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Name: 7:24 Player: TheCheeseReaver

Concept: Ambitious Artisan Caste: Twilight


Mark

Attributes
Strength Dexterity Stamina Charisma Manipulation Appearance
qqq q

Perception Intelligence Wits

qqqq
qqq

Abilities
Dawn
Archery Martial Arts Melee Thrown War Integrity Performance s Presence Resistance Survival

Zenith
q

Twilight
s s s s s
q

Craft Magitech Investigation Lore Medicine Occult

Night
Athletics Awareness Dodge Larceny Stealth Bureaucracy Linguistics Ride Sail s Socialize

Eclipse

Other

Essence
Cause the caste mark to glow brghtly for a scene (1 mote). Cause the anima to glow brightly enough to read by for a scene (1 mote). Know the precise time of the day (1 mote). Appear huge and terrifying for a scene. Gains +2 to DV against creatures with a lower Valor than own Essence. Mortals must roll Valor (diff. 1) to stay and fight (10 motes). Works automatic after spending 11 motes peripheral essence.

Anima Effects

Write

Calculate

Anima Banner Levels


1 3 motes: Weak caste mark
Perception + Awareness to notice

Hide +/-

Personal:

15/ 15 /

+ -

4 7 motes: Strong caste mark


Stealth at -2e difficulty

Peripheral: 27/ 32 / Overdrive: / Anima Banner

+ + -

8 10 motes: Mild aura


Stealth impossible

11 15 motes: Bonfire aura


Anima power auto-activation

16+: Iconic aura


Fades when no peripherally essence is used

Advanced
Health Levels
-0i Bruised -1i Hurt
-2i Wounded -4i Crippled Incapacitated
Dying

Specialties
q Tomorrow

s
s s sssss s
s

Banked actions & Style points


+ + + -

Healing Times, for each health level


Bashing: 3 hours per level Lethal and Aggravated: -0: 6 hours, -1: 2 days, -2: 4 days, -4 and incapacitated: 1 week
Dying: Losing one dying level per 5 ticks, can be saved with a Wits + Medicine, diff: 5 + (number of dying levels lost)

Hide +/-

+ + + -

+ + -

Calculate

Social Traits
Join Combat: 4
Wits + Awareness

Dodge MDV: 5 Willpower:

(Wp + Integrity + Essence + spe.) / 2

Social Attacks
Ability
Investigation Performance Presence

Speed
5 6 4

Acc (Cha / Man)


6/6 3/3 5/5

PMDV (Cha / Man)


3/3 2. / 2. 3. / 3.

Rate
2 1 2

Notes
Attacks a whole area

Calculate

In Debate
Action Options (Speed / DV modifier)
Attack (weapon/-2): Coordinated Attack (5/-2): Dash (3/-3): Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (3/special): Miscellaneous Action (5/-1 to -3): Monologue/Study (3/-2): Move (0/none):

Additional
Attack supporting/against an Intimacy: Attack according to/opposed to dominating Virtue (rate 3+): Attack aligned with/violates Motivation: Appearance: If the attack violates Motivation: Natural persuasion: Unnatural persuasion: Consent to the attack: Refuse to consent:

Effects of Social Attacks


Building / Eroding Intimacies: Compelling Behavior: Betray Motivation:

Virtues
Compassion qq Conviction q Temperance Valor
Write Virtue Flaw: Deliberate Cruelty Limit points Duration: One full day. Limit Break Condition: Subject to severe stress or backed against the wall. Partial Control: Can show restraints when cruelty would be less effective. -1 die to social interactions. No Control: Uses terror and cruelty to accomplish any goal.

Intimacies
Circle (loyalty), Tomorrow (possessive affection), Varangia (longing), Social Outcasts (pity), Clocks (disdain), Broken clocks (amusement).

Motivation
Re-create Varangian society

Calculate

Soak and Defense


Lethal Soak: 9 Join Combat: 4 Aggravated Soak: 7 Move / Dash: 2 / 8

Bashing Soak: 14
Calculate

Dodge DV: 3

Weapons
Weapon Tomorrow (Orichalcum Goremaul) Speed Acc
5
+2

Damage 16B/4

PDV
+2

Rate Range Tags


3

Notes

Calculate
Melee Melee
Melee

Melee

Melee

Melee
Melee Melee

Melee
Melee

Melee
Melee

Clinch Kick Punch

6 5 5

+0 +0 +1

+0B +3B +0B

-2 +2

1 2 3

C, N, P N N

Martial Arts

Martial Arts

Martial Arts

Armor
Armor Reinforced Breastplate Type Soak (L/B) +10/9 Hardness 8L/8B Fatigue 1 Mobility
-1

Notes

10

-1

Grappling (Clinch Attack)


If clinch is successful victim is Inactive, attacker can choose to: Break hold: Bleeding: Difficulty: Knock back: Knockdown: Crush: Hold: On additional actions: Difficulty: Stunned: Difficulty:

In Combat
Effects

Special Attacks
Coup de Grace (-1e): Disarming (-2e close or -4e range): Fierce Blows (-1e): Pulling Blows (-1e): Showing Off (-1e to -4e): Sweeping (-1e):

Action Options (Speed / DV modifier)


Aim (3/-1): Attack (weapon/-1): Block Movement (5/-1): Change Weapon(s) (weapon/-1): Climb, Swim (3/-2): Coordinated Attack (5/-0): Dash(3/-2): Sprint: Defend Another (5/-1): Range: Flurry (longest action/sum of defense penalties): Guard (3/none): Inactive (5/special): Join Battle (varies/-0): Speed: Jump (5/-1): Up: Miscellaneous Action (5/-1 to -3): Move (0/none): Read Strategy (5/-0): Rising from prone (5/-1): Range shooting (varies e): Range:
3

Ahead:

Languages

Charms
Charm Free Ox-Body Technique First Melee Excellency Dipping Swallow Defense Bulwark Stance Heavenly Guardian Defense Second Craft Excellency Shattering Grasp Courtier's Eye Technique Consumer-Evaluating Glance Frugal Merchant Method Wise-eyed Courtier Method Cost Duration Type
Permanent Reflexive Reflexive Reflexive Reflexive Reflexive

Keywords
Stackable

Effect
(One -0 health level, three -1 health levels, two -2 health levels)

Permanent 1m per die One Scene Instant 2m

C-OK
C-OK

5m 4m

Until next action

2m per succes

5m 1m 3m
3m 2m

Instant Instant One scene Instant Instant

Instant
Instant

Adds successes per each 2 motes spent. Breaks or disassembles objects. C-OK Detects an idividuals wealth or influence. C-OK, Compulsion Forces target to declare intentions. Reflexive C-OK Gives perfect awareness of an items quality. Supplemental Simple C-OK, Illusion Reshapes the beliefs of a society.

C-OK, Obvious Perfect defense against a single attack.

C-B

Ignore penalties to parry DV for a single attack. Ignore penalties to parry DV until next action.

Adds dice per each mote spent.

Simple Simple

C-OK
C-OK

Combos
Combo Cost Charms

Sorcery
Sorcery Cost Duration Type Target Effect

Languages

Artifacts
Rating q Name Tomorrow Description

An orichalcum goremaul whose flat face is etched with a broken clock set to 7:24. A magical breastplate.

qqq

Reinforced Breastplate

Manse & Hearthstones


Rating Name Description

Backgrounds
Resources

qqqq

7:24 has quickly worked her way up the jewel crafting ladder in Gem, and her creations go for top dollar with the noble houses.

Followers qq A small band of mercenaries whom 7:24 has purchased with honeyed words and coin, the beginnings of her army.
Retainers

Retainers

Retainers

Retainers

Retainers

Retainers

Retainers

Retainers

Retainers

Retainers

Familiar
Familiars Name: Creature: Str/Dex/Sta: Cha/Man/App: Per/Int/Wits: Willpower: Spd/Acc/Dmg/Rate: Dodge/Soak (L/B): Abilities: Notes: Health Levels -0 -1 -2 -4 Inc.
5

Possessions

Total: Total spent:

Experience

Age, actual: Height: Gender: Eyes: Hair: Homeland: Skin:

Description

Age, apparent: Weight:

Spent on:

Picture

History
My story begins with a clock, a single damned clock that ruined and then saved my life. 7:24, seven twenty-four, the only number in existence that matters to me. 7:24 is the reason there's a hammer in my hand and a hammer on my throat. 7:24 is the time I took my first breath, my second breath, and probably my last if the Unconquered Sun has any sense of humor, but let me go back to 7:24. My parents were of the middle caste, my father, born at 3:28, was a government clerk, and my mother, 6:14, a baker. 7:24 meant I was going to be an artisan, and being born of middle caste parents, blacksmithing was my future. About 2 years into my apprenticeship I realized something, I hated iron, I hated smithing, and I hated the clock that gave me this damned hammer on my throat. I packed my belongings and set out for Chiaroscuro, never to be ruled by the time of day again. *laughs* As you can imagine, a 16 year old girl arriving penniless in a city she knows nothing about wasn't a pleasant experience. Thank the Unconquered Sun I was smart enough to bring a sword I'd fashioned during my apprenticeship. A madam named Glory took pity on me, and even let me sweep the floors when I told her I wouldn't be anyone's whore. After a year of cleaning up while being off limits, a couple of Glory's regulars decided it was time to "break me in". One evening while Glory was out they drug me by my hair and threw me into my bed. Not too many 17 year old girls sleep with a sword under their pillow, and I only wish I could remember their faces when I yanked it out. When I came to what couldn't have been 10 seconds later, my sword was glowing in my hand and there were three corpses at my feet. As I stepped out of my room, covered in blood, whores and clients screaming, I looked at the clock Glory kept on the wall, I'm sure you can guess the time. I fled to Gem, set up shop, and have been selling only the finest jewelry to the noble houses, slowly working my way up and trying to get the ear of the despot. All the while I've been slowly recruiting mercenaries, bounty hunters, and anyone else that will join a cause for coin. Varang needs to learn that no one's life should be ruled by something as simple as a clock.

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