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1
EXODITES
byTobiasBeis
The Games Workshop Logo, the two-headed/Imperial Eagle, Eldar, Avatar of Khaine, Farseer, Warlock, Autarch, Howling
Banshee, Fire Dragon, Striking Scorpion, Shining Spear, Guardian, Guardian Jetbike, Vyper, Grav Tank, Fire Prism, Wave
Serpent, Wraithlord, Exarch, Eldar Warhost, Warhammer, the Warhammer 40.000 Logo, and all related trademarks, logos,
places, names, creatures, races, and race insignia/symbols/logos, vehicles, weapons, units, characters products, illustrations
and depictions from the Warhammer 40.000 universe are either ®, TM and/or © Games Workshop Ltd. 2000-2007.
All contents are used without permission of the owner for non-commercial purpose and free access for anyone. It is not
meant to be sold. If you paid to gain access to this book, you have been tricked.
2
CODEXEXODITES
TheExoditesarethecousinsoftheCraftworldEldar.Theyarelessadvancedanrelyontechnologymuchless
thantheEldarlivingamongthestarsbutyettheyarenolessdangerousandstilloneofthemostadvancedraces
of the galaxy. Codex: Exodites is a guide to collecting and playing (and maybe some day modeling and
painting)anExoditearmyfortheWarhammer40,000game.
THEWARHAMMER40,000GAME HOWTHISBOOKWORKS
To play an Exodite army in the universe of the The codex is split into four main sections that
41st millenium you need the Warhammer 40,000 deal with different aspects of the Exodites:
rulebook. If you want to use the Exodite Army to
The Exodites
full effect you also need Codex: Eldar, because
The first section gives you a close look at the
some Exodite troops are available in this codex
Eldar of the Maiden Worlds. The society, culture,
but their rules are not written out due to
history and methods of warfare.
copyright reasons. This codex is a fanwork and
you will need your opponent’s agreement to play Exodite Armies
an Exodite army by the rules in this codex. If In the second section every character, troop type
your opponent does not agree on using this and creature in the Exodite army is listed. Each
book, there is a short guide on how to use your unit is examined with a detailed description and
miniatures built for use with this codex by the special rules as well as unique equipment are
rules of Codex: Eldar. explained here.
Exodite Army List
WHYCOLLECTANEXODITEARMY? The third section contains the complete Exodite
Exodites are a fast and close combat heavy army list categorizing Exodite units into HQ,
force with little, but powerful fire support and the Elites, Troops, Fast Attack and Heavy Support.
for the Eldar race typical mighty psykers Here you can pick your units and find their point
enhance their troops’ effectivity even further. The costs to field an army of Exodites. It also
whole army can be compiled of Troops mounted contains a short guide on how to play your
on different kinds of creatures ranging from Exodite army by the rules of Codex: Eldar if an
agressive beasts to huge, even more aggressive opponent does not agree on using this book.
beasts.
The downside of the Exodite army is that their The Exodite Warhost
troops are low in numbers and can only rely on The last section will contain pictures of Exodite
sporadic fire support. conversions and guides how to build or paint
If you like armies consisting mostly of cavalry them and what models you can use to create the
formations, the feeling of a savage tribe individual Exodite units. This section is soon to
combined with the highly advanced technology come.
of the eldar or simply are interested in reptiles or
dinosaurs, Exodites are an excellent choice for FINDOUTMORE
you. You can also convert your army with other While Codex: Exodites contains enough
creatures as mounts, you can use whatever you information to build and field an Exodite Warhost
see fit to customize your army to match your there is more to learn about the possibilities
taste. open for your arms. For inspriation, more
information on the Exodites and their history or
Citadel Miniatures you can use to convert your
ermy from or discuss your army with other
players:
www.games-workshop.com
INSERT IMAGE OR www.40konline.com
z11.invisionfree.com/Work_In_Progress
FLAVOUR TEXT www.lexicanum.com
3
[fluff section, still to come]
THEEXODITES
4
EXODITEARMIES
This section of the codex details the units of the EXODITESPECIALRULES:
Exodite army, their special rules and wargear. Some Exodite units have special rules common
Each entry gives a description of the unit and to many units.
details the unit’s rules to use them in your games These rules are listed here:
of Warhammer 40,000. Each entry is broken up Exodites: Exodites are savage compared to
into several categories: most other races of the 41st millennium. They
Special Rules: These are rules that apply to the live in the wilderness of the Maiden World they
unit individually and make the unit indivdual. made their home and know it better than
These rules always apply to that unit. anyone else. They know how to use their
surroundings to their advantage and are trained
Wargear: Many Exodite units have individual at passing through the thickest undergrowth
wargear detailed in their entry. These items are easily. To represent this every unit with the
only used by Exodites and most of them are Exodites special rule adheres the universal
exclusive to the unit they are listed with. Some of special rule Move Through Cover. Exodites
this wargear is automatically included in that unit mounted on Pterosaurs instead gain the Skilled
while other items are optional, this is detailed in Rider special rule.
the army list in the next section of the codex. As long as an Exodite unit is located in terrain
or cover designated as woodland or something
similar (such as jungle or swamps), it benefits
from the Stealth universal special rule.
5
EXODITEHIGHBORN
The Exodite society is ruled by noble dynasties. out of the terrain available and launch
Several Exodite Highborn rule territories of devastating ambushes, flanking attacks or raids
various sizes on one maiden world. In times of on the enemy forces.
war the Highborn gather their armies formed The Highborn themselves recieve excellent
equally from trained warriors and hired or drafted combat training and ride ahead of their army on
civilians and lead them into battle. Based on their own favored mount to lead them into
their knowledge of their home the Highborn form combat personally. Some wealthy Highborn
strategies and plan ambushes on their enemies. favoring brute force over speed even ride on
Guided by a skilled noble the Exodite army can monstrous Megadons.
take any possible advantage over their enemies
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Lord 6 5 3 3 3 7 3 10 5+
Hero 5 4 3 3 2 6 2 9 5+
Megadon Lord 6 5 6 6 4 5 5 10 3+
SPECIAL RULES
Independent Character, Exodites, Fleet
WARGEAR
Spirit Shield: A spirit shield charges the
wearers armor with the psychic energy of the
world spirit and makes it almost indestructible.
The spirit shield however isn’t powerful enough
to surround a whole Megadon. A model with a
spirit shield treats its armour save as an
invulnerable save.
6
HOUSEHOLDGUARDS
Exodite Lords maintain a retinue of Warriors that servants and are sheltered in quarters suitable
guards the Lord’s household and escorts for a noble.
members of the noble Family in battle. The Enemies who have fought Exodites before know
Household Guard is recruited from the best and respect the elite of the Highborn, as they can
warriors of the Lord’s army and is adopted to the deliver swift and devastating strikes together with
noble house. As part of the Lord’s house the their masters. Depending on their Master’s
retinue enjoys many privileges at the court. They preference the Household retinue will fight on
have access to the best equipment and training, foot or attack from the backs of their wide
are allowed to call for the household’s personal selection of mounts.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Househ.-Guard 5 3 3 3 1 6 2 8 5+
Guard Captain 6 4 3 3 1 6 3 9 5+
SPECIAL RULES
Exodites, Fleet
INSERT IMAGE
7
EXODITESEER
Exodite Seers, like all Eldar psykers, belong to troops with the help of their knowledge of the
the most potent Psykers in the galaxy. They future.
draw psychic energy directly from the World The Seer’s range of powers is very similar to that
Spirit that surrounds them anywhere on the of the Craftworlds’ Farseers. They can predict
planet. With this strong bond the Seer can the near future or focus energy to lay waste to
unleash powerful psychic attacks or guide their enemy troops.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Seer 5 4 3 3 3 5 1 10 4+
SPECIAL RULES
Exodites, Fleet, Independent Character
WARGEAR
Spirit Hood: Exodite Seers wear helmets or
coronets created from wraithbone that conceal
the psyker’s spirit’s presence in the Warp. If a
Seer suffers a Perils of the Warp attack, the
Spirit Hood prefents it on a d6 roll of 4+.
8
SHAMANS
The Shamans of the Exodites are exceptionally A few rare individuals are very gifted and
gifted psykers able to reverse the effects of mastered handling the Worl Spirit’s restorative
some potentially lethal hits on another Eldar. powers and can heal troops much more
Their powers are able to close and heal wounds efficiently than regular Shamans do. The rare
instantly and painlessly. Shamans accompany and precious talents of these Shamans, known
squads several different Exodite troops to makeas Master Healers are reserved to the most
sure losses are minimized. important troops of a Highborn’s warhost, which
is usually his personal retinue.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Shaman 3 3 3 3 1 4 1 8 4+
Master Healer 3 3 3 3 1 4 1 9 4+
SPECIAL RULES
Exodites, Fleet
EXODITEPSYCHICPOWERS
Executioner
The Seer projects his spirit away from his body
to attack an enemy. This psychic power is used Improve
in the shooting phase instead of firing a weapon. The Seer’s power flows through the bodies of
Choose an enemy model in line of sight and his brethren and empowers them to
within 24” of the seer. Place a round marker of supernatural feats. Choose a unit within 6” of
the size of the Seer’s base in contact with the the Seer. All models of the chosen unit gain +1
chosen model. The Seer and the model or unit on one of the following characteristics: weapon
he is in contact with immediately resolve an extra skill, strength, attacks or initiative. If used for
combat phase as if the Seer were in place of the the strength bonus on a megadon or megadon
marker. The Seer counts as charging and lord, choose wether the regular or the Riders
attacks with an initiative of 1. He benefits from all attacks are improved.
wargear he is armed with but no psychic powers.
After the combat has been resolved remove the Isha’s Grace
marker and continue the shooting phase as The Seer concentrates on the future to foresee
normal. If the marker was wounded the Seer the enemy’s attacks. Choose an Exodite unit
takes no damage. within 6” of the Seer. This unit may reroll any
failed saves until the start of the next Exodite
Heal turn.
Shamans conjure the psychic energy of the
World Spirit to heal the wounds of his Restore
companions. Healer is a permanently active Master Healers are much more familiar with the
Power and does not require a Psychic test to World Spirit’s healing energies. The psyker’s
work. The psyker’s unit benefits from the Feel no unit benefits from the Feel no Pain universal
Pain universal special rule but rolls to ignore special rule.
unsaved wounds suffer a -2 penalty to the rolled
number.
9
DRAGOONS
Dragoons are the elite of the highborn’s warhost
Exodite dragoons are excellent riders and utilize
and are only outmatched in martial skill by their
laser lances or similar versions of these weapons
master’s personal retinue. to charge the enemy and break even heavily
fortified lines.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Dragoon 5 3 3(4) 3(4) 1 6 2 8 3+
Dragoon Master 6 4 3(4) 3(4) 1 7 3 9 3+
SPECIAL RULES
Exodites
WARGEAR
Wraithbone Harness INSERT IMAGE
The more wealthy or privileged Exodites can
afford additional armour for their dragons. These
are helmets or harnesses forged from
wraithbone to fit the mount. A wraithbone
harness improves the armour save of a model
on an exodite mount by 1.
DRAGONKNIGHTS
Exodites mostly swore off technology. They Knights, they almost always appear between the
almost entirely renounce vehicles but rather rely
ranks of any Exodite Warhost.
on animalic mounts, both for transport and Dragon Knights are the common cavalry troops
battle. The most common and most popular of the Exodite warhost. Knights are trained and
mount of the Exodites is known as Dragon. equipped for a similar role as Dragoons, though
Dragons are sturdy and fast bipedal, predatory less skilled than Dragoons they still are an
reptiles which are versatilely employable but efficient assault troop to be reckoned with. Being
these creatures are best known for their use inmore numerous than dragoons, Dragon Knights
combat. Mounted most commonly by Dragon can launch comparably massive Cavalry charges
and devastate whole flanks.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Dragon Knight 4 3 3(4) 3(4) 1 5 2 8 4+
Master Knight 5 4 3(4) 3(4) 1 6 3 9 4+
SPECIAL RULES
Exodites
INSERT IMAGE
10
OUTRIDERS
Outriders are mounted on the more agile not intended for a prolonged melee fight, but can
Raptors and scout ahead of the Exodite warhost deliver quick and deadly strikes against small
or patrol the wilderness of the Maiden World. units or destroy enemy vehicles with Haywire
Outriders usually are the first to fight, aiming for grenades.
the enemy’s artillery or heavy fire units. They are
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Outrider 5 3 3 3 1 6 3 8 5+
Master Outrider 6 4 3 3 1 7 4 9 5+
SPECIAL RULES
Exodites, Hit & Run, Scouts
INSERT IMAGE
WINDKNIGHTS
Wind knights ride Pterosaurs. Armed with potent Often Wind Knights dash down upon the
short range weaponry they swoop across the battlefield from the sky in the middle of the battle
battlefield to distract and wear down enemy to strike exactly where they are needed or to
troops. distract and confuse enemy troops.
They dash out of cover to deliver a precise salvo
and immediately turn around to take cover, even
before the enemy can return fire.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Wind Knight 4 3 3 3 1 5 1 8 5+
Wind Master 5 4 3 3 1 6 2 9 5+
SPECIAL RULES
Exodites, Deep Strike
INSERT IMAGE
11
WILDHUNTERS
Wild Hunters are Exodite trappers, they are they face. These cloaks grant them better
usually hunting animals for consumption as well protection than the usual Exodite armors.
as for beasts of burden, and mounts. They When In times of war Wild Hunters infiltrate territories
hunting Wild Hunters imitate the hunting rituals held by the enemy to set traps and ambush their
of the predators of their world instead of just forces or simply spy at them.
waiting and shooting their prey like hunters of With their poisoned blades Wild Hunters fight
most races would. set traps and ambush animals tougher enemy infantry and can even bring down
to tranquilize or kill them with various poisons or resilient enemies such as Plague Marines or
a pair of sharp blades. They wear coats or even large monstrosities like Carnifexes.
cloaks made of the hides of the toughest prey
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Hunter 4 3 3 3 1 5 1 8 4+
Huntmaster 5 4 3 3 1 6 2 9 4+
SPECIAL RULES
Exodites, Fleet, Infiltrate
12
BLADEDANCERS
Like the Harlequins bladedancers are performersThe blade dance knows four different styles, the
using their unnaturally graceful dances in battle.
Hawk’s Talons, the Hail of Blades, the Whirling
In times of peace they perform their dances on Tempest and the Dragon claws. Only a master of
celebrations and rituals. The blade dance is a all four styles may call themselves a
graceful and dangerous spectacle of whirling Bladedancer. In the battle these dances are used
blades shining in the light of the evening sun and
to confuse and elude the enemy. The
flying bodies between them. bladedancers know how to use the same motion
to dodge an attack and strike back fiercely.
__________________________________________________________________________________________
WS BS S T W I A Ld Sv
Bladedancer 5 3 3 3 1 6 1 9 5+
Warsinger 6 3 3 3 1 7 2 10 5+
SPECIAL RULES
Counter-Attack, Exodites, Fleet
13
EXODITEMILITIA
Like all Eldar Exodites suffer from a decreasing Most units use heavy weapons, often either
population and their armed forces are low in mounted on a primitive grav platform or even on
numbers. In times of war civilians are recruited the back of a large animal because the weapons
or volunteer to fight with the Exodite Warhost. are often too large to carry by hand. Assault
These militia support the Lord’s troops either Militia however prefer light special weapons to
with heavy fire or by attacking and tying enemies decimate the enemy with before assaulting.
in close combat. Militia is deployed in large Militia squads are often accompanied by a
squads including a few Eldar armed with special Shaman who uses the world spirit’s psychic
weapons suiting their designated role in the energy to heal squad members.
battlefield.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Militia 3 3 3 3 1 4 1 8 5+
SPECIAL RULES
Exodites, Fleet
Weapon Mounts:
Exodite Militia usually carry their heavy
weaponry on weapon mounts. Wether a player
models their militia with their heavy weapons in
hand or on a weapon mount, is entirely up to
that player’s decision. If the weapon is mounted,
the weapon mount may be placed on a 40mm
base and the model equipped with the weapon
should either be placed on the same base or be
clearly designated as the firer. For all purposes
the weapon mount model is counted as the
militia armed with the weapon and lines of sight
are always drawn from and to the weapon
mount. The militia designated as the firer, if on a
separate base is treated as a wholly decorative
model and should simply be moved to one side
if it is in the way.
DRAGONMILITIA
Almost all Exodites are skilled at riding dragons,
Dragon Militia are fielded equally as ranged fire
some Militia who in their civilian life work a lot
and close combat units. Thanks to their mounts
with Dragons, such as Dragon herders or and their ranged weaponry Dragon Militia are
caravan traders, will form cavalry units if they are
effective in both combat styles. They most
called to arms. These light cavalry units are commonly decimate opponents in a hail of fire
known as Dragon Militia. before assaulting and taking the rest of them out
with blades, claws and teeth.
_________________________________________________________________________________________
WS BS S T W I A Ld Sv
Dragon Militia 3 3 3(4) 3(4) 1 4 2 8 4+
SPECIAL RULES
Exodites
14
MEGADON
Megadons are considered the most fearsome forward and crash into enemy lines with an
creatures the Exodites offer by many of their almost unstoppable force.
enemies. They are usually not very intelligent Generally megadons can be described as large,
and thus very easy to herd with a few well monstrous reptiles that are mounted by one or
placed laser lance shocks. Exodites keep herds two Exodites who lead the creature to battle and
of Megadons for various reasons: as beasts of fire heavy weapons mounted on the howdah on
burden, food supply, source for clothing material
its back.
and sometimes as warbeasts. Usually a Megadon keeps charging forward while
Megadons can have different variations. Most ofits riders deliver covering fire until it can break
them are either large predatory creatures that into the enemy lines and impale enemy troops
move with a remarkable agility or horned with its horns, crush them under its feet or
behemoths that when galopping can rush ferociously tear them apart with its claws and
teeth.
__________________________________________________________________________________________
WS BS S T W I A Ld Sv
Megadon 4 3 6 6 4 4 4 10 3+
SPECIAL RULES
Fearless, Fleet, Furious Charge
WARGEAR
Megadon Glaive: Some Megadon Riders carry
polearms with large powerblades, that cannot be
used effectively on foot or from the back of a
smaller animal. These weapons usually take the
shape of large scythes or glaives and add to the
power of the creature considerably. A megadon
armed with a megadon glaive adds +2 to its
strength.
15
TERRORWING
Terrorwings are large avian creatures that can the enemy and hunt for heavy units, such as
carry a by human standards heavy load without tanks but can also be equipped to attack infantry
being impared in their speed significantly. units.
Exodites herd these animals to equip them with Whatever their purpose a swarm of Terrorwings
a small but effective assortment of weapons and can quickly change their position in the battlefield
one or two Exodite riders on their back to fire to adapt to almost any unexpected situation that
them. might occur during the battle and strike wherever
Terrorwings are the mobile fire support of the they are needed.
Exodite warhost. They often are used to flank
__________________________________________________________________________________________
WS BS S T W I A Ld Sv
Terrorwing 4 3 5 5 2 4 2 10 4+
SPECIAL RULES
Exodites, Fearless
16
EXODITEWARGEAR
WEAPONS
17
EXODITEMOUNTS
Exodites employ various animals as cavalry mounts to charge to battle on. Traditionally the animals
used are some form of large reptiles or dinosaurs, but not every maiden world is ihabited by these
creatures. An Exodite army may as well use animals of different kinds. Instead of Pterosaurs they
might use large birds, or sabertooth cats instead of Dragons and a more slender kind of cat for
Raptors. Instead of a Megadon a kind of Mammoth might be employed. In this codex the animals used
as mounts or warbeasts are each given a specific name according to the traditional image of Exodites,
but this should not stop you from using anything else suitable.
Dragon Pterosaur
The most popular of Exodite mounts is known as Pterosaurs are flying reptiles that are employed
Dragon. A fast but resilient bipedal, carnivorous for their sheer speed and mobility. A pterosaur
reptile. These creatures have a thick hide that does not have any valuable abilities for close-up
can even protect them from small caliber gunfire. combat, but it can traverse great distances and
Most mounted Exodite troops are mounted on hindering terrain easily through the air and evade
Dragons, which not only carry them into combat enemy fire with nimble manoeuvres. Pterosaurs
swiftly but also deliver attacks with their claws are usually used for close range firefights, where
and teeth, effectively increasing the rider’s the riders dash forward to hail the enemy with fire
efficiency in close combat. The Dragon mount and then retreat into cover before enemy troops
confers a +1 bonus to the rider’s strength, can return fire. The Pterosaur mount changes
toughness, attack and armour save values and the rider’s unit type to Eldar-Jetbike. A model
changes its unit type to cavalry. Attacks using a mounted on a Pterosaur does not recieve the
fusion spear, laser- or shock lance do not gain bonus to toughness bikes usually grant and is
the strength bonus from the dragon mount. not allowed to use the turbo boost special rule.
Attacks using a weapon multiplying the wielders
strength add the dragon’s strength bonus after Raptor
the base strength value has been multiplied. Raptors are of similar build as Dragons, though
lighter and even faster. They are not as tough as
Dragons but make up for this disadvantage with
wild agility. Raptors being more nimble than
Dragons are commonly used by Scout troops for
quick and silent manoeuvres. The Raptor mount
confers a +1 bonus to the rider’s weapon skill
and initiative values, adds +2 to the rider’s
attacks and changes its unit type to cavalry.
18
EXODITEARMYLIST
The following pages contain an army list that USING THE ARMY LISTS
enables you to field an Exodite army and fight To make a choice, look in the relevant section of
battles using the scenarios included in the the army list and decide what unit you want to
Warhammer 40,000 rulebook. It also provides have in your army, how many models there will
you with the basic information you'll need in be in it, and which upgrades you want (if any).
order to field an Exodite army in using Codex Remember that you cannot field models that are
Eldar without any unofficial rules. equipped with weapons or wargear not shown on
the model. Once this is done subtract the points
The army list is split into five sections. All the
value of the unit from your total points, and then
squads, creatures, and characters in the army
go back and make another choice. Continue
are placed into one of these depending upon
doing this until you have spent all your points.
their role on the battlefield. Each model is also
Then you're ready to do battle!
given a points value, which varies depending on
how effective that model is in battle. Before you
choose an army, you will need to agree with your ARMY LIST ENTRIES
opponent upon a scenario and the total number Each army list entry consists of the following:
of points each of you will spend. Then you can
Unit Name: The type of unit, which may also
proceed to pick your army as described below.
showa limitation on the maximum number of
choices you can make of that unit type.
USING A FORCE ORGANISATION CHART
Profile: These are the characteristics of that unit
The army lists are used in conjunction with the
type, including its points cost. Where the unit has
force organisation chart from a scenario. Each
different warriors, there may be more than one
chart is split into five categories that correspond
profile.
to the sections in the army list, and each
category has one or more boxes. Each box Unit size: This shows the number of models in
indicates that you may make one choice from the unit, or the number of models you may take
that section of the army list, while a dark-toned for one choice from the force organisation chart.
box means that you must make a choice from Often this is a variable amount, in which case it
that section. Note that unless a model or vehicle shows the minimum and maximum unit size.
forms part of a squad or squadron, it is a single
Wargear: This is the unit's standard wargear.
choice from what is available to your army.
Where models in a unit possess different
equipment, this will be noted. Where equipment
is noted as 'All' every model comes equipped
with it in addition to any additional equipment
they may be described as having.
Special Rules: This is where you'll find any
special rules that apply to the unit. See the
INSERT SAMPLE FOC Forces of the Cult section for the details of these
rules.
Options: This lists the different weapons and
equipment options for the unit and any additional
points for taking these options. It may also
include an option to upgrade the squad to
include a character.
19
HQ
EXODITE LORD 60 points
EXODITE HERO 50 points
0-1 MEGADON LORD 130 points
WS BS S T W I A Ld Sv
Seer 5 4 3 3 3 5 1 10 4+ • May be given any of the following:
Spirit resonance ...............................20 points
Unit size Spirit token .......................................10 points
1
• May be given one of the following mounts:
Unit type Dragon mount ..................................30 points
Infantry Raptor mount ...................................30 points
Pterosaur mount ..............................20 points
Wargear
Blastpistol, witchblade, spirit hood, spirit armour • The Seer must buy between one and four
psychic powers from the following list:
Special Rules Isha’s grace......................................10 points
Exodites, Fleet, Independent Character Executioner ......................................30 points
Improve ............................................15 points
Options Restore ............................................15 points
• May replace witchblade with the following:
Spirit spear ........................................ 3 points
20
HQ
0-1 HOUSEHOLD GUARD 18 points/model
SHAMAN 18 points/model
MASTER HEALER 48 points/model
WS BS S T W I A Ld Sv Special Rules
Shaman 3 3 3 3 1 4 1 8 4+ Exodites, Fleet, Psyker
Master healer 3 3 3 3 1 4 1 9 4+
A Shaman can only be bought as upgrade Options
character for another unit. The shaman does not • May replace close combat weapon with one of
occupy a slot in the force organization chart. the following:
Witchblade........................................15 points
Unit type Spirit spear .......................................18 points
Infantry
• If the unit the shaman is attached to is mounted
Wargear the shaman must be given the same mont:
Blastpistol, close combat weapon, spirit armour Dragon mount...................................20 points
Raptor mount....................................20 points
Psychic powers Pterosaur mount...............................15 points
Shaman:
Heal
Master healer:
Restore
21
ELITES
0-1 DRAGOONS 45 points/model
WS BS S T W I A Ld Sv Character
Dragoon 5 3 3(4) 3(4) 1 6 2 8 3+ One Dragoon may be upgraded to a dragoon
Dragoon Master 6 4 3(4) 3(4) 1 7 3 9 3+ master at +15 points. The dragoon master
Shaman 3 3 3(4) 3(4) 1 4 2 8 4+ may replace his laser lance with a shock lance
Master Healer 3 3 3(4) 3(4) 1 4 2 9 4+ at +5 points or a fusion spear at +15 points.
Wargear Options
Laser lances, lasblasters, dragon mount with • Up to two models may replace their laser lance
wraithbone harness (bonuses already included with one of the following:
in the profile) Shock lance ............................ 5 points/model
Fusion spear ......................... 15 points/model
Special rules
Exodites • The whole unit may recieve the following:
Plasma grenades ......................1 point/model
WS BS S T W I A Ld Sv Wargear
Hunter 4 3 3 3 1 5 1 8 4+ Hunting blades, dragonhide cloaks
Huntmaster 5 4 3 3 1 6 2 9 4+
Special rules
Unit size Exodites, Fleet, Infiltrate, Trappers
5-10
Character
Unit type One Hunter may be upgraded to a huntmaster at
Infantry +16 points. The huntmaster may exchange his
hunting blades for Cobra’s Teeth at +10 points.
22
TROOPS
DRAGON KNIGHTS 25 points/model
WS BS S T W I A Ld Sv
Dragon Militia 3 3 3(4) 3(4) 1 4 2 8 4+ Special rules
Shaman 3 3 3(4) 3(4) 1 4 2 8 4+ Exodites
WS BS S T W I A Ld Sv Special rules
Bladedancer 5 3 3 3 1 6 1 9 5+ Counter-Attack, Dances, Exodites, Fleet,
Warsinger 6 4 3 3 1 7 2 10 5+ Whistling Storm
23
TROOPS
MILITIA 8 points/model
WS BS S T W I A Ld Sv
Militia 3 3 3 3 1 4 1 8 5+ Options
Shaman 3 3 3 3 1 4 1 8 4+ • Two Militia may replace their Lasbalsters with
one of the following weapons:
Unit size Blast cannon ......................................3 points
10-20 Brightlance .......................................30 points
Exodite Missile Launcher .................20 points
Unit type Scatter laser.....................................15 points
Infantry Starcannon.......................................25 points
24
FASTATTACK
OUTRIDERS 22 points/model
WS BS S T W I A Ld Sv
Outrider 5 3 3 3 1 6 3 8 5+ Special rules
Master Outrider 6 3 3 3 1 7 4 9 5+ Exodites, Hit & Run, Scouts
Shaman 4 3 3 3 1 5 3 8 4+
Character
Unit size One outrider may be upgraded to a master
3-10 outrider at +16 points. The master outrider may
exchange his close combat weapon for a power
Unit type weapon at +10 points or a soulblade at +15
Cavalry points.
WS BS S T W I A Ld Sv Character
Wind Knight 4 3 3 3 1 5 1 8 5+ One wind knight may be upgraded to a wind
Wind Master 5 3 3 3 1 6 2 9 5+ master at +16 points. The master outrider may
Shaman 3 3 3 3 1 4 1 8 4+ exchange his lasblasters for a scatter laser at
+20 points or a blast cannon at +10 points.
Unit size
3-9 The unit may be accompanied by a pterosaur
mounted Shaman at +33 points. See the entry in
Unit type the HQ section for his wargear and options.
Jetbikes
Optionen
Wargear • Every third wind knight may replace his
Lasblasters, pterosaur mount lasblaster with one of the following:
Blast cannon ........................... 5 points/model
Special rules Brightlance ............................ 35 points/model
Deep Strike, Exodites Exodite Missile Launcer ........ 25 points/model
Scatter laser.......................... 20 points/model
Starcannon............................ 30 points/model
25
HEAVYSUPPORT
MEGADON 60 points
WS BS S T W I A Ld Sv Options
Megadon 4 3 6 6 4 4 4 10 3+ • The Megadon may be given one of the
following:
Unit size Blast cannon ......................................5 points
1 Brightlance .......................................35 points
Exodite Missile Launcer ...................25 points
Unit type Scatter laser.....................................20 points
Monstrous creature Starcannon.......................................30 points
TERRORWINGS 32 points
WS BS S T W I A Ld Sv
Terrorwing 4 3 5 5 2 4 2 10 4+ Special rules
Exodites, Fearless, Flying, Rending Beak,
Unit size Weapon Mounts
1-3
Options
Unit type • Each Terrorwing may replace their Lasblaster
Jetbikes with the following:
Blast cannon ......................................5 points
Wargear
• Each Terrorwing is armed with a Lasblaster • Each Terrorwing may be given one of the
and one of the following: following:
Blast cannon ......................................3 points Power Weapon ................................15 points
Brightlance .......................................30 points Laser Lance .......................................5 points
Exodite Missile Launcer ...................20 points Shock Lance ....................................10 points
Scatter laser .....................................15 points Fusion Spear....................................20 points
Starcannon.......................................25 points
26
REFERENCE
TROOPTYPES RANGEDWEAPONS
WS BS S T W I A Ld Sv Range S AP Type
Bladedancer 5 3 3 3 1 6 1 9 5+ Brightlance 36“ 8 2 Heavy 1, Lance
Warsinger 6 4 3 3 1 7 2 10 5+ Blast cannon 24“ 5 5 Assault 3
Dragon Knight 4 3 3(4) 3(4) 1 5 2 8 4+ Blast pistol 12“ 3 5 Pistol
Master Knight 5 4 3(4) 3(4) 1 6 3 9 4+ Ex. Missile Launcher (Krak) 48“ 8 3 Heavy 1
Dragon Militia 3 3 3(4) 3(4) 1 4 2 8 4+ Ex. Missile Launcher (Splinter) 48“ 4 5 Heavy 1, Blast
Dragoon 5 3 3(4) 3(4) 1 6 2 8 3+ Flamer Template 4 5 Assault 1
Dragoon Master 6 4 3(4) 3(4) 1 7 3 9 3+ Fusion gun 12“ 8 1 Assault 1, Melta
Exodite Lord 6 5 3 3 3 7 3 10 5+ Fusion spear 6“ 8 1 Assault 1, Melta
Exodite Hero 5 4 3 3 2 6 2 9 5+ Lasblaster 24“ 3 5 Assault 2
Megadon Lord 6 5 6(3) 6 4 5 3/3 10 3+ Laser lance 6“ 6 4 Assault 1, Lance
Exodite Seer 5 4 3 3 3 5 1 10 4+ Scatter laser 36“ 6 6 Heavy 4
Househ.-Guard 5 3 3 3 1 6 2 8 5+ Shock lance 12“ 7 4 Assault 1, Lance
Guard Captain 6 4 3 3 1 6 3 9 5+ Spirit spear 12“ X 6 Assault 1
Megadon 4 3 6(3) 6 4 4 3/2 10 3+ Starcannon 36“ 6 2 Heavy 2
Militia 3 3 3 3 1 4 1 8 5+
Outrider 5 3 3 3 1 6 3 8 5+
Master Outrider 6 3 3 3 1 7 4 9 5+
Shaman 3 3 3 3 1 4 1 8 4+
Master Healer 3 3 3 3 1 4 1 9 4+
Terrorwing 4 3 5 5 2 4 2 10 4+
Wild Hunter 4 3 3 3 1 5 1 8 4+
Huntmaster 5 4 3 3 1 6 2 9 4+
27
COUSINSOFTHEELDAR
Not always will your opponents agree on using Shaman Warlock
fanwork rules or house rules, as they are usually Your Shamans can be represented by warlocks
called, such as this codex. Also you might want with conceal as a replacement for their healing
to play at tournaments at which house rules are powers. Similar to Shamans Warlocks can be
never permitted, except for possible house rules added to many different troops.
written by the tournament organizers. In these
situations your Exodite miniatures might seem
useless, but in fact they are not at all. All you
need is Codex: Eldar, the following guide and a ELITES
brief explanation to your opponent. Bladedancers Banshees
If you are not allowed to play by the rules of this Banshees are quick, acrobatic and have a lot of
codex you can still play a so called count-as special rules and wargear making them suitable
army. This means using an existing official to represent your Bladedancers. Their power
codex to represent a different army or individual weapons can be explained as a part of their
units. In this case you use the rules of certain dance that lets them hit enemies with unnatural
Eldar units to represent your Exodites. The precision and strike their armours’ weak spots.
following list gives you a guide on how to The Exarch powers provide with wonderful
possibly represent your Exodite army with special rules to describe Bladedancer dances.
Codex: Eldar and which Eldar units could
Wild Hunters Striking Scorpions
represent which Exodite units. You can of course
choose different units to represent your exodite Wild hunters are a bit of a different units than
models, if you see it fit. The most important thing Striking Scorpions but there are certain
to do is that you explain to your opponent which characteristics they have in common. Both are
model uses which rules. an infiltrating close combat unit, and have a
comparatively high armor save. So the Wild
Hunters’ dragonhide cloaks represent the 3+
armour save and the strength bonus from
HQ scorpion chainswords would be the equivalent
for the poisoned hunting blades. Don’t worry
Exodite Lord Autarch
about the missing shuriken pistols, the cloaks are
The Autarch makes an excellent choice to big enough to hide a set of pistols and your
represent your Exodite Lord. The Autarch‘s opponents will hardly mind about them.
options make it possible to represent your Lord
in any combination. A fusion gun and a laser Harlequins Harlequins
lance in combination with a jetbike for example Harlequins are directly chosen from Codex Eldar
would represent a Lord on dragon with a fusion and thus are no problem to use in a counts-as
spear. And even the Master Strategist special army.
rule makes an excellent replacement for the
Guerilla Tactics special rule.
Megadon Lord Avatar
The Avatar is a base no Exodite count-as army
should miss. The eldar army list does not contain
many non-vehicle units with monstrous statistics.
If you have a Megadon Lord, the Avatar is the
best choice to represent him. If your Megadon
Lord is armed with a fusion spear, you even INSERT IMAGE OR
have something to explain the screaming blade.
Exodite Seer Farseer
FLAVOUR TEXT
The Exodite Seer and the Eldar Farseer are
almost identical in statistics and even carry
extremely similar equipment. The psychic
powers available are similar too. Improve for
example could be replaced by Doom and
Executioner would be Mind War.
28
TROOPS HEAVYSUPPORT
Militia Guardians Megadon Wraithlord
Little if any explanation at all is needed here. The wraithlord is a large, tough monstrous
Militia have all the options to represent a creature that can be equipped with heavy
guardian or storm guardian squad. weapons. It is basically the same as a Megadon,
except it’s a lot tougher and stronger, but also
Dragon Militia/Wind KnightsGuardian Jetbikes
more expensive. Your Megadon can represent a
Both Dragon Militia and Wind Knights have the wraithlord with the respective weaponry. A
exact weaponry at their disposal to represent megadon glaive would be a wraithsword in that
Guardian Jetbike rules. Like with the Exodite case.
Lord the Jetbike will represent the Dragon
mounts. The fact that a jetbike ignores terrain
when passing over can be explained by the
Exodites knowing their homeworld have no RARE EXODITE UNITS AND ALLIES
problems in tight terrain. In case of Wind Knights
the pterosaur can represent a jetbike without any FROMAMONGTHESTARS
problems of explanation. Missing additions
Rangers Rangers With these quite limited choices it’s not always
Like Harlequins, Rangers are originally listed in easy to put together an effective battle force.
Codex: Eldar and thus are no problem to use. Since there are Eldar Craftworlds that are
working closely together with Exodites, such as
Saim-Hann and Biel Tan, you can use regular
Eldar units in your counts-as Exodite force with
FASTATTACK the explanation that these are allied forces from
a Craftworld. The most commonly needed units
Dragoons/Dragon Knights Shining Spears
will be transports such as Serpents or
Shining spears are basically the high tech specialized striking units, like Fire Prism tanks or
version of Dragon Knights. As before the Dragon Fire Dragons. You could also make conversions
mounts represent Jetbikes and laser lances are if you can think up an Exodite equivalent to the
the same equipment in both armies. Eldar Unit you need. For example a large winged
Terrorwings Vypers creature such as a Warhammer dragon with the
Many players dislike the idea of using the rules respective weaponry could represent an Eldar
of a vehicle for a creature, but it is an acceptable grav tank or a herd of slamanders for Fire
stretch. Vypers are fast, flying weapon platforms, Dragons.
basically the same as a Terrorwing. To make
sure your terrorwing can be used as a Vyper
without any opponent minding about lacking
WYSIWYG (What You See Is What You Get),
you can convert your Terrorwing rider with a pair
of Shuriken Catapults or Lasblasters.
29
THEEXODITEWARHOST
[modeling and painting section still to come]
30