Documenti di Didattica
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PAINTING GUIDE
CREDITS
Editor
Richard Neale
CONTENTS
Introduction Painting Your Mobile Infantry Painting Your Warrior Bugs Modelling Starship Troopers Terrain Mobile Infantry Standard Bearer Assembling your M8 Marauder Painting your M8 Marauder Assembling your Tanker Bug Painting your Tanker Bug The Plasma Bug The XM-550 CHAS Unit The Hopper Bug The Reliant Weapons Platform The Brain Bug WASP Troopers Catalogue 2 3 5 7 14 16 18 21 22 24 25 26 27 28 29 30
Contributing Authors
Adrian Walters, Brian Lasiewski, Richard Neale, Matthew Sprange, Ian Barstow
Terrain Sculptors
Jesse Chen, Earl Hollembaek, Dean Hollembaek, Jason Smyrloglou, Adam Redman, Troy Arbogast, Colin Cambell, Jason Davis, Jamie Leutz, Sam Dean, Rich Gentile, Matt Liddic, William Zhu, Robert E Dundency, Mike Eichner, Nick Barry, Nick Payne, Micheal Salzman, Kevin Sanchez, Daniel Wakabayashi, Geremy Bambakakis, Ted Hallock, Doug Graves, Russ Wakelin, Doug Brecher, Lenny Caira, Jonathan Reinhart, Rob Burke, Brian Lasiewski.
Miniatures Manager
Ian Barstow
Production Director
Alexander Fennell
Proofreader
Ted Chang
Special Thanks
Jan Bakston, Richard Ford, Dick Swansong
Starship Troopers: The Miniatures Game TM & (C) 2005 TriStar Pictures Inc. All Rights Reserved. Mongoose Publishing Ltd. Authorised User. Reproduction of any part of this work by any means without the written permission of the publisher is expressly forbidden. Printed in China. -1-
Introduction
INTRODUCTION
elcome to the Starship Troopers Miniatures Game Painting and Modelling Guide. Within the pages of this book you will nd loads of handy hints and guides on how to make and paint our exciting range of Starship Troopers miniatures along with tips on constructing scenery to make your games really look like they are taking place on another planet. Mongoose brush maestro Adrian Walters takes you through building and painting an M8 Ape Marauder suit and the hulking tanker bug, as well as looking at the more familiar Mobile Infantry Cap Trooper and Arachnid warrior bug. If you ever wanted to know how one of the very top professionals goes about his business now is your chance! with colour pictures showing you how to get the very best out of your gaming. From now on you will nd yourself hoarding old boxes, polystyrene and a hundred other osbcure items, knowing that together they will make up a great new piece of terrain. You can also get fantastic ideas by logging on to the forums at www.mongoosepublishing.com where other gamers share their experiences and tips. Its always worth a visit!
NCO rank stripes by Adrian Walters, showing what a steady hand can achieve!
Marketing manager Brian Lasiewski takes an in-depth look at what it took to put together the stunning display terrain that the Mongoose Infantry teams take to gaming conventions, and shows just how easy it is to replicate the magic. Brian also has advice on starting your own Terrain Club and what you can achieve with the help of a few friends. Matthew Sprange also has a new Heroic Trait rule for Mobile Infantry standard bearers and Adrian shows how easy it is to convert one if you dont have one of our cracking limited edition miniatures. With full page photo features on models like the brain bug and Reliant Gun Platforms, this guide is packed
Mobile Infantry conversion and paint job by Piers Brand
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1. It is always best to remove all the moulding lines from your models, the nished results will look much better. The lines are best removed using a hobby knife by gently scraping them away. The model is then primed with a black acrylic spray undercoat. Youre now ready to paint.
2. Paint the face completely in Orc Flesh. Try to be as neat as possible, do not worry if you make a mistake; acrylic paint dries quickly and can easily be painted over to cover any slips of the brush.
Construction
Choose the right arm that you want and superglue it onto the models weapon of choice. In most cases, this is the Morita rie. Next, match up the gun/arm assembly to the torso. The left arm comes next offer it up to the torso and the weapon. Make sure its in the right position and then add glue. Pose the helmet and x in place. Then add the backpack (nozzles pointing downwards) and nally the shoulder pads. The entire top half of the model is now done (except the faceplate). Pose the top half assembly on the legs (assembling them if they are the kneeling pose legs) and x in place. The thigh plates locate to the two lugs moulded onto the torso and rest on the thighs. The crotch plate similarly locates to the recess in the middle of the torso bottom edge. The backside plate should locate at the rear of the torso moulding. With all these elements attached, all it takes to complete the M.I. Cap Trooper model is to paint it and attach the faceplate.
3. On all the raised areas like the nose, top lip and cheeks use the lighter Ghoul Flesh. At this stage should you want to you can add some eyes. Paint the eye area Dragon Black rst, put a line of Dragon White across the eyeball, then a spot of Dragon Black to simulate the pupil.
4. Paint all the areas you want in Angel Green. In this example all of the armour plates and helmet have been painted Angel Green but the undersuit has been left black. Dont worry too much at this stage if you get paint over bits that you wanted to be left black.
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5. Now paint the parts already Angel Green with Slime Green. However all the creases, seams and gaps in the armour should be left Angel Green. Being very very neat at this point will give the best results, the darker green left in the cracks and creases will give the illusion of shading to the model enhancing the details.
6. You can add a further layer of Carrion Green now should you wish. This is known as highlighting. Add these to edges and to areas that logically would catch the light, adding a further illusion of depth and picking out the details even more.
7. With Dragon Black pick out all the parts you wish to be black. This will help to neaten the edges of the green as well.
10
11
12
12
11. CAREFULLY glue the clear yellow visor in place, this is best done by applying TINY specks of glue to each pointed edge.
12. Basing. To nish off your model glue some sand to the base using PVA glue. This can then be painted in the colours of your choice. We have gone for a brown desert style. First the sand was painted in brown, then when the brown was completely dry a lighter brown was very lightly brushed over to give a highlight using the sand itself to bring out the texture. Job done!
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Construction
First, carefully remove all of the moulding lines from the model parts the nished results will look much better this way. The lines are best gently scraped away with a sharp hobby knife. Assemble the model by rst gluing the legs to the bottom of the torso, ensuring the legs are suitably positioned, then glue on the top half of the torso. Next glue the top and bottom jaws to the head section and attach it to the leg assembly. The palpus (the small claws that attach to the head) can be added now or later.
2. Using Dinosaur Grey drybrush again, but this time not so heavily, leave some of the Hobgoblin Grey showing, concentrate on the joint areas.
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3. Now use the lightest grey; Djinni Grey. Again drybrush even lighter. Concentrate just on the edges and upper parts of things. You now know how to drybrush!
5. Using Bear Brown paint the raised areas that are Lizard Brown. Be careful to leave Lizard Brown in the deeper recesses this gives the illusion of depth.
6. Highlight the highest of the raised areas (which are now Bear Brown) with Sol Yellow.
7. Add the bugs red markings now (the colour scheme used in the Starship Troopers lm has been used here). Paint these in Dragon Red.
8. Now paint the edges and raised areas of the Dragon Red in Bloode Red.
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Modelling Terrain
Ultimately we decided to build our tables in two-foot by four-foot (60cm x 120cm) sections that could be laid side by side.
Each table is coated with textured wall paint to produce a sandy, ground-like appearance.
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Modelling Terrain
Regardless of what the key terrain elements would be on a particular table, thanks to the hills and rock formations, each table would appear to be part of the same planet. The rocks themselves were constructed of wood bark chips typically used in landscaping or gardening. One-eighth of an inch (0.5cm) marker board was cut, shaped and used as the bases for the rocks. Terrain Club members had a great deal of fun coming up with various arrangements for the rocks. Whether standing on edge, lying at or stacked into arches, each member of the club contributed their own unique style to the overall assembly process. From the very beginning it was decided that the terrain features on each of the tables would not be static. By designing the terrain to be mobile a much wider variety of battleeld conditions could be congured for future games. Therefore, none of the hills or rock formations were permanently connected to the table surface.
The Alamar Bay research station was renamed Alamo Bay by the Mobile Infantry troopers stationed there after being surrounded by an advancing Arachnid horde with no avenue of retreat. Being that the bulk of the installation was built into a mountainside we opted to focus our efforts on the defensive perimeter wall. The scale of the model was determined following careful measurements of the structure as seen in the graphic novel when compared in reference to featured Mobile Infantry troopers. Once the scale was determined a oor plan was drafted to serve as a construction blueprint. Despite adding complexity to the design, it was decided that the wall would be constructed in modular four-inch (1.2cm) sections. Structure points could be assigned to each module, allowing for breaches in the wall to be created during game play.
The visually arresting front gate of the Alamar Bay research station.
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Modelling Terrain
Additionally, the modular nature of the wall allows it to be employed in a variety of congurations and still be easy to store. Each module of the wall was based on a frame constructed of one-eighth of an inch (0.5cm) marker board. Polystyrene (a.k.a. plasti-card) sheets were cut, shaped, and used to create the wall textures, including each rivet which were individually punched and placed. This can seriously try anyones patience but looks really great in the end. Polystyrene sheets can be found at hobby shops and are available in a wide variety of thicknesses and textures. Sheets moulded with a diamond tread-plate pattern, for example, were used to create the walkway along the walls top edge. The most visually arresting component of the defensive perimeter wall is the front gate. The gate module was designed as a single piece measuring approximately twelve inches (30cm) in length. Wall pieces were borrowed from a RoboTech Factory kit to become the gate doors themselves. Never underestimate the potential contributions that your old toys and models can make to your modelling efforts!
The Terrain Clubs tables groan under the weight of the contributed parts for our new terrain, meanwhile Jason Davis and Earl Hollembaek inspect the parts seeking inspiration for the wreck of the Normandy Beach starship.
It did not take long before our ideas took shape and the wreckage started taking on a life of its own, with club members adding their own personal touches every time they visited the workshop.
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Modelling Terrain
the connes of a single table. Furthermore, the sum of the debris would not comprise the complete ship. This would imply that the ship, when whole, was truly massive and that there would be even more wreckage to be found elsewhere off-table. An additional challenge was that the wreckage needed to be designed in such a way so as to be playable. If the surface of the ship were built too irregularly models would not be able to stand upon it. If pieces of the wreckage were constructed in too large a scale then they could severely limit line of sight across the table top and unbalance the game. Members of the creative team scoured their attics, basements, and boxes of random toys and model parts to nd possible components of the wreckage. We were looking for anything that would ignite the creative spark that would give us the look and feel of our ship. While on a trip to an area toy store the ultimate solution was discovered in two toys which had been marked down for clearance. We had found our spark, and at a discount to boot! The rst toy to contribute to our visualisation was the Justice League Watchtower play set by Mattel. The creative team decided that the components of this play set would form the main structural elements of the wreckage. To provide for added exibility the Terrain Club purchased two of these toys. Creative direction was offered by several members of the club over the duration of the project. For days, pieces were strewn out over one of the groups work tables and assembled intermittently by several members of the team in a relatively freely evolving process. It seemed that each day we would arrive to work on the ship to nd that another club member had added something new since our last visit. The second main component to the wreckage was three Voice Vault toys by Off Limits. This toy was intended to serve as a secure storage device for kids to keep their stuff, not unlike a safe. The Voice Vault comes standard with a rolling door consistent with the look and feel of a sci- cargo bay door. We were taken with this aspect immediately. Play-wise, this terrain would allow for units to be deployed in secret prior to the start of a scenario to serve as surprise reserves. Finding new ways to present players with unexpected challenges and surprise game elements has become a signature of the Terrain Clubs handiwork. According to its original design, the Voice Vault door is voice activated (hence its name). The club considered incorporating this functionality into its plans by having the terrain respond to thematic exclamations such as Cmon you Apes!, or something equally in the spirit of the game.
The Terrain Clubs Jesse Chen begins the labourious task of painting the completed cargo pod, another piece of wreckage terrain from the Normandy Beach starship.
As Gen Con loomed ever closer, the workshop became a hive of activity as everyone did their part to make sure we had our terrain nished in time. The wreckage of the Normandy Beach is already starting to look magnicent. even in this unnished state.
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Modelling Terrain
We arrive at Gen Con 05 and set up our gaming tables. Here are some close ups of the completed Normady Beach wreckage at that show. (from the top left the severed cargo pod (closed), the severed cargo pod could reveal a nasty surpise when its doors are opened, one of the Normandy Beachs engines, the cargo pod assembly makes an impressive centrepiece to the table, the cargo pod assemblys doors still work, despite a catastrophic atmospheric re-entry and nally, the complete Normandy Beach table.
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Modelling Terrain
In consideration of the eventual painting process, which would involve multiple washes and spray paint effects, it was judged that the chances of the electronics surviving the process intact were unreliable. As a result, the original latch mechanism was removed and replaced with a small magnet allowing for manual control over the doors. The parts from the original locking mechanisms were saved and access to the battery compartment was maintained on two of the three vaults. One of these days we will get around to testing the electronics and nding out if they still work. With our art direction settled, pieces and arrangements of wreckage of varying scales were designed. After the structural framework of these pieces was created, afxing extra parts, texture and details from our spare parts boxes embellished them. Thus, the wreckage of the Normandy Beach incorporates such notable elements as pieces of a Matrix Sentinel, an Apollo lunar module and capsule, and other toys and parts donated by members of the team and local gaming community. Once completed, each piece of the wreckage terrain was mounted to a marker board base and ground texture was applied.
the M-997 Firestorm bomb was demonstrated with such brutal clarity that the club constructed four bomb craters to depict the scale of the destruction that these weapons can deliver. By littering the table with other remnants of a past or ongoing engagement, the feel of a Starship Troopers battle can be conveyed before any of your models are even set up on it. Based on marker board, the sides of the bomb craters were built up into shape with pink foam. Arachnid warrior model pieces (including lots of extra legs) were placed into the bottom of the craters as casualties. They were coated with a thin layer of PVA glue and sand to give them a rough texture that would suggest charring when we painted them later. Finally, a mixture of PVA glue, sand and water was applied to the craters themselves to provide ground texture and make the casualties appear partially buried. The bugs are not the only ones to suffer losses during engagements. Mobile Infantry who are not on the bounce typically end up buying a farm in a hurry. With this in mind, the Terrain Club assembled over a dozen depictions of SICON casualties. Lost weapon teams, brain bug victims and even a destroyed Chickenhawk and its crew were among the fallen the club constructed.
PAINTING
Our terrain was painted using a desert-themed palette of browns, reds and oranges. The goal was to create a desert look for our tables that had some colour to it and would contrast, but not overpower, any of the models placed upon them. Although the palette selected may at rst glance seem limited, it actually possesses a subtle depth. For example, there were four shades of brown used to paint the table surfaces and hills, each applied in successively lighter
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Modelling Terrain
As Gen Con 05 got under way, all of our hard work had come to fruition, with hundreds of people enjoying their games of Starship Troopers on the tables we had created. Their job done, the Terrain Club were able to sit back and enjoy a few games and soak up the praise of the many people who saw their work and think ahead to what they could create for next years show!
blends. Not all paint schemes need be this complicated. Select your paints and have fun with them! For the club, after going through all of that work to blend each shade of brown it would be a shame if the table surface were to become nicked or chipped during play. To give the paint some added protection we applied a sealing coat of varnish after the coats of paint had dried. Varnish is great for lending additional backbone but it also has the unfortunate added side effect of giving the table a glossy appearance. When the varnish was dry the club applied a clear matt spray to the tables to remove this unwanted sheen.
window. There is terrain everywhere! Pick several aspects of what you see that you nd most interesting and try building it. Suggestions regarding how to start and manage your project can be found in many hobby magazines and reference books such as this one. The internet is also a fantastic tool for nding inspiration and direction. Some of the best resources of all are your fellow hobbyists. They can be reached online or closer to home in your local games and hobbies store. Founding your own terrain club can start with a single forum post or handshake. Its easy! The club that brought you the terrain documented in this article started with three people meeting once a week. Over time, the list of club members and other contributors to this project has grown to include over 25 others.
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PATHFINDERS !
1. I have removed all the parts from the sprue and cleaned off all the mould lines using a Hobby knife and a le. I opted to remove all the parts at this stage; you can leave the parts on the sprue until they are required, then you wont lose any of the small bits. 3. Take the two shoulder pieces, two connectors and two pins. Assemble the joints as in Step 2. Do not use glue on the pin or joint.
5. Take the two halves of the lower arms (an outer and an inner) for both arms, six ngers (three for each hand) and the two pre-assembled shoulders. Glue the ngers into the holes, attach the lower inner arm and glue the shoulders into the arms.
2. Take the hip, two connectors and two pins. Assemble by putting together and pushing the pins in to secure. Do not use glue on the pin or joint.
4. Take the two outer leg pieces, two inner leg pieces and two feet. Glue the two halves of each leg together and glue on the foot. Note that the feet will only attach to their respective legs.
6. Glue the pilot into the rear of the body. He attaches to the peg inside that protrudes from the back. Note. You may wish to leave the driver out at this stage to facilitate easier painting later.
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7. Take the front and back body sections and the completed hip assembly. Sandwich the hip section between the two halves of the body and glue.
8. Glue the Y-rack and minigun to the completed body section. Note that the clear plastic screen and the safety cage have been left off for easier painting.
9. The arms are clipped onto the body sections ball joints which allow for full movement; you may want to leave them off at this stage though to make painting easier. The legs can now be simply glued to the hip joints before the completed model is glued to the base. When you are happy with the pose, glue the joints together. If you want the model to remain poseable apply small amounts of glue to the ends of the securing pins to x them in the joint, being very careful not to get glue in the joint itself.
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Fig. 2
Fig. 1
2. Paint all of the Marauders exposed motive parts using Gunmetal, these include the models hip and shoulder joints, the knees and the Marauders ankle assemblies (see Fig. 2 and Fig. 2a).
Fig. 2a
1. Undercoat the entire model in Dragon Black. To ensure the best results, it is always best to undercoat or prime the assembled Marauder using black acrylic spray paint, touching up any areas that have been missed by hand (see Fig. 1). A solid black undercoat provides the best surface on which to lay the other colours we will be using for this model. You may nd that you have to touch up the undercoat by hand using Dragon Black as the coverage given by spray cans is not always complete.
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3. With the exposed machinery painted, make a mixture of Dragon Black and water. Add the water to the mixture slowly. What you are looking for is a thin mixture with the paint uid enough to run into the gaps of the model but not so thick that it alters the base colour too much. Paint this mixture over the exposed motive parts (see Fig. 3).
4. Once the thinned paint has dried, paint all of the Marauders armoured panels using Angel Green (see Fig. 4).
Fig. 5
Fig. 6
5. Make a 50/50 mix of Dragon Black and Angel Green. Thin this mixture in a similar fashion to the wash used above. Now CAREFULLY paint the mixture into all the panel lines and corners. This technique is similar to using a wash but is much more controlled and direct (see Fig. 5).
6. Ensuring that the paint is dry, drybrush the Angel Green armoured plates of the M8 in Slime Green. Note in the photograph how more paint has been deposited on the upward facing surfaces simply by drawing the brush across the model in only one direction (see Fig. 6).
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7. Concentrating on the edges of the armour plates, drybrush the model in Carrion Green (see Fig. 7).
8. The driver was painted exactly the same way as detailed on page 3. The ngers and the guns were painted in Gunmetal and given a wash, just as in Step 3. The extremities of the model are painted last so that the paint will not be rubbed off while handling the model. Personalised markings can also be added at this time (see Fig. 8).
Fig. 9
Fig. 10
9. Battle damage is an easy but very effective nal touch to add to your models. Using Dinosaur Grey, paint on random patches where the paint has been chipped away. Place these logically; on the models edges, corners and the extremities.
10. Using Gunmetal, ll in the patches of Dinosaur Grey, being careful to leave some grey showing at the edges to simulate the aking and chipping of the primer coat. As you can see, the nished result is very bold and effective (see Fig. 10). Use PVA to glue sand to the base and paint to your preference.
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Fig. 1
Fig. 2
Fig. 3
1. Remove all the parts from the sprue and remove all the moulding lines. This is best done by either ling with a modelling le or scraping off with a hobby knife (see Fig 1).
2. Glue the two parts of the upper carapace together, making sure that both ends line up (see Fig. 2). Do this rst so the glue is fully set before getting to Step 5.
Fig. 4
Fig. 5
Fig. 6
4. Take the two parts of the thorax and assemble on their location pins but do not glue yet. The two parts of the thorax are now joined but will allow you to push the head assembly and the upper parts of the legs into place (see Fig. 4). Apply glue to the thorax and head joins only DO NOT GLUE THE LEGS AT THE MOMENT.
5. Take the bottom half of the abdomen and glue the small legs to it note that the legs get smaller as they near the back of the bug (see Fig. 5). Next, take the bottom assembly with the eight legs and the upper carapace (from step 1) and sandwich the thorax ball joint in it. Glue the abdomen parts together but avoid getting glue in the ball joint.
6. Using the small dumb-bell shaped pieces attach the feet to the lower legs, DO NOT GLUE THE FEET AT THE MOMENT. The legs and abdomen can now be posed as you wish it is best to glue the abdomen into place rst. Then position the legs and glue all joints in place, not forgetting the leg to thorax joint (see Fig. 6).
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Fig. 3
Fig. 1
3. Using Royal Blue drybrush the upper carapace again, but less heavily this time. Concentrate on the area around the more bulbous parts of the abdomens legs (see Fig. 3).
Fig. 4
1. Undercoat the entire model in Dragon Black. To ensure the best results, it is always best to undercoat or prime the assembled tanker bug using black acrylic spray paint, touching up any areas that have been missed by hand (see Fig. 1). A solid black undercoat provides the best surface on which to lay the other colours we will be using for this model. You may nd that you have to touch up the undercoat by hand using Dragon Black as the coverage given by spray cans is not always complete.
4. Make a 50/50 mix of Royal Blue and Falcon Turquoise. Again lightly drybrush the tankers upper carapace, thorax, head and the upper legs (see Fig. 4).
Fig. 2
Fig. 5
2. Using Phthalo Blue heavily drybrush the upper carapace, thorax, head and the upper legs (see Fig. 2).
5. Using just Falcon Turquoise, very lightly apply one last layer of drybrushing to the tankers upper carapace, thorax, head and the upper legs (see Fig. 5).
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6. Paint the edges of the carapace and any areas, such as the tops of the abdominal legs, where the drybrushing has gone astray, in Dragon Black (see Fig. 6).
7. Drybrush all the parts of the model now left black using Hobgoblin Grey, this includes the lower legs and the feet (see Fig. 7). Be more accurate and careful than you may have been in the previous steps, to avoid the previously painted areas.
Fig. 8
Fig. 9
8. Again drybrush the black areas of the tanker, this time using Dinosaur Grey (see Fig. 8).
9. This time drybrush the tankers black areas using Djinni Grey (see Fig. 9).
Fig. 10
Fig. 10a
10. Paint the tankers face in Marine Blue, the eyes in Troll Green and the mandibles in Bloode Red. At this point I also painted all the claws and horns in Dragon Black (see Fig. 10 and Fig. 10a). As you can see drybrushing is a very handy technique for painting your bugs, three or four stages is all you need to give a striking look on the battleeld. Remember; just use three or four colours ascending in lightness and you can use it anywhere experiment and enjoy.
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Plasma bugs are the Arachnid version of a planetary defence system, a role they full admirably. Plasma bugs are ponderously large, almost unable to move on the ground and incapable of burrowing. How the Arachnids handle moving plasma bugs from underground hives to their stations on the surface for attack is yet another mystery surrounding these incredibly powerful creatures.
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A recent development by SICON, the CHAS robot is a heavily armed combat machine with the repower of a squad of normal troopers and enough armour to shrug off blows that would tear though even Mobile Infantry power suits.
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Hopper bugs are a deadly part of the Arachnid army, both for their sheer speed and mobility and the lethal nature of their sudden attacks. While there are ways to detect hopper bugs in ight, it is very difcult and most units are not equipped with the instruments to do so. The best most squads can do when passing through hopper bug territory is to remain alert and be ready to dive for cover.
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Brain bugs are at the visible top of the Arachnid hierarchy, though it is theorised that there may be one level above them that has never been seen by humans. Any trooper who assumes these massive and bizarrely shaped creatures are defenceless may not live to realise his error. Brain bugs act as communication and tactical centres for Arachnid hives, connected to every creature in the colony through their impressive but utterly alien telepathic mind.
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WASP TROOPERS
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Catalogue
CATALOGUE
The Mobile Infantry are the backbone of humanity. They are the armed force that serve the planets of the United Citizens Federation, well armed and ready to take on any menace to mankinds dominant position among the stars.
A recent development by SICON, the CHAS robotic unit is a heavily armed combat machine with the repower of an entire squad of normal troopers and enough armour to shrug off blows that would tear through a standard M-1A4 power suit.
Code: MGP910006
Price: $14.95/8.50
This box set contains a complete Mobile Infantry Trooper squad of eight men, plus a variety of weapon and equipment options, making these the best equipped soldiers in the galaxy!
In the brutal universe of the future, humanity needs every soldier it can muster and women ght alongside men with just as much ferocity.
Code: MGP910001
Price: $19.95/12.00
Code: MGP910011
Price: $24.95/15.00 The Flamberge is a heavy ground attack missile red from large gunships miles from the combat zone. The Sarissa Space Combat Missile, launched from ships in orbit to deliver pin point strikes on Arachnid swarms, is capable of defeating even the heaviest of Plasma Bug anti-aircraft re.
More famous than even the power suits worn by most Mobile Infantry, the M8 Ape Marauder suit enables a single trooper to take on whole bug swarms by himself - though it is usually best not to!
Code: MGP910007
Price: $19.95/12.00
Code: MGP910030
Price: $19.95/12.00
A more specialised Marauder variant than the Ape, the M9 Chickenhawk is designed as a mobile gun platform, capable of bringing huge amounts of repower to any portion of the battleeld.
The Heroes of the Mobile Infantry stand ready to do their part for Earth, Mankind and the Federation! Having joined the Mobile Infantry, they have decided to place the importance of the body politic above their own personal safety.
Code: MGP910008
Price: $19.95/12.00
Code: MGP910003
Price: $19.95/12.00
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Catalogue
The WASP ight packs seem bulky and unwieldy devices but they can grant an entire squad of Cap Troopers an unprecedented degree of battleeld mobility. Designed so the MIs normal weaponry can be used while in ight, the WASP pack is a valuable upgrade that can far extend the jump distance of a squad. Code: MGP910016 Price: $24.95/15.00
Deployable within minutes of an engagement, the Reliant Gun Platform is the standard defensive emplacement of the Mobile Infantry.
Code: MGP910015
Price: $24.95/15.00
Insectoid in origin and possessing phenomenal strength, Arachnids (or Bugs as they are referred to by most Cap Troopers) appear to be hostile to all forms of life not their own.
Code: MGP910010 Price: $29.95/17.00
The highest ranking Arachnid yet discovered by the Mobile Infantry, this is certainly one big, fat, smart bug! The brain bug is capable of monitoring the actions of dozens of lesser Arachnids, guiding them towards the enemy while using its mighty psychic powers to crush the puny humans.
Completely unafraid in the face of battle, fast moving, resistant to incoming re and capable of ripping apart even heavily armoured vehicles, the warrior bugs are the mainstay of the Arachnid army and a huge swarm of them is terrifying to behold.
Blister and blaster bugs provide additional ranged repower for the Arachnid host, and are treated as utilitarian and expendable by the brain bugs they serve.
Code: MGP910002
Price: $19.95/12.00
Code: MGP910019
Price: $24.95/15.00
The refry is a lightweight species that can leap enormous distances and then deliver a stream of volatile chemicals that ignite with oxygen.
Supremely fast and agile, hopper bugs gather in swarms to sweep across the battleeld. Moving at full speed, they are capable of decapitating the most heavily-armoured trooper before sweeping out of sight.
Code: MGP910005
Price: $24.95/15.00
Code: MGP910009
Price: $24.95/15.00
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Catalogue
Capable of tunnelling alongside warrior bugs as part of an assault, the tanker bug is a huge Arachnid used to batter through Mobile Infantry lines, absorbing tremendous amounts of repower. Plasma bugs provide the Arachnid army with some much needed heavy repower, able to target ground or air units with equal ease and equally devastating consequences. Plasma bugs launch devastating globules of plasma discharge which engulf the target in searing strands, reducing them to ash in seconds. Code: MGP910020 Price: $39.95/25.00
Code: MGP910004
Price: $34.95/20.00
Striking almost with impunity along the borders of the Federation, Skinnies wield weapons of fantastic technology, capturing both personnel and important equipment as they go.
Stand by for the hottest action in 30mm science ction gaming. Starship Troopers brings the action of the novel, lm and TV series straight to your tabletop in a fast-to-learn wargame. DO YOU WANT TO KNOW MORE? Collect armies of the Mobile Infantry, Arachnids and Skinnies (and that is just for starters - there are more alien races coming!) and compete for the very survival of your species.
With a game system designed by Andy Chambers, plastic miniatures sculpted by Bob Naismith, and the setting created by Robert A. Heinlein, one of the most inuential science ction writers of the 20th Century, Starship Troopers has a pedigree that is hard to beat. Whether they choose to side with the Arachnids or Mobile Infantry, players will nd they have a wide variety of options that extends far beyond simple army list choices - each force has an astounding array of tactics and ploys with which to defeat opponents, from capsule drops and tunnelling to the deployment of atomic weapons, air strikes and psychic brain bugs!
Code: MGP9100 Price: $74.95/50.00
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