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BS-17 (okt2012): Red: BS17-001 Bari-Burn: Winged Dragon - (Lv.

1-2-3): When attacks: After the battle, during this turn, 1 of your spirits gets + 3000 BP. BS17-002 Fencer Dragon: Dragon Warrior - (Lv. 1-2): This spirit can't block. - (Lv. 1-2): When attacks: While you have a burst set, this sp. gets + 2000 BP. BS17-003 Arjunas: Great General, Winged Dragon - (Lv. 1-2-3): When attacks: When blocked by an opposing Brave spirit, this spirit gets + 4000 BP. - (Lv. 2-3): When attacks: While you have a burst set, you can target 1 opp. Brave spirit & attack it. BS17-004 Ryu-Radha: Great General, Winged Dragon - (Lv. 1-2) Your start step: While you don't have a burst set, you can set 1 of your spirits with a burst effect from your field as a burst. BS17-005 Drag-Krisnar: Supreme Hero, Winged Dragon - [Burst: After an opp. spirit/Brave activated a "When summoned" effect] Summon this spirit. After that, if you dont have a burst set, you can set 1 card with burst effect from your hand. - (Lv. 2-3): Your attack step: While you have a burst set, whenever your "Supreme Hero or Great General"spirits attack, draw 1 card from your deck. BS17-006 Tsukuyomidragoon: Great General, Ancient Dragon - (Lv. 1-2): When attacks: You may reveal the top 3 cards of your deck. From those, you can choose 1 burst card with [Burst: After activation of the opp.'s spirit/Brave (When summoned) effect] and you can activate it's burst-effect. If you choose not to activate the burst effect or no stated burst-card was revealed, send the remaining cards to your trash. BS17-007 Vajranga: Emperor Beast BS17-008 The RubyDragon Volgand: Winged Dragon - (Lv. 1-2-3): Flash: <Evolution /Awaken> (You can move any cores from your spirits to this spirit.) BS17-009 Swordmaster-Dragon: Dragon Warrior - (Lv. 1-2-3): <Clash /Rage> (When attacks): Your opponent must block if possible. - (Lv. 2-3): When attacks: When only the opp.'s sp. is destroyed by comparing BP, for each 3000 BP this spirit has more than the destroyed sp., move 1 core from the opp.'s life to his reserve. (Up to 3 cores can be moved this way.) - (Lv.3) When attacks: This spirit gets + 3000 BP. Purple: BS17-010 Mudoolo: Darkling BS17-011 Camelot Knight: Evil Shadow - <Immortality>: (cost 0): If this sp. is in your trash, you may summon it to your field when one of your spirits with the cost stated above is destroyed. - (Lv.2) Treat this spirit as a card with "The DarkKnight" in its name. BS17-012 The DarkKnight Aglovale: Great General, Evil Shadow - <Immortality>: (cost 4) (During each play.s battle phase): If this sp. is in your trash, you may summon it to your field when one of your spirits with the cost stated above is destroyed. - (Lv.2) When your opp. destroys one of your 3 core cost-spirits, move 1 core from one of his spirits or Nexus cards to his reserve.

BS17-013 Smokujira: Spiritual Beast - (Lv. 1-2-3) When your 3 core c.-spirits are destroyed by your opp., destroy 1 sp. with a core c. of 3 or less. BS17-014 Chainviper: Dark Snake - (Lv. 1-2-3): Your attack step: When your spirits battle opposing spirits with Immunity or Invincibility, your spirits get + 3000 BP. - (Lv.2-3) If your opponent adds core from the void to his life, for each core added, your opp. must discard 2 cards from his hand. BS17-015 The DarkKnight Palomides: Great General, Evil Shadow - <Immortality>: (cost 3) (During each play.s battle phase): If this sp. is in your trash, you may summon it to your field when one of your spirits with the cost stated above is destroyed. BS17-016 The DarkKnight Lancelot: Supreme Hero, Evil Shadow - [Burst: (When the opp. destroys your spirit)] If you return 2 purple spirit-cards from your trash to your hand, summon this spirit. - <Immortality>: (cost 6) (During each play.s battle phase) - (Lv. 1-2): When summoned: Destroy 1 exhausted opposing sp. with a core c. of 5 or less. BS17-017 The HellSoarBeast Fur-Fool: Infernal Lord - (Lv. 1-2-3): Your main phase: While you have a burst set, send 1 core from an opp. spirit to the opp.s trash. BS17-018 The AmethystSnake Zaum: Dark Snake - (Lv. 1-2): During your battle ph.: <Curse> If this spirit is blocked, destroy the spirit that blocked this spirit at the [End of Battle Step]. Green: BS17-019 Terimuck: Song Bird BS17-020 Giraffer: Imp - (Lv. 1-2): When destroyed: Your opponent must exhaust 1 of his spirits. BS17-021 Pixiefalco: Winged Beast - (Lv.2) when attacks: When this spirits attack diminishes your opponent's life, your opp. can't activate a burst. BS17-022 Tarzania Great: Supreme Hero, Blade Beast - [Burst: (When the opp. destroys your spirit)] Summon this spirit. - (Lv. 1-2-3): When attacks: You may reveal the top card of your deck. If its a 3 core c. or less sp.-card, you can summon it without paying its cost. If you don't summon it, or it's a different card-type, send it to your trash. BS17-023 Junebird: Great General, Winged Beast - (Lv. 1-2): Your attack step: When your 3 core c. or less sp.battles and BP is compared, use the BP of that spirit's highest LV. - (Lv.2) (During your Battle ph.): <Windstorm> (1) Each time this sp. is blocked, your opp. exhausts the stated number of unexhausted spirits he controls. BS17-024 Elestera: Imp - (Lv. 1-2): When attacks: Move 1 core from the void to this spirit. - (Lv.2): Your End ph.: By moving 1 core from this sp. to your trash, refresh this spirit. BS17-025 Rai-Shuyu: Great General, Chinese Soldier (Gaudy Trooper) - (Lv. 1-2): When summoned: Return up to 2 opposing Nexus-cards back to the hand. For each Nexus returned by this effect, exhaust 1 opp. spirit. - (Lv. 1-2) (During your Battle ph.): <Windstorm> (1) - (Lv.2) Your End ph.: Refresh all your "Great General"-spirits.

BS17-026 Jadobaljar: Great General, Blade Beast - This spirit is exhausted when it's summoned. - (Lv. 1-2-3): Treat this spirit as having no printed effects. BS17-027 The EmeraldBird Aldeed: Winged Beast - (Flash Step): <High Speed> White: BS17-028 Stream-Caribou: Machine Beast - (Lv.2) When blocks: This spirit gets + 4000 BP. BS17-029 Little-Bikken: Great General, Android - (Lv. 1-2) No more than 3 cards can be discarded from either player's deck per turn. - (Lv.2) <Invincibility> White/Blue (permanent): This sp. is invincible against the effects of all opposing spirits/braves/nexus/spell cards of the gem colors above. BS17-030 Todori: Machine Beast BS17-031 The FertileGodess Gefion: Ice Princess - (Lv. 1-2) During opp.'s turn: <Ice Wall> Green/White: When your opp. uses a spell Card of the gem colors stated, you may exhaust this sp. to negate its effect. - (Lv.2) During opp.'s Battle ph.: Your spirits with <Ice Wall> can block even in exhausted position. BS17-032 Viking-Leiv: Supreme Hero, Android - [Burst: After an opp. spirit/Brave activated a "When summoned" effect] When this burst activates on your opp.'s Main ph., summon this spirit. After that, end your opponent's Main phase. - (Lv.2-3) When battles: For each White-spirit you control, this sp. gets + 1000 BP. BS17-033 Railgunfish: Flying Fish, Machine Beast - [Braved](Lv.2) Your End step: You can move 1 Brave from this spirit back to your hand. BS17-034 Red-Erik: Android, Great General - (Lv. 1-2-3) During each play.'s Attack step: At start of step, you can summon 1 Brave card from your hand without paying cost (it can't activate any "When summoned" effects). -[Braved ] (Lv.2-3) When battles: When only the opposing sp. is destroyed by comparing BP, 1 spirit that was destroyed can be returned to the top of opp.s deck. (Hinder your opp. from using effects or burst triggers that would activate when his spirit is destroyed!) BS17-035 The DiamondBattleship Drednorg: Flying Fish, Machine Beast - (Lv. 1-2) <Invincibility> Red/Purple (permanent): This sp. is invincible against the effects of all opposing spirits/braves/nexus/spell cards of stated colors above. BS17-036 King-Harald: Android, Great General - (Lv. 1-2) During your Attack step: All your Brave Spirits with only 1 gem symbol cant be blocked. - [Braved](Lv.2): When braved with a Red or White Brave, all your Brave Spirits cant be affected by the effects of an opposing sp.! - [Braved](Lv.2): When braved with a Purple, Green, Yellow, or Blue Brave, all your Brave Spirits cant be affected by the effects of your opp.'s spells. Yellow: BS17-037 Capyppa: Hunting (or Hunter) Beast - (Lv. 1-2) When destroyed: Refresh 1 of your spirits with <Brilliance> or <Evil Light>. BS17-038 Calmion-Cat: Great General, Hunting (or Hunter) Beast - (Lv.2-3) When you use a spell card, after its effect activates, during this turn, this sp. gets + 2000 BP.

BS17-039 Irus-Bird: Great General, Hunting (or Hunter) Beast - (Lv. 1-2-3) During your Battle ph.: <Brilliance> While this sp. is battling, each time you play a spell card, at End of Battle step, move that spell card from your trash to your hand. - (Lv.2-3) When attacks: When you use a spell card, after its effect activates, exhaust 1 opp. spirit. BS17-040 The Shaman Rio: Dark Artes BS17-041 The Angelia Grayel: Divine Spirit, Dark Artes - (Lv. 1-2-3) Your End ph.: For each of your spirits with <Brilliance> or <Evil Light>, you can reveal 1 card from top of your deck. If any spell card is revealed, add 1 of them to your hand. Discard the rest. - (Lv. 3) During your Battle ph.: <Brilliance> BS17-042 Amazonis-Girl: Great General, Dark Artes - (Lv. 1-2-3) During your Battle ph.: <Brilliance> - (Lv.2-3) When attacks: Once per turn when you use a spell c., after its effects activated, refresh this spirit. BS17-043 The SacredBeast Seg: Imaginary Beast - (Lv. 1-2) While your sp. with <Brilliance> or <Evil Light> attack, you may pay the cost of a spell card in your hand with a burst effect in flash timing! If you do, you can activate the card's burst effect. BS17-044 Amazonis-Queen: Supreme Hero, Dark Artes - [Burst: (After your opp. destroys your sp.)] You can summon this spirit. - (Lv. 1-2-3) When summoned: When summoned using the burst effect, you can summon 1 spirit with <Brilliance> from your trash without paying its cost. - (Lv. 2-3) Your End ph.: Refresh 3 of your spirits with <Brilliance> or <Evil Light>. BS17-045 The TopazQueen Felneit: Dark Artes - (Lv. 1-2-3) During your Battle ph.: <Brilliance> Blue: BS17-046 OryxThievs: Beast Head BS17-047 The BattleBeast Camerune: Fighting Beast - (Lv. 1-2-3) Your Attack step: While you have 3 or less spirits, this spirit gets + 2000 BP. BS17-048 The BearMan Ratesied: Beast Head - (Lv. 1-2) Both players cant add cores from the void to their life. - (Lv. 2) During opp.'s Battle phase: While you have 3 or fewer spirits on your field, all your spirits get + 2000 BP. BS17-049 Roc-Aladdin: Supreme Hero, Beast Head - [Burst: (After your life is decreased)] You can summon this spirit. - (Lv. 1-2) When summoned: You can deploy a Nexus from your hand without paying its cost. - (Lv. 2) Your opp.'s Start step: You may exhaust 1 of your Nexus. If you do, look at 1 burst card of your opponent. BS17-050 Rhantegoth: Fusion Beast - (Lv. 1-2-3) When your opp. sets a burst card, move 1 core from void to a sp. or Nexus you control. BS17-051 The PantherMan Alibaba: Great General, Beast Head - (Lv. 2-3) When attacks: When this sp. would diminish/decrease your opponent's life, instead of him losing one life core, you may choose to perform one of the following special effects: If your opp. has 7 life remaining, move a number of those life c. to his reserve so that he has 4 remaining. If opp. has 6 or 5 life remaining, move a number of those life c. to his reserve so he has 3 remaining. If opp. has 4 life remaining, move a number of those life c. to his reserve so that he has 2 remaining.

BS17-052 The ArabianKnight Sind-Bird: Great General, Beast Head - (Lv. 1-2) During opp.'s Attack step: When your "Great General"-sp. are destroyed, by discarding the top 5 cards of your deck, 1 destroyed spirit can remain on your field in refreshed position. - (Lv. 2) When your opp. sets a burst card, destroy 1 opposing sp. with cost 6 or less. BS17-053 The SapphireHydra Shtrodorm: Ocean Emperor - (Lv. 1-2-3) When attacks: <Crush> Move cards from the top of your opp.'s deck to his trash equal to this spirit's LV. BS17-054 Majin-Golem: Great General, Artificial Soldier - (Lv. 1-2) All "Roc-Aladdin" spirits you control are unaffected by opposing spell/magic effects. - (Lv. 2) W. destroyed: While you have a "Roc-Aladdin" on field, this sp. remains on field, exhausted. BRAVES: BS17-055 Yasakani-Wing: Great General, Flying Fang - Brave Fusion: A Supreme Hero, Great General or Dragon Warrior. - [LV1] When summoned: Destroy any opp. spirits with combined total of 4000 BP. While you control "The SwordHero Sieg-Susano-Fried" you can destroy opp. spirits with comb. total of 7000 BP instead. BS17-056 Aroundizar: Great General, Evil Shadow - Brave Fusion: A Supreme Hero, Great General or Evil Shadow. - [Burst (After your life is decreased)] Send 2 cores from any opp. spirit to your opp.s reserve. After this effect activates, summon this Brave. - [Braved] When this Brave Spirit attacks: Destroy 1 exhausted opp. spirit. BS17-057 Gyokuzeeg: Great General, Shell Insect - Brave Fusion: A cost 0 or 1 or 2. - [Burst (After your lopp. destroys your sp.)] Refresh 1 of your spirits. After this effect activates, summon this Brave. - [Braved] When this Brave Sp. attacks: While this sp. has 2 cores on it, your opp. can't activate burst. BS17-058 Osebering: Great General, Machine - Brave Fusion: A cost 5 or more. - [Burst (After your lopp. destroys your sp.)] During this turn, all your spirits are unaffected by the effects of opp. spirits. After this effect activates, summon this Brave. - [Braved] During opp.'s Attack step: When an opponents spirit attacks, exhaust 1 opp. spirit. BS17-059 Horus-Jeter: Great General, Hunting ( Hunter-) Beast - Brave Fusion: A Supreme Hero, Great General or Dark Artes. - (Lv. 1) When summ.: During this turn, treat all opposing spirits as being on [LV1]. BS17-060 Jinn-Arms: Great General, Artificial Soldier - Brave Fusion: A Supreme Hero, Great General or Creator. - (Lv. 1) When summ.: During this turn, when your opp. uses a spell card, he must discard 1 spell card from his hand with a higher cost. Otherwise, he can't activate that spells effect. Nexus: BS17-061 The Divine Flame Takamagahara - (Lv. 1-2) During your Attack step: When the first attack of your turn is from one of your "Supreme Hero"spirits, you can target 1 opp. spirit for that attack. - (Lv. 2) When your opp. destroys one of your Red - Supreme Hero"-sp., by moving 1 core from your life to the void, that spirit remains on your field in refreshed position. BS17-062 The Wandering Sky Temple - (Lv. 1) Your Main ph.: When you summon a sp. with cost 8 or more, by exhausting this nexus, you can treat up to 2 of that cost as being paid from your reserve. (Can only be used 1x per turn!)

BS17-063 The Evil Grail - (Lv. 1-2) No more than 1 core a turn can be moved from the void or trash to your opp.'s life/ field /reserve due to opposing spirit, Brave or Nexus effects. - (Lv. 2) When your spirits with "The DarkKnight" in name are destroyed by the effects of an opp. sp. or spell card, your opponent must destroy 1 of his own spirits! BS17-064 The Lake of the Dead - (Lv. 1-2) After you activate a Burst, destroy the Brave of one opposing Brave Spirit. - (Lv. 2) Each player's Attack step: When your spirits with cost 3 are exhausted, draw 1 card from your deck. BS17-065 The Beast Paradise - (Lv. 1-2) During your Attack step: All your [Lv.1] spirits get + 2000 BP. - (Lv. 2) Your End ph.: Refresh all your spirits. BS17-066 The Fruit of Saint Tree - (Lv. 1-2) During opp.'s Attack step: When an opp. spirit diminishes your life, add 1 core from the void to your reserve. - (Lv. 2) During opp.'s Main ph.: When your opp. uses a spell card more than 2x, after their effects activate, your opponent's main ph. is over. BS17-067 The Freezing Fjord - (Lv. 1-2) Your Main ph.: When you summon a Brave card, this Nexus is treated to have 2 White gem symbols. - (Lv. 2) During opp.'s Attack step: All your Brave Spirit get following ability: <Invincibility> Red / Blue (permanent): This sp. is invincible against the effects of all opposing spirits/braves/nexus/spell cards of the colors stated. BS17-068 The Faraway Ground - (Lv. 1-2) Each player's Att. step: When your opp. activates a burst, he must move 2 cores from his reserve to his trash, or the effect can't activate. - (Lv. 2) When opp. destroys your "Machine Beast"-sp., return 1 of the destroyed spirits to your hand. BS17-069 The Range of Royal Crypts - (Lv. 1-2) Flash (Your Att. step): By discarding 1 spell card from your hand, during this turn, 1 of your spirits gets + 3000 BP. - (Lv. 2) Each player's Att. step: When your spirits with "Brilliance or Evil Light" are destroyed by opp., by exhausting this Nexus, 1 destroyed spirit can remain on your field in exhausted position. BS17-070 The Unexplored City in Jungle - (Lv. 1-2) When your opp. causes a burst card to be discarded from your deck, add that card to your hand instead. And for that turn, no more cards can be discarded from your deck. - (Lv. 2) During your Attack step: When you use a spell card, after its effect activates, draw 1 card from your deck. (Can only be used 1x per turn!) BS17-071 The Opened Rock Door - (Lv. 1-2) Each player's Att. step: Spirits with cost 0, 3, 6 can't block. - (Lv. 2) Each player's Att. step: If your "Great General"-sp. destroys only the opposing spirit by comparing BP, add 1 core from the void to this Nexus. BS17-072 The Lamp of Wish - (Lv. 1-2) During opp.'s Attack step: At the start of the step, when you have 2 or less spirits on your field, your opponent must exhaust his spirits until only 3 are refreshed. - (Lv. 2) All "Roc-Aladdin"-sp. you control are unaffected by the effects of opp. spirits and Braves.

Spell: BS17-073 Ardor Flame - (Flash ste.) Destroy 1 opp. sp. with 4000 BP or less. The destroyed sp. can't activate When destroyed effects. BS17-074 Burst Sword - [Burst (After your opp. activates a "When this spirit/Brave is summoned" effect)] Choose 1 opp. Nexus. Destroy all opp. Nexus cards with the same name as the chosen one. After that, by paying the cost, you can activate this card's Flash effect. - (Flash step) If your opp. has 2 or more spirits with the same name on his field, choose 1 of those. Destroy all opp. spirits with the same name as the chosen one. BS17-075 Strangle Fog - (Flash step) Move 1 core from an opp. sp. to your opp.'s reserve. If your opp. has 3 or more cores more than you in his life & field & reserve & trash combined, send 3 cores from an opposing sp. to the void. BS17-076 Round Table Knights - [Burst (After your life is decreased)] Summon 1 sp. with cost 5 or less from your trash to your field. After that, by paying the cost, you can activate this card's Flash effect. - (Flash step) For each sp. you control with "The DarkKnight" in its name, send 1 core from an opp. sp. to your opponent's reserve. BS17-077 Wild Wing - (Flash step) If you control more spirits than your opp., during this turn, all your spirits get + 3000 BP. BS17-078 War Cry - [Burst (After your opp. destroys your sp.)] Exhaust all [Lv.1] spirits. After that, by paying the cost, you can activate this card's Flash. - (Flash step) Exhaust all [Lv.2] spirits. BS17-079 Freezing Parry - (Flash step) During this battle, if your blocking sp. is destroyed, it remains on your field exhausted. BS17-080 Kveldlfr - [Burst (After your opp. destroys your sp.)] Return 1 Brave card from your trash to your hand. After that, by paying the cost, you can activate this card's Flash. - (Flash step) Summon 1 Red, Green, or White Brave from your hand without paying its cost. BS17-081 Nefer Uarbe - [Burst (After your opp. destroys your sp.)] Choose 1 level. During this turn, opp. spirits of chosen level lose all effects, and can't get new ones. After that, by paying the cost, you can activate this card's Flash. - (Flash step) During this turn, target spirit gets + 3000 BP. BS17-082 Reversible Spark - (Flash step) During this battle, when BP is compared, switch the BP of your battling spirit with that of the opp. spirit. BS17-083 Abrakadabra - [Burst (After your opp. activates a "When this spirit/Brave is summoned" effect)] During this turn, your opp. can't use any spells of the same color as the spirit/Brave whose (When summ.) effect was activated! After that, by paying the cost, you can activate this card's Flash. - (Flash step) Exhaust all spirits with a (When summoned) effect. BS17-084 Triangle Ban - (Flash step) Choose one cost*number. During this turn, your opp. can't activate burst effects of the chosen cost.

X-Rares: X01 The SwordHero Sieg-Susano-Fried: Supreme Hero, Ancient Dragon - [Burst (After your life is decreased)] If your life is 3 or less, for each Red-sp. you control, destroy 1 opp. spirit with 6000 BP or less. After this effect actives, summon this spirit. - (Lv. 2-3-4) When attacks: This spirit gets + 10.000 BP. - (Lv. 3-4) While you have a burst set, this spirit gets 1 additional Red gem symbol. X02 The KnightHero Swordius-Arthur: Supreme Hero, Evil Shadow - [Burst: After your life is decreased] When your life is 3 or less, you can summon this spirit. - (Lv. 2-3) When attacks: You may summon 1 spirit with <Immortality> from your trash without paying its cost. - [Braved] (Lv. 3) When this Brave Spirit attacks: Send 1 core from any opp. spirit to the void. X03 The FangEmperor Byakgalord-Sonken: Great General, Chinese Soldier (Gaudy Trooper) - (Lv. 1-2) All your spirits with <Windstorm> get following effect: "[When attacks] Your opponent can't activate a (Burst)." - (Lv. 2) When attacks: When this spirit is blocked, exhaust 2 opp. spirits. X04 The WolfMachineDeity Ragna-Fenrir: Machine Beast - (Lv. 1-2) When summ.: All opp. spirits can't be refreshed on your opponent's next [Refresh step]. - [Braved] (Lv. 1-2) This sp. can be braved with an additional Brave that has no gem symbol. - [Braved] (Lv. 2) When this Brave Spirit attacks: For each Brave on this sp., send 1 sp. or Nexus your opponent controls back to his hand. X05 The BeautyHero Cleopatras: Supreme Hero, Dark Artes - [Burst (After your life is decreased)] When your life is 3 or less,you can summon this spirit. - (Lv. 1-2-3): When summ.: Return 1 spell card from your trash to your hand. - (Lv. 2-3) [Evil Light] When attacks: When you use a spell, after the effect activates, you can activate it again without cost. After the battle, all spell cards used in that battle are returned to your hand. X06 The ArabianNightEmpress Sahrzad: Great General, Creator - (Lv. 1-2-3): When summ.: You may summon a "Great General"-sp. from your hand directly to your field without paying its cost. - (Lv. 2-3) During your Battle ph.: When your "Great General" & "Supreme Hero"-sp. attacks your opponent, instead of him losing 1 life, you may choose to perform one of the following effects: If your opp. has 7 life remaining, move a number of those life c. to his reserve so he has 4 remaining. If opp. has 5 or 6 life remaining, move a number of those life c. to his reserve so he has 3 remaining. If opp. has 4 life remaining, move a number of those life c. to his reserve so he has 2 remaining.

PROMO-BRAVE: SJ13-01 The TwinFlameBlade Blaze-Edge: Exalted Sword - Brave Fusion: A cost 4 or more. - [Braved] When this Brave Spirit attacks: Destroy 2 opposing spirits with 3000 BP (each of them!) or less.

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