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WIS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 7 0 4 3
14 2 2 12
Wisdom WILL 10 2
11 CHA 0 0 CONDITIONAL BONUSES DAMAGE WORKSPACE
Charisma ABILITY:
Melee Basic Attack - Double sword
HIT POINTS ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
RESISTANCES vs
-1 Endurance CON 0 0 -1
1 Thievery DEX 2 0 -1
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Synchronized Strike
HEAD
Scorpion Strike
NECK
RING
RING
DAILY POWERS
Hunt's End
UTILITY POWERS
John Monroe
RACE CLASS LEVEL Standard Personal
Akavore Ranger 1
ACTION RANGE
HP 19 STR AC vs Self
6 10 INT Ref
13
Init 14 WIS
Will
+2 11 CHA 12
+1d6 to damage once per round (Hunter's Quarry) +1d6 to damage once per round (Hunter's Quarry) +1d6 to damage once per round (Hunter's Quarry)