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2000 Pts - Grey Knights - 2000 Point Tourny, Ultramarines, Grey Knights

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Captain Darnath Lysander (1 , 200 pts) Captain Darnath Lysander 1 6 5 4/10 4 4 5/1 3 10 2+/3(i) 200 Automatic Unit Type; Storm Shield; Terminator Armour; Fist of Dorn; And They Shall Know No Fear; Bolster Defenses; Bolter Drill; Chapter Tactics; Combat Tactics; Eternal Warrior; Independent Character; Warlord Fist of Dorn 1 Master-crafted Thunder Hammer; Hits resolved at a strength of 10 and +1 [0] to Vehicle Damage HQ: Brother-Captain Stern (1 , 200 pts) Brother-Captain Stern (HQ) [GK] 1 6 5 4 4 3 5 3 10 2+/4(i) 200 (C:GK, pg. 41); Infantry (Character); Assault Grenades; Krak Grenades; Psyk-out Grenades; Iron Halo; Terminator Armour; Nemesis Force Sword; Storm Bolter; And They Shall Know No Fear; Independent Character; Preferred Enemy (Daemons); Psyker (Mastery Level 2); The Aegis; The Strands of Fate; Hammerhand; Psychic Communion; Zone of Banishment Elite: Callidus Assassin (1 , 145 pts) Callidus Assassin (Elite) [GK] 1 8 8 4 4 2 7 4/5 10 4+/4(i) 145 (C:GK, pg. 52); Infantry (Character); Assault Grenades; Polymorphine; Synskin; C'Tan Phase Sword; Neural Shredder; Fearless; Fleet; Hit & Run; Lightning Reflexes; Move Through Cover; Stealth Elite: Terminator Assault Squad (8 , 530 pts) Terminator Assault Squad 6 4 4 4/8 4 1 4/1 2/3 9 2+/3(i) 530 (C:SM, pg. 64 & 136); Infantry ; Terminator Armour; Lightning Claws (pair) (x4); Thunder Hammer & Storm Shield (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Land Raider Crusader Sergeant 1 4 4 4/8 4 1 4/1 2 9 2+/3(i) [40] Terminator Armour; Thunder Hammer & Storm Shield Land Raider Crusader 1 Grp: BS: 4 FA: 14 SA: 14 RA: 14 HP: 4 [250] (C:SM, pg. 82 & 142); Vehicle (Tank, Transport); 16 model capacity; Frag Assault Launchers; Searchlight; Smoke Launchers; 2x Hurricane Bolters; Twin-Linked Assault Cannon; Assault Vehicle; Power of the Machine Spirit Troops: Tactical Squad (10 , 170 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 170 (C:SM, pg. 59 & 134); Infantry ; Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Boltgun (x7); Flamer; Multi-melta; And They Shall Know No Fear; Combat Squads; Combat Tactics Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Assault Grenades; Krak Grenades; Power Armour; Bolt Pistol; Boltgun Troops: Grey Knight Terminator Squad (5 , 200 pts) Grey Knight Terminator Squad 1 200 (Troops) [GK] (C:GK, pg. 27); Infantry ; And They Shall Know No Fear; Brotherhood of Psykers; Combat Squads; Preferred Enemy (Daemons); The Aegis; Hammerhand Terminator Justicar [GK] 1 4 4 4 4 1 4 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter Terminator [GK] 1 4 4 4/8 4 1 4/1 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Daemonhammer Terminators [GK] 2 4 4 4 4 1 4/6 2 9 2+/5(i) [80] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Storm Bolter; Nemesis Force Halberd Terminator [GK] 1 4 4 4 4 1 4 2 9 2+/5(i) [40] Assault Grenades; Krak Grenades; Psyk-out Grenades; Terminator Armour; Nemesis Force Sword; Storm Bolter

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Troops: Scout Squad (10 , 190 pts) Scout Squad 9 3 3 4 4 1 4 1 8 4+ 190 (C:SM, pg. 66 & 134); Infantry ; Assault Grenades; Krak Grenades; Scout Armour; Bolt Pistol (x9); Sniper Rifle (x9); Sergeant Telion; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scout Sergeant Telion 1 5 6 4 4 1 4 2 9 4+ [0] Automatic Unit Type; Assault Grenades; Krak Grenades; Camo Cloak; Scout Armour; Bolt Pistol; Stalker Pattern Boltgun; Acute Senses; And They Shall Know No Fear; Combat Tactics; Eye of Vengeance; Infiltrate; Move Through Cover; Scout; Stealth; Voice of Experience Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter Heavy Support: Vindicator (1 , 115 pts) Vindicator 1 Grp: 115 BS: 4 FA: 13 SA: 11 RA: 10 HP: 3 (C:SM, pg. 80 & 143); Vehicle (Tank); Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter Heavy Support: Dreadnought (1 , 135 pts) Dreadnought (Heavy) [GK] 1 Grp: WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 HP: 135 3 (C:GK, pg. 35); Vehicle (Walker); Smoke Launchers; Psybolt Ammunition; Twin-Linked Autocannon; Twin-Linked Autocannon; Preferred Enemy (Daemons); Psychic Pilot; Reinforced Aegis; The Aegis; Fortitude
Total Cost: 2000

Option Footnotes Add Units Terminator Justicar Warlord Traits Warlord Fortitude Hammerhand Psychic Communion Zone of Banishment See WH40k, pg. 111. Psychic Powers Fortitude (see C:GK, pg. 33). Hammerhand (see C:GK, pg. 25, note FAQ update). Psychic Communion (see C:GK, pg. 23). Zone of Banishment (see C:GK, pg. 41). Special Rules Acute Senses Acute Senses (see WH40k, pg. 33). And They Shall Know No And They Shall Know No Fear (see WH40k, pg. 33). Fear Assault Vehicle Assault Vehicle (see WH40k, pg. 33). Bolster Defenses Bolster Defenses; see (C:SM, pg. 71). Bolter Drill Bolter Drill; see (C:SM, pg. 91). Brotherhood of Psykers Brotherhood of Psykers (see C:GK, pg. 21). Chapter Tactics Chapter Tactics; see (C:SM, pg. 51). Combat Squads Combat Squads; see (C:SM, pg. 51). Combat Tactics Combat Tactics; see (C:SM, pg. 51). Eternal Warrior Eternal Warrior (see WH40k, pg. 35). Eye of Vengeance Eye of Vengeance; see (C:SM, pg. 88). Fearless Fearless (see WH40k, pg. 35). Fleet Fleet (see WH40k, pg. 35). Hit & Run Hit & Run (see WH40k, pg. 38). Independent Character Independent Character (see WH40k, pg. 39). Infiltrate Infiltrate (see WH40k, pg. 38). Lightning Reflexes Lightning Reflexes (see C:GK, pg. 52). Move Through Cover Move Through Cover (see WH40k, pg. 40). Power of the Machine Power of the Machine Spirit (see WH40k, pg. 40). Spirit
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Preferred Enemy (Daemons) Psychic Pilot Psyker (Mastery Level 2) Reinforced Aegis Scout Stealth The Aegis The Strands of Fate Voice of Experience

Preferred Enemy (see WH40k, pg. 40).

Psychic Pilot (see C:GK, pg. 21). For each Mastery level a character has, he can use one psychic power per turn (see C:GK, pg. 21). Reinforced Aegis (see C:GK, pg. 35). Reserves (see WH40k, pg. 41). Stealth (see WH40k, pg. 42). The Aegis (see C:GK, pg. 21). The Strands of Fate (see C:GK, pg. 41). Voice of Experience; see (C:SM, pg. 88). Unit Type Automatic Unit Type See WH40K rulebook, pgs. 44-49. Infantry See WH40K rulebook, pgs. 44-49. Infantry (Character) See WH40K rulebook, pgs. 44-49. Vehicle (Tank) See WH40K rulebook, pgs. 44-49. Vehicle (Tank, Transport) Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86). Vehicle (Walker) See WH40K rulebook, pgs. 44-49. Wargear Assault Grenades Range 8"; S 3; AP -; Assault 1, Blast. Camo Cloak Camo Cloaks; see (C:SM, pg. 100). Frag Assault Launchers Frag Assault Launchers; see (C:SM, pg. 82). Iron Halo Confers a 4+ Invulnerable save. Krak Grenades Range 8"; S 6; AP 4; Assault 1. Polymorphine Polymorphine (see C:GK, pg. 53). Power Armour Confers a 3+ Armour Save. Psybolt Ammunition Psybolt Ammunition (see C:GK, pg. 62). Psyk-out Grenades Psyk-out Grenades (see C:GK, pg. 61). Scout Armour Confers a 4+ Armour Save. Searchlight (see WH40k, pg. 87). Smoke Launchers (see WH40k, pg. 87). Storm Shield 3+ Invulnerable Save. This may not be combined with Iron Halo or Rosarius save. Synskin Synskin (see C:GK, pg. 52). Terminator Armour Confers a 2+ Armour save and a 5+ Invulnerable save. Weapons 2x Hurricane Bolters Three weapons, each Range: 24"; S4; AP5; Rapid Fire, Twin Linked. Bolt Pistol 12" Range; S 4; AP 5; Pistol. Boltgun Range 24"; S 4; AP 5; Rapid Fire. C'Tan Phase Sword C'Tan Phase Sword (see C:GK, pg. 53). Demolisher Cannon 24" Range; S10; AP2; Ordnance 1; Large Blast Fist of Dorn Master-crafted Thunder Hammer; Hits resolved at a strength of 10 and +1 to Vehicle Damage Flamer Template; S 4; AP 5; Assault 1. Lightning Claws (pair) S User; AP 3; Melee, Shred, Specialist Weapon. Multi-melta Range 24"; S 8; AP 1; Heavy 1, Melta. Nemesis Daemonhammer Nemesis Daemonhammer (see C:GK, pg. 54). Nemesis Force Halberd Nemesis Force Halberd (see C:GK, pg. 54). Nemesis Force Sword Neural Shredder Template; S8*; AP1; Pistol, see C:GK, pg. 53. Sniper Rifle Range 36"; S X; AP 6; Heavy 1, Sniper. Stalker Pattern Boltgun Range: 36"; S4; AP5; Heavy 2, Rending, Pinning. Storm Bolter Range 24"; S 4; AP 5; Assault 2. Thunder Hammer & S x2; AP 2; Melee, Concussive, Specialist Weapon, Unwieldy. Storm Shield 3+ Invulnerable Save in close combat. Twin-Linked Assault 24" Range; S6; AP4; Heavy 4 Rending Linked Cannon Twin-Linked Autocannon 48" Range; S7; AP4; Heavy 2 Linked Validation Report c-1. File Version: 1.10 For Bug Reports/www.ab40k.org; b-1. Roster Options: Named or Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter; b-2. Levels of Alliance: Allies of Convenience Roster satisfies all enforced validation rules Roster Statistics
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% HQ: 10 Faith Points: 0 % Elite: 26.5 % Troops: 18 % Fast: 0 % Heavy: 11.5 % Fortification: 0 % Wargear: 0 Model Count: 39 Files version: 1.1 Group Min 1 0 2 0 0 0 Max 2 3 6 3 3 1 Used 1 1 2 0 2 0

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