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# CRACKING ROULETTE

HOME BOOKS FOR SALE START HERE PART 1 START HERE PART 2 On a 38 pocket Roulette wheel, at the third in a series of three random trials, with a dealers random release of the ball, predict the 5 adjacent pockets on the physically direct opposite side of the wheel from the pocket of the first trial. This is the basic gravity bet. Only the third trial is predicted or bet. A dealer's random release of a Roulette ball is distinguished from the European or Asian Regulated release which requires a deeper finesse. The Regulated release, and the Quadrant and Selective releases, are described and explored in CRACKING PI CRACKING RANDOM. Let the first random ball land in any pocket. Let it be, for convenience of this explanation, the pocket 0. The geometric player waits another turn, letting the second ball land anywhere. It is assumed to be the game or wheel or field's Center of Rotation (COR). This second event is ignored. It is a "default" event about which the player does nothing. The third ball is predicted to land in one of the five pockets directly and physically across the wheel from the pocket of the first ball. In this example, and on all 38 pocket American Roulette wheels, the pockets directly opposite 0 are: 13, 1, 00, 27, and 10. It is that simple. The five relative opposing pockets on a 38 pocket wheel are a relative dimensional pole. In geometry, it is called a pi-angle pole. This is the gravity bet. The five relative pockets most closely represent an even spread of one sixth of the wheels 38 pockets. That is: .16666 of the wheel. That is: 1/6 pi. It must be noted that 6.33333 pockets cannot be evenly bet on a 38 pocket wheel. So too, it must be noted that 7 pockets necessarily include a geometrically losing proposition. This is the reason only five pockets comprise the relative pi-angle pole of a 38 pocket wheel. The value of .16666 is the .33333 geometric probability of one of three rotating diameter poles factored by the algebraic possibility of two directions. The gravity bet is easily and best played with short sessions at several different wheels. The geometric player will tend to averagely win half of the sessions and lose half of the sessions. In the long run, the geometric player will tend to mathematically enjoy a .16666 flat-bet geometric advantage, less the standard house percentage of: .05263...! That net advantage is: .16666 - .05263 = .11403.... . ***GEOMETRIC PLAYERS NEED TO CAREFULLY NOTE THAT THE CASINO INDUSTRY IS KNOWLEDGEABLE OF THE GEOMETRIC FINESSE. THERE IS A HIGH PROBABILITY THAT REGULAR AND CONSISTENT USE OF A ROULETTE DEALER'S RANDOM RELEASE OF THE BALL IS GENERALLY A THING OF THE PAST. IT SHOULD ALSO BE NOTED A CONTROLLED RELEASE IS EASILY DISGUISED AS BEING "RANDOM" WHEN IN FACT IT IS NOT. PLAYERS WISHING TO USE THE GRAVITY BET AT ROULETTE WILL FIND IT MORE APPLICABLE WITH DEALERS USING A REGULATED RELEASE. THIS REQUIRES A DEEPER FINESSE AND IS DISCUSSED IN CRACKING PI CRACKING RANDOM. IT SHOULD ALSO BE NOTED THAT ON ONE WHEEL, THE GEOMETRIC AVERAGES MAY TAKE A COUPLE OF THOUSAND TRIALS TO RELIABLY AVERAGE***

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A PROOF OF STRING THEORY: PI AND MECHANICS q ABOUT THE BOOK q AUTHOR q BUFFON NEEDLE PROBLEM q CENTER OF ROTATION q CRACKING ROULETTE q CROP CIRCLE OF PI q DECONSTRUCTING PI q DIGITS OF 1/2 PI q DIGITS OF 1/4 PI q DIGITS OF 1/6 PI q DIGITS OF PI q FROM LOVERS TO TERRORISTS AND BEYOND q GETTING STARTED WITH THE GEOMETRIC FINESSE q GETTING STARTED WITH 1 q GETTING STARTED WITH GEOMETRIC PROBABILITY q GETTING STARTED WITH MONTE CARLO METHODOLOGY q GETTING STARTED WITH PERCEPTION q GETTING STARTED WITH RANDOM NUMBER GENERATORS q GETTING STARTED WITH RANDOMNESS q GETTING STARTED WITH RELATIVITY q GETTING STARTED WITH SPOOKY ACTION AT A DISTANCE q GETTING STARTED WITH THE GRAVITY BET q QUANTIFYING BEGINNERS LUCK q TAKING DOWN THE STOCK MARKET q THE PARADOX OF A FOUR POCKET ROULETTE WHEEL
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