Sei sulla pagina 1di 10

dLux MediaArts

Workshop Program

dLux MediaArts Workshops


dLux MediaArts has developed the workshops as a platform for skills development and knowledge sharing through tailor made workshops directed to public outcomes (physical and/ or online). dLux MediaArts pairs expert artist facilitators with artists, galleries, schools, communities and organisations to enable the exploration of digital media and technologies. The following workshop descriptions are basic snap shots of the kinds of workshops that have been delivered as well as developed workshops by artists for entry to mid-level participants. dLux MediaArts caters to the level of knowledge of paticipants as well as harness collaborations between experts from different fields to encourage innovative and experimental practice. Working across both metropolitan and regional Australia dLux MediaArts can make available equipment and resources to support local projects and events. For more information about workshops and opportunities contact: Alexia Estrellado Program Manager (02) 9569 1458 alexia@dlux.org.au

1. LEARN FROM experienced artists 2. GAIN MEdIA skills and techniques 3. Get hands on and creative
Call now for a FREE consultation to design a workshop program with dLux MediaArts.

Film making
Experimental Film making Explore different forms of film making with an artist and learn about techniques and ideas of experimental film making. This workshop aims to expand ideas of both the process of film-making and the audiences perception of video, film and cinema. **Companion Exhibitions/Programs: VideoSCAN, MICROVIDS, Aphasia

Documentary Film Making Discover points of interest from your local surroundings and learn how to capture the environment and people to understand the sometimes hidden histories, stories and ideas. **Companion Exhibitions/Programs: VideoSCAN, MICROVIDS

Low-Tech Film Making Feel like all image making is high-tech, high cost? Learn how to make films by using mobile devices and everyday technologies and materials. Use mobile devices, point and shoot cameras and other resources found to create short videos and films. **Companion Exhibitions/Programs: VideoSCAN, MICROVIDS

Movement, Choreography and Dance for Camera In front of or behind the lens, choreography and movement for screen encourages experimentation and consideration. Over three hours, school age participants will learn about the importance of movement for camera and cooperate to produce a video work. *Artist Workshop: Sue Healey **Companion Exhibitions/Programs: *VideoSCAN

iMovie for Kids No prior experience necessary. 1 day workshop, upper primary to mid high school students, group activity, 2 groups of 6 In this workshop learn the ins and outs of iMovie and make a film in about the time it takes to watch one. As a group we will write a simple script, cast the actors, story board the action, film and edit using iMovie. **Complimentary Exhibitions/Programs: MICROVIDS

VideoSCAN A three-day workshop for teachers and facilitators to learn the context and dynamics of new media art through a hands-on experience. SEE. PLAY. DO. 1. Watch a short screening of selected video artworks from SCANLINES* 2. Play with experimental video techniques with the help of a dLux Artist Facilitator 3. Create your own artwork and find the inspiration to bring to your classroom
Joan Ross: BBQ this Sunday, BYO - Courtesy of Gallery Barry Keldoulis

This workshop enables and empowers educators to bring to-life the evolution of video and new media: its continual effect on the arts and how it responds to the world. **Complete VideoSCAN Program see dLux Programs for more details. Total Pricing = $2 800

Robotics and Circuit Bending


Circuit Bending with Toy Death 1 - 2 day workshop Upper secondary school students to adults 12 - 24 participants Join members of the legendary electro punk band Toydeath. Get into recycling, rehashing, composing, rehearsing and performing. Modify an electronic toy to create your own instrument! Hands on and great fun, students walk away with a basic understanding of electronics and your own electronic instrument and/or kit! This workshop is for artists and musicians or anyone who would like to get into electronics. It will suit musicians who are interested in making unique and cheap electronic instruments and microphones. Installation artists will find the skills to make interactive circuits. The workshop will cover; soldering, construction of audio cables, assembling electronic circuits, circuit bending and toy modification. All equipment and components provided. *Artist Workshop: Toy Death **Companion Exhibitions/Programs: The discreet charm of the Bourgeois Robot, The Garden of Forking Paths

What is a robot? with Dr Wade Marynowsky 3 hour workshop Secondary school students to adults Max. 12 participants Discuss and discover the creative possibilities of robotics and art, where do technologies and art intersect? Over three hours, Wade will take you on a journey into the world of robotics where you will discuss then design your own dream machine. This workshop is aimed at challenging preconceived ideas about robotics and foster a creative and thoughtful pathway to innovation, problem solving and research. *Artist Workshop: Dr Wade Marynowsky **Companion Exhibitions/Programs: The discreet charm of the Bourgeois Robot

Sound and Photography


Soundscapes and Experimental Symphony 3 hour workshop Secondary school students to adults Max. 12 participants Learn how to change the atmosphere through creating your own sound piece. Capture unexpected melodies and rhythms from your environment and manipulate them into an experimental symphony. **Companion Exhibitions/Programs: Aphasia

Interviewing and Field Recording 3 hour workshop or whole day Secondary school students to adults Max. 12 participants Discover the art of interview. This workshop will help you understand the dynamics and particulars of interviewing people as well as how to best capture their story through film and audio. **Companion Exhibitions/Programs: MICROVIDS, VideoSCAN

Reverse Digital Photography 1 - 2 day workshop All ages Max 12 participants Capture, manipulate and create negatives through using digital technologies and learn about photographic processes to create your own printed artwork. Participants will continually discover ways to extend their work through integrating old and new photography processes. **Companion Exhibitions/Programs: (UN)Seen Sculptures

Interactive Media
Digital Tours and Locative Media By negotiation Do you have a history, story or event that you want to bring into the palm of peoples hands? Understand the different capabilities of locative media. Develop, produce and edit content that can be made into a digital tour available on Apps on your mobile phone. **Companion Exhibitions/Programs: (UN)Seen Sculptures

Tell Your Story in a virtual environment 3 hour workshop Upper secondary school students to adults Max. 12 students Participants will be encouraged to tell their own story through the media of interactive 3d environments (computer game). Using the popular unity game engine they will create and share virtual worlds that explore who they are. *Artist Workshop: Andrew Burrell **Companion Exhibitions/Programs: (UN)Seen Sculptures, MICROVIDS

Augmented Realities
Mobile Augmented Reality 101 3 hour workshop Upper secondary school students to adults Max. 12 students This session ventures into the fascinating world of mobile augmented reality where artists use online tools and smartphones to embed virtual sculptures in the real world. It will begin with an overview of the history of the medium and some of the more notable recent works in the field; before explaining how attendees can make their own mobile AR art utilising tools & applications that are free and relatively easy to use. *Artist Workshop: Warren Armstrong **Companion Exhibitions/Programs: (UN)Seen Sculptures, Institute of Advance Augmentiform Development and Release

Geocaching adventure 3 hour workshop Upper secondary school students to adults Max 8. students Using the Layar augmented reality browser and the physical environment of your [city/town/regional centre] participants will create a competitive adventure game with a difference, and will invite an audience/players to explore their environment augmented with narratives presented via mobile device. *Artist Workshop: Andrew Burrell **Companion Exhibitions/Programs: (UN)Seen Sculptures, Institute of Advance Augmentiform Development and Release

Make your own 3D Shooter [computer game/ 3D Adventure game] 3 hour workshop Upper secondary school students to adults Max 8. students Using the popular Unity - Game Engine participants will learn the basics of building a computer game from scratch and by the end of the workshop will have a working game and the skills to further develop it. *Artist Workshop: Andrew Burrell **Companion Exhibitions/Programs: (UN)Seen Sculptures, Institute of Advance Augmentiform Development and Release

Selected Artists
dLux MediaArts have selected a number of artists that can extend the experience of the exhibition. These are a few ways that artists can contribute to your public programming and events. Next to their name you will find a letter identifying their availability for the following: (S) Speaker: Short lecture about relevant themes in exhibition/program or about their practice. (W) Workshops: Delivers short workshops. (C) Community Engagement: creative programs and strategies to reach new and/or targeted audiences. (P) Projects: Longer term involvement in the development and/or production of public/specific outcomes. David Sudmalis (S) is a composer-performer living in Sydney, Australia. His practice is varied, working across numerous music genres (classical, popular, jazz) and often in collaboration with visual artists. Daz Chandler (W, C, P) inter-disciplinary arts practice, as well as her work as a filmmaker, broadcaster, writer and community cultural development facilitator. Her main interest lies in work that challenges preconceived sociocultural and political notions and ideas, and creates instances of social engagement, or points of connection between unlikely parties. Dreamtime Boarders (W) are a not-for-profit organisation that fosters educational development throught shortterm projects that empower young people to develop relationships and encourage self-expression through an explorartion of the arts. Gary Deimendjian (S) demonstrates an extensive national exhibition history and holds Master of Fine Arts from the National Art School in Sydney. His broad practice encompasses sculpture, photography, video and installation as well as site specific works. George Khut (S, W) Special interests: body-focussed interactive art and design, experience-centred design methods, interpretive design, participatory museums, liveart, multimedia rehabilitation and arts-in-health. Jason Davidson (W) fuses hand drawn Australian animals in x-ray style with computer generated graphics, and is a strong advocate for the potential of new media art & technology to become a powerful voice for Indigenous Australians. Jesse Ledesma (W) Johannes Muljana (W) LC Beats (W) Animation artist and hip hop collaborator has performed Nick Sulivan (W) Neil Jenkins (S) is an artist whose practice is heavily engaged with electronic media, language, programming and networked communication. He is particularly interested in the use of real-time data and networks (both real and virtual) toward creating hybrid interactive installation pieces.

Alexia Estrellado (W, S, C) is an artist/designer who is interested in the development of storytelling and cultural identity through collaborative projects and interdisciplinary design and media. Andrew Burrell (W, P) Hybrid Media Artist, recent work Augmentiforms presented by dLux at 2012 Biennele of Sydney. Cindi Drennan Through ILLUMINART (P) specializing in the design and creation of world class projection art, cross-disciplinary arts and audiovisual storytelling of lasting significance to communities. Illuminarts avant-garde media art projects incorporate illumination, interactive projection art and performance, developed in creative partnerships and collaborations among a variety of disciplines. Daniel Mudie Cunningham (S) is a Sydney based artist whose work draws upon and rethinks the image streams of art history, everyday life, pop culture and fandom through video and performance. Darragh OCallaghan (S) photography, video, performance and more recently drawings. OCallaghan graduated from IADT Dun Laoghaire, Dublin in 2007 and The Royal College of Art, London in 2010. Daryl Byrne (W) is an adventurer, photographer, businessman and part-owner and manager of expedition opertation Explorer PNG. He is a photographer for National Geographic Magazine.

Rhys Votano (W, P) video artist who works with film and video in a variety of formats such as experimental, short film narrative and documentary. His works often deal with time, alternative perspectives and sensory shift. Soda_Jerk (S, W) A two-person art collective that works with found material to trouble existing formulations of cultural history. By strategically reimagining historical trajectories, the artists are concerned with producing counter-mythologies of the past that open new possibilities for the present. Taking the form of video installations and lecture performances, their archival image practice merges the zones of research, documentary and speculative fiction. Sue Healey (S, W) Choreographer, educator and dance-film maker whose creative manifesto speaks to the production of a highly-detailed movement language. Experimenting with form and perception, she creates dance for diverse spaces; theatres, specific sites and the camera. Her live works and films embody technical excellence and high production values, and employ the finest of dancers. Todd Fuller (W) works across animation, sculpture, drawing, dance and performance and in doing so attempts to create interdisciplinary narratives which are applicable to us all. He is invigorated by an old world quality as he attempts to reactivate the processes of traditional animation while valuing the hands and marks of the maker. His hand drawn films privilege the process of their production while conjuring stories which are often existential. Dr Wade Marynowsky (S, P) works across art and technology to develop new audience experiences. His robotic / media installations combine both artificial-life and live art, causing technology to perform within a system of programmed parameters that allow the work to continually unfold and evolve. Warren Armstrong (W, S) New media artist and the organiser of (Un)seen Sculptures immersing in augmented reality, a previous example of his pre AR work included working with composer Amanda Cole on a series of installations that turned Twitter updates into generative musical compositions. Yenny Huber (W, C, P) artistic practice focuses on photography and extends her level of expertise across community and engagement and development through creativity.

Toydeath (W) Cult circuit bending band Toydeath modify childrens electronic toys and wear human-sized cartoonish costumes to create a unique stage show. Toydeath produce live music from their tortured treasure-trove of modified toys including guitars, talking dolls and alphabet apples resulting in a surreal deluge of colour and craziness.

Potrebbero piacerti anche