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I only had a few sampling of Jin Yong's novels myself.

Most of my knowledge comes from comics which I have read, TV serials which I have watched, Chinese computer games and some research done in my free time. Commentaries consulted include "Discussing Jin Yong's Kung Fu" (ISBN: 962-357-7591) and this: Jin Yong's Kung Fu. Unfortunately, both are in Chinese. ----Concept: Inner Strength Technique One problem with emulating Jin Yong's wuxia universe with WoTG is that the concept of "Inner Strength Techniques" which are not a feature of the rulebook. Inner Strength basically represents the various Chi that a martial artist has. Those Inner Strength Techniques are the source of the fighter's various Chi, and is important as they form his "foundation". One of the key plot elements in Jin Yong's novel is the hunt for a powerful, long-lost Inner Strength technique. Compounding the problem is that in Jin Yong's stories there are only seems to be largely two types of Chi - Yin and Yang. So one of the challenges is to fix an element to each of Jin Yong's Inner Force Techniques. So what I have decided is to map Gold and Fire to the Yang techniques, and Water, Wood and Earth to the Yin techniques. What good are Inner Force Techniques? They act as a pool of extra Chi which you can distribute to fuel a Kung-Fu technique, replenish your Chi Pool, to modify your Chi Modifier or improve your Favored Chi, if and only if the Inner Force technique you are using are of the same color. Chi spent in any of the ways above is lost till regained. The Nine Solar Stance Inner Force Technique is yang in nature, and allows Zhang Wuji to distribute Chi from his Inner Force Technique for the purpose of using a technique, replenish his Gold or Fire Chi, modify his Gold or Fire Chi modifier, or improve his Favored Chi Modifier, if his Favored Chi Modifier is Gold or Fire. Usually, a wuixa fighter's Favored Chi is the same as the dominant Inner Force Technique. Game-play wise, the player's Favored Chi is a) the highest Chi pool (due to attribute) or b) one of his Inner Force Techniques Pure Inner Force Techniques "Pure" Inner Force Techniques are Techniques which involves the entire five elements. Those are usually very rare, or highly-guarded techniques. An example would be Shaolin Sect's Yi Jing Sutra, or literally translated as "Tendon Transformation"

Multiple Inner Force Techniques Throughout Jin Yong's stories, there are occasions when a character gains more than one Inner Force Technique. For instance, Linghu Chong starts off with knowing the basics of Huashan's Inner Force Technique, then progressed to the extremely brutal Star Absorbing Stance Only one Inner Force Technique can be activated at one time. Usually, the player chooses which is in-play and regress the others. This means that only Chi from one type of Technique can be used at one time. Once a switch is made, effects of all Chi from the previous technique is lost. One important thing is that once a character learnt a Yang or Ying technique, he must stick to Yang for the rest of his lives, until he learns certain techniques which allows him to mix. Mechanics An Inner Force Technique is ranked the same as an Attribute. The higher the score, the more Chi he has in that Technique. Common Techniques usually gives 1 Chi per rank, while more Uncommon Techniques give 2 while Rare ones give 3. Unlike Chi from personal Attributes, Chi for Inner Force Techniques recover at a rate of 1 per day. Pitting Inner Strength As Black-White handed the wine into the prison cell, Linghu Chong grabbed his wrist and he gasped, "Why are you clutching at my wrist?" Linghu Chong chortled, "Mr. Black-White, take a good look at who I am!" The scholar panicked, feeling his Inner Strength being drained out of him. Suddenly the realisation dawned, along with a feeling of horror, "It's the Star Absorbing Stance!! My Inner Strength is being drained out from my nerve points like a dammed river being drained...my Chi breath is becoming more and more chaotic..." - Proud Smiling Wanderer (loosely translated from the manga verison) Jin Yong's stories are always filled with nerve-wracking scenes of two top martial art fighters pitting their Inner Strength. Usually, this happens as a conscious act of will, though it could happen unwillingly, such as the unfortunate Mr. Black-White has discovered. The resolution is the same as a combat roll, excpet that each turn you will choose a suitable Chi and add the Chi Modifier to your roll. You can re-distribute Chi from your Inner Force Technique as needed.

While at times Chi contests just seem to be a matter of who has the higher Chi, some Inner Strength Technique has subtities of their own which makes them dangerous. Ren Woxing (or As-I-Wish) managed to use the Star Absorbing Stance on Zuo Lengchan (Or Icy-Liver). However, to Ren Woxing's dismay, he realised that Zuo has been practising the Inner Strength technique Icy Breath of Extreme Cold. The extremely cold Chi attacks Ren Woxing's vital systems, causing him to lose the duel. Though in Jin Yong's stories, the winner is usually the one with the higher Chi pool, this doesn't make for good gameplay. So here the rules of Elements for Chi Contest: 0) Contest is usually initited by the locking of palms, and usually both must be willing to do so. An unwilling opponent can attempt to withdraw within the first round. Chi contest through swords and other weapons are not unheard off. 1) When the contest is initated, both opponents secretly note down what type of Chi they are going to use. It's therefore good to know your opponents beforehands - such as knowing their medicial conditions, or inflicting them with one beforehand.You can use Secret Arts to penalise the use of your opponent's most powerful Chi pool, for instance. 2) You spend 1 Chi of your selected type. You can spend additional Chi to toggle additional properites of your Inner Strength Technique 3) Roll the dice and apply the modifiers Your Chi's element controls your opponent's : +5 to your roll Your Chi's element progress your opponent's: - 5 to your roll Your Chi's is the same as your opponent's: No modifiers If your Chi is elementless, then you are never subjected to rule 3 and 4. 4) If your opponent uses a Chi which controls your Chi, then your next action suffers a -20 penalty. Alternatively, you can negate this condition by spending 1 Chi which controls your opponent's Chi. 5) Withdrawing: To withdraw from the contest, you first must be using a Chi which controls your opponent's Chi. Then you can withdraw safely. If you withdraw while being controlled, then you suffer as many dice of damage as the number of Chi you have spent in the contest. If your Chi balances your opponent's, then you withdraw safely by spending a number of Chi which controls your opponent's. That number is equal to how many rounds of Chi Contest you have fought. If Zhan Zhao is the target of a Chi contest, and he doesn't want one, he shall try to use a Chi which could control his opponent's or one which balances his opponent's Chi.

If you score a critical success, you manage to inflict 1 die of damage in the process. 6) Losing the contest: The loser of the contested roll has to spend another Chi which balances or controls the winner's Chi to stay in. If he couldn't or wish not to do, then he takes as many dice of damage as the number of Chi he has spent in the the contest. 7) Go back to step 1 if no clear winner or loser is declared. What you can do during a Chi contest? 0 to 2 points of Chi spent: Free, Simple 3 to 4 points of Chi spent: Free 5+ points Chi spent: None, utmost concentration is needed Total Chi spent is inclusive of rule 1 and 4. If you perform a simple action when you couldn't, you suffer a Chi loss (your choice) of 1. If you perform a complex action when you couldn't, you suffer a Chi loss of 2. If you have already spent 5+ points of Chi, all actions (free, simple or complex) incurs an additional point of Chi loss. Multiple opponents in a Chi Contest The "too many cook spoils the broth" rule comes into play here. Usually, in a Chi contest with many opponents, it's usually one group vs. another. Only the roll of the highest contestant is considered. For every other allies, if they score higher than the highest contestant's Chi Modifier, then they contributes a bonus which is equal to 5 per individual who has managed to roll higher. The biggest advantage of teaming up against a lone opponent is that you have a bigger pool of Chi to draw from. However, take note of the following: 1) Added effects of an Inner Strength Technique (such as Zuo Lengchan's Icy Breath of Extreme Cold) is applied to all opposing contestants 2) Anyone who withdraw from a team causes the whole team to withdraw 3) Damage is split evenly among all team members. Pitting Inner Strength is a desperare solution. It's dangerous, it could kill you swiftly and even if you do win, you are severely weaken. Think twice before jumping into one. Some Inner Strength techniques have additional properties which are helpful in a group's Chi Contest. For instance, Huashan Sect's Violet Twilight influences those in a radius around the user. This makes it one of the most well-kept secret of the Huashan Sect.

Absorbing Stance Some Inner Strength technique can absorb Chi. In Jin Yong's stories, those Technqiues are the Star Absorbing Stance and Art of the Northern Ocean. When using an Asborbing Stance, if you win the contest, you gain the Chi your opponent has spent. Those Chi can be used to replenish your own Chi pools, or if those are already full, used in reserve. Needless to say, those two Inner Strength techniques are highly sought after and are extremely rare. Only one or two person in the entire Wulin knows them at a time. There are two ways to defeat an Absorbing stance. One is to have a much better Inner Strength Technique. For instance, Ren Woxing fails to "asborb" Abbot Fang's Chi due to the latter pracitisng the Yi Jing Sutra. The other way is to use tactics and trickery, like what Zuo Lengchan has done. Avoiding Chi Contest As a general rule, it is always obivous when you want to initiate a Chi Contest - it is evdient from a number of ways -- flashing aura in the eyes, posture, the "wind" of the palm strike or the sword stirke and so on. As long as you avoid direct contact (just dodge!), you can safely avoid the Chi Contest. But some Inner Strength Technique, such as Huashan Sect's Violet Twilight can initiate a Chi contest without any apparent signs. Those techniques are dangerous too.

The Art of Breaking and Mending () Destiny Cost: 15 Uncommon Yang Inner Strength Technique Origin: Shaolin Sect Story: Deer and the Cauldron Mastery I: -Gain 2 points of Yang Chi (Gold or Fire) Mastery II: -Gain 4 points of Yang Chi Mastery III: -Gain 6 points of Yang Chi -Add a Yang Chi mod to strike becomes a Simple Task, costing 2 Chi Mastery IV: - Gain 8 points of Yang Chi - When adding a Yang Chi mod to strike, you can inflict Knockdown on a critical success. Mastery V: - Gain 10 points of Yang Chi - You can initiate Inner Strength contest subtly - you can flick your sleeves, and anyone touching it will be drawn into the contest. If you initiated a Chi Contest, you can withdraw, regardless of what Chi you use, in the first round, with no harm. You can also choose to cause no damage if you have won, substituting the damage for an Embarrassment or Knockdown instead. DESTINY * Bonus: You receive a free Art of Breaking and Mending skill level equal to the highest mastery you have learnt. 5 Fortune: You have an affiliation with the Shaolin Sect. 10 Onerous Obligation: In return for the training in this skill, you must abide by the rules of Shaolin Sect or to be ostracized. Also, you might be someone holding an important position within the sect itself, and much is expected from you.

Violet Twilight Uncommon Yin Inner Strength Technique Destiny Cost: 10 Origin: Huashan "Qi" Sect In the years before the story of The Proud, Laughing Wanderer took place, a massive conflict erupted within the two factions of the Huashan Sect. One called themselves the Sword Sect, while the others termed themselves as the Qi Sect. The issue of contention -which is superior, swordplay or Chi techniques. In the ensuring conflicts, many of the Huashan elders and disciples were slain, and the Sword Sect was driven out. Violet Twilight is the culmination of the Huashan Qi Sect. It emphasis on empowering one strikes with the Chi, holding onto to the doctrines of "Chi Wields the Sword" It has been suggested that the technique is actually based on the Sun and Moon Sect's The Sunflower Treatise. Mastery I: -Gain 1 point of Yin Chi (Water, Earth or Wood) Mastery II: -Gain 2 points of Yin Chi -You can subtly initiate Chi Contest. Mastery III: - Gain 3 points of Yin Chi - Adding Chi Modifier to Initiative becomes a Trivial task (Difficulty 10, Chi Cost 1) Mastery IV: - Gain 4 points of Yin Chi - Minor Telekenic Effect becomes a Simple task (Difficulty: 15 Chi Cost 2) Mastery V - Gain 5 points of Yin Chi - You can initiate Chi contest, transfer Chi or aid someone else in a Chi contest within your Favored Chi aura. You can withdraw anytime you wish, without harm, unless you are in contact with your opponent. DESTINY * Bonus: You gain the skill Violet Twilight at a skill level equal to your highest Mastery learnt. 5 Affiliation: You are affiliated with the Huashan Sect

Basic Inner Strength Technique This is the template of how the Basic Inner Strength Technique of a sect or a school would be like. The Chi bestowed could be either Yin or Yang. Mastery I: You gain 1 point of Yin or Yang Chi Mastery II: You gain 2 points of Yin or Yang Chi Mastery III: You gain 3 points of Yin or Yang Chi Mastery IV: - You gain 4 points of Yin or Yang Chi - One simple Kung-Fu marvel becomes trivial Mastery V: - You gain 5 points of Yin or Yang Chi - One difficult Kung-Fu marvel becomes simple DESTINY * Bonus: You gain the skill Inner Strength Technique at a level equal to your highest Mastery.

Images Like Dragon () Destiny Cost: 20 Rare Yang Inner Strength Technique Origin: Mongolia? Story: Return of the Condor Heroes (aka The Legendary Couple) Taught only to monks from a certain esoteric sect Mongolia (please correct me if I am wrong - I am writing this from memory), this is an extremely powerful and brutal Inner Strength Technique which can be used as a powerful offensive kung-fu at the same time. The skill is segmented into 13 levels and it is said that it might take only one to two year to attain the first level, then another three years to attain the fourth level, eight years to attain the fifth level and so on. Once you reached the sixth, to rise to the seventh, this will require another 30 years. Mastery I: - Gain 3 points of Yang Chi Mastery II: - Adding a Chi mod to strike is considered as a simple task Mastery III: - Gain 3 points of Yang Chi Mastery IV: - When adding a Chi mod to strike, you gain Knockdown if you are successful. Mastery V: - Gain 3 points of Yang Chi Mastery VI: - Performing an Area Attack Kung-Fung marvel becomes Moderate Mastery VII: - Gain 3 points of Yang Chi Mastery VIII: - Performing an Area Attack allows you to add Knockdown Mastery IX: - Adding Chi Mod to strike is a trivial task Mastery X: - Gain 3 points of Yang Chi Mastery XI:

- When adding a Chi Mod to strike, you can gain +1 damage dice Mastery XII: - When performing an Area Attack, you gain +1 damage dice Mastery XIII: - You automatically gain Chi Mod to your attack, along with +1 damage - Performing an Area Attack is a trivial task. DESTINY * Bonus: You gain an Images of Dragon skill equal to the highest Mastery of the technique. 5 Affiliation: You are somehow affiliated with Reverend Golden-Wheel 10 Onerous Obligation: Reverend Golden-Wheel or the sect, may have certain expectations of you.

The Loner's Nine Swords () Rare Silver Style Type: Artful (Sword) Default Critical Success: None Destiny Cost: 20 Requirement: Wu Wei 4+ or Genius 4+ The Loner Who Seeks a Loss (Dugu Quibai) sought the world for a worthy adversary. He found no one equal to his match, save for Wang Shaung, the creator of the Art of Nine Yin (). The Loner's Nine Swords is the zenith of the Loner's awesome skill. Its description is enough for most Wulin fighters to drool - it could counter the kung-fu of any sect, the techniques of any weapons and could even break the flow of one's Chi. However, this kung-fu is hard to pick up. The first technique already requires one to memorize 3000 words and that's only the beginning - one must remember the maxim that "swordplay is dead, but those who wield the sword are alive". It calls for astute observation of an opponent's movement, being able to adjust one's fighting style and tactics for all occasions and most importantly, understanding that "no swordplay is better than any swordplay". Movement I - The General Index (0) Consisting of 3000 words, the General Index is the foundation of the Loner's Nine Swords, with no apparent logical connection between each sentence. It allows one to adapt the myriad of situations which the swordplay accounts for. However, it takes time to fully understand the mysteries of the General Index. Movement II - Sword Breaker (1) When activated, you add your Silver Chi modifier to all Strike and Initiative rolls against swords. Not just that, you get to make a prediction using your Awareness for your opponent's next move. You can use any of following techniques - elemental progression, internal/external and paired condition. Usually, the prediction is kung-fu oriented and lasts only for the next round. Movement III - Saber Fiend (1) When activated, you add your Crimson Chi modifier to all Strike and Initiative against sabers. By sabers, it means all sort of sabers, such as the usual saber, nine-ring saber and the kwan dao. Like Sword Breaker, you get to make a Prediction using your Awareness too. Movement IV - Spear Hewer (2) Gain Silver Chi modifier to all Strike and Initiative rolls against spears, allowing you to make a free prediction at the same time.

Movement V - Whip Breaker (2) Gain Silver Chi modifier to all Strike and Initiative rolls against whips. The usual prediction ability applies too. Movement VI - Lock Breaker (3) Gain Silver Chi modifier to all Strike and Initiative rolls against flexible weapons which range are longer that of a whip. The keyword here is flexible. A three-section-staff is considered as a "lock", not as a whip, for instance. Movement VII - Fist Breaker (3) Gain Silver Chi modifier to all Strike and Initiative rolls against bare-hand kung fu. The usual prediction ability applies too. Movement VIII - Defy Missile (4) You negate the -10 penalty for defending against ranged attacks with an Artful defense. If you succeed in defending, you deflect the missile back, using what you have rolled to determine damage. Against all ranged defense (vs. your melee attacks), you add your Crimson Chi modifier to your Strike rolls. Movement XI - Qi Breaker (5) This is an enigmatic technique which has not seemed the light since the death of the Loner. Yang Guo might have re-created it as his "Dark Fire and Soul Extinguishing Stance". When attacking someone who is modifying his Block or Dodge with Chi, Qi Breaker allows you to add your White Chi modifier to your Strike. When defending against attack which strike has been modified by Chi, you get to add your White Chi modifier to your defense roll. DESTINY * Bonus: You gain the skill Loner's Nine Swords at a level equal to your highest technique. 10 Entangled Destiny: You are somehow entangled with the world of Wulin at large, which cause Fate to hand you this set of godly sword plays. If you do not choose this, work out with the Sage how you would justify knowing such a set of powerful swordplays. 10 Secret: You learn the Secret of the General Index. It allows you to adapt at any situation at hands. You can use 2 Chi of the same color to take the place of 1 Silver Chi 10 Secret: Requires the first secret above. You learnt the inner mysteries of adapting yourself to any situation. For you, Loner's Nine Swords becomes a Pure technique. You can use any Chi to power the techniques and use that Chi modifier for that technique instead of the one stated. For good role-playing, your action shall match the Chi spent. 10 Secret: You understand the maxim behind the Loner's Nine Swords. "The Loner's Nine Swords, only advancing, never retreating. Only attacking, never defending." The

reasoning is this - if your attacks are powerful enough, always reaching the opponent's vital points, then they will definitely defend themselves, or alter their course. Hence there's no need for you to defend yourself. After you make an attack, your opponent must make a Confident roll, opposed by what you have rolled, or else suffer a major Self-Preservation condition. This is a Silver Chi Condition, and last the effect of the entire fight. This condition is unique such that it only takes a Confidence roll (as a free action) of the victim itself to recover. The Self Preservation weakness condition is that your opponent must defend himself on his next round, and not attack you. Failure to do so will cause a -10 penalty to the next roll as well as a loss of White Chi. You are entitled to the free Confidence roll regardless whether you hit or not. 10 Secret: This requires the above Secret. You fully grasp the maxim of "attacking, never defending". All defense rolls you made are actually offence. If you score a critical success when parrying/blocking with a sword, you get to inflict damage as per the usual rule.

Revolution of Heaven and Earth () Rare Inner Strength Technique Skill: Any Inner Strength Technique Destiny Cost: 15 Origin: Ming Sect/Persia = the first hexagram in the I Ching, representing the Sun (heaven) and the Male principle. = represents "earth", the feminine principle Revolution of Heaven and Earth is the most powerful Inner Strength kung-fu of the Ming Sect. He who masters it, by right and tradition, will be the Master of the Sect. It hails originally from distant Persia, created by the founders of the original Ming Sect in Persia (There some speculations that Jin Yong might be referring to the Zoroastrian sect, but it's unlikely as some of Ming Sect's practices clashed with the former) The Inner Strength kung-fu mixes both yin and yang, combines hardness and softness into one, giving some terrible visual effects. Beginners often will have their faces alternating between red and green, and those who attained a certain mastery will have their whole body affected! But those who have mastered the 7th level could use the techniques without any visual signs. The essence of Revolution is to unlock the vast, untapped strength which is hidden in everyone, but which is only released in times of anger and desperation. Note: Despite this is an Inner Strength technique, from my research I couldn't find evidence that it builds up one Inner Strength - rather, it works on existing Inner Strength. Secondly, all the effects are based on what I have watched from the TV serial of the novel. Any comments or additions will be welcomed! Form I - You gain the ability to move Chi from one Attributes to another, at a ratio of 2:1 exchange rate. Form II - The maximum number of Dice you can hold in your River increases by 1. - When in a Chi conflict, and you are out-numbered, you can choose one enemy. That enemy will be considered as an 'extra attack' against the rest of your foe. The opponent you choose must have scored a critical failure against you. (See Yang Xiao vs. the rest of the Ming leaders in Heavenly Sword, Dragon Saber) Form III - You can exchange one dice of your own, with another party, as a Moderate Task, using 4 Chi. This can be invoked if your opponent uses a dice from his River too.

Form IV - You can use Revolution to defend yourself from all type of attacks, without any penalty. - You can swap two dice from your opponent with two dice from anyone else - friends or allies! This is considered as a Moderate task, costing 4 Chi - You can swap one dice from your opponent with yourself as an Everyday task, costing 3 chi. Form V - You can use Revolution to defend yourself from all types of attacks, and on a critical success, deflect them to your opponents! Form VI - You have successfully blended both Yin and Yang. Negative Medical Arts will not influence you unless you will it. - You can manifest your Chi on the surrounding objects, moving and manipulating them as if by telekinesis. This can be compared with Mental Summons from the rulebook. This can be used to catch hold of physical human being too! The GM will judge whether your task is Moderate, Hard or Legendary and rules accordingly (See Zhang Wuji catching hold of the various sect members who jump of the pagoda in the novel) From VII No one ever mastered this form. Even Zhang Wuji has to give up. Note: You need a really, really good Inner Strength technique to learn the full set of Revolution of Heaven and Earth - Inner Strength which has 9 or more levels are recommended. (Such as the Nine Solar Stance!!) DESTINY * Bonus: You gain the skill Revolution of Heaven and Earth at a level equal to the highest Form which you have learnt. 10 Entangled Destiny: For better or for worse, your fate is entangled with that of the Ming Sect. Either you belong to it and are involved in the politics, or like Zhang Wuji, you chance upon it. All of Ming Sect looks up to those who have master this sect of skill. 5 Destiny: You learn the secret why no one has ever mastered the 7th Form. The creator of this technique never tested the 7th Form himself, and it's nothing but theory. Those who committed their mind and soul to mastering the 7th form will eventually tread the path of the Demon, either becoming insane, or totally crippled.

(BTW...you might have a condition to master the 7th form at all cost. Scholars and courtiers take note!)

Palm of Despair and Gloom () Style: Palms/Body (Brutal) Destiny Cost: 10 Uncommon Yin Style Origin: Yang Guo Default Critical Success: Stunning Yang Guo, in his lifetime, was both terribly unfortunate and fortunate. Unfortunate, for he lost both his parent when young and he came to love Dragon Girl, his mentor, which is against the social norms of Wulin. Through numerous misunderstandings and the fickle finger of fate, Yang Guo has lost his true love, and everyday he waited for her. The loss of his right hand seemed slight by comparison. But when it comes to martial arts, he was fortunate, for he learnt from the best. The Ancient Tomb's skills were deep and profound. He had the tutorage of the East Heretic Haung Yaoshi, learning the Mighty Snap and Jade Flute swordsmanship. From Huang Rong and Hong Qigong he learnt the secrets of the Dog-Beating Stick. From the West Devil, his foster-father, he learnt Ouyang Feng's Toad technique. His knowledge was completed by the Art of Nine Yin and by the tutorage of the Loner's friend Condor. During the time of waiting, he pondered all that he knew and combined it into the Palm of Despair and Gloom. It is a set of unorthodox techniques which has impressed the best of many top martial art experts. It goes against the major principles taught in most kungfu! Note: According to Jin Yong, the name of this skill comes from a poem named "". I have no idea what it means. It sounds sad, really, though! Prerequisite: You must be in a mood of deep despair to use this set of palm moves! The condition is can be a weakness or a hyperactive one and must be at least minor. Heart Leaping, Flesh Quivering (1) You can attack with your chest muscles - presumably, you channel your Chi, causing your chest to collapse, then suddenly release it. You get to add a Yin modifier to your Strike and Damage roll. When defending yourself and you roll a critical success, you can inflict damage, at -1 dice penalty. Something within Nothingness (2) Like Heart Leaping, Flesh Quivering, but this time you your entire body as a weapon. You gain 1 free additional attack, and gain 1 additional attack for each Yin chi you spent. Each time you attack, you can add a Yin Chi modifier to your strike. Walking Body, Soulless Corpse (3) You attack listlessly and effortlessly, as if you have no interest or care whether it hits or

not. The effects are: - You get a Yin Chi modifier to your Strike and Damage - Observers have no idea where the strike will land, and must make an Awareness roll first against the attack roll. A critical failure means the opponent is confounded by it, unable to defend himself unless he spends one Joss. A normal failure reduces the skill that he is defending with by 1. - You can activate this as a defense skill. With a critical success, you inflict damage as per usual. Passionless Face (4) You attempt to enforce your emotion upon your foe. Make an Inspire roll pitted against your enemy's Confidence roll. Chi can be spent as a Moderate Task to augment the rolls. The Chi you spend must be related to the emotion which you want to inspire. You inflict upon the enemy a minor weakness condition for a normal success, and a major weakness condition for a critical success. The condition is emotional, and lasts for the fight. Each round, your victim can spend a free action using his Confidence to recover. Contrary from the Expected (5) Your postures and movements become extremely baffling to your opponent. What seems to be an attack is a defense, when seems to be a defense is actually an offence. The effects are: - On an attack that fails, you cannot be the recipient of any techniques that allows a counter attack (Loner's Nine Swords, for instance) - You can wash dice from your River once results have been declared - You can switch target of your attack once after dice has been rolled - Your opponent must an Awareness roll vs. your Attack roll. A critical failure means he cannot defend, a normal failure means he must defend at a loss of 2 dice to his defending skill. Joss can be spent to negate the result of a failed Awareness roll. DESINTY * Bonus: You gain the skill Palm of Despair and Gloom at a level equal to the highest technique learnt. 5 Entangled Destiny: You have a wrecking incident which leaves you sorrowfully, a perfect recipient for this skill.

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