Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Book of Contents
1. Introduction.................................................................................................................. 2 2. Main concepts of supply chain and distribution channel...............................................3 2.1 Definition of supply chain............................................................................3 2.2 Definition of distribution channel................................................................3 3. Nintendo Supply Chain and Distribution Channel .......................................................5 3.1 Supply Chain for Nintendo Wii...................................................................5 3.2 Distribution Channel for Nintendo Wii........................................................5 4. Service improvements recommendations.......................................................................6 4.1 Services that Nintendo is currently offering to its consumers and possible improvements to its service .........................................................................6 5. Conclusions....................................................................................................................8 6. Reflective statement.......................................................................................................9 7. Bibliography.................................................................................................................10
1|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
1. Introduction
This report is going to cover how Nintendo is distributing their products to the customers as well as companys supply chain. It will define Nintendos distribution channel and supply chain. Next, it will cover recommendations for improvement of services related to the distribution channel; lastly it will conclude the findings. Books used in this report will include those written by Chopra and Meindl or Baker.
2|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
or indirectly, in fulfilling a customer request. A supply chain is a network of stages involved in fulfilling customer needs. These stages are: manufactures, external suppliers, traders, transporters, warehouse retailers and customers. In order to improve the effectiveness of the supply chain management, businesses must consider five supply chain drivers, which involve: production, inventory, location, transportation and the information. If these five stages coordinate well, a firm can expect the increases in the sales of goods/service, and the decrease in the cost of operating expenses (Hugos, 2006). Christopher (2005) has identified two processes supply chain, which are pull and push. Push Process Products are manufactured/ assembled in anticipation of customer orders regardless from the demand. Pull Process Production and distribution takes place on the actual customer orders and not the predictions of the demand.
2.2 Definition of distribution channel Distribution is the fourth element of the marketing mix. A distribution channel can be described as a channel that consists all of those steps through which a product must pass between its point of production and consumption (Baker, 1990). According to Baines, Fill and Page (2008), there are three distribution structures that businesses use to deliver product to the customers: Direct There are no intermediary parties are involved (producer-customer) Indirect Intermediaries like: wholesalers or retailers are involved (producerintermediaries-customer) Hybrid Uses both, direct and indirect distribution (producer-intermediariescustomer).
3|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
Furthermore, Wilson and Gilligan (2005) identified three distribution intensity strategies: Intensive Distribution Usually is required by the businesses if the customers have a variety of brands that they can choose from. Used to cover the whole market and all avaiable outlets It includes consumeable products such as milk or bread. Selective Distribution Using limited number of outlets in geographical area Producer can choose outlets and concentrate on them (offering training, advertising) Durable products like cookers or fridges Exclusive Distribution Only one distributor/retailer or wholesaler is used Used only in particular geographical area Exclusive products, for example Ferrari cars
4|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
5|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
Start
Processor
(New York/ Canada)
Yes
No
Online Retailers
Product passing tests against correct geographical area
(Amazon etc.)
Yes
Consumer
6|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
3.2 Distribution Channel for Nintendo Wii According to Nintendos Annual Report, (Nintendo, 2011) Nintendo is using an indirect distribution channel. Company uses intermediaries to distribute their consoles to the customers. Business uses selective distribution, which can be find on their website. (Nintendo, 2012) Nintendo has distribution centres in different geographical areas. Therefore, each distribution centre is responsible for delivering the console and related software to the local market. (Obscure, N.D.) Next, goods are shipped from the manufactures to the local distribution centres. (Nintendo, 2011) However, this can be distracted, for example, by bad weather conditions or as it happened in 2011 by tsunami in Japan. (3dsbuzz, 2011) Then consoles are delivered directly to the retailers warehouses. Subsequently, the retailers use their own transport to deliver products to their outlets. (Moats, 2008) On the official Nintendos website a consumer can check where they can buy a console and their availability and then buy it. (Nintendo, 2010)
Producer (Nintendo)
Distributors
Consumers
7|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
8|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
5. Conclusions
This report has shown the main aspects of a distribution channel and a chain supply. It has identified how the worldwide leader in gaming industry- Nintendo is delivering the product from the producer to the customers. In addition to that, this report identified that the service which the company offers to its customers is running well and only minor changes could be made to improve consumers satisfaction. (878 Words)
9|Page
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
6. Bibliography
Apple. (2012). Got a technical question? Step up to the Genius Bar. Available: [online] http://www.apple.com/retail/geniusbar/. Last accessed 4th Feb 2012. Baines P. Fill C. Page K. (2008). Marketing. Oxford: Oxford University Press. Baker M. (1990). The Macmillan Dictionary of Marketing and Advertising. Macmillan Publishers. CIM. (2009). How to achieve an effective marketing mix. 10 Minute Guide. 14280 (1), p. 6. Chopra S. Meindl P. (2001). Supply Chain Management: Strategy, Planning, and Operations. New York: Upper Saddle River. Chapter 1 Christopher M. (2005). Logistics and Supply Chain Management. Harlow: Pearson Education. p.123 Dell Business Online Store review. (1999-2012). Available: [online] http://www.epinions.com/webs-Web_Services-All-MerchantsDell_Business/sec_~opinion_list/sb_~1/display_~reviews/pp_~1/sort_~date/sort_dir_~asc#li st. Last accessed 12th Feb 2012. Gerth D. (N.D). Unit 13: Channels of Distribution, Logistics, and Wholesaling. Available: [online] http://ww2.nscc.edu/gerth_d/MKT2220000/Lecture_Notes/unit13.htm. Last accessed 21st Jan 2012. Hugos M. (2006). Essentials of Supply Chain Management. 2nd ed. New Jersey : John Wiley & Sons Inc. Chapter 1. Industry Overview. (N.D.). Available: [online] http://www.obscure.co.uk/articles-2/industryoverview/. Last accessed 13th Mar 2012. Jam M. (2009). AMD Ships 50 Million ATI 'Hollywood' Wii GPUs. Available: [online] http://www.tomshardware.com/news/amd-ati-hollywood-nintendo-wii,7249.html. Last accessed 24th Jan 2012. Moats B. (2008). Nintendo Wii Marketing Plan for Marketing Management. Available: [online] http://brianmoats.com/Portfolio/Nintendo_Wii_Marketing_Plan.pdf. Last accessed 29th Jan 2012. Nintendo. (2010). Buy your Wii Console at the following retailers. Available: [online] http://www.nintendo.co.uk/NOE/en_GB/where_to_buy.html?HW_Wii. Last accessed 24th Jan 2012. Nintendo. (2011). Nintendo Annual Report 2011. Available: [online] http://www.nintendo.com/corp/annual_report.jsp . Last accessed 29th Jan 2012.
10 | P a g e
Malwina Mroczkowska-11724911, Group I Marketing & Business Operations Module Part D-Place & Service
Nintendo. (2012). International Distributors-Company List. Available: [online] http://www.nintendo.com/corp/distributors_international.jsp#nuk. Last accessed 29th Jan 2012. Nintendo service centre-Portsmouth. (N.D.). Available: [online] http://www.misterwhat.co.uk/company/2134136-nintendo-service-centre-portsmouth. Last accessed 13th Mar 2012. Qype. (2010). Apple Store Birmingham. Available: [online] http://www.qype.co.uk/place/56436-Apple-Store-Birmingham. Last accessed 4th Feb 2012. Peter D. (2011). How Nintendo is Doing in Japan and What You Can Do to Help. Available: http://www.3dsbuzz.com/how-nintendo-is-doing-in-japan-and-what-you-can-do-to-help/. Last accessed 13th Mar 2012. Raby M. (2006). IBM ships Broadway CPU for Nintendo Wii console. Available: [online] http://www.tomshardware.com/news/ibm-ships-wii-processor,3424.html. Last accessed 24th Jan 2012. Roetting M et al.. (2010). Video Game System Industry Analysis. Available: [online] http://www.google.com/url?sa=t&rct=j&q=supply+chain+chart+nintendo&source=web&cd= 1&ved=0CCUQFjAA&url=http%3A%2F%2Fwww.nku.edu%2F~fordmw%2Fmgt490projec tvidgames%2520mfcomments.docx&ei=8GIlT_HdLajL0QXih. Last accessed 29th Jan 2012. Shilov A. (2006). Nintendo Wii Costs About $160 to Manufacture Report. Available: [online] http://www.xbitlabs.com/news/multimedia/display/20061215092033.html. Last accessed 24th Jan 2012 Wilson R., Gilligan C. (2005). Strategic Marketing Management: Planning, Implementation and Control. 3rd ed. Oxford: Elsevier Butterworth Heinemann. p. 531, p. 534-536. Winata P. (2009). Nintendo Wii. Available: [online] http://www.slideshare.net/peewegal/nintendo-wii-2645887. Last accessed 29th Jan 2012.
11 | P a g e