Pree _- -
ele) al ye J
Editor in Chief aS ¢ J Y
Cm rad
Production Manager
Sea ed
Senior Editor
Peery
Saree
poe Seer)
Sars
Pera eg .
Pete es
Tee eed
Kim Moore
Lee eso
rea ea
As Mario plunges into the biggest adven-
ture of his plumbing career, players wil
find themselves in strange worlds, bat-
tling weird enemies and facing cunning
puzzles. Just like Mario, they're going to
need all the help they can get.
Dee ec
peered
Work House Co., Ltd.
Jumpin’ Jack Yushi
SC Boca
Masahiro Furuse
Lee
rea ers
ery
Don't expect Smithy and his star-crossed
minions to stop and show Mario the
way...unless it's how to reach a dead end.
No, what you need to stomp your way
from the Mushroom Kingdom to Nimbus
Land and beyond is help from the pros at
Nintendo. This Player's Guide includes all
the maps, road signs, secrets, strategies,
ists, charts, tidbits and tadpole tips that
you'll need to help Mario and his oddball
band of companions bring Smithy to jus-
tice. Think of it as your secret weapon.
Once you've equipped yourself with the
Super Mario RPG Player's Guide, you'll be
ready for the adventure of a lifetime.
See cece aad
wa ed
Seanad
pew era
Rees
LD a as
aed
Cen errs
Leer ere
David Wharton
eres
eee
we ered
et Roe
eee etry
er
Pelee tsebpmra airy eae
pervert os
Perrier trey
roe enna ary
Pome ep ard
eae koa
Lope ten iiboetany
Latch eens
arse niceties te
recency
Pheer eer
Eos re