
________

1____________
round/lev
________
Will
n.
____________ Ref
Instantaneous
________

____________
10
min/lev
________
For
n.
____________
10
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________
Until
triggered For
________
part.
____________
1d6+2
rounds For
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev (D) For
________
n.
____________
10
min/lev
-________
1____________
round
________
For
n.
____________ Ref
Instantaneous
________

1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
1____________
round/lev
________
For
n.
____________
10
min/lev
-________
____________ Will
Special
________
part.
1____________
min/lev
-________
____________
Conc.+2
rds
________
Will
n.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________
Until
dis. (D) Special
________
____________ Will
Instantaneous
________

1____________
round/lev (D) Ref
________
n.
1____________
round/lev (D) Special
________
1____________
min/lev
-________
1____________
round/lev
-________
____________
10
min/lev
-________
1____________
day/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) Will
________
n.
____________ Ref
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
hour/lev
________
Will
n.
____________
2
hours/lev (D) -________
____________
Permanent
(D) -________
1____________
min/lev (D) -________

Y
__
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
N
__
Y
__
N
__
N
__
N

Concentration checks more difficult in area


___________________________________
SpC.69
Ray forces caster to make Concentrat. check SpC.69
___________________________________
Target's essentia becomes uninvested.
___________________________________
MoI.101
Create invisible draconic mark
___________________________________
DM.66
Immune to dragonfear, bonuses with dragons DoK.171
___________________________________
Confuse dream with reality, dazed or shaken SoS.126
___________________________________
Subject gains +4 Cha for 1 min/lev
___________________________________
PHB.225
Constricts tunnel, preventing access.
___________________________________
SpC.75
Subject creature cannot fly
___________________________________
MM5.26
Arm made of earth and soil grapples foes.
___________________________________
SpC.76
Incorporeal attackers take 1d6 damage +1/level. SpC.78
___________________________________
Deals 1d6/2 lev damage plus stunning
___________________________________
SpC.78
Deals 2d8+1/lev dmg to foe who strikes you
___________________________________
PH2.111
Magical dart deals 1d6 damage +1.lev (max +10) DLCS.108
___________________________________
Transforms a potion into an energy grenade BED.98
___________________________________
One attack deals 1d6 extra damage
___________________________________
PH2.112
Your weapon grows one size category
___________________________________
CS.97
Subject gives caster what it's holding.
___________________________________
SpC.83
As ray of enfeeblement, but greater effect
___________________________________
CM.103
As Alarm, but senses only the Ethereal Plane GW.52
___________________________________
Entrap ethereal subject in a chamber of force SpC.84
___________________________________
Gain bonuses to locate undead or corpses
___________________________________
MoE.96
+5 ft. to reach of tentacle attack.
___________________________________
SpC.86
Feathers create a massive pile on the ground WotL.47
___________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB.229
___________________________________
As peacebond, but subject can draw weapon
___________________________________
Cts.66
Target's body burst into flames upon its death CS.99
___________________________________
You grow tentacles that help you grapple.
___________________________________
SpC.90
Gives the illusion of life to a corpse
___________________________________
ToHS.46
Transforms tails and fins into legs and feet.
___________________________________
SpC.92
Creatures in 10 ft take 1d8/level fire damage SpC.93
___________________________________
Beam of fire deals 1d4 dmg +1/lev (max +10) SpC.94
___________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB.232
___________________________________
Gain fly speed of 60 ft. for 1 round.
___________________________________
SpC.96
Fog obscures vision
___________________________________
PHB.232
Makes metal objects appear to be made of gold PoF.72
___________________________________
Ray deals 1d4 nonlethal/lev (max 10d4), dazes SCoT.168
___________________________________
Creates an immobile ladder of force.
___________________________________
SpC.97
Gain chance to negate criticals and sneak att. DrM.151
___________________________________
Double hardness, grant damage bonus or DR SoS.127
___________________________________
Subject gains +4 Int for 1 min/lev
___________________________________
PHB.233
Icy breath deals 1d4 damage/2 levels.
___________________________________
SpC.100
Weapons deals +1d6 cold damage
___________________________________
FB.95
Flame from your body deals 1d8/lev dmg
___________________________________
RoE.185
Multiple arms/tentacles stronger limbs
___________________________________
SpC.100
You are partially shielded against gaze attacks DoF.115
___________________________________
Armor works against incorporeal attacks
___________________________________
SpC.102
Glyph wards area, paralyzes victims.
___________________________________
SpC.105
Paralyzes one subject, who exudes stench
___________________________________
PHB.235
Blinds creatures, outlines invisible creatures
___________________________________
PHB.236
Cloud of itchy pollen sickens living creatures RoDr.113
___________________________________
Caster's hand flies from arm and grapples
___________________________________
BVD.96
Blows away or knocks down smaller creatures PHB.238
___________________________________
Spheres of ectoplasm deal 1d6 damage/2 lev
___________________________________
GW.54
Subject flies at speed of 30 ft
___________________________________
CoSW.154
+10 on Jump, +10 ft. fly speed, one feather fall CM.106
___________________________________
Subject takes 1d8 cold damage/round
___________________________________
FB.97
Fighter gains one fighter bonus feat.
___________________________________
SpC.113
Frightens creature that hears its truename
___________________________________
ToM.257
Thrown weapon returns to thrower.
___________________________________
SpC.117
Fascinates 2d4+1 HD/lev of creatures
___________________________________
PHB.242
Icicle missiles deal 2d4 damage, half is cold
___________________________________
FB.98
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft SpC.119
___________________________________
Magical trap deals 4d6 damage when triggered FB.101
___________________________________
Deal 1d6/lev fire dmg, suppress dragonmark
___________________________________
DrM.152
Movable line deals 1d6 damage +1d6/essentia. MoI.102
___________________________________
Create flammable slippery substance
___________________________________
CM.108
Poison's DC increased by 2
___________________________________
PH2.115
Weapon deals persistent, bleeding wounds.
___________________________________
SpC.122
Obscures sight underwater beyond 5 ft.
___________________________________
SpC.123
Bonus on Bluff, Diplomacy, Intimidate, etc.
___________________________________
RoE.187
Gives +10 to Spot and Search checks
___________________________________
VRA.24
Subject rolls twice, takes best result
___________________________________
PH2.115
Target can launch up to 3 spikes at once
___________________________________
FC2.106
Subject invisible for 1 min/lev or until attacks PHB.245
___________________________________
Intense vibrations trip those in area.
___________________________________
SpC.126
Subject gains a bite attack.
___________________________________
SW.117
1d6 cold dmg/rd, fatigue, partially ignore SR PH2.116
___________________________________
Opens locked or magically sealed doors
___________________________________
PHB.246
Gains +8 on Excape Artist checks
___________________________________
SW.118
Creates an igloo that lasts 2 hours/lev
___________________________________
FB.101
Makes item seem trapped
___________________________________
PHB.247
Subject moves up and down at your direction PHB.248
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Life Bolt
_________________________________
_________________________________
Light
of Mercuria
[Good, Light]
_________________________________
Lively
Step
_________________________________
Local
Tremor
[Earth]
_________________________________
Locate
Node
[Earth]
_________________________________
Locate
Object
_________________________________
Lucky
Streak
_________________________________
Luminous
Swarm
[Force]
_________________________________
Magic
Mouth
_________________________________
Magic
Weapon, Legion's
_________________________________
Magical
Backlash
_________________________________
Malevolent
Miasma
_________________________________
Marked
Object
_________________________________
Masochism
[Evil]
_________________________________
Master's
Touch
_________________________________
Mechanus
Mind
[Lawful, Mind-Affecting]
_________________________________
Melf's
Acid Arrow
[Acid]
_________________________________
Mindburn
[Mind-Affecting]
_________________________________
Mindless
Rage
[Mind-Affecting]
_________________________________
Minor
Image
_________________________________
Mirror
Image
_________________________________
Misdirection
_________________________________
Misrepresent
Alignment
_________________________________
Molten
Strike
[Fire]
_________________________________
Mountain
Stance
_________________________________
Necrotic
Cyst
[Evil]
_________________________________
Necrotic
Scrying
[Evil]
_________________________________
Node
Lock
[Earth]
_________________________________
Numbing
Sphere
[Cold]
_________________________________
Obscure
Object
_________________________________
Obscuring
Snow
[Air, Cold]
_________________________________
Owl's
Wisdom
_________________________________
Palarandusk's
Fire Breath
[Fire]
_________________________________
Phantasmal
Assailants
[Fear, Mind-Aff.]
_________________________________
Phantom
Foe
[Mind-Affecting]
_________________________________
Portal
Alarm
_________________________________
Portal
Well
_________________________________
Power
Word Sicken
[Mind-Affecting]
_________________________________
Pressure
Sphere
[Water]
_________________________________
Price
of Loyalty
[Mind-Affecting]
_________________________________
Protection
from Arrows
_________________________________
Protection
from Curses
_________________________________
Proud
Arrogance
_________________________________
Pyrotechnics
_________________________________
Quick
Potion
_________________________________
Radiant
Dart
_________________________________
Rainbow
Beam
[Light]
_________________________________
Ray
of Ice
[Cold]
_________________________________
Ray
of Resurgence
_________________________________
Ray
of Retaliation (DRAGONMARK) [Force]
_________________________________
Ray
of Sickness
_________________________________
Ray
of Stupidity
[Mind-Affecting]
_________________________________
Ray
of Weakness
_________________________________
Razorfangs
_________________________________
Razorscales
_________________________________
Rebuke
[Fear, Mind-Affecting]
_________________________________
Reflective
Disguise
_________________________________
Repair
Moderate Damage
_________________________________
Resist
Energy
_________________________________
Returning
Weapon
_________________________________
Rheumatism
_________________________________
River's
Ravages
_________________________________
Rope
Trick
_________________________________
Sadism
[Evil]
_________________________________
Sap
Strength
[Evil]
_________________________________
Scale
Weakening
_________________________________
Scare
[Fear, Mind-Affecting]
_________________________________
Scent
_________________________________
Scimitar
of Sand
[Earth]
_________________________________
Scintillating
Scales
_________________________________
Scorch
[Fire]
_________________________________
Scorching
Ray
[Fire]
_________________________________
Scourge
of Force
[Force]
_________________________________
See
Invisibility
_________________________________
Seeking
Ray
[Electricity]
_________________________________
Sense
Weakness
_________________________________
Sentinel's
Watch
_________________________________
Shadow
Double
_________________________________
Shadow
Mask
_________________________________
Shadow
Radiance
_________________________________
Shadow
Shroud
[Darkness]
_________________________________
Shadow
Spray
_________________________________
Share
Talents

Ne
__
Ev
__
__
Tr
__
Ev
__
Di
__
Di
__
Tr
__
Ev
__
Il
__
Tr
__
Ab
__
Co
__
Di
__
En
__
Di
__
En
__
Co
__
En
__
En
__
Il
__
Il
__
Il
__
Il
__
Ev
__
Tr
__
Ne
__
Ne
__
Ab
__
Ev
__
Ab
__
Co
__
Tr
__
Ev
__
Il
__
Il
__
Ab
__
Tr
__
En
__
Tr
__
En
__
Ab
__
Ab
__
En
__
Tr
__
Tr
__
Ev
__
Ev
__
Ev
__
Ev
__
Ab
__
Ne
__
En
__
Ne
__
Tr
__
Tr
__
En
__
Il
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
En
__
Tr
__
Ne
__
Tr
__
Ev
__
Ab
__
Ev
__
Ev
__
Ev
__
Di
__
Ev
__
Di
__
Di
__
Il
__
Il
__
Il
__
Ev
__
Il
__
Tr

VS
___
VS
___
___
VSF
___
VS
___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VSF
___
VSM
___
V
___
VS
___
VSMF
___
VSM
___
VSF
___
VSF
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
V
___
VS
___
F
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VS
S___
___
VS
___
VSM
___
VS
___
V
___
VM
___
VSF
___
VS
___
VS
___
VS
___
V
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSD
___
V
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSMX
___
V
___
VSM
___
VSM
___
V
___
VSM
___
VSM

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
round

Medium
_______
_______
Medium
_______
30
ft
_______
30
ft
1_______
mile/l
_______
Long
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Long
_______
Close
_______
Medium
_______
Long
_______
Personal
_______
Close
_______
Close
_______
Long
_______
Touch
_______
Touch
_______
Unlim.
_______
Close
_______
Medium
_______
Touch
_______
30
ft
_______
Touch
_______
0
ft
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Long
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Special
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
0
ft
_______
Personal
_______
30
ft
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Medium
_______
Personal
_______
Medium
_______
Touch

Instantaneous -________
____________
____________
10
min/lev (D) -________
____________
Up
to 12 hrs
________
Will
n.
1____________
min/lev
________
Ref
n.
1____________
min/lev
-________
1____________
min/lev
-________
1____________
min/lev (D) Will
________
n.
____________
5
rounds
________
Ref
part.
____________
Until
discharg. Will
________
n.
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________

____________ For
Instantaneous
________
n.
____________
24
hours/level -________
1____________
round/lev
-________
____________ Will
Instantaneous
________
n.
1____________
min/lev
________
For
n.
1____________
r. + 1 r./3 lev -________
1____________
round/3 lev Will
________
n.
1____________
round/lev
________
Will
n.
____________
Conc.+2
rds
________
Will
dis.
1____________
min/lev (D) -________
1____________
hour/lev
________
Special
1____________
hour/lev (D) Will
________
n.
____________ Ref
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
min/lev (D) -________
____________ -________
Permanent
1____________
round/lev
________
Ref
n.
____________
8
hours (D)
________
Will
n.
1____________
hour/lev
-________
1____________
min/lev
________
Will
n.
1____________
hour
________
Ref

____________ Special
Instantaneous
________
1____________
round/lev
________
Will
dis.
____________
2
hrs/lev (D) -________
1____________
round/lev (D) -________
____________ -________
Special
____________ For
Instantaneous
________

1____________
hour/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
1____________
day/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ Special
Special
________
1____________
hour/lev
________
Will
n.
____________ Special
Instantaneous
________
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________ For
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
round/lev
-________
1____________
round/lev
-________
1____________
min/lev
-________
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
____________
10
min/lev
-________
____________ -________
Instantaneous
____________
10
min/lev
________
For
n.
1____________
round/lev (D) -________
____________
2
round/lev
________
For
n.
1____________
round/lev
________
For
n.
1____________
hour/lev (D) -________
1____________
round/lev
-________
____________ For
Instantaneous
________
n.
1____________
min/lev (D) -________
____________ Will
Special
________
part.
____________
10
min/lev
-________
1____________
min/lev (D) For
________
part.
1____________
min/lev
-________
____________ Ref
Instantaneous
________

____________ -________
Instantaneous
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________ -________
Instantaneous
____________
24
hours
________
Will
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev
________
Will
dis.
____________
10
min/lev (D) -________
1____________
round/lev
________
Will
dis.
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
____________
10
min/lev
________
Will
n.

Y
__
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
-__
__
Y
__
Y

One ray/2 lev deals 1d12 to undead, 1 to you SpC.131


___________________________________
You radiate light, can use 2 bolts
___________________________________
SpC.132
You and allies gain +10 increase to speed.
___________________________________
SpC.133
Light tremor shakes in a 30-ft line
___________________________________
RoDr.114
Finds closest earth node
___________________________________
Und.58
Senses direction towards object
___________________________________
PHB.249
Targets gains +2 on rerolls made with luck feats CS.100
___________________________________
Deal 1d6 dmg/round and 20% miss chance
___________________________________
CM.110
Speaks once when triggered
___________________________________
PHB.251
Allies' weapons gain +1 enhancement bonus
___________________________________
MoE.99
Target takes 2 dmg per spell level affecting it DrU.62
___________________________________
Cloud of fog deals 1d4 nonlethal damage/level. SpC.137
___________________________________
You gain bonus to track a specific being.
___________________________________
SpC.139
Gain +1 to hit, ST, checks for every 10 hp taken BVD.99
___________________________________
Subject gains immediate +4 on a skill check
___________________________________
PH2.119
Reformats subject's mind to be calculating
___________________________________
SpC.140
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB.253
___________________________________
Target loses a spell or infusion each round
___________________________________
MoE.99
Target compelled to attack you physically
___________________________________
SpC.142
Creates visual and sound minor illusion
___________________________________
PHB.254
Creates 1d4+1/3 lev decoys of you (max 8)
___________________________________
PHB.254
Misleads divinations for a creature or object
___________________________________
PHB.254
Projects a false alignment
___________________________________
RoE.188
5-ft radius burst deals 2d6 fire damage, ignites HoB.127
___________________________________
Subject becomes hard to move.
___________________________________
SpC.144
Encyst undead sac of tissue in subject
___________________________________
LM.68
Hear or see encusted subject at a distance
___________________________________
LM.69
Deters others from using an earth node
___________________________________
Und.60
Ball of cold deals 1d6 plus 1d4 Dex damage
___________________________________
FB.102
Masks object against scrying
___________________________________
PHB.258
Obscures sight in 30-ft radius around the casterFB.103
___________________________________
Subject gains +4 Wis for 1 min/lev
___________________________________
PHB.259
Spit flame in 10-ft cone, deal 1d6/lev damage CoSW.156
___________________________________
Nightmare strike subject for 8 Wis, 8 Dex
___________________________________
SpC.154
Subject is always flanked by one creature.
___________________________________
SpC.156
Alert when a creature passes through portal
___________________________________
SpC.160
You wait between portal's entrance and exit
___________________________________
CoV.56
Sickens one creature with 100 hp or less
___________________________________
RoDr.116
Water pressure deals 3d6 damage to submerged.SW.120
___________________________________
Target becomes your friend if he accepts your coin
___________________________________
PGtE.149
Subject immune to most ranged attacks
___________________________________
PHB.266
Target has +4 to ST against curses
___________________________________
VRA.36
Target gains +4 to saves vs. charm, comp., fear RoD.167
___________________________________
Turns fire into blinding light or smoke
___________________________________
PHB.267
Creates a potion to be used within 1 hour/lev SpC.164
___________________________________
Missile of energy strikes its target
___________________________________
WotL.47
Dazzles and deals 1d12 random dmg/3 lev
___________________________________
SpC.165
Ray deals 1d6 cold damage/2 levels.
___________________________________
SpC.167
Yellow light restores Str, removes fatigue
___________________________________
LEoF.33
Ray is reflected back to deal force damage
___________________________________
DrM.153
Subject becomes sickened.
___________________________________
SpC.167
Victim takes 1d4+1 Intelligence damage.
___________________________________
SpC.167
Subject takes -2 on attacks, -10 ft. speed.
___________________________________
SpC.168
Your bite or claw threatens on 19-20
___________________________________
SpC.168
Your scales beome razor-sharp
___________________________________
SK.157
Subject is dazed 1 round, then shaken.
___________________________________
SpC.170
Viewers see you as their own species and gender.SpC.171
___________________________________
Repairs construct for 2d8 +1/lev (max +10) hp SpC.173
___________________________________
Ignores 10+ damage/attack from one energy PHB.272
___________________________________
Thrown weapon returns to thrower
___________________________________
RoW.175
Ray fuses bones into arthritic mounds
___________________________________
VRA.32
Ages a creature 2 years/lev
___________________________________
LotT.25
Up to 8 creat. hide in extradimensional space PHB.273
___________________________________
Gain +1 to hit, ST, checks for every 10 hp dealt BVD.103
___________________________________
Subject becomes exhausted
___________________________________
BVD.103
Subject's natural armor weakens.
___________________________________
SpC.180
Panics creatures of less than 6 HD
___________________________________
PHB.274
Grants the scent ability
___________________________________
SK.157
Sand sword deals 1d6 dmg +1/2 lev and dehydr. SaSt.120
___________________________________
Natural armor bonus turns into deflection
___________________________________
SpC.181
Jet of flame deals 1d8/2 levels (max 5d8).
___________________________________
SpC.181
Ray deals 4d6 damage, +1 ray/4 lev (max 3)
___________________________________
PHB.274
Tendrils deal 1d8 +1/2 lev damage each
___________________________________
CoR.34
Reveals invisible creatures or objects
___________________________________
PHB.273
Ray deals 4d6 electricity damage, +4 to hit
___________________________________
PH2.124
Automatically confrim one critical hit
___________________________________
MoE.101
Gain +5 to Spot, Sense Motive, Will saves
___________________________________
PGtE.149
Shadowy figure attacks enemies
___________________________________
DrU.62
+4 on saves vs. light, protects from gaze att.
___________________________________
SpC.185
Area filled with light that grows brighter
___________________________________
SpC.185
Negate light vulnerability, +5 on Hide checks DrU.62
___________________________________
Deals 4 points of Str damage and dazes.
___________________________________
SpC.186
Subjects gain +2 bonus on skill checks
___________________________________
PH2.124

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Shatter
_________________________________
[Sonic]
_________________________________
Shocking
Spark
[Electricity]
_________________________________
Shriveling
(DISEASE)
[Evil]
_________________________________
Shroud
from Sight
[Mind-Affecting]
_________________________________
Shroud
of Undeath
_________________________________
Silver
Dragonmail
_________________________________
Sink
[Water]
_________________________________
Siren
Song
[Sonic,Mind-Affecting]
_________________________________
Slapping
Hand
[Force]
_________________________________
Slide,
Greater
_________________________________
Slow
Consumption (LOCATION)
[Evil]
_________________________________
Snake's
Swiftness
_________________________________
Snowball
Swarm
[Cold]
_________________________________
Sonic
Weapon
[Sonic]
_________________________________
Soul
Blight
_________________________________
Soul
Boon (INCARNUM)
_________________________________
Soul
of Anarchy
[Chaotic]
_________________________________
Soul
of Order
[Lawful]
_________________________________
Spawn
Screen
_________________________________
Speak
To Allies
[Language-Dependant]
_________________________________
Speaking
Stones
_________________________________
Spectral
Hand
_________________________________
Spider
Climb
_________________________________
Spymaster's
Coin
_________________________________
Stay
the Hand
[Mind-Affecting]
_________________________________
Steal
Size
_________________________________
Sting
Ray
[Mind-Affecting]
_________________________________
Stolen
Breath
[Air]
_________________________________
Stone
Bones
_________________________________
Stone
Shards
[Earth]
_________________________________
Stormrunner's
Ward
_________________________________
Stretch
Weapon
_________________________________
Suffer
the Flesh
_________________________________
Summon
Monster II
_________________________________
Summon
Swarm
_________________________________
Summon
Undead II
[Evil]
_________________________________
Sun
Bolt
[Light]
_________________________________
Suppress
Dragonmark
_________________________________
Suppress
Magic (ESSENTIA)
_________________________________
Sure
Strike
_________________________________
Surefooted
Stride
_________________________________
Swim
[Water]
_________________________________
Tasha's
Hideous Laughter
[Mind-Aff.]
_________________________________
Temporal
Shield
_________________________________
Tern's
Persistance
_________________________________
Theskyn's
Hearty Heave
[Force]
_________________________________
Toothed
Tentacle
_________________________________
Torrent
of Tears
[Mind-Affecting]
_________________________________
Touch
of Agony
_________________________________
Touch
of Idiocy
[Mind-Affecting]
_________________________________
Trace
Magic
_________________________________
Truth-Testing
_________________________________
Turbidity
_________________________________
Unfettered
Grasp
[Mind-Affecting]
_________________________________
Unheavened
(DRUG)
[Evil]
_________________________________
Unseen
Crafter
_________________________________
Urchin's
Spines
_________________________________
Veil
of Shadow
[Darkness]
_________________________________
Vertigo
[Fear, Mind-Affecting]
_________________________________
Vision
of Entropy
[Fear, Mind-Affecting]
_________________________________
Wall
of Gloom [Darkness, Fear, Mind-Aff.]
_________________________________
Web
_________________________________
Whelming
Blast
[Mind-Affecting]
_________________________________
Whirling
Blade
_________________________________
Whispering
Wind
[Air]
_________________________________
Wings
of Air
_________________________________
Wither
Limb
[Evil]
_________________________________
Wracking
Touch
_________________________________
Wraithstrike
_________________________________
Yoke
of Mercy (ABSTINENCE) [Good,M-Aff.]
_________________________________
Zone
of Glacial Cold
[Cold]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ev
__
Ev
__
__
Ne
__
En
__
Ne
__
Co
__
Tr
__
En
__
Ev
__
Tr
__
Ne
__
Tr
__
Ev
__
Tr
__
Ne
__
Ne
__
Tr
__
Tr
__
Ne
__
Tr
__
Tr
__
Ne
__
Tr
__
Di
__
En
__
Tr
__
En
__
Ne
__
Tr
__
Tr
__
Ab
__
Tr
__
Tr
__
Co
__
Co
__
Co
__
Ev
__
Ab
__
Ab
__
Di
__
Tr
__
Tr
__
En
__
Ab
__
Tr
__
Ev
__
Ev
__
En
__
Ne
__
En
__
Di
__
Di
__
Ab
__
En
__
Ab
__
Co
__
Tr
__
Ev
__
Il
__
Il
__
Il
__
Co
__
En
__
Tr
__
Tr
__
Tr
__
Ne
__
Ne
__
Tr
__
En
__
Co

VSM
___
VSM
___
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
V
___
VSF
___
V
___
VS
___
VSM
___
VSM
___
V
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
V
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
V
___
VSM
___
VSF
___
VSM
___
VSF
___
VS
___
SF
___
VS
___
V
___
VS
___
VSM
___
VSM
___
VSM
___
VSMD
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSF
___
SM
___
V
___
VS
___
VS
___
VSMD
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VS
___
V
___
VS
___
VS
___
VS
___
V
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
______
Swift
1______
round
1______
round
1______
round
1______
act
1______
min
1______
act
______
Swift
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Medium
_______
90
ft.
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Personal
_______
Personal
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
10
ft
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
0
ft
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
30
ft
_______
60
ft
1_______
mile/lv
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
_______
_______
_______
_______

Instantaneous Special
____________
________
____________ -________
Instantaneous
____________ Ref
Instantaneous
________

1____________
round/lev
________
Will
n.
____________
10
min/lev (D) -________
1____________
hour/lev (D) -________
1____________
min/lev
________
For
n.
____________
Concentr.
(D) Will
________
n.
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ For
Permanent
________
n.
____________ Will
Instantaneous
________
n.
____________ Ref
Instantaneous
________

1____________
min/lev (D) -________
____________ Will
Instantaneous
________

1____________
min
________
Will
n.
1____________
hour
-________
1____________
hour
-________
1____________
hour/lev
________
Will
n.
____________
10
min/lev
-________
____________
24
hours
-________
1____________
min/lev (D) -________
____________
10
min/lev
________
Will
n.
____________ -________
Special
____________ Will
Instantaneous
________
n.
1____________
min/lev (D) For
________
n.
____________
2
round/lev
________
Will
part.
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
1____________
min/lev
________
Ref
n.
1____________
hour/lev (D) -________
1____________
attack
________
Will
n.
1____________
round
-________
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
1____________
round/lev
-________
1____________
round
________
Ref
part.
____________
24
hours
________
Will
n.
1____________
round/lev (D) Special
________
1____________
round
-________
1____________
min/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________
24
hours
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev
-________
____________
5
rounds
________
Will
n.
1____________
round/lev
________
For
n.
____________
10
min/lev
-________
1____________
hour/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
1____________
day/lev
-________
1____________
min/lev
________
Will
n.
1____________
min/lev
-________
1____________
round/lev (D) Will
________
dis.
1____________
round/lev
________
Special
____________
Conc.
+1 rd/lev -________
____________
10
min/lev (D) Ref
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
hour/lev
-________
1____________
min/lev
-________
1____________
round/lev
________
For
n.
____________ For
Instantaneous
________

1____________
round
-________
1____________
round/lev
________
Will
n.
1____________
round/lev
________
For

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
__
__
__
__

Sonic vibration damages objects or creatures PHB.278


___________________________________
Ranged touch attack deals 4d6 damage
___________________________________
DLCS.111
Subject takes 1d4 damage per level
___________________________________
BVD.103
Convince others to look the other way
___________________________________
WotL.49
Makes undead perceive you as undead
___________________________________
SpC.189
Create +1 mithral silver breastplate around you CoV.57
___________________________________
Subject loses buoyancy.
___________________________________
SW.121
While the caster sings, no one will harm him VRA.37
___________________________________
Hand makes creature provoke AoO
___________________________________
SpC.191
Move subject 20 feet.
___________________________________
SpC.192
Caster absorbs health from helpless subject
___________________________________
BVD.103
Subject immediately makes one attack.
___________________________________
SpC.193
Deal 2d6 points of cold damage in 10-ft. burst SpC.194
___________________________________
Weapon touched deals +1d6 sonic damage
___________________________________
SpC.195
Deal 1d4 + 1/3 lev essentia damage to foe
___________________________________
MoI.104
Grant 1 point of essentia/3 lev
___________________________________
MoI.104
You are difficult to grapple, gain benefits
___________________________________
DM.72
Gain +2 vs. enchantment, weapons are lawful DM.73
___________________________________
You resist trasformation into undead spawn
___________________________________
SpC.197
Can converse at distance without moving lips SpC.197
___________________________________
Pass 25-word message between 2 stones
___________________________________
MoE.102
Disembodied hand delivers touch attacks
___________________________________
PHB.282
Grants ability to walk on walls and ceilings
___________________________________
PHB.283
Hide scrying sensor in Tiny object
___________________________________
CS.104
Subject's attitude is helpful for 1 round
___________________________________
PH2.126
Creature doubles in size as target halves
___________________________________
RoDr.117
Subject can take only standard or move action SpC.206
___________________________________
Subject has wind knocked out of it.
___________________________________
SpC.207
Corporeal undead gains +3 natural armor
___________________________________
SpC.208
Ordinary stones turn into grenades
___________________________________
DLCS.112
Add +4 +1/4 lev to ship's checks for storms
___________________________________
SW.122
Melee weapon gains 5 ft of reach for 1 attack PH2.126
___________________________________
Take Con damage improve spellcasting
___________________________________
MoE.103
Calls extraplanar to fight (1 2nd or 1d3 1st)
___________________________________
PHB.286
Summons swarm of bats, rats, or spiders
___________________________________
PHB.289
Summons undead to fight for you.
___________________________________
SpC.215
Ray deals 2d6 damage, more vs. undead
___________________________________
ShS.51
Suppress the abilities of target's dragonmark
___________________________________
MoE.103
Suppress magic item or soulmeld
___________________________________
MoI.105
Gain +1 bonus/3 lev on next attack
___________________________________
PH2.126
You can easily move over rubble
___________________________________
SpC.216
Gain swim speed and +8 to Swim checks
___________________________________
SpC.217
Subject loses actions for 1 round/lev
___________________________________
PHB.292
Grants +6 to AC, negates magic missiles
___________________________________
LotT.26
Travel overland 50% longer without fatigue
___________________________________
SW.123
Pushes away creatures with Str of 20 + lev
___________________________________
LEoF.35
Shadowy tentacle projects from your hand
___________________________________
LEoF.35
Subject is blinded and emotionally distraught CM.119
___________________________________
Your touch inflicts great pain
___________________________________
WotL.49
Subject takes 1d6 points of Int, Wis, Cha
___________________________________
PHB.294
You can track lingering threads of magic
___________________________________
AoM.76
Detects if the target is lying
___________________________________
ToHS.53
Water becomes cloudy, granting concealment SW.123
___________________________________
Grappling creature gains free attempt to escape RoDr.118
___________________________________
Subject gains +4 save bonus vs. good outsiders BVD.107
___________________________________
Invisible force can use the Craft skill
___________________________________
RoE.191
Target grows spines that damage opponents. SW.124
___________________________________
Darkness grants you concealment.
___________________________________
SpC.228
Subject must pass DC 10 Balance to move
___________________________________
PH2.127
A vision of the Abyss causes increasing fear
___________________________________
FC1.96
Shadow barrier obscures vision.
___________________________________
SpC.233
Fills 20-ft radius with sticky spider webs
___________________________________
PHB.301
15-ft cone deals 1d6 monlethal dmg/2 lev
___________________________________
PH2.128
Hurled slashing weapons attacks foes in 60 ft SpC.238
___________________________________
Sends a short message up to 1 mile/lev
___________________________________
PHB.301
Target's flight maneuverability improves
___________________________________
SpC.240
Reduces subject's speed or hampers it
___________________________________
BVD.110
Deal 1d6 +1 damage/lev, can sneak attack
___________________________________
SpC.243
Melee attacks strike as touch attacks
___________________________________
SpC.243
Target deals nonlethal damage
___________________________________
BED.112
Deals 1d6 cold damage in 20-ft radius area
___________________________________
FB.106

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

3rd-Level Spells

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Abolish Shadows
_________________________________
_________________________________
Acid
Breath
[Acid]
_________________________________
Adept
Spirit (INCARNUM, ESSENTIA)
_________________________________
Adoration
of the Frightful [Mind-Aff.]
_________________________________
Air
Breathing
_________________________________
Allergen
[Fear, Mind-Affecting]
_________________________________
Alter
Fortune
_________________________________
Alter
Person (FEY)
_________________________________
Amorphous
Form
_________________________________
Analyze
Portal
_________________________________
Analyze
Touchstone
_________________________________
Animate
Weapon
_________________________________
Anticipate
Teleportation
_________________________________
Antidragon
Aura
_________________________________
Arcane
Maul
[Force]
_________________________________
Arcane
Seal
_________________________________
Arcane
Sight
_________________________________
Arcane
Staff, Lesser
_________________________________
Arctic
Haze
[Cold]
_________________________________
Arms
of Plenty
_________________________________
Augment
Undead
[Evil]
_________________________________
Avoid
Planar Effects
_________________________________
Backblast
[Fire]
_________________________________
Bands
of Steel
_________________________________
Bane
of the Archrival (TRUENAME)
_________________________________
Barrier
of Deflection
[Force]
_________________________________
Battlemagic
Perception
_________________________________
Bedevil
[Evil]
_________________________________
Bigby's
Disrupting Hand
[Force]
_________________________________
Billim's
Bifrost Bridge
_________________________________
Bite
of the Wererat
_________________________________
Blacklight
[Darkness]
_________________________________
Blade
of Pain and Fear
_________________________________
Blink
_________________________________
Blood
Snow
[Cold]
_________________________________
Blunt
Natural Weapons
_________________________________
Body
Blaze
[Fire]
_________________________________
Bothersome
Babble
[Mind-Affecting]
_________________________________
Brittleskin
_________________________________
Call
Undead III
_________________________________
Capricious
Zephyr
[Air]
_________________________________
Caustic
Smoke
_________________________________
Chain
Missile
[Force]
_________________________________
Circle
Dance
_________________________________
Clairaudience/Clairvoyance
_________________________________
Clearstone
[Earth]
_________________________________
Compel
Breath
[Mind-Affecting]
_________________________________
Cone
of Dimness
[Mind-Affecting]
_________________________________
Contagious
Fog
_________________________________
Control
Darkn. and Shadow [Dark.,Shad.]
_________________________________
Control
Temperature
[Cold, Fire]
_________________________________
Corpse
Candle
_________________________________
Crack
Ice
[Force]
_________________________________
Crown
of Clarity
_________________________________
Crown
of Might
_________________________________
Crown
of Protection
_________________________________
Crown
of the Grave
_________________________________
Crown
of Veils
_________________________________
Cruel
Disappointment
[Fear,Evil,M-A]
_________________________________
Curse
of Arrow Attraction
_________________________________
Curse
of Impending Blades, Mass
_________________________________
Curse
of the Putrid Husk [Fear, Evil, M-A]
_________________________________
Daylight
[Light]
_________________________________
Deceptive
Facade
_________________________________
Deep
Slumber
[Mind-Affecting]
_________________________________
Deeper
Darkvision
_________________________________
Delay
Manifestation
[Ectomancy]
_________________________________
Demon
Dirge
_________________________________
Detect
Dragon
_________________________________
Detect
Metal and Minerals
_________________________________
Detect
Ship
_________________________________
Devil
Blight
_________________________________
Devil's
Eye
_________________________________
Diamondsteel
_________________________________
Dimension
Step
_________________________________
Diminish
Undead
_________________________________
Discern
Shapechanger
_________________________________
Disobedience
_________________________________
Dispel
Magic
_________________________________
Displacement
_________________________________
Disrupt
Undead, Greater
_________________________________
Distilled
Joy
_________________________________
Dolorous
Blow

RANGE

DURATION

Spells: ___ + ___ = ____


Ab
__
Co
__
__
Di
__
En
__
Tr
__
Il
__
Di
__
Tr
__
Tr
__
Di
__
Di
__
Tr
__
Ab
__
Ab
__
Ev
__
Ab
__
Di
__
Tr
__
Co
__
Tr
__
Ne
__
Ab
__
Ab
__
Co
__
Ab
__
Ev
__
Di
__
Co
__
Ev
__
Co
__
Tr
__
Ev
__
Ev
__
Tr
__
Ne
__
Tr
__
Ev
__
En
__
Tr
__
Co
__
Ev
__
Co
__
Ev
__
Di
__
Di
__
Tr
__
En
__
Il
__
Co
__
Tr
__
Tr
__
Co
__
Ev
__
Di
__
Tr
__
Tr
__
Ne
__
Il
__
Il
__
Tr
__
Ne
__
Il
__
Ev
__
il
__
En
__
Tr
__
Ab
__
Tr
__
Di
__
Di
__
Di
__
Tr
__
Tr
__
Tr
__
Co
__
Ne
__
Di
__
Ab
__
Ab
__
Il
__
Ne
__
Tr
__
Tr

VSM
___
VSM
___
___
VSD
___
V
___
SD
___
VSF
___
VX
___
VS
___
SM
___
VSM
___
VSM
___
VS
___
VSF
___
VSMD
___
VSM
___
VSF
___
VS
___
VSF
___
VS
___
VSM
___
VSF
___
V
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VSM
___
SM
___
VSM
___
VSF
___
VSF
___
VSF
___
VSMF
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VM
___
VS
___
VSF
___
VS

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
min
1______
min
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
day
1______
act

30 ft
_______
_______
15
ft
_______
Touch
_______
60
ft
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
60
ft
_______
60
ft
_______
Touch
_______
Touch
_______
Close
_______
Special
_______
Touch
_______
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
20
ft
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
Personal
_______
Special
_______
Medium
_______
Medium
_______
Personal
_______
Close
_______
0
ft
_______
Personal
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Long
_______
Personal
_______
Long
_______
Touch
_______
Close
_______
60
ft
_______
Medium
_______
Close
_______
20
ft/lev
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
60
ft
_______
Special
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

Instantaneous For
____________
________

____________ Ref
Instantaneous
________

1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________
2
hours/level Will
________
n.
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
1____________
hour/lev
________
For
n.
1____________
min/lev (D) Will
________
n.
1____________
round/lev (D) Special
________
1____________
round/lev (D) Special
________
____________
Conc
+ 1 rd.
________
Will
n.
____________
24
hours
-________
1____________
min/lev
________
Will
n.
____________ For
Special
________

____________ -________
Permanent
1____________
min/lev (D) -________
____________
Until
disc. (D) Will
________
n.
____________
10
min/lev
________
For

1____________
round/lev
-________
1____________
min/lev (D) Will
________
n.
1____________
min/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev
________
Ref
part.
1____________
min/lev
________
Special
1____________
round/lev
-________
____________
10
min/lev (D) -________
1____________
day/lev
-________
1____________
min (D)
-________
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D) Will
________
n.
1____________
round/lev (D) Will
________
part.
1____________
round/lev (D) -________
1____________
round/lev
________
For
n.
1____________
round/lev (D) For
________
n.
1____________
round/lev (D) -________
3____________
rounds
________
Will
n.
1____________
round/lev
________
For
n.
1____________
round/lev (D) -________
1____________
round/lev
________
Special
____________
5
rounds
________
For
part.
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Special
____________
Conc
+ 1rd/lev -________
1____________
hour/lev
-________
1____________
min/lev (D) -________
____________ For
Instantaneous
________

1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
1____________
rd +1d10 min Will
________
n.
____________
10
min/lev (D) -________
____________
10
min/lev (D) Will
________
dis.
1____________
min/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
____________
1d6
rounds
________
Special
1____________
min/lev (D) -________
____________
Up
to 10 min/l -________
____________
24
hours (D) -________
____________
1d6
rounds
________
Special
1____________
min/lev (D) -________
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
min/2 lev
________
Will
n.
1____________
round/lev
-________
1____________
hour/lev (D) Will
________
n.
____________ -________
Instantaneous
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ For
Permanent
________
n.
1____________
min/lev
-________

Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Sp.
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N

Burst of energy disrupts shadows


___________________________________
UE.47
Cone of acid deals 1d6 dmg/level (max 10d6) SpC.7
___________________________________
Spirit can activate bonus on checks
___________________________________
MoI.98
Make fearful creatures friendly to you
___________________________________
DM.64
Subjects can breathe air freely.
___________________________________
SpC.8
Target believes the presence of allergen
___________________________________
VRA.25
Cause one creature to reroll any die roll
___________________________________
PH2.101
Changes a body part of the target
___________________________________
VRSF.104
Subject becomes puddlelike
___________________________________
SpC.9
Find a nearby portal and discover its properties EUM.218
___________________________________
Find a nearby touchstone and its properties
___________________________________
PlHB.93
A weapon animates and fights for you
___________________________________
CM.95
Predict and delay 1 rd teleportating creatures SpC.13
___________________________________
Allies gain bonus to AC and saves vs. dragons SpC.14
___________________________________
Aura of force can be wielded or hurled
___________________________________
SoS.126
Seals a chest, door, or portal
___________________________________
SCoT.168
Magical auras become visible to you
___________________________________
PHB.201
Spells may be placed into normal quarterstaff ToHS.44
___________________________________
Fog deals 4 damage/round and obscures vision FB.88
___________________________________
Grow two additional arms
___________________________________
LoM.209
Target undead has +1 to ST and +3 to turn res. VRA.28
___________________________________
Temporary protection against planar traits
___________________________________
SpC.19
Grants fire resistance 10, fire spell turning
___________________________________
LEoF.30
Metallic bands immobilize or entangle target SpC.24
___________________________________
+4 to AC and saves, counter mind control
___________________________________
ToM.255
Create personal shield against physical attacks WotL.45
___________________________________
Sense and counter spellcasting within 100 ft
___________________________________
HoB.125
Summons spirit to torment your enemy
___________________________________
CoR.29
Hand disrupts opponent's spellcasting
___________________________________
PH2.102
Causes a bridge of solid crystal to form
___________________________________
DLCS.105
You gain the Dexterity and attacks of a wererat. SpC.28
___________________________________
Create an area of total darkness.
___________________________________
SpC.30
Creates blade of gnashing teeth.
___________________________________
SpC.30
Randomly vanish and reappear for 1 round/lev PHB.206
___________________________________
Snow drains 1d2 Con/round and nauseates
___________________________________
FB.89
Weakens the natural weapons of target creat. DoF.113
___________________________________
You are surrounded by fire and leave a trail
___________________________________
SaSt.112
Subject's speech is incoherent, then painful
___________________________________
CM.97
Subject?s natural armor becomes brittle
___________________________________
ShS.44
Calls undead (1 3rd, 1d3 2nd or 1d4+1 1st)
___________________________________
AoM.68
Gale-force winds push crearures.
___________________________________
SpC.43
Cloud deals 1d6 acid damage/round, blinds
___________________________________
CM.98
Missiles deal 1d4+1 dmg each, then sec. targ.
___________________________________
SpC.44
Indicates direction to known individual.
___________________________________
SpC.46
Hear or see at a distance for 1 min/lev
___________________________________
PHB.209
Makes rock or stone transparent
___________________________________
LEoF.31
Forces target creature to use breath weapon
___________________________________
DoF.114
Subjects believe they are in magical darkness SpC.50
___________________________________
20-ft.-radius cloud of fog inflicts disease.
___________________________________
SpC.52
Manipulate areas of darkness and shadow
___________________________________
CoR.29
Raise /lower temperature by one band/5 lev FB.92
___________________________________
Ghostly hand and candle sheds light
___________________________________
SpC.53
Shatters ice structures or creatures
___________________________________
FB.92
+2 to Listen and Spot, discharge spell for +8
___________________________________
PH2.107
Gain +2 Str, discharge to gain +8 for 1 round PH2.108
___________________________________
Gain +1 to AC and saves, discharge to get +4 PH2.108
___________________________________
Command undead, discharge for +4 turn/reb. PH2.107
___________________________________
Gain +2 to Disguise and Hide, discharge for +8 PH2.108
___________________________________
Fools subject for 1 round, then -4 penalty
___________________________________
BVD.89
Subject takes -5 on AC vs. ranged attacks
___________________________________
PH2.109
Enemies take -2 penalty to AC.
___________________________________
SpC.57
Subject is unconscious for 1d10 min
___________________________________
BVD.89
60-ft radius of bright light
___________________________________
PHB.216
Disguise appearance of creature or object
___________________________________
CM.102
Put 10 HD of creatures to sleep
___________________________________
PHB.217
Subject can see 90 ft. in magical darkness.
___________________________________
SpC.62
Delays creature from manifesting as a ghost
___________________________________
GW.51
Demons are stunned and take 2d6 dmg/round SpC.63
___________________________________
You can detect creatures of the dragon subtype DoK.170
___________________________________
Detects accumulations of metals and minerals RoF.189
___________________________________
Detect and identify ships.
___________________________________
SW.115
Damage and stun baatezu
___________________________________
SpC.64
See through magical darkness up to 30 ft
___________________________________
FC2.101
Metal armor provides damage reduction.
___________________________________
SpC.64
Allies teleport a distance equal to their speed PH2.110
___________________________________
Target undead has -1 to ST and -3 to turn res. VRA.28
___________________________________
Penetrates disguises, identifies shapechangers RoE.184
___________________________________
Subject is shielded from mind control
___________________________________
CS.97
Cancels magical spells and effects
___________________________________
PHB.223
Attacks miss subject 50%
___________________________________
PHB.223
As Disrupt Undead, but 1d8 damage/level.
___________________________________
SpC.68
Creates ambrosia
___________________________________
BED.96
Threat range is doubled, threats are confirmed SpC.70
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Dolorous Motes (SACRIFICE) [Mind-Affect.]


_________________________________
_________________________________
Dragon's
Blood
_________________________________
Dragonbane
_________________________________
Dragonmark
Whip (DRAGONMARK)
_________________________________
Dragonmarked
Weapon (DRAGONMARK)
_________________________________
Dragonshape,
Least
_________________________________
Dragonskin
_________________________________
Dread
Word
[Evil]
_________________________________
Dream
Spirit
_________________________________
Drown
[Evil]
_________________________________
Earthen
Grace
[Earth]
_________________________________
Earthen
Shield
_________________________________
Ectoplasmic
Decay
[Ectomancy]
_________________________________
Ectoplasmic
Web
[Ectomancy]
_________________________________
Elation
[Mind-Affecting]
_________________________________
Elemental
Blade
[Special]
_________________________________
Enduring
Scrutiny
_________________________________
Energy
Aegis
_________________________________
Energy
Surge
[Special]
_________________________________
Energy
Vulnerability
_________________________________
Engulfing
Terror
_________________________________
Enhance
Familiar
_________________________________
Eradicate
Earth
[Earth]
_________________________________
Evard's
Menacing Tentacles
_________________________________
Evil
Eye
[Evil]
_________________________________
Explosive
Runes
[Force]
_________________________________
Eyes
of the Zombie
[Evil]
_________________________________
False
Gravity
_________________________________
Favorable
Wind
[Air]
_________________________________
Ferocity
of Sanguine Rage
_________________________________
Fireball
[Fire]
_________________________________
Flame
Arrow
[Fire]
_________________________________
Flashburst
[Fire]
_________________________________
Flexform
_________________________________
Fly
_________________________________
Forced
Incorporeality
[Ectomancy]
_________________________________
Forced
Manifestation
[Ectomancy]
_________________________________
Fortify
Familiar
_________________________________
Gaseous
Form
_________________________________
Gentle
Repose
_________________________________
Ghost
Companion
[Ectomancy]
_________________________________
Ghost
Lantern
[Light]
_________________________________
Giant's
Wrath
[Earth]
_________________________________
Girallon's
Blessing
_________________________________
Glacial
Globe of Invulnerability [Cold]
_________________________________
Glimpse
of Truth (DRUG)
[Evil]
_________________________________
Glowing
Orb
[Light]
_________________________________
Golden
Dragonmail
_________________________________
Grasping
Wall
_________________________________
Great
Thunderclap
[Sonic]
_________________________________
Greed
[Mind-Affecting]
_________________________________
Haboob
[Air, Earth]
_________________________________
Hailstones
[Cold]
_________________________________
Halt
_________________________________
Halt
Undead
_________________________________
Hamatula
Barbs
_________________________________
Handfang
_________________________________
Haste
_________________________________
Healing
Touch
_________________________________
Heart
of Water
[Water]
_________________________________
Heroism
[Mind-Affecting]
_________________________________
Hesitate
[Mind-Affecting]
_________________________________
Hide
from Dragons (DRAGONMARK)
_________________________________
Hold
Person
[Mind-Affecting]
_________________________________
Hood
of the Cobra [Fear, Mind-Affecting]
_________________________________
Icelance
_________________________________
Illusory
Script
[Mind-Affecting]
_________________________________
Immerse
Mind
[Mind-Affecting]
_________________________________
Incorporeal
Enhancement
[Evil]
_________________________________
Inevitable
Defeat
[Mind-Affecting]
_________________________________
Infallible
Servant
[Evil]
_________________________________
Investiture
of the Bearded Devil [Evil]
_________________________________
Investiture
of the Chain Devil
[Evil]
_________________________________
Invisibility
Sphere
_________________________________
Invoke
the Cerulean Sign
_________________________________
Jump,
Mass
_________________________________
Junglerazer
_________________________________
Karmic
Backlash
_________________________________
Keen
Edge
_________________________________
Khyber
Trap
_________________________________
Laeral's
Silver Lance
[Force]
_________________________________
Legion
of Sentinels
_________________________________
Leomund's
Tiny Hut
[Force]

En
__
Tr
__
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Co
__
Ab
__
Co
__
Ne
__
Co
__
En
__
Ev
__
Di
__
Ab
__
Tr
__
Ab
__
Co
__
Un
__
Ab
__
Tr
__
En
__
Ab
__
Di
__
Tr
__
Ev

VS
___
VSM
___
___
VSM
S___
___
VS
___
VS
___
SM
___
V
___
VS
___
V
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VS
___
V
___
V
___
VSM
___
VS
___
VS
___
VSM
___
VSM
S___
___
VS
___
VSF
___
VSM
___
VS
__ ___
Tr/Di
VS
Ev ___
__
VSM
Tr ___
__
VSM
Ev ___
__
VSM
Tr ___
__
VSM
Tr ___
__
VSF
Tr ___
__
VS
Tr ___
__
VS
Un ___
__
VS
Tr ___
__
SM
Ne ___
__
VSM
Ne ___
__
VS
Ev ___
__
VSM
Tr ___
__
VSM
Tr ___
__
VSM
Ab ___
__
VSM
Di ___
__
VS
Ev ___
__
VSF
Co ___
__
VSF
Co ___
__
VSM
Ev ___
__
VSF
En ___
__
VS
Co ___
__
VSM
Ev ___
__
VSM
Tr ___
__
V
Ne ___
__
VSM
Tr ___
__
VSM
Tr ___
__
VS
Tr ___
__
VSM
Ne ___
__
VS
Tr ___
__
VS
En ___
__
VS
En ___
__
VS
Ab ___
__
S
En ___
__
VSF
il
__
VS
___
Co ___
__
VSF
Il
__
VSM
___
Di ___
__
VS
Ne ___
__
VSM
En ___
__
VS
Ne ___
__
VSM
Tr ___
__
VSM
Tr ___
__
VSM
Il
__
VSM
___
Ev ___
__
S
Tr ___
__
VSM
Ne ___
__
VSM
Ab ___
__
V
Tr ___
__
VS
Ab ___
__
SF
Ev ___
__
VSF
Il
__
VSM
___
Ev ___
__
VSM

1 act
______
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
______
Swift
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
30
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
min+
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act

Long
_______
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Personal
_______
Personal
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
80
ft
_______
0
ft
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
40
ft
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
60
ft
_______
Personal
_______
Long
_______
Close
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
10
ft
_______
Personal
_______
Touch
_______
Personal
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
30
ft
_______
Close
_______
120
ft
_______
20
ft.
_______
Close
_______
Close
_______
Long
_______
Close
_______
20
ft

1 round/lev (D) Will


____________
________
n.
1____________
round/lev
________
For
n.
1____________
round/lev
________
For
n.
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
____________ For
Instantaneous
________

____________
10
min/lev (D) Ref
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Special
1____________
day/lev
-________
1____________
round
________
Will
n.
1____________
round
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
1____________
hour/lev
-________
____________ For
Instantaneous
________

1____________
round/lev
-________
____________ Will
Instantaneous
________
n.
____________
Until
disc. (D) Special
________
1____________
hour/lev (D) -________
1____________
min/lev
________
Will
n.
____________
10
min/lev (D) For
________
n.
1____________
round/lev
-________
____________ Ref
Instantaneous
________

____________
10
min/lev
-________
____________ Will
Instantaneous
________
part.
1____________
min/lev
-________
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
hour/lev
-________
____________
2
min/lev (D) -________
1____________
day/lev
________
Will
n.
1____________
day/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev
-________
____________
10
min/lev
________
For
n.
1____________
round/lev (D) -________
1____________
hour
-________
____________ -________
Permanent
1____________
hour/lev (D) -________
3____________
rd + 1 rd/lev Ref
________
n.
____________ Special
Instantaneous
________
1____________
min/lev (D) Will
________
n.
1____________
min/lev
________
Special
____________ -________
Instantaneous
1____________
round
________
Will
n.
1____________
round/lev
________
Will
n.
____________
10
min/lev
________
For
n.
1____________
round/lev
-________
1____________
round/lev
________
For
n.
____________ Will
Instantaneous
________

1____________
hour/lev (D) -________
____________
10
min/lev
________
Will
n.
1____________
round/lev (D) Will
________
n.
1____________
min/lev (D) -________
1____________
round/lev (D) Will
________
n.
1____________
round/3 lev Special
________
____________ For
Instantaneous
________
part.
1____________
day/lev (D) Will
________
n.
1____________
round
________
Will
n.
____________
24
hours
-________
1____________
round/lev
________
Special
1____________
hour/lev (D) Will
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) Will
________
n.
____________ For
Instantaneous
________
n.
1____________
min/lev (D) WIll
________
n.
____________ Ref
Instantaneous
________

1____________
round/lev
________
Will
part.
____________
10
min/lev
________
Will
n.
1____________
round/lev(D) Will
________
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
____________
2
hours/lev (D) -________

Y
__
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N

Cloud of flickering light dazzles creatures


___________________________________
BED.97
Take on the characteristics of a dragon
___________________________________
DoK.170
Weapon inflicts increased harm on dragons
___________________________________
DoK.171
Whip deals 1d8 +1/lev dmg or channels spells DrM.150
___________________________________
Weapon deals +1d6 dmg to dragonmarked
___________________________________
DrM.151
Take the form of a pseudodragon
___________________________________
DM.66
You gain natural AC, energy resistance 10
___________________________________
SpC.73
1d3 Cha drain on one subject
___________________________________
BVD.93
Incorporeal manifestation attacks opponents SoS.126
___________________________________
Subject begins to drown or takes 2d6 damage BVD.93
___________________________________
Subject takes nonlethal dmg from earth
___________________________________
SpC.76
Localized wall of earth rises from the ground DLCS.107
___________________________________
Deals 1d6 dmg/lev to ectoplasm, 20-ft radius GW.52
___________________________________
As Web, but can affect incorporeal creatures GW.52
___________________________________
Allies gain +2 to Str and Dex, and +5 ft speed BED.98
___________________________________
Create a sword composed of energy
___________________________________
WotL.46
Become aware when target performs action
___________________________________
CM.103
Gain resistance 20 vs. one energy for 1 attack PH2.111
___________________________________
One attack deals 2d6 extra damage
___________________________________
PH2.112
Subject gains vulnerability to specified energy PH2.112
___________________________________
Create a single gelatinous cube
___________________________________
DrU.61
+2 bonus to saves, combat rolls, and AC
___________________________________
SpC.82
Deals 1d8 dmg/lev (max 10d8) to earth creat. SpC.84
___________________________________
Grow 2 tentacles that deal 1d8 dmg, 10 ft reach PH2.113
___________________________________
Subject takes -2 on attacks, saves, checks
___________________________________
BVD.94
Deals 6d6 damage when read
___________________________________
PHB.228
Caster sees through a zombie's eyes
___________________________________
BVD.94
Move on a surface as if it had its own gravity SpC.87
___________________________________
Prduces strong wind that lasts 10 min/lev
___________________________________
SW.116
Gain bonus on melee damage, one true strike DM.67
___________________________________
20-ft radius, 1d6 damage per level
___________________________________
PHB.231
Up to 50 arrows deal +1d6 fire damage
___________________________________
PHB.231
Flash of light dazzles and blinds in area
___________________________________
SpC.95
Shifts form, +10 on Escape Artist and Tumble SoS.127
___________________________________
Subject flies at speed of 60 ft
___________________________________
PHB.232
Manifested creature becomes incorporeal
___________________________________
GW.52
Incorporeal creture manifests fully
___________________________________
GW.52
+2d8 hp, +2 armor, 25% avoid criticals/sneak SpC.98
___________________________________
Subject is insubstantial and can fly slowly
___________________________________
PHB.234
Preserves one corpse
___________________________________
PHB.235
Familiar temporarily becomes a ghost
___________________________________
GW.53
Create light that only you and allies can see
___________________________________
CM.106
Pebbles you throw become boulders.
___________________________________
SpC.105
Subject gains one additional pair of arms.
___________________________________
SpC.106
Stops 1st- through 3rd-lev fire spells, conceals FB.96
___________________________________
Caster gets an answer to a yes-or-no question BVD.96
___________________________________
Creates permanent magical light
___________________________________
SpC.106
Create +1 mithral golden full plate around you CoV.55
___________________________________
Wall sprouts hands that entangle foes
___________________________________
CS.99
Causes stunning, deafness and knocks prone SpC.107
___________________________________
Living creatures in range succumb to greed
___________________________________
AoM.72
Cloud of dust obscures sight, abrades
___________________________________
SaSt.117
Frigid globes deal 5d6 cold damage.
___________________________________
SpC.109
Subject's feet become stuck to ground
___________________________________
PH2.114
Immobilizes undead for 1 round/lev
___________________________________
PHB.238
Subjects grow barbs, which damage foes
___________________________________
SpC.109
Create a fanged, biting mouth on your hand SK.156
___________________________________
One creat./lev is faster, +1 to AC, Ref, attack PHB.239
___________________________________
Heal subject 1d6/2 lev, but take half damage SpC.111
___________________________________
Swim speed, breathe water, various bonuses
___________________________________
CM.107
Gives +2 bonus on attacks, saves, and skills
___________________________________
PHB.240
Force subject to lose actions
___________________________________
PH2.114
Dragons can't sense you
___________________________________
DrM.152
Paralyzes one humanoid for 1 round/lev
___________________________________
PHB.241
You appear serpentine, deliver illusory poison CM.107
___________________________________
Attacks target for 6d6 dmg and stun 1d4 rds
___________________________________
SpC.119
Only intended reader can decipher
___________________________________
PHB.243
Immerses caster?s mind into target?s
___________________________________
VRA.24
Grant bonuses to incorporeal undead.
___________________________________
SpC.121
Subject takes 3d6 nonlethal damage/round
___________________________________
PH2.115
Target is utterly destroyed if slain or captured EE.27
___________________________________
Target deals extra melee damage
___________________________________
FC2.102
Target gains +5 ft reach and extra AoO
___________________________________
FC2.102
Makes everyone within 10 ft invisible
___________________________________
PHB.245
Aberrations become sickened, nauseated, etc. LoM.211
___________________________________
Subjects gets bonus on Jump checks
___________________________________
ShS.47
Fey, vermin, plants, animals take 1d10 dmg/lev SpC.127
___________________________________
Creat. damaging you are exhausted for 2 rds CM.109
___________________________________
Doubles a normal weapon's threat range
___________________________________
PHB.246
Trap extraplanar creat. in Khyber dragonshard MoE.97
___________________________________
Lance of force deals 4d6+3 dmg to creature
___________________________________
CoSW.156
Ghostly figures threaten 10 ft, deal 1d8+1/3 lev PH2.116
___________________________________
Creates shelter for 10 creatures
___________________________________
PHB.247

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Light of Venya
_________________________________
[Good, Light]
_________________________________
Lightning
Bolt
[Electricity]
_________________________________
Luminous
Assassin, Lesser
_________________________________
Mage
Armor, Greater
[Force]
_________________________________
Mage
Armor, Improved
[Force]
_________________________________
Mage
Armor, Mass
[Force]
_________________________________
Magic
Circle against Chaos
[Lawful]
_________________________________
Magic
Circle against Evil
[Good]
_________________________________
Magic
Circle against Good
[Evil]
_________________________________
Magic
Circle against Law
[Chaotic]
_________________________________
Magic
Weapon, Greater
_________________________________
Major
Image
_________________________________
Manyjaws
[Force]
_________________________________
Marked
Pulse (DRAGONMARK)
[Force]
_________________________________
Mask
of the Ideal
_________________________________
Melf's
Unicorn Arrow
_________________________________
Mesmerizing
Glare
[Mind-Affecting]
_________________________________
Mighty
Wallop, Greater
_________________________________
Mind
Poison
_________________________________
Miser's
Envy
[Mind-Affecting]
_________________________________
Mistshackles
_________________________________
Nauseating
Breath
_________________________________
Necrotic
Bloat
[Evil]
_________________________________
Nezram's
Amethyst Aura
_________________________________
Node
Door
_________________________________
Nondetection
_________________________________
Object
Glamor (FEY)
_________________________________
Palin's
Pyre
[Fire]
_________________________________
Pall
of Twilight [Darkness, Mind-Affecting]
_________________________________
Pebble
Wind
[Air]
_________________________________
Persuade
to Manifest [Ectom., Mind-Aff.]
_________________________________
Phantasmal
Injury [Fear, Mind-Affecting]
_________________________________
Phantasmal
Strangler [Fear, Mind-Affecting]
_________________________________
Phantom
Guardians
_________________________________
Phantom
Steed
_________________________________
Power
Word Deafen
[Mind-Affecting]
_________________________________
Power
Word Maladroit [Mind-Affecting]
_________________________________
Power
Word Weaken
[Mind-Affecting]
_________________________________
Prickling
Torment
_________________________________
Primal
Form
_________________________________
Prismatic
Mist
_________________________________
Protection
from Dessiccation
_________________________________
Protection
from Energy
_________________________________
Rage
[Mind-Affecting]
_________________________________
Rainbow
Blast
[Light]
_________________________________
Ray
of Dizziness
[Mind-Affecting]
_________________________________
Ray
of Exhaustion
_________________________________
Ray
of the Python
_________________________________
Reality
Blind
[Evil, Mind-Affecting]
_________________________________
Regal
Procession
_________________________________
Regroup
_________________________________
Rend
Shadow Weave
_________________________________
Repair
Serious Damage
_________________________________
Repelling
Shield
[Force]
_________________________________
Resist
Taint
_________________________________
Resonating
Bolt
[Sonic]
_________________________________
Reverse
Arrows
_________________________________
Revitalize
Legacy, Least
_________________________________
Rockburst
_________________________________
Rotting
Grasp
_________________________________
Rust
Ray
_________________________________
Scattergloom
[Darkness]
_________________________________
Scattering
Trap
_________________________________
Scintillating
Sphere
[Electricity]
_________________________________
Scorpion
Tail (DROW)
_________________________________
Secret
Page
_________________________________
See
Ethereal Resonance
_________________________________
Sense
of the Dragon
_________________________________
Sepia
Snake Sigil
[Force]
_________________________________
Servant
Horde
_________________________________
Shadow
Binding
_________________________________
Shadow
Cache
_________________________________
Shadow
Phase
_________________________________
Shadow
Tentacle, Lesser
_________________________________
Shape
of the Hellspawned Stalker
_________________________________
Shatterfloor
[Sonic]
_________________________________
Shivering
Touch
[Cold]
_________________________________
Shockwave
_________________________________
Shrink
Item
_________________________________
Sign
of Sealing
_________________________________
Siphon
_________________________________
Skull
Watch
_________________________________
Sleet
Storm
[Cold]

Ev
__
Ev
__
__
Co
__
Co
__
Co
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Il
__
Ev
__
Ev
__
il
__
Co
__
En
__
Tr
__
Ne
__
En
__
Co
__
Co
__
Ne
__
Ab
__
Co
__
Ab
__
Il
__
Ev
__
il
__
Ev
__
En
__
Il
__
il
__
Il
__
Co
__
En
__
En
__
En
__
Ne
__
Tr
__
Ev
__
Ab
__
Ab
__
En
__
Ev
__
En
__
Ne
__
Ev
__
Il
__
Co
__
Co
__
Ab
__
Tr
__
Ab
__
Ab
__
Ev
__
Ab
__
Tr
__
Ev
__
Ne
__
Tr
__
Ev
__
Co
__
Ev
__
Tr
__
Tr
__
Di
__
Tr
__
Co
__
Co
__
Il
__
Il
__
Tr
__
Ab
__
Tr
__
Ev
__
Ne
__
Ev
__
Tr
__
Ab
__
Tr
__
Ne
__
Co

VS
___
VSM
___
___
VSF
___
VS
___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VS
___
VS
___
VSF
S___
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
V
___
VSM
___
VS
___
VSM
S___
___
V
___
VS
___
VS
___
VS
___
VSM
___
VS
___
V
___
V
___
V
___
VS
___
VS
___
V
___
VSD
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSF
___
VS
___
VSM
___
VSN
___
V
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
S___
___
VS
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VSF
___
VSM

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
1______
min
1______
act
1______
act

Medium
_______
_______
120
ft
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
20
ft
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
30
ft
_______
Medium
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
0
ft
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
120
ft
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
60
ft
_______
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Long

10 min/lev (D) -________


____________
____________ Ref
Instantaneous
________

1____________
round/lev
-________
1____________
hour/lev (D) Will
________
n.
1____________
min/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
____________
Conc.+3
rds.
________
Will
dis.
____________
Up
to 3 rounds Ref
________

____________ For
Instantaneous
________

____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
1____________
hour/lev
-________
____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Ref
part.
____________ For
Instantaneous
________
n.
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
hour/lev
________
Will
n.
____________
10
min/lev (D) Will
________
n.
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
1____________
round
________
Special
____________ Special
Instantaneous
________
1____________
round/lev (D) Will
________
dis.
____________
5
rounds
________
Will
dis.
1____________
hour/lev
________
Will
dis.
1____________
hour/lev (D) -________
____________ -________
Special
____________ -________
Special
____________ -________
Special
____________
5
rounds
________
For
n.
1____________
min/lev (D) -________
1____________
min/lev
________
Special
____________
10
min/lev
________
For
n.
____________
10
min/lev
________
For
n.
____________
Conc.+1
rd/lev -________
____________ Ref
Instantaneous
________

1____________
round/lev
-________
1____________
min/lev
________
For
part.
1____________
min
________
Ref
n.
____________ Will
Concentration
________
n.
____________
2
hrs/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
min/lev (D) -________
____________
10
min/lev
________
For
n.
____________ Ref
Instantaneous
________

____________
10
min/lev
-________
1____________
hour/lev
-________
____________ Special
Instantaneous
________
____________ -________
Special
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Ref
n.
____________ Ref
Instantaneous
________

1____________
round/lev
________
For
part.
____________ -________
Permanent
1____________
round/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ Ref
Special
________
n.
1____________
hour/lev
-________
1____________
round/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev (D) For
________
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev
-________
____________ For
Instantaneous
________
part.
1____________
day/lev
________
Will
n.
____________ Ref
Permanent
________

____________ -________
Instantaneous
____________ For
Permanent
________
n.
1____________
round/lev
-________

Y
__
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N

You radiate light, can use 2 bolts


___________________________________
SpC.132
Electricity deals 1d6/level
___________________________________
PHB.248
Summons an assassin to attack the target
___________________________________
PH2.117
Gives subject +6 armor bonus.
___________________________________
SpC.136
Gives +3 +1/2 lev armor bonus (max +8)
___________________________________
UE.51
As Mage Armor, but one creature/level.
___________________________________
SpC.136
+2 AC and saves in 10-ft,no mind control
___________________________________
PHB.249
+2 AC and saves in 10-ft, no mind control
___________________________________
PHB.249
+2 AC and saves in 10-ft, no mind control
___________________________________
PHB.250
+2 AC and saves in 10-ft, no mind control
___________________________________
PHB.250
+1/4 levels (max +5)
___________________________________
PHB.251
Creates visual,sound, smell, thermal illusion
___________________________________
PHB.252
One jaw/lev attacks enemy, dealing 1d6 dmg SpC.138
___________________________________
20-ft radius burst deals dmg to 1 creat./lev
___________________________________
DrM.152
+4 bonus on checks to influence creatures
___________________________________
CM.110
1d8+8 dmg and bull rush, +1 arr./3 lev beyond 5PH2.119
___________________________________
Your gaze fascinates creatures.
___________________________________
SpC.140
+1 size category of bludgeoning weapon/4 lev RoDr.115
___________________________________
Your poisonous touch deals Wis damage.
___________________________________
SpC.141
Subject jealously covets a nearby object.
___________________________________
SpC.142
Heavy mist ensnares the unwary
___________________________________
AoM.72
Exhale a cone of nauseating gas.
___________________________________
SpC.146
Encysted subject takes 1d6/level damage
___________________________________
LM.67
Prevents poison and disease
___________________________________
LEoF.32
Allows teleportation between nodes
___________________________________
CoR.32
Hides subject from divination and scrying
___________________________________
PHB.257
Make a Tiny object look like another object
___________________________________
VRSF.105
Gouts of flame deal 3d6 damage
___________________________________
DLCS.110
Veil of shadow impedes sight and sound
___________________________________
CM.113
Whirling mass of air hurls debris against foes DoF.117
___________________________________
Target dead creature has bonus to manifest
___________________________________
GW.56
Implant illusion that subject is disabled
___________________________________
EE.28
Nightmare grapples and strongles one foe
___________________________________
CM.113
Create illusion of group of guards
___________________________________
RoD.167
Magic horse appears for 1 hr/lev
___________________________________
PHB.260
Deafens one creature with 100 hp or less
___________________________________
RoDr.115
Deals 2 points Dex dmg to 1 creat. up to 75 hp RoDr.116
___________________________________
Deals 2 points Str dmg to 1 creat. up to 75 hp RoDr.117
___________________________________
Target sickened, takes damage when acts
___________________________________
CM.113
You change into elemental, gain some abilities. SpC.161
___________________________________
Multicolored mist has random effects
___________________________________
PH2.121
Absorbs 10 points/lev dmg from dessiccation SaSt.119
___________________________________
Absorbs 12 damage/lev from one energy
___________________________________
PHB.266
Gives +2 Str, +2 Con, +1 Will, -2 AC
___________________________________
PHB.268
Line deals 1d6 damage of each energy type.
___________________________________
SpC.165
Subject can take only move or standard actions.SpC.166
___________________________________
Ray makes subject exhausted
___________________________________
PHB.269
Creature's movement and attacks are restricted PH2.122
___________________________________
Subject can take no action, don't heal naturally BVD.101
___________________________________
As Mount, but you summon several mounts. SpC.172
___________________________________
Teleport nearby allies to your side
___________________________________
PH2.122
Create Shadow Weave dead magic area
___________________________________
CoV.57
Repairs construct for 3d8 +1/lev (max +15) hp SpC.173
___________________________________
Disk gives +4 AC, blocks magic missiles
___________________________________
CM.115
Bestows +4 bonus on saves against taint
___________________________________
HoH.132
Sonic energy deals 1d4/lev damage (max 10d4) SpC.174
___________________________________
Protects from arrows, which return to source SpC.175
___________________________________
Get extra use of chosen least legacy ability
___________________________________
WoL.17
Stone objects explode, dealing 1d4 +1/lev dmg ShS.48
___________________________________
Formerly living material you touch rots
___________________________________
WotL.48
Metal objects take 2d6 damage +1/2 levels.
___________________________________
SpC.178
Create mobile areas of magical darkness
___________________________________
DoF.118
Imbue one 5-ft square/2 lev with teleport trap PH2.123
___________________________________
20-ft. radius burst deals 1d6 electricity/level. SpC.181
___________________________________
Target grows a scorpion tail, deals 2d6 dmg
___________________________________
RoE.190
Changes one page to hide its real content
___________________________________
PHB.275
Subject can see the Near Ethereal
___________________________________
VRA.25
Senses out to 30 ft pinpoint creatures
___________________________________
RoDr.117
Creates text symbol that immobilizes reader
___________________________________
PHB.276
Create 2d6 unseen servants +1/level (max +15). SpC.182
___________________________________
Ribbonlike shadows entangle 10 ft radius
___________________________________
SpC.182
Open small portal to put an item
___________________________________
SpC.183
Subject becomes partially incorporeal.
___________________________________
SpC.185
Animate shadows into a ropelike tentacle
___________________________________
LoD.187
You take the form of a Hellhound
___________________________________
CM.117
Deals 1d4 sonic/level plus damages floor surface.SpC.187
___________________________________
Touch deals 3d6 Dexterity damage
___________________________________
FB.104
Concussive force deals 1d4 nonlethal/lev
___________________________________
SCoT.168
Object shrinks to one-sixteenth size
___________________________________
PHB.279
Magical sigil deal 1d4/lev damage if opened
___________________________________
SpC.189
Drain 5+ charges from a wand to replace spells CS.102
___________________________________
Skull shrieks when creature enters warded area. SpC.191
___________________________________
Hampers vision and movement
___________________________________
PHB.280

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Slow
_________________________________
_________________________________
Snake's
Swiftness, Mass
_________________________________
Sonorous
Hum
[Sonic]
_________________________________
Sound
Lance
[Sonic]
_________________________________
Spectral
Weapon
_________________________________
Spell
Vulnerability
_________________________________
Spellcaster's
Bane
_________________________________
Spider
Form
_________________________________
Spider
Poison
_________________________________
Spiderskin
_________________________________
Stars
of Arvandor
[Force,Good]
_________________________________
Steeldance
_________________________________
Sticks
and Stones
_________________________________
Stinking
Cloud
_________________________________
Stone
Guardian
[Earth]
_________________________________
Stone
Tentacles
[Earth]
_________________________________
Stonesight
_________________________________
Stony
Grasp
[Earth]
_________________________________
Storm
Mote
[Air, Earth]
_________________________________
Sudden
Aegis
_________________________________
Suggestion
[Language-Dep., Mind-Aff.]
_________________________________
Summon
Living Dragonmark (D.) [Force]
_________________________________
Summon
Monster III
_________________________________
Summon
Undead III
[Evil]
_________________________________
Suppress
Breath Weapon [Mind-Affecting]
_________________________________
Suspended
Silence
_________________________________
Telepathic
Bond, Lesser [Mind-Affecting]
_________________________________
Tenacious
Dispelling
_________________________________
Thin
Air
[Cold]
_________________________________
Threesteel
_________________________________
Tongue
Serpents
[Evil]
_________________________________
Tongues
_________________________________
Tormenting
Thirst
[Mind-Affecting]
_________________________________
Touch
of Weakness
_________________________________
Tremorsense
_________________________________
Trobriand's
Crystalbrittle
_________________________________
Undead
Lieutenant
_________________________________
Undead
Torch
_________________________________
Undead
Touch
_________________________________
Undulant
Innards
_________________________________
Unicorn
Horn
[Good]
_________________________________
Unluck
_________________________________
Vampiric
Touch
_________________________________
Vertigo
Field
_________________________________
Vile
Lance
[Evil]
_________________________________
Vipergout
[Evil/Good]
_________________________________
Vision
of the Omniscient Eye
[Light]
_________________________________
Walk
the Mountain's Path
_________________________________
Wall
of Chains
_________________________________
Wall
of Ectoplasm
[Ectomancy]
_________________________________
Wall
of Incarnum (INCARNUM, ESSENTIA)
_________________________________
Wall
of Light
[Light]
_________________________________
Wand
Modulation
_________________________________
Warcry
[Mind-Affecting]
_________________________________
Water
Breathing
_________________________________
Water
to Acid
[Water]
_________________________________
Weapon
of Energy
[Special]
_________________________________
Weapon
of Impact
_________________________________
Whispering
Sand
[Language-Dependent]
_________________________________
Willing
Sacrifice
[Evil]
_________________________________
Wind
Wall
[Air]
_________________________________
Wingblast
[Air]
_________________________________
Wreath
of Flames
[Fire]
_________________________________
Zone
of Air
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
Tr
__
__
Ev
__
Ev
__
Il
__
Tr
__
Di
__
Tr
__
Ne
__
Tr
__
Ev
__
Tr
__
Ne
__
Co
__
Co
__
Co
__
Di
__
Tr
__
Ev
__
Ab
__
En
__
Co
__
Co
__
Co
__
En
__
Il
__
Di
__
Ab
__
Ne
__
Tr
__
Tr
__
Di
__
En
__
Ne
__
Tr
__
Tr
__
Ne
__
Ne
__
Ne
__
Tr
__
Tr
__
Di
__
Ne
__
Il
__
Ev
__
Co

VSM
___
VSM
___
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
VM
___
VS
___
VSF
___
VSF
___
V
___
VSM
___
VS
___
VS
___
VS
___
V
___
VSM
___
VM
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSM
__ VS
Di/Ev
___
__ VSM
Tr
___
__ VSM
Co
___
__ VSM
Co
___
__ VSM
Co
___
__ VSM
Ev
___
__ VS
Tr
___
__ V___
En
__ VSM
Tr
___
__ CSM
Tr
___
__ VS
Tr
___
__ VS
Tr
___
__ VSF
Tr
___
__ V___
Ne
__ VSM
Ev
___
__ VS
Ev/Tr
___
__ VS
Ev
___
__ VSM
Ev
___

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
______
Swift
1______
round
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Medium
_______
Personal
_______
Medium
_______
0
ft
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
30
ft
_______
Medium
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
30
ft
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Special
_______
Close
_______
Medium
_______
Special
_______
Personal
_______
Close
_______
_______
_______
_______
_______

1 round/lev
____________
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
min/lev (D) -________
____________ For
Instantaneous
________

1____________
round/lev (D) Special
________
1____________
min/lev
________
For
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
____________
10
min/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
-________
1____________
round/lev
________
For
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
________
For

1____________
round
________
Will
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
____________ -________
Special
____________
10
min/lev
-________
____________ -________
Instantaneous
1____________
min/lev
________
For
n.
____________ For
Instantaneous
________
n.
1____________
hour/lev
-________
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
min/lev
________
For
n.
____________
10
min/lev (D) -________
____________ For
Permanent
________
n.
____________
24
hours
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev
________
Will
n.
____________ -________
Special
1____________
round/lev
________
For
part.
____________
10
min/lev
-________
1____________
round/lev
-________
1____________
min/lev
-________
____________
10
min/lev
________
Will
n.
1____________
min/lev
-________
1____________
min/lev
________
Special
1____________
min/lev (D) Special
________
1____________
min/lev (D) -________
1____________
min/lev (D) Will
________
n.
____________ For
Instantaneous
________
n.
____________
2
hours/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev
________
For
n.
____________
10
min/lev
________
For
n.
____________
10
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
-________
1____________
round/lev (D) Special
________
1____________
round/lev
-________
____________
10
min/lev (D) Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
N
__
Y
__
Y
__
N
__
N
-__
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Sp.
__
N
__
Y
__
__
__
__
__

1 subj./lev takes only 1 action/r, -2 AC and hit PHB.280


___________________________________
Allies each immediately make one attack.
___________________________________
SpC.193
Removes need to concentrate to maintain spell SpC.196
___________________________________
Sonic energy deals 1d8/level damage.
___________________________________
SpC.196
Use quasi-real weapon to make touch attacks. SpC.197
___________________________________
Reduces target's SR by 1 per lev (max 15)
___________________________________
SpC.200
+2 on dispel, counterspell, recognize spell
___________________________________
CM.117
Become a Large fiendish monstrous spider
___________________________________
DrU.63
Touch deals 1d6 Str damage, repeat in 1 min
___________________________________
SpC.201
Grants bonus to natural AC, saves, Hide
___________________________________
SpC.202
You create 1 star/lev which deals 1d8 damage CoV.58
___________________________________
Blades hover around you and attack foes.
___________________________________
SpC.206
Create wood skeleton with energy drain
___________________________________
ShS.49
Nauseating vapors, 1 round/lev
___________________________________
PHB.284
Creates a stone warrior to fight for you
___________________________________
ToHS.50
You conjure tentacles of solid stone
___________________________________
WotL.49
You can see through earth and stone
___________________________________
AoM.76
Arm made of soil and rock grapples foes.
___________________________________
SpC.209
Dust devil of flensing sand
___________________________________
SaSt.121
Grant a subject short-lived damage reduction FoW.117
___________________________________
Compels subject to follow course of action
___________________________________
PHB.285
Summons a living dragonmark for 1 round/lev DrM.153
___________________________________
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB.286
___________________________________
Summons undead to fight for you.
___________________________________
SpC.215
Subject can't use breath weapon.
___________________________________
SpC.216
Object programmed to create area of silence SpC.216
___________________________________
Link lets you and target communicate
___________________________________
SpC.219
As dispel magic, 2nd casting is more potent
___________________________________
CM.119
Creatures suffer from altitude sickness
___________________________________
FB.105
Create and launch 3 duplicates of a weapon
___________________________________
DoF.119
Caster spits out one Tiny viper/4 lev
___________________________________
BVD.107
Speak any language
___________________________________
PHB.294
Subject is overwhelmed by thirst
___________________________________
SaSt.124
You physically weaken creatures you touch
___________________________________
WotL.50
Grants tremorsense to a range of 30 feet.
___________________________________
SpC.224
Object has hardness 1 and 1 hp/inch
___________________________________
CoSW.157
Chosen undead can command undead
___________________________________
SpC.226
Aura that gives +2d6 damage vs. living
___________________________________
SpC.226
Undead creature deals +2d4 damage vs. living GW.60
___________________________________
Gain immunity to criticals and sneak attacks LoM.213
___________________________________
Grow a horn that functions as natural weapon CM.121
___________________________________
Target remakes all rolls, taking worse result
___________________________________
SpC.227
Touch deals 1d6/2 lev, caster gains dmg as hp PHB.298
___________________________________
Creatures have 20% miss chance, nauseated
___________________________________
PH2.128
Creates +2 shortspear that deals vile damage
___________________________________
BVD.108
You spit forth vipers that attack your foes
___________________________________
SpC.230
+10 on Spot, immune to blindness and dazzle DM.74
___________________________________
Infuse subject with the strength of the earth
___________________________________
RoS.163
Creates barrier of chains with 20 hp/4 lev
___________________________________
BVD.108
Create plane or emisphere of ectoplasm
___________________________________
GW.61
Wall of incarnum deals essentia or Wis dmg
___________________________________
MoI.106
Creates wall of light, can dazzle creatures.
___________________________________
SpC.234
Temporarily change wand to cast another spell CS.105
___________________________________
Creatures in a 30-ft cone cower for 1d4 rds
___________________________________
BED.111
Subject can breathe underwater
___________________________________
PHB.300
Transforms 1 cu. ft./level of water into acid
___________________________________
SW.124
Weapon deals extra energy damage.
___________________________________
SpC.236
As Keen Edge, but aids bludgeoning weapons. SpC.237
___________________________________
Sand delivers your message
___________________________________
SaSt.128
Subject takes 1d10 damage, you gain half
___________________________________
EE.29
Deflects arrows, smaller creatures, and gases
___________________________________
PHB.302
Wings can transform into gust of wind or mist DM.74
___________________________________
Flames deal damage, as melee attacks do
___________________________________
DM.75
Sphere of air allows you to breathe
___________________________________
KoD.157

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

4th-Level Spells

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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Abate Dracorage
_________________________________
_________________________________
Aboleth's
Curse
_________________________________
Abyssal
Might (DEMON)
[Evil]
_________________________________
Aerial
Alacrity
_________________________________
Affliction
[Good]
_________________________________
Aggravate
Dracorage
[Mind-Affecting]
_________________________________
Alliance
Undone
_________________________________
Anesthesia
[Mind-Affecting]
_________________________________
Animate
Dead
[Evil]
_________________________________
Arcane
Eye
_________________________________
Aspect
of the Icy Hunter
_________________________________
Assay
Spell Resistance
_________________________________
Attune
Form
_________________________________
Awaken
the Mind
_________________________________
Backlash
_________________________________
Baleful
Blink
_________________________________
Battle
Hymn
[Mind-Affecting]
_________________________________
Battlefield
Fortification
[Earth]
_________________________________
Beckon
Monster (TRUENAME) [Mind-Aff.]
_________________________________
Bestow
Curse
_________________________________
Bite
of the Werewolf
_________________________________
Bladebane
_________________________________
Blast
of Flame
[Fire]
_________________________________
Blast
of Sand
[Earth]
_________________________________
Bleakness
[Darkness, Evil]
_________________________________
Blinding
Breath (BREATH)
[Light]
_________________________________
Blistering
Radiance
[Fire, Light]
_________________________________
Bloodbriars
_________________________________
Bloodstar
_________________________________
Boiling
Oil
[Fire]
_________________________________
Bright
Worms
[Fire]
_________________________________
Burning
Blood
_________________________________
Call
of Stone
_________________________________
Call
Undead IV
_________________________________
Caustic
Mire
_________________________________
Celerity
_________________________________
Celestial
Brilliance
[Good,Light]
_________________________________
Channeled
Pyroburst
[Fire]
_________________________________
Charm
Monster
[Mind-Affecting]
_________________________________
Chitinskin
_________________________________
Column
of Ice
[Cold]
_________________________________
Condemnation
_________________________________
Cone
of Euphoria
[Mind-Affecting]
_________________________________
Confusion
[Mind-Affecting]
_________________________________
Conjure
Less. Midn. Constr. (INC.,ESS.)
_________________________________
Contagion
[Evil]
_________________________________
Coral
Growth
_________________________________
Corporeal
Instability
_________________________________
Create
Fetch
_________________________________
Crushing
Despair
[Mind-Affecting]
_________________________________
Crushing
Grip
_________________________________
Curse
of the Elemental Lords
_________________________________
Cursed
Dragonmark (DRAGONMARK)
_________________________________
Dalamar's
Lightning Lance
[Electricity]
_________________________________
Damning
Darkness
[Darkness, Evil]
_________________________________
Dancing
Chains
_________________________________
Dancing
Web
[Good]
_________________________________
Darkvision,
Mass
_________________________________
Death
Lock
[Ectomancy]
_________________________________
Deconstruct
_________________________________
Defenestrating
Sphere
[Air]
_________________________________
Desert
Diversion
_________________________________
Detect
Scrying
_________________________________
Dimension
Door
_________________________________
Dimensional
Anchor
_________________________________
Diminish
Breath Weapon
_________________________________
Disguise
Ship
_________________________________
Dispelling
Screen
_________________________________
Displacer
Form
_________________________________
Distort
Summons
[Evil]
_________________________________
Doom
Scarabs
_________________________________
Dragon
Breath
[Evil/Good]
_________________________________
Dream
Lock, Mass
[Mind-Affecting]
_________________________________
Dweomer
of Transference
_________________________________
Early
Twilight
[Darkness]
_________________________________
Ebon
Ray of Doom
_________________________________
Enduring
Flight
_________________________________
Energy
Barrier
_________________________________
Energy
Spheres
[Special]
_________________________________
Enervation
_________________________________
Enlarge
Person, Mass
_________________________________
Entangling
Staff
_________________________________
Essentia
Lock

RANGE

DURATION

Spells: ___ + ___ = ____


Ab
__
Ne
__
__
Co
__
Tr
__
Ne
__
En
__
Tr
__
En
__
Ne
__
Di
__
Tr
__
Di
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
Tr
__
En
__
Ne
__
Tr
__
Tr
__
Co
__
Co
__
Ev
__
Tr
__
Ev
__
Ev
__
Co
__
Co
__
Co
__
Ne
__
Tr
__
Co
__
Co
__
Tr
__
Ev
__
Ev
__
En
__
Tr
__
Co
__
Ab
__
En
__
En
__
Co
__
Ne
__
Tr
__
Tr
__
Co
__
En
__
Ev
__
Ne
__
Ne
__
Ev
__
Ev
__
Tr
__
Ev
__
Tr
__
Ne
__
Ab
__
Ev
__
Co
__
Di
__
Co
__
Ab
__
Tr
__
Il
__
Ab
__
Tr
__
Tr

__
Ev
__
En
__
Ev
__
Ev
__
Ne
__
Tr
__
Ab
__
Ev
__
Ne
__
Tr
__
Tr
__
Ab
__

Co/Ne

VS
___
VSM
___
___
VSM
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
V
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
S___
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSF
___
VS
___
V
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
V
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
V
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VM
___
VS
___
V
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VSF

1 round
______
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
Immed.
1______
act
______
Special
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
act

Close
_______
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Close
_______
Special
_______
Medium
_______
Touch
_______
Unlimit.
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
30
ft
_______
Close
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
60
ft
_______
30
ft
_______
Close
_______
Personal
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Personal
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Close
_______
20
ft
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
30
ft
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
10
ft
_______
Close
_______
Touch
_______
Medium
_______
Medium
_______
40
ft
_______
Long
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Medium
_______
60
ft
_______
Personal
_______
Close
_______
Close
_______
Long
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

1 day/lev
____________
________
Will
n.
____________ For
Permanent
________
n.
____________
10
min/lev
-________
1____________
min/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
1____________
min
-________
____________
5
min/lev
________
Will
n.
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
____________
24
hours
-________
1____________
hour
________
Will
n.
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
For
n.
1____________
round/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round (D)
________
Will
n.
____________ Will
Permanent
________
n.
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
____________ Ref
Instantaneous
________

____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
1____________
round
-________
1____________
round/lev
________
Special
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
For
n.
____________ Ref
Special
________

1____________
round/lev (D) Ref
________

1____________
round/lev (D) Special
________
1____________
round/2 lev For
________
part.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ -________
Instantaneous
1____________
day/lev (D) -________
____________ Ref
Instantaneous
________

1____________
day/lev
________
Will
n.
____________
10
min/lev
-________
____________ Ref
Permanent
________
n.
1____________
round
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
____________ -________
Permanent
1____________
round/lev (D) For
________
n.
____________
10
min/lev
-________
1____________
min/lev
________
Will
n.
3____________
rounds
________
For
n.
____________
24
hours
________
Will
n.
____________ Will
Permanent
________
n.
____________ For
Instantaneous
________

____________
10
min/lev (D) -________
1____________
min/lev
-________
____________ Ref
Instantaneous
________

1____________
hour/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
For
n.
1____________
round/lev (D) For
________
part.
1____________
min/lev
-________
____________
24
hours
-________
____________ -/Will
Instantaneous
________
n.
1____________
min/lev
-________
____________
10
min/lev
________
Will
n.
1____________
hour/lev (D) Will
________
dis.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________ Will
Instantaneous
________

1____________
round/lev
-________
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
n.
____________
10
min/lev (D) -________
1____________
round/lev
________
For
part.
____________ -________
Special
____________
Conc.
+ 1 rd/l -________
1____________
round/lev
________
Ref

____________ -________
Instantaneous
1____________
min/lev (D) For
________
n.
1____________
round/lev (D) For
________
n.
1____________
round/lev (D) -________

Y
__
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Sp.
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Sp.
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y

Mitigate the effects of the Dracorage


___________________________________
DoF.112
Subject's skin undergoes transformation
___________________________________
SW.112
Caster gains +2 to Str, Dex, Con, and SR
___________________________________
BVD.84
+30 ft fly speed, +1 AC and Ref
___________________________________
RoW.174
Infects evil subject with chosen affliction
___________________________________
BED.89
Inflicts the effects of the Dracorage on subject DoF.113
___________________________________
Suppress team oriented effects
___________________________________
EE.27
Subject is immune to pain
___________________________________
VRA.33
Creates undead skeletons and zombies
___________________________________
PHB.198
Invisible floating eye moves 30 ft/round
___________________________________
PHB.200
You take the form of a Winter Wolf
___________________________________
CM.96
+10 on level checks to defeat a creature's SR
___________________________________
SpC.17
Temporary protection against damaging traits SpC.17
___________________________________
Imbues animal with increased intellect
___________________________________
ToHS.44
Target takes dmg if it uses spells vs. others
___________________________________
SpC.23
Subject has 50% of failure on attacks and spells PH2.102
___________________________________
Allies can reroll one Will save/round.
___________________________________
SpC.25
Create trench or berm
___________________________________
HoB.125
Force creature to approach you
___________________________________
ToM.256
-6 to ability; -4 on rolls; or 50% losing action PHB.203
___________________________________
Gain the Strength and attacks of a werewolf
___________________________________
SpC.29
Weapon becomes bane for enemy
___________________________________
UE.48
60-ft. cone of fire (1d6/level damage).
___________________________________
SpC.31
Cone deals 1d6 damage/lev
___________________________________
SaSt.112
1d6 dmg/round to living, bonus to undead
___________________________________
PH2.104
Your breath weapon blinds subjects.
___________________________________
SpC.31
Dazzle creatures and deals 2d6 dmg in 50 ft
___________________________________
SpC.33
Invisible briars deal 1d8 dmg/round on move LEoF.30
___________________________________
Construct does Con dmg if foe is damaged
___________________________________
SpC.34
10-ft cylinder deals 4d6 damage or more
___________________________________
HoB.125
Fiery worms damage enemies in 20-ft spread PH2.105
___________________________________
Target takes 1d8 acid + 1d8 fire dmg/round
___________________________________
SpC.40
Slowly turn subject to stone
___________________________________
PH2.105
Calls undead (1 4th, 1d3 3rd or 1d4+1 2nd)
___________________________________
AoM.68
Acidic sludge slows progress, deals damage
___________________________________
CM.98
Take a standard action but be dazed for 1 roundPH2.105
___________________________________
Object sheds light to 120 ft, harms undead
___________________________________
BED.94
Deal fire damage, amount based on cast. time PH2.106
___________________________________
Makes monster believe it is your ally
___________________________________
PHB.209
Toughens a creature's skin
___________________________________
WotL.45
Column of ice erupts from the ground
___________________________________
FB.90
Lowers outsider's SR and stuns for 1 round
___________________________________
PH2.107
20-ft cone dazes targets for 1d6 rounds
___________________________________
DoF.114
Subject behaves oddly for 1 round/lev
___________________________________
PHB.212
Shape a construct from incarnum to help you. MoI.100
___________________________________
Infects subject with chosen disease
___________________________________
PHB.213
Cause living coral to grow into any shape
___________________________________
ShS.45
Transform a creature into an amorphous mass. SpC.53
___________________________________
Craft temporary duplicate of yourself
___________________________________
CS.96
Subjects get -2 to attack, damage, saves, checks PHB.215
___________________________________
Subject has penalties, might be paralyzed
___________________________________
PH2.109
Makes foes more susceptible to your damage DM.65
___________________________________
Dragonmark powers have a 50% fail chance
___________________________________
DrM.149
Lance of lightning deals 3d6 damage +1d6/lev DLCS.105
___________________________________
Darkness deals either 2d6 or 1d6 dmg/round ECR.210
___________________________________
Animates one chain per level
___________________________________
BVD.90
Deals 1d6 nonlethal/lev, entangles evil 1d6 rd. BED.96
___________________________________
As Darkvision, but affects one/level subjects. SpC.59
___________________________________
Target cannot become a ghost
___________________________________
GW.51
Construct?s DR is reduced by 10/+1
___________________________________
VRA.28
Sphere knocks enemies prone, hurls them up SpC.62
___________________________________
Those attempting planar travel are diverted
___________________________________
SaSt.113
Alerts you of magical eavesdropping
___________________________________
PHB.219
Teleports you short distance
___________________________________
PHB.221
Bars extradimensional movement
___________________________________
PHB.221
Reduces breath weapon damage by 1 die/lev
___________________________________
DoF.114
Disguises a ship.
___________________________________
SW.115
Targeted Dispel Magic on creatures/items, +10 SpC.67
___________________________________
Change into displacer beast, gain abilities
___________________________________
SpC.67
Create area where only evil can be summoned BVD.92
___________________________________
Scarab swarm deals 1d6/2 lev, gives you hp
___________________________________
PH2.110
You mimic the breath of a dragon
___________________________________
SpC.73
Confuse dream with reality, dazed or shaken SoS.126
___________________________________
Converts spellcasting into psionic PP
___________________________________
EPsi.220
Reduce light in 80-ft radius cylinder
___________________________________
HoB.126
Black energy prevents magical healing
___________________________________
LEoF.31
Carry medium loads at full fly speed
___________________________________
RoW.175
Creates protective barrier against energy
___________________________________
KoD.156
Five colored spheres attack with energy dmg SpC.80
___________________________________
Subject gains 1d4 negative levels
___________________________________
PHB.226
Enlarges several creatures
___________________________________
PHB.227
Quarterstaff can grapple and constrict foes.
___________________________________
SpC.83
Target can't reallocate essentia.
___________________________________
MoI.101

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Ethereal Flame
_________________________________
_________________________________
Ethereal
Mount
_________________________________
Evard's
Black Tentacles
_________________________________
Explosive
Cascade
[Fire]
_________________________________
Explosive
Rune Field
[Fire]
_________________________________
Fang
Trap
_________________________________
Fear
[Fear, Mind-Affecting]
_________________________________
Finger
of Agony
_________________________________
Fire
Shield
[Fire/Cold]
_________________________________
Fire
Stride
_________________________________
Fire
Trap
[Fire]
_________________________________
Firestride
Exhalation
[Fire]
_________________________________
Flame
Whips
_________________________________
Flamewave
[Fire]
_________________________________
Flight
of the Dragon
_________________________________
Floating
Disk, Greater
[Force]
_________________________________
Force
Chest
[Force]
_________________________________
Force
Claw
[Force]
_________________________________
Force
Missiles
[Force]
_________________________________
Force
Orb
[Force]
_________________________________
Forceward
[Force]
_________________________________
Forcewave
[Force]
_________________________________
Friendly
Fire
_________________________________
Frozen
Moment
_________________________________
Fuse
Sand
[Earth]
_________________________________
Geas,
Lesser [Language-Dep., Mind-Affecting
_________________________________
Ghost
Bane Weapon
_________________________________
Ghost
Lock
[Ectomancy]
_________________________________
Glacial
Ward
[Cold]
_________________________________
Globe
of Invulnerability, Lesser
_________________________________
Grim
Revenge (UNDEAD)
[Evil]
_________________________________
Guardian
Spirit (INCARNUM, ESSENTIA)
_________________________________
Halaster's
Fetch I
_________________________________
Halaster's
Image Swap
_________________________________
Hallucinatory
Terrain
_________________________________
Heart
of Earth
[Earth]
_________________________________
Hell's
Power (DEVIL)
[Evil]
_________________________________
Hold
Person or Ghost
[Ectom., M-Aff.]
_________________________________
Horrid
Sickenss
_________________________________
Ice
Shield (COLDFIRE)
_________________________________
Ice
Ship
_________________________________
Ice
Storm
[Cold]
_________________________________
Ice
Web (COLDFIRE)
[Cold]
_________________________________
Illusory
Wall
_________________________________
Ilyykur's
Mantle
_________________________________
Immolation
_________________________________
Incendiary
Surge
[Fire]
_________________________________
Induce
Lycanthropy
_________________________________
Investiture
of the Amnizu
[Evil]
_________________________________
Investiture
of the Erinyes
[Evil]
_________________________________
Investiture
of the Harvester Devil [Evil]
_________________________________
Investiture
of the Steel Devil
[Evil]
_________________________________
Invisibility,
Greater
_________________________________
Iron
Bones
_________________________________
Jhanifer's
Deliquescence
[Water, Cold]
_________________________________
Know
Vulnerabilities
_________________________________
Laogzed's
Breath
_________________________________
Leomund's
Secure Shelter
_________________________________
Leomund's
Spacious Carriage
_________________________________
Life
Transfer
_________________________________
Lightning
Fog
[Electricity]
_________________________________
Liquid
Pain
_________________________________
Locate
Creature
_________________________________
Lower
Spell Resistance
_________________________________
Mark
of the Enlightened Soul
[Good]
_________________________________
Melf's
Slumber Arrows [Mind-Affecting]
_________________________________
Metal
Melt
[Fire]
_________________________________
Mindfrost
[Cold]
_________________________________
Mindweb
[Mind-Affecting]
_________________________________
Minor
Creation
_________________________________
Mirror
Image, Greater
_________________________________
Mirror
Sending
_________________________________
Mystic
Surge
_________________________________
Necrotic
Domination
[Evil]
_________________________________
Nezram's
Emerald Energy Shield
_________________________________
Nightmare
Terrain
_________________________________
Open
Least Chakra
_________________________________
Orb
of Acid
[Acid]
_________________________________
Orb
of Cold
[Cold]
_________________________________
Orb
of Electricity
[Electricity]
_________________________________
Orb
of Fire
[Fire]
_________________________________
Orb
of Force
[Force]
_________________________________
Orb
of Sound
[Sonic]

Ne
__
Co
__
__
Co
__
Ev
__
Co
__
Ab
__
Ne
__
Ne
__
Ev
__
Tr
__
Ab

__
Tr
__
Ev
__
Tr
__
Ev
__
Ev
__
Ev
__
Ev
__
Ev
__
Ab
__
Ev
__
Ab
__
Ev
__
Tr
__
En
__
Tr
__
Ab
__
Ab
__
Ab
__
Ne
__
Di
__
Co
__
Co
__
Il
__
Tr
__
Co
__
En
__
Ne
__
Ab
__
Co
__
Ev
__
Co
__
Il
__
Ab
__
Ev
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Il
__
Tr
__
Tr
__
Di
__
Co
__
Co
__
Co
__
Ne
__
Co
__
Ne
__
Di
__
Tr
__
Tr
__
En
__
Tr
__
Ne
__
En
__
Co
__
Il
__
Ev
__
Un
__
Ne
__
Ab
__
il
__
Tr
__
Co
__
Co
__
Co
__
Co
__
Co
__
Co
__

Co/Ev

VSM
___
VS
___
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
V
___
VSM
___
VSM
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSD
___
VSF
___
V
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VS
___
VSM
___
VSMF
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
V
___
VSF
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS

1 act
______
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
______
Immed.
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
day
1______
act
1______
round
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
min
______
Immed.
______
Special
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Long
_______
_______
0
ft
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
30
ft
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
30
ft
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
0
ft
_______
Medium
_______
Medium
_______
Medium
_______
15
ft
_______
10
ft
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
10
ft
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Long
_______
Personal
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Long
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
0
ft
_______
Personal
_______
Special
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close

Instantaneous For
____________
________
part.
1____________
hour/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev
________
Ref
n.
____________
Until
disch.
________
For
n.
____________ Will
Special
________
part.
3____________
rounds
________
For
part.
1____________
round/lev (D) -________
____________
10
min/lev
-________
____________
Until
discharg. Ref
________

____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
1____________
round/lev
________
Ref

____________
10
min/lev (D) -________
1____________
hour/lev
-________
____________
24
hrs/lev (D) -________
1____________
round/lev (D) -________
____________ -________
Instantaneous
____________ Special
Instantaneous
________
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Special
1____________
round/lev
________
Will
n.
____________ Special
Instantaneous
________
1____________
day/lev (D) Will
________
n.
1____________
hour/lev
________
Will
n.
1____________
hour/lev
-________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev (D) -________
____________ Will
Instantaneous
________
n.
____________
2
hours/lev (D) Will
________
dis.
1____________
hour/lev (D) -________
____________
10
min/lev
-________
1____________
round/lev (D) Will
________
n.
1____________
round/lev (D) For
________
part.
1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
1____________
round
-________
____________
10
min/lev (D) Ref
________
n.
____________ Will
Permanent
________
dis.
1____________
round/lev (D) -________
____________ Special
Concentration
________
____________ Ref
Instantaneous
________

1____________
hour/3 lev
________
For
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
____________ Special
Permanent
________
____________ Will
Instantaneous
________
n.
____________ For
Instantaneous
________
n.
____________
2
hours/lev (D) -________
1____________
hour/lev (D) -________
____________ For
Special
________
n.
1____________
round/lev
________
Ref

____________ For
Permanent
________
n.
____________
10
min/lev
-________
1____________
min/lev
________
For
n.
3____________
rounds
-________
1____________
round/lev
________
For
part.
1____________
hour/lev
________
Will
n.
____________ For
Instantaneous
________

1____________
round/lev (D) Special
________
1____________
hour/lev (D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
round
________
Will
n.
1____________
day/lev
________
Will
n.
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
dis.
____________
24
hours
________
Will
n.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ -________
Instantaneous
____________ For
Instantaneous
________
part.

Y
__
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Sp.
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N

You summon a blast of spectral flame


___________________________________
AoM.71
Conjure swift mounts on the Ethereal Plane
___________________________________
SpC.85
Tentacles grapple all within 20 ft
___________________________________
PHB.228
Bouncing flame ball deals 1d6/level fire damage.SpC.85
___________________________________
Area is covered with explosive runes
___________________________________
PH2.113
Inscription harms those who pass it
___________________________________
SK.155
Subjects within cone flee for 1 round/lev
___________________________________
PHB.229
Deals 3d6 dmg/round, nauseates or sickens
___________________________________
CM.104
Attackers take dmg; protected from heat/cold PHB.230
___________________________________
Teleport from one fire to another.
___________________________________
SpC.93
Opened object deals 1d4 +1/lev damage
___________________________________
PHB.231
Deal 8d6 dmg in 30-ft cone, teleport in area DM.67
___________________________________
Your forelimbs deal 6d6 fire damage.
___________________________________
SpC.95
Sheet of flames scorches everything in its path WotL.47
___________________________________
You grow dragon wings.
___________________________________
SpC.95
As Floating Disk, but you can ride it.
___________________________________
SpC.96
2 -ft-cube chest made of force.
___________________________________
SpC.97
Claw of force guards an area, making AoO
___________________________________
SpC.97
Missiles of force deal 2d6 dmg and explode
___________________________________
SpC.98
Ranged touch, 1d6/lev (max 10d6) damage
___________________________________
UE.49
Sphere protects vs. force, blocks incorporeal
___________________________________
SpC.98
Bull rushes all creatures within 10 ft.
___________________________________
SpC.98
Redirect ranged attack
___________________________________
EE.27
Immobilizes a creature or object in place
___________________________________
LotT.24
Hardens sand and may trap creatures
___________________________________
SaSt.116
Commands subject of 7 HD or less
___________________________________
PHB.235
Weapon gains the ghost bane property
___________________________________
GW.53
Nonhumanoid creature can become a ghost GW.53
___________________________________
Subject gains SR 18 against fire spells and effects FB.96
___________________________________
Stops 1st- through 3rd-level spell effects
___________________________________
PHB.236
Tears hand from target, 6d6 dmg, hand attacks BVD.97
___________________________________
Subject can activate bonuses
___________________________________
MoI.101
Calls extraplanar creature to fight (1 1st-lev)
___________________________________
CoSW.153
Swap locations with a projected image
___________________________________
CoSW.154
Makes one type of terrain appear like another PHB.238
___________________________________
Gain hp, +8 vs. bull rush, trip, one stoneskin
___________________________________
CM.106
Caster gains +2 AC and +1 to existing DR
___________________________________
BVD.97
As Hold Person, but also affects ghosts
___________________________________
GW.54
Subjects are naseated or sickened
___________________________________
CM.108
Subject gains damage reduction 15/___________________________________
FB.99
Creates ice runner or ice galleon
___________________________________
FB.99
Hail deals 5d6 damage in cylinder 40 ft across PHB.243
___________________________________
Coldfire webs entangle and deal 1d6 dmg/rd
___________________________________
FB.100
Wall, floor or ceiling looks real but is illusory PHB.243
___________________________________
Aura protects you against hostile magic
___________________________________
UE.50
You cause a creature to burn from within
___________________________________
KoD.156
Cone of fire deals 1d6/lev dmg, then 1d8/lev CM.108
___________________________________
Forces a target lycanthrope to transform
___________________________________
VRA.24
Target deals 1d4 Int damage with a touch
___________________________________
FC2.101
Target can force foes to move closer
___________________________________
FC2.102
Target deals lingering wounds with melee att. FC2.103
___________________________________
Target gains bonus to attacks and AC
___________________________________
FC2.106
Subject is invisible even if it attacks
___________________________________
PHB.245
Undead gain +6 natural armor bonus
___________________________________
SpC.125
Transforms 2 10-ft cubes/lev of ice to water CoSW.155
___________________________________
Determine target's vulnerabilities/resistances SpC.129
___________________________________
Nauseating vapors, 10 rounds
___________________________________
SK.156
Creates sturdy cottage
___________________________________
PHB.247
Summons carriage and horses to pull it
___________________________________
Cts.66
Transfer life between creatures
___________________________________
ToHS.47
Create fog that deals lightning damage
___________________________________
ShS.47
Extracts one dose of liquid pain from victim
___________________________________
BVD.98
Indicates direction to familiar creature
___________________________________
PHB.249
Subject's spell resistance is reduced
___________________________________
Dra.114
Spells gain good descriptor, more dmg to evil DM.70
___________________________________
Arrows cause target to fall asleep for 1 hour
___________________________________
CM.110
Melts metal object without heat.
___________________________________
SpC.140
Deals 5d6 cold damage, 1d4 Int damage
___________________________________
FB.102
Intangible web ensnares minds
___________________________________
AoM.72
Creates one cloth or wood object
___________________________________
PHB.253
As mirror image, 1 additional image/round
___________________________________
PH2.120
Caster sends his image to a mirror, can speak BVD.99
___________________________________
Ally's spell gains +2 DC and +1 caster level
___________________________________
PH2.120
Completely control encysted subject
___________________________________
LM.68
Grants sonic- and mind-related immunities
___________________________________
LEoF.32
Illusory terrain hinders foes and hides you
___________________________________
CM.111
Allow target to bind chakra
___________________________________
MoI.103
Ranged touch attack deals 1d6/lev, sickens
___________________________________
SpC.150
Ranged touch attack deals 1d6/lev, blinds
___________________________________
SpC.151
Ranged touch attack deals 1d6/lev, entangles SpC.151
___________________________________
Ranged touch attack deals 1d6/lev, dazes
___________________________________
SpC.151
Globe of force deals 1d6/level dmg (max 10d6) SpC.151
___________________________________
Ranged touch attack deals 1d4/lev, deafens
___________________________________
SpC.151

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Otiluke's Resilient Sphere


_________________________________
[Force]
_________________________________
Otiluke's
Suppressing Field
_________________________________
Parboil
[Fire]
_________________________________
Part
Death's Shroud
_________________________________
Passage
of the Shifting Sands
[Air]
_________________________________
Past-Seeing
_________________________________
Perfect
Summons
[Good]
_________________________________
Perinarch
_________________________________
Phantasmal
Killer
[Fear, Mind-Affecting]
_________________________________
Phantom
Battle
_________________________________
Plague
Carrier
_________________________________
Polymorph
_________________________________
Portal
Alarm, Improved
_________________________________
Portal
View
_________________________________
Power
Word Distract
[Mind-Affecting]
_________________________________
Psychic
Poison
[Evil]
_________________________________
Radiant
Fog (ABSTINENCE)
[Good]
_________________________________
Radiant
Shield (ABSTINENCE) [Electr.,Good]
_________________________________
Rainbow
Pattern
[Mind-Affecting]
_________________________________
Raise
From the Deep
[Water]
_________________________________
Raptor
Cloud
_________________________________
Rary's
Mnemonic Enhancer
_________________________________
Ray
Deflection
_________________________________
Ray
of Deanimation
_________________________________
Rebirth
of Iron
_________________________________
Rebuke,
Greater
[Fear, Mind-Affecting]
_________________________________
Rebuking
Breath (BREATH)
_________________________________
Reduce
Person, Mass
_________________________________
Remove
Curse
_________________________________
Rend
Essentia (INCARNUM)
[Evil]
_________________________________
Repair
Critical Damage
_________________________________
Resist
Energy, Mass
_________________________________
Resistance,
Greater
_________________________________
Revelation
_________________________________
River
Watch
_________________________________
Ruin
Delver's Fortune
_________________________________
Rusted
Blade
_________________________________
Sandform
_________________________________
Scramble
Portal
[Chaotic]
_________________________________
Scrying
_________________________________
Searing
Exposure
[Fire, Light]
_________________________________
Seed
of Undeath
_________________________________
Sensory
Deprivation
[Mind-Affecting]
_________________________________
Serpent
Arrow
_________________________________
Shackle
[Force]
_________________________________
Shadow
Conjuration
_________________________________
Shadow
Well
_________________________________
Sharptooth
_________________________________
Shout
[Sonic]
_________________________________
Sinsabur's
Baleful Bolt
_________________________________
Siren's
Call
[Mind-Affecting]
_________________________________
Slashing
Dispel
_________________________________
Solid
Fog
_________________________________
Spark
Shield
[Electricity]
_________________________________
Sparkles
_________________________________
Spell
Enhancer
_________________________________
Spell
Snare
_________________________________
Steelsting
[Force]
_________________________________
Stiffen
_________________________________
Stifle
Spell
_________________________________
Stone
Sphere
[Earth]
_________________________________
Stone
Storm
_________________________________
Stoneskin
_________________________________
Storm
Wall
[Electricity]
_________________________________
Summon
Monster IV
_________________________________
Summon
Pest Swarm
_________________________________
Summon
Undead IV
[Evil]
_________________________________
Superior
Darkvision
_________________________________
Suppress
Lycanthropy
_________________________________
Suppress
Magic
_________________________________
Suspension
_________________________________
Sword
of Deception
[Force]
_________________________________
Thunderlance
[Force]
_________________________________
Touch
of the Blackened Soul
[Evil]
_________________________________
Touch
of the Doppelganger
_________________________________
Touch
of Years
_________________________________
Touchstone
Lightning
[Electricity]
_________________________________
Trance
of the Verdant Domain [M-Aff.]
_________________________________
Translocation
Trick
_________________________________
Treasure
Scent
_________________________________
Trollshape
_________________________________
Unbind
Chakra (ESSENTIA)
_________________________________
Undeniable
Gravity, Legion's

Ev
__
Ab
__
__
Ev
__
Di

VSM
___
VS
___
___
VSM
___
VSM
__ VS
Tr/Ev
___
__ VSF
Di
___
__ VS
Tr
___
__ VSD
Tr
___
__ VS
Il
___
__ VS
Il
___
__ VS
Ne
___
__ VSM
Tr
___
__ VSF
Ab
___
__ VSF
Di
___
__ V___
En
__ VSM
Ab
___
__ VS
Co
___
__ VS
Ev
___
__ SMF
Il
___
__ V___
Tr
__ VSM
Co
___
__ VSMF
Tr
___
__ VSF
Ab
___
__ VS
Ab
___
__ VS
Tr
___
__ VSF
En
___
__ S___
Ne
__ VSM
Tr
___
__ VS
Ab
___
__ VSM
Ne
___
__ VS
Tr
___
__ VS
Ab
___
__ VSM
Ab
___
__ VSM
Di
___
__ VS
Di
___
__ V___
Tr
__ VS
Tr
___
__ VSM
Tr
___
__ VSM
Tr
___
__ VSMF
Di
___
__ VSM
Ev
___
__ VSM
Ne
___
__ VSM
Il
___
__ VSM
Tr
___
__ VSF
Ev
___
__ VS
Il
___
__ VS
Il
___
__ VS
Tr
___
__ V___
Ev
__ VS
Ne
___
__ VS
En
___
__ ___
Ab/Ev
VS
Co ___
__
VSM
Ev ___
__
VSD
Co ___
__
VSM
Tr ___
__
V
Ab ___
__
SM
Ev ___
__
V
Ne ___
__
VS
Ab ___
__
V
Ev ___
__
VSM
Ev ___
__
VSM
Ab ___
__
VSM
Ev ___
__
VSM
Co ___
__
VSF
Co ___
__
VSM
Co ___
__
VSF
Tr ___
__
VSM
Tr ___
__
VSM
Ab ___
__
VSM
Tr ___
__
VSM
Ev ___
__
VSF
Ev ___
__
VSM
Tr ___
__
VS
Tr ___
__
VS
Ne ___
__
VS
Tr ___
__
VS
En ___
__
VS
Co ___
__
V
Di ___
__
VS
Tr ___
__
VS
Ne ___
__
VS
Tr ___
__
VSM

1 act
______
1______
round
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
min
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
min
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act

Close
_______
_______
20
ft.
_______
20
ft
_______
Medium
_______
Personal
_______
Touch
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Medium
_______
Long
_______
0
ft
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Close
_______
Special
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Special
_______
Close
_______
Personal
_______
30
ft
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Long
_______
Personal
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Long
_______
Touch
_______
Medium
_______
Close
_______
Long
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
0
ft
_______
Personal
_______
Close
_______
Touch
_______
Medium
_______
30
ft
_______
Medium
_______
Personal
_______
Personal
_______
Close
_______
Long

1 min/lev (D) Ref


____________
________
n.
____________
10
min/lev (D) -________
____________ For
Instantaneous
________
part.
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
hour/lev
-________
1____________
round/lev
________
Special
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
____________ For
Special
________
n.
1____________
min/lev (D) -________
____________
8
hrs/lev (D) -________
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
hour/lev
-________
1____________
min/lev
________
For
part.
1____________
round/lev (D) -________
____________
Conc.
+ 1r/lev Will
________
n.
1____________
hour/lev
________
For
n.
1____________
round/lev (D) Ref
________

____________ -________
Instantaneous
1____________
min/lev
-________
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
1____________
round
-________
1____________
min/lev (D) For
________
n.
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________
10
min/lev
________
For
n.
____________
24
hours
________
Will
n.
1____________
round
-________
1____________
min/lev
-________
____________
1d4
rounds
-________
1____________
round/lev (D) Special
________
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
day/lev (D) For
________
n.
1____________
round/lev
________
Will
dis.
____________ -________
Special
1____________
min/lev (D) -________
____________ Will
Special
________
dis.
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________ Special
Instantaneous
________
____________ Ref
Instantaneous
________

1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
min/lev
-________
1____________
round
-________
____________
10
min/lev
-________
____________ Ref
Instantaneous
________

1____________
round/lev (D) For
________
part.
____________ Special
Instantaneous
________
1____________
round/lev
________
Ref
n.
1____________
round
-________
____________
10
min/lev
________
Will
n.
____________
Conc.
+1 rd/lev Special
________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
hour/lev
________
Will
n.
1____________
hour/3 lev
________
For
n.
1____________
round/lev
________
Will
n.
____________ -________
Special
1____________
round/lev (D) -________
1____________
round/lev (D) -________
3____________
rounds
-________
____________ For
Permanent
________
n.
1____________
day/lev
________
For
n.
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________
10
min/lev
________
Will
n.
1____________
hour/lev
-________
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
min/lev
________
Will
n.

Y
__
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y

Force globe protects but traps one subject


___________________________________
PHB.258
Suppresses spells of a designated school
___________________________________
CM.112
Heated air deals fire and Int damage
___________________________________
SaSt.118
Ethereal creatures/objects become visible
___________________________________
AoM.73
Become sand cloud, gain one gust of wind
___________________________________
DM.70
See and hear into an object's past
___________________________________
LotT.25
Creates area where only good can be summ.
___________________________________
BED.103
Gain control over Limbo's morphic essence
___________________________________
SpC.153
Illusion kills subject or deals 3d6 damage
___________________________________
PHB.260
Illusion of battle flanks and denies AoO
___________________________________
PH2.120
Infects subject with chosen disease
___________________________________
RoF.190
Gives one willing subject a new form
___________________________________
PHB.263
Alert when a creature passes through portal
___________________________________
SpC.160
Turns target portal transparent
___________________________________
Und.60
Makes 1 creat. of 150 hp or less flat-footed
___________________________________
RoDr.115
Poisons those casting particular spells
___________________________________
BVD.101
As solid fog, but dazzled creatures within
___________________________________
BED.104
Creatures attacking you take electricity dmg BED.104
___________________________________
Lights fascinate 24 HD of creatures
___________________________________
PHB.268
Creature or sunken ship made buoyant.
___________________________________
SpC.165
Avian shadows grant bonuses and deal damage SoS.128
___________________________________
Prepares extra spells or retains one just cast
___________________________________
PHB.268
Ray attacks are reflected away.
___________________________________
SpC.166
Ray deals 1d6 damage/level to constructs.
___________________________________
SpC.166
Restores metal item destroyed by rust
___________________________________
CM.114
Subject cowers for 1d4 rounds.
___________________________________
SpC.170
Your breath weapon rebukes undead.
___________________________________
SpC.170
Reduces several creatures
___________________________________
PHB.269
Frees object or person from curse
___________________________________
PHB.270
Deal Charisma or essentia damage
___________________________________
MoI.104
Repairs construct for 4d8 +1/lev (max +20) hp SpC.173
___________________________________
Subjects ignore damage from one energy type SpC.174
___________________________________
Subject gains +3 on saving throws.
___________________________________
SpC.174
Reveals everything within 20-ft radius
___________________________________
DoF.117
Sense time-based spells and effects
___________________________________
LotT.26
Cast on another's turn, choose benefits
___________________________________
SpC.178
Touched weapon delivers filth fever
___________________________________
CM.116
You become an oozelike being of sand
___________________________________
SaSt.119
Randomize the destination of a magic portal SpC.181
___________________________________
Spies on subject from a distance
___________________________________
PHB.274
Target suffers hours of exposure in a moment SaSt.120
___________________________________
Subject that dies rises as a zombie
___________________________________
CM.116
All of subject's senses are blocked.
___________________________________
SpC.182
Transforms missiles into tiny vipers
___________________________________
CoR.34
Ray paralyzes target
___________________________________
VRA.32
Mimics conjuring below 4th level, 20% real
___________________________________
PHB.276
Target enters gloomy plane and is frightened SpC.186
___________________________________
One natural weapon deals damage as if larger SpC.187
___________________________________
Deafens all within cone and deals 5d6 damage PHB.279
___________________________________
Bolt deals 1d3 +1/4 lev (max +3) Str and Con UE.52
___________________________________
Compel 1 creature/2 lev to submerse
___________________________________
SW.121
As dispel magic, but creatures take damage
___________________________________
PH2.125
Blocks vision, slows movement
___________________________________
PHB.281
You are surrounded in an aura of electricity
___________________________________
DLCS.111
Sparkling motes outline invisible creatures
___________________________________
ShS.49
Cast another spell in same round at +2 lev
___________________________________
SpC.198
Absorbs a spell or ability of up to 3rd lev
___________________________________
MoE.102
Creates maelstrom of flying daggers of force DoF.119
___________________________________
Penalties to Dex, speed, maneuverability
___________________________________
EE.28
Subject must concentrate or botch spell
___________________________________
PH2.126
3-ft stone sphere rolls over your enemies
___________________________________
SpC.209
Deals 3d6 bludgeoning and 3d6 slashing dmg SoS.129
___________________________________
Ignore 10 points of damage per attack
___________________________________
PHB.284
Immobile curtain of electricity deals damage DLCS.112
___________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB.285
___________________________________
Summon swarm of urban animals and vermin Cts.67
___________________________________
Summons undead to fight for you.
___________________________________
SpC.215
Subject can see in total darkness
___________________________________
UE.53
Forces a target lycanthrope to transform
___________________________________
VRA.37
Suppress magic found in magic items
___________________________________
ToHS.50
Touched object remains in place for days
___________________________________
ShS.51
Independent blade of energy deals 1d4 damage SpC.217
___________________________________
Lance deals 3d6 damage, plus dispel force eff. SpC.220
___________________________________
Spells gain evil descriptor, more dmg to good DM.73
___________________________________
Change physical appearance with target
___________________________________
DTDL.180
Target loses 3 Str, Dex, Con, then blind/deaf CM.120
___________________________________
Fuel damaging rays with planar touchstone
___________________________________
PlHB.106
Fascinate and make vulnerable a foe for 3 rds DM.74
___________________________________
You and target switch places and appearance
___________________________________
SpC.222
You detect valuable metals and gems.
___________________________________
SpC.223
You take on the form and abilities of a troll
___________________________________
PH2.127
Sever 1 chakra bind/4 lev; deal damage
___________________________________
MoI.105
Flying creatures lose flying ability
___________________________________
MHB.40

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Unseen Servant, Mass


_________________________________
_________________________________
Unshape
Soulmeld
_________________________________
Vecna's
Malevolent Whisper [Death, M-A]
_________________________________
Venom
Bolt
[Acid]
_________________________________
Voice
of the Dragon
_________________________________
Vortex
of Teeth
[Force]
_________________________________
Wall
of Chaos
[Chaotic]
_________________________________
Wall
of Coldfire (COLDFIRE)
[Cold]
_________________________________
Wall
of Deadly Chains
_________________________________
Wall
of Evil
[Evil]
_________________________________
Wall
of Fire
[Fire]
_________________________________
Wall
of Good
[Good]
_________________________________
Wall
of Ice
[Cold]
_________________________________
Wall
of Law
[Lawful]
_________________________________
Wall
of Pain
[Evil]
_________________________________
Wall
of Salt
[Earth]
_________________________________
Wall
of Sand
[Earth]
_________________________________
Wall
of Water
[Water]
_________________________________
Warp
Truename (TRUENAME)
_________________________________
Watchful
Ancestors
_________________________________
Whelm,
Mass
[Mind-Affecting]
_________________________________
Wingbind
[Force]
_________________________________
Wings
of Air, Greater
_________________________________
Wither
_________________________________
Withering
Death
[Evil]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co
__
Ab
__
__
En
__
Ev
__
Tr
__
Ev
__
Ab
__
Ev
__
Co
__
Ab
__
Ev
__
Ab
__
Ev
__
Ab
__
Ne
__
Co
__
Co
__
Co
__
Tr
__
Co
__
En
__
Ev
__
Tr
__
Ne
__
Ne

VSM
___
VS
___
___
V
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
V
___
VSM
___
SM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Medium
_______
Close
_______
100
ft
_______
Personal
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
_______
_______
_______
_______

1 hour/lev
____________
-________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
____________
10
min/lev
________
Special
____________
Conc.
+1 r/lev -________
1____________
min/lev
________
Ref

____________
10
min/lev
________
Special
____________
Conc.
+ 1 r/lev -________
____________
10
min/lev
________
Special
1____________
min/lev
________
Ref
n.
____________
10
min/lev
________
Special
1____________
round/lev (D) Will
________
n.
____________ Special
Instantaneous
________
____________
Conc.
+1 rd/lev -________
____________
10
min/lev
________
Ref
n.
1____________
round/lev
________
Special
1____________
min/lev
-________
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) Ref
________
n.
1____________
min/lev
-________
____________ For
Instantaneous
________
part.
1____________
round/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
__
__
__
__

One Invisible force/lev obeys your command RoD.168


___________________________________
One of target's soulmelds is destroyed.
___________________________________
MoI.105
Creature with 10 hp or lower reduced to -9 hp CM.122
___________________________________
Beam of energy deals 2d8 acid damage
___________________________________
SK.158
+10 Bluff, Diplomacy, Intimidate; suggestion SpC.232
___________________________________
3d8 dmg/round to all creatures in the area
___________________________________
SpC.232
Wall blocks creatures of opposite alignment. SpC.233
___________________________________
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
___________________________________
FB.106
Creates wall of chains, deals 3d6 within 5 ft
___________________________________
BVD.108
Wall blocks creatures of opposite alignment. SpC.233
___________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB.298
___________________________________
Wall blocks creatures of opposite alignment. SpC.233
___________________________________
Creates wall with 13 hp+1/lev or hemisphere
___________________________________
PHB.299
Wall blocks creatures of opposite alignment. SpC.234
___________________________________
Wall causes pain to creatures passing through ShS.51
___________________________________
Wall of salt that can be shaped
___________________________________
SaSt.127
Swirling sand blocks ranged att., slows move
___________________________________
SpC.235
Creates shapeable transparent wall of water.
___________________________________
SpC.235
Gives a foe grotesque and useless form
___________________________________
ToM.261
Spiritual manifestations grants bonuses
___________________________________
MoE.103
Deal 1d6 nonlethal dmg/lev to 1 creature/lev PH2.128
___________________________________
Net of force entangles target
___________________________________
SpC.240
Target's flight maneuverability improves
___________________________________
SpC.240
Deals 1d6/lev dessiccation damage, dehydrates SaSt.128
___________________________________
Deal 1d6 +1/2 lev (Max +5) Con damage
___________________________________
HOS.70

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

5th-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Acid Rain
_________________________________
[Acid]
_________________________________
Acid
Sheath
[Acid]
_________________________________
Airy
Water
[Air, Water]
_________________________________
Alter
Person, Greater (FEY)
_________________________________
Animal
Growth
_________________________________
Animate
Legion
[Evil]
_________________________________
Anticold
Sphere
[Cold]
_________________________________
Antifire
Sphere
_________________________________
Arc
of Lightning
[Electricity]
_________________________________
Arcane
Staff
_________________________________
Baleful
Polymorph
_________________________________
Ball
Lightning
[Electricity]
_________________________________
Banish
Dragonmark (DRAGONMARK)
_________________________________
Beltyn's
Burning Blood
_________________________________
Bigby's
Interposing Hand
[Force]
_________________________________
Bite
of the Wereboar
_________________________________
Blackwater
Tentacle
[Evil, Water]
_________________________________
Blight
_________________________________
Blink,
Greater
_________________________________
Blink,
Improved
_________________________________
Boreal
Wind
[Cold]
_________________________________
Borrowed
Time
_________________________________
Break
Enchantment
_________________________________
Breath
Weapon Subst. (BREATH) [Special]
_________________________________
Cacophonic
Burst
[Sonic]
_________________________________
Cacophonic
Shield
[Sonic]
_________________________________
Call
Dretch Horde (SOUL)
[Evil]
_________________________________
Call
Faithful Servants (ABST.,CEL.) [Good]
_________________________________
Call
Lemure Horde (SOUL)
[Evil]
_________________________________
Call
Nightmare (SOUL)
[Evil]
_________________________________
Call
Undead V
_________________________________
Call
Zelekhut
[Lawful]
_________________________________
Channeled
Lifetheft
_________________________________
Channeled
Sound Blast
[Sonic]
_________________________________
Charm
Person, Mass
[Mind-Affecting]
_________________________________
Choking
Sands
_________________________________
Circlet
of Enervation
_________________________________
Cloudkill
_________________________________
Coat
of Arms
[Force]
_________________________________
Cone
of Cold
[Cold]
_________________________________
Construct
Essence
_________________________________
Contact
Other Plane
_________________________________
Contingent
Energy Resistance
_________________________________
Create
Chosen One
_________________________________
Create
Darkenbeast
[Evil]
_________________________________
Create
Dread Beast
[Evil]
_________________________________
Crypt
Warden's Grasp
[Evil]
_________________________________
Curse
of the Magi
_________________________________
Cyclonic
Blast
[Air]
_________________________________
Daltim's
Fiery Tentacles
[Fire]
_________________________________
Dancing
Blade
_________________________________
Dark
Sentinels
[Mind-Affecting]
_________________________________
Death
Throes
[Force]
_________________________________
Dimension
Door, Greater
_________________________________
Dimension
Jumper
_________________________________
Dimension
Shuffle
_________________________________
Dismissal
_________________________________
Dispel
Possession
[Ectomancy]
_________________________________
Dispel
Water
_________________________________
Dispelling
Breath (BREATH)
_________________________________
Dominate
Person
[Mind-Affecting]
_________________________________
Draconic
Might
_________________________________
Draconic
Polymorph
_________________________________
Dragon
Ally, Lesser
_________________________________
Dragonmark
Demesne (DRAGONM.)[Force]
_________________________________
Dragonmarked
Weapon, Greater (DRAG.)
_________________________________
Dragonsight
_________________________________
Dream
[Mind-Affecting]
_________________________________
Dridershape
(DROW)
_________________________________
Duelward
_________________________________
Earth
Reaver
[Fire]
_________________________________
Electric
Vengeance, Greater [Electricity]
_________________________________
Emerald
Burst
[Good]
_________________________________
Emotional
Brew
[Mind-Affecting]
_________________________________
Enlarge,
Person, Greater
_________________________________
Ethereal
Breath (BREATH)
_________________________________
Etherealness,
Swift
_________________________________
Evacuation
Rune
_________________________________
Extract
Gift
[Chaotic]
_________________________________
Fabricate
_________________________________
False
Vision
_________________________________
Feeblemind
[Mind-Affecting]
_________________________________
Feign
Undeath

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Co
__
__
Tr
__
Tr
__
Tr
__
Ne
__
Ab
__
Ab
__
Co
__
Tr
__
Tr
__
Ev
__
Ab
__
Ne
__
Ev
__
Tr
__
Co
__
Ne
__
Tr
__
Tr
__
Ev
__
Ne
__
Ab
__
Tr
__
Ev
__
Ev
__
Co
__
Co
__
Co
__
Co
__
Co
__
Co
__
Ne
__
Ev
__
En
__
Ne
__
Ne
__
Co
__
Ev
__
Ev
__
Tr
__
Di
__
Ab
__
Tr
__
Tr
__
Ne
__
Ne
__
Ne
__
Ev
__
Co
__
Tr
__
Di
__
Ne
__
Co
__
Co
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
En
__
Tr
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Il
__
Tr
__
Ab
__
Tr
__
Ev
__
Ev
__
En
__
Tr
__
Tr
__
Tr
__
Co
__
Ne
__
Tr
__
Il
__
En
__
Ne

VSM
___
VSMF
___
___
SM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VM
___
VS
S___
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSX
___
VS
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VSF
___
VF
___
VS
___
V
___
V
___
V
___
VS
___
VSM
___
VS
S___
___
VS
___
VS
___
V
___
VX
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSF
___
VSM
S___
___
VS
___
VSM
___
VSMX
___
VSM
___
VSM
___
VSM
___
VSM

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
3______
days
1______
min
______
Swift
1______
act
1______
act
1______
min
1______
min
1______
min
1______
min
1______
round
______
10
min
______
Special
______
Special
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
min
1______
hour
1______
hour
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
min
______
Swift
1______
act
1______
act
______
Immed.
1______
act
1______
min
1______
round
______
Swift
______
Swift
1______
act
1______
hour
______
Special
1______
act
1______
act
1______
act

Long
_______
_______
Personal
_______
0
ft
_______
Close
_______
Medium
_______
Close
_______
10
ft
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Personal
_______
Long
_______
Personal
_______
Close
_______
Personal
_______
Long
_______
10
ft
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Special
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
0
ft.
_______
60
ft
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
120
ft
_______
Medium
_______
Touch
_______
Special
_______
Personal
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
0
ft
_______
Touch
_______
Personal
_______
Unlimit.
_______
Personal
_______
Personal
_______
Medium
_______
5
ft
_______
Close
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

1 rd +1 rd/lev
____________
-________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ For
Permanent
________
n.
1____________
min/lev
________
For
n.
1____________
round/lev
-________
____________
10
min/lev (D) -________
____________
10
min/lev
-________
____________ Ref
Instantaneous
________

____________
Until
disc. (D) Will
________
n.
____________ Special
Permanent
________
1____________
round/lev
________
Ref
n.
1____________
day/lev
________
Will
n.
1____________
round/lev (D) For
________
part.
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D) For
________
part.
____________ For
Instantaneous
________

1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
rd + 1r/2 lev For
________
n.
____________ -________
Special
____________ Special
Instantaneous
________
1____________
round
-________
____________ Ref
Instantaneous
________

1____________
min/lev (D) For
________
part.
1____________
year
-________
____________ -________
Instantaneous
1____________
year
-________
1____________
week
-________
1____________
round/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
Instantaneous
________

1____________
hr/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
round/lev (D) For
________
part.
1____________
min/lev
________
For
part.
1____________
min/lev (D) -________
____________ Ref
Instantaneous
________

1____________
min/lev
________
Will
n.
____________ -________
Concentration
1____________
hour/lev (D) -________
____________ Will
Instantaneous
________
n.
____________ -/Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
____________ Will
Special
________
n.
____________ Ref
Instantaneous
________

1____________
round/lev (D) Special
________
1____________
round/lev
-________
____________
Special
(D)
________
Special
1____________
hour/lev
-________
1____________
round/2 lev Will
________
n.
1____________
round/lev
-________
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
1____________
round
-________
1____________
day/lev
________
Will
n.
1____________
min/lev (D) For
________
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________
2
hrs/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________ -________
Special
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
n.
____________ Special
Special
________
1____________
hour/lev (D) For
________
n.
1____________
round
-________
1____________
round
________
Will
n.
____________
24
hours
-________
____________ Special
Permanent
________
____________ -________
Instantaneous
1____________
hour/lev (D) -________
____________ Will
Instantaneous
________
n.
____________
2
min/lev
________
Will
n.

N
__
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Sp.
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Sp.
__
N
__
Y
__
Y
__
N
__
Sp.
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
-__
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y

20-ft radius cylinder deals 7d6 acid damage


___________________________________
HoB.124
Sheath of acid damages those who attack you SpC.7
___________________________________
Turn water into breathable substance
___________________________________
SW.113
Changes a body part of the target
___________________________________
VRSF.105
One animal/2 lev doubles in size
___________________________________
PHB.198
Creates skeletons or zombies
___________________________________
HoB.124
Sphere provides immunity to cold
___________________________________
SpC.13
Creatures in sphere gain immunity to fire
___________________________________
SaSt.110
Line of electricity between 2 creat. (1d6/lev) SpC.15
___________________________________
Spells may be placed into normal quarterstaff ToHS.44
___________________________________
Transforms subject into harmless animal
___________________________________
PHB.202
Energy ball deals 1d6/level electricity damage. SpC.23
___________________________________
Target temporarily loses dragonmark
___________________________________
DrM.148
Creature?s blood deals 1d8 acid +1d8 fire dmg UE.48
___________________________________
Hand provides cover vs. one opponent
___________________________________
PHB.204
You gain the Str and attacks of a wereboar
___________________________________
SpC.28
Create blackwater tentacle that attacks
___________________________________
SW.114
1d6 damage/lev to plant creature, or wither
___________________________________
PHB.206
You randomly vanish and reappear
___________________________________
SpC.32
Vanish and reappear for 1 round/lev
___________________________________
UE.50
Gust of cold deals 1d4/lev and knock back
___________________________________
FB.89
You return as a 3rd-rank ancient dead
___________________________________
RPHB.118
Frees subject from enchantments
___________________________________
PHB.207
Your breath weapom deals different damage
___________________________________
SpC.39
Noise deals 1d6/lev sonic dmg to all in area
___________________________________
SpC.41
Shield blocks sound, deals damage, deafens
___________________________________
SpC.41
Summons 2d4 dretches
___________________________________
BVD.86
Summons 1d4 archons, eladrins, or guardinals BED.93
___________________________________
Summons 3d4 lemures
___________________________________
BVD.86
Summons a nightmare
___________________________________
BVD.87
Calls undead (1 5th, 1d3 4th or 1d4+1 3rd)
___________________________________
AoM.68
A zelekhut performs one duty for you.
___________________________________
SpC.42
Fatigue, exhaust, and deal damage to target
___________________________________
CM.98
Deal sonic damage in cone
___________________________________
CM.99
Makes all within 30 ft your friends
___________________________________
RoD.164
Creature begins to suffocate on sand
___________________________________
SaSt.112
Subject takes damage and gains 1 negative level ShS.44
___________________________________
Up to 3 HD die, 4-6 HD save or die, 6+ dmg
___________________________________
PHB.210
Surround yourself with blades of force
___________________________________
CM.99
1d6 cold damage/level
___________________________________
PHB.212
Grants living construct construct qualities
___________________________________
RoE.183
Ask questions to extraplanar entity
___________________________________
PHB.212
Energy damage triggers a Resist Energy spell. SpC.52
___________________________________
Turns a normal human into a chosen one
___________________________________
Mon.28
Turns an animal up to 2 HD into darkenbeast Mon.31
___________________________________
Create a dread beast
___________________________________
ToHS.144
Bestow mummy rot with your touch
___________________________________
CM.100
Makes another caster unable to cast
___________________________________
ToHS.45
Deals 1d6 damage/level, knocks down creatures.SpC.57
___________________________________
Fiery tentacles grapple all within 20 ft
___________________________________
ShS.45
A weapon attacks on its own
___________________________________
PH2.109
Flock of birds seeks out nearest undead
___________________________________
VRA.23
Your body explodes when you die.
___________________________________
SpC.60
Short-range, multiple-use Dimension Door. SpC.64
___________________________________
Teleport up to 30 feet 1/round
___________________________________
CM.102
Teleport multiple creatures short distance
___________________________________
PH2.110
Forces a creature to return to native plane
___________________________________
PHB.222
Force possessing creature out of host body
___________________________________
GW.52
Cancels water spells, dismisses water creatures SaSt.114
___________________________________
Your breath weapon dispels magic
___________________________________
SpC.67
Controls humanoid telepathically
___________________________________
PHB.224
Gain +5 Str, Con, Cha, +4 natural AC, immun. SpC.72
___________________________________
You change into a dragon's form
___________________________________
Dra.79
Exchange services with a 15 HD dragon
___________________________________
SpC.72
Creates hemisferical shelter for you + 25 creat. DrM.149
___________________________________
Weapon deals +2d6 dmg to dragonmarked
___________________________________
DrM.151
Gain low-light vis., darkvision, blindsense
___________________________________
SpC.73
Sends message to anyone sleeping
___________________________________
PHB.225
You take on the form and abilities of a drider DrU.61
___________________________________
+4 on Spellcraft, counterspells are immediate SpC.74
___________________________________
Eruption deals 7d6 damage to all in area.
___________________________________
SpC.75
5d8+1/lev dmg to foe who strikes you, dazes PH2.111
___________________________________
20-ft radius burst dazes neutral, stuns evil
___________________________________
BED.98
A gallon of liquid is infused with emotions
___________________________________
AoM.70
Subject remains enlarged for 1 hour/level.
___________________________________
SpC.82
Your breath weapon manifests on the Ethereal SpC.84
___________________________________
Subject momentarily becomes ethereal
___________________________________
PH2.113
Create rune you can teleport to as swift action CS.98
___________________________________
Essence from demon grants enhancements
___________________________________
FC1.92
Transforms raw materials into finished items PHB.229
___________________________________
Fools scrying with an illusion
___________________________________
PHB.229
Subject's Int and Cha drop to 1
___________________________________
PHB.229
Deal your target with aspect of a zombie
___________________________________
RPHB.118

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Wizard Spells
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SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Fever Dream
_________________________________
[Mind-Affecting]
_________________________________
Field
of Resistance
_________________________________
Fiendform
[Evil]
_________________________________
Fire
and Brimstone
[Fire]
_________________________________
Fire
Shield, Mass
[Cold/Fire]
_________________________________
Firebrand
[Fire]
_________________________________
Fireburst,
Greater
[Fire]
_________________________________
Flaying
Tendrils
[Evil]
_________________________________
Flaywind
Burst
[Air, Earth]
_________________________________
Flesh
to Ice
_________________________________
Flesh
to Salt
_________________________________
Flowsight
_________________________________
Fly,
Mass
_________________________________
Fog
of Fear
[Fear, Mind-Affecting]
_________________________________
Form
of the Desert Hunter
_________________________________
Form
of the Threefold Beast
_________________________________
Friend
to Foe
[Mind-Affecting]
_________________________________
Gelid
Blood
[Cold]
_________________________________
Giant's
Guise
[Mind-Affecting]
_________________________________
Glimpse
of Eternity
[Mind-Affecting]
_________________________________
Globular
Hoard
_________________________________
Graymantle
_________________________________
Gutsnake
_________________________________
Halaster's
Fetch II
_________________________________
Haunt
Shift
_________________________________
Heart
of Fire
[Fire]
_________________________________
Hidden
Lodge
_________________________________
Hold
Monster
[Mind-Affecting]
_________________________________
Ice
Shape
[Cold]
_________________________________
Ice
to Flesh
_________________________________
Illusory
Feast
[Mind-Affecting]
_________________________________
Imprison
Possessor
_________________________________
Incite
Riot
[Mind-Affecting]
_________________________________
Indomitability
_________________________________
Insidious
Suggestion [L-Dep.,M-A,Mindset]
_________________________________
Investiture
of the Narzugon
[Evil]
_________________________________
Investiture
of the Orthon
[Evil]
_________________________________
Involuntary
Shapeshifting
_________________________________
Ironguard,
Lesser
_________________________________
Jumpgout
[Fire]
_________________________________
Leomund's
Billet
_________________________________
Leomund's
Secret Chest
_________________________________
Lichbane
Daggers
_________________________________
Lightning
Leap
[Electricity]
_________________________________
Lord
of the Sky
[Electricity]
_________________________________
Lucent
Lance
[Light]
_________________________________
Luminous
Assassin
_________________________________
Magic
Jar
_________________________________
Magic
Weapon, Greater Legion's
_________________________________
Mailed
Might of the Magelords [Force]
_________________________________
Major
Creation
_________________________________
Mana
Flux
_________________________________
Miasma
of Entropy
_________________________________
Mind
Fog
[Mind-Affecting]
_________________________________
Mirage
Arcana
_________________________________
Moonbow
[Electricity]
_________________________________
Mordenkainen's
Faithful Hound
_________________________________
Mordenkainen's
Private Sanctum
_________________________________
Necrotic
Burst
[Evil]
_________________________________
Necrotic
Skull Bomb
_________________________________
Nezram's
Sapp. Screen of Shield. [Force]
_________________________________
Night's
Caress
[Evil]
_________________________________
Nightmare
[Mind-Affecting, Evil]
_________________________________
Nightstalker's
Transformation
_________________________________
Oath
of Blood
_________________________________
Object
Glamor, Greater (FEY)
_________________________________
Orb
of Dancing Death
_________________________________
Overland
Flight
_________________________________
Passwall
_________________________________
Permanency
_________________________________
Persistent
Image
_________________________________
Phantasmal
Thief
_________________________________
Phantasmal
Wasting [Fear, Mind-Affecting]
_________________________________
Planar
Binding, Lesser
_________________________________
Planar
Tolerance
_________________________________
Power
Word Disable
[Mind-Affecting]
_________________________________
Precipitate
Breach
_________________________________
Prismatic
Ray
_________________________________
Prying
Eyes
_________________________________
Psychic
Turmoil
_________________________________
Radiance
[Good, Light]
_________________________________
Rary's
Telepathic Bond
_________________________________
Reciprocal
Gyre

il
__
Ab
__
__
Tr
__
Co
__
Ev
__
Ev
__
Ev
__
Tr
__
Ev
__
Tr
__
Tr
__
Di
__
Tr
__
Ne
__
Tr
__
Tr
__
Il
__
Ne
__
Il
__
En
__
Tr
__
Ne
__
Tr
__
Co
__
Ne
__
Tr
__
Co
__
En
__
Tr
__
Tr
__
Il
__
Ab
__
En
__
Ab
__
En
__
Tr
__
Tr
__
Tr
__
Ab
__
Ev
__
Co
__
Co
__
Ev
__
Tr

VS
___
VS
___
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSF
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VSF
___
VS
___
V
__ VS
Ev/Tr
___
__ VSF
Tr
___
__ VSF
Co
___
__ VSF
Ne
___
__ VSM
Tr
___
__ VSM
Co
___
__ VSM
Co
___
__ VS
Ab
___
__ VS
Ne
___
__ VS
En
___
__ VS
Il
___
__ VSM
Ev
___
__ VSM
Co
___
__ VSM
Ab
___
__ VSF
Ne
___
__ VSM
Ne
___
__ VSF
Ab
___
__ VS
Ne
___
__ VS
Il
___
__ VSM
Tr
___
__ VSM
Ne
___
__ VS
Il
___
__ VSM
Ne
___
__ VS
Tr
___
__ VSM
Tr
___
__ VSX
Un
___
__ VSF
Il
___
__ VSM
Co
___
__ VS
Il
___
__ VS
Co
___
__ V___
Ab
__ V___
En
__ VM
Co
___
__ VS
Ev
___
__ VSM
Di
___
__ VSM
Ab
___
__ VS
Ev
___
__ VSM
Di
___
__ VSM
Ab
___

1 act
______
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
Swift
1______
act
1______
act
______
10
min
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
______
2
rds
1______
act
1______
act
1______
act
______
10
min
______
Immed.
1______
act
______
10
min
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act

Close
_______
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
15
ft
_______
Personal
_______
60
ft
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Long
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Special
_______
Long
_______
Special
_______
Personal
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
30
ft
_______
Medium
_______
Long
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Unlimit.
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Special
_______
Long
_______
Close
_______
Touch
_______
Close
_______
20
ft
_______
Close
_______
0
ft
_______
Medium
1_______
mile
_______
Close
_______
60
ft
_______
Close
_______
Medium

5 r. + 1 r. (D)
____________
________
Special
1____________
round/lev (D) -________
1____________
min/lev
-________
____________ For
Instantaneous
________
part.
1____________
round/lev (D) Will
________
n.
____________ Ref
Instantaneous
________

____________ Ref
Instantaneous
________

1____________
round/lev
-________
____________ Special
Instantaneous
________
____________ For
Instantaneous
________
n.
____________ For
Instantaneous
________
part.
1____________
round/lev (D) Will
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Special
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev (D) Will
________
n.
1____________
round/lev
________
For
part.
____________ Will
Special
________
n.
1____________
round/3 lev Will
________
part.
1____________
day/lev
________
Will
n.
1____________
round/lev
________
For
n.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
hour/lev (D) -________
____________
24
hours
-________
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
____________
Permanent
(D) Will
________
n.
1____________
round
________
Will
n.
1____________
min/lev
-________
____________ Will
Special
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
rd/2 lev (D) For
________
n.
1____________
round/lev
________
Will
n.
____________
2
rounds
________
Ref

____________
2
hours/lev
-________
____________
60
days
-________
____________ For
Instantaneous
________

____________ Special
Instantaneous
________
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev
-________
1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ -________
Special
1____________
round/lev
-________
____________ Special
Instantaneous
________
____________ Will
Special
________
n.
____________
Conc.
+ 1 hr/lv Will
________
dis.
____________
Up
to 3 rounds -________
____________ -________
Special
____________
24
hours (D) -________
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
n.
1____________
round/lev (D) -________
____________ For
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
____________ -________
Special
____________
10
min/lev (D) Will
________
n.
1____________
round/3 lev -________
1____________
hour/lev
-________
1____________
hour/lev (D) -________
____________ -________
Permanent
1____________
min/lev (D) Will
________
dis.
1____________
round/lev
-________
1____________
round/lev (D) Will
________
dis.
____________ Will
Instantaneous
________
n.
1____________
hour/lev
-________
____________ -________
Instantaneous
____________ -________
Special
____________ Special
Instantaneous
________
1____________
hour/lev (D) -________
1____________
round/lev
________
Will
part.
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ Special
Instantaneous
________

Y
__
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Sp.
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y

Illusory vision fatigues or exhausts target


___________________________________
CM.104
Zone provides SR 11 + caster level
___________________________________
PH2.113
Assume form and abilities of fiendish creature SpC.90
___________________________________
Subject takes fire damage, might be sickened CM.104
___________________________________
Attackers take dmg; protected from heat/cold SpC.92
___________________________________
One 5 ft burst/lev deals 1d6 fire/lev, burns 1 rd SpC.93
___________________________________
Subjects in 15 ft take 1d10/lev fire damage
___________________________________
SpC.94
You grow mind flayer tentacles
___________________________________
CM.104
Cone deals 1d6 dmg/lev, knocks down
___________________________________
SaSt.115
Turns subject into statue of ice
___________________________________
FB.94
Turns creature into a statue of salt
___________________________________
SaSt.116
Scry creatures in contact with water
___________________________________
SW.117
One creature/level flies at speed of 60 ft.
___________________________________
SpC.96
Bank of fog causes fear
___________________________________
AoM.71
Take the form of a dragonne
___________________________________
DM.67
You take the form of a Chimera
___________________________________
CM.105
Target creature believes its allies are enemies
___________________________________
PH2.114
Subject takes penalties
___________________________________
FB.96
Creature appears as large as a giant
___________________________________
ToHS.47
Inflicts 1d6 nonlethal damage/lev, confusion FoE.151
___________________________________
Bonds unattended objects together
___________________________________
DoK.171
Inhibit creature's ability to heal and regenerate SpC.107
___________________________________
10-ft tentacle grows from stomach and attacks SpC.108
___________________________________
Calls extraplanar to fight (1 2nd or 1d3 1st)
___________________________________
CoSW.153
Turn undead into haunting presences
___________________________________
LM.66
+10 ft speed, resistance to fire 10, fire shield
___________________________________
CM.107
Creates sturdy camouflaged cottage
___________________________________
SpC.113
Paralyzes one creature for 1 round/lev
___________________________________
PHB.241
Sculpts ice into any shape
___________________________________
FB.99
Restores frozen creature
___________________________________
FB.100
Subjects become dazed by illusory food.
___________________________________
SpC.120
Subject that can posses is trapped in body
___________________________________
BVD.98
Subjects attack nearest creature
___________________________________
PH2.115
Subject can't be reduced below 1 hp.
___________________________________
SpC.121
Suggestion repeats in creature's mind
___________________________________
RoE.187
Target gains paralyzing gaze attack
___________________________________
FC2.104
Target disrupts movement, deals sonic damage FC2.104
___________________________________
Target creature must change shape
___________________________________
RoE.188
Subject becomes immune to nonmagical metal.SpC.125
___________________________________
Pillar of flame deals 1d6/lev dmg (max 15d6) CoSW.155
___________________________________
Creates sturdy barracks
___________________________________
HoB.127
Hides expensive chest on Ethereal Plane
___________________________________
PHB.247
Lich suffers 1d6/lev damage (max 15d6)
___________________________________
VRA.30
Transform into bolt of lightning
___________________________________
CM.109
Gain flight, a lightning bolt, slow flying creat. DM.69
___________________________________
Light forms lance, deals various damage
___________________________________
SpC.134
Summons an assassin to attack the target
___________________________________
PH2.117
Enables possession of another creature
___________________________________
PHB.250
Allies' weapons become +2 or greater
___________________________________
MoE.98
+8 AC, DR 5/magic, immune to 2nd-lev force LEoF.32
___________________________________
Creates a cloth, wood, stone or metal object PHB.252
___________________________________
Magic in area has 20% failure chance
___________________________________
PH2.119
Rot all natural material in 30-ft cone burst
___________________________________
SpC.141
Subjects in fog get -10 Wis and Will checks
___________________________________
PHB.253
Terrain and structure appear like another
___________________________________
PHB.254
3 motes deal 1d6/2 lev electricity dmg each
___________________________________
SpC.144
Phantom dog can guard and attack
___________________________________
PHB.255
Prevents anyone from viewing/scrying
___________________________________
PHB.256
Encysted subject killed, cyst roams
___________________________________
LM.67
Releases negative energy for 1d4 negative lev CoR.32
___________________________________
Grants +4 to AC, DR 10/magic
___________________________________
LEoF.33
Touch deals 1d6/lev damage, plus 1d6+2 Con SpC.147
___________________________________
Sends vision dealing 1d10 damage, fatigue
___________________________________
PHB.257
Gain +4 Dex, +3 AC, +5 Ref, +3d6 sneak attack SpC.148
___________________________________
Extends a geas beyond death
___________________________________
HoH.131
Make a Medium object look like another obj. VRSF.105
___________________________________
Orb bestows 1 negative lev each round
___________________________________
MoE.99
Fly at a speed of 40 ft over long distances
___________________________________
PHB.259
Creates passage through wood or stone wall
___________________________________
PHB.259
Makes certain spells permanent
___________________________________
PHB.259
Creates illusion of your design, no concentr. PHB.260
___________________________________
Creates an unseen force that steals from others. SpC.155
___________________________________
Foe believes he has aged and become weaker EE.28
___________________________________
Traps extraplanar up to 6 HD to perform a task PHB.261
___________________________________
Long-term protection against planar traits
___________________________________
SpC.159
Reduces living creat. up to 50 hp to 0 hp
___________________________________
RoDr.115
Force planar boundaries to rip
___________________________________
PlHB.103
Ray of light blinds subject, deals random effect. SpC.162
___________________________________
1d4 floating eyes +1/lev scout for you
___________________________________
PHB.266
Invisible field leeches psionic PP away
___________________________________
EPsi.221
Creates daylight that dazzles undead
___________________________________
PH2.122
Link lets allies communicate
___________________________________
PHB.268
Target takes 1d12 dmg/lev of spell affecting it SpC.170
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Reduce Person, Greater


_________________________________
_________________________________
Refusal
_________________________________
Resonating
Resistance (FIEND)
_________________________________
Resounding
Thunder
[Sonic]
_________________________________
Retributive
Image
[Mind-Affecting]
_________________________________
Revitalize
Legacy, Lesser
_________________________________
River's
Ravaging Flood
_________________________________
Sakkratar's
Triple Strike
_________________________________
Scry
Trap
_________________________________
Seeming
_________________________________
Seething
Blood
[Evil, Mind-Affecting]
_________________________________
Sending
_________________________________
Shadow
Evocation
_________________________________
Shadow
Form
_________________________________
Shadow
Guardians
_________________________________
Shadow
Hand
_________________________________
Shadow
Tentacle, Greater
_________________________________
Shadowfade
_________________________________
Shape
Metal
_________________________________
Shard
Blessing Aura
_________________________________
Shard
Storm
[Force]
_________________________________
Share
Sight
_________________________________
Shrieking
Blast
[Sonic]
_________________________________
Shroud
of Flame
[Fire]
_________________________________
Skin
of the Steel Dragon
_________________________________
Sleep
Mote
[Mind-Affecting]
_________________________________
Sonic
Rumble
[Sonic]
_________________________________
Sonic
Shield
[Sonic]
_________________________________
Soul
Anchor
_________________________________
Soul
Shackles (LOCATION)
[Evil]
_________________________________
Spell
Haven (DRAGONMARK)
_________________________________
Spell
Matrix, Lesser
_________________________________
Spell
Theft
_________________________________
Spider
Form, Greater
_________________________________
Spiritwall
[Fear, Mind-Affecting]
_________________________________
Spurn
the Supernatural (TRUENAME)
_________________________________
Stirge
Swarm
_________________________________
Stone
Shape
[Earth]
_________________________________
Stop
Heart (DRUG)
[Evil]
_________________________________
Storm
Touch
[Electricity]
_________________________________
Streamers
_________________________________
Stunning
Breath (BREATH)
_________________________________
Summon
Monster V
_________________________________
Summon
Undead V
[Evil]
_________________________________
Suppress
Legacy
_________________________________
Surefooted
Stride, Mass
_________________________________
Symbol
of Pain
[Evil]
_________________________________
Symbol
of Sleep
[Mind-Affecting]
_________________________________
Symbol
of Spell Loss
_________________________________
Telekinesis
_________________________________
Telepathy
Block
_________________________________
Teleport
_________________________________
Temporal
Sphere
_________________________________
Thalassemia
_________________________________
Touch
of Adamantine
_________________________________
Touch
of Chaos
[Chaotic, Evil]
_________________________________
Touch
of Vecna
[Evil, Fear]
_________________________________
Toxic
Weapon
_________________________________
Trait
Removal
_________________________________
Traitor's
Death
[Evil]
_________________________________
Transfer
Essence
_________________________________
Transformation
of the Deep
_________________________________
Transmute
Mud to Rock
[Earth]
_________________________________
Transmute
Rock to Mud
[Earth]
_________________________________
Transmute
Sand to Glass
[Earth]
_________________________________
Transmute
Sand to Stone
[Earth]
_________________________________
Transmute
Stone to Sand
[Earth]
_________________________________
Truename
Binding, Lesser (TRUENAME)
_________________________________
Unearthly
Heat
_________________________________
Unfettered
Heroism
_________________________________
Unicorn
Blood
[Good]
_________________________________
Vanishing
Weapon
_________________________________
Viscid
Glob
_________________________________
Vitriolic
Sphere
[Acid]
_________________________________
Vulnerability
_________________________________
Wall
of Dispel Magic
_________________________________
Wall
of Force
[Force]
_________________________________
Wall
of Limbs
_________________________________
Wall
of Magma
[Earth, Fire]
_________________________________
Wall
of Ooze
_________________________________
Wall
of Stone
[Earth]
_________________________________
Watchware
_________________________________
Waves
of Fatigue

Tr
__
Ab
__
__
Tr
__
Ev
__
il
__
Tr
__
Tr
__
Tr
__
Ab
__
Il
__
En
__
Ev
__
Il
__
Il
__
Il
__
Il
__
Ab
__
Il
__
Tr
__
Ab
__
Ev
__
Di
__
Ev
__
Ev
__
Ab
__
En
__
Ev
__
Ev
__
Ab
__
Ne
__
Tr
__
Tr
__
Ab
__
Tr
__
Ne
__
Ab
__
Co
__
Tr
__
Ne
__
Ev
__
Ev
__
Tr
__
Co
__
Co
__
Ne
__
Tr
__
Ne
__
En
__
Ab
__
Tr
__
Ab
__
Co
__
Ab
__
Ne
__
Tr
__
Tr
__
Ne
__
Co
__
Tr
__
Ne
__
Ne
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Ab
__
Co
__
Co
__
Tr
__
Ab
__
Ev
__
Ev
__
Co
__
Co
__
Co
__
Ab
__
Ne

VSM
___
VSM
___
___
V
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
S___
___
VS
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VSD
___
VSF
___
VS
___
VS
___
VSF
___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSM
S___
___
VS
___
VSM
S___
___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
V
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSX
___
VS
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS

1 round
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
round
1______
round
1______
act
______
10
min
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
hour
1______
min
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act

Close
_______
_______
Medium
_______
Personal
_______
Medium
_______
Long
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Special
_______
Special
_______
Personal
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Personal
_______
Medium
_______
30
ft
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
0
ft
_______
0
ft
_______
0
ft
_______
Long
_______
Close
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Personal
_______
Touch
_______
Medium
_______
Long
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
30
ft

10 min/lev
____________
________
For
n.
1____________
hour/lev
________
Will
n.
1____________
min/lev
-________
____________
5
rounds (D) For
________
part.
____________
Conc
+ 3 rd.
________
Special
1____________
hour/lev
-________
1____________
round/lev
________
For
n.
1____________
round
________
For
n.
1____________
hour/lev
________
Special
____________
12
hours (D)
________
Special
____________ Will
Permanent
________
n.
1____________
round
-________
____________ Will
Special
________
dis.
1____________
min/lev (D) -________
1____________
hour/lev
________
Will
dis.
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
round/lev
-________
1____________
round/lev
________
Ref

1____________
hour/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
1____________
round/3 lev -________
1____________
round/lev
________
Will
part.
____________
Up
to 1 rnd/lev Ref
________

1____________
round/lev
-________
____________
Permanent
(D) Will
________
n.
____________ -________
Instantaneous
____________
Until
disch. (D) -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
For
n.
1____________
min/lev
-________
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
____________ For
Special
________
n.
____________ Will
Special
________
n.
____________ Will
Special
________
n.
____________ -/Will
Special
________
n.
1____________
round/lev (D) -________
____________ -/Will
Instantaneous
________
n.
1____________
round/lev
-________
____________ For
Instantaneous
________

1____________
min/lev
________
Will
n.
1____________
round/2 lev For
________
n.
____________ For
Special
________
part.
1____________
hour
________
For
n.
1____________
hour/lev
________
For
n.
____________ Special
Special
________
1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Will
Instantaneous
________
n.
1____________
round/lev
________
For
n.
1____________
round/lev
-________
____________
10
min/lev (D) -________
1____________
min/lev
-________
1____________
hour/lev
________
Ref
n.
____________ Ref
Instantaneous
________
part.
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) Ref
________
n.
1____________
min/lev
________
Special
____________
Conc.
+1 rd/lev For
________
part.
____________ Special
Instantaneous
________
____________ -________
Permanent
____________ -________
Instantaneous

Y
__
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Sp.
__
Sp.
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
-__
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Sp.
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y

Subject remains reduced for 10 minutes/level. SpC.171


___________________________________
Spell-using creatures prevented from entering SpC.171
___________________________________
Foes must check SR twice against caster
___________________________________
BVD.102
Deals 4d6 sonic dmg/round, deafens
___________________________________
CM.115
Illusion deals damage to those who disbelieve CM.116
___________________________________
Get extra use of chosen lesser legacy ability
___________________________________
WoL.17
Ages creatures in area 2 years/lev
___________________________________
LotT.25
Grants 2 extra attacks, keen and fire burst
___________________________________
LEoF.33
Scry attempts deal 1d6/lev damage, blind
___________________________________
MoE.101
Changes appearance of one person/2 lev.
___________________________________
PHB.275
Cause target to violently hate a person
___________________________________
HOS.70
Instantly delivers short message anywhere
___________________________________
PHB.275
Mimics evocation less than 5th level, 20% real PHB.277
___________________________________
Gain +4 on Hide, Move Silently, Escape Artist SpC.183
___________________________________
Create group of shadowy warriors
___________________________________
RoD.168
Medium hand blocks opponents, carries items SpC.183
___________________________________
Animate shadows into a ropelike tentacle
___________________________________
LoD.186
Opens a portal to the Plane of Shadow.
___________________________________
SpC.186
Sculpts metal into any form
___________________________________
RoF.191
Aura of light acts as a lesser globe of invuln.
___________________________________
CoV.57
Blast deals 3d6 damage to creatures in area.
___________________________________
SpC.187
You and a creature see through other's eyes
___________________________________
WotL.48
40-ft radius burst deafens, deals 8d6 damage HoB.127
___________________________________
Subject bursts into flames, 2d6 dmg/round
___________________________________
SpC.189
Grants spell resistance 10 +caster lev
___________________________________
CoV.58
Dust devil of magic sand puts foes to sleep
___________________________________
SaSt.121
Cone of sound deals damage.
___________________________________
SpC.195
+4 to AC, 1d8 dmg, push back attackers
___________________________________
PH2.125
Binds a creature?s spirit to an edifice
___________________________________
RPHB.119
Imprisons soul in talisman, can question it
___________________________________
BVD.104
Stores one spell in your dragonmark
___________________________________
DrM.153
Store a 3rd-lev or lower spell to be cast later
___________________________________
SpC.199
Dispel spells on target and gain their benefits CS.104
___________________________________
Become a Large fiendish monstrous spider
___________________________________
DrU.63
Wall of spirits deals 1d10 dmg, panic, neg. lev. SpC.203
___________________________________
Suppresses foe's supernatural abilities
___________________________________
ToM.258
You summon 1d4+4 stirges
___________________________________
AoM.76
Sculpts stone into any shape
___________________________________
PHB.284
Subject drops to -8 hp immediately
___________________________________
BVD.106
Touch deals 9d6 electricity damage and stuns MoE.103
___________________________________
Ranged touch attack deals 5d10, +1 str./3 lev ShS.50
___________________________________
Your breath weapon also stuns for 1 round
___________________________________
SpC.211
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB.286
___________________________________
Summons undead to fight for you.
___________________________________
SpC.215
Target loses legacy abilities of 1 item
___________________________________
WoL.18
As Surefooted Stride but multiply subjects.
___________________________________
SpC.216
Triggered rune wracks creatures with pain
___________________________________
PHB.290
Triggered rune puts nearby creatures to sleep PHB.291
___________________________________
Triggered rune absorbs spells yet to be cast.
___________________________________
SpC.218
Moves object, attacks creat., or hurls object
___________________________________
PHB.292
Blocks all telepathic communication in 80 ft BED.109
___________________________________
Instantly transports you up to 100 miles/lev PHB.292
___________________________________
You are invulnerable to attacks and spells
___________________________________
LotT.26
Turns blood to seawater, 1d6/lev damage
___________________________________
SW.123
Weapon gains the adamantine properties
___________________________________
BED.110
Target transforms into quivering flesh
___________________________________
EE.29
Deal negative energy damage and paralysis
___________________________________
CM.120
Coats weapon with poison
___________________________________
PH2.126
Temporarily remove an ability from target
___________________________________
SK.158
Target creature must fulfill a promise or die
___________________________________
WotL.50
Transfer the energies of one wizard to another ToHS.52
___________________________________
Grant sea bonuses to 1 creature/3 lev
___________________________________
SW.123
Transforms two 10-ft cubes/lev
___________________________________
PHB.295
Transforms two 10-ft cubes/lev
___________________________________
PHB.295
Transforms two 10-ft cubes/level
___________________________________
SaSt.124
Transforms two 10-ft cubes/level
___________________________________
SaSt.124
Transforms two 10-ft cubes/level
___________________________________
SaSt.125
Enslaves extraplanar creature up to CR 6
___________________________________
ToM.259
Target subjected to unearthly heat
___________________________________
SaSt.125
Spend more than 1 action point/round
___________________________________
RoE.191
Immunity to poison, charm, bestow temp. hp CM.121
___________________________________
Weapon's touch dispels summoned creatures BED.111
___________________________________
Hurls 5-ft diameter glob of glue to target
___________________________________
SpC.231
Deals 6d6 acid dmg, possible dmg for 2 rds
___________________________________
SpC.231
Reduces an opponent's damage reduction.
___________________________________
SpC.232
Creatures passing through are subject to dispel SpC.233
___________________________________
Wall is immune to damage
___________________________________
PHB.298
Whirling limbs deal 5d6 damage and grab
___________________________________
SpC.234
Deals 2d6 or 1d6. Passing is 5d6 +1/lev
___________________________________
SaSt.126
Barrier paralyzes and deals 2d6 dmg on touch BVD.109
___________________________________
Creates a stone wall that can be shaped
___________________________________
PHB.299
Creates awareness connection with object
___________________________________
UE.53
Several targets become fatigued
___________________________________
PHB.301

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

For n.
________
________
Will
n.
________
Will
n.
-________
________
________
________
________
________

Y
__
__
Y
__
Y
__
Y
__
__
__
__
__

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___

Wrack
_________________________________
[Evil]
_________________________________
Xorn
Movement
_________________________________
Zone
of Peace
_________________________________
Zone
of Respite
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ne
__
Tr
__
__
Tr
__
Ab

VS
___
VSF
___
___
VSF
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
min
______
2
rds
______
______
______
______
______

Close
_______
_______
Touch
_______
Close
_______
20
ft
_______
_______
_______
_______
_______

Special
____________
1____________
round/lev
____________
10
min/lev (D)
1____________
min/lev
____________
____________
____________
____________
____________

Renders creature helpless with pain.


___________________________________
SpC.243
Touched creature swims through earth
___________________________________
SpC.244
Weapons in 10 ft/lev are impossible to draw Cts.68
___________________________________
Prevents teleportation and similar effects
___________________________________
SpC.244

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

6th-Level Spells

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___
___
___
___
___
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___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

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___
___
___
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___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Acid Fog
_________________________________
[Acid]
_________________________________
Acid
Storm
[Acid]
_________________________________
Alert
Bebilith
[Evil]
_________________________________
Analyze
Dweomer
_________________________________
Anti-Ectoplasm
Shell
[Ectomancy]
_________________________________
Anticipate
Teleportation, Greater
_________________________________
Antimagic
Field
_________________________________
Ashen
Union
_________________________________
Aura
of Evasion
_________________________________
Aura
of Terror
[Fear, Mind-Affecting]
_________________________________
Bear's
Endurance, Mass
_________________________________
Bigby's
Forceful Hand
[Force]
_________________________________
Bite
of the Weretiger
_________________________________
Blackwater
Taint
[Evil, Water]
_________________________________
Brilliant
Blade
_________________________________
Bull's
Strength, Mass
_________________________________
Call
of the Twilight Defender
_________________________________
Call
Undead VI
_________________________________
Cat's
Grace, Mass
_________________________________
Chain
Lightning
[Electricity]
_________________________________
Channel
the Mishtai, Greater (INC.,ESS.)
_________________________________
Chasing
Perfection
_________________________________
Circle
of Death
[Death]
_________________________________
Cloak
of Hate
[Mind-Affecting]
_________________________________
Cloak
of the Sea
_________________________________
Conjure
Midnight Construct (INC.,ESS.)
_________________________________
Construct
Essence, Mass Lesser
_________________________________
Contagion,
Mass
[Evil]
_________________________________
Contingency
_________________________________
Contingent
Spell Lock
[Ectomancy]
_________________________________
Control
Elemental
[Mind-Affecting]
_________________________________
Control
Water
[Water]
_________________________________
Create
Undead
[Evil]
_________________________________
Crushing
Sphere
[Force]
_________________________________
Desiccate,
Mass
_________________________________
Disintegrate
_________________________________
Disjoin
_________________________________
Dispel
Magic, Greater
_________________________________
Displace
Memory
[Mind-Affecting]
_________________________________
Dominate
Person or Ghost [Ectom., M-A]
_________________________________
Dragoncall
(DRAGON)
[Mind-Affecting]
_________________________________
Dragonmark
Symbol (DRAGONMARK)
_________________________________
Dragonmark
Whip, Greater (DRAGONM.)
_________________________________
Dragonshape,
Lesser
_________________________________
Dream
Casting
[Mind-Affecting]
_________________________________
Drown
_________________________________
Eagle's
Splendor, Mass
_________________________________
Ectoplasmic
Enhancement
[Evil]
_________________________________
Endless
Slumber
[Mind-Affecting]
_________________________________
Energy
Surge, Greater
[Special]
_________________________________
Ensnare
the Heart
[Mind-Affecting]
_________________________________
Entomb
[Cold]
_________________________________
Extract
Water Elemental
[Water]
_________________________________
Eye
of Stone
_________________________________
Eyebite
[Evil]
_________________________________
Eyes
of the Oracle
_________________________________
False
Sending
_________________________________
Familiar
Refuge
_________________________________
Fiendish
Quickening (FIEND)
_________________________________
Fire
Spiders
[Fire]
_________________________________
Fires
of Purity
[Fire]
_________________________________
Flesh
to Stone
_________________________________
Fleshbound
_________________________________
Fleshshiver
_________________________________
Fox's
Cunning, Mass
_________________________________
Freezing
Fog
[Cold]
_________________________________
Freezing
Glance
[Cold]
_________________________________
Geas/Quest
[Lang.-Dep., Mind-Affecting]
_________________________________
Gemjump
_________________________________
Ghorus
Toth's Magnetism
_________________________________
Ghoul
Gauntlet
[Death, Evil]
_________________________________
Glimpse
of the Prophecy
_________________________________
Globe
of Invulnerability
_________________________________
Guards
and Wards
_________________________________
Halaster's
Fetch III
_________________________________
Halaster's
Shaking Hand
[Force]
_________________________________
Hardening
_________________________________
Haze
of Smoldering Stone
[Fire]
_________________________________
Heartfreeze
[Cold]
_________________________________
Heroism,
Greater
[Mind-Affecting]
_________________________________
Hidden
Truename (TRUENAME)
_________________________________
Howling
Chain
[Force]
_________________________________
Ice
Rift
[Cold]

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Co
__
__
Co
__
Di
__
Ab
__
Ab
__
Ab
__
Ne
__
Ab
__
Ne
__
Tr
__
Ev
__
Tr
__
Ne
__
Tr
__
Tr
__
Co
__
Co
__
Tr
__
Ev
__
Ne
__
Tr
__
Ne
__
En
__
Tr
__
Co
__
Tr
__
Ne
__
Ev
__
Tr
__
En
__
Tr
__
Ne
__
Ev
__
Ne
__
Tr
__
Ab
__
Ab
__
En
__
En
__
En
__
Ab
__
Tr
__
Tr
__
Il
__
Co
__
Tr
__
Ne
__
En
__
Tr
__
En
__
Ev
__
Tr
__
Di
__
Ne
__
Di
__
Il
__
Co
__
Tr
__
Co
__
Ev
__
Tr
__
Ab
__
Ne
__
Tr
__
Co
__
En
__
En
__
Co
__
Tr
__
Ne
__
Di
__
Ab
__
Ab
__
Co
__
Ev
__
Tr
__
Ev
__
Ne
__
En
__
Ab
__
Ev
__
Ev

VSM
___
VSM
___
___
VSM
___
VSF
___
VS
___
VSF
___
VSM
___
VSM
___
VSMD
___
V
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VSF
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSMF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSX
___
VS
___
VSM
___
VS
___
V
___
VSM
S___
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
V
___
VS
___
VSM
___
VSD
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
V
___
VSF
___
VSM
___
VS
___
VS
___
VSM
___
VSMF
___
VSF
___
VSF
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM

SAVE

SR

EFFECT

Save DC: ____

1 act
______
_______ 1____________
Medium
round/lev
-________
1______
act
_______ Instantaneous
Medium
____________ Ref
________

1______
act
_______ Instantaneous
Close
____________ -________
1______
act
_______ 1____________
Close
round/lev (D) -/Will
________
n.
1______
round 10
_______
ft
____________
10
min/lev (D) -________
______
10
min Touch
_______ 24
____________
hours
-________
1______
act
_______
10
ft
____________
10
min/lev (D) -________
1______
act
_______ Instantaneous
Medium
____________ Special
________
1______
act
_______
10
ft
1____________
min/lev
-________
1______
act
_______
30
ft
1____________
min/lev
________
Will
n.
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
act
_______ 1____________
Medium
round/lev (D) -________
1______
act
_______ 1____________
Personal
round/lev
-________
1______
act
_______ 1____________
Medium
round/lev (D) For
________
part.
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
round Close
_______ 1____________
round/lev
-________
1______
round Close
_______ 1____________
round/lev (D) -________
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
act
_______ Instantaneous
Long
____________ Ref
________

1______
round Touch
_______ 1____________
hour
________
Will
n.
1______
act
_______ 1____________
Touch
min/lev
________
Will
n.
1______
act
_______ Instantaneous
Medium
____________ For
________
n.
1______
act
_______ 1____________
Close
day/lev
________
Will
n.
1______
act
_______ 1____________
Touch
hour/lev (D) Will
________
n.
1______
round Close
_______ 1____________
round/lev (D) -________
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
act
_______ Instantaneous
Medium
____________ For
________
n.
______
10
min+ Personal
_______ 1____________
day/lev (D) -________
______
10
min Personal
_______ Instantaneous
____________ -________
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
act
_______ 10
Long
____________
min/lev (D) -________
1______
hour Close
_______ Instantaneous
____________ -________
1______
act
_______ 1____________
Medium
round/lev (D) Ref
________
n.
1______
act
_______ Instantaneous
Close
____________ For
________
part.
1______
act
_______ Instantaneous
Medium
____________ For
________
part.
1______
act
_______ Instantaneous
Close
____________ Will
________
n.
1______
act
_______ Instantaneous
Medium
____________ -________
1______
min Touch
_______ 1____________
day/lev
________
Will
n.
1______
round Close
_______ 1____________
day/lev
________
Will
n.
______
10
min 1_______
mi/lev 1____________
day/lev
________
Will
n.
______
10
min 0
_______
ft
____________
10
min/lev (D) For
________
n.
______ Personal
Swift
_______ 1____________
round/lev (D) -________
______ Personal
Swift
_______ 1____________
round/lev (D) -________
1______
hour Unlimit.
_______ 24
____________
hours/level -________
1______
act
_______ Concentration
Close
____________ For
________
part.
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
round Close
_______ 24
____________
hours
-________
1______
round Close
_______ Permanent
____________ Will
________
n.
______ Close
Swift
_______ 1____________
round
________
Will
n.
1______
act
_______ Permanent
Close
____________ Will
________
n.
1______
act
_______ Special
Medium
____________ For
________
n.
1______
act
_______ Instantaneous
Close
____________ For
________

1______
act
_______ 1____________
Personal
round/lev (D) -________
1______
act
_______ 1____________
Close
round/3 lev For
________
n.
1______
act
_______ 1____________
Personal
round/lev
-________
______
10
min Special
_______ 1____________
round
________
Will
n.
______ UnlimitedInstantaneous
Swift
_______ ____________ -________
1______
round Personal
_______ 1____________
round/lev
-________
1______
act
_______ 1____________
Close
round/lev
________
Ref

1______
act
_______ 1____________
Touch
round/lev
________
Special
1______
act
_______ Instantaneous
Medium
____________ For
________
n.
1______
act
_______ Instantaneous
Close
____________ Will
________
n.
1______
act
_______ Instantaneous
Close
____________ For
________
part.
1______
act
_______ 1____________
Close
min/lev
________
Will
n.
1______
act
_______ 1____________
Medium
min/lev
________
Ref
part.
1______
act
_______ 1____________
Close
round/lev
________
Will
n.
______
10
min Close
_______ 1____________
day/lev (D) -________
1______
round Unlimit.
_______ Until
____________
triggered -________
1______
act
_______ 1____________
Medium
min/lev (D) -________
1______
act
_______ Instantaneous
Touch
____________ For
________
n.
1______
act
_______ 1____________
Personal
hour/lev
-________
1______
act
_______
10
ft
1____________
round/lev (D) -________
______
30
min Special
_______ 2
____________
hours/lev
________
Special
1______
round Close
_______ 1____________
round/lev (D) -________
1______
act
_______ 1____________
Medium
round/lev (D) -________
1______
act
_______ Permanent
Touch
____________ -________
1______
act
_______
60
ft
____________ Ref
Instantaneous
________

1______
act
_______ Instantaneous
Close
____________ For
________
part.
1______
act
_______ 1____________
Touch
min/lev
________
Will
n.
1______
min Close
_______ 24
____________
hours
________
Will
n.
1______
act
_______ 1____________
Medium
round/lev
________
Special
1______
act
_______ 1____________
Long
round
________
Special

N
__
__
N
__
N
__
N
__
N
__
N
__
Sp.
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Sp.
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N

Fog deals acid damage


___________________________________
PHB.196
Deals 1d6/lev acid damage in 20-ft radius
___________________________________
SpC.7
Summons bebilith to deal with a demon
___________________________________
BVD.84
Reveals magical aspects of subject
___________________________________
PHB.197
As Antilife Shell, but affects ectoplasm
___________________________________
GW.49
Predict and delay 3 rds teleportating creatures SpC.13
___________________________________
Negates magic within 10 ft
___________________________________
PHB.200
Drains moisture from a creature
___________________________________
SaSt.110
All within 10 ft gain evasion vs. breath weap. SpC.18
___________________________________
You gain or improve an aura of fear
___________________________________
SpC.18
One subject/lev gains +4 Con
___________________________________
PHB.203
Hand pushes creatures away
___________________________________
PHB.204
You gain the Str and attacks of a weretiger
___________________________________
SpC.28
Desecrate water, deal 1d6/2 lev and neg. lev
___________________________________
SW.113
Weapon or projectiles shed light, ignore armor.SpC.40
___________________________________
One subject/lev gains +4 Str
___________________________________
PHB.207
Summon a twilight guardian to fight for you DM.65
___________________________________
Calls undead (1 6th, 1d3 5th or 1d4+1 4th)
___________________________________
AoM.68
One subject/lev gains +4 Dex
___________________________________
PHB.208
1d6 dmg/lev, secondary bolts half damage
___________________________________
PHB.208
Draw a mishtai's soul into target's body
___________________________________
MoI.99
Subject gains +4 to all abilities
___________________________________
PH2.106
Kills 1d4 HD of creatures per level
___________________________________
PHB.209
Target takes -10 penalty on Diplomacy
___________________________________
HoH.128
Gain blur, freedom of movem., water breath SpC.48
___________________________________
Shape a construct from incarnum to help you. MoI.100
___________________________________
Grants living constructs construct qualities
___________________________________
FoE.150
As Contagion, but 20-ft. radius.
___________________________________
SpC.51
Sets trigger condition for another spell
___________________________________
PHB.213
Store spells to use if you become a ghost
___________________________________
GW.50
Gain control of an elemental creature
___________________________________
MoE.95
Raises or lowers bodies of water
___________________________________
PHB.214
Creates ghouls, ghasts, mummies, mohrgs
___________________________________
PHB.215
Force globe deals 3d6 nonlethal dmr/round
___________________________________
LEoF.31
Deals 1d6/2 lev damage and dehydrates
___________________________________
SaSt.114
Makes one creature or object vanish
___________________________________
PHB.222
Separate spell or magic item into components DLCS.106
___________________________________
Cancels magical spells and effects, +20 on checkPHB.223
___________________________________
You remove a memory from one creature
___________________________________
ToHS.46
As Dominate Person, but also affects ghosts
___________________________________
GW.52
Dragon compels creature to come to him
___________________________________
DoF.115
Nauseates creatures with different dragonmark DrM.150
___________________________________
Whip deals 1d8 +1/lev dmg or channels spells DrM.151
___________________________________
Take the form of a Large red dragon
___________________________________
DM.66
Alter subject's dreams to produce desired effect.SpC.73
___________________________________
Water fills the breathing passages of the target DLCS.107
___________________________________
One subject/lev gains +4 Cha
___________________________________
PHB.225
Incorporeal undead gains several bonuses
___________________________________
BVD.93
Subject falls asleep and is not easily roused
___________________________________
CM.103
One attack deals 3d6 extra damage
___________________________________
PH2.112
Makes one person your friend
___________________________________
AoM.71
Captures subjects in block os ice, suffocating FB.93
___________________________________
Pulls water from victim, forms water elemental.SpC.86
___________________________________
Magical sensor can move through stone
___________________________________
RoS.162
Target becomes panicked, sickened, comatose PHB.228
___________________________________
+2 to AC and Reflex saves, ready extra axtion DM.66
___________________________________
As sending, but the caster imitates another
___________________________________
BVD.95
Safely teleport self to familiar or familiar to self CM.104
___________________________________
Caster's ability to teleport is quickened
___________________________________
BVD.95
Swarm of Fine elementals deals dmg in area
___________________________________
SpC.92
Target bursts into magical flames
___________________________________
SpC.94
Turn subject creature into statue
___________________________________
PHB.232
Possessing spirit takes damage if attacked
___________________________________
SoS.127
Target is stunned, takes damage, nauseated
___________________________________
SpC.95
One subject/lev gains +4 Int
___________________________________
PHB.233
Fog slows creatures, obscures vision
___________________________________
SpC.99
Gaze freezes subjects in place
___________________________________
FB.95
Places a magical command on a creature
___________________________________
PHB.234
Teleport to the location of a prepared gem
___________________________________
SpC.101
Charge the target with magnetic effect
___________________________________
UE.49
Convert victim to a ghoul under your control. SpC.104
___________________________________
Gain bonuses to AC,saves, or prophetic favor MoE.96
___________________________________
Stops 1st- through 4th-level spell effects
___________________________________
PHB.236
Array of magic effects protects area
___________________________________
PHB.237
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) CoSW.153
___________________________________
Hand provides cover vs. 1 opponent, grapples CoSW.154
___________________________________
Increases objects hardness by 1 point/2 levels. SpC.109
___________________________________
4d6 bludgeoning + 8d6 fire dmg in 60-ft cone DM.68
___________________________________
Subject exhausted, dies in 1d3+2 rounds
___________________________________
FB.97
+ 4 to attack, saves, skills, temporary hp
___________________________________
PHB.240
Subject's personal truename is hard to find
___________________________________
ToM.256
Chain of force trips and attacks opponents.
___________________________________
SpC.116
Intense quake shakes 40-ft spread of ice
___________________________________
FB.99

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Illusory Pit
_________________________________
_________________________________
Imbue
Familiar with Spell Ability
_________________________________
Imperious
Glare
[Fear, Mind-Affecting]
_________________________________
Impotent
Possessor
_________________________________
Incorporeal
Nova
[Death]
_________________________________
Interplanar
Telepathic Bond
_________________________________
Investiture
of the Barbed Devil
[Evil]
_________________________________
Investiture
of the Malebranche
[Evil]
_________________________________
Karmic
Retribution
_________________________________
Kyristan's
Malevolent Tentacle
_________________________________
Legend
Lore
_________________________________
Lingering
Flames
[Fire]
_________________________________
Make
Manifest
_________________________________
Mental
Pinnacle
_________________________________
Mineralize
Warrior
[Earth]
_________________________________
Mislead
_________________________________
Mordenkainen's
Lucubration
_________________________________
Mordenkainen's
Trusted Bloodhound
_________________________________
Move
Earth
[Earth]
_________________________________
Move
Snow and Ice
[Cold]
_________________________________
Mudslide
[Earth, Water]
_________________________________
Mummify
_________________________________
Necrotic
Eruption
[Evil]
_________________________________
Ooze
Puppet
_________________________________
Oozepuppet
_________________________________
Opalescent
Glare
[Death, Good]
_________________________________
Otiluke's
Freezing Sphere
[Cold]
_________________________________
Overwhelm
[Mind-Affecting]
_________________________________
Overwhelming
Revelations
_________________________________
Owl's
Wisdom, Mass
_________________________________
Permanent
Image
_________________________________
Planar
Binding
_________________________________
Power
Word Nauseate [Mind-Affecting]
_________________________________
Prismatic
Aura
_________________________________
Probe
Thoughts
[Mind-Affecting]
_________________________________
Programmed
Image
_________________________________
Quickshift
(CELESTIAL)
[Good]
_________________________________
Raistlin's
Wheel of Fire
[Fire]
_________________________________
Rary's
Arcane Conversion
_________________________________
Ray
of Entropy
_________________________________
Ray
of Light
[Light]
_________________________________
Reflective
Disguise, Mass
_________________________________
Remorseless
Charm [Evil,Mind-Affecting]
_________________________________
Repel
Ectoplasm
[Ectomancy]
_________________________________
Repulsion
_________________________________
Reshape
Metal
[Earth]
_________________________________
Resistance,
Superior
_________________________________
Revive
Undead
[Evil]
_________________________________
Ruby
Ray of Reversal
_________________________________
Sandblast
[Earth]
_________________________________
Scalding
Mud
[Earth, Fire]
_________________________________
Scry
Location
_________________________________
Seal
Portal
_________________________________
Shadow
Canopy
[Darkness]
_________________________________
Shadow
Walk
_________________________________
Shadowy
Grappler
_________________________________
Shalantha's
Delicate Disk
_________________________________
Sherem
Transformation
_________________________________
Shuffle
_________________________________
Sign
of Sealing, Greater
_________________________________
Smoky
Confinement
_________________________________
Snare
Astral Traveler
_________________________________
Spectral
Dragon
_________________________________
Spectral
Touch
_________________________________
Spore
Cloak
_________________________________
Starmantle
_________________________________
Steal
Summoning
_________________________________
Stone
Body
_________________________________
Stone
Metamorphosis
[Earth]
_________________________________
Stone
to Flesh
_________________________________
Storm
of Fire and Ice
[Cold, Fire]
_________________________________
Subvert
Planar Essence
_________________________________
Suggestion,
Mass
[Lang.-Dep., Mind-Aff.]
_________________________________
Summon
Monster VI
_________________________________
Suppress
Flame (COLDFIRE)
[Cold]
_________________________________
Symbol
of Fear
[Fear, Mind-Affecting]
_________________________________
Symbol
of Persuasion
[Mind-Affecting]
_________________________________
Symbol
of Thirst
[Mind-Affecting]
_________________________________
Tactical
Teleportation
_________________________________
Tenser's
Transformation
_________________________________
Thunder
Field
[Sonic]
_________________________________
Transcribe
Symbol
_________________________________
Trobriand's
Baleful Teleport

Il
__
Un
__
__
Ne
__
Ab
__
Ne
__
Di
__
Tr
__
Tr
__
Ab
__
Co
__
Di
__
Ev
__
Tr
__
Tr
__
Tr
__
Il
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Ne
__
Ne
__
Tr
__
Tr
__
Ne
__
Ev
__
En
__
Ev
__
Tr
__
Il
__
Co
__
En
__
Ab
__
Di
__
Il
__
Tr
__
Ev
__
Un
__
Ne
__
Ev
__
Il
__
En
__
Ab
__
Ab
__
Tr
__
Ab
__
Ne
__
Ab
__
Ev
__
Tr
__
Di
__
Ab
__
Ev
__
Il
__
Il
__
Co
__
Tr
__
Co
__
Ab
__
Tr
__
Ab
__
Ne
__
Ne
__
Co
__
Ab
__
Co
__
Tr
__
Tr
__
Tr
__
Ev
__
Tr
__
En
__
Co
__
Tr
__
Ne
__
En
__
En
__
Co
__
Tr
__
Ev
__
Ab
__
Co

VS
___
VS
___
S___
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
V
___
VSM
___
VSMF
___
VSM
___
VS
___
VSM
___
VSMX
S___
___
VS
___
VSM
___
VSM
___
VSM
___
VSMD
___
VSM
___
VSF
___
VS
___
VS
___
VSD
___
VSF
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
V
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VSMF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSMF
___
VS
___
VSM
___
VSF
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSF
___
V

1 round
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Special
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
______
Special
______
Special
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
1______
act
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
round
1______
act
1______
act
1______
act
1______
hour
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
______
10
min
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act

Medium
_______
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
20
ft.
_______
Medium
_______
Personal
_______
Medium
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Long
_______
Long
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Personal
_______
Long
_______
Touch
_______
Close
_______
Close
_______
Long
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Long
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
60
ft
_______
10
ft/lev
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
60
ft
_______
Medium
_______
Special
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Medium
_______
Long
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
0
ft
_______
0
ft
_______
0
ft
_______
Close
_______
Personal
_______
Medium
_______
Touch
_______
Close

Conc. +1 rd/lev Will


____________
________
dis.
1____________
hour/lev
________
Will
n.
1____________
round/lev
________
Will
n.
____________
Permanent
(D) Will
________
n.
____________ Will
Instantaneous
________
n.
____________
10
min/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Will
part.
1____________
round/lev (D) Special
________
____________ -________
Special
3____________
rounds
________
Ref

1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________ -________
Instantaneous
____________ -/Will
Special
________
dis.
____________ -________
Instantaneous
____________ -________
Special
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Ref
Instantaneous
________

____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________
24
hours/level For
________
n.
1____________
hour/lev
________
Fort
n.
____________ -________
Instantaneous
____________ Ref
Special
________

____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
part.
1____________
min/lev
________
Will
n.
____________
Permanent
(D) Will
________
dis.
____________ Will
Instantaneous
________
n.
____________ -________
Special
1____________
round/lev (D) -________
____________
Up
to 1 rnd/lev Will
________
n.
____________ Will
Special
________
dis.
1____________
round/lev
-________
1____________
round/lev
________
Ref

____________ -________
Instantaneous
1____________
min/lev
-________
____________ -________
Instantaneous
____________
12
hours (D)
________
Will
n.
____________ Will
Special
________
n.
1____________
min/lev (D) -________
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________
24
hours
________
Will
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
Instantaneous
________
part.
____________ Special
Permanent
________
1____________
min/lev
-________
____________
Permanent
(D) -________
____________
2
hours/lev
________
Will
n./1____________
hour/lev (D) Will
________
n.
1____________
round/lev (D) Will
________
part.
____________
Until
discharg. Special
________
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) Will
________
n.
____________ Ref
Permanent
________

____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Special
1____________
round/lev (D) For
________
n.
1____________
min/lev
-________
1____________
min/lev (D) -________
____________
Conc
+ 1 rd.
-________
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round
________
Ref

1____________
round/lev
________
For
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________ Will
Special
________
n.
____________ Will
Special
________
n.
____________ Will
Special
________
n.
____________ Special
Instantaneous
________
1____________
round/lev
-________
1____________
round/lev
________
Special
____________
10
min
-________
____________ Will
Instantaneous
________
n.

N
__
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Sp.
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Sp.
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Sp.
__
N
__
Y
__
N
__
Y

Creatures in area are knocked prone


___________________________________
SpC.120
Transfer spells and casting abilities to familiar SpC.120
___________________________________
You cause subjects to cower in fear.
___________________________________
SpC.120
Subject that can possess is rendered powerless BVD.98
___________________________________
Destroy incorporeal undead.
___________________________________
SpC.121
Link lets allies communicate across planes.
___________________________________
SpC.125
Target deals extra damage when grappling
___________________________________
FC2.101
Target gains powerful charge ability
___________________________________
FC2.104
Creatures damaging you are stunned for 1 rd CM.109
___________________________________
Tentacles grapple all within 20 ft, give neg. lev. ShS.47
___________________________________
Learn tales about a person, place, or thing
___________________________________
PHB.246
Fire deals 1d6 dmg/lev for 3 rounds
___________________________________
CM.110
Creature on a coexistent plane appears
___________________________________
SpC.137
You gain the mental powers of a psion
___________________________________
EPsi.220
Grants the mineral warrior template
___________________________________
Und.59
Turns you invisible and creates illusory double PHB.255
___________________________________
Recalls spell of 5th level or lower
___________________________________
PHB.256
Ferocious hound tracks and attacks foes
___________________________________
CM.111
Dig trenches and build hills
___________________________________
PHB.257
Digs trenches and builds hills in ice and snow FB.102
___________________________________
Landslide buries creatures within 40-ft
___________________________________
SW.119
Touched creature dies and is mummufied
___________________________________
SaSt.118
Encysted subject killed, nearby creat. damaged LM.69
___________________________________
You telekinetically control an ooze.
___________________________________
SpC.150
You can telekinetically control target ooze
___________________________________
FC1.95
Kill creatures with a look, or make them afraid SpC.150
___________________________________
Freezes water or deals cold damage
___________________________________
PHB.258
Nonlethal damage knock out subject
___________________________________
PH2.120
Creatures take a -2d6 penalty to Wisdom
___________________________________
MoE.100
One subject/lev gains +4 Wis
___________________________________
PHB.259
Includes sight, sound, and smell
___________________________________
PHB.260
Extraplanar up to 12 HD must perform a task PHB.261
___________________________________
Makes 1 creat. with 150 hp or less nauseated
___________________________________
RoDr.116
Shield of colors conceals and damages foes
___________________________________
CM.113
Read subjects memories, one question/round. SpC.162
___________________________________
Creates full illusion triggered by event
___________________________________
PHB.265
Caster can teleport as a free action
___________________________________
BED.104
Circle of fire consumes everything in range
___________________________________
ToHS.49
Replace prepared spell with another
___________________________________
CM.114
Subject takes -4 Str, Dex, and Con
___________________________________
SpC.167
Ray blinds subject.
___________________________________
SpC.167
Viewers see subj. as their own species/gender SpC.171
___________________________________
Suppress the target's alignment
___________________________________
CoR.34
As Repel Wood, but affects only ectoplasm
___________________________________
GW.57
Creatures can't approach you
___________________________________
PHB.271
You can form a piece of metal into any shape AoM.73
___________________________________
Subject gains +6 on saving throws.
___________________________________
SpC.174
Restores undeath to destroyed undead
___________________________________
SpC.175
Ray negates magical or mundane hazards.
___________________________________
SpC.177
Cone of sand deals 6d8 dmg, blows away foes LEoF.33
___________________________________
Transmutes rock or earth into boiling muck
___________________________________
SaSt.120
Spy on a distant location
___________________________________
CS.102
Seal an interplanar portal or gate.
___________________________________
SpC.181
Creates a dome of shadow
___________________________________
LoD.188
Step into shadow to travel rapidly
___________________________________
PHB.277
Illusory force grapples subject.
___________________________________
SpC.186
Disk stores spell up to 5th level
___________________________________
LEoF.33
Unborn child can select sorcerer or monk feats GW.57
___________________________________
Subjects can teleport short distances as a move ShS.49
___________________________________
Magical sigil deal 1d6/lev damage if opened
___________________________________
SpC.190
Subject is imprisoned within a Tiny receptacle CM.117
___________________________________
Captures and holds one astral creature
___________________________________
BVD.104
Dragon shadow attacks at your command
___________________________________
DoF.118
Your touch bestows one negative level/round. SpC.197
___________________________________
You are shrouded in a cloud of mold spores
___________________________________
RoF.191
Cloak destroys on touch nonmagical weapons BED.108
___________________________________
Take control of another caster's summon
___________________________________
CM.118
Your body becomes living stone.
___________________________________
SpC.207
Changes type of stone
___________________________________
Und.61
Restores petrified creature
___________________________________
PHB.285
Conceals, slows, deals cold and fire dmg
___________________________________
CM.118
Reduces target's DR and SR
___________________________________
SpC.211
Compels one subject/lev to course of action PHB.285
___________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB.287
___________________________________
Reduces damage and illumination from fire
___________________________________
FB.105
Triggered rune panics nearby creatures
___________________________________
PHB.290
Triggered rune charms nearby creatures
___________________________________
PHB.290
Triggered rune overwhelmes with thirst
___________________________________
SaSt.123
Teleport one creature/3 levels a short distance CM.118
___________________________________
You gain combat bonuses
___________________________________
PHB.294
Creatures in area take 1d8 sonic dmg/round
___________________________________
PH2.126
Safely moves an untriggered magical symbol SpC.221
___________________________________
Transports targeted creat. up to 100 miles/lev CoSW.157
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Trobriand's Glassee
_________________________________
_________________________________
True
Seeing
_________________________________
Tunnel
Swallow
[Earth]
_________________________________
Undeath
to Death
_________________________________
Veil
_________________________________
Wages
of Sin (ABSTINENCE) [Good, M-Aff.]
_________________________________
Wall
of Gears
_________________________________
Wall
of Iron
_________________________________
Waves
of Cold (COLDFIRE)
[Cold]
_________________________________
Wrathful
Doom (INCARNUM)
[Evil]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
Di
__
__
Co
__
Ne
__
Il
__
En
__
Co
__
Co
__
Ne
__
Ne

VSM
___
VSM
___
___
VSM
___
VSM
___
VS
___
V
___
VSM
___
VSF
___
VS
___
VS

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Touch
_______
Medium
_______
Medium
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
60
ft
_______
Close
_______
_______
_______
_______
_______

Permanent
____________
________
For
n.
1____________
min/lev
________
Will
n.
____________ Ref
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
____________
Conc.
+ 1 hr/l. Will
________
n.
1____________
round/lev
________
Will
n.
1____________
min/lev
________
Special
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
1____________
round/lev (D) Will
________
part.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
__
__
__
__

Gives the target object the transparency of glassCoSW.157


___________________________________
Lets you see all things as they really are
___________________________________
PHB.296
Tunnel?s convulsions deal 1d6 damage/lev
___________________________________
SpC.225
Destroys 1d4 HD/lev (max 20d4) undead
___________________________________
PHB.297
Changes appearance of group of creatures
___________________________________
PHB.298
Evil creatures attack one another
___________________________________
BED.111
Moving gears deal 1d6/2 lev within 10 ft
___________________________________
SpC.233
30 hp/4 lev, can topple onto foes
___________________________________
PHB.299
Fire creatures shaken, cold lose immunity
___________________________________
FB.106
Target is dazed and takes damage each round MoI.106
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

7th-Level Spells

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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Ability Rip
_________________________________
__
Tr
_________________________________
Adamantine
Wings
__
Tr
_________________________________
Adept
Spirit, Mass (INCARNUM, ESSENTIA)
__
Di
_________________________________
Amber
Sarcophagus
__
Ev
_________________________________
Animalistic
Power, Mass
__
Tr
_________________________________
Animate
Breath (BREATH)
__
Tr
_________________________________
Antimagic
Aura
__
Ab
_________________________________
Antimagic
Ray
__
Ab
_________________________________
Arcane
Eye, Greater
__
Di
_________________________________
Arcane
Sight, Greater
__
Di
_________________________________
Arcane
Spellsurge
__
Un
_________________________________
Arcane
Staff, Greater
__
Tr
_________________________________
Arrow
of Bone
[Death] Ne
__
_________________________________
As
the Frost
[Cold] Tr
__
_________________________________
Avasculate
[Death, Evil] Ne
__
_________________________________
Awaken
Undead
[Evil] Ne
__
_________________________________ Ab
Banishment
__
_________________________________
Barghest's
Feast
[Evil] Ne
__
_________________________________
Bigby's
Grasping Hand
[Force] Ev
__
_________________________________
Bind
Spirit
__
Ne
_________________________________
Bite
of the Werebear
__
Tr
_________________________________
Body
of War
__
Tr
_________________________________
Borrowed
Time, Greater
__
Ne
_________________________________
Brilliant
Aura
__
Tr
_________________________________
Call
Kolyarut
[Lawful] Co
__
_________________________________
Call
Undead VII
__
Co
_________________________________ Tr
Changestones
__
_________________________________
Choking
Cobwebs
__
Co
_________________________________
Control
Undead
__
Ne
_________________________________
Control
Weather
__
Tr
_________________________________
Deep
Freeze
[Cold] Ev
__
_________________________________
Delayed
Blast Fireball
[Fire] Ev
__
_________________________________
Dispelling
Screen, Greater
__
Ab
_________________________________
Dragon
Ally
__
Co
_________________________________
Drawmij's
Instant Summons
__
Co
_________________________________
Eladrin
Form
[Good] Tr
__
_________________________________
Electrical
Storm
[Electricity] Ev
__
_________________________________
Elemental
Body
[Special] Tr
__
_________________________________
Emerald
Flame Fist
[Fire] Ev
__
_________________________________
Energy
Absorption
__
Ab
_________________________________
Energy
Ebb
[Evil] Ne
__
_________________________________
Energy
Immunity
__
Ab
_________________________________
Energy
Transformation Field
__
Tr
_________________________________
Errant
Heart
[Evil, Mind-Affecting] En
__
_________________________________
Ethereal
Jaunt
__
Tr
_________________________________
Evil
Glare
[Evil, Fear, Mind-Affecting] Ne
__
_________________________________
Eye
of the Beholder
[Evil] Tr
__
_________________________________
Fiendish
Clarity
[Evil] Di
__
_________________________________
Finger
of Death
[Death] Ne
__
_________________________________
Flesh
to Salt, Mass
__
Tr
_________________________________
Forcecage
[Force] Ev
__
_________________________________
Gem
Tracer
__
Di
_________________________________
Ghost
Trap
__
Ab
_________________________________
Glacial
Ward, Greater (COLDFIRE) [Cold] Ab
__
_________________________________
Glass
Strike
__
Tr
_________________________________
Glorious
Master of the Elements [Special] Ev
__
_________________________________
Halaster's
Fetch IV
__
Co
_________________________________
Hide
From Dragons
__
Ab
_________________________________
Hiss
of Sleep
[Mind-Affecting] En
__
_________________________________
Hold
Person, Mass
[Mind-Affecting] En
__
_________________________________
Ice
Castle (FROSTFELL)
[Cold] Co
__
_________________________________
Ice
Claw
[Cold] Ev
__
_________________________________
Incarnum
Bladestorm (INCARNUM, ESSENTIA) Co
__
_________________________________
Insanity
[Mind-Affecting] En
__
_________________________________
Investiture
of the Ice Devil
[Evil] Tr
__
_________________________________
Inviolate
Soul
Ne
__
_________________________________
Invisibility,
Mass
Il
__
_________________________________ __
Ironguard
Ab
_________________________________
Justice
of the Wyrm King
[Force] Ab
__
_________________________________
Kiss
of Draconic Defiance
Ab
__
_________________________________
Kiss
of the Vampire
Ne
__
_________________________________
Leech
Undeath
Ne
__
_________________________________ __
Lifebound
Tr
_________________________________
Limited
Wish
Un
__
_________________________________
Luminous
Assassin, Greater
Co
__
_________________________________
Mindspin
[Mind-Affecting] Il
__
_________________________________
Mordenkainen's
Magnificent Mansion __
Co
_________________________________
Mordenkainen's
Sword
[Force] Ev
__
_________________________________
Mystick
Cage
Co
__
_________________________________
Nar
Fiendbond
Tr
__
_________________________________
Necrotic
Curse
[Evil] Ne
__
_________________________________
Necrotic
Tumor
[Evil] Ne
__
_________________________________
Open
Lesser Chakra
Tr
__

RANGE

DURATION

Spells: ___ + ___ = ____


VSM
___
VS
___
___
VSD
___
VSM
___
VSM
S___
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VSMX
___
VSF
___
VSM
___
VSF
___
VSF
___
VSM
___
VSM
___
VM
___
VS
___
VSX
___
VSF
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VX
___
VSM
___
V
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSMX
___
VM
___
VS
___
VSD
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VSM
___
VSF
-___
___
VSF
___
SM
___
V
___
VSF
___
VSF
___
VSF
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSMF
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSX
___
VSF
___
VSMX
___
VSF
___
VSF
___
VSF
___
VSMX
___
VSM
___
VSF
___
VS

1 hour
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
3______
days
1______
act
______
10
min
1______
round
1______
round
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
4
rds
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
min
1______
hour
1______
round
1______
act
1______
act

Touch
_______
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Unlimit.
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Personal
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
2
miles
_______
Touch
_______
Long
_______
Close
_______
Close
_______
Special
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
30
ft
_______
Personal
_______
Personal
_______
Close
_______
Medium
_______
Close
_______
Touch
_______
5
ft/level
_______
10
ft
_______
Close
_______
60
ft
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Long
_______
Touch
_______
Personal
_______
40
ft
_______
Personal
_______
Close
_______
Touch
_______
Special
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

1 hour/lev
____________
________
For
n.
1____________
hour/lev (D) -________
1____________
hour/lev
________
Will
n.
1____________
day/lev
-________
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
min/lev (D) -________
1____________
round/lev
-________
____________
Until
disc. (D) Will
________
n.
1____________
hour/lev
________
For
part.
1____________
round/lev
-________
____________ For
Instantaneous
________
part.
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
____________
10
years/lev
________
Will
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
____________ -________
Special
1____________
round/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
hour/lev (D) -________
1____________
min/lev (D) For
________
part.
1____________
min/lev
________
Will
n.
____________
4d12
hours
-________
1____________
round/lev
________
For
n.
____________
Up
to 5 rounds Ref
________

1____________
min/lev (D) -________
____________ -________
Instantaneous
____________
Until
discharg. -________
1____________
round/lev (D) -________
1____________
round/lev (D) For
________

1____________
hour/lev
-________
1____________
round/lev
________
Special
1____________
hour/lev
________
Will
n.
1____________
round/lev
________
For
part.
____________
24
hours
-________
____________ -________
Permanent
____________ Will
Permanent
________
n.
1____________
round/lev (D) -________
____________
2
round/lev
________
Will
n.
1____________
round/lev
-________
____________
10
min/lev
-________
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________
2
hours/lev (D) -________
____________ Will
Permanent
________
n.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
hour/lev
________
For
n.
____________
5
rounds
-________
1____________
round/lev (D) -________
____________
10
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev (D) Will
________
n.
____________
24
hours
-________
1____________
round/lev (D) -________
1____________
round/lev
________
Will

____________ Will
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
____________ -________
Special
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
n.
____________
5
rounds
-________
____________
Conc.
+ 1 rd
________
For
n.
1____________
round/lev
-________
____________ Will
Instantaneous
________

____________
1d6
rounds
________
Will
n.
____________ -________
Special
1____________
round/lev
-________
____________
Concentr.
(D) Special
________
____________
2
hours/lev (D) -________
1____________
round/lev (D) -________
____________
30
min
-________
____________ Will
Instantaneous
________
n.
1____________
hour/lev
-________
____________ For
Special
________
part.
____________
24
hours
________
Will
n.

Y
__
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Sp.
__
Y
__
Y
__
N
__
Y

Transfer a supernatural ability


___________________________________
SK.155
Wings grant fly 60 ft., provide natural attacks CM.95
___________________________________
1 subject/lev can activate bonuses
___________________________________
MoI.98
Target is trapped in stasis inside amber
___________________________________
BED.90
Multiple subjects gain +2 on Str, Dex, and Con PH2.101
___________________________________
Your breath weapon becomes an elemental.
___________________________________
SpC.11
Antimagic field that effects one creature
___________________________________
MoF.78
Subject loses all magical powers.
___________________________________
SpC.14
Invisible floating eye moves 30 ft/round
___________________________________
ToHS.42
Magical auras and effects become visible
___________________________________
PHB.201
Reduce the casting time of your arcane spells DM.64
___________________________________
Spells may be placed into normal quarterstaff ToHS.44
___________________________________
Missile gains +4 hit, deals 3d6+1/lev or death SpC.16
___________________________________
Transform into a creature of cold
___________________________________
PH2.101
Reduce foe to half hp and stun.
___________________________________
SpC.19
Grant sentience to otherwise mindless undead. SpC.21
___________________________________
Banishes 2 HD/lev of extraplanar creatures
___________________________________
PHB.203
Destroy target corpse
___________________________________
SpC.24
Hand provides cover, pushes, or grapples
___________________________________
PHB.204
Ties a spirit to an item
___________________________________
AoM.66
You gain the Str and attacks of a werebear
___________________________________
SpC.28
Change into warforged titan, gain abilities
___________________________________
SpC.35
You return as a 4th-rank ancient dead
___________________________________
RPHB.118
Allies' weapons become brillian energy
___________________________________
SpC.39
A kolyarut performs one duty for you.
___________________________________
SpC.42
Calls undead (1 7th, 1d3 6th or 1d4+1 5th)
___________________________________
AoM.69
Prepared stones become liths
___________________________________
Und.57
Cobwebs conceal, slow, sicken cratures
___________________________________
CM.99
Undead don't attack you while under effect
___________________________________
PHB.214
Changes weather in local area
___________________________________
PHB.214
Touched creature slowly freezes into ice
___________________________________
DLCS.106
1d6 damage/lev, delay up to 5 rounds
___________________________________
PHB.217
Targeted Dispel Magic on any creatures, +20 SpC.67
___________________________________
Exchange services with a 18 HD dragon
___________________________________
SpC.72
Prepared object appears in your hand
___________________________________
PHB.225
You become an incorporeal globe
___________________________________
BED.97
Bolts of electricity deal 4d6 in 20-ft radius
___________________________________
DLCS.107
You take on the qualities of a type of elemental.SpC.78
___________________________________
Touch attack deals 3d6+1/lev fire damage
___________________________________
SpC.79
Gains resistance 10 to energy, 1 attack heals
___________________________________
CM.103
Give subject 1 negative level/round
___________________________________
SpC.80
Subject immune to damage from one energy SpC.80
___________________________________
Area absorbs magic energy to power spell
___________________________________
SpC.80
Target becomes obsessed with something
___________________________________
HOS.69
You become ethereal for 1 round/lev
___________________________________
PHB.227
Paralyze creatures with your glare.
___________________________________
SpC.85
Caster's eye gains random beholder ray
___________________________________
BVD.94
Grants darkvision and other special abilities
___________________________________
FC1.94
Kills one subject
___________________________________
PHB.230
Turns several creatures into statues of salt
___________________________________
SaSt.116
Cube or cage of force imprisons those inside PHB.233
___________________________________
Create magical link between object and gem DoF.116
___________________________________
Incorporeal creatures turn corporeal.
___________________________________
SpC.103
Area gives SR 25 against fire spells and effects FB.96
___________________________________
Turns subject into glass.
___________________________________
SpC.106
Channel energy dmg into ranged touch att.
___________________________________
DM.67
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) CoSW.153
___________________________________
Dragons can't perceive one subject/2 levels.
___________________________________
SpC.114
You induce comatose slumber in subjects.
___________________________________
SpC.114
Paralyzes all humanoids within 30 ft
___________________________________
PHB.241
Creates magical castle of snow and ice
___________________________________
FB.98
Claw of ice grapples and deals cold damage.
___________________________________
SpC.118
Storm of blades deals Wis damage
___________________________________
MoI.102
Subject suffers continuous confusion
___________________________________
PHB.244
Target deals +1d6 cold damage, slows foes
___________________________________
FC2.104
Protects the caster against soul-affecting spells VRA.35
___________________________________
All subjects in range invisible until they attack PHB.245
___________________________________
Subject becomes immune to all metal.
___________________________________
SpC.125
Field of force deals 4d6 dmg to melee attackers DM.68
___________________________________
Hinder nearby casters, counter one spell
___________________________________
DM.69
You gain vampirelike abilities and weaknesses SpC.128
___________________________________
Harm undead to gain temporary hit points
___________________________________
MoE.98
Possessing spirit is destroyed if host is slain
___________________________________
SoS.128
Alters reality within spell limits
___________________________________
PHB.248
Summons an assassin to attack the target
___________________________________
PH2.117
Innermost fears of a creature come to life
___________________________________
ToHS.48
Door leads to extradimensional mansion
___________________________________
PHB.256
Floating magic blade strikes opponents
___________________________________
PHB.256
Fiend is summoned and trapped
___________________________________
VRA.30
Grants the subject the half-fiend template
___________________________________
LEoF.32
Cure spells in area deal damage
___________________________________
CM.111
Permanently control encysted subject
___________________________________
LM.69
Allow target to bind chakra
___________________________________
MoI.103

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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___
___
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___
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___
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___
___
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Phase Door
_________________________________
_________________________________
Planar
Bubble
_________________________________
Plane
Shift
_________________________________
Power
Word Blind
[Mind-Affecting]
_________________________________
Prismatic
Eye
_________________________________
Prismatic
Spray
_________________________________
Project
Image
_________________________________
Psychic
Turmoil, Greater
_________________________________
Pulse
of Hate
[Evil]
_________________________________
Radiant
Assault
[Light]
_________________________________
Rebuke,
Final
[Fear, Mind-Affecting]
_________________________________
Retributive
Enervation
_________________________________
Reveal
the True Form
_________________________________
Reverse
Gravity
_________________________________
Righteous
Glare
[Death,Good]
_________________________________
Scalding
Touch
[Fire]
_________________________________
Scrying,
Greater
_________________________________
Seed
of Undeath, Greater
_________________________________
Sequester
_________________________________
Shadow
Conjuration, Greater
_________________________________
Shadow
Trap
[Shadow]
_________________________________
Simulacrum
_________________________________
Solipsism
[Mind-Affecting]
_________________________________
Soul
Link
[Mind-Affecting]
_________________________________
Spell
Matrix
_________________________________
Spell
Snare, Greater
_________________________________
Spell
Turning
_________________________________
Spirit
Walk
_________________________________
Spiritward
_________________________________
Statue
_________________________________
Stone
Shape, Greater
[Earth]
_________________________________
Stone
Trap
_________________________________
Stored
Lightning Bolt
[Electricity]
_________________________________
Stun
Ray
[Electricity]
_________________________________
Submerge
Ship
[Water]
_________________________________
Summon
Aspect of Bahamut
_________________________________
Summon
Monster VII
_________________________________
Sword
of Darkness
[Evil]
_________________________________
Symbol
of Stunning
[Mind-Affecting]
_________________________________
Symbol
of Weakness
_________________________________
Symphonic
Nightmare [Mind-Affecting]
_________________________________
Synostodweomer
_________________________________
Teleport
Object
_________________________________
Teleport,
Greater
_________________________________
Temporal
Sphere, Selective
_________________________________
Timeheal
_________________________________
Tomb
of Light
[Good]
_________________________________
Transfix
[Mind-Affecting]
_________________________________
Truename
Binding (TRUENAME)
_________________________________
Unicorn
Heart
[Good]
_________________________________
Vision
_________________________________
Vitrify
[Earth]
_________________________________
Wall
of Eyes
[Evil]
_________________________________
Waterspout
_________________________________
Waves
of Exhaustion
_________________________________
Whirl
of Fangs
[Force]
_________________________________
Whirlwind
of Teeth
[Evil]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co
__
Ab
__
__
Co
__
En
__
Ev
__
Ev
__
Il
__
Ab
__
Ne
__
Ev
__
En
__
Ne
__
Ab
__
Tr
__
Ne
__
Ev
__
DI
__
Ne
__
Ab
__
Il
__
Co
__
Il
__
Il
__
Ne
__
Tr
__
Ab
__
Ab
__
Ne
__
Ab
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Ev
__
Co
__
Co
__
Ne
__
En
__
Ne
__
En
__
Tr
__
Co
__
Co
__
Ab
__
Tr
__
Tr
__
En
__
Co
__
Tr
__
Di
__
Tr
__
Co
__
Co
__
Ne
__
Ev
__
Ev

V
___
VSM
___
___
VSF
___
V
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSMX
___
V
___
VSM
___
VSF
___
SM
___
VSM
___
VSD
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSD
___
VSF
___
VSM
___
VSM
___
VSM
___
VSF
___
VS
___
V
___
V
___
VSM
___
VSMX
___
VSM
___
VSM
___
VSX
___
VS
___
VSMX
___
VSM
___
VSM
___
VSD
___
VS
___
VS
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
10
min
______
12
hrs
1______
act
1______
act
1______
act
1______
min
1______
act
1______
hour
______
10
min
1______
round
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
round
1______
act
______
10
min
______
10
min
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
min
1______
round
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
______
______
______
______
______

0 ft
_______
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
60
ft
_______
Medium
_______
Close
_______
20
ft
_______
Long
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Personal
_______
Touch
_______
Special
_______
Close
_______
Touch
_______
Special
_______
Touch
_______
0
ft
_______
Medium
_______
Touch
_______
Personal
_______
Touch
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
120
ft
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
0
ft
_______
0
ft
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Personal
_______
Personal
_______
Medium
_______
Medium
_______
Long
_______
60
ft
_______
Close
_______
Medium
_______
_______
_______
_______
_______

1 usage/2 lev
____________
-________
____________
10
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________ -________
Special
1____________
round/lev
________
Special
____________ Special
Instantaneous
________
1____________
round/lev (D) Will
________
dis.
1____________
round/lev
________
Will
part.
1____________
round/lev
________
Will

____________ Will
Instantaneous
________
part.
1____________
round/lev
________
Will
part.
1____________
round/lev
-________
____________ For
Instantaneous
________
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
____________ For
Instantaneous
________
part.
1____________
hour/lev
________
Will
n.
1____________
day/lev (D) For
________
n.
1____________
day/lev (D) -/Will
________
n.
____________ Will
Special
________
dis.
1____________
hour/lev
________
Ref

____________ -________
Instantaneous
1____________
round/lev (D) Will
________
n.
1____________
hour/lev
________
Will
n.
____________
10
min/lev (D) -________
____________
10
min/lev
-________
____________
10
min/lev
-________
1____________
round/lev (D) -________
____________
24
hours
-________
1____________
hour/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ -________
Special
____________ Ref
Special
________

____________
1d4+1
rounds For
________
part.
1____________
hour/lev
-________
1____________
rd +1 rd/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
____________ Will
Special
________
n.
____________ For
Special
________
n.
____________
24
hrs/lev
________
Will
n.
1____________
round
-________
____________ Will
Instantaneous
________
n.
____________ -/Will
Instantaneous
________
n.
1____________
round/lev
-________
____________ -________
Instantaneous
____________ For
Concentration
________
part.
1____________
hour/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________
10
min/lev (D) -________
____________ -________
Special
____________ Special
Permanent
________
____________ Will
Instantaneous
________
n.
1____________
round/lev
________
Ref
n.
____________ -________
Instantaneous
1____________
min/lev (D) Ref
________

1____________
round/lev
________
Ref

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
__
__
__
__

Invisible passage through wood or stone


___________________________________
PHB.261
Bubble emulates target's native environment SpC.158
___________________________________
Up to 8 subjects travel to another plane
___________________________________
PHB.262
Blinds creature with 200 hp or less
___________________________________
PHB.263
Orb produces individual prismatic rays
___________________________________
SpC.161
Rays hit subjects with variety of effects
___________________________________
PHB.264
Illusory double can talk and cast spells
___________________________________
PHB.265
Field leeches psionic PP away, grants hit points EPsi.221
___________________________________
Nearby enemies take 2d6 damage/round
___________________________________
PH2.122
1d6 damage/level, victims dazed or dazzled.
___________________________________
SpC.164
As Rebuke, except the subject must save or die. SpC.170
___________________________________
Creatures that strike you gain a negative level CM.116
___________________________________
Shapeshifters in 10-ft revert to natural form
___________________________________
AoM.73
Objects and creatures fall upwards
___________________________________
PHB.273
Gaze attack kills evil creatures up to 4 HD
___________________________________
BED.105
Touch deals 13d6 fire damage and dazes
___________________________________
MoE.100
As scrying, but faster and longer
___________________________________
PHB.275
As seed of undeat, but affects an area
___________________________________
CM.116
Subject is invisible to sight and scrying
___________________________________
PHB.276
Mimics conjuration up to 6th level, 60% real PHB.276
___________________________________
Bind greater shadow to an object
___________________________________
CoR.34
Creates partially real double of a creature
___________________________________
PHB.279
Subject believes it alone exists.
___________________________________
SpC.194
Grants target a boon
___________________________________
FC1.96
Store 2 spells of 3rd lev or lower for later use SpC.199
___________________________________
Absorbs a spell or ability of up to 6th lev
___________________________________
MoE.102
Reflects 1d4+6 spell levels back at caster
___________________________________
PHB.282
You separate your spirit from your body
___________________________________
DLCS.112
Barrier block ethereal creatures
___________________________________
AoM.76
Subject can become a statue at will
___________________________________
PHB.284
Sculpts 10 cu.ft+10 cu.ft/lev of stone
___________________________________
SpC.208
Invisible, flying stone block falls on condition ShS.49
___________________________________
Deals 1d6/lev damage after selected delay
___________________________________
SoS.129
Subject stunned 1d4+1 rounds.
___________________________________
SpC.211
Control ship while it travels underwater
___________________________________
SpC.211
Summon an aspect of Bahamut
___________________________________
RoDr.118
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB.287
___________________________________
Blade of energy bestows 1 or more neg. levels SpC.217
___________________________________
Triggered rune stuns nearby creatures
___________________________________
PHB.291
Triggered rune weakens nearby creatures
___________________________________
PHB.291
Discordant noise haunts subject's sleep.
___________________________________
SpC.218
Channel positive energy to cure 1d8/spell lev SpC.218
___________________________________
As teleport, but affects a touched object
___________________________________
PHB.293
As teleport, no range limit and always precise PHB.293
___________________________________
You are invulnerable to attacks and spells
___________________________________
LotT.26
Send body back in order to heal it
___________________________________
LotT.27
Entraps and harms evil outsiders
___________________________________
BED.110
Humanoids freeze in place till condition is met SpC.222
___________________________________
Enslaves extraplanar creature up to CR 10
___________________________________
ToM.259
Speed 60, +4 on some checks, dim. door
___________________________________
CM.121
Learn tales about a person, place, or thing
___________________________________
PHB.298
Melts sand into glass
___________________________________
SaSt.125
Barrier paralyzes and consumes on touch
___________________________________
BVD.108
Causes water to rise up in a whirling column SW.124
___________________________________
Several targets become exhausted
___________________________________
PHB.301
You create a curtain of jaws made of force
___________________________________
SK.158
Movinf 5-ft cylinder deals 1d8/2 lev each rd. BVD.110
___________________________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

8th-Level Spells

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___

___
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Antipathy
_________________________________
[Mind-Affecting]
_________________________________
Avascular
Mass
[Death, Evil]
_________________________________
Axiomatic
Creature (ARCHON)
_________________________________
Bestow
Curse, Greater
_________________________________
Bigby's
Clenched Fist
[Force]
_________________________________
Binding
[Mind-Affecting]
_________________________________
BlackFire
[Evil]
_________________________________
Blackstaff
_________________________________
Call
Undead VIII
_________________________________
Capsizing
Waters
[Evil, Water]
_________________________________
Celerity,
Greater
_________________________________
Chain
Dispel
_________________________________
Charm
Monster, Mass
[Mind-Affecting]
_________________________________
Clone
_________________________________
Conjure
Great. Midn. Constr. (INC.,ESS.)
_________________________________
Create
Greater Undead
[Evil]
_________________________________
Deadly
Lahar
[Earth, Fire]
_________________________________
Demand
[Mind-Affecting]
_________________________________
Depthsurge
[Water]
_________________________________
Desert
Binding
[Mind-Affecting]
_________________________________
Devastate
Undead
_________________________________
Dimensional
Lock
_________________________________
Discern
Location
_________________________________
Dreaded
Form of the Eye Tyrant
_________________________________
Earth
Glide
_________________________________
Embrance
the Dark Chaos
[Chaotic]
_________________________________
Eternal
Repose
_________________________________
Excavate
_________________________________
Expunge
the Supernatural (TRUENAME)
_________________________________
Familial
Geas [Language-Dep,Mind-Affecting]
_________________________________
Field
of Icy Razors
[Cold]
_________________________________
Fierce
Pride of the Beastl. [Chaotic, Good]
_________________________________
Fimbulwinter
[Cold]
_________________________________
Fistandantilus's
Portal
_________________________________
Flensing
[Evil]
_________________________________
Ghostform
_________________________________
Golem
Immunity
_________________________________
Guardian
Spirit, Mass (INCARNUM, ESSENTIA)
_________________________________
Gutwrench
(UNDEAD)
[Evil, Death]
_________________________________
Halaster's
Blacksphere
[Force]
_________________________________
Halaster's
Fetch V
_________________________________
Hasten
the End
[Evil]
_________________________________
Heart
of Stone
_________________________________
Horrid
Wilting
_________________________________
Icy
Claw
_________________________________
Illusion
Purge
_________________________________
Incendiary
Cloud
[Fire]
_________________________________
Investiture
of the Horned Devil [Evil]
_________________________________
Invisibility,
Superior
_________________________________
Iron
Body
_________________________________
Last
Judgment (CELESTIAL)
[Death,Good]
_________________________________
Lightning
Ring
[Electricity]
_________________________________
Maddening
Scream
[Mind-Affecting]
_________________________________
Maddening
Whispers
[Mind-Affecting]
_________________________________
Make
Manifest, Mass
_________________________________
Maze
_________________________________
Mind
Blank
_________________________________
Mind
of the Labyrinth [Mind-Affecting]
_________________________________
Moment
of Prescience
_________________________________
Mordenkainen's
Capable Caravel
_________________________________
Mysterious
Redirection
_________________________________
Necrotic
Empowerment
[Evil]
_________________________________
Otiluke's
Telekinetic Sphere
[Force]
_________________________________
Otto's
Irresistible Dance
[Mind-Aff.]
_________________________________
Plague
[Evil]
_________________________________
Planar
Binding, Greater
_________________________________
Plane
Shift, Greater
_________________________________
Polar
Ray
[Cold]
_________________________________
Polymorph
Any Object
_________________________________
Power
Word Petrify
[Mind-Affecting]
_________________________________
Power
Word Stun
[Mind-Affecting]
_________________________________
Prismatic
Bow
_________________________________
Prismatic
Wall
_________________________________
Protection
from Spells
_________________________________
Prying
Eyes, Greater
_________________________________
Ritual
of Renaming (TRUENAME)
_________________________________
River's
Ravages, Greater
_________________________________
Scintillating
Pattern
[Mind-Affecting]
_________________________________
Screen
_________________________________
Sever
Legacy
_________________________________
Shadow
Evocation, Greater
_________________________________
Shifting
Paths
_________________________________
Shout,
Greater
[Sonic]

RANGE

DURATION

Spells: ___ + ___ = ____


En
__
Ne
__
__
Tr
__
Ne
__
Ev
__
En
__
Ne
__
Tr
__
Co
__
Tr
__
Tr
__
Ab
__
En
__
Ne
__
Co
__
Ne
__
Co
__
En
__
Ev
__
En
__
Ne
__
Ab
__
Di
__
Tr
__
Tr
__
Tr
__
Ne
__
Tr
__
Ab
__
En
__
Ev
__
Co
__
Tr
__
Co
__
Tr
__
Tr
__
Tr
__
Di
__
Ne
__
Ev
__
Co
__
Ne
__
Ne
__
Ne
__
Co
__
Ev
__
Co
__
Tr
__
Il
__
Tr
__
Ne
__
Ev
__
En
__
En
__
Tr
__
Co
__
Ab
__
En
__
Di
__
Co
__
Ab
__
Ne
__
Ev
__
En
__
Ne
__
Co
__
Co
__
Ev
__
Tr
__
En
__
En
__
Ev
__
Ab
__
Ab
__
Di
__
Tr
__
Tr
__
Il
__
Il
__
Ne
__
Il
__
Il
__
Ev

VSM
___
VS
___
___
VSMX
___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
VSF
___
VSMD
___
V
___
VSM
___
V
___
VSMF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VSX
___
VSM
___
VSM
___
VSX
___
V
___
VSF
___
VS
___
VSX
___
VSMX
___
VSM
___
VS
___
VS
___
VSD
___
VS
___
VSM
___
VSF
___
VSM
___
VSFX
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
V
___
V
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VS
___
VSF
___
VSF
___
VSM
___
V
___
V
___
VS
___
VS
___
VSMF
___
VSM
___
VSX
___
VSMX
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSF

1 hour
______
1______
act
1______
round
1______
act
1______
act
1______
min
1______
act
1______
act
1______
round
1______
hour
______
Immed.
1______
act
1______
act
______
10
min
1______
round
1______
hour
1______
act
______
10
min
1______
act
1______
min
1______
act
1______
act
______
10
min
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
10
min
______
10
min
3______
rds
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
hour
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
______
Swift
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
hour
1______
act
1______
act
______
10
min
1______
round
1______
act
______
10
min
1______
act

Close
_______
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
0
ft
_______
Close
_______
Close
_______
60
ft.
_______
Special
_______
Long
_______
Close
_______
Close
_______
Medium
_______
Unlimit.
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Medium
1_______
mi/lev
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Long
_______
Medium
_______
5
ft/lev
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Close
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
0
ft.
_______
Close
_______
Touch
1_______
mile
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Special
_______
Medium
_______
60
ft

SAVE

SR

EFFECT

Save DC: ____

2 hours/lev
____________
________
Will
part.
____________ Special
Special
________
____________ For
Permanent
________
n.
____________ Will
Permanent
________
n.
1____________
round/lev (D) -________
____________ Will
Special
________
n.
1____________
round/lev
________
Special
1____________
round/lev
________
Special
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ -________
Instantaneous
____________ Ref
Instantaneous
________
part.
1____________
round
________
Will
part.
____________ For
Instantaneous
________
part.
____________ Will
Special
________
n.
____________ For
Instantaneous
________
n.
1____________
day/lev
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Permanent
____________ -________
Instantaneous
____________ For
Permanent
________
n.
____________
Until
disch.
________
Special
____________ Ref
Special
________
part.
____________
10
min/lev (D) -________
____________
4d12
weeks
-________
____________
Conc.
+ 1 rd
-________
____________
4
rounds
________
For
part.
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
____________ For
Instantaneous
________
part.
____________
2d4
r + 1 rd/lev Ref
________

1____________
round/lev (D) -________
____________ For
Concentration
________
n.
1____________
year
-________
____________ For
Instantaneous
________

1____________
round/lev (D) -________
1____________
min/lev (D) -________
1____________
round/lev
________
Ref

1____________
min/lev
________
Will
n.
1____________
min/lev (D) Will
________
n.
1____________
min/lev (D) -________
____________ Will
Instantaneous
________
part.
1____________
round/2 lev Special
________
____________
1d4+1
rounds -________
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________ -________
Special
____________
24
hours
________
Will
n.
1____________
hour/lev
-________
1____________
hour/lev
-________
1____________
day/2 lev (D) -________
____________
5
rounds
-________
1____________
round/lev
-________
1____________
min/lev (D) Ref
________
n.
____________
1d4+1
rounds -________
1____________
round/lev
________
For
n.
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________ For
Special
________
n.
____________ -________
Instantaneous
____________ -________
Special
1____________
min/lev
________
Special
____________
10
min/lev (D) Special
________
____________
10
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________ -________
Instantaneous
____________ For
Permanent
________
n.
____________
Conc.
+2 rds
-________
____________
24
hours
________
-/Will
dis.
____________ Will
Permanent
________
n.
____________ Will
Special
________
dis.
1____________
hour/lev
________
Will
dis.
____________ Special
Instantaneous
________

Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y

Object or location repels certain creatures


___________________________________
PHB.200
Reduce foe to half hp and stun, entangle
___________________________________
SpC.19
Transforms creature into axiomatic creature
___________________________________
BED.91
As Bestow Curse, but more severe penalties.
___________________________________
SpC.27
Large hand provides cover, attacks your foes PHB.203
___________________________________
Array of techniques to imprison a creature
___________________________________
PHB.204
Black flames deal 1d4 Con dmg, can spread
___________________________________
SpC.29
Greatly enhances staff or quarterstaff
___________________________________
MoF.81
Calls undead (1 8th, 1d3 7th or 1d4+1 6th)
___________________________________
AoM.69
Waters capsize vessels, drown swimmers
___________________________________
HOS.68
Take full-round action, be dazed for 1 round PH2.105
___________________________________
Dispel multiple effects in multiple creatures
___________________________________
PH2.105
Make monsters in 30 ft believe they're friends PHB.209
___________________________________
Duplicate awakens when original dies
___________________________________
PHB.210
Shape a construct from incarnum to help you. MoI.100
___________________________________
Create shadows, wraiths, spectres, devourers
___________________________________
PHB.215
Wave of molten rock sticks to creatures
___________________________________
CM.101
Delivers short message/suggestion anywhere PHB.217
___________________________________
Deals 2d6 +lev dmg to all within 20-ft
___________________________________
SW.115
Imprisons creature as sand in hourglass
___________________________________
SaSt.113
Destroys undead creatures
___________________________________
LoD.186
Blocks teleport/dimensional travel
___________________________________
PHB.221
Reveals exact location of creature or object
___________________________________
PHB.222
You take the form of a Beholder
___________________________________
CM.102
Subject can glide through earth and stone
___________________________________
RoS.162
Exchanges feat for an Abyssal heritor feat
___________________________________
FC1.92
Corpse is protected in amber coffin
___________________________________
AoM.71
Creates a permanent passage in earth and walls. SpC.85
___________________________________
Eliminates a foe's supernatural ability
___________________________________
ToM.256
Task passes to his nearest kin if target dies
___________________________________
HoH.129
Deals normal and cold damage, slows
___________________________________
SpC.90
Summon celestial lions and celestial dire lions SpC.91
___________________________________
Creates winter weather for miles around you FB.93
___________________________________
Opens a connection between two places
___________________________________
DLCS.108
Deal 2d6 damage, 1d6 Con, 1d6 Cha per round SpC.95
___________________________________
You assume incorporeal form, with benefits
___________________________________
SpC.103
Grants a construct the immunities of a golem RoE.186
___________________________________
1 subject/lev can activate bonuses
___________________________________
MoI.101
Kills subject, caster gains 4d6 hp and +4 Str
___________________________________
BVD.97
Deals 1d6 dmg/lev and traps creatures
___________________________________
CoSW.153
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) CoSW.153
___________________________________
Target ages 10 years and 1 neg. lev./round
___________________________________
HOS.70
Exchange your heart for dmg and energy res. SpC.111
___________________________________
Deals 1d6 damage/level within 30 ft
___________________________________
PHB.242
Conjure a Medium claw that fights for you
___________________________________
DoF.116
Dispels illusions in range
___________________________________
RoE.187
Cloud deals 4d6 fire damage/round
___________________________________
PHB.244
Target stuns foes with melee attack
___________________________________
FC2.103
Subject is invisible to senses and can attack
___________________________________
SpC.125
Body becomes iron
___________________________________
PHB.245
Evil creatures die and go to Lower Planes
___________________________________
BED.102
You are surrounded by a ring of lightning
___________________________________
SpC.132
Subject has -4 to AC, no shield, Ref on 20
___________________________________
EbCS.113
You induce confusion and madness in subjects. SpC.135
___________________________________
As Make Manifest but affects all creatures
___________________________________
SpC.137
Traps subject in extradimensional maze
___________________________________
PHB.252
Subject is immune to mental magic/scrying
___________________________________
PHB.253
Confuses enemies, dominates one
___________________________________
DM.70
Gain bonus on single attack, save, or check
___________________________________
PHB.255
Creates magical ship
___________________________________
SW.119
Attacks have 50% to strike adjacent target
___________________________________
CM.111
Draw vigor from mother cyst
___________________________________
LM.68
Movable force globe protects one subject
___________________________________
PHB.259
Forces subject to dance
___________________________________
PHB.259
One creature/lev contracts terminal disease
___________________________________
PH2.121
Traps extraplanar up to 18 HD to perform a taskPHB.261
___________________________________
Plane Shift accurately to desired destination
___________________________________
SpC.159
Ranged touch attack deals 1d6/lev cold damage PHB.262
___________________________________
Changes any subject into anything else
___________________________________
PHB.263
Petrifies one creature with 100 hp or less
___________________________________
RoDr.116
Stuns creature with 150 hp or less
___________________________________
PHB.263
Bow allows 7 attacks with prismatic effects
___________________________________
CM.113
Wall's colors have array of effects
___________________________________
PHB.264
Confers a +8 resistance bonus
___________________________________
PHB.266
As prying eyes, but eyes have true seeing
___________________________________
PHB.267
Give a creature a new personal truename
___________________________________
ToM.257
Ages a creature 2 years/lev
___________________________________
LotT.25
Twisting colors confuse, stun, render unconsc. PHB.274
___________________________________
Illusion hides area from vision and scrying
___________________________________
PHB.274
Target permanently loses all legacy abilities
___________________________________
WoL.18
Mimics evocation up to 7th level, 60% real
___________________________________
PHB.277
Illusion hides path, creates false new path.
___________________________________
SpC.189
Yell deals 10d6 dmg, stuns, damages objects
___________________________________
PHB.279

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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___
___
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___

___
___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___
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Shun the Dark Chaos


_________________________________
_________________________________
Skeletal
Guard
[Evil]
_________________________________
Soul's
Treasure Lost
_________________________________
Soulbanned
Zone
_________________________________
Spell
Engine
[Force]
_________________________________
Steal
Life (LOCATION)
[Evil]
_________________________________
Stone
Metamorphosis, Greater [Earth]
_________________________________
Stormwalk
_________________________________
Stunning
Breath, Greater (BREATH)
_________________________________
Summon
Monster VIII
_________________________________
Sunburst
[Light]
_________________________________
Symbol
of Death
[Death]
_________________________________
Symbol
of Insanity
[Mind-Affecting]
_________________________________
Symbol,
Death Symbol of Bane [Death]
_________________________________
Sympathy
[Mind-Affecting]
_________________________________
Temporal
Stasis
_________________________________
Touch
of the Graveborn
_________________________________
Transcribe
Symbol
_________________________________
Trap
the Soul
_________________________________
Truename
Dispel (TRUENAME)
_________________________________
Unyielding
Form of Inevitable Death
_________________________________
Veil
of Undeath
[Evil]
_________________________________
Wall
of Greater Dispel Magic
_________________________________
Wrathful
Castigation
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ab
__
Ne
__
__
Tr
__
Ab
__
Ab
__
Ne
__
Tr
__
Co
__
Tr
__
Co
__
Ev
__
Ne
__
En
__
Ne
__
En
__
Tr
__
Ne
__
Ab
__
Co
__
Ab
__
Tr
__
Ne
__
Ab
__
En

VSX
___
VSM
___
___
VSM
___
VS
___
VSMX
___
VS
___
VSM
___
VSD
S___
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSMF
___
VS
___
VS
___
VSM
___
VS
___
VSF

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
______
Swift
1______
round
1______
act
______
10
min
______
10
min
______
10
min
1______
hour
1______
act
1______
act
1______
act
______
Special
1______
act
______
Swift
1______
act
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Personal
_______
Close
_______
Long
_______
0
ft
_______
0
ft
_______
0
ft
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Personal
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______
_______

Instantaneous Will
____________
________
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
____________
10
min/lev (D) -________
____________ -________
Special
____________ For
Concentration
________
n.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________
part.
____________ For
Special
________
n.
____________ Will
Special
________
n.
____________ For
Special
________
n.
____________
2
hours/lev (D) Will
________
n.
____________ For
Permanent
________
n.
____________ Special
Instantaneous
________
____________
10
min
-________
____________ Special
Permanent
________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________
10
min/lev
-________
1____________
min/lev
-________
1____________
round/lev (D) Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Sp.
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
__
__
__
__

Exchanges Abyssal heritor feat for another


___________________________________
FC1.95
Create one skeleton/level with turn resistance. SpC.191
___________________________________
Disintegrates subject's most valuable object
___________________________________
BVD.104
Create area that blocks all incarnum effects
___________________________________
MoI.104
Swap prepared spells for other spells in book
___________________________________
SpC.198
Caster drain 1 ability point/round, gets young BVD.106
___________________________________
Changes type of 10 cu.ft+10 cu.ft/lev of stone Und.61
___________________________________
Teleport you +1 creat/2 lev from a storm
___________________________________
SW.122
Your breath weapon also stuns for 2d4 rounds SpC.211
___________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB.287
___________________________________
Blinds all within 10 ft, deals 6d6 damage
___________________________________
PHB.289
Triggered rune slays nearby creatures
___________________________________
PHB.289
Triggered rune renders creatures insane
___________________________________
PHB.290
Slays creatures, plus 1d12 cold and doom effect MoF.127
___________________________________
Object or location attracts certain creatures
___________________________________
PHB.292
Puts subject into suspended animation
___________________________________
PHB.293
Deals 10d6 damage or controls undead
___________________________________
CM.119
Safely moves untriggered magical symbol
___________________________________
SaSt.124
Imprisons subject within gem
___________________________________
PHB.295
Cancels spells and effects on a creature
___________________________________
ToM.260
You take the form of a marut
___________________________________
CM.122
You gain undead traits.
___________________________________
SpC.229
Creatures passing through are subject to dispel SpC.234
___________________________________
Subject dies or is dazed and -4 on saves
___________________________________
SpC.243

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

9th-Level Spells

___
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___
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___

___
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___
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___
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___
___
___
___
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Absorption
_________________________________
_________________________________
Abyssal
Army
[Chaotic, Evil]
_________________________________
Abyssal
Rift
[Evil]
_________________________________
Astral
Projection
_________________________________
Awaken
Construct
_________________________________
Bigby's
Crushing Hand
[Force]
_________________________________
Binding
Chain of Fate
_________________________________
Black
Blade of Disaster
_________________________________
Blinding
Glory
[Good]
_________________________________
Breath
Weapon Admix. (BREATH) [Special]
_________________________________
Burst
of Glacial Wrath
[Cold]
_________________________________
Call
Marut
[Lawful]
_________________________________
Call
Undead IX
_________________________________
Construct
Essence, Greater
_________________________________
Crushing
Fist of Spite (DIS.)
[Evil, Force]
_________________________________
Deadly
Sunstroke
[Light]
_________________________________
Detonate
[Death, Fire]
_________________________________
Dimension
Jumper, Greater
_________________________________
Dominate
Monster
[Mind-Affecting]
_________________________________
Dragon
Ally, Greater
_________________________________
Dragonshape
_________________________________
Effulgent
Epuration
_________________________________
Energy
Drain
_________________________________
Enervating
Breath (BREATH)
_________________________________
Ensul's
Soultheft
[Evil]
_________________________________
Etherealness
_________________________________
Eye
of Power
_________________________________
Foresight
_________________________________
Freedom
_________________________________
Frostfell
[Cold]
_________________________________
Gate
_________________________________
Genesis
_________________________________
Genius
Loci
[Special]
_________________________________
Halaster's
Fetch VI
_________________________________
Halaster's
Scrying Cage
_________________________________
Halaster's
Teleport Cage
_________________________________
Heavenly
Host
[Good, Lawful]
_________________________________
Hellish
Horde
[Evil, Lawful]
_________________________________
Hindsight
_________________________________
Hold
Monster, Mass
[Mind-Affecting]
_________________________________
Ice
Assassin
_________________________________
Iceberg
[Cold]
_________________________________
Imprisonment
_________________________________
Instant
Refuge
_________________________________
Investiture
of the Hellfire Engine [Evil]
_________________________________
Investiture
of the Pit Fiend
[Evil]
_________________________________
Invoke
Magic
_________________________________
Khelben's
Dweomerdoom
_________________________________
Laeral's
Crowning Touch
_________________________________
Lash
of Force
[Force]
_________________________________
Magic
Miasma
_________________________________
Magius's
Light of Truth
[Lawful, Light]
_________________________________
Maw
of Chaos
[Chaotic]
_________________________________
Meteor
Swarm
[Fire]
_________________________________
Mindrape
[Evil, Mind-Affecting]
_________________________________
Mindspin,
Greater
[Mind-Affecting]
_________________________________
Mordenkainen's
Disjunction
_________________________________
Mycontil's
Last Resort
_________________________________
Necrotic
Termination
[Evil]
_________________________________
Node
Genesis
[Earth]
_________________________________
Obedient
Avalanche
[Cold]
_________________________________
Open
Greater Chakra
_________________________________
Perinarch,
Planar
_________________________________
Plague
of Undead
[Evil]
_________________________________
Planar
Navigation
_________________________________
Power
Word Kill [Death, Mind-Affecting]
_________________________________
Precipitate
Complete Breach
_________________________________
Prismatic
Deluge
_________________________________
Prismatic
Sphere
_________________________________
Programmed
Amnesia [Mind-Affecting]
_________________________________
Reality
Maelstrom
_________________________________
Reaving
Dispel
_________________________________
Refuge
_________________________________
Replicate
Casting
[Special]
_________________________________
Reverse
Death
[Death]
_________________________________
Revitalize
Legacy, Greater
_________________________________
Ring
of Fire
[Fire]
_________________________________
Shades
_________________________________
Shapechange
_________________________________
Soul
Bind
_________________________________
Soulmeld
Disjunction
_________________________________
Spell
Matrix, Greater
_________________________________
Sphere
of Ultimate Destruction

RANGE

DURATION

Spells: ___ + ___ = ____


Ab
__
Co
__
__
Co
__
Ne
__
Tr
__
Ev
__
Ev
__
Co
__
Co
__
Tr

VS
___
VS
___
___
VSM
___
VSM
___
VSMX
___
VSMF
___
VSM
___
VS
___
VSM
S___
__ VS
Ev/Tr
___
__ VSX
Co
___
__ VSF
Co
___
__ VS
Tr
___
__ VSM
Ev
___
__ VS
Ev
___
__ VSM
Ev
___
__ V___
Co
__ VS
En
___
__ VX
Co
___
__ VS
Tr
___
__ VS
Ab
___
__ VS
Ne
___
__ S___
Ne
__ VSM
Ne
___
__ VS
Tr
___
__ VSM
Di
___
__ VSM
Di
___
__ VS
Ab
___
__ VSM
Tr
___
__ VSX
Co
___
__ VSMX
Co
___
__ VSM
Co
___
__ VSF
Co
___
__ VSM
Ab
___
__ VSM
Ab
___
__ VS
Co
___
__ VS
Co
___
__ VSM
Di
___
__ VSF
En
___
__ VSMX
Il
___
__ VS
Ev
___
__ VS
Ab
___
__ VSMX
Ev
___
__ VSM
Tr
___
__ VSM
Tr
___
__ VSM
Ev
___
__ VSF
Ab
___
__ VSFX
Ne
___
__ VS
Ev
___
__ VSM
Ab
___
__ VSFX
Ev
___
__ VSM
Ab
___
__ VS
Ev
___
__ VS
En
___
__ VSMX
Il
___
__ V___
Ab
__ VSM
Ev
___
__ VSFX
Ne
___
__ VSX
Co
___
__ VS
Co
___
__ VS
Tr
___
__ VSD
Tr
___
__ VSM
Ne
___
__ VSFD
Co
___
__ V___
En
__ VMX
Co
___
__ VS
Ev
___
__ V___
Ab
__ VSM
En
___
__ VSM
Ev
___
__ VS
Ab
___
__ VSM
Co
___
__ VS
Tr
___
__ VSMX
Ne
___
__ VSF
Tr
___
__ VSM
Co
___
__ VS
Il
___
__ VSF
Tr
___
__ VSF
Ne
___
__ VS
Ab
___
__ VSF
Tr
___
__ VSM
Co
___

1 act
______
______
10
min
1______
act
______
30
min
______
8
hours
1______
act
1______
act
1______
act
1______
hour
______
Swift
1______
act
______
10
min
1______
round
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
round
______
10
min
______
Swift
1______
act
1______
act
______
Swift
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
week
1______
hour
1______
round
______
10
min
______
10
min
______
10
min
______
10
min
1______
hour
1______
act
______
8
hrs
1______
act
1______
act
______
10
min
1______
act
1______
act
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
days
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
______
10
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Personal
_______
_______
Medium
_______
Long
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Personal
_______
30
ft
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Long
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
180
ft
_______
0
ft.
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
60
ft
_______
Medium
_______
Touch
_______
Long
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Special
_______
Medium
_______
Medium
_______
Medium
_______
Long
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Touch
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
0
ft
_______
Medium
_______
10
ft
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Touch
_______
Touch
_______
Medium
_______
Special
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

10 min/lev
____________
-________
____________
10
min/lev (D) -________
3____________
rounds
________
Special
____________ -________
Special
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
____________
Up
to 1 rnd/lev -________
1____________
hour/lev
-________
1____________
round
-________
____________ For
Instantaneous
________

____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Special
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round
________
Special
1____________
round/lev (D) Will
________
n.
1____________
minn/lev (D) -________
1____________
min/lev (D) -________
____________
10
min/lev
________
Special
____________ Will
Instantaneous
________
n.
1____________
hour/lev
________
For
part.
____________ -________
Special
____________ -________
Instantaneous
____________ -________
Permanent
1____________
round/lev (D) -________
____________ -________
Permanent
____________ -________
Permanent
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________ Will
Instantaneous
________
n.
____________
Until
triggered -________
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round
-________
____________ -________
Instantaneous
1____________
year + 1 day Will
________
n.
1____________
round/lev
________
Special
1____________
round/lev
________
Special
____________ Will
Instantaneous
________
part.
1____________
round/lev
________
Will
part.
____________ Special
Instantaneous
________
____________ Will
Instantaneous
________
n.
____________
Concentr.
(D) Special
________
____________ Will
Instantaneous
________
n.
____________ Ref
Instantaneous
________

____________ For
Instantaneous
________
part.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________
24
hours
________
Will
n.
1____________
round/lev
________
Special
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________ -________
Special
____________ Special
Instantaneous
________
____________
10
min/lev (D) Special
________
____________ Will
Permanent
________
n.
1____________
round
________
Special
____________ Special
Instantaneous
________
____________
Until
discharg. -________
____________ Special
Special
________
____________ Special
Instantaneous
________
1____________
hour/lev
-________
1____________
round/2 lev Ref
________
part.
____________ Will
Special
________
dis.
____________
10
min/lev (D) -________
____________ Will
Permanent
________
n.
____________ -________
Instantaneous
____________
10
min/lev (D) -________
1____________
round/lev (D) For
________
part.

N
__
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Sp.
__
Y
__
Sp.
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
N
__
N
__
Sp.
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y

You absorb spell energy to power your spells SpC.6


___________________________________
Summons demons to fight for you.
___________________________________
SpC.7
Opens a rift in the ground
___________________________________
FC1.91
Projects you and companions onto Astral Pl. PHB.201
___________________________________
Construct gains humanlike sentience.
___________________________________
SpC.21
Hand provides cover, pushes/crushes foes
___________________________________
PHB.203
Force whips into a loop around creature
___________________________________
CoSW.152
Floating magic weapon disintegrates subjects. SpC.29
___________________________________
100-ft/lev radius light blinds evil creatures
___________________________________
BED.92
Add 2nd kind of energy to your breath weaponSpC.39
___________________________________
Freeze nearby creatures into blocks of ice
___________________________________
DM.64
A marut performs one duty for you.
___________________________________
SpC.42
Calls undead (1 9th, 1d3 8th or 1d4+1 7th)
___________________________________
AoM.69
Grants living construct all construct qualities RoE.183
___________________________________
Fist deals 1d6 damage/lev each round
___________________________________
BVD.89
Deal 1d6 fire dmg/lev and fatigues
___________________________________
CM.101
Slays subject, deals 1d6/lev dmg in 20-ft radius PH2.109
___________________________________
Teleport up to 60 feet 1/round
___________________________________
CM.102
Controls monster telepathically
___________________________________
PHB.224
Exchange services with a 22 HD dragon
___________________________________
SpC.72
Take on form and abilities of Huge red dragon PH2.111
___________________________________
1 sphere/lev negates hostile magic
___________________________________
SpC.78
Subject gains 2d4 negative levels
___________________________________
PHB.226
Your breath weapon also bestows 2d4 neg. lev. SpC.82
___________________________________
Touch attacks steal lifeforce, heal caster
___________________________________
CoSW.152
Travel to Ethereal Plane with companions
___________________________________
PHB.228
As Arcane Eye, can cast spells up to 3rd lev
___________________________________
SpC.87
?Sixth sense? warns of impending danger
___________________________________
PHB.233
Releases creature from imprisonment
___________________________________
PHB.233
Turns all subject in area into ice
___________________________________
FB.95
Connects two planes to travel or summon
___________________________________
PHB.234
You create a demiplane on the Ethereal Plane ELHB.117
___________________________________
Create a guardian spirit for a specific location CM.105
___________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) CoSW.154
___________________________________
Modifies the functioning of all divinations
___________________________________
EUM.219
Modifies the functioning of all conjurations
___________________________________
EUM.219
Summons archons to fight for you.
___________________________________
SpC.113
Summons devils to fight for you.
___________________________________
SpC.113
You see into the past.
___________________________________
SpC.114
Paralyzes creatures within 30 ft
___________________________________
PHB.241
Creates murderous duplicate of creature
___________________________________
FB.97
Block of ice deals 20d6 and buries subjects
___________________________________
FB.101
Entombs creature beneath the earth
___________________________________
PHB.244
Transport to a safe location of your choice.
___________________________________
SpC.124
Target gains iron body and 8d10 breath weap. FC2.103
___________________________________
Target gains claw, inflict disease, or terror
___________________________________
FC2.105
Momentarily negate antimagic effects
___________________________________
LoM.212
Counterspell opponent's spell before it is cast CoSW.155
___________________________________
Targets gets negative levels when he casts
___________________________________
CoSW.155
Strike for 5d6 dmg, can become a 15d6 line
___________________________________
CM.109
Solid fog reduces caster level by -4.
___________________________________
SpC.137
Cone of light affects creatures by alignment
___________________________________
DLCS.109
Dazes, deals damage, impedes concentration SpC.140
___________________________________
4 spheres deal 6d6 fire damage
___________________________________
PHB.253
Caster learns everything subject knows
___________________________________
BVD.99
Innermost fears of creatures come to life
___________________________________
ToHS.48
Dispels magic and disenchants magic items
___________________________________
PHB.255
Sacrifice spells to unleash devastating explosion ShS.48
___________________________________
Permanently eliminates encysted subject
___________________________________
LM.69
Creates a Class 1 earth node
___________________________________
Und.59
Snowy avalanche crushes and buries your foes. SpC.148
___________________________________
Allow target to bind chakra
___________________________________
MoI.103
Gain control over morphic plane area
___________________________________
SpC.154
Animates horde of undead.
___________________________________
SpC.158
Send a whole ship to another plane.
___________________________________
SW.119
Kills one creature with up to 100 hp
___________________________________
PHB.263
Rip wide the boundaries between 2 planes
___________________________________
PlHB.104
Call down a prismatic effect over a wide area
___________________________________
CM.114
Sphere's colors have array of effects
___________________________________
PHB.264
Destroy, alter or replace memories
___________________________________
SpC.162
Sends creatures and objects to another plane SpC.168
___________________________________
On a dispel, steal spell power and effect
___________________________________
SpC.169
Alters item to transport its possessor to you PHB.269
___________________________________
Duplicate observed spell or spell-like ability.
___________________________________
SpC.173
Return one creature to life
___________________________________
ToHS.49
Get extra use of chosen greater legacy ability WoL.17
___________________________________
Create a spreading area of lava
___________________________________
EE.28
Mimics conjuration up to 8th level, 80% real PHB.276
___________________________________
Change into any creature once/round
___________________________________
PHB.277
Traps newly dead soul to prevent resurrection PHB.281
___________________________________
1 or more of target's soulmelds are destroyed. MoI.105
___________________________________
Store 3 spells of 3rd lev or lower for later use SpC.199
___________________________________
Black sphere does 2d6/lev dmg, disintegrates SpC.200
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Srinshee's Spell Shift


_________________________________
_________________________________
Stasis
Clone
_________________________________
Summon
Elemental Monolith [Special]
_________________________________
Summon
Golem
_________________________________
Summon
Monster IX
_________________________________
Teleportation
Circle
_________________________________
Temporal
Sphere, Mobile
_________________________________
Tidal
Wave
_________________________________
Time
Reaver
_________________________________
Time
Stop
_________________________________
Timereaver
_________________________________
Towering
Thunderhead
[Air]
_________________________________
Transmute
Rock to Lava
[Earth, Fire]
_________________________________
Travel
the Paths of the Mind
_________________________________
Truename
Binding, Greater (TRUENAME)
_________________________________
Unbinding
_________________________________
Undermaster
[Earth]
_________________________________
Unname
(TRUENAME)
_________________________________
Utterdark
[Evil]
_________________________________
Vile
Death
[Evil]
_________________________________
Wail
of the Banshee
[Death, Sonic]
_________________________________
Weird
[Fear, Mind-Affecting]
_________________________________
Wish
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ab
__
Ne
__
__
Co
__
Co
__
Co
__
Co
__
Ab
__
Ev
__
Tr
__
Tr
__
Tr
__
Co
__
Tr
__
Tr
__
Co
__
Ab
__
Tr
__
Ne
__
Co
__
Co
__
Ne
__
Il
__
Un

__
__
__
__
__

VSM
___
VSMF
___
___
VSM
___
VSF
___
VSF
___
VM
___
VSM
___
VSMX

___
V
___
VSMFX
___
VS
___
VS
___
VSMX
___
VSX
___
VSM
___
VM
___
VS
___
VSM
___
VSMX
___
V
___
VS
___
VX
___
___
___
___
___
___
VSMFX

1 act
______
______
10
min
1______
round
1______
round
1______
round
______
10
min
1______
act
______
10
min
1______
hour
1______
act
1______
hour
1______
act
1______
act
______
10
min
______
10
min
1______
round
1______
act
1______
act
3______
rds
1______
hour
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
0
ft
_______
Medium
_______
Close
_______
Close
_______
0
ft
_______
10
ft
_______
Long
_______
Close
_______
Personal
_______
Close
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
180
ft
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Special
_______
_______
_______
_______
_______

1 round/lev (D) -________


____________
____________ -________
Instantaneous
____________
Up
to 1 rnd/lev -________
1____________
min/lev
-________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
-________
____________ -________
Instantaneous
____________
1d4+1
rounds -________
____________ -________
Instantaneous
3____________
rounds (D) -________
____________ Ref
Instantaneous
________

____________
Special
(D)
________
Will
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________
5
rounds
-________
____________ For
Instantaneous
________
n.
1____________
hour/lev
-________
____________
Permanent
(D) -________
____________ For
Instantaneous
________
n.
____________ Special
Instantaneous
________
____________ Special
Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Sp.
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
__
__
__
__

Manipulate another?s spell, or stuns the caster LEoF.34


___________________________________
Clone in stasis if subject is alive
___________________________________
LoD.189
Calls powerful elemental creature to fight
___________________________________
SpC.214
Summon clay, flesh, iron, or stone golem
___________________________________
PH2.126
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB.288
___________________________________
Circle teleports creatures inside to place
___________________________________
PHB.293
You are invulnerable to attacks and spells
___________________________________
LotT.26
Massive wave crashes on the coast
___________________________________
ShS.51
Allows 1 person/4 lev to travel in time
___________________________________
LotT.27
You act freely for 1d4+1 rounds
___________________________________
PHB.294
Create a portal through time
___________________________________
ToHS.50
Conceal, block ranged, empower some spells CM.120
___________________________________
Transforms one 10-ft cube, with fire damage SpC.222
___________________________________
Travel into the target's memories
___________________________________
ToHS.52
Enslaves extraplanar creature up to CR 14
___________________________________
ToM.260
Frees everyone from spells that constrain
___________________________________
SpC.225
You gain earth-related spell-like abilities.
___________________________________
SpC.227
Erase a creature from reality
___________________________________
ToM.260
100-ft/lev of darkness, evil creatures can see LoM.213
___________________________________
Undead creature gains fiendish template.
___________________________________
SpC.229
Kills one creature/level
___________________________________
PHB.298
Illusion kills subjects within 30 ft, or deals 3d6 PHB.301
___________________________________
Alters reality
___________________________________
PHB.302

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

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