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Ethics in cyberspace
What is ethics?
Ethics is the art of determining what is right or good. It can also be defined
as a general pattern or way of life, a set of rules of conduct or moral code. Ethical
guidelines are based on values. The Association of Computing Machinery (ACM)
is one national organization which has developed a statement of its values. Every
member of ACM is expected to uphold the Code of Ethics and Professional
Conduct which includes these general moral imperatives:
Because the Internet is such a new and unique medium, people are having
difficulty making rules for its use. Out of sheer necessity, the users of the Net
have, over the period of time since the network was born, tended toward certain
rules of network conduct. This code of network ethics has been given many
names over the years--the one that has seemed to stick, however, is "netiquette", a
conjunction formed from "network etiquette."
Assume Publicity
If someone sends you an e-mail message that strikes you as just a little too
critical, or you read a message in a newsgroup that seems a little too offensive,
chances are that you're misinterpreting the intent of the sender. Perhaps the
message that you are taking so seriously was intended to be taken sarcastically--or
perhaps you have stumbled upon a newsgroup where no-holds-barred messages
are tolerated, or even expected. Either way, it does no good to pour fuel on the fire
of what could potentially become a "flame war," where a few people engage in
pointless verbal warfare, usually as the result of a misinterpreted message or an
undiscriminating author.
Since the Internet is so flexible, however, those who really know how to
use it can wreak "virtual havoc" upon your "virtual world." While they may not be
able to hunt you down and dismember you, or even send you a letter bomb via
U.S. Mail, it is not all that difficult for a hacker seeking revenge to effectively
disable your link to the Net. One example? Imagine finding 10,000 new messages
in your e-mailbox every day. Sound like a good time? Such a cruel form of
revenge is surprisingly feasible--without all that much effort on the part of the
infuriated avenger.
So what's the moral of this story? Simply stated, behave on-line as you
would in person. Watch what you type and how you word potentially volatile
statements. Assume that what you say will be taken in the worst possible way, and
that if someone is upset enough by it, it will come back to haunt you.
Freedom of Choice
The most unique feature of the Internet is its user dependency. Since it is
without shape or form, it can become whatever the user makes it--from an
academic research tool to a source of digital pornography. In order to get
anywhere on the Web you must choose where you wish to go. There is a plethora
of information available online--way more than one person could ever read. Using
available methods of searching the Internet and choosing certain pathways over
others means that you are in control of what you see and hear. It is for this reason
that the Internet has been allowed to exist uncensored for so long--and will remain
so as long as its users understand its distinctive user-driven nature. There has been
a lot of talk among politicians as to whether of not the Internet should be censored
by the government. As of the writing of this document, the government has not
yet intruded. Because there is a substantial amount of questionable material
available on the Net, however, it is up to the discretion of the individual as to
whether or not he wants to access it. There is a simple solution to avoiding the
cruder portions of the Net: don't look for them. Information is not going to just
randomly pop up on your screen without you making a concerted effort to look
for it.
Form Matters
As was mentioned earlier, you never know who will be reading what you
write. The president of the college, or the President of the U.S., may decide to
listen in on a newsgroup to which you post. Or perhaps someone will forward one
of your e-mail messages to a potential employer. Either way, we would all like to
think that we make a good impression. In the virtual world, though, an impression
isn't made by a nice suit and a clean shave--you could be naked for all those out in
Cyber world care. Your writing, on the other hand, will be highly scrutinized. If
you write well, you will likely come off as educated, intelligent, and respectable.
If you compose hastily and sloppily, however, your audience may perceive you,
perhaps inaccurately, as uneducated and unintelligent. If you want to make a good
impression on those out in the Cyber world, it's a good idea to make your writing
look as professional as possible.
Be Forgiving
Finally, after all this advice on how to project yourself, here's a little on
how to receive others: first and foremost, be forgiving. Just as you are trying to
balance your valuable time with a desire to get your point across as respectably as
possible, so are others doing the same? Sometimes it's all-too-tempting to tear
someone apart for an obvious grammatical error, misspelling, or blatant display of
stupidity. What we must keep in mind, though, is that what we are reading is only
one small piece of the person on the other end, who is typing away just like we
are. Perhaps he was uninformed--or in a hurry--or simply made a mistake.
Regardless, each person is deserving of more than one chance before judgment is
passed. If someone initially strikes you as inept, allow him another opportunity to
confirm your judgment. And if you can't suppress a response, a kind word or two
of advice in a helpful tone will leave a much better impression than a verbal
barrage will. Always give the benefit of the doubt, and be kind with criticism.
In a few short years, the Internet has developed its own "virtual" culture,
with its own standards of behavior and appearance. If you are new to the Internet,
watch how others behave in chat rooms, asynchronous discussion forums and
private email messages. The following standards enjoy widespread acceptance.
• Use paragraph headings. If the main idea in your message has more than
one part, do your reader a favor by introducing each part with extra space
and a heading.
• Manage who receives your messages. When you mail to one person, use
private email. When you send a message to a group, post it to a discussion
forum or "cc" your private message to the whole group. Send a message
only to those who really NEED to see it. This reduces the workload for
everyone. Consider using the "blind copy" or "BCC" field when sending
to a group, especially if it includes people you don't know; this function
keeps everyone's email address private and prevents scavengers from
collecting group members' addresses and selling them to companies that
send junk email (commonly called SPAM).
• Limit your messages to one or two screens. If your message goes longer
than two screens, go ahead and make it as long as you want, because no
one's reading it anyway.
• Always re-read your message before you send it. Change anything your
recipient might misunderstand. Check spelling when it could affect your
meaning.
• Include your name at the end of every message you send. Phone
numbers are also a good idea. If you like to include an inspirational quote
at the end of your messages, keep it short and to the point, and change it
frequently.
• Give explicit agreement and disagreement. No one can see you nodding
your head and grunting (or shaking your head) at your computer screen.
Say, "I understand," "I agree," "That hasn't been my experience."
Always assume the best, responding in a positive way and not at all until
you recover your emotional neutrality. Write your "flame" message, if you must,
but don't send it. Let a day pass, reread your message and then decide how to
respond.
The rapid growth of multimedia and its distribution through the Internet
has created a high level of uncertainty regarding interpretation of established
intellectual property law. The courts are still in the process of interpreting
trademark, patent and copyright laws to apply them to new products and services
such as movies, tapes, CDs, software programs, and finally the Internet and other
electronic media. It is still unclear in many areas how trademark, copyright and
patent law will evolve so as to promote the progress and transfer of knowledge
and technology. There is no doubt that law in this area will change radically in the
next few years. And it seems highly likely that the ownership rights of the
individual will only be strengthened by this challenge.
• You don't need permission for documents or images that are in the public
domain. But be certain a document or image is in the public domain before
you use it.
• Freeware can be distributed without paying a fee, but most freeware is still
copyrighted and you are expected to abide by the license that is imbedded
in the product regarding distribution and modifications.
• Shareware is not free. You get to try it out, but after the trial, you are
expected to pay.
• Permission to use copyrighted materials is usually easy to get and often
free or cheap. Give yourself a budget and decide what you are willing to
pay. If you don't want to pay, don't use the copyrighted material. But
always ask for permission.
• Web sites are intellectual property. If you want to link to information on
someone else's Web site, get permission first, unless it is clear that they
don't mind. Most professionals place a "Copyright" link on their home
page that tells you the circumstances under which it is ok to link to them
or use their information or images see for example
http://www.futureu.com/http:www.futureu.com/trademark.html
Take a few minutes to study the emoticons shown below. Also notice the
list of abbreviations that are standard usage in the computer world.
EMOTICONS
ABBREVIATIONS:
Note that most modern discussion forums and even most instant
messaging systems allow you to type a few emoticon keystrokes which are then
automatically replaced with a graphic image.
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• Consumer Protection
• Privacy
• Intellectual Property Law
• Criminal Law
• Contract Law, Jurisdiction and Taxation
Electronic commerce raises many issues of consumer protection that have legal
implications. Marketing and advertising, for example, are covered under the
Competition Act. The Act, enforced by the Competition Bureau, is applicable to
electronic commerce. Privacy of consumers' personal information is another
important legal issue of great importance to e-commerce.