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Virtual work

Virtual work
Classical mechanics

History Timeline

Virtual work arises in the application of the principle of least action to the study of forces and movement of a mechanical system. The work of a force acting on a particle as it moves along a displacement will be different for different displacements. Among all of the possible displacements that a particle may follow, called virtual displacements, one will minimize the action, and, therefore, is the one followed by the particle by the principle of least action. The work of a force on a particle along a virtual displacement is known as the virtual work. Historically, virtual work and the associated calculus of variations were formulated to analyze systems of rigid bodies,[1] but they have also been developed for the study of the mechanics of deformable bodies.[2]

History
The introduction of virtual work and the principle of least action was guided by the view that the actual movement of a body is the one in a set of "tentative" realities that minimizes a particular quantity. This idea that nature minimizes is a version of the "simplicity hypothesis" that can be traced to Aristotle.[3] Another form of this hypothesis is Ockham's "razor" which states that "it is futile to employ many principles when it is possible to employ fewer." These ideas illustrate a view of physics that nature optimizes in some way. Leibnitz formulated Newton's laws of motion in terms of work and kinetic energy, or vis viva (living force), which are minimized as a system moves.[1][3] Maupertuis adapted Leibnitz's ideas as the principle of least action that nature minimizes action. But it was Euler and Lagrange who provided the mathematical foundation of the calculus of variations and applied it to the study of the statics and dynamics of mechanical systems. Hamilton's reformulation of the principle of least action and Lagrange's equations yielded a theory of dynamics that is the foundation for modern physics and quantum mechanics.

Overview
If a force acts on a particle as it moves from point A to point B, then, for each possible trajectory that the particle may take, it is possible to compute the total work done by the force along the path. The principle of virtual work, which is the form of the principle of least action applied to these systems, states that the path actually followed by the particle is the one for which the difference between the work along this path and other nearby paths is zero. The formal procedure for computing the difference of functions evaluated on nearby paths is a generalization of the derivative known from differential calculus, and is termed the calculus of variations. Let the function x(t) define the path followed by a point. A nearby path can then be defined by adding the function x(t) to the original path, so that the new path is given by x(t)+x(t). The function x(t) is called the variation of the original path, and each of the components of x=(x, y, z) is called a virtual displacement. This can be generalized to an arbitrary mechanical system defined by the generalized coordinates qi , i = 1, ..., n. In which case, the variation of the trajectory qi (t) is defined by the virtual displacements qi , i = 1, ..., n. Virtual work can now be described as the work done by the applied forces and the inertial forces of a mechanical system as it moves through a set of virtual displacements. When considering forces applied to a body in static equilibrium, the principle of least action requires the virtual work of these forces to be zero.

Virtual work

Introduction
In this introduction basic definitions are presented that will assist in understanding later sections. Consider a particle P that moves along a trajectory r(t) from a point A to a point B, while a force F is applied to it, then the work done by the force is given by the integral

where dr is the differential element along the curve that is the trajectory of P, and v is its velocity. It is important to notice that the value of the work W depends on the trajectory r(t). Now consider the work done by the same force on the same particle P again moving from point A to point B, but this time moving along the nearby trajectory that differs from r(t) by the variation r(t)=h(t), where is a scaling constant that can be made as small as desired and h(t) is an arbitrary function that satisfies h(t0) = h(t1) = 0,

The variation of the work W associated with this nearby path, known as the virtual work, can be computed to be

Now assume that r(t) and h(t) depend on the generalized coordinates qi , i = 1, ..., n, then the derivative of the variation r=h(t) is given by

then we have

The requirement that the virtual work be zero for an arbitrary variation r(t)=h(t) is equivalent to the set of requirements

The terms Fi are called the generalized forces associated with the virtual displacement r.

Static equilibrium
Static equilibrium is the condition in which the applied forces and constraint forces on a mechanical system balance such that the system does not move. The principle of virtual work states that the virtual work of the applied forces is zero for all virtual movements of the system from static equilibrium, that is, W=0 for any variation r.[] This is equivalent to the requirement that the generalized forces for any virtual displacement are zero, that is Fi = 0. Let the forces on the system be Fj , j = 1, ..., m and let the virtual displacement of each point of application of these forces be rj , j = 1, ..., m, then the virtual work generated by a virtual displacement of these forces from the equilibrium position is given by

Now assume that each rj depends on the generalized coordinates qi , i = 1, ..., n, then

Virtual work and

The n terms

are the generalized forces acting on the system. Kane[4] shows that these generalized forces can also be formulated in terms of the ratio of time derivatives,

where vj is the velocity of the point of application of the force Fj . In order for the virtual work to be zero for an arbitrary virtual displacement, each of the generalized forces must be zero, that is

Constraint forces
An important benefit of the principle of virtual work is that only forces that do work as the system moves through a virtual displacement are needed to determine the mechanics of the system. There are many forces in a mechanical system that do no work during a virtual displacement, which means that they need not be considered in this analysis. The two important examples are (i) the internal forces in a rigid body, and (ii) the constraint forces at an ideal joint. Lanczos[1] presents this as the postulate: "The virtual work of the forces of reaction is always zero for any virtual displacement which is in harmony with the given kinematic constraints." The argument is as follows. The principle of virtual work states that in equilibrium the virtual work of the forces applied to a system is zero. Newton's laws state that at equilibrium the applied forces are equal and opposite to the reaction, or constraint, forces. This means the virtual work of the constraint forces must be zero as well.

Couples
A pair of forces acting on a rigid body can form a couple defined by the moment vector M. The virtual work of a moment vector is obtained from the virtual rotation of the rigid body. For planar movement, the moment acts perpendicular to the plane with magnitude M and the virtual work due to this moment is

where is the virtual rotation angle of the body. In order to extend this to three dimensional rotations, use the angular velocity vector of the body to obtain the virtual work as

Now consider the moments Mj acting on m rigid bodies in a mechanical system. Let the angular velocity vectors j , j = 1, ..., m of each body depend on the n generalized coordinates qj , i = 1, ..., n. Then the virtual work obtained from these moments for a virtual displacement from equilibrium is given by

Virtual work Collect the coefficients of the virtual displacements qi to obtain

Forces and moments


Combine the virtual work above for couples with the virtual work of forces in order to obtain the virtual work of a system of forces and moments acting on system of rigid bodies displaced from equilibrium as

where the generalized forces are now defined to be

The principle of virtual work requires that a system of rigid bodies acted on by the forces and moments Fj and Mj is in equilibrium if the generalized forces Fi are zero, that is

One degree-of-freedom mechanisms


In this section, the principle of virtual work is used for the static analysis of one degree-of-freedom mechanical devices. Specifically, we analyze the lever, a pulley system, a gear train, and a four-bar linkage. Each of these devices moves in the plane, therefore a force F=(fx, fy) has two components and acts on a point with coordinates r=(rx, ry) and velocity v=(vx, vy). A moment, also called a torque, T acting on a body that moves in the plane has one component as does the angular velocity of the body. Assume the bodies in the mechanism are rigid and the joints are ideal so that the only change in virtual work is associated with the movement of the input and output forces and torques.

Applied Forces
Consider a mechanism such as a lever that operates so that an input force generates an output force. Let A be the point where the input force FA is applied, and let B be the point where the output force FB is exerted. Define the position and velocity of A and B by the vectors rA, vA and rB, vB, respectively. Because the mechanism has one degree-of-freedom, there is a single generalized coordinate q that defines the position vectors rA(q) and rB(q) of the input and output points in the system. The principle of virtual work requires that the generalized force associated with this coordinate be zero, thus

The negative sign on the output force FB arises because the convention of virtual work assumes the forces are applied to the device.

Virtual work

Applied Torque
Consider a mechanism such as a gear train that operates so that an input torque generates an output torque. Let body EA have the input moment TA applied to it, and let body EB exert the output torque TB. Define the angular position and velocity of EA and EB by A, A and B, B, respectively. Because the mechanism has one degree-of-freedom, there is a single generalized coordinate q that defines the angles A(q) and B(q) of the input and output of the system. The principle of virtual work requires that the generalized force associated with this coordinate be zero, thus

The negative sign on the output torque TB arises because the convention of virtual work assumes the torques are applied to the device.

Law of the Lever


A lever is modeled as a rigid bar connected to a ground frame by a hinged joint called a fulcrum. The lever is operated by applying an input force FA at a point A located by the coordinate vector rA on the bar. The lever then exerts an output force FB at the point B located by rB. The rotation of the lever about the fulcrum P is defined by the rotation angle . Let the coordinate vector of the point P that defines the fulcrum be rP, and introduce the lengths

which are the distances from the fulcrum to the input point A and to the output point B, respectively. Now introduce the unit vectors eA and eB from the fulcrum to the point A and B, so

This notation allows us to define the velocity of the points A and B as

This is an engraving from Mechanics Magazine published in London in 1824.

where eA and eB are unit vectors perpendicular to eA and eB, respectively. The angle is the generalized coordinate that defines the configuration of the lever, therefore using the formula above for forces applied to a one degree-of-freedom mechanism, the generalized force is given by

Now, denote as FA and FB the components of the forces that are perpendicular to the radial segments PA and PB. These forces are given by

This notation and the principle of virtual work yield the formula for the generalized force as

The ratio of the output force FB to the input force FA is the mechanical advantage of the lever, and is obtained from the principle of virtual work as

Virtual work

This equation shows that if the distance a from the fulcrum to the point A where the input force is applied is greater than the distance b from fulcrum to the point B where the output force is applied, then the lever amplifies the input force. If the opposite is true that the distance from the fulcrum to the input point A is less than from the fulcrum to the output point B, then the lever reduces the magnitude of the input force. This is the law of the lever, which was proven by Archimedes using geometric reasoning.[5]

Gear train
A gear train is formed by mounting gears on a frame so that the teeth of the gears engage. Gear teeth are designed to ensure the pitch circles of engaging gears roll on each other without slipping, this provides a smooth transmission of rotation from one gear to the next. For this analysis, we consider a gear train that has one degree-of-freedom, which means the angular rotation of all the gears in the gear train are defined by the angle of the input gear. The size of the gears and the sequence in which they engage define the ratio of the angular velocity A of the input gear to the angular velocity B of the output gear, known as the speed ratio, or gear ratio, of the gear train. Let R be the speed ratio, then

The input torque TA acting on the input gear GA is transformed by the gear train into the output torque TB exerted by the output gear GB. If we assume, that the gears are rigid and that there are no losses in the engagement of the gear teeth, then the principle of virtual work can be used to analyze the static equilibrium of the gear train. Let the angle of the input gear be the generalized coordinate of the gear train, then the speed ratio R of the gear train defines the angular velocity of the output gear in terms of the input gear, that is

Illustration from Army Service Corps Training on Mechanical Transport, (1911), Fig. 112 Transmission of motion and force by gear wheels, compound train

The formula above for the principle of virtual work with applied torques yields the generalized force

The mechanical advantage of the gear train is the ratio of the output torque TB to the input torque TA, and the above equation yields

Thus, the speed ratio of a gear train also defines its mechanical advantage. This shows that if the input gear rotates faster than the output gear, then the gear train amplifies the input torque. And, if the input gear rotates slower than

Virtual work the output gear, then the gear train reduces the input torque.

Virtual work and rigid body dynamics


If the principle of virtual work for applied forces is used on individual particles of a rigid body, the principle can be generalized for a rigid body: When a rigid body that is in equilibrium is subject to virtual compatible displacements, the total virtual work of all external forces is zero; and conversely, if the total virtual work of all external forces acting on a rigid body is zero then the body is in equilibrium. If a system is not in static equilibrium, D'Alembert showed that by introducing the acceleration terms of Newton's laws as inertia forces, this approach is generalized to define dynamic equilibrium. The result is D'Alembert's form of the principle of virtual work, which is used to derive the equations of motion for a mechanical system of rigid bodies. The expression compatible displacements means that the particles remain in contact and displace together so that the work done by pairs of action/reaction inter-particle forces cancel out. Various forms of this principle have been credited to Johann (Jean) Bernoulli (16671748) and Daniel Bernoulli (17001782).

Generalized active forces


The static equilibrium of a mechanical system of rigid bodies is defined by the condition that the virtual work of the applied forces is zero for any virtual displacement of the system. This is known as the principle of virtual work.[] This is equivalent to the requirement that the generalized forces for any virtual displacement are zero, that is Qi=0. Let a mechanical system be constructed from n rigid bodies, Bi , i = 1, ..., n, and let the resultant of the applied forces on each body be the forcetorque pairs, Fi and Ti , i = 1, ..., n. Notice that these applied forces do not include the reaction forces where the bodies are connected. Finally, assume that the velocity Vi and angular velocities i , i = 1, ..., n, for each rigid body, are defined by a single generalized coordinate q. Such a system of rigid bodies is said to have one degree of freedom. The virtual work of the forces and torques, Fi and Ti , applied to this one degree of freedom system is given by

where

is the generalized force acting on this one degree of freedom system. If the mechanical system is defined by m generalized coordinates, qj , j = 1, ..., m, then the system has m degrees of freedom and the virtual work is given by,

where

is the generalized force associated with the generalized coordinate qj. The principle of virtual work states that static equilibrium occurs when these generalized forces acting on the system are zero, that is

These m equations define the static equilibrium of the system of rigid bodies.

Virtual work

Generalized inertia forces


Let a mechanical system be constructed from n rigid bodies, Bi, i=1,...,n, and let the resultant of the applied forces on each body be the force-torque pairs, Fi and Ti, i=1,...,n. Notice that these applied forces do not include the reaction forces where the bodies are connected. Finally, assume that the velocity Vi and angular velocities i, i=,1...,n, for each rigid body, are defined by a single generalized coordinate q. Such a system of rigid bodies is said to have one degree of freedom. Consider a single rigid body which moves under the action of a resultant for F and torque T, with one degree of freedom defined by the generalized coordinate q. Assume the reference point for the resultant force and torque is the center of mass of the body, then the generalized inertia force Q* associated with the generalized coordinate q is given by

This inertia force can be computed from the kinetic energy of the rigid body,

by using the formula

A system of n rigid bodies with m generalized coordinates has the kinetic energy

which can be used to calculate the m generalized inertia forces[6]

D'Alembert's form of the principle of virtual work


D'Alembert's form of the principle of virtual work states that a system of rigid bodies is in dynamic equilibrium when the virtual work of the sum of the applied forces and the inertial forces is zero for any virtual displacement of the system. Thus, dynamic equilibrium of a system of n rigid bodies with m generalized coordinates requires that

for any set of virtual displacements qj. This condition yields m equations, which can also be written as

The result is a set of m equations of motion that define the dynamics of the rigid body system. If the generalized forces Qj are derivable from a potential energy V(q1,...,qm), then these equations of motion take the form

In this case, introduce the Lagrangian, L=T-V, so these equations of motion become

Virtual work

These are known as Lagrange's equations of motion.

Virtual work principle for a deformable body


Consider now the free body diagram of a deformable body, which is composed of an infinite number of differential cubes. Let's define two unrelated states for the body: The The -State (Fig.a): This shows external surface forces T, body forces f, and internal stresses -State (Fig.b): This shows continuous displacements and consistent strains . in equilibrium.

The superscript * emphasizes that the two states are unrelated. Other than the above stated conditions, there is no need to specify if any of the states are real or virtual. Imagine now that the forces and stresses in the -State undergo the displacements and deformations in the -State: We can compute the total virtual (imaginary) work done by all forces acting on the faces of all cubes in two different ways: First, by summing the work done by forces such as which act on individual common faces (Fig.c): Since the material experiences compatible displacements, such work cancels out, leaving only the virtual work done by the surface forces T (which are equal to stresses on the cubes' faces, by equilibrium). Second, by computing the net work done by stresses or forces such as e.g. for the one-dimensional case in Fig.(c): , which act on an individual cube,

where the equilibrium relation Integrating over the whole body gives:

has been used and the second order term has been neglected.

- Work done by the body forces f. Equating the two results leads to the principle of virtual work for a deformable body:

where the total external virtual work is done by T and f. Thus,

The right-hand-side of (d,e) is often called the internal virtual work. The principle of virtual work then states: External virtual work is equal to internal virtual work when equilibrated forces and stresses undergo unrelated but consistent displacements and strains. It includes the principle of virtual work for rigid bodies as a special case where the internal virtual work is zero.

Virtual work

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Proof of Equivalence between the Principle of Virtual Work and the Equilibrium Equation
We start by looking at the total work done by surface traction on the body going through the specified deformation:

Applying divergence theorem to the right hand side yields:

Now switch to indicial notation for the ease of derivation.

To continue our derivation, we substitute in the equilibrium equation

. Then

The first term on the right hand side needs to be broken into a symmetric part and a skew part as follows:

where is the strain that is consistent with the specified displacement field. The 2nd to last equality comes from the fact that the stress matrix is symmetric and that the product of a skew matrix and a symmetric matrix is zero. Now recap. We have shown through the above derivation that

Move the 2nd term on the right hand side of the equation to the left:

The physical interpretation of the above equation is, the External virtual work is equal to internal virtual work when equilibrated forces and stresses undergo unrelated but consistent displacements and strains. For practical applications: In order to impose equilibrium on real stresses and forces, we use consistent virtual displacements and strains in the virtual work equation. In order to impose consistent displacements and strains, we use equilibriated virtual stresses and forces in the virtual work equation. These two general scenarios give rise to two often stated variational principles. They are valid irrespective of material behaviour.

Virtual work

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Principle of virtual displacements


Depending on the purpose, we may specialize the virtual work equation. For example, to derive the principle of virtual displacements in variational notations for supported bodies, we specify: Virtual displacements and strains as variations of the real displacements and strains using variational notation such as and Virtual displacements be zero on the part of the surface that has prescribed displacements, and thus the work done by the reactions is zero. There remains only external surface forces on the part that do work. The virtual work equation then becomes the principle of virtual displacements:

This relation is equivalent to the set of equilibrium equations written for a differential element in the deformable body as well as of the stress boundary conditions on the part of the surface. Conversely, (f) can be reached, albeit in a non-trivial manner, by starting with the differential equilibrium equations and the stress boundary conditions on , and proceeding in the manner similar to (a) and (b). Since virtual displacements are automatically compatible when they are expressed in terms of continuous, single-valued functions, we often mention only the need for consistency between strains and displacements. The virtual work principle is also valid for large real displacements; however, Eq.(f) would then be written using more complex measures of stresses and strains.

Principle of virtual forces


Here, we specify: Virtual forces and stresses as variations of the real forces and stresses. Virtual forces be zero on the part forces on of the surface that has prescribed forces, and thus only surface (reaction) (where displacements are prescribed) would do work.

The virtual work equation becomes the principle of virtual forces:

This relation is equivalent to the set of strain-compatibility equations as well as of the displacement boundary conditions on the part . It has another name: the principle of complementary virtual work.

Alternative forms
A specialization of the principle of virtual forces is the unit dummy force method, which is very useful for computing displacements in structural systems. According to D'Alembert's principle, inclusion of inertial forces as additional body forces will give the virtual work equation applicable to dynamical systems. More generalized principles can be derived by: allowing variations of all quantities. using Lagrange multipliers to impose boundary conditions and/or to relax the conditions specified in the two states. These are described in some of the references. Among the many energy principles in structural mechanics, the virtual work principle deserves a special place due to its generality that leads to powerful applications in structural analysis, solid mechanics, and finite element method in structural mechanics.

Virtual work

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References
[1] C. Lnczos, The Variational Principles of Mechanics, 4th Ed., General Publishing Co., Canada, 1970 (http:/ / books. google. com/ books?id=ZWoYYr8wk2IC& printsec=frontcover& source=gbs_ge_summary_r& cad=0#v=onepage& q& f=false) [2] Dym, C. L. and I. H. Shames, Solid Mechanics: A Variational Approach, McGraw-Hill, 1973. [3] W. Yourgrau and S. Mandelstam, Variational Principles in Dynamics and Quantum Theory, 3rd Ed., General Publishing Co., Canada, 1968 (http:/ / books. google. com/ books?id=OwTyrJJXZbYC& printsec=frontcover& source=gbs_ge_summary_r& cad=0#v=onepage& q& f=false) [4] T. R. Kane and D. A. Levinson, Dynamics: theory and applications, McGraw-Hill, New York, 1985 [5] A. P. Usher, 1929, A History of Mechanical Inventions, Harvard University Press, (reprinted by Dover Publications 1968). [6] T. R. Kane and D. A. Levinson, Dynamics, Theory and Applications (http:/ / www. amazon. com/ Dynamics-Theory-Applications-Mechanical-Engineering/ dp/ 0070378460), McGraw-Hill, NY, 2005.

Bibliography
Bathe, K.J. "Finite Element Procedures", Prentice Hall, 1996. ISBN 0-13-301458-4 Charlton, T.M. Energy Principles in Theory of Structures, Oxford University Press, 1973. ISBN 0-19-714102-1 Dym, C. L. and I. H. Shames, Solid Mechanics: A Variational Approach, McGraw-Hill, 1973. Greenwood, Donald T. Classical Dynamics, Dover Publications Inc., 1977, ISBN 0-486-69690-1

Hu, H. Variational Principles of Theory of Elasticity With Applications, Taylor & Francis, 1984. ISBN 0-677-31330-6 Langhaar, H. L. Energy Methods in Applied Mechanics, Krieger, 1989. Reddy, J.N. Energy Principles and Variational Methods in Applied Mechanics, John Wiley, 2002. ISBN 0-471-17985-X Shames, I. H. and Dym, C. L. Energy and Finite Element Methods in Structural Mechanics, Taylor & Francis, 1995, ISBN 0-89116-942-3 Tauchert, T.R. Energy Principles in Structural Mechanics, McGraw-Hill, 1974. ISBN 0-07-062925-0 Washizu, K. Variational Methods in Elasticity and Plasticity, Pergamon Pr, 1982. ISBN 0-08-026723-8 Wunderlich, W. Mechanics of Structures: Variational and Computational Methods, CRC, 2002. ISBN 0-8493-0700-7

Article Sources and Contributors

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Article Sources and Contributors


Virtual work Source: http://en.wikipedia.org/w/index.php?oldid=541273696 Contributors: Abdullah Krolu, AndrewHowse, AugPi, Basar, BenFrantzDale, BertSen, Beuh dave, Calleman21, Charles Matthews, ChrisChiasson, Dontknowhow, Ettrig, F=q(E+v^B), Ferriwheel, Grafen, Gregbard, Hajatvrc, Heron, J04n, Jakster holland, Jzana, Kaktus Kid, Kropotkine 113, Ldemasi, Linas, Mamerto puebla, Mandarax, Mdd, Milez, Plasticup, Polyparadigm, Prof McCarthy, Remag Kee, Salih, Samw, Sanpaz, Skier Dude, Stevertigo, TVBZ28, Thurth, Uthbrian, Who, YurritAvonds, 42 anonymous edits

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Image:Archimedes lever (Small).jpg Source: http://en.wikipedia.org/w/index.php?title=File:Archimedes_lever_(Small).jpg License: Public Domain Contributors: Mechanics Magazine Image:Transmission of motion by compund gear train (Army Service Corps Training, Mechanical Transport, 1911).jpg Source: http://en.wikipedia.org/w/index.php?title=File:Transmission_of_motion_by_compund_gear_train_(Army_Service_Corps_Training,_Mechanical_Transport,_1911).jpg License: unknown Contributors: Andy Dingley

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