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Pree _- - ele) al ye J Editor in Chief aS ¢ J Y Cm rad Production Manager Sea ed Senior Editor Peery Saree poe Seer) Sars Pera eg . Pete es Tee eed Kim Moore Lee eso rea ea As Mario plunges into the biggest adven- ture of his plumbing career, players wil find themselves in strange worlds, bat- tling weird enemies and facing cunning puzzles. Just like Mario, they're going to need all the help they can get. Dee ec peered Work House Co., Ltd. Jumpin’ Jack Yushi SC Boca Masahiro Furuse Lee rea ers ery Don't expect Smithy and his star-crossed minions to stop and show Mario the way...unless it's how to reach a dead end. No, what you need to stomp your way from the Mushroom Kingdom to Nimbus Land and beyond is help from the pros at Nintendo. This Player's Guide includes all the maps, road signs, secrets, strategies, ists, charts, tidbits and tadpole tips that you'll need to help Mario and his oddball band of companions bring Smithy to jus- tice. Think of it as your secret weapon. Once you've equipped yourself with the Super Mario RPG Player's Guide, you'll be ready for the adventure of a lifetime. See cece aad wa ed Seanad pew era Rees LD a as aed Cen errs Leer ere David Wharton eres eee we ered et Roe eee etry er Pelee tsebpmra airy eae pervert os Perrier trey roe enna ary Pome ep ard eae koa Lope ten iiboetany Latch eens arse niceties te recency Pheer eer Eos re

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