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Founded in 1975 at 15 Bolingbroke Road, London, by John Peake, Ian Livingstone, and Steve Jackson (not to be confused with

US citizen Steve Jackson, also a games designer), Games Workshop was originally a manufacturer of wooden boards for games such as backgammon, mancala, Nine Men's Morris, and Go[3] which later became an importer of the U.S. role-playing game Dungeons & Dragons, and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. In order to promote their business, postal games, create a games club, and provide an alternative source for games news, the newsletter, Owl and Weasel, was founded in February 1975. This was superseded in June 1977 by White Dwarf. From the outset, there was a clear stated interest in print regarding "progressive games," including computer gaming[4] which led to the departure of traditionalist Peake in early 1976, and the loss of GW's main source of income.[5] However, having successfully obtained official distribution rights to Dungeons & Dragons and other TSR products in the UK, and maintaining a high profile by running games conventions, the business grew rapidly. It opened its first retail shop in April 1978. In early 1979, Games Workshop provided the funding to found Citadel Miniatures in Newark-onTrent. Citadel would produce the metal miniatures used in role-playing and table-top wargames. The Citadel name became synonymous with Games Workshop Miniatures, and continues to be a trademarked brand name used in association with them long after the Citadel company was absorbed into Games Workshop.[6][7] For a time, Gary Gygax promoted the idea of TSR, Inc. merging with Games Workshop, until Steve Jackson and Ian Livingstone backed out.[8] The company's publishing arm also released UK reprints of American RPGs such as Call of Cthulhu, Runequest, Traveller, and Middle-earth Role Playing, which were expensive to import, having previously done so for Dungeons & Dragons from 1977.[9] In 1984, Games Workshop ceased distributing its products in the USA through Hobby Games Distributors and opened its Games Workshop (US) office. Games Workshop (US), and Games Workshop in general, went through a large growth phase in the late '80s, listing over 250 employees on the payroll by 1990.[10] Following a management buyout in December 1991, the company refocused on their most lucrative lines, namely their miniature wargame Warhammer Fantasy Battle (WFB) and Warhammer 40,000 (WH40K). The retail chain refocused on a younger, more family-oriented market. The change of direction was a great success and the company enjoyed growing profits, but the move lost the company some of its old fan base. The complaints of old customers led a breakaway group of two GW employees to publish Fantasy Warlord in competition with GW, but this met with little success. Games Workshop expanded in Europe, the USA, Canada, and Australia, opening new branches and organizing events in each new commercial territory. The company was floated on the London Stock Exchange in October 1994. In October 1997, all UKbased operations were relocated to the current headquarters in Lenton, Nottingham. This site now houses the corporate HQ, the White Dwarf offices, mail order operations, production, and distribution facilities for Europe, and the creative teams behind the miniatures and games designs.[citation needed] By the end of the decade, though, the company was having problems with falling profits, blamed on the growth in popularity of collectible card games such as Magic: The Gathering and Pokmon T.C.G.. In recent years, Games Workshop has been attempting to create a dual approach that will appeal to both older customers while still attracting a younger audience. Previously most of their special characters and vehicles were cast in white metal/pewter but by the 2000s most of them were replaced by plastics; with this shift Games Workshop has been able to offer greater variety in the armies offered with introductory box sets (for instance the Space Marines in the 2nd edition Warhammer 40,000 had two ten-man tactical squads, while the fifth edition has a tactical squad, terminator squad, dreadnought, and captain). This has seen the creation of initiatives such as the "Fanatic" range that supports more marginal lines with a lower cost trading model (the Internet is used widely in this approach, to collect ideas and playtest reports). However the Fanatic line has been mostly dropped, leaving Games Workshop to concentrate more and more on the younger demographic.[citation needed] Games Workshop has also contributed to designing and making games and puzzles for the popular television series The Crystal Maze.[11]

The release of Games Workshop's third core miniature wargame, The Lord of the Rings Strategy Battle Game (LoTR SBG), in 2000 signalled their intention to capture a new audience with a simple, yet effective and flexible combat system.[citation needed] Other key innovations have been to harmonize their core products, and to branch out into new areas of growth. The acquisition of Sabretooth Games (card games), the creation of The Black Library (literature), and their work with THQ (computer games) have all enabled the company to diversify into new areas which have brought old gamers back into the fold; plus, it introduced the games to a whole new audience.[citation needed] In the 25 years since the first edition of their flagship game Warhammer Fantasy Battle, the cost of some like-for-like game components have risen steeply. For example, a metal "Goblin Fanatic" miniature has increased from 40p[12] to 2.67,[13] an increase of 567.5%. In early 2008 Playthings magazine reported that retailers selling Games Workshop's products had seen a reduction in sales due to market saturation and price increases.[14] In late 2009 Games Workshop issued a spate[citation needed] of Cease and desist orders against various internet sites it accused of violating its Intellectual property. The reaction amongst the fan community was generally anger and disappointment[15] as many of the sites receiving orders were seen to be ones which had supported various Games Workshop games during periods where the company itself was not supporting or selling them. On the 16th of May 2011 Maelstrom Games announced that Games Workshop had revised the terms and conditions of their trade agreement with independent stockists in the UK.[16] The new terms and conditions restrict the sale of all Games Workshop products to within the European Economic Area.

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