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00. INTRO
This is a technique to enrich basic at sketchup renders to a warm and soft cuddly image with a tinge of realism. There are four basic stages to this technique. 01. Multiple exports of the same view within sketchup. 02. Layering these exports in photoshop. 03. Specular painting. 04. Depth of eld blur. While the following tutorial may appear to be a simple step-by-step recipe for you to follow it is in fact only a single path taken through a beautiful wide forest of possibilities. Your humble guide has never automated this process, even though he is a photoshop expert who could easily record his actions for all of the above steps (even the specular painting) and then simply press play when required, due to the simple reason that each view is dierent and will always need to be tackled in its own way sometimes the high pass overlays just look silly for example. Instead, this tutorial will explain the purpose behind each of the layers so that the reader can understand what is being intimated and then apply these processes in a exible manner. Rather. Note: this is a technique for interiors exteriors look silly if you do this little lot to them.
after
before
01D. Shadows
This can be found in the following menu: view/display templates/multipass/ shadows. This will be used below to u the edges of the sunlight and to add contrast. Be careful to be on the right page when you select this as it takes the time of day from that page or dont be careful and create weird eects your guide has often removed bits of wall and roof to get an unrealistic shadow layer just because it looks good.
01E. Alpha
This can be found in the following menu: view/display templates/multipass/alpha. Often when we apply the overlays a grey glow will emanate from around the windows we can use the alpha to reinstate a white window or a blue colour or a sky image. We will also use this to subtly apply a bloom eect around the windows.
01F. Lines
Export the normal view with just the lines no shadows, no textures, no nunk.
01G. Texture
This can be found in the following menu: view/display templates/multipass/ texture. This layer doesnt get directly placed into the nal image instead we will use this to create selections based on colour. It can be seen from the image below that your guide has temporarily replaced the white walls with a concrete image this is so we can select mottled areas of wall and then paint them to generate a specular eect. We also use this separate texture image as it has no lighting so we can paint the specular in the correct areas unhindered by the light cast in the scene.
This gives a subtle darkening to certain edges. Select and unhide this layer. Apply: lter/other/high pass (radius 60) Layer: overlay 20
Adds subtle colour (warm sunlight here) and shading. Select and unhide this layer. Invert (ie. ctrl I or apple I) Brightness/contrast 50/20 Hue/Saturation: colourise 45/25/20 Layer: overlay 30
Stronger colour, depth, and contrast. Select and unhide this layer. Invert Brightness/contrast -80/0 (note the minus) Hue/Saturation: colourise 45/25/20 Layer: overlay 40 (Handy tip: make multiple versions of these layers and apply dierent colours and brightness/contrasts to them to add even more richness to your shading)
More light and shade around edges play with colours and levels. Select and unhide this layer. Apply: lter/other/high pass (radius 40) Invert Layer: overlay 30
02E. Shadows
More depth and contrast. Select and unhide this layer. Brightness/contrast to get virtually black/white image. Gaussian blur 10 Layer: overlay 15
02F. Alpha
Adds window bloom. Select and unhide this layer. Select by colour range select black with lowish fuzziness Delete selection. layer eect/colour overlay/white blur 10 Layer: unchanged
02G. Lines
Adds the lines. Select and unhide this layer. Layer: multiply 50 (or whatever)
time you do a select by colour range as it changes the foreground colour to what youve just selected ie. If you paint and it looks like its having no eect youre probably just paiting the same colour over whats there!!!). Make sure youre on the specGen1 layer. Paint away in big swathes paint the whole thing in if you like or even just ll it. I hide the selection (ctrl H or apple H) to make the painting easier. Now we put our thinking caps on and get the eraser (rubber) out no hardness and opacity of about 15% - pick a size that feels right and just erase where you think you should (ie. Where the light from the sources just couldnt get to behind objects, in corners, or just where the light would be too lazy to get to) but dont worry about shadows from columns we delete them later. Now take the layer opacity right down if it all looks too white and at change the layer to overlay instead of normal, or soft light which is like overlay but doesnt mess the contrast about as much. Do the same again for the oor. Now we tackle the exciting and direct specShine. Do the usual Select by Colour Range for the ceiling (specShine1) then the oor (specShine2). Your guide looks at where the light comes in from the windows and doorways and paints a kind of fuzzy reection of it into the selection. Keeping the selection active, add a motion blur 90 degrees, about 500pixels (when image size is 5000 pixels wide). Now we can get the eraser and delete the specular from where it shouldnt be except the columns. Look at where objects block the specular (eg. Columns) and select a rectangle that is as wide as the object and the entire height of the image (or as big as you think it should be). Edit the selection in the quick mask mode it should go red except for the selected rectangles. Gausian blur of 10-20 or whatever looks nice. Exit quick mask mode and delete that selection from each of the four specular layers. Ta-daaaaaaa!
specular levels attened - with black layer behind (for illustrative purposes only).
Specular applied:
For extra whizziness you can put a bevel eects layer on each of the specular layers - but its better to do it on separate layers for each wall, oor etc so that you can change the angle of light (dont use the global light) for each surface appropriately - this, when the image is nally shrunk down, is an incredibly subtle eect - but one that adds immensely if you ask me!
Bonus:
Heres a grab of the photoshop layers: its the same old stu as shown here except I put a at blue layer in at the bottom (multiply) and then painted over the top. The rain: black lled layer. add noise. play with minimum/maximum, gaussian blur, and brightness contrast to get random dots. big motion blur at desired rainlike angle. layer: screen