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BCB 13.04.

2012 Thomas Christiansen

Big Clarification Book


Errata & FAQ
Including ETC FAQ, GW Errata/FAQ and Army specific Errata/FAQ

Version 1.0 created 13.04.2012

BCB 13.04.2012 Thomas Christiansen

Table of Contents
Warhammer Rulebook Errata ................................................................................................................. 5 Warhammer Rulebook FAQ .................................................................................................................... 8 General questions ............................................................................................................................... 8 Models and Units .............................................................................................................................. 10 Troop Types................................................................................................................................... 10 Command Group ........................................................................................................................... 10 Characters ..................................................................................................................................... 10 War machines ............................................................................................................................... 12 Weapon ......................................................................................................................................... 13 Movement......................................................................................................................................... 14 Magic................................................................................................................................................. 18 Lores of magic .............................................................................................................................. 21 Magical Items ................................................................................................................................ 23 Shooting ............................................................................................................................................ 26 Close Combat .................................................................................................................................... 28 Panic .................................................................................................................................................. 30 Special Rules ..................................................................................................................................... 31 Battlefield Terrain ............................................................................................................................. 34 Choosing Your Army.......................................................................................................................... 35 Fighting A Warhammer Battle .......................................................................................................... 36 Army specific ......................................................................................................................................... 37 Beastmen .......................................................................................................................................... 37 Errata/Amendments ..................................................................................................................... 37 FAQ ................................................................................................................................................ 38 Bretonnia .......................................................................................................................................... 42 Errata/Amendments ..................................................................................................................... 42 FAQ ................................................................................................................................................ 44 Deamons of Chaos ............................................................................................................................ 46 Errata/Amendments ..................................................................................................................... 46 FAQ ................................................................................................................................................ 47 Dark Elves .......................................................................................................................................... 51 Errata/Amendments ..................................................................................................................... 51 FAQ ................................................................................................................................................ 53

BCB 13.04.2012 Thomas Christiansen Dwarfs ............................................................................................................................................... 55 Errata/Amendments ..................................................................................................................... 55 FAQ ................................................................................................................................................ 57 Empire (NOTE: OLD ARMYBOOK 7th edition) .................................................................................... 59 Errata/Amendments ..................................................................................................................... 59 FAQ ................................................................................................................................................ 61 High Elves .......................................................................................................................................... 63 Errata/Amendments ..................................................................................................................... 63 FAQ ................................................................................................................................................ 65 Lizardmen.......................................................................................................................................... 66 Errata/Amendments ..................................................................................................................... 66 FAQ ................................................................................................................................................ 68 Ogre Kingdom ................................................................................................................................... 71 Errata/Amendments ..................................................................................................................... 71 FAQ ................................................................................................................................................ 72 Orcs & Goblins .................................................................................................................................. 74 Errata/Amendments ..................................................................................................................... 74 FAQ ................................................................................................................................................ 75 Skaven ............................................................................................................................................... 78 Errata/Amendments ..................................................................................................................... 78 FAQ ................................................................................................................................................ 82 Tomb Kings ........................................................................................................................................ 89 Errata/Amendments ..................................................................................................................... 89 FAQ ................................................................................................................................................ 90 Warriors of Chaos ............................................................................................................................. 93 Errata/Amendments ..................................................................................................................... 93 FAQ ................................................................................................................................................ 95 Wood Elves ..................................................................................................................................... 100 Errata/Amendments ................................................................................................................... 100 FAQ .............................................................................................................................................. 102

BCB 13.04.2012 Thomas Christiansen Disclaimer: This document is a sorted collection of every FAQ both official Games-Workshop FAQ/Errata and European Team Championship (ETC) FAQ: This is not an official Games-Workshop or ETC product. And it is not a product supported by them. This product is also released under a very simple license: You may not sell this document. It may not be changed unless permission is given by me. You may freely distribute it. Please report any errors or suggestion to meg@christiansenthomas.com

BCB 13.04.2012 Thomas Christiansen

Warhammer Rulebook Errata


Page 7 Dice Add: CHOOSING A RANDOM DIRECTION Some rules require that you choose a random direction. To do so, roll the scatter dice, and use the direction indicated by the direction of the arrow. If you roll a Hit!, use the arrow shown on the Hit! symbol to determine the direction. Page 27 Reinforcements Add In addition, all the models in the unit must be set up so that they are within twice their Movement rate of the battlefield edge that they entered from. to the end of the second paragraph. Page 38 Who Can Shoot?, 2nd bullet point Change rallied or made a failed charge to rallied or declared a charge Page 9 Templates Change the last sentence of the last paragraph to Remember that a models base is counted as being part of the model itself, so as long as any part of the base is under the template everything is hit. Page 24 Rally Fleeing Units Change the third sentence of the first paragraph to A unit that has 25% or less of its starting models left can only rally on a roll of double 1. Page 37 5. Next Spell Change [...]all his casting attempts[...] to [...]all his casting and dispelling attempts[...] in the last sentence. Page 41 Firing at Long Range Change both references of [...]16"[...] to [...]18"[...] and change both references of [...]8"[...] to [...]9"[...]. Page 48 Dividing Attacks Change []different characteristic profiles, it can[] to []different characteristic profiles, or two or more characters or units with the same characteristic profiles, it can[] Page 55 Reforming From Victory Change the first sentence of the second paragraph to A combat reform is essentially a standard reform (page 14), save for the fact that the centre point of the reformed unit does not have to stay in the same place. Change [...]is one special restriction[...] to [...]are two special restrictions[...] and change [...]was made[...] to [...]was made, and the unit may not reform in such a way as to contact a different facing on any enemy unit it is in contact with[...] in the second paragraph.

Page 36 Spell Resolution, Remains in Play Spells Change [...]at any time[...] to [...] at any time, except for magical vortexes which he can only choose to end at the start of a phase[...]
Page 40 Roll To Hit, Moving and Shooting Change [...]the preceding Movement or Magic phase[...] to [...] this turn[...]. Page 43 Shields Add If a model has no armour save apart from a shield, it gains a 6+ armour save to the end of the second paragraph. Change the third paragraph to For example: A Dark Rider is mounted giving it a save of 6+, it also has light armour which increases its save to 5+. If it also carried a shield, its armour save would increase to 4+. Page 54 Steadfast Change the first paragraph to If a defeated unit has more ranks than its enemy, it takes a Break test without applying the difference in the combat result scores. Change the fourth paragraph to Steadfast units dont apply the difference in combat result scores to Break tests. Page 62 Direction of Flight, Brought About by Heavy Casualties Change [...]from the unit[...] to [...]from the unit/terrain[...]. Page 69 Extra Attack Add Unlike most special rules, the effects of multiple Extra Attack special rules are cumulative. Page 74 Random Movement Add If a model has the Random Movement and Swiftstride special rules (a chariot with Random Movement, for example), then the Swiftstride special rule is not used. to the end of the first paragraph. Page 77 Skirmishers, Free Reform Change [...]move, provided[...] to [...]move, even if it marches, provided[...]. Change [...]double its Move value. to [...]double its Movement value.

Page 43 Saving Throws Change the third paragraph to Note that a save of any kind can never be better than 1+. This does not prevent a model having items or special rules that would take the save even lower, it simply caps the saving throw at 1+. Also, remember that a roll of 1 is always a failure.
Page 52 Calculate Combat Result, Wounds Inflicted Change [...]counts as having scored all the slain models remaining Wounds. to [...]score the same amount of Wounds as the slain model has on its profile. in the last paragraph. Page 60 Steadfast Change [...]can use its unmodified Leadership[...] to [...]doesnt apply the difference in combat result scores[...]. Change both references to [...] any enemy units [...] to [...] all enemy units [...]. Page 66 Always Strikes First Change [...]re-roll failed misses[...] to [...]re-roll misses[...] in the first sentence of the third paragraph. Page 71 Resolving Impact Hits Change [...]this rule has no effect. to [...]no Impact Hits are inflicted. Page 75 Sniper Change A model making a[...] to unless making a Stand and Shoot charge reaction, a model making a[...] at the start of the third paragraph.

Page 66 Special Rules, What Special Rules Does It Have Change [...]the effects of multiple special rules[...] to [...]the effects of different special rules[...]Add However, unless otherwise stated, a model gains no additional benefit from having the same special rule multiple times. to the end of the first paragraph. Page 69 Fight In Extra Ranks Add Unlike most special rules, the effects of multiple Fight In Extra Ranks special rules are cumulative. Page 77 Skirmishers, Light Troops Change [...]zero ranks[...] to [...]zero ranks in combat[...].

Page 79 Ambushers Change [...]start of the turn[...] to [...]start of his turn[...] in the second paragraph. Page 83 Monstrous Cavalry Add MONSTROUS SUPPORT Furthermore, the rider of a monstrous cavalry model can make as many supporting attacks as are on its profile, up to a maximum of three. to the end of the paragraph. Page 91 Two/Additional Hand Weapons Add Requires Two Hands. to the special rules on the profile. Page 101 Leaving A Unit Add A character may not leave a unit on the same turn that they join it. to the end of the fourth paragraph. Page 112 Cannons, Choosing a Target Change [...]pivot in the Movement phase[...] to [...]pivot in the Shooting phase[...] in the last sentence of the first paragraph. Page 127 Buildings, Abandoning a Building Change the second sentence to Place the unit in any desired formation, with at least one model of the rear rank 1" away from the building and no model within 1" of the building. Reference Section Arcane Creatures Add Large Target to the Special Rules for the Mountain Chimera and Great Fire Dragon. Reference Section The Lore of Metal, Gehennas Golden Hounds Change [...](representing his comrades defending him from the hounds)[...] to [...], as long as the unit consists of five or more rank and file models of the same troop type[...] Reference Section The Lore of Light, Bironas Timewarp Change [...]Movement[...] to [...]Movement Allowance[...] Reference Section The Lore of Shadow, The Penumbral Pendulum Ignore the first sentence of the second paragraph. This spell does not have a type.

Page 79 Deployment Special Rules, Vanguard Change [...]make a 12" move[...] to [...]make a move of up to 12"[...]. Page 85 Monstrous Beasts Add MONSTROUS SUPPORT Furthermore, a monstrous beast can make as many supporting attacks as are on its profile, up to a maximum of three. to the end of the paragraph. Page 93 Champions and Shooting Change the third paragraph to The only exceptions to this are attacks that use a template (such as cannons, stone throwers, breath weapons, magical vortexes and so on). Page 105 Monstrous Cavalry Mount Add even if he is riding a monstrous beast with only one Wound to the end of the last sentence of the first paragraph. Page 114 Stone Throwers, Firing a Stone Thrower Change [...]place it anywhere completely within the war machines line of sight,[...] to [...]place it anywhere with the central hole within the war machines line of sight,[...] in the first sentence. Page 143 Victory Points Change [...]at least twice as many victory points as your opponent any[...] to [...]at least 100 victory points more than your opponent if you score at least twice as many victory points as your opponent, then you have achieved a crushing victory! Any[...] Reference Section Daemons of Chaos Add: M WS BS Seekers of Slaanesh 6 5 0 Steed of Slaanesh 10 3 0 Bloodcrusher of Khorne 5 5 0 Juggernaut 7 5 0 Reference Section The Lore of Life, Regrowth Change [...]models slain[...] to [...]wounds lost[...] in the second sentence. Reference Section The Lore of Shadow, Okkams Mindrazor Change [...]Models in the target unit use their Leadership instead of Strength when rolling To Wound with[...] to [...]Models in the target unit use the Leadership Characteristic written on their profile, instead of their Strength, for[...]

BCB 13.04.2012 Thomas Christiansen Page 82 Cavalry, Cavalry and Special


Rules Add If the mount has the Fast Cavalry special rule, then the whole model has it. to the list of exceptions. Page 91 Brace of Pistols Add Requires Two Hands. to the special rules on the profile. Page 96-97 Shooting at Lone characters Change [...]five or more models[...] to [...]five or more rank and file models of the same troop type[...] in the second paragraph. Page 107 The General, Inspiring Presence Change within 12" use his Leadership instead to within 12" may use his Leadership instead Page 119 Forests, Forests and Movement Change [...]Flyer[...] to [...]Fly[...]. Reference Section Empire, Steam Tank Change the Steam Tanks unit type to Ch, its Toughness to 10 and the Engineer Commanders unit type to - Reference Section Arcane Creatures, Great Fire Dragon Change [...](Strength 5)[...] to [...](Strength 5, Flaming Attacks)[...].

S 3 3 6 5

T 3 3 4 4

W 1 1 2 1

I 5 5 4 2

A 2 1 2 2

LD 7 7 7 7

Type Ca MC -

Reference Section Lore of Shadow, Smoke and Mirrors In the last sentence change []friendly character[] to []friendly nonfleeing character[]. Reference Section The Lore of Death, The Purple Sun of Xereus Change [...]Any model touched by the template must[...] to [...]Any model under, or passed over by, the template must[...] in the fifth sentence. Reference Section Arcane Items Add STAFF OF SORCERY 35 points The bearer receives a +1 bonus on attempts to dispel.

Reference Section Magic Items, Paired Weapons Change the last sentence to: In addition to their other effects, paired weapons have the Extra Attack and the Requires Two Hands special rules.

BCB 13.04.2012 Thomas Christiansen


Reference Section Enchanted Items, Wizarding Hat Change [...]randomly chosen spell[...] to [...]randomly chosen Battle Magic[...] Reference Section Casting Summary Change [...]beats[...] to [...]equals or beats[...] Reference Section Spell Types, Hex/Needs line of sight? Change Y to N Reference Section Arcane Items, Power Scroll Change to POWER SCROLL 35 points One use only. A Power Scroll can be used when the Wizard makes a casting attempt. During that casting attempt, the casting value of the spell is halved. You cannot choose to boost a spell when using the Power Scroll. Reference Section Armour Saves Add Shield 6+ Mounted + Shield 5+

Reference Section Spell Types, Augment/Needs line of sight? Change Y to N

BCB 13.04.2012 Thomas Christiansen

Warhammer Rulebook FAQ


General questions
These questions any questions that dont fit the other categories Q: WHAT HAPPENS WHEN THERE IS A CONFLICT BETWEEN TWO MAGIC ITEMS OR SPECIAL RULES ? (P2)
A: Use The Most Important Rule

Q: CAN I MEASURE DISTANCES AND RANGES AT ANY TIME AND FOR ANY REASON ? (P6)
A: Yes.

Q: IS A MODEL CONSIDERED TO BE IN BASE CONTACT WITH HIMSELF ? (VAR)


A: No.

Q: HOW SHOULD A TEMPLATE BE HELD OR PLACED ABOVE A UNIT OR THE BATTLEFIELD? (P9)
A: It should be as close to the battlefield or unit as possible, trying to gain an advantage by doing otherwise simply isnt in the spirit of the game!

Q: WILL A UNIT AUTOMATICALLY PASS A CHARACTERISTIC TEST IF ANY MODEL IN THE UNIT HAS THE ABILITY TO DO SO ? ( P10)
A: No, every model in the unit must have the ability to automatically pass the characteristic test for the unit to pass it automatically.

Q: FOR CHARACTERISTIC TESTS, IS THE BEST VALUE IN THE UNIT ALWAYS USED ? (P10)
A: If the unit is required to take a characteristic test, the best value in the unit is used. If every model in a unit is required to take a characteristic test, then each model uses its own best value instead.

Q: IF A UNIT TAKING A LEADERSHIP TEST HAS A MODIFIER TO ITS LEADERSHIP , WILL THIS MODIFIER STILL APPLY IF THE UNIT USES THE GENERALS LEADERSHIP , BECAUSE OF THE I NSPIRING PRESENCE SPECIAL RULE FOR EXAMPLE ? ( P10)
A: Yes.

Q: DOES A UNIT THAT HAS A LD OF 0 OR - AUTOMATICALLY FAIL LEADERSHIP TESTS? ( P10)


A: Yes.

Q: WHEN TAKING A LEADERSHIP TEST , SOMETIMES YOU HAVE TO TAKE IT ON YOUR UNMODIFIED LEADERSHIP. WHAT IS YOUR UNMODIFIED LEADERSHIP ? (P10)
A: Your unmodified Leadership is the highest Leadership characteristic in the unit. Do not include any modifiers from any source, for example, Strength in Numbers, Inspiring Presence or the Doom and Darkness spell.

Q: DO YOU ALWAYS HAVE TO USE THE GENERALS LEADERSHIP GAINED THROUGH INSPIRING PRESENCE
A: No, always use the best Ld available.

Q: DEFINITION OF ROLL OFF. CAN PLAYER WHO WON A ROLL OFF CHOSE WHO STARTS
A: No, you win you go/deploy ect first unless specified otherwise.

Q: CAN LOS BE MEASURED FREELY DURING THE GAME ?


A: Yes

Q: DOES FRENZY FORCE ME TO CHARGE WHEN I USED VANGUARD MOVE ?


A: No

BCB 13.04.2012 Thomas Christiansen Q: DEFINITION OF ROLL OFF. CAN PLAYER WHO WON A ROLL OFF CHOSE WHO STARTS
A: No, you win you go/deploy ect first unless specified otherwise.

Q: LONG ROW OF KNIGHTS IS PERFECTLY HIT BY A LARGE 5 TEMPLATE . HOW MUCH KNIGHTS ARE HIT? ALSO, DO WE ASSUME THE STANDARD LESS THAN AN INCH WIDE GW CAVALRY BASE IS ACTUALLY 1 WIDE ?
A: 7 are hit, base is considered less than inch wide - 25 mm

Q: WHEN DO YOU CHOOSE WHETHER SOMETHING DEPLOYS ABNORMALLY ? GUTTER RUNNERS FOR EXAMPLE HAVE 2 DIFFERENT WAYS TO DEPLOY ABNORMALLY .
A: Before scouts are deployed (all units declare together).

Q: CAN LOS BE MEASURED FREELY DURING THE GAME ?


A: Yes

BCB 13.04.2012 Thomas Christiansen

Models and Units


Any questions regarding models or units are answered here Q: WHEN A MODEL HAS A RANDOM CHARACTERISTIC VALUE , 3D6 OR 2D6+2 FOR EXAMPLE , CAN THAT CHARACTERISTIC GO ABOVE 10? ( P3)
A: Yes, this is an exception to the usual maximum.

Q: DOES A MAGIC ITEM OR SPELL THAT GIVES A BONUS TO A CHARACTERISTIC , DO SO BONUS FOR ALL RULES PURPOSES ( E . G. THE EFFECT OF SPELLS, CHARACTERISTIC TESTS, ETC )? ( P4)
A: Yes, except for magic weapons or where the description of the item or spell specifically says otherwise.

Q: WHEN DOES A WEAPON THAT GIVES A BONUS TO A CHARACTERISTIC GIVE THAT BONUS?(P4)
A: Most weapons, including magic weapons, state when the bonus is given. For example, a model with the Fencers Blades will always have Weapon Skill 10 whilst a model with a great weapon will only have +2 Strength when striking an enemy in close combat. When a weapon does not say when the characteristic bonus applies, then it only applies when striking, or being struck, in close combat.

Q: HOW MANY MODELS DO I NEED FOR THE MONSTROUS INFANTRY TO GAIN THE LOOK-OUT SIR RULE ?
A: 5 rank-and-file models, excluding any special cases like look-out gnoblar

Troop Types Any questions regarding troop types are answered here Q: CAN A CHARIOT MOVE BACKWARDS AND SIDEWAYS? (P86)
A: Yes. It can still only do one or the other each time it moves however.

Q: WHERE THERE ARE REFERENCES TO MONSTROUS INFANTRY/CAVALRY/BEASTS DOES THIS MEAN JUST MONSTROUS INFANTRY , MONSTROUS CAVALRY AND MONSTROUS BEASTS ( AND NOT ORDINARY CAVALRY AND BEASTS)? ( VARIOUS)
A: Yes.

Command Group Any questions regarding command group are answered here Q: CAN A STANDARD BEARER USE A WEAPON THAT REQUIRES TWO HANDS ? CAN HE USE AN ADDITIONAL HAND WEAPON? ( P94)
A: Yes to both questions.

Characters Any questions regarding characters are answered here Q: DOES A CHARACTER HAVE A TROOP TYPE ? IF YES, DO ALL OF THE RULES THAT APPLY TO THAT TROOP TYPE APPLY TO THE CHARACTER ? A ND WILL THE CHARACTER BE AFFECTED BY SPECIAL ATTACKS OR SPELLS THAT AFFECT THAT TROOP TYPE ? ( P96)
A: Yes to all questions.

Q: IF A CHARACTER IS REQUIRED TO JOIN A UNIT AND ALL UNITS ARE REQUIRED TO TEST TO SEE IF THEY ARE HELD IN RESERVE OR MOVED ON FROM A BOARD EDGE AT THE START OF A TURN , HOW IS THIS RESOLVED ? (P97)

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BCB 13.04.2012 Thomas Christiansen


A: Before rolling for any units you must nominate which unit each character that is required to join a unit is going to be deployed with and then roll once to determine if they all turn up or all are delayed. For example a Skaven army with a grey Seer on a Screaming Bell is playing against an Orc & Goblin army with Skarsnik. The Grey Seer would have to nominate which unit of Clanrats or Stormvermin he is joining before any rolls are made to see which units are delayed by Skarsnik.

Q: IF A WIZARD CASTS A SPELL THAT TARGETS HIMSELF , OR HIMSELF AND HIS UNIT, AND THEN LEAVES THE UNIT, WILL THE SPELL REMAIN ON BOTH THE WIZARD AND THE UNIT ? ( P97)
A: No, once the Wizard has left the unit it will only target him. If he subsequently joins another unit, or rejoins the unit he has left, while the spell is still in play then they will benefit from the spell.

Q: CAN CHARACTERS CHANGE POSITION INSIDE A UNIT AS PART OF A NORMAL MOVE ?(P97)
A: Yes, as long as they end up in the rank closest to the front of the unit that has a space in. It is also worth remembering that even if only the character moves the whole unit will count as moving that turn. Having a belligerent officer barge his way through the unit is not conducive to a good round of shooting!

Q: MUST A CHARACTER BE MOVED TO THE FRONT RANK OF A UNIT AS SOON AS A SPACE BECOMES AVAILABLE? (P100)
A: Yes.

Q: CAN A CHARACTER MOVE THROUGH A UNIT HE HAS JOINED WHEN HE LEAVES IT (I.E. CAN HE LEAVE THROUGH THE SIDE OR REAR OF THE UNIT , MEASURING THE MOVE FROM HIS STARTING POSITION)? ( P101)
A: Yes.

Q: IF A UNIT CONTAINING ONE OR MORE CHARACTERS HAS HAD ITS MOVEMENT ALLOWANCE ALTERED , WILL THIS AFFECT A CHARACTER LEAVING THE UNIT , INCLUDING IF HE TRIES TO CHARGE OUT OF IT? ( P101)
A: Yes, but for that move only.

Q: AT WHAT POINT AFTER A UNIT HAS BEEN WIPED OUT DO ANY CHARACTERS REMAINING COUNT AS HAVING LEFT THE UNIT ? ( P101)
A: As soon as the last model from the unit has been removed, any remaining characters will count as a new unit. Note that this will cause Panic tests to all friendly units within 6" (including the newly formed unit of character(s)) as the unit has been destroyed.

Q: CAN A CHARACTER OR CHAMPION THAT IS PART OF THE CREW OF A WAR MACHINE ISSUE OR ACCEPT A CHALLENGE ? ( P102)
A: No.

Q: AFTER ACCEPTING A CHALLENGE MUST THE CHALLENGED MODEL ALWAYS MOVE INTO BASE CONTACT WITH THE ENEMY MODEL THAT ISSUED THE CHALLENGE ? ( P102)
A: If the challenged model is on his own then he must move into base contact, as long as this does not require him to move to a different facing of a unit he is engaged with. If the challenged model is in a unit he must move as long as it does not require leaving his unit. Where it is not possible for base contact to be made then leave the models where they are and simply assume that the two models are in base contact.

Q: IF A MODEL WITH A BREATH WEAPON, STOMP OR THUNDERSTOMP IS IN A CHALLENGE , CAN THESE ATTACKS HIT MODELS NOT IN THE CHALLENGE ?( P102)
A: No.

Q: CAN A MODEL IN A CHALLENGE DIRECT HIS ATTACKS AGAINST AN ENEMY CHARACTERS CHARIOT OR MONSTROUS MOUNT ? ( P102)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: CAN MODELS NOT IN A CHALLENGE DIRECT ATTACKS AGAINST THE MOUNT OF A CHARACTER THAT IS IN A CHALLENGE ? ( P103)
A: No.

Q: CAN A MONSTER AND ITS RIDER BOTH SHOOT IN THE SAME SHOOTING PHASE? (P105)
A: Yes. Additionally, if there are multiple riders they can each shoot.

Q: CAN CHARACTER ON FLYING MOUNTS JOIN NORMAL UNITS? A: Yes, Yes, as long as his mount is not a monster or chariot. Q: WHEN ALLOCATING HITS TO A UNIT WITH A CHARACTER AND LESS THAN 5 RANK AND FILE MODELS WHO IS THE CONTROLLING PLAYER ?
A: Controlling player is the one who owns the unit

Q: CAN A BSB CREATED ACCORDING TO THE 6TH ED. ARMYBOOK (BRETONIA, OGRE KINGDOMS, ...) CARRY MAGICAL SHIELD ?
A: Yes

Q: CHARACTERS WILL GET "LOOK OUT SIR " VERSUS THE FOLLOWING SPELLS THAT AUTOMATICALLY KILL MODELS OR AUTOMATICALLY REMOVE AN ENTIRE REGIMENT : DWELLERS B ELOW , FINAL T RANSMUTATION, DREADED 13TH, INFERNAL GATEWAY 11-12 EFFECT. NORMAL REQUIREMENTS FOR LOOKOUT SIR APPLY . DOES CHAMPIONS GET LOOK OUT SIR ?
A: No

Q: CHARACTERS WILL GET "LOOK OUT SIR " VERSUS THE FOLLOWING SPELLS THAT AUTOMATICALLY KILL MODELS OR AUTOMATICALLY REMOVE AN ENTIRE REGIMENT : DWELLERS B ELOW , FINAL T RANSMUTATION , DREADED 13TH, INFERNAL GATEWAY 11-12 EFFECT. NORMAL REQUIREMENTS FOR LOOKOUT SIR APPLY . WHAT HAPPENS TO THE SPELL WHEN A CHARACTER IS OUTSIDE A UNIT AND MAKES HIS 4+ LOOK OUT SIR ? A SINGLE "HIT " ON A MODEL IN THE UNIT OR THE ENTIRE SPELL ON THE UNIT ?
A: Single model will be hit/test

Q: WILL ASSASSINS (BOTH DE AND SK) BE VISIBLE TO OPPONENTS EVEN BEFORE IT IS REVEALED DUE TO OPEN LISTS?
A: The presence of the assassin will be visible as an item in the armylist along with it's equipment, but the assassin himself is hidden until it is revealed

War machines Any questions regarding war machines are answered here Q: DOES A BOLT THROWER REQUIRE TWO OR MORE CREW REMAINING TO FIRE? (P111)
A: No.

Q: DO WE ASSUME WAR MACHINES WITHOUT BASE HAVE ALWAYS SOME STANDARD BASE SIZE ? 50MM X 50MM OR 2" X 2" (RELATED TO PREVIOUS QUESTION)?
A: No

Q: RULEBOOK SAYS THAT WAR MACHINE SHOT START LOCATION AND DISTANCE IS ALWAYS DRAWN FROM A FIXED POINT THAT IS NOMINATED BEFORE THE START OF THE GAME . I S THE LOS DRAWN FROM THIS SAME POINT?
A: YES

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BCB 13.04.2012 Thomas Christiansen Q: IF A CANNON HITS A MULTI HIT LOCATION MODEL WITH ONE PART GIVING SHARED WARD SAVES TO THE WHOLE MODEL , SUCH AS ARCH LECTOR WITH WAR ALTAR, DOES THE ORDER OF EVALUATION MATTER AND CAN THE MOBILE BE KILLED FIRST , DEPRIVING THE POPE OF THE WARD SAVE ?
A: No, both get to save.

Q: IF THE STEAM TANK IS NO LONGER A CHARIOT, AND IS NOW A WAR MACHINE, THEN DOESN'T THAT MEAN THAT OPPONENTS WHO CHARGE IT WILL NOT "CLOSE THE DOOR ", NOR WILL THEY GAIN RANK BONUSES , FLANK OR REAR BONUSES , AND HAVE TO NOMINATE UP TO 6 MODELS TO ASSAULT ?
A: No, Steam Tank is still a chariot. It does count as warmachine only for the purposes of army restrictions.

Q: ANVIL/CAULDRON/CASKET, THE ERRATA STATES THAT THEY ARE PART OF THE WM'S CREW, WHILE WM RULES STATES THAT CREW IS MERE WOUND MARKERS. ARE THESE CHARACTERS ALLOWED UPGRADES & MAGIC ITEMS? I F YES, DO CHARACTER 'S MAGIC ITEMS ' BONUSES AFFECT ALL THE WOUNDS OF THE WM ( F. E . THERE IS A RUNE THAT DROPS ENEMY'S STRENGTH TO 5)? C AN YOU USE KILLING BLOW SPECIAL RULE VS A CHARACTER IN WM? ETC ETC ETC ...
A: Those characters are a part of their war machine, they are removed at the same time the machine is. They cannot be targeted separately, cannot be killing blowed or stomped. They also have their own profile and attacks, different from the attending crew. Whole machine benefits from their saves and close combat attacks against the machine are worked out against the characters profile.

Q: HOW MANY WOUNDS DO SKAVEN WAR MACHINES HAVE ? ARMYBOOK AND RULEBOOK LIST 4, BUT FAQ SAYS THEY HAVE 3 CREW .
A: 3 wounds

Weapon Any questions regarding weapons are answered here Q: IF A MODEL GETS A STRENGTH BONUS IN THE FIRST ROUND OF COMBAT DOES THIS MEAN IT ONLY RECEIVES THE BONUS ONCE PER BATTLE ? AND DOES IT RECEIVE THE BONUS AGAINST A NEW ENEMY THAT CHARGES IT WHILE IT IS ALREADY FIGHTING IN AN ONGOING COMBAT ? ( P 90)
A: No to both questions.

Q: DOES THE LOOK OUT SIR! SPECIAL RULE APPLY AGAINST ALL SPELLS THAT USE TEMPLATES ? (P93)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen

Movement
Any questions regarding movement are answered here Q: WHEN A UNIT IS WHEELING , DO YOU MEASURE THE DISTANCE MOVED BY THE OUTSIDE MODEL OF THE FRONT RANK ? ( P14)
A: Yes.

Q: ONCE A UNIT HAS DECLARED A FLEE! CHARGE REACTION , OR IF IT IS ALREADY FLEEING AT THE START OF THE MOVEMENT PHASE , MUST IT DECLARE AND RESOLVE A FLEE ! CHARGE REACTION FOR EVERY SUBSEQUENT CHARGE DECLARED AGAINST IT THAT TURN ? ( P17)
A: Yes.

Q: WHEN A UNIT IS WHEELING, DO YOU MEASURE THE DISTANCE MOVED BY THE OUTSIDE MODEL OF THE FRONT RANK ? ( P14)
A: Yes.

Q: ONCE A UNIT HAS DECLARED A FLEE! CHARGE REACTION , OR IF IT IS ALREADY FLEEING AT THE START OF THE MOVEMENT PHASE , MUST IT DECLARE AND RESOLVE A FLEE ! CHARGE REACTION FOR EVERY SUBSEQUENT CHARGE DECLARED AGAINST IT THAT TURN ? ( P17)
A: Yes.

Q: IF MULTIPLE UNITS HAVE DECLARED A CHARGE AGAINST A UNIT THAT HAS CHOSEN A F LEE ! CHARGE RESPONSE , CAN THEY ALL ATTEMPT TO REDIRECT THEIR CHARGE IF THERE IS ANOTHER VIABLE TARGET IN RANGE ? ( P18)
A: Yes. The controlling player chooses in which order to try and redirect his charging units.

Q: IF I CAN ONLY MAXIMISE THE NUMBER OF MODELS FIGHTING BY CONTACTING ANOTHER ENEMY UNIT , MUST I DECLARE A CHARGE AGAINST THAT UNIT? (P20)
A: No.

Q: CAN A FLEEING MODEL DISPEL SPELLS OR USE MAGIC ITEMS? (P24)


A: Yes.

Q: CAN A UNIT NEAR OR ON THE BOARD EDGE PIVOT (OR WHEEL ) SO THAT PART OF THE UNIT (OR ITS BASE ) IS TEMPORARILY OFF OF THE BOARD ? ( P27)
A: Yes, though it is not allowed to end its movement with part of the unit (or its base) off the board.

Q: ARE VIRTUAL PIVOTS ALLOWED?


A: Yes, pivoting models may ignore models, impassable terrain and board edges when pivoting, as long as they do not end their move within 1" of models or impassable terrain.

Q: 2 GREAT EAGLES AND 1 FAST CAVALRY UNIT CAN PUT DEEP ENEMY FORMATIONS INTO STASIS FIELDS . IT CANNOT CHARGE , BECAUSE IT CAN T CLOSE THE DOOR (1 ST EAGLE ) AND THE FAST CAVALRY CANNOT CLOSE THE DOOR (2 ND EAGLE ). I T CAN ONLY FAIL CHARGE 0 FORWARD OR REFORM . ALLOWED?
A: No

Q: SKIRMISHER CONTRACTION AUTO- FORCING SIMILAR FAIL OR REFORM SITUATIONS . ALLOWED?


A: No

Q: MINERS ENTERING IN 30 MAN CHOCOLATE TRAINS . ALLOWED?


A: No, No model should end its movement from reserves more than 2xM from the table edge

Q: CAN RANDOM MOVEMENT MODEL PIVOT BE BLOCKED BY 1" APART RULE ?


A: No

14

BCB 13.04.2012 Thomas Christiansen Q: HOW STEAM TANK FAILS HIS CHARGE ?
A: It moves its full distance, 3 for 1 SP, 6 for 2 ect

Q: CAN/OR WILL YOU ALLOW A SKINK PRIEST ON ENGINE OF THE GODS FLY WITH STEED OF SHADOW SPELL... THUS DO A 12"+20"=32" MOVE IN ONE TURN ?
A: Yes, 32

Q: IF MELKOTH'S MYSTIFYING MIASMA FROM SHADOW IS CAST ON A MODEL WITH "FLY " ABILITY, DOES THAT ALSO REDUCE HIS FLYING DISTANCE ?
A: No

Q: DOES THE LAST RANK NEED TO BE SIDEWAYS CONTIGUOUS, IE. MUST IT NOT CONTAIN ANY GAPS? RULEBOOK ONLY DISCUSSES REMOVING MODELS FROM BOTH ENDS OF A SINGLE RANKED UNIT.
A: Yes

Q: IF THE PARTIAL BACK RANK IS DEPLOYED TO THE LEFT SIDE, AND THERE IS AN ENEMY UNIT IN THE LEFT FLANK , AND A CHARGE IS MADE ON THE RIGHT SIDE , WILL THE BACK RANK BREAK INTO TWO PARTS AND SHIFT ITSELF TO THE RIGHT ? OR ALTERNATIVELY , WILL IT FIGHT OVER THE GAP TO THE RIGHT SIDE ?
A: Will not break, but models will fight to the right

Q: IF THE PARTIAL BACK RANK IS CHARGED TO THE REAR BY A SLIM UNIT, AT A LOCATION WHERE THERE IS NO BACK RANK MODELS , WILL THE BACK RANK MODELS SHIFT SIDEWAYS TO BLOCK THE UNIT IF POSSIBLE ? WILL THE CHARGING UNIT MOVE PAST THE BACK RANK ( NOW TO THE SIDES OF THE CHARGING UNIT ) INTO DIRECT PHYSICAL BASE CONTACT WITH SECOND LAST RANK ?
A: Last rank will not shift, charger will stop at its level

Q: HOW FAR DOES THE HELLCANNON MARCHES AND CHARGES? USING ITS OWN M OR THE CREWS'?
A: His own Movment

Q: IF A UNIT CONTAINING ONE OR MORE CHARACTERS HAS HAD ITS MOVEMENT ALLOWANCE ALTERED , WILL THIS AFFECT A CHARACTER LEAVING THE UNIT , INCLUDING IF HE TRIES TO CHARGE OUT OF IT? ( P101)
A: Yes, but for that move only.

Q: RULEBOOK STATES THAT COMMAND GROUP MUST ALWAYS BE IN THE FIRST RANK EVEN BEFORE CHARACTERS, BUT IF THIS IS NOT POSSIBLE , THEY GO TO SECOND RANK. DOES THIS COMMAND GROUP PRIORITY
APPLY ONLY TO FIRST RANK SO THAT IF NOT ALL CHARACTERS AND COMMAND GROUP FIT IN THE SECOND RANK EITHER CAN THE REMAINING COMMAND GROUP THUS BE PUSHED TO THIRD RANK , ALLOWING CHARACTERS TO MAKE SUPPORTING ATTACKS?

A: Yes

Q: DOES THE FAQ ERRATA ON BIRONA 'S TIMEWARP MEAN THAT THE MOVEMENT OF THE UNITS WITH "SPECIAL", "0" OR "-" MOVEMENT IS UNAFFECTED, SUCH AS STEAM TANK OR RANDOM MOVE UNITS ?
A: No

Q: CAN STEAM TANK MAKE COMBAT REFORMS? CAN STEAM TANK MAKE A REFORM WHEN IT CHARGES DOWN A FLEEING UNIT ?
A: Cannot make combat reforms, but can do reforms after catching fleeing unit.

Q: THE "STOP WITHIN 1" OF FRIENDLY UNITS /ENEMIES/IMPASSABLE TERRAIN " IS SOMETIMES WORDED INCONSISTENTLY OR CONFUSINGLY LIKE IN PG . 58: ".. IF THE PURSUIT MOVE WOULD TAKE THE PURSUERS INTO CONTACT WITH ( OR THROUGH ) A FRIENDLY UNIT OR IMPASSABLE TERRAIN , THEY AUTOMATICALLY HALT 1" AWAY". S HOULD THESE CASES BE ASSUMED TO ALSO MEAN STOPPING 1" AWAY FROM OF THE LISTED CONDITIONS, NOT JUST 1" AWAY IF THEY COME INTO CONTACT ?

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BCB 13.04.2012 Thomas Christiansen


A: Yes

Q: CAN A PURSUER MOVE WITHIN 1" BUT STILL PAST ITS OWN UNITS OR IMPASSABLE TERRAIN, TO REACH BASE CONTACT ON ENEMY BEHIND THEM AND DECLARING CHARGE ? C AN A PURSUER MOVE WITHIN 1" BUT STILL PAST ENEMY UNITS IN THE SAME WAY ? I F A PURSUER COMES WITHIN 1" OF AN ENEMY UNIT BUT NOT IN BASE CONTACT, IS IT ALLOWED TO MAKE A CHARGE OR MUST IT STOP 1" AWAY?
A: We measure the distance and check if the charge is possible. Then we act like in normal charge. If there is no charge we stop 1 away max

Q: THE RULE "MODEL MUST NOT MOVE MORE THAN DOUBLE ITS MOVEMENT " APPEARS IN MANY DIFFERENT CONTEXTS. S HOULD THIS BE INTERPRET AS A GLOBAL MOVEMENT PHASE LIMIT PER MODEL ? ESPECIALLY RELEVANT WITH FAST REFORM AND MOVEMENT , WHICH MIGHT ALLOW A SINGLE MODEL TO MOVE THREE TIMES ITS BASE MOVEMENT IN SOME SCENARIOS.
A: Yes

Q: IF A UNIT, OR A SINGLE MODEL , IS PLACED AT PRECISELY 1" IN THE FRONT OF A SINGLE MODEL , CAN IT MOVE FREELY IN ITS OWN MOVEMENT PHASE , WHICH MEANS PIVOTING WITHIN 1" FROM THE ENEMY UNIT ? ( OR IT WILL BE FORCED TO MOVE BACKWARD / SIDEWAY )
A: Already answered, Virtual pivots are OK.

Q: ARE REFORMS WHICH TEMPORARY COME WITHIN 1'' OF UNITS OR TERRAIN ALLOWED?
A: Yes, as long as the centre stays in place and the unit does not finish it's move within 1'' of anything.

Q: WHEN A UNIT FLEES DIRECTLY AWAY FROM ANOTHER, DOES THIS MEAN THAT YOU TURN THE UNIT ABOUT ITS CENTRE , SO THAT IT WILL FLEE DIRECTLY AWAY FROM THE CENTRE OF THE UNIT IT IS FLEEING FROM ? ( P57)
A: Yes."
MEANS THAT FLYERS COULD TAKE OTHER DIRECTIONS THAN PERPENDICULAR TO THE FRONT LINE ?

A: Yes, same as with any unit - you always flee centre from centre.

Q: WILL THE MOVEMENT DENIAL TACTICS USING FAST CAVALRY /FLYERS/SKIRMISHERS BE ALLOWED AT THE ETC? (SO A UNIT OR SINGLE MODEL CAN BE EITHER FORCED TO CHARGE ONE OF THEM COZ THERE IS NO SPACE TO PIVOT/ WHEEL COZ ANOTHER ENEMY UNIT IS JUST 1" TO ITS FLANK TO NOT CHARGE AT ALL IF USE DENY CLOSE DOOR TRICK WITH 2 UNITS IN FRONT ... FORCING THE UNIT TO EITHER STAY THERE ( FOREVER ) OR REFORM TURNING AROUND AND EXPOSING ITS REAR.
A: No

Q: THE 1" APART RULE SAYS UNITS MUST BE 1" AWAY FROM ANOTHER ONE EXCEPT WHEN CHARGING. IF A CHARGER ENDS ITS MOVE IN LESS THAN 1" DISTANCE FROM AN UNENGAGED UNIT , IS SUCH UNIT OBLIGED TO MOVE SO THAT IS FURTHER THAN 1" AWAY? HOW MAY SUCH UNIT MOVE AWAY FROM THE 1" ZONE , WHEN ANY MOVEMENT WOULD INEVITABLY MOVE IT IN OR THROUGH THE 1" ZONE ?
A: Yes. Move the charging unit back until it is no longer in the 1" apart zone from anything."

Q: CAN A UNIT REFORM SO THAT A CHARACTER ISN 'T IN THE FRONT RANK WHEN THERE IS ROOM FOR HIM TO BE THERE ?
A: No

Q: CAN A UNIT ENTER A BUILDING USING A MAGIC MOVEMENT SPELL ?


A: Yes

Q: WILL USING A SWIFT REFORM TO ENTER A BUILDING FROM A LONG DISTANCE AWAY "TELEPORTING " THE REFORMING UNIT BE CONSIDERED "WORST PLAY " IN THE SAME WAY AS MINER CONGAS WERE AT PREVIOUS ETCS?

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BCB 13.04.2012 Thomas Christiansen


A: Yes

Q: IS IT POSSIBLE TO "PERFORM " A TACTICAL CHARGE AGAINST ONE UNIT EVEN IF MY UNITS ARE ALREADY ABLE TO FIGHT WITH THEIR MAJORITY OF THEIR MODELS? ( CHANGING DIRECTION THROUGH THE "FREE WHEEL " ACTION)
A: Yes

Q: WHAT HAPPENS IF A FANATIC GOES BETWEEN TWO UNITS, WHEN THEIR GAP IS 1"? IF A PLAYER DECLARES A SECOND FANATIC ON A CLOSE LINE TO FIRST F ANATIC WHAT HAPPENS THEN?
A: If after passing through a unit the fanatic ends up within 1" other units without hitting them, move the fanatic in its original path until it clears enemy units and ends up at least 1" away from all other units. It causes no hits during this exra move. If the fanatic moved without hitting units and ended up within 1" of units, move it backwards until it's 1" away from everyone instead.

Q: WHICH IS THE MINIMUM DISTANCE FOR A CHARIOT/MONSTER THAT GOES IN VERTICAL LINE TO A BUILDING
OR ANY OTHER TERRAIN FEATURE LIKE IMPASSABLE ROCKS ETC DURING THE MOVEMENT PHASE IN ORDER TO HIDE HIS LARGE SIDE ? 1" OR ALMOST 2" ?

A: Yes as virtual pivots are allowed, 1

Q: CAN THE FURNACE OR THE BELL DO A MAKE WAY?


A: No

Q: ARE YOU ALLOWED TO CREATE SITUATIONS WHERE TWO UNIT BLOCK CHARGES TO EACH OTHER , MAKING BOTH OF THE IMPOSSIBLE TO CHARGE . N OTE THAT THERE EXIST MANY SIMILAR SITUATIONS , SO A GENERIC ANSWER WOULD PROBABLY BE BETTER THAN ONE BASED ON THIS SPECIFIC SITUATION. SIMILARLY YOU CAN ALSO CREATE SITUATIONS WHERE UNITS CANNOT MOVE FORWARD DUE TO ENEMY UNITS PLACED 1" AWAY BUT THE ENEMY UNITS CAN STAY OUTSIDE THE FRONT ARC AND THEREFORE CANNOT BE CHARGED. ALLOWED?
A: Addressed in the worst play section

Q: A CHARACTER IS DEPLOYED IN THE SECOND RANK (DUE TO LACK OF ROOM IN THE FIRST RANK ). LATER A CHARACTER IN THE FRONT RANK LEAVES / DIES, IS THE CHARACTER IN THE SECOND RANK FORCED TO MOVE TO THE FRONT RANK ?
A: Yes

Q: ARE CHARACTERS ALLOWED TO MOVE MORE THAN TWICE THEIR BASIC MOVE WHEN THEY JOIN UNITS AND ARE PLACED TO FRONT RANK . ( ADVANTAGES FROM THIS ARE MOVING WIZARDS / GENERAL / BSB INTO CONGALINE / LONG LINE UNITS FOR EXTRA MOVEMENT )
A: Addressed in the worst play section

Q: CAN I CHARGE WITH MY UNIT OF SCOUTS/FAST CAV USING VANHELS OR WAAGH IN THE VERY FIRST TURN?
A: No

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BCB 13.04.2012 Thomas Christiansen

Magic
Any questions regarding magic are answered here Q: IF A WIZARD HAS HAD HIS LEVEL REDUCED TO 0 DOES HE STILL COUNTS AS A WIZARD AND CAN HE STILL ATTEMPT TO CHANNEL POWER AND DISPEL DICE ? ( P28)
A: Yes.

Q: DO DICE THAT HAVE BEEN REMOVED FROM THE POOL TO CAST A SPELL STILL COUNT AGAINST THE POWER LIMIT? ( P30)
A: Yes. They count against the power limit until the moment they are rolled, at which point they are used up and no longer count against the power limit.

Q: IF I HAVE A SPECIAL RULE THAT GENERATES POWER OR DISPEL DICE THAT DOESNT STATE WHEN THEY ARE ADDED OR SPECIFIES THEY ARE ADDED AT THE START OF THE MAGIC PHASE , WHEN ARE THESE DICE ADDED TO THE POOL ?( P30)
A: They are added after rolling for the Winds of Magic but before any casting attempts have been made.

Q: CAN I USE MORE THAN 12 POWER OR DISPEL DICE IN A PHASE EVEN THOUGH THE POOL IS LIMITED TO 12? (P30)
A: Yes. While the pool can never contain more than 12 power or dispel dice at any one time, some abilities can generate more dice part way through a Magic phase.

Q: IF A WIZARD HAS HAD HIS LEVEL REDUCED TO 0 AND HE STILL KNOWS ONE OR MORE SPELLS , CAN HE ATTEMPT TO CAST THEM ? ( P 31)
A: No.

Q: DO RANGED DIRECT DAMAGE SPELLS THAT USE A TEMPLATE HAVE TO TARGET AN ENEMY UNIT ? (P31)
A: Yes, the template must be placed over the target enemy unit.

Q: CAN DIRECT DAMAGE SPELLS BE USED IN SUCH A WAY THAT THEY AFFECT FRIENDLY MODELS ? (P31)
A: No. A direct damage spell cant be used in a way that deliberately affects a friendly model (though they may end up scattering onto a friendly model and affecting it in that way).

Q: WHEN TARGETING A UNIT WITH A SMALL OR LARGE ROUND TEMPLATE , MUST THE WHOLE TEMPLATE BE WITHIN THE MAXIMUM RANGE OF THE SPELL ? ( P31)
A: No, the hole in the centre of the template must be within range.

Q: CAN MAGICAL VORTEX SPELLS BE USED IN SUCH A WAY THAT THEY AFFECT FRIENDLY MODELS ? (P31)
A: Yes.

Q: DO BONUS POWER DICE , WHICH ARE ADDED TO THOSE TAKEN FROM THE POWER POOL WHEN A WIZARD CASTS A SPELL , COUNT WHEN WORKING OUT IF A SPELL FAILS DUE TO THE N OT ENOUGH P OWER RULE ? ( P32)
A: Yes, regardless of when these dice are added. The exception to this rule is that it does not include any dice that are secially stated as not being power dice (such as Night Goblins Magic Mushroom dice).

Q: SOME MAGICAL ITEMS AND SPECIAL RULES CAUSE A MISCAST TO OCCUR ON CASTING ROLLS OTHER THAN THAT OF A DOUBLE SIX . FOR EXAMPLE , YOU MIGHT HAVE TO ROLL ON THE MISCAST TABLE IF YOU ROLL ANY DOUBLE . WHEN THIS OCCURS, IS THE SPELL STILL CAST? ( P34)
A: Yes, as long as the casting value is met.

Q: IS DAMAGE CAUSED BY A MISCAST COUNTED AS A SPELL ? CAN A MODEL WITH MAGIC RESISTANCE ADD IT TO ITS WARD SAVE AGAINST IT ? I S ANY DAMAGE CAUSED COUNTED AS BEING CAUSED BY THE WIZARD? ( P34)
A: No to all questions.

18

BCB 13.04.2012 Thomas Christiansen Q: CAN THERE EVER BE MORE THAN ONE ATTEMPT AT DISPELLING A SPELL PER MAGIC PHASE ? CAN A WIZARD USE A SCROLL IF IT ISN T ALLOWED TO MAKE A DISPEL ATTEMPT , FOR EXAMPLE THE SPELL WAS CAST WITH IRRESISTIBLE FORCE OR THE WIZARD HAS PREVIOUSLY FAILED TO DISPEL A SPELL THAT TURN ? ( P35)
A: No to both questions.

Q: IF A MAGICAL VORTEX ENDS ITS MOVE OVER A UNIT IT IS PLACED 1" BEYOND THE UNIT . IF THIS IS ALSO OVER A UNIT SHOULD IT BE PLACED 1" BEYOND THAT UNIT , REPEATING THE PROCESS UNTIL IT IS NOT TOUCHING ANY MODELS? WHEN THIS HAPPENS , I ASSUME MODELS BETWEEN WHERE THE MAGICAL VORTEX ENDED ITS MOVE AND WHERE THE TEMPLATE IS PLACED ARE NOT AFFECTED BY THE SPELL ? ( P36)
A: Yes to both questions.

Q: ARE UNITS THAT MOVE THROUGH THE TEMPLATE FOR A MAGICAL VORTEX AFFECTED BY IT ? (P36)
A: Yes

Q: DOES A REMAINS IN PLAY SPELL END IF THE WIZARD WHO CAST IT HAS HIS WIZARD LEVEL REDUCED TO 0 OR IF HE FORGETS THE SPELL ? ( P 36)
A: No.

Q: IF I AM DISPELLING A BOOSTED REMAINS IN PLAY SPELL, WHAT VALUE DO I NEED TO BEAT TO DISPEL IT? (P36)
A: You will need to beat the basic casting value of the spell (not the boosted casting value).

Q: IF A BOUND SPELL IS FROM A LORE OF MAGIC WITH A LORE ATTRIBUTE, WILL THE SUCCESSFUL CASTING OF THE BOUND SPELL ALSO TRIGGER THE LORE ATTRIBUTE ? ( P37)
A: Yes. It is worth noting that some lore attributes effects targets the Wizard casting the spell. In the case of Bound Spells it will target whoever is casting the spell instead.

Q: VARIOUS SPELLS AND EFFECTS: PLACE THE TEMPLATE WITHIN 24.... DOES THIS MEAN ONE PART OF THE TEMPLATE NEEDS TO BE WITHIN 24, OR JUST ITS CENTER , OR THE WHOLE TEMPLATE ?
A: Just the center.

Q: I CAST "BETTER" VERSION OF RIP SPELL, IT CAN BE DISPELLED ON "BASIC" VALUE OR "BETTER" ONE?
A: Basic value

Q: DOES RIP SPELL STOPS WORKING WHEN MY WIZARD DROPS HIS LEVEL TO 0?
A: No

Q: DOES LORE ATTRIBUTES AFFECT BOUND SPELLS ?


A: Yes

Q: CAN I USE MORE THEN ONE DISPELL-SCROLL-TYPE ITEM AT A TIME ?


A: No

Q: I USE TRANSFORMATION OF KADON AND THEN A BREATH WEAPON, CAN I REPEAT IT? (DISPELL THE SPELL , CAST IT AGAIN, USE A BREATH WEAPON AGAIN?)
A: Yes

Q: CAN ADDITIONAL DICE (SLANN'S, DE DAGGER) OVERRIDE THE "NOT ENOUGH POWER " RULE ?
A: Yes, anything which adds PD classified as power dice might

19

BCB 13.04.2012 Thomas Christiansen Q: BOOK OF HOETH VS. RING OF HOTEK. ROLLING ANY DOUBLE MEANS MISCAST, AND WHILE THE CASTING COST IS SUFFICIENT , IT ALSO MEANS IRRESISTIBLE , CORRECT ?
A: Yes, Rolling any double means miscast, and while the casting cost is sufficient, it also means irresistible force.

Q: ARE LORE ATTRIBUTES PART OF SPELLS, FOR EXAMPLE , DO I GET MR WARD AGAINS ROILING SKIES?
A: Yes

Q: OKKAM'S MINDRAZOR AFFECTING MOUNTS - WHAT STRENGTH THEY DO GET TO USE ? TAKE A CASE OF NOBLE (LD-9) RIDDEN HE CHARIOT, WITH CREW (LD 8) AND MOUNTS (NO LD). WILL CHARIOT (NO LD) IMPACT HITS STRENGTH/EVENTUAL STOMP STRENGTH CHANGE ?
A: Pending

Q: ROILING SKIES AFFECTS COMET OF CASANDORA?


A: Yes

Q: CAN I PLACE A TEMPLATE DIRECT DAMAGE SPELL/OR AND ITS CENTRE OUT OF A UNIT AND HOPE FOR A LUCKY SCATTER (PIT O F SHADES) WHEN SPELLS DISCRIPTION STATES " ANYWHERE WITHIN 24"?
A: No, must be placed on a unit.

Q: HOW DOES "DWELLERS BELOW" WORK ON CAULDRON OF BLOOD/ANVIL OF DOOM/CASKET OF SOULS ARE THEY AUTO -KILLED?
A: Yes

Q: HOW DO SPELLS OR EFFECTS THAT REQUIRE A CHARACTERISTIC TEST WORK ON THE SCREAMING BELL AND FURNACE?
A: This also holds true for ridden monsters/chariots, for anything that can be killed separately. Any effect that causes the model to test (e.g. Dwellers) would force it to make a single test on a best characteristic available (Lord on Dragon tests on dragon's Strength against Dwellers). Any effect caused by a template (e.g. Pit of Shades) forces each divisible part to test on its own best value (Seer would test on its I, Bell on the I of the Ogre). Simple - template = every part tests, model = one test for the whole.

Q: DOES HAMMER OF SIGMAR GIVE RE -ROLLS TO THE WOUNDING ROLLS WITH NO LISTED STRENGTH, SUCH AS CARESS OF LANIPH, FATE OF BJUNA AND THE SPELLS WHICH USE METAL ATTRIBUTE?
A: Yes

Q: ARE DIRECT DAMAGE SPELLS RANGED ATTACKS , FOR THE PURPOSES OF VARIOUS ITEMS GIVING PROTECTION "AGAINST ALL RANGED ATTACKS OF ANY KIND ", SUCH AS VAMPIRE COUNTS' WRISTBANDS OF BLACK GOLD?
A: Yes

Q: DOES A SINGLE MODEL CHARACTER GET THE 4+ LOS! AGAINST A DIRECT DAMAGE SPELL ?
A: Yes, unless the spell says that a model can be picked-out

Q: HOW DO THE OLD LORES SPELLS WORK WITH THE GENERAL CASTING RESTRICTIONS - DO THEY IGNORE THEM (E.G. CAN VANHELS, GATEWAY, ... BE CAST OUTSIDE THE FORWARD ARC )?
A: They use their own descripton for targeting purposes, but cannot be cast into combat unless it's specifically mentioned so. A wizard is in his own front arc

Q: CAN GATEWAY BE CAST INTO CLOSE COMBAT ?


A: No

Q: DOES A SPELL CASTER 'S UNIT FALL WITHIN THE CASTER'S OWN FORWARD ARC ? (E.G. CAN A VAMPIRE CAST

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BCB 13.04.2012 Thomas Christiansen


VANHELS ON HIMSELF AND HIS UNIT ?)

A: Yes

Q: WHEN CAN YOU DISPEL A RIP SPELL? E.G IF A WIZARD WITH THRONE OF VINES IN PLAY CASTS ANOTHER
SPELL WITH IRRESISTIBLE FORCE CAN HIS OPPONENT THEN DISPEL THRONE OF VINES AND HENCE REMOVE THE MISCAST PROTECTION?

A: Whenever no action is going on at the moment. In the example, No

Q: Q ABOUT ERRATA THAT GIVES CHARACTERS LOOK OUT SIR FROM SOME SPELLS. ALL THE NORMAL RULES FOR LOOK OUT SIR APPLY ? T HAT MEANS MOUNTED CHARACTERS, IN INFANTRY UNITS , NEVER GET LOOK OUT SIR? FOR EXAMPLE BELL / FURNANCE SKAVEN , THEY ALWAYS HAVE TO TEST? AND DO THEY ROLL A COMBINED PROFILE TEST OR A SEPARATE ONE ( FROM THEIR MOUNTS )?
A: Yes

Q: GIVEN THE NEW LOOK OUT SIR RULES FOR CURSE OF THE HORNED RAT, IF A CHARACTER MAKES HIS LOOK OUT SIR, BUT THE TOTAL ROLL OF THE 4 D6 IS LARGER THE THE NUMBER OF MODELS IN THE UNIT ( AND YOU THEREFORE GET A NEW UNIT OF CLANRATS), HOW DO YOU HANDLE THE CHARACTER THAT WAS IN THE UNIT ? (PS, THERE ARE GOOD RULES FOR A SIMILAR SITUATION FOR MOUNTED CHARACTERS IN THE SKAVEN FAQ)
A: As per skaven FAQ p7. Clanrat unit is created, character stands next to it as close as possible to its former position

Q: DOES A GREY SEER NEED TO CHOOSE LORE (S) ON THE ARMYLIST ? IF SO, EXACTLY HOW IS THIS HANDLED WITH THE USE SPELLS FROM 2 DIFFERENT LORES RULE ? C AN HE CHOOSE "RUIN AND PLAGUE " AND THEN USE 4 SPELLS FROM RUIN AND 0 FROM PLAGUE ?
A: Ruin and Plauge on the army list then he is allowed to chose the spells however he wishes, including 0/4

Q: ACCORDING TO THE RULE GUARDIANS, HOW IS THIS "FLOATING ABOVE THE HEADS OF THE MODELS IN HIS UNIT" INTEGRATED IN THE VIRTUAL LINE OF SIGHT SYSTEM ? HOW DOES IT WORK WITH S AURUS UNITS RATHER THAN T EMPLE G UARD?
A: In temple Guard, Slann counts as size 3 for line of sight purposes during his magic phase. No effect in other units

Q: ACCORDING TO THE RULE GUARDIANS, CAN A SLANN CAST MAGIC MISSILES IF HIS UNIT IS ENGAGED IN CC BUT HE IS NOT IN BASE CONTACT WITH AN ENEMY MODEL ONLY WHEN HE IS IN A T EMPLE G UARD? OR, FOR EXAMPLE , CAN HE CAST A MAGIC MISSILE FROM THE SECOND RANK OF A SAURUS ' UNIT? A: No. Q: DOC, WHEN WE HAVE A HORRORS UNIT WITH 28 MODELS ITS SEEMS THEY ARE LVL 3 WIZARD SO THEY KNOW 1,4,5 FROM TZEENTCH LORE . T HE HERALD OF TZEENTCH MUST ROLL 2 D6 DICE TO CHOOSE HIS SPELLS. IS HE OBLIGED TO TAKE ONLY 2,3,6 (THE REST OF THE SPELLS)?
A: No

Lores of magic Any questions regarding lores of magic are answered here Q: DO I GET TO USE MAGIC RESISTANCE AGAINST WOUNDS CAUSED BY LORE ATTRIBUTES ? (REFERENCE)
A: Yes.

Q: IF A UNIT IS AUGMENTED BY PHAS PROTECTION HOW DOES THIS INTERACT WITH SHOOTING ATTACKS THAT DO NOT SPECIFICALLY TARGET A UNIT ? FOR EXAMPLE A CANNON OR STONE THROWER SHOT? (REFERENCE)

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BCB 13.04.2012 Thomas Christiansen


A: Fire the shot as normal. If the template ends up over any models in a unit that have been augmented by Phas Protection roll a D6. On a 4+ the entire shot is discounted.

Q: IF A WIZARD CASTS THRONE OF VINES WITH IRRESISTIBLE FORCE DO THEY GET TO IGNORE THE MISCAST ON A 2+ AS THE MISCAST OCCURS AFTER THE SPELL IS CAST ? (REFERENCE )
A: Yes.

Q: IF A WIZARD HAS THRONE OF VINES CAST UPON HIMSELF AND SUBSEQUENTLY CASTS ANOTHER SPELL FROM THE LORE OF LIFE , IT GAINS ADDITIONAL BENEFITS . ARE THESE ADDITIONAL BENEFITS LOST IF T HRONE OF VINES IS THEN DISPELLED? (REFERENCE )
A: No. As long as a spell is cast while Throne of Vines is in play then the spell gains the additional benefits until the spell ends.

Q: CERTAIN SPELLS, MOST NOTABLY REGROWTH FROM THE LORE OF LIFE, ALLOW YOU TO RESURRECT MODELS THAT HAVE BEEN KILLED OR EVEN ADD EXTRA MODELS TO A UNIT . WHAT HAPPENS IF SOME OR ALL OF THE MODELS ADDED TO A UNIT DO NOT FIT AT THE BACK ? (REFERENCE )
A: Any models that do not have space to be placed at the back of the unit are lost. If, for example, your unit has been charged in its rear facing then you would be able to complete the back rank and any excess models are lost.

Q: IF MODELS ARE RESURRECTED IN A UNIT THAT HAS CHARGED THAT TURN, DO THE RESURRECTED MODELS COUNT AS HAVING CHARGED? (REFERENCE )
A: No, but remember that the unit will still count as having charged when working out the combat result.

Q: AS A STANDARD IS LOST ONCE ITS BEARER HAS BEEN KILLED HOW DOES THIS AFFECT THE NUMBER OF MODELS THAT CAN BE RESURRECTED BY REGROWTH? FOR EXAMPLE A UNIT OF 20 HALBERDIERS HAVE BEEN REDUCED TO 10 MODELS AND HAVE LOST THEIR STANDARD BEARER, CAN THEY NOW BE INCREASED BACK TO 20 MODELS? (REFERENCE )
A: The unit can still be increased back to 20 models. You can resurrect the model that was carrying the standard as a rank and file model.

Q: DOES THE ROILING SKIES L ORE ATTRIBUTE REQUIRE YOU TO SUCCESSFULLY CAST THE SPELL BEFORE ITS EFFECT CAN BE APPLIED?(R EFERENCE )
A: Yes.

Q: WHAT HAPPENS IF A UNIT IN A BUILDING IS THE TARGET OF WIND BLAST? (REFERENCE )


A: They are considered unable to move and suffer D6 Strength 3 hits.

Q: ONCE THE DAMAGE HAS BEEN RESOLVED FROM THE COMET OF CASANDORA STRIKING ON A ROLL OF 4+, ARE ALL MARKERS REMOVED AND DOES THE SPELL END ? (REFERENCE )
A: Yes.

Q: CAN CHAIN LIGHTNING LEAP ONTO A UNIT ENGAGED IN CLOSE COMBAT? (REFERENCE)
A: Yes.

Q: IF AN ENEMY UNIT IS AFFECTED BY THE DOOM AND D ARKNESS SPELL , AND THE UNIT IS WITHIN THE GENERAL S I NSPIRING PRESENCE RADIUS , DOES THE LEADERSHIP VALUE CONFERRED BY I NSPIRING P RESENCE SUFFER THE MODIFIER EVEN IF THE G ENERAL IS NOT AFFECTED? (REFERENCE )
A: Yes.

Q: WHEN THE TRANSFORMATION OF KADON TRANSFORMS A WIZARD INTO A MONSTER WITH A BREATH WWEAPON, HOW OFTEN CAN HE USE THAT B REATH WEAPON? (REFERENCE )
A: A Wizard can use the Breath Weapon up to once each time he has successfully cast the spell (whilst he is still transformed of course!).

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BCB 13.04.2012 Thomas Christiansen Q: IF A MODEL IS TRANSFORMED, FOR EXAMPLE BY THE TRANSFORMATION OF KADON OR SIVEJIRS HEX SCROLL, DO THEIR SPECIAL RULES STOP WORKING ALONG WITH THEIR MAGIC ITEMS AND EQUIPMENT ?(R EFERENCE )
A: No

Q: CAN SPELLS THAT PICK OUT INDIVIDUAL MODELS, EVEN IF THEY ARE IN A UNIT, CHOOSE WHAT IS HIT WHEN TARGETING A MODEL WITH MULTIPLE LOCATIONS? FOR EXAMPLE T HE FATE OF B JUNA IS CAST AT AN O RC WARBOSS ON A WYVERN, THE CASTER CAN CHOOSE TO TARGET THE WARBOSS OR THE WYVERN AND IT WILL BE RESOLVED AGAINST THE T OUGHNESS OF THE TARGET. (REFERENCE )
A: Yes.

Q: IF A CHARACTER TRIES TO LEAVE A UNIT THAT IS AFFECTED BY THE NET OF AMYNTOK (OR ANOTHER SIMILAR SPELL OR ABILITY SUCH AS A F ULMINATING FLAME C AGE ) INCLUDING IF HE TRIES TO CHARGE OUT OF IT, IS HE REQUIRED TO TAKE A STRENGTH TEST ? ALSO , IF THE TEST IS FAILED, WILL ANY RESULTING DAMAGE HIT ONLY THE CHARACTER ? (REFERENCE )
A: Yes to both question. Though it is worth noting that a test is not required if he leaves without moving, through the Smoke and Mirrors lore attribute for example.

Q: DOES BIRONAS TIMEWARP AFFECT UNITS WITH THE RANDOM MOVEMENT OR OTHER MOVEMENT SPECIAL RULES? (REFERENCE )
A: Yes, however far they can normally move, it will be doubled. For example, a unit with the Random Movement (2D6) special rule rolls a 9. This would then be doubled to 18.

Q: IS A FLYING UNIT THAT IS HIT BY COMET OF CASANDORA ALSO AFFECTED BY THE ROILING SKIES LORE ATTRIBUTE ? (REFERENCE )
A: Yes.

Q: IF A UNIT WITH THE FLY OR HOVER SPECIAL RULE HAS ITS MOVEMENT REDUCED BY MELKOTHS MYSTIFYING MIASMA, DOES THIS AFFECT ITS GROUND MOVEMENT , FLYING MOVEMENT OR BOTH? (REFERENCE )
A: It will affect both.

Magical Items Any questions regarding magical items are answered here Q: IF THE GENERAL IS IN A UNIT WITH THE STANDARD OF DISCIPLINE WILL HE GAIN +1 LEADERSHIP AND THEN BE ABLE TO PASS IT ONTO HIS UNIT ( BECAUSE HE IS IN IT ) AS WELL AS OTHER UNITS IN RANGE OF THE I NSPIRING PRESENCE SPECIAL RULE ? (REFERENCE )
A: Yes.

Q: CAN A WIZARD, WHO HAS HAD HIS WIZARD LEVEL REDUCED TO 0, STILL USE ANY ARCANE ITEMS THAT HE HAS? (REFERENCE )
A: Yes.

Q: WHAT HAPPENS IF SIVEJIR S HEX SCROLL IS USED AGAINST A SPELL CAST BY A MODEL WITHOUT A WIZARD LEVEL? (REFERENCE )
A: Nothing, the scroll only works against models with a Wizard level.

Q: DOES THE OTHER TRICKSTERS SHARD FORCE ITS BEARER TO RE -ROLL HIS WARD SAVES ?
A: No

23

BCB 13.04.2012 Thomas Christiansen Q: MODELS WITH A WARD SAVE, SOME OF THEM IN CONTACT WITH THE OTHER TRICKSTER'S SHARD, SOME NOT. DO WOUNDS FROM TARGETED ATTACKS TO SHARDED MODELS CARRY OVER TO UNSHARDED MODELS ?
A: Yes

Q: CAN YOU RECAST THE BOOK OF ARKHAN?


A: No

Q: SPIRIT SWALLOWER/BLOOD DRINKER ON VAMPIRE AND SIMULTANEOUS ATTACKS. WHEN HEALING PART TAKES PLACE ? EXAMPLE : KEEPER OF SECRETS (5 WOUNDS MAXIMUM ) WITH SS HAS THREE WOUNDS LEFT, CAUSES 5 DAMAGE AND GETS 4 ( THROUGH WARDS ) AT THE SAME INITIATIVE . WHAT IS THE FINAL NUMBER OF WOUNDS DAEMON HAS LEFT ?
A: Treat the timing in the same initiative as simultaneous hitting-wounding-saving-performing effects. After the wounding, daemon is dead and it stays so. This also means that flaming attack does not turn off the regeneration for the attacks with the same initiative.

Q: CAN A LVL 0 MAGE USE ARCANE ITEMS


A: Yes

Q: ARE WOUNDS CAUSED BY FEEDBACK SCROLL /CUPPED HANDS MISCAST DOUBLED ON CHARACTED UNDER THE BANE HEAD FROM THE SLANN ?
A: Yes

Q: WHATS A HIT WITH REGARDS TO CHARMED SHIELD? SKAVEN PLAGUE ? DWELLERS? 13. SPELL?
A: Anything that would then roll to wound or poisen.

Q: HOW DOES SIVEJIRS HEX SCROLL INTERACT WITH CHARACTERS WHO HAVE INNATE MAGICAL CASTING ABILITIES BUT ARE NOT WIZARDS , SUCH AS WARRIOR PRIEST AND ARCH LECTOR? I S IT INEFFECTIVE OR WORKS AUTOMATICALLY ?
A: No wizard, no interaction.

Q: IS SWORD OF F ATE (EMPIRE MAGIC WEAPON THAT ALWAYS WOUNDS ON 2+ AGAINST THE SELECTED TARGET AND LEAVES NO AS) CONSIDERED WOUNDING AT THE BASIC STRENGHT OF THE OWNER FOR THE PURPOSE OF PENDANT OF KHALETH ?
A: Yes

Q: MAGIC WEAPONS DO NOT BENEFIT FROM THE FLAMING ATTACKS RULE . DOES THIS ALSO AFFECT ENSORCELLED WEAPONS AND WARPSTONE WEAPONS?
A: Ensorcelled weapons are explicitly magic weapons, so can not be flaming. Warpstone weapons do magic attacks, which isn't the same thing (similar to Wight Blades in that regard).

Q: WHEN COULD BE ACTIVATED THE STORM BANNER, AT THE BEGINNING OF BOTH PLAYERS TURNS , OR JUST AT THE BEGINNING OF SKAVEN PLAYER ' S TURN? I N WHICH TURNS YOU ROLL THE 4+ IF ITS EFFECT ENDS ?
A: In any player's turn. Check every own and every opponent's turn.

Q: ACCORDING TO RB P. 99 "COMBINED UNITS " A CHARACTER INSIDE THE UNIT IS TREATED AS A SINGLE COMBINED UNIT . T HEREFORE , IF WE JOIN UNIT OF C HOSEN WITH A CHARACTER WITH THE FAVOR OF THE GODS, CAN WE USE HIS ITEM TO MODIFY THE RESULT OF A WARSHRINE EOTG EFFECT?
A: Yes

Q: THERE IS A GW FAQ FOR HIT RE -ROLL ABILITY /ITEM VS. OPPONENT FORCED RE - ROLL ITEM (I.E. IGNORE REROLL ). DOES THAT ALSO AFFECT MISCAST RE -ROLL ITEMS ? E. G. A HE PLAYER MAY HAVE ITEM WHICH FORCES OPPONENT TO RE -ROLL ALL MISCAST ROLLS, CHOOSING EACH TIME THE ROLL WHICH STANDS , WHILE OPPONENT MAY ALSO HAVE AN ITEM WHICH E . G. ALLOWS HIM TO RE -ROLL HIS FIRST MISCAST.
A: Yes

24

BCB 13.04.2012 Thomas Christiansen Q: MAGICAL WEAPONS CANCEL POISON IF A POISON SPELL IS CAST ON A UNIT DOES THE CHAR BEARING A MAGIC WEAPON GAING POISON THIS WAY ?
A: No

Q: THE CHARMED SHIELD IS ONE USE ONLY . CAN IT STILL BE USED AS A SHIELD AFTER THE 2+ SAVE HAS BEEN TAKEN? WHAT ABOUT PARRY THEN ?
A: Yes, it can be used further and counts as a magical shield with no special properties. This also prevent Parry with the shield."

Q: IF A VAMPIRE HAS THE BLOOD DRINKER WEAPON, HAS JOINED A UNIT OF KNIGHTS AND DOES FOR EXAMPLE 3 WOUNDS, HOW MANY KNIGHTS DOES HE RAISE ? 1 AS THE DESCRIPTION OF INVOCATION OR 3 AS DESCRIBED IN THE WEAPON DESCRIPTION ? A: 3 Q: DOES HE FOEBANE SWORD WOUND ON 2+ VS WAR MACHINES
A: Yes

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BCB 13.04.2012 Thomas Christiansen

Shooting
Any questions regarding shooting are answered here Q: WHAT WILL THE TO HIT MODIFIER BE FOR SHOOTING AT A UNIT IN A BUILDING WITH THE SKIRMISHERS SPECIAL RULE ? ( P40)
A: It will be -3 in total. -2 for being in hard cover and -1 for having the Skirmishers special rule.

Q: WHEN HITS, OTHER THAN FROM SHOOTING AND CLOSE COMBAT ATTACKS, ARE INFLICTED UPON A UNIT HOW ARE THESE HITS RESOLVED ? ( P42)
A: As per the Resolving Unusual Attacks box. Note that all hits resolved in this way will count as shooting attacks for working out who is hit.

Q: DO SPECIAL RULES THAT CAN INFLICT HITS IN CLOSE COMBAT , SUCH AS STOMP AND BREATH WEAPONS, COUNT AS CLOSE COMBAT ATTACKS ? ( P42)
A: No they count as an unusual attack and will be distributed as a shooting attack.

Q: WHEN A UNIT HAS MULTIPLE TOUGHNESS VALUES OR ARMOUR SAVES DO YOU USE THE VALUE OF THE MAJORITY OR IN THE CASE OF A TIE , THE BEST ( P42, 43)?
A: Yes, unless specified otherwise.

Q: DOES A TO WOUND ROLL OF A 1 ALWAYS FAIL TO WOUND? (P42, 51) A: No. Though it is very rare for a model to be able to Wound on a 1+. Q: DOES A MODEL WITH A SHIELD GET THE ARMOUR SAVE BONUS IN COMBAT IF IT CANT USE IT? FOR EXAMPLE IT IS USING A WEAPON THAT REQUIRES TWO HANDS? ( P43)
A: No.

Q: WHEN A MODEL HAS MULTIPLE PIECES OF ARMOUR ARE THE ARMOUR SAVES ALWAYS COMBINED?(P43)
A: Yes.

Q: A WAR MACHINE IS WOUNDED BY A HIT WITH THE MULTIPLE WOUNDS SPECIAL RULE . IS THE NUMBER OF WOUNDS LOST LIMITED TO 1? (P45)
A: No.

Q: CANNON SEES NOTHING . CAN HE FIRE AT EMPTY SPOTS AND HIT MODELS BEHIND HILLS AND OTHER MODELS?
A: No

Q: CANNON SEES A DRAGON . YET HE DOESN'T SEE THE SPOT 8 IN FRONT OF DRAGON (OTHER UNITS ARE IN THE WAY). C AN HE FIRE AN OPTIMAL SHOT AGAINST THE DRAGON ?
A: Yes

Q: DO WAR MACHINES HAVE ARC OF SIGHT?


A: yes, 90o from the its base like a normal unit

Q: A TEMPLATE HITS THE SEER & SCREAMING BELL . WHO IS HIT AND HOW ?
A: Both hit, Randomise the higher strength if there is one

Q: ON A SIMILAR NOTE, DOES A SEER ON THE BELL GET A LOOK-OUT SIR ROLL AGAINST TEMPLATES?
A: No.

Q: WHEN THE BELL IS HIT BUT NOT KILLED BY CANNON BALL , DOES IT STOP THE CANNON BALL ?
A: Yes

26

BCB 13.04.2012 Thomas Christiansen Q: CAN MODELS ARMED WITH WEIRD SHOOTY CONTRAPTIONS USE THEM IN THE SHOOTING PHASE IF THEY MARCHED? DEATH ROCKET, B RASS ORB, ETC .
A: No, count these items as shooting weapons which use normal shooting restrictions.

Q: CAN A MODEL SHOOT TWICE IN A SHOOTING PHASE (DRAGON AND HIS RIDER ARMED WITH A SHOOTING WEAPON)?
A: Yes, but only on the same target.

Q: DOES HELSTORM ROCKET BATTERY FRIENDLY FIRE WORK SO THAT ASSUMING THE SECOND SCATTER ROLL IS A HIT, NO RESULT OF THE FIRST ARTILLERY DIE SHOULD RESULT IN A HIT ON FRIENDLY MODEL ?
A: Yes

Q: ARE SHOOTING ATTACKS THE SAME AS RANGED ATTACKS ? ARE RANGED ATTACKS SHOOTING ATTACKS?
A: Every shooting attack is a ranged attack, but not every ranged attack is a shooting attack.

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BCB 13.04.2012 Thomas Christiansen

Close Combat
Any questions regarding close combat are answered here Q: USUALLY MODELS ARE REMOVED FROM THE REAR RANK IN COMBAT WHEN SLAIN. HOWEVER IF A MODEL HAS TO BE REMOVED FROM A FIGHTING RANK AS THERE ARE NO OTHERS TO REPLACE THEM FOR EXAMPLE A UNIT CHAMPION OR CHARACTER WILL ANOTHER MODEL IMMEDIATELY FILL THE GAP? ( P51)
A: Yes.

Q: WHEN A UNIT FLEES DIRECTLY AWAY FROM ANOTHER, DOES THIS MEAN THAT YOU TURN THE UNIT ABOUT ITS CENTRE , SO THAT IT WILL FLEE DIRECTLY AWAY FROM THE CENTRE OF THE UNIT IT IS FLEEING FROM ? ( P57)
A: Yes.

Q: IF I CHARGE AN ENEMY AND THEY ARE WIPED OUT BEFORE THE CLOSE COMBAT PHASE , CAN I CHOOSE TO EITHER OVERRUN OR REFORM FROM VICTORY ? I F I CAN, WHEN DOES THIS OCCUR ? ( P58)
A: Yes. This occurs at the start of the Close Combat phase before any blows have been struck.

Q: ABOMINATION PURCHASES WARPSTONE SPIKES TO GIVE WARPSTONE WEAPONS TO ALL OF ITS ATTACKS. DOES THIS INCLUDE THE THUNDERSTOMP OR RESULTS 1-2 AND 5-6 FROM ITS TABLE ?
A: All attacks/hits except thunder stomp are magical

Q: HOW ARE THE IMPACT HITS FROM STEAM TANK DISTRIBUTED AGAINST A UNIT + SCREAMING BELL + SEER?
A: When a Steam Tank (or any chariot) charges the Bell & pushers unit, or Steam Tank grinds the unit in successive rounds, and is only touching one type of the models (either the Bell or the pushers), impacts go against this type of the models. When it is in contact with both types of the models, only the rank and file models are impacted. Defer to the normal rules for distributing shooting hits (BRB p. 99) if there are fewer than 5 rank and file models in the unit, and randomize any hits on the Bell as per the Bell rules. When a Bell & pushers unit impacts the Steam Tank, the Steam tank impacts only target the Bell. Randomize any hits on the Bell as per the Bell rules.

Q: CHALLENGES: IS "THUNDERSTOMP "/"STOMP"/"BREATH" ALLOWED AGAINST THE ENEMY INFANTRY MODEL IN CHALLENGE ?
A: Yes

Q: CHALLENGES: IF A CHARACTER MOVES TO A NO-FIGHTING RANK DUE TO CHALLENGE REFUSAL , DOES HIS UNIT LOOSES ANY OF HIS BENEFITS ( BSB RR, HERALDS' ATTRIBUTES , STUBBORN ETC ) OTHER THAN LD?
A: No

Q: MIXED U NITS : HOW ARE CC CASUALTIES REMOVED INSIDE SQUIG HERDS AND SIMILAR MIXED UNITS? DO THEY RANDOMISE LIKE SHOOTING ?
A: Remove targeted type of model

Q: STEAMTANK : IS IT STILL AUTO -HIT IN CC?


A: Yes

Q: I SLAIN A HERO WITH A HEROIC KB HIT, DOES HIS MOUNT (DRAGON/STEGADON ETC .) IS SLAIN?
A: No

Q: HOW WOUNDS ON MIXED UNITS ALLOCATED IN CC WORK? ... EXAMPLE A 6 SKINKS & KROXIGOR (NOT IN CONTACT) UNIT TAKES 7 WOUNDS IN SAME I N, ARE EXCESS WOUNDS LOST?
A: Yes they are lost.

Q: "WILL A CHARGE FAIL IF THE UNIT CANNOT MAXIMIZE MODELS IN A COMBAT FULLY ? CAN OTHER UNITS OR TERRAIN BE MOVED IN ORDER TO MAXIMIZE COMBATANTS?"
A: No to both questions. Still, a unit must maximize as much as possible without shifting any units/terrain

28

BCB 13.04.2012 Thomas Christiansen Q: DOES A FLAMING CLOSE COMBAT WOUND PREVENT REGENERATION FROM OTHER NON-FLAMING ATTACKS WITH THE SAME INITIATIVE ?
A: No

Q: UNIT WITH HERO ASSAULTING BUILDING . 10 REGULAR SOLDIERS GO IN, OPPONENT STRIKES , KILLS SOME . CAN THE HERO COME IN AS A REPLACEMENT AND STRIKE WHILE BEING NOT -TARGETABLE THIS WAY ?
A: Only models of the same type as were killed may replace fallen (no champions etc.)

Q: MULTI-COMBAT RESOLUTION: IF ONE OF THE UNITS FIGHTING IN A MULTI -COMBAT SITUATION WIPES OUT ITS ONLY ENEMY IN BTB ( AUTO -WIN), DOES IT STILL CONFER ITS BONUSES ( RANKS, CHARGE , FLANK/ REAR ETC ) FOR THIS ROUND' S COMBAT RESOLUTION ( AGAINST THE STILL ENGAGED ENEMIES )?
A: No

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BCB 13.04.2012 Thomas Christiansen

Panic
Any questions regarding panic are answered here Q: IF A UNIT FAILS A PANIC TEST BROUGHT ABOUT BY HEAVY CASUALTIES, AND THERE IS NOTHING TO FLEE FROM ( FOR EXAMPLE THE DAMAGE CAUSED BY A MISCAST FROM A WIZARD IN THE UNIT ) IN WHICH DIRECTION SHOULD THE UNIT FLEE ? ( P63)
A: Pivot the unit on the spot (ignoring other units) so that it is facing directly away from the closest enemy unit.

Q: IS TERROR A PANIC TEST ?


A: Yes

Q: CAN A UNIT THAT FAILED IT'S STUPIDITY TEST MOVE OR SHOOT USING SPELL/ITEM/ABILITY?
A: No

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BCB 13.04.2012 Thomas Christiansen

Special Rules
Any questions regarding special rules are answered here Q: ARE UPGRADES BOUGHT FOR CHARACTERS FROM ARMY SPECIFIC LISTS WHICH ARENT MAGIC ITEMS OR EQUIPMENT ( SUCH AS V AMPIRIC POWERS OR DEAMONIC G IFTS) SPECIAL RULES ? ( P66)
A: Yes, unless specifically stated otherwise in an entry.

Q: DO BREATH WEAPONS BENEFIT FROM ANY OTHER SPECIAL RULES, EQUIPMENT OR MAGIC ITEMS? OR VICE VERSA? ( P67)
A: No to both questions.

Q: DOES A MODEL WITH THE ETHEREAL SPECIAL RULE STILL HAVE TO TAKE A LEADERSHIP TEST SEE IF IT IS AFFECTED BY STUPIDITY , OR TO MARCH IF AN ENEMY IS WITHIN 8" ( AS FAILING MAY SLOW ITS MOVE )? ( P68)
A: Yes to both questions.

Q: IF A MODEL WITH THE ETHEREAL AND U NSTABLE SPECIAL RULES LOSES COMBAT, DOES IT SUFFER AN EXTRA WOUND FOR EVERY POINT IT LOST COMBAT BY? (P68)
A: Yes.

Q: WHAT ARE MAGICAL ATTACKS ? (P68)


A: All attacks made by spells and magic items are considered to be magical attacks, as are all attacks that are specifically noted as being magical attacks. Shots fired from magical items are also considered to be magical attacks, unless their description specifically states otherwise. Hits inflicted by rolls on the Miscast table are treated as magical attacks.

Q: WHEN MOVING FAST CAVALRY OR SKIRMISHERS, SHOULD I MEASURE FROM THE LOCATION OF EACH MODEL BEFORE IT MOVES AND PLACE IT ANYWHERE WITHIN ITS MOVEMENT ALLOWANCE ( OR DOUBLE ITS MOVEMENT ALLOWANCE IF IT IS MARCHING ) ? (P68, 77)
A: Yes. Except when there is a unit or impassable terrain in the way, the distance moved must include the distance required to move around these obstacles.

Q: DO ALL FORMS OF FLAMING ATTACKS CAUSE FEAR IN WAR BEASTS , CAVALRY AND CHARIOTS ? (P69)
A: Yes, any model that has a Flaming Attack will cause Fear. This includes unit upgrades, models that only have ranged flaming attacks and even Wizards with spells that cause Flaming Attacks.

Q: IF A F RENZIED UNIT HAS A MAGIC ITEM THAT COULD INCREASE THE DISTANCE IT COULD CHARGE, OR ALLOW A FAILED CHARGE TO BE RE -ROLLED , MUST IT USE THE ITEM ? ( P70)
A: No.

Q: DOES KILLING BLOW WORK AGAINST A MOUNTED CHARACTER REGARDLESS OF WHAT HE IS MOUNTED ON? (P72)
A: Yes, as long as the character would count as an infantry model if it wasnt mounted.

Q: IF A WAR MACHINE IS ATTACKED BY A MODEL WITH THE HEROIC KILLING BLOW SPECIAL RULE , AND THE ATTACKER ROLLS A 6 TO WOUND , ARE ALL REMAINING WOUNDS ON THE WAR MACHINE LOST ? ( P72)
A: Yes.

Q: WHEN A MONSTER AND H ANDLERS UNIT SUFFERS A WOUND FROM AN ATTACK THAT CAUSES MULTIPLE WOUNDS, IS THE MULTIPLIER APPLIED AFTER ROLLING TO SEE WHO IS WOUNDED? (P73)
A: Yes.

Q: IF A MONSTER AND HANDLERS UNIT IS REQUIRED TO TAKE A CHARACTERISTIC TEST , WHICH VALUES CAN YOU USE ? ( P73)
A: You can only use the monsters characteristics; the handlers are ignored for this purpose.

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BCB 13.04.2012 Thomas Christiansen Q: WHEN THE MODELS IN A UNIT WITH THE MONSTER AND HANDLERS SPECIAL RULE HAVE DIFFERENT MOVEMENT ALLOWANCES, WHICH ONE DECIDES HOW FAR THE UNIT CAN MOVE? (P73)
A: The monsters Movement Allowance is used.

Q: IF A MONSTER AND HANDLERS UNIT IS REQUIRED TO TAKE A LEADERSHIP TEST , WHICH LEADERSHIP VALUE CAN YOU USE ? ( P73)
A: You must use the highest.

Q: WHEN A UNIT WITH THE MONSTER AND HANDLERS SPECIAL RULE TAKES AN UNSAVED WOUND FROM A TEMPLATE OR FROM A WEAPON/ ABILITY THAT CAN PICK OUT ITS TARGET ; DO YOU STILL ROLL A D6 TO SEE IF THE WOUND IS INFLICTED UPON THE MONSTER OR ITS HANDLERS? ( P73)
A: Yes you do unless specifically stated otherwise in the units special rules.

Q: DOES PIVOTING ON THE SPOT COUNT AS MOVEMENT FOR THE PURPOSES OF UNITS, OTHER THAN WAR MACHINES, WITH THE MOVE OR FIRE RULE ?( P73)
A: Yes.

Q: DO MODELS WITH A SPECIAL TYPE OF POISONED ATTACKS THAT WOUNDS AUTOMATICALLY ON A NATURAL DICE ROLL OTHER THAN A 6, STILL NEED THE ROLL TO BE A HIT TO WOUND AUTOMATICALLY ? ( P73)
A: Yes.

Q: DOES A RANDOM MOVE COUNT AS A NORMAL MOVE FOR TRIGGERING A DANGEROUS TERRAIN TEST? (P74)
A: Yes, unless the model is making a charge, pursuit or flee move, in which case it counts as a move of the appropriate type.

Q: DO STOMPS OR THUNDERSTOMPS BENEFIT FROM ANY OTHER SPECIAL RULES, EQUIPMENT OR MAGIC ITEMS? OR VICE VERSA ? ( P76)
A: No to both questions.

Q: WHEN A MODEL HAS MULTIPLE PROFILES AND THE STOMP OR THUNDERSTOMP SPECIAL RULE , WHICH PROFILE IS USED TO DETERMINE THE STRENGTH OF THE HIT ( S)? ( P76)
A: You always use the mounts profile.

Q: WHAT CONSTITUTES AN ACTION FOR MODELS THAT HAVE FAILED A STUPIDITY TEST ? F OR EXAMPLE COULD A CHARACTER WITH A HEALING POTION DRINK IT?( P76)
A: Everything counts as an action so if you have failed your Stupidity test you can do nothing at all apart from bimble forwards the compulsory D6".

Q: CAN A UNIT THAT HAS FAILED A STUPIDITY TEST BE FORCED TO MOVE , OR PERFORM ANY OTHER ACTION, BY A SPELL , OR OTHER SPECIAL RULE / MAGIC ITEM? ( P76)
A: Yes.

Q: IF I HAVE A UNIT OF 20 ARCHERS, 5 FILES WIDE AND 4 RANKS DEEP , HOW MANY SHOTS WOULD I GET USING THE VOLLEY FIRE SPECIAL RULE ? WOULD IT BE 15 ( FIRST TWO RANKS PLUS HALF OF THE REMAINING MODELS, ROUNDING UP ) OR 16 ( FIRST TWO RANKS PLUS HALF OF EACH RANK , ROUNDING UP)? ( P78)
A: 15 shots.

Q: WHEN A UNIT FIRES USING THE VOLLEY FIRE SPECIAL RULE AND NOT ALL OF THE UNIT CAN SHOOT, DO YOU
WORK OUT HOW MANY MODELS CAN SHOOT IN THE THIRD AND SUBSEQUENT RANKS AND THEN HALVE THE RESULT, ROUNDING UP? ( P78)

A: Yes.

32

BCB 13.04.2012 Thomas Christiansen Q: UNITS THAT ARE DEPLOYED AS SCOUTS OR MAKE A VANGUARD MOVE ARE NOT ALLOWED TO CHARGE IF THEY GET THE FIRST TURN. D OES THIS ALSO STOP THEM FROM CHARGING IN THE M AGIC PHASE ? ( P79)
A: Yes.

Q: MUST A UNIT WITH FRENZY THAT IS IN CHARGE RANGE OF AN ENEMY UNIT ON THE FIRST TURN OF THE GAME , TAKE A LEADERSHIP TEST DUE TO B ERSERK RAGE IF IT DEPLOYED AS SCOUTS OR MADE A V ANGUARD MOVE ? ( P79)
A: No. A Frenzied unit only takes a Leadership test due to Berserk Rage if it can charge. As it is not allowed to charge, there is no need to take the test.

Q: MUST UNITS WITH THE V ANGUARD DEPLOYMENT SPECIAL RULE BE MOVED BEFORE THE ROLL TO SEE WHO GETS THE FIRST TURN ? ( P79)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen

Battlefield Terrain
Any questions regarding battlefield terrain are answered here Q: WHEN DOES THE AFFECT OF AN AUGMENT OR HEX SPELL END IF IT IS CAST BY A RIVER OF LIGHT? AND WHAT HAPPENS IF A SPELL CAST BY A RIVER OF LIGHT AFFECTS A UNIT S ABILITY TO MOVE ? ( P120)
A: Augment and hex spells last until the start of the Magic phase in their sides next turn the spell does not end in the Magic phase immediately after the Movement phase when it was triggered. Any movement effects will not apply until the units next Movement phase they do not affect movement on the turn they are triggered.

Q: IF A CAVALRY, MONSTROUS CAVALRY OR CHARIOT UNIT CHARGES A UNIT TOUCHING THE OTHER SIDE OF AN OBSTACLE HOW MANY MODELS NEED TO TAKE A DANGEROUS TERRAIN TEST ? ( P123)
A: Any model touching the obstacle must test.

Q: CAN A MODEL MOVE WITHIN AN INCH OF A BUILDING WITHOUT GARRISONING IT ? (P126)


A: No.

Q: DOES A UNIT GARRISONING A BUILDING COUNT AS HAVING ANY RANKS AT ANY POINT ? (P126)
A: No.

Q: IF A WIZARD, IN A UNIT IN A BUILDING, MISCASTS AND ROLLS A DIMENSIONAL CASCADE OR CALAMITOUS DETONATION RESULT , IS THE WIZARD ALWAYS ONE OF THE D6 MODELS HIT? (P127)
A: Yes.

Q: WHAT HAPPENS IF A UNIT THAT IS ASSAULTING A BUILDING IS ITSELF CHARGED? (P127)


A: The assault on the building is abandoned (move the unit that was assaulting the building backward 1") The two units outside the building are now engaged in combat instead and will fight a round of combat this turn.

Q: CAN A CHARACTER THAT WAS NOT ONE OF THE TEN MODELS CHOSEN TO TAKE PART IN A BUILDING ASSAULT BE ONE OF THE MODELS THAT STEP UP TO REPLACE CASUALTIES SUFFERED IN THE ASSAULT ? ( P128)
A: No, he is far too busy convincing his soldiers to take his place in the assault to get involved himself.

Q: WHEN MODEL STANDS PARTIALLY ON A HILL , IS THE WHOLE MODEL CUBOID TREATED AS ELEVATED , EVEN THE PARTS THAT ARE NOT ON THE HILL ? ADDITIONALLY , CAN YOU SEE THROUGH OR UNDER THE MODEL ?
A: No. Model on a hill does not 'extend' the hill with parts of it's base that are not on it.

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BCB 13.04.2012 Thomas Christiansen

Choosing Your Army


Any questions regarding army selection are answered here Q: ITS NOT UNCOMMON FOR SPECIAL RULES OR SPELLS TO BENEFICIALLY AFFECT MODELS OF A CERTAIN TYPE . IF MY OPPONENTS ARMY ALSO HAS SUCH MODELS, CAN THEY BE AFFECTED TOO? WHAT ABOUT ALLIED UNITS ON MY OWN SIDE ? ( P132 & P136)
A: Special rules and spells such as this only ever affect friendly units from their own army, and will not affect enemy or allied units that happen to be in range.

Q: DO I HAVE TO SHOW MY OPPONENT MY ARMY ROSTER AT THE START OF A BATTLE, OR CAN I WAIT UNTIL THE END OF THE GAME , WHICH MEANS I ONLY NEED TO REVEAL THINGS LIKE WHICH MAGIC ITEMS MY CHARACTERS HAVE TAKEN WHEN I FIRST USE THEM ? ( P132)
A: If you think this may be an issue, discuss it with your opponent before the game starts. Some players prefer full disclosure at the start of the battle, while others prefer to wait until the battle has finished before revealing their roster. It is for you and your opponent to decide which method you prefer to use.

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BCB 13.04.2012 Thomas Christiansen

Fighting A Warhammer Battle


Any questions regarding how to fight a Warhammer battle are answered here Q: CAN I DEPLOY A UNIT IN I MPASSABLE TERRAIN? (P142)
A: No.

Q: CAN I DEPLOY IN DANGEROUS TERRAIN ? WHAT HAPPENS IF I DO? (P142)


A: Yes. Nothing happens to the unit.

Q: HOW DO I DEPLOY IN MYSTERIOUS TERRAIN ? (P142)


A: Place one model from the unit in the terrain feature, then roll to see what type of terrain it is, then deploy the rest of the models in a legal formation and finally resolve any effects the terrain has. Note that deploying the unit counts as entering the terrain, but it does not count as moving.

Q: SOME SPECIAL RULES, MAGIC ITEMS ETC . HAVE AN EFFECT AT THE BEGINNING OF THE BATTLE, OR BEFORE THE GAME STARTS . W HEN SHOULD THESE EFFECTS TAKE PLACE ? (143)
A: After both armies are deployed and any Deployment special rules have occurred but before the roll for first turn

Q: IF I KILL A CHARACTER BUT NOT THEIR MOUNT , DO I SCORE VICTORY POINTS FOR JUST THE CHARACTER, THE CHARACTER AND THEIR MOUNT , OR MUST I KILL THE MOUNT TOO IN ORDER TO SCORE ANY VICTORY POINTS ? (P143)
A: You must kill the character and his mount to score any victory points.

Q: SOME MODELS CAN BE CREATED BY SPELLS OR SPECIAL RULES DURING THE GAME. ARE SUCH UNITS WORTH ANY VICTORY POINTS IF DESTROYED ? ( P143)
A: No, unless their rules specifically say otherwise.

Q: WHEN PLAYERS ROLL OFF TO SEE WHO DEPLOYS FIRST, GETS THE FIRST TURN ETC. MUST THE WINNER DEPLOY FIRST , TAKE THE FIRST TURN ETC .? ( P144-150)
A: Yes, unless is specifically states that they get to choose.

Q: DURING THE RANDOM DEPLOYMENT ON A DAWN ATTACK MISSION, WHAT HAPPENS IF A UNIT IS UNABLE TO DEPLOY WHERE THE DEPLOYMENT TABLE SAYS IT MUST , BECAUSE IT WILL NOT FIT FOR EXAMPLE ? ( P145)
A: The unit is placed in reserve and will enter play in the first turn using the rules for reinforcements on page 27.

Q: IF THE WATCHTOWER IS DESTROYED IN THE WATCHTOWER SCENARIO , WHAT VICTORY CONDITIONS ARE USED? ( P150)
A: The closest unit to the centre of the rubble where the watchtower once stood is the winner.

Q: IF WE ARE USING AN ALTERNATIVE TERRAIN FEATURE IN THE WATCHTOWER SCENARIO (A HILL OR FOREST FOR EXAMPLE ) HOW DO WE DECIDE WHO HAS CONTROL OF IT ? ( P150)
A: The terrain feature will count as controlled by whichever side has a unit on/inside it. If it is unoccupied, the side with a unit closest will count as controlling it. If more than one side has a unit on/inside the terrain feature or they are equidistant from the terrain feature, use victory points to determine the winner.

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BCB 13.04.2012 Thomas Christiansen

Army specific
This section includes all official army specific FAQ/Errata and ETC FAQ where it exist

Beastmen
FAQ and Errata version 1.3 of 7th April 2011 Errata/Amendments

Page 62 Khazrak, Special Rules Add Man-Bane

Page 82 Khazrak, Special Rules Add Man-Bane

Page 86 Ungrol, line in italics under the profile Add Ungrol is a champion in all regards. Page 93 Ramhorn Helm Change the last sentence to For every armour save he passes in close combat, the bearer may immediately make a bonus attack at his basic Strength. Page 37 The Lore of the Wild Ignore the second sentence in the introductory paragraph.

Page 88 Ghorros, line in italics under the profile. Add Ghorros is a champion in all regards. Page 93 Ramhorn Helm Change the last sentence to For every armour save he passes in close combat, the bearer may immediately make a bonus attack at his basic Strength.

Page 47, 88 Harpies, Special Rules Change Flying Unit to Fly.


Page 54 Gorthor Scion of the Dark Gods Change the last sentence to Gorthor may not exchange the result for the signature spell. Page 55 Malagor Something Wicked This Way Comes Change to Enemy units within 6" of Malagor may not use their Generals Inspiring Presence unless he is in the unit.

Page 48, 90 Chaos Spawn, Special Rules Add Random Attacks (D6+1), Random Movement (2D6). Ignore the Flailing Appendages and Lurching Horror special rules.
Page 54 Gorthor Cloak of the Beastlord Change the last sentence to If Gorthor is the Army General, the range of his Inspiring Presence is increased from 12" to 18". Page 60 Ungrol Bruised and Bitter Change the last sentence to However, Ungrols unit may not use the Generals Inspiring Presence, and no other characters can join the unit.

Page 91 Rune of the True Beast Change the start of the first sentence to Monsters, War Beasts, Cavalry Mounts, the steeds pulling chariots and Swarms [...].
Page 91 Shadow-hide Change to When in soft or hard cover, a further 1 To Hit modifier is applied when enemies make a shooting attack at the character.

Page 92 Common Magic Items Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook. Page 92 Hunting Spear Change the second sentence to The Hunting Spear is a throwing weapon with a range of 24".

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BCB 13.04.2012 Thomas Christiansen FAQ Q: DOES DEPLOYING ONE UNIT OF TROOPS WITH THE BEASTMAN AMBUSH RULE ALLOW MULTIPLE UNITS OF THE SAME SIZE OR SMALLER TO AMBUSH ? ( P33)
A: No, you need one non-ambushing unit for each ambushing unit.

Q: HOW ARE AMBUSHING UNITS DEPLOYED? (P33)


A: Before deployment, decide which units will be ambushing. Place these units to one side, telling your opponent that they are your ambushing units. Then deploy your non-ambushing units, following the rules for the scenario being played. Your ambushing units are not included in the deployment procedure.

Q: DOES THE MANTLE OF GHOROK SPELL AFFECT MOUNTS? (P37)


A: No.

Q: HOW DO YOU RESOLVE ATTACKS CAUSED BY TRAITOR-KIN UPON MODELS THAT HAVE SEVERAL RIDERS, SUCH AS S TEGADONS WITH SEVERAL SKINK CREW PLUS A SKINK CHARACTER ATOP IT? ( P37)
A: The player whose turn is taking place chooses.

Q: DOES TRAITOR-KIN AFFECT MODELS IN CLOSE COMBAT? (P37)


A: Yes.

Q: HOW MANY VICTORY POINTS IS A BEAST SUMMONED BY SAVAGE DOMINION WORTH? (P37)
A: None.

Q: ARE ENEMY UNITS IN COMBAT AFFECTED BY DEVOLVE IF THEY ARE WITHIN THE SPELL S AREA OF EFFECT ? (P37)
A: Yes.

Q: IF A BESTIGOR UNIT SEIZES A MAGICAL BANNER FROM A DEFEATED ENEMY, DOES IT GAIN THE MAGICAL EFFECTS OF THE BANNER? ( P 39)
A: No.

Q: CAN CYGORS ALLOCATE THEIR ATTACKS ON A UNITS STANDARD BEARER WITH A MAGIC BANNER TO GET RE ROLLS TO HIT ? ( P49)
A: Yes.

Q: HOW IS DAMAGE FROM THE JABBERSLYTHE 'S AURA OF MADNESS DISTRIBUTED? (P50)
A: Randomise the wounds suffered as you would for shooting attacks.

Q: DO WOUNDS INFLICTED BY THE JABBERSLYTHE S SPURTING BILE-BLOOD SPECIAL RULE COUNT TOWARDS COMBAT RESOLUTION ? ( P50)
A: Yes.

Q: IF A JABBERSLYTHE IS IN CLOSE COMBAT AND IS WOUNDED BY A RANGED ATTACK, WILL IT INFLICT A S5 HIT ON THE UNIT THAT WOUNDED IT BECAUSE OF ITS SPURTING B ILE -BLOOD SPECIAL RULE ? ( P50)
A: No.

Q: IF A GHORGON CAUSES A KILLING BLOW WITH SWALLOW WHOLE AND THE TARGET PASSES ANY WARD SAVE IT MIGHT HAVE , DOES THE G HORGON REGAIN D3 WOUNDS FOR HIS STRENGTH FROM FLESH? ( P51)
A: No.

Q: IF A GIANT ROLLS A DOUBLE WITH THUMP WITH CLUB AND IN THE SAME TURN THE COMBAT ENDS, MUST HE FORGO HIS ATTACKS IN THE FIRST ROUND OF A NEW COMBAT ? ( P53)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: IF A GIANT HURLS A NON -CHARACTER MODEL AND IT SURVIVES, WHAT HAPPENS? (P53)
A: Put the model back into his original unit.

Q: WHAT HAPPENS IF TWO OPPOSING GIANTS BOTH ROLL YELL AND BAWL? (P53)
A: The combat is a draw.

Q: DO THE WOUNDS INFLICTED ON A UNIT STRUCK BY A HURLED MODEL COUNT TOWARDS THE GIANTS COMBAT RESOLUTION ? ( P53)
A: Yes, even though these wounds may be caused to another unit the damage caused by the Giant wont have gone unnoticed by its enemies! Note that if the unit struck by the hurled model is in a seperate combat then any wounds caused wont count towards that combats result.

Q: IF A GIANT SQUASHES OR EATS A MODEL, HOW MANY WOUNDS HAVE BEEN INFLICTED FOR WORKING OUT THE COMBAT RESULT? ( P53)
A: As many wounds as the model had on its profile.

Q: WHEN A GIANT GETS A THUMP WITH CLUB RESULT, IS IT 2D6 SEPARATE WOUNDS THAT ARE CAUSED OR ONE WOUND WITH THE MULTIPLE WOUNDS (2D6) SPECIAL RULE ? ( P53)
A: It is 2D6 separate Wounds.

Q: DOES GHORROS WARHOOF HIMSELF RECEIVE +1 WEAPON SKILL FROM HIS SONS OF GHORROS RULE? (P56)
A: No.

Q: WHAT HAPPENS IF NO FRIENDLY MODELS ARE WITHIN 12" OF MORGHUR WHEN IT IS TIME TO RESOLVE SPIRIT-E SSENCE OF CHAOS? (P57)
A: Nothing happens.

Q: HOW DO YOU AWARD VICTORY POINTS FOR A MODEL REMOVED BY MORGHURS SPIRIT-ESSENCE ? (P57)
A: The model is counted as slain.

Q: HOW MANY VICTORY POINTS ARE AWARDED FOR SLAYING A SPAWN CREATED BY MORGHURS SPIRITESSENCE ? (P57)
A: None.

Q: CAN UNGROL CHOOSE THE SIGNATURE SPELL WHEN SELECTING FOR THE STOLEN CROWNS EFFECT? (P60)
A: Yes.

Q: HOW ARE THE WOUNDS FROM SLUGTONGUES CURSE OF THE FAMINEFIEND DISTRIBUTED ? (P61)
A: As if it were a Shooting attack.

Q: DO THE POINTS FOR A CHARIOT BOUGHT AS A MOUNT FOR A CHARACTER COME FROM THE CORE OR SPECIAL ALLOWANCE ? ( P82)
A: No. They come from the Hero or Lord allowance, depending on the character.

Q: CAN A BATTLE STANDARD BEARER TAKE A MAGICAL BANNER AND GIFTS OF CHAOS? (P84)
A: Yes, he can take Gifts of Chaos as normal, up to a total value of 50 points. On top of that, he can have a Magic Banner with no points limit.

Q: DO ATTACKS FROM GIFTS OF CHAOS COUNT AS MAGICAL? (P91)


A: No.

Q: DOES THE GOUGE-TUSKS ABILITY APPLY TO THE BEARER 'S MOUNT? (P91)

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BCB 13.04.2012 Thomas Christiansen


A: No.

Q: DOES THE GOUGE-TUSKS ABILITY APPLY TO A MINOTAUR'S IMPACT HITS? (P91)


A: Yes.

Q: IS THE EXTRA ATTACK OF A MANY-LIMBED FIEND MODIFIED BY GOUGE-TUSKS? (P91)


A: Yes.

Q: DO THE EFFECTS OF GIFTS WHICH SAY THEY APPLY TO THE MODEL EXTEND TO A CHARACTER 'S MOUNT? (P91)
A: No.

Q: WHICH LEADERSHIP IS USED TO RESOLVE ATTACKS FROM THE PRIMEVAL CLUB AGAINST MULTI -PART MODELS WITH MORE THAN ONE LEADERSHIP VALUE ? ( P92)
A: The Ld value of the part that has been attacked if its possible to attack it separately (e.g. if I attack the Hero riding the Pegasus, Ill use his Ld, while if I attack the Pegasus, Ill use its Ld), or the highest Ld available if attacks are randomized or hit the model as a whole.

Q: IF A MODEL WHO HAS LOST A WOUND/POINT OF LD FROM THE MANGELDER RECOVERS THAT WOUND, DOES HE ALSO RECOVER THE POINT OF LEADERSHIP ? ( P92)
A: No.

Q: ARE THE SKAVEN SCREAMING BELL AND PLAGUE FURNACE AFFECTED BY THE STONECRUSHER MACES SPECIAL ABILITY ? ( P92)
A: Yes.

Q: HOW MANY BONUS ATTACKS DOES THE WIELDER OF THE BRASS CLEAVER GAIN FOR BEING IN BASE CONTACT WITH A MODEL THAT HAS MULTIPLE PARTS THAT CAN BE ATTACKED SEPERATELY ; FOR INSTANCE A C HAOS LORD ATOP A DRAGON? ( P93)
A: The wielder only gains a single bonus attack.

Q: CAN THE SHARD OF THE H ERDSTONE BE DESTROYED OR REMOVED FROM PLAY IN ANY WAY , FOR EXAMPLE BY ITEMS AND SPELLS THAT DESTROY MAGIC ITEMS? ( P94)
A: Yes.

Q: ARE ONE USE ONLY ITEMS THAT HAVE BEEN USED (SUCH AS SCROLLS AND POWER STONES) AND ITEMS WHICH ARE EXHAUSTED ( E . G . B OOK OF ARKHAN) OR DESTROYED / NEUTRALIZED BY OTHER SPELLS OR MAGIC ITEMS COUNTED WHEN RESOLVING THE EFFECTS OF THE "STONE OF SPITE "? ( P94)
A: No.

Q: CAN A GREAT BRAY-SHAMAN PURCHASE THE SKIN OF MAN? (P94)


A: Yes.

Q: CAN A CHARIOT-MOUNTED CHARACTER WITH THE SKIN OF MAN STILL SCOUT? (P94)
A: Yes.

Q: DOES THE CACOPHONOUS DIRGE AFFECT ENEMY MUSICIANS IN THE SAME COMBAT, EVEN WHEN THEY ARE NOT IN BASE CONTACT WITH THE FOE ? ( P94)
A: Yes.

Q: CAN A UNIT WITH THE BANNER OF OUTRAGE STILL MAKE A PRIMAL FURY ROLL IN AN ATTEMPT TO BECOME FRENZIED ON THE ROLL OF A DOUBLE 1? (P95)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: IF A MODEL WITH THE JAGGED DAGGER EXPENDS ONE OF THE MODELS IT HAS KILLED, WILL IT GET A BONUS POWER DICE AS A RESULT? ( P 95)
A: Yes.

Q: IS THE JAGGED DAGGER COUNTED AS A MAGIC WEAPON ? (P95)


A: No.

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BCB 13.04.2012 Thomas Christiansen

Bretonnia
FAQ and Errata version 1.4 of 22nd December 2010 Errata/Amendments
Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook Page 40 Forming the Lance Change the second sentence of the first paragraph to Where most cavalry need five models for the rank to count towards rank bonus, steadfast and so on, Knights in Lance formation needs only three models. Essentially, wherevr the rules say a rank of five or more models treat it as reading a rank of three models. Page 40 Forming the Lance Ignore [...] or by adding or subtracting ranks [...] in the second paragraph. Page 42 The Peasants Duty Change the second sentence to Unit standards in units with the Peasants Duty do not confer any additional victory points. Page 43 The Questing Vow Change [...] failed Psychology tests [...] to [...] failed Fear and Terror tests [...]. Page 64-65 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Unit Strength Delete all references to unit strength. Page References All references to page numbers of the warhammer rulebook are wrong, as they refer to an older edition. Page 41 The Lance in combat Add Supporting attacks for models in the centre of the formation are made normally. to the second paragraph. Page 40 Diagram Change the second paragraph to As a result, the knights shaded darker grey can attack as if they were in base contact with the enemy (all of their attacks, including mounts). The light grey knight in the second rank can make a supporting attack. The light grey knight in the third rank (and fourth and so on) cannot attack at all. Page 52 Grail Reliquae Change If the unit turns [...] in the first paragraph to If the unit reforms [...]. Page 54 Defensive Stakes Ignore [...] turning [...] in the second paragraph.

Page 52 Grail Reliquae Ignore [...] though it can never be dropped or captured in the third paragraph. Page 54 Defensive Stakes Replace the last two paragraphs with Defensive stakes are Obstacles, Fences. Page 55 Royal Pegasus, Fly Change to Fly. Page 58 Virtue of Heroism Change to The Knight has the Heroic Killing Blow special rule. Page 60 Common Magic Items. Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook. Page 62 Dragons Claw Change he is immune to fire based attacks to he has a 2+ ward save against Flaming Attacks Page 63 Sacrament of the Lady Ignore this magic item.

Page 55 Pegasus Knights, Flying Cavalry Ignore all the text after the words Flying Cavalry.
Page 55 Hippogryphs, Fly Change to Fly. Page 59 Virtue of Discipline Ignore this Virtue. Page 62 Falcon-horn of Fredemund Ignore Note that this may also alter the enemies flee/pursuit distance. Page 62 Antlers of the Great Hunt Change to The Knight (and any unit he is with) may roll an additional dice when pursuing and use the highest two. Page 63 Potion Sacre Ignore [...] or prevent a miscast [...]

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BCB 13.04.2012 Thomas Christiansen


Page 63 The Verdant Heart Change very difficult terrain to dangerous terrain for all enemy models Page 66 Lords Ignore the third paragraph in the sidebar. Page 68 & 69 Core Units Ignore the second paragraph in the sidebar. Page 63 Conquerors Tapestry Change to Every enemy standard bearer slain in close combat by the unit possessing the Conquerors Tapestry, or that was removed due to the Last Stand rule in a fight involving this unit, is worth double its normal victory points. If the bearer of the Conquerors Tapestry is slain, the enemy gains 50 victory points rather than 25. Page 77 The Fay Enchantress Change the first sentence of italicised text to The Fay Enchantress counts as a Lord choice. Page 77 Silvaron Ignore Remember that even though both Silvaron and the Enchantress have magic resistance, only one of them may add their dice into dispelling a spell affecting them. Page 77 The Chalice of Potions Change the last sentence to However, if a 6 is rolled, the Chalice runs out of power after the spell is cast and cannot be used for the remainder of the battle. Page 79 The Lions Shield Ignore the third sentence. Page 77 Supreme Aura of the Lady Replace Beasts of Chaos with Beastmen. Page 79 King Louen Leoncoeur Ignore the second sentence of italicised text.

Page 71 Special Units Ignore the third paragraph in the sidebar.

Page 75 Guardian of the Sacred Sites Change the second paragraph to When the Green Knight is awoken, he may be placed within any forest, marshland or river terrain piece, as long as it is not impassable terrain. At least one suitable piece of terrain should be placed on the table. The Green Knight may move normally on the turn he appears. Page 77 The Chalice of Potions Change []equal to the minimum casting level for the spell). to []equal to the minimum casting value for the spell. This requires no power dice and cannot be increased in any way). Page 79 King Louen Leoncoeur, The Lions Shield Ignore for the purposes of dispelling that spell! and ignore the last sentence of the second paragraph. Page 79 Beloved Son of Bretonnia Ignore even if normally immune to psychology.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: CAN A DAMSEL IN THE SECOND RANK OF A LANCE FORMATION CAST MAGIC MISSILES THROUGH THE MODEL IN FRONT OF HER IN THE SAME WAY AS , FOR EXAMPLE , A BOW -ARMED MODEL COULD SHOOT? ( P40)
A: Yes.

Q: CAN PEGASUS KNIGHTS FIGHT IN THE LANCE FORMATION? (P40)


A: No.

Q: DOES THE FAY E NCHANTRESS COUNT AS A PROPHETESS FOR THE PURPOSES OF THE FORMING THE LANCE SPECIAL RULE ? ( P40)
A: Yes.

Q: A UNIT WITH THE PEASANTS DUTY MAY USE THE LEADERSHIP OF A NEARBY UNIT OF KNIGHTS . IF THAT UNIT OF KNIGHTS IS WITHIN 12" OF THE G ENERAL , BUT THE PEASANTS ARE NOT THEMSELVES WITHIN 12" OF THE GENERAL, CAN THE PEASANTS USE THE BOOSTED LEADERSHIP OF THE KNIGHTS (I.E. THE GENERAL S LEADERSHIP)? (P42)
A: No.

Q: IF A MODEL WITH THE BLESSING IS WOUNDED BY AN ATTACK THAT DOES NOT HAVE A SPECIFIED STRENGTH, WHAT W ARD SAVE DOES IT RECEIVE ? ( P45)
A: A 6+ ward save.

Q: IF TWO BRETONNIAN ARMIES FACE EACH OTHER, HOW DOES THE BLESSING OF THE LADY WORK? (P45)
A: Both players hide a dice under their palm if they wish to pray, the dice must show a 6, if they do not wish to pray, it must show a 1. The dice are then revealed. If both players wish to pray, they both get the Blessing and then the game continues as normal (roll to see who goes first). If both players do not wish to pray, neither army gets the Blessing and then the game continues as normal (roll to see who goes first). If one of them wishes to pray and the other does not, the praying army gets the Blessing and the other does not get the Blessing, but gets to choose whether to go first or second.

Q: IF A GRAIL KNIGHT KILLS AN ENEMY CHARACTER IN A CHALLENGE, DOES THE BRETONNIAN PLAYER GAIN THE VICTORY POINT BONUS FROM THE UNDERDOG CHALLENGE RULE ? (P50)
A: No. Whilst they may fight in challenges as if they were a unit champion, they are not unit champions.

Q: CAN A CHARACTER RIDING A ROYAL PEGASUS JOIN A UNIT OF PEGASUS KNIGHTS? (P55)
A: No.

Q: DO THE BENEFITS OF THE GRAIL SHIELD, DRAGONS CLAW, OR VIRTUE OF PURITY APPLY TO THE CHARACTER S MOUNT ?( P59, 61, 62)
A: No.

Q: CAN THE VALOROUS STANDARD BE CARRIED BY THE ARMY BATTLE STANDARD BEARER? (P63)
A: No.

Q: IF A DAMSEL IS BEARING THE PRAYER ICON OF QUENELLES, CAN SHE USE IT TO GRANT THE BLESSING TO A UNIT WITH THE PEASANT S D UTY? ( P63)
A: Yes.

Q: ARE THE KNIGHTS TAKEN WITH THE FEY ENCHANTRESS COUNTED AGAINST THE LORDS POINTS TOTAL ? (P77)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: HOW MANY VICTORY POINTS ARE BEAQUIS AND KING L OUEN WORTH IF THEY ARE SLAIN SEPARATELY ? (P79)
A: Beaquis is worth 230 points, and Leoncoeur is 498 points.

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BCB 13.04.2012 Thomas Christiansen

Deamons of Chaos
FAQ/Errata version 1.4 as of 18th April 2011 Errata/Amendments

Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook. Page 41, 90, 96 Screamers of Tzeentch, Special Rules Replace Fly (Disc only); Flying unit (Screamers only) with Fly. Page 44 Bloodcrushers of Khorne Ignore the note in italics under the profile Pages 54, 84, 96 - Skulltaker Change the Movement value (M) of Skulltaker to 5. Page 61 - Flickering Fire of Tzeentch Add Flaming Attack. to the second paragraph. Page 92 Tzeentchs Will Ignore This ability can be used to cause an irresistible force or avoid a miscast. Page 94 - Pestilent Mucus Change the start of the first sentence of the second paragraph to When this Daemon suffers an unsaved wound, [] Page 95 Skull Totem Change to The unit carrying the banner automatically passes Enemy Sighted Leadership tests. Page 95 - Daemonic Icons Add Daemonic Icons are Magic Standards. to the start of the first paragraph.

Page 41 Screamers of Tzeentch Ignore the note in italics under the profile. Page 42 Nurglings Ignore the note in italics under the profile. Page 49, 89, 96 Chaos Furies Replace Flying Unit with Fly. Page 81 Army List Entries Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Page 55 The Blue Scribes of Tzeentch Ignore the reference to the Blue Scribes unit strength. Page 61 - Tzeentchs Firestorm Add Flaming Attack. to the second paragraph.

Page 93 - Flames of Tzeentch Add Flaming Attack. Page 93 Dark Magister Ignore , although the spell still fails

Page 94 Noxious Vapours Change to All enemy models in base contact with this Daemon lose the Always Strikes First special rule (if they have it) and gain the Always Strikes Last special rule. Page 95 Siren Standard Ignore the last sentence.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: DOES INSANE COURAGE APPLY TO AN INSTABILITY TEST ? (P30)
A: Yes. So, if a daemonic unit rolls a double 1 for its Break test, it will not suffer any additional wounds.

Q: IS THE MAXIMUM NUMBER OF WOUNDS THAT CAN BE INFLICTED BY A FAILED INSTABILITY TEST LIMITED TO 10 (A ROLL OF 12 COMPARED TO A LEADERSHIP 2)? (P30)
A: No. Remember that combat resolution adds to the dice roll, rather than being subtracted from Leadership.

Q: ARE THE SPECIAL CHARACTER HEROES WHO ARE PERMITTED TO JOIN FRIENDLY UNITS ( FOR EXAMPLE , SKULLTAKER), ALLOWED TO JOIN FRIENDLY UNITS LOYAL TO A DIFFERENT CHAOS GOD? (P30)
A: Yes.

Q: IF A UNIT OF PINK HORRORS OF TZEENTCH ARE THE TARGET OF A MAGIC ITEM OR SPELL , SUCH AS SIVEJIRS HEX SCROLL OR WURRZAGS REVENGE , HOW IS THIS RESOLVED ? (P37)
A: The player controlling the Pink Horrors must nominate one model to be the target of the magic item or spell.

Q: ARE SCREAMERS SLASHING ATTACKS FLAMING? (P41)


A: Yes.

Q: HOW DO YOU GO ABOUT SELECTING KAIROS F ATEWEAVERS SPELLS? (P52)


A: Each head will have access to the four listed spell lores each game. You decide which four spells each head knows at the start of each battle.

Q: DO KAIROS FATEWEAVER S HEADS COUNT AS DIFFERENT WIZARDS FOR THE PURPOSES OF MISCASTS AND OTHER RULES? ( P52)
A: Yes.

Q: DO THE NECROTIC MISSILES HURLED BY KUGATH PLAGUEFATHER HAVE A MINIMUM GUESS RANGE OF 12" LIKE NORMAL STONE THROWERS ? ( P53)
A: No.

Q: CAN THE BLUE SCRIBES JOIN FRIENDLY UNITS? (P55)


A: Yes.

Q: DOES THE CHANGELING BENEFIT FROM A HERALD 'S LOCUS OF TZEENTCH AND/OR COUNT TOWARDS THE NUMBER OF MODELS USED TO DETERMINE THE UNIT 'S MAGIC LEVEL ? I N ADDITION , DOES THE C HANGELING COUNT AS A UNIT CHAMPION, CHARACTER , OR SIMPLY A UNIT UPGRADE ? ( P56)
A: The Changeling is treated as a unit champion in all respects.

Q: CAN THE FORMLESS HORROR BE USED AGAINST A MODEL FIGHTING A CHALLENGE AGAINST A MODEL OTHER THAN THE C HANGELING ? ( P56)
A: Yes.

Q: IN WHAT ORDER DO THE CHANGELING S ABILITIES AND VON HORSTMANNS SPECULUM TAKE AFFECT ? (P56)
A: The player whose turn is taking place chooses.

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BCB 13.04.2012 Thomas Christiansen Q: HOW DOES THE CHANGELING S FORMLESS HORROR ABILITY INTERACT WITH ENEMY MODELS THAT HAVE MULTIPLE PARTS , SUCH AS CHARACTERS RIDING MONSTROUS MOUNTS, ETC ? C AN HE CHOOSE ANY STATS FROM THE ENEMY MODEL THAT HE WANTS ( THE BEST FROM EACH PART)? ( P56)
A: Yes.

Q: DOES THE TALLY OF PESTILENCE AFFECT BOUND SPELLS? (P57)


A: No.

Q: IF THE MASQUE USES THE DANCE OF DREAMING TO REDUCE AN ENEMY UNIT'S LEADERSHIP , AND THE UNIT IS WITHIN THE GENERAL S I NSPIRING PRESENCE RADIUS, DOES THE LEADERSHIP VALUE CONFERRED BY INSPIRING PRESENCE SUFFER THE MODIFIER? (P58)
A: Yes.

Q: IF THE MASQUE USES THE DANCE OF DREAMING TO REDUCE AN ENEMY UNIT'S LEADERSHIP , CAN A SEPARATE EFFECT ( SUCH AS THE G REAT I CON OF DESPAIR) SUBSEQUENTLY REDUCE THAT UNIT ' S LEADERSHIP BELOW 2? ( P58)
A: Yes it can, down to a minimum value of 0.

Q: IS THE EXTRA DICE GENERATED BY THE BOON OF TZEENTCH ADDED TO THE POWER POOL , AND CAN ANYONE USE THEM ? ( P61)
A: It is added to the pool, but may only be used by the caster.

Q: CAN A TZEENTCH WIZARD USE A SUCCESSFUL CASTING OF GLEAN MAGIC TO CAST ONE OF THE TARGET WIZARD S BOUND SPELLS (OR IN THE CASE OF LICHE PRIESTS AND HIGH LICHE PRIESTS THEIR INCANTATIONS)? DOES THIS APPLY TO BOUND SPELLS THE WIZARD MAY POSSESS FROM A MAGIC ITEM ? (P61)
A: No to all questions.

Q: WHEN A TZEENTCH WIZARD SUCCESSFULLY CASTS GLEAN MAGIC, DOES THE ENEMY HAVE THE OPTION OF DISPELLING THE SPELL CAST BY IT ? ( P61)
A: No.

Q: DOES MIASMA OF PESTILENCE TARGET THE MODEL CASTING THE SPELL, OR IS IT TARGETED AT ENEMY MODELS IN BASE TO BASE CONTACT WITH IT ? ( P62) A: IT TARGETS THE CASTER . Q: HOW DOES MIASMA OF PESTILENCE INTERACT WITH THINGS THAT MODIFY A MODEL S CHARACTERISTICS ? (P62)
A: The player whose turn is taking place decide in which order the effects are applied.

Q: DOES MIASMA OF PESTILENCE AFFECT MODELS THAT STEP UP TO REPLACE A MODEL THAT HAS BEEN REMOVED AS A CASUALTY ? ( P62)
A: Yes.

Q: DOES MIASMA OF PESTILENCE EFFECT IMPACT HITS? (P62) A: No. Q: THE SPELLS SHRIVELLING P OX AND PAVANE OF SLAANESH ARE CAST AT SINGLE MODELS. CAN THESE SPELLS TARGET CHARACTERS ( OR CHAMPIONS ), THAT ARE USUALLY PROTECTED BY BEING ATTACHED TO A UNIT ? ( P62, 63)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: IF ACQUIESCENCE IS CAST ON A UNIT THAT INCLUDES A CHARACTER , DOES HE BECOME STUPID TOO ? (P63)
A: No.

Q: WHAT IS THE EXACT PRICE TO ADD THE CHANGELING TO A UNIT OF PINK HORRORS IS HIS LISTED PRICE THE PRICE TO UPGRADE ONE MODEL ? ALSO WHAT IS THE MINIMUM NUMBER OF MODELS IN A UNIT OF PINK HORRORS INCLUDING THE CHANGELING ? (P88)
A: The Changeling replaces a Pink Horror and his cost is added to that of the model he replaces. The minimum number of models remains the same 10.

Q: WHAT IS THE EXACT PRICE TO ADD KARANAK TO A UNIT OF FLESH HOUNDS IS HIS LISTED PRICE THE PRICE TO UPGRADE ONE MODEL ? A LSO WHAT IS THE MINIMUM NUMBER OF MODELS IN A UNIT OF FLESH HOUNDS INCLUDING K ARANAK ? ( P90) A: Karanak replaces a Flesh Hound and his cost is added to that of the model he replaces. The minimum number of models remains the same 5. Q: DOES A DAEMONIC GIFT WORK IN COMBINATION WITH OTHER EQUIPMENT, MAGIC ITEMS, OR DAEMONIC GIFTS? FOR EXAMPLE , THE BALESWORD WITH FLAIL WOULD IT COMBINE THE +2 STRENGTH BONUS WITH THE EFFECTS OF THE B ALESWORD ? ( P92)
A: Yes, except for saving throws, where the best saving throw of each type (armour, ward or regeneration) must be used.

Q: CAN I NOT USE A DAEMONIC GIFT THAT IS ALWAYS ACTIVE ? (P92)


A: No.

Q: CAN DARK INSANITY INCREASE A MODELS NUMBER OF ATTACKS TO GREATER THAN 10? (P92)
A: Yes.

Q: DOES OBSIDIAN ARMOUR EFFECT DAEMONIC GIFTS? (P92)


A: No.

Q: CAN A DAEMON WITH NURGLING INFESTATION ADD THE NURGLING BASE TO AN ENEMY UNIT OF NURGLINGS? (P92)
A: No.

Q: HOW DOES THE GIFT DAEMONIC ROBES INTERACT WITH HITS THAT WOUND AUTOMATICALLY ? (P93)
A: Daemonic Robes only works against attacks that roll to wound, so the Robes offer no protection.

Q: IS IRIDESCENT CORONA APPLIED BEFORE OR AFTER IMPACT HITS ? (P93)


A: The player whose turn is taking place can decide.

Q: CAN AN ENEMY MODEL AFFECTED BY THE TEMPTATOR GIFT ISSUE A CHALLENGE ? (P93)
A: No.

Q: MUST A DAEMON WITH MASTER OF SORCERY CHOOSE ONE OF THE LORES FROM THE WARHAMMER RULEBOOK ? ( P93)
A: Yes.

Q: DOES A UNIT IN BASE CONTACT WITH A D AEMON WITH ENRAPTURING GAZE USE THE BEST LEADERSHIP IN THE UNIT WHEN TAKING TESTS FOR THE UNIT AS A WHOLE ( SUCH AS B REAK TESTS)? ( P93)
A: Yes.

Q: IS NOXIOUS VAPOURS A PERMANENT EFFECT? (P94)


A: No, it only lasts while in contact.

49

BCB 13.04.2012 Thomas Christiansen Q: WHEN ARE THE EFFECTS OF PESTILENT MUCUS RESOLVED ? (P94)
A: At the end of the Close Combat phase.

Q: DOES PESTILENT MUCUS FORCE TOUGHNESS TESTS FOR WOUNDS SUFFERED BY FAILED DAEMONINIC INSTABILITY TESTS? (P94)
A: Yes.

Q: DO EXCESS WOUNDS INFLICTED BY FAILED TOUGHNESS TESTS CAUSED BY PESTILENT MUCUS PASS ON TO THE REST OF THE MODELS IN THE UNIT ? ( P94)
A: No.

Q: IF A UNIT IS AFFECTED BY MORE THAN ONE SIREN SONG WHO MUST THEY CHARGE? (P94) A: The player whose turn is taking place can decide. Q: DO UNITS THAT ARE IMMUNE TO PSYCHOLOGY OR UNBREAKABLE HAVE THE OPTION TO FLEE FROM SIREN SONG OR MUST THEY CHARGE ? (P94)
A: They must charge.

Q: IS SIREN SONG SUPPOSED TO READ THAT YOU HAVE TO CHARGE THE D AEMON WITH THE SIREN SONG ABILITY ONLY IF YOU ARE ABLE TO , AS PER THE NORMAL W ARHAMMER RULES ? ( P94)
A: Yes.

Q: IN A DAEMON VS. DAEMON BATTLE , DOES THE STANDARD OF CHAOS GLORY AFFECT DAEMONS ON BOTH SIDES? ( P95)
A: No.

Q: DOES THE GREAT STANDARD OF SUNDERING GIVE A -2 PENALTY TO OGRE GUT MAGIC? (P95)
A: No.

Q: CAN THE GREAT STANDARD OF SUNDERING INTERACT WITH FREE SPELLS IN PARTICULAR ARMY BOOKS, SUCH AS DRAIN M AGIC IN THE HIGH ELF BOOK , AND I NVOCATION OF N EHEK IN THE V AMPIRE C OUNTS? ( P95)
A: No.

Q: IF AN ENEMY UNIT IS WITHIN 12 OF THE GREAT ICON OF DESPAIR AND THE UNIT IS WITHIN THE GENERAL S INSPIRING PRESENCE RADIUS, DOES THE LEADERSHIP VALUE CONFERRED BY INSPIRING PRESENCE SUFFER THE MODIFIER EVEN IF THE G ENERAL IS NOT WITHIN 12 OF THE BANNER ? ( P95)
A: Yes.

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Dark Elves
FAQ/Errata version 1.3 as of 7th April 2011 Errata/Amendments

Page 64 and Page 90 Malekith, Special Rules Add Druchii Sorcery. Page 92 Lokhir Fellheart, Equipment Add Heavy Armour. Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the models Troop Type in the reference section at the back of the Warhammer rulebook. Page 43 Eternal Hatred Change [...]Dark Elves may[...] to [...]models with this rule[...] Ignore the last sentence. Page 45 Repeater Handbow Ignore the second paragraph. Instead the Rules for the Repeater Handbow should read: Rules: 2x Multiple Shots (4x Multiple Shots if used as a pair), Quick To Fire. Page 55, 95 Harpy Change Flying Unit to Fly. Page 58 War Hydra, Special Rules Change the Beastmasters special rule to Beastmasters: The bulk of the War Hydra makes a great shield for the Beastmasters that drive it, protecting them from missile fire and close combat attacks. Wounds that would normally be randomised between the War Hydra and its handlers are instead all applied against the War HydrA: Page 58 War Hydra, Special Rules, Fiery Breath Change the first sentence to The War Hydra has a Breath Weapon with the Flaming Attacks special rule. Page 58 Beastmasters Scourge Change the second paragraph to The Beastmasters Scourge is a special close combat weapon with the following profile: Name Range Strength Special Rules Beastmaster Combat As user Extra Scourge Attack; Armour Pierscing Page 62 Druchii Sorcery Change to Druchii Sorcery: Dark Elf Wizards may use any number of power dice to cast spells, they are not limited to a maximum of six power dice like other Wizards.

Page 70 Kouran of the Black Guard, Special Rules, Warrior Elite: Change Black Guard to Kouran Page 101 Caledors Bane. Change the first sentence to Lance. +3 Strength on the charge instead of +2. Page 89 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Page 45 Slavers Add Against opponents that have Swiftstride, the Dark Elf player may force the opponent to re-roll the highest of the 3D6 they roll, before it is decided which two dice will be used.

Page 51 Cauldron of Blood Replace the rules for the Cauldron of Blood with the following: M WS BS S T W I A Cauldron 10 4* of Blood Hag 5 4 4 3 3 1 6 2 Attendant Death 5 6 6 4 3 2 8 3 Hag Unit Type: War Machine

LD 8 9

Crew: The Cauldron has a crew consisting of a Death Hag and two Hag Attendants. *Remove one Hag Attendant when the first wound is inflicted on the Cauldron of Blood, the second Hag Attendant when the second wound is inflicted, but only remove the Death Hag when the fourth wound is inflicted as, unlike the other crew, she has two wounds not just one. Special Rules Khainite, Ward Save (4+), Terror, Frenzy, Eternal Hatred, Magic Resistance (1). Cauldron of Blood: The Cauldron receives two attacks for each Hag Attendant, and three attacks for the Death Hag, instead of one attack per crew model as would normally be the case for a war machine. Add +1 to the number of attacks received by each crew model as long as they are Frenzied. All attacks are Poisoned Attacks. Use the best Weapon Skill, armour and ward saving throw available to any surviving member of the crew against all wounds that are suffered by the Cauldron. The Blessings of Khaine and Altar of Khaine special rules are used unchanged. Page 63 The Lore of Dark Magic Ignore If you roll the same spell twice, roll again.

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Page 64 Circlet of Iron Change to Malekith gains one extra power dice in the Dark Elves Magic phase and one extra dispel dice in the opponents Magic phase. These extra dice count against the power/dispel limit, but may only be used by Malekith. You may want to use a different coloured dice, so that they are easy to spot. Page 91 Character Mounts Ignore the following sentence: A model mounted on a Black Dragon (including Malekith) or a Master (but not a Dreadlord) mounted on a Manticore takes up one additional Hero choice you are allowed to make. Page 99 Rending Stars Replace Thrown weapon with Quick To Fire. Page 99 Witchbrew Change second sentence to Enemy units cannot claim combat resolution bonuses for flank or rear attacks, or higher ground if they are only fighting a unit affected by Witchbrew. Page 101 Executioners Axe Change Strikes last to Always Strikes Last. Page 102 Ring of Hotek Change to Any Wizard (friend or foe) within 12" of the wearer, attempting to cast a spell must roll on the Miscast table on any roll of a double. Note that this will still only cast a spell with irresistible force on a roll of double 6. Page 67, 92 Malus Darkblade, Equipment Add Sea Dragon Cloak. Page 93 Cauldron of Blood, Special Rules Ignore War Machine, Poisoned Attacks and Attendants Add Cauldron of Blood Page 95 Dark Elf Assassin Replace Assassins are characters but do not fill any character or Core selections in your army. with Assassins are character units. Their points are included in the total points value of the army, but do not count towards the minimum or maximum number of points allowed for any category of unit (Lords, Heroes, Core, Special or Rare). Page 100 Common Magic Items. Note that if a Magic Item is listed in both an army book and the Warhammer rulebook, use the points value given in the Army Book, with the rule printed in the Warhammer rulebook. Page 102 Null Talisman Change the second sentence to Models may carry multiple Null Talismans, and their effects are cumulative. Page 103 Darkstar Cloak Change to The cloak gives the Sorceress +1 power dice in each Magic phase. The extra dice counts against the power limit, but may only be used by the Sorceress. You may want to use a different coloured dice, so it is easy to spot.

52

BCB 13.04.2012 Thomas Christiansen FAQ Q: CAN THE BLESSINGS FROM THE CAULDRON OF BLOOD BE USED ON A HYDRA? (P51)
A: Yes.

Q: DOES A UNIT AFFETCED BY MULTIPLE BLACK DRAGONS' NOXIOUS BREATH ATTACKS HAVE TO PASS MULTIPLE LD CHECKS TO CHARGE ? ( P57)
A: Yes, take one test per Breath attack that inflicts casualties.

Q: DOES AN A SSASSIN THAT IS REVEALED IN A ROUND OF CLOSE COMBAT THAT IS NOT THE FIRST GET TO REROLL HIS ATTACKS DUE TO HATRED? ( P61)
A: No.

Q: WHAT HAPPENS TO MODELS THAT ARE DISPLACED BY AN ASSASSIN? (P61)


A: They are moved to the back rank of the unit.

Q: DO ATTACKS MADE BY A B LADEWIND SPELL BENEFIT FROM SPECIAL RULES THAT APPLY TO THE CASTER (HATRED, FOR EXAMPLE )? (P63)
A: No.

Q: DO THE EXTRA DICE GENERATED BY POWER OF D ARKNESS COUNT AGAINST THE NUMBER OF DICE IN THE DICE POOL ? ( P63)
A: Yes.

Q: IF POWER OF DARKNESS DICE ARE LOST AS A RESULT OF A MISCAST, OR BECAUSE THE DICE POOL HAS REACCHED ITS LIMIT , AND ARE NOT USED TO CAST A SPELL , DO THEY INFLICT S4 HITS? ( P63)
A: No.

Q: CAN A DARK ELF SORCERESS USE A DICE FROM THE POWER OF DARKNESS SPELL TO CAST A SPELL WHERE SHE CANNOT POSSIBLY SUCCEED , TO AVOID DAMAGE FROM THE LEFTOVER DICE WHEN THE PHASE ENDS ? ( P63)
A: Yes.

Q: DOES MORATHI'S ENCHANTING BEAUTY SPECIAL RULE AFFECT FRIENDLY DARK ELF MODELS AS WELL AS THE ENEMY? ( P65)
A: Yes.

Q: SHADOWBLADE HAS BOTH POISONED ATTACKS AND D ARK VENOM IN HIS ENTRY. DOES DARK VENOM REPLACE THE EFFECTS OF POISONED ATTACKS, AS PER A NORMAL ASSASSIN? ( P68)
A: The Poisoned Attacks rule is there to cover Shadowblade's rending stars. His hand weapons use the Dark Venom rule.

Q: IF A UNIT DESTROYED BY L OKHIR FELLHEART IS WORTH SOME EXTRA BONUS POINTS, ARE THOSE POINTS DOUBLED TOO ? ( P69)
A: No.

Q: IS A DEATH HAG ALLOWED TO CHOOSE ITEMS FROM THE TEMPLE OF KHAINE MARKED AS H AGS O NLY? (P93)
A: Yes.

Q: CAN TULLARIS OR KOURAN BE CHOSEN ON THEIR OWN? (P96-97)


A: No.

53

BCB 13.04.2012 Thomas Christiansen Q: IN COMBINING MANBANE AND RENDING STARS, WHICH ABILITY HAPPENS FIRST , THE +1 STRENGTH FROM THE STARS OR THE RAISING OF THE BASIC S TRENGTH TO +1 ABOVE THE TARGET ' S T OUGHNESS ? ( P99)
A: The player whose turn is taking place chooses.

Q: IF A MODEL SUFFERS MORE THAN ONE WOUND FROM THE VENOM SWORD IN ONE COMBAT ROUND, DOES IT HAVE TO ROLL JUST ONCE TO SEE IF IT TAKES EXTRA WOUNDS OR ONCE PER WOUND ? ( P99)
A: Once per wound.

Q: IF HELLEBRON OR A DEATH HAG WITH WITCHBREW MOVE FROM ONE UNIT TO ANOTHER DURING THE GAME , DO THE EFFECTS OF THE WITCHBREW STICK TO THE UNIT THEY LEAVE AND ALSO SPREAD TO THE NEW UNIT THEY JOIN , OR DO THEY AFFECT ONLY THE UNIT THE CHARACTER IS IN AT THE MOMENT ? ( P99)
A: Only the unit the Hag is with after deployment benefits from the effects of the brew. If the Death Hag or Hellebron are not deployed in a unit, the brew will only affect them. If Hellebron is deployed on her Manticore, both are affected by the brew.

Q: CAN AN UN-REVEALED ASSASSIN USE HIS CLOAK OF TWILIGHT TO TELEPORT ANOTHER CHARACTER ? (P99)
A: No.

Q: WHEN IS THE GUIDING EYE USED? (P100)


A: Declare that you will use it after the character and any unit he has joined rolls to hit, but before rolling to wound.

Q: HOW ARE THE ATTACKS GENERATED BY HYDRA'S TEETH AND BLADEWIND ALLOCATED ? (P100)
A: Roll for the number of attacks and then allocate the ones you are allowed against characters or champions. Any remaining attacks are allocated by the attacker against models in the unit that are not characters or champions.

Q: DOES LIFETAKER GET THE ARMOUR PIERCING SPECIAL RULE AS PER OTHER D ARK ELF REPEATER CROSSBOWS? ( P101)
A: No.

Q: DO ATTACKS FROM LIFETAKER COUNT AS MAGICAL ATTACKS? (P101)


A: Yes.

Q: DOES THE PENDANT OF KAELETH AUTOMATICALLY FAIL ON A 1? (P102)


A: No.

Q: DOES THE PENDANT OF KAELETH WORK ON ATTACKS WITHOUT A STRENGTH VALUE , OR THAT ARE REFLECTED BY MAGIC ITEMS? ( P102)
A: No.

Q: CAN ONLY ONE MODEL IN THE ARMY HAVE A NULL TALISMAN? (P102)
A: Yes, but he may carry more than one.

Q: CAN A FOCUS F AMILIAR BE PLACED IN A BUILDING ? IF SO, DOES THE SORCERESS COUNT AS IF SHE HERSELF WERE INSIDE ? ( P103)
A: Yes to both questions.

Q: HOW LONG DOES THE MARKER FOR A FOCUS FAMILIAR REMAIN? (P103)
A: Until the beginning of the owners next Magic phase.

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Dwarfs
FAQ/Errata version 1.3 as of 18th April 2011

Errata/Amendments

Page 29 Royal Blood Change the first sentence to Dwarf Lords (but not Thanes) are of Royal Blood. Page 48-49 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Page 28 Oath Stones, 1) Change They do not lose their rank bonuses if charged in flank or rear, to They cannot be disrupted,. Add Also, the models in the unit may make supporting attacks in any direction, and if they have shields, they get their Parry save against attacks coming from any side. Page 38 Artillery Master Change to Artillery Master: A Master Engineer within 3" of a war machine is allowed to take a Look Out Sir! roll as if he was within 3" of a unit of five or more models. In addition, one war machine that is within 3" of a Master Engineer receives the following benefits: A Bolt Thrower may use his BS. A Grudge Thrower may re-roll the Artillery dice. A Cannon can re-roll the first artillery dice used. Page 39 Artillery Crew Change the first paragraph to All Dwarf artillery crew have the Stubborn special rule. Ignore Gunners Pride and Additional Crew. Page 39 Flame Cannon, Firing the Flame Cannon Change to Flame Cannons shoot using the Fire Thrower rules. In addition they have the Multiple Wounds (D3) special rule.. Page 41 Cannon Ignore the last sentence in the second paragraph. Page 42 Gyrocopter Add Gyrocopters do not have the Thunderstomp! special rule and they cannot be used as character mounts. Page 42 Gyrocopter Ignore If the Gyrocopter cant fly for any reason it cant move. Page 42, 57, 64 Gyrocopter, profile Change its Move vale from 0 to 1

Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the models Troop Type in the reference section at the back of the Warhammer rulebook. Unit Strength Ignore all references to unit strength Page 29 Shieldbearers Change the first sentence of the third paragraph to If the General and the Shieldbearers fights with a unit, he counts as two normal models for the purposes of working out if there is a complete rank of five models.

Page 30 Anvil of Doom Replace the rules for the Anvil of Doom with the following: M WS BS S T W I A LD Anvil of 10 5* Doom Runelord 3 6 4 4 5 3 3 2 9 Anvil 3 5 3 4 5 1 2 1 9 Guard
Unit Type: War Machine Crew: The Anvil has a crew consisting of a Runelord and two Anvil Guards. *Remove one Anvil Guard model when the first wound is inflicted on the Anvil of Doom, the second Anvil Guard when the second wound is inflicted, but only remove the Runelord when the fifth wound is inflicted as, unlike the other crew, he has three wounds not just one. Special Rules Unbreakable Anvil of Doom: A Dwarf army may have one Anvil of Doom. The Anvil is a war machine that cannot be moved. The Anvil receives two attacks for the Runelord, instead of one attack as would normally be the case for a war machine. Use the best Weapon Skill, armour and ward saving throw available to any surviving member of the crew against all wounds that are suffered by the Anvil. The crew receive a 4+ ward save against missile fire and ranged magical attacks, and a 6+ ward save against close combat attacks. Dispel Dice: The Anvil adds one dispel dice to the Dwarfs dice pool in the opponents Magic phase. The Striking Runes on the Anvil of Doom special rules are used unchanged. Page 44 Master Rune of Skalf Blackhammer: Change [...]will strike with adequate strength to wound the target on 2+ based on hte targets toughness. to [...]will strike at a Strength 2 points higher than the targets Toughness (up to a maximum of 10).

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Page 44 Master Rune of Swiftness Change to The wielder of a weapon engraved with this rune gains the Always Strikes First special rule. Page 45 Master Rune of Valaya Ignore the last sentence. Page 46 Rune of Stoicism Ignore this Rune. Page 47 Rune of the Furnace Change to The bearer of this rune has a 2+ ward save against flaming attacks. Page 47 Rune of Reloading Change to The war machine can shoot even if it has suffered a Misfire in the previous turn (unless the Misfire destroyed it). Page 50 0-1 Anvil of Doom Ignore the second sentence. Page 51 Heroes Ignore the second paragraph in the sidebar. Page 45 Rune of Preservation Change the second sentence to This rune confers immunity to the Killing Blow, Heroic Killing Blow, and Poisoned Attacks special rules. Page 45 Rune of Slowness Change the first sentence to Any foes charging the unit subtract D6" from their charge range. The charging unit works out its charge range normally, and then the Dwarf player rolls a D6 and subtracts the score from the range.

Page 47 Master Rune of Immolation Add This rune will also be triggered automatically when the machine loses its last wound in close combat.
Page 47 Rune of Burning Change to Any shots fired by the war machine have the Flaming Attacks special rule. Page 50 Runelord, Options Change the last sentence of the third option to The Runelord becomes part of the Anvils crew. Page 51 Master Engineer, Special Rules Ignore Extra Crewman. Page 54 Special Units Ignore the second paragraph in the sidebar. Page 56 Special Units Ignore the last two sentences in the sidebar. Page 59 Thorgrim Grudgebearer Ignore [] will also take up one of your Hero choices. Page 61 Thorek Ironbrow, Anvil of Doom Change to Thoreks Anvil of Doom works just like another Anvil of Doom (see above), with the following modifications: Kraggi is removed when the Anvil suffers its third wound, and Thorek when the Anvil suffers its sixth wound. Once per game, Thorek may re-roll a failed attempt to strike a rune on the Anvil, but if this second roll is also a failure, a -1 is applied on the roll on the Anvil Miscast table (a result of 0 counts as a 1). Thorek is so skilled that he can successfully strike runes on the Anvil with Ancient Power on a roll of 3+.

Page 52 Core Units Ignore the second paragraph in the sidebar.


Page 54-57, 64 All War Machine special rules Replace Gunners Pride, Additional Crew with Stubborn. Page 57 Dogs of War Ignore this army list entry. Page 60 Thorek Ironbrow Ignore [] will also take up one of your Hero choices. Page 64 Reference Ignore the Grudge Thrower & Dwarf Cannon boxes.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: ACCORDING TO THE RESOLUTE RULE , DWARFS FLEE AND PURSUE 2D6-1". DOES THE -1" APPLY TO CHARGING TOO ? ( P28)
A: No.

Q: HOW DOES THE RELENTLESS RULE WORK ? (P28)


A: Dwarfs do not have to take a Leadership test in order to march when enemy units are within 8" of them.

Q: HOW DO THE OATHSTONE AND HORDE RULES INTERACT ? (P29)


A: When resolving attacks any facing comprising of 10 or more models counts as a horde.

Q: DOES A DWARF LORD WHO IS CARRIED INTO BATTLE BY SHIELDBEARERS COUNT AS INFANTRY STILL ? (P29)
A: Yes.

Q: DOES A ROLL ON THE FAILED RUNE TABLE COUNT AS A MISFIRE ? (P31)


A: No.

Q: MAY THE RUNE OF WRATH & RUIN BE USED AGAINST SKAVEN WEAPON TEAMS? (P31)
A: Yes.

Q: IF A CHARACTER LEAVES A UNIT THAT IS AFFECTED BY THE RUNE OF WRATH & RUIN, DOES HE REMAIN AFFECTED TOO ? ( P31)
A: No.

Q: WHEN STRIKING THE RUNE OF WRATH & RUIN WITH THE ANCIENT POWER, DO ENEMY UNITS SUFFER THE MOVEMENT PENALTIES AN ENEMY UNIT SUFFERS IF THE RUNE IS STRUCK NORMALLY ? ( P31)
A: Yes.

Q: IS THE ENEMY ALLOWED TO MAKE A CHARGE REACTION AGAINST A CHARGE MADE WITH THE RUNE OF O ATH AND HONOUR? ( P31)
A: Yes.

Q: IF A UNIT OF WARRIORS OR LONGBEARDS IS UPGRADED TO RANGERS, DOES THE UNIT CONTINUE TO COUNT AS PART OF THE RATIO WHICH RESTRICTS PLAYERS TO NOT HAVING MORE UNITS OF LONGBEARDS THAN THEY HAVE W ARRIORS? ( P33)
A: No.

Q: HOW ARE ATTACKS/HITS/ WOUNDS ALLOCATED AND MODELS REMOVED IN A UNIT OF TROLLS SLAYERS AND GIANT SLAYERS? (P33)
A: Treat the Giant Slayers as champions for the purposes of allocating close combat attacks and shooting hits. When casualties are suffered, remove models of the appropriate type from the back of the unit, and fill any resulting gaps by sliding units forwards or sideways so that the unit is in a legal formation. Note that the Giant Slayers are champions, and so can benefit from the Look Out Sir rule.

Q: WHEN DOES A MASTER ENGINEER HAVE TO DECLARE IF HE IS GOING TO USE HIS ARTILLERY MASTER ABILITY ON A NERBY B OLT T HROWER , G RUDGE T HROWER OR C ANNON WITHIN 3, BEFORE OR AFTER THE T O HIT/ARTILLERY DIE HAVE BEEN ROLLED ?? (P38)
A: He can decide after the roll has been made.

Q: CAN THE MASTER ENGINEER ENTRENCH THE ANVIL OF D OOM? (P38) A: Yes.

57

BCB 13.04.2012 Thomas Christiansen Q: MAY A GYROCOPTER BE AFFECTED BY POISONED ATTACKS? (P42)
A: Yes.

Q: IF A RUNIC WEAPON IS INSCRIBED WITH BOTH THE RUNE OF MIGHT AND THE RUNE OF CLEAVING AND IS USED AGAINST A T5+ ENEMY , IS THE S TRENGTH OF THE ATTACK RESOLVED AT S9 OR S10? ( P44)
A: The player whose turn is taking place chooses the order in which the runes are applied.

Q: IF A MODEL IS WEARING ARMOUR INSCRIBED WITH THE MASTER RUNE OF STEEL (ALL HITS COUNT AS STRENGTH 5) IS HIT BY A MODEL WIELDING THE C RIMSON D EATH ( ALWAYS STRIKES AT STRENGTH 6) HOW IS THIS HIT RESOLVED ? ( P45)
A: Roll off each turn that this happens to see which item takes precedence.

Q: MAY A MASTER RUNE BE INSCRIBED ON THE STANDARD OF A UNIT OF H AMMERERS, LONGBEARDS, OR IRONBREAKERS? (P45)
A:Yes.

Q: WHICH OCCURS FIRST , VANGUARD MOVEMENT OR STROLLAZ S RUNE MOVEMENT? (P45)


A:The movement from Strollazs Rune occurs at the same time as Vangard Moves, so if your opponent has any Vanguard moves to make you will need to roll off to see which goes first.

Q: MAY THE ENEMY OVERRUN IF THE WAR MACHINE THE CHARGED IS DESTROYED BY THE MASTER RUNE OF IMMOLATION? (P47)
A: Yes.

Q: IF THE MASTER RUNE OF IMMOLATION IS SET OFF (KILLING ALL OF THE DWARFS ENGAGED IN THE COMBAT) MAY THE ENEMY MAKE AN OVERRUN MOVE ( ASSUMING THE ENEMY HAD CHARGED THAT SAME TURN)? ( P47)
A: Yes.

Q: WHAT ARE THE STRENGTH VALUES OF A GRUDGE THROWER INSCRIBED WITH THE RUNE OF PENETRATING ? (P47)
A: It modifies the basic Strength of the hits to S4, and the one in the centre of the template to S10. Further Runes of Penetrating will only increase the Strength of the hits that are not under the centre of the template.

Q: DOES THE RUNE OF RELOADING OVERRULE THE EFFECTS OF SPELLS/ITEMS/ETC. WHICH STATE THAT A PLAYER MUST ROLL A D6 TO ASCERTAIN IF HIS WAR MACHINE IS ELIGIBLE TO SHOOT ? ( P47)
A: No.

Q: AN ENGINEER HAS THE OPTION TO PURCHASE A HANDGUN. IS THIS HANDGUN A DWARF HANDGUN? HOW IS IT OR THE BRACE OF PISTOLS USED? (P54)
A: It is a Dwarf handgun but the Engineer may not shoot his handguns or pistols in the Shooting phase, but may use them to make a stand and shoot charge reaction. In addition, an Engineer with a Brace of Pistols adds an extra attack to the number of attacks the War Machine crew are allowed to make in close combat.

Q: CAN A GIANT SLAYER BE UPGRADED TO A MUSICIAN OR STANDARD BEARER? (P56)


A: No.

Q: DOES HIGH KING THORGRIM GRUDGEBEARER BENEFIT FROM THE ROYAL BLOOD SPECIAL RULE? (P59)
A: Yes.

Q: DOES THOREK BENEFIT FROM THE RUNE LORE SPECIAL RULE ? (P60)
A: Yes.

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Empire (NOTE: OLD ARMYBOOK 7th edition)


FAQ/Errata version 1.2 as of 15th September 2012 (NOTE: Old armybook) Errata/Amendments
Page 58 Kurt Helborg, Special Rules Change the last sentence to Kurt Helborg has the Master of Battle special rule (page 41). In addition, any unit of Reiksguard Knights led by Kurt Helborg is Stubborn as well as Immune to Psychology. Page 80 Grand Theogonist, profile: Change the number of Attacks to 2. Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook. Unit Strength Ignore all references to unit strength. Page 39 Countercharge Change to In the enemys Movement phase a detachment that is in close support, and that has not been charged itself, may countercharge an enemy unit charging its parent unit. The countercharge is made at the end of the Charge sub-phase, after all normal charges have been carried out. Make the countercharge using the rules for charges. However, if the detachment can draw a line of sight to an exposed flank of the enemy, and is within charge range of it, it can charge it in the flank, even if it would normally have to charge its front. Page 39 Figure 2. Supporting Charge Change the second and third sentences in the paragraph at the bottom of the diagram to The parent unit declares a charge against the enemy unit. The enemy holds its ground, and then at the end of the Charge sub-phase the detachment declares a supporting charge. Page 46 Master Engineers, Master of Ballistics Change to Master of Ballistics: AMaster Engineer within 3" of a war machine is allowed to take a Look Out Sir! roll as if he was within 3" of a unit of five or more models. In addition, one war machine that is within 3" of a Master Engineer may re-roll either one scatter dice or one artillery dice per turn. This may not be used to re-roll the distance bounced by a cannonball. If the Engineer uses his re-roll ability, he cannot shoot with his own missile weapon in the same Shooting phase. Page 74 Luthor Huss, Special Rules: Replace Fiery Demagogue, Blessings of Sigmar, Righteous Fury and Prayers of Sigmar with Chosen of Sigmar. Page 80 Grand Theogonist, Special Rules: Replace Vengeance Upon Chaos with Frenzy. Page 71 Army List entry Ignore this page and use the rules for 'Choosing Your Army' in the Warhammer rulebook. Page 39 Use Parent Units Leadership Ignore [...] (this could happen if the detachment is in range of the Generals Leadership while the parent unit isnt, for example) [...] Page 39 Supporting Charge Change to In its own Movement phase a detachment that is in close support, and that has not yet charged itself, may make a supporting charge against an enemy unit that has been charged by its parent unit. The supporting charge is made at the end of the Charge sub-phase, after all normal charges have been carried out. Carry out the supporting charge using the rules for charges. However, if the detachment can draw a line of sight to an exposed flank of the enemy, and is within charge range of it, it can charge it in the flank, even if it would normally have to charge its front. Page 45 Mortars Ignore the Mortar Misfire chart and all of the text that follows the profile for the Mortar and crew, and replace them with: The Mortar is a stone thrower, except that it uses the large round template and has the following profile: Name Range Strength Special Rules Mortar 12-48 3(6) Multiple Wounds(D3) Armour Piercing Page 46, 75, 80 Master Engineers, Extra Crewman Ignore this special rule. Page 47 Hochland long rifle, Special Rules Add Sniper. Ignore the Scientific Precision special rule.

Page 47 Repeater Pistol, Special Rules Change Always Stand & Shoot to Quick to Fire.
Page 48 Helblaster Volley Gun, Firing the Volley Gun Ignore the final sentence of the second paragraph.

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Page 49 Helstorm Rocket Battery Ignore all of the text that follows the profile for the Helstorm Rocket Battery and crew, and replace it with: The Helstorm Rocket Battery is a stone thrower, except that it uses the large round template and has the following profile: Name Range Strength Special Rules Helstorm Inaccurate(see below) Inaccurate: Place the template normally, and then roll the artillery dice. If it shows a misfire, roll on the Rocket Misfire chart. If it shows a number, move the template directly away from the Rocket Battery along the line of fire a number of inches equal to the number shown on the dice. Then roll for scatter, re-rolling any misfire results. 12-48 5(5) Page 54 Flagellants, The End is Nigh! special rule Ignore [] except that they do not affect the number of Flagellants that can fight that phase [...] Page 66 Common Magic Items. Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.

Page 68 Luckstone Ignore This can effectively cancel a miscast result, and cause irresistible force or a miscast.

Page 50 Steam Tank Change the profile, equipment and special rules for the Steam Tank on page 50 to: M WS BS S T W I A Steam Tank Commander Special 3 4 6 3 10 10 3 Special 1

LD 10

Unit Type: Chariot* (armour save 1+) *Note that the Steam Tank only inflicts D3 Impact Hits rather than D6 like other chariots (This will combine with the D3 Impact Hits per SP listed below). Equipment The Steam Tank is armed with a main cannon in the hull and a steam gun in the turret. The Engineer Commander is armed with a repeater pistol (see page 47). Special Rules Impact Hits (D3 per SP), Large Target, Terror, Unbreakable, Steam Points (see page 51) Page 51 Steam Points Change the rules on page 51 as described below: Steam Tank, Movement phase Change to Each SP allows you to move the Steam Tank 3". To charge with a Steam Tank, first declare the charge as normal, and then specify how many SP you are using to charge with. The charge range of the Steam Tank is equal to 3" per SP that is spent. In addition, each SP spent on the charge adds D3 to the number of Impact Hits inflicted by the Steam Tank in the Close Combat phase. Note that you do not add the roll of 2D6 to the charge range when a Steam Tank charges, and that the target unit may make a charge reaction as normal. Steam Tank, Magic phase Ignore this paragraph. Steam Tank, Shooting phase Change the last sentence of the third paragraph to Models covered by the template are hit automatically. Steam Tank, Shooting phase Ignore the last sentence of the fourth paragraph. Page 68 Wizards Staff Change to The Wizards Staff allows the bearer to roll up to seven dice to cast spells Page 70 Steel Standard Change to Add D3 to the units Movement when it makes a charge. Page 79, 80 Steam Tank, Special Rules Change to Impact Hits (D3 per SP), Large Target, Terror, Unbreakable, Steam Points

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BCB 13.04.2012 Thomas Christiansen FAQ Q: WHEN AN EMPIRE PARENT UNIT IS CHARGED IN THE ENEMY MAGIC PHASE, ARE ITS SUPPORTING DETACHMENTS ALLOWED TO REACT WITH A COUNTERCHARGE ? ( P38)
A: No.

Q: ARE THE STEAM TANK IMPACT HITS FROM A GRIND ATTACK RESOLVED AT THE SAME TIME AS OTHER IMPACT HITS (I.E. BEFORE THE ENEMY GETS TO ATTACK)? (P51)
A: Yes.

Q: WHEN A STEAM TANK IS ENGAGED AGAINST MULTIPLE ENEMY UNITS (WHETHER TO ITS FRONT , FLANK, AND/ OR REAR), AND ELECTS TO SPEND STEAM POINTS TO GRIND THE ENEMY , HOW IS THE DAMAGE ALLOCATED ? ( P51)
A: The controlling player chooses one of the units the Steam Tank is in contact with, and all Impact Hits are allocated onto this unit.

Q: ON A TURN WHERE THE STEAM TANK GENERATES STEAM POINTS, MAY IT FREELY PIVOT ON THE SPOT WITHOUT EXPENDING STEAM POINTS ON MOVEMENT? ( P51)
A: No.

Q: IS THE STEAM TANK DESTROYED BY A HEROIC KILLING BLOW? (P51)


A: Yes.

Q: CAN THE RUNE OF WRATH AND RUIN AFFECT A STEAM TANK? (P51)
A: Yes its Movement is reduced to one and a half inches per steam point used.

Q: IF THE HAMMER OF SIGMAR PRAYER IS CAST UPON A WIZARD OR A MODEL WITH A MISSILE WEAPON, DOES IT ALLOW RE -ROLLS OF FAILED T O HIT/TO WOUND ROLLS FROM SPELLS AND/ OR SHOOTING .( P53)
A: Yes.

Q: DOES THE WAR ALTAR SUFFER A -1 MOVEMENT PENALTY DUE TO THE BARDING OF THE WARHORSES?(P53)
A: Yes.

Q: IN GAMES INVOLVING ARMIES OF 3000+ POINTS EACH, CAN THE EMPIRE FIELD MORE THAN ONE WAR ALTAR? (P53)
A: No.

Q: IF THE ARCH LECTOR RIDING ATOP THE WAR ALTAR IS KILLED , IS THE WAR ALTAR REMOVED FROM PLAY? (P53)
A: No.

Q: IS THE CASTING OF BOUND SPELLS FROM THE GOLDEN GRIFFON AN INNATE ABILITY? (P53)
A: Yes.

Q: WHEN A PLAYER MARTYRS FLAGELLANTS IN A SECOND OR SUBSEQUENT ROUND OF COMBAT , DO THEY GET TO RE -ROLL MISSED ATTACKS ? ( P54)
A: Yes.

Q: WITH A 4+ WARD SAVE AND A MAGIC RESISTANCE (3), WHAT SAVE DOES THE SILVER SEAL CONFER TO KARL FRANZ AGAINST SPELLS ? (P56)
A: A 2+ ward save. A 1 is always a fail!

Q: DOES BALTHASAR GELTS PEGASUS BENEFIT FROM HIS RIDERS MAGIC RESISTANCE ? (P64)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: HOW DOES ALDRED'S CASKET OF SORCERY WORK IN RELATION TO A CAPTURED SPELL THAT RAISES A NEW UNIT OF U NDEAD MODELS ? WHOSE CONTROL ARE THE U NDEAD MODELS UNDER ? ( P69)
A: They are under the control of the player that used the Casket.

Q: CAN VAN HORSTMANN 'S SPECULUM BE USED TO SWAP STATS WITH A MOUNT (E.G. A DRAGON)? (P69)
A: No.

Q: CAN ALDRED 'S CASKET OF SORCERY STEAL INCANTATIONS FROM THE TOMB KINGS ARMY ? IF YES, AT WHAT POWER LEVEL ARE THE INCANTATIONS RELEASED ? ( P69)
A: Yes. The Incantations have a power level 2D6 for one stolen from a Priest, 3D6 for one stolen from a High Priest, D6 for one stolen from a Tomb Prince/King. Roll every time you release one.

Q: RING OF VOLANS. AT WHAT POINT IS THE SPELL CONTAINED IN THE RING DETERMINED? (P69)
A: When spells are selected at the beginning of the game.

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High Elves
FAQ/Errata version 1.4 as of 22nd Desember 2010

Errata/Amendments
Page 46 High Elf Magic, Bullet Point Change to An army that includes at least one Mage or Archmage adds 1 to all dispel results. Page 71 Magic Items, The Phoenix Blade Add Halberd. Page 89 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Page 43 Special Rule - Valour of Ages Change [...] any failed psychology tests[...] to [...] any failed fear, terror or panic tests[...]. Page 47 High Magic Ignore the second sentence of the introductory paragraph. Page 47 Curse of Arrow Attraction Ignore If the unit is targeted by a template or breath weapon then you may re-roll the dice to see if models which are partially covered are hit. Page 66 Teclis, High Loremaster Add Teclis is an Archmage. to the start of the second paragraph.

Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the models Troop Type in the reference section at the back of the Warhammer rulebook.
Page 89 Choosing an Army Add Elite Army The High Elves are few in numbers, but their armies are trained and equipped to standards so high that they are the envy of all other races. To represent this, an army may include up to 6 of each Special choice (up to 12 in a Grand Army) and up to 4 of each Rare choice (up to 8 in a grand army). Page 49 Spearmen, Martial Prowess Ignore the last sentence. Page 58 White Lions, Special Rules Add Forest Strider. Ignore the Woodsman special rule. Page 63 Dragon Mages, Reckless Change This extra dice can cause a irresistible force or a miscast as normal, and can cause the Dragon Mage to roll more dice than he is normally allowed to. to This extra dice can cause irresistible force as normal. Page 66 Teclis, High Loremaster Change the last paragraph to In addition, any spell cast by Teclis will be cast with irresistible force on any successful casting roll that is a double, however it will only be considered a miscast if the roll includes a double 6. Page 70 Korhil, Chayal Add Paired Weapon. Page 92 Korhil, Special Rules Change Woodsmen to Forest Strider.

Page 57 Dragon Prince of Caledor, Dragon Armour Change [...]are immune to all Breath Weapons, and all Flaming Attacks. to [...]have a 2+ ward save against Breath Weapons and Flaming Attacks. Page 64 Tyrion, Malhandir Ignore the second sentence Page 66 Teclis, War Crown of Saphery Change the second sentence to The spell is still cast with irresistible force, but Teclis is able to dissipate the magical energies harmlessly and suffers no ill effects. Page 70 Korhil, Special Rules Add Forest Strider. Ignore the Woodsman (see page 58). Page 71 Caradryan, The Phoenix Blade Change the second sentence to In addition, it has the Multiple Wounds (D3) rule. Page 93 Lords and Heroes Mounts Ignore Any Dragon (including the Sun Dragon ridden by a Dragon Mage) will take up an additional hero slot.. Page 101 Talismans, Amulet of Fire Change []the wearer cannot be harmed by Flaming Attacks. To []the wearer has a 2+ ward save against Flaming Attacks.

Page 95 White Lions of Chrace, Special Rules Change Woodsmen to Forest Strider.
Page 99 Common Magic Items. Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook.

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Page 101 The Standard of Balance Change the second sentence to In addition, they no longer have the Hatred or Frenzy special rules, should these apply to them. Page 102 Book of Hoeth Change to Any spell cast by the bearer will be cast with irresistible force on any successful casting roll which is a double, however it will only be considered a miscast if the roll includes a double 6. Page 101 The Banner of Ellyrion Change to The unit automatically passes any Dangerous Terrain tests it is required to make. Page 102 Ring of Corin Change to One use only. Bound Spell (Power level 3). The Ring of Corin contains the Vauls Unmaking spell (see page 47). Page 103 Ring of Fury Change to Bound Spell (Power Level 3). The Ring of Fury contains the Fury of Khaine spell (see page 47). Page 104 Korhil, Special Rules Change Woodsmen to Forest Strider.

Page 102 Staff of Solidity Change to This staff prevents the Mages first miscast the spell is still cast with irresistible force, but there is no need to roll on the Miscast table.
Page 104 White Lions of Chrace, Special Rules Change Woodsmen to Forest Strider.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: THE SPEED OF ASURYAN SPECIAL RULE STATES THAT ALL HIGH ELVES HAVE THE SPECIAL RULE ALWAYS STRIKE FIRST, REGARDLESS OF THE WEAPON THEY ARE WIELDING . HOW DOES THIS INTERACT WITH A GREAT WEAPONS ALWAYS STRIKE L AST? ( P43)
A: The army book will take precedence in this situation. For example, a Sword Master would strike first with his great weapon. If his Initiative value is equal to or higher than his opponents, he will also benefit from a reroll to hit.

Q: DOES DRAIN MAGIC MAKE IT MORE DIFFICULT TO DISPEL REMAINS IN PLAY SPELLS, CAST BOUND SPELLS OR USE SPELLS THAT ARE AUTOMATICALLY CAST AT THE POWER LEVEL OF THEIR CASTING COST OR EFFECT T OMB KING INCANTATIONS? (P46)
A: No.

Q: WHAT HAPPENS WHEN YOU USE VAULS U NMAKING TO DESTROY A MAGIC ITEM THAT IS REPRESENTED BY A MODEL IN GAME , SUCH AS A MOUNT OR FOZZRIK S FOLDING FORTRESS? ( P47)
A: Nothing. We assume the magic item is what summons the mount/fortress, so destroying the item will have no in-game effect.

Q: DO LION CLOAKS PROVIDE ANY FORM OF PROTECTION AGAINST MAGIC MISSILES (OR OTHER FORMS OF DIRECT DAMAGE MAGIC )? ( P58)
A: No.

Q: IS TECLIS CONSIDERED TO BE A HIGH ELF ARCHMAGE FOR PURPOSES OF GRANTING AN ARMY HE IS INCLUDED IN A +1 TO DISPEL ? ( P66)
A: Yes.

Q: MUST ELTHARION USE SPELLS FROM ONE OF THE EIGHT L ORES OF MAGIC FOUND IN THE WARHAMMER RULEBOOK ? ( P69) A: Yes. Q: DOES A MODEL WITH THE REAVER BOW SUFFER THE -1 TO HIT PENALTY FOR FIRING MULTIPLE SHOTS? ALSO, MAY A MODEL WITH THE REAVER BOW FIRE IT THREE TIMES AS PART OF A STAND AND SHOOT REACTION? ( P99)
A: No to both questions.

Q: ARE THE SHOTS FROM THE BOW OF THE SEAFARER AND THE REAVER BOW MAGICAL ATTACKS ? (P99)
A: Yes.

Q: IF REMAINS IN PLAY SPELLS THAT CAUSE DAMAGE AT THE START OF ALL MAGIC PHASES ARE IN PLAY AND A HIGH ELF PLAYER WISHES TO USE THE VORTEX SHARD, WHICH OCCURS FIRST ? THE DAMAGE SPELLS OR THE VORTEX SHARD? (P102)
A: The player whose turn is taking place chooses.

Q: IF AN ENEMY HAS MAGIC ITEMS OR SPECIAL RULES THAT ARE ACTIVATED AT THE START OF HIS MAGIC PHASE AND A HIGH ELF PLAYER WISHES TO USE THE VORTEX SHARD, WHICH OCCURS FIRST ? T HE ENEMY MAGIC ITEMS AND SPECIAL RULES, OR THE V ORTEX SHARD? ( P102)
A: The player whose turn is taking place chooses.

Q: HOW DO THE PENDANT OF VENGEANCE AND THOREK IRONBROWS KRAGGI RE-ROLLS INTERACT ? (P103)
A: Once one has been used the dice may not be re-rolled again.

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BCB 13.04.2012 Thomas Christiansen

Lizardmen
FAQ/Errata version 1.4 as of 7th July 2011 Errata/Amendments
Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the models Troop Type in the reference section at the back of the Warhammer rulebook. Page References Note that all references to page numbers in the Warhammer rulebook are wrong, as they refer to an older edition. Unit Strength Page 41 Special Rule Aquatic Change the first sentence to Models with the Aquatic special rule have the River Strider, Marsh Strider and Lake Strider special rules. Ignore all references to unit strength. Page 43 Slann Mage-Priests, Focus of Mystery Change the second sentence to The Mage-Priest has the Loremaster special rule for that lore. Page 89 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Unit Strength Ignore all references to unit strength. Page 43 Slann Mage-Priests, Guardians Change Because of this, his line of sight is worked out as if the Mage-Priest himself were a large target to Because of this, assume the MagePriest is floating just above the heads of the models in his unit when working out his line of sight. Page 43 Slann Mage-Priests, Transcendent Healing Change to The Mage-Priest has the Regeneration (4+) special rule. Page 52 Terradon Riders, Special Rules Replace Flying Cavalry with Fast Cavalry, Fly, Forest Strider. Page 52 Terradon Riders, Arboreal Predators Ignore the second sentence. Page 53, 97 Kroxigors, Great Reach Ignore this special rule. Page 55 Stegadons, Skink Crew Change the third sentence to Stegadons of both types are treated as a Ridden Monster with more than one rider, with the following additional rules.

Page 48 Skink Priests, Channelling Change Channelling to Vassal. In the second paragraph change channel a magic missile to cast a magic missile.
Page 52 Terradon Riders, Hit and Run Ignore this special rule. Page 53 Kroxigors, Spawn-kin Ignore A mixed unit of Kroxigors and Skinks may not make a turn manoeuvre. Page 55 Stegadons, Giant Bow Add Slow to Fire. Page 55 Stegadons, Engine of the Gods Change the first sentence of the final paragraph to In addition, a Skink Priest that has taken the Engine of the Gods gets a +1 bonus to all of his casting and dispelling attempts. Page 56 Salamander Hunting Packs, Hunting Pack Change the first paragraph to Salamanders are treated as Monsters for the purposes of the Monster & Handlers rule. The unit may not be joined by characters. Page 58, 95 Jungle Swarms, Small Ignore this special rule. Page 61 Lord Kroak, First Generation Spawning Change the last sentence to If Lord Kroak casts the spell with irresistible force, then the spell automatically fails but no roll is made on the Miscast table.

Page 56 Salamander Hunting Packs, Special Rules Add Monster & Handlers.
Page 57, 98 Razordon Hunting Packs, Special Rules Add Monster & Handlers. Page 57 Razordon Hunting Packs, Hunting Pack Change the first paragraph to Barbed Razordons are treated as Monsters for the purposes of the Monster & Handlers rule. The unit may not be joined by characters. Page 59 Carnosaurs, Ultimate Predator Change the second sentence to Attacks made by a Carnosaur have the Multiple Wounds (D3) special rule. Page 61, 90 Lord Kroak, The Spirit of Lord Kroak Ignore this special rule.

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Page 61 Lord Kroak, The Deliverance of Itza Add This is a direct damage spell. Ignore the * and the associated note. Page 62 Lord Mazdamundi, Ruination of Cities Add This is a direct damage spell. Page 67 Gor-Rok, The Shield of Aeons. Change to Shield. In close combat, Gor-Rok always counts as defending an obstacle (wall). This means that cavalry, monstrous cavalry and chariot models that charge Gor-Rok must take a Dangerous Terrain test. Also, any chargers will also suffer a -1 to hit him in the turn they charge. Page 69 Tettoeko, Herald of Cosmic Events Ignore [...] provided it is not miscast [...]. Page 93 Skink Priests, Special Rules Change Channelling to Vassal. Page 99 Common Magic Items. Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook. Page 102 Cupped Hands of the Old Ones Ignore [...] ignoring result 5-6 [...] Page 102 Diadem of Power Ignore[...]of his own [...]. Page 62 Lord Mazdamundi, Mage-Lord of Hexoatl Change the second sentence to Choose one of the eight Lores of Magic from the Warhammer rulebook. He has the Loremaster special rule for that lore. Page 66 Chakax, The Key to the Eternity Chamber Change to When fighting in a challenge, Chakax gains a 5+ ward save and his opponent Always Strikes Last. Page 69 Tettoeko, Magic Change to Tettoeko is a Level 2 Wizard and has the Loremaster (Heavens) special rule. Page 71, 92 Oxyotl, Special Rules Add Sniper. Ignore the Preternatural Aim special rule. Page 96 Terradon Riders, Special Rules Add Fast Cavalry, Fly, Forest Strider and ignore Flying Cavalry, Hit and Run, Arboreal Predator

Page 101 War Drum of Xahutec, second paragraph Change the first sentence to The bearer and any unit he is with automatically pass their Leadership test if they wish to march when there is a nonfleeing enemy unit within 8".
Page 103 Sun Standard of Chotec Change to Missiles fired at the bearer or any unit he has joined suffer a -2 to hit modifier if they are fired at a range of up to 12", or a -1 to hit modifier if fired at a range of more than 12".

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BCB 13.04.2012 Thomas Christiansen FAQ Q: WHEN A UNIT WITH THE COLD BLOODED SPECIAL RULE IS REQUIRED TO ADD OR SUBTRACT ADDITIONAL DICE FOR A LEADERSHIP TEST , HOW DOES IT WORK? ( P41)
A: Take the test on however many dice it would normally be taken plus the extra dice from the Cold Blooded special rule and remove the highest. For example if a normal unit would take the test on 3D6 and add them together a Cold Blooded unit would roll 4D6, take away the highest and then add the remaining 3 dice together.

Q: CAN A SLANN MAGE-PRIEST CAST TRANSFORMATION OF KADON? (P42)


A: No.

Q: CAN A SLANN MAGE-PRIEST RIDE ON A MAGIC CARPET ? (P43)


A: No. Whilst the Slann is an infantry model he specifically is not on foot.

Q: DOES THE FREE POWER DICE GAINED FROM FOCUSED R UMINATION COUNT AGAINST THE POWER LIMIT? (P43)
A: Yes.

Q: CAN A UNIT OF TEMPLE GUARD BE JOINED BY CHARACTERS OTHER THAN SLANN? (P47)
A: Yes.

Q: DOES THE TERRADONS D ROP ROCKS ABILITY COUNT AS A SHOOTING ATTACK? (P52)
A: Yes. Treat it as an out-of-sequence shooting attack that hits automatically.

Q: CAN TERRADONS DROP ROCKS ON THE TURN THEY CHARGE ? (P52)


A: No.

Q: HOW DO YOU RESOLVE A BOLT THROWER SHOOTING AGAINST A UNIT OF SKINKS THAT INCLUDES KROXIGORS? (P53)
A: Determine whether the initial model hit is a Skink or a Kroxigor. The bolt will hit the first model of this type in its path. Then work your way through the unit, hitting the model directly behind each time a model is killed. Note that if the first model hit is a Kroxigor, then the Skink in front of it is not hit.

Q: DOES A UNIT OF SKINKS THAT INCLUDES KROXIGORS CAUSE FEAR? ARE THEY IMMUNE TO FEAR? (P53)
A: Yes to both questions.

Q: THE STEGADON S GIANT BOW IS POISONED. DOES THIS MEAN THAT A ROLL OF 6 TO HIT WILL PENETRATE ALL RANKS AUTOMATICALLY? ( P55)
A: No only the first hit wounds automatically. If that model is slain then roll to wound the next as normal.

Q: CAN STEGADONS AND A NCIENT STEGADONS CHOOSE TO STAND AND SHOOT THEIR MISSILE WEAPONS AS A CHARGE REACTION ? ( P55)
A: Yes, apart from the giant bow.

Q: IF A STEGADON IS TAKEN AS A MOUNT CAN THE CHARACTERS BS BE USED WHEN FIRING THE HOWDAH WEAPONS? ( P55)
A: No.

Q: HOW LONG DO THE EFFECTS OF PORTENT OF WARDING LAST? (P55)


A: Until another of the Engine of the Gods powers are used, or the Skink Priest and/or the Ancient Stegadon is killed.

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BCB 13.04.2012 Thomas Christiansen Q: ARE THE ENGINE OF THE GODS BURNING ALIGNMENT ATTACKS MAGICAL? (P55)
A: Yes.

Q: IS THE SALAMANDERS SHOOTING ATTACK TREATED AS A BREATH WEAPON? (P56)


A: No.

Q: WHAT HAPPENS IF A BARBED RAZORDON STANDS AND SHOOTS AND BOTH ARTILLERY DICE ROLL A MISFIRE ? ARE 2D3 SKINKS EATEN? AND WHAT HAPPENS IF ONLY ONE ARTILLERY DICE ROLLS A MISFIRE ? ARE D3 SKINKS EATEN AND THEN FIRE A NUMBER OF SHOTS GIVEN BY THE OTHER DICE ? ( P57)
A: If you roll a misfire on either dice, no shots are fired and the unit loses D3 Skinks. If both roll a misfire, no shots are fired and the unit loses 2D3 Skinks instead.

Q: CAN BARBED RAZORDONS CHOOSE TO FLEE FROM A SECOND OR SUBSEQUENT CHARGE AFTER IT HAS USED ITS STAND AND SHOOT CHARGE REACTION? ( P57)
A: No.

Q: CAN BARBED RAZORDONS CHOOSE TO FLEE IF CHARGED BY AN ENEMY THAT IS CLOSE ENOUGH TO NEGATE THE STAND AND SHOOT CHARGE REACTION ? ( P57)
A: Yes.

Q: WITH LORD KROAKS DELIVERANCE OF ITZA SPELL , WHAT CASTING VALUE IS USED IF THE SPELL IS STOLEN VIA THE T ZEENTCH SPELL G LEAN M AGIC OR THE EMPIRE MAGICAL ITEM ALDRED S C ASKET OF SORCERY ? ( P61)
A: The highest level (20+).

Q: DOES THE EFFECT OF KROQ-GARS H AND OF GODS AFFECT ENEMY UNITS ENGAGED IN COMBAT AS WELL? (P65)
A: Yes.

Q: DOES GOR-ROKS RESILIENT SPECIAL RULE GRANT HIM IMMUNITY TO THE EFFECTS OF HEROIC KILLING BLOW? (P67)
A: Yes.

Q: DO KROXIGORS COUNT TOWARDS THE MINIMUM UNIT SIZE OF A UNIT OF SKINKS? (P94)
A: No.

Q: CAN YOU STOMP OR THUNDERSTOMP A UNIT OF SKINKS THAT CONTAINS KROXIGOR? (P94)
A: No, a mixed unit has the troop type of Unique.

Q: ARE THE IMPACT HITS INFLICTED BY THE STEGADON WAR-SPEAR MAGICAL? (P99)
A: Yes.

Q: BOTH THE PIRANHA BLADE AND THE BANE HEAD CAUSE DOUBLE WOUNDS. WOULD THIS RESULT IN 3 WOUNDS OR 4? ( P99)
A: 4.

Q: CAN THE BLADE OF REALITIES BE COMBINED WITH THE -3 PENALTY TO THE TEST CAUSED BY THE SPELL DOOM AND DARKNESS? (P99)
A: No.

Q: DOES THE STAFF OF THE LOST SUN MAKE MAGICAL ATTACKS? (P99)
A: Yes.

Q: DO ATTACKS MADE BY THE STAFF OF THE LOST SUN BENEFIT FROM JUNGLE POISONS? (P99)
A: No.

69

BCB 13.04.2012 Thomas Christiansen Q: DOES A HORNED ONE COUNT A MAGIC ITEM FOR RULES PURPOSES, OR IS IT ONLY A SPECIAL TYPE OF CAVALRY MOUNT ? ( P101)
A: It is only a cavalry mount.

Q: FOR CUPPED HANDS OF THE OLD ONES, HOW DO YOU RESOLVE A RESULT OF A 10-12 ON THE MISCAST TABLE , ASSUMING THAT THE MISCAST HAS SUCCESSFULLY BEEN APPLIED TO AN ENEMY WIZARD? ( P102)
A: If the Wizard knows the spell that caused the miscast then this will always be the first of the D3 spells to be forgotten. If not, then the spells forgotten are determined randomly.

Q: DOES CUPPED HANDS OF THE OLD ONES ALWAYS USE THE MISCAST TABLE FROM THE WARHAMMER RULEBOOK ? ( P102)
A: Yes.

Q: DO WOUNDS CAUSED BY CUPPED HANDS OF THE OLD O NES COMBINE WITH THE BANE HEAD? (P102)
A: Yes.

Q: WHEN USING CUPPED HANDS OF THE OLD O NES, DO YOU HAND OVER THE MISCAST BEFORE OR AFTER DETERMINING THE RESULT OF THE MISCAST TABLE ? ( P102)
A: After.

Q: THERE ARE SEVERAL ITEMS THAT CAN AFFECT MISCASTS, SUCH AS CUPPED HANDS OF THE OLD ONES, SOUL OF STONE AND I NFERNAL PUPPET . I F MORE THAN ONE ( OR MULTIPLES OF THE SAME ITEM ) ARE PRESENT, IN WHAT ORDER SHOULD THE EFFECTS BE APPLIED ? ( P102)
A: The player whose turn is taking place chooses.

Q: A SLANN MAGE-PRIEST MISCASTS AND SUCCESSFULLY PASSES THE MISCAST TO AN ENEMY WIZARD WITH THE C UPPED HANDS. WHEN THE MISCAST RESULT REQUIRES D6 POWER DICE TO BE LOST FROM THE POWER POOL , ARE THEY STILL LOST FROM THE POWER POOL OR , AS THE MISCAST HAS BEEN PASSED OVER TO THE ENEMY, ARE THEY LOST FROM THE DISPEL POOL INSTEAD? ( P 102)
A: They are lost from the power pool.

Q: CAN THE PLAQUE OF DOMINION BE USED MORE THAN ONCE, AT THE BEGINNING OF EVERY ENEMY TURN, FOR EXAMPLE ? ( P103)
A: Yes.

Q: IS HUANCHIS BLESSED TOTEM ACTIVATED BEFORE OR AFTER CHARGE RESPONSES? (P103)


A: Before.

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BCB 13.04.2012 Thomas Christiansen

Ogre Kingdom
FAQ/Errata version 2 as of 7th December 2011 Errata/Amendments
Page 63 Rune Maw, second paragraph: Change the first sentence to When any enemy spell targeting a unit with the Rune Maw is successfully cast, roll a D6. Page 87 Slaughtermaster, Options: Add: - Great Weapon..............10 points

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BCB 13.04.2012 Thomas Christiansen FAQ Q: IF A UNIT ROLLS 10+ FOR ITS PURSUIT MOVE , DOES THIS INCREASE THE NUMBER OF IMPACT HITS CAUSEED BY THE OGRE C HARGE SPECIAL RULE FROM 1 TO D3? ( P32)
A: Yes.

Q: AS BUTCHERS AND SLAUGHTERMASTERS CAN TAKE AN IRONFIST , DOES THIS MEAN THAT THEY CAN ALSO WEAR MAGICAL ARMOUR ? ( P 32)
A: Yes. Designers Note: I have to hold my hands up for not spotting that allowing a Butcher or Slaughtermaster to take an ironfist, would also allow them to take magic armour. Allowing them access to magic armour certainly wasnt my intention, and its something well certainly fix when we do the next edition of the Ogre Kingdoms army book. However, after much debate, weve decided that it does not give the Ogres an unfair advantage, so weve decided to leave the rule as it is written for the time being. That said, Id personally recommend that you avoid giving your Butchers and Slaughtermasters magic armour doing otherwise goes against the spirit, if not the letter, of the rule. Jervis Johnson 7/12/2011

Q: WHEN DO YOU REVEAL WHAT SPECIAL RULES A UNIT OFMANEATERS HAS PICKED FOR THEIR BEEN THERE, DONE THAT SPECIAL RULE ?
A:When you deploy them.

Q: ARE IMPACT HITS AND STOMPS FROM MOURNFANG CAVALRY RESOLVED AT THE MOURNFANG S STRENGTH? (P43)
A: Yes.

Q: IF AN ENEMY UNIT SUCCESSFULLY CHARGES THE FRONT OF MULTIPLE UNITS OF GNOBLARS WITH THE GNOBLAR TRAPPERS UPGRADE , HOW MANY DANGEROUS TERRAIN TESTS MUST MODELS IN THE ENEMY UNIT TAKE ? ( P48)
A: Every model in the unit must take one test.

Q: DO THE SCRAPLAUNCHER CATAPULT, CANNON OF THE SKYTITANS AND SPHERE OF FROST-WREATHED ICE HAVE THE SLOW TO FIRE SPECIAL RULE ? I N ADDITION , CAN WARD SAVES FROM THE I RONCURSE I CON BE TAKEN AGAINST WOUNDS CAUSED BY THESE WEAPONS? ( P49, 51, 55)
A: Yes to both questions.

Q: WHEN DO YOU CHECK TO SEE IF A MODEL IS IN RANGE OF A THUNDERTUSK S NUMBING CHILL SPECIAL RULE ? ( P55)
A: You check at the start of each round of combat. Any model in range at that point has the Always Strikes Last special rule for that round of combat. For Example: A unit of 20 Empire Spearmen are fighting against a unit of 6 Ogre Bulls. 15 Empire Spearmen are able to attack the Ogre Bulls. 7 out of the 15 that can attack are within 6" of a Thundertusk behind the Ogre Bulls at the start of the round of combat and as such are affected by the Numbing Chill special rule. This means that 8 Empire Spearmen would attack at the Initiative 3 step. Then the 6 Ogre Bulls would attack at the Initiative 2 step. Finally the 7 Empire Spearmen in range of the Numbing Chill special rule will attack at the same time as the Ogres Stomp (assuming that there are at least 7 Empire Spearmen left alive).

Q: IS GOLGFAG MANEATER A MANEATER? DOES HE ALSO GAIN THE STUBBORN AND VANGUARD SPECIAL RULES WHEN HE JOINS HIS UNIT OF MANEATERS ( DUE TO THE B EEN T HERE, DONE T HAT SPECIAL RULE )? ( P57)
A: Yes to both questions. He is, after all, Golgfag Maneater!

Q: CAN AN OGRE WITH THE THUNDERMACE USE ITS THUNDERCRUSH ATTACK IF IT IS ATTACKING A UNIT IT IS NOT IN BASE CONTACT WITH? ( P62)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: IF MORE THAN ONE ARMY HAS A GNOBLAR THIEFSTONE AND TWO OR MORE FIND THE SAME ITEM , WHAT HAPPENS? ( P62)
A: No one gets to keep that magic item.

Q: IF A WIZARD IS HIT BY A RANGED ATTACK FROM THE BEARER OF THE GREEDY FIST, DOES IT LOSE A WIZARD LEVEL? (P62)
A: Yes.

Q: IF, AT THE END OF A MAGIC PHASE IN WHICH GRUT S SICKLE HAS INFLICTED A WOUND UPON A UNIT , THERE ARE NO MODELS LEFT IN THAT UNIT , MUST YOU STILL ROLL 2D6 TO SEE IF THAT UNIT HAS TURNED ON THE BEARER OF G RUT S SICKLE ? ( P63)
A: No.

Q: CAN A BRUISER BATTLE STANDARD BEARER WHO CARRIES A MAGIC STANDARD ALSO CHOOSE A SINGLE BIG NAME WORTH UP TO 50 POINTS? (P88)
A: Yes.

Q: CAN OGRE KINGDOMS FIELD 2 TYRANTS? THEIR ARMY BOOK SAYS 0-1 FOR THAT LORD CHOICE . A: No

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Orcs & Goblins


FAQ/Errata version 1.1 as of 9th June 2011 Errata/Amendments
Page 72 Gaze of Mork, second paragraph: Ignore the first sentence

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BCB 13.04.2012 Thomas Christiansen FAQ Q: IS A UNIT WITH A BLACK O RC CHARACTER IN A VALID TARGET FOR A GET EM RESULT ON THE ANIMOSITY TABLE ? ( P32)
A: Yes. There is only so much a Black Orc can do to keep order!

Q: IS A UNIT IN COMBAT A VALID TARGET FOR A GET EM RESULT ON THE ANIMOSITY TABLE ? (P32)
A: No, as units in combat are not subject to Animosity.

Q: CAN A UNIT THAT HAS MADE A VANGUARD MOVE BE FORCED TO DECLARE A CHARGE ON THE FIRST TURN OF A GAME BY GETTING A S QUABBLE OR WE LL SHOW EM RESULT ON THE ANIMOSITY TABLE ? ( P32)
A: No. As it made a Vanguard move it is not able to charge.

Q: WHAT HAPPENS IF THE MOVEMENT FROM THE WELL SHOW EM RESULT ON THE ANIMOSTY TABLE WOULD BRING A UNIT INTO CONTACT WITH A BUILDING OR IMPASSABLE TERRAIN? ( P32)
A: The unit stops 1 away.

Q: DOES THE STRENGTH BONUS FROM THE CHOPPAS SPECIAL RULE AFFECT THE STRENGTH OF THE IMPACT HITS FROM THE ARMOUR OF G ORK AND B IG S TABBAS? ( P33)
A: Yes as, unlike Impact Hits from chariots etc, it is the brute force of the Orcs themselves causing the damage.

Q: WHEN A NIGHT GOBLIN SHAMAN ROLLS A 1 ON HIS MAGIC MUSHROOM DICE HE HAS TO ROLL AGAIN TO SEE WHAT HAPPENS . DOES THE SPELL FAIL REGARDLESS OF THE RESULT OF THIS SECOND ROLL ( UNLESS IT HAS BEEN CAST WITH I RRESISTIBLE FORCE )? ( P43)
A: Yes.

Q: IF A SPELL FAILS BECAUSE OF THE MAGIC MUSHROOM DICE , WILL THIS CAUSE THE NIGHT GOBLIN SHAMANS CONCENTRATION TO BREAK AND PREVENT HIM FROM ATTEMPTING TO CAST AGAIN THAT PHASE ? ( P43)
A: Yes.

Q: DOES THE RESULT ROLLED ON THE MAGIC MUSHROOM DICE COUNT WHEN DETERMINING IF THE TOTAL ROLLED IS 3+ FOR THE N OT E NOUGH POWER! RULE ? ( P43)
A: No.

Q: WHEN NASTY SKULKERS ARE REVEALED IN A UNIT OF GOBLINS, CAN THEY DISPLACE ANYTHING OTHER THAN RANK AND FILE MODELS TO MAKE SPACE FOR THEM ? ( P44)
A: No, though they will then be able to Make Way if they are not in base contact with the enemy.

Q: ARE UNITS MOVED OVER DURING A FLYING DOOM DIVER GOBLINS OPTIONAL D6 MOVEMENT HIT ? (P48)
A: No, only units under the base once the Goblin has reached its final location are hit.

Q: DOES KILLING A GOBLIN G REAT SHAMAN RIDING AN ARACHNAROK SPIDER MEAN THAT THE ARACHNAROK SPIDER MUST TAKE A MONSTER REACTION TEST? (P51)
A: No, as it still has the Forest Goblin crew left to control it.

Q: IF A NIGHT GOBLIN UNIT IS BEHIND AN OBSTACLE OR IN A BUILDING OR OTHER PIECE OF TERRAIN WHAT HAPPENS TO ANY F ANATICS THAT ARE RELEASED ? ( P53)
A: If the Fanatic is released from a point of the unit that is outside the terrain then it will move as normal. If the point of the unit it is released from is inside the terrain then it will be destroyed before it gets a chance to move.

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BCB 13.04.2012 Thomas Christiansen Q: WHAT HAPPENS IF A NIGHT GOBLIN FANATIC HITS A UNIT AND THERE IS NOT ROOM TO PLACE IT AN INCH OUT THE OTHER SIDE OF THE UNIT ? ( P53)
A: There are several possibilities here: 1) If placing the Fanatic an inch away from the unit that was hit brings it into contact with another unit, then that unit will also be hit and the Fanatic should then be placed an inch beyond that unit. 2) If placing the Fanatic an inch away would take it off of the board or into terrain (other than a hill) then it is destroyed. 3) If placing the Fanatic an inch away from the unit that was hit brings it to within an inch of another unit then leave it where it is (even though you cannot normally go within an inch unless you are charging). This will not effect the movement of the unit it is within an inch of. However, if the unit contacts the Fanatic during its move, the Fanatic will inflict hits on the unit and then be destroyed as usual.

Q: WHAT HAPPENS IF AMANGLER SQUIG HITS A UNIT AND THERE IS NOT ROOM TO PLACE IT AN INCH OUT THE OTHER SIDE OF THE UNIT? ( P 56)
A: There are several possibilities here also. Points 1 and 3 are the same as for the Fanatic above whilst point 2 is different: 2) If there is not space to fit the Mangler Squig between the unit it hit and the board edge, then it will end its move in the unit, deal the extra hits and be destroyed as normal.

Q: WHEN A GIANT GETS A THUMP WITH CLUB RESULT, IS IT 2D6 SEPARATE WOUNDS THAT ARE CAUSED OR ONE WOUND WITH THE MULTIPLE WOUNDS (2D6) SPECIAL RULE ? ( P61)
A: It is 2D6 separate Wounds.

Q: IF GORBAD IRONCLAW BREAKS FROM COMBAT, IS HE AUTOMATICALLY KILLED AS HE COUNTS AS THE BATTLE STANDARD? (P64)
A: Yes.

Q: CAN YOU STILL UPGRADE UP TO ONE UNIT OF SAVAGE O RCS OR SAVAGE ORC BOAR BOYZ TO BIG UNS IF YOU TAKE MULTIPLE UNITS OF ORC B OYZ AND/ OR ORC B OAR B OYZ B IG UNS IN AN ARMY WITH G ORBAD IRONCLAW? (P64)
A: Yes.

Q: WHAT HAPPENS TO NIBBLET IF GROM BREAKS FROM COMBAT? (P67)


A: Nibblet is a part of Grims chariot, therefore the whole chariot is destroyed.

Q: DO ALL FRIENDLY UNITS COUNT TOWARDS WORKING OUT IF THE POWER OF DA WAAAGH! LORE ATTRIBUTE APPLIES, NOT JUST ORC UNITS ? ( P72)
A: Yes.

Q: DOES THE FISTS OF GORK SPELL GIVE THE SHAMAN MAGICAL ATTACKS AS WELL AS THE CHARACTERISTIC BOOSTS? ( P72)
A: Yes.

Q: WHEN DO YOU PICK A TARGET WITH THE EADBUTT SPELL ? (P72)


A: You pick a target once the range is decided. Unlike most other spells, this will happen just before you resolve the spells effects rather than just before you make the casting attempt.

Q: DO YOU DECIDE WHAT TYPE OF CHARACTERISTIC TEST A BOOSTED CURSE OF DA BAD MOONS VICTIMS WILL TAKE BEFORE OR AFTER YOU ROLL THE DICE TO DETERMINE WHERE IT MOVES? ( P73)
A: Before.

Q: CAN A UNIT OF SAVAGE ORCS TAKE THE BIG STABBAS UPGRADE MULTIPLE TIMES? (P104)
A: No, regardless of how many models are carrying Big Stabbas, the unit only has the special rule once.

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Skaven
FAQ/Errata version 1.5 as of 15th November 2011 Errata/Amendments
Page 33 Scurry Away! Change the second sentence to Units with the Scurry Away! special rule add +1 to the total rolled to determine the distance they flee. Page 33 Verminous Valour Change the second paragraph to If a Skaven player refuses a challenge, a Skaven character or champion is placed in the back rank as normal and may not attack, but the unit may still use the models Leadership value. Page 33 The Scavenge-pile Change the second sentence to: Models may purchase each of these items only once, but the same item may be purchased by more than one model in the army. Page 36 Cornered Rats Change the third sentence to Another hit is added to the total rolled for each additional rank of five or more slaves after the first one. Page 42, 49 Screaming Bell, Special Rules Add Unbreakable Page 43 Ringing the Bell Change the second sentence of the second paragraph to If the Screaming Bell suffers one or more wounds inflicted by a shooting attack with a Strength of 5 or more, it will ring once. Ignore the last sentence of the second paragraph. Page 43 Ringing the Bell Change the start of result 14-16 and 17 to All models in each friendly unit within [] Page 48, 101 Plague Furnace, Special Rules Add Unbreakable Page 49 Enshrouded by Fog Change the start of the second sentence to At the start of any round of close combat, any unit [] Page 53 Mixed Unit Change [...] on a 1-4 a Giant Rat is hit, [...] to [...] on a 1- 4 a Giant Rat or Rat Ogre is hit, [...] Page 33 Strength in Numbers Change the second sentence of the first paragraph to Units with the Strength in Numbers special rule add their current rank bonus to their Leadership value for any Leadership test. Page 33 Warpstone Weapons Change the second sentence to Warpstone weapons and attacks made by them count as magical. Page 36 Expendable Change the first sentence to All Skaven, except other Skavenslaves, automatically pass Panic tests caused by friendly Skavenslaves. Page 39 Great Pox Rat, Special Rules Ignore Scurry Away!, Strength in Numbers Page 42, 49 S Page 43 Pushed into battle Change the first sentence to A single Screaming Bell can be deployed in each unit of Clanrats or Stormvermin. creaming Bell, Special Rules Add Unbreakable Page 43 Ringing the Bell Change the start of result 5-8 to All friendly Skaven units within 24" of the Bell [] Page 46 Plague Censer Change the first sentence of the third paragraph to At the beginning of any round of close combat in which a unit equipped with plague censers is in combat, all models (friend or foe) in base contact with one or more Censer Bearers, Plague hanters, or Plague Priests that have a plague censer, must take a Toughness test or suffer a single wound with no armour save allowed. Page 49 Pushed into Battle Change the first sentence to A single Plague Furnace can be deployed in each unit of Plague Monks. Page 49 Wrecker Attack Change the start of the second sentence to This attack has the Always Strikes Last special rule.

Page 55 Special Rules. Ignore Strength in Numbers


Page 60 Warpfire Thrower Misfire chart, Whompfff! Change the first sentence to Place the centre of the large round template over the centre of the Weapon Team and resolve hits as normal.

Page 54 Special Rules. Ignore Strength in Numbers


Page 57 Berserk Abomination Chart, Fluid Injected! Change the last sentence to Further Berserk Abomination rolls of 6 will not increase the beasts profile, but will instead immediately inflict D6 wounds on it.

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Page 64 Deploying via Tunnel Add the following new paragraph after the final paragraph If it is impossible to deploy the unit for any reason, then the Skaven remain underground, and must follow the same procedure to see if they arrive in their next turn. Note that you must roll to see if marker scatters each time the Skaven try to emerge, which may result in it scattering several times. Page 67 Doomwheel Misfire chart Change the first sentence of the Out of Control result to If the Doomwheel is unengaged, it immediately makes a Random Move in a Random Direction. Page 70 Whip of Domination Replace [] but any enemy that takes an unsaved wound from the Whip of Domination [] with [] but any enemy unit that takes an unsaved wound from the Whip of Domination [] Page 75 The Cloak of Shadows Change the end of the fourth sentence to [] should he be in the path of an enemy move. Page 78 Death Frenzy Change the start of the second sentence to If successfully cast, the models in the unit [...] Page 79 Curse of the Horned Rat Change the start of the third sentence to If the number rolled is equal to or greater than the number of models in the targeted unit [...] Page 103 Night Runners, Options Change the second option to Upgrade one Night Runner to a Nightleader... 8pts Page 65, 105 Warplock Jezzails, Special Rules Add Strength In Numbers. Page 67 Doomwheel, Zzzzap! Change the first sentence to In each friendly Shooting phase, even when engaged in close combat or when fleeing, the Doomwheel unleashes three bolts of warp lightning. Page 68 Warp Lightning Misfire chart, Energy Overload Change the second sentence to Resolve a shot at maximum Strength (10). It bounces 4D6" in a straight line from the barrel of the gun, and the large round template is placed at the furthest range. Any models under the template or in the path of the Warp Lightning are hit. Page 71 Verminous Bodyguard Change the start of the second sentence to Any enemy unit in base contact with Skweel at the start of any round of close combat must immediately [] Page 77 Bodyguard of Thanquol, fourth sentence. Change the fourth sentence to While shut down, Boneripper cannot do anything at all, and in combat he will be hit automatically and will not strike back. Page 78 Cracks Call Change the second paragraph to A building (or single section of multi-part building) affected by the spell will collapse on a roll of 5+. If the building collapses, any models garrisoning it must pass an Initiative test, or be removed as a casualty with no armour save allowed. Any survivors are placed outside the building, as described for a unit abandoning a building. Then replace the building with an area of dangerous terrain of equal size. Page 104 Rat Ogres, Special Rules. Ignore Strength in Numbers Page 107 Warlock-Augmented Weapon Add Any number of Warlock Engineers in an army may take this item, but none may take it more than once. Page 108 Warpstone Tokens Add One use only. Page 109 Smoke Bombs Add Any number of Deathrunners in an army may take this item, but none may take it more than once. Page 110 Shock-prod Add Any number of Master Moulder in an army may take this item, but none may take it more than once.

Page 103 Giant Rats, Special Rules. Ignore Strength in Numbers


Page 107 The Fellblade Change the first sentence to This foul sword gives the bearer Strength 10, and successful ward saves taken against wounds inflicted by the bearer in close combat must be re-rolled. Page 107 Weeping Blade Add Any number of Deathrunners in an army may take this item, but none may take it more than once.

Page 109 Skavenbrew. Change the start of the second sentence to At the start of the game, a character carrying Skavenbrew can force a single unit of Clanrats or Stormvermin in base contact to guzzle the vile liquid []

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Page 110 Electro-whip Add Any number of Master Moulder in an army may take this item, but none may take it more than once. Page 110 Doomrocket Add the following after the first sentence. The Doomrocket may be fired in the Shooting phase, or as a stand and shoot charge reaction. Page 110 Electro-Whip Change the last sentence to Roll to determine the number of Attacks each round of combat. Page 111 Grand Banner of Clan Superiority. Change the start of the first sentence to In any combat in which a unit bearing the Grand Banner of Clan Superiority has more ranks of five or models [...]. Page 111 Banner of the Under-Empire Change the end of the first sentence to [] suffer 2D6 Strength 2 automatic hits at the start of every round of close combat. Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook. Page 33 Strength in Numbers Change the second sentence in the fourth paragraph to Any bonus from the ranks of the General's unit is not passed on to units within his Inspiring Presence range. Page 36 Expendable Delete the last two sentences. Page 39 Verminous Cavalry Change to The Great Pox Rat is a war beast as described by the Warhammer Rulebook. Page 43 Ringing the Bell, result 11-12 Change the second sentence to All models on the battlefield with Toughness 7 or more immediately take a Wound with the Multiple Wounds (D3) special rule. Page 43 Ringing the Bell Change result 9-10 to The Bell itself (not the Grey Seer) immediately casts the Scorch Spell with a Casting Value of 5 (this requires no power dice and cannot be increased in any way), see page 78. Page 49 Moving the Plague Furnace Change to The Plague Furnace moves and treats terrain in the same manner as a Screaming Bell (see page 43). Page 110 Brass Orb Change the third sentence to Place the small round template with its centre anywhere within 8" of the character and in his line of sight. Page 110 Doomrocket Misfire Chart, Thooooom! Change to Place the centre of the template over the centre of the model that fired the rocket and resolve the blast as normal. Page 111 Storm Banner Add One use only. Change the start of the third sentence to All shooting attacks that dont use BS [...]. Page 111 Shroud of Dripping Death Change the end of the first sentence to [] take a single Strength 3 hit with no armour save at the start of every round of close combat. Page 111 Banner of Verminous Scurrying Add One use only. Page 97 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Page 33 Poisoned Attacks Change to The model has the Poisoned Attacks special rule. Page 39 Trained Mount Change the first sentence to The Rat Ogre Bonebreaker is a monstrous beast as described in the Warhammer rulebook with the following exception: the Rat Ogre Bonebreaker can only join a regiment of Clanrats, Stormvermin or Rat Ogres. Page 43 Difficult Terrain and Obstacles. Change the header to Terrain. Change the rule to The Screaming Bell treats terrain in the same manner as a Chariot. Page 43 Ringing the Bell, result 13 Change the last two sentences to Additionally, if the unit pushing the Screaming Bell is in combat, it can make supporting attacks with every rank of models. Page 47 Plagueclaw Catapult, profile Change the Wounds and Attacks characteristics of the crew to 1. Change the paragraph after the profile to The Plagueclaw Catapult is a war machine with three crew. Page 47, 106 Plagueclaw Catapult, Ponderous War Machine Ignore this special rule.

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Page 57 Shambling Horror Change the first paragraph to The Hell Pit Abomination has the Random Movement special rule, with the following exceptions. If a triple is rolled when moving the Hell Pit Abomination (except when fleeing or pursuing), do not move it; instead roll immediately on the Berserk Abomination chart. If the move takes it into a friendly unit, the creature will inflict D6 S6 hits, distributed in the same manner as shooting attacks, and then stop 1" away from the unit (or flee through it if it is fleeing). In addition, ignore the paragraph after the Berserk Abomination chart. Page 64 Warp-grinder Mishap chart, Partial Collapse. Change the end of the last sentence to [], regardless of Initiative. Page 67 Rolling Doom Replace this special rule with the following: The Doomwheel has the Random Movement special rule, with the following exceptions. If the move takes it into a friendly unit, the creature will inflict D6+1 S6 Hits, distributed in the same manner as shooting attacks, and then stop 1" away from the unit (or flee through it if it is fleeing). The Doomwheel treats terrain in the same manner as a Chariot. Note that the Loss of Control rule remains unchanged. Page 70 Creature Killer Change the last sentence to Additionally, against Monstrous Infantry/Cavalry/Beasts and Monsters, it has the Multiple Wounds (D3) special rule. Page 106 Hell Pit Abomination. Change Unit Type to Troop Type Page 107 Blade of Corruption Change the second sentence to The bearer is granted +1 Strength to all attacks made in close combat, and has the Multiple Wounds (2) special rule. Page 108 Warpstone Tokens, third paragraph Ignore although this does allow users to roll more dice than is normally allowed by their level. Page 109 Pipes of Piebald Change the last sentence to If the Ld test is failed, roll a D6 and move the unit a number of inches equal to the roll, in the same manner as if it had failed a charge. Page 109 Warpstone Stars Change the first sentence to Warpstone Stars are throwing weapons with the Multiple Shots (3) special rule. Page 54 Wave of Rats Change the second and third sentence to Giant Rats have the Fight in Extra Ranks special rule, except that they fight with an extra rank even in the turn they charge. Page 57 Berserk Abomination chart, Blind Fury Ignore the second sentence. Page 59 Life is Cheap Change to Poisoned Wind Globadiers and Bombadiers are allowed to fire into combat. Providing they are not in base contact with a foe, they can target any enemy unit within range and line of sight, even if that unit is engaged in close combat. All successful hits from poison wind globes must be randomised between the fighting units (1-3 friend, 4-6 foe). If there are multiple friendly or enemy units, further randomise to determine exactly which one is struck. When throwing a death globe do not randomise hits, the models underneath the template are hit. Page 65 The Warplock Jezzail, profile Change to: Range Strength Special Rules 36" 6 Armour Piercing, Unstable Ammunition, Pavise Page 67 Doomwheel, Rolling Doom, Loss of ControlIgnore the second paragraph. Page 68, 102, 112 Warp Lightning Cannon, profile Change the Wounds and Attacks characteristics of the Engineer and crew to 1. Page 68, 106 Warp Lightning Cannon, Special Rules Ignore the Ponderous War Machine paragraph. Change the second paragraph to The Warp Lightning Cannon is a war machine with three crew. Page 78 Skaven Magic, introductory paragraph Ignore the second sentence. Page 107 Common Magic Items. Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook. Page 107 Weeping Blade Change to A Weeping Blade has the Armour Piercing and Multiple Wounds (D3) special rules. Page 109 Skavenbrew, Rabid Change the last sentence to In each friendly Compulsory Move sub-phase the unit will take D6 automatic wounds with no armour saves allowed.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: DOES A DISRUPTED UNIT WITH THE STRENGTH IN NUMBERS SPECIAL RULE GET TO ADD ITS RANK BONUS TO ITS LEADERSHIP ? ( P33)
A: No.

Q: IS THE LEADERSHIP BONUS FROM STRENGTH IN NUMBERS LIMITED TO A MAXIMUM OF 3? (P33)


A: Yes.

Q: ARE ALL OF A MODEL S CLOSE COMBAT ATTACKS MAGICAL ATTACKS IF IT IS USING A WARPLOCK PISTOL? (P33)
A: Yes.

Q: IF A CHARACTER JOINS A UNIT OF SKAVENSLAVES, CAN YOU STILL SHOOT AT ENEMY UNITS IN COMBAT WITH THE SKAVENSLAVE UNIT ? ( P36) A: No. Q: CAN YOU TAKE MORE THAN ONE VERMIN LORD IN AN ARMY ? IF YOU CAN, WILL THEY BOTH HAVE A DOOM GLAIVE MAGIC WEAPON ? (P40)
A: Yes to both questions. Whilst you can only opt to take each magic item once, where it is a standard piece of equipment it can be duplicated.

Q: CAN A GREY SEER SUBSTITUTE TWO SPELLS, ONE FOR SKITTERLEAP AND ANOTHER FOR THE DREADED THIRTEENTH SPELL ? (P41)
A: No.

Q: IF A TEMPLATE HITS A SCREAMING BELL OR PLAGUE FURNACE BEING RIDDEN BY A CHARACTER, HOW IS THIS RESOLVED ? ( P42 & P48)
A: It is resolved as per the template rules in the Shooting at Ridden Monsters section on page 105 in the Warhammer rulebook. For example: a Rock Lobber hits A Screaming Bell ridden by a Grey Seer. The central hole is over the base. As such a D6 is rolled to determine who takes the Strength 9 hit. A 4 is rolled and so the Screaming Bell takes the Strength 9 hit while the Grey Seer takes the Strength 3 hit.

Q: IF A UNIT HAS ITS TOUGHNESS INCREASED TO 7 OR MORE , DOES THE DEAFENING PEALS HIT EVERY MODEL IN THE UNIT ? ARE SAVES ALLOWED AGAINST WOUNDS CAUSED BY THESE HITS? ( P43)
A: Yes to both questions.

Q: IF A UNIT PUSHING A SCREAMING BELL IS ATTACKING A BUILDING OR A WAR MACHINE , AND IT ROLLS A STIRRING BEYOND THE VEIL RESULT WHEN RINGING THE BELL , DOES THIS AFFECT THE NUMBER OF MODELS THAT CAN FIGHT THAT TURN? ( P43)
A: No.

Q: CAN I USE THE D6 OF MOVEMENT GRANTED BY THE UNHOLY CLAMOUR AND AVALANCHE OF ENERGY RESULTS ON THE B ELL CHART TO REFORM ? ( P43)
A: No.

Q: ARE BUILDINGS WHICH COLLAPSE DUE TO "DEAFENING PEALS" REMOVED IN THE SAME WAY AS BUILDINGS AFFECTED BY C RACKS C ALL ? (P43)
A: Yes.

Q: ARE THE DICE USED TO RING THE SCREAMING BELL POWER DICE ? (P43)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: DOES ANYTHING SPECIAL HAPPEN TO A SCREAMING BELL OR PLAGUE FURNACE IF THE GREY SEER OR PLAGUE PRIEST IS KILLED ? (P43 & P48)
A: No.

Q: THE SCREAMING BELL/PLAGUE FURNACE HAS TO JOIN A UNIT AT THE BEGINNING OF THE GAME. WHAT IF YOUR ARMY DOES NOT INCLUDE AN APPROPRIATE UNIT FOR IT TO JOIN ? ( P43 & P48)
A: It may not be deployed.

Q: CAN I JOIN CHARACTERS TO THE UNITS WITH THE SCREAMING BELL/PLAGUE FURNACE? (P43 & P48)
A: At deployment, characters can be deployed in the pushing unit and will become Unbreakable, but cannot leave the unit as long as the Bell/Furnace is still there. Once the game is started, no characters can join the unit. In addition, with the Plague Furnace only characters that belong to Clan Pestilens may join the unit.

Q: IF THE UNIT THAT IS PUSHING THE BELL/FURNACE IS COMPLETELY DESTROYED, CAN THE BELL/FURNACE JOIN ANOTHER UNIT ? ( P43 & P48)
A: No.

Q: IF THE RIDER IS KILLED, WHAT HAPPENS TO THE BELL/FURNACE ? (P43 & P48)
A: It continues to function normally inside its unit. The only difference is that all ranged attacks against it will hit the Bell/Furnace no need to randomise.

Q: IS A SCREAMING BELL/PLAGUE FURNACE TREATED AS SEPARATE UNITS FROM THE UNIT THAT IS PUSHING IT FOR THINGS THAT AFFECT THE CLOSEST TARGET OR THAT AFFECT ALL UNITS WITHIN A CERTAIN RANGE ? ( P43 & P48)
A: Yes.

Q: WHAT TYPES OF MOVEMENT WITHIN THEIR OWN UNIT CAN THE SCREAMING BELL/PLAGUE FURNACE EXECUTE DURING A GAME ? FOR EXAMPLE , CAN IT MOVE WITHIN THE RANKS TO REACH A FIGHTING POSITION? (P43 & P48)
A: When the unit reforms, the Bell/Furnace is immediately moved to the centre of the front rank. If this is impossible (it is engaged in combat and in base contact with an enemy model, for example) then the unit may not reform.

Q: WHAT IS THE LEADERSHIP VALUE OF A SCREAMING BELL/PLAGUE FURNACE? (P43 & P48)
A: Ld 0.

Q: WHEN A MODEL WITH A P LAGUE CENSER CAUSES A WOUND ON A RIDDEN MONSTER OR OTHER MODEL WITH SEPARATE COMPONENTS, HOW IS THE DAMAGE DISTRIBUTED ? ( P46)
A: Take a Toughness test with the best Toughness value available to the ridden monster/chariot/multiple statline model and then if the test is failed, randomise the wound as you would for a missile hit.

Q: CAN BILLOWING DEATH BE USED WHEN THE UNIT MARCHES? ( P48)


A: Yes.

Q: HOW MANY ATTACKS DOES THE PLAGUE FURNACE GAIN FROM FRENZY? (P48)
A: One, for a total of 7 attacks.

Q: DO MODELS KILLED BY MADDENING FUMES, ENSHROUDED BY FOG, PLAGUE CENSERS FUMES, MAGIC
BANNERS OR INDEED ANY OTHER RULE THAT HAS A CHANCE OF CAUSING DAMAGE ON YOUR OWN UNITS COUNT TOWARDS THE COMBAT RESOLUTION SCORE ? ( P48)

A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: IF A MODEL IS HIT MORE THAN ONCE BY AN ENSHROUDED BY FOG ATTACK, DOES IT SUFFER 1 WOUND FOR EACH T OUGHNESS TEST THAT IS FAILED ? ( P49)
A: Yes.

Q: CAN I CHOOSE NOT TO MAKE AN ATTACK WITH THE PLAGUE FURNACES WRECKER? (P49)
A: No.

Q: CAN A UNIT OF NIGHT RUNNERS ACCOMPANIED BY A CHARACTER MAKE A SLINKING ADVANCE MOVE? (P50)
A: Only if its a Clan Eshin character.

Q: WHEN DOES A UNIT OF NIGHT RUNNERS MAKE THE MOVE FROM THEIR SLINKING ADVANCE SPECIAL RULE ? (P50)
A: They make this move at the same time as Vanguard moves are carried out. If your opponent also has Night Runners, or units with Vanguard, then you will need to roll-off and alternate moving these units.

Q: CAN A UNIT OF NIGHT RUNNERS THAT MAKE A SLINKING ADVANCE DECLARE A CHARGE ON THE FIRST TURN OF THE GAME ? ( P50)
A: Yes.

Q: CAN ASSASSINS BE REVEALED ONLY WHEN THE UNIT HIDING THEM IS IN COMBAT? THE PLACEMENT RULES ONLY ALLOW ASSASSINS TO BE PLACED WHERE THEY CAN FIGHT . ( P52)
A: No, they can be revealed even if the unit is not in combat, in which case he must be placed in the units front rank, just like any other character.

Q: THE PACKMASTERS SPECIAL RULE RUNNING WITH THE PACK AND THE SPECIAL RULE BEAST PACK SEEM TO CONTRADICT EACH OTHER. H OW DO THEY WORK? ( P53)
A: The Packmaster and Master Moulder models are ignored when working out the units rank bonus, so only ranks of Rat Ogres count. Use the Packmasters or Master Moulders Ld value (or the Generals) as the base Ld for the unit, to which you then add the Rat Ogres rank bonus.

Q: MUST MASTER MOULDERS BE PLACED IN THE FRONT RANK , AS THEY ARE CHAMPIONS? (P53)
A: Yes.

Q: GIANT RAT PACKS CONSIST OF GIANT R ATS, WHICH ARE WAR BEASTS AND HENCE HAVE SWIFTSTRIDE , AS WELL AS PACKMASTERS, WHICH ARE INFANTRY AND DO NOT HAVE S WIFSTRIDE . DO THEY ROLL 2D6 OR 3D6 WHEN CHARGING , FLEEING AND PURSUING ? ( P54)
A: 2D6, every model in a unit must have Swiftstride for the unit to gain the extra dice.

Q: DOES A HELL PIT ABOMINATION COUNT AS DESTROYED IF THE RATS EMERGE RESULT HAS BEEN ROLLED? (P57)
A: Yes.

Q: ARE THE RAT SWARMS GENERATED BY THE RATS EMERGE RESULT FOR A HELL PIT ABOMINATION WORTH ANY VICTORY POINTS ? ( P57)
A: No.

Q: DO YOU ROLL ON THE BERSERK ABOMINATION CHART WHEN YOU ROLL A TRIPLE FOR FLEEING /PURSUING WITH THE HELL PIT ABOMINATION ? ( P57)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: DOES THE SKAVEN PLAYER SELECT THE UNIT THAT SUFFERS THE 2D6 HITS INFLICTED BY THE AVALANCHE OF FLESH SPECIAL RULE ? (P57)
A: Yes.

Q: IF AN ABOMINATION SUFFERS A FLUID INJECTED! RESULT, ARE ANY SUBSEQUENT CLOSE COMBAT HITS RESOLVED AT S7? ( P57)
A: Yes.

Q: WHAT HAPPENS IF AN ABOMINATION ROLLS THE RATS EMERGE OR IT'S ALIVE! BUT THERE IS INSUFFICIENT ROOM TO PLACE THE MODELS WITHIN 3" OF THE MARKER AND 1" FROM THE ENEMY ? ( P57)
A: They are destroyed.

Q: DO ATTACKS MADE BY POISONED WIND GLOBADIERS HAVE THE POISONED ATTACKS SPECIAL RULE ? (P59)
A: No.

Q: WHEN FIRING A WARPFIRE THROWER, CAN YOU PLACE THE TEMPLATE IN SUCH A WAY THAT IT COULD HIT FRIENDLY MODELS AFTER MOVING THE TEMPLATE THE DISTANCE ROLLED ON THE ARTILLERY DICE ? ( P60)
A: Yes, though it cannot be placed over any friendly models before you move it.

Q: DOES THE RATLING GUNS "BBBBRRRRRTTT!" RESULT INCLUDE THE SHOTS FROM THE DICE THAT CAUSED THE MISFIRE ? ( P61)
A: Yes.

Q: ARE THE SHOTS FROM A SPIN WILDLY RESULT LIMITED BY THE RATLING GUNS RANGE ? (P61)
A: Yes.

Q: AT WHAT STRENGTH ARE IMPACT HITS FROM THE DOOM-FLAYER RESOLVED? THE MACHINE S OR THE WEAPON TEAM S? ( P62)
A: The machines.

Q: DO THE ARMOUR SAVES PROVIDED BY THE DOOM-FLAYERS THE BEST DEFENCE SPECIAL RULE COMBINE WITH THE CREW S ARMOUR? ( P62)
A: No.

Q: REGARDING THE DOOM-FLAYERS ARMOUR SAVE , DOES IT GET IT ONLY AGAINST HAND-TO-HAND ATTACKS, OR ALSO AGAINST RANGED ONES ? AND WHAT ABOUT AGAINST RESULT 3-5 OF ITS OWN MISHAP CHART ? ( P62)
A: It receives armour saves for ranged and close combat attacks, but not Mishaps.

Q: DOES PLACING THE MARKER FOR A WARP GRINDER COUNT AS DEPLOYING A UNIT IN SCENARIOS WHERE PLAYER ALTERNATE DEPLOYING UNITS ? ( P64)
A: Yes.

Q: IF A DOOMWHEEL LOSES A MOVEMENT DICE DUE TO A DISASTER RESULT ON ITS MISFIRE CHART , DOES IT LOSE THIS MOVEMENT FOR ITS FLEE / PURSUE MOVES AS WELL ? ( P66)
A: Yes.

Q: IF A DOOMWHEEL SUFFERS MORE THAN 1 WOUND IN A PHASE , AND SUBSEQUENTLY ROLLS MORE THAN ONE 1 FOR LOSS OF CONTROL, DOES IT MAKE ONE OUT OF C ONTROL MOVE PER 1 ROLLED, OR ONLY ONE REGARDLESS OF THE NUMBER OF 1 S ROLLED ? ( P66)
A: Only one.

Q: MUST A DOOMWHEEL ROLL TO HIT WITH EACH "ZZZZAP!" BOLT? CAN IT STAND AND SHOOT ? (P66)
A: No to both questions.

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BCB 13.04.2012 Thomas Christiansen Q: CAN A DOOMWHEEL S ZZZZZAP! HIT UNITS IN CLOSE COMBAT? (P66)
A: Yes.

Q: WHATS THE RANGE OF THE WARP-LIGHTNING CANNON ? 48" OR 60"?


A: 48". (p68)

Q: IF A SHOT FROM A WARP LIGHTNING C ANNON DOES NOT KILL A MONSTROUS INFANTRY/BEAST/CAVALRY OR MONSTER MODEL DOES THAT SHOT STOP ? ( P68)
A: No. All models are still hit.

Q: DOES STORM DAEMON'S LIGHTNING ATTACK IGNORE ARMOUR SAVES ? (P69)


A: Yes.

Q: DOES QUEEKS TROPHY HEADS SPECIAL RULE MEAN THAT HE COULD AUTOMATICALLY WOUND AN ENEMY (BECAUSE HE NEEDS A 2+ AND RECEIVES A +1 MODIFIER TO THE DICE )? (P72)
A: Yes.

Q: CAN TRETCH CRAVENTAIL S STAY HERE, ILL GET HELP! SPECIAL RULE BE USED TO MOVE OUT OF OR INTO A UNIT THAT IS IN COMBAT? ( P 73)
A: Yes it can. He could even leave one unit that is in combat and join a different unit that is also in combat if you wish, as long as the unit is in range of course.

Q: CAN BONERIPPER JOIN UNITS ? (P77)


A: No.

Q: WHAT ARE THE VPS FOR B ONERIPPER? (P77)


A: On his own, Boneripper is not worth anything. His points values are incorporated into Thanquols, much like the cost of a magic item.

Q: CAN A WARLORD ON A WAR -LITTER BE MOVED BY THE SKITTERLEAP SPELL? (P78)


A: Yes.

Q: MUST MODELS IN A BUILDING HIT BY CRACK'S CALL TAKE AN INITIATIVE TEST REGARDLESS OF WHETHER THE BUILDING COLLAPSES ? ( P78)
A: No.

Q: IS THE 4D6 LINE FROM CRACKS CALL A TEMPLATE ? (P78)


A: Yes.

Q: CAN THE CURSE OF THE HORNED RAT AFFECT A UNIT OF MONSTROUS INFANTRY? (P79)
A: No.

Q: IF A UNIT IS AFFECTED BY T HE CURSE OF THE HORNED RAT AND NOT ENTIRELY DESTROYED , HOW ARE CASUALTIES REMOVED ? ( P79)
A: In the same manner as shooting attacks.

Q: AS THE CURSE OF THE HORNED RAT STATES THAT THE NEW UNIT CAN HAVE ANY NORMALLY ALLOWED EQUIPMENT OR COMMAND , CAN YOU REPLACE TWO OF THE MODELS WITH A WEAPON T EAM ? ( P79)
A: No.

Q: CAN I CAST WITHER ON FRIENDLY UNITS? (P79)


A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: WHAT HAPPENS TO CHARACTERS THAT EITHER JOIN OR LEAVE A UNIT AFFECTED BY WITHER? ARE NEW MODELS THAT ARE ADDED TO THE UNIT BY SPELLS AND SPECIAL RULES AFFECTED BY THE SPELL ?( P79)
A: All models that either join or leave the unit are affected by the spell. If a character leaves and joins another unit, he is affected by the spell, but the unit he joins is not.

Q: HOW ARE CASUALTIES FROM THE CURSE OF THE HORNED RAT DISTRIBUTED? WHAT IF THERE ARE CHARACTERS IN THE UNIT, OF TROOP TYPE INFANTRY OR OTHERWISE ? ( P79)
A: Compare the result of the 4D6 roll to the number of infantry models in the unit. If the result is equal to or larger than the number of infantry models (including any characters that are infantry) then remove all of the infantry models and replace the unit with an equal number of Clanrats. Any noninfantry models left must be placed by the controlling player 1 away from the newly formed unit, facing in any direction. If the result is less than the number of infantry models in the result then the casualties will be distributed as hits from shooting.

Q: WHEN A NEW UNIT IS CREATED USING THE CURSE OF THE HORNED RAT, WHERE IS IT PLACED AND IN WHAT FORMATION/ FACING ETC ? ( P 79)
A: The centre of the unit must be at the same point on the table as the centre of the unit it replaced, and it must have the same facing. It must have the same number of models in its front rank as the unit it replaced, and be in a legal formation. Any models that cannot be placed are lost.

Q: CAN I TARGET A UNIT WITH THE CURSE OF THE HORNED RAT COMPRISED OF INFANTRY AND NON- INFANTRY MODELS? ( P79)
A: No, unless all of the non-infantry models are characters. Such units are unique units and as such cannot be targeted by The Curse of the Horned Rat. Note that adding a character to a unit of a different troop type will not make that unit unique, its troop type will be unchanged.

Q: CAN A WARLOCK ENGINEER BUY TWO WARPLOCK PISTOLS?? (P100)


A: No.

Q: CAN A BATTLE STANDARD BEARER TAKE ITEMS FROM THE SCAVENGE PILE THAT ARE ALSO MAGIC ITEMS? (P101)
A: Yes.

Q: AMASTER MOULDER COUNTS AS A CHAMPION IN ALL RESPECTS, SO IT HAS TO BE PLACED IN ITS UNIT 'S FRONT RANK , RIGHT? ( P104)
A: Yes.

Q: IS AMASTER-BRED RAT O GRE A UNIT CHAMPION ? (P104)


A: Yes.

Q: CAN I TAKE A UNIT CONSISTING OF 2 RAT OGRES AND 2 PACKMASTERS WHEN I PICK AN ARMY ? (P104)
A: Yes.

Q: IF THE BEARER OF THE FELLBLADE INFLICTS A WOUND UPON HIMSELF , MUST HE RE -ROLL SUCCESSFUL WARD SAVES? ( P107)
A: Yes.

Q: DOES THE STRENGTH BONUS FROM THE BLADE OF CORRUPTION AND DWARF BANE APPLY TO ATTACKS MADE BY A T AIL WEAPON, R AT HOUNDOR OTHER BONUS ATTACKS? ( P107)
A: No.

Q: WHEN FACING DWARFS, CAN THE WIELDER OF DWARF B ANE RE-ROLL TO WOUND WITH SHOOTING AND MAGIC , AND ARE HIS RANGED ATTACKS ARMOUR PIERCING ? ( P107)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: IF A MODEL WITH WARPSTONE ARMOUR INFLICTS A WOUND UPON HIMSELF IN CLOSE COMBAT AND MAKES HIS ARMOUR SAVE , IS HE AFFECTED BY THE S4 HIT CAUSED BY THE ARMOUR? ( P108)
A: Yes.

Q: DOES THE WORLDS EDGE ARMOUR WORK AGAINST ATTACKS THAT KILL OUTRIGHT WITHOUT INFLICTING WOUNDS PER SE ? ( P108)
A: Yes.

Q: HOW LONG DOES THE RIVAL HIDE TALISMANS EFFECT LAST ? (P108)
A: One round of close combat only.

Q: CAN THE RIVAL HIDE TALISMAN BE USED TO AFFECT A MODEL THAT IS FIGHTING A CHALLENGE WITH A MODEL OTHER THAN THE BEARER? ( P108)
A: No.

Q: CAN A MODEL CASTING A SPELL USE WARPSTONE TOKENS TO EXCEED THE SIX POWER DICE LIMIT FOR CASTING A SPELL ? ( P108)
A: No.

Q: IF AN INFERNAL BOMB IS PLACED IN A BUILDING , WILL A UNIT INSIDE THE BUILDING TAKE D6 STRENGTH 10 HITS WITH THE MULTIPLE WOUNDS (D3) SPECIAL RULE IF THE BOMB EXPLODES ? ( P109)
A: Yes.

Q: DO THE PLAGUE MONK CREW ON THE PLAGUE FURNACE BENEFIT FROM THE EFFECT OF THE PLAGUE BANNER? (P110)
A: Yes.

Q: DOES THE DOOMROCKET NEED LINE OF SIGHT TO A TARGET ? (P110)


A: No.

Q: HOW FAR CAN A UNIT WITH A MOVEMENT ALLOWANCE OF 5 MARCH ON THE TURN IT ACTIVATES THE BANNER OF VERMINOUS SCURRYING ? (P111)
A: 15".

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Tomb Kings
FAQ/Errata version 1.2 as of 16th November 2011 Errata/Amendments
Page 55 High Queen Khalida, the Venom Staff. At the start of the second paragraph, change Arcane Item. To Enchanted Item. Page 63 Banner of the Hidden Dead In the first sentence of the second paragraph, change [...]no greater than 150 points[...] to [...]no greater than 175 points[...]

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BCB 13.04.2012 Thomas Christiansen FAQ Q: IF I HAVE TWO OR MORE NEHEKAHARAN UNDEAD WIZARDS IN MY ARMY OF THE SAME LEVEL, CAN I CHOOSE ONE THAT HAS NOT TAKEN THE LORE OF N EHEKHARA TO BE THE HIEROPHANT FORCING HIM TO SWAP LORES? (P28)
A: No, you cannot force a change of Lore onto a Wizard by making him your Hierophant. At least one of the highest level Nehekharan Undead Wizards in your army must be noted on your army list as taking the Lore of NehekharA:

Q: ARE MODELS WITH THE NEHEKHARAN U NDEAD SPECIAL RULE UNDEAD? (P28)
A: Yes.

Q: IF A TOMB KING/PRINCE ON A CHARIOT IS IN A UNIT OF SKELETON CHARIOTS, HOW ARE WOUNDS CAUSED BY THE UNSTABLE SPECIAL RULE ALLOCATED ? ( P28)
A: Wounds must be allocated to the unit first, then to any chariots that have characters mounted on them and finally divided up evenly amongst the characters themselves.

Q: IF A TOMB KING OR PRINCE DIES FROM WOUNDS CAUSED BY COMBAT RESOLUTION WHILST IN A CHALLENGE , ARE HITS FROM T HE C URSE RESOLVED SOLELY AGAINST THE ENEMY CHARACTER FIGHTING IN THE CHALLENGE ? ( P30)
A: Yes.

Q: IF A TOMB KING OR TOMB PRINCE, WITH A TOMB HERALD BODYGUARD, SUFFERS MULTIPLE WOUNDS SIMULTANEOUSLY , HOW DO YOU DETERMINE WHICH ONE THE T OMB HERALD TRIES TO INTERCEPT? ( P32)
A: Randomise which one he tries to intercept.

Q: EACH TOMB HERALD IN YOUR ARMY MUST NOMINATE WHICH TOMB KING OR TOMB PRINCE HE IS PROTECTING AT THE START OF THE GAME . DOES THIS MEAN THAT YOU CANNOT INCLUDE MORE T OMB HERALDS THAN T OMB KINGS OR T OMB PRINCES? ( P32)
A: No. Once all Tomb Kings and Tomb Princes have a Tomb Herald assigned to them, any remaining Tomb Heralds will ignore the Sworn Bodyguard special rule.

Q: DOES A RANK OF SKELETON CHARIOTS ONLY NEED TO BE 3 MODELS TO COUNT FOR WORKING OUT IF A UNIT IS STEADFAST OR DISRUPTED ? ( P38)
A: Yes.

Q: IF A UNIT OF SKELETON CHARIOTS HAS MODELS RAISED INTO IT ON THE TURN IT HAS CHARGED , ARE ANY MODELS RAISED IN THAT TURN COUNTED WHEN WORKING OUT THE STRENGTH BONUS TO THEIR I MPACT HITS? (P38)
A: Yes.

Q: IF A CHARACTER MOUNTED ON A SKELETON CHARIOT THAT HAS JOINED A SKELETON CHARIOT UNIT IS KILLED, BUT HIS CHARIOT SURVIVES, MUST THE CHARIOT IMMEDIATELY LEAVE THE UNIT ? ( P 38)
A: No. It may leave the unit in subsequent turns but will not be able to rejoin it, or join any other unit from then on.

Q: DOES A CHARACTER S SKELETON CHARIOT HAVE THE CHARIOT LEGIONS SPECIAL RULE ? (P38)
A: Yes.

Q: HOW DO YOU RESOLVE THE CASKET OF SOULS LIGHT OF DEATH SPELL AGAINST A UNIT WITH A SPECIAL RULE / EFFECT THAT ALTERS THE NUMBER OF DICE THEY ROLL FOR LEADERSHIP TESTS ? ( P40)
A: You would add or subtract the relevant number of dice and then follow any additional rules for discarding dice. For example a Cold Blooded unit would roll 4 dice and discard the highest.

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BCB 13.04.2012 Thomas Christiansen Q: CAN A CASKET OF SOULS PIVOT ON THE SPOT BEFORE CASTING THE LIGHT OF DEATH SPELL IN THE SAME WAY OTHER WAR MACHINES CAN PIVOT ON THE SPOT BEFORE THEY SHOOT ? ( P40)
A: Yes, and just like with other war machines this does not count as moving.

Q: CAN THE CONTROLLING PLAYER CHOOSE THE ORDER IN WHICH TO REMOVE CREW FROM THE CASKET OF SOULS? (P40)
A: Yes.

Q: WHEN ATTACKING THE CASKET OF SOULS IN CLOSE COMBAT , CAN YOU DIRECT ATTACKS AGAINST A PARTICULAR CREW MEMBER? ( P40)
A: No.

Q: CAN MODELS TAKE A WARD SAVE FROM THE IRONCURSE AMULET AGAINST WOUNDS CAUSED BY THE LIGHT OF DEATH SPELL ? ( P40)
A: No.

Q: CAN A KHEMRIAN WARSPHINX THAT HAS USED ITS FIERY ROAR BREATH WEAPON IN A ROUND OF CLOSE COMBAT STILL CHOOSE TO MAKE A T HUNDERCRUSH ATTACK INSTEAD OF ATTACKING NORMALLY ? ( P49)
A: Yes.

Q: CAN THE TEMPLATE FROM A THUNDERCRUSH ATTACK BE PLACED OVER THE WARSPHINXS BASE ? (P49)
A: No, it must be placed touching it but not over it.

Q: CAN A THUNDERCRUSH ATTACK BE AFFECTED BY THE KILLING BLOW SPECIAL RULE ? (P49)
A: Yes.

Q: DO WOUNDS CAUSED BY A THUNDERCRUSH ATTACK TO FRIENDLY UNITS, OR TO UNITS OUTSIDE OF THE COMBAT, COUNT TOWARDS THE COMBAT RESOLUTION? ( P49)
A: Yes, they will count towards the combat resolution of the combat that the Khemrian Warsphinx is in.

Q: IF A NECROLITH COLOSSUS IS THE TARGETED BY PTRAS I NCANTATION OF MIGHTY SMITING , DOES ITS BOW OF THE DESERT GAIN THE MULTIPLE SHOT (2) SPECIAL RULE ? ( P51)
A: No.

Q: WHERE A SPECIAL CHARACTER HAS A CHARACTER TYPE LISTED UNDER THEIR TROOP TYPE , DO THEY BENEFIT FROM ALL OF THAT CHARACTER S SPECIAL RULES? ( P53-59)
A: No. They only have the special rules listed on their profile. For example: Whilst Khalida is a Tomb King she does not have the My Will Be Done special rule.

Q: IF ARKHAN THE BLACK LOSES ONE OR MORE WIZARD LEVELS WHILST HE HAS THE LIBER MORTIS, WHAT HAPPENS? ( P57)
A: His Wizard level will be reduced (keep a track of this) and he will loose the corresponding number of spells. However, as long as he still has the Liber Mortis, he counts as Wizard level 5 when casting and dispelling.

Q: IF RAMHOTEP JOINS A UNIT AFTER HE HAS LOST THE FRENZY SPECIAL RULE, DOES THE UNIT HE HAS JOINED STILL GAIN FRENZY DUE TO HIS FRANTIC FERVOUR SPECIAL RULE ? ( P59)
A: Yes.

Q: CAN THE RESTLESS DEAD LORE ATTRIBUTE HEAL CHARACTERS OR THEIR MOUNTS? (P61)
A: No.

91

BCB 13.04.2012 Thomas Christiansen Q: WHEN CASTING A SPELL USING NEFERRA S SCROLLS OF MIGHTY INCANTATIONS, WILL A DOUBLE SPLIT BETWEEN THE POWER DICE AND THE BONUS DICE CAUSE THE SPELL TO BE CAST WITH I RRESISTIBLE FORCE ? (P63)
A: No, the double must have been rolled on the bonus dice only.

Q: IF A DOUBLE IS ROLLED ON THE BONUS DICE FROM NEFERRAS SCROLLS OF MIGHTY INCANTATIONS, BUT THE POWER DICE RESULT IN THE SPELL FAILING DUE TO THE N OT ENOUGH POWER RULE , WHAT HAPPENS ? (P63)
A: The spell fails and no miscast is caused.

Q: MUST YOU NOMINATE THE TARGET FOR THE BANNER OF THE HIDDEN DEAD BEFORE DEPLOYMENT STARTS? (P63)
A: No, you may choose after deployment has begun as long as the target unit hasnt already been deployed.

Q: THE SPECIAL CHARACTERS HAVE ADDITIONAL LABELS, SUCH AS TOMB KING, IN BRACKETS AFTER THEIR TROOP TYPE . DOES THIS MEAN THEY HAVE THE SPECIAL RULES RELATED TO THE STANDARD CHARACTERS OF THIS TYPE ? ( P86-88)
A: No, they only have the special rules listed on their profile. It does, however, tell you what special rules can affect them. For example, as High Queen Khalida is a Tomb King, she can be the target of a Tomb Heralds Sworn Bodyguard special rule.

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Warriors of Chaos
FAQ/Errata version 1.5 as of 7th April 2011 Errata/Amendments
Page 110 The Mark of Nurgle Change the second paragraph to A model with the Mark of Nurgle is difficult to target. Ranged attacks that target him are at -1 To Hit. Models that target him in close combat are at -1 WS. Page 113 Rending Sword Change to The bearer may re-roll failed To Wounzd rolls in close combat. Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook. Page 54 Chaos Mounts Ignore the last sentence of the first paragraph. The troop types listed in the Warhammer Rulebook should be used instead. Page 113 The Father of Blades Change to Any close combat To Hit rolls directed against the bearer that result in a roll of a 1 hit the attacking model. Page 125 Chaos Knights, Additional Equipment Change the first option to Replace ensorcelled weapons with normal lances...5pts/model Page 116 Army List entry Ignore this page and use the rules for Choosing Your Army in the Warhammer rulebook. Unit Strength Ignore all references to unit strength. Page 57 Chaos Spawn, Special Rules Add Random Attacks (D6+1), Random Movement (2D6). Ignore the Flailing Appendages and Lurching Horror special rules.

Page 58 Chaos Warshrines, Designers Note Add Although classed as monsters, Warshrines do not have the Thunderstomp! special rule.
Page 60 Trolls, Troll Vomit Change [...]in base contact with an enemy model[...] to [...]that is able to fight or make a supporting attack[...] Page 63 Dragon Ogres Shaggoths, Storm Rage Ignore Storm of Cronos and Forked Lightning. Page 66 Hellcannon, Rampage Change to Rampage: At the beginning of the turn, if the Hellcannon is not in combat, take a Leadership test for the unit. If it passes the test, the unit may behave as normal. If it fails the test, it may not fire and becomes subject to the Random Movement (3D6) special rule. When it moves it must pivot to face the closest enemy unit before it makes its move. Page 69 Archaon, Chosen of the Gods Change the third bullet point to Archaon is the chosen of Slaanesh and hence is immune to Fear, Terror and Panic. Furthermore, if he is the armys general his Inspiring Presence is increased from 12 to 18.

Page 60 Trolls, Special Rules Ignore The Will of Chaos.


Page 62 Dragon Ogres, Storm Rage Ignore such as Storm of Cronos and Forked Lightning. Page 66 Hellcannon, paragraph before profile Ignore the last sentence. Add Note that if the Chaos Dwarf crew are destroyed for any reason, including being eaten by their Hellcannon, the Hellcannon will need to take a Monster Reaction test. Page 66 Hellcannon, Thzzzz Change the second sentence to All Wizards must roll on the Miscast table. Ignore instructions on the table to lose dice from the dice pool. On a roll of 10-12 the Wizard loses D3 random spells. Page 69 Archaon, The Steed of the Apocalypse Change [...] difficult terrain [...] to [...] dangerous terrain [...]. Page 72 Sigvald, the Magnificent Change [...] difficult or very difficult terrain[...] to [...] dangerous terrain [...]. Page 107 The Lore of Nurgle Plague Squall Replace (guessing range from the caster himself) with (determining range and line of sight from the caster himself). Page 108 The Lore of Tzeentch Pandaemonium Change the last sentence to Furthermore, all enemy Wizards must roll on the Miscast table on any roll of a double (but will only cast a spell with irresistible force on a roll of double 6).

Page 107, 108, 109 The Lores of Chaos Ignore If you roll the same spell twice, roll again.
Page 107 The Lore of Nurgle Curse of the Leper Add When cast on a war machine or chariot the Curse of the Leper only effects the crew and mounts..

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Page 108 The Lore of Tzeentch Treason of Tzeentch Replace The caster may choose which of the units weapons is used for these attacks, though the hand weapon and shield bonus does not apply. with The caster may choose which of the units weapons is used for these attacks, though the hand weapon and shield parry save does not apply. Page 115 Book of Secrets, second paragraph Change to Treat the bearer as a Level 1 Wizard, who may use the Lore of Fire, Lore of Shadow or Lore of Death. He may not attempt to channel. If he ever casts a spell with irresistible force he must roll D6+1 rather than 2D6 on the Miscast table. Page 126 Chaos Spawn, Special Rules Add Random Attacks (D6+1), Random Movement (2D6). Ignore the Flailing Appendages and Lurching Horror special rules. Page 110 Gifts of the Gods Ignore [...] (the Lore of Metal spell Law of Gold, for example). Page 112 Common Magic Items Note that if a magic item is listed in both an army book and the Warhammer rulebook, use the points value given in the army book, with the rule printed in the Warhammer rulebook. Page 121 Chaos Mounts Ignore the note on including Dragons in your Warriors of Chaos army. Page 125 Trolls, Special Rules Ignore The Will of Chaos.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: DOES THE COMPULSION TO ISSUE AND ACCEPT CHALLENGES APPLY TO ALL MODELS OR ONLY TO MODELS WITH THE EYE OF THE G ODS SPECIAL RULE ? ( P43)
A: It applies to all models capable of issuing challenges.

Q: IF A MODEL OR UNIT RE -ROLLS ON THE EYE OF THE GODS TABLE , AND THE SECOND RESULT IS ALSO A DUPLICATE OF A GIFT , CAN/ MUST IT BE RE -ROLLED? I N OTHER WORDS CAN A RE -ROLL BE RE -ROLLED IN THIS CASE ? ( P43)
A: Yes.

Q: IF A CHARACTER IS IN A UNIT AND AN ENEMY MODEL WITH THE LARGE TARGET SPECIAL RULE IS SLAIN, MUST THE CHARACTER INFLICT THE FINAL WOUND TO GAIN THE ROLL ON THE EYE OF THE G ODS TABLE ? ( P43)
A: Yes.

Q: IF A LARGE TARGET IS RUN DOWN BY A CHARACTER, OR THE UNIT IT IS WITH, DOES THE CHARACTER GET TO ROLL ON THE EYE OF THE G ODS TABLE ? WHAT ABOUT FOR LARGE TARGETS OR CHARACTERS THAT ARE KILLED BECAUSE OF COMBAT RESULTS ( SUCH AS UNDEAD CRUMBLING )? ( P43)
A: No to both questions.

Q: IF A LARGE TARGET IS ALSO A CHARACTER, DO I ROLL ONCE OR TWICE ON THE EYE OF THE GODS TABLE? (P43)
A: Once.

Q: HOW DO ROLLS ON THE EYE OF THE GODS TABLE AFFECT MOUNTS? (P43)
A: They do not, unless the gift is one that affects the entire model, like Magic Resistance.

Q: DOES KILLING A CHAMPION GRANT A ROLL ON THE EYE OF THE GODS CHART? (P43)
A: No.

Q: IS THE EYE IS CLOSED (NOTHING HAPPENS ) CONSIDERED A GIFT , THEREFORE YOU RE - ROLL IT IF YOU GET IT FOR THE SECOND TIME ? ( P43)
A: No.

Q: IF YOU ALREADY HAVE STUPIDITY FROM A SPELL OR THE HELM OF MANY EYES, CAN YOU GET IT AGAIN FROM THE EYE OF THE G ODS ROLL ? ( P43)
A: Yes, but this will have no additional effects.

Q: ARE DAEMON PRINCES COUNTED AS DAEMONS FOR THE PURPOSE OF BURNING GAZE, CLEANSING FLARE, AND OTHER SUCH EFFECTS? ( P53)
A: Yes.

Q: MODELS THAT WERE DEFINED AS DAEMONIC IN THE PAST AND THEREFORE HAD MAGICAL ATTACKS , SUCH AS DAEMON PRINCES, HELLCANNONS, CHAOS MOUNTS (JUGGERNAUTS, DISCS ETC .), NO LONGER HAVE MAGICAL ATTACKS. I S THIS RIGHT ? ( P53)
A: Yes.

Q: WHEN A WARSHRINE IS IN PLAY , DO FRIENDLY WARRIORS OF CHAOS UNIT CHAMPIONS EARN A ROLL ON THE EYE OF THE G ODS CHART IF THEY KILL AN ENEMY CHARACTER OR LARGE TARGET ? ( P58)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: IF A CHARACTER IS PART OF A UNIT THAT RECEIVES A BLESSING FROM THE WARSHRINE , WHAT HAPPENS WHEN THE CHARACTER LEAVES THE UNIT ? ( P58) A: He will lose the gift. Q: IF THE WARSHRINE GRANTS AN EYE OF THE GODS ROLL TO A UNIT AND THE RESULT IS A DUPLICATE TO A PREVIOUS ROLL THE UNIT ( OR A MODEL INSIDE THE UNIT ) ALREADY HAS , SHOULD YOU RE - ROLL IT ? ( P58)
A: Yes.

Q: IN A BATTLE PITTING TWO CHAOS ARMIES AGAINST EACH OTHER, DOES THE WARSHRINE S GIVER OF GLORY RULE AFFECT BOTH SIDES? ( P 58)
A: No.

Q: IF THE WARSHRINE IS DESTROYED OR OTHERWISE REMOVED FROM PLAY , DOES THE LAST UNIT TO BE BLESSED BY IT RETAIN THE GIFT ? ( P58)
A: Yes.

Q: IF A GIANT ROLLS A DOUBLE WITH THUMP WITH CLUB AND IN THE SAME TURN THE COMBAT ENDS, MUST HE FORGO HIS ATTACKS IN THE FIRST ROUND OF A NEW COMBAT ? ( P64)
A: No.

Q: IF A GIANT HURLS A NON -CHARACTER MODEL AND IT SURVIVES, WHAT HAPPENS? (P64)
A: Put the model back into his original unit.

Q: WHAT HAPPENS IF TWO OPPOSING GIANTS BOTH ROLL YELL AND BAWL? (P64)
A: The combat is a draw.

Q: DO THE WOUNDS INFLICTED ON A UNIT STRUCK BY A HURLED MODEL COUNT TOWARDS THE GIANTS COMBAT RESOLUTION ? ( P64)
A: Yes, even though these wounds may be caused to another unit the damage caused by the Giant wont have gone unnoticed by its enemies! Note that if the unit struck by the hurled model is in a separate combat then any wounds caused wont count towards that combats result.

Q: IF A GIANT SQUASHES OR EATS A MODEL, HOW MANY WOUNDS HAVE BEEN INFLICTED FOR WORKING OUT THE COMBAT RESULT? ( P64)
A: As many wounds as the model had on its profile.

Q: WHEN A GIANT GETS A THUMP WITH CLUB RESULT, IS IT 2D6 SEPARATE WOUNDS THAT ARE CAUSED OR ONE WOUND WITH THE MULTIPLE WOUNDS (2D6) SPECIAL RULE ? ( P65)
A: It is 2D6 separate Wounds.

Q: CAN THE HELLCANNON MOVE AND FIRE? (P66)


A: No.

Q: CAN THE HELLCANNON STAND AND SHOOT AGAINST CHARGERS? (P66)


A: No.

Q: IF ALL OF THE CHAOS DWARFS CREWING THE HELLCANNON ARE KILLED , CAN THE HELLCANNON STILL SHOOT? ( P66)
A: Yes.

Q: IF A HELLCANNON MISFIRES AND CAUSES ALL WIZARDS TO SUFFER A MISCAST, IN WHAT ORDER ARE THE MISCASTS RESOLVED ? ( P66)
A: The player whose turn is taking place decides.

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BCB 13.04.2012 Thomas Christiansen Q: DOES VALKIAS INSPIRING PRESENCE SPECIAL RULE ALSO ALLOW HER TO CONFER HER LEADERSHIP IN THE MANNER OF A G ENERAL ? ( P73)
A: No.

Q: CAN WULFRIK USE SEAFANG TO ENTER THE TABLE WITH A UNIT OF MARAUDER HORSEMEN? (P74)
A: No.

Q: IS STARCRUSHER A MAGIC WEAPON? (P75)


A: Yes.

Q: DO HITS FROM HERALD OF THE TEMPEST INFLICT D3 WOUNDS? (P75)


A: No, only those inflicted by Starcrusher.

Q: ARE DICE GENERATED BY VILITCH THE CURSLINGS VESSEL OF CHAOS SPECIAL RULE ADDED TO THE POWER POOL , AND CAN ANYONE USE THEM ? ( P77)
A: They are added to the pool, but only Vilitch may use them.

Q: FESTUS THE LEECHLORD DOESN T HAVE CHAOS ARMOUR. IS THIS A MISTAKE ? (P78)
A: No.

Q: ARE DAEMON PRINCES THAT ARE GIVEN MAGIC LEVELS EQUIPPED WITH CHAOS ARMOUR? (P106)
A: No.

Q: WHAT HAPPENS IF THE SAME UNIT IS THE TARGET OF SEVERAL CURSE OF THE LEPER SPELLS? (P107)
A: The effects of the spells are cumulative .

Q: WILL CURSE OF THE LEPER AUTOMATICALLY KILL A MODEL THAT HAS STRENGTH 0 OR 1 ON ITS PROFILE AS SOON AS IT IS CAST ? ( P107)
A: Yes.

Q: CAN WE TARGET CHARACTERS INSIDE UNITS WITH MAGNIFICENT BUBOES FROM THE LORE OF NURGLE? (P107)
A: Yes.

Q: ARE THE DAEMONS OF THE APPROPRIATE GOD IMMUNE TO EFFECTS OF CERTAIN MAGICAL ITEMS (EXAMPLE : FESTERING SHROUD) AND SPELLS (EXAMPLE : PLAGUE SQUALL)? (P112)
A: No.

Q: WHAT HAPPENS WHEN CALL TO GLORY IS DISPELLED /ENDS AFTER IT HAS BEEN CAST? (P108)
A: The model disappears. This does not count as killing the Exalted Hero and does not award the extra 100 victory points.

Q: IF INFERNAL GATEWAY HAS STRENGTH 11+ AND THE TARGET IS A VAMPIRE WITH THE CARSTEIN RING, DOES HE GET TO USE HIS RING ? ( P108)
A: Yes.

Q: IF AN ENEMY MODEL IS IN BASE CONTACT WITH A UNIT THAT HAS HAD AURA OF ACQUIESCENCE CAST UPON IT, CAN THE MODEL CHOOSE TO ATTACK ANOTHER TARGET IF IT FAILS THE LEADERSHIP TEST TO ALLOCATE ATTACKS AGAINST THE UNIT WITH THE AURA? ( P109)
A: Yes.

Q: IF A CHARACTER WITH THE MARK OF NURGLE JOINS UNIT WITHOUT THIS MARK, IS SHOOTING AGAINST SUCH A UNIT ALSO AT -1 BS? ( P110)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: CAN A DAEMON PRINCE WHO IS A WIZARD TAKE SORCERER ONLY GIFTS? (P110 & 112) A: Yes. Q: IF A MODEL WITH WORD OF AGONY IS IN COMBAT WITH A UNIT CONTAINING AN ASSASSIN, WHICH OCCURS FIRST THE ASSASSIN' S APPEARANCE OR THE USE OF THE WORD OF AGONY? ( P110)
A: The player whose turn is taking place may choose.

Q: HOW ARE HITS FROM WORD OF AGONY DISTRIBUTED AGAINST MOUNTS AND THEIR RIDERS ? (P110)
A: As if they were shooting attacks.

Q: ARE BLOODCURLING ROAR AND WORD OF AGONY MAGICAL ATTACKS ? (P111)


A: No.

Q: CAN YOU USE MORE THAN ONE OF BLOODCURLING ROAR, STREAM OF CORRUPTION OR DEATHS HEAD IN THE SAME S HOOTING PHASE ? ( P111)
A: No.

Q: DOES BLOODCURDLING ROAR ALLOW ME TO TAKE A STAND AND SHOOT CHARGE REACTION ? (P111)
A: No.

Q: CAN A MODEL WITH THE T HIRD EYE OF TZEENTCH CAST ANY SPELLS FROM THE LORE OF LIFE AS THE LORE ATTRIBUTE ALLOWS HIM TO RECOVER WOUNDS LOST EARLIER IN THE BATTLE ? ( P111)
A: Yes, apart from Regrowth. The lore attributes effect is not part of the spell itself.

Q: IF A MODEL HITS AND WOUNDS ITSELF OR ITS OWN UNIT, FOR EXAMPLE WITH THE CHAOS DAEMONSWORD OR SLAYER OF KINGS, WHICH SIDE ( IF ANY ) SCORES COMBAT RESOLUTION FROM THESE WOUNDS? ( P112)
A: Such wounds count towards the enemys total.

Q: GLAIVE OF PUTREFACTION : HOW DOES THE S2, T2 AFFECT A UNIT OF MULTI-WOUND MODELS LIKE OGRES? (P113)
A: Record which models have been affected.

Q: HOW IS THE GLAIVE OF PUTREFACTION RESOLVED AGAINST RIDDEN MONSTERS/CHARIOTS? (P113)


A: Record if the rider or the chariot/monster are affected.

Q: THERE ARE SEVERAL ITEMS THAT CAN AFFECT MISCASTS, SUCH AS CUPPED HANDS OF THE OLD ONES, SOUL OF STONE AND I NFERNAL PUPPET . I F MORE THAN ONE ( OR MULTIPLES OF THE SAME ITEM ) ARE PRESENT , IN WHAT ORDER SHOULD THE EFFECTS BE APPLIED ? ( P114)
A: The player whose turn is taking place chooses.

Q: IF A PLAYER DECLARES HE IS USING THE INFERNAL PUPPET, AND ROLLS THE D3, MAY HE THEN DECLINE TO ADJUST THE ROLL ? ( P114)
A: Yes.

Q: DOES THE INFERNAL PUPPET WORK ON FRIENDLY WIZARDS TOO ? (P114)


A: Yes.

Q: DOES THE IMMUNITY TO THE LORE OF NURGLE CONFERRED BY THE NECROTIC PHYLACTERY APPLY TO THE DAEMON LORE OF NURGLE IN THE DAEMONS OF CHAOS ARMY BOOK ? (P114)
A: No.

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BCB 13.04.2012 Thomas Christiansen Q: IF THE FAVOUR OF THE GODS ENCHANTED ITEM IS GIVEN TO THE CHAMPION OF A UNIT OF CHOSEN, CAN THE UNIT BENEFIT FROM IT WHEN IT MAKES ITS ROLL IN THE EYE OF THE G ODS TABLE BEFORE THE GAME ? AND WHEN IT MAKES A ROLL THANKS TO A C HAOS W ARSHRINE ? ( P115)
A: Yes.

Q: IF A SORCERER OR SORCERER LORD PURCHASES THE BOOK OF SECRETS, DO THEY BECOME A LEVEL 1 WIZARD WHO KNOWS A SINGLE SPELL , AS DESCRIBED FOR THE MAGIC ITEM ? (P115)
A: Yes.

Q: DOES THE BLOODSKULL PENDANT INFLICT ONE HIT ON EACH COMPONENT ON A MULTIPART MODEL (MOUNTED CHARACTER , STEGADON) (P115)
A: No. It inflicts a single hit, randomised as shooting.

Q: IF A CHARACTER WITH THE BLOODSKULL PENDANT IS IN A CHALLENGE, CAN HE USE IT ON ENEMY MODELS THAT ARE NOT IN THE CHALLENGE ? ( P115)
A: No.

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Wood Elves
FAQ/Errata version 1.2 as of 22nd December 2010 Errata/Amendments
Page 30, 53 Elven Steeds Add Special Rules: Fast Cavalry. Page 62 The Spear of Twilight. Replace This spear confers the Killing Blow []with Spear. It confers the Killing Blow [] Page 55 Eternal Guard, Options Replace Upgrade one Eternal Guard to an Eternal for +12 pts. with Upgrade one Eternal Guard to a Guardian for +12 pts. Page 65 Dragontooth Arrows. Replace Any model wounded by [] with Magic Arrows. Any model wounded by [] Page 75 Sisters of Twilight, Points. Change 275 for Arahan and Naestra [] to 275 for Arahan and Naestra (both equipped with light armour, spear and a magical longbow) [] Page 50-51 Army List entry Ignore this page and use the rules for 'Choosing Your Army' in the Warhammer rulebook. Page 18 Flying Cavalry Ignore this special rule. Page 18 Forest Walkers Change the second sentence to All models in a Wood Elf army (except flyers using their flying movement) have the Forest Strider special rule. Page 19 Shadow Dances of Loec, Woven Mist Change the second sentence to When performing this dance, each Wardancer reduces his or her total attacks by one, but gains the always Strikes First special rule. Ignore the third sentence. Page 53 Forest Dragon Ignore A Forest Dragon takes an additional Hero slot. Page 54 Core Units Ignore the third and fourth paragraphs. Page 54 Core Units Page 58 Rare Units Ignore the fourth paragraph. Page 59 Dogs of War Ignore this army list entry. Page 63 The Hunters Talon Ignore [...] or not the closest target [...] Page 63 Briarsheath Change the last sentence to This is increased to 2 if the bearer is within a Forest, in addition to the soft cover the Forest provides.

Page 65 Banner of Midwinter. Change The unit may not move or march but becomes [] to The unit may not move at all but becomes []
Troop Type Note that older versions of our army books do not list the Troop Type for each model. If this is the case with your army book, then you can find the model's Troop Type in the reference section at the back of the Warhammer rulebook. Page 18 Eternal Guard Fighting Style Change the final sentence to Just like spears, the extra rank cannot attack on the turn the unit charges. Page 18 Forest Stalkers Change to Forest Stalkers have the Scout special rule. In addition, enemy models suffer an additional -1 to hit modifier when shooting at them. Page 18 Woodland Ambush Change the second sentence to In Pitched Battles, just after the roll for deployment zones, but before any units have been deployed, the Wood Elf player can place an extra wood (no larger than 6" in diameter) anywhere in his deployment zone. Page 52 Treeman Ancient Ignore Note that a Treeman Ancient counts as a Lord and a Rare choice. Page 56 & 57 Special Units Ignore the third paragraph. Page 59 Rare Units Ignore the third paragraph. Page 60 A Muster of Malevolents, second paragraph Change the third sentence to It may target a different unit to any other shooting attack made by the character.. Page 63 The Rhymers Harp, second paragraph Change the second sentence to In addition, the bearer, their mount and any unit they join have the Strider special rule.

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Page 63 Amber Pendant Change to Any enemy models in base contct with the bearer of the Amber Pendant have the Always Strike Last special rule. Page 65 Ranus Heartstone Ignore the final sentence. Page 65 Saemrath the Banner of the Zenith, second para. Change to The distance at which enemy units must pass a Leadership test in order to march is increased from 8" to 12". Page 70 Orion, The King of the Woods Change the last sentence in the paragraph before Orions profile to He counts as a Lord choice. Page 79 The Lore of Athel Loren, introductory paragraph. Ignore the second sentence. Page 79 Tree Singing, first paragraph. Change the second sentence to The spell may be cast on any Forest within 18" of the caster, provided there are no enemy models within it. Page 64 Moonstone of the Hidden Ways Change [] the Move phase[] to []his Movement phase[]. Page 65 Faoghir the Banner of Dwindling Add Units with Swiftstride roll 2D6 and discard the lowest result. Page 65 Aech the Banner of Springtide Change to The unit may make a stand and shoot charge reaction, even if the enemy charging them do so from a distance equal to or less than their Move value. Page 75 Bow of Arahan Change to Arahans longbow launches deadly arrows that explode in iridescent displays of magical fire. If her shot hits, place the small template over the target unit (subject to normal targeting restrictions). All models underneath the template suffer a Strength 3 hit. Arahan may shoot at a different target to Naestra (and CeithinHar, if present). Page 79 Tree Singing, second paragraph Change to Alternatively, the spell can be used to inflict D6 Strength 5 hits on a single enemy unit that is even partially within a Forest.

Page 79 The Call of the Hunt Change the final sentence to An enemy charged in such a way is not allowed to make a Charge reaction, and is not required to take a Panic test if charged by a terrifying opponent.

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BCB 13.04.2012 Thomas Christiansen FAQ Q: CAN THE TREEMAN (AND TREEMAN ANCIENT) PERFORM A STAND & SHOOT CHARGE REACTION WITH THE STRANGLE -ROOT ATTACK? IF YES, CAN HE STAND AND SHOOT IN ANY DIRECTION? (P19)
A: Yes to both questions.

Q: CAN THE TREEMAN (AND TREEMAN ANCIENT) MAKE A STRANGLE -ROOT ATTACK AFTER FAILING A CHARGE ? (P19)
A: No.

Q: WHEN IN A ROUND OF COMBAT IS A WARDANCER UNIT REQUIRED TO SELECT THEIR SHADOW D ANCE? (P19)
A: At any point in the combat phase before they attack. The player whose turn is taking place chooses when exactly this decision is made.

Q: IF A WARDANCER UNIT BREAKS AN ENEMY AND PURSUES /OVERRUNS INTO A NEW ENEMY THAT IS ALREADY ENGAGED BUT HAS NOT YET FOUGHT , IS THEIR CHOICE OF S HADOW D ANCE RESTRICTED ? ( P 19)
A: No.

Q: DO WILD RIDERS CAUSE F EAR EVEN IF THEY FAILED A CHARGE ? (P19)


A: Yes.

Q: MAY NON-WARDANCER CHARACTERS JOIN WARDANCER UNITS? (P26)


A: Yes.

Q: DO THE STEEDS OF THE WILD RIDERS, WILD RIDER CHARACTERS OR A GLAMOURWEAVE CHARACTER HAVE THE FOREST SPIRIT SPECIAL RULE ? ( P29)
A: Yes.

Q: DO THE STEEDS OF THE WILD RIDERS OR WILD RIDER CHARACTERS HAVE THE FURY OF KURNOUS SPECIAL RULE ? ( P29)
A: No.

Q: IS IT LEGAL TO EQUIP A W OOD ELF BATTLE STANDARD BEARER WITH A MAGIC BOW IF IT CANNOT HAVE A NORMAL ONE ? ( P53)
A: Yes.

Q: IF A WOOD ELF BATTLE STANDARD BEARER TAKES A MAGIC STANDARD, CAN HE ALSO TAKE SPITES? (P53)
A: Yes.

Q: A WOOD ELF BATTLE STANDARD BEARER CANNOT USE SHIELDS, DOES THIS MEAN MAGICAL SHIELDS AS WELL AS A STANDARD SHIELD ? ( P53)
A: Yes.

Q: CAN SCOUTS TAKE A COMMAND GROUP? (P54)


A: Yes.

Q: IF A CHARACTER FROM THE WARDANCER KINDRED HAS A MURDER OF SPITES, ARE THESE ATTACKS AFFECTED BY HIS SHADOW D ANCES, WARDANCER WEAPONS OR OTHER SPECIAL RULES? ( P60)
A: No.

Q: WHAT HAPPENS WHEN A CHARACTER WITH THE ANNOYANCE OF NETLINGS IS IN A CHALLENGE AGAINST A CHARACTER THAT HITS ON A PRE -SET NUMBER OR AUTOMATICALLY ? ( P61)

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A: Roll a D6 in each Close Combat phase when this problem arises, to decide which rule takes precedence.

Q: DO ARROWS FIRED BY A MAGIC BOW COUNT AS MAGICAL ATTACKS? (P62)


A: Yes.

Q: DOES ASYENDI 'S BANE ALLOW THE BEARER TO RE-ROLL SHOOTING ATTACKS PROVIDED BY SOURCES OTHER THAN THE BOW ? ( P63)
A: No.

Q: CAN A CHARACTER WITH THE WILD RIDER KINDRED TAKE THE HELM OF THE HUNT? (P63)
A: Yes.

Q: DOES THE STONE OF REBIRTH ACTIVATE IF THE BEARER IS WOUNDED BY AN ATTACK THAT WOULD KILL THE MODEL OUTRIGHT ? ( P64)
A: No.

Q: MAY THE WARD SAVE BESTOWED BY THE STONE OF REBIRTH BE USED MORE THAN ONCE ? (P64)
A: Yes.

Q: CAN YOU USE THE MOONSTONE OF THE HIDDEN WAY TO TELEPORT OUT OF COMBAT? (P64)
A: Yes.

Q: DO DRAGONTOOTH ARROWS HAVE ANY EFFECT ON SINGLE WOUND MODELS? AND DOES THE EFFECT APPLY IF THE WOUND IS SAVED? ( P 65)
A: No to both questions.

Q: CAN GAEMRATH THE BANNER OF MIDWINTER BE USED IN THE OPPONENTS MOVEMENT PHASE ? (P65)
A: Yes.

Q: IN A MASS COMBAT SITUATION, WITH MULTIPLE WOOD ELF UNITS AND MULTIPLE ENEMY UNITS , WHEN THE ENEMY BREAKS, WHICH UNITS ARE AFFECTED BY F AOGHIR THE B ANNER OF DWINDLING ? ( P65)
A: All enemy units that were in contact with the unit carrying the banner.

Q: CAN A WARDANCER KINDRED CHARACTER USE A GREAT WEAPON TO GAIN +2 TO HIS STRENGTH? OR BUY ANY OTHER WEAPON AND USE IT ? ( P66)
A: No.

Q: MAY A CHARACTER FROM THE ETERNAL KINDRED TAKE ADDITIONAL ARMOUR OR WEAPONS AND STILL BENEFIT FROM THE ETERNAL G UARD FIGHTING STYLE ? ( P68)
A: Yes.

Q: DO THE ETERNAL, GLAMOURWEAVE OR WILD RIDER KINDREDS REMOVE A CHARACTERS LONGBOW? (P68)
A: No.

Q: DOES THE EXTRA ATTACK ON ALTER KINDRED GIVE THEM +1 ATTACK WITH THE BOW OF LOREN AS WELL ? (P68)
A: Yes.

Q: CAN A CHARACTER FROM THE WAYWATCHER KINDRED TAKE AN ADDITIONAL HAND WEAPON? (P68)
A: Yes.

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BCB 13.04.2012 Thomas Christiansen Q: DOES THE HAWK S TALON IGNORE ARMOUR SAVES IN THE SAME MANNER AS A BOLT THROWER ? (P71)
A: No.

Q: CAN DRYCHA AND ORION BE USED IN THE SAME ARMY? (P71)


A: No.

Q: DOES DRYCHA GET EXTRA ATTACKS FOR WOUNDS THAT SHE SAVES AGAINST? AND DOES SHE RETAIN THE EXTRA ATTACKS IF SHE IS HEALED? ( P73)
A: No to both questions.

Q: IF DRYCHA IS KILLED BEFORE SUMMONING UNITS, ARE ANY UNITS SHE HAS NOT YET SUMMONED LOST ? (P73)
A: Yes, but they do not count as destroyed for victory point purposes.

Q: IF BOTH TWINS ARE KILLED , IS CEITHIN-H AR OR GWINDALOR ALLOWED A LEADERSHIP TEST BEFORE IT REACTS ACCORDING TO A 5-6 ON THE MONSTER REACTION TABLE ? ( P75)
A: No, apply result 5-6 straight away.

Q: DOES THE DIRECT DAMAGE VERSION OF TREE SINGING HAVE UNLIMITED RANGE? (P79)
A: Yes.

Q: CAN YOU MOVE FORESTS OFF THE BOARD WITH TREE SINGING? (P79)
A: No.

Q: DOES THE HIDDEN PATH SPELL ALLOW UNITS TO SEE THROUGH TERRAIN, THEREFORE ALLOWING THEM TO CHARGE AN UNSEEN UNIT OR FIRE MISSILE WEAPONS AT A UNIT BEHIND INTERPOSING TERRAIN? ( P79)
A: No.

Q: HOW LONG DOES THE ADDITIONAL +1 ATTACK FROM THE CALL OF THE HUNT SPELL LAST ? (P79)
A: The +1 Attack only applies to the next round of combat.

Q: CAN THE CALL OF THE HUNT SPELL MOVE A UNIT UNDER THE EFFECTS OF THE BANNER OF MIDWINTER? (P79)
A: No.

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