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[XCore.

XUserOptionsManager] ;Default Options = Default<PropertyName> ;So we can get defaults even after user changes them ;In game we use the clean variable name only (and save out to that) ;User options manager takes care of the rest MinControllerLookSensitivity=0.2 MaxControllerLookSensitivity=5.0 ;These are used when there is a system setting for look sensitivity which we mus t obey ;Like on 360 Low_DefaultControllerLookSensitivity=0.4 High_DefaultControllerLookSensitivity=3.0 MinMouseLookSensitivity=0.1 MaxMouseLookSensitivity=4.0 DefaultbOptionsHasBeenSavedEver=false DefaultOptionsVersionNumber=0 DefaultControllerLayout=0 DefaultbMouseInvertLook=False DefaultbControllerInvertLook=False DefaultMouseLookSensitivity=0.6 ;; whether or not we allow Windows mouse accelerations settings to be applied to in-game mouse movement (see http://support.microsoft.com/kb/149228 for a descri ption of how Windows mouse acceleration settings work) DefaultEnableMouseAcceleration=true DefaultControllerLookSensitivity=1.0 DefaultPSMoveLookSensitivity=1.0 DefaultbUseSouthpaw=false DefaultbVibration=true DefaultbAimAssist=true DefaultDifficultyLevel=2 DefaultbFloatingWorlds=true DefaultbAdaptiveTraining=true DefaultbFloatingCombatText=false DefaultbSkylineControlPanel=true DefaultbEnableHudMarkers=true DefaultMasterVolume=1.000000 DefaultMusicVolume=1.000000 DefaultSFXVolume=1.000000 DefaultVOVolume=1.000000 DefaultAudioOutputMode=0 DefaultbDialogSubtitles=false DefaultBrightness=2.2 DefaultHorizontalMargin=1.0 DefaultVerticalMargin=1.0 DefaultbArtSubtitles=false DefaultbLockFramerate=true DefaultbEnemyHealthBars=true DefaultbItemShimmer=true DefaultbUsableObjectHighlight=true DefaultVideo3DDisplayOption=0 DefaultPSMovePreset=1 DefaultPSMoveLookSensitivity=0.5

DefaultPSMoveDeadzoneWidth=0.2 DefaultPSMoveDeadzoneHeight=0.4 DefaultPSMoveTurnSpeed=1.0 DefaultPSMoveLockOnStrength=0.5 PSMoveCasualPresetLookSensitivity=0.0 PSMoveCasualPresetDeadzoneWidth=0.4 PSMoveCasualPresetDeadzoneHeight=0.5 PSMoveCasualPresetTurnSpeed=0.75 PSMoveCasualPresetLockOnStrength=1.0 PSMoveStandardPresetLookSensitivity=0.5 PSMoveStandardPresetDeadzoneWidth=0.2 PSMoveStandardPresetDeadzoneHeight=0.4 PSMoveStandardPresetTurnSpeed=1.0 PSMoveStandardPresetLockOnStrength=0.5 PSMoveExpertPresetLookSensitivity=1.0 PSMoveExpertPresetDeadzoneWidth=0.0 PSMoveExpertPresetDeadzoneHeight=0.0 PSMoveExpertPresetTurnSpeed=1.0 PSMoveExpertPresetLockOnStrength=0.0 DefaultPSMoveCustomLookSensitivity=0.5 DefaultPSMoveCustomDeadzoneWidth=0.2 DefaultPSMoveCustomDeadzoneHeight=0.4 DefaultPSMoveCustomTurnSpeed=1.0 DefaultPSMoveCustomLockOnStrength=0.5 DefaultThumbStickLayout=0 DefaultDPadLayout=0 DefaultbReduceMotionSickness=0 DefaultbUserRequestedReducedViolence=0 ; from 0 to 1, adjusted in-game FOV = (MaxUserFOVOffsetPercent*0.01f)*<current b ase in-game FOV>*FieldOfView ; 0 means "no difference from default", i.e. "as the game was meant to be played " DefaultFieldOfView=0 ; Same behavior as DefaultFieldOfView, but for Stereo3D strength DefaultStereoscopic3DAdjust=0 DefaultbHasCompletedFirstBootFlow=0 DefaultbHasRegisteredIndustrialRevolution=0 DefaultbHasRegisteredEmail=0 DefaultbHasRegisteredFoundersClub=0 DefaultTermsOfServiceVersion=0 DefaultPrivacyPolicyVersion=0 DefaultbHasInput1999Code=0 DefaultbSwitchShoulderTriggerInput=0 DefaultbSwitchMeleeSwapWeaponInput=0 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; PC Graphics Options, ignored on console ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;-1 means use the current system settings default, will be saved out as its own version after that point DefaultResolutionX=-1

DefaultResolutionY=-1 ; Display mode options are as follows: 0=DISPLAY_Windowed, 1=DISPLAY_Fullscreen, 2=DISPLAY_FullscreenWindowed DefaultDisplayMode=1 ;0=Use the preset graphic options, 1=use the custom graphics options DefaultPCGraphicsPresetOption=0 ; 2 means 'medium' DefaultPCGraphicsQualityLevel=2 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; End PC Graphics Options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; DefaultLanguage=-1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;; ;;;;; ;;;;; ;;;;; Other config variables, not user options ;;;;; ;;;;; ;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;; ;List of what aspect ratios we try to group resolutions into. If a resolution i sn't near any of these values then it will create it's own group. CommonAspectRatios=(x=16, y=10) CommonAspectRatios=(x=16, y=9) CommonAspectRatios=(x=4, y=3) ; Common portrait aspect ratios CommonAspectRatios=(X=3,Y=4) CommonAspectRatios=(X=9,Y=16) CommonAspectRatios=(X=10,Y=16) ;This is how close we have to be to one of the common aspect ratios in order to group with it. For example 720x576 is 1.25 so it will groups with 640x480's 1.3 3333 as long as this is above ~0.085 CommonAspectRatioGroupingSlop=0.11 MaxUserFOVOffsetPercent=15.0f

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