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COM Its Time only for SUNSHINE & RAINS without any Pains SEMINAR REPORT ON SIX SENSE TECHNOLOGY TABLE OF CONTENTS S. No.. Contents Page No. 1 Introduction 2 2 Sixth Sense Technology 5 3 Working of Sixth Sense Technology 8 4 Related Technologies 18 5 Applications 39 6 Advantages and Enhancements 45 FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains CHAPTER-1 INTRODUCTION Weve evolved over millions of years to sense the world around us. When we encount er something, someone or some place, we use our five natural senses which includ es eye, ear, nose, tongue mind and body to perceive information about it; that i nformation helps us make decisions and chose the right actions to take. But argu ably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and kn owledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows u s to carry computers in our pockets, keeping us continually connected to the dig ital world, there is no link between our digital devices and our interactions wi th the physical world. Information is confined traditionally on paper or digital ly on a screen. Sixth Sense bridges this gap, bringing intangible, digital infor mation out into the tangible world, and allowing us to interact with this inform ation via natural hand gestures. Sixth Sense frees information from its confines b y seamlessly integrating it with reality, and thus making the entire world your computer. Sixth Sense Technology , it is the newest jargon that has proclaimed its presence in the technical arena. This technology has emerged, which has its rela tion to the power of these six senses. Our ordinary computers will soon be able to sense the different feelings accumulated in the surroundings and it is all a gift of the Sixth Sense Technology newly introduced Sixth Sense is a wearable gestu re based device that augments the physical world with digital information and let s people use natural hand gestures to interact with that information. It was dev eloped by Pranav Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media Lab. A grad student with the Fluid Interfaces Group at MIT, he caused a st orm with his creation of Sixth Sense. He says that the movies Robocop and Minority Report gave him the inspiration to create his view of a world not dominated by co mputers, digital information and human robots, but one where computers and other digital devices enhance peoples enjoyment of the physical world. Right now, we u se our devices (computers, mobile phones, tablets, etc.) to go into the internet a nd get information that we want. With Sixth Sense we will use a device no bigger than current cell phones and probably eventually as small as a button on our sh irts to bring the internet to us in order to interact with our world. Sixth Sens e will allow us to interact with our world like never before. We can get informa tion on anything we want from anywhere within a few moments! We will not only be able to interact with things on a whole new level but also with people! One gre at part of the device is its ability to scan objects or even people and project out information regarding what you are looking at. Origin of an Idea like sixth sense technology : FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Researchers at the Massachusetts Institute of Technology (MIT) have taken it upo n themselves to create a low-cost high-tech device that will offer users the pos sibility to interact with each object they come across in real-life. That is to say, when picking up a box of cereals, information could be projected on your ha nd or on a piece of paper that will let you know if the brand is good, or what t ype of ingredients the product contains. Every flat surface you find, including walls, table tops and other such things, may become an instant touchscreen, from which you could connect to the Internet and get valuable information. The syste m is not surprisingly, made up almost entirely of items that can be bought from stores, as the MIT team has very little proprietary components in the new sixth sense device. Basically, the system consists of a good web camera, a battery-pow ered projector, as well as a mobile phone, preferably with access to the Interne t. This basic set-up will allow users to perform such operations as to check for the time by drawing a circle on their wrist, where the projector will display i t. "Other than letting some of you live out your fantasy , it can really let you connect as a sixth sense device with whatever is in front of you. You can use a ny surface, including your hand if nothing else is available, and interact with the data. It is very much a work in progress. Maybe in ten years we will be here with the ultimate sixth-sense brain implant," Patty Maes, a researcher at MIT a nd a member of the project development team, explains. The project idea is of Pr anav Mistry, research professor at MIT Media Lab and Patty Maes, reseracher at M IT. The team estimates that the basic price for the sixth sense device could be as little as $350, even though it's so high-tech that a person could wear it as jewelry. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains CHAPTER- 2 SIXTH SENSE TECHNOLOGY What is Sixth Sense ? Sixth Sense in scientific (or non-scientific) terms is defined as Extra Sensory Perception or in short ESP. It involves the reception of information not gained through any of the five senses. Nor is it taken from any experiences from the pa st or known. Sixth Sense aims to more seamlessly integrate online information an d tech into everyday life. By making available information needed for decision-m aking beyond what we have access to with our five senses, it effectively gives u sers a sixth sense. Earlier Sixth Sense Prototype FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Maes MIT group, which includes seven graduate students, were thinking about how a person could be more integrated into the world around them and access informati on without having to do something like take out a phone. They initially produced a wristband that would read an Radio Frequency Identification tag to know, for example, which book a user is holding in a store. They also had a ring that used infrared to communicate by beacon to supermarket smart shelves to give you info rmation about products. As we grab a package of macaroni, the ring would glow re d or green to tell us if the product was organic or free of peanut traces whatev er criteria we program into the system. They wanted to make information more use ful to people in real time with minimal effort in a way that doesnt require any b ehaviour changes. The wristband was getting close, but we still had to take out our cell phone to look at the information. Thats when they struck on the idea of accessing information from the internet and projecting it. So someone wearing th e wristband could pick up a paperback in the bookstore and immediately call up r eviews about the book, projecting them onto a surface in the store or doing a ke yword search through the book by accessing digitized pages on Amazon or Google b ooks. They started with a larger projector that was mounted on a helmet. But tha t proved cumbersome if someone was projecting data onto a wall then turned to sp eak to friend the data would project on the friends face. Recent Prototype FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Now they have switched to a smaller projector and created the pendant prototype to be worn around the neck. The Sixth Sense prototype is composed of a pocket pr ojector, a mirror and a camera. The hardware components are coupled in a pendant -like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the users pocket. We can very well consider the S ixth Sense Technology as a blend of the computer and the cell phone. It works as the device associated to it is hanged around the neck of a person and thus the projection starts by means of the micro projector attached to the device. Theref ore, in course, you turn out to be a moving computer in yourself and the fingers act like a mouse and a keyboard. The prototype was built from an ordinary webca m and a battery-powered 3M projector, with an attached mirror all connected to a n internet-enabled mobile phone. The setup, which costs less than $350, allows t he user to project information from the phone onto any surface walls, the body o f another person or even your hand. Mistry wore the device on a lanyard around h is neck, and colored Magic Marker caps on four fingers (red, blue, green and yel low) helped the camera distinguish the four fingers and recognize his hand gestu res with software that Mistry created. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains CHAPTER-3 WORKING OF SIXTH SENSE TECHNOLOGY Components The hardware components are coupled in a pendant like mobile wearable device. Ca mera Projector Mirror Mobile Color Markers Camera FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains A webcam captures and recognises an object in view and tracks the users hand gest ures using computer-vision based techniques. It sends the data to the smart phon e. The camera, in a sense, acts as a digital eye, seeing what the user sees. It also tracks the movements of the thumbs and index fingers of both of the user's hands. The camera recognizes objects around you instantly, with the micro-projec tor overlaying the information on any surface, including the object itself or yo ur hand. Projector Also, a projector opens up interaction and sharing. The project itself contains a battery inside, with 3 hours of battery life. The projector projects visual information enabling surfaces, walls and physical objects around us to b e used as interfaces. We want this thing to merge with the physical world in a r eal physical sense. You are touching that object and projecting info onto that o bject. The information will look like it is part of the object. A tiny LED proje ctor displays data sent from the smart phone on any surface in viewobject, wall, or person. Mirror The usage of the mirror is significant as the projector dangles pointing downwards from the neck. Mobile Component FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains The mobile devices like Smartphone in our pockets transmit and receive voice and data anywhere and to anyone via the mobile internet. An accompanying Smartphone runs the Sixth Sense software, and handles the connection to the internet. A We b-enabled smart phone in the users pocket processes the video data. Other softwar e searches the Web and interprets the hand gestures. Color Markers It is at the tip of the users fingers. Marking the users fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. The movements and arr angements of these makers are interpreted into gestures that act as interaction instructions for the projected application interfaces. Working The hardware that makes Sixth Sense work is a pendant like mobile wearable inter face. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains It has a camera, a mirror and a projector and is connected wirelessly to a Bluet ooth or 3G or wifi smart phone that can slip comfortably into ones pocket. The camera recognizes individuals, images, pictures, gestures one makes with the ir hands Information is sent to the Smartphone for processing. The downward-faci ng projector projects the output image on to the mirror. Mirror reflects image o n to the desired surface. Thus, digital information is freed from its confines a nd placed in the physical world. The entire hardware apparatus is encompassed in a pendant-shaped mobile wearable device. Basically the camera recognises indivi duals, images, pictures, gestures one makes with their hands and the projector a ssists in projecting any information on whatever type of surface is present in f ront of the person. The usage of the mirror is significant as the projector dang les pointing downwards from the neck. To bring out variations on a much higher p lane, in the demo video which was broadcasted to showcase the prototype to the w orld, Mistry uses coloured caps on his fingers so that it becomes simpler for th e software to differentiate between the fingers, demanding various applications. The software program analyses the video data caught by the camera and also trac ks down the locations of the coloured markers by utilising single computer visio n techniques. One can have any number of hand gestures and movements as long as they are all reasonably identified and differentiated for the system to interpre t it, preferably through unique and varied fiducials. This is possible only beca use the Sixth Sense device supports multi-touch and multi-user interaction. MIT ba sically plans to augment reality with a pendant picoprojector: hold up an object at the store and the device blasts relevant information onto it (like environme ntal stats, for instance), which can be browsed and manipulated with hand gestur es. The "sixth sense" in question is the internet, which naturally supplies the data, and that can be just about anything -- MIT has shown off the device projec ting information about a person you meet at a party on that actual person (pictu red), projecting flight status on a boarding pass, along with an entire non-cont extual interface for reading email or making calls. It's pretty interesting tech nology that, like many MIT Media Lab projects, makes the wearer look like a comp lete dork -- if the projector doesn't give it away, the colored finger bands the device uses to detect finger motion certainly might. The idea is that Sixth Sen se tries to determine not only what someone is interacting with, but also how he or she is interacting with it. The software searches the internet for informati on that is potentially relevant to that situation, and then the projector takes over. All the work is in the software," says Dr Maes. "The system is constantly trying to figure out what's around you, and what you're trying to do. It has to recogn ize the images you see, track your gestures, and then relate it all to relevant information at the same time." FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains The software recognizes 3 kinds of gestures: Multitouch gestures, like the ones you see in Microsoft Surface or the iPhone -where you touch the screen and make the map move by pinching and dragging. Free hand gestures, like when you take a picture [as in the photo above]. Or, you mig ht have noticed in the demo, because of my culture, I do a namaste gesture to st art the projection on the wall. Iconic gestures, drawing an icon in the air. Lik e, whenever I draw a star, show me the weather. When I draw a magnifying glass, show me the map. You might want to use other gestures that you use in everyday l ife. This system is very customizable. The technology is mainly based on hand ge sture recognition, image capturing, processing, and manipulation, etc. The map a pplication lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by multi-touch based systems, letting t he user zoom in, zoom out or pan using intuitive hand movements. The drawing app lication lets the user draw on any surface by tracking the fingertip movements o f the users index finger. CHAPTER-4 RELATED TECHNOLOGIES Sixth Sense technology takes a different approach to computing and tries to make t he digital aspect of our lives more intuitive, interactive and, above all, more natural. We shouldnt have to think about it separately. Its a lot of complex techn ology squeezed into a simple portable device. When we bring in connectivity, we can get instant, relevant visual information projected on any object we pick up or interact with The technology is mainly based on hand augmented reality, gestu re recognition, computer vision based algorithm etc. Augmented reality Augmented reality (AR) is a term for a live direct or indirect view of a physica l real-world environment whose elements are augmented by virtual computer-genera ted imagery. It is related to a more general concept called mediated reality in which a view of reality is modified (possibly even diminished rather than augmen ted) by a computer. The augmentation is conventionally in real-time and in seman tic context with environmental elements. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Sixth sense technology which uses Augmented Reality concept to super imposes dig ital information on the physical world. With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the s urrounding real world of the user becomes interactive and digitally usable. Arti ficial information about the environment and the objects in it can be stored and retrieved as an information layer on top of the real world view. The main hardw are components for augmented reality are: display, tracking, input devices, and computer. Combination of powerful CPU, camera, accelerometers, GPS and solid sta te compass are often present in modern Smartphone, which make them prospective p latforms. There are three major display techniques for Augmented Reality: Head M ounted Displays Handheld Displays Spatial Displays Head Mounted Displays A Head Mounted Display (HMD) places images of both the phy sical world and registered virtual graphical objects over the user's view of the world. The HMD's are either optical see-through or video see-through in nature. Handheld Displays Handheld Augment Reality employs a small computing device with a display that fits in a user's hand. All handheld AR solutions to date have em ployed video see-through techniques to overlay the graphical information to the physical world. Initially handheld AR employed sensors such as digital compasses and GPS units for its six degree of freedom tracking sensors. Spatial Displays Instead of the user wearing or carrying the display such as wit h head mounted displays or handheld devices; Spatial Augmented Reality (SAR) mak es use of digital projectors to display graphical information onto physical obje cts. Modern mobile augmented reality systems use one or more of the following tr acking technologies: digital cameras and/or other optical sensors, RFID, wireles s sensors etc. Each of these technologies have different levels of accuracy and precision. Most important is the tracking of the pose and position of the user's head for the augmentation of the user's view. For users with disabilities of va rying kinds, AR has real potential to help people with a variety of disabilities . Only some of the current and future AR applications make use of a Smartphone a s a mobile computing platform. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Tracking Modern mobile augmented reality systems use one or more of the following trackin g technologies: digital camera and/or other optical sensors, accelerometers ,GPS , gyroscopes, solid state compasses, RFID , wireless sensors. Each of these tec hnologies have different levels of accuracy and precision. Most important is the tracking of the pose and position of the user's head for the augmentation of th e user's view. The user's hand(s) can tracked or a handheld input device could b e tracked to provide a 6DOF interaction technique. Stationary systems can employ 6DOF track systems such as Polhemus, ViCON, A.R.T, or Ascension. Input devices This is a current open research question. Some systems, such as the Tinmith syst em, employ pinch glove techniques. Another common technique is a wand with a but ton on it. In case of smartphone, phone itself could be used as 3D pointing devi ce, with 3D position of the phone restored from the camera images. Computer Came ra based systems require powerful CPU and considerable amount of RAM for process ing camera images. Wearable computing systems employ a laptop in a backpack conf iguration. For stationary systems a traditional workstation with a powerful grap hics card. Sound processing hardware could be included in augmented reality syst ems. Software For consistent merging real-world images from camera and virtual 3 D images, virtual images should be attached to real-world locations in visually realistic way. That means a real world coordinate system, independent from the c amera, should be restored from camera images. That process is called Image regis tration and is part of Azuma's definition of Augmented Reality. Augmented realit y image registration uses different methods of computer vision, mostly related t o video tracking. Many computer vision methods of augmented reality are inherite d form similar visual odometry methods. Usually those methods consist of two par ts. First interest points, or fiduciary markers, or optical flow detected in the camera images. First stage can use Feature detection methods likeCorner detecti on, Blob detection, Edge processing methods. detection or thresholding and/or ot her image In the second stage, a real world coordinate system is restored from the data ob tained in the first FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains stage. Some methods assume objects with known 3D geometry (or fiduciary markers) present in the scene and make use of those data. In some of those cases all of the scene 3D structure should be precalculated beforehand. If not all of the sce ne is known beforehandSLAM technique could be used for mapping fiduciary markers /3D models relative positions. If no assumption about 3D geometry of the scene m ade structure from motion methods are used. Methods used in the second stage inc lude projective (epipolar) geometry, bundle adjustment, rotation representation with exponential map, kalman and particle filters. Current applications Advertising: Marketers started to use AR to promote products via interactive AR applications. For example, at the 2008 LA Auto Show, Nissan unveiled the concept vehicle Cube and presented visitors with a brochure which, when held against a webcam, showed several versions of the vehicle. In August 2009, Best Buy ran a c ircular with an augmented reality code that allowed users with a webcam to inter act with the product in 3D. Support with complex tasks: Complex tasks such as as sembly, maintenance, and surgery can be simplified by inserting additional infor mation into the field of view. For example, labels can be displayed on parts of a system to clarify operating instructions for a mechanic who is performing main tenance on the system.AR can include images of hidden objects, which can be part icularly effective for medical diagnostics or surgery. Examples include a virtua l X-ray view based on prior tomography or on real time images from ultrasound or open NMR devices. A doctor could observe the fetus inside the mother's womb. Se e also Mixed reality. Navigation devices: AR can augment the effectiveness of na vigation devices for a variety of applications. For example, building navigation can be enhanced for the purpose of maintaining industrial plants. Outdoor navig ation can be augmented for military operations or disaster management. Head-up d isplays or personal display glasses in automobiles can be used to provide naviga tion hints and traffic information. These types of displays can be useful for ai rplane pilots, too. Head-up displays are currently used in fighter jets as one o f the first AR applications. These include full interactivity, including eye poi nting. Industrial Applications: AR can be used to compare the data of digital mo ck-ups with physical mock-ups for efficiently finding discrepancys between the t wo sources. It can further be employed to safeguard digital data in combination with existing real prototypes, and thus save or minimize the building of real pr ototypes and improve the quality of the final product. Military and emergency se rvices: AR can be applied to military and emergency services as FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains wearable systems to provide information such as instructions, maps, enemy locati ons, and fire cells. Prospecting: In the fields of hydrology, ecology, and geolo gy, AR can be used to display an interactive analysis of terrain characteristics . Users could use, and collaboratively modify and analyze, interactive three-dim ensional maps. Art: AR can be incorporated into artistic applications that allow artists to create art in real time over reality such as painting, drawing, mode ling, etc. One such example of this phenomenon is called Eyewriter that was deve loped in 2009 by Zachary Lieberman and a group formed by members of Free Art and Technology (FAT), OpenFrameworks and the Graffiti Research Lab to help a graffi ti artist, who became paralyzed, draw again. Architecture: AR can be employed to simulate planned construction projects. Sightseeing: Models may be created to i nclude labels or text related to the objects/places visited. With AR, users can rebuild ruins, buildings, or even landscapes as they previously existed. Collabo ration: AR can help facilitate collaboration among distributed team members via conferences with real and virtual participants. The Hand of God is a good exampl e of a collaboration system .Also see Mixed reality. Entertainment and education : AR can be used in the fields of entertainment and education to create virtual objects in museums and exhibitions, theme park attractions (such as Cadbury Worl d), and games (such as ARQuake and The Eye of Judgment). Also see Mixed reality. Music: Pop group Duran Duran included interactive AR projections into their sta ge show during their 2000 Pop Trash concert tour. Sydney band Lost Valentinos la unched the world's first interactive AR music video on 16 October 2009, where us ers could print out 5 markers representing a pre-recorded performance from each band member which they could interact with live and in real-time via their compu ter webcam and record as their own unique music video clips to share via YouTube . Future applications It is important to note that augmented reality is a costly development in techno logy. Because of this, the future of AR is dependent on whether or not those cos ts can be reduced in some way. If AR technology becomes affordable, it could be very widespread but for now major industries are the sole buyers that have the o pportunity to utilize this resource. Expanding a PC screen into the real environment: program windows and icons appea r as virtual devices in real space and are eye or gesture operated, by gazing or pointing. A single personal display (glasses) could concurrently simulate a hun dred conventional PC screens or application FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains windows all around a user Virtual devices of all kinds, e.g. replacement of traditional screens, control p anels, and entirely new applications impossible in "real" hardware, like 3D obje cts interactively changing their shape and appearance based on the current task or need. Enhanced media applications, like pseudo holographic virtual screens, v irtual surround cinema, virtual 'holodecks' (allowing computer-generated imagery to interact with live entertainers and audience) Virtual conferences in "holode ck" style Replacement of cellphone and car navigator screens: eye-dialing, inser tion of information directly into the environment, e.g. guiding lines directly o n the road, as well as enhancements like "X-ray"-views Virtual plants, wallpaper s, panoramic views, artwork, decorations, illumination etc., enhancing everyday life. For example, a virtual window could be displayed on a regular wall showing a live feed of a camera placed on the exterior of the building, thus allowing t he user to effectually toggle a wall's transparency With AR systems getting into mass market, we may see virtual window dressings, posters, traffic signs, Chris tmas decorations, advertisement towers and more. These may be fully interactive even at a distance, by eye pointing for example.

Virtual gadgetry becomes possible. Any physical device currently produced to ass ist in dataoriented tasks (such as the clock, radio, PC, arrival/departure board at an airport, stock ticker, PDA, PMP, informational posters/fliers/billboards, in-car navigation systems, etc.) could be replaced by virtual devices that cost nothing to produce aside from the cost of writing the software. Examples might be a virtual wall clock, a to-do list for the day docked by your bed for you to look at first thing in the morning, etc. Subscribiable group-specific AR feeds. For example, a manager on a construction site could create and dock instructions including diagrams in specific locations on the site. The workers could refer t o this feed of AR items as they work. Another example could be patrons at a publ ic event subscribing to a feed of direction and information oriented AR items. A R systems can help the visually impaired navigate in a much better manner (combi ned with a text-to-speech software).

Gesture Recognition Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures ca n originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from the face and hand gesture recognition. Many approaches have FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains been made using cameras and computer vision algorithms to interpret sign languag e. However, the identification and recognition of posture, gait, proxemics, and human behaviors is also the subject of gesture recognition techniques. Gesture r ecognition can be seen as a way for computers to begin to understand human body language, thus building a richer bridge between machines and humans than primiti ve text user interfaces or even GUIs (graphical user interfaces), which still li mit the majority of input to keyboard and mouse. Gesture recognition enables hum ans to interface with the machine (HMI) and interact naturally without any mecha nical devices. Using the concept of gesture recognition, it is possible to point a finger at the computer screen so that the cursor will move accordingly. This could potentially make conventional input devices such as mouse, keyboard etc. G esture recognition can be conducted with techniques from computer vision and ima ge processing. The literature includes ongoing work in the computer vision field on capturing gestures or more general human pose and movements by cameras conne cted to a computer. Gesture recognition and pen computing In some literature, the term gesture recognition has been used to refer more nar rowly to non-textinput handwriting symbols, such as inking on a graphics tablets . This is computer interaction through the drawing of symbols with a pointing de vice cursor. Uses Gesture recognition is useful for processing information from humans which is not conveyed through speech or type. As well, there are various types of gestures which can be identified by computers.

Sign language recognition. Just as speech recognition can transcribe speech to t ext, certain types of gesture recognition software can transcribe the symbols re presented throughsign language into text. For socially assistive robotics. By us ing proper sensors (accelerometers and gyros) worn on the body of a patient and by reading the values from those sensors, robots can assist in patient rehabilit ation. The best example can be stroke rehabilitation. Directional indication thr ough pointing. Pointing has a very specific purpose in our society, to reference an object or location based on its position relative to ourselves. The use of g esture recognition to determine where a person is pointing is useful for identif ying the context of

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WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains statements or instructions. This application is of particular interest in the fi eld of robotics. Control through facial gestures. Controlling a computer through facial gestures is a useful application of gesture recognition for users who may not physically be able to use a mouse or keyboard. Eye tracking in particular may be of use for controlling cursor motion or focusing on elements of a display. Alternative com puter interfaces. Foregoing the traditional keyboard and mouse setup to interact with a computer, strong gesture recognition could allow users to accomplish fre quent or common tasks using hand or face gestures to a camera. Immersive game te chnology. Gestures can be used to control interactions within video games to try and make the game player's experience more interactive or immersive. Virtual co ntrollers. For systems where the act of finding or acquiring a physical controll er could require too much time, gestures can be used as an alternative control m echanism. Controlling secondary devices in a car, or controlling a television se t are examples of such usage. Affective computing. In affective computing, gestu re recognition is used in the process of identifying emotional expression throug h computer systems. Remote control. Through the use of gesture recognition, "rem ote control with the wave of a hand" of various devices is possible. The signal must not only indicate the desired response, but also which device to be control led. Input devices The ability to track a person's movements and determine what gestures they may be performing can be achieved through various tools. Although there is a large amount of research done in image/video based gesture recognitio n, there is some variation within the tools and environments used between implem entations.

Depth-aware cameras. Using specialized cameras such as time-of-flight cameras, o ne can generate a depth map of what is being seen through the camera at a short range, and use this data to approximate a 3d representation of what is being see n. These can be effective for detection of hand gestures due to their short rang e capabilities.

Stereo cameras. Using two cameras whose relations to one another are known, a 3d representation can be approximated by the output of the cameras. To get the cameras' relations, one can use a positioning reference such as a lexian-stripe or infrared emitter s. Controller-based gestures. These controllers act as an extension of the body so that when gestures are performed, some of their motion can be conveniently captu red by software. Mouse gestures are one such example, where the motion of the mo use is correlated to a symbol being drawn by a person's hand, as is the Wii Remo

te, which can study changes in acceleration over FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains time to represent gestures. Single camera. A normal camera can be used for gesture recognition where the res ources/environment would not be convenient for other forms of image-based recogn ition. Although not necessarily as effective as stereo or depth aware cameras, u sing a single camera allows a greater possibility of accessibility to a wider au dience. Challenges There are many challenges associated with the accuracy and us efulness of gesture recognition software. For image-based gesture recognition th ere are limitations on the equipment used and image noise. Images or video may n ot be under consistent lighting, or in the same location. Items in the backgroun d or distinct features of the users may make recognition more difficult. The var iety of implementations for image-based gesture recognition may also cause issue for viability of the technology to general usage. For example, an algorithm cal ibrated for one camera may not work for a different camera. The amount of backgr ound noise also causes tracking and recognition difficulties, especially when oc clusions (partial and full) occur. Furthermore, the distance from the camera, an d the camera's resolution and quality, also cause variations in recognition accu racy. In order to capture human gestures by visual sensors, robust computer visi on methods are also required, for example for hand tracking and hand posture rec ognition or for capturing movements of the head, facial expressions or gaze dire ction. "Gorilla arm" "Gorilla arm" was a side-effect that destroyed vertically-o riented touch-screens as a mainstream input technology despite a promising start in the early 1980s. Designers of touch-menu systems failed to notice that human s aren't designed to hold their arms in front of their faces making small motion s. After more than a very few selections, the arm begins to feel sore, cramped, and oversizedthe operator looks like a gorilla while using the touch screen and f eels like one afterwards. This is now considered a classic cautionary tale to hu man-factors designers; "Remember the gorilla arm!" is shorthand for "How is this going to fly in real use?". Gorilla arm is not a problem for specialist short-t erm-use uses, since they only involve brief interactions which do not last long enough to cause gorilla arm. Popular culture In Minority Report, a popular seque nce shows the hero using a gesture recognition software for FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains office use. In the movie Gamer, gesture recognition technology seems to be the s tandard input method for personal computers. The Sixth Sense devices is a real s ystem which have spread awareness about gesture recognition. Computer vision based algorithm Computer vision is the science and technology of machines that see. As a scienti fic discipline, computer vision is concerned with the theory behind artificial s ystems that extract information from images. The image data can take many forms, such as video sequences, views from multiple cameras, or multi-dimensional data from a medical scanner. Computer vision, on the other hand, studies and describ es the processes implemented in software and hardware behind artificial vision s ystems. The software tracks the users gestures using computer-vision based algori thms. Computer vision is, in some ways, the inverse of computer graphics. While computer graphics produces image data from 3D models, computer vision often prod uces 3D models from image data. There is also a trend towards a combination of t he two disciplines, e.g., as explored in augmented reality. The fields most clos ely related to computer vision are image processing, image analysis and machine vision. Image processing and image analysis tend to focus on 2D images, how to t ransform one image to another. his characterization implies that image processin g/analysis neither require assumptions nor produce interpretations about the ima ge content. Computer vision tends to focus on the 3D scene projected onto one or several images, e.g., how to reconstruct structure or other information about t he 3D scene from one or several images. Machine vision tends to focus on applica tions, mainly in manufacturing, e.g., vision based autonomous robots and systems for vision based inspection or measurement. The Recognition Algorithms The comp uter vision system for tracking and recognizing the hand postures that control t he menus is based on a combination of multi-scale color feature detection, view based hierarchical hand models and particle filtering. The hand postures or stat es are represented in terms of hierarchies of multi-scale color image features a t different scales, with qualitative inter-relations in terms of scale, position and orientation. In each image, detection of multiscale color features is perfo rmed. The hand postures are then simultaneously detected and tracked using parti cle filtering, with an extension of layered sampling referred to as hierarchical layered sampling. To improve the performance of the system, a prior on skin col or is included in the particle filtering. Technologies that uses Sixth Sense as Platform FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Sixth Sense technology takes a different approach to computing and tries to make the digital aspect of our lives more intuitive, interactive and, above all, mor e natural. When you bring in connectivity, you can get instant, relevant visual information projected on any object you pick up or interact with. So, pick up a box of cereal and your device will project whether it suits your preferences. So me of the technologies that uses this are Radio Frequency Identification, gestur e gaming, washing machine. 1. Radio Frequency Identification Sixth Sense is a platform for Radio Frequency Identification based enterprise intelligence that combines Radio Frequency Ident ification events with information from other enterprise systems and sensors to a utomatically make inferences about people, objects, workspaces, and their intera ctions. Radio Frequency Identification is basically an electronic tagging techno logy that allows the detection and tracking of tags and consequently the objects that they are affixed to. This ability to do remote detection and tracking coup led with the low cost of passive tags has led to the widespread adoption of RFID in supply chains worldwide. Pranav Mistry, a researcher at the media lab of the Massachusetts Institute Technology, has developed a 'sixth sense' device a gadg et worn on the wrist that can function as a 'touch screen' device for many moder n applications. The gadget is capable of selecting a product either by image rec ognition or radio frequency identification (RFID) tags and project information, like an Amazon rating. The idea of Sixth Sense is to use Radio Frequency Identif ication technology in conjunction with a bunch of other enterprise systems such as the calendar system or online presence that can track user activity. Here, we consider an enterprise setting of the future where people (or rather their empl oyee badges) and their personal objects such as books, laptops, and mobile phone s are tagged with cheap, passive RFID tags, and there is good coverage of RFID r eaders in the workplace. Sixth Sense incorporates algorithms that start with a m ass of undifferentiated tags and automatically infer a range of information base d on an accumulation of observations. The technology is able to automatically di fferentiate between people tags and object tags, learn the identities of people, infer the ownership of objects by people, learn the nature of different zones i n a workspace (e.g., private office versus conference room), and perform other s uch inferences. By combining information from these diverse sources, Sixth Sense records all tag-level events in a raw database. The inference algorithms consum e these raw events to infer events at the level of people, objects, and workspac e zones, which are then recorded in a separate processed database. Applications can either poll these databases by running SQL queries or set up triggers to be notified of specific events of interest. Sixth Sense infers when a user has inte racted with an object, for example, when you pick up your mobile phone. It is a platform in that its programming model makes the inferences made automatically a vailable to applications via a rich set of APIs. To demonstrate the capabilities of the platform, the researchers have prototyped a few applications using these APIs, including a FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains misplaced object alert service, an enhanced calendar service, and rich annotatio n of video with physical events. CURRENT USES Payment by mobile phones Since sum mer 2009, two credit card companies have been working with Dallas, Texas, based DeviceFidelity to develop specialized microSD cards. When inserted into a mobile phone, the microSD card can be both a passive tag and an RFID reader. After ins erting the microSD, a user's phone can be linked to bank accounts and used in mo bile payment. Dairy queen in conjunction with Vivotech has also begun using RFID s on mobile phones as part of their new loyalty and rewards program. Patrons can ask to receive an RFID tag to place on their phone. After activation, the phone can receive promotions and coupons, which can be read by ViVOtech's specialized NFC devices. Similarly, 7-Elevenhas been working alongside MasterCard to promot e a new touch-free payment system. Those joining the trial are given a complimen tary Nokia 3220 cell phone after activation, it can be used as an RFID-capable M asterCard credit card at any of 7-Eleven's worldwide chains. Nokia's 2008 device , the 6212, has RFID capabilities also. Credit card information can be stored, a nd bank accounts can be directly accessed using the enabled handset. The phone, if used as a vector for mobile payment, has added security in that users would b e required to enter a passcode or PIN before payment is authorized Transportatio n payments Governments use RFID applications for traffic management, while autom otive companies use various RFID tracking solutions for product management. Many of these solutions may work together in the future, though privacy regulations prevent many initiatives from moving forward at the same pace that technology al lows. Economical alternative to car-ownership: car-sharing The Zipcar car-sharin g service uses RFID cards for locking and unlocking cars and for member identifi cation. Season parking tickets Following a successful pilot, Housing & Developme nt Board (HDB) Singapore called two tenders in 2006 to implement RFID to replace the paper Season Parking Ticket (SPT). The successful tenderers have distribute d RFID tags to SPT holders since March 2007. In Vietnam, FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Futech has an auto checking ticket system in place for many buildings in the cou ntry. Toll roads RFID is being used for E Tolling in Motorways, Implemented by NADRA. In Dubai,UA E, RFID is being used for E Tolling SALIK in Motorways,Implemented by RTA. In Tu rkey RFID has been used in the motorways and bridges as a payment system since N ov 2008; it is also used in public transportation systems in anakkale, Izmirand D enizli. RFID is used in Malaysia Expressways payment system. The name for the sy stem is Touch 'n Go. As the system's name indicates, the card is designed to onl y function as an RFID card when the user touches it. In Norway, all public toll roads are equipped with an RFID payment system known as AutoPASS. In Italy, all public toll roads are equipped with an optional RFID payment system named as Tel epass. In Ireland, the eToll system uses RFID tags for payments on all road toll s, including the barrierfree M50 toll between exits 6 and 7. In Singapore, publi c transportation buses and trains employ passive RFID cards known as EZLink card s. Traffic into crowded downtown areas is regulated by variable tolls imposed us ing an active tagging system combined with the use of stored-value cards (known as CashCards). In Ontario, Canada, Electronic Road Pricing systems are used to c ollect toll payments on Highway 407. RFID tags are used for electronic toll coll ection at toll booths with Georgia's Cruise Card, California's FasTrak, Colorado 's E-470, Illinois' I-Pass, Oklahoma's Pikepass, the expanding eastern states' E -ZPass system (including Massachusetts's Fast Lane, Delaware, New Hampshire Turn pike, Maryland, New Jersey Turnpike, Pennsylvania Turnpike, West Virginia Turnpi ke, New York's Thruway system, Virginia, the Maine Turnpike, and Rhode Island's Newport Bridge); Central Florida also utilizes this technology, via its E-PASS S ystem. E-PASS and Sunpass are mutually compatible. Florida's SunPass, various sy stems in Texas including D/FW's NTTA TollTag, the Austin metro TxTag and Houston HCTRA EZ Tag(which as of early 2007 are all valid on any Texas toll road), Kans as's K-Tag, The "CrossIsrael Highway" (Highway 6), Philippines South Luzon Expre ssway

E-Pass, Brisbane'sQueensland Motorways GoVia tag (previously called E-Toll) Syst em in Australia, Autopista del Sol (Sun's Highway), Autopista Central (Central H ighway), Autopista Los Libertadores, Costanera Norte, Vespucio Norte Express and Vespucio Sur urban Highways and every forthcoming urban highway (in a "Free Flo w" modality) concessioned to private FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains investors inChile, all toll tunnels in Hong Kong (Autotoll) and all highways in Portugal (Via Verde, the first system in the world to span the entire network of tolls), France (Liber-T system), Italy(Telepass), Spain (VIA-T), Brazil (Sem Pa rar - Via Fcil). The tags, which are usually the active type, are read remotely a s vehicles pass through the booths, and tag information is used to debit the tol l amount from a prepaid account. The system helps to speed traffic through toll plazas as it records the date, time, and billing data for the RFID vehicle tag. The plaza- and queue-free 407 Express Toll Route, in the Greater Toronto Area, a llows the use of a transponder (an active tag) for all billing. This eliminates the need to identify a vehicle by license plate. Public transit (bus, rail, subw ay) Throughout Europe, and in particular in Paris (system started in 1995 by the RAT P), Lyon, Bordeaux, Grenoble, Nancy and Marseilles in France, in the whole of th e Portuguese highway system and in many Portuguese public car parks, Milan, Turi n, Naples and Florence in Italy, and Brussels in Belgium, RFID passes conforming to the Calypso international standard are used for public transport systems. Th ey are also used now in Canada (Montreal), Mexico, Israel, Bogot and Pereira in C olombia, Stavanger in Norway, Luxembourg, Gvle in Sweden, etc.

In South Korea, T-money cards can be used to pay for public transit. It can also be used in some stores as cash. T-money replaced Upass, first introduced for tr ansport payments in 1996 using MIFARE technology. In Hong Kong, mass transit is paid for almost exclusively through the use of an RFID technology, called the Oc topus Card. Originally it was launched in September 1997 exclusively for transit fare collection, but has grown to be similar to a cash card, and can still be u sed in vending machines, fast-food restaurants and supermarkets. The card can be recharged with cash at add-value machines or in shops, and can be read several centimetres from the reader. The same applies for Delhi Metro, the rapid transit system in New Delhi, capital city of India.

In Shanghaithe Shanghai Public Transportation Card allows the user to credit mon ey in advance and to be debited according to the distance travelled, as determin ed by the check-in and checkout stations. The card can also be used to pay taxi drivers, and some shops offer card readers as well.

The Moscow Metro, the world's second busiest, was the first system in Europe to introduce RFID smartcards in 1998.

The Washington Metro rail became the first U.S. urban mass-transit system to use RFID FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains technology when it introduced the SmarTrip card in 1999. JR East in Japan introduced SUICa (Super Urban Intelligent Card) for transport p ayment service in its railway transportation service in November 2001, using Son y's FeliCa (Felicity Card) technology. The same Sony technology was used in Hong Kong's Octopus card, and Singapore's EZ-Link card.

Since 2002, in Taipei, Taiwan as fare collection. The Easy tro stations, and can be used nned to extend all throughout

the transportation system uses RFID operated cards Card is charged at local convenience stores and me in Metro, buses and parking lots. The uses are pla the island of Taiwan in the future.

In the United States, the Chicago Transit Authority has offered the Chicago Card and the Chicago Card Plus for rail payments across the entire system since 2002 and for bus payments since 2005. The MBTA introduced the RFID enabled CharlieCa rd across Boston's subway, streetcar, and bus system in 2006, replacing the deca des-old token based fare collection system.

The New York City Metropolitan Transportation Authority conducted an RFID trial that utilized PayPass by MasterCard. The trial primarily took place on the IRT L exington Avenue Linewith several busier stations on other lines also included. T he trial ended on May 31, 2009, however the option of using PayPass may be reint roduced on a wider scale at a later date. The MTA is also studying the possibili ty of accepting SmartLink (introduced by PATH) for fare payment on the New York City Subway and Buses, and as an eventual replacement for the MetroCard.

In the UK, operating systems for prepaying for unlimited public transport have b een devised, making use of RFID technology. The design is embedded in a creditca rd-like pass, that when scanned reveals details of whether the pass is valid, an d for how long the pass will remain valid. The first company to implement this i s the NCT company of Nottingham, where the general public affectionately refer t o them as "beep cards". It has since been successfully implemented in London, wh ere "Oyster cards" allow for pay-as-you-go travel as well as passes valid for va rious lengths of time and in various areas.

In Canada, Metrobus in St. John's adopted RFID on December 1, 2006.[15] In Oslo, Norway, the upcoming public transport payment is to be entirely RFID-based. The system was slated for introduction around spring 2007. The Transperth public tr ansport network in Perth, Western Australia uses RFID technology

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WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains its SmartRider ticketing system, allowing passengers to "tag on" and "tag off" a nd be charged automatically, according to how many zones they have travelled. In Atlanta, MARTA (Metropolitan Atlanta Rapid Transit Authority) has transitione d its bus and rail lines from coin tokens to the new Breeze Card system which us es RFID tags embedded in disposable paper tickets. More permanent plastic cards are available for frequent users.

In Rio de Janeiro, "RioCard" passes can be used in buses, ferries, trains and su bway. There are two types, one you cannot recharge, the other one can be recharg ed if it's been bought by the company you work for, if they provided it (only in Brazil).

In Santiago (Chile) the subway system Metro and the recently implemented public transportation system Transantiago use an RFID card called "Bip" or "Multivia". In Medelln (Colombia) the recently-implemented card system for the Metro system u ses an RFID card called Cvica. In Dubai, (United Arab Emirates) drivers through S heikh Zayed Road and Garhoud Bridge pay tolls using RFID tags called Salik (road toll). Also Dubai has initiated a Public Transportation Card named Nol [3] (whi ch means Fare in Arabic) for use in the metro, Bus, and Waterbus, it was introdu ced to service on the 9th of September 2009, the day of the official launch of t he Dubai Metro. In San Diego, California, Metropolitan Transit Systems (MTS), No rth County Transit District (NCTD), and The San Diego Association Of Governments (SANDAG) use a re-writable RFID Smart Card referred to locally as the Compass C ard, to store daily, weekly, or monthly passes or cash value, making the boardin g of buses and trains quicker and simpler.

In Finland, the RFID travel card system used in the Greater Helsinki region is t he largest of systems in Europe that cover all modes of traffic (Busses, Trams, Commuter Train Units, Metros and Ferry Terminals) operation since 2001. RFID tra vel card system in Tampere has been in operation since 1995.[16]

In Cali (Colombia) the recently-implemented card system for the Masivo Integrado de Occidente(MIO) system uses an RFID card. In Dublin (Ireland) the LUAS light rail system has been using an RFID enabled 'smart card' system since March 2005.

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WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains In Seattle the Orca Card was introduced in 2009 for fares on buses, ferries, lig ht rail, a street car, and commuter trains. In Tacoma, Washington, a sticker tag is used for paying the toll of the Tacoma Narrows Bridge.

In Osijek since 2008 public transportation (buses,trams) is controlled by RFID c ards. In Buenos Aires (Argentina), Monedero is an RFID card used in all metro li nes and, since May 2009, on some bus lines as an experimental program. The card can also be used to pay, as a debit card in some small shops and in toll roads. The Monedero card could be prepaid or linked to a credit card.

Since 2010, bus transit in Ljubljana (Slovenia) is payable only by RFID with pre -paid city card named Urbana which can be re-filled with monthly passes or cash value on Urbanomatsscattered all over the city.

In Gothenburg (Sweden), public transportation has used RFID cards since 2006. As set management and retail sales RFID combined with mobile computing and Web tech nologies provide a way for organizations to identify and manage their assets. In itially introduced to major retail by Craig Patterson, Knoxville, TN .Mobile com puters, with integrated RFID readers, can now deliver a complete set of tools th at eliminate paperwork, give proof of identification and attendance. This approa ch eliminates manual data entry. Web based management tools allow organizations to monitor their assets and make management decisions from anywhere in the world . Web based applications now mean that third parties, such as manufacturers and contractors can be granted access to update asset data, including for example, i nspection history and transfer documentation online ensuring that the end user a lways has accurate, real-time data. Organizations are already using RFID tags co mbined with a mobile asset management solution to record and monitor the locatio n of their assets, their current status, and whether they have been maintained. RFID is being adopted for item-level retail uses. Aside from efficiency and prod uct availability gains, the system offers a superior form of electronic article surveillance (EAS), and a superior self checkout process for consumers. The firs t commercial, public item-level RFID retail system installation is believed to b e in May 2005 by Freedom Shopping, Inc. in North Carolina, USA. Product tracking FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains RFID use in product tracking applications begins with plant-based production pro cesses, and then extends into post-sales configuration management policies for l arge buyers. IT asset tracking In 2008 more than a dozen new passive UHF RFID ta gs emerged to be specifically mounted on metal. ODIN technologies of Ashburn, Vi rginia, produced a benchmark which showed varying performance of metal mount tag s, with the greatest read distance being just over 25 feet in realworld conditio ns. In 2010 there are more than 60 metal mount specific RIFD tags.The financial service industry, including Wells Fargo, bank of America, Morgan Stanley, Citigr op, Fidelity and others are purported to have tagged more than one million asset s. At the same time new integrated circuits (ICs) were introduced by Alien, Impi nj and NXP (formerly Philips) which proved much better performance and the IT As set Tracking application exploded. The largest adopter to date appear to be Bank of America and Wells Fargo each with more than 100,000 assets across more than a dozen data centers.[ High-frequency RFID or HFID/HighFID tags are used in library book or bookstore t racking, jewelry tracking, pallet tracking, building access control, airline bag gage tracking, andapparel and pharmaceutical items tracking. High-frequency tags are widely used in identification badges, replacing earlier magnetic stripe car ds. These badges need only be held within a certain distance of the reader to au thenticate the holder. The American Express Blue credit card now includes a High FID tag. In Feb 2008, Emirates Airline started a trial of RFID baggage tracing a t London and Dubai airport.

BGN has launched two fully automated Smartstores that combine item-level RFID ta gging and SOA to deliver an integrated supply chain, from warehouse to consumer. UHF, Ultra-HighFID or UHFID tags are commonly used commercially in case, pallet , and shipping container tracking, and truck and trailer tracking in shipping ya rds. In May 2007, Bear River Supply began utilizing Intelleflex Corporation's ul trahigh-frequency identification (UHFID) tags to help monitor their agricultural equipment. In Colombia, "Federacin Nacional de Cafeteros" uses an RFID solution to trace the coffee. Purdue Pharma currently uses RFID to track shipments of the painkiller OxyContin. In Berlin, Germany, the Berliner Wasserbetriebe (water tr eatment facility) Uses RFID systems from Psion Teklogix and Elektroniksystem-und -Logistik-GmbH (ESG) to identify and track its 60,000 assets.

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WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Transportation and logistics Logistics and transportation are major areas of implementation for RFID technolo gy. For example, yard management, shipping and freight and distribution centers are some areas where RFID tracking technology is used. Transportation companies around the world value RFID technology due to its impact on the business value a nd efficiency.

The North American railroad industry operates an automatic equipment identificat ion system based on RFID. Locomotives and rolling stock are equipped with two pa ssive RFID tags (one mounted on each side of the equipment); the data encoded on each tag identifies the equipment owner, car number, type of equipment, number of axles, etc. The equipment owner and car number can be used to derive further data about the physical characteristics of the equipment from the Association of American Railroads' car inventory database and the railroad's own database indi cating the lading, origin, destination, etc. of the commodities being carried.

Aerospace applications that incorporate RFID technology are being incorporated i nto Network Centric Product Support architecture. This technology serves to help facilitate more efficient logistics support for systems maintenance on-board co mmercial aircraft. Baggages passing through the Hong Kong International Airport are individually tagged with "HKIA" RFID tags as they navigate the airport's bag gage handling system, which improves efficiency and reduces misplaced items.

Potential uses RFID can be used in a variety of applications, such as: Access management Tracking of goods and RFID in retail Tracking of persons and a nimals Toll collection and contactless payment Machine readable travel documents Smart dust (for massively distributed sensor networks) Location-based services Tracking sports memorabilia to verify authenticity Airport baggage tracking logi stics FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains 2.Sixth Sense Washing Machine Whirlpool AWOE 8758 White Washing Machine is a remarkable front loader that inco rporates the unparalleled Sixth Sense technology. Whirlpools 2009 range of washin g machines comes integrated with enhanced 6th sense technology that gives more o ptimisation of resources and also increased saving in terms of energy, water and time. Ideal washing machine for thorough washing that requires sixth sense to d etect stubborn stains and adjust wash impact. It is a feature packed washing all y with Sixth Sense Technology and several customized programs to enhance the was hing performance and dexterously assist you in heavy washing loads. The New Gene ration 6th Sense appliances from Whirlpool are helping to protect the environmen t and to reduce your energy bills. Whirlpool 6th Sense appliances are designed t o be intelligent and energy efficient appliances that adapt their performance to better suit your needs. All Whirlpool appliances with intelligent 6th Sense tec hnology work on three key principles; Sense, Adaption and Control, to ensure tha t they achieve optimal performance each and every time that they are used. Whirl pool 6th Sense washing machines can save you up to 50% less water, energy and ti me during the cycle. These intelligent machines sense the size of the load and a djust and control the cycle dependent on the load inside in order to optimise th e use of water, energy and time. Some models also contain a detergent overdosing monitor to make sure that you do not use too much washing detergent. Tumble dry ers use 6th Sense technology to minimise energy and time wastage by monitoring t he humidity inside your laundry and adjusting the drying time accordingly. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains CHAPTER-5 APPLICATIONS The Sixth Sense prototype implements several applications that demonstrate the u sefulness, viability and flexibility of the system. The Sixth Sense device has a huge number of applications. The following are few of the applications of Sixth Sense Technology. Make a call Call up a map Check the time Create multimedia re ading experience Drawing application Zooming features Get product information Ge t book information Get flight updates Feed information on people Take pictures C heck the email Make a call FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains You can use the Sixth Sense to project a keypad onto your hand, then use that vi rtual keypad to make a call. Calling a number also will not be a great task with the introduction of Sixth Sense Technology. No mobile device will be required, just type in the number with your palm acting as the virtual keypad. The keys wi ll come up on the fingers. The fingers of the other hand will then be used to ke y in the number and call. Call up a map The sixth sense also implements map which lets the user display th e map on any physical surface and find his destination and he can use his thumbs and index fingers to navigate the map, for example, to zoom in and out and do o ther controls. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Check the time Sixth Sense all we r to get a virtual red marker cap or ector to flash the have to do is draw a circle on our wrist with our index finge watch that gives us the correct time. The computer tracks the piece of tape, recognizes the gesture, and instructs the proj image of a watch onto his wrist.

Create multimedia reading experiences The Sixth Sense system also augments physi cal objects the user is interacting with by projecting more information about th ese objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. Thus a piec e of paper turns into a video display. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Drawing application The drawing application lets the user draw on any surface by tracking the fingertip movements of the users index finger. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Zooming features The user can zoom in or zoom out using intuitive hand movements . Get product information Maes says Sixth Sense uses image recognition or marker t echnology to recognize products you pick up, then feeds you information on those products. For example, if you're trying to shop "green" and are looking for pap er towels with the least amount of bleach in them, the system will scan the prod uct you pick up off the shelf and give you guidance on whether this product is a good choice for you. Get book information Maes says Sixth Sense uses image recognition or marker tech nology to recognize products you pick up, then feeds you information on books. T he system can project Amazon ratings on that book, as well as reviews and other relevant information Take pictures If we fashion our index fingers and thumbs into a square (the typi cal "framing" gesture), the system will snap a photo. After taking the desired n umber of photos, we can project them onto a FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains surface, and use gestures to sort through the photos, and organize and resize th em. Get flight updates The system will recognize your boarding pass and let you know whether your flight is on time and if the gate has changed. FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains Feed information on people Sixth Sense also is capable of "a more controversial use . When you go out and meet someone, projecting relevant information such as wh at they do, where they work, and also m it could display tags about the person f loating on their shirt. It could be handy if it displayed their facebook relatio nship status so that you knew not to waste your time. CHAPTER-6 ADVANTAGES AND ENHANCEMENTS Advantages Sixth Sense is an user friendly interface which integrates digital in formation into the physical world and its objects, making the entire world your computer. SixthSense does not change human habits but causes computer and other machines to adapt to human needs. It uses hand gestures to interact with digital information. Supports multi-touch and multi-user interaction.Data access direct ly from machine in real time .It is an open source and cost effective and we can mind map the idea anywhere. It is gesture-controlled wearable computing device that feeds our relevant information and turns any surface into an interactive di splay. It is portable and easy to carry as we can wear it in our neck. The device could be used by anyone without even a basic knowledge of a keyboard or mouse. There is no need to carry a camera anymore. If we are going for a holi day, then from now on FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains wards it will be easy to capture photos by using mere fingers. Future Enhancements To get rid of color markers. To incorporate camera and proje ctor inside mobile computing device. Whenever we place pendant- style wearable device on table, it should allow us to use the table as multi touch user interface. Applying this technology in variou s interest like gaming, education systems etc. To have 3D gesture tracking. To make sixth sense work as fifth sense for disabled person. CONCLUSION The key here is that Sixth Sense recognizes the objects around you, displaying i nformation automatically and letting you access it in any way you want, in the s implest way possible. Clearly, this has the potential of becoming the ultimate " transparent" user interface for accessing information about everything around us . If they can get rid of the colored finger caps and it ever goes beyond the ini tial development phase, that is. But as it is now, it may change the way we inte ract with the real world and truly give everyone complete awareness of the envir onment around us. Why open source technology before commercial Launch? There have been many offers, but money means little to me. If this product could be taken forward and fuel greater innovation, that would be my reward, he says in an interview to The Hindu. Swamped with corporate offers, he says he would be mo st excited if the Indian government was to approach him. What could be a better wa y for me to take this technology to the masses! This apparatus helps you carry th e digital world with you, wherever you go, as Mr. Mistry says. The pendant holds a camera, mirror and powerful projector. The camera captures the physical gestu res (users can customise it to understand different commands), sends the informa tion to the mobile computing device for processing, and the output is projected. The downward-facing projector projects the output image on to the mirror, which reflects it on to the desired surface. Thus, digital information is freed from its confines and placed in the physical world. In its current form, the project costs less than $350. A large part of this is the projector cost, and that is se t to decline soon. However, cost is not the only issue. Before this dream-like p roduct can FOR MORE: aalizwel.com@gmail.com

WWW.AALIZWEL.COM Its Time only for SUNSHINE & RAINS without any Pains be brought to India, there are hurdles to cross: the most important one is wirel ess connectivity is not a given factor in India, and smart phones are expensive. REFERENCES 1.http://www.blendernation.com/sixth-sense-technology/ 2.http://boingboing.net/2 009/11/12/sixth-s...hnolo.html 3.http://gizmodo.com/5167790/sixth-sense-t...ld-f orever 4.http://theviewspaper.net/sixth-sense-tec...the-world/ 5.http://lucasric hter.wordpress.com/2009/0...ping-this/ 6.http://www.aalizwel.com/seminarreports.php 7.http://www.google.co.in FOR MORE: aalizwel.com@gmail.com

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