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Ranged Skills

Skill Acrobat

Available at Dawnsmoor

Alertness

Shikas Tree

Ambidextrous Appraiser Born to the Bow Burglar

Forge Dawnsmoor Vynelvale Dawnsmoor

Cautious Crack Shot Deflect Arrows Eagle Eye Lucky

Forge Vynelvale Tamalir Frostgate Frostgate

Marksman Master Archer Pickpocket

Tamalir Forge Dawnsmoor

Precision Rapid Fire

Vynelvale Olmrics Hut

Shadow Soul Skilled Swift

Riverwatch Forge Frostgate

Description You may move through enemy figures. In addition, you may enter and move through obstacles (but not other props, such as scything blades or boulders) without effect. You may not end your movement or make an attack from a space occupied by either another figure or an obstacle that blocks movement. When an enemy figure moves into a space adjacent to you, you may spend 2 fatigue to immediately make 1 attack against that figure. You may do this once each time an enemy figure moves into an adjacent space. When you receive an Off-Hand Bonus, your attack gains +1 Damage. In addition, each time you use a Shield, it cancels 1 additional wound. When you draw 1 or more treasure cards, draw 1 extra treasure card, then choose 1 and return it to the bottom of the deck, facedown. All Ranged attacks that you make using two-handed weapons are aimed attacks. It only cost you 1 movement point to open or close a door, or to open a chest. In addition, Trap cards played by the Overlord in response to an action you have taken cost him 1 extra threat. The Overlord receives 1 fewer threat token each turn. In addition, Trap cards always deal 1 less wound to you (minimum 0). When making a Ranged or Magic attack, you may trace line of sight from any empty space that is adjacent to you. You gain +1 Armor against Ranged attacks per campaign level (+2 at Silver, +3 at Gold). When making a Ranged attack, you gain Pierce 2. In addition, when making a Ranged or Magic attack, you gain +1 Range. Any time you roll a power enhancement on a power die during an attack roll, you gain both +1 Range and +1 Damage to the roll instead of having to choose one or the other. When making a Ranged or Magic attack, you gain +3 Range. When making a Ranged attack, you gain 2 free surges. When you deal the killing blow to a normal unnamed monster, you gain 25 coins. When you deal the killing blow to a master monster, you gain 75 coins instead of 50 coins. You may ignore 1 figure or obstacle when tracing line of sight for a Ranged or Magic attack. After making a Ranged attack, you may immediately spend 2 fatigue to make 1 additional attack with the same weapon this turn. You may use this ability multiple times, paying its cost each time. The Shadow Soul is your familiar. Take the Shadow Soul marker at the start of the game. Your maximum fatigue is increased by 2. Your speed is increased by 2. Any speed reduction from Armor is applied before this bonus.

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