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FAST AND DIRTY

SQUADS & ACTIONS


Infantry can Move, and then Close Assault Engage the Enemy or Shoot. Vehicles can move at Cautious speeds, then Shoot. Move Out Command (Advanced Rules) Infantry can Rush but not shoot. Vehicles can move at Standard speeds but not shoot. Infantry can take two of the following actions: Demolition, call for Indirect Artillery Fire, Recover Wounded, Scout or Shoot.

Reference Tables Version 4.0 a


RESOLVE
Infantry Reluctant Uncertain Steady Determined 1 casualty 25% 50% 75% Vehicle 1 hit 2 hits 3 hits 4 hits

QUALITY LEVEL
Rabble Conscript Regular Elite 5+ 4+ 3+ 2+

COHERENCY
Rabble Conscript Regular Elite 2 3 4 5

BASE RANGE
Rabble Conscript Regular Elite 2 3 4 5

FIRE PRIORITY
Rabble Conscript Regular Elite 1 2 3 4

PIN EFFECT
Rabble Conscript Regular Elite 10 12 14 16

SHOOTING AT INFANTRY FIRE EFFECT MODIFIERS v INFANTRY


Target at Base Range Target at Medium Range Target at Long Range Target Under Fire or Pinned Target Bunched Up ** Target Non-Combatant Target Rabble in Open Terrain Target is Concealed Sniper Shooter Every 3 Riflemen Shooter Regular Shooter Elite Shooter Each SAW Shooter Under Fire or Broken * Trait Bonus Weapon Bonus +2 -2 -4 -1 +2 +2 +1 -2 +1 +1 +2 +2 -3 See Traits See Weapons

SHOOTING AT A VEHICLE FIRE EFFECT MODIFIERS v VEHICLE


Target at Base Range Target at Medium Range Target at Long Range Shooter Regular Shooter Elite Shooter Under Fire or Broken * Trait Bonus Weapon Bonus * Applies only to infantry units. +2 -2 -4 +1 +2 -3 See Traits See Weapons

SHOOTING A BLAST WEAPON STRIKE EFFECT MODIFIERS v INFANTRY


Target Under Fire Rabble in Open Terrain Target Bunched Up * Target Non-Combatant -1 +1 +2 +2

* Applies only to infantry units. ** Squads are Bunched Up if three or more squad members are less than 1 apart. Any squad being transported is automatically considered Bunched Up.

* Squads are Bunched Up if three or more squad members are less than 1 apart. Any squad being transported is automatically considered Bunched Up.

FAST AND DIRTY


FIRE EFFECT TO HIT
Target Not Concealed Target Partially Concealed * Target Behind Hard Cover * 3 Points 4 Points 5 Points Roll 1-2 3-4 5 6

Reference Tables Version 4.0 b


VEHICLE DAMAGE
Damage Effect 1 Crew Killed * Vehicle Immobilized ** Weapon Inoperable Vehicle Destroyed

* Units are considered Partially Concealed or Behind Hard Cover if at least half the unit is concealed or behind hard cover.

ARMOUR RATINGS
None Light Improved Heavy Light Power Heavy Power Trait Bonus -2 +0 +1 +2 +4 +6 See Traits

* If the vehicle is a light transport the crew lost is the driver. The vehicle immediately crashes and is destroyed if it moved at all during its last activation. ** If the vehicle is a flyer, it immediately crashes and is destroyed.

ASSAULTING INFANTRY INFANTRY ASSAULT MODIFIERS


Lacks Grenades Charging Better Armour Outnumber Enemy * Higher Troop Quality Wearing Power Armour Trait Bonus Weapon Bonus -2 +1 +1 +1 per extra figure +2 per level +3 See Traits See Weapons Roll 1 2-5 6

ASSAULTING A VEHICLE VEHICLE ASSAULT MODIFIERS


Lacks Grenades Trait Bonus Weapon Bonus -2 See Traits See Weapons

VEHICLE ASSAULT DAMAGE


Damage Effect 1 Crew Killed * Vehicle Immobilized Vehicle Destroyed

* Count only those figures in the squad which are in base contact with the enemy or within line of sight of the enemy squad.

* If the vehicle is a light transport the crew lost is the driver. The vehicle immediately crashes and is destroyed if it moved at all during its last activation.

KILL TABLE
Player Won Draw Player Lost Enemy Killed on 3+ Enemy Killed on 4+ Enemy Killed on 5+