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Foreword
As this is the first publication of its kind that we have released publicly at Apptopia, we wanted to take a brief moment to express two heartfelt opinions. The first is a trend a long time in the making. Despite the constant flood of seemingly high quality content available a cross the internet, a large portion of what is available, particularly around the nascent mobile industry, is either not actionable or it is designed with the goal of supporting one particular action or conclusion. We are not interested in that game of consensual deception. If youd like to learn more about Apptopia, we certainly encourage you to do so, but that is where the sales pitch ends. Beyond that these publications will always serve to support the democratization of success within mobile. Second, and equally important, we have a problem with advice that isnt actually advice. We get this feeling when reading a lot of info on mobile like we just pulled to the side of the road to ask a man where the nearest gas station was, and he responded by telling us that gas prices have increased by 12% since last year, and there are 920 gas stations within 100 miles. Okay, thank you. Those are useful and potentially accurate pieces of information, but weve got about 50 miles left in the tank, so where is the nearest place that will actually sell me gas without filling the tank with sugar. These reports will always end with at least one direct path of action. Occasionally we will refer back to prior publications for the sake of not being boring and repetitive, but if you feel that I have failed to do one of those two things, email insights@apptopia.com and we will post a specific clarification on our site.
2012 Apptopia All other trademarks and copyrights are the property of their respective owners.
Table of Contents
In order to support improvements in monetization within the iOS and Android app ecosystems, this guide is intended to provide a clear deconstruction of the choices that every development team needs to make when implementing In-App Purchasing (IAP) within their portfolio. It covers strategies and insights drawn from an extensive review of market data as well as best practices as seen in top performing applications.
An Overview of IAP
4 Market Strategies
Subscription Transactions When to Divide & Conquer Innovation in IAP Execution
Impacts of IAP on UI/UX Mastering User Onboarding Stickiness & The Disney Effect
Reconciling Offering Prices The Value of High Price IAP Android: IAP vs mCommerce
State of IAP
As both the iOS and Android marketplaces mature, heavy competition as well as changes in consumer buying habits has driven a general shift away from paid app sales. To fill this void, In-App Purchasing has risen as both a viable alternative and a supplement to paid download based direct revenue. Over the past year, IAP has risen from contributing just over half of direct app revenue to nearly 70%. Growth in IAP sales accounted for nearly all of the 51% growth in direct revenues experienced across iOS from January to November of 2012. Total IAP revenues are up 96% over the same period, while one-off sales for paid downloads have remained flat. For developers and publishers, the beauty of IAP is that it can be implemented with high levels of sophistication as either the sole source of revenue for an app or in combination a number of other strategies. Doing IAP right isnt easy, especially if you link a number of third party services and get clever. As with ad integration, the degree to which IAP implementations mesh with app UI/UX heavily impacts both core monetization metrics and overall user retention. When done well, IAP can be incredibly effective as a primary driver of app revenue, empowering publishers to segment their user base and heavily monetize engaged and price inelastic consumers. It is important to understand the key differences between IAP and other monetization strategies.
IAP monetization increases the importance of customer relationship management; developers should integrate analytics to create a dynamic sales process driven by usage and milestones. Based on the unique nature of the IAP revenue curve, it is critical that the user onboarding experience drives early engagement, minimal conversion occurs within the first few sessions Apps that do not manage customer expectations and those that are overly aggressive in the sale of IAP risk heavy consumer backlash, introduce IAP offerings gradually and strategically IAP can be used to consolidate offerings, aggregating functionally compatible and thematically relevant content into a single app to drive higher rank by funneling all traffic to a few properties.
In-app products Consisting of consumable content that can be purchased repeatedly and expended and non-consumable content including features and unlocks that are purchased only once. Each platform provides a tool for the management and restoration of non-consumable IAP purchases; including options utilizing iCloud on iOS and managed IAP on Google Play.
Subscriptions Recurring, auto-renewable in-app purchases for access to either scheduled distributions of non-consumable content or access to a continuously available service or content catalogue. While both platforms offer tools to provide users with free trials, the iOS implementation of subscriptions offers a slightly more robust set of controls including features to support price changes and an excellent user notification system.
While In-app product offerings have existed in both markets for longer than subscriptions, the recurring nature of subscriptions has recently demonstrated the ability to drive strong grossing numbers. While not present to a significant degree within the dominant gaming category, subscription based apps have become increasingly prominent within the ranks of the top grossing charts, specifically in the iPhone and iPad markets.
One of the really interesting differences between IAP and traditional paid and ad supported apps is the shape of the lifecycle monetization curve. The curve represents a depiction of revenues over time for an average user, assuming they dont delete the app or become inactive. The shape of this curve differs significantly based on monetization type. Paid DL Only: All revenue is incurred at the initial point of purchase. If a user deletes the app shortly after downloading (excluding situations where a refund is requested), there is no impact on the total lifetime revenue generated from that user, and as a result no impact on the apps LMC curve. Free + In-App Products: With no initial purchase, the LMC for this app type apps starts near zero. Conversions tend to be very low during the first few sessions, as consumers evaluate the core functions of the app. From this point, IAP conversion will increase as user engagement and loyalty is established, reaching its maximum revenue before declining as user interest trails off, with only heavy users continuing to make purchases. Paid + In-App Products: For apps that both cost money to download (generally at the $0.99-1.99 price point) and offer consumables via IAP within the app, the LMC shows a one-time spike for the initial purchase, followed by an immediate drop. From this point, the curve largely mirrors that of Freemium IAP apps, with the exception that conversion rates tend to be slightly higher based on the psychological impacts of sunken cost and the fact that all downloads come from paying users.
$/user
days 30 60 90
Free + Subscription: The LMC for a subscription monetized app should reflect stable, consistent revenues commencing shortly after download. The exception to this rule is situations where the app has core functionality that does not rely on the underlying subscription, such as a navigation app that provides subscription based traffic data. In these cases, initial user acceptance will cause the LMC to mirror that of Freemium IAP apps, ultimately stabilizing and remaining flat. Free + Ad Support: Aside from variations driven by shifts in CTR, Fill Rate, and demand for ad space, the monetization curve for free apps is directly proportional to user engagement. Adjusting for variants in eCPM, all sessions of equal length should result in an equal amount of revenue, regardless of when they occur relative to the date the app was downloaded. Generally speaking, users engage most with an app in the days immediately after download, so the LMC begins at or near its maximum value and trends downwards with decreased session length and frequency.
Download Rank
Grossing Rank
Notice the important divergence that occurs between downloads and rank. Despite a decline in the actual volume of downloads, two key factors combine to drive the grossing chart upwards. First, as introduced previously in the Lifetime Monetization Curve discussion, there is a delay in the impact of downloads upon revenues on free apps funded exclusively through consumable IAP. The
second driver to this trend is a result of the apps strong user retention. Retention in this case is driven first by an effective onboarding process, avoiding choke points based on user confusion, and subsequently by the overall stickiness of the app gameplay and the effectiveness of IAP introduction.
To do this, the game utilizes its virtual currency in order to integrate a passive sale of the primary consumable IAP throughout the in game experience, with free and paid options constantly placed side by side. Early on, users receive a small amount of the games virtual currency to develop acclimation to the experience of spending it, but for non-paying users, this early taste of virtual currency is the last theyll experience. Despite that, Hobbit does a phenomenal job walking the line, delivering balanced gameplay that allows paying and non-paying users to exist within the same ecosystem, while creating strong incentives to convert. The games extremely effective time acceleration offerings fit like a glove with its real-time gameplay. These offerings are supplemented by performance augmentation consumables that mesh well with the games socially driven massively multiplayer
environment, and leverage the desire to compete with the players building cities around you. While all of these constructs do an excellent job of driving conversion, the real takeaway from a best practices perspective within this app is in the nature of the IAP sales process. Over the course of the first few sessions, not only are the shortcut and performance boost purchases entirely unnecessary, they are actually visually minimized within the user experience. As users progresses further into the game, paid options slowly become more ubiquitous. The driving concept is that users are more likely to convert and less likely to disengage based on aggressive attempts to market IAP once stickiness has been established and users feel that they have too much invested in the game to stop playing.
From seeing only subtle IAP marketing, the game shifts to the point where it is basically not possible to see a screen where it is not present either one or several times. The first and last screenshots in the diagram above show the exact same screen earlier and later in the game progression. Both the Buy Upgrade and Destroy options represent faster paid alternatives to the free options, but are not
included until later in the user onboarding process. The success of this strategy in driving conversions within this app is again visible in a strong divergence between free and grossing ranks over time as shown in the charts below from our friends at App Annie. The deviations again signal that a strong percentage of users are being retained well into the Lifetime Monetization Curve.
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In certain, isolated cases, there are a few real advantages of the paid+IAP model. First, if you have significant brand equity or access to a distribution channel that allows you to drive a significant number of downloads, with a paid app you are driving revenue on 100% of users. Compared to the 3-5% of users that actually make purchases within freemium IAP apps, the initial purchase can provide a major revenue contribution, even if it is only at the $0.99 level. As important, by releasing as a paid app, you create the opportunity to run promotions and provide your app free 2-3 times a year, a strategy that when implemented correctly and coupled with effective IAP conversion can drive hundreds of thousands of downloads and tens of thousands of paying users
each time it is implemented. These promotions not only drive new users, when done effectively they can drive a significant increase in organic paid downloads afterwards and drive significant improvements in placement on the paid rank charts. At the end of the day though, this is only viable if your app offers something compelling enough to push users beyond the friction point of an initial paid download. In the absence of that draw, you are forgoing both the paid download revenue and the opportunity to drive conversion from in-app offerings.
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Seamless Purchasing Especially in iOS, the seamless nature of IAP transactions really makes it a highly compelling alternative to either light and full version freemium strategies or general cross-promotion within a portfolio. Every time a user has to leave your app and consider downloading something new, you are creating another opportunity for a drop off, with a transaction that carries much more friction than a two click IAP purchase. If the user is engaged within an app and they identify a specific type of content that they value, there is no reason to ask them to trust that your other apps will offer a consistent experience. Consolidation should only go as far as to bring together apps that are both functionally compatible and thematically relevant to a given consumer base.
Functional Compatible The same core UI/UX should work well for everything placed within a single app to avoid both user confusion and app performance issues. It is unlikely that it would make sense to offer via IAP a set of childrens games and a series of childrens books unless they actually work in tandem. Thematic Relevance Thematic relevance is defined by the type of content and its primary demographic appeal. The lowest common denominator among content should match the core value proposition as defined in your app description, as well as the keywords that you select on iOS). Competitive Impacts of Consolidation The wider the scope of the core value proposition, the more difficult penetration will be. Expect to add some zeros to your marketing budget as you move up the scale from specific to broad. Consolidating by its nature converts a series of more specific and niche apps into a single and more general bucket of features and content. This means that as a publisher, you need to take a smaller number of larger steps. Instead of ten small marketing budgets it means one large budget.
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