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Name
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Save Cost
Troops: Tactical Squad (10 , 200 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 200 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Plasma Cannon; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4/8 4 1 4/1 2 9 3+ [48] Assault Grenades; Krak Grenades; Power Armour; Boltgun; Power Fist (x1) Troops: Scout Squad (10 , 190 pts) Scout Squad 9 3 3 4 4 1 4 1 8 4+ 190 (C:SM, pg. 66 & 134); Infantry ; Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol (x9); Sniper Rifle (x9); Sergeant Telion; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant Telion 1 5 6 4 4 1 4 2 9 4+ [0] Automatic Unit Type; Assault Grenades; Krak Grenades; Camo Cloak; Scout Armour; Bolt Pistol; Stalker Pattern Boltgun; Acute Senses; And They Shall Know No Fear; Combat Tactics; Eye of Vengeance; Infiltrate; Move Through Cover; Scout; Stealth; Voice of Experience Heavy Support: Land Raider Crusader (1 , 250 pts) Land Raider Crusader 1 Grp: 250 BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 (C:SM, pg. 82 & 142); Vehicle (Tank, Transport); 16 model capacity; Frag Assault Launchers; Searchlight; Smoke Launchers; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter
Total Cost: 2000
Option Footnotes Add Units Terminator Justicar Warlord Traits Warlord Hammerhand Psychic Communion Zone of Banishment See WH40k, pg. 111. Psychic Powers Hammerhand (see C:GK, pg. 25, note FAQ update). Psychic Communion (see C:GK, pg. 23). Zone of Banishment (see C:GK, pg. 41). Special Rules Acute Senses Acute Senses (see WH40k, pg. 33). And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Bolster Defenses Bolster Defenses; see (C:SM, pg. 71). Bolter Drill Bolter Drill; see (C:SM, pg. 91). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Chapter Tactics Chapter Tactics; see (C:SM, pg. 51). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Drop Pod Assault Drop Pod Assault; see (C:SM, pg. 69). Eternal Warrior Eternal Warrior (see WH40k, pg. 35). Eye of Vengeance Eye of Vengeance; see (C:SM, pg. 88). Fearless Fearless (see WH40k, pg. 35). Fleet Fleet (see WH40k, pg. 35). Furious Charge Furious Charge (see WH40k, pg. 37). Immobile Immobile; see (C:SM, pg. 69). Independent Character Independent Character (see WH40k, pg. 39). Inertial Guidance System Inertial Guidance System; see (C:SM, pg. 69). Infiltrate Infiltrate (see WH40k, pg. 38). Lightning Reflexes Lightning Reflexes (see C:GK, pg. 52).
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Move Through Cover Power of the Machine Spirit Preferred Enemy (Daemons) Psyker (Mastery Level 2) Scout Stealth The Aegis The Strands of Fate Voice of Experience
Move Through Cover (see WH40k, pg. 40). Power of the Machine Spirit (see WH40k, pg. 40). Preferred Enemy (see WH40k, pg. 40).
For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Reserves (see WH40k, pg. 41). Stealth (see WH40k, pg. 42). The Aegis (see C:GK, pg. 21). The Strands of Fate (see C:GK, pg. 41). Voice of Experience; see (C:SM, pg. 88). Unit Type Automatic Unit Type See WH40K rulebook, pgs. 44-49. Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Immobile, Open- Vehicle (Immobile, Open-topped) (see WH40k, pg. 83). topped) Vehicle (Tank) See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). Wargear Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Camo Cloak Camo Cloaks; see (C:SM, pg. 100). Frag Assault Launchers Frag Assault Launchers; see (C:SM, pg. 82). Frenzon Frenzon (see C:GK, pg. 53). Iron Halo Confers a 4+ Invulnerable save. Krak Grenades Range 8"; S 6; AP 4; Assault 1. Melta Bombs S 8; AP 1; Armourbane, Unwieldy (see WH40k, pg. 62). Power Armour Confers a 3+ Armour Save. Psyk-out Grenades Psyk-out Grenades (see C:GK, pg. 61). Scout Armour Confers a 4+ Armour Save. Searchlight (see WH40k, pg. 87). Smoke Launchers (see WH40k, pg. 87). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Synskin Synskin (see C:GK, pg. 52). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 2x Hurricane Bolters Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. Bolt Pistol 12" Range; S 4; AP 5; Pistol. Boltgun Range 24"; S 4; AP 5; Rapid Fire. Combi-Meltagun Boltgun: Range 24"; S 4; AP 5; Rapid Fire. Meltagun: Range 12"; S 8; AP 1; Assault 1, Melta (once per battle). Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Executioner Pistol 12" Range, S4; AP2; Pistol, Poisoned (2+), see C:GK, pg. 53. Fist of Dorn Master-crafted Thunder Hammer; Hits resolved at a strength of 10 and +1 to Vehicle Damage Flamer Template; S 4; AP 5; Assault 1. Lightning Claws (pair) S User; AP 3; Melee, Shred, Specialist Weapon. Nemesis Daemonhammer Nemesis Daemonhammer (see C:GK, pg. 54). Nemesis Force Halberd Nemesis Force Halberd (see C:GK, pg. 54). Nemesis Force Sword Neuro Gauntlet S User; AP 3; Melee, Shred, Specialist Weapon. Plasma Cannon Range 36"; S 7; AP 2; Heavy 1, Blast, Gets Hot! Power Fist S x2; AP 2; Melee, Specialist Weapon, Unwieldy. Sniper Rifle Range 36"; S X; AP 6; Heavy 1, Sniper. Stalker Pattern Boltgun Range: 36"; S4; AP5; Heavy 2, Rending, Pinning. Storm Bolter Range 24"; S 4; AP 5; Assault 2. Thunder Hammer & S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. Storm Shield 3+ Invulnerable Save in close combat.
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Validation Report c-1. File Version: 1.10 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics % HQ: 10 Faith Points: 0 % Elite: 25.8 % Troops: 19.5 % Fast: 0 % Heavy: 18.3 % Fortification: 0 % Wargear: 0 Model Count: 46 Files version: 1.1 Group Min 1 0 2 0 0 0 Max 2 3 6 3 3 1 Used 1 2 2 0 2 0
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.