Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head Design That Works www.universalhead.com
These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use.
Game: Warhammer Fantasy Roleplay Pub: Fantasy Flight Games P1-2: PC Sheet
v1
Oct 2008
NAME PLA YER CAMPAIGN PLACE OF BIRTH RELIGION Gold Crowns (1) Silver Shillings (20) Brass Pennies (240)
EXPERIENCE
CURRENT CAREER
PREVIOUS CAREERS
SECONDARY PROFILE
MOVE
CHARGE
RUN
MAIN PROFILE
STARTER SCHEME #ADV ANCES
WS
BS
AG
INT
WP
FEL
SB
TB
MAG
IP
FP
COMBAT REFERENCE
MELEE WEAPONS
GROUP DAMAGE QUALITIES
WOUNDS
PERMANENT INJURIES
MISSILE WEAPONS
GROUP
DAMAGE
RANGES
RELOAD
QUALITIES
COMBAT ACTIONS
READY AIM CAST STANDARD ATTACK GUARDED ATTACK SWIFT ATTACK ALL OUT ATTACK CHARGE DEFENSIVE STANCE PARRYING STANCE RELOAD MANOEUVER FEINT DELAY DISENGAGE JUMP/LEAP STAND/MOUNT MOVE RUN USE A SKILL pull out a weapon or an item 1/2 +10% to WS or BS one attack 1/2 use magic ? one melee attack or ranged attack 1/2 -10% to WS, +10% to dodge/parry full full if A > 1, multiple attacks +20% to WS, no parry or dodge full +10% to WS, must have 4 yard run-up full -20% to opponents WS full prepare to deflect opponent attack 1/2 reload a ranged weapon ? opposed WS test, move your opponent 2 yds 1/2 opposed WS test, opponent loses dodge/parry 1/2 wait, saving 1/2 action for later 1/2 safely move away from combat full jump down/leap across something full get up from ground, get onto horse 1/2 short movement (M x 2 yds) 1/2 fast movement (M x 6 yds) full depends on skill ?
-10 Ag
Fate Pts
-1 Mv
Fortune Pts
01-15
AP
HEAD 56-80 =
AP
TB
TB
16-35
ARMOUR
LOCATION AP AP
R.ARM 36-55 =
AP
TB
TB
81-90
AP
R.LEG 91-00 =
AP
TB
TB
SKILLS
SKILL CHAR MASTERY RELATED TALENTS
TRAPPINGS
BASIC SKILLS (CHAR / 2) Animal Care Charm Command Concealment Consume Alcohol Disguise Drive Evaluate Gamble Gossip Haggle Intimidate Outdoor Survival Perception Ride Row Search Silent Move Swim Int Fel Int Ag T Fel S Int Int Fel Fel S Int Int Ag S Int Ag S
None
None
None
None
None
None
SPECIAL ITEMS
ADV ANCED SKILLS Academic Knowledge Int Animal Training Blather Channelling Charm Animal Dodge Blow Follow Trail Heal Hypnotism Lip Reading Magical Sense Navigation Performer Pick Lock Prepare Poison Read/Write Sail Secret Language Secret Signs Set Trap Shadowing Sleight of Hand Speak Language Torture Trades Ventriloquism Fel Fel WP Fel Ag Int Int WP Int WP Int Fel Ag Int Int Ag Int Int Ag Ag Ag Int Fel Varies Fel
None
None None
None
TALENT
TALENTS
DESCRIPTION
None
None