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Advanced rules:

1) treasure cards cannot be discarded during the first phase of the turn, but using the appropriate action "Throw treasures" (described later) during phase 3 of the turn. 2) the boulder moves one space for each result less than or equal to 3. 3) The treasure in the last alcove is worth 9 points. 4) "Throw treasures": by spending one action characters may wish to throw off treasures (not to exceed the maximum limit of 6 treasures for each box). Treasures can be thrown to a distance of one box from the box where the character is located (not diagonally). Treasures can be thrown through any dotted line on the game table (also in the lava, river and ravines). Treasures thrown on a box of the table can be collected from any player spending one action for each treasure you want to collect. Treasures thrown into the lava, in the river and ravines are eliminated from the game. On a box cannot be present more than 6 treasures, if a character is surrounded by "full" boxes (and is over full box ) cannot throw any treasure. The treasure cards discarded or lost (if the attacker loses a close combat) are placed face up on the game board and can be viewed at any time by any player. Launching a treasure on a box in the lava room can control whether or not this conceals a trap. If its a trap treasure falls into the lava, or can be collected normally spending one action. Launching one or more treasures on the bridge causes the collapse of one or more axes (number of axes falls = number treasures thrown). If no more axes are on the bridge and there is one or more characters on it, him/her falls in the ravine. If the boulder moves and encounters on his path some treasures these slow down its advance, each box with at least one treasure on it is considered as two boxes to the movement of the boulder. Once the boulder has passed over to the treasure, that is removed from the game.

5) When a character falls into the lava may decide to throw their treasures in the 4 squares surrounding it (not to exceed the 6 treasure cards for each box). Unlike of "Throw the treasures" this does not involve the discovery of the presence of traps on the boxes where the treasures are thrown. When a character falls from the bridge can throw his treasures on the two adjacent boxes. When a character falls in the waterfall may decide to throw the treasures on the box near the exit of the river. When a character is crushed by the boulder may throw treasures in the next box. All these treasures launched before the death of the character can be collected by spending an action for each treasure.

6) "Close Combat": when a character is in a square occupied by another character can attack in close combat by spending one action. The melee is not allowed in sections of river. Both characters throw 5 dice and any result less than or equal to the Load Level of your character is a shot scored. The person who scored the most hits wins the battle (if tied the winner is the defender). If wins the attacker, he can push the defender a box away from where the close combat took place (not diagonally). The attacker can push the defender through any dotted line of the table (can push him into the lava, in the river or in a ravine). If the character lands on a box of lava room should immediately check whether or not this is a trap. If the character ends up on the bridge must immediately check if it resists or collapses under his weight. It is not allowed to push the defender in the same space occupied by the boulder. If the defender wins, he must choose a treasure card from the hand of the attacker without seeing the treasure pictured. This must be abandoned in the box in which you played the melee and can be collected by any player spending one action. If the attacker has no treasure cards in hand loses an action in the turn in which he attacked (if still available) or start the next turn with an action less (if not). In the latter if put one token "-1" on the Adventurer card of the defeated attacker to be recalled to steal one action at the beginning of the next turn.

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