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WARHAMMER 40,000 CODEX:

ELDAR

Official Update for 6th Edition, Version 1.2


Although we strive to ensure that our codexes are perfect, sometimes mistakes do creep in. In addition, we occasionally print new versions of our rules, which require amendments to be made in older versions of our codexes. When such issues arise, we feel that it is important to deal with them as promptly as we can, and we therefore produce regular updates for all of our codexes. When changes are made, the version number will be updated, and any changes from the previous version will be highlighted in Magenta. Where a version number has a letter, e.g. 1.1a, this means it has had a local update, only in that language, to clarify a translation issue or other minor correction. Each update is split into three sections: Errata, Amendments, and Frequently Asked Questions. The Errata corrects any mistakes in the codex, while the Amendments bring the codex up to date with the latest version of the rules. The Frequently Asked Questions (or FAQ) section answers commonly asked questions about the rules. Although you can mark corrections directly in your codex, this is by no means necessary just keep a copy of the update with your codex. Page 45 Vibro Cannon. The third sentence should be changed to: If any of the vibro cannons hit, draw a single 36" straight line from one vibro cannon in any direction. Page 47 Wraithsight. The last sentence should be changed to: Inactive models may not move, shoot, assault, attack in close combat or make sweeping advances, and are hit automatically in close combat. Page 65 Warp Spiders, Wargear. The Wargear entry should be changed to: Wargear: Death spinner, warp jump generator. Page 65 Swooping Hawks, Wargear. The Wargear entry should be changed to: Wargear: Lasblaster, plasma grenades, haywire grenades, Swooping Hawk wings and grenade packs.

AMENDMENTS
Note that this is an older Codex, written for a previous edition of the rules. You will therefore need to consult the Reference section of the Warhammer 40,000 rulebook for an up to date list Unit Types and Vehicle Hull Points. Youll also find that some of the weapons in this Codex are written out longhand, rather than using the weapon profile format in the Warhammer 40,000 rulebook. Dont worry these are functionally identical, unless noted otherwise in this document. Two Toughness Values Where a model has two Toughness values presented on its profile, one of which is presented in brackets, always use the bracketed value. Ignore the other value entirely. Psychic Powers A Farseer (including Eldrad Ulthran) may use the psychic disciplines found in the Warhammer 40,000 rulebook, instead of those in Codex: Eldar. If he does so, for each psychic power he has purchased from Codex: Eldar, generate a new power from either the Divination or Telepathy discipline (in any combination) before armies are deployed. Eldrad Ulthran generates four new powers.

ERRATA
Page 26 Runes of Warding. Change the last sentence to: All enemy Psykers must roll an extra dice when taking Psychic tests, suffering Perils of the Warp on any roll of 12 or above. Page 26 Runes of Witnessing. Change the last two sentences to: A Farseer with runes of witnessing must roll an extra dice when taking Psychic tests and discards the highest result. Page 30 Defend. Change the last sentence to: Enemy models directing their Attacks towards the Exarchs squad lose one Attack for that Assault phase (to a minimum of one). Page 35 Intercept. The last sentence should be changed to: In assaults, they never require worse than 4+ to hit vehicles that do not have a WS.

WARHAMMER 40,000: ELDAR

Page 24 The Avatar, Daemon. Change the first and second sentences to read: The Avatar has the Daemon special rule, with the exception that his Invulnerable save is 4+ instead of 5+. Page 26 Farseer, Psychic Powers. Replace this entry with: A Farseer is a Psyker (Mastery Level 1) who must purchase between one and four of the Farseer psychic powers as detailed on page 60 of Codex: Eldar. Page 26 Farseer, Spirit Stones. Replace the second and third sentences with the following: A Farseer with spirit stones is Mastery Level 2. Page 28 Farseer Psychic Powers, Guide. Change the fourth sentence to read: If the unit is using a weapon which uses a small or large blast template you may reroll their scatter dice instead. Page 29 Autarch, Master Strategist. Ignore the second sentence (regarding strategy rating) altogether. Page 31 Howling Banshees, Banshee Mask. Replace this entry with the following: Banshee Mask: In the first round of an assault, a model wearing a Banshee mask has Initiative 10, even if it charged through difficult terrain. Furthermore, defensive grenades cannot be used against a charging model with a Banshee Mask. Page 31 Howling Banshees, Executioner. Replace the last sentence with the following profile: Range S AP Type +2 3 Melee, Two-handed Page 35 Swooping Hawks, Swooping Hawk Wings. Replace this entry with: A model equipped with swooping hawk wings has the Infantry (Jump) Unit Type. Page 35 Swooping Hawks, Intercept. Replace the second sentence with In assaults, they always treat vehicles, except Walkers, as having Weapon Skill 0. Page 35 Swooping Hawks, Skyleap. Change the third sentence to read If the unit was locked in close combat the enemy may make a consolidation move. Page 40 Guardian Jetbikes, Eldar Jetbike. Change the first sentence to read These have twin-linked shuriken catapults; they increase their riders Toughness by 1 and confer a 3+ armour save to the rider. Finally, they change the riders unit type to Eldar Jetbike.

Page 44 Vehicle Upgrades, Star Engines. Replace the second sentence with It may move up to 24" when moving Flat Out instead of the normal 18" for a Fast Skimmer. Page 49 Shadowseer, Veil of Tears. Replace the entire entry with The Shadowseer and her unit have the Stealth and Shrouded special rules. Page 57 Fuegan, The Fire Axe. Replace the last sentence with the following profile: Range S AP Type +1 2 Melee, Smash Page 63 Howling Banshees, Wargear. Change the entry to read the following: Wargear: Banshee mask, shuriken pistol and power sword.

FAQs
Q. If an Eldar unit finishes its fall back move within 12" of a friendly Avatar (or he moves within 12" of a unit that is falling back), does the unit immediately regroup? (p24) A. Yes. Q. Is the Avatar immune to wounds caused by incinerators, inferno cannons and inferno pistols? (p24) A. Yes, as they are all either melta or flame weapons under different names. The Avatar is also immune to any weapons listed as Flamer weapons in the Warhammer 40,000 rulebook. Q: What Psychic Mastery Level is a Farseer? (p26) A: Mastery Level 1. Q: What Psychic Mastery Level is a Warlock? (p27) A: Mastery Level 0 Warlocks dont need Warp Charge to activate their powers, as they are always on. Q. If a Farseer joins a unit that includes a Warlock with the Embolden power, does he get to re-roll failed Psychic tests? (p26) A. Yes the presence of the Warlock obviously helps the Farseer to concentrate. Q: When taking a Farseer and a unit of Warlocks as a single HQ choice, do they form two separate units? (p26) A: Yes. Q: What happens when a Farseer with Runes of Witnessing rolls for his Psychic test when there is an enemy Farseer with Runes of Warding on the battlefield? (p26) A: The two pieces of wargear cancel each other out; neither takes effect.. Q: Are the effects of the multiple Runes of Warding cumulative (i.e. two Runes of Warding in range would cause the character to roll 4D6 when taking psychic tests)? (p26) A: No. WARHAMMER 40,000: ELDAR 2

Q: The Farseer Psychic Powers rules state that they do not require the Eldar Psyker to have line of sight to the target. Does this mean that they can be used by an Eldar psyker embarked on a Transport? (p28) A: No. Q: Can the roll to prevent Perils of the Warp be re-rolled if the Farseers unit has Fortune cast upon it? (p28) A: No. Q. Which Eldar psychic powers are psychic shooting attacks? (p28) A. Destructor, Eldritch Storm and Mind War (though they include a few exceptions to the normal shooting rules, as specified in their description). Q. Does Mind War allow cover saves? (p28) A. Yes, this could represent the target diving behind cover, out of sight of the Farseer and therefore breaking the deadly mindlock. Q: Does Eldritch Storm need to roll To Hit? (p28) A: Yes, though as it is a blast weapon, Eldritch Storm will scatter. Q: Does Mind War need to roll To Hit? (p28) A: No. Q: Do Dark Eldar allies count as Eldar for the Farseer psychic powers Fortune and Guide? (p28) A: No. Q: Can you use a Warlock's Destructor power when resolving Overwatch? (p28) A: No. Q. If an army has two Autarchs, does it get +2 to its Reserve rolls? (p29) A. The player may choose each turn whether to add +1, +2 or no bonus to his reserve rolls. Q: How many shots does a Dire Avenger Exarch with two avenger shuriken catapults fire when using the Bladestorm exarch power? (p30) A: 5. Q: Can you use the Bladestorm Exarch Power when resolving Overwatch? (p30) A: Yes. Q: Can you fire on Overwatch if you used Bladestorm in your previous Shooting phase? (p30) A: No you must forgo a full game turn of Shooting after using Bladestorm.

Q: If I have the classic Howling Banshee Exarch model with a power axe, does she strike at Initiative 1 (for Unwieldy) or Initiative 10 (for the Banshee Mask)? (p31) A: Neither. Treat the axe as a stylised executioner for +10 points. Q: Do chainsabres and powerblades count as a pair of close combat weapons that give an additional +1 Attack? (p33 and 36) A: No. They count as a single weapon that gives +1 Attack. Q: If a Striking Scorpion Exarch with a scorpions claw and scorpion chainsword chooses to attack with the scorpions claw, does he still benefit from the scorpion chainswords +1 Strength bonus? (p33) A: No. Q. How are multiple shots from the Exarchs Tempest Launcher resolved? (p34) A. Resolve them as a multiple barrage. Q. Can Skyleap be used to leave play in the same turn the unit deep strikes in? (p35) A. Yes, but be careful with using this tactic too much, or you risk getting very little use out of your unit over six turns. Q. If a Swooping Hawk unit is falling back when the turn begins, can it utilise Skyleap that turn? (p35) A. No, it cannot. That unit must test to regroup before it can move, and the rules for regrouping are quite strict about what the unit can do that turn, whether it passes the test or fails it. Q. Can a unit of Swooping Hawks use Skyleap if the unit contains an Autarch without wings? (p35) A. The unit may only utilize Skyleap if the Autarch has Wings. The Autarch must then remain with the unit and deep strike together with them (i.e. it cannot separate from the unit when it is placed back into reserve). Q. The warp jump generator description says Warp Spiders may make an extra move instead of assaulting. Does this mean that they can make their extra move during the Assault phase only if they are in a position where they could assault or can they do it anyway? (p36) A. This move can be made in any of their Assault phases during which the Warp Spiders are not assaulting or fighting in an assault. Q. Can a unit of Warp Spiders, which just entered by deep strike, move with their warp jump generator during the Assault phase? (p36) A. Yes, they can. Q. Can an Autarch without a warp jump generator join a unit of Warp Spiders with Surprise Assault in reserve, and then deep strike into play with them? (p36) A. An Autarch may only deep strike with a unit utilising Surprise Assault if he has a jump generator, otherwise the unit will have to move onto the table from the board edge.

WARHAMMER 40,000: ELDAR

Q. Is an Autarch with a warp jump generator (who is not joined to a unit) that rolls doubles on his second jump automatically removed as a casualty? (p36) A. Yes better to stick with a unit of Warp Spiders! Q. Are Autarchs fleet of foot while equipped with a warp jump generator? (p36) A. Yes, unlike Warp Spiders. Q. Can Guardians with a Heavy Weapon Platform embark on a transport vehicle? (p39) A. Yes, the platform does not take up any space in a transport vehicle. Q. Can either Heavy Weapon Platform crewman fire the weapon regardless of where they are in the unit? (p39) A. Yes, the position of the gun is immaterial. Either crewman may fire the weapon, not just the one within 2" of it. Q. Can a Fire Prism contribute its prism cannon to another Fire Prism that is more than 60"away? (p43) A. Yes, this form of support has no range limit. Q. Can a Fire Prism still contribute its prism cannon even if the cannon is destroyed? (p43) A. No, the model must voluntarily give up its chance to fire the prism cannon in order to contribute. Q. Can a Fire Prism that contributes its prism cannon still fire its other weapons at an enemy target? (p43) A. Yes, but when firing, the player must also declare to which other Fire Prism they are contributing their beam to. Q. The Star Engines description says the vehicle may move an extra 12" in lieu of shooting. Does this mean that they cannot make this extra move if they are unable to shoot for other reasons? Also, when is this move executed in the Movement or the Shooting phase? (p44) A. As long as the vehicle is allowed to move that turn, and does not shoot or embark/disembark troops, it may use its Star Engines. This extra move of up to 12" is executed during the Shooting phase. Q: Can a vehicle with star engines perform a tank shock or ram in the Shooting phase? (p44) A: No. Q. Can vibro cannons affect targets out of line of sight? Friendly units? Units locked in combat? (p45) A. Yes, they are rather indiscriminate weapons. Q: Can Vibro Cannons hit Zooming Flyers or Swooping Flying Monstrous Creatures, if the line drawn by the Eldar player touches these models? (p45) A: No. They can, however, hit Hovering Flyers and Gliding Flying Monstrous Creatures.

Q. If you have Wraithguards embarked in a Wave Serpent, do they still have to make the Wraithsight roll? If yes, can a friendly psyker within 6 of the vehicle prevent them from making this roll? (p46) A. Yes, and yes. However, if they fail their Wraithsight roll and the Wave Serpent is destroyed during that same player turn, all of the Wraithguards are destroyed as well. Q: What Psychic Mastery Level is a Shadowseer? (p49) A: Mastery Level 0 Shadowseers dont need Warp Charge to activate their powers, as they are always on. Q: Does Veil of Tears continue to work while the Shadowseer is embarked on a Transport? (p49) A: No. Q. When Eldrad Ulthuans Divination is used to move a vehicle with an embarked unit onboard, does this count as having moved two units or just one? (p50) A. One. Embarked units do not count towards the Divination total. Q. With Divination, does the redeployment of units take place before or after the redeployment of Scouts? (p51) A. Before. Q: What Psychic Mastery Level is Eldrad Ulthran? (p51) A: Mastery Level 3 (this include the bonus from the Spirit Stones. Q. As Phoenix Lords are not Exarchs, but independent characters, do their exarch powers (Shadowstrike, Skyleap, etc.) affect units other than Aspect Warriors? (p54) A. Their powers only affects units of Aspect Warriors. Q: Do Haywire weapons, vibro-cannons and D-weapons (D-cannon, wraithcannons, etc.) affect fortifications in the same way they do vehicles? (var) A: Yes.

Last updated January 2013

WARHAMMER 40,000: ELDAR

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