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1850 Pts - Space Marines

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Forgefather Vulkan He'stan (1 , 190 pts) Forgefather Vulkan He'stan 1 6 5 4 4 3 5 3 10 2+/3(i) 190 Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Digital Weapons; Kesare's Mantle; Bolt Pistol; Gauntlet of the Forge; Spear of Vulkan; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Independent Character Kesare's Mantle 1 Confers a 3+ Invulnerable Save. [0] HQ: Master of the Forge (1 , 110 pts) Master of the Forge 1 4 5 4 4 2 4 2+2 10 2+ 110 Unit Type: Infantry; Frag Grenades; Krak Grenades; Artificer Armour; Servo Harness; Combi- Meltagun; And They Shall Know No Fear; Blessing of the Omnissiah; Bolster Defenses; Combat Tactics; Independent Character; Servo Harness Troops: Tactical Squad (11 , 205 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 205 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Tactical Squad (11 , 205 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 205 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Troops: Tactical Squad (11 , 205 pts) Tactical Squad 9 4 4 4 4 1 4 1 8 3+ 205 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol (x9); Bolter (x7); Flamer; Multi-Melta; And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod Sergeant 1 4 4 4 4 1 4 2 9 3+ [23] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Elite: Sternguard Veteran Squad (7 , 225 pts) Sternguard Veteran Squad 5 4 4 4 4 1 4 2 9 3+ 225 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x5); Combi- Meltagun (x3); Heavy Flamer (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod Sergeant 1 4 4 4 4 1 4 2 9 3+ [30] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Combi- Meltagun (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System

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Name

Grp

WS

BS

Wo

Ld

Save Cost

Elite: Sternguard Veteran Squad (7 , 225 pts) Sternguard Veteran Squad 5 4 4 4 4 1 4 2 9 3+ 225 Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol (x5); Combi- Meltagun (x3); Heavy Flamer (x2); And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod Sergeant 1 4 4 4 4 1 4 2 9 3+ [30] Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Combi- Meltagun (x1); And They Shall Know No Fear; Combat Squads; Combat Tactics Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System Elite: Dreadnought (2 , 150 pts) Dreadnought
1 Grp: 150 WS: 4 BS: 4 St: 6/10 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; MultiMelta; Heavy Flamer; Drop Pod Drop Pod 1 Grp: BS: 4 FA: 12 SA: 12 RA: 12 [35] Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System

Heavy Support: Dreadnought (1 , 125 pts) Dreadnought 1 Grp: 125 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon Heavy Support: Dreadnought (1 , 125 pts) Dreadnought 1 Grp: 125 WS: 4 BS: 4 St: 6 In: 4 At: 2 FA: 12 SA: 12 RA: 10 Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Twin Linked Autocannon; Twin Linked Autocannon Fast Attack: Land Speeder Squadron (1 , 80 pts) Land Speeder Squadron 1 Grp: 80 BS: 4 FA: 10 SA: 10 RA: 10 Unit Type: Vehicle (Skimmer, Fast); Multi-Melta (x1); Multi-Melta (x1); Deep Strike
Total Cost: 1845

Option Footnotes Special Rules And They Shall Know No Automatically pass tests to regroup, can test if under 50%, conditions apply (C:SM, pg 51). Fear Blessing of the Omnissiah If in base contact with a damage vehicle during the Shooting phase, may attempt to repair it instead of firing. Bolster Defenses Each Techmarine can bolster a single ruin in your deployment area before the game begins. The ruin's cover save is increased by one for the duration of the game. A ruin can only be bolstered once. Chapter Tactics Units may exchange Combat Tactics special rule. Combat Squads A ten-man unit has the option of breaking down into two five-man squads. Combat Tactics A non-fearless Space Marine unit can choose to automatically fail any Morale check it is called upon to take. Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95). Drop Pod Assault At the beginning of your first turn, you must choose half of your Drop Pods to make a Drop Pod Assault. Units making a Drop Pod assault arrive on the player's first turn. The arrival of the remaining Drop Pods is rolled for as normal. A unit that Deep Strikes via Drop Pod cannot assault in the turn it arrives. Immobile A Drop Pod cannot move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilzed damage result. Independent Character (See WH40k, pg. 50.) Inertial Guidance System Should a Drop Pod scatter o top of impassible terrain or another model, reduce the scatter distance by the minimum required in order to avoid the obstacle. Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Vehicle Unit Type: Vehicle (Open-topped) (WH40k, pg. 70) (Open-topped) Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast) (WH40k, pp. 70-71) (Skimmer, Fast)
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Unit Type: Vehicle (Walker) Artificer Armour Digital Weapons Frag Grenades

Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)

Wargear Confers a 2+ Armour save. May re-roll a single failed roll to wound in each Assault Phase. Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K 5E). Kesare's Mantle Confers a 3+ Invulnerable Save. Krak Grenades One attack with 6+D6 AP (exceptions apply p72 WH40K) Power Armour Confers a 3+ Armour Save. Searchlight Searchlights are used where the Night Fighting rule is in effect. If a vehicle has a searchlight, it must still use the Night Fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the Shooting phase, any other unit that fires at the illuminated unit does not use the Night Fighting special rule. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect, as the enemy can see the searchlight. Servo Harness Two extra Close Combat attacks made at Strength 8 and Initiative 1, ignoring Armour Saves. Plasma cutter fired as a Twin-linked plasma pistol, but cannot be used in CC. Flamer Smoke Launchers Once per game, after completing its move, a vehicle with smoke launchers can trigger them. The vehicle may not fire any of its weapons in the same turn as it used smoke launchers, but will count as obscured in the next enemy Shooting Phase, receiving a 4+ cover save (see WH40K 5E, pg. 62). Special Issue Ammunition All bolters in the squad may use any of the following profiles when firing: Dragonfire Bolts: Range: 24"; S4; AP5; Rapid Fire, Ignores Cover Hellfire Rounds: Range: 24"; SX; AP5; Rapid Fire, Poisoned (2+) Kraken Bolts: Range: 30"; S4; AP4; Rapid Fire Vengeance Rounds: Range: 18"; S4; AP3; Rapid Fire, Gets Hot! Weapons Bolt Pistol 12" Range; S4; AP5; Pistol Bolter 24" Range; S4; AP5; Rapid Fire Combi- Meltagun 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) Dreadnought CCW Strength 10; Ignores armour saves in close combat. Flamer Template; S4; AP5; Assault 1 Gauntlet of the Forge Range; Template; S5; AP4; Assault 1; No Cover Saves. Heavy Flamer Template; S5; AP4; Assault 1 Multi-Melta 24" Range; S8; AP1; Heavy 1; Melta. Spear of Vulkan Master-crafted Relic Blade. Storm Bolter 24" Range; S4; AP5; Assault 2 Twin Linked Autocannon 48" Range; S7; AP4; Heavy 2 Linked Validation Report c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter Roster satisfies all enforced validation rules Roster Statistics % Elite: 32.5 % Fast: 4.3 % Heavy: 13.6 % HQ: 16.3 Model Count: 54 % Troops: 33.3 % Wargear: 0 Files version: 1.19 Faith Points: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 3 3 1 2
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