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(JEPS)

A quarterly scientific refereed publication


specialized in educational and psychological
studies

Volume 4 - Number 2
Rabi Al Awal 1424 - June 2003

issued by
College of Education
University of Bahrain

P.O. Box 32038


Tel: (+973) 449 504
Fax: (+973) 449 636
Email: jeps@edu.uob.bh
Kingdom of Bahrain

Publishing Permission Number From The


Ministry of Cabinet Affairs & Information
MEC 284

issue price
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Tel: 727111 - 725111 - Fax: (0973) 723763 - Kingdom of Bahrain
E.mail:alayam@batelco.com.bh
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Advisory Committee Editorial Board


Dr. Khalid Ahmad Bu-Gahhoos
(Chairman) Editor-in-Chief
Dr. Huda Hassan Al-Khajah
Prof. Abdulla Al-Shaikh
University of Kuwait
Managing Editor
Prof. Abdullateef Obaid
Prof. Khalil Yousef Al - Khalili
University of Tunis

Prof. Alghali Ahrshawi


Universiti, Sidi Mohamed Ben Abdellah
Editorial Board Members
Prof. Ebraheem Wazermas
Yarmouk University
Prof. Mustafa Saaduddin Hejazi
Prof. Kamal Darweesh
Hulwan University Prof. Abdali Mohammad Hassan
Prof. Mahmood Al-Sayyed
University of Damascus Dr. Muain Helmi Jamlan

Prof. Meloud Habibi Dr. Rashid Hammad Al-Dosary


Mohammed Alkhamis University

Prof. Mohammad Bin Shahat Al-Khateeb Proofread by


King Saud University
Dr. Saif Al-Ansari
Prof. Muneer Bashour
American University of Beirut

Prof. Nizar AL-Ani


University of Bahrain
Cover Designer
Prof. Nizar Alzain
University of Lebanon Anas Al-Shaikh

Prof. Omar Al-Shaikh Hassan


University of Jordan Designed and Printed at

Prof. Saeed Ismael Ali


Ain Shams University

Prof. V.A. McClelland P.O. Box: 582, Manama - Kingdom of Bahrain


Hull University Tel: 291331 - Fax: (0973) 291182
E.mail:apph@batelco.com.bh
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Publication Rules and Procedures:


3
1. The Journal publishes original research studies in education and

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


psychology that adhere to the commonly used scientific research
methodology, and is written in Arabic or English. The author(s)
should provide the Editorial Board with an affidavit attesting that
the manuscript submitted for publishing has not previously been
published or submitted to other journal(s) for publication.
2. The Journal publishes studies translated into Arabic as well as
book reviews, and reports or proceedings of conferences, sym-
posia, and other related academic activities.
3. The Journal welcomes objective comments and rejoinders on pre-
viously published research studies in it after being refereed by two
referees; one of whom is the author of the original manuscript.
Once the comment is accepted for publication, the original author
of the manuscript is invited to submit a response.
4. The research study should be written in one of the following for-
mats:

a. Field / Research:The following should appear in the body of the


manuscript: An introduction, identification of the research prob-
lem, methodology and instruments, data analysis, findings and
results, discussion of findings, recommendations if any, and a
table of references.
b.Theoretical and Analytical Research:The following should
appear in the body of the manuscript: An introduction outlining
the research problem and the need for this research; then the main
body of the manuscript should be splitted into independent parts
each of which should cover an independent idea within the frame-
work of the topic. Then the manuscript should be ended by a com-
prehensive conclusion along with a list of references.
5. References appearing in the manuscript should abide by the APA
(American Psychological Association) manual; regardless of the
language of the manuscript.
6. All research manuscripts submitted to the Journal are subject to a
preliminary review of the Editorial Board to judge the appropri-
ateness of manuscripts for refereeing. The Board has the right to
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reject any manuscript without stating the reasons for rejection.


4
7. All manuscripts submitted for publication are subject to refereeing
by professional figures in the field; who are experienced
2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG

researchers with distinguished scientific status. These shall be


selected by the editorial board.
8. Manuscripts not valid for publication shall not be sent back to
their authors.
9. Authors of research papers shall receive one copy of the issue of
the Journal that includes their manuscripts as well as ten off prints
of their articles.

Manuscript Submission Rules.

1. The author(s) should submit three copies of the manuscript, on A4


sheets, and double-spaced; including the footnotes, references,
quotes, tables, and appendices according to the commonly used
editing formats.
2. The author(s) should attach an affidavit with the manuscript attest-
ing that the manuscript has not been published, or accepted for
publishing in other journal(s); and should not submit the manu-
script to another journal for publication until the refereeing
process is over.
3. The author (s) shall be officially informed of the date of receiving
his (thier) manuscript and the action taken.
4 The following items should appear on the first page of the manu-
script: Title of research study, author(s)’ name(s), institution of
affiliation, contact address and phone / fax numbers, e-mail
address (if any). To assure complete confidentiality of the refer-
eeing process, author(s)’ name(s) should not appear in the main
body of the manuscript, nor any clues to their identity. The
author(s) may acknowledge any person(s) who contributed to the
development of the research study on a separate sheet.
5. The author(s) shall submit an abstract of the manuscript in both
Arabic and English. The Arabic abstract should not exceed 75
words; and the English abstract should not exceed 100 words.
Both abstracts should be submitted on separate sheets. Only the
title of the manuscript shall appear in the abstract.
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6. The manuscript should adhere to the scientific style of writing; in


a clear, correct, and nonaligned / unbiased language, and should 5
not exceed 30 pages in length; including references, margins,

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


tables, figures, and appendices.
7. The author(s) shall attach a copy of the research instruments used
in the study if not included in the appendices.
8. The author(s) shall attach an IBM 3.5 disk of the research study
along with the manuscript; after the final corrections have been
made, and acceptance of the manuscript for publication has been
granted.

All publication rights belong to the Journal (JEPS).

Opinions expressed in the Journal are solely those of their


authors.

All correspondence should be addressed to:

Dr. Huda Hassan Al-Khajah.


Editor - in - Chief
Journal of Educational and Psychological Sciences (JEPS)
College of Education - University of Bahrain
Sakhir, P.O. Box 32038
Kingdom of Bahrain
Tel.: 00973-449504
Fax.: 00973-449636
Email: jeps@edu.uob.bh.
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Subscription Form

JEPS
A quarterly scientific refereed publication specialized in
educational and psychological studies issued by
the College of Education - University of Bahrain

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Learning Basic Sciences Via The Web:


A Simulation-Based Approach

Dr. Yousif A-Latif Al-Bastaki


College of Informatin Technology
University of Bahrain

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10 Learning Basic Sciences Via


The Web: A Simulation-Based Approach
2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG

Dr. Yousif A.Latif Al-Bastaki


College of Information Technology
University of Bahrain

Abstract

This paper addresses the implementation of an on-line web based simulation


experiment. It explicates the development and integration of web-based tools to
support introductory science courses and demonstrates how tools like Flash and
Java can be used in developing online simulation courses.

The paper first provides a basic overview of the on-line simulation approach.
Next, it illustrates the system that was considered in this study. The paper then
describes the distributed object-computing environment that has been employed
in the study, including the specialized displays that can be accessed by a remote
participant using the services of the Web.

Received on 2/10/2002 Accepted on 24/11/2002*


Receiving Date 20/5/2000
* Acceptence Date 5/11/2000
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Learning Basic Sciences Via 11

The Web: A Simulation-Based Approach

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


Dr. Yousif A.Latif Al-Bastaki
College of Information Technology
University of Bahrain

Introduction

The communication revolution in the 20th Century has modified, and is continu-
ing to radically transform modern societies by increasing social displacements
and space-time compression of information transmission. Yet our academic
models and educational practices still rely to a large degree on practices and
models that belong to an age in which print and the oral word were the dominant
media of communication.

During the second half of the 20th Century there was a significant and ongoing
evolution in educational technology in that the technology became not only
widespread, but also more sophisticated in the possibility it provided for creat-
ing, collecting, processing and disseminating information. Educational technol-
ogy is not, and never will be transformative on its own. It requires the assistance
of educators who integrate technology into the curriculum, align it with student
learning goals, and use it for engaged learning projects. Therefore, professional
development for teachers becomes the key issue in using technology to improve
the quality of learning in the educational institutions.

Many years ago schools and books were the only source of education but today
there are so many sources available such as audio, videotapes, a variety of com-
puter software and the Internet. The computer plays a very important role not
just as a tool to improve learning but also for instructional purposes.
Unfortunately as time has progressed so has the emphasis placed on education-
al computing changed? These changes of emphasis are the result of many chang-
ing factors some of which would be the increased power and capabilities of hard-
ware and software, increased availability of the technology in schools and
advances in other technologies such as computing innovations. This is basically
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12
because most of the software present today does not comply with the character-
istics of computer-based instructions (CBI).
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In this article we will discuss the characteristics of simulation based CBI’s. We


will focus on the importance of online simulation approaches, which can be
employed to facilitate the presentation of difficult courses to learners with the
help of application tools such as Flash and Java.

Firstly, we will discuss in general the importance of computer-based instructions


and the five methodologies used to provide a strong base for understanding and
developing good computer based instruction. Secondly, we will focus on dis-
cussing one methodology: Simulation based CBI. Lastly, we will emphasize the
main theme of this article which is web based simulation for teaching basic sci-
ences.

Computer Based Instructions


Computer based instructions can also be termed as an enrichment to the standard
courseware (Allis & Trollip, 1991). It is defined as the use of a computer in the
delivery of instruction. Momentarily instruction has been accentuated rather
than education in general; therefore we use the term CBI. As CBI is based on an
expository model of instruction, there are 4 phases that should be followed
(illustrated in figure 1) in order for this instruction to be effective.

Presenting Information

Guiding the student

Practicing by the student

Assessing student learing

Figure 1. Phases of CBI


The following paragraphs will briefly describe each of these phases
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Presenting Information: This phase is instructor-centered. In order to teach


13
something new, the instructor must first present the information. This may take
a number of forms. For verbal or pictorial information, an instructor may present

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rules and examples, show pictures, or provide other nonverbal information. To
teach skills such as doing a long division, the instructor will probably model the
skill so that student can imitate them.

Guiding the student: This phase is more interactive. After the learner receives
the information he/she has to be guided on how to use the instruction and should
be examined to see if he/she perceived the lesson.

Practicing by the student: When the student is able to demonstrate the materi-
al, that is not the end of the instructional process. The student must be able to
perform quickly even under conditions of distraction at times, with few or no
errors. Therefore, repeated practice is often required for the student to retain the
information and to become fluent with it.

Assessing student learning: Students learning must be assessed, usually with


tests, which are an important part of the instructional process. Tests provide
information about the level of learning, quality of teaching, and future instruc-
tional needs.

CBI Methodologies

In order to acquire a strong base for understanding and developing good comput-
er based instruction, certain methodologies (illustrated in figure 2) are practiced.

Figure 2. CBI Methodologies


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14
Drill and Practice involves exercises that are designed to increase fluency in a
new skill or body of knowledge or to refresh an existing skill or body of knowl-
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edge. This approach assumes that the learners have previously been introduced
to the content.

Tutorial is a form of CBI in which the computer assumes the role of a tutor who
is introducing the content, providing practice and assessing learning. Tutorials
are used to introduce new content to learners in much the same manner that a
human teacher might.

Simulation provides a simplified presentation of a real situation, phenomenon,


or process. It provides the opportunity for students to apply knowledge in a real-
istic format but without the time, expense or risk associated with the real thing.
Simulation can be utilized for any of the four instructional phases.

Instructional Games are powerful tools, which provide practice in an entertain-


ing way and are always preceded by the first two phases.

Tests satisfy the fourth phase of instruction by evaluating the student knowledge
and how much s/he has learned.

The main theme of this research study concerns concentrating on the develop-
ment of a web-based simulation course for teaching basic sciences.

CBI and Simulation


In a simulation, the learner is exposed to a realistic scenario and is required to
make decisions, which subsequently have a direct impact on how the scenario
unfolds. Simulations allow learners to explore the results of actions that they
would be unable to take in the real world due to danger, cost or inconvenience.
Computer-based technology offers a particularly effective medium for the devel-
opment of simulations. Simulation provides students with good presentation of
information as well as good interaction with the world as if they were in real sit-
uations. It simplifies the logical model by removing details from the physical
model.

There are two types of simulations:


• A Simulation that teaches about something
• A Simulation that teaches how to do something.
Each of these in turn, may be divided to other sub-types as shown in Figure 3.
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Simulation 15

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Simulation that teaches Simulation that teaches
about something how to do something

Physical Process Situational Procedural

Figure 3. Types of Simulation

However, this classification is not standard, not every real simulation must fall
under one of these categories. Rather, a simulation may be a combination of two
or more of them.

Physical Simulation is the type of simulation the student can acquire a clearer
concept of the physical object or the phenomenon that is presented to him /her
on the screen.

Process Simulation is concerned with simulating objects or phenomena that are


not visible to the student or the user, for example, the process of food digestion
in the human body.

Procedural Simulation is the type of simulation to teach the sequence of a pro-


cedure. Procedural simulations usually contain objects simulated physically.
Procedural simulation teaches the student sets of rules.

Situational simulation concerns with attitudes and behaviors of people in dif-


ferent situations. Situational simulation teaches the student the effects of differ-
ent approaches to a situation.

Advantages of Simulation

Advantages of simulation may be discussed in two different stages as follows:

Advantages of Simulation over reality

• Providing experiences not readily available in real situations.


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16 • Simulations can be more controlled than reality


• Cost effective
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• Ability to enhance safety


• Reducing complexity of real world objects
• Being available at any time
• Being repeatable any number of times
• Facilitating initial learning

Advantages of Simulation versus other types of instructional method-


ologies

• Motivation: Simulation enhances motivation by making the student


being an active part of the instructional process rather than a passive
part.

• Transfer of Learning: By simulation skills and knowledge learned in one


situation apply in other situations. With the help of simulation what has
been learned by a simulator can be easily transferred to the real world.

• Efficiency: Efficiency means that transfer of learning can be gained in


less time. However, this is true with simulation compared with other
instructional methodologies like lectures and textbooks.

The World Wide Web and Simulation

The web has evolved tremendously over the past decade with applications in
education (Ellis & Jensen, 1997), marketing, financial services, supply chain
management, and logistics. Web technology is also having a significant impact
on the field of computer simulation. Web-based simulation reflects more of a
technology transfer than a robust theoretical development; rapid advances are
achieved through practical applications.

There are several advantages for web-based simulations which:


• can be run on a local or remote computer.
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• is platform-independent and operating-system-independent. 17


• can be accessed through the Internet or Intranet using any web browser,

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


such as Netscape or Internet Explorer
• can provide excellent graphical animation and interface that needs very
minimum maintenance

The integration of the web with the field of simulation should provide lots of
ideas for how simulation is to change. With the web being the driver of much of
today’s software technologies, simulations need to study how we can embed
simulation “documents” in browsers and how new distributed web-based simu-
lations are to be designed.

Web-based simulation is quickly emerging as an area of significant interest for


both simulation researchers and simulation practitioners. This interest in web-
based simulation is a natural outgrowth of the proliferation of the World-Wide
Web and its attendant technologies, e.g. HTML, HTTP, CGI, etc., and the surg-
ing popularity of, and reliance upon, computer simulation as a problem solving
and decision support system tools.

Currently, the researchers in the field of web-based simulation are interested in


dealing with topics such as methodologies for web-based model development,
collaborative model development over the Internet, Java-based modeling and
simulation, distributed modeling and simulation using web technologies, and
new applications. However, in this research study, we are going to demonstrate
how web-based simulation concepts can be employed in teaching a basic science
course.

Software used in developing web-based courses

One of the most misunderstood aspects of developing web-based presentations


or courseware is that it requires more than just the main hypermedia-authoring
program like Dreamweaver or Microsoft FrontPage. Other software tools are
needed to construct the graphics, sounds, and animations that are the ingredients
of a good courseware program. As a minimum, there are 6 major types of pro-
grams (listed in table 1) and several utilities that should be learned in order to be
able to develop a good courseware program.
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18 Basic Groups of Software


2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG

Authoring Software
Graphics Software
Drawing Software
Video Editing Sound Editing Software
Modeling/Animation/Rendering Software
Sound Software
Data creation Software
Simulation software

Table 1: Basic Groups of Software

Software used in designing courseware is listed in Table 2 along with comments


about each program. More than basic 6 programs are described since some capa-
bilities overlap.

Table 2: Software used in developing courseware

Basic Software used in developing courseware


Software Example Software Example
Authoring Director Graphics Photoshop
Browser PhotoStyler
Authorware Painter
Xres
Plug-ins (Eye Candy,
Kai Power Tools)
Drawing Illustrator Modeling/ Studio 3D Max
Freehand Animation Infini-D
Canvas /Rendering Extreme 3D
Corel Draw Strata 3D Studio
Day Dream Designer
Electric Image
SoftImage
Alias/Wavefront
Video Editing Premiere Sound Editing Sound Forge (Win)
After Effects Sound Edit (Mac)
VideoShop
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Basic Software used in developing courseware 19


Software Example Software Example

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


Data creation Finite Element programs Simulations Director
Computational Fluid and web- Java
Dynamics Based tools JavaScript
Mathematics Programming
Excel Spreadsheet Language (C, Basic,
MathCad etc.)
MathLab HTML editor
Working Model (Dreamweaver)
VRML editor
(VRCreator)
Streaming Video
(NetShow,
Quicktime)
Vector Animation
(Flash)
Movie Compression
(Premiere)

The following paragraphs will briefly describe major software used in devel-
oping web-based courseware.

Macromedia Director

This is a general purpose-authoring tool that has grown from a rather simple 2D-
animation program to a commercial level multimedia-authoring program (Gross,
Elley, & Toker, 2000). The latest release, version 8, has a number of very good
features to let you tie web material into your production. It is easy to use for sim-
ple tasks but takes time to learn all of its many capabilities. It is very powerful
and is currently the program of choice for most commercial multimedia devel-
opers. The program is organized along a timeline (or score) and you place
objects (called cast members) on the screen (called a stage) at different times. It
is very good at 2D animation since it is based on a timeline, but it does not have
any 3D motion or animation capabilities (new version of Director started to
include 3D features). Built into Director is a good basic paint program, but it is
not a complete bit-graphic program like Photoshop. One of the great advantages
in using Director is its cross-platform capabilities. Any source file developed in
the Windows version will play in the Mac version and vice versa. It even accepts
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20 both Video for Windows and QuickTime movies. If the students (or instructors)
plan to distribute their work, this cross-platform capability is very important.
2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG

PhotoShop

This is currently the standard paint and photo-editing program for graphic artists
(Sing, et al., 1999). Its strong point is modifying existing images such as pho-
tographs that have been scanned into the computer (other programs such as
Fractal Painter are more useful for creating paint graphics). It can do about any-
thing to an image (e.g., a photograph) that you can dream up (after using this
program you will never believe a photograph again). It is not a good drawing
program, and you will be frustrated if you try to use it to make technical pictures.

Premier

This is the current standard program for digital video editing. This program lets
you import videos, animations, sound tracks, pictures, graphs, etc. and combine
them together to make a single linear video or QuickTime movie. There are hun-
dreds of special effects such as fades, transparencies, overlays, moving TVs, etc.
This program is a basic video production studio where you can create about 75%
of what commercial broadcast studios can do. Direct output to a VCR is also
possible, but without high end VCR equipment, you will only get about 60% of
the quality you see on TV. (Sorry, you will not be able to make TV commercials
with the software!) With all this video power, you must be careful to watch the
size of the video files, which can quickly become VERY large (hundreds of
megabytes).

Flash

This is a new program that lets you produce nice 2D animations for the Internet.
It uses vector-drawing techniques to keep the file size small. It has fast become
the professional standard for producing high-impact on the web for advanced
animation techniques. It is fun to use and the output files are very small. The new
features in Flash provide enhanced capabilities for creating artwork, streamlin-
ing your workflow, and creating interactivity, including expanded capabilities
for creating interactivity with ActionScript (Franklin & Maker, 2002).
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Java Scripts
21

Many times Java (Lemy & Perkins, 1996) is just too much for what is needed

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


for your web site. Java Script (Sing, et al., 1999) is a simple scripting language
that is embedded right in the HTML page. The language is simple to learn, but
is still powerful. It can allow you to do some very clever things, like monitoring
user clicks, storing data in variables, opening up custom browser windows, and
do technical calculations. This session will introduce how it is used with HTML
and what can be done with it.

A Prototype System

Having described some of the major software used in developing a web-based


simulation, in this section we are going to demonstrate the capabilities of one of
these courses in designing a simple prototype system to teach a basic science
course.

The prototype system will demonstrate how to construct a vector-based anima-


tion using Flash. The drawing commands are easy to learn so you will be spend-
ing more time on the special functions that Flash has to offer. The final file will
be placed on web pages. Currently, Flash is the only program that does vector
animations on the web, but there will surely be more to come. One downside to
flash is the need to have a plug-in driver to run the animation.

In order to develop a courseware you should learn the following concepts of


flash:

1. Basic drawing in Flash


2. Buttons and navigation
3. Moving and rotating objects
4. Saving files and publishing them on web pages
5. Plug-ins for browser
6. Converting Flash to a Java Applet
Pendulum Animation

The prototype system demonstrates how to develop a Vector based animation of


the Pendulum as shown in figures 4 and 5.
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22
2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG

Figure 4. A Simple Flash Screen

The animation will include the following:

Swinging Pendulum
Ball
Rope
Sin Graph (import from Freehand
Animation of graph
Add sound
Embedded into Web page

Figure 5. a Vector based animation of the Pendulum


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Conclusion
23

This study implies and advocates the importance of the new role technology por-

2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG


trays in the revolutionizing needs of the educational arena. The procession
towards a better and more interactive way of teaching Basic Sciences via the
Web leads us to a conclusion that the more traditional modes of teaching are to
be reviewed and modified for effective learning.

A major improvement and point of convenience is the grasping and understand-


ing of complex courses, which need more than books and educators. It also
allows for flexibility in the delivery of material in terms of the number of par-
ticipants, the timing of the teaching and the learning process. Moreover, it
requires new skills and competencies.

The particular design of the Web based simulation reported in this paper, how-
ever, was not meant to replace the traditional means of teaching and learning but
to enhance them so that collaboration and contextual learning could be added
rather than completely displace the traditional forms. Consequently, as the role
of controllers in the simulation indicates, the authority of lecturers and tutors
was not completely replaced but rather advanced by their role as facilitators.

The lesson learned from the experience of the online simulation is that while our
older academic models for teaching have significant limitations, using software
tools via the web, if designed with an eye to enhancing older forms rather than
eliminating them, can create a teaching environment that is fun and highly pro-
ductive for students.
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24 References
2003 ƒ«fƒj 2 Oó©dG 4 ó∏ÛG

Adobe Creative Team. (June, 2000). Adobe Photoshop 7.0 Classroom in a book
California, USA: Adobe Press.

Alessi, S., & Trollip, S. (1991). Computer based instruction-method and devel-
opment. New York: Prentice-Hall Publishing.

Ellis, B., & Jensen, E. (1997). Teaching on the World Wide Web: A presentation
demonstrating successful application of course delivery and student evaluation in the
information system classroom. Proceeding of IACIS. St. Louis, Missuri, October 2-4,
1997.

Franklin, D., & Makar, J. (2002). Macromedia flash MX action scripting:


Advanced training from the source (first edition). San Francisco, California:
Macromedia Press.

Gross, P., Elley, F., & Tucker, K. (March, 2000). Director 8 and Lingo Authorized.
San Francisco, California: Macromedia Press.

Lemy, L., & Perkins, C.(1996). Teach yourself Java in 21 days. Indianapolis,
Indiana: Sams.net Publishing.

Sing Li, et al .(1999). Professional Java Script with (first edition) DHTML, ASP,
CGI, FESI, Netscape Enterprise Server, Windows Script Host, Live Connect and Java.
New York: Wrox Press Inc.

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