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Version 1.

3 - Treeview skin selector - Removed DevExpress dependencies - Replaced public domain icons (minus VS ones) with ones made for this app - Fixed a string serialization issue - Downgraded to .NET 3.5 (more support) - Color preview is better - Code cleanup relating to paths - Added grips so people can easily see the split containers - Fixed the strange one-pixel lip on selected swatch - Fixed OpenGL texture memory leak (derp) - 3D ghosting - Made the overlay power of two (whoops!) - Removed Skins menu (made redundant by right-clicking) - Checkmarked toolstrip items no longer auto-close - Fixed helmets not rendering the inside - Optimized model drawing code -- Added GL_EXT_vertex_array and GL_EXT_compiled_vertex_array renderers - Fixed a bug on aborting uploading - Added Multisampling - Added switchable overlays via Overlays folder - Fixed a render bug for the swatches [Xylem] - Made the color sliders faster [Xylem] - Removed DevIL dependency - Added Drag/Drop for skins to the treeview skin selector. [Jonas Triki] - Changed Linear to Nearest mode for the overlay [Xylem] - Rotation/Zoom speed now stays the same across different resolutions - New tool system, as well as tool options -- Tool button is at the top of the render view -- Probably won't have time to do mouse shortcuts... sorry :( - Secondary color - Hybrid 2D/3D view - Darken/Lighten - Fixed swatch issue - Modified Dodge/Burn/Darken/Lighten exposure calculations to be a bit easier - Toolbar changes - Multilingual support - Added save check at exit - Toolbar visual changes - Fill tool [Jonas] - Noise tool as a brush - Increase/Decrease Resolution - New Skin button - Import from Minecraft button (fetches the skin from the Amazon storage for MC) Version 1.2 - Bug fixes relating to importing and naming skins - Controllable 2D zoom and translate - Import multiple skins, simplified importing - Removed Commit button - Added Save, Save As and Save All buttons - Fixed a password and enumeration serialization issue - Added a right-click context menu for the Skins list - Added HSLA as one of the alternatives to RGB. -- There seems to be some extraneous operations going on there that cause it to be slow, too much floating point math? - Made color slider thumbs smaller - Support for high resolution textures (up to 256x128) - Added auto update checking - Background works in 2d window as well

- Fixed undo/redo not working with other tools Version 1.1 - Added swatches and swatch files (.swc, simple format, see Swatches/swatches.tx t) - Fixed a few bugs relating to the color square - Added color sliders, more visual representation of color - Fixed undo/redo getting lost on player switch (originally was intended, remove d now and switching works fine without committing) - Added keyboard shortcuts and customizable shortcut option - Added eraser, dodge and burn (also known as highlight and shadow) tools; note that dodge/burn is at a fixed 25% exposure at the moment. - All toolbar icons have mirror menu icons - Overlay is now togglable - New overlay picture (thanks to Zero) - Changed the visuals of the toolbar and menu strips - Fixed commit not re-enabling under certain circumstances - Removed some extraneous events - Fixed grass not appearing behind transparent objects - Decided, at release time, to start writing down things I change as I do them s o I don't forget - Now including the Program Debug Database (pdb) file, so that crashes give me m ore important information - Added a more telling exception handler - Only draws grass on top face now, won't get in the way if you try to paint the feet Version 1.0 - First release, nothing could of changed, silly.

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