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_____ _ _ | ___(_)_ __ __ _| | | |_ | | '_ \ / _` | | | _| | | | | | (_| | | |_| |_|_| |_|\__,_|_|

_____ _ | ___|_ _ _ __ | |_ __ _ ___ _ _ | |_ / _` | '_ \| __/ _` / __| | | | | _| (_| | | | | || (_| \__ \ |_| | |_| \__,_|_| |_|\__\__,_|___/\__, | |___/ _____ _ _ _ ____ |_ _|_ _ ___| |_(_) ___ ___ / \ |___ \ _ | |/ _` |/ __| __| |/ __/ __| / _ \ __) (_) | | (_| | (__| |_| | (__\__ \ / ___ \ / __/ _ |_|\__,_|\___|\__|_|\___|___/ /_/ \_\_____(_) ____ _ _ __ _ _ / ___|_ __(_)_ __ ___ ___ (_)_ __ ___ ___ / _| | |_| |__ ___ | | _| '__| | '_ ` _ \ / _ \| | '__/ _ \ / _ \| |_ | __| '_ \ / _ \ | |_| | | | | | | | | | (_) | | | | __/ | (_) | _| | |_| | | | __/ \____|_| |_|_| |_| |_|\___/|_|_| \___| \___/|_| \__|_| |_|\___| ____ _ __ _ | _ \(_)/ _| |_ | |_) | | |_| __| | _ <| | _| |_ |_| \_\_|_| \__| Author: Warfreak Version: 7.1 Date Started: 4/7/08 -----------------------------------------------------------------------------Table of Contents [1] Introduction [1.01] Introduction [1.02] Version History [1.03] Important Information [2] Missions [2.01] Missions [2.02] Story Missions [2.03] Side Quests [2.04] Other Missions [2.05] Quest to Heritor [2.06] Mission List [3] Clans [3.01] Clan Trials [3.02] Recruitment [3.03] Clan Privileges [3.04] Clan Title [3.05] Clan Auctions [3.06] Auctions Mk 2 [4] Units [4.01] Little Overview [4.02] Hume Classes [4.03] Moogle Classes [4.04] Bangaa Classes [4.05] Nu Mou Classes [4.06] Viera Classes [4.07] Seeq Classes [4.08] Gria Classes [4.09] Stat Growth

<----- MUST READ

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[5] Notices and Rumours / Clan Primer [POSSIBLE SPOILERS!] [5.01] Notices [5.02] Rumours [6] Items [6.01] The Bazaar [6.02] Loot [6.03] Usable Items [6.04] Edged Weapons [6.05] Bludegons [6.06] Ranged Weapons [6.07] Helmets [6.08] Armour [6.09] Shields [6.10] Accessories [7] Bestiary [7.01] The Book [7.02] Special Classes [8] Other FAQ, Takeover Style [8.01] Opportunity Turns [8.02] Dispatch Missions [8.03] Location of Chocobos [8.04] Scions [8.05] Luck Sticks [A] Contact Information [B] Webmaster Information [C] Credits [D] Sites FAQ is on [E] Copyright -----------------------------------------------------------------------------[1.01] Introduction Wow, this is my 38th guide and 4th for the DS Platform. I love this game a lot, on a purely materialistic level, its not romance, and I'm going to be talking about this game as one who has played the Final Fantasy Tactics on the GBA, so I decided to start on hard mode, and that may be a problem for some, but if you are playing normal, it will be easier than you would be reading in this guide, that's for sure. Without further ado, lets begin. Oh, for translation, I'm using the PAL version of the game, or the European/ Australian version of the game. -----------------------------------------------------------------------------[1.02] Version History Version 0.1 [4/7/08] Took plunge into the unknown by starting this guide. Version 0.2 [5/7/08] Added more on Bazaar. More on everything. Version 0.3 [6/7/08] More on everything. Version 0.4 [7/7/08] No storyline added, but more side missions, clan battles, loot and bazaar recipes. Version 0.5 [8/7/08] Bazaar is complete. More missions, more random encounters, more loot.

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Version 0.6 [9/7/08] More missions are added, more loot stuff. Version 0.7 [10/7/08] Few more missions, more loot, more on beasts. Version 0.8 [11/7/08] Daily updates FTW. A few more missions and pieces of loot done, don't have the time for a big update today =( Version 0.9 [12/7/08] More missions, they surpass 50. More on loot, and the bestiary. The Bestiary is going to be progressive. Items will need to be added in the next few updates, as well as class sets. Version 1.0 [13/7/08] Updates on Clan Mates and Recruitment. Started and finished about half of the Hume jobs. 7 More Hume Jobs to go, then 6 more races. Version 1.1 [14/7/08] I'm going to burn out or something at this rate. Humes are missing Blue Mage and Seer. More missions, Opportunity Turns. Version 1.2 [15/7/08] Did a fair bit on the Clan Primer. More on Quests. Version 1.3 [16/7/08] Finished Clan Primer for where I'm up to. Version 1.4 [17/7/08] Damn World Youth Day, ruining my travel plans. Anyway, more quests done, advanced the story till midway, new section. Bit more on clan primer. Version 1.5 [18/7/08] Two weeks of straight updates. Some more missions done. Version 1.6 [19/7/08] More updates, more quests done. Version 1.7 [20/7/08] Technically, it isn't the 20th any more, its the 21st. Worked past midnight, and I'm sleepy. More later today, or tomorrow, or zzzzzzzz. Version 1.8 [21/7/08] More work done, smaller update, nearly midnight here. Version 1.9 [22/7/08] Some more work done on my 19th straight update in a row. Not bad at all if I say so myself, with the motivation not to stop, yet. Version 2.0 [23/7/08] More on the classes. Started on Dispatch missions and how they are calculated. Stay tuned, that is a hot section. Version 2.1 [24/7/08] 3 Weeks of straight updates. WOW. More missions, more monsters done. Version 2.2 [25/7/08] Few more quests done, more loot, more monsters.

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Version 2.3 [26/7/08] More quests done. Version 2.4 [27/7/08] Thats a lotta updates for not a lotta work. Maintained my 25kb contribution per update. Version 2.5 [28/7/08] Added more on Gria classes, except for Geomancer. Well, I was going to add more quests, but a blackout occured, and that wiped out a lot of time. Damn electricity companies. Wait till I get a double 6 and purchase you for $150. Version 2.6 [29/7/08] Okay, given the blackout yesterday and I'm back at University, this is a relatively big update. Gria Classes are complete. Seeq Classes are nearly complete and more quests have been added. Version 2.7 [30/7/08] Finished off the Seeq classes and completed the part on Auctions that I was meant to do before. Now that is complete, and seperated into to parts, one is general, and one is more indepth. Version 2.8 [31/7/08] Last day of July, and 4 weeks of straight updates. And I realise that I can't do Brightmoon Tor for you guys, damn NA version not being the same as my version. I'll see what I can do for you, like read how to do it, and thank someone for their work. Anyway, Moogle classes done. More on Viera and Blue Mage. And then I realise, the PAL version has it. Version 2.9 [1/8/08] Pinch and a punch for the first day of the month. Anyway, completed the Viera classes. Next update and the next few ones for that matter, will complete the classes still mission, Bangaa and Nu Mou. Version 3.0 [2/8/08] A month of straight updates. No denying that that is devotion right there. All the Bangaa classes are now complete. Version 3.1 [3/8/08] Added some jobs for the Nu Mou class. One single quest done, and more loot has been added. Slow day today. Version 3.2 [4/8/08] Classes Complete. Finally. Few more missions added, bit of loot, more on the bestiary. Version 3.3 [5/8/08] Update system for Gamefaqs.com is broken, so by the time this is up, you've been seeing Version 3.0 for half a week. Anyway, finished more missions, and thats about it. Version 3.4 [6/8/08] More quests done, and more loot added. Man, this is getting more of a chore, but still fun. Version 3.5 [7/8/08] 5 Weeks of straight updates. Finished up to 141 missions, several more random encounters, a bit of descriptions. And fixed some typos.

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Version 3.6 [8/8/08] Olympics! Nah, too boring, didn't even watch the last one. The opening ceremony wasn't all that bad however. Anyway, onto the work, more missions are done. One more clan trial done. Version 3.7 [9/8/08] More quests done, loot fully complete. One more recipe for Bazaar, on Hurdy's Requests to finish that off. Expect the items to come soon. Version 3.8 [10/8/08] Me no feel so well. More missions done, loot and bazaar complete. Version Started swords. guide I 3.9 [11/8/08] on the items part of the guide. Completed usable items, knives and Nearly reached the 1MB mark of the guide, which makes this the biggest have at this point in time.

Version 4.0 [12/8/08] More items are added, up to Rapiers. Version 4.1 [13/8/08] A nice update today, completed all the weapons. Might not update at all, or maybe a little bit tomorrow, due to other issues. I really don't want to break my 6 week roll at the moment. Version 4.2 [14/8/08] Small update, bringing up the quests complete to 160 out of 300. I should be doing a bit more, but it does take a bit of time. I plan to get the items out of the way as soon as possible, since that is the most tedious, then the quests, adding in parts about Scions, Chocobos, and hopefully, the First Brightmoon Tor guide for this game that has been long overdue. Version 4.3 [15/8/08] This is getting a bit hurried. I want to complete this hopefully by the 28th, which gives me a week to tidy up my other guides before Spore comes out. Gotta love early pre-order dates, 4th of September. A few more quests added. Version 4.4 [16/8/08] Many more quests added to this guide. Version 4.5 [17/8/08] More Quests done. Story Advanced. Clan Trials Complete. Version 4.6 [18/8/08] More Quests added. If only Bonga Bugle - Plumfrost didn't force me to reset a gazillion times. Version 4.7 [19/8/08] Well, a few more quests added bring the total up to 199 I believe. Not bad, still 101 to go, and a fair amount of items, and a fair amount of other stuff such as Scions and Laws. Version 4.8 [20/8/08] More quests, 2 more storylines missions to go. Clan Primer with more entries and sorted out, it is no longer a text dump. Complete with Alphabetical Order and sorted out by article type. A lot more housekeeping done, Quest Summary is updated. Tomorrow will be a big update on items. Version 4.9 [21/8/08] 7 Weeks of straight updates. There are two complete Guides on Gamefaqs, but

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I don't think they're complete, this when complete, will be MASSIVE. No items as I promised, but more quests, massive primer update and thats it. Version 5.0 [22/8/08] Two more updates and this will be my most updated guide. Big update on items, finished up to Instruments for Bludegons. Hammers, Maces and Books next. Version 5.1 [23/8/08] All the items are finished up until the ranged items, not bad at all. Version 5.2 [24/8/08] More quests are done and added, all the items until the helms section are now complete. Version 5.3 [25/8/08] More quests are added, but not a lot considering I'm a bit lazy today. Version 5.4 [26/8/08] Small update only today, a few more quests. Version 5.5 [27/8/08] Starting to lose motivation to finish this guide. Well, small update today with some more quests in. Version 5.6 [28/8/08] 8 Weeks of updates, insanity at its best. More missions added. Version 5.7 [29/8/08] More Items, MORE I SAY! There are only the accessories that are left to be finished before items are complete. Version 5.8 [30/8/08] All items are finished, Scions and Luck Sticks finished as well. Version 5.9 [31/8/08] 2 more guide started, 1 ready to go. That brings the total to 4 incomplete guides, 1 more when Spore comes out, so pretty much 5. I really want to finish this or Advance Wars off quickly to free up some more time. Version 6.0 [1/9/08] A new season is upon us. Some more missions added. Version 6.1 [2/9/08] Small update, don't feel in the mood for FFTA2. Cause I have spore... Version 6.2 [7/10/08] Small update on a mission. More to be done on this guide soon. Version 6.3 [16/10/08] Update, completing most of the primer, more on Heritor, more missions added. Version 6.4 [20/10/08] Its nearly been 4 months. More quests added, more on Heritor. Version 6.5 [23/10/08] More missions completed. version 6.6 [24/10/08] I'm aiming to complete another guide before the end of the month. That would seriously take a load off me to be quite honest. I have 4 guides incomplete,

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waiting to start one more. So a total of 4 incomplete next month, and after some considerable work, I should finish all guides by Christmas. Version 6.7 [28/10/08] Advance Wars is complete, so there are two guides left for me. At this point in time anyway. Version 6.8 [29/10/08] Pushing up that mission counter, more and more are done. Only about 25 to go, Brightmoon Tor, and that wraps up the guide. Version 6.9 [1/2/09] With Mass Effect out of the way, I've nearly cleared the 2008 backlog. This is the last one to be completed for 2008 to be complete. Storyline Complete at least. Version 7.0 [2/2/09] Completed more missions, there are only 16 more to go and this guide is finished. I am scrapping plans for Brightmoon Tor, there is already a guide there on GameFAQs for that, so I'm not going to do that. Sorry, but I've lost nearly all motivation fo the game, so I am going to finish this guide quickly before the game gets shelved again, permanently probably. Version 7.1 [3/2/09] Guide complete. Thanks for reading everyone! -----------------------------------------------------------------------------[1.03] Important Information What is the Difference between Final Fantasy Tactics Advance and this game? Well, first of all, the law system has been changed. It is predetermined per battle, it will not change like it used to. Therefore, any guide with the laws written down will contain the law for the battle, and that won't change at all. Also, the way the law works in the game has been changed. If you break the law in the game, you lose your clan privilege, the ability to revive your fallen members, and you lose a law bonus, a bonus that you get at the end for following the law. Also, it is harder in the beginning than before, the enemy has some decent abilities, and you need to get some decent weapons to fight back. On that note, there is a Bazaar system. You need to get loot, items dropped by the enemy when they are killed and are missions rewards as well, and send it to the Bazaar, where certain recipes will create some nice weapons for you to play around with. All weapons are obtained this way. There is also a hard mode as well. That makes the enemy 50% smarter, stronger and quicker. This forces you to challenge the game aggressively from the start. The turn structure is also changed. It will focus on the speed of the user, the faster, the quicker they get their turn. It is sort of like whoever that the fastest unit, they move first. It is no longer, my turn, their turn. ALL UNITS START WITH 0MP ALWAYS. That makes the mages a bit harder to use, but they have a regen rate of 10MP per turn. There are ways to get around this though. -----------------------------------------------------------------------------[2.01] Missions Missions are basically the crux of the game, you need to go on some missions

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to ensure that you make money and all. There are 400 missions in the game and they are seperated into three parts, Story, Mission and Dispatch. However, only 300 missions will be actually recorded in your Primer, the other 100 are random encounters with other clans and such, and as such, aren't listed. Story missions are going to be necessary to advance in the game, Missions are going to be missions that you need to go on, but not necessary to advance in the game. Dispatch missions is sending members of your clan to to their job, whilst continuing in their absence. You'll learn this in the game. On your Clan Info Screen, there is a section of Quest Report. This section is going to contain all the information on the missions you have seen and done, as well as quest info. Now, all this is explained in game as well as in the rumours section, so lets move on. The Quest Report will divide all the missions into blocks of 16 in a 5 by 5 Square. It is going to look like this. --------------------| | a | b | c | d | e | |-+-------------------| |1|\/ | | | | | | |/\ | | | | | |-+---+---+---+---+---| |2| | | | | | | | | | | | | |-+---+---+---+---+---| |3| | | | | | | | | | | | | |-+---+---+---+---+---| |4| | | | | | | | | | | | | |-+---+---+---+---+---| |5| | | | | | | | | | | | | --------------------In each block of 16, it is going to look something like this --------| | a | | |-------| | | | | | | | |-+-+-+-| | | | | | | |1|-+-+-+-| | | |X| | | | |-+-+-+-| | | | | | | --------Now, the way I am going to number the missions is going to first involve the first diagram. Imagine the mission is going to be where the X is. That means the section will be A1. The block to the right is going to be B1, while the block below will be A2. The next part is the numbering. Since there are 16 missions per block, the missions will be numbered by this.

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----------|01|02|03|04| |--+--+--+--| |05|06|07|08| |--+--+--+--| |09|10|11|12| |--+--+--+--| |13|14|15|16| ----------So the mission where the X is on the example diagram will be number 10. So the full mission number for it will be A1 - 10. All missions will be numbered, but if you look at the Quest Report, the storyline missions is going to be linked together with a line. My Mission Layout is going to be like this. -------------------------------------------------------------------| Name of Mission | Rank : X | Fee : Pub Fee | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : | | (What you need to bring) | Reward : | | -| (Reward for completion of mission) | | | -| | Dispatch/Recommended : | -| | (What you should send) | | | -| Dispatch Mission ? = | | | | | Talents (Required) : | Can/not be canceled once accepted | | Negotiation : | | | Aptitude : | Destination : (Where Mission Is) | | Teamwork : | Members : (People Required) | | Adaptability : | | | (Clan Talents required) | | -------------------------------------------------------------------It is mostly self explanatory, what I do not explain is in game anyway. -----------------------------------------------------------------------------[2.02] Story Missions ~~--==The Start==--~~ Well, you start the game watch a short, and might I add, somewhat boring mission. I really wanted a snowfight. First of all, you start off needing a name for the character you are in control of. The default name is Luso, but you can change this. For the obvious reasons that I do not know everyone's character name, he will be called Luso for the game. Now, you have the homework screen. This is the part where you get to choose the clan privileges, but more on that later. You get a set of three questions that will determine what you get. Those three questions are: 1) This Summer, I'm going to ... a) Hang out with my friends! b) Play video games non-stop! c) Study for the next year! 2) As a personal goal, I want to ...

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a) Be able to swim half a mile! b) Get my warrior to level 75! c) Learn a foreign language! 3) Next year I promise not to... a) Misbehave in class b) Oversleep in the morning c) Let my dog eat my homework There are a fair amount of choices there. I'll post these here, if anyone has anymore, send them in. A, B, B, B, B, B, B, B, B, B, A, A, A, A, B, B, C, C, C, C, C A B C A B C A B C = = = = = = = = = = Luck 2 Evade Up 2 Luck 2 Bonus Gil 1 Smash Up 1 Power Up 2 Bonus CP 1 Speed Up 2 Bonus EXP 1 Bonus AP 1

With that done, you will move through the cutscene and disappear into the world of Ivalice. --==Mission A1-01 ~ Stranger in the Woods==-"Monster in Targ Wood! We Hunters of the village tried to stop 'im, to no avail. Someobdy do somethin', please! You don't need to kill 'im, just drivin' 'im off will do. Heriward, Wood Village Hunter" -------------------------------------------------------------------| Stranger in the Woods | Rank : 1 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 250 Gil | | | Gilhet Lead X 2 | | Dispatch/Recommended : | Faren Pollen X 2 | | -| -| | -| | | | Dispatch Mission ? = | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 2 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Klesta! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards

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are forbidden. This is your first Advance was. First like they used to. is also no prison. mission, and this is a lot different than what FF Tactics of all, the judge. They no longer appear on the battlefield They don't ride a Chocobo and hop around the map. There You might think, GREAT! I can break the law. No.

The Judge will punish you for breaking the law by removing himself or herself from battle, therefore, fallen members cannot be brought back alive with Revive or Phoenix Down and such. Your Clan Privilege is also nullified. And the reward for the battle which the judge gives will be removed. You see, Clan Privilege is basically a small boost that you have during the battle for the entire clan, such as a power boost or a speed boost, etc, and if you break the law, you lose it. Also, at the end of the battle, the judge will give rewards, and if you break the law, you lose that reward, which consists of items that you can sell for loot. Also, when you battle, once you defeat an enemy, you will normally gain a nice item from them. This is loot, and is explain by the shopkeeper after the battle. Anyway, we need to start. Well, you will see your Clan fight some big bird and you will suddenly appear from out of no where. You take an oath with the judge and join the battle as a Soldier. Now, you need to take down the big bird, which is the main aim, or take the small critters first. I suggest that you use Luso and Cid (who is AI controlled), to take down the big bird, using the White Mage to heal them when that big Klesta will attack them. The Territorial Marking is a seriously damaging attack that has a long range to boot. The Peck Attack, while it isn't all that long range, is very strong and knock down your melee fighters. Your Black Mage should be used to dish out the damage to the Cockatrice that are with the Klesta. They will drop items when they go poof. Now, attack that big bird. This can be hard on Hard Mode because Cid might be dead by now. Your White Mage needs to heal, and let your soldiers do the fighting. Heal, attack with range, heal those wounds, repeat. Don't forget that Luso has potions to toss around, and unlike the first Tactics Advance, this time you are allowed items. --==After the Battle==-You should save your game here, unless you want to start all over again. Tap the Main Menu button, System and then Save. You need to move to the town of Wood Village. Unlike the previous game, you don't get to place new towns and places, so boo hoo, no more treasure hunt. Head into the pub and follow all the instructions, and take the next story mission that you have to take, since it is the only one there. After that little talk, head to the shop for another tutorial, and more importantly, the bazaar system and selling loot. There isn't all that much to choose from at the store, so buy another Sword for Luso so he can gain some skills, and if you have taken the mission, head to Targ Wood, if you haven't taken the mission, take it. --==Mission A1-06 ~ A Paw Full of Feather ==-"What's in the woods? Wolves, that's what! Any my chocobos are so put out,

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they're molting early. Somebody, rid us of these horrible howlers! Chocobo Corral "Sasasha" -------------------------------------------------------------------| A Paw Full Of Feathers | Rank : 2 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 1050 Gil | | | Snake Skin X 2 | | Dispatch/Recommended : | Tiny Mushrooms X 4 | | -| Fresh Water X 4 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 4 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. This mission is relatively easy, three beasts against 5 of your team. I suggest that you leave your Thief out for this mission, they are quick, but there isn't anything to steal as well as the map is rather small, and strength is going to be valued over speed. Your White Mage is going to be need since you are going to be taking some damage, a Black Mage is relatively useful as well. Your Warrior is going to dish out some damage as well as Luso, and the Archer is good for support. If you want to keep the thief, take out the archer. Now, you get the Clan Privileges now. I've already explained it, so read the tutorial and figure it out yourself, I'm not going to repeat myself for your 5 second benefit. Anyway, you need to take down the Wolves first. They are more dangerous since they dish out more damage and are faster, so take them out, then that lone Goblin. Make sure your indirect units, your Mages and Archers are in the rear, while your warriers and soldiers take the front line. --==After the Battle==-Now, head to the pub, down 4 drinks to binge drink, according to Australian laws, and do some quests. Take the next mission quest, the only quest with -- as days, and that is the next mission. Sidequests are going to be explained later in its own section. Head to the shop to buy some more armour if you really need to. You don't since there isn't anything new in stock, but move on. --==Mission A1-11 ~ The Yellow Wings==-"Drive off those brigands, the Yellow Wings, before I lose what little business I got left! They've been squatting the highroad, demanding gil

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from all what pass by. If I can't use that highroad, I can't get to Camoa; and if I can't get to Camoa, I'm finished! Kagran, Merchant" -------------------------------------------------------------------| The Yellow Wings | Rank : 3 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 1750 Gil | | | Lamia Scale X 2 | | Dispatch/Recommended : | Sanative Needle X 3 | | -| Earth Stone X 3 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 6 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Ice Weapons and abilities that use ice are forbidden. Well, this reminds me of the Red Wings that tried to take over Ivalice last time. Anyway, you are going to be level disadvantaged, but we aren't going to let that dampen the mood. You need to choose your squad and place them into the battle. The for has and first problem is the Archer. She is always going to boost and hit you extra damage. That Animist is always going to use 100% Wool when he the chance to. That Black Mage will force you to spread out your units that Thief is going to steal your gil most of the time.

Take down the White Monk, the dogman, first, since he is going to dish out some damage. Your second choice is the Black Mage, so you can effectively gang up on your enemies without fear of a magick attack. Next is the Archer, she is going to be a problem with her constant boost and shooting. Finally, the Thief and the Animist will remain. The choice is pretty much yours, they both deal about the same damage, but the thief first if he keeps stealing all your money from you. The Animist should be last because he is normally the weakest of the lot. --==After the Battle==-You can now head to Camoa via the Highroad. This is another new system. There isn't a world map anymore, like the previous Tactics. This is now seperated into areas, where you need to travel from area to area. Try it, move onto the Camoa Highroad and that will take you to a new area. Head to the pub, the shop still has the same crap as the shop in Wood Village has, and find some more missions. There are more unlocked for you, but the next story is also available.

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--==Mission A1-16 ~ You Say Tomato==-"You say tomato, I say kill them all! Why kill vegetables, you ask? Har! Did I mention quivering stalks, or slavering fangs? I was for a stroll the other day and one bit clean through me britches! I doubt me or me britches are the only victims here. Help! Gusah, Greengrocer" -------------------------------------------------------------------| You Say Tomato | Rank : 5 | Fee : 100 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 560 Gil | | | Fury Fragments X 2 | | Dispatch/Recommended : | Silk Thread X 2 | | -| Rabbit Pelt X 2 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 10 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden. You have a new partner to play with, you get an extra person, Adelle, a female Thief that is on your side. So basically, you have nice team of 7 compared to the enemy who has 4 Deadly Nightshades (Tomato), and that Alraune that is probably the strongest out of the enemies. Take down the three tomatoes on the right side of the map first of all, and rush the fastest moving unit that you have to take the treasure that is on the lower right hand side of the map, and you get some treasure. I got a Knot of Rust, what did you get? Anyway, take down the tomatoes and finally take down the hornhead. This is one of the easiest fights that you will face, the tomatoes are no challenge, and the alraune is one damages when it toxic attacks you, which leads to constant damage. --==After the Battle==-Head back to the town of Camoa, you need to anyway. You will unlock the area north of Camoa, Baptiste Hill. Have fun there. --==Mission B2-01 ~ Wanted: Ughor==-"Wanted: Ughor, a green-coloured shelling, last spotted on Baptiste Hill.

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One report case of injury arising from contact with said beast. Payment to be made by injured party. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Ughor | Rank : 8 | Fee : 200 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | -| 1650 Gil | | | Healing Water X 4 | | Dispatch/Recommended : | Holy Stone X 3 | | -| Moonwood X 2 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Baptiste Hill | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 16 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Ughor! Law Forbidden : Restoring MP Actions that restore MP are forbidden. You need to deal with 2 wolves, 2 cockatrices and a giant turtle. You want to target the giant turtle, but with extra loot, you might as well target them as well. Take care of the Cockatrices first, their peck is going to cause you some pain and that isn't what you want. You want your ranged units to be picking them off, black magick works extremely well here. It is best used on the groups, but when them as a primary form of attack. Fast moving units have the advantage here, they need to attack the creatures from behind to ensure that they suffer. Make sure that any attack on the Turtle doesn't get absorb and heal him instead. The AI is stupid enough to do this, dish out more damage. Also, that turtle has a counter move as well, so ranged units are best. --==After the Battle==-You need to head back to the city of Camoa to make the mission progress. You need to head to Graszton with the path to Binga opened now. An old "friend" will now join you on the trip, and you can't even reject her. I swear she is quick to get out of that forest. Anyway, take the path through the Bisga Highlands to Graszton, a nice port town. Well, a ninja cheats and pulls a gun on someone, leaving that person out of your party for a while. Take the mission on the notice board and move out. --==Mission B2-06 ~ Wanted: Gilmunto==-"Wanted: Gilmunto, possibly a varient strain of nidhogg, known to lurk in the foothills of the Aldanna Range.

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Vicious and violent, should be considered dangerous in the extreme! Those without faith in their sword arm, give this one wide berth. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Gilmunto | Rank: 12 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | -| 1330 Gil | | | Succulent Fruit X 3 | | Dispatch/Recommended : | Storm Stone X 5 | | -| Quality Pelt X 2 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: The Aldanna Range | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 24 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Gilmunto! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. Wow, a bunch of monsters that you need to fight. You have 2 Worgens, which are the same as wolves, 1 Yellow Jelly, 1 Asp and 1 Thunder Drake. The hard part of this mission is actually defeating Gilmunto, he is a hard one to take down since he has massive defense and the Dragon Force ability. The Flan is another problem. It is going to cast thunder to heal all the other units it can, while hurting you. There is a chest containing an item here, so make sure you grab it if you can, but don't lose troops over this, that is stupid. Take down the Wogren first, then the Flan. The Drake, and finally Gilmunto the Asp. On this mission, you want to have some strength to take down the enemy, as well as some healers, because the odds are, you are going to take some damage in this mission, and making sure your party alive is important. --==After the Battle==-At the end of a battle, someone will turn up, and you will have a nice chat with them. After the conversation on how to end up home, you need to head to Graszton to find your good friend Cid. Once at the port city, you will talk about auctions. Its really the same as controlling a region back in Tactics Advance, except now you control an area. Same thing happens, you get pub discounts and shop discounts, but it isn't happening yet, so just wait. --==Mission B2-11 ~ Now That's a Fire==-"Zedlei Forest has been bombed! Looking for a clan to rid our woods of an infestation of bombs!

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With auction season upon us, who doesn't want a few more clan points in the bank? Society for Woodland Preservation" -------------------------------------------------------------------| Now That's a Fire | Rank: 14 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2870 Gil | | | Platinum X 5 | | Dispatch/Recommended : | Agathis X 3 | | -| Suspect Mushroom X 1 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 28 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Restoring MP Actions that restore MP are forbidden In this mission, you need to fight 3 Bombs, 2 Red Jelly and some Floating Eyes and with the total of 7, it is an even fight, except for level. Now, you need to take down some units before others. The first is going to be that ugly Marshmallow Flan before it can dish out fire damage all over the place. Then, you might want to take down the Floating Eyes because of their annoying poison and death dive powers, and finally, the Bombs. For those who haven't played the game before, Bombs will self destruct when they are close to death, so either kill them before they get their turn while they are on HP critical. The floating eyes will do the same thing with their death dive. Your best weapon are your Black Mages with their Ice spells. Blizzard is going to cause MASSIVE amounts of damage to their fiery counterparts, and that will make your mission that much easier. --==After the Battle==-You need to now go to Camoa or Graszton to get to the Auction House. You will be able to enter the auction house now. You will enter the house and get a list of the rules. Make sure you read them, it is important that you do. It will cost you 20 Clan Points to enter, and because that last mission just provided a nice 28 points, you have it relatively easy. But guess what! Its your first time, so entry fee is waved. And I went to Grazston just so you know. Make sure that you use the bonuses at the bottom. When it says Bonus, and a position number, try to be that positon. So if you get a bonus for 3rd, try to be third at that point. This allows you to have the 5 Token chip, and

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that certainly gives you an advantage. I'll have a section up for this later on. --==Mission B2-16 ~ Pearls in the Deep==-"Tis the season: zingu pearl season in the Galerria Deep! All those who wish to go pearl hunting must register by accepting this quest. WARNING: Unregistered pearl hunters will be caught and tried as poachers. Galerria Jewelers" -------------------------------------------------------------------| Pearls in the Deep | Rank: 17 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 3490 Gil | | | Zingu Pearl X 8 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination The Galerria Deep | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 34 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Lord of the Flowsand! Law Forbidden : Actions by Nu Mous Nu Mou may only move and perform basic attacks There goes my most powerful mage right there. Well, the good news is that you have the high ground. And the bad news, well, the Mark is going to be VERY HARD TO KILL. His attacks will suck you closer to where he is, and that isn't a good thing at all. Since your don't have Nu Mous, you are going to need some healers. Bring in a Bishop with Aero to make some gain here, other than that, its going to be an old fashioned beatdown. The Antlions need to be taken out first. They will just keep coming at you, so just take them down as they advance to you, and take any chance you have against the big guy, the Mark. Use a Tinker with Haste for you if you can, because it will really help if you get the Haste boost. The Gravity Flux move is the damage all move for the monster, while the Draw In is the move in and leech move. Haste seriously helps here, you can easily get your units to continiously attack the beast. What I did was to get archers and melee units. Haste with the Tinker, shoot arrows, melee attacks with the Air Render. Don't bother with the little Antlions, they will be replaced with another Antlion, behind where you start, when you kill one. Aim for the mark and kill it. Finish this quest to realise that Lupo is an idiot.

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--==After the Battle==-Head to Graszton after the battle, as you do. Well, Lupo has really nothing else to do, no plans to rush home, and well, we just get new missions to play with. Take the next mission when you're ready. --==Mission C3-01 ~ Mountain Watch==-"Kuknir Travel is looking for guards to escort touring groups headed for the Rupie Mountains. The Marsa Wayfarers Association has been gaining on them of late. Kuknir want safety as a selling point, most like. Shink, Pub Patron" -------------------------------------------------------------------| Mountain Watch | Rank: 20 | Fee : 300 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 2450 Gil | | | Gemsteel X 3 | | Dispatch/Recommended : | Spiral Incisor X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 40 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Ewen! Law Forbidden: Ice Weapons and Abilities that use ice are forbidden. Wow, there is a price for judges now? Holy Crap! Anyway, Ewen has an unobtainable class, Nightfall, the advanced fall of the Ninja. Not nice. He also has a few friends in a Ninja, an Assassin, a Sniper and a Time Mage. This son of a turd has also removed the judge from the battle, so you don't get to use your clan privilege nor do you get to revive your fallen members. That is a problem for you. You need to take down either Ewen or all his team members first. Unless you can take down a pretty advanced team, I suggest that you concentrate all your firepower against Ewen since they are quite strong. Or you can kill them all for the loot and the EXP, but you need to take down Ewen. He can critical for up to 200+, against a highly leveled Seeq. Not bad. It is exceptionally fun to have your Sniper get an Opportunity turn, then shoot Ewen twice in the back after he criticals one of your teammates out of the battle. And that little bastard runs like a little girl. Stupid ninjas. No law bonus, I'll teach you Ewen. You can bet that isn't the last time you will see him. I hope the Judge is okay.

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--==After the Battle==-Again, head to Graszton and talk to Cid. Oh, Cid, forgot about him. Say, don't that Ewen look familar? Anyway, head to Moorabella since that is where Cid wants you to go to. You get news that the Blimp is grounded, which leads to the next mission. --==Mission C3-06 ~ Grounded!==-"Airship malfunction due to mechanical sabotage and inspections resulting from same have grounded our regular flight to Flourgis. The part or parties responsible have yet to be apprehended. Calling all clans to aid us! Moorabella Aerodrome Security" -------------------------------------------------------------------| Grounded! | Rank: 21 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 4780 Gil | | | Aqua Galac X 2 | | Dispatch/Recommended : | Red Geeps X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 42 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Genius Ed! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Great, Luso and Vaan are already butting heads saying who is more bad and who is going to do what in this battle. Well, at least you have your judge back in this battle, which means you can easily go and get your privilege and the law bonus at the end of the battle. You are going to face Ed, the Sage, a Time Mage, a Berserker, a Fusilier and a White Mage. You seriously want to take down the mage first because you don't want your troops being slowed down in comparsion and the white mage variety because they are the healers. The Fusilier can deal some damage so you need to get him taken out when you are in range. The Berserker is easily countered when he moves close to your own units. And finally, the Sage is rather easy to kill because he has pretty low resistance. Use pay attention to the law. It doesn't mean you cannot kill if they are on equal level. Ed is going to be on Lvl 25, while there is going to be a Level 24, 23, 22 and 21. That is pretty much set in stone so unless you have seriously overleveled characters, it doesn't matter. Anyway, its nice having a Level 99 White Mage watching over your troops anyway.

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Remember, the mission means that you need to take down Ed, and no one else, so you want to take him out first if you want to finish this mission faster than a defeat all foes variety mission. Technically, Vaan is on your side, do keep him alive, for now anyway. Funny, Vaan was silenced and he can still talk. --==After the Battle==-Vaan is joined by another character, Penelo, who both will join your clan, but not just yet, you still have a while to go. It will cost you 300 Gil to head to Fluorgis, and that's just single. I wonder if I can get a discount if I buy a return ticket? At the end of your trip, Cid will join your clan. Technically, it was his clan to start off with, and like Adelle, you cannot refuse him entry. Anyway, welcome to the new continent, and guess what, there are many new jobs that you can take here. And also, you can recruit Grias into your clan now. --==Mission C3-11 ~ Rumours Ahead==-"Rumours whisper of an unimaginable treasure sleeping deep within Tramdine Fens. Some say it is the Dozen-and-One Knights of Asien's hoard, others that it is a cache of Rozarrian wealth ... Whets the palate, does it not? Well? In the mood for a treasure hunt? Kanaq, Pub Regular *No evidence has been found to support the above rumours - The Management." -------------------------------------------------------------------| Rumours Ahead | Rank: 22 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2770 Gil | | | Rainbow Thread X 1 | | Dispatch/Recommended : | Pink Tail X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. Aha, Luso is afraid of Ghosts, and here they come. Anyway, you dead with 1 Wraith, 2 Ghosts, 2 Floating Eyes and a Zombie. Okay, the first thing you want is to take down the Wraith. First of all, it has Critical: Vanish, so

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you want to deal a lot of damage to remove it without going to HP Critical, and the power to summon more undead units to the battlefield, which you certainly do not want. The other 2 ghosts have Sleep Touch and Silence Touch, that will either blind or silence the target while dealing dark damage. The Zombie has the usual skill set, drain touch and all. The Floating Eyes also have their usual skill set of poison and kamakazi. The problem is that you will have your undead in tombstones when you kill them. Wraiths, Ghosts and Zombies will all lead to tombstones since they are undead units. Use Exorcise to make sure they stay away, or use Burial to ensure that they don't return. Take down the enemy units as you can. Take down the Wraith first, and bury or phoenix down the sucker to ensure they he doesn't get back up. Do not forget that your undead friends are also weak to white mage powers such as cure, restore and cura so bring one along. Archer or White Monk with exorcise and burial are also useful. --==After the Battle==-Learn more about Luso's and his boring life story. Head to Fluorgis for the nearest town to you, but any town will do. Flashback time to where we all started and what you have done since then. Great memories. Anyway, take the next mission to carry on with the storyline. --==Mission C3-16 ~ Sleepless Nights==-"My dreams have been troubled of late. It started the night after my visit to Nazan Mines. I canont sleep, my arms and legs are leaden, and even plump Bisga game-hen tastes like ash. They say a creature within the mines weaves ill-omened dreams. I fear ... I fear I may be a victim. Please, stop it before I go mad. Dabool, Geologist" -------------------------------------------------------------------| Rumours Ahead | Rank: 24 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 3780 Gil | | | Crusader Tonic X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Oversoul! Law Forbidden : Debuffs

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Debuffs are forbidden. This is like a Wanted mission, you need to take down a single unit, the Oversoul. Besides that unit, you face 2 Wraiths, a Bloody Orb and a Zombie. Remember, this mission is all about the Oversoul. All the units, except for the Bloody Orb are undead units, so you can use Cure on them to cause some damage, and you need to Exorcise or Phoenix Down them to make sure that they stay dead. If you want to take all of them down, that means leaving the Oversoul last. That is, you have 2 Wraiths, a Zombie and a Bloody Orb to face. Take down the Bloody Orb first, because that is the easiest to take down, and then the other undead. Make sure you exorcise them to ensure that they stay down. The most important thing is that although you cannot use debuffs, you cannot use them to win this battle. One key unit is the White Mage, not only do they do damage to the undead, but they are there to heal your troops, as you would expect. The next essential unit is a unit that uses Burial or Exorcise. That is quite important to this mission, if you aren't here to take down the Oversoul. Note that if you complete this on Level 24, you are going to face a hard fight, it is best to overlevel this mission to about 27, so you stand more of a chance against the enemy. If you want a very easy way to finish this mission, stock up on X potions and this will allow you to do 200 damage without question. Those with Item Lore will do 400 damage with an X potion. Thats the cheats way of doing things. --==After the Battle==-We get a nice cutscene involving Adelle, of all people. Then, we get one about Cid. Then, we get one involving Lezaford. Then we move into Luso's first battle with Klesta. First meeting with Adelle. Then, we end up in a weird misty place. And thats the memory. Head into any town, probably Fluorgis given the location. Well, you will see a bard, and that would be someone you will see soon enough. Theres a new bill for that little bard, so you might as well as take it. --==Mission D4-01 ~ Making Music==-"The timber of the strawood trees growing near Fluorgis makes the best instruments, kupo! You'll get some for me, won't you, kupo? Oh thank you! Thank you! Hurdy, Itinerant Bard *Oh, if you find some flutegrass too, that'd be awful nifty, kupo!" -------------------------------------------------------------------| Making Music | Rank: 27 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 4730 Gil | | | Emperor Scale X 2 | | Dispatch/Recommended : | Star Fragments X 3 |

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| -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Alchemist! Law Forbidden : Harming Females Actions that harm viera and gria are forbidden. Wow, my Ranger I was fighting was called Becks. Anyway, you are meant to target the Alchemist here, so you might want to target him if you are a little underleveled. Your Alchemist friend here has Astra and Rasp, and as you saw from the introduction, has the Beastmaster ability to control Headless. The Raptor, the only female is armed with all three Crushes, Power, Mind and Speed. The Ranger has some traps up his sleeve, with Sten Needle and Leech which eats at your HP and MP respectively. He also has Mirror Items, which might be a problem. Now, the Golems. They have Bone Shatter and Brute Strength, so they are going to be the melee units for the enemy. They are going to be the first units that you are going to face, so being in some wind users or some Hunters to eliminate them. The Ranger is going to be a pain, so you might as well as to take him out. You will need to kill the Gria via reaction abilities such as Counter if you want to get rid of her and follow the law, and finally, the Alchemist. Once his troops are down, he is quite easy and he doesn't have much to do. --==After the Battle==-Head to the nearest city, which is Fluorgis to meet Hurdy. He gives you a piece of Spiral Vine, and you need to head to a shop to make a nice little instrument. You get 2500 Gil to purchase it as well. Make the instrument and then purchase it. You will get a cutscene when you leave the store. However, do not make the item just yet. Instead, head to Sant D'alsa Bluff where you can do a mission to make an even better item. This is in the battle that will be listed under Other Missions. Search for **Making Music**. However, by making the Shining Lute, you will have a problem. The Shining Lute can be gotten via another means, but there seems to be no other means of obtaining the Brilliant Theorbo, the instrument that you need to make originally. So I suggest that you make the Theorbo instead of the Lute, because the Theorbo is rarer since you cannot get another one. Funny, Cid says that you're not in a clan that turns people away. Tell that to all those people I rejected to joining my clan. Ah, the irony, its delicious. Man, Hurdy is far to optimistic for his own good, like Luso. And you cannot turn Hurdy away from your clan. Head to Moorabella now. Which means, head to the Aerodrome at Fluorgis, take the Airship, and head into Moorabella City. --==Mission D4-06 ~ Seeking the Stone==--

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"I search for a piece of magicite the colour of silver. I'm sure it was in my laboratory just the other day... Please, if you know something - anything at all - let me know. My laboratory is in the Bisga Greenlands. Narph, Magick Akademy Scholar" -------------------------------------------------------------------| Seeking the Stone | Rank: 29 | Fee : 400 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 5480 Gil | | | Einherjarium X 2 | | Dispatch/Recommended : | Adamantite X 5 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting all Units Actions targeting all units at once are forbidden. Why doesn't these plot twists surprise me. I am seriously doubting Luso's ability to think. Anyway, we need to deal with a nice assortment of enemies here while we are in the middle. Narph, the leader, is a Scholar indeed, armed with Earth, Rime and Thunder Tomes for his pleasure. The Paladin has Cover, which he will use quite a fair bit. Dragoon has Jump, Lancet and Thunder Breath. Ranger has Sten Needle, Love Potion and Silence Gas. The Hume Hunter has Sonic Boom and Rend MP, the Gria has Vitals Shot. I hate that Gria, managed to make my unit on 1 HP with a lucky Vitals Shot. You might want to take down the Ranger first, since he is going to be using those traps and laying them all over the damn place. Next one is going to be the Gria or Hume Hunter, they can deal a fair amount of damage while keeping a distance. The Dragoon needs to be taken out when he decides to get a bit too close for comfort, he is quite powerful. The Paladin and Scholar should remain, take down the Scholar first because by this stage, he has quite a fair amount of MP to use those spells. The Paladin last because he is quite weak. Funny, he decided to Cover a Stopshot and it Stopped. --==After the Battle==-We learn some more about the attack on Cid, and a bit more on the people we are actually fighting. Head to the nearest town, which would be Graszton and we head into the Pub automatically, and we learn even more about the people we are fighting and what is going on in the land. Now we need to

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help some old "friends". --==Mission D4-11 ~ Wanted: Sky Pirate Vaan==-"Apprehend the sky pirates Vann and Penelo! Those scurvy scum of the skies infiltrated the Beltorey Manse and made an attempt on the baron's life. A commensurate reward is promised the one who can bring them in. House Beltorey" -------------------------------------------------------------------| Wanted: Sky Pirate Vaan | Rank: 32 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 5040 Gil | | | Stormsoul Crystal X 2 | | Dispatch/Recommended : | Gemsteel X 4 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 5 | | Adaptability : 0 | Gain 64 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes while Defending the Sky Pirates! Law Forbidden : Not Moving 1 Tile Each unit must move exactly 1 tile before ending its turn. Yup, the lovable characters from Reverent Wings are back. Anyway, I advise you to break the law, because that Gladiator behind Penalo is certainly going to attack, and hit for about 200+ damage. Not nice at all. Anyway, you need to make sure those 2 don't get killed. The Lanista is armed with Souleater and Charge!, the Berserker is using Hone Senses, Furore and Smite of Rage. The Ranger is Mirror Items !!! as well as Sten Needle and Leech. The Gladiator, the threat, is using Rush and Thunder Assault. The Bishop knows Cure, Water and Dispel. This is going to be a hard fight, so you need to move real fast if you want to save those two. I really hate that Gladiator, so make sure you take him down FAST! Your first objective really is to form a circle around Vaan and Penalo, making sure they are healed as well as making sure that the enemy cannot get through your ranks. Long ranged units, Fusiliers with Stopshot, are important here since they can make the enemy retreat and stop them dead in their tracks. Flintlocks and Cannoners with Cure Shells can really help here. There is no order in which to take down the enemy, the order is to take them out as you rush to protect the two units that you need to make sure cannot die. Make sure your units don't die either, because the odds are, you aren't going to be following the law, and that means no revive.

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--==After the Battle==-More on what actually happened with the Baron, and it does sound a bit convincing. We play follow the leader, so we need to follow Cid all the way to Graszton. Its insult time, lets throw insults all around. And them some talking behind one's back. Great friends. --==Mission D4-16 ~ A Request==-"For Clan Gully, a request. I must speak with you. I await in the Ruins of Delgantua. P.S. I trust you enjoyed my gift?" -------------------------------------------------------------------| A Request | Rank: 34 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 6550 Gil | | | Crusader Tonic X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 68 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Illua! Law Forbidden : Being Robbed Having Gil or Items stolen is forbidden. Oh, boy, this isn't a very fair fight. They have two nice characters that you cannot obtain via class, Ewen and Illua. Illua is particularly nasty so you really want to end this quick and kill her very quick. Also, might I add, there is another battle after this. Don't worry about the law, no one here can steal. Oh, don't bother bring in units to raise your troops or use a clan privilege, Illua gets rid of your judge, which isn't all that nice. Ewen is using the Ninja set, with Throw and Unspell, but most interesting is the ability to Dual Wield. That isn't nice. The Elementalist packs Fire Whip, Boulder Crush and Sliprain. The Viera Spellblade uses Poison, Sleep and Doom Blades. The Seer packs Fira, Blizzara and Thundara as well as Esuna. Pierce with him isn't all that nice for Reflect users. The Illusionist packs Prominence, Tempest and Freezeblink. And Illua, the best for last. She is the Nightshade Class. Saber raises her Attack and Accuracy, which makes her even more nasty. Time Blade slows your team and damages them, and finally, the most powerful, Dimensional Rift. It is like a Summoner's Summon, large

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area, good range, powerful attack. And she is immune to debuffs. This is the best time to use Stopshot. Making sure the enemy can't attack you is really nice. This is the best time to bring out long range units, and disable debuffs since you really don't want the enemy to be casting their spells. Take out the Elementalist first, she is the trouble maker. Next, the Illusionist since you don't want all your units dead. Take down the Seer and the Spellblade next, they are pretty much in the way. Finally, you should have Ewen and Illua next. Take down Ewen, then Illua, and finish this. Or alternatively, you can easily just take down Illua. Camouflage and Mirror Items is a great combination. Also, Ewen is a bit suicidal. Keep that in mind. At the end of this mission, wow, what a great scene. Such power, to be totally owned by a Journal. And we get teleported, to a place we don't want to be. Wow, this is a party, Lezaford joins the fray. And that hand, that isn't ... natural. The Rift Your Mission Objective : Defeat the Neukhia! Law Forbidden : Opportunity Commands Opportunity Commands is forbidden. There are two Plagues to start us off, they both have Binding Circle and Dread so be careful and don't look into their eyes, for obvious reasons. Don't kill them however, Behemoths and Sprites will come and replace them and then you have even more do deal with. Disable them, Stop them, that should work. Neukhia, however, is a whole new pain in the ass. Apocalypse is the confuse in small area attack. Consumption deals damage to units in a large area. White Hole does damage to all units in a straight line ahead. Spyhonja kills off all MP in a large area. And finally, Catastrophe lowers Defence and Resistance. To win this battle, you need to play with the switches on the side, that will activate the Holy Cannon to deal damage to this sucker. Flick all the purple switches, or examine them, and that will activate a nice cannon that will deal a good bit of damage to the sucker. You really don't need to do this, but it does a fair amount of damage. Also, after you use the cannon, the switches go off and randomise again, so have units here and there. The cannon will hit all enemies, so do bear that in mind. This might be useful if you are planning to kill all units, but remember, you want to take down this hand, demon, rock thing, whatever it is. Use physical attacks, he actually has relatively weak defence rating, so physical attack to death. You get your judge back, so bring a white mage, you'd need one for this sort of battle. Raise is important, and make your clan privilege count this time. You want to keep your white mage at the back of the field, where it can't be hit, to set up a sort of recovery centre. When your units fall, revive, and go against. --==After the Battle==-Well, that is interesting after the defeat of that rock hand. We get the orders to move east, and look where we end up, in Zellea, the Forbidden Land. Not so forbidden now that we're here. Anyway, head to the ! and lets move into .... Lezaford's Basement?

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We get some into, that we we're actually in Jagd Zellea, and unlike the last game, Jagd has a different meaning. And we also know why this game is called Grimoire of the Rift. Wow. After Luso continues to act like an idiot, we need to head into the nearest town, take Camoa. Now we get our orders to move to Goug. Note that when you go to the pub, Adelle no longer stands next to Luso, its Hurdy. --==Mission E5-01 ~ The Dig==-"It's the 410th Goug Mines Salvage Run! Ancient machineries lie in the dark depths below Goug, and we're going to dig 'em up, kupo! You never know what you might find, kupo! Goug Machinists Alliance" -------------------------------------------------------------------| The Dig | Rank: 37 | Fee : 200 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 7580 Gil | | | Orichalcum X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 74 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes Law Forbidden : Fire, Ice, Lightning Weapons and abilities that use fire, ice, or lightning are forbidden. I laugh at the moogles and their fear of the Mooglebane, some nice bluffy bunnies. I also laugh that once Luso decides to open his mouth, things start going wrong. We are facing 4 Mooglebane and two Chocobos, a Red and a Black One. Seeing that you cannot use any form of elemental magick of Fire, Ice and Lightning, you need to bring in some Hunters and that will do the job, because what you really are facing here is just a bunch of monsters, and thats about it. The Mooglebane really have two real dangers, and no, they damage all races equally, not just victimising Moogles. They have very high attack, well for their stature, and low everything else. Also, they have the Illude skill, which is pretty much Charming your units. Other than that, 3 will have Magick Counter, 1 with MP Shield, and all will have Charged Attacks. There are two Chocobos, a common Black one and a somewhat rarer Red Chocobo. The Black Chocobo has two skills, Choco Flame and Choco Beak, with Critical: Haste and Defence Up. The Red Chocobo, which I recommend that you catch if

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you want one, because they are rare, will have Choco Cure, Choco Barrier and Choco Meteor, as well as Critical: Quicken and Death Strike. If you have someone that can use Water Magick, since that is not counted as Ice damage, you can bring in that user to take down the Chocobos, since they are all weak to water. The Mooglebane are going to be a problem. Illude is a problem since you need to whack your own troops to make sure they don't turn to the dark side. This is where hunters with Sidewinder on the back will do some good damage for your team. Watch out for back attacks, they will do about 150 HP damage to your troops from the back, due to the fact that it is from the back, they have high attack, and have Charged Attacks. Other than that, this is an easy battle. --==After the Battle==-Well, you get a nice little bonus after the battle, because Hurdy has found a new instrument and that will be aptly named after him somewhat. And this is a mission where YOU WANT TO HURRY TO COMPELTE THE NEXT STORYLINE MISSION. Because, once you head to the nearest town, enter the pub, so take Fluorgis or Goug, don't go back to the Loar side, someone will leave your team. *SPOILERS* Adelle will leave your clan, taking some money off Cid's savings at the same time. But she will have the decency of giving all your weapons back to your item inventory, so don't worry about losing some valuable items. But you have to love the music to the flashback scene. Soft melody, soothing, calm. *END SPOILERS* --==Mission E5-06 ~ Through Another's Eyes==-"Monsters have settled in to the area around the ancient stone heads of Kthili Sands. N0ot only are our surveys breing delayed, I fear there may be nothing left ot survey if those monstes have their way with the ruins! Please, somebody, rid us of them! Rothwall, Archaeologikal Survey Team" -------------------------------------------------------------------| Through Another's Eyes | Rank: 40 | Fee : 200 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 9100 Gil | | | Orichalcum X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 80 Clan Points | | | |

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-------------------------------------------------------------------Watch the cutscene as you take this mission, it will be important for this mission, and the opening scene is important for the mission as your start the mission, because that is how you are going to win the battle. This is also a nice mission name, because if you haven't thought about it already, this is talking about seeing the world through the eyes of Adelle. Your Mission Objective : Bring Adelle Back to her Sense! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. You are going to face a very pumped up Adelle, with a brand spanking new class, the Heritor, only available to her, but unfortunately, not available to you until much later. Well, you won't get it after the battle. You are going to be surrounded by monsters as well as Adelle, and that isn't going to be fun. You face 2 Zaghnals, a Thunder Drake and 2 Pit Beasts. This is a dual battle, you need to pick 5 units to fight with, and make sure that Luso doesn't count. The aim here is to actually follow what Cid said, you need to talk to Adelle several times to make sure that she comes back to her senses. You need to do it once, then twice, and finally, thrice, to complete the mission. However, this is a two pronged battle since the only person who can talk to her is Luso, and you need to ward off those monsters. Bring some magick users, or Melee fighters with Trapping as their Secondary ability, with Sidewinder of course. A White Mage is probably going to be needed to save your troops, because even though Luso is talking to her, she will not be afraid to use Lennart against your troops, which will damage 4 units in a line in front of her. You want to take down the Thunder Drake first, because elemental attacks with Geomancy hurt a lot more than otherwise. Then, take down the Zaghnals and the Pit Beasts, but the odds are, they aren't going to get that close. Make sure that Adelle moves to your units first, and before Luso can move, so you can quickly get your three turns out of the way. Make sure that you don't kill Adelle, what will kill her, and we really want to avoid unnecessary killings that might just make your game over and restart the mission. 3 Talks and that is enough, make sure you have a good distraction party to make sure she doesn't kill Luso. Because just as much as your need to talk to Adelle to win the mission, Luso dead and no means to revive him pretty much means your chances of winning the mission go to zero. --==After the Battle==-Well, Adelle is back to normal, which is a nice change, but you need to re-equip her with her previous weapons because she has lost hers. Funny, the items that Adelle was using WAS EXACTLY THE SAME as the ones Illua was using when you first faced her. Head to the nearest pub, and you near some news of everyone's favourite pirate, Vaan and Penalo. Looks like you have a new mission, and this time, its with Adelle. And no, you don't need to hurry for this one. --==Mission E5-11 ~ Pirate Problems==--

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""Lord Eden, was it? Heard yo're in possession of that rarest of treasures, the "Black Cat," and we're coming to Camoa for it! See you soon! Swiftest of the Sky Pirates, Vaan & Penelo" Wanted: Someone to deal with sky pirates. Fohgginus Eden" -------------------------------------------------------------------| Pirate Problems | Rank: 46 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 10470 Gil | | | Scarletite X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 92 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Vaan...!? Law Forbidden : Harming Bangaa Actions that harm bangaa are forbidden. Well, they aren't Vaan and Penelo, they look far too ugly, and they, well, speak like utter fools. Whoever told them about Vaan and Penelo obviously didn't tell them that they don't speak like the British and they don't wear crappy makeup, etc, etc. Anyway, your mark here is Van, so this is quite easy. There are some traps around, which makes this mission a bit harder than it really should be, but that isn't the problem. The problem is the Cannoneer and you aren't, well, stricting speaking from a law abiding point of view, allowed to kill him. So, we kill everyone else. You are going to need to kill that Fighter right near your starting position in order to make sure you aren't attacked on the flank, and that Ravager while your at it. Next on the killing list is that really annoying Sniper. With the ability to break your weapon, it is a unit you really don't want. After that, you have Vaan and Penalo left, but they are relatively easy to take down. You need to take out Vaan after that, but you can alternatively take out Vaan from the beginning and concentrate on him only instead of any other unit. And again, be careful, that Cannoneer is quite annoying but if you want to follow the law, you can't touch him. --==After the Battle==--

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Well, after the battle, these obvious fakers will try to escape, and in the best of timing, they are stopped by the real deal. Anyway, after some nice chitter chatter, you see those two run away, and do some really bad things that you we're meant to stop. Head to the nearest town, which is Camoa, and you get a nice conservation about Khamja with everyone. Adelle, Luso and Cid sit at a table all with some hatred, and Hurdy sit down all alone, he doesn't have any enemies. Anyway, there is a request for your clan and that is the final actual mission that you have to take, well, it really isn't a fight, its three. --==Mission E5-16 ~ The Ritual==-"At last, the day when all my dreams shall know fruition is nigh! Just a few finishing touches remain. I trust you'll be on hand to celebrate? I'll be waiting at the ruins. Illua" -------------------------------------------------------------------| The Ritual | Rank: 47 | Fee : 500 Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 9870 Gil | | | Prime Pelt X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 94 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Illua! Law Forbidden : Harming Males Actions that harm males are forbidden. Well, this is the final boss battle, and you are going to need everything that you have to win. You really want to bring your, best, and only your best troops for this mission. This is where all your abilities and how you have leveled your troops will come into effect. If you want to finish this early, Mirror Items and X Potion her, and if you have Item Lore, that is 400 HP gone down the drain, making it a lot easier on you. Otherwise, you are going to have to do this the hard way, and that means punishing her with brute force. You want to move your troops to defeat her quickly, you don't want the enemy male units coming down and buffing their troops. Push along the left side, since that is the closer side, and push through, defeating the Viera that are there and attacking Illua. When you fight her, have a White Mage or Reviver at the back, ready to revive fallen units, whilst you go and phyiscally block her, making sure she cannot move and she is pinned down.

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Quickly move your way through the mission and defeat her, and that should finish off this mission. But you are not done, you are taken to Zellea again, and whilst you can go back to Lezaford's lets finish this mission, shall we? --==The Two Grimoires==-This is an unlisted mission, and for good reason. This is just the second part of the previous mission. Your Mission Objective : Defeat Illua! Law Forbidden : Buffs Buffs are forbidden. Bring your best battlers into this mission, there is no point in bring in units who aren't powerful. You will need at least a healer, and some very powerful attacking units as well. This time, she is flanked by monsters, so act accordingly. A secondary ability of Hunting with Sidewinder seems to be rather useful here. Move your troopers either the short way, which requires a high jump score or you can move them all the way around. Doing it the latter will require you to have a fight with monsters along the way, so move your fastest units first, having your firepower not moved so that they can fire on the enemies as they pop out from nowhere. Now, once you actually reach Illua, you need to be able to dish out the damage with precision, that is, high accuracy and you need to do so quickly because she is far more powerful now, and she is more danagerous, dishing out more damage if you let her, so make sure your healer is away from the front lines, ready to revive the fallen unit. Mirror Items is the best to soften her up, but she is quite fast, so you need some sort of luck to make it work. Otherwise, just do it the old fashion way, beat the living crap out of her, or take health off her from a range. Once she is finished, we still aren't finished. She might be dead, but the demon that she made a deal with sure isn't. --==From the Rift==-Your Mission Objective : Defeat the Neukhia! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden. Well, we all knew that we were going to fight this guy sooner or later, so we have to fight this ... thing now. You need to take out three parts, you need to take down the Wisp, Pod and then finally, the Core. First of all, the Wisp. Everytime you attack it, it will disappear, or it will disappear on its own, so you need to spread out your fighters, keep them in pairs to fight the Wisp. You need that destroyed before you can actually do anything to the Core, which is the main target. Take out the Wisp quickly, and don't hold back. For once, Mirror Items is an extremely good ability to use here. Next, the Pod. That will stay on the defensive, but it doesn't mean it cannot do some serious damage, so make sure you take it out as soon as you can. Once the Wisp is destroyed, group your fighters back together, so they can dish out more damage as a group.

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Now, when you head into the core, it will decide that it doesn't like you and you need to beat the crap out of it, and that isn't hard considering it has over 1000 HP. You need to use your best attacks for this. When it decides it wants to spawn some crystals, turn all your forces to destroy them. These will cause the Core to lose health if they are destroyed quickly, because if they aren't, it will deal the damage to you, so it is entirely your choice. --==After the Battle==-I'm not going to spoil the ending for you, so you can watch it for yourself, but all you need to know is that at the end, you can still continue, and continue you shall. There are still more things to finish off. -----------------------------------------------------------------------------[2.03] Side Quests There are many side quests as well, not just the main story quests. These mission will provide a lot of money and experience that you will not get otherwise. They will be listed as missions like they were storyline, the format will be the same. Special note on the dispatch missions, all dispatch missions can either be dispatched, that means, send a clan member to deal with it, or you can head to the location specified on the quest information and do it yourself. I seriously ask you to actually do the mission, not only is the experience a helpful boost, but the loot is very helpful as well, especially in the early part of the game. ************** **SECTION A1** ************** --==Mission A1-01 ~ Stranger in the Woods==-STORYLINE MISSION --==Mission A1-02 ~ Reagent Run==-"The muskmallow, favoured herb for treatment of ague, is again in season. Seeking herbalists to venture into Targ Wood and procure a upply. No previous experience required. Jylland Apothecary's League" -------------------------------------------------------------------| Reagent Run | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 1580 Gil | | | Cactus Fruit X 3 | | Dispatch/Recommended : | Nepenthis X 1 | | Defender | Spruce X 3 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 2 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 16 Clan Points |

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| | --------------------------------------------------------------------

Again, another mission you can dispatch or do the mission. I perfer battle for the nice loot, as well as the EXP that you need. Your Mission Objective : Collect a Sample of Muskmallow Law Forbidden : Knockback Actions that knock the target back are forbidden A crappy law, but not as bad as not missing. Well, hope you don't get a nice critical or something, that is your biggest concern. You are going to face 2 Wolves, 2 Dreamhare and 1 Baknamy in this mission, and the biggest danger is not their level, its about 7, but the traps in this area, which are going to be more dangerous. You want to examine the sparkles, where it indicates that is a possibility of your Muskmallow there, and it is completely random, so don't expect me to find it for you. Move up to it and examine it. Your goal is to find the Muskmallow, but what you want is some loot, which means more weapons and money, and that is surly a good thing, isn't it? --==Mission A1-03 ~ The First Step==-"-Trade RequestedI will trade my Ocktor Tome of Medicine for your cactus fruit! We will do the deal in Targ Wood. Mack, White Mage" -------------------------------------------------------------------| The First Step | Rank : 3 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | Cactus Fruit X 1 | Reward : | | -| 340 Gil | | | Cruzle Brass X 4 | | Dispatch/Recommended : | Crooked Fang X 2 | | Defender | Zinconium X 3 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 3 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 6 Clan Points | | | | -------------------------------------------------------------------Simple mission, just head to the location, and hand over the Cactus fruit for it. The mission above is one of the many sources of the Cactus Fruit but make sure you don't send it all to the Bazaar. The Nu Mou probably couldn't be bothered bending over for the Cactus Fruit. The Tome really is sent as a clan note for you. --==Mission A1-04 ~ The Next Step==-"I seek someone to deliver medicine to a small village in Targ Wood. I would go myself, but there are those who would steal my secrets - as one

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who crafts potent potables - and it is deemed dangerous for me to go out and about. Please, this one favour I beg of you. Mack, Salve-Maker" -------------------------------------------------------------------| The Next Step | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | Quest : The First Step | 1330 Gil | | | Foul Liquid X 3 | | Dispatch/Recommended : | Divariwood X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Moorabella, Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 32 Clan Points | | | | -------------------------------------------------------------------Another easy mission. Head to Moorabella and then take the stuff all the way to Targ Woods. This will lead to another quest, so you aren't doing with this Mack guy. Still, the loot is actually decent and you need these to make a fair amount of good items. --==Mission A1-06 ~ A Paw Full of Feathers==-STORYLINE MISSION --==Mission A1-07 ~ The Perfect Gift==-"It's nearly my mother's birthday, and I want to give her some flowers as a gift, kupo. I need someone to father some pretty, pink flowers for the bouquet. Genne, Devoted Son" -------------------------------------------------------------------| The Perfect Gift | Rank : 6 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Prima Petal X 1 | Reward : | | -| 1050 Gil | | | Molting X 2 | | Dispatch/Recommended : | Trusty Frying Pan X 2 | | -| Water Stone X 3 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 1 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 12 Clan Points | | | | --------------------------------------------------------------------

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The hard part of the quest is getting the Prima Petal. All you need to do is to turn up to the site, and deliver the Prima Petal for the petitioner, and there you go, easy mission. Why couldn't the thief steal the flowers though? --==Mission A1-08 ~ Kids These Days==-"Some of our younger clan members have been carrying on in the pub, disturbing the peace, as it were. I reckon it's best to teach a good lesson now, and nip the problem in the bud. That's where you come in. Give 'em a good thrashing for me! Criek, Clan Criek leader" -------------------------------------------------------------------| Kids These Days | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 790 Gil | | | Waltwood X 3 | | Dispatch/Recommended : | Xergis Tin X 4 | | -| Gikhet Lead X 4 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 4 | Members : 6 | | Adaptability : 4 | Gain 16 Clan Points | | | | -------------------------------------------------------------------Another dispatch it to some person, or do it yourself kind of mission. Of course, it is better to do it yourself, since let I stress time and time again, you get loot. Your Mission Objectives : Defeat your Foes Law Forbidden : Ice Weapons and Abilities that use Ice are Forbidden. FINALLY, YES, A FIGHT setting, with all the a Warrior, a Soldier, so that is a big plus IN A PUB. The first fight you get in a Pub hazards. You are fighting 1 Fencer, an Archer, a Thief and a White Monk. They don't use magick, for you.

The Fencer, Archier and Thief are the weaker links, so take them down when you can. The White Monk is dangerous with his Air Render, but you can target him first if you want. The Soldier and Warrior are more of the sit there and tank it, so take them down last. White Monk, Fencer (with Poison) should be taken down first because of their skills. Warrior and Archer next, and finally the Warrior and the Thief, because they can't do squat. These morons really don't know how to respect someone more powerful than they are, so teach these fools a lesson. Mages will do great here, since most of the enemy units are melee units and a few ranged units. Your archers will do good damage to the enemy as they advance to your position. Although you need to defeat them, they are going to come to you, so you have the defensive battle to play, the easy one.

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--==Mission A1-09 ~ Watch Your Step==-"Oh, fie on him! I chased down a marked thief, and almost has him, too, when one of his traps tripped me up! Someone please bring him in! Finnes, Watch Chief" -------------------------------------------------------------------| Watch Your Step | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 4830 Gil | | | Star Fragments X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 | | Adaptability : 15 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes and Destroy all Traps! Law Forbidden : Not Moving 3 Tiles Each unit must move exactly 3 tiles before ending its turn. What the heck is wrong with the laws? They seriously have problems. Here, you need to move exactly 3 tiles per turn, not more, no less. Anywho, there are 5 Seeq units here that you are up against, and a fair amount of traps to destroy. The Seeq are as follows. A Berserker with Hone Senses, Smite of Rage and Furore, another with Furore, Ground Shaker and Inner Calm. Both have Counter as their reaction ability. The 2 Vikings both have the same skill set, they have Thundara and Strong-arm as the abilities and Critical: Berserk as their Reaction abilities. And finally, the Ranger, who has Sten Needle, Love Potion and Camouflage, as well as Critical: Vanish. All units have Avoid Traps of course. You should deal with the enemies first. The only slight problem is the Critical: Vanish of the Ranger, so either let him make a move, or use Awareness or have Reveal to see and target him. Target the traps last, so that way, you don't have an enemy that could take advantage of you. You might need to plan your moves in advance so you make sure that you can spring the traps on the 3rd turn. --==Mission A1-10 ~ The Trappings of Failure==-"In response to monster attacks in the region outlying the city proper, we set a number of traps to rid ourselves of the beasts once and for all. Alas, the traps had no effect. Worse still, they now pose a danage to our citizenry. Please destroy these traps before they can do any real harm.

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Camoa Ministry of Wildlife" -------------------------------------------------------------------| The Trappings of Failure | Rank: 12 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 390 Gil | | | Prima Petal X 2 | | Dispatch/Recommended : | Mape Wood X 3 | | -| Sturdy Vine X 3 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 24 Clan Points | | | | -------------------------------------------------------------------You can either dispatch this mission, or do it yourself, but personally, I prefer doing it in the mission, more loot since you are going to face some enemy monsters in this mission. Your Mission Objective : Destroy the Traps! Law Forbidden : > 50 Damage Dealing > 50 Damage is forbidden. You are going to face 5 Sprites and 1 Banshee with a stupid law saying you can't overkill the enemy. What kind of judgement is that? Unless you are seriously overpowered, you shouldn't have a very big problem. They are of a low level however. Remember that there are some chests that you have, so make sure you clear them out before you knock out the traps. Kill all the enemies to take some of their loot as well, knock them out first before you set out the traps so that you don't have a enemy problem. Take them out, and there is one thing to this quest. It will allow for the formation of a stationary monster clan in that specific area, so you have some free target practice and loot. --==Mission A1-11 ~ The Yellow Wings==-STORYLINE MISSION --==Mission A1-14 ~ A Voice from the Well==-"Every night I hear what sounds like a woman's voice calling to me from the rear garden. I've just moved residences, and don't care to move again - nor do I have the funds if I wanted to. It's rather disturbing to asy the least, and I'd appreciate it if someone would look into this. Lacado, Townsperson" -------------------------------------------------------------------| A Voice from the Well | Rank : 7 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------|

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| Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 1160 Gil | | | Rat Tail X 2 | | Dispatch/Recommended : | Bat Tail X 2 | | Defender | Bomb Shell X 4 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 4 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Another dispatch or do it yourself mission. Again, do it yourself, not only is it more fun, you get some loot and exp, which is VITAL, especially early on in the game. Your Mission Objective : Defeat all Foes! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. In this mission, it is a Lilith, the evolved form Pokemon. This mission is to blast the enemy, BAH. 6 against 4, there are 3 Lamia creatures and one of the Lamia, and that evolves into, wait, not going to be annoying, no archers or ranged units We still have mages.

The Lilith is going to be a problem. Night puts everyone to sleep, not a good thing except for the Blue Mage, who can learn this skill. There are also 2 Chests here with items, just so you know. If you have a living member from the Night skill, just smack your allies, your own troops, to wake them up. Better you than them I guess. It is easy, the other 3 Lamia don't have much in the way of skills, and they are pretty spread out, making them very easy prey for your mages to gang up on them. I had 3 mages as support, so it was quite simple. --==Mission A1-15 ~ The Star Seal==-"Have you hard of the "Stone with No Name"? Those philistines at the Akademy won't hear a word of it, but I think the Stone bears a message from the distant past. According to legend, holding the STar Seal to the Stone takes one to a hidden land, protected by watchful guardians. I ask you to find the truth. Mauri, No-name researcher" -------------------------------------------------------------------| The Star Seal | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 440 Gil | | | Molting X 2 | | Dispatch/Recommended : | Large Feather X 1 | | -| Soul Ceffyl X 5 |

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| -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 4 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 16 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Examine the Stone with no Name! Law Forbidden : Lightning Weapons and Abilities that use Lightning are forbidden There are two little chests with items that are here, so make sure you get them. This is the simple part, as a mission can't be that easy. You need to kill the enemy Baknamy, and examine that little Stone, making sure you take the items in the chest as you go along. When done, move to the Stone and examine it, and now, challenge two. Your Mission Objective : Defeat all Foes! Law Forbidden : Ice Weapons and Abilities that use Ice are forbidden You are going to face 1 Werewolf, 2 Wolves, 2 Sprites and a Baknamy in this level. First of all, take down the Sprites, since they are going to be the first to move, and you want first strike. Next, take down the Wolves, they move pretty fast, then the Baknamy, and finally, the Werewolf. Wind damage is against the werewolf, so use Air Render if you can. However, your previous stats will carry over, so you have plenty of MP and HP to win this mission. Also way, that also note that there is a chest here as well, but rather out of the so if you want to get it, use a weaker unit to get it. Remember the Werewolf has En Garde, which means counters for one turn. It doubles his defence, so be careful.

--==Mission A1-16 ~ You Say Tomato==-STORYLINE MISSION ************** **SECTION A2** ************** --==Mission A2-01 ~ Camoa Cup==-"Clan Tourneys are Under Way! The next tourney will be the Camoa Cup Rules are as follows: - Maximum team size: 6 - Bouts to be won: 3 Tourney Guild - Camoa Branch" -------------------------------------------------------------------| Camoa Cup | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle |

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| -| Reward : | | Month of Silversun | 2400 Gil | | | Gigas Pendant X 1 | | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 4 | Members : 6 | | Adaptability : 4 | Gain 38 Clan Points | | | | -------------------------------------------------------------------The prize is for first place however, not for any other place. So you want to win all the missions that you have to fight in. Your Mission Objective : Defeat all Foes in the entry bout! Law Forbidden : Using MP Abilities that use MP are forbidden. You are fighting the Yellow Wings in the entry round. They aren't that strong, they are a few levels below your squad, HOWEVER, they are leveled in tandam with you, so you cannot really overlevel your enemies. There is a White Monk, Animist, Black Mage, Thief and Archer. You might want to take down the Black Mage first, you aren't going to use magick in this battle, so your units aren't going to have high resistance to start off with, so yeah, take down the Mage first. Then, the White another unit to The animist has the Sleep Count Archer. Monk. Armed with Air Render, it isn't any harder to pick eliminate. The next is probably the Animist or the Archer. annoy abilities, but the Archer has Blackout. Given that is more annoying, probably the Animist and then the

Next, you are going to fight the Thief, who is the leader of the lot. You can't really heal here, since that uses MP, so you want to conserve your units. However, make sure that you choose your units carefully. Whatever units you use now will be sent into the next battle. Round 2 Your Mission Objective : Defeat all foes in the Elimination bout! Law Forbidden : Using MP Abilities that use MP are forbidden. The next battle is against the Edge of Magick. Straight off the bat, you are fighting 3 Black Mages, 1 Time Mage and a Green Mage. It really isn't fair that they get to use magick, and you don't, but such is life. The real threat here is that they have Geomancy, which pretty much doubles the damage that your units will take from their magick attacks. That means, you really need to go quickly and take them out before they do too much damage because guess what, you need to fight another battle after this as well. You really want to gang up on the Hume Black Mage since it has Fira, an second class spell. The Green Mage needs to be taken out if you are really worried about debuffs.

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The first order of business is to take down the enemy Black Mages. They are the biggest threat that you currently face, then the Time and Green Mages because they really aren't a big threat. In the end, you want your HP to be as high as possible for the next bout of battle. Round 3 Your Mission Objective : Defeat all foes in the Final bout! Law Forbidden : Using MP Abilities that use MP are forbidden. A fight against the Camoa Braves. This is a harder fight since they are a purely physical bunch, and they can wipe the floor with you, especially if your units are quite weak or weakened from previous battles. The Thief, Hume one that is, can be a pest if it will attack you with its precision skills. The Moogle Thief can be a pest if it uses Moogle Lance against you. The Warrior, well, the leader, isn't much of a threat, except for Body Slam and Greased Lightning. The White Monk as both Air and Earth Render, which isn't that nice. The Black Mage really isn't a threat, the guys in the last round were better. Your first target is probably going to be the White Monk. That monk is a pain with Air Render, and nothing else. The next, or first, will be the Hume Thief. Immobilise and Disable, especially disable, are the most painful debuffs that you can get in this battle, especially if your bunch need to be up close and personal. Next, Moogle Thief, with the Moogle Lance attack, that isn't going to be pretty. The next two can be up to you, the Black Mage and the Warrior aren't going to be the big hitters, the others are. Remember, a debuff here is probably more troublesome than the lose of some HP. Thankfully, this is the last round, so its pretty much all or nothing here. --==Mission A2-02 ~ The Sun Seal==-"I begin to grasp the messag within the Stone, yet only dimly ... Perhaps I have erred, made some fundamental mistake in my research. I need you to try the Sun Seal to know if I am right or wrong. Mauri, No-Name Researcher" -------------------------------------------------------------------| The Sun Seal | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest : The Moon Seal | 3590 Gil | | | Dragon Bone X 2 | | Dispatch/Recommended : | Onion X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 13 | Destination : Graszton | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 56 Clan Points | | | | --------------------------------------------------------------------

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Your Mission Objective : Examine the Stone with No Name! Law Forbidden : Items Items are forbidden. You are going to need to get to the stone seal and examine it if you don't want to attack the enemy units. There are 5 enemy in this battle if you really want a fight. As usual, you have a Baknamy to take care of, and now, a lilith, a wraith and finally a ghost. Although this part is relatively easy, you want to bring into the battle 1 White Mage, and all the rest units that can fight with ranged abilities. This is because in the next round, you don't have that ability to fight next to other units which means law breaking. Finish this quick and try to lose as little health as possible, you'll need it later. The Lilith is going to be first, since it is right there. The Baknamy will walk down and try to attack you, so fight back. The undead are easy to mop up, exorcise them if you can. Examine the Sun Seal and that will push us next to the next battle. Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Adjacent Units Actions targeting adjacent tiles are forbidden. This is the sole reason that I told you to bring units with ranged abilities unless you really want to break the law. This isn't all that bad actually, this is the same as any of the other seal missions. There is a Baknamy, who really isn't a threat, and should really stop saying that you will die, because you have a Judge, and cannot die. Next, there are the Thunder Drakes, but they only have their Thunder Breath ability and that isn't all that powerful anyway. The Headless aren't going to be a problem, but if you let them get close to your front lines, they will hurt you pretty bad so make sure that they don't get too close. They have a fair amount of health, so play weaknesses if you can do so. The final is the Zaghnal, the upgraded Werewolf, which means that it is going to be a pain to get rid of. It is quite strong and has some powerful abilities to boot, so make sure that you take it out before you get that thing too close. Deal with the units as they cmoe to you, your units don't really need to move, let the enemy come to you and blow them right open. By finishing this, you want to go to the nearest town and read a notice that is on the Notice Board about a mysterious tower. That will unlock Brightmoon Tor. --==Mission A2-03 ~ The Moon Seal==-"The Stone with No Name was no mere stone! What widsom did the ancient leave for us to find? I'll need to know more in order to decipher their message to us. The legend tells of three seals. I want you to try the second, known as the Moon Seal. Mauri, No-name researcher"

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-------------------------------------------------------------------| The Moon Seal | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest : The Star Seal | 1160 Gil | | | Xergis Tin X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 8 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 36 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Examine the Stone with No Name! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden Same as before, head to the stone and examine the stone to finish this mission. Again, there are enemies that are going to block your way, 2 Floating Eyes and 1 Baknamy. Again, you don't need to take them up, but with free loot and free exp calling, why not? Floating Eyes have a very annoying suicide attack when they are their HP critical status, so make sure you get rid of them, or don't touch them at all. The Baknamy however, is the same as before, nothing much and as slow as usual. Take down the eyes first, then the Baknamy. A hunter would be very useful here with their Sidewinder attack. However, get ready for the next battle because it cannot be this easy. Read the law below to make sure you don't break either of the laws. Also, don't take too much damage here, the HP and MP status of your units will carry over. Your Mission Objective : Defeat all Foes! Law Forbidden : Bludgeoning Weapons Attacks with rods, staves, poles, knuckles, hammers, and maces are forbidden. You have 2 Liliths, the evolved form of the Lamia, and 1 Lamashtu, the evolved form of the Lilith, 2 Werewolves and 1 Baknamy. You need to take down the Lamashtu if you can, because that little sucker can cast Night all over your troops, which turn them all to sleep, except for her troops. You need to take down the Werewolves first, not because they are dangerous and all, but they are the ones who have the power to crush your party if you don't take them out. The Lamashtu is next, while the Liliths and the Baknamy will be taken out along the way. I hope you brought a White Mage with Esuna for the battle since there are a lot of debuffs that are going to hit your targets along the way. Kiss by the Liliths is the most threatening with Doom and Charm. However, they aren't that strong in terms of level, so it shouldn't be too hard.

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Finish this quest and you unlock two things. You unlock a new area in the Camoa area, and you can now recruit Viera members for your clan. --==Mission A2-04 ~ Wanted: The Cyanwolf==-"-WANTED!Wanted: The Cyanwolf, a new strain of wolf cited for 17 counts of pasture damage and 24 counts of disturbing the peace. Known to travel with a pack, though the mark may be distinguished by its unusual colouration. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: The Cyanwolf | Rank : 3 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest : Wanted: Ughor | 2630 Gil | | | Wolf Pelt X 3 | | Dispatch/Recommended : | Earth Stone X 6 | | -| Tarkov Crystal X 4 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 1 | Members : 6 | | Adaptability : 1 | Gain 6 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Cyanwolf! Forbidden : Ice Weapons and abilities that use ice are forbidden There are 5 animals here, and you only need to target one. However, from where you start, it is pretty much impossible to get through the enemy Wolves here to get to the Cyan Worgen. Therefore, you need to smash through the enemy ranks and get to the Cyanwolf. Beware of Screech, it will confuse your units. To get out of the Confuse status, get one of the weaker units to smack the unit back to reality. Don't get a hard hitting unit, you don't want to kill your own troops. Easy mission since this is early game, though it is fun have 6 Lvl 18 units beating the crap out of some Lvl 7 Wolves. --==Mission A2-05 ~ Graszton Cup==-"Clan Tourneys are Under Way! The next tourney will be the Graszton Cup. Rules are as follows: - Maximum team size : 4 - Bouts to be won: 3 Tourney Guild - Graszton Branch"

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-------------------------------------------------------------------| Graszton Cup | Rank: 29 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Quest : Camoa Cup | Quest Type : Battle | | -| Reward : | | Month of Ashleaf | 4030 Gil | | | Ice Sigil X 2 | | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 8 | Members : 4 | | Adaptability : 8 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes in the Entry Bout! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. This is the same as the Camoa Cup, the enemy levels as the same as you, so you are fighting the same level units. However, unlike the last cup, where MP was forbidden, you can't use opportunity commands. That is easier. You are fighting a clan called Humeism, so you are fighting a group of 4 humes. The first is the Soldier with all the Rend abililties and the Counter ability. The Blue Mage is armed with 3 Blue Magicks, Screech, Cornered and Unction. The White Mage is armed with Cure and Esuna, and the Black Mage is armed with the three basics and Fira. Now that you have a summon, in the Gigas Pendant, you can use it, but the Smash Gauge is going to be reset next battle, unlike your HP and your MP, so keep that in mind at least. Anyway, you need an order of battle. First of all, you want to take out that Black Mage, since they are quite powerful, especially with their Fira attack. Or, silence him to make sure he can't speak, or disable, that will take him out of battle, which allows you to take out the Soldier and Blue Mage. Those are quite powerful if you let them be. The last unit you should take down is White Mage, since that is the weakest unit on the team, but make sure that they don't decide to do their job, healing. Round 2 Your Mission Objective : Defeat all foes in the Elimination Bout! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. You are now fighting a clan called Houndforce, a group of ranged units. There is a Gria Hunter, who is armed with Sonic Boom and Vitals Shot, as well as Speed Crush. There is a Hume Hunter as well, armed with Advice, Beat Down and Blitz. The Viera Archer is armed with Focus and Blackout, but with Blink Counter as well. And

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finally, the Hume Archer has Leg Shot and Blackout. I hope you have a white mage with you, because Esuna is more than important, it is solid white gold. Anyway, you want to take down the Gria first, because Speed Crush makes your turns come slower and slower and slower. Next, the Hume Hunter, because Beat Down isn't something that you want to have, even if your luck holds. The other two archers aren't all that dangerous, they will just debuff you, but Esuna can easily cure it. You definitely need your healers here, because the next round doesn't get any easier for you, its the finals. Round 3 Your Mission Objective : Defeat all foes in the Final Bout! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. Your final bout are against the Veluga Pirates. There are 2 Vikings, 1 Juggler and 1 Thief will be fighting against you, so be very careful since your troops are already weak, and they are on full health. Man, this really does test your abilities. The Juggler is armed with Throw, Ring Toss, Molotov Cocktail and Dagger Toss. Lord Grayrl is armed with Thundara, Pickpocket and Strongarm. The second Viking is armed with Thunder and Pickpocket, and the Thief has some thievery skills and Cuisine. You want to take down the Juggler first, you want him dead real fast since STOP is going to make your units stop dead in their tracks. The next to go down is the Lord Grayrl character since magick isn't really nice. Then you have the Viking and the Thief left. It is up to you which way you want these suckers to fall. Don't worry about the units except for the Juggler first, all they did was try to steal my stuff. If you win, you get the little bonus of the Corsage of Corruption, which is another item that you can use to summon another Scion. --==Mission A2-06 ~ The Stone With No Name==-"My teacher, Mauri discovered the message within the Stone with No Name, yet he passed away before he could see his research through till the end. He once told me that the "Stone with No Name is three stones in one, the magickal instrument of antiquity that sealed off an Otherworld from our knowledge." He told me to never to go near the Stone, nor pry too deep into its secrets. But ... I would see his research completed. Taura, Favored Pupil" -------------------------------------------------------------------| The Stone with No Name | Rank: 42 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest: The Sun Seal | 6530 Gil | | | Mythril X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 39 | | | Aptitude : 39 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 84 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Examine the Stone with No Name! Law Forbidden : Restoring HP Restoring HP is forbidden. Well, this is strange, there are 3 stones here, but which to take. And there are also three Luchorpans here, but they are in the way, so we need to deal with them first before we can start playing around with the nice stones. They are quite easy to take down, they aren't all that powerful, weak level, lower health, but they do have some nice abilities that might be a problem. They somehow have Green Mage moves such as Tranq, Leap, Sleep, Bind and Silence. It really doesn't matter, you want to take these guys out as fast as you possibly can. The Middle Stone will react to the Star Seal, the one on the Left reacts to the Moon Seal and finally, the Right reacts to the Sun Seal. Or they could react in order of which you examine the stone. Well, this part of the mission is complete. Your Mission Objective : Defeat the Demon Wall! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden. Wow, a Demon Wall. How efficient. You really don't want to stand in front of this wall, they will come and attack you, and Reaction Abilities are forbidden. In this mission, use your first turn to attack, and move out of the way so you don't get caught. Telega will teleport your units in front of the wall and makes sure they cannot move. Repel will move it forwards, making it hurt anything in its path and Shining Darkness is pretty much Debuff Central. You really want to take down this guy fast. He is weak to Holy damage, so if you have that, use it. Otherwise, you can bring in someone with Mirror Items in the first round. If not, I hope you have a healer with you, because this is going to be tough. Luckily, I had a Illusionist with Star Cross, and enough HP, a Dual Blade Parivir and a Holy Strike from a Master Monk to save me. At the end of this battle with a demon wall, you finish this mission and the Stone saga once and for all. You will also be able to access the Way of Judgment from the Ruins of Delgantua. This area is going to be needed for missions such as Wanted: Devotees. --==Mission A2-07 ~ The Whom Gods Bow==-"I heard once from an Esper that there exists something greater than them the scions. What are these scions to whom the Espers bow and make obeisance? If there is someone who knows, I would have them teach me!

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Scytha, Summoner" -------------------------------------------------------------------| The Whom Gods Bow | Rank: 17 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest: An Unfamiliar Land | 5040 Gil | | | Lightwing Crystal X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 33 | Members : 1 | | Adaptability : 33 | Gain 34 Clan Points | | | | -------------------------------------------------------------------This is the easiest mission. We need to visit everyone's favourite Old Man, Lezaford, and he gives you a nice note to read. Nice info as well. --==Mission A2-08 ~ An Unfamiliar Land==-"I am an itinerant merchant, and on my travels have seen much of this world. I wandered the Empire of Rozarria for some time, and upon coming to Jylland found myself uncustomarily surprised. What are these "Judges" that affix themselves to the clans in this land? They are no doubt different from the keepers of the law that I know yet perhaps there is some connection? Aega, Traveling Merchant" -------------------------------------------------------------------| An Unfamiliar Land | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest : A Simple Question | 1580 Gil | | | Ice Sigil X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 15 | Members : 1 | | Adaptability : 15 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Again, a question that you need to pose to your good pal Lezaford. He will answer the question and send it to your Clan Primer for some good

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old reading. Again, you can't tell anyone o.0 --==Mission A2-09 ~ Moorabella Cup==-"Clan Tourneys are Under Way! The next tourney will be the Moorabella Cup. Rules are as follows: - Maximum participants: 6 - Bouts to be won: 3 Tourney Guild - Moorabella Branch -------------------------------------------------------------------| Moorabella Cup | Rank: 41 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Graszton Cup | 7760 Gil | | Month of Mistleaf | -| | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 11 | Members : 6 | | Adaptability : 11 | Gain 82 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes in the Entry Bout! Law Forbidden : Items Items are Forbidden. Your First battle is against the Bangaa Brotherhood. They are a group of 6 Bangaa, so this is going to be a melee battle. Items are forbidden, and you will be best to heed that advice, because Revive might be a bit important later on. Moredad the Cannoneer uses Foresight, Target and Mortar. The Warrior uses Rend Power, Rend Magick and Rend Speed and uses Counter. The Defender uses Hibernate and Mow Down, the Gladiator uses Fire Soul, Thunder Assault and Blizzard Tackle. The Bishop uses Water, Aero, Break, and this is aided by Blood Price. And finally, the Templar has Piercing Cry, Rasp and Silence. This is not an easy entry battle, so target the Warrior first so he doesn't debuff your team too badly. After that, take down the Cannoneer before he can lay down too much damage, and the rest are all yours to take down, this is the entry bout remember, save your units and make sure that they are at full strength for the next two rounds. Round 2 Your Mission Objective : Defeat all Foes in the Elimination Bout! Law Forbidden : Items Items are Forbidden. The second round are against the Nu Mou Nobles, and they are an all magick

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clan, so I hope that resistance is high and your weapons are damn sharp because that is the only good thing against magick users. The Arcanist uses Death, Graviga and Syphon, Halve MP makes his job a bit easier. The Time Mage uses Haste and Reflect. The Black Mage has Fire, Blizzard, Thunder and Blizzara. The White Mage has Cure, Cura and Esuna. The Alchemist has Items as always, as well as Protometeor, Rasp and Poison. Finally, the Illusionist has Prominence, Freezeblink, Tempest and worst of all, BLOOD PRICE. The CAPS should have made it clear who you need to target first. The Illusionist is the worst enemy here, so take him out as soon as your can because you don't want your whole team dead. Next, the Arcanist, he is the next most dangerous weapon. After that, the Alchemist and the Black Mage, they are quite painful with their abilities, but that is the extend of enemy attack firepower. The White Mage is the healer, the Time Mage is just annoying. Those who should be last to go. This is somewhat easier for your team if you brought a melee team from the first round, but hard for a magick clan. Round 3 Your Mission Objective : Defeat all Foes in the Final Bout! Law Forbidden : Items Items are forbidden. Surprise, the last clan you need to fight are the Arbiters of Death, one of the best clans there are. This is a powerful clan to fight, because they actually have a nice mixture of Magick and Physical attacks, which makes them a hard bunch. The Illusionist leader here has Deluge, Rockfall, Wild Tornado and uses Halve MP so in two turns, that means you need to move fast to kill him quick. The Dragoon has Fire Breath, Thunder Breath, Ice Breath and Counter. The Sniper has Doubleshot, Beso Toxico and Regen. The Sage uses Water, Aero and Items. Item Lore makes sure that he heals the damage that he takes real fast. The Berserker uses Scream, Furore, Smite of Rage and Counter. Finally, the Hunter uses Vitals Shot, Power Crush and Mind Crush. This is the last round, so you want to win the special prize in the end that is a summoning scion item. First, the Illusionist, the kill all your units move isn't something that makes me nice and happy. After that, you might want to attack the Sniper for all that damage that she can cause. Next, Hunter, Vitals Shot isn't very nice, it is a very powerful move if it can move your down to 1 HP since its HP Critical. The rest you can take care of. At this stage, you should have enough experience to take down these guys. Win this, and you win another tourney, and you have several more to go. --==Mission A2-10 ~ Odd Places==-"There is a well about which strange rumours always spring up around this time of year. They say it glows in the depth of night, when all lies sleeping, or that monsters not usually seen in these parts appear, even that there are sometimes more wells, or fewer. Could someone please find out the truth? Typical Camoan Housewife"

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-------------------------------------------------------------------| Odd Places | Rank: 39 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 9450 Gil | | | Fire Sigil X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 28 | Gain 78 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Examine the Wells! Law Forbidden : Items Items are forbidden. This is a rather simple mission, despite the enemy monsters that are there to make sure you cannot succeed. All you really need to do is to EXAMINE ONE WELL. That is all, more on the ending later. Anyway, there seems to be a random amount of wells here. For some people, there are two, but when I tried, there was only one. So, examine a single well. There are Bombs here, with their usual Fire Attacks and Self-Destruct. The Adamantitan uses Sonic Spin, Munch and Matra Magick, the Axebeaks use Peck and the Fire Drake uses his normal fire set. This is a somewhat easy mission, not hindered by the law, so bring in some hunters to take all these suckers out. However, it is when you end the mission that is quite funny. Whoosh, you end up somewhere else. You can either end up in Sant D'alsa Bluff, Kthili Sands, Goug, Neslowe Passage, pretty much anywhere in Ordalia, which is where Fluorgis is located. Because this opens up the locations you cannot access before, it is imperative that you complete this mission several times to ensure that you can open all locations in Ordalia. --==Mission A2-11 ~ What Was Lost==-"One of my house's products-in-development was stolen when bandits intercepted a shipment. It contained special materials, and should it be resold to another house, all the time and energy we spent creating it will have been for naught. Seeking information as to its whereabouts! Margot, Executive Squire, House Camelot" -------------------------------------------------------------------| What was Lost | Rank : 9 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest : The Way of the Meek | 840 Gil | | | Hedychium X 2 |

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| Dispatch/Recommended : | Storm Stone X 4 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 8 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 18 Clan Points | | | | -------------------------------------------------------------------Yep, you need to have finished the mission below this one for it to be unlocked. Anyway, it is simple, head to the Wood Village location and talk to the Bangaa Templar who is looking for a sword, that seems familar. The sword was being retrived by a clan, in the Bisga Greenlands with the enemy, who is Dayvis, that lazy, ******* thief. He has went somewhere, and that was the Galerria Deep he was heading to as well. Say that to complete this mission. --==Mission A2-12 ~ The Way of the Meek==-"Someone's after me, I'm sure of it. But why? I haven't a clue. I'm so very frightened. Please, someone - protect me! If it's gil you want, I can pay! Dayvis the Meek" -------------------------------------------------------------------| The Way of the Meek | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 3400 Gil | | | Superior Silk Thread X 3 | | Dispatch/Recommended : | Earth Stone X 3 | | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 8 | Members : 5 | | Adaptability : 0 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Again, another mission that you can either send as Dispatch or do the mission yourself, again, I prefer that you go into battle, for the EXP and the loot. And its fun. Your Mission Objective : Protect Dayvis and Defeat all Foes! Law Forbidden : Items Items are forbidden Well, you are going to avoid items, and you can't use some Phoenix Downs without items, and they can help revive fallen members. You are going to fight an average clan, Soldier, White Monk, White Mage, Black Mage,

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Archer and Warrior. Dayvis is a thief, with a very nice portrait to boot, well, better than your standard generic thief. There are 2 chests here, well, 1 chest and 1 urn. And we learn that Luso is too naive to look at the class of the person they are protecting. The problem with this mission is that the enemy has the high ground, and by the high ground, they are WAY higher than you. The first matter is going to be for your mages. They have magick that can hit, regardless of the height disadvantage they face. Soon, they will get their melee units down to fight dirty, and with that, you can easily counter them with your own. Your faster and more agile units can actually head up to the high ground by scaling the mountain on the left side of your map. The more painful units on this mission are the archer and black mage units. They can attack from high ground, making it hard to counter back. The white mage is going to be annoying since it will basically heal their fallen comrades. And don't expect that thief you're protecting to do anything, he won't do a thing. It looks like you are going to do this battle tough. And if you are lucky, you can critical hit your enemy down the cliff. If they fall from a good height, they will take damage, hey, I killed the white mage with a lucky critical. --==Mission A2-13 ~ Fluorgis Cup==-"Clan Tourneys are Under Way! The next tourney will be the Fluorgis Cup. Rules are as follows: - Maximum team size: 1 - Bouts to be won: 3 Tourney Guild - Fluorgis Branch" -------------------------------------------------------------------| Fluorgis Cup | Rank: 24 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Moorabella Cup | 2730 Gil | | Month of Emberleaf | -| | Dispatch/Recommended : | -| | Gladiator | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 15 | Members : 1 | | Adaptability : 15 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes in the entry bout! Law Forbidden : Buffs Buffs are forbidden.

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Here, you fight Copykat, who is a blue mage. He is quite weak, at about level 29, and he is armed with Sandstorm, Bad Breath and Dragon Force, which isn't a lot to be quite honest. He also uses MP Shield and Immunity as well. Not a bad mix. Here, you want to finish him quick using your strongest fighter, who is your champion. Not a hard mission, well that's because I strongly overleveled the other team, by about 30 levels. I neglected to do this mission till very late, unfortunately. Your Misison Objective : Defeat all foes in the elimination bout! Law Forbidden : Fire, Ice, Lightning Weapons and abilities that use fire, ice, or lightning are forbidden. You are now fighting the Doubler who is a Red Mage. She is a level 27 ish unit, armed with a Ribbon, so don't worry about debuffing her to death. She has Fire and Silence, as well as Doublecast, which can be quite annoying since she can double fire you. She also has the Sharpshooting ability of Doubleshot, counter and Attack Up. You want to take her out relatively quickly, she can do a fair amount of damage if you let her doublecast you, which she can do once she has the right amount of MP to play around with. She isn't a hard target, she has far less defence, so you can melee her to death. You should steal the Ribbon if you can though, that is quite valuable. Your Mission Objective : Defeat all foes in the final bout! Law Forbidden : Reaction Abilities Reaction abilities are forbidden. Well, a Master Monk as your final challenge. This isn't going to be a very hard battle. Or is it? Bit late for the law, you really can't do much about it, so you can hope that your unit didn't have any Reaction Abilities, which is rather strange because most powerful units use Reaction Abilities. The Master Monk has Dark Fist, Withering Strike and Cross-Counter, which is extremely dangerous. He also has Magick Counter and Destroyer, which means you really need to act fast. The Cross-Counter will seriously kick your units ass if you aren't careful. This is the hardest battle that you are going to fight, so you need to keep your HP up to make sure you make the most of this battle. Guess Bedeviled isn't so strong after all. Since you win this when you actually do it yourself, you will get the Pin of Order Summoning item, which is another Scion Summoner that you can add to your nice collection. --==Mission A2-14 ~ The Way of the Timid==-"I've heard there are many robbers about these days, and I'd rather not travel alone. Seeking an armed escort! I've hard good things about Clan (NAME) - they'd really be best. If you can see this posting, please come to the Galerria Deep. We will meet there! Fayk the Somewhat Timid"

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-------------------------------------------------------------------| The Way of the Timid | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 3330 Gil | | | Spider Silk X 1 | | Dispatch/Recommended : | Cod Scale X 1 | | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 9 | Members : 6 | | Adaptability : 9 | Gain 36 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Self Actions targeting the user are forbidden. Even healing spells on yourself are forbidden, so be careful on breaking the law. You finally get to kill that annoying thief that you helped out earlier. Karma I guess. Dayvis is packing a nice sword, with Steal Gil to boot. The Seeq isn't as bad since it isn't a Ranger you're facing, the Soldier is pretty useless with Mug and Provoke. The Archer and Warrior are the problems. They have many debuffs to their skill set, so you want to get rid of them first before they can cause some damage. Esuna is useful here. The monk has air render, so air render him useless first. Take down the Archer and Warrior first, then the Monk, then the last three as they come close to you. Be careful, there are traps on this level and you don't want to step on one. Play the defensive game and let the enemy head towards you, let them step on the traps. --==Mission A2-15 ~ Pirate Attack==-"We've received word that one of our merchant ships is being pursued by pirates. They're likely after her cargo of gemstones. She's docked in Graszton Port - someone go to her aid! Galerria Jewelers" -------------------------------------------------------------------| Pirate Attack | Rank: 13 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2450 Gil | | | Malboro Vine X 2 | | Dispatch/Recommended : | Foul Liquid X 4 | | -| Sturdy Bone X 3 | | -| | | | Dispatch Mission ? = Yes |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 0 | Members : 6 | | Adaptability : 7 | Gain 26 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Lord Grayrl before he boards the ship! Law Forbidden : Harming Humes Actions that harm Humes are forbidden. I'm going to suggest that you break this law, before you have to fight two dangerous Humes, an Archer and a Black Mage, two classes that you really want to get rid of early before you go melee. This is an eaiser mission, well, if you are overleveled that is. There are 3 Vikings here, the Seeq class. They have Strongarm, which is an attack and steal move. They also have a thunder move, Grayrl having the Thundara attack. The rest are quite pathetic. The Black Mage is armed with the three basic magick spells, Fire, Blizzard and Thunder. The Moogle Knight is armed with Moogle Guard, which is a defensive move for that turn only and the Archer is with the basic Focus and Blackout. This is easy to win and not break the law if you have overleveled and can stand a beating. You can basically form a line at a choke point, where the enemy cannot move past without killing a unit. Below the bow of the ship is a point where there are only two spots for movement, perfect for choking. Gria on the top of the shop, sniping enemy units is also quite handy. Remember, you only need to kill the Lord Grayrl unit, and no one else, since that is your mission objective. --==Mission A2-16 ~ Wanted: Big Eyes==-"-WANTED!Wanted: Big Eyes, for 3 counts of the disruption of business and 25 counts of inducing shock. Big Eyes possess a single large eyeball and generally travel in packs. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Big Eyes | Rank: 17 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest: Wanted: Lang Bros | 2940 Gil | | | Prime Tanned Hide X 1 | | Dispatch/Recommended : | Wyrm Carapace X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 9 | Members : 6 |

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| |

| Gain 34 Clan Points | | | --------------------------------------------------------------------

Adaptability : 9

Your Mission Objective : Defeat the Big Eyes! Law Forbidden : Knockback Actions that knock the target back are forbidden Don't bring your archers to this level, they all have archer's bane here, which makes life a bit tougher, but you still have your mages. You don't get to use critical attacks either, or that will break the law. Your one weapon here is going to be Esuna. You need to be ready to cure any debuffs since the 2 Plagues and 3 Bloody Orbs are going to be laden full of debuffs. You see, you have a problem. The Plagues can turn your units into stone if you look at them, but if you expose your back to them, they come up and smack you for a lot of damage. The enemy is quite strong, so use HASTE if you have it with your tinker. You want to take down the Plagues first, but you need to fight off the Bloody Orbs en route since they are quite dangerous, not to mention fast to get new turns. If you have any holy attacks, this is the time to use them since they are both weak to Holy damage, but that doesn't mean you should go and use some Cure spells on them, Holy Attacks, but given the stage of the game you are in, you probably don't. Make sure the enemy doesn't get a chance to serious wound your party via the Debuffs, so a white mage is necessary. Otherwise, bring your strongest units to party. Fighters are useful, with Aurablast, since that is a powerful melee attack. And Luso sucks at making puns. ************** **SECTION A3** ************** --==Mission A3-01 ~ Goug Cup==-"Clan Tourneys are Under Way! The next tourney will be the Goug Cup. Rules are as follows: - Maximum team size: 6 - Bouts to be won: 3 Tourney Guild - Goug Branch" -------------------------------------------------------------------| Goug Cup | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Fluorgis Cup | 2630 Gil | | Month of Plumfrost | -| | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 20 | Members : 6 | | Adaptability : 20 | Gain 52 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes in the entry bout! Law Forbidden : Grouping Ending the turn next to another unit is forbidden. The first battle is against the Wild Kupoon, a group of 6 Chocobo Knights. The Chocobo Knights, well, one is not mounted, and the other 5 are mounted. There is a White, Blue, Brown, Black and Red Chocobo, and they have the respective abilities that come along with those units. The biggest threat is the Red Chocobo, since it has the Choco Meteor ability to play with. The others have their weaker healing and buffing abilities that make them rather useless on the field of battle. The Black Chocobo has Choco Flame, so you might want to take that out next if you really are crazy about who to take out. They are all weak, they are hovering level 30, so not too hard there. Bring some healers, which you will need, and all of your units should be able to attack with ranged abilities, since this Cup, well, they all have grouping forbidden. Your Mission Objective : Defeat all foes in the elimination bout! Law Forbidden : Grouping Ending the turn next to another unit is forbidden. You are fighting the all Viera clan that is called Violene. There is a Fencer, White Mage, Sniper, Spellblade, Green Mage and Elementalist. This is a harder battle, because these guys actually have abilities that they can actually use. Thge Elementalist is going to have to go, with the Fire Whip and all. That is the Disable attack. Spellblade has Confusion Blade, which will more or less ruin the law for you. The Sniper has Doubleshot and Death Sickle which makes her a nice target as well. Other than that, it isn't hard for you to take them all down. Just make sure that the White Mage doesn't have a chance to do some healing because that will prolong the battle, which you surely don't want. I hope anyway. Your Mission Objective : Defeat all foes in the final bout! Law Forbidden : Grouping Ending the turn next to another unit is forbidden. This time, you are fighting Prima Donna, yet, the band. There is a Fencer, armed with Nighthawk and Earth Heal. That doesn't make her a prime target. The Geomancer has Advice, Shining Flare, Venom Squall, Life's Embrace and Earth's Embrace. She is a powerful target, and a prime one. The next one is the Raptor, armed with Shield Bash, Soul Crush and Cyclone. Finally, the Spellblade with Poison Blade, Stun Blade and Death Sickle. That makes her the prime target. You want to take her down first, then the Hunter, and the last two, well, you can just kill them at your own discretion.

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That means you will take down the last clan and if you decided to do this the hard way, or the way which requires battle, you get the Ewer of Darkness as a present, which is a Summoning Scion item. Another Summon. --==Mission A3-03 ~ Wanted: Mirage Bunny==-"-WANTED!Wanted: The Mirage Bunny, for 1,268 counts of footpadery abd 4,232 counts of eating and running, Small in size, adorable in aspect, and quick to flee the scene of the crime. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Mirage Bunny | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest: Wanted: Big Eyes | 5710 Gil | | | Pagoda Wood X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 11 | Members : 6 | | Adaptability : 11 | Gain 38 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Mirage Bunny! Law Forbidden : Instruments and Books Attacks with instruments and books are forbidden. This is going to be a hard map. MAKE SURE THAT BUNNY DOESN'T GET HP CRITICAL. It will vanish and unless you can see invisible units, you can't target it. There are also two Drakes with their breaths, and 2 Flans, with their elemental powers, as well as a Headless, a monster that most would first see here. Some call the Headless, Wendigo, probably translation and such. You want the bunny first, but take down all the other units to ensure that you get all the proper loot and the EXP, and know how to beat these guys in battle. There are traps all over the place so make sure you stick with your defensive battle plan. The best way to take down the bunny is patience. Use Doom to make sure it will be dead, or deal a Lot of damage to be certain. DO NOT LET IT on HP Critical, or you will be in some trouble and resetting if it vanishes and you can't detect it. There is no point in killing more monsters, they just keep coming. Hold your ground, kill the bunny and get outta here before you get swarmed with enemy reinforcements. --==Mission A3-05 ~ Loar Cup==--

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"Clan Tourneys are Under Way! The next tourney will be the Loar Cup. Rules are as follows: - Maximum team size: 6 - Bouts to be won: 5 Tourney Guild - Jylland Branch" -------------------------------------------------------------------| Loar Cup | Rank: 34 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Goug Cup | 4290 Gil | | Month of Skyfrost | -| | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabellla | | Teamwork : 28 | Members : 6 | | Adaptability : 28 | Gain 68 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes in the entry bout! Law Forbidden : Using MP Actions that consume MP are forbidden. Your first battle is against the Camoa Braves, and again, they aren't much of a fight to be quite honest. You want to take down their mage and their monk straight off the bat, those are the most powerful of the enemy units that you need to face. The rest are there as meat tanks, so they just sit there and take damage, yet don't dish out a hell of a lot. This time, when you choose units, the laws will be constantly changing, so since you cannot use MP in the first bout, it doesn't mean you can't use it in the second bout, so bring in a versatile team, but make sure you read ahead for all the laws so you can plan a perfect team. Anyway, take down the first team and move onto the second. This was just the first round in a bunch of 5 rounds. Your Mission Objective : Defeat all foes in the second bout! Law Forbidden : Actions By Viera Viera may only move and perform basic attacks. The next battle is against the Veluga Pirates, the peoplpe you've fought before, and they aren't that strong either. In fact, their only real threat to you is the Juggler, which you should take down first, and the thief who will decent to steal your items. The Vikings, whilst they do have some powerful melee and magick attacks, aren't that hard to take down either, since they are quite slow, making them a lot easier to hit and outflank. Again, this isn't a hard mission, these are the warmup missions for the last few rounds, which from this point, get

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progressively harder and harder. Your Mission Objective : Defeat all foes in the third bout! Law Forbidden : Items Items are Forbidden This law shouldn't be too hard, items don't normally get used all that often anyway. You now face the 100 Geniuses, a group, as you can guess, of magick users, which means you need to beat up the nerd, phyiscal style. They do have a Illusionist, Black and White Mage and Sage, so take down the Sage first. Immediately since the Sage is quite powerful and has extremely powerful magick attacks against you. Illusionist will be second. It doesn't need to be first since it does take some time to charge up the MP required by the illusionist to kill your units, so your White Mage will get quite a workout. The Black Mage and the White Mage will wrap up the mission, but they aren't that important, they are the least likely to do any damage to you, the sage and illusionist are. If you think this is hard, you haven't met the final round, or the fourth round for that matter, which is right now, next. Your Mission Objective : Defeat all foes in the elimination bout! Law Forbidden : Dealing < 50 Damage Dealing < 50 Damage is forbidden. The law shouldn't be too big a problem if you have a strong outfit, but hey, you never know. You are now up against the Arbiters of Death, and they pack a powerful punch of a Sniper, Sage, Hunter, Illusionist, Dragoon and a Berserker. This is quite a hard battle, since the enemy can hit hard, so make sure that your white mage is on the rear, ready to heal fallen troops. Take down the Illusionist first, because dealing massive amounts of damage to all of your troops isn't a nice way to start the battle, so target the illusionist for elimination. Once down, target the sniper, since the ability of Doubleshot isn't one that you really want to face. Other than that, you will probably want to target and take down the sage next, since it can dish out some damage, the Dragoon has a hell of a lot of HP to play with, so take down the Hunter instead, and that leaves the two front line attackers. Take them both down, but before you finish the round, heal up and get ready for the final battle, since it is quite a hard final battle. Your Mission Objective : Defeat all foes in the final bout! Law Forbidden : Targeting Distant Units Actions targeting units two or more tiles away are forbidden. So basically, your ranged units are pretty much screwed here, unless they have some nice abilities or finishing moves, Ultima comes to mind. Anyway, the final round is hard, because you are facing House Bowen, and even if you have fought them before, they are quite hard to take down. They pack an Assassin, Illusionist, Fighter and Ravager. You know the drill, Veis is the main target, since she is quite powerful and she can hide, which isn't very nice at all. The next is the Illusionist. It is a close second, but the Illusionist can target and damage all your troops, so that is something you clearly don't want. The Fighter and the Ravager isn't much of a problem. They have some nice abilities but it isn't anything you can't deal with, so finish them off and if you actually fought this mission, you get another Summoning Item, the Ring of

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the Wheel. --==Mission A3-06 ~ Wanted: Florah==-" -WANTED!Wanted: Florah, for various injuries inflicted on loggers, and for escaping incarceration. A young girl, Florah exhibits a strange talent for controlling vegetative life. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Florah | Rank: 21 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | -| 4010 Gil | | | Rabbit Tail X 4 | | Dispatch/Recommended : | Screamroot X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 13 | Members : 6 | | Adaptability : 13 | Gain 42 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Florah! Law Forbidden : >50 Damage Dealing >50 damage is forbidden. Ah, crap. You've got to be kidding me. Dealing more than 50 Damage. The problem here is that although Florah isn't a monster, the 2 Malboros, the Great Malboro and the Deadly Nightshade definitely are, and you don't want them lingering. This law leaves little room for criticals and decent attacks, so this is one time that I advocate one thing, BREAK THE LAW. That would make things a lot easier for you. The Great Malboro is quite dangerous with Malboro Song, but so is Florah by herself. That Gria is a Geomancer, and is quite a handful. Make sure that you take her down as fast as you can, if you don't care for the loot. If you care about the law, you are going to take it is and easy, but if you decide to break the law, just attack anything in your path. Hunters are good for law breakers, Sidewinder is a good attack, but if you follow the law, Wind Attacks and Hunters will certainly deal more than the 50 damage that is allocated in the law. So it really depends on how your do in the mission, law breaking or not. If not, you are going to take a fair amount of damage, so a Healer would be more or less a necessity. Finish this however you want, but stay away from the Malboros, their breath attacks are foul. --==Mission A3-08 ~ Death March II==--

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" - The Game Is On! Wanted: Participants for the greatest game in Ivalice! This time, it's the second Death March. To the victor go the spoils. - Rules of the Game * Uphold the Law Bronkrise Gamer's Guild" -------------------------------------------------------------------| Death March II | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Uphold the Law | | -| Reward : | | Quest : Death March | 2770 Gil | | | Lightwing Crystal X 1 | | Dispatch/Recommended : | -| | Sage | -| | Scholar | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 56 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Uphold the Law and Defeat all Foes! Law Forbidden : Not Moving 1 Tile Each unit must move exactly 1 tile before ending its turn This law is a problem. You can only move a single tile per turn, so you need some space from the enemy if you want to do this properly. Ranged abilities can really help here. You are fighting a Parivir with Wind Slash, Iai Blow and Hoarfrost Blade. The Soldier is armed with all three Rend Abilities, the Juggler is using Weapons, Dagger, Smile and Gil Toss. The Fusilier uses Blindshot and Silenceshot. The Elementalist uses Fire Whip, Shining Air and Sliprain. And finally, the Trickster uses Suggestion, Hypochondria and Traumatize. You want to take down the Juggler first, that is because of the Dagger and Smile Toss, they aren't going to be helpful for your cause. The next one is the Elementalist. Fire Whip isn't that nice when your unit is the one that is disables. The next is the Fusilier or Parivir, they are the next in debuffs, and then the rest. --==Mission A3-09 ~ Ordalia Cup==-"Clan Tourneys are Under Way! The next tourney will be the Ordalia Cup. Rules are as follows: - Maximum team size: 6

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- Bouts to be won: 5 Tourney Guild - Rozarria Branch" -------------------------------------------------------------------| Ordalia Cup | Rank: 37 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Loar Cup | 4660 Gil | | Month of Bloodfire | -| | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 39 | Members : 6 | | Adaptability : 39 | Gain 74 Clan Points | | | | -------------------------------------------------------------------Another set of 5 rounds, this is battling the best of Ordalia, so pick your team and get ready to rock and roll. Your Mission Objective : Defeat all foes in the entry bout! Law Forbidden : Knockback Actions that knock the target back are forbidden. Well, you are starting off this battle fighting the Fyrebird Clan, which consists of a Dragoon, Black Mage, Red Chocobo Knight, Ninja, Fighter and a Summoner. They are all based on the Fire Magick, so you need to make sure you douse their flames. Anyway, the Summoner needs to go. Summons deal a great amount of damage to start off, and fire whip, one one most useful abilities in the game, belongs to her, so be careful. The Chocobo Knight has the Choco Meteor, which really decides to cause some damage when it wants to. Take those two out first before sending all your forces to take down the rest of the enemy forces. Heal up and get ready for the next mission. Your Mission Objective : Defeat all foes in the second bout! Law Forbidden : Buffs Buffs are forbidden. Your second mission is against the Bedeviled Clan, armed wioth a Master Monk, Berserker, Fighter, Gladiator, Ravager and a Templar. The first fighter you want to take down is the fighter himself. This is because of the Dual Wield ability that really hampers things. This is going to be a mission where you are really going to get a big beating, so healers are quite important, they are important overall, but just don't buff your troops. The enemy are all melee units, so if you can dish out some damage from a range, that makes it a lot easier on your front line. Make sure your healer is behind in the rear, so they can't get targeted by the enemy. But after that, make sure your frontline troops are healed constantly, you cannot afford a breach. They will nearly always target a

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healer if they can. Well, not against mine. Try targeting a Fighter who has Dual Wield, who also happens to be a Healer, with Counter as Reaction. Your Mission Objective : Defeat all foes in the third bout! Law Forbidden : Solitude Ending the turn without a unit in an adjacent tile is forbidden. This mission is perfect if you basically want to keep a tight formation. A circle formation is quite interesting, with the healer in the middle, or you can just go crazy and melee your enemy. Make sure that you have Esuna ready to prevent immobolise abilities. You are now facing Jytras Pirata, a clan consisting of a Black Mage, Sniper, Moogle Knight, Thief, White Mage and Defender. Your first target should be the sniper, because she will have an ability that will instantly kill your units, which is quite a pain, even if you have a designated healer. The next one, as always, is the White Mage. The reason being that it will heal the enemy, and that makes you dish out more damage in order to beat them. Their Black Mage is a pain as well, since it can dish out the damage from a range, so quickly take it out after the white mage. The rest of the fight is a melee one, so that isn't too hard to finish, to bring out the swords and slice and dice the enemy. That finishes that mission. Your Mission Objective : Defeat all foes in the elimination bout! Law Forbidden : Not Moving Each unit must move at least 1 tile before ending its turn. This is an easy law to follow, you need to move in order to actually do a fair amount of damage. You now face Prima Donna again, and again, they have the same lineup of females, Fencer, Raptor, Spellblade and a Hunter. They aren't that hard to beat, but they still can do some damage. Take down Spellblade first, she is the one with the actual abilities, the rest are rather mundane. With all those abilties, she could hurt someone, hey, hey? Anyway, take her down, and the Raptor should be next, since she can dish out the damage. The Hunter and the Fencer are rather weak. You really don't need to make sure they die, make sure that all your forces are at full power for the last fight, since that is the most important of them all. Your Mission Objective : Defeat all foes in the final bout! Law Forbidden : Restoring MP Actions that restore MP are forbidden. The law should be easy to abide by, so this round, you are dealing with the Eastwatch group, armed with 3 Parivirs, 2 Ninjas and an Assassin. The problem here is that all the enemy units are extremely tough, and this is why they are on the final bout. Target the Ninja with Dual Wield first, that is always the biggest threat, but after that, where can I start. They are all threats. It is hard to single out any unit besides the ninja with dual wield since they are all the same, they hit for heavy damage as well. Just take them all out, and win this battle. For winning, you get the Tainted Cufflink for your troubles if you fight the fight.

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--==Mission A3-10 ~ Wanted: Tonberrion==-" -WANTED!Wanted: Tonberrion, for possession of a deadly weapon (carving knife) and rampant hatred. Must be dealt with in four rounds of battle if further losses are to be avoided. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Tonberrion | Rank: 23 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | -| 3190 Gil | | | Low Arcana X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 46 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the tonberrions in 4 rounds! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. There are 3 tonberries and a Tonberry king on this battle, and they are quite powerful for monsters. However, in order to use their dangerous moves, they need to stalk the target, and that will mean you have one turn before they cripple a unit. They will take half damage from all types of magicks, and will absorb dark magick, which means your magick users are going to be a white here. Instead, you need to focus on the physical side, especially Hunters to use Sidewinder, which is effective against all monsters. A White Mage is also handy, since a lucky attack from the enemy will pretty much cripple that unit for the battle. You need to be fast, you only have 4 rounds to finish this. I suggest a Time Mage/White Mage, so he can use Haste as well as heal your troops if need be. Ranged units are going to be useful here since the enemy is pretty far away from the start of the battle. Take them down one by one, or rush and gang up on the enemy. Use abilities instead of normal attacks due to the Copycat law. Remember, only stalked units will be targeted, units that aren't stalked are going to be fine. --==Mission A3-11 ~ Death March, III==-" -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time, it's the final Death March. To the victor go the spoils.

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- Rules of the Game * Uphold the Law Bronkrise Gamer's Guild" -------------------------------------------------------------------| Death March, III | Rank: 41 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Uphold the Law | | -| Reward : | | Quest: Death March, II | 5030 Gil | | | Gold Chalice X 1 | | Dispatch/Recommended : | -| | Sage | -| | Scholar | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 39 | Members : 6 | | Adaptability : 39 | Gain 82 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Uphold the Law and Defeat all Foes! Law Forbidden : Not Moving 3 Tiles Each unit must move exactly 3 tiles before ending its turn. Well, this law isn't all that bad, but this is a small arena and you are fighting 6 enemy units, so this is one where you need to make sure before you make a move. The enemy Ninja has Throw, Water Veil and Gold Veil, and Counter as well. The Trickster is armed with Suggesting, Hypochondria and Traumatize. The Time Mage uses Haste and Quicken. The Green Mage uses Tranq, Blind and Silence. The Assassin uses Last Breath, Aphonia and Ague. And finally, the Elementalist uses Fire Whip, Shining Air and Sliprain. This is one where every target seems like a good first target. The Elementalist seems to be a good choice. Disable isn't a nice debuff on any day of the week so that seems like a good choice. Next, the Assassin, because her Last Breath isn't really a good debuff either, because KO isn't very nice. Next, the Trickster, because Poison is painful to work with. Next, the Ninja and then you have the two remaining, the Time Mage and the Green Mage, and they can easily be taken out. If you really want, you can take down the enemy units with physical units because they are best at taking down mages. Make sure you move three spaces to sure than your don't break the law. This is a mission where breaking the law is definitely not ok. --==Mission A3-12 ~ Wanted: Combatants==-"We have an unexpected opening in the roster of our forthcomingh tourney. We do not often invite outsiders, but if the tourney is to go ahead, we

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must. Combatant with experience in a clan tourney perferred. Shadow Tourney Overseer" -------------------------------------------------------------------| Wanted: Combatants | Rank: 35 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Death March II | 5520 Gil | | | Blood-Darkened Bone X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 0 | Members : 1 | | Adaptability : 44 | Gain 70 Clan Points | | | | -------------------------------------------------------------------A simple mission, all you need to do is to send in a White Monk. I'm sure a Berserker and Glatiator would work, but the White Monk will always be accepted, so use that. --==Mission A3-13 ~ Jylland Cup==-"Clan Tourneys are Under Way! The next tourney will be the Jylland Cup. Rules are as follows: - Maximum team size: 6 - Bouts to be won: 7 Tourney Guild - Ivalice Headquarters" -------------------------------------------------------------------| Jylland Cup | Rank: 41 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Ordalia Cup | 6270 Gil | | Month of Coppersun | -| | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 44 | Members : 6 | | Adaptability : 44 | Gain 82 Clan Points | | | | -------------------------------------------------------------------This is a 7 round fight, so you are going to be fighting the best of the best, so bring your absolute best fighters, all of them armed with Scion

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Summoning Items. Get ready for a hellfight, because that is exactly what you are going to expect. Your Mission Objective : Defeat all foes in the entry bout! Law Forbidden : Dealing < 100 Damage Dealing < 100 Damage is forbidden. The Entry bout requires you to dish out a lot of damage, so that means a lot of backstabbing for the mission. Here, you start off fighting the Arbiters of Death, packing heat in the form of a Sage, Illusionist, Sniper Hunter, Berserker and a Dragoon. Quickly sneak up behind the Sniper and the Hunter, taking out their ranged element, whilst you deal with the Illusionist before he can get enough MP to wreck havoc. The Sage has the Gigaflare ability, and depending on your resistance, you may want to take him down first, or worry about him later, it is up to you how you deal with them. This is the easy round, if you have trouble here, you are going to have a lot of trouble for the rest of the mission. Your Mission Objective : Defeat all foes in the second bout! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. In this mission, your ranged weapons are taken away, so you might want to rebuild your force and rearrange how you attack force if you do have some ranged units in your force. Anyway, you are facing a new clan called the Nortyrants, which is based on a Geomancer, Seer, Parivir, Flintlock, Green Mage and a Trickster. They have a lot of ranged units. The Parivir and the Seer are the melee attacks, so I suggest that you take down the Seer. The Parivir can hit for a lot, and given that you are in a confined area, running is not an option, so you really need to take them down before they can dish out too much damage. The Flintlock and the Trickster, who have extremely long ranges, are less powerful here, since they can be easily disabled and taken out without a short period of time. The Green Mage will try to cause some trouble with their debuffs, but other than they, the enemy isn't all that powerful, this is only the second bout. Your Mission Objective : Defeat all foes in the third bout! Law Forbidden : HP < or = 20 Having less than 20 HP is forbidden. This is an easy law to follow if you have a few healers to play with on this level. You are now fighting Prima Donna, and they are the same group of the Fencer, Hunter, Ravager and the Spellblade. Like fighting them before, you need to take out the Spellblade and then the rest of the group since the Spellblade is the one that actually packs any deadly power, debuffs are quite nasty you see. The Raptor should be next, but it is not up to me to dictate how you decide to beat the crap out of your enemies. This is quite easy, only 4 members to defeat, you aren't so lucky from here on in. Your Mission Objective : Defeat all foes in the fourth bout! Law Forbidden : Targeting all Units Actions targeting all units are forbidden.

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This law prevents your illusionist abilities from being used, so with that out of the picture, you need to work around it. Your are now fighting Eastwatch again, armed with the three Parivirs, the 2 Ninjas and the lone assassin. The same as before, the strategy isn't changed much. The first target is, as before, the ninja with the Dual Wield ability, and after that, everyone else. They are all equally dangerous, though the Parivirs are more capable of dishing out the damage whilst the lone assassin is far superior to sneak up using her skills, so kill the enemy on a first come, first serve basis. Kill all of them, and after this battle, you have passed the halfway point in this battle. Your Mission Objective : Defeat all foes in the fifth bout! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. The fifth round forces you to attack your forces head on since back attacks are now forbidden. You face the Delite Delta clan, comprised of an Assassin, a White Mage and a Summoner. It doesn't seem like a fair battle, but when you see their abilities and strength, it is. You need to take down the White Mage first, and you can only do so with the physical attack, magick attacks just get the flick back to you, making it harder to defeat the enemy effectively. With the White Mage down, you can take down the rest of the forces without the enemy healing their forces causing you to do more work. Your Mission Objective : Defeat all foes in the elimination bout! Law Forbidden : Ligntning Weapons and abilities that use Lightning are forbidden. Here, you are denied the ability to use the power of electricity, but you are now facing House Bowen. With the Assassin, Illusionist, Ravager and Bowen himself, this is the second last battle that you need to fight. The Assassin, like before, has to go first before she can cause too much damage. She will be able to dish out the damage behind your lines so take her out quickly, and after that, quickly take out the Illusionist before he can pull off any tricks as well. Bowen and the Ravager will be capable of hitting your frontlines hard, so before the end of the mission, make sure you heal all your forces before heading into battle, the last one is going to be tough. Your Mission Objective : Defeat all foes in the final bout! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. The law should be easy to follow, so just go ahead and finish this. You are facing the Hopcroft clan, armed with a Ninja, White Mage, Raptor, Arcanist, Dragoon and a Black Mage. The White Mage has to go, even if you lose one of your units, take down the white mage since it will heal their fallen comrades. With the white mage gone, it makes it a low easier for you to finish this mission. The Arcanist is another threat. The Arcanist has the ability to take away 50% of your HP in one fell swoop, so take him out quickly. The Ninja is next, with the ability to inflict Doom, you want him dead

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quickly. You can prevent it somewhat with Reraise, but that wastes time for your white mage or your healer. The Black Mage is another target, since he does have the Smile Toss ability, which isn't very helpful for your cause either. The Raptor and the Dragoon should be last, they are just frontline units. At the end of this, you also get the Gift of the Judge-Sal, a nice bonus and another summoning item. --==Mission A3-14 ~ Wanted: Gaitsnipe==-" -WANTED!Wanted: Gaitsnipe, for poaching offenses, and the assassination of notable personages. These cold-blooded killers are highly skilled in the use of rangedweaponry. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Gaitsnipe | Rank: 24 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest : Wanted: Tonberrion | 5410 Gil | | | Malboro Wine X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 18 | Members : 6 | | Adaptability : 18 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Gaitsnipe! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. Crap, there goes the element of weakening the enemy. Here, you are facing Gaitsnipe, a Hunter, a Moogle Flintlock, a Viera Sniper, a Bangaa Cannoneer, a Hume Archer and a Moogle Fusilier. The Hunter has Vitals Shot, which will give you a random debuff. Not nice at all. However, he can use the rend powers from a range, so be very careful. The Archer has a Leg and Arm shot, which can be rather nasty as well. The Cannoneer has some rather powerful attacks, but each has a downside of losing a turn. The sniper is far more dangerous. Armed with Double Shot, Beso Toxico and Death Sickle, she is one that you want to take down rather quickly. The Fusilier has 3 shots that are annoying, Confuse, Blind and Silence. That would be a prime target. The Flintlock has supportive buffs for their team.

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Be careful of traps as you move. You should take them all down, so what you need to do is bring a white mage and magick units. They are your ranged units. Units that can target all are especially useful for your team. Long range abilities such as Chocobo Rush and Air Render are also quite useful. The Closest ranged units to you are the ones that you want to take down. You should take down the Sniper first, she is the most dangerous threat with Death Sickle. Then, it is how you want to take them down, however, make sure they are ganged up upon, that is the easier way for victory. You need to take them all down, so make sure that you take them down quick before your own troops are depleted. I find that Stop and Beat Down make an excellent combination for making sure you don't get damage and kill the enemy --==Mission A3-15 ~ Something's Dropped!==-"One of the mooglewalkers we use for transporting goods has overturned! It was full of valuable gemstones, kupo! If someone makes off with the load, we're finished for sure! Bankruptcy, kupo!!! Retrieve the load as soon as you can! Save our house, kupo! Moogle Porters" -------------------------------------------------------------------| Something's Dropped! | Rank: 27 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 4820 Gil | | | Tanned Beast Hide X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Gather all the Gemstones! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden. Again, another mission where you need to collect all the sparkles, not just get lucky. This mission is a mix of monsters and units. There are 2 Yellow Flans, and they are quite annoying. The Thief might be a problem with the juggler skills, which have Molotov Cocktail and Dagger Toss. The latter is the one you don't want, it pretty much means disable. The Beastmaster is quite weak, as well as the Hume Thief, since they aren't going to do much at all, except steal your stuff. Why the Beastmaster is beyond me, you can't use any beasts. However, there are traps all over the place, so that makes it necessary

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for a white mage to be used. Next, there are going to be enemy reinforcements as well. They will constantly turn up, so as many as you kill, they will always be more. So, kill all that you can, and when you can't be bothered to fight anymore, collect all the gemstones. You might want a White Mage for the Traps, and some Magick users against the enemy flans and such. Melee fighters to provide the force to surge against the enemy troops there. Take those that several of the gemstones have traps guarding it, which makes this mission a pain to finish quickly. --==Mission A3-16 ~ Hunting Season==-" -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time, it's the Jylland Hunt. To the victor go the spoils. - Rules of the Game * Remove the tag from your quarry to score * Time limit: One year Bronkise Gamer's Guild" -------------------------------------------------------------------| Hunting Season | Rank: 46 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 8750 Gil | | | Quality Pelt X 1 | | Dispatch/Recommended : | White Thread X 1 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Graszton, Kthili Sands | | Teamwork : 0 | Members : 1 | | Adaptability : 22 | Gain 92 Clan Points | | | | -------------------------------------------------------------------Every month, you need to head to the location that is designated by the person who is at the location. When you head to the location, you need to capture the tag, which means that you need to defeat the target within a set of time or rounds, and that means you will get the tag. All you need to do is to collect all the tags that you need, and then it is done. ************** **SECTION A4** ************** --==Mission A4-01 ~ Champions' Cup==-"Announcing a Special Champions' Cup Clan Tourney! The Champions' Cup pits the winners of this year's clan tourney with the winners of last year's tourney. Come and see the best of the best in

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desperate combat! Tourney Guild - Ivalice Headquarters" -------------------------------------------------------------------| Champion's Cup | Rank: 54 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Jylland Cup | 8510 Gil | | Month of Goldsun | Waterwyrd Crystal X 1 | | Dispatch/Recommended : | -| | Lanista | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 54 | Members : 6 | | Adaptability : 54 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes in the Special Bout! Law Forbidden : Dealing < 20 Damage Dealing < 20 Damage is forbidden. This is the last of the cup challenges, and this time, you need to fight the winner of the last cup, Clan Centurio. This is where you need to bring the best units, and you are facing a White Monk, Archer, Viking, Soldier, Green Mage and a White Mage. They are extremely strong, so you need some tactics to take them out, and unlike previous cups, this is all or nothing, you need to take them all out now before it is too late. The first target is the White Mage, not only for the massive healing powers, he is also armed with sage powers as well, so that makes him an express target. You want to get rid of the Archer before she can put doom on your units which isn't exactly a nice way to make friends to be sure. Take down the Archer, and then the Green Mage, because she is also extremely strong. You need to take out the enemy before they can take you out, so bring in a healer to revive your fallen troops, even a soldier than can take a hit for the team is necessary, as long as you survive and the other team doesn't, you win. --==Mission A4-02 ~ Wanted: Icicle Ark==-" -WANTED!Wanted: Icicle Ark, for encasing both a manor and its lord in solid ice. These masters of ice manupulation are currently confined to the Kthili Sands area. Jylland Defenders of the Peace" | -------------------------------------------------------------------Wanted: Icicle Ark | Rank: 26 | Fee : 400 Gil | Days : 20 |

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|-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest : Wanted: Gaitsnipe | 3150 Gil | | | Cockatrice Skin X 2 | | Dispatch/Recommended : | Mysidia Alloy X 5 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 20 | Members : 6 | | Adaptability : 20 | Gain 52 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Icicle Ark! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. This is going to be a pain, since you can't use the element that hurts the most. Anyway, this is a defeat all foes mission, there are 6 enemies here that you need to defeat. The Gladiator is armed with Blizzard Tackle and Ice Breath. The Parivir is using Water Veil, Unspell, Hoarfrost Blade and Wind Slash. The Illusionist is using Freezeblink and Deluge and Blood Price. Crap. The Summoner is using Shiva, Shining Air, Sliprain and Blood Price as well. Crap. The Scholar is using Rime Bolt Tome, Water and Aero. The Black Mage is using Blizzard and Blizzara. This is going to be annoying since the two enemy units have Blood Price, meaning that they can cast their spells as long as they have health. So it is pretty obvious that you need to take down the Illusionist and the Summoner pretty quickly. The enemy Scholar is going to build up their MP reserves for their spells, so you need to quickly take that sucker down as well. Next is the Gladiator and the Parivir, and both have a reaction attack. They aren't all that powerful, but if too close, they will hit you for a fair bit of damage. the enemy Black Mage, since the spells aren't going to since he isn't armed with Blizzaga. --==Mission A4-03 ~ Thieves in the Ruins==-"We've found evidence of trespassing at a ruins site not yet cleared for excavation. We suspect grave robbers. If left to their own devices, it could mean the loss of priceless and irreplaceable cultural artifacts. Our society would like to request that someone put a stop to this activity at once. Naturalist Society" -------------------------------------------------------------------| Thieves in the Ruins | Rank: 35 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | Counter-esque you let them get Round it off with be too powerful

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| -| Reward : | | -| 5460 Gil | | | Aurea Pollen X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 28 | Members : 4 | | Adaptability : 28 | Gain 70 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Opportunity Commands Opportunity Commands are Forbidden. You have some backup for this mission, so that is the reason that you are only allowed 4 units here. And guess who that backup is. Not Duelhorn, it is actaully you're old friends, House Bowen, who decides to give a little backup for this mission. You are facing a group of Kthili Surveyors. There are only 4 enemy units here, 2 Thieves, a Beastmaster and a RockTitan. Wow, that makes is quite an easy mission. The Hume thief has Steal Gil and Limelight as well as Loot Level 4. He also possesses Throw from the Ninjutsu skill set, Return Fire and Reveal. The Moogle Thief possesses Steal Gil and Loot Level 4 as well, but also has Molotov Cocktail and Dagger Toss. The Rocktitan is only armed with Headbutt and Rain of Stone as well as using Counter. And finally, the Beastmaster, who is only using the Beast Lore of Shelling, which is quite obvious. The first one that you want to take down is the Moogle Thief, the skills from the Juggler skill set are quite dangerous, Molotov Cocktail makes Berserk and Dagger Toss means Disable. Now after that, take down the Hume Thief so he can no longer steal items off you. Finally, the Rocktitan because he can cause some damage, and well, the Beastmaster, he isn't all that powerful, save him for last. --==Mission A4-06 ~ Wanted: Floraxion==-" -WANTED!Wanted: Floraxion, for 23 counts of violence, and the general spreading of mayhem. This giant plant is to be considered extremely dangerous. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Floraxion | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : |

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| Quest: Wanted: Icicle Ark | 6760 Gil | | | Putrid Liquid X 4 | | Dispatch/Recommended : | Malboro Vine X 1 | | -| Malboro Flower X 2 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 22 | Members : 6 | | Adaptability : 22 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Floraxion! Law Forbidden : Actions by Viera Viera may only move and perform basic attacks. Well, there goes my Summoner/Elementalist. You are fighting a Rafflesia as you can guess by giant plant, and 2 Great Malboro. You only need to take down the Rafflesia to win this mission because it is a Headhunt. You might want to take out the Malboro from a distance because getting too close to the Rafflesia is a problem, because all their cloud attacks will attack units within a two tile radius of the massive plant. The Malboro will be a problem if you try to take down the Rafflesia and they will debuff you. Bring Fire users for the Rafflesia and Hunters as well. White Mages with Esuna is going to be critical if you are going to use melee fights since they are going to suffer from debuffs. There are a fair amount of traps around the Rafflesia as well, the Charm variety. There is only a single spot where there isn't a trap, its to the right of the plant, and it is the slope up. If anyone is wondering, the Rafflesia has about 1200-1300 HP, which is why it is currently at ??? at the beginning. --==Mission A4-08 ~ Wanted: Musicians!==-"A member of our troupe has been injured and won't be able to perform at the music competition in Fluorgis. We've been preparing so long for this, it would be a shame to miss out now, kupo! Please, help us find a replacement in time. We'll need them for no less than six days if we're to have enough time to rehearse! Pompo, Troupe Leader" -------------------------------------------------------------------| Wanted: Musicians! | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Complete Game | 2420 Gil | | | Hero Tonic X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 52 Clan Points | | | | -------------------------------------------------------------------This is more or less a dispatch mission. You can carry an instrument, so arm either Hardy with an instrument and off they go, and that since all you need is an instrument wielder. it carefully. need to send off a person who the Bard or any Chocobo Knight should complete the mission This will take 6 days, so time

--==Mission A4-10 ~ Wanted: Moogle Rangers==-" -WANTED!Wanted: The Moogle Rangers, for 245 counts of disrupting the peace, and 1 count of trespassing. Do not be taken in by the adorable appearance of these five moogles - they are to be considered rude and riotous. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Moogle Rangers | Rank: 32 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest: Wanted: Floraxion | 6090 Gil | | | Screamroot X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Sant D'alsa Bluff | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 64 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Moogle Rangers! Law Forbidden : Missing Missing with an action is forbidden. You must love that law, don't you. Missing is forbidden. How can you prevent that 1% missing out of a 99% hit? Well, you can't, unless you manage to STOP all of them. You've gotta love the beginning, awkward moments. Now that's cute, they all have names. Mark I is a Moogle Knight, armed with Moogle Attack, Moogle Lance and Moogle Rush. Mark II is a Black Mage, who uses Fira, Blizzara, Thundara and Thundaga. Mark III is a Juggler with Ring Toss, Molotov Cocktail, Ball Toss and Smile Toss. Mark IV is a Chocobo Knight, or a White Rider, using Choco Beak and Choco Recharge. Quite rare, the White Chocobo is, quite hard to get. And finally,

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we get Mark V, a Flintlock with Prime, as standard, and Ether Boost. This isn't all that hard, just a bunch of Moogles. First of all, take down the Black Mage, you really don't want these guys to bash your team up into tiny little shreds. Next, or even first, the Juggler. Ring Toss isn't all that nice to members of your team as well. Now, with the Knight, Rider and Flintlock left, you need to target the Knight first since he can dish out the damage. Next, well, the Flintlock and the Rider both pretty much suck, so take them out as you please. Bring a White Mage to this battle, there are traps around. And at the end of the battle. WHAT? --==Mission A4-11 ~ Red King of Cinquleur==-"We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! Red King Ruuj of Cinquleur" -------------------------------------------------------------------| Red King of Cinquleur | Rank: 44 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 8110 Gil | | | Chocobo Skin X 1 | | Dispatch/Recommended : | Coeurl Pelt X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 6 | Members : 6 | | Adaptability : 6 | Gain 88 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Red King Ruuj! Law Forbidden : Fire, Ice, and Lightning Weapons and abilities that use fire, ice, or lightning are forbidden. You are fighting a level 44 unit. But the news is, there is only one of them. Thats right, it is a 6 against one fight, but still, you shouldn't take this quest until your units have a decent level or some good skills. She has Doublecast and Silence with her Red Magick, and Fire Whip, Sliprain and Boulder Crush with her elementalist skills. That is where the danger really is. Since she is so and Mirror Item to sneak up and to all debuffs. you want. high up, use ranged weapons to weaken her. her to death. She is a hard fight, so have quickly beat her. Don't try to debuff her, And there are traps lying around, so bring Or, sneak a unit some fast units she is immune a White Mage if

Winning this battle gets you a new weapon, the Sequencer.

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--==Mission A4-12 ~ Wanted: Tutor==-"I seek a talented home tutor for my son, for seven days during the summer holidays. The successful applicant will have a good attitude, and be willing to live in our home for the duration. Marianne, House Havemille Head Maid" -------------------------------------------------------------------| Wanted: Tutor | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2520 Gil | | | Mysidia Alloy X 3 | | Dispatch/Recommended : | White Thread X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 13 | Gain 32 Clan Points | | | | -------------------------------------------------------------------This is another dispatch for a certain period of time mission. This is a relatively easy one, all you need to do is to send in a Scholar from the Nu Mou race to complete this one. I'm pretty sure only a Scholar would work, as they are knowledgeable, I hope. --==Mission A4-14 ~ Wanted: The Mutadragons==-" -WANTED!Wanted: The Mutadragons, for multiple counts of violent assault resulting in injury and destruction of property. These dragons are a rare species, unknown anywhere else. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: The Mutadragons | Rank: 36 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest: Wanted: Moogle Ranger| 7490 Gil | | | High Arcana X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 44 | Members : 6 | | Adaptability : 44 | Gain 72 Clan Points |

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| | --------------------------------------------------------------------

Your Mission Objectives : Defeat the Mutadragons! Law Forbidden : Targeting all Units Actions targeting all units at once are forbidden. Wow, these guys actually talk, and they talk about how they actually equal the power of Man's sins. A bit religious, but we still need to take them down anyway. There are three mutadragons, and they are all as bad as each other. They are quite powerful, they have some decent abilities, as they are listed in the Bestiary, with the most powerful probably being the Lightland Warder, then the Flaresky and finally, the Gaiasea. If you want to fight using Magick, you need Holy for the Flaresky, Ice for the Gaiasea and Earth for the Lightland. That means that Elementalists are going to be important since they can use Earth, Paladains and Master Monks for Holy and Black Mages for Ice. The best way, however, is to use either Hunters or any unit with Sidewinder or any unit with Mirror Items, because although they might have high health, taking 400 HP away with a single X potion is quite painful for any unit. You need to take all of them down to finish the mission. There are also traps around, so be careful. At the end of the battle, the Dragons are still alive, and they retreat, promising that they will return when they regain strength. --==Mission A4-15 ~ Blue King of Cinquleur==-"We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! Blue King Bliu of Cinquleur" -------------------------------------------------------------------| Blue King of Cinquleur | Rank: 55 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Red King of Cinquleur| 7810 Gil | | | Platinum X 2 | | Dispatch/Recommended : | Lamia Scale X 2 | | -| Divariwood X 1 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 7 | Members : 6 | | Adaptability : 7 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Blue King Bliu! Law Forbidden : Using MP Actions that consume MP are forbidden.

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Well, what a painful law, but that means you need to go in all physical, or a well placed Stopshot will make life a bit easier, but I digress. The enemy is a Blue Mage, he uses Quake and Expose Weakness, which isn't a really big skill set. You think that's it? He also has Magick Frenzy, Counter and Dual Wield. Dual Wield with 2 Light Sabers, aptly so since I just heard a Star Wars tune. You really need to take him down fast, so make sure that this guy doesn't linger any longer than you would like. Debuffs seem like a good idea, something like a Stopshot will do wonders here, it is basically giving a license for free hits. This guy is level 55, so odds are, you are going to get a lot of EXP for this mission, so bring in some underleveled units as some extras or as a valuable distraction. You get the Peytral armour after this battle as well. --==Mission A4-16 ~ Wanted: Woodworker==-"My roof's about to collapse under the weight of all this snow. If I don't shore it up soon, that'll be the end of the whole thing! But the job is bigger than I can manage on my own, so I'm gonna need a second pair of hands to finish it up. I fugure she'll take about five days to get squared away. Bique, Retired Woodworker" -------------------------------------------------------------------| Wanted: Woodworker | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2520 Gil | | | Rose Branch X 4 | | Dispatch/Recommended : | Quality Hide X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 13 | Gain 32 Clan Points | | | | -------------------------------------------------------------------You need to dispatch someone who can carry hammer, that pretty much means Green Mage for this mission, though you can use a Viking to do the job, since the Retired Woodworker is a Viking anyway. They will be gone for 5 days at most and you should finish this quest. ************** **SECTION A5** ************** --==Mission A5-01 ~ Wanted: Magick Weapon==-"!!!Urgent Request from the Bureau of Defense!!! Wanted: An unmanned Magick Weapon, before it has the opportunity to cause further damage.

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The Weapon has four legs and attacks anything that comes within range. Mist readings are off the charts, preventing detailed study. Anyone successful in stopping it will be duly rewarded. -Jylland Defenders of the Peace -Bureau of Defense" -------------------------------------------------------------------| Wanted: Magick Weapon | Rank: 96 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest: The Mutadragons | 24960 Gil | | Adelle Mastered Hilo | Fiend's Blood X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 54 | Members : 6 | | Adaptability : 54 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Magick Weapon at all costs! Law Forbidden : Items Items are Forbidden This is the hardest boss in the game. Mountain at least 2000HP, this requires the best of the best of your troops. You need to bring in the best attackers, and a healer, and if you want to defeat this sucker quickly, users of the Ultima Attacks and Seeqs with Mirror Items and lots of X Potions. The problem is that this boss can charm and doom your units, so that makes it a very hard target to approach if you constantly need to knock them back into line. Getting your healers to whack charmed units as well as having ReRaise on them ready to go. Now, to attack this damn thing. You seriously need to be high level to take this sucker on. What you should bring, besides highly leveled units, are strong attackers. If you want to take it from a range, Hunters with Sidewinder or Ultima Shots is a nice option. Melee units, Dual Wield is the way to go, Mirror Items is a definite must if you want to take him down quickly. It is a cheap way to win, but you are facing an uphill battle, so it is your choice if you want to do it this way or not. --==Mission A5-03 ~ Green King of Cinquleur==-"We of Cinquleur seek battle with the straongest of warriors! Defeat me if you can, and you shall be rewarded! Green King Verre of Cinquleur" --------------------------------------------------------------------

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| Green King of Cinquleur | Rank: 66 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Blue King of | 13090 Gil | | Cinquleur | Strange Liquid X 2 | | Dispatch/Recommended : | Great Serpent's Fang X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 8 | Members : 6 | | Adaptability : 8 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Green King Verre! Law Forbidden : Restoring HP Actions that restore HP are forbidden. Verre is quite a powerful enemy unit, and she isn't a king. Viera are a female race, not a male race. It should be Queen. Anyway, she is a level 66 Green Mage and she isn't a weak enemy. Alway, she has a Ribbon, which pretty much prevents all debuffs against her, Sprint Shoes that make her move faster and Mirror Mail that will give her the ability to reflect magicks off her, so really, you have to go for a good old beatdown. While her Green Mage abilities are lacking, only having Tranq, she does have some powerful Assassination abilities in the form of Last Breath, Nightmare and Ague. And with Blink Counter while wielding a Hammer, it isn't going to be nice. The best way to start the battle is to use ranged units. No magick, so you need to stick to Cards, Guns, Hand-Cannons and bows. They are going to be weakening the enemy unit. Then, your melee units can rush in and pound her to a pulp to win. Or you can just sneak a Seeq in with Mirror Items and that will make it a very fast fight. After this mission, you don't get a nice weapon, you get the Save the Queen weapon, no special weapon. Well, you can't have it all your way. --==Mission A5-04 ~ Wanted: Marksman==-"We've begun development of a new gun, kupo! But developing and testing are two very different things. We need an experienced marksman to evaluate the gun for us. We think five days of testing should be enough, kupo. Goug Consortium Department of Ranged Mutilation" -------------------------------------------------------------------| Wanted: Marksman | Rank: 18 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 3630 Gil |

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| | Wyvern Fang X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 0 | Members : 1 | | Adaptability : 22 | Gain 36 Clan Points | | | | -------------------------------------------------------------------Again, another easy dispatch mission. You need to dispatch a Fusilier, and a Fusilier only, a Flintlock and a Cannoneer cannot do because they use Hand Cannons and they require someone who uses guns, and that would be the Fusilier. You've gotta love the name of the Department though. --==Mission A5-07 ~ Black King of Cinquleur==-"We of Cinquleur seek battle with the strongest of warriors, kupo! Defeat me if you can, kujpo, and you shall be rewarded! Black King Nware of Cinquleur" -------------------------------------------------------------------| Black King of Cinquleur | Rank: 77 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Green King of | 9820 Gil | | Cinquleur | Wind Sigil X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 9 | Members : 6 | | Adaptability : 9 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Black King Nware! Law Forbidden : Debuffs Debuffs are forbidden. Wow, we face a Moogle Black Mage. Despite his size, he is quite powerful and you really don't want to get on the wrong side of him. This guy is immune tow most debuffs, absorbs Ice, Lightning and Fire. He is armed with Firaga, Thundaga and Blizzaga, uses Toadsing and is also armed with Reflex. So, to beat him, you really need to usen physical melee weapons, either ranged weapons, bludegons or edged weapons, magick is more or less useless since he absorbs the three main elements, which also happens to make a good healer. The best thing about this mage is that you don't have to deal with the abilities being used against you the entire time, the Ga spells require 18 MP, so once every two turns,

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You really need to move fast, using good evasion units to avoid being the target of his abilities, and make sure you can cure the Toad debuff, because that is exactly what Toadsong does. After the battle, you get the Crown Scepter for this battle. --==Mission A5-08 ~ Wanted: Caretaker==-"I just received word that my grandmother hurt herself, kupo. She needs someone to take care of her, but I won't be able to go for another week. Will you go and see that she's all right until I arrive, kupo? Karm" -------------------------------------------------------------------| Wanted: Caretaker | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 4100 Gil | | | Clear Sap X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 28 | Gain 32 Clan Points | | | | -------------------------------------------------------------------This missions requires you to apparently send a White Mage of the Viera Class, though I've heard that any Viera would do, but send in the White Mage to be sure. Better safe than sorry. --==Mission A5-09 ~ White King of Cinquleur==-"We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can, and you shall be rewarded! White King Blanch of Cinquleur" -------------------------------------------------------------------| White King of Cinquleur | Rank: 88 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Black King of | 13720 Gil | | Cinquleur | Clock Gear X 8 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 11 | Members : 6 | | Adaptability : 11 | Gain 99 Clan Points | | | |

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-------------------------------------------------------------------Your Mission Objective : Defeat White King Blanch! Law Forbidden : Missing Missing with an action is forbidden. Another crappy law that you need to deal with, so try to stop him quickly to avoid that 1% miss that seems to happen more than just 1% of the time. Quite interest that. Anyway, the White Mage here is actually a Nu Mou, and a powerful one at that. He is also armed with Scathe, Gigaflare and Bio, and uses Blood Price to achieve the means of getting the spells cast even when he doesn't normally have the ability to use it. The best way to deal with this guy, who is Level 88, is to use a fair amount of ranged units, which is quite useful to deplete his HP. This is one of the more interesting battles, you will force him to use Blood Price often if you decide to keep attacking him, since he uses MP Shield. That you mean that every turn, he will only have 10 MP to play with, and that isn't a lot of cast those spells with, so he is going to be Blood Pricing a fair amount of the time. He is also armed with some interesting items, such as the Ninja Tabi, but what he really lacks is the White Mage skills that you would think that he would have, he only has Cura and Refresh, which isn't a lot, so you can easily make him go bye bye quick. At the end of this battle, you get a Cheer Staff, and the final battle against Cinquleur will be unlocked. And that is one of the hardest missions in the game. --==Mission A5-14 ~ The Five Kings==-"We of Cinquleur seek battle with Clan <NAME>! Cinquleur" -------------------------------------------------------------------| The Five Kings | Rank: 99 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Complete Game | 15440 Gil | | Quest: White King of Cinqul | Lightwing Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 54 | Members : 6 | | Adaptability : 54 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : HP < or = 200 Having less than 200 HP is forbidden.

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This is where you need to fight all the kings that you have fought, and this is an extremely tough battle. You battle a Black, White, Green, Blue and Red Mage here, and if you thought that taking them down one by one was hard enough, this is even harder. Now, on the targets. The Red Mage and the White Mage take the first spot, since the red varient will be able to use Doublecast, and the White Mage is a pain in the ass because it can heal other units. That is always a pain in the ass. Green Mage is going to be next, seeing that there are some nasty debuffs coming from her. The Black and the Blue Mage top off the rest, they are the least dangerous of the most dangerous clan you are going to face. If you want to win here, I because that is one of the quickly without losing all the kings one by one, this them on one by one. suggest that you use the Mirror Items ability best abilities to counter and defeat them your units. You are going to have to take down is because you simply lack the manpower to take

This is hard, I know, but the only way to beat their superior force is to use superior tactics. That is the only way for an inferior force to defeat a far superior one. After this hellhole of a battle, you get the Condemner's Choker, which is another Scion summoning item. ************** **SECTION B1** ************** --==Mission B1-01 ~ A Step Further==-"I seek someone to escort me to Targ Wood, providing protect as necessary. I am off to work for the Imperial League of Physicians in Rozarria, and I would like to visit the places dear to my heart one last time before I leave. Thank you. Mack, Scholar at Large" -------------------------------------------------------------------| A Step Further | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | Quest : The Next Step | 4690 Gil | | | Prime Tanned Hide X 6 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 22 | Members : 5 | | Adaptability : 0 | Gain 38 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect your Charge and Defeat all Foes! Law Forbidden : Solitude

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Ending the turn without a unit in an adjacent tile is forbidden. A crap law, but you still need to go by it. There is a Seer with Cura, Fira and Esuna and somehow, Blood Price. Time Mage with Slow, Stop and Reflect. Black Mage with Fira and Firaga and Geomancy. Green Mage with Oil and Sleep. Scholar with Thunder and Shadow Tomes and finally, Arcanist with Gravity, Lvl. 3 Dark and Shadowflare. The most important one to take down is going to be the Time Mage. Stop is far to dangerous to leave unattended. Next, the Black Mage, by the time the Time Mage is down, the Black Mage has the MP to raise all kinds of hell. Next, the Arcanist, Gravity isn't something you want to be facing. After that, take down the Seer, or you could take him out earlier due to some certain conditions, Blood Price being one. Finally, left with the Green Mage and Scholar, take down the Scholar, and finally the Green Mage due to the Scholar actually dealing some ability damage. You the You the want some high resistance units who can hit for physical damage to lead frontline due to the fact that you are facing a lot of magick users. need to protect the Scholar so make sure that he stays alive to see light.

--==Mission B1-02 ~ The Last Step==-" -Trade RequestedI will trade my magickal earrings for the Ocktor Tome of Medicine in your possession. We will do the deal in Targ Wood. Mack, White Mage" -------------------------------------------------------------------| The Last Step | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | Quest: A Step Further | 4260 Gil | | | Prime Tanned Hide X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 30 Clan Points | | | | -------------------------------------------------------------------The final step in the Saga of Mack who is the white mage. For this mighty trade, you get the Earrings of the Dead, another Scion summoning items for the Scion Zalera. This is a good trade, and you get the ability points to boot. --==Mission B1-03 ~ Sun-Ripened Mayhem==-"My fields are overrun with cockatrices! I need someone to save my tomatoes!

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I can't offer much in the way of a reward, but I'm desperate - those tomatoes are special! Oh, and cockatrices spook real easy, so don't bring a whole bunch of folk, or they'll just run off and hide. Farmer Colt" -------------------------------------------------------------------| Sun-Ripened Mayhem | Rank : 7 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 910 Gil | | | Tomato Stalk X 2 | | Dispatch/Recommended : | Iron Carapace X 3 | | Defender | Bitter Sap X 4 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 7 | Members : 4 | | Adaptability : 0 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Again, you can either dispatch this one, or actually do this quest. I perfer that you do the quest, because it is more fun, and you get some good loot as well. Your Mission Objective : Protect the Tomatoes and Defeat all Foes! Law Forbidden : Targeting All Units Actions targeting all units at once are forbidden. The law only works if you have an Illusionist or Tinker, but you probably don't, so don't worry. There are 4 Cockatrices to kill, and there are 3 Deadly Nightshades to protect, the Deadly Nightshade is actually the tomato, so thats that cleared up. Take down the ones with Scurry first, they will be the ones that will move the fastest, and the ones that will attack the Tomatoes. You only have 4 units on this mission, and 2 entry points, so two units at each point. Or you can have one unit on one Cockatrice, but that isn't as effective as actually ganging up on them. I might warn you, the Tomatoes will attack the enemy, making them that much harder to protect. And who would want to eat Nightshade, isn't that stuff dangerous? Send your mages on the right side of the map, since there are 2 Nightshades there, and Melee units on the left side, since there is only 1 Nightshade there. --==Mission B1-05 ~ Beetle in a Haystack==-"I was out walking my pet scarab beetle, Nero, and I lost him! I only took my eyes off him for a second, but he managed to scamper off somewhere. A friend of mine gave him to me before he moved away, and Nero's all I have to remember him by now.

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Please help me get him back! I polish him real good every day, so his shell really shines. Just look for something shiny on the ground and you should find him in no time! Letty" -------------------------------------------------------------------| Beetle in a Haystack | Rank : 7 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 690 Gil | | | Ball Moss X 1 | | Dispatch/Recommended : | Wind Stone X 3 | | -| Pointed Horn X 1 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Note that this is a mission that can either be solved by dispatch or battle. I perfer battle, nothing better than free EXP, and more importantly, free loot, which is VERY IMPORTANT. Your Mission Objective : Find the Scarab Beetle! Law Forbidden : Lightning Weapons and Abilities to use lightning are forbidden You start this off facing two axebeak and two wolves. They will keep on coming in this mission, so really, you need to find the beetle and not defeat all foes. Defeating all foes does nothing anyway, so you might as well kill them all, get the loot and finish the mission. --==Mission B1-06 ~ Wayward Drake==-"I awoke one morning to find my drake, Goud, missing without a trace. I haven't the slightest notion where he might have gone. Well, that's not entirely true. I've heard rumour that a drake was recently sighted in the Aldanna Range. I need someone to venture there and discover whether or not it is my dear Goud. Mr. Grann" -------------------------------------------------------------------| Wayward Drake | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 1330 Gil | | | Pointed Horn X 2 | | Dispatch/Recommended : | Dark Stone X 5 | | Arcanist | Dragon Bone X 2 | | -| | | | Dispatch Mission ? = Yes |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 0 | Members : 6 | | Adaptability : 8 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Weaken Goud and Defeat all Foes! Law Forbidden : Ice Weapons and abilities that use ice are forbidden. This is a harder mission because they have the high ground, but the thing is that they don't have archers or mages to take advantage of this high ground. You are going to fight a Fire Drake, 2 Thunder Drakes and 1 Werewolf. The Fire Drake is Goud, and the one you want. Do not kill Goud, weaken him means exactly just that, you want to get him to HP Critical, but not KO. That means specific damage, and you want to make down that guy last because you can have your units skip their turns if need be. The Werewolf is the one you want to take down first, he probably has the strongest attack of the enemy forces, then the Thunder Drakes, and finally, the Fire Drake. Also, let the enemy come towards you in this mission, there are plenty of traps here. Make sure you bring a white mage to make sure those traps don't kill you completely, you don't want that. DO NOT KILL GOUD, THAT WILL END THE MISSION IN AN INSTANT FAILURE. --==Mission B1-07 ~ The Whites of Its Eyes==-"My pet's gone and run away again. How many times does this make? I've lost count! Her name's Chari, and I saved her from the other bloody orbs that picked on her because she was a different colour. You'd think she'd be a bit more grateful, but she just keeps running away. Someone help me find her! She has a beautiful white ... coat? It should make her easy to tell apart. Fes" -------------------------------------------------------------------| The Whites of Its Eyes | Rank: 21 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | Quest : The Wayward Drake | 4920 Gil | | | Crusite Alloy X 3 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 11 | Members : 6 | | Adaptability : 0 | Gain 42 Clan Points | | | | --------------------------------------------------------------------

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Your Mission Objective : Protect Chari and Defeat all Foes! Law Forbidden : Fire, Ice, Lightning Weapons and abilities that use fire, ice or lightning are forbidden. This is a relatively simply mission, you need to take down 3 Bloody Orbs while protecting one, and you have them outranked two to one in terms of units on the battlefield. You want to keep the white orb alive, and that means either letting it use Vampire to leech the health it needs or healing it with a white mage. Take them on one by one, dealing with those that are the closest to your units. They are weak to Earth and Holy, but that isn't much help. Just use some ranged attacks to demolish them or go melee on them and pound them into the ground. Other than that, gang up on each of the orbs and take them out. Make sure that the White Orb lives, if she dies, you fail the mission, like before. --==Mission B1-08 ~ Flown the Coop==-"I was taking one of the cockatrices for a walk in the Menagerie grounds when it flew into a frenzy and lashed out at me with its beak. Before I knew what had happened, it had fluttered over the pen fence and run away. This is the second time one of our monsters has gotten away from me in recent days, and if Mr. Grann finds out, I won't hear the end of it! I need someone to recover the cockatrice before anyone notice it's missing. It answers to the name of Okta. Keeper Lloyd, Grann's Menagerie" -------------------------------------------------------------------| Flown the Coop | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : The Whites of Its | 4500 Gil | | Eyes | Mind Ceffyl X 6 | | Dispatch/Recommended : | -| | Arcanist | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 | | Adaptability : 15 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Weaken Okta and Defeat all Foes! Law Forbidden : Bladed Weapons Attacks with knives, swords, blades, sabers, katanas, axes, knightswords, greatswords and broadswords are forbidden. Look at that, you can't use swords. Well, there goes that chicken drumstick I was about to deep fry. Anyway, bring all your ranged units, especially hunter with Sidewinder to wrap up this mission.

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You need to whack Okta into HP critical for the mission part to be done and kill off the other Cockatrices because we don't want them. There are traps around, so hunters are your best bet. Magick is also a good idea, provided that you have a water based attack. With no melee fighters, you'd hope that the enemy will stay away from you to ensure that you survive. Let the enemy come to you, take them out, rinse and repeat. Don't kill Okta, you want it on HP critical, and not dead. --==Mission B1-09 ~ Prepared with Love==-"My husband's forgotten his lunch again! After all the work I put into making it ... I need someone to take it to him while it's still fresh. Chermie" -------------------------------------------------------------------| Prepared with Love | Rank : 6 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | -| 350 Gil | | | Cruzle Brass X 6 | | Dispatch/Recommended : | Coral Fragments X 1 | | -| Water Stone X 4 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Targ Wood, Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 12 Clan Points | | | | -------------------------------------------------------------------The mission is simple, you need to head to the Targ Wood village of Wood village, where she gives you a Chocobo Skin, and you need to send it to her husband, a soldier unit, in the Camoa area. Poor guy, having to eat some Chocobo Skin. Must be tough and stringy. --==Mission B1-10 ~ Foodstuffs: Texture==-"Foodstuffs njeeded. You will be required to catch specific monsters at a specific location. The details are as follows: - Must have fluffy white fur. - Enough to feed two. - To be used as an appetizer, one per serving. Too many is no good. Too few is also no good. Poison Tasters Guild "The Iron Stomach"" -------------------------------------------------------------------| Foodstuffs: Texture | Rank : 8 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 620 Gil | | | Animal Bone X 3 |

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| Dispatch/Recommended : | Chocobo Skin X 1 | | -| Rat Pelt X 2 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 16 Clan Points | | | | -------------------------------------------------------------------Another Dispatch or do it yourself mission. Do it youself, the battle is fun anyway, you get to kill rabbits. Your Mission Objective - Procure the Requested Ingredients Law Forbidden - Fire Weapons and abilities that use fire are forbidden. What you need to do here is that you need to kill 2 Bunnies. You want the Dreamhare, since it is nice and white, according to the job information that you have been given. You want exactly two, one is too less and three is too many. Also, don't kill the Hoppy Bunnies, they aren't white enough. Take down the two bunnies and talk to the Bishop to finish this. The bunnies will attack everyone, even the Bishop, and once a bunny is taken down, another will replace it straight away. Do that and thats it. --==Mission B1-11 ~ Foodstuffs: Aroma==-"Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: - Green and uniquely aromatic - Enough to feed two - Boil down considerably, so two per serving Too many is no good. Too few is also no good. Poison Tasters Guild "The Iron Stomach"" -------------------------------------------------------------------| Foodstuffs: Aroma | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest - Foodstuffs: Texture | 2800 Gil | | | Crusader Tonic X 2 | | Dispatch/Recommended : | Waltwood X 3 | | -| Kempas X 2 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 0 | Members : 6 | | Adaptability : 8 | Gain 38 Clan Points | | | | --------------------------------------------------------------------

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Your Mission Objective : Procure the Requested Ingredients Law Forbidden : Knockback Actions that knock the target back are forbidden. Someone come and save you if you get a critical in this mission, you aren't allowed to knockback. Anyway, this time, you are hunting something green and has a unique smell. That sounds like a Malboro. And you need two servings of each, so thats 4 Malboros. You want to kill 4 Malboros. There are going to be a lot of deadly nightshades and the alraune units here, but when they die, they are replaced. You can kill as many as you want, as long as you have 4 dead malboros before you talk to the bishop in the end. Take down the enemy units sparingly, take them down to ensure you get the Malboros. Or you can go full out and take everyone out. Poison is going to be a big problem here. All the enemy units and somehow inflict poison on your troops and slowly kill them. With the white mages, they will have a very limited life span. --==Mission B1-12 ~ Foodstuffs: Appearance==-"Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: - Must be yellow and lustrous - Enough to feed nine - One is enough for three jellies Too many is no good. Too few is also no good. Poison Tasters Guild "The Iron Stomach" -------------------------------------------------------------------| Foodstuffs: Appearance | Rank: 29 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 5920 Gil | | | Waterwyrd Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 0 | Members : 6 | | Adaptability : 18 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Procure the requested ingredients! Law Forbidden : Fire, Ice, Lightning Weapons and abilities that use fire, ice, or lightning are forbidden. Wow, you can't use the three main magick elements, so either Sidewinder your way out of that, or a beatdown, or an alternative version of magick

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that doesn't breach the three. Although you could break the law and that would mean you get this mission done faster, although you miss out on the Law Bonus. You are going to fight Flans, except that you have a specific mission. You only want to kill 3 Yellow Flans, and ONLY 3. You don't want any other type of Jellies, so don't kill them at all. Don't touch them. Just take the three yellow jellies. However, if the other jellies are causing you problems, you can eliminate them, as many as you wish. But the three yellow jelly rule still applies. The enemy will keep coming, this is how you get your jellies to appear and turn up. Just get rid of the enemy to get the yellow flans that you need so you can then talk to the Bishop and finish this mission. Man, this guild is pretty wierd. --==Mission B1-14 ~ Our Playground==-"Some old creeps moved in on our playground! The place with the cool odl well! Now my old woman's sayin' it's a good opportunity for me to study and stuff. Can you believe it? Someone drive those creeps away! Obuta, Camoa Kids Leader" -------------------------------------------------------------------| Our Playground | Rank : 7 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 700 Gil | | | Insect Husk X 2 | | Dispatch/Recommended : | Sanative Needle X 6 | | -| Wind Stone X 9 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 4 | Members : 6 | | Adaptability : 4 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Ice Weapons and Abilities that use ice are forbidden Wow, a Malboro, a Grenade, Yellow Jelly, Berserker and 2 Rangers. I hate rangers, unless I'm using my one. Laying traps everywhere. The worst are the monsters, since they can easily debuff you, and cause some pain, which you don't really want. The Flan and the Grenade need to be taken down first, since they are the mages that you are going to be facing for the mission. I hate mages, since they can cause a lot of damage, which is good if you have them, not good if you don't have them. The enemy are lowly leveled, around 7 to 9, which means life a lot easier for you, if you overlevel them that is. Wow, a farming consortium is so filthy, makes me look at the farming consortiums, hoping they don't do the

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same thing, I hope. --==Mission B1-15 ~ Mushroom Chef==-"I am a mushroom chef by trade. Know So you can imagine why I'd want one Careful though, there are poisonous I'm sure you'll be fine, of course. and you'll know the difference. Sawah, Mushroom Chef" -------------------------------------------------------------------| Mushroom Chef | Rank: 11 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | -| 980 Gil | | | Aged Linen Thread X 3 | | Dispatch/Recommended : | Cottonflue X 4 | | -| Coeurl Pelt X 3 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 6 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 22 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Find a Baptiste Mushroom! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. That law includes back attacks using all abilities, including Magick. Attacking the enemy from behind with magick IS FORBIDDEN. Anyway, this is a simple mission, so you don't need back attack. You face a Sprite, a Lamia, a Lilith and a Dreamhare. All in their early teen levels, so it is quite an easy mission. Play with the weaknesses such as Fire to kill the bunny. Knock out the Spirte since it has slow and that can be quite annoying to deal with. Take down the Lamias and the Liliths before you decide to search the area for some nice sparkles. Again, it is quite random where the mushroom is, so either search and hope you are lucky, or take your time and finish this mission without enemies. --==Mission B1-16 ~ Showdown==-"Clan <Name> I beg your assistance! No sooner had we succeeded in tracking down Klesta's demesne than Bowen disappeared! I fear he has gone to deal with the beast himself. We make haste to intercept him before it is too late, but I wuold ask that you secure for us some cloudy sap .. it is a vital piece of our strategy for dealing with our flighty foe once and for all. any dish with fungi in it? I cook it. of those fabled Baptiste mushrooms. mushrooms growing in the same place. Just try them when you're out there

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Tweigel of House Bowen" -------------------------------------------------------------------| Showdown | Rank: 24 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | Cloudy Sap | Reward : | | -| 3030 Gil | | | Cursed Coin X 5 | | Dispatch/Recommended : | Skull X 2 | | -| Vampyr Fang X 2 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 11 | Members : 3 | | Adaptability : 11 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Klesta! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. Watch out for Piston Drop, which will damage all the units on the battlefield. You will only get 3 units to play around so make sure that they count. There are no additional reinforcements visible, but 3 will arrive once you start the battle. That is useful. You want healers, because you are going to be taking a beating out there, Hunters, because they can deal good amounts of damage to Klesta, since he is a monster. Watch out, he has nearly 1000 HP and with Absorb HP, this is going to be a massive fight. However, because this monster is so damn big, it will actually make it easier for your units. They will nearly always get a 99% accuracy rate because he is so damn big. Bowen and the Illusionist Tweigel will never be killed, so you can depend on them Once HP for this big bird reaches half, you will see what the Cloudy Sap was for. It will stay and you will finish this big bird off. Take the corpse and send it to KFC for Colonel Sanders. Even the game will thank you for beating Klesta, and you will get a random piece of loot for it. I got a nice Demon Feather, what did you get? ************** **SECTION B2** ************** --==Mission B2-01 ~ Wanted: Ughor==-STORYLINE MISSION --==Mission B2-03 ~ Throw Down==-"Clan (Clan Name)

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We are in pursuit of an infamous monster that promises to be quite a handful ... Would you aid us in driving this menace away? Bowen of House Bowen" -------------------------------------------------------------------| Throw Down | Rank: 14 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 2870 Gil | | | Zingu Pearl Shell X 3 | | Dispatch/Recommended : | Adamant Alloy X 8 | | -| Green Liquid X 4 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 6 | Members : 3 | | Adaptability : 6 | Gain 28 Clan Points | | | | -------------------------------------------------------------------Again, another Dispatch mission, but you can easily transform this into a more engaging battle. I find battle more fun, and in this case, it is. And we meet an old friend, Klesta. Your Mission Objective : Defeat Klesta Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Unless your levels are above Klesta, the level will vary based on your clan's average level and Luso's level, so it really shouldn't be a problem unless you have a seriously large level advantage. You only get to reinforcements, Gria Ravager, a quest, you will play with 3 units, House Bowen will be sending in some controlled by the AI, the House will send in a Fighter, a Nu Mou Illusionist, and if you completed Veis, Assassin see her as well.

Given that the AI is going to go all out, you need to either take down the enemy really quick so not too much damage can be done, or have some healers to heal. Remember that Klesta has a MASSIVE height advantage here, so your archers aren't going to have a fun time. You are better off bring in mages to help dish out some damage. However, that bird has a HELL of a LOT of HP. That is seriously going to take some time to whittle down, and given the amount of damage this bird is going to do, you are going to have a hard time. I heard Colonel Sanders is looking for new sources of poultry. Anyway, Bowen designates you to rear support, but you aren't going to take that for an answer. Anyway, move up and attack the bird. Note that Bowen cannot die, nor will the Illusionist in this mission. After the battle, you learn more about this bird, and Bowen himself, and it is rather interesting. Better not spoil it for you. Anyway, once the bird's health reaches zero, it flies away before Luso can sell it to KFC.

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After this mission, there is another unmarked quest in the area, which is another battle against Klesta, with the help of Bowen. More EXP and some loot if you complete this successfully. --==Mission B2-04 ~ A Fatal Mistake==-"A local watch hired us to set traps to help them deal with their monster problem. Unfortuately, I set my traps in the wrong place. If word of my mistake gets out, I'll be in serious trouble. That's why I need someone to destroy the traps for me without causing a big stir. Esther, New Hire" -------------------------------------------------------------------| A Fatal Mistake | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : It's a Trap | 4830 Gil | | | Kalos X 4 | | Dispatch/Recommended : | -| | Ranger | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 0 | Members : 6 | | Adaptability : 15 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Destroy the traps in 3 rounds! Law Forbidden : Targeting all Units Actions targeting all units at once are forbidden. This is a timed mission, you need to knock out a hell of a lot of traps in the three round limit that they give you. And don't think of getting the enemy onto the traps, they all have Avoid Traps as a passive ability. You are going to avoid the enemy here, you want to spring the traps and not look for a fight. There are Baknamy, Luchorpans and a Tonberry. These will be dangerous if you ignore them for too long, so you need to bring in some units with high movement, high speed and high jump won't be a disadvantage either. A time mage with Haste is also useful. Anyway, the Purple traps are Charm Traps, the Green are Leech, the Yellow are Silence, the Cyan are Sten Needles. This is a speed mission, so move fast. --==Mission B2-05 ~ A Simple Question==-"What are the Judges, really? My beau, he's in an adjudged clan - saw the ceremony of the pact when they were initiating him. They say if you swear, you will never die. But isn't that strange? I mean, it's unnatural. I don't trust it. Someone please explain to me what this is all about!

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Millemaila, Concerned for her beau" -------------------------------------------------------------------| A Simple Question | Rank: 10 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 790 Gil | | | Kuraisle Boxwood X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 7 | Members : 1 | | Adaptability : 7 | Gain 20 Clan Points | | | | -------------------------------------------------------------------Another Simple mission, you can either move yourself or send a quick dispatch to get the mission done. You need to head to the Aldanna Range and pay another visit to Lezaford, who will give you a nice clan note for you. Simple mission really. --==Mission B2-06 ~ Wanted: Gilmunto==-STORYLINE MISSION --==Mission B2-08 ~ It's a Trap!==-"While traveling through the Aldanna Range I mstakenly dropped several traps meant for sale. I'm afraid the shock of the drop has likely released their safe mechanisms, making them quite dangerous! Deactivating them would be hazardous at this point, so I just need someone to destroy them. It's the only way to be sure, Esther, New Hire" -------------------------------------------------------------------| It's a Trap! | Rank: 23 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2730 Gil | | | Red Geeps X 1 | | Dispatch/Recommended : | Wyrm Carapace X 1 | | Ranger | Zincatite X 5 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 0 | Members : 6 | | Adaptability : 8 | Gain 46 Clan Points | | | | --------------------------------------------------------------------

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Your Mission Objective : Destroy all the Traps! Law Forbiden : Targeting All Units Actions targeting all units at once are forbidden. Its an easy mission, step and activate all the traps to finish the mission, except that there are about 4 Baknamy units that make your life that much tougher. They all have Avoid Traps as their passive ability, so the enemy won't be able to spring them. For the rank of this mission, the enemy levels are quite low. The easiest way to finish the mission is to first of all, then spring all the traps. If traps as you go along, make sure there is a units survive to see another day. The enemy down and finish this mission. kill all the enemy units you decide to spring the healer to ensure that your are quite weak, take them

The Yellow traps mean that they are silence gas, which places Silence on your units, the Blue traps are Sten Needles, which reduces the HP of your unit by half. --==Mission B2-09 ~ Wanted: Lang Bros==-"-WANTED!Wanted: The Lang Brothers, for the injury of 28 members of the Arbiters of Death, a clan to which they formerly belonged. The eldest is a fierce warrior; the second, a skilled knife-fighter; the third, a famed archer; and the youngest brothers, a wielder of magicks. Jylland Defenders of the Peace" -------------------------------------------------------------------| Wanted: Lang Bros | Rank: 15 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : Wanted: Gilmunto | 3380 Gil | | | Leestone X 5 | | Dispatch/Recommended : | Silk Bloom X 2 | | -| Fine Wool X 2 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 8 | Members : 6 | | Adaptability : 8 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Dispatch or DIY, I recommend Dispatch, the EXP and Loot is pretty good here. Your Mission Objective : Defeat the Lang Brothers! Law Forbidden : Actions by Nu Mou Nu Mou may only move and perform basic attacks.

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There goes my White Mage and Black Mage in a single shot, the law basically kills the Nu Mou off the map, since their physical attacks aren't that decent, after all, smacks with a staff isn't all that effective. There are 4 units here, a Fighter with Air Render, which is hard to counter on any day of the week, a Thief which can steal your Gil and can loot your levels, an Archer which can use Blackout, which is never good, and a Black Mage who has quite a lot of defence for a mage. Your first plan of attack is to take down the Mage. That critter can cause a lot of damage to your units, when bunched up together. Mages are always the first to die, then Archer. Blackout is not good for anyone on your team, so take him down. The next two, the two melees, the Fighter and the Thief, are harder to take down, but ganging up on them should do it for you. Make sure that you gang up on them, one on one isn't a good way to win. Another problem with the map are the traps. You probably don't have Libra as a clan privilege, but it doesn't matter, make sure you have a healer on your team to keep everyone healthy. This is an easier mission, play this one by the numbers, you have the advantage, they don't, so don't lose that advantage of numbers. These guys are a serious threat to society, stabbing 28 people just because some person accidently spilt some drink over a foot. WTF? --==Mission B2-10 ~ Books of Magick==-"I'm going to fail this year, I know it. I can't fail! Please, could someone exaplin about grimoires to me in really simple terms? After that, if they could tell me about the Four Great Spirits, and the ... (amended for length) Parore, Akademy Student" -------------------------------------------------------------------| Books of Magick | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 2370 Gil | | | Storm Sigil X 2 | | Dispatch/Recommended : | Water Sigil X 2 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 9 | Members : 1 | | Adaptability : 9 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Head to Lezaford's college if you want to do this without the dispatch, or just send in the dispatch to finish this mission. Good money, good rewards, decent clan points for a baby mission. You also get a clan note. --==Mission B2-11 ~ Now That's a Fire==--

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STORYLINE MISSION --==Mission B2-13 ~ The Ultimate Book==-"I've been reading some old these of late, and was intrigued by mention of the Ultimate Book of Magick. I know its very existence may only be a legend, still, if you have any information I would be most eager to hear it. Terad, Magickal Historian" -------------------------------------------------------------------| The Ultimate Book | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest: Books of Magick | 5990 Gil | | | Cockatrice Skin x 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 44 | Members : 1 | | Adaptability : 44 | Gain 36 Clan Points | | | | -------------------------------------------------------------------Another mission where it is meant to be an investigation, but we decide to pay an old friend a visit. Head to Lezaford's Cottage and be done with this mission. Why are all investigations really head to a friend's house for a chat? --==Mission B2-14 ~ Clan Mates==-"Looking for a new clan member to round out your roster? Your search is ended! The more the merrier, to be sure, but we go one further; providing you with a companion chosen to suit your clan's needs. Seek us out in Targ Wood. Clan Mates Adventurer's Guild" -------------------------------------------------------------------| Clan Mates | Rank : 1 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| -| | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 0 Clan Points |

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| | --------------------------------------------------------------------

Head to the forest, and all you need to do is to talk to the Nu Mou and answer a few questions about what you really desire. Based on the month it is in the game and the answers to your questions, you will get your prospective clan member. You can retry all over again if you aren't happy, but not that there will only be one sort of candidate per month. Note that you need to accept someone to finish the mission. You can easily fire them after they are hired, make sure you pillage their equipment. Also, you might not get access to some clan members because you don't have access to a certain job class. To make sure you have all available clan mates, make sure you have all your classes unlocked, well as much as possible. Thanks to Antitype, I have the list of how to get exactly the clan mate that you want. The First factor is month. Humes are recruited in Blackfrost and Skyfrost. Bangaa are recruited in Greenfire and Bloodfire. Nu-Mous are recruited in Rosefire and Coppersun. Moogles are recruited in Goldsun and Silversun. Viera are recruited in Ashleaf and Mintleaf. Seeqs and Gria (share same months) are recruited in Emberleaf and Plumfrost. The next are the questions. The answer will pretty much determine how to get each little class. Note that you need to have unlocked the classes via the appropriate quests because they are available. HUMES First Answer -> Second Answer -> Third Answer -> Fourth Answer = Class AAAA AAAB AABA AABB ABAA ABAB ABBA ABBB = = = = = = = = Thief Soldier Fighter Paladin Thief Soldier Ninja Parivir BAAA BAAB BABA BABB BBAA BBAB BBBA BBBB = = = = = = = = Black Mage Archer Blue Mage Hunter Black Mage White Mage Illusionist Seer

BANGAA AAAA AAAB AABA AABB ABAA ABAB ABBA ABBB = = = = = = = = White Monk Master Monk Gladiator White Monk White Monk White Monk Dragoon Dragoon BAAA BAAB BABA BABB BBAA BBAB BBBA BBBB = = = = = = = = Warrior Defender Warrior Warrior Cannoneer Templar Bishop Trickster

NU-MOU AAAA = Illusionist AAAB = Black Mage BAAA = White Mage BAAB = White Mage

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AABA AABB ABAA ABAB ABBA ABBB

= = = = = =

Sage Beastmaster Arcanist Black Mage Sage Scholar

BABA BABB BBAA BBAB BBBA BBBB

= = = = = =

Alchemist Beastmaster Time Mage Time Mage White Mage Beastmaster

MOOGLE AAAA AAAB AABA AABB ABAA ABAB ABBA ABBB VIERA AAAA AAAB AABA AABB ABAA ABAB ABBA ABBB = = = = = = = = Archer Fencer Archer Spellblade Green Mage White Mage Red Mage Green Mage BAAA BAAB BABA BABB BBAA BBAB BBBA BBBB = = = = = = = = Assassin Fencer Archer Sniper Elementalist White Mage Summoner White Mage = = = = = = = = Animist Chocobo Knight Moogle Knight Animist Tinker Fusilier Black Mage Moogle Knight BAAA BAAB BABA BABB BBAA BBAB BBBA BBBB = = = = = = = = Animist Flintlock Time Mage Thief Fusilier Black Mage Juggler Thief

SEEQ/GRIA (Since they share the same month of recruiting) AAAA AAAB AABA AABB ABAA ABAB ABBA ABBB = = = = = = = = Raptor Viking Raptor Viking Lanista Lanista Geomancer Geomancer BAAA BAAB BABA BABB BBAA BBAB BBBA BBBB = = = = = = = = Berserker Ravager Berserker Ravager Ranger Ranger Hunter Hunter

Again, thanks to Antitype for this list. --==Mission B2-15 ~ For the Cause==-"Salutations from Carm Mercantile. We would like to share with you our experiences protecting endangered monsters. While monsters can be dangerous in their own right, they can also be used for food and the making of medicines. Please make a donation to help us prevent the overhunting of mosnters, and ensure a prosperous future for all. "From Shipwrighting to Foodstuffs We're Carm Mercantile." -------------------------------------------------------------------| For the Cause | Rank : 5 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : |

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| -| -| | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 7 | Members : 1 | | Adaptability : 7 | Gain 0 Clan Points | | | | -------------------------------------------------------------------Giving your Gil away for saving the animals. What? They ask for a MINIMUM donation of 100 Gil? You can give 100 Gil, 1000 Gil or absolutely nothing. At least give a few gil, since you're the clan that is probably hunting them to extinction. --==Mission B2-16 ~ Pearls in the Deep==-STORYLINE MISSION ************** **SECTION B3** ************** --==Mission B3-01 ~ Death March==-" - The Game Is On Wanted: Participants for the greatest game in Ivalice! This time, it's the Death March. To the victor goes the spoils. - Rules of the Game * Uphold the Law Bronkrise Gamer's Guild" -------------------------------------------------------------------| Death March | Rank: 23 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Uphold the Law | | -| Reward : | | -| 2440 Gil | | | Dipraeu Bronze X 3 | | Dispatch/Recommended : | -| | Sage | -| | Scholar | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 9 | Members : 6 | | Adaptability : 9 | Gain 46 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Uphold the Law and Defeat all Foes! Law Forbidden : Not Moving

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Each unit must move at least 1 tile before ending its turn. This is nice fun mission, you need your team of 6 to beat and defeat the other team of 6. There is a Soldier, who has a single Rend skill and Mug. The Thief has Steal Items and Gil, and Doublehand! But don't worry, he doesn't actually use it. The White Monk has Roundhouse and Air Render, which might be a pain. The White Mage is armed with Cure and Esuna and finally, the Black Mage is armed with the three basic ones, as well as Blizzara. You want to take out the Black Mage first, this is the most annoying unit that there is on the map. The next one is the White Monk, Air Render is kind of powerful. And now, you have 4 units left. Those 4 can be killed in any order, they aren't all that dangerous at all. --==Mission B3-03 ~ A Lady's Proposition==-"I want to fight against a monster and know the thrill of battle for myself. Father tells me to put such thoughts from my mind, but I will have none of it. Will you fight alongside me? I wait in the Rupie Mountains. Syrenead Sie Hyskaris" -------------------------------------------------------------------| A Lady's Proposition | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 4500 Gil | | | Zodiac Ore X 8 | | Dispatch/Recommended : | Orichalcum X 1 | | Defender | -| | Arcanist | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 11 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Syrenead and Defeat all Foes! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. You only need to take one person down, and guest, that makes it easy. Wrong. You need I couldn't. All my units were Level 30-31, at the end. The Wyrm is an Ivory Wyrm, and easy. with 6 members and one to try to keep the law, but so there goes the law bonus he ain't here if it is that

You're best bet, given that the path between you and the wyrm is full of traps, and that you are at a serious height disadvantage, is to use either Gria, Magick or powerful ranged weapons such as cannons. Those are going to be the best bets that you can use to win. Syrenead is way ahead, since she is higher up, closer to the wyrm and

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has Leap, which means she can power ahead. However, she has no Green Mage attacks, so she is going to go melee. You need to make sure that she doesn't die. Run ahead or range the Wyrm to death before it can do too much damage. Don't worry about the law, odds are, the level is about 23-25 so the odds that you will be able to obey the law is pretty low or high depending on your level. --==Mission B3-04 ~ On the Rampage==-"There's a monster control! They say how it must feel, but could someone Concerned Mother" -------------------------------------------------------------------| On the Rampage | Rank: 22 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest : For the Cause | 2700 Gil | | : Showdown | Fiend's Blood X 4 | | | -| | Dispatch/Recommended : | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 9 | Members : 6 | | Adaptability : 9 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Mamatrice! Law Forbidden : > 100 Damage Dealing > 100 Damage is Forbidden You are basically fighting a bigger version of Klesta. You need to be him before you can fight his mother. And the law is simply absurd. That fat bird has more than 800 HP, and dealing less than that will take a lot of time and makes it hard for you own units. The Mamatrice is going to deal a good deal of damage if you move too close to them, so Hunters with Sidewinder and magick will be the best ability to use on the enemy. Remember how you hate Klesta? Well his mama is the same, they both run away then they are beaten. --==Mission B3-06 ~ A Lady's Persistance==-"Father didn't believe I defeated a wyrm in my first battle. Perhaps if I capture it and show it to him he will not find it so easy a claim to dismiss. Will you assist me? I wait in the Rupie Mountains Syrenead Sie Hyskaris" on a nearby hill and, well, it's completely out of it lost its children, and being a mother I can understand but it's causing landslides right and left ... I'm sorry, deal with it?

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-------------------------------------------------------------------| A Lady's Persistance | Rank: 31 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : A Lady's Proposition| 5740 Gil | | | Mind Ceffyl X 2 | | Dispatch/Recommended : | -| | Defender | -| | Arcanist | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 18 | Gain 62 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Syrenead and Defeat all Foes! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Another mission with the Ivory Wyrm. Again, all you need to do is to make sure that you bring some healers and best of all, a Hunter. Sidewinder is going to do a world of good here. Your mission here is not to kill the enemy. You want the Wyrm on HP Critical to complete the mission. To make sure that you don't get an accidential critical hit, use abilities because their chance of a critical is pretty much zero. You need Hunters, and a White Mage, because not only are you fighting an uphill battle, there are traps all over the place, and you don't want them. Don't worry about the law, the Level of the Wyrm is about 33-35 so if you overlevel it, there is nothing you can do. --==Mission B3-08 ~ Unfamiliar Folk==-"I saw some unfamiliar folk in the Ruins of Delgantua. It's just a feeling, but I don't think they're from around here. I don't think they're even from Jylland! They looked like thgey were planning something. ... Maybe someone aught inquire further? Perna, Professor of Archaeology" -------------------------------------------------------------------| Unfamiliar Folk | Rank: 24 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | -| 2940 Gil | | | Four-Leaf Clover X 2 | | Dispatch/Recommended : | Platinum X 3 | | -| -| | -| | | | Dispatch Mission ? = Yes |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 9 | | | Aptitude : 9 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Actions by Humes Humes may only move and perform basic attacks. Well, there goes the Humes out of your party. Anyway, you are going to fight a party of 6, a Moogle with Sheep Count, which basically means sleep and Catnip, which means berserk. Archer with Blackout, which is Blind, and 2 Fencer moves, Swarmstrike, which is poison and Shadowstick, which lowers your speed. Black Mage will have Blizzard and Blizzara attacks, which can be rather painful, Warrior will have plenty of rend powers, which certainly isn't really good for you. The Soldier will be more Paladin than anything but he has counter, and the Hume Archer will have weak powers. You want to take down the ranged units first, they have the debuffs and take down the others as they come close to you. The Warrior will have some debuffs, and the Soldier has some attack, but the Viera Archer is the one you want to take down first. Also, bring a White Mage to take down the enemy debuffs, Esuna is the key. --==Mission B3-09 ~ A Lady's Insistance==-"The wyrm I keep at our home is well behaved and docile, but a group of our neighbours have voiced complaint. Such ignorance ... To appease them, I've resolved to cut off my poor pet's horn - that should make him appear less fearsome. This is easier said than done, however, and I shall require help. Syrenead Sie Hyskaris" -------------------------------------------------------------------| A Lady's Insistance | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 8510 Gil | | | Beastlord Horn X 2 | | Dispatch/Recommended : | -| | Defender | -| | Arcanist | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 6 | | Adaptability : 28 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Syrenead and Weaken the Ivory Wyrm!

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Law Forbidden : Attack Attacking is Forbidden. Well, the law doesn't really mean all attacks, just normal attacks, abilities do not really count so you can use your unit's abilities to kill the wyrm. Your mission is to make the Wyrm on the HP Critical state without having the Wyrm kill its owner. Thats the whole point of the mission. Don't worry, the Wyrm won't actually move from its starting position, so you can easily long range the little Wyrm to death. Get it into the HP Critical state and that will finish the mission. --==Mission B3-11 ~ Duelhorn==-"There's a forest not too far from where I live and at night I see, well, shapes flitting through the trees ... or something. I've gone during the day, but no one's there. Could someone go and look into it? I get this feeling there're more of them every day... Mooshe the Timid" -------------------------------------------------------------------| Duelhorn | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest : Unfamiliar Folk | 4800 Gil | | | Wyrmtwig X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 11 | Members : 6 | | Adaptability : 11 | Gain 52 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Restoring MP Actions that restore MP are forbidden. Well, this is an interesting assortment of characters that you need to beat the living daylights of. There is a Gria Hunter with Sneak Attack, what is that, well, you don't want to know. There is a Moogle Thief which is armed with some Mog Knight skills, in particular, Moogle Lance. White Mage has some healing powers, and Magick Hammer from Blue Mage for some reason. The Bangaa Warrior has your basic Warrior skills such as Body Slam and Bangaa Cry. The Time Mage is armed with Haste, Aero and Water, and finally, the fencer is armed with the usual in addition to Cupid from the Archer's kit. Ok, take down the Gria and Time Mage first. Gria because Sneak Attack from the back is really nasty, and you don't want that, and the Time Mage because

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fast enemy units isn't really a good thing. Next, the Thief, because Moogle Lancer isn't too nice to take for no reason either. Well, you have the Fencer to take care of, Cupid isn't a nice debuff on your troops any day of the week. Finally, the White Mage and the Warrior, the order in which they fall isn't really important. Easy battle, go for the strongest, weaken with ranged attacks, melee units mop up the rest. --==Mission B3-13 ~ Wanted: Barmaid==-"To assist with the Great Land Festival in Camoa, we are currently on the look out for attractive barmaids. During the month of the festival, you will be provided lodging at the pub. Let's see those applicants! Targ Barman" -------------------------------------------------------------------| Wanted: Barmaid | Rank : 2 | Fee : 100 Gil | Days : 10 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 880 Gil | | | Knot of Rust X 6 | | Dispatch/Recommended : | Ether X 3 | | -| Phoenix Down X 3 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 3 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 3 | Gain 4 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Dispatch the right person for the job All you need to do once you get to the Wood Village at Targ Wood is to dispatch a member of your team to the festival. You need to send in EITHER a VIERA or GRIA for the mission, no one else will do, they can't be bar maids since they aren't cute enough. Gotta feel for Luso, told that a bar maid needs to be someone cuter than him. Ouch! Your member will be dispatched for 14 days in total, so you need to go without that member. --==Mission B3-14 ~ Making Port==-"There's a ship coming in to port soon I got a bad feelin about. The chief says the paperwork checks out - no problem. No problem with the paperwork? That's suspicious right there! You show me a seaman's shipping writ, and I'll show you a document not fit for feeding to a goat! Someone look into this, would you? Anonymous, Graszton Port Authority" -------------------------------------------------------------------| Making Port | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation |

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| -| Reward : | | Quest : Duelhorn | 4380 Gil | | | Crusite Alloy X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Harming the Opposite Sex Actions that harm members of the opposite sex are forbidden. Given the law that you face here, you need to have a fair amount of female members. You are facing a Trickster, a Summoner, a Ninja and an Arcanist. The MALE Ninja isn't all that powerful, armed only with Magick Frenzy from the Seer class, which is of note. The FEMALE Summoner here is armed with Shiva, Kirin and Maduin and can counter magick. The Trickster has Charisma and Traumatize as well as Lancet. Note that besides the look, the Trickster is male. And finally, the Arcanist. He is armed with Death, Scathe and Gigaflare. You need Adelle, Vieras and Hunters here. 2 Strong male units, and 4 females will be needed to have a nice balance. You can replace one of the males with a female, but guess what, there is a simple way to finish this, break the law. All you actually need to do is that you need to take down one single unit first. Aim for the Arcanist or the Ninja, and fully taken them down and that will actually end the mission. The reason because it is obvious that the enemy units are highly leveled in comparsion with the Rank. You can easily bring in all females and take down a single male unit, preferably the Arcanist since he is the closest. As a little spoiler, if Duelhorn, you can guess advance team said about this sound like the Red you have been following the previous quests in the who those four units are, remember what the previous four leaders who were going to take over. Man, does Wings all over again or what?

--==Mission B3-16 ~ Knowing the Beast==-"Never become attached. The rules on this are clear. But it is not so easy to leave one who has fought so long at your side. A dreamhare I had cesorceled lamed its leg and lies wounded in the mountains near Camoa. Will you help me rescue the poor creature? Ceva, Beastmaster: -------------------------------------------------------------------| Knowing the Beast | Rank : 6 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : |

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| -| 830 Gil | | | Danbukwood X 4 | | Dispatch/Recommended : | Skull X 3 | | -| Clock Gear X 5 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 12 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Guard the Bridge for 4 rounds! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden You have two wolves here as well as two Baknamy, or Goblins. You need to stop the enemy from crossing the bridges here, so you need two sets of units. You need two meat tanks, two high HP units capable of taking and giving damage out, and long range support units, such as mages and archers. The point is, you need to protect the land on your side. They can go on the bridge, but not step on the land where your forces are. And after you kill the enemy, they keep on coming, so defeating all foes isn't exactly the easiest solution. Kill them, and more wolves will show up. This is great for a few reasons. First, more experience, and the most important, LOOT. This is great for more loot for you, and they are on a low enough level to make this a easy mission. And at the end of the mission, something imporant has been unlocked for you. Cappy the Dreamhare suggests that you are ready to learn the art of Beastmasters. It has now been unlocked. ************** **SECTION B4** ************** --==Mission B4-01 ~ Great Land Festival==-"It will be Silversun soon, and in Camoa Silversun means the Great Land Festival! We're looking for people to join in the festivities and help decorate our town! The work will last for ten days, with lodging and board provided! Come one, come all! Camoa Great Land Festival Committee" -------------------------------------------------------------------| Great Land Festival | Rank : 7 | Fee : 200 Gil | Days : 10 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 320 Gil | | | Knot of Rust X 8 | | Dispatch/Recommended : | Ether X 4 | | -| Phoenix Down X 4 | | -| |

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| | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 4 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Dispatch the right person for the job. All you need to do is to dispatch one member of your clan to the job, it doesn't really matter which type of clan member you send in, you need to send in a member, and the member needs to entertain. That means, you have to send in a Juggler. There is debate whether the Trickster can be used, but reports suggest that you can. Dancers are also up to debate, but stick with the Juggler. --==Mission B4-02 ~ Strong Lady==-"That old man dressed up as a lady was fighting, ohm and he was strong. Real strong! And the clan that lost got dragged off somewheres. I cried a little then, and he gave me a sweet. But I thought I should tell someone anyway. Crybaby Kocoot" -------------------------------------------------------------------| Strong Lady | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest : Making Port | 5320 Gil | | | Windgod Crystal X 1 | | Dispatch/Recommended : | Mythril X 4 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Night Dancer! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Man, this law sucks, just because my units are a bit above their levels, I get a broken law. Not fair. Anyway, you are facing 6 Bangaa units, but this is a defeat mark mission, so you just want the Night Dancer, who is a Trickster, which is a cross-dressing Bangaa who has an identity crisis. The White Monks aren't too much of a worry. Armed with Earth Render, Snigger and Hypochondria, their main weapon is a shield, which means no normal attacks. Templar isn't armed with any powerful attacking ability and a Gladiator who is actally quite decent. The Night Dancer has Traumatize and Charisma, as well as Lancet.

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Well, the White Monks aren't going to let you pass, so show them why they should, blow them up. Anyone that wants to cross the bridge, blow them up with firepower. Then, attack the Night Dancer to finish this. Also, if you want to follow the law yet you overpower the enemy, then you need to use your reaction abilities to hit them hard. That way, they shouldn't trigger the law and you get your law bonus. If you overlevel it and actually want to finish this mission, break the law and blow them up. Kablamo. The Night Dancer really does have an identity crisis, and is pretty damn naive. --==Mission B4-03 ~ I Want to Forget==-"I love someone whom I can never have. The very thought haunts me each moment I draw breath. It is more than I can bear. And so I wish to quit this mortal life. There is a substance known as zombie powder which may grant me the relief I so deseperately seek. Please, find this and bring it to me. End my suffering. Glefein" -------------------------------------------------------------------| I Want to Forget | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: I've Been Had, Kupo! | 7880 Gil | | | Crusite Alloy X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 18 | Members : 6 | | Adaptability : 18 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Head into the house where the Witch of the Fens is to start this mission in. This is where you learn all about what Zombie Powder actually does, and so you unlock a new area behind the hut. Here, you talk to Ezel, the guy who gave you the card earlier to prevent the judges disappearing. And how we have a problem. The Witch tells us to kill the Zombies for the Zombie powder, but now Ezel says to kill the Dreamhares for a Draught that basically wipes the memories of a person. Anyway, lets start this battle now. Your Mission Objective : Fulfill the obligations of your quest! Law Forbidden : Using > or = 20 MP Actions that consume 20 or more HP are forbidden. So, what do you want to do? Get the powder that effectively makes a person a rotting, animinated corpse or the draught that will make the petitioner forget all about their loved one? This is a problem.

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Get the ingredients for the item that you would want to obtain. The Zombies and the Dreamhares are quite powerful for the rank, leveling at about 38 so you might want to play with weaknesses. Holy for the Zombies and Fire for the Dreamhares. If you kill both, you get to Zombie Powder instead. This quest is important because it unlocked a new area in Tramdine Fens and unlocks quest such as the Storage Shed and Teach a Man to Fish. --==Mission B4-04 ~ The Goug Consortium==-"Kupo! Some members of our department went to field-test our latest prototype, but they haven't returned, kupo! We need someone to see if they're all right. If that gun were to fall into the wrong hands ... well, let's not think of that! Goug Consortium Department of Ranged Mutilation" -------------------------------------------------------------------| The Goug Consortium | Rank: 17 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2890 Gil | | | Silver Liquid X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 9 | Members : 6 | | Adaptability : 9 | Gain 34 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting All Units Actions targeting all units at once are forbidden Your aim here is to kill the 6 Fusiliers here, or Gunners they were used to be call. The problem is, they have guns, they are fast, and they are high up, making them early impossible to kill using the melee approach. You are going to need mages, attackers and healers. The problem is that the Gunners have guns that deal different shots to you. You want to take down the Gunner on the top left, who has Blindshot, which makes your life a lot more miserable, Charmshot, which really stuffs up your troops, helping the enemy and all, and the various elemental shots that can seriously irk you. The Silenceshot will be annoying to your mages, but no one else. Never the less, the problem with Guns is that they have a VERY LONG RANGE that you cannot hope to match with your weapons. Your Mages are going to be instrumental in the defeat of the enemy. They have decent range, while archers are going to be useful to knock down their eyesight. Templars are White Monks are important as well. Their Air Render, extremely accurate and deals massives amounts of damage in this situation, while Jump will literally

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ignore height differences, at the cost of accuracy. Killing all 6 of them involves you ganging up on one Moogle at one, to make sure they stay down, while surviving the onslaught from the enemy firearms. Phoenix Downs are going to be important here, as well as Cure. Make sure the enemy with Silenceshot, Charmshot and Blindshot go down first, the elemental shots, Fire, Ice and Bolt are easily, since they don't give debuffs, just elemental damage. At the end of this painful mission, you get the Fusilier skill set for the Moggle unlocked, and that means, you get to play around with guns, shooting everyone from a VERY LONG RANGE. --==Mission B4-05 ~ Wanted: Sidekick==-"By the archmage Lezaford and all those great men and women who followed him into the annals of history was our world shaped. Surely, such potential must exist today no less than it did in the ages of old! Two months is all I ask! Lend me your aid on my journey to find these great people of our time! Marcol, Researcher of Future History" -------------------------------------------------------------------| Wanted: Sidekick | Rank: 14 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 1110 Gil | | | Marriom Heather X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 0 | Members : 1 | | Adaptability : 7 | Gain 28 Clan Points | | | | -------------------------------------------------------------------All you need to do is to head to the place and send in your Ranger unit. Only the Ranger unit from the Seeq class will allow you to finish this mission. However, they will be gone for about 15 days, which might be a bit costly, but then again, time is objective isn't it? --==Mission B4-06 ~ Caravan Cry==-"Bandits! Bandits in the Kthili Sands! Help! Griv's Caravan" -------------------------------------------------------------------| Caravan Cry | Rank: 34 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : |

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| Quest: Strong Lady | 5410 Gil | | | Four-Leaf Clover X 3 | | Dispatch/Recommended : | Ancient Turtle Shell X 2 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 18 | Members : 6 | | Adaptability : 0 | Gain 68 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Alys the Ensorceled and Defeat all Foes! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. You are going to fight a fair amount of units and this is a protect mission. There is a Thief with Steal Items, Steal Gil and Leg Shot. Another Thief with Steal Gil and Loot Level 4, also with Molotov Cocktail and Dagger Toss. Alchemist is armed with Flare and Poison, White Mage with Cure, Cura and Esuna and finally, the Viking with Thundara, War Cry and Pickpocket. The unit you are protecting is a Summoner who thinks she can hold off the enemy with Blind. Your team is going to be split up into pairs, so you need to move fast and encircle the enemy. Take down the thieves since they are going to move fast and they are probably the strongest. Then, take down the Viking, because he is quite dangerous if you let him. Then the Alchemist and then the White Mage. Your main priority is to protect the Summoner at all costs, she is the most important because it is your mission objective. Protect her, heal her if it is necessary, and repel the enemy. Another Chapter in the Duelhorn saga is done. --==Mission B4-07 ~ Under the Weather==-"I'm... not feeling well of late. A but under the weather you might say. Could someone bring a potion ... and a hi-potion to Tramdine Fens for me? Many Thanks. Lotice, Friend to no physician" -------------------------------------------------------------------| Under the Weather | Rank: 11 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | Potion X 1 | Reward : | | Hi-Potion X 1 | 7880 Gil | | | Silver Liquid X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 18 | Members : 1 |

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| Gain 22 Clan Points | | | --------------------------------------------------------------------

Adaptability : 18

Head to the area and go and deliver some potions for the guy. Why would you need a potion then a High Potion? Why not get a X Potion? WTF? Undead don't get healed by potions. You've got to be kidding me. <facepalm> He can't even tell that he's dead. You've seriously got to be kidding me. Answer the question that he is dead to finish this up. --==Mission B4-08 ~ The Eastwatch==-"Clan <Name> The might of your clan is renowned throughout Jylland, We have traveled from a land beyond where the sun rises in hopes of testing that might against our own. Will you face us in battle? Zengen, The Eastwatch" -------------------------------------------------------------------| The Eastwatch | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 3910 Gil | | | Moon Ring X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Summoning Scions Summoning Scions is forbidden. Well, there goes the easy way to finish any mission, but you are going to face 3 Parivir, 2 Ninjas and an Assassin in this mission. Now, they aren't that easy to take down, but they aren't too hard either. First, take down the Assassin if you can. It has some time magick up its sleeve, which might make fighting that much harder. Your second choice should be the Ninja with the Veil powers. Those two are the ones you want to take down first. The last 4, the remaining ninja with Throw, and the 3 Parivirs aren't going to be much of a threat. Iai Blow might have a small chance of a 1 hit KO, but other than that, they can wait. This is a relatively easy mission if you know what to do. And if you thought that the loot was crap, the good thing is, you get the Parivir Job as well from these guys. At least there was a point in the

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battle. --==Mission B4-09 ~ Wanted: Shiny Maces==-"Ngaaa! I'm short-handed! Don't have anyone to polish up these maces! You interested? If you can so much as hold a mace, you're the right one for the job! Ten days or so ought to help me clear out the backlog. Chita, Chita's Weapons" -------------------------------------------------------------------| Wanted: Shiny Maces | Rank : 5 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 1110 Gil | | | Aged Turtle Shell X 1 | | Dispatch/Recommended : | Soft Cotton X 2 | | -| Bone Chips X 1 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 0 | Members : 1 | | Adaptability : 7 | Gain 10 Clan Points | | | | -------------------------------------------------------------------All you need to do is send in a person who can use a mace, which the early stage of the game this is in, you would send in either Sage or Alchemist. You need to set it out like a battle, set the available slot to the mace wielder, and start battle, which will means, given a Green Mage, only send her off.

You need to wait for 10 days, and after then 10 days are over, you get your dispatch back. You get decent money for this, and it is easy. Note that the mace wielder doesn't need any experience, just the ability to wield maces. --==Mission B4-10 ~ Aid the Serpent==-"We've been after a certain mark for some time now, but have been foiled in our efforts to stop it. Who better to aid us than everyone's favourite swords-for-hire, Clan <Name>? Come, fight with us! Clan Serpentina" -------------------------------------------------------------------| Aid the Serpent | Rank: 39 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Headhunt | | -| Reward : | | Quest: Caravan Cry | 5320 Gil | | | Adamantite X 2 | | Dispatch/Recommended : | -| | -| -| | -| |

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| | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 22 | Members : 6 | | Adaptability : 22 | Gain 78 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Mark! Law Forbidden : Actions by Viera Viera may only move and perform basic attacks. It looks like we meet another of the Duelhorn Four. This time, it is everyone's favourite Arcanist, Duke Snakeheart. Well, this is going to be an interesting fight, and don't forget, this time, you only need to fight and beat him, no one else. Snakeheart is armed with Death, Scathe and Gigaflare which makes him quite dangerous. One Black Mage uses Thunder, Thundara and Thundaga as well as Pierce, the other Black Mage also has Pierce, but with Blizzard, Blizzara and Blizzaga. The Alchemist uses Flare and Poison and uses Items as well. The White Mage uses Cura, Esuna and Flare, and finally, the Beastmaster has the Shadow Shade Tome from the Scholar class, his beast lore is quite useless. This is another all Magick team, but guess what, their Defence is pretty much useless so you need to move in some fast melee hitters that can do some damage, and have some Resistance. Ranged units such as Fusiliers are essential here, Stopshot, Silenceshot are useful to make sure the enemy cannot attack any more. Haste on your team cannot hurt, but if you don't want a massive headache, just go after Snakeheart and take the fool down. This is the lastest installment of the Duelhorn invasion. --==Mission B4-11 ~ A Chill in the Night==-"Night after night monsters plague the lands surrounding our homes. Something must be done, but I'm too frightened to do anything myself. Please, find the source of these monsters and drive them from our lands! Tod Hapwell" -------------------------------------------------------------------| A Chill in the Night | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Under the Weather | 5080 Gil | | | Windslicer Pinion X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 1 |

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| Gain 38 Clan Points | | | --------------------------------------------------------------------

Adaptability : 28

Man, this is the best mission ever. That zombie makes a cameo appearance that leaves our heroes scratching their heads. We now listen to the story of one Luc Sardarc, someone we need to find. And we now have the name of the Zombie, Lotice. It is Frimelda Lotice, someone we soon get to know even more of. --==Mission B4-12 ~ To Be a Spellblade==-"Magick and steel: two paths seemingly at odds. Yet both heed the spellblade and her will. One may not undertake the trial to become a spellblade alone, and I would have your fight at my side. Hana, Red Mage" -------------------------------------------------------------------| To Be a Spellblade | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 8190 Gil | | | Unpurified Ether X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 18 | Members : 3 | | Adaptability : 0 | Gain 56 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Hana and Defeat 10 Foes! Law Forbidden : Actions by Gria Gria may only move and perform basic attacks. You are only allowed three units to play around with, so you might as well choose your two best fighters, it really doesn't matter that skill they use, magick, physical, range, it really doesn't matter. The last, and third unit should be a White Mage. Your Red Made, the one that you are protecting is quite powerful. She is armed with doublecast, which means she can cast two spells at the same time. She is also armed with the three basic attacks. You are going to be facing a variety of Viera, their jobs don't seem to be changing all that often. Luckily, the enemy only has their ability set, no secondary, reaction or passive abilities. That makes this fight that much easier. The enemy you see first are going to be 1 Fencer, with Swarmstrike of note. The enemy Assassin has silence and slow. The enemy Green Mage has silence. That are your starter courses. The problem in this mission is that the enemy is rather fast. Viera have

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very high speeds, meaning that their turns are relatively quick and you don't have a counter if you don't fight quickly. Soon, a White Mage would warp in. This is important to take this unit down because the enemy White Mage means that they can be healed. Soon, a Red Mage will join the party. She isn't all that important because all she has it the three basic magick skills. A Fencer will join in as well, but armed with the basic abilities. Snipers, Archers, basically every basic Viera class will join the party. Make sure that you protect Hana and keep her alive. The 10th unit you will see is the Spellblade, the class you want to obtain. Armed with Poison, Confusion and Sleep Blade attacks, they is quite a threat, but you are better off taking down the units that are going to attack next. I hope you brought some healing units, because you definitely need them. Did I mention that at the end of this you get the Spellblade job? --==Mission B4-13 ~ Wanted: Artillery==-"We seek someone to supplement our ranks for a short time and aid us in our fight against a powerful foe. Our strength is in melee, so we need a recruit to provide artillery support. Once the barrage has broken their ranks, we'll move in and mop up what's left. Ten days should be enough to finish the campaign. Bedeviled, Daemons of Battle" -------------------------------------------------------------------| Wanted: Artillery | Rank: 12 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2680 Gil | | | Gemsteel X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 1 | | Adaptability : 15 | Gain 24 Clan Points | | | | -------------------------------------------------------------------Head to the position indicated and you need someone who can provide some artillery support. That would be either a Flintlock OR an Cannoneer. Choose the one you don't want and send them off for 10 days. --==Mission B4-14 ~ Caravan Cry II==-"We're under attack in Sant D'alsa Bluff from some mean-looking sorts. Send help, quick! Pie-Thon Caravan" | -------------------------------------------------------------------Caravan Cry II | Rank: 45 | Fee : 500 Gil | Days : 20 |

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|-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 6010 Gil | | | Snowcat Crystal X 1 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Sant D'alsa Bluff | | Teamwork : 28 | Members : 6 | | Adaptability : 0 | Gain 90 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Duke Snakeheart and Defeat all Foes! Law Forbidden : Non-Elemental Effects Use of non-elemental weapons and abilities is forbidden. What, protect that guy, ah man, this Duelhorn thing is starting to drive me nuts, first they are good guys, then bad, then good, then neutral and then they turn out to be space invading aliens. Anyway, you face one of the Dukes, the Ninja who has Earth Veil, Oblivion, Magick Frenzy and Blink Counter. The Night Dancer has Charisma, Traumatize, Lancet and Ribbon Bearer. Those are the two dukes, and they are joined by a Seer with Esuna, Sandstorm and Expose Weakness, and finally, a Master Monk with Withering Strike, Body Slam, Greased Lightning and Counter. The main target here is the Ninja, all you need to do is to defeat the Ninja to win this mission, because he apparently represents all foes. He problem with him is the high evasion but if you use all six of your units against him, it shouldn't be a problem. That is the latest in the Duelhorn saga, stay tuned for the next episode. Looks like a criminal war is about to start. --==Mission B4-15 ~ Show of Strength==-"Help! My chocobo corral's been taken over by a ruffian calling himself the Swordking and his band of cohorts! Problem is, they're good. Quite good. They claim they've never been bested! I cannot protect my beloved chocobos ... Someone help me, please! Yew, Chocobo Rancher" -------------------------------------------------------------------| Show of Strength | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: A Chill in the Night | 5670 Gil | | | Windgod Crystal X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Ghi and Defeat all Foes! Law Forbidden : Targeting an Area Actions targeting two or more tiles are forbidden. Well, pretty much all magicks are now forbidden, so that is a little problem, but you can deal with it. And is this a fair fight or what? Oh man, this is another quest to deal with Frimelda, so thse guys are such a bunch of stupid elitists. We'll see about that. And so they fight dirty. The Swordking, a Viking, is armed with Thundara, Tsunami and Pickpocket. The Defender uses Defend and Bulwark and the Templar uses Silence and Haste. What a seriously pathetic bunch. Ghi, the one we are protecting, is a Parivir with Shimmering, Skyfurt and Hoarfrost Blade. And don't worry, he will recover on the first turn so this is going to be easy, 7 against 3, superiority in terms of numbers, blades and tactics. Target the "Swordking" first. He is the easiest to take down. And teach him that Luso isn't a kid. Then the Defender and finally, the Templar. This is such an easy fight. --==Mission B4-16 ~ Lord Grayrl!==-"You be wanting that rare gem of gems, the noble pearl, eh? Perhaps I might part with it for 10 million ... no, 30 million - wait, 50 million! A good price, no? Bwa ha ha! Come to the wharf in Graszton. Bring yer money and nothing else ... 'cept maybe a few wheelbarrows to carry it in! Bwah ha! Lord Grayrl, Gentleman Trader" -------------------------------------------------------------------| Lord Grayrl! | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 5110 Gil | | | Wyvern Wing X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 22 | Members : 6 | | Adaptability : 22 | Gain 56 Clan Points | | | | --------------------------------------------------------------------

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Your Mission Objective : Defeat Lord Grayrl! Law Forbidden : Not Moving 3 Tiles Each unit must move exactly 3 tiles before ending its turn. This is another stupid law, I'm getting a fair few of these lately. Anyway, you need to move three tiles every turn or else you break the law. You are facing several units here, and it surely doesn't help that you start in the middle of the map, where you are basically surrounded. Unlike the Jedi, you aren't in the middle facing millions of droids, you are only facing few enemy units. The two Vikings have Thunder or Thundara with Pickpocket. Not bad, but the Thunder might be a problem. The Juggler has Weapon Toss, Ring Toss, Dagger Toss and something that isn't a toss, Molotov Cocktail, though you still toss it. The Thief can steal Items and Gil, and Cuisine. Finally, the big man himself, Grayrl, which Thundaga, Strong-arm and Pillage. That is quite a skill set he has there. You want to take down the Juggler first, those skills are extremely dangerous and you certainly don't want to face this. Ring Toss and Dagger Toss are quite annoying and downright dangerous. He is the single threat in the enemy team. The next is actually the thief. Cuisine is one of the best healers, so make sure that he doesn't get a chance to use it. Remember, the aim of the mission is to take down Grayrl, so if you want, just rush and target him with long range units to take him down. After the battle, you get the extra bonus of the Viking Job as well. ************** **SECTION B5** ************** --==Mission B5-01 ~ Wanted: Woodcutter==-"The Lord of Camoa has decreed that several trees be cut from nearby woods. As his personal carpenter, I will oversee your work as you fell the trees. The work should only take two days to complete. Coerfantl, Carpenter" -------------------------------------------------------------------| Wanted: Woodcutter | Rank: 13 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 3630 Gil | | | Lightwing Crystal X 3 | | Dispatch/Recommended : | Wyrmtwig X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 22 | Gain 26 Clan Points | | | |

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-------------------------------------------------------------------Send in someone who can use an axe, which means the Viking Class and the Chocobo Knight class with an axe. What the.... --==Mission B5-02 ~ Summons==-"Clan <NAME>! Exactly what is your relationship to Duelhorn? Show us. We wait in the Bisga Greenlands. A Mysterious Organisation" -------------------------------------------------------------------| Summons | Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Caravan Cry II | 3330 Gil | | | Spider Silk X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 80 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Actions by Bangaa Bangaa may only move and perform basic attacks. Well, no Bangaa, so that rules out complete melee fighting. Well, your spawn points are going to be split, so you might as well make it a 3, 3 split in order to control both the bottom and top areas of the map. The Soldier uses all three Rends, Power, Magick and Speed, as well as Counter. The Master Monk uses Fark Fist, Lifebane and CrossCounter as well as Blink Counter. The Black Mage uses Fira, Thundara, Blizzara, Thundaga and Magick Counter. The Tinker uses Green Gear, Silver Disc and Gold Moogletron and finally, the White Mage uses Cura, Curaga and Refresh. Your enemy here is quite obvious, who else will suspect your clan with Duelhorn. Anyway, use your top group to take down the enemy Tinker, he is the most dangerous unit on the map, while your forces on the bottom take out the Black Mage and the Master Monk. After the tinker is down, use your top group to flank behind the enemy units here and attack from the side and back, while your bottom group holds the fort and defends against the enemy. Take all the enemy units down and complete the mission. The next mission in the Duelhorn saga isn't all that nice.

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--==Mission B5-03 ~ Hunted==-"A fiend hunts me. Each time I think I've slain it, I turn to find it stalking me once more. I fear I am lost. I seek help in ending my nightmare once and for all. I never want to look on this creature again. Scared Sleepless" -------------------------------------------------------------------| Hunted | Rank: 39 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 7370 Gil | | | Firebird Crystal X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 39 | Members : 3 | | Adaptability : 39 | Gain 78 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Frimelda and Defeat all Foes! Law Forbidden : Ranged Weapons Attack with bows, greatbows, guns, hand-cannons, and cards are forbidden. I hate love plots that go sour. Here, where it is even more complicated, you are meant to help Sir Luc Sardarc attack the undead, but when the undead turns out to be Frimelda, it gets even more complex. Apparently, envy of skill kills Frimelda, making her undead, and you need to beat him. You actually need to kill him, you aren't going to injure him. He uses Saint Cross, Holy Blade and War Cry, as well as Blink Counter and Destroyer. And for this battle, you don't get to choose who you bring into battle, you need to bring Luso, Adelle and Cid. Just make sure that they don't have any ranged weapons. The problem here is protect Frimelda, so bring one of the users that you have Dark Magick. You need to beat this guy, but just overlevel him and you'll be fine. He might be strong, but it is three against one, so it isn't going to be hard to lose this mission. Surround him, beat him, and if you can, spare a unit to gather the urn. You get the Fallen Angel after this battle. Too bad I already have one. You also get the High Seraph's Plume, another summoning item. --==Mission B5-04 ~ Geomancer's Way - Snow==-"Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of Rivening Snow is the third of four trials. When you are ready to be tested, come.

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Naturalist Society" -------------------------------------------------------------------| Geomancer's Way - Snow | Rank: 37 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Geomancer's Way Rain | 4730 Gil | | | Stradivari X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 74 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Actions that consume 20 or more MP are forbidden. Well, there are 3 Geomancer's here, with an Ice Drake and a Zahak to top things off. They aren't all that hard, but the Geomancers do get their little extra ability here, the Avanlanche that will be rather painful, so you really do want to take them out rather quickly. Take down the Zahak first, he is weak to Holy so you can use a Paladin to knock him off his high horse. The Ice Drake is there only as a distraction, so it shouldn't be too hard to take him down. The hard part are the Geomancers. You need to rush pass the others and you need to take them all out. Melee units will have it easy here. If you could do the last two, this shouldn't be too big a problem. --==Mission B5-05 ~ Wanted: Assistant==-"I need an assistant to assist me in the laboratory with my research, kupo. But not the dangerous kind of assisting with explosions and fires, kupo. Oh no. I'll only need you for seven days, and you'll only be required to work a mere eight hours each day. I'll provide your lunch and afternoon tea, as well as colognes and perfumes to help mask the smell, kupo! Malbolabs Alchemical Research" -------------------------------------------------------------------| Wanted: Assistant | Rank: 22 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 5520 Gil | | | Snowcat Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | |

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| | | |

| Destination : Goug | | Members : 1 | | Gain 44 Clan Points | | | --------------------------------------------------------------------

Aptitude : 0 Teamwork : 0 Adaptability : 44

You can deduct the type of unit you need to send with the name of the company who is trying to hire you, Alchemical Research, by any chance do they request an Alchemist? Send one off for seven days and that will complete this mission. --==Mission B5-06 ~ Three-Point Strategy==-"A missive containing Duelhorn's strategic plans for the near future has been intercepted. - Three-Point Strategy Launch coordinated attacks on Camoa, Graszton, and Moorabella using the confusion this generated to ....... Kh ....... headquarters ..... *A word from the pub Poster Unknown, some sections illegible." -------------------------------------------------------------------| Three-Point Strategy | Rank: 48 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Summons | 4920 Gil | | | Wyvern Wing X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa, Graszton, Moora | | Teamwork : 39 | Members : 6 | | Adaptability : 39 | Gain 96 Clan Points | | | | -------------------------------------------------------------------This is a three battle in three cities mission, that is, you need to head to all three locations, defeat Duelhorn, and that would complete the mission. Lets start at Camoa Battle of Camoa Your Mission Objective : Defeat the Night Dancer! Law Forbidden : Harming the Opposite Sex Actions that harm members of the opposite sex are forbidden. Well, in Camoa, you are facing an all Bangaa group, so with the law there, you might want to use only Bangaa, Humes, Moogles, Seeq and Nu Mous. Not a bad selection to choose from there. Anyway, you face the Night Dancer, that female looking Trickster, a Cannoneer, a Bishop, a Master Monk, a Dragoon and a Defender. Not a bad lineup. If you are going for the defeat all enemies idea, you want to target and take down the Cannoneer first. He has exceptionally long range. The Master Monk should be next, since he does have some powerful abilities to play with, and

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that makes him dangerous. The rest you can take down yourself, they aren't all that hard. Careful, they have A LOT OF DEBUFFS. However, the reason you want to finish this fast is the Trickster himself. His card throws are quite powerful and have the range of a cannon. The best counter would be to send in extremely high movement units, such as Ninjas, and while they go in, use your own ranged units, Fusiliers, Cannoneers and Tricksters, to cover the Ninjas and stopshot the other enemies, to give your melee units a chance to engage the Trickster and defeat him. After you defeat him, you need to move on to the next battle. Since Graszton is closer, we shall head there. Battle of Graszton Your Mission Objective : Defeat Duke Snakeheart! Law Forbidden : Targeting Self Actions targeting user are forbidden. This is an annoying battle, since you need two healers to ensure that you get healed here. You fight Duke Snakeheart, the Arcanist, as well as a Time Mage, an Illusionist, a Black Mage, a Sage and a White Mage. You really need some heavy hitters here, and fast ones too. The Black Mage and the Sage really need to go, whatever you do, if you aren't going to take down Snakeheart straight away, the Sage and the Black Mage, and maybe the Time Mage have to go first. The Illusionist isn't really a big threat until you give him a long period of time. He needs 4 turns normally, but he does have Blood Price, so that really puts a target on his head. Again, you want to finish this fast. There are a going to be casted so some high resistance users charge against Snakeheart. Once you take care of another lord of Duelhorn and that will leave one Moorabella. lot of magick spells that are are good here to lead the him, you will take down more to go, the one in

Battle of Moorabella Your Mission Objective : Defeat Alys the Ensorceled! Law Forbidden : Actions by Viera Viera may only move and perform basic attacks. In Moorabella, you are going to be fighting Viera here, and you can't use their own kind in kind I guess. Anyway, you are fighting Alys, the Summoner, an Assassin, an Elementalist, a Sniper, a Spellblade and a White Mage as well. And they have the high ground, which isn't a good thing at all. The Sniper and the have to face, they help either. Those rid of them, fast. Assassin are probably the biggest threats that you will will hit from range, and the Elementalist won't really three are their ranged units, so make sure that you get And damn, Penalo is technically a Viera.

This is one where you don't have to worry about the boss trying to beat the crap out of you. Alys here will not be able to move at the start, nor cast spells, since she is so Great, but she isn't. Don't get near her in massive groups, her summons are quite deadly. Finish this off, and that should be the end of this very long mission. --==Mission B5-07 ~ Memories Forged==-"To Clan Gully: A great master of the sword lies upon death's door. I would have you deliver

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something to them. I await in Nazan Mines" -------------------------------------------------------------------| Memories Forged | Rank: 42 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | -| 6620 Gil | | | High Arcana X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines, Kthili | | Teamwork : 47 | Members : 6 | | Adaptability : 47 | Gain 84 Clan Points | | | | -------------------------------------------------------------------Head to Nazan Mines first, DO NOT GO TO KTHILI SANDS. NAZAN FIRST! Your Mission Objective : Investigate the Shining Object! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. The reason you need to head to Nazan is because you need to recover a nice shiny item there that seems to be part of your quest. There is no one here to talk to you, but you need to recover that item, regardless of those Floating Eyes and the wolves that will try to stop you. You might to defeat the Floating Eyes and Wolves so you can get to the item unhindered, and by the time you can access this mission, you are going to be quite powerful anyway, so take them on for an easy mission. Alternatively, you can bring in a unit with High Movement and High Jump stats and recover the item quickly to finish this mission. Don't think that it means the mission is done, you now need to go to Kthili Sands because this is a delivery mission. Kthili Sands Your Mission Objective : Protect Frimelda and Defeat all Foes! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. This is a protect mission, and you need to protect a Zombie, so the odds are, you need a Dark Magick user to protect Frimelda because those 4 Ghouls that surround her aren't going to be too friendly. You want to rush quickly, bringing units that can fight undead and the ability to make sure that their graves don't remain. The problem is that the other undead units will often outmove Frimelda, so by the time you reach the location where Frimelda is, she would have taken a bucketload of damage. The Ghouls aren't all that hard, there are only four of them and there are 7 of you to fight, since Luc is still there, but you need to bring in some nice

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Holy users to make sure that the enemy stays down. I HATE YOU FRIMELDA. She gets attacked by two zombies, placing her in a HP Critical Status. And what does she do, attack the zombie when it has counter. Stupid AI. At the end of the battle, well, Frimelda will be all back to normal and you get to use her in your Clan, you can't reject her, and she comes in as the Paladin class. --==Mission B5-08 ~ Geomancer's Way - Mist==-"Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of Seething Mist is the fourth and final trials. When you are ready to be tested, come. Naturalist Society" -------------------------------------------------------------------| Geomancer's Way - Mist | Rank: 38 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Geomancer's Way | 4850 Gil | | Snow | Mahbeny X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 76 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : HP < or = 100 Having less than 100 HP is forbidden. Well, again, you face the same three geomancers, as well as a Toughskin and a Lamashtu. This is a battle that you want to use magick, because you are fighting a battle there the enemy has the advantage of having the high ground, and we all know that that isn't a good thing. Take out the Lamashtu where you are, her debuffs can get very annoying and will waste a fair amount of time. The Toughskin is next, although if you have bladed weapon users, you might want to take him out first since it will use Resonate, which will force you to find someone to use Esuna to get rid of it. The Geomancers will have the ability to use the Mist, so you want to move fast on this mission, you don't have a lot of time if you want to win with the majority of your troops intact. Just move fast, bring in a White Mage as a backup just in case you suffer some debuffs. This isn't

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such a hard mission. After this torture, where you have to suffer 4 missions, you will finally finish the quest to be a Geomancer, and about time. Who invented this trial system anyway? --==Mission B5-10 ~ The Last Duelhorn==-"Clan Gully, Please, stop Maquis. He's taken it upon himself to do everything alone. I would go, were it not for my wounds... Please, help. Alys" -------------------------------------------------------------------| The Last Duelhorn | Rank: 52 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Three-Point Strategy | 5320 Gil | | | Stradivari X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 47 | Members : 6 | | Adaptability : 47 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Maquis the Phantasm! Law Forbidden : Ranged Weapons Atacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. This is going to be one the of the hardest missions that you are going to fight. He has Double Wield, and that lets him deal double damage per normal attack, which makes him dangerous. He also have a variety of veils that will debuff you over the course of the battle. And you need to defeat him. But when the battle starts, he splits himself into 6. That means you need to defeat all of them. You can't tell which one is real, they are all real. He will generally go first, so you need to be able to take some damage here. Note that he will about at about level 56, so you might want to overlevel him to ensure a complete victory. What you want are extremely powerful units. I suggest an Illusionist with the ability to use Halve MP, and MP efficiency which will allow him to cast a target all spell every turn, which is extremely useful to your team. Another method is to tank up and get some really powerful melee units to dish out some more damage. The problem is, they move extremely fast, they have high movement, so you want to take them out, and fast because they swarm you. I suggest that you take advantage of back attacks, because you want to take them out. Take them

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out one at a time, that would make it a lot easier than a free for all. He also has high evasion and Blink Counter. It seriously doesn't get any harder for now. Note that each of the Ninjas will have different abilities. There is one who can use the Illusionist skill set, be VERY CAREFUL around this one, you want to take him out quickly. Another has Dual Wield, one has high Evasion, they are so damn powerful. You really want to make the most of your turns here. Illusionists, as long as they survive, will damage everyone, which is always good. This battle is hard. I had a team on their Level 56ish. I ended up winning with only two units remaining, I normally have all my units alive. Note this is hard mode. However, I forgot to bring a White Mage. Make sure that you bring one, Arise is a very useful move here. Provided the mage survives. --==Mission B5-11 ~ The Way of the Sword==-"To Clan Gully: I would fight the blademaster returned from death's threshold. One on One. Come to the ruins in the north." -------------------------------------------------------------------| The Way of the Sword | Rank: 50 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Memories Forged | 7880 Gil | | | Putrid Liquid X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 51 | Members : 1 | | Adaptability : 51 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : < 20 Damage Dealing < 20 Damage is forbidden. You can only use Frimelda in this battle, so before you start this battle, I hope that you either make sure Frimelda can heal herself from debuffs and heal her HP generally. You fight Ghi, the Parivir when you were fighting the Swordking, that fat Viking of a Seeq. Ghi uses Shimmering Blade, Skyfury Blade, Hoarfrost Blade and Bonecrusher. He has a lot of attack and a fair amount of defence, but is lacking in the Resistance department, so Magick maybe? You need to beat him quick, a fast array if back attacks will really help, and maybe some luck boosting items that give more Criticals will be handy since that Frimelda does come with Dual Wield. Be careful, that Ghi will back attack you. I was lucky with a Opportunity Command, so 4 blades in the back.

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The problem is that Ghi will be able to dish out a lot of damage here, so the need to cure yourself is more than important. This is probably going to be a test of sheer firepower, so the person who can dish out the most damage here can win. Just get some lucky criticals and that should mean victory. At the end of this battle, you will learn a lot more on why you were able to find that medicine that you did. --==Mission B5-14 ~ Lethean Drought==-"I must slay a certain monster for the reagents of a potion I require, and seek allies to join me on the hunt. Maquis" -------------------------------------------------------------------| Lethean Drought | Rank: 57 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | Complete Game | 3940 Gil | | Quest: The Last Duelhorn | Aurea Pollen X 1 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 54 | | | Aptitude : 0 | Destination : The Aldanna Range | | Teamwork : 54 | Members : 6 | | Adaptability : 0 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Maquis and Defeat all Foes! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. Well, Maquis doesn't remember you, after you completely wiped the floor with him during the last encounter, maybe he is delusional. Anyway, lets start this mission, and you need to kill, Dreamhares? WHAT! You need protection from that? Well, anyway, protect the man with your forces and use your hunters to hunt and kill the bunnies before they piss you off with their damn charm abilities, because I hate them. Don't make my units fight against me, argghhhh <insert Angry German Kid video here> Thanks a lot, I'm missing my ESC key now, where did it go... --==Mission B5-15 ~ Devil's Pact==-"I am afflicted with a terrible disease that eats away at my body each day. A kind man named Maquis brings me medicine to slow its effects, but he's begun to behave strangely. He's had dealings with the Witch of the Fens, and I think there may be a connection between her and his behaviour. I need someone who knows the witch to look into this matter on my behalf. Cyda" --------------------------------------------------------------------

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| Devil's Pact | Rank: 54 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Lethean Drought | 3280 Gil | | | Cockatrice Skin X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 54 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 6 | | Adaptability : 54 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Answer the Witch of the Fens! Law Forbidden : HP < or = 20 Having less than 20 HP is forbidden. This is a simple mission, head to the Fens, and what you need to do is to go and hunt some bunnies. You need to take down 3 Dreamhares for a potion that is desperately needed, and you need to get it. I mean, how hard can it be to dispatch three rabbits with a group of hunters armed with the Sidewinder ability? It isn't very hard. I wish they actually give me a hard mission sometime now, such a high rank for an easy mission. --==Mission B5-16 ~ One Last Memory==-"Maquis cared for me when I was ill. I owe him a debt of kindness that can never be repayed. So when he left with a grim look on his face muttering something about a snake, a great fear took me. I feel I may never see him again. Someone, please, see that he's all right. Cyda" -------------------------------------------------------------------| One Last Memory | Rank: 60 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Devil's Pact | 2940 Gil | | | Prime Tanned Hide X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galleria Deep | | Teamwork : 54 | Members : 6 | | Adaptability : 54 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Duke Snakeheart Law Forbidden : Back Attack

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Attacking a unit from behind is forbidden. This is a Duelhorn Civil War. Anyway, you need to target Snakeheart and him only, since he is your mark, and the bad guy in this situation. He still is an Arcanist, and he has his cronies to support him. A Defender, Seer, Flintlock, Scholar and a Parivir support him, so if you want to target him, you need to get there fast. Snakeheart is quite powerful, so you want to rush him and take him down before he has a chance to take you down. The fact that there are traps all over the place doesn't help, having something like Awareness really shines here, get the enemy to stand on those traps. You should avoid that Death attack Snakeheart has, so you would need a healer should a unit fall. If you want to take down the enemy without losing all your troops, I suggest that you take down the cronies, it is a far safer alternative than losing all your troops. Still, Snakeheart is too damn powerful, so you need some healers as well. ************** **SECTION C1** ************** --==Mission C1-01 ~ It's a Secret to Everybody==-"My pet shelling, Titoise, has run away, kupo, and I need someone to find him for me! You see, I've been keeping him in secret, kupo. If Mr. Grann finds out, this little moogle is going to be in big trouble. Kupo! Of that wasn't bad enough, Mr. Grann's daughter, Fes, can't stand shellings. So I'm sure to catch a pom-pom lashing from both of them, kupo! Keeper Pirillo, Grann's Menagerie" -------------------------------------------------------------------| It's a Secret to Everybody | Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Flown the Coop | 4080 Gil | | | Aqua Galac X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 44 | Gain 80 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Weaken Titoise and Defeat all Foes! Law Forbidden : Ice Weapons and abilities that use ice are forbidden. Wow, a rare white Chocobo. This is nice place for a Chocobo Knight, there is a Red and White Chocobo here to play around with and a nice place to capture them. All you need to do is to HP Critical them and mount them.

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Also, the aim of the game is to weaken the mark to HP Critical status. The Red Chocobo has Choco Beak and Choco Meteor, and the White Chocobo has Choco Cure and Choco Recharge. The other turtles have Limit Glove, Headbutt and Sonic Spin. The Mark here is armed with Headbutt, Sonic Spin and Munch. Okay, first of all, take down the other targets, starting with the turtles since they can pack the damage with their slow as moves. Then, the Chocobos because you really want to make sure that you get Titoise last. To win the mission, Titoise must be on HP Critical and not dead. Therefore, when you pay with your attacks, use the rule that since attacks hardly do the damage that they are supposed to, don't use Sidewinder except for the first move, and expect a deviation from the listed mark of 20%. Don't rely on a underhit, always expect you doing more damage, when you don't need to. --==Mission C1-02 ~ Hellhound Astray==-"I was cleaning out Helda's pen - one of our hellhounds - and when I finished she was gone! She must have broken free of her chain, but I know who they'll blame! Helda's one of Mrs. Zamaree's favourites, and you can be sure that if she finds her missing, there will be, well, hell to pay. I need someone to find Helda and bring her back before she's missed! Keeper, Leena, Grann's Menagerie" -------------------------------------------------------------------| Hellhound Astray | Rank: 39 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: It's a Secret to | 7370 Gil | | Everybody | Gold Chalice X 1 | | Dispatch/Recommended : | -| | Arcanist | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 0 | Members : 6 | | Adaptability : 33 | Gain 78 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Weaken Helda and Defeat all Foes! Law Forbidden : Bludgeoning Weapons Attacks with rods, staves, poles, knucles, hammers, and maces are forbidden. There are three Worgens and three Hellhounds, and your target is a Hellhound, but guess what, Hellhounds are normally purple and your target is a nice snow shade of white. The Worgens need to be taken out first, they have the ability to make sure units Immobolized, which isn't really nice. They are in front of you and you do need to defeat all foes, so take them down. Careful, there

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are damn traps all over the place, the Silence type. Again, you need to take down the enemy Hellhounds before you can target Helda, but the good thing is, weaken means that you need to make sure it is on HP Critical. Do not kill the unit, so deal less damage when it nears that quarter of full HP mark since that is the HP Critical point. Defeat everyone else and finish this mission. --==Mission C1-03 ~ My Little Carrot==-"Oh, it's terrible. Simply terrible! My poor little Carrot has gone wild all of a sudden and hied off to gods now where! Her eyes ... Oh, her eyes were like unto a malboro's! I hope you can bring her back, but if you can't, perhaps you could put her out of her misery? Mrs. Zamaree, A certain menagerie owner's wife." -------------------------------------------------------------------| My Little Carrot | Rank: 43 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Hellhound Astray | 6090 Gil | | | Scarletite X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 44 | Members : 6 | | Adaptability : 44 | Gain 86 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Carrot! Law Forbidden : < 20 Damage Dealing < 20 Damage is forbidden. There are 2 Great Malboros, 2 Chocobos, one Red, another Brown, and a Tonberry, and not forget your Mark, a Cassie, a stinking, ugly Malboro. Seeing the monsters that you need to deal with here, best bring some Wind and Thunder magick users or, even better, Hunters. You really want to take down the Tonberry really fast. That guy will certainly stalk one of your units and makes sure that its gets Karma, 999 damage without the ability to miss. Not nice. This is a mission where you want to ignore everyone else and concentrate on the mark, because the amount of debuffs it can inflict on your team is quite annoying, plus the fact that it can heal and grant REGEN to its team. As well as Hunters, bring in someone who can see Traps, because there are a fair amount of these traps around, and they are the nasty type, they are the Love Potion traps, the Charm traps. Bring Vaan, if you have him, for some free stuff. Otherwise, concentrate and defeat Carrot. Seriously,

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what kind of crap name is carrot? --==Mission C1-04 ~ An Earnest Multitde==-"I seek the love of my life! My search has led me through city streets and far abroad. I have even taken up the pen, and met four charming ladies in my correspondence. Ah, but I've made a mess pof things by scheduling a rendezvous with each of them on the same day! I need someone to meet three of the lucky damsels in my steed. Only the dashing need apply - I've a reputation to consider! Marnot, Pride of Fluorgis" -------------------------------------------------------------------| An Earnest Multitude | Rank: 19 | Fee : 300 Gil | Days : 6 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: An Earnest Quandary | 2540 Gil | | | Hero Tonic X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Fluor, Moora, Targ | | Teamwork : 0 | Members : 1 | | Adaptability : 28 | Gain 38 Clan Points | | | | -------------------------------------------------------------------This guy is pathetic, seriously, if he is the Pride of Fluorgis, Luso is the pride of Humanity. This mission MUST BE DISPATCHED. You cannot possible complete this quest without dispatching it. I'll explain why. Lets say we start at Fluorgis. Day Day Day Day Day Day 1 2 3 4 5 6 Quest Airship Quest, Moorabella Zedlei Baptiste Camoa. Times Up!

If we start at Targ Woods, same deal. Day Day Day Day Day Day 1 2 3 4 5 6 Quest Camoa Baptiste Zedlei Quest, Moorabella Airship.

So, you actually need 7-8 days to complete this mission. Tricky, ah? --==Mission C1-05 ~ Foodstuffs: Nutrition==-"Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows:

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- Blue, round, feathered, long of tail. - Enough to feed sixteen. - One eyeball is enough to make soup for four. Too many is no good. Too few is also no good. Poison Tasters Guild "The Iron Stomach" -------------------------------------------------------------------| Foodstuffs: Nutrition | Rank: 27 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : Foodstuffs: | 3780 Gil | | Appearance | Demon Feather X 2 | | Dispatch/Recommended : | Adamantite X 2 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 20 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 0 | Members : 6 | | Adaptability : 20 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Procure the requested ingredients! Law Forbidden : Copycat Using the same action as the preceding units is forbidden. There are two monsters here, the Ahriman and the Floating Eye. Read the mission description carefully, it is blue, well, both of them are, round, again, both of them, feathers, both, but long tail. Only one unit has that, and that is the Floating Eye. We need 4 floating eyes for this mission to be a success. The skill sets are the usuaol, but take down as many floating eyes, and get more to spawn. You need 4 Floating Eyes, but you can kill as many Ahrimans as you want to make more of the Floating Eyes spawn. When you finish, you do the usual and speak to the Bishop. --==Mission C1-06 ~ Foodstuffs: Bon Appetit==-"Foodstuffs needed. You will be required to catch specific monsters at a specific location. The details are as follows: - Hidden within a treasure chest. - Enough to feed ten. - One finger per serving. Too many is no good. Too few is also no good. Poison Tasters Guild "The Iron Stomach" -------------------------------------------------------------------| Foodstuffs: Bon Appetit | Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner |

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| -| Reward : | | Quest: Foodstuff: Nutrition | 8420 Gil | | | Mysidia Alloy X 2 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination: Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 33 | Gain 80 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Procure the Requested Ingredients Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. This is a simple mission, what hides inside a treasure chest and has some fingers? I know, a Mimic. Anyway, there is a battlefield full of treasure chests protected by a Zahak, who will come back eventually if you decide to kill it off. What you need to do is to go around the open all the treasure chests, which is simple enough, and defeat 2, and only two mimics. You can open all the chests and don't kill more than two, that will maximise your loot, which isn't all that valuable to be brutally honest. Anyway, take down the two mimics as requested, and then take to the little padiwan and finish this mission. That was easy. --==Mission C1-07 ~ An Earnest Quandary==-"I seek the love of my life! My search has led me through city streets and far aboard. I have even taken up the pen, and met three charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet two of the lucky damsels in my stead. Only the dashing need apply - I've a reputation to consider! Marnot, Pride of Fluorgis" -------------------------------------------------------------------| An Earnest Quandary | Rank: 14 | Fee : 300 Gil | Days : 6 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : An Earnest Search | 1750 Gil | | | Aged Turtle Shell X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Camoa, Graszton | | Teamwork : 0 | Members : 1 | | Adaptability : 15 | Gain 28 Clan Points | | | | --------------------------------------------------------------------

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If this is the best Fluorgis has got to offer, it is pretty pathetic to be quite honest. Anyway, head to Camoa and you meet with a Viera White Mage. You now need to dance, not sing a poem. If I ever see Marnot, I will personally dual wield two blades up his rear end. Rinse and repeat in Graszton and that will finish the mission. --==Mission C1-09 ~ House Bowen's Challenge==-"Clan <Name> You've kept yourselves bust since our last meeting. Care to test your sword arm against us in a speed battle? Or have you lost your edge? Bowen of House Bowen -------------------------------------------------------------------| House Bowen's Challenge | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest : Showdown | 4590 Gil | | | Water Sigil X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 4 | | Adaptability : 15 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Speed Battle vs. House Bowen Law Forbidden : Targeting Self Actions targeting the user are forbidden. Well, since what, to be that means that the law forbids seriously, what a pain to bring you don't get to use any healing spells on yourself you from doing so. And man, is that an ugly plant or kind of ... thing is this? This Rafflesia is going down.

This plant is packing over 1000 HP, which is why the number is going to appear as ??? at first, there isn't any possible way to represent a 4 digit number as a three digit number. It actually has about 1200 health to play around with, but given that Sidewinder and Fire does 100 a pop, this won't take long. The best way to approach this battle is that you do not approach it, by surrounding it, it will damage you and will give you all sort of debuffs. Since it is weak to fire, you are going to use fire magicks to blow it up, and use hunters to Sidewinder it from a distance. That is the magic word in this battle, distance. The surrounding units means that anything within 2 tiles of the Rafflesia gets hit. This is a speed battle, so whoever lands the killing blow will win the battle. Hinder the enemy if you really need to make sure that you get the killing blow, or heal the plant if you really need to.

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--==Mission C1-10 ~ Yellow Wings in Trouble==-"We're at the mercy of some pretty bad customers ... I don't think we're going to make it! Help! The Yellow Wings" -------------------------------------------------------------------| Yellow Wings in Trouble | Rank: 55 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | Theft from the Manor Notice | 12780 Gil | | | Orichalcum X 1 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 51 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 51 | Members : 4 | | Adaptability : 0 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect the Yellow Wings and Defeat all Foes! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Here, you need to protect the Yellow Wings, you need to make sure that no one dies, because if someone does die, then you lose the mission, plain and simple. Harming the weak is that you don't harm the Yellow Wings but not Bowen. House Bowen is your enemy by the way. Anyway, they are about level 54-56 if you want a pointer. There is a fighter, an illusionist, an assassin and a ravager. You want to take out the Illusionist first and foremost. The Assassin comes for a distant second, and Bowen and Loa should be last, they are just there for ground pounding support. The Yellow Wings can hold their own for a short period of time, but you want to reinforce their position. High movement and high jump will be rather useful here to jump the waterfall. Move fast, and take them down as fast as you can. Friends or foes, if they are against you on the battlefield, they are foes. --==Mission C1-11 ~ An Earnest Search==-"I seek the love of my life! My search has lead me through city streets and far abroad. I have even taken up the pen, and met two charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet one of the lucky damsels in my stead. Only the dashing need apply - I've a reputation to consider. Marnot, Pride of Fluorgis"

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-------------------------------------------------------------------| An Earnest Search | Rank : 9 | Fee : 200 Gil | Days : 6 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 1050 Gil | | | Damascus X 4 | | Dispatch/Recommended : | Birch X 1 | | -| Quality Lumber X 5 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 8 | Gain 18 Clan Points | | | | -------------------------------------------------------------------You can dispatch this or actually turn up, so either way is going to be good, but turning up is actually better since you get to decide on some fun elements. You need to make a love poem, so go ahead and make one up, but choose the right option first, the Gria won't be too happy if you stuff it up. --==Mission C1-12 ~ The Nu Mou Nobles==-"I am called Madreth, clan leader of the Nu Mou Nobles. I seek a king soul to fetch a phial of healing water and a shead of recall grass. we wait beneath the lone tree on Baptiste Hill. Madreth, Nu Mou Nobles." -------------------------------------------------------------------| The Nu Mou Nobles | Rank: 12 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Recall Grass X 1 | Reward : | | Healing Water X 1 | 1680 Gil | | | Body Ceffyl X 3 | | Dispatch/Recommended : | Soul Ceffyl X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 9 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 24 Clan Points | | | | -------------------------------------------------------------------All you need are the two ingredients. Recall grass might be harder to come by, but some quests will provide it early on, so don't fret that much. Anyway, you get the special job of Arcanist for the Nu Mou class and the leader gives a stern warning about the Bangaa Brotherhood. Also, look at the Seeq. What are they doing, shaking right next to a tree.

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--==Mission C1-13 ~ Seeding the Harvest==-" ***** Help Wanted! ***** It's seeding time again, and each year we lose crops to raiding monsters. We seek hardened adventurers to stand between our livelihood and their fiendish claws! T.K. Corral" -------------------------------------------------------------------| Seeding the Harvest | Rank: 21 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 9240 Gil | | | Tiny Mushrooms X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 8 | Gain 42 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat 10 Foes! Law Forbidden : Knockback Actions that knock the target back are forbidden. There are a variety of foes here, and there is apparently no set pattern on how they turn up, but you are going to face a variety of Lamias, Malboros, Antlions and Hoppy Bunnies, and their evolved forms. You are best to use magick that will kill the enemy via their weaknesses or use Hunters and Sidewinder them to death, because they are your best methods of beating the enemy monsters. Take down those closest to you, and Lamias first because they will have a fair amount of debuffs. Make sure a white mage comes along to cure your team because you are literally going to be surrounded, and you make a last stand. Don't move, let the enemy come to you. Just don't bunch up too badly so the enemy gets to hit 3-5 units in a single attack. --==Mission C1-14 ~ A Harvest Hand==-" ***** Help Wanted! ***** It's harvest time, and what a year it's been! Our crop is so large, we need all the hands we can find to help us bring it in. The more you harvest, the greater your reward! T. K. Corral"

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-------------------------------------------------------------------| A Harvest Hand | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : Seeding the Harvest | 12830 Gil | | | Healing Water X 2 | | Dispatch/Recommended : | Insect Husk X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 9 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Gather as much fruit as you can in 4 rounds! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. This is a harder mission, so bring your fastest units, and some monster hunters. This is because you want to harvest as much fruit as you can in 4 turn. The starting monster is the first of your problems, there are many more to join the battle, regardless of how many you kill. You need to gather the fruit, which is done by standing next to a fruit tree, the one with red dots on it, and using the special command of gather when you are there. You need to have some monster hunters for this mission, as well as healers. You are going to be overwhelmed by enemy units, and they aren't going to bash lightly since they are going to level at you level. The average level of your clan will be the average level of the enemy monsters. That is the reason for the Hunters and the Healers. You need to wait out the 4 turns in this mission to complete it. Thank God. This was a pain to finish. Even if you gather all the fruit, you need to wait out the 4 rounds. It is possible to gather them all as well. You will get a bonus for gathering, and the more you get, the better. For all, you get some really good loot. I got a Crusader Tonic, so I assume it is random. --==Mission C1-15 ~ The Bangaa Brotherhood==-"Mocedad's the name, leader of the Bangaa Brotherhood. We're looking to get our hands on a fire stone and a piece of zinconium. If anyone happens on any they'd be willing to part with, they can find us camped along the highroad in the Bisga Greenlands for a time. Mocedad, Bangaa Brotherhood" -------------------------------------------------------------------| The Bangaa Brotherhood | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Fire Stone X 1 | Reward : |

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| Zinconium X 1 | 2020 Gil | | | Sweet Sap X 5 | | Dispatch/Recommended : | Rat Pelt X 1 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 38 Clan Points | | | | -------------------------------------------------------------------Like the Nu Mou Nobles, all you need to do is to get your little items, head to the site and deliver the goods. Wow, that Mocedad is a really weird person, but he does give you the unlock of Cannoneer for the Bangaa. Also, again, look at the Seeq. Are they bashing a rock? --==Mission C1-16 ~ It's the Thought==-"I've been thinking of getting a gift for my employer. A little treat of sorts-but something healthy. They saw succulent fruit has a number of benefits. But not too many, I hope. If he were any healthier, he would work me to death! Tagore, Aspiring Apprentice" -------------------------------------------------------------------| It's a Thought | Rank : 7 | Fee : 200 Gil | Days : 4 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Succulent Fruit | Reward : | | -| 1120 Gil | | | Fire Stone X 5 | | Dispatch/Recommended : | Whisperweed X 1 | | -| Gun Gear X 2 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Either dispatch a clan member out or head to Graszton to finish this. You can easily get one from the Gilmunto mission which you should have done by now. If not, just wait a bit, there are plenty out there. ************** **SECTION C2** ************** --==Mission C2-01 ~ Ruinous Traps==-"I was sent to remove some old traps, but the local monsters had other

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ideas. They're very territorial, and don't welcome "interlopers." I was lucky to escape with my life, and I have no intention of going back! It should be enough to destroy the traps - will you go in my place? Esther, New Hire" -------------------------------------------------------------------| Ruinous Traps | Rank: 46 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: A Fatal Mistake | 9450 Gil | | | Windslicer Pinion X 2 | | Dispatch/Recommended : | -| | Ranger | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 6 | | Adaptability : 33 | Gain 92 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Uphold the Law and Destroy all Traps! Law Forbidden : Attack Attacking is Forbidden Well, attacking might be forbidden, but something isn't. Reactions abilities are not forbidden, and your own abilities are not forbidden. Attack means normal attacks, normal melee or ranged attacks, but not abilities that you may possess. There is a Tonberry King. He is the main threat here, he is the biggest powerhouse here with his annoying abilities, and they will hurt if you don't take him out. The Baknamys and the Luchorpan by not don't really need me explaining how to take them out, they are quite easy to take out since they don't have much power to start off with. You need to destroy the traps to win this mission, the monsters are just a nice distraction. There are 4 different traps, but what you want to save till the end or have a unit to attack next are the purple traps. Those are charm traps, so you really don't want to be stepping on those without some backup. --==Mission C2-02 ~ Komodo Search==-"There was an ... incident the other day while I was out making a delivery, and the load of potions I was meant to deliver ended up scattered along the ground. Will you help me collect them? Oh, and ... let's keep this between you and me. The fewer people that know about this, the better. Trader for a certain potion manufactory" -------------------------------------------------------------------| Komodo Search | Rank: 20 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------|

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| | | | | | | | | | | | | |

| Quest Type : Item Recovery | | Reward : | | 3660 Gil | | Silk Thread X 2 | Dispatch/Recommended : | -| -| -| -| | | Dispatch Mission ? = Yes | Talents (Required) : | Can be canceled once accepted | Negotiation : 9 | | Aptitude : 0 | Destination : The Galerria Deep | Teamwork : 0 | Members : 6 | Adaptability : 0 | Gain 40 Clan Points | | | --------------------------------------------------------------------

Items (Required) : -Quest : Komodo Departure

Your Mission Objective : Gather all the Potions! Law Forbidden : Restoring HP Actions that restore HP are forbidden. You are facing 2 Ice Drakes, 2 Blue Flans and a Wendigo. These are powerful enemies, but guess what, they are also monsters, making the choice of your weapons very simple, Hunters and Sidewinder, as well as their magick weaknesses. You want to take down the Wendigo first because that is the strongest in terms of attack power. The Ice Drakes and the Flans are both powerful with their ice attacks. You need to prepare yourself against this, so you need to bring in some Fire and Thunder Magick. Fire is good against the Ice Flans and the Ice Drakes, but Thunder is good against the Wendigo. Your job here, however, is to grab the sparkling spark that indicates the potion and you need to get all of them to finish this mission. And make sure that little wimpy trader doesn't get killed, just ensure that as well, as simply as he is. You even get a little prize for helping out this little crybaby in this mission. I got a nice Wyrmtwig. --==Mission C2-03 ~ Komodo Arrival==-"Finally! We've arrived in Moorabella! I've done it, Celestine! Except ... now there 's a problem. Can someone come and help me, please? Komodo Trader" -------------------------------------------------------------------| Komodo Arrival | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest : Komodo Search | 3330 Gil | | | Holy Stone X 3 | | Dispatch/Recommended : | Yellow Liquid X 3 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 13 | Destination : Moorabella |

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| | |

| Members : 6 | | Gain 50 Clan Points | | | --------------------------------------------------------------------

Teamwork : 0 Adaptability : 0

Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting all Units Actions targeting all units are forbidden. Urban street fighting! There is a Moggle Black Mage with Blizzard and Blizzara, with Geomancy, which makes him a prime target. A Geomancer with a lot of Geomancy skills, a Time Mage with some evil time magick against you with Slow and Time, as well as a Lore skill. The Illusionist can only use Freezeblink, which effects all your units, hence target all. And the Viera archer has some rather annoying debuffs, Charm and Blind. You need to kill the Black Mage and the Illusionist first of all, they will be a serious threat. The Viera Archer and the Geomancer is next because they are the next dangerous, while the Time Mage is further back and harder to hit. The Trader is still weak, so make sure that you bring a healer to ensure that your units as well as him survive the battle. One thing you also need here is some range units to blast the enemy to the next century. Offensive Magick Units are rather pointless since the enemy has rather high resistance to fight with, so you need sheer brute force unfortunately. --==Mission C2-04 ~ Shipping Out==-"We're up to our ears in shipping orders. IUt's getting so bad, I've even thought about taking on baknamy! As it is, the freight keeps piling up, and we don't have enough hands to keep it moving. If you aren't afraid of a little hard work, we've got a job for you." -------------------------------------------------------------------| Shipping Out | Rank: 11 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | -| 700 Gil | | | Recall Grass X 2 | | Dispatch/Recommended : | Wool X 1 | | -| Velvet X 2 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Targ Wood, Graszton | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 22 Clan Points | | | | -------------------------------------------------------------------A simply mission, all you need to do is to head to Targ Wood, take the package, and take it all the way to Graszton. Simply and you get some good loot. You need to take that spruce wood a short distance. Easy. --==Mission C2-05 ~ Komodo Departure==-"I have to deliver some merchandise, and the road promises to be treacherous.

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Guards needed! Pay: 2200 Gil The successful applicant will have confidence in their sword arm, be passionate about their work, and love to quaff potions. Komodo Potions" -------------------------------------------------------------------| Komodo Departure | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 2200 Gil | | | Zodiac Ore X 5 | | Dispatch/Recommended : | Cruzle Brass X 3 | | Defender | Rabbit Tail X 1 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 7 | Members : 6 | | Adaptability : 0 | Gain 32 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect the Komodo Trader and Defeat all Foes! Law Forbidden : Targeting an Area Actions targeting two or more tiles are forbidden. This mission is going to be tough. No magick users are basically allowed to fight, since their attacks will violate the law. That means your ranged units are going to deal most of the damage. This guy is basically an idiot. Drinking all the extra potions for no good reason. WTF, what is this guy. I really hate him, and I'd rather kill him for it. The problem is, you are on the ground, they are above, and there are traps all over the place. You best method of action is going up, smashing the Archer and the Gunner hiding there, and swoop down, while your ground for takes the ground route. You want to defend, if possible. This is because the ground is trap laden, and it is easier to defend, well, against the 2 Warriors and the Mog Knight anyway. Don't even think about the trader actually doing anything. Just because he is a soldier, doesn't mean is has the guts to do anything, he is like Dayvis, sit around, do nothing. You are going to need a fair armount of Phoenix downs here, to save your troops and that stupid Trader with your potions. Magick being restricted here is seriously annoying. The Gunner is going to stay up there and shoot you, so shoot back with archers and your single tile abilities. The Moogle Knight has the Mog Lance, which is just like Air Render, and more dangerous. --==Mission C2-06 ~ The Forests of Loar==-"-Annual Wayfarer's Expedition!-

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Visit all the below areas within 6 days and receive a stamp on your wayfarer's log to win valuable prizes. Marsa Wayfarers Association List of Destinations: - Targ Wood - The Bisga Greenlands - Zedlei Forest" -------------------------------------------------------------------| The Forests of Loar | Rank: 15 | Fee : 200 Gil | Days : 6 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | -| 1750 Gil | | | Faerie Wing X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ, Bisga, Zedlei | | Teamwork : 0 | Members : 1 | | Adaptability : 9 | Gain 30 Clan Points | | | | -------------------------------------------------------------------All you need to do is to head to the Locations listed on the quest list, Targ Wood, Bisga Greenlands and Zedlei Forest. Ran out of room on my Quest Box. Head to each of the locations, go to each of the markets, and there is it, complete. Best to take up this mission in either Camoa or Targ Wood, since the days are limited. All you get is a clan note for your Primer. Wow, I did it for the Gil to be honest. --==Mission C2-07 ~ The Lands of Loar==-"-Annual Wayfarer's Expedition!Visit all the below areas within 5 days and receive a stamp on your wayfarer's log to win valuable prizes. Marsa Wayfarers Association List of Destination: - Baptiste Hill - The Bisga Greenlands - The Aldanna Range" -------------------------------------------------------------------| The Lands of Loar | Rank: 16 | Fee : 300 Gil | Days : 5 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest: The Forests of Loar | 1750 Gil | | | Fire Stone X 2 | | Dispatch/Recommended : | Mape Wood X 1 |

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| -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination :Baptiste, Bisga, Aldanna| | Teamwork : 0 | Members : 1 | | Adaptability : 11 | Gain 32 Clan Points | | | | -------------------------------------------------------------------This is easier than the last mission, because all you need to do is to head to the locations and walk into the exclaimation mark. It can be done within 4 days since all the points, Baptiste, Bisga and Aldanna are right next to each other. Simple, and you get another Wayfarer's Log, Brown this time. --==Mission C2-08 ~ The Towns of Loar==-"-Annual Wayfarer's Expedition!Visit all the below areas within 7 days and receive a stamp in your wayfarer's log to win valuable prizes! Marsa Wayfarers Association List of Destinations: - Camoa - Graszton - Moorabella -------------------------------------------------------------------| The Towns of Loar | Rank: 17 | Fee : 300 Gil | Days : 7 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest: The Lands of Loar | 1750 Gil | | | Large Feather X 1 | | Dispatch/Recommended : | Small Feather X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Camoa, Graszton, Morra'a| | Teamwork : 0 | Members : 1 | | Adaptability : 15 | Gain 34 Clan Points | | | | -------------------------------------------------------------------You start this one by heading to the cities in an orderly fashion. Start in either Moorabella and then head to Camoa, and then Graszton or you can go reverse. Either way, Moorabella and Graszton are the beginning and end points, while Camoa is always the middle stop. --==Mission C2-09 ~ The Genuine Article==-"Even among wares as fine as Galmia Pepe's there are distinctions. Of late, a large number of counterfeit De'vine Ribbons - one of our finest prodicts -

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have made their way to market. The counterfeiters are trying to pass off ribbons from the cassie varient of malboro - a vastly inferior specimen. We must act quickly if we are to protect the reputation of our house. Look into the matter with all haste. Galmia Pepe, Office of Quality Assurance" -------------------------------------------------------------------| The Genuine Article | Rank: 17 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2170 Gil | | | Moon Bloom X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 9 | Members : 6 | | Adaptability : 9 | Gain 34 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Buffs Buffs are forbidden. Why do these laws suck? Anyway, you need to fight 4 thieves in this mission here. The biggest threat to you is going to be the head thief, the one with dual wield. The moogle thief has a ranged attack in Moogle Lance. But all four thieves can do something that you would expect from a thief, actually stealing items off you. That's the part you need to worry about. There isn't a game plan here, but you want that Moggle Thief out of the way so you can pummel them easily with your melee and ranged units. Make sure that you don't decide to make any buffs on your units, cause there is a law against that. Just defeat them as they come along, and they will slowly get to your troops. Defeat them, gang up on them easy. Remember, you have 6 members here against 4 lowly thieves. --==Mission C2-10 ~ The Root of the Problem==-"The counterfeiters recently remanded to our custody have divulged the source of the fake De'vine Ribbons. We'll find no lasting solution to the problem until we've stopped it at the source. Please follow up on this information and take such action as you deem appropriate. Galmia Pepe, Office of Administration" -------------------------------------------------------------------| The Root of the Problem | Rank: 21 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle |

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| -| Reward : | | Quest : The Genuine Article | 2980 Gil | | | Black Thread X 2 | | Dispatch/Recommended : | Battlewyrm Carapace X 5 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 11 | Members : 6 | | Adaptability : 11 | Gain 42 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : >100 Damage Dealing >100 damage is forbidden. Unless you seriously overlevel the enemy, the law can be ignored. Hope that you don't deal normally >60 and get a critical, that will definitely deal more than 100 damage and you'll be stuffed. Stick to abilities to avoid that little sticky situation. Ok, there is a Ninja, Thief, Fighter, Viking, White Monk and another Thief, of the Moogle or Pom-Pom variety. They don't really have packing firepower that can wipe out your team, but it is now a fair fight. But you still have the height advantage here, so make sure that works in your favour. The biggest threat is the white monk, with his render skills and all, that is your biggest concern. The Ninja has Veils and the Viking has some Magick skills, but overall, the enemy isn't that tough. Just hope you don't get any criticals. --==Mission C2-11 ~ The Whole Truth==-"We've exhausted our supply of materials needed to make De'vine Ribbons, and we need someone to bring in the latest harvest." -------------------------------------------------------------------| The Whole Truth | Rank: 22 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest : The Root of the | 3430 Gil | | Problem | Pearl Moss X 3 | | Dispatch/Recommended : | Prime Pelt X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 13 | Members : 6 | | Adaptability : 13 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Buffs and Debuffs

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Buffs and Debuffs are forbidden. Holy crap, you are facing of the Malboro. Also, you goes my favourite version Sidewinder power, this is will on the enemy. six ugly Cassies, the real ugly, girly version have a tough law, no buffs or debuffs. There of debuffs, DOOM! Anyway, if you have the the perfect time to bring it out to fire at

It really doesn't matter which Malboro to target, you want to take them out as they come towards you. The problem with facing these foes is that they have a different set of skills compared to normal Malboros, for instance, they have their Honeyed Breath and their Cloying Breath, which can seriously debuff your units. 2 of them should have Love Song, which basically is a healer for their own Malboros. Sindwinder and Hunters will have an easy mission here, as well as Bishops and other users of Wind attribute attacks. Charm will seriously be annoying, so bash your own troops or use Esuna to make sure they stay on your side, not on the enemy's side. Love Song serious hampers that you can do since they constantly use it, while Honeyed Breath has a 100% hit rate, which is seriously annoying, as does Cloying Breath, which pretty much slows and sleeps your units. Not cool at all. --==Mission C2-12 ~ Chita on Weapons - Adepts==-"Ngaaa! I teach the youths one thing, they forget ten others! Teach 'em to focus, and then they can't focus on anything else. Nothing for it but to keep teaching 'em what I can. If it means breaking every bad habit they have one by one, so be it! Chita, Chita's Weaponers" -------------------------------------------------------------------| Chita on Weapons - Adepts | Rank: 39 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | Quest : Chita on Weapons - | Reward : | | Novices | 5900 Gil | | | Beastlord Horn X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 20 | Gain 78 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Speed Battle vs Chita's Weaponers Law Forbidden : Bludgeoning Weapons Attacks with rods, staves, poles, kunckles, hammers, and maces are forbidden.

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Another speed battle, and this time, you are fighting the boss of headless units, the Golem. Too bad he doesn't look like the boulder that he is meant to look like, or even made of rock. Anyway, lets begin. The Golem is weak to wind damage, so you can easily Shining Air the little Golem down to the ground. Sidewinder can also help you here. Remember that this is a speed battle, so hinder the other team so that you are sure that you get the kill, or heal the golem to ensure that the other team cannot kill it, and only wound it, making it easier for you to finish this mission. Remember, the other team here consists of two Warriors, Chita, a Gladiator and thats it. You have them outnumbered, and if you take them on, they will have a poorer speed growth than you, so you get to move first. Remember, they are melee units, so if you have some strong tankers, you can block off the surrounding spots around the Golem. --==Mission C2-15 ~ Chita on Weapons - Novices==-"Ngaaa! The youth these days can't wield a weapon to save their lives! ... Feh! Nothing for it but to teach 'em myself. Chita, Chita's Weaponers" -------------------------------------------------------------------| Chita on Weapons- Novices | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | -| 4920 Gil | | | Damascus X 4 | | Dispatch/Recommended : | Coral Fragments X 3 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 0 | Members : 4 | | Adaptability : 13 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Speed Battle vs. Chita's Weaponers Law Forbidden : Ranged Weapons Attack with bows, greatbows, guns, hand-cannons, and cards are forbidden. You are facing a Deathscythe here, and he isn't all that powerful, and again, this is a speed battle. This is an easy mission of you have a unit with Item Lore. Anyway, the Deathscythe is undead, so have a user with Item Lore use a X Potion on the mark to deal 400 damage, which will pretty much kill it. This makes sure that you win and don't suffer too much.

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Remember, this is a speed battle, so when the mark is on HP critical, heal the mark if you think that the guests is about to kill it, or kill the Weaponers if they are getting too close to the enemy. Easy mission, gang up and win. --==Mission C2-16 ~ Kupoppy Flower==-"The time has come, kupo, to propose to the one I love! Oh, she's very cultured and ladylike, so I must be a gentleman, kupo. I've heard that eating the kupoppy flower makes one more refined and elegant, kupo! Could you get one for me? Kolulu, Moogle in love" -------------------------------------------------------------------| Kupoppy Flower | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 3400 Gil | | | Tarkov Crystal X 6 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 46 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Find a Kupoppy Flower! Law Forbidden : Knockback Actions that knock the target back are forbidden. Guess the monsters aren't glad that you are to search for a nice single flower. There are 2 Wolves, 2 Werewolves and a Worgen. They aren't really powerful at all, but they aren't meant to be underestimated. The Wolves can Immobilize your troops as well as Silence your magick users, so they might want to be taken down quickly. The Worgen can summon some allies to the fight, so if you don't want some more trouble, you can take him out. The Werewolves aren't anything special, they are really just brute force rather than debuff central. You need to fight an uphill battle, literally, as well as facing and beating random traps on the map. You might want to consider magick users because of the massive height difference and fighters to have an old fashioned melee beatdown. You need to find that flower, and it is completely random where it is, so good luck finding it. Remember, the flower, and not the enemies are the objective that you need to complete, so look for it. Its in one of the nice shimmering sparkles that are on the map. ************** **SECTION C3**

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************** --==Mission C3-01 ~ Mountain Watch==-STORYLINE MISSION --==Mission C3-03 ~ Speed Battle, Kupo!==-"We're looking for a clan to face us in a fearsome speed battle, kupo! We'll find a suitably vicious beast - all you need do is arrive at the appointed place. To battle, kupo! Scarface, Lord of the Speed Battle" -------------------------------------------------------------------| Speed Battle, Kupo! | Rank: 22 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | -| 12830 Gil | | | Giant's Tanned Hide X 5 | | Dispatch/Recommended : | Tanned Tyrant Hide X 5 | | Templar | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 20 | Members : 4 | | Adaptability : 20 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Speed Battle vs Scarface Law Forbidden : Not Moving Each unit must move at least 1 tile before ending its turn. It seems that the mark you are going to face is different for each player, and the setup of the other team is different as well. There is going to be 2 Baknamy regardless of the mark, and there are traps as well. If you want to win, and the enemy has the next turn whilst the mark is on low health, heal the mark to deny the enemy the chance of victory. Whilst it will not help your effort, you want to win this mission. Also, another cheap tactic to use in speed battles is when you are left with the mark and the other team, kill the units in the other team to deny them the chance of winning. If you are lucky, the other team will be too busy taking down the enemy Baknamy in this mission since they are going to be close to one. You should ignore yours and taken down the enemy mark instead. The enemy will outlevel you easily, they are leveled at 30, but this is because it is an 8 against 3 fight here, which really isn't fair. And the reward is seriously good. Look at that gil counter. --==Mission C3-04 ~ For My Love==-"The most charming man visits my shop each morning. I think he's interested

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in me, and I want to bake him a special cookie to show him how I feel. Please bring me a bat tail so I can bake him a treat he'll never forget! Mille, Love-Struck Maiden" -------------------------------------------------------------------| For My Love | Rank: 16 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Bat Tail X 1 | Reward : | | -| 2140 Gil | | | Gurnat X 3 | | Dispatch/Recommended : | Gimble Stalk X 2 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 32 Clan Points | | | | -------------------------------------------------------------------I swear that lady is really a witch in disguise. Who else would want to give something a bat tail in it unless it is poisonous or a nasty love potion of some kind? Anyway, deliver the bat tail and lets stay away from this witch. --==Mission C3-05 ~ Monster Poaching==-"Saw some suspicious fellows the other day, fragging this little monster off somewhere ... I wonder if it weren't on o' them endangered monsters?! A Carm Mercentile fella was only telling me about 'em the other day. Made a donation right there and then, I did! Anyway, that little monster I saw matched the description of one of 'em! Maybe someone could go and help? A Passerby" -------------------------------------------------------------------| Monster Poaching | Rank: 36 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: On the Rampage | 2400 Gil | | | Mind Ceffyl X 3 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 13 | Members : 6 | | Adaptability : 13 | Gain 72 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect the Cluckatrices and Defeat all Foes!

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Law Forbidden : Piercing Weapons Attacks with Rapiers and Spears are Forbidden. What an interesting mission. You need to make sure that those little birdies don't get sent off to Colonel Sanders, so make sure they don't die. Anyway, while you are facing 2 Hellhounds and a Beastmaster, read the Quest Box carefully. Do not follow the objective blindly, all you need to do is actually defeat the Beastmaster. The Beastmaster has Control: Wolf, so the Hellhounds are his, but the Beastmaster also has Slow and Haste. The Hellhounds have Summon Pack, Fangs, one has Chilling Blow, the other Fiery Blow. Rush in, defeat the Beastmaster and that will effectively end the mission. You might want to bring in a healer to make sure those nice tender chickens don't get the chop. And the end makes the story even more confusing. What are those guys doing here? --==Mission C3-06 ~ Grounded!==-STORYLINE MISSION --==Mission C3-08 ~ Cleaning to Ordalia==-"Looking for helpers to swab an airship. We haven't had the crew to properly clean her for some time now. It would be a shame to put her out of service, si we'll have you cleaning her mid-flight. Oh, and watch out for the rats. Jylland Airship Inspection Board" -------------------------------------------------------------------| Cleaning to Ordalia | Rank: 22 | Fee : 400 Gil | Days : 4 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 180 Gil | | | Fine Wool X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 1 | Destination : Moorabella | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Clean the airship within X rounds! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. The rounds is based on some unknown factor, probably due to the difficulty that you have set your game on. Or it could be on your level. The higher the level, the stronger the enemy.

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You are going to face some enemy Flan here, or a lot of Mimics on this mission. You have a problem because you have a period of turns to get to the other end of the ship since there is crap there as well. In this mission, you need to ignore all the enemy units and get the ship as clean as possible. If you have a large amount of enemy units, run like crazy. The enemy will try to kill you, but their futile attempts to kill you will be futile in a short amount of turns. To give you "more" turns, use either the Tinker and Red Springs, or use Haste on your units to ensure that you more fast. Also increase speed or use jobs that increases movement to give faster movement distance, or lower the load on your units to increase their speed so they have more turns. --==Mission C3-09 ~ Stuck in the Muck==-"Ever since my husband passed away, I've been having this recurring dream in which he tells me he wants to come home. My husband met his end in Tramdine Fens, but his wedding ring was never found. Perhaps this is why he cannot find his way? Someone, please recover it! Widow Maleen" -------------------------------------------------------------------| Stuck in the Muck | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 4610 Gil | | | Mythril X 2 | | Dispatch/Recommended : | Spiral Incisor X 3 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 52 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Find the Lost Wedding Ring! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. You are going to fight 3 Chocobos, a Green, Brown and normal one, as well as two Great Tortoises and a Spirte. Again, we have plenty of monsters, but, hunters and the like are out of the equation, we aren't allowed to use ranged weapons. The first one to take out is the Spirte, it can heal their troops and make their troops faster with supportive time magick. Not nice when they keep buffing their own troops. Take her own first, Spirtes are the most

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annoying monster unit. Next are the Turtles, fair amount of damage can't do much. If you Knight and mount on a they have a lot of HP, and they can dish out a in response. Finally, the Chocobos, they really want, this is the perfect time to get a Chocobo free Chocobo.

You are better off with magick users and your typical melee fighters. Using a different, melee class with Hunting as the secondary set isn't a bad idea, especially if it has high attack. Anyway, take the Sprite, and then the turtles, and the rest of the monsters. Then, you have plenty of time to search for the wedding ring. If you don't want to fight, you can easily just avoid all the fighting with quick units to search all the sparkles for the wedding ring and then finishing the battle. Honestly, I was expecting the Zombie of the husband to show up. Shame, I like killing Zombies. --==Mission C3-10 ~ Poachers Spotted==-"They took her away! They took Calea away! I'd been wounded in battle, and she went to the woods to pick herbs for a poultice, when she saw them she saw those endangered monster poachers doing a deal! That's why they took her! Someone, please help her in my place! Leeger, Warrior-in-Training" -------------------------------------------------------------------| Poachers Spotted | Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Monster Poaching | 7880 Gil | | | Kuraisle Boxwood X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 18 | Members : 6 | | Adaptability : 18 | Gain 80 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Go to Calea! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Well, the odds are, you are going to be overleveling the enemy here, so what you really need to do is to reach Calea while avoiding the enemy Floating Eyes. Note that you always need Luso and Cid in this battle, you cannot remove them. There are 4 floating eyes that stand between you and your target that you need to reach. All of them have the same abilities, Supersonic Wave, Death Dive and Gnaw. Two of them will have Counter and Concentration

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while the other two will have Critical: Quicken and Reveal. Use a decoy to take all the damage, but the odds are, the enemy is going to be using a lot of Supersonic Waves and sometimes Gnaw. If you have the Floating Eyes blocking you, if you have a Gria, you can easily fly over the enemy and save poor Calea. The mission will end with you end your turn next to Calea. Once you finish the wait command, the game will end as one of your units examine to poor downed Calea. Or does it? A Seeq will bring in some friends, and you need to start an actual fight with them. I knew that mission was far too easy to be true. Your Mission Objective : Defeat all Foes and keep them away from Calea! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. You use the same units as the units you used against the enemy Floating Eyes, but the health of your units will not be changed, so you should have a White Mage with you. Damn, I only brought a White Mage as backup, I am in some trouble. The Lanista has Sword of Darkness, Sword of Light and Haunting Vision, and Blink Counter. The Parivir uses Wind Slash, Iai Blow, Shimmering Blade and Strike Back. The Seer uses Cura and Esuna, Star Cross and Wild Tornado. The Master Monk has Pummel, Withering Strike, Lifebane and Cross-Counter. The Arcanist uses Gravity, Lvl. 3 Dark, Lvl. 5 Haste and Lvl. ? Shadowflare. And finally, the Assassin uses Shadowbind, Last Breath and Aphonia. You might want to take down the Assassin and the Parivir first, they are probably the most dangerous of the enemy units. Take down the Seer and the Lanista next, they might be useful to the enemy cause, and finally, take down the Arcanist and the Master Monk. You will lose if an enemy unit ends their turn near to Calea, 3 tile radius. After this torture, you finally finish the mission, for real, and that would be the end of that. Some guy called Horeme joins the fray after the battle taking that Lanista away. We learn some more on Khamja from Cid, and as a nice spoiler... *SPOILER* Carm Mercantile is a front for Khamja. Wow. *END SPOILER* I guess this saga isn't over yet. --==Mission C3-11 ~ Rumours Ahead==-STORYLINE MISSION --==Mission C3-13 ~ Kyrra, Dragoon==-"There's trouble brewing in Targ Wood! Come across a young bangaa run afoul of a band of ne'er-do-wells. Thinking I'd be little good against so many, I ran, hoping to find some as might

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defend him well and proper. Ksava, Woodcutter" -------------------------------------------------------------------| Kyrra, Dragoon | Rank : 7 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 690 Gil | | | Xergis Tin X 3 | | Dispatch/Recommended : | Wool X 1 | | -| Animal Bone X 3 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 6 | | Adaptability : 4 | Gain 14 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Kyrra and defeat all Foes! Law Forbidden : Targeting an Area Actions targeting two or more tiles are forbidden. The law is going to make life hell for your mages, so your are going to have to go melee. Lucky, there are only 5 Bangaa to worry about there, and they are on a low level, about 4 to 6, which makes them much easier. The hard part of this is that some units have the power of Air Render, and that is a pretty strong attack to be reckoned with. Make sure the Monks with Air Render are taken out first. Use the fences as a means to choke the enemy to death. Use your tank units to block the entrances, whilst your archers and support units backup your fighters. There is also an item chest here as well, but it is deep in enemy territory, and not worth risking a unit for it. They are weak, so melee them to death. Don't forget that Kyrra can help you out by dealing some damage with the spear and Jump ability. Abd at the end of the mission, you get one extra bonus, the ability to use the Dragoon Class. --==Mission C3-14 ~ Green Dominion==-"There's talk of a strange group gathering in Targ Wood. They stand in a circle chanting of a "green dominion" and something they call a "Njrg". Look into this, and see what they're about Domis Streetears" -------------------------------------------------------------------| Green Dominion | Rank : 2 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 370 Gil | | | Xergis Tin X 4 |

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| Dispatch/Recommended : | Gikhet Lead X 3 | | -| Birch X 2 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 3 | Members : 6 | | Adaptability : 3 | Gain 4 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden There are several green mages that you need to take care of. The name of the enemy, Miss Midori, which means Miss Green in Japanese, will signify that little fact. There are two chests. There is one to the north east of you, and there is a pot behind the gathering circle of the green mages. This is a relatively easy mission. Only one of them has any magick, so target that one first for the obvious reason. All the rest will run up to you and slap you. This is an easy mission because the physical attacks all deal about 6 to 8 damage at most, so have fun killing baby seals. This is an important mission as well. You need this mission to unlock the Green Mage class for your viera class. --==Mission C3-15 ~ An Unseen Foe==-"Illegal monster gambling has been going on in Graszton, right on Baron Beltorey's doorstep. It is my belief that this has something to do with the poaching of endangered monsters which we hear so much about of late. If you know anything, please tell me. Anrias, Reporter of the Truth" -------------------------------------------------------------------| An Unseen Foe | Rank: 50 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest: Poachers Spotted | 7880 Gil | | | Waterwyrd Crystal X 1 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 22 | Members : 4 | | Adaptability : 22 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect the 'trices and defeat all foes! Law Forbidden : Dealing < 20 Damage

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Dealing < 20 Damage is forbidden. How the hell did they get a massive bird into a pub? Anyway, it doesn't really matter, PUB FIGHT! Anyway, you fight 3 units, but the reason this is hard is that you need to protect the trice's especially the Cluckatrice which only has 200+ health, and a single hit does about 100+. You are facing three enemy units here, a Viking with Thunder, Pickpocket and Strong-arm. The Soldier has Mug Gil and Provoke and finally, the Black mage has Fira, Blizzara and Thundara, but tends to bash people with his rod rather than fight. All have Critical: Berserk, and they have either a Defence, Attack or Resistance Up. The problem here is not the enemy, they are pathetic to be honest. The problem is that you need to defend the birds and the odds are, the enemy will try to kill the Cluckatrice, which is weak. This is why you need either high movement or long ranged units, such as Fusiliers to disable their attacks with Disable, Stop, Immobolize, or something along those lines. The best way to counter them, if you cannot disable them is to lure the AI to attack you rather than the units you are meant to defend. Let them back attack you, because it might hurt, but in the end, it is better than losing the mission. And as a side note, this is the end of the Carm Mercantile Saga. --==Mission C3-16 ~ Sleepless Nights==-STORYLINE MISSION ************** **SECTION C4** ************** --==Mission C4-01 ~ Veis, Assassin==-"I am Veis, a warrior pilgrim traveling the world and taking such widsom as she will give. I have come to Jylland to train for a time with House Bowen, a hunter clan of some renown. I request a guide to show me to them. Seeker Veis, Assassin" -------------------------------------------------------------------| Veis, Assassin | Rank: 13 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | -| 2280 Gil | | | Bomb Shell X 2 | | Dispatch/Recommended : | Giant Feather X 1 | | -| Fire Stone X 3 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 4 | | Adaptability : 8 | Gain 26 Clan Points |

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Your Mission Objective : Speed Battle vs House Bowen Law Forbidden : Actions by Moogles Moogles may only move and perform basic attacks You are going to take down the Malboro King, and that massive piece of crap is going to be hard to take down. Your job here is to land the finishing blow to that king. If you can, see if you can steal that little orb off the King before you kill it. The Malboro is easy, but if you want to make sure you are first, take down the House Bowen troops because they have a chance to strike. Their units are strong, but they will help weaken them for you. Don't forget to look in that chest. The important thing is that you get the last strike at the Malboro King, and that will end the mission for the time being. You also get access to the Assassin Skill since Veis is rather grateful. --==Mission C4-02 ~ To Be a Fighter==-"Who will you find at the front line of any army worth its salt? Fighters, and plenty of 'em. Prove yourself worthy. Best us in combat, and we'll teach you the ways of the sword and fist. Jeroge, Mailed Fist Regular" -------------------------------------------------------------------| To Be a Fighter | Rank: 14 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 1600 Gil | | | Tiger Hide X 3 | | Dispatch/Recommended : | Peppergrass X 1 | | -| Ice Stone X 5 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 8 | Members : 6 | | Adaptability : 8 | Gain 28 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Restoring MP Actions that restore MP are forbidden. There are 3 fighters here that you need to take care of, one with Air Render, which is powerful to say the least, and 1 with Bonecrusher, which is a stronger version of Counter. With the 3 fighters, you have 1 Soldier, 1 Thief and a Bangaa Warrior to contend with. They have a decent level, and that won't be easy.

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There are also traps, so less movement is advisible. Let the come to you and hope they sit on some traps on the way in. They might have the high ground, but you are the defenders, and that is the easier job. Also remember that the other side don't have any healers, and you should have some on your side. They don't have magick either, making it harder for them. To win, hold the area where you start the mission and let them come to you. There are several traps that halve the health, so let the enemy step on these. This allows for your fighters to take the front, and the mages and archers at the back. Beware of grouping your units, one of the fighters have Aurablast, and that is a pretty powerful area spell. With the Chokepoint letting you win rather easily, you should win this battle and you will get the Fighter unlock. --==Mission C4-05 ~ Popocho's Chocobos==-"Kupo! My precious chocobos have all run off! Every last one of them! It looks like they've headed for the mountains in the Aldanna Range. I need someone to ifnd them before the monsters do, kupo! Popocho, Chocobo Knight" -------------------------------------------------------------------| Popocho's Chocobo | Rank: 27 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 4360 Gil | | | Blood-Darkened Bone X 4 | | Dispatch/Recommended : | Adamantite X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : The Aldanna Range X 3 | | Teamwork : 13 | Members : 4 X 3 | | Adaptability : 0 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect the Chocobo and Defeat all Foes! Law Forbidden : > 50 Damage Dealing > 50 Damage is forbidden. This is a three stage battle, as you will see when you finally get to the Aldanna Range. This is going to be a long mission. The first round, you are facing two werewolves, a worgen and zaghnal, the stronger form of the Werewolf. If you plan to save that little Chocobo, you need to break the law. Or, have an ultra fast moving healer. You need to take down all the enemy units around the Chocobo. Odds are, that bird seriously is a bird brain, and rather than trying to survive, it will try to die by attack the enemy units around it. Unless you have a fair amount of debuffs to slow down the enemy, or an ultra fast healer that can run up and support the Chocobo, you need to break the law.

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You start right behind the Zaghnal, take him out while sending the other units to form a perimeter around the Chocobo because it that little bird dies, so does your mission. The law rewards are not going to be all that important at this point in the game, weaker weapons and some items and loot. The law is something to be obeyed to the point where you think it is practical. If you can't make the enemy stop moving or have a nice healer to protect the chocobo, breaking the law to quickly kill the enemy units is your only option. The best move is to use Hunters to hunt them down and Wind attacks. Shining Air really does shine here. Round 2 Your Mission Objective : Protect the Chocobos and Defeat all Foes! Law Forbidden : Actions by Moogles Moogles may only move and perform basic attacks. Make sure that your Moogles sit out of this one, you don't need to break this law unnecessarily. Since there are 4 enemy units and you only have 4 units, you need to bring Magick and Ranged units because that would be the best way to do things. Again, with the enemy units you are facing, Magick User and Hunters are the best choices that you have. Each chocobo has a Wendigo and an Ice Flan attacking it. You can either split your force into two and take them on, but that could lead to insufficient attack power, or taken them all on at once with 4 units, but that leads to one chocobo uncovered. The best solution is that you have a ranged healer, probably a Cannoneer with the Potion Shell ability, to fire potions at a distance, and that would be mighty handy in this mission. Anyway, figure out a quick and effective tactic, and make it work. My suggestion is to have two ranged units in two groups of 2. Each will target the enemy Wendigo first, because the stupid Chocobo is more likely than not to attack the Wendigo, for about 40 damage, and thanks to Bonecrusher, take about 140-160 in return. The Wendigo needs to be the first to go. The Flan isn't as big a problem. It only deals about 60 damage to the Chocobo with its Blizzard attack, so it is best for the Wendigo to go down first. Their defence isn't all that great, so ranged physical attacks such as bows and melee units abilities are great here. Round 3 Your Mission Objective : Protect Popocho and his Chocobos! Law Forbidden : Actions by Humes Humes may only move and perform basic attacks. I hope you have Gria hunters, they are going to be a powerful attack force in his mission. Humes are more or less useless in this mission and you need all the attack power you can get on this mission. What you need to encounter is the Zahak, the mega Drake. Only holy attacks are powerful against it, do use Holy or normal attacks to kill it. The Ghost will need to be exorcised to ensure that it doesn't really return or have a phoenix down on the tombstone.

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Drakes are going to be annoying with Sleet, which has a chance to Doom your unit, and that isn't all that great. However, you have a little firepower on your side, your protected units are going to actually do something besides trying to commit suicide. Take down the Ghost first, and exorcise it before it has the chance to summon some more friends into battle. Then the drakes, which have doom, and finally the Demon Drake himself. When them down, the mission is over. Popocho is so happy that you get the Chocobo Knight job for all your Moogles. All you need to do is to find a HP Critical Chocobo and mount it with the Chocobo Knight. But more on that later. --==Mission C4-06 ~ Of Kupos and Cannons==-"Strange noises punctuate the night. There's naught but trees and the occasional abandoned well for many leagues, yet the din of "kupo"s and firearms is quite overwhelming. I can scarcely focus, never mind study, and so I find myself turning to frivolous fictions. Predictably, my schoolwork has begun to suffer and my very future is now in peril. Please find the cause of this nuisance and put a stop to it! Orposi, Sophomore (again)" -------------------------------------------------------------------| Of Kupos and Cannons | Rank: 22 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | -| 2870 Gil | | | Tyrant Hide X 4 | | Dispatch/Recommended : | Alraune Drill X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 11 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Survive for 4 Rounds! Law Forbidden : Debuffs Debuffs are forbidden. You heard the Judge. You are going to be fighting Moogle Flintlocks, the advanced form of the Fusilier. In fact, they look like the guards standing outside Buckingham Palace in England all the time. Anyway, don't bother trying to kill them all, they just keep coming. You need to survive for 4 rounds, so either beat their levels of about 22 or you can use a fair amount of White Mages to keep your clan alive. You can easily go and clean them up, they have pretty low resistance compared with their defence. However, the enemy takes time to prime their

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weapons, it takes them one turn before they are able to use their ballistic abilities. After this stupid mission, surviving cannon fire for about 4 rounds or about 80 turns, you get the Flintlock job since the Moogles can't handle the onslaught, even if you didn't attack. --==Mission C4-07 ~ Instruments of Inspiration==-"This is terrible! A tragedy! A travesty! My concertina is nowhere to be found! How can I possibly perform without it? I can't! I need someone to help me find it! Come with all haste! Mayhew, Prima Donna" -------------------------------------------------------------------| Instruments of Inspiration | Rank: 19 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 2350 Gil | | | Hedychium Pollen X 4 | | Dispatch/Recommended : | Leucojam X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 4 | | Adaptability : 0 | Gain 38 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Help Mayhew find her Concertina! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden This is quite an annoying law, unless you have plenty of abilities that your units can use, which means it a bit easier. Your main aim is to find that missing item, which is hidden in the shiny sparkles, as all the missing items are hidden in these sparkles. There are 4 Monsters here, 2 Ice Drakes, 1 Lamia and a Bloody Orb. The first one to be taken out is the Bloody Orb, since it can debuff you and that could cause some problems. The Lamia and Ice Drake are both the same, they can dish out damage, but cannot really kill you or anything seriously like that. Don't worry about your allies. Two of them are on Lvl 1, the devotees, and they will get hit and die pretty quick. The Raptor, Mayhew, is the only strong one, and at a high level, possibly higher than your own, it is pretty strong and can handle her own. Kill the monsters and look for the concertina, it is easier than just ignoring them, they will kill you and that isn't what you want at all. And there is a little bonus that isn't mentioned in the Job description,

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you get the Raptor Job unlock for the Gria class. However, you can do this job before it is even possible to get a Gria. Well, tough luck I guess. --==Mission C4-08 ~ Loar Airships Grounded==-"The skies along the shipping lanes to Loar have been teeming with floating eyes. They've even infested the aerodrome. If something isn't done, they'll wreck the airships, and could even spill out into the town. Stop them before it's too late. Jaq, Airship Pilot" -------------------------------------------------------------------| Loar Airships Grounded | Rank: 24 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 3750 Gil | | | Earthwyrm Crystal X 2 | | Dispatch/Recommended : | Bundle of Needles X 2 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 13 | Members : 6 | | Adaptability : 13 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. There are going to be 6 enemy units. There are 2 Floating Eyes, 2 Bloody Orbs and 2 Ahrimans. Man, this is going to be a pain. The Ahrimans are armed with Bewitching Glance and Demonic Gaze. The Floating Eyes are using Gnaw, and one has Wave. And the Bloody Orbs are using Vampire and Supersonic Wave. The first enemy unit to take out is the Ahrimans. They are the most painful units when their glares and you need to constantly end your turn without facing them. The next are the Bloody Orbs, it isn't because they are strong, it is because that the Floating Eyes are weaker. Holy attack this if you really need to, they aren't all that powerful, their levels are around 28 give or take. And no, you won't end up in Fluorgis at the end of this battle. --==Mission C4-09 ~ Treasured Tomes==-"I'm always seeking to broaden my collection of books, and with it, my knowledge. Should you come into the possession of the following volumes, please contact me. I promise to make it worth your while: - Urutan Annals - The Arnath Glyphs

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Otach, Scholar" -------------------------------------------------------------------| Treasured Tomes | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Urutan Annals X 1 | Reward : | | The Arnath Glyphs X 1 | 2350 Gil | | | Quince X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 36 Clan Points | | | | -------------------------------------------------------------------An easy mission, you should have those items, if not, look at the bazaar section and have a glance how to make those items. Simple mission, get the books, deliver the goods, and you get access to the Scholar job as a little bonus. WTF are those Seek doing? The Berserker looks like he is spinning the Ranger around and around and around. Easy job unlock, no need for a battle. --==Mission C4-10 ~ Sleight of Hand==-"Tricksters by nade and trade are we - master of sleight of hand. Beat us at our own tricks and the tricks of the trickster trade are yours for the trick...er, taking! Glackta, Trickster Extraordinaire" -------------------------------------------------------------------| Sleight of Hand | Rank: 23 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2790 Gil | | | Earth Sigil X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 46 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Receiving Buffs and Debuffs

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Receiving Buffs and Debuffs are forbidden. Well, unless you have some abilities that increase the resilience of your units or have items such as Ribbons which make you immune to debuffs, you are going to be breaking the law pretty quick since your enemy are going to be Tricksters with a lot of debuffs to play with. The Tricksters are quite a problem. Four of the tricksters have 2 skills from their Sleight of Hand ability, and they have a choice of Snigger, Shadow of Doubt and Hypochondria. The leader of the team will have Charisma and Traumatize instead, as well as Rend Speed. Well, there is pretty much no real way of following the law that is in the least bit practical. All the resilience in the world could not prepare you for that 1% chance of getting debuffed. Also, the odds that the enemy can debuff you is quite high. There isn't a point in targeting one trickster first, they are all the same, but you might as well target the main one first since he has the better skills. After this battle, you get a nice new job, the Trickster job. Now all your bangaa can be like Gambit. --==Mission C4-11 ~ Kidnapping!?==-"I can't get word to Prima Donna, and I've tried everything! We've got a concert coming up, too ... Surely they haven't been kidnapped ... have they? Oh, gods, they have! Someone look into this, please! Manager, Prima Donna" -------------------------------------------------------------------| Kidnapping!? | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | Quest: Instruments of | 3030 Gil | | Inspiration | Prime Pelt X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 20 | | | Aptitude : 20 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes before they enter the water! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. You are actually going to fight Prima Donna, due to another miscommunication. Seriously, why does everyone have to attack us because they don't listen to what we have to say? Seriously, this isn't funny. The objective is that you need to kill everyone, but you cannot let them touch the water, then you lose. There are 6 enemy units here. The Raptor is armed with Soul Crush, the Fencer

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is armed with Nighthawk as well as Earth Heal. The Spellblade is armed with Poison and Stun Blade, as well as Death Sickle. The Hunter is using Advice, with 4 Geomancer skills. And there are two devotees, who are useless. All you need to do is to defeat all foes. The Hunter definitely needs to go first, the power of the Geomancer skills will make your life a bit more difficult for you if you don't pay attention. The next one to go is probably the Spellblade, because Death Sickle isn't a skill that you want to be experiencing. After that, the Raptor and Fencer need to go, because they are leveled with your clan. In fact, all the enemy units are leveled with your clans, but the Devotees aren't, they are still on Level 1 and 2, which makes a 1 hit kill pretty easy. This is use a copy and paste of the mission where you can fight Prima Donna. Don't worry about the law, it isn't really a problem, because you are going to be facing them head on. --==Mission C4-13 ~ Banbanga!==-"The Tri-Bangaa Temple welcomes novices seeking guidance in the martial arts. Handed down over many hundred years, the martial arts are considered by many the pinnacle of melee combat. Temper body and mind as we share with you the secret of these arts. Monks of the Tri-Bangaa Temple" -------------------------------------------------------------------| Banbanga! | Rank: 29 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 5340 Gil | | | Body Ceffyl X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 22 | Members : 6 | | Adaptability : 22 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Self Actions targeting the user are forbidden. You are facing 3 Master Monks and 2 White Monks. Well, they aren't bald, for a start. Anyway, the White Monks only have Roundhouse and Counter. One Master Monk is using Dark Fist, Withering Strike, Lifebane and Blink Counter. Another has Pummel, Dark Fist and Air Render. The last also has Pummel, Dark Fist and Air Render. This is an easy mission of you are equal or surpass the level of the rank of the quest. First of all, target the 2 Master Monks that have Air Render, because that is the last thing you want. Next, the final Master Monk. Then, the White Monks since they aren't all that powerful, no

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decent abilities. Targeting Self means that you cannot use heal on yourself, or any abilities that target yourself, so be careful if you are one of those goody-two shoes who love following the law. You really do need to break the law when you need to. At the end of this mission, you get the Master Monk job to boot, as well as the loot. --==Mission C4-14 ~ The Cat's Meow==-"I saw it with me own eyes! A white cat as big as a man if it was a goot, it was. Leastwise, I think it were a cat. Prowling about the Rupie Mountains plain as day. Well, strutting about in a place with monsters like that will get it eaten alive in no time flat. Will you go and save it? Maerwynn, Cat Lover" -------------------------------------------------------------------| The Cat's Meow | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 6150 Gil | | | Einherjarium X 3 | | Dispatch/Recommended : | Orichalcum X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 20 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 20 | Members : 6 | | Adaptability : 0 | Gain 56 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Roye and Defeat all Foes! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. You call that thing a cat? What was that cat lover thinking about? Ok, lets not go there. Anyway, there appears to be three enemies here against that little Hume Seer. Well, it can't be all that bad, can it? There is the Zaghnal, with Roar, Slug and Assault. The Wendigo is using Bone Shatter, Brute Strength and Helmsplitter. The Wolf has Summon Pack and Fangs. Well, that looks easy. NOT. 2 more enemies decide to show up, another Wendigo with the same skill set, and another Wolf with the exact same skill set as the previous wolf. They are all in their low levels, or around 28, and they aren't happy. The problem here is that you are pretty far away from the Seer to protect him, or her, or whatever. This is the problem. You need fast and strong moving units to rush to the defence of the Seer to make sure that it doesn't turn into Monster Chow.

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Don't forget to dig for the treasure next to the Seer. And at the end of this slightly disturbing mission, you also get the Seer job for your Humes. --==Mission C4-15 ~ The Storage Shed==-"Help! Someone's in my storage shed! What if it's a thief? I can't go out there alone to check ... someone come with me! Mayhew, Prima Donna" -------------------------------------------------------------------| The Storage Shed | Rank: 6 | Fee : 200 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | -| 690 Gil | | | High Arcana X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 18 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 4 | | Adaptability : 0 | Gain 12 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Harming Gria Actions that harm gria are forbidden. Well, there are only four enemies here and they are seriously weak. There is a Sage, Old Man Boi Boi, the Komodo Trader, and the two devotees. Finally, I get my sweet revenge against the Trader. Well, this is the easiest mission because you are easily going to overlevel the enemy, since they are all levels in single digits. Old Man Boi Boi is using Water and Aero, the Komodo Trader uses First Aid, Rend Power and Rend Magick. The Devotee uses Souleater and Sword of Darkness and finally, the other devotee uses Haste. Not that it will help. Dispose of the enemy however you want, they aren't powerful in the least, dying with a single attack. And the gria you can't harm is Mayhew who is from Prima Donna. Defeat them and move on to bigger and better things. ************** **SECTION C5** ************** --==Mission C5-01 ~ Geomancer's Way - Rain==-"Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of Venomed Rain is the second of four trials. When you are ready to be tested, come.

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Naturalist Society" -------------------------------------------------------------------| Geomancer's Way - Rain | Rank: 36 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Geomancer's Way | 4080 Gil | | Sun | Rainbow Thread X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 72 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Swimming Entering a water tile is forbidden. You need to fight 3 Geomancers here, as well as the Wendigo and the Nagaraja monster as well. And you can't enter a water tile, which is rather annoying, but no real matter. What you want to take down quickly are the Geomancers. With the rain falling down, they will be able to use a nice water spell that does a fair amount of damage on your troops. Units such as the Fusilier is rather useful to ensure that you can stop them. You also need some melee units to fend off the monsters. So long range, and melee units are relatively good here to ensure that you can fend off the unwanted guests and win this mission. Well, 2 more trials to go until you can finally get the Geomancer's job. --==Mission C5-02 ~ Geomancer's Way - Sun==-"Geomancers bend nature to their will. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. The Trial of the Sun is the first of four trials. When you are ready to be tested, come. Naturalist Society" -------------------------------------------------------------------| Geomancer's Way - Sun | Rank: 35 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 5460 Gil | | | Cockatrice Skin X 2 | | Dispatch/Recommended : | -|

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| -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 33 | Members : 6 | | Adaptability : 33 | Gain 70 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden. An easy fight, or so you would think. There are 3 Geomancers here to you need to face, and you get to use 6 units for the battle. But don't forget that there is a Hellhound and the Nidhogg that you need to take care of as well. The Hellhound as the usual skills and the Shadowy Blow. The Nidhogg uses a fair amount of Fire and Lightning skills. The Geomancers, well, two of them have Shining Flare and Nature's Embrace with addition to Artifice's Embrace. The Third has Shining Flare and Nature's Embrace (which are the default moves for any Geomancer, they are automatically given), and Life's and Earth's Embrace as well. The problem here are really the Geomancers. You either need to rush and take them out so they cannot deal a lot of damage to you, because their range is quite high with their spells, or disable them to make sure that they don't cast their spells. Berserk, Charm, Disable, Stop and Silence are pretty good debuffs here to use on them. Take out the Monsters first if you really cannot deal with them, otherwise, you should stick to taking out the Geomancers first and then deal with the monsters becayse they really aren't a threat. And this is the first of four trials? Man, it is going to take some time to get the Geomancer's Job. --==Mission C5-03 ~ Starstruck==-"We've been so busy with our singing we've entirely neglected our stage combat. Sparring is well and good, but our adoring public wants authenticity - only a proper melee with beasts and blood will do! I'm sure we can handle ourselves, but we are out of practice, so a bodyguard would be welcome. Will no one come to our aid? Prima Donna" -------------------------------------------------------------------| Starstruck | Rank: 47 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: The Storage Shed | 8670 Gil | | | Wayerwyrd Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | |

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| | | |

| Destination : The Ruins of Delgantua | | Members : 3 | | Gain 94 Clan Points | | | --------------------------------------------------------------------

Aptitude : 0 Teamwork : 33 Adaptability : 33

Your Mission Objective : Defeat all Foes! Law Forbidden : Restoring MP Actions that restore MP are forbidden. Here, you join Prima Donna fighting a Deathscythe a Nidhogg, a Great Malboro, a Lamia and a Headless. Not a hard battle considering that you have 4 Prima Donna units and 3 of your own to fight with. The Deathscythe uses Doom, Shackle and Daraga, but also has Blood Price. The Nidhogg has Fire and Ice Breath, the Great Malboro has Eerie Sound Wave, Goo and Putrid Breath. The Lamia uses Night, Twister and Hand Slap and finally, the Headless uses Quake, Bone Shatter and Sunder Earth. You might want to send someone to target the Lamia, because Night amkes all your units fall asleep and you really don't want that to happen. Next, deal with the Deathscythe, because he isn't all that nice either with his Doom power. Since we are taking down debuffs, you want to kill the Great Malboro as well. The Headless and the Nidhogg are the leftovers, so you can beat them up when you really want tom because they aren't the most important of targets. --==Mission C5-04 ~ Moorabella Nightwatch==-"A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Moorabella Nightwatch. Jylland Sovereignty Society" -------------------------------------------------------------------| Moorabella Nightwatch | Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6620 Gil | | | Aurea Pollen X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 44 | Members : 4 | | Adaptability : 44 | Gain 80 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes in Four Rounds! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden.

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We are facing a nice set of 4 Baknamy here, well 3 Baknamy and 1 Luchorpan, and since this is an all monster battle and only allowed 4 units, you best choice is to bring magick users and Hunters, the more of the latter the better. Don't worry about your reinforcements, they are quite useless here. The look of the owner's face is priceless though. You really want to kill the enemy fast here since there is a round limit, and I not sure if this is random or not, it could be 2 rounds! 4 Monsters in 4 rounds, this requires you to bring in some ranged units, Hunters again are very useful. Take down the Luchorpan first, that seems to be the strongest and the fact that Mutilate seems to hit more often than not really doesn't seem to help. The other Baknamy is quite easy to eliminate. This is overall an easy mission, since you can use ranged units, but make sure you don't get caught using Sidewinder twice. For those who have speed issues, bring your high movement units. Gria Hunters seem the best for this since they can fly. If you don't have fast movement, use Haste since that will give you more turns in the same period of time. The spell Leap from the Green Mage will also be pretty good. At the end of the battle, you get a scrap of paper. This will be useful later on. Especially with the other Nightwatches. --==Mission C5-05 ~ Ravager==-"To Clan <Name>, Think you're all that? Prive it! I'm waiting in the Galerria Deep! Tigrina, Ravager" -------------------------------------------------------------------| Ravager | Rank: 44 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | -| 6720 Gil | | | Scarletite X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 0 | Members : 4 | | Adaptability : 44 | Gain 88 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Speed Battle vs. Tigrina Law Forbidden : Targeting Distant Units Actions targeting units two or more tiles away are forbidden. Read about the notice that the Flowsand Lord coming back to life again? Well, this is the mark that we are facing, and he has a LOT OF HP. You have to play against a Ravager, and she is all by herself. Well, that makes it 4 V 1 V 3. If you are wondering, there are still Pit Beasts that protect the Flowsand

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Lord, which is really a Yowie, and he is weak against Wind. So, you need to plan this battle accordingly. The best way of defeating this sucker, while making sure that you win, is to use 2 Seeqs if you have them, and use Mirror Items. 2 Mirror Items with X Potion will pretty much cut the HP in half, this guy has about 1600 HP, so that would really mean something. Raptors with their Wind Attacks and Elementalists with their Wind Attacks are going to be VERY useful here, since Wind damage is super effective against him, dealing double damage. Close range Hunters are also good, they can deal double their normal damage against this guy. Again, it is a speed battle, so make sure that you win this battle. Best to leave about 300 HP so you can have a decent crack at it with several units. Mirror Items is useful here since it will definitely do 400 damage. Heal if necessary, and make sure you win. Because if you do, you get the Ravager job for your Gria. --==Mission C5-06 ~ A Lanista's Pride==-"Something horrible has happened: a great affront to my family I cannot let stand! Though it's only a few days before the next Prima Donna concert - I've never missed one yet - I find myself contemplating selling my tickets and going to face those responsible for said affront! In short, I have resolved to confront them, and I need someone to stand witness. Viva Prima Donna! - Devotee" -------------------------------------------------------------------| A Lanista's Pride | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 3050 Gil | | | Hero Tonic X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 39 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 39 | Members : 5 | | Adaptability : 0 | Gain 52 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defend the Devotee and Defeat all Foes! Law Forbidden: Lightning Weapons and abilities that use Lightning are forbidden. Oh HELL YEAH! I finally get to blow the sweet daylight out of that Editor. After that Plumfrost mission, you'd pay dearly for this, you and your "strong" Owner as well. They is going to be simple. Well, a Parivir, Ninja and Assassin joins the fray, and they have pretty high speed to boot. This does state the fact that they are powerful though,

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they are about 10 levels above the rank. The Ninja has Dual Wield, Throw, and somehow, somewhat really stupid for a physical class, Prominence and Tempest from the Illusionist Class, the Assassin has Shadowbind, Aphonia and Ague. And finally, the Parivir is using Shimmering Blades, Skyfury Blade and Hoarfrost Blade. The Ranger and the Berserker are too pathetic to mention. The first to take down is the Assassin, she has a ranged weapon, which really makes life a bit difficult for your devotee, who isn't on level 1, he acutally has some decent health, but 220 isn't really cutting it. Then, the Ninja, because he can throw things, and that is quite dangerous, and finally, the Parivir. The other two, well, they can be taken down with a single hit, they are that weak. And we get the Lanista job for your Seeq. FINALLY, A MISSION WHERE ALL THAT BONGA BUGLE CAN BE TAKEN OUT ON THE EDITOR AND OWNER. DIE! --==Mission C5-08 ~ Goug Nightwatch=="A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Goug Nightwatch. Jylland Sovereignty Society" -------------------------------------------------------------------| Goug Nightwatch | Rank: 41 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6620 Gil | | | Orichalcum X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 44 | Members : 4 | | Adaptability : 44 | Gain 82 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes within Four Rounds! Law Forbidden : Debuffs Debuffs are forbidden. A similar mission to all the other Nightwatches, all you are doing is facing 3 Baknamy units and a Luchorpan unit. This is quite an easy mission, and to make it even easier, you will get some backup from another group of units to make sure the job is done. The Luchorpan and the Baknamy have their usual skill sets, no surprises. All have Magick Hammer, the Baknamy has Goblin Attack and the Luchorpan has that Mutilate ability. No surprises. However, the Parivir ally, Ninja and Assassin are extremely fast moving units

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so the only problem with them ios grbbing all the extra EXP from your units. You have 4 rounds, so bring your monster hunters and bag some goblins. At the end, you get the mystical paper again, and sooner or later, it is going to mean something, since you should be getting close. --==Mission C5-13 ~ A Lasting Peace==-"Clan <Name>, I wish to speak with you. Would you meet me at the Moorabella Aerodrome? Alys" -------------------------------------------------------------------| A Lasting Peace | Rank: 20 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: One Last Memory | 7000 Gil | | | Mythril X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 54 | Gain 40 Clan Points | | | | -------------------------------------------------------------------Just head to the Aerodrome, and this isn't an indoor battle or anything. This is just the conclusion of a lot of quests, including the Duelhorn line, and it seems that that is the end of them, they are leaving, and they aren't going to come back and disrupt the peace again. She leaves you with a present, a Scion Summoning item, the Ring of Precepts. This is probably the last summoning item you can get, depending on your quest arrangements. But now, the long line of quests has come to a close. --==Mission C5-16 ~ Unplumbed Depths==-"Came across a curious notice in the pub about a new tunnel discovered in the Neslowe Passage. A little exploration may turn up the treasure the passage is rumoured to hold." -------------------------------------------------------------------| Unplumbed Depths | Rank: 49 | Fee : --- Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Adelle Mastered Hilo | 11150 Gil | | Read A New Path at Pub | Stormsoul Crystal X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted |

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| | | Destination: The Neslowe Passage | | Members : 6 | | Gain 99 Clan Points | | | --------------------------------------------------------------------

Negotiation Aptitude Teamwork Adaptability

: : : :

0 0 0 0

Your Mission Objective : Get the Treasure! Law Forbidden : Targeting Self Actions targeting the user are forbidden. This time, you need to change the loadout of your team, you need to bring in some monster hunters, since you are facing Bloody Orbs, Lamashtu, Bombs and Golems. There is a treasure chest, and you need to open it to win this mission and as you can guess, all you need to do to open it is to defeat all the enemies in this mission. The Lamashtu is the most dangerous of the enemies, but besides that, you won't need to be too worried about the monsters. Magick will tear holes in the monster provided that you bring in the correct magick type. Sidewinder will just demolish the enemy monsters with relative ease. Once you demolish all the enemy units, you can finish the mission by opening the treasure chest, grab the weapons, and you will be able to learn the Adelaide ability, which is the final Heritor ability, which is one of the best classes in the game with completely unlocked. ************** **SECTION D1** ************** --==Mission D1-01 ~ An Earnest Delight==-"I seek the love of my life! My search has led me through city streets and far aboard. I have even taken up the pen, and met five charming ladies in my correspondence. Ah, but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet four of the lucky damsels in my stead. Only the dashing need apply - I've a reputation to consider. Marnot, Pride of Fluorgis" -------------------------------------------------------------------| An Earnest Delight | Rank: 25 | Fee : 400 Gil | Days : 6 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: An Earnest Multitude | 2930 Gil | | | Prime Pelt X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug, Fens, Zed, Bisga | | Teamwork : 0 | Members : 1 | | Adaptability : 44 | Gain 50 Clan Points | | | | --------------------------------------------------------------------

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This one YOU NEED TO DISPATCH. There is no possible way to visit Bisga, then Zedlei Forest, head into Moorabella, take the airship, head to Tramdine Fens and then to Goug to finish this mission. There simply isn't enough time. If you really want to get some benefit out of dispatching, you need to head into the Goug dispatch and complete the mission there. There, all you need to do is to survive for 2 rounds against being attacks and don't attack back to finish the mission. Then, head to the pub and dispatch the mission for the increased chance to complete it. Dispatch this, and it might take you three or four dispatches to actually complete this mission. I hate Marnot, did I mention that? --==Mission D1-02 ~ Oh No, Kupo!==-"I don't know when or how these bombs got in here, but they made a real mess of the town, kupo! Our machine got blown to smithereens! Kupo-po! I'd pick up the pieces, but I can't see for the tears! Could someone collect what's left? Sheni, Machinist" -------------------------------------------------------------------| Oh No, Kupo! | Rank: 39 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 7210 Gil | | | Tanned Beast Hide X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 78 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Gather all the Machinery Parts! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. There are three Bombs here with Flame Attack and Self-Destruct, the basic skill set for the Bomb unit. They somehow mananged to learn Fira as well. The Grenade has Flame Attack, Spark and instead of Fira, it is Firaga. The Worgen is using Screech, Summon Pack and Fangs, and somehow, Shadowy Blow. Finally, the Headless uses Quake, Bone Shatter, Brute Strength and Sunder Earth. This is hard if you want to follow the law. What you want to do then is to kill the enemy via your reaction abilities if you overlevel them, which you probably will. Or, rush to get all the pieces because this is an Item Recovery mission where you want to get those little sparkles really quick before the enemy can kill you. Do it as you see fit.

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--==Mission D1-05 ~ The Bangaa of the Rupies==-"This once with will rivalry has gone on for many longs years ... high time we finished it and for all! Those cowards in the Nu Mou Nobles have had it coming, and a little extra muscle from you, we'll see they get it! The battlefield be the Rupie Mountains. Come prepared!

Mocedad, Bangaa Brotherhood" -------------------------------------------------------------------| The Bangaa of the Rupies | Rank: 50 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest : The Nu Mou Nobles | 4970 Gil | | | Earth Sigil X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 20 | Members : 4 | | Adaptability : 20 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. You get to play the mercenary here, you need to defeat the other clan. I seriously don't see how this is going to end their bloodshed, but whatever floats their boat I guess. The Arcanist is the leader, and he has Drain, Syphpon and Graviga. The Illusionist has Prominence, Tempest, Freezeblink and Stardust. The White Mage has Cura and Esuna. The Time Mage uses Slow, Reflect and Stop and finally, the Black Mage uses Fira, Thundara, Blizzara and Thundaga. You are fighting with a Cannoneer armed with Foresight, Mortar and Target, a Gladiator with Fire Soul, Thunder Assault and Blizzard Tackle and a Biship, with Barrier, Water and Aero. You are all going to be equally leveled, so you have a number advantage to play with, although you have a little problem of 3 guests that you cannot control. You need a healer, for starters, and some heavy hitters, and they need to be fast. The first problem is going to be the Black Mage and the Arcanist. They are the biggest worry about their magick is going to be killing a lot of your units if they are not careful. Those two are going to be the first to be killed. The next to die is the Time Mage, he can make your units have their turn a lot slower than you would like. Next, the Illusionist, he is later because he needs the time to get his valuable MP. And finally, the White Mage, he can smack you in the head with his staff. Don't worry, all Nu Mou have really

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bad speed growth, so they will get their turn after yours with any luck. --==Mission D1-07 ~ The Rivalry of the Rupies==-"The Rupie Mountains are ours...but someone apparently forgot to tell those interlopers that! Come and see us stomp out this latest threat to our territory! We'll show them-and the world-that we of the Bangaa Brotherhood aren't to be trifled with! Mocedad, Bangaa Brotherhood" -------------------------------------------------------------------| The Rivalry of the Rupies | Rank: 59 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Quests Required : | Quest Type : Escort | | Nu Mous of Rupies X 3 | Reward : | | Bangaa of Rupies X 3 | 10300 Gil | | Read Rupie Mtn Open Note | Moon Ring X 2 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination: The Rupie Mountains | | Teamwork : 33 | Members : 3 | | Adaptability : 0 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Mocedad and Madreth! Law Forbidden : Buffs Buffs are forbidden. Well, this mission, you protect Mocedad, the Cannoneer against House Bowen and you need to protect him. Madreth and his Time Mage come in to help you out against House Bowen, so bring in three top units, and get in there, covering the other three units, and healing them when necessary. House Bowen has the loadout with a Ravager, Fighter, Assassin and the Illusionist. The Assassin and the Illusionist is the most important target or targets here. The Assassin can take down your units with her dangerous death attacks, and the Illusionist will target all the units. However, the good thing about the enemy Assassin is that she will always seem to use Vanish, which makes her less dangerous. If she does, target the Illusionist first, then deal with the Fighter and the Ravager because they are the frontline units that are capable of damaging the other leaders, because they are all ranged units, Mocedad is a Cannoneer and Madreth is an Arcanist. When you finish this mission, you get a nice bonus. This is the second place for you to get the Shining Lute, the first is when you try to attract Hardy into your team. --==Mission D1-09 ~ Tree Hugging==-"Monsters are chewing on the tree where my brother and I used to compare

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heights as children. I fear it will soon die if nothing is done. Could someone drive off the monsters for me? Celestine, A Good Sister" -------------------------------------------------------------------| Tree Hugging | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 3280 Gil | | | Power Fruit X 2 | | Dispatch/Recommended : | Telaq Flower X 1 | | -| Dirty Wool X 1 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 0 | Members : 6 | | Adaptability : 7 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat 10 Foes and keep them from the tree! Law Forbidden - Restoring MP Actions that restore MP are forbidden You need to make sure that none of the monsters are on a tile next to the tree, easily done with a unit with Counter standing there, making sure that no one touches it. You start off facing 4 Antlions, but as one falls, another will replace it and you get the picture. You need to kill 10 of them to make sure that they get the point that they are no longer welcome. Not only that, after a few turns, even if you haven't killed on, one will join into the frey. Although their skills can slow you, gang up on them, don't think that you can one on one this mission out, you can't. You want to kill them as fast as possible, so that your enemy reinforcements don't cause you too much grief. After a while, the evolved form of the Antlion shows up to party. The Pit Beast is stronger and more powerful. Just hold the fort for 10 monsters to win this mission, don't stress out completely. It is easy, divide the team up to two, and fight. Remember, Sidewinder is a POWERFUL weapon here, the Hunters will seriously have an advantage. --==Mission D1-10 ~ The Nu Mous of the Rupies==-"Our rivalry has gone on many long years ... long enough. I want it to end. We must vanquish into shame those musclebound Bangaa Brotherhood goons once and for all! Seeking warriors with faith in their mental acuity to aid our cause in battle. The battlefield will be the Rupie Mountains. Madreth, Nu Mou Nobles" | -------------------------------------------------------------------The Nu Mou of the Rupies | Rank: 50 | Fee : 500 Gil | Days : 20 |

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|-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Bangaa of the Rupies | 10640 Gil | | | Earth Sigil X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 20 | Destination : The Rupie Mountains | | Teamwork : 20 | Members : 6 | | Adaptability : 0 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective - Defeat all Foes! Law Forbidden - Items Items are forbidden Well, this time, you are on the other side, you are now siding with the Nu Mous to fight the Bangaa Brotherhood, and they don't seem to remember you defeating the side you are currently supporting. Damn, this is some hell of a confusing rivalry. You have an Arcanist, the leader, who can't die, an Illusionist and White Mage while you are fighting a Cannoneer, a White Monk, a Master Monk, a Bishop and a Gladiator. Given the choice of enemy targets, you want that Gladiator down, but that is far easier said than done, since he does have a hell of a lot of health. The Cannoneer should be your first target, not because he is the leader, but he extremely long range and is powerful with his cannon attacks. Given their choice, the Bangaa will attack the Nu Mous first, then they will head for you. This is evidence when they targeted Madreth 1 HP all the time when I had 4 units on near full health. Target the Cannoneer, then Gladiator and Master Monk. The White Monk should be next, and the Bishop last, since he is quite weak. The sole reason that you should use a lot of magick users is that they are more effective against the Bangaa since they are melee units. MP Efficiency and the Illusionist spells with Halve MP would be extremely useful. MP Efficiency is even more useful here if you have the Ultima attacks. --==Mission D1-13 ~ Memories==-"Ayeee! I've lost my precious wayfarer's log, the one I used in my youth. It's gone! Gone! How can I go to my grave with this hanging over me. Would someone care to give me their wayfarer's log? It might serve well enough to bring back the memeories... Old Man Boiboi -------------------------------------------------------------------| Memories | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery |

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| -| Reward : | | -| 140 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 1 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Head to the location and deliver the logs. The more logs that you have from The Forests of Loar, the Towns of Loar and the Lands of Loar, the better the bonus reward item that he will give you. Please note that the Logs will be removed from your Clan Primer. --==Mission D1-14 ~ 'Tis the Season==-"Tis the season again, the seaon for those horrid mimics to start spawning. Oh, I want to get rid of them this year in the worst way, but it will take a while to activate my magickal device that should put an end to the infestation. I need someone to hold them off until it gets going! Center for Mimic Control Research Assistant to the Chief" -------------------------------------------------------------------| 'Tis the Season | Rank: 29 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6220 Gil | | | Clear Sap X 1 | | Dispatch/Recommended : | Magick Fruit X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : The Neslowe Passage | | Teamwork : 0 | Members : 6 | | Adaptability : 44 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Buy Time for Four Rounds! Law Forbidden : HP < or = 20 Having less than 20 HP is forbidden. Well this is an extremely easy mission. All you need to do is to not die for four rounds and you win. The best method of attacking the mimics is using elemental magick. They are quite weak and take double damage from all type of elemental magick, which means your Illusionists are going to have a field day.

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These drop relatively good loot, so this is a nice place to loot the enemy as well as the fast that there are going to be unlimited, and I really do mean this, unlimited mimics. You kill one, another will respawn in its space, kill 5, five more will spawn in its place. It is a while before the fourth round comes along, so bring a White Mage is you want that extra layer of security, but you can easily handle this mission without taking too much flak. ************** **SECTION D2** ************** --==Mission D2-01 ~ The Seas of Ordalia==-"-Annual Wayfarer's Expedition!Visit all the below areas within 6 days and receive a stamp in your wayfarer's log to win valuable prizes! Marsa Wayfarers Association List of Destinations: - Tramdine Fens - Aisenfield - Sant D'alsa Bluff" -------------------------------------------------------------------| The Seas of Ordalia | Rank: 18 | Fee : 300 Gil | Days : 6 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest: The Towns of Loar | 1750 Gil | | | Earth Sigil X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine, Sant, Aisen | | Teamwork : 0 | Members : 1 | | Adaptability : 33 | Gain 36 Clan Points | | | | -------------------------------------------------------------------This mission should be started only in Fluorgis because it is the best place to start without losing too much time or fear of stuffing up the mission. From Fluorgis, head into Sant D'alsa Bluff, then to the marked location. From there, head past Fluorgis, and into either Tramdine Fens or Aisenfield and head to the marked location, and then into the location which you haven't visited yet to complete this mission. --==Mission D2-02 ~ The Wonders of Ordalia==-" -Annual Wayfarer's Expedition!Visit all the below areas within 8 days and receive a stamp in your wayfarer's log to win valuable prizes!

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Marsa Wayfarers Association List of Destinations: - Nazan Mines - Sant D'alsa Bluff - Kthili Sands" -------------------------------------------------------------------| The Wonders of Ordalia | Rank: 19 | Fee : 300 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest: The Seas of Ordalia | 1750 Gil | | | Cockatrice Skin X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan, Sant, Kthili | | Teamwork : 0 | Members : 1 | | Adaptability : 39 | Gain 38 Clan Points | | | | -------------------------------------------------------------------An easy enough mission, you should start this one from Fluorgis, or even Goug, but not from any Loar town (Moorabella, Camoa, Targ Wood) because of the obvious time restrictions. Head to Sant D'alsa Bluff first, then Nazan, then Kthili. Easy enough and you get another Log as well. --==Mission D2-03 ~ The Wonders of Loar==-" -Annual Wayfarer's Expedition!Visit all the below areas within 16 days and receive a stamp in your wayfarer's log to win valuable prizes! Marsa Wayfarer's Association List of Destinations: - Baptiste Hill - The Aldanna Range - The Rupie Mountains - The Ruins of Delgantua" -------------------------------------------------------------------| The Wonders of Loar | Rank: 20 | Fee : 300 Gil | Days : 16 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quests: The Wonders of | 1750 Gil | | Ordalia | Wyrmtwig X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes |

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| Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Bapt, Hill, Ald, Ruins | | Teamwork : 0 | Members : 1 | | Adaptability : 47 | Gain 40 Clan Points | | | | -------------------------------------------------------------------Damn locations too many. Another easy one, start in Camoa, take Baptiste Hill straight away, then Aldanna Range, then Rupie Mountains and finally onwards to the Ruins. Simple and easy. --==Mission D2-04 ~ The Forgotten Places==-" -Annual Wayfarer's Expedition!Visit all the below areas within 13 days and receive a stamp in your wayfarer's log to win valuable prizes! Marsa Wayfarer's Association List of Destinations: - The Galerria Deep - Nazan Mines - The Ruins of Delgantua - The Neslowe Passage" -------------------------------------------------------------------| The Forgotten Places | Rank: 21 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest: The Wonders of Loar | 1750 Gil | | | Mind Ceffyl X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Gal, Nazan, Del, Nes | | Teamwork : 0 | Members : 1 | | Adaptability : 51 | Gain 42 Clan Points | | | | -------------------------------------------------------------------Another easy location, start in a city, Goug is a good place. Head to Neslowe, Nazan, airship out, arrive at Moorabella, take the Ruins and then Galerria Deep. Done. Don't worry, this is the last such mission that you need to do so you don't need to worry about moving back and forth to get some stupid log that you probably don't want to read. --==Mission D2-05 ~ Chita on Weapons - Masters==-"Ngaaa! It's just no good! I've sung the praises of focus and determination high and low, but it just doesn't seem to stick! Nothing for it but for me to give a lecture to end all lectures!

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Chita, Chita's Weaponers" -------------------------------------------------------------------| Chita on Weapons - Masters | Rank: 49 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Quest: Chita on Weapons | 7550 Gil | | Adepts | Bundle of Needles X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Ruins of Delgantua | | Teamwork : 0 | Members : 4 | | Adaptability : 33 | Gain 98 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Speed Battle vs Chita's Weaponers Law Forbidden : Piercing Weapons Attacks with rapiers and spears are forbidden. This is a speed battle, so it is in your best interest to take down that Reaver as fast as possible. That thing as a lot of health, and his skills are going to hurt. He can also rend your armour and your shields, so it is best to bring some ranged units to take this sucker down. He has Evade Magick, which means that it is going to be hard to deal the Earth damage that this unit is very weak to. The best way to finish this mission, besides the one hit Mirror Items on this guy, is to sidewinder him in the back until he dies. Chita is quite powerful, so you don't want him to get the upper hand, you could just let him take the beating and you waltz in and save the day like you should. You know what with Speed Battles, you can just kill the competition and heal the enemy in order to win. However, once that unit dips below 400 HP, Mirror Items will solve all problems. At the end of this battle, your special gift from Chita is a nice weapon called the Materia Blade. --==Mission D2-06 ~ Bug Hunt==-"I need someone to catch these really rare antlions for me. They're supposed to be different colours from the other antlions. I never seen them myself, but they're supposed to live in the forest, or grasslands, or something like that. Oh, and I heard of one being seen near Moorabella once, too. Eckt, Bug Collector" -------------------------------------------------------------------| Bug Hunt | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : |

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| -| 2650 Gil | | | Fire Sigil X 4 | | Dispatch/Recommended : | Wind Sigil X 3 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Zedlei, Bisga, Moora | | Teamwork : 0 | Members : 6 | | Adaptability : 15 | Gain 60 Clan Points | | | | -------------------------------------------------------------------You need to head to all three locations and go hunting for some Antlions. Lets start at Moorabella. Your Mission Objective : Defeat all foes except the White Antlion! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden. There are two werewolves, 1 Sprite and 2 lamias that you need to take care of. They are quite easy, so deal with them as they decide to come along and face you. Don't bother moving that much. let them come to you. The enemy Antlion is actually a Pit Beast and has Critical Vanish. Take down the enemy units and move into the next battle. The monsters here are weak to Sidewinder, so use that to blow them away. However, Sprite is going to be the first to fall, always. Zedlei Forest Your Mission Objective : Defeat all foes except the Blue Antlion! Law Forbidden : Ice Weapons and Abilities that use ice are forbidden. You are fighting 2 Antlions, a Chocobo and a Giant Tortoise, when the Blue Pit Beast being a sit out since you really don't want to kill it. The enemies aren't all that powerful here but they can be annoying to fight. Take down the turtle first, it is the strongest hitter on the enemy team. Then, if they are sufficiently close enough, take down the enemy Antlions because they can cause some debuffs for your team. And finally, the Chocobo, which isn't a big problem at all. Use a Chocobo Knight to capture it if you want a yellow or normal one. The Bisga Greenlands Your Mission Objective : Defeat all foes except the Green Antlion! Law Forbidden : Fire Weapons and Abilities that use fire are forbidden. Unlike the previous missions, there is a notable addition of traps, well, the other could have traps, but I didn't see any. All you are fighting here are 4 Antlions, which really aren't that sttong, but they are armed to the teeth with debuffs. This is easier since there is only one type of enemies, which makes it easier in terms of fighting with the enemy's weakness in mind. They are weak to wind, so anyone who wields wind is going to do nicely. This should end the mission if this is the final battle.

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--==Mission D2-07 ~ The Show's Not Over==-"I am a songstress. My voice is my livelihood. I have a series of performances scheduled, but I've come down with a terrible sore throat. I cna't possible perform in this condition. I've heard sweet sap can soothe the pain. Would you bring me some? Teis, Songstress" -------------------------------------------------------------------| The Show's Not Over | Rank: 17 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Sweet Sap X 1 | Reward : | | -| 2240 Gil | | | Body Ceffyl X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Flourgis | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 34 Clan Points | | | | -------------------------------------------------------------------Head to the Aerodrome to deliver the goods. Sweet Sap isn't all that easy to come buy, but you have the time. Deliver the goods and move on. Easy mission. --==Mission D2-08 ~ Fluffy Flier?==-"I saw someone fly over a volcano the other day! Flitting through the air right over the hot flowing lava, they were! My mom says I'm full of it, but I know what I saw. Could someone go check it out? Uwattyo, Adventurous Boy" -------------------------------------------------------------------| Fluffy Flier? | Rank: 38 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | -| 5410 Gil | | | Emperor Scale X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 44 | Destination : The Neslowe Passage | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 76 Clan Points | | | | --------------------------------------------------------------------

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Your Mission Objective : Defeat all Foes! Law Forbidden : Summoning Scions Summoning Scions is forbidden. This isn't going to be a hard mission, but you do need to deal with a monster that is faster than you. There are 3 Sprites, 1 Banshee, a Brown Chocobo and a Fire Drake. The Sprites, well, 1 has White Wind, another with the completely random Lvl. ? Holy Spell while all will be armed with Meteorite. One will also have some Time Magick, Stop and Undo, so make sure that you take down that one first, since Stop isn't exactly the nicest buff in the world. The Drake, as usual, comes with Fire Breath and Mesmerize. The Banshee is using Meteorite and Petrifying Rattle. And finally, the Chocobo will have Choco Cure and Choco Guard. This is another mission in the volcano, and as such, you really need to be quick here since taking your time will let the volcano go KABOOM! After the third round has ended, it will tremble, dealing damage to all units, and the longer you take, the more rounds pass, the more damage that you deal. I didn't exactly leave my units here to see what happens. Take down the Sprites and the Banshee first, they are fast and far too dangerous to be fast. Then, left with a Drake and Chocobo, well, do as you please. Note that you team is split into two, so make sure you have some high movement and high jump users for the bottom, since there is a lot of jumping, while some decent range is needed at the top. --==Mission D2-09 ~ Cake: The Recipe==-"I had a fight with my father the other day, and we haven't spoken a word since. I wanted to make up with him by baking one of my special carrot cakes for his birthday ... but a monster took all six pages of my recipe! Please, someone, get them back for me! Lea, Who is in truth fond of her father." -------------------------------------------------------------------| Cake: The Recipe | Rank: 27 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 2590 Gil | | | Windslicer Pinion X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Gather all the pages of the Recipe! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden.

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Wow, you are going to face an adamantitan, a lilith, 2 cockatrices, a bloody orb and an axebeak. They aren't hard, just play with the weaknesses of the units. Water and Wind are going to be key to winning, as well as your favourite anti-monster units, Hunters and Sidewinder. Now, you need to start targeting the most dangerous units first. The Adamantitan can get very dangerous to your equipped items when he does get close. You might want to take him down, or take down the Lilith, which is also quite dangerous with Night, which can put all your troops to sleep. Besides from that, the Bloody Orb, the 2 Cockatrices and the Axebeak isn't really a threat. The Vampire attack of the Orb isn't very dangerous, and the Cockatrices just have more health than dealing damage. Now, there are traps all over the map, so a White Mage is probably going to be needed. You need to gather all the pages, and considering that you aren't able to jump that high, you need to make sure that the enemy is taken care of since you really need to go the long way around. Ranged units will make this mission easier, with Fusiliers, Flintlocks and Cannoneers the best choice that you have. Unless you have Gria units, that would make it easier. --==Mission D2-10 ~ Cake: The Ingredients==-"I went collecting ingredients to make my grandmother's special cake, and I've gone and tired myself out completely. Would someone be kind enough to procure the final ingredient, a hedychium bloom? Lea, Who is in truth not a good cook" -------------------------------------------------------------------| Cake: The Ingredients | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Hedychium X 1 | Reward : | | -| 2240 Gil | | Quest: Cake: The Recipe | Goldcap X 4 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Another easy mission that you can do. Head to the location and deliver the Hedychium flower and thats it. --==Mission D2-11 ~ Cake: The Catastrophe==-"It took me five days, but I finally finished baking my grandmother's special cake - but on my way to deliver it to my father, I was set upon by a monster like a great ball of feathers, and it stole the cake, box

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and all! Won't someone please get it back for me? Lea, Who is often set upon by monsters" -------------------------------------------------------------------| Cake: The Catastrophe | Rank: 37 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Cake:The Ingredients | 6830 Gil | | | Godwood X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Kthili Sands | | Teamwork : 39 | Members : 6 | | Adaptability : 39 | Gain 74 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Bladed Weapons Attacks with knives, swords, blades, sabers, katanas, axes knightswords, greatswords, and broadswords are forbidden. This law makes it a bit tougher, but we are just fighting a bunch of monsters, so bring in the archers to shoot them down. Hunters and Magick users are going to be important here, since they are going to be the ones that are going to win your battle. The Rocktitan uses Headbutt and Rain of Stone. Pit Beasts use Sandstorm, Suffociate, Cockatrices use Scurry, Peck and Scatter, and finally, the Axebeak uses Stone Breath, Peck and Wake-Up Call. A powerful amount of units to fight, but they are too disjointed and they can be dangerous. There are traps on the battlefield, which makes life a but tougher, but nothing a white mage will easily fix. If you plan to follow the law, sidewinder these suckers to death and finish this mission. --==Mission D2-12 ~ One Red Phial==-"Ever heard the story of the "one red phial of antidote?" Where that guy traded one phial of antidote for something, and then traded that and so on until he had a chocobo? Well, I decided to give it a go, too! I'm up to a bottle of silver liquid now, and I want to trade it for a chunk of Adamantite. C'mon, you know you want it! Aerning the Lazy" -------------------------------------------------------------------| One Red Phial | Rank: 17 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Adamantite X 1 | Reward : | | -| 2240 Gil | | | Clear Sap X 2 |

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| Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 34 Clan Points | | | | -------------------------------------------------------------------The famous trade is really the Paperclip trade. Apparently, some guy, through many trades, traded a paperclip for a house or something. Well, it was over a long period of time. Hey, I want my damn Silver Liquid, not some Clear Sap. Maybe Luso traded the silver liquid for some clear sap later on. Go head and deliver the Adamantite, though the metal is rarer... --==Mission D2-13 ~ My Secret Shame==-"That Killan has done it again! He's thrown my final exam papers out the window. If anyone learns the marks I receivedm I'll never be able to show my face in the Akademy again. I think the papers are still in the forest behind the school. Gather them and return them with all haste! Udite, Second Year Akademy Student" -------------------------------------------------------------------| My Secret Shame | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 2720 Gil | | | Bat Wing X 5 | | Dispatch/Recommended : | Wyvern Wing X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Gather Udite's exam papers! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. There are going to be monsters that are going to hinder your battle to collect those exam papers. You need to collect all of them, so this isn't a go and hope you are lucky type mission. There is a Sprite, 2 Deadly Nightshades, a Hoppy Bunny and a Dreamhare. You want to target the Sprite first, she has Stop and Slow as well as

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Meteorite with her powers, so that makes her a prime target to removal. Next is the Hoppy Bunny with the various debuffs that it can use on your units. Not nice. Dreamhares and Nightshades take the last place of removal. They are the weakest and are easy to kill. So, take the Sprite and Hoppy Bunny first and then worry about everyone else. Take them out and then collect all the exam papers. Or rush and collect the exam papers, but where's the fun in that? No loot to take from the enemy. --==Mission D2-14 ~ Maintaining the Balance==-"The creatures of Tramdine Fends are on the brink of catastrophe! A swell in the number of antlions have driven the native cockatrices into decline. If something isn't done, they'll disappear from the fens altogether. Please travel to Tramdine Fens and thin the antlion population. Baran, Society of the Protection of Monsters." -------------------------------------------------------------------| Maintaining the Balance | Rank: 27 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 4970 Gil | | | Skull X 2 | | Dispatch/Recommended : | Giant Feather X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 18 | Members : 6 | | Adaptability : 18 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Reaction Abilities Reaction abilities are forbidden. Its ironic that the society of protection wants to kill of something they are meant to protect. Anyway, you are facing the standard party of 5 Antlions. The best form of attack you have come in the form of ranged units. Again, since you are dealing with monsters here, Hunters are the best form of attack. Why hunters? Sidewinder. Double damage against Monsters. Thats double your normal attack. Next are units using Wind attacks. Since they take double damage, why not use it? The Antlions are going to be trying to Blind and Poison your troops, but since you can use ranged units, swat them down before they have a chance to move close to your troops and attack. Careful, there are traps on the ground, so be careful. They are mostly Sten Needles.

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As for the Law, if you use ranged units, R abilities aren't going to have much of an effect. But take them off if you have something such as Counter or anything that blocks damage. That would make sure you get the law bonus at the very end. --==Mission D2-15 ~ The Natural Order==-"Natural habitats in the Tramdine Fens are in danger! Cockatrice wattles blot out the sun, and they're eating everything in sight! We need someone to eradicate those cockatrices. They are a blight upon the land. Goran, Friends of the Fen" -------------------------------------------------------------------| The Natural Order | Rank: 29 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: Maintaining the | 3290 Gil | | Balance | Alraune Drill X 4 | | Dispatch/Recommended : | Succulent Fruit X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 20 | Members : 6 | | Adaptability : 20 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Grouping Ending the turn next to another unit is forbidden. What a crap law. This is a ranged attack battle since you don't want to be next to another unit, even if the enemy decides to end next to you while you cannot move your legs. Anyway, 5 Cockatrices you are facing here, so bring either water element users or Hunters with the Sidewinder skill. The Cockatrices aren't all that powerful, so spread out your team, with good vantage points, and snipe them as they head towards you. Some of the have Wake Up Call, which allows another target to get a turn, immediately, which isn't all that nice. This is a problem. Target those Cockatrices that have this skill to ensure that they don't pop up and frustrate you as you try to kill them. Another has Stone Breath, so make sure you pop him off too, or else you need to bring a white mage to remove the Stone debuff. --==Mission D2-16 ~ Cilawa the Gluttonous==-"I've thought up a new formula I'm eager to put to the test. I'll need someone to bring me a fresh rat tail for the mixture. Cilawa the Gluttonous"

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-------------------------------------------------------------------| Cilawa the Gluttonous | Rank : 5 | Fee : 100 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Rat Tail X 1 | Reward : | | -| 560 Gil | | | Tanned Hide X 3 | | Dispatch/Recommended : | Ladies' Tresses X 2 | | -| Cloudy Sap X 3 | | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 4 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 10 Clan Points | | | | -------------------------------------------------------------------It is a delivery mission, all you need to do is to get a Rat's Tail and deliver it. Rat's Tail is a relatively common loot item, do you'll bound to walk into one sometime or another. Though why a person will eat a rat's tail is beyond me. A potion master who eats the ingredients ... And the idiot eats the rat's tail. ************** **SECTION D3** ************** --==Mission D3-01 ~ Gripped by Fear==-"You have flown abord an airship? Seen the world from above the clouds and felt the cool wind on your face? I too wish to know what it is to feel this, but heights terrify me. I seek a companion to accompany me aboard an airship and help keep my fears at bay. Arna the Superstitious" -------------------------------------------------------------------| Gripped by Fear | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 1330 Gil | | | Spider Silk X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 13 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Head to the Moorabella Aerodrome for this mission. It is rather simple really. Take the first option and after some more dialog, you will

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finish this mission, but you stay in Moorabella? Did she pay for the return trip? --==Mission D3-04 ~ I Must Have It!==-"I've recently taken up crafting figurines in the likeness of monsters and fanatastic beasts. No easy getting them to look like the real thing. To finish the piece I'm working on, I require a faerie wing. Bring one to me, and you'll be well rewarded. Maddock, Perfectionist" -------------------------------------------------------------------| I Must Have It! | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Faerie Wing X 1 | Reward : | | -| 4260 Gil | | | Emperor Scale X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------A simple delivery mission. By the point in the game this is accessible to you, you should have excess faerie wings. --==Mission D3-05 ~ Rude Awakening==-"I'm not what you call a morning person. I'm always oversleeping and missing my classes. I've heard that malboro draught might help me wake up on time. It's made from malboro vine and foul liquid, and the Witch of the Fens is said to know how to prepare it. Once you have the draight, bring it to me in Fluorgis. Geldran the Drowsy" -------------------------------------------------------------------| Rude Awakening | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Malboro Vine X 1 | Reward : | | Foul Liquid X 1 | 2350 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 9 | Members : 1 |

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| Gain 36 Clan Points | | | --------------------------------------------------------------------

Adaptability : 9

A simple delivery mission where you need to deliver some foul stuff. Head to Tramdine Fens to see the witch in that little hut. What a nice pleasant red mage. I want her on my team. And she doesn't charge a cent. You get a Putrid Liquid that you need to deliver. And don't sell it for money. But is worth a lot. Head to Fluorgis and deliver it. --==Mission D3-06 ~ Drowsy Draught==-"I once had trouble oversleeping and missing my classes, but a certain draught I'd rather not recall put an end to that. Oh how I miss those mornings spent drowsing in bed! I wish to return to my layabout ways, and prim draught is said to be just the thing I need. Please bring a succulent fruit and some sweet sap to the Witch of the Fens and have her prepare the draught for me! Geldran the Once Drowsy" -------------------------------------------------------------------| Drowsy Draught | Rank: 20 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Succulent Fruit X 1 | Reward : | | Sweet Sap X 1 | 2580 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | Quest : Rude Awakening | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 40 Clan Points | | | | -------------------------------------------------------------------Again, head to the Witch of the Fens and deliver the goods to her. Man, she is still as cold as ever, and she gets to insult Luso. Finally, someone with the guts to insult him. Anyway, head to Fluorgis and finish this mission. Too bad you don't get tempt to run away with a free potion. Well, it is clear sap, which isn't all that valuable. --==Mission D3-07 ~ Teach a Man to Run==-"The ultimate fisherman needs no rod, line, or hook. All he needs is what he was born with. I am in training to become such a master, but I seem to have attracted something most unfortunate. Somebody help me! Enchan, Perspiring Fisherman" -------------------------------------------------------------------| Teach a Man to Run | Rank: 37 | Fee : 500 Gil | Days : 4 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 5150 Gil |

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| | Bundle of Needles X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 22 | Members : 6 | | Adaptability : 0 | Gain 74 Clan Points | | | | -------------------------------------------------------------------Your Mission Objectove : Protect Enchan and Defeat all Foes Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. Enchan is the most hopeless and worthless White Mage I've seen for a long period of time, he literally can't do anything, and don't move very far at all. The bad news is the Rafflesia has about 2000 HP, which isn't very good, and their abilities will sprout Malboros at will, and a large array of effects that effect surrounding units. You really want to bring fire units here. Elementalists with Fire Whip, Black Mages with Firaga, anything that will do fire damage, since this beast is extremely weak against Fire. Also, any unit that can also inflict the status effect of Oil at the same time is greatly appreciated, since oil increases the damage of your fire attacks. You need more firepower since it also seems to have Absorb Damage as well. If you can, get ranged units, because Ranged units will be able to avoid the messy business of melee attacks. Don't worry if Enchan gets debuffed as a result, he can't do anything, won't move, won't act. Just make sure that the Malboros don't come along and hurt him, and he will be fine. At the end however, after two useless items, you get a RIBBON! --==Mission D3-09 ~ Cleaning to Loar==-"Looking for helpers to swab an airship. We haven't had the crew to properly clean her for some time now. It would be a shame to put her out of service, so we'll have you cleaning her mid-flight. Oh, and watch out for the rats. Jylland Airship Inspection Board" -------------------------------------------------------------------| Cleaning to Loar | Rank: 22 | Fee : 400 Gil | Days : 4 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 180 Gil | | | Great Serpant's Fang X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 1 | Destination : Fluorgis | | Teamwork : 0 | Members : 6 |

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| Gain 44 Clan Points | | | --------------------------------------------------------------------

Adaptability : 0

Your Mission Objective : Clean the airship within X rounds! Law Forbidden : Lightning Weapons and abilities that use lightning are forbidden. Again, the rounds are not set in stone. You pretty much need three rounds to finish this, any less, you might as well restart the mission because that ain't going to be enough time. You need to quickly take down the sparkles at the end of the airship, especially the two on the wings. Haste and High Movement is going to be necessary in the end. There really isn't much I can do to help you in this mission. --==Mission D3-10 ~ Teach a Man to Fish==-"The ultimate fisherman needs no rod, line, or hook. All he needs is what he was born with. I am in training to become such a master, but monsters keep intruding on my fishing hole. Someone drive them off! Enchan, Aspiring Fisherman" -------------------------------------------------------------------| Teach a Man to Fish | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 4260 Gil | | | Screamroot X 1 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 18 | Members : 5 | | Adaptability : 0 | Gain 56 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Enchan and Defeat all Foes! Law Forbidden : Harming Nu Mou Actions that harm nu mou are forbidden. Well, this is an interesting mission where you have 5 people to fight against a whole swarm of monsters. There is a Nagaraja, 2 Rocktitans, an Adamantitan, a Hellhound and a Wendigo. To make it worse, the White Mage really doesn't help and the level of the monsters are about 10 higher than the rank, but by the time this mission is accessible to you, you should be able to deal with them. The Rocktitans and the Adamamtitans aren't going to be easy to kill, so bring in their weakness, Wind Magick. Be careful since some of them have Matra Magick and Munch, which effectively eats your weapons and turns it into crap.

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The Hellhound is rather fast, with high speed, but it isn't anything that your units can't take down. The Wendigo isn't something that you haven't fought before, so nothing is new, except for the Nagaraha, which is probably new, and you might want to bring in some Holy Element users to make quick work of that wyrm. Unlucky for the wyrm when facing me, he face a 420 damage critical after a 160 damage hit. Go Dual Wield. This mission is to protect Enchan, the white mage, and you aren't allowed to hurt him, because as you might have guessed, he is a nu mou. He doesn't even bother to heal himself, just trying to catch fish with his bare hands. Well, good luck with that. Make sure that he doesn't die because he is the mission, protect this slow moron. --==Mission D3-11 ~ Love-Struck==-"I was developing a love philtre for my studies, but a classmate drank the potion before I could complete it and has come down with a terrible fever. I need someone to ask the Witch of the Fens to make a potion to cool down the fever before my classmate's condition grows worst. The ingredients needed are silk bloom and malboro wine. Thanks! (And hurry!) Kuleek, Morrabella Magick Akademy." -------------------------------------------------------------------| Love-Struck | Rank: 23 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Silk Bloom X 1 | Reward : | | Malboro Wine X 1 | 5920 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 46 Clan Points | | | | -------------------------------------------------------------------Head to the Tramdine Fens to talk to the Witch of the Fens. She is as creepy as ever. Take the airship all the way back to Moorabella and deliver the potion that you need to. Man, I don't see why we cannot recruit the little witch to join our clan. Healing Water, seriously... --==Mission D3-12 ~ All Good Things...==-"My unfinished love phiultre seems to have taken premature effect, and my classmate has become infatuated with me! Though I must confess I am somewhat pleased by this, I am left feeling strangely unwholesome. I need someone to ask the Witch of the Fens to make an antidote to the philtre! The ingredients needed are cactus fruit and malboro wine. Thanks! (And ... don't hurry too much.) Kuleek, Moorabella Magick Akademy"

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-------------------------------------------------------------------| All Good Things... | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Cactus Fruit X 1 | Reward : | | Malboro Wine X 1 | 3260 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | Quest: Love-Struck | | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 40 Clan Points | | | | -------------------------------------------------------------------Man, I would be happy and wouldn't resort to this type of antidote, but, at least some guy has a conscience. Anyway, head to the Tramdine Fens and talk to the Witch, and she will make an Antidote. Take the airship to Moorabella and finish this mission. Makes a nice Aqua Galac. --==Mission D3-15 ~ Rancher's Request - Yellow==-"I'm big on chocobos. So big, I decided to build a chocobo rach. All well and good, right? Wrong! I spent so much on the ranch, I didn't have anything left to buy chocobos! That's why I need you to go out and catch me a wild one. Yellow should do just fine. Yew, Chocobo Rancher" -------------------------------------------------------------------| Rancher's Request- Yellow | Rank: 21 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 180 Gil | | | Spiral Vine X 3 | | Dispatch/Recommended : | Kempas X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 42 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Deliver a Yellow Chocobo to Yew! This is an easy mission. You need a chocobo knight to mount a yellow chocobo when it is on a HP Critical Status. Move up next to the weak Chocobo and mount it.

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The best and most reliable place to find a Chocobo that is yellow in colour is Teamwork II Clan Trial since you are always going to be fighting yellow chocobos there. --==Mission D3-15 ~ Rancher's Request - Black==-"My ranch is up and running, but with only one chocobo, it seems even emptier than before! That's why I'm asking you to catch another wild chocobo for me! A black chocobo would do nicely. Yew, Chocobo Rancher" -------------------------------------------------------------------| Rancher's Request - Black | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Rancher's Request - | 1750 Gil | | Yellow | Kuraisle Boxwood X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Targ Woods | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Deliver a Black Chocobo to Yew! The best place to find a black Chocobo is in the One-Eyed Evil encounter that you can find in the Galerria Deep area, check the relevant section in the guide to find out more. ************** **SECTION D4** ************** --==Mission D4-01 ~ Making Music==-STORYLINE MISSION --==Mission D4-04 ~ Hors D'oeuvre of the Hour==-"Haven't tried Culinary Crusade's latest gastronomical triumph, Amarette Malbonara yet? Now's your chance! Just be careful not to burn the ingredients when you harvest them. Heat muddles the flavor. Grosso, Culinary Crusade" -------------------------------------------------------------------| Hors D'oeuvre of the Hour | Rank: 41 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 3980 Gil |

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| | Ancient Turtle Shell X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 39 | | | Aptitude : 0 | Destination : The Bisga Greenland | | Teamwork : 0 | Members : 6 | | Adaptability : 39 | Gain 82 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Uphold the Law and Defeat all Foes! Law Forbidden : Fire Weapons and abilities that use fire are forbidden. This is an annoying battle, more because of the law and defeat all foes. The law is annoying if you accidently decide to use a fire attack, so to avoid this altogether, you should bring only Wind Magick users and Hunters. You are facing 4 Malboros here, 3 normal Green Stinky Malboros, and the Lord of Stench, a Malboro King with his pathetic slimy crown. This is going to be nasty, so bring a White Mage or someone with Esuna to make sure that the debuffs doesn't ruin your game. All the Malboros have Bad Breath, Goo and Purify. Two will have Counter, one with Evade Magick. The Malboro King will have Eerie Sound Wave, Malboro Song and Putrid Breath. Because Malboro Song is quite annoying, since it heals and gives Regen, you really want to take down his highness, the Malboro King first because of the Regen. Then, you have three Malboros to choose from, they are all the same ability wise anyway. Just make sure you don't use fire. You also get a Malboro Vine after the battle. --==Mission D4-06 ~ Seeking the Stone==-STORYLINE MISSION --==Mission D4-07 ~ I've Been Had, Kupo!==-"Kupo!!! I've been had, kupo, had!!! "Super Special hammer," my pom-pom! This is just an ungainly lump of iron! That alchemist pulled a fast one on me! Someone get that ne'er-do-well and take back my 20,000 gil, kupo! His name's Nezzel! Craftsmoogles' League Foreman" -------------------------------------------------------------------| I've Been Had, Kupo! | Rank: 32 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 1960 Gil | | | Kalos X 3 | | Dispatch/Recommended : | -|

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| -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Bisga Greenlands | | Teamwork : 28 | Members : 6 | | Adaptability : 28 | Gain 64 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Nezzel the Alchemist! Law Forbidden : Height > or = 10 Moving to a tile with height of 10 of more is forbidden. This is how the law goes, you can see of the touch screen, where there is a exceed the number 10 for this battle. anyway, we have an easy mark. Luso is the height on the top left hand corner "h" followed by the number. You cannot It isn't a problem for this battle necessary for this battle, Cid isn't.

Nezzel has Flare, Poison and Toad, as you'd expect, Items as well. The Black Mage has Fira, Thundara, Blizzara and Blizzaga. The Time Mage has Slow and Stop, the Green Mage has Blind, Sleep and Silence. The White Monk has Roundhouse, Air Render and Earth Render, and finally, the Hume Thief has Steal Gil, and from the Parivir class, Iai Blow and Blade Rush. All you need to do in this mission is to kill the as well do that, otherwise, you are going to face who isn't going to be very nice with your troops. Alchemist and be done with this, you really don't out, because you'd need the high ground, and that Alchemist, so you might a very strong Black Mage Rush and kill the want to drag this battle is forbidden.

After the battle, we meet a really old friend, Ezel from the first game. He gives you a ward or a card for the protection of your judge. It will stop anyone from banishing your judge, so it is going to be very handy. --==Mission D4-08 ~ Beneath the Sands==-"Need someone to head over to Kthili Sands and look for my treasure. Buried it out there a chocobo's age ago, and now I can't remember where it's at. Went looking for it myself, but didn't have any luck. Maybe you'll do better. Ricard, Former treasure hunter" -------------------------------------------------------------------| Beneath the Sands | Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 6270 Gil | | | Wyvern Wing X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 39 | |

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| | | |

| Destination : Kthili Sands | | Members : 6 | | Gain 80 Clan Points | | | --------------------------------------------------------------------

Aptitude : 0 Teamwork : 0 Adaptability : 0

Your Mission Objective : Find the Buried Treasure! Law Forbidden : Summoning Scions Summoning Scions is forbidden. Well, you need to search the sparkles to find the one that you want, so you either need to do this one fast or make sure that you take out all the monsters because they kill your salvage effort. There are 2 Antlions, both have Sandstorm, Saliva and Subidence, along with Bonecrusher. The Brown Chocobo will have Choco Cure, Choco Beak and Choco Guard. The Yellow Jelly has Merge, Acid and Thundara, but Geomancy is the problem with him. Finally, the Drake has Lightning, Thunder Breath and Shockbolt. There are 6 sparkles, so if you are really lucky, you might get one in the very beginning close to your units, and that will end the mission really quickly, but the sparkle might be the one at the very back. Careful as you move however, there are plenty of those charm traps around. If you are going to fight it out, bring along a White Mage to cure all those status effects. Take down the Antlions and Chocobo first because their skills might be killer. Take down the rest with the Jelly at the top of the list, Geomancy isn't something that you really want. Anyway, find the sparkle and win this mission. --==Mission D4-09 ~ Airship S.O.S.!==-"No one's noticed yet, but an airship sitting in the dock has been hijacked. O don't want to contact the watch and cause a commotion, so I'm posting for help here. Neah, Accidental Witness" -------------------------------------------------------------------| Airship S.O.S! | Rank: 19 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2960 Gil | | | Gurnat X 2 | | Dispatch/Recommended : | Strange Liquid X 4 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 38 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Being Robbed

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Having gil or items stolen is forbidden. Again, another stupid law that you need to deal with. You are facing a total of 3 thieves and 2 soldiers, all of the hume variety. And don't worry, these units are pathetic. The Soldiers are only armed with provoke, which sends your units into a Berserk debuff, which may be a problem and the thieves only have steal gil. To stop the law applying to you, long range kill the enemy thieves or use Safeguard or the similar clan privilege that gives you safeguard. This isn't all too hard, and they are on a weak level. They are unlocked after you get Hurdy, so really, you should outlevel them. Funny, I more than doubled the rank. --==Mission D4-11 ~ Wanted: Sky Pirate Vaan==-STORYLINE MISSION --==Mission D4-12 ~ A Small Favour==-"I require an ether. Bring me one, won't you? Master Metallurgist" -------------------------------------------------------------------| A Small Favour | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | Ether | Reward : | | -| 7880 Gil | | | Wyvern Wing X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Tramdine Fens | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 60 Clan Points | | | | -------------------------------------------------------------------This is where you need an Ether and bring it to Tramdine Fens, and all you need to do is to follow the note and head to the location designated on the note, and you need to do this several times to complete this quest. Read the location, follow the instructions below, and that should finish off. City to the South Sun Begins March Across the Sky Land where the Sun Sets Northern Reaches of Strait Island at End of the World => => => => => Goug Nazan Mines The Ruins of Delgantua Zedlei Forest Zellia, the Forbidden Land

--==Mission D4-14 ~ Ordalia Airships Grounded==-"A pack of bombs from Sant D'alsa Bluff is posing a threat to the aerodrome. If they detonate near even one of the airships moored there, the entire

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fleet could go up in flames. Destroy them all before it's too late! Ash, Airship Pilot" -------------------------------------------------------------------| Ordalia Airships Grounded | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Location: Fluorgis | 4610 Gil | | | Strange Liquid X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Distant Units Actions targeting units two or more tiles away are forbidden. Well, you are facing two Red Marshmallows, 3 Bombs and a Grenade. What fun. And the law pretty much means that you need to go melee on them, now that it is too hard anyway. You don't have a time limit, so that helps. What you need to do is to just run up to them and bash the crap out of them to finish the mission. Given that you needed to ahve completed Odd Places for this to work, you should be at a high enough level that you can easily take care of the Marshmallow even though they take far less damage from physical attack. Destroy all these units, and that should finish it. --==Mission D4-16 ~ A Request==-STORYLINE MISSION ************** **SECTION D5** ************** --==Mission D5-01 ~ Graszton Nightwatch==-"A plague of robberies gas fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Graszton Nightwatch. Jylland Sovereignty Society" -------------------------------------------------------------------| Graszton Nightwatch | Rank: 43 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6620 Gil |

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| | Stormsoul Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 44 | Members : 4 | | Adaptability : 44 | Gain 86 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes within four rounds! Law Forbidden : Targeting Distant Units Actions targeting units two or more tiles away are forbidden. This law basically means that you are going to be restricted to melee fights since any ranged attacks are going to be out of the question. This is going to be hard for your units though, because the majority of them is going to have abilities that go beyond the one tile allocation. Break the law if you feel that it is necessary to win. Again, like all the other Nightwatch missions, there are going to be four enemy units here, you have 3 Baknamy and 1 Luchorpan to fight here, all with Magick Hammmer, Baknamys with Goblin attack and the Luchorpan with the Mutiliate attack. Again, you will have some backup for this mission. Chita's Weaponers, a Gladiator and 2 Warriors will join the fray on your side, and the will pretty much deal with the Baknamy and Luchorpan on their side, and that leaves your units with 2 Baknamy to deal with. The best way to stay within the confounds of the law is that you go and use a unit with Trapping as a secondary ability set, but is going to be a melee fighter in order to use melee Sidewinders. That is the only inventive way I can find of using Sidewinder. Or, you could just break the law, it is going to be easier if you do. At the end of the mission, depending on which Nightwatch you are playing out of 5, you will get another message, in crappy handwriting and that means you need to investigate some more. --==Mission D5-02 ~ The Camoa Nightwatch==-"A plague of robberies gas fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Camoa Nightwatch. Jylland Sovereignty Society" -------------------------------------------------------------------| The Camoa Nightwatch | Rank: 38 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6620 Gil | | | Stradivari X 1 | | Dispatch/Recommended : | -|

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| -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 4 | | Adaptability : 0 | Gain 76 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes within Four Rounds! Law Forbidden : Targeting Self Actions targeting the user are forbidden. Again, another mission where you need to fight another set of Baknamy and a Luchorpan, again with their usual skill set. So I'm going to give you the same rundown as the other missions. Again, like all the other Nightwatch missions, there are going to be four enemy units here, you have 3 Baknamy and 1 Luchorpan to fight here, all with Magick Hammmer, Baknamys with Goblin attack and the Luchorpan with the Mutiliate attack. Again, you will have some backup for this mission. The Camoa Braves is going to be the ones that are going to provide the backup for this mission. They will bring in a Warrior, which is the leader, and two White Monks. They are quite powerful and can handle their own, so you don't need to worry about them. Still, I thought that I was the owner of the territory. The best way to stay within the confounds of the law is that you go and use a unit with Trapping as a secondary ability set, but is going to be a melee fighter in order to use melee Sidewinders. That is the only inventive way I can find of using Sidewinder. Or, you could just break the law, it is going to be easier if you do. You might want to check out that black urn, there are some nice Brigand Gloves in there. At the end of the mission, depending on which Nightwatch you are playing out of 5, you will get another message, in crappy handwriting and that means you need to investigate some more. --==Mission D5-03 ~ Stowaways==-"There are murmurings among our passengers that there are ghosts aboard the airships. Though understandably concerned, we are yet mindful that rumour is not fact. We need someone trustworthy to investigate, and, in the event that there is a ghostly infestation, remedy the problem with all haste. Jylland Airship Inspection Board" -------------------------------------------------------------------| Stowaways | Rank: 23 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 2610 Gil | | | Wyrm Carapace X 4 | | Dispatch/Recommended : | -| | White Monk | -| | -| |

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| | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 15 | Members : 6 | | Adaptability : 15 | Gain 46 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Solitude Ending the turn without a unit in an adjacent tile is forbidden. Another stupid law. Now you need someone next to you. What is wrong with the laws in this game. You are facing a mixture of dark and undead units, so you might want to bring someone with exorcise. There is a Deathscythe, 2 Ghosts, 2 Ahrimans and a Bloody Orb. They pack the usual skill sets, so there isn't any surprise here. The Deathscythe has Doom, Deep Sleep and Shackle. The Ghosts have Sleep and Silence Touch, one with Flash, the other with Dark. The Ahrimans have Demonic Gaze and Bewitching Glance. And the Orb has Parasite and Counter to note. This is an easy mission somewhat. The enemy is quite weak, so bring in some heavy hitters. Also, bring in someone with Burial or Exorcise to make sure that they go down. You might need some Hunters to make sure the undead aren't the only ones who need to stay down. Take down the Ahrimans first, they are a problem with their gazes and glances at your team. Next, the Deathscythe because of the Doom ability, then the Ghosts because of the various debuffs, and finally, the Bloody Orb for the completion of the mission. After this mission, you end up in Moorabella, so keep that in mind. Free air trip. --==Mission D5-05 ~ Wanted: Devotees!==-"Wanted: The criminals known as the Devotees! - Duo responsible for several acts of theft. - Though to be involved in arms deals. - Thought to be followers of a certain band of musicians. Jylland Sovereignty Society" -------------------------------------------------------------------| Wanted: Devotees! | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | Quest: ALL 5 NIGHTWATCHES | 5130 Gil | | | Aurea Pollen X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | |

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| | | |

| Destination : The Ruins of Delgantua | | Members : 6 | | Gain 50 Clan Points | | | --------------------------------------------------------------------

Aptitude : 0 Teamwork : 0 Adaptability : 0

Your Mission Objective : Defeat the Devotees Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. You must have also finished the Stone with No Name quest as well, that is important. Anyway, you only need to defeat the two Devotees, and luckily for you, they aren't too hard, packing a level of one and two for the both of them, but the dumb bodyguards aren't that weak, leveling at about 40. You also need to answer some questions, and that are going to be, of course, Prima Prima Prima Prima Prima Donna Donna Donna Donna Donna Armband Photograph Towel Necklace Hairpin

These answers are going to be depending on the order in which you completed the Nightwatch missions, but they are going to be the Prima Donna answers, not the DNA Hairpin and the Arms deal. Even though you can take down the enemy Devotees quite easily, you are going to need to bash your way through the enemy Baknamys and the Luchorpan in order to get there. They aren't too hard, and they total at three, so that makes it easy pickings for your troops. The Devotees in this mission won't actually do much, they won't even try to attack you. Don't bother with the jar by the way, it is a nice touch from an early mission. There is also a chest here, so grab that as well. --==Mission D5-06 ~ Fluorgis Nightwatch==-"A plague of robberies gas fallen upon the land! All occur at night and follow a similar pattern, indicating that a single group may be responsible. For the swift resolution of this case, and the safety of our citizens, we are currently accepting applications to join the Fluorgis Nightwatch. Jylland Sovereignty Society" -------------------------------------------------------------------| Fluorgis Nightwatch | Rank: 43 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6620 Gil | | | High Arcana X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Fluorgis |

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| | |

| Members : 4 | | Gain 86 Clan Points | | | --------------------------------------------------------------------

Teamwork : 44 Adaptability : 44

Your Mission Objective : Defeat all Foes in Four Rounds! Law Forbidden : Swimming Entering a water tile is forbidden. This is going to be like all the other nightwatch missions, you are fighting 4 dumb goblins, 3 Baknamy and 1 Luchorpan. Again, they will all have the Magick Hammer ability, the Baknamy will have their Goblin Attack and the Luchorpan has the Mutilate ability. Again, you only have 4 rounds, but we have a nice bonus. This is a very easy fight because House Bowen will join in the fight, bring Bowen, Loa, Veis and Tweigel. They will provide a lot of firepower, more than enough to beat the Goblins and back, so you need to provide backup. The problem here is the law. You cannot even touch a water tile, so if your route touches water, cancel and redo the route. This is where Flying units are the bested, Feathered boots are okay as well. At the end of this battle, like you do in all Nightwatch battles, you will get a scrap piece of paper, which all leads to a further goal. --==Mission D5-08 ~ A Lost Companion==-"Got a strange letter today at the pub from someone named Gade. Whoever Gade is, it sounds like a friend of his name Shoofa is lost on a "snowy plain." I'm pretty sure the letter came to us by accident, but now it's got me curious." -------------------------------------------------------------------| A Lost Companion | Rank: 25 | Fee : N/A | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Gifted | 3940 Gil | | | Tiptaptwo | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Rupie Mountains | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Gade! Law Forbidden : Debuffs Debuffs are forbidden. This is a mission where you need to read a notice at the pub about a Lost Friend, which is available after you have completed the Gifted mission which allows Adelle to become a Heritor. You need to use Adelle here, Luso isn't necessary. There are 2 Ghosts, both

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with their respective touch abilities, 2 Zombies, both having Drain Touch and Miasma, and finally, Gade, the Wraith with Flash and Wake the Dead, and some dark magicks to boot. This assortment of undead monsters should be easy to you because the time you can access this mission, it is very late in the game, 2 missions before the storyline is finished. Therefore, this is going to be easy. Bring in someone who can either use items or exorcise all the undead monsters back to the realm of the otherworld. Remember, you need to beat Gade here to win this mission, and for someone of his abilities, he is quite weak. After the mission, you get a special item, a Tiptaptwo, which will give you the ability to use Viola for the Heritor class, which happens to be the name of the dead friend in this mission. The next Heritor quest isn't going to be available until Adelle masters Viola, so quickly master it. --==Mission D5-12 ~ Help!==-"We got a letter today from a man named Wermut, some old guy who hurt himself out in the swamp. He wants us to bring him a potion, so let's make sure we've got at least one to spare before heading out there." -------------------------------------------------------------------| Help! | Rank: 42 | Fee : N/A | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Potion | Reward : | | Quest: A Lost Companion | 160 Gil | | | Whale Whisker | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | | | Negotiation : 0 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 84 Clan Points | | | | -------------------------------------------------------------------You need to have mastered the Tiptaptwo ability, Viola, before you will be able to undertake this mission. This mission requires you to be able to read the Send Help letter at the pub, which only arrives when you have mastered Viola. Head to Zedlei Forest, and head into the area. All you need to do is to have a potion ready and Wermut decides to give you a nice bludgeon weapon, which is quite powerful in terms of power, and more importantly, ability. --==Mission D5-13 ~ Bringer of Doom==-"Came across a worrying notice in the pub about a creature threatening the town of Goug. Hard to know whether this prophet Hilo can be trusted, but it may be a good idea to take a look, just to be on the safe side." --------------------------------------------------------------------

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| Bringer of Doom | Rank: 45 | Fee : --- Gil | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Adelle Mastered Elpe | 10240 Gil | | Read Calamity Cometh at Pub | Gold Chalice X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Cannot be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 90 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Smouldering Incubus! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden. You start this mission getting the new weapon, the Chirijiraden straight away so you might as well equip it. This is going to be a hard battle since the enemy is able to attack from a range, so you need to be able to do so as well. For this battle, I suggest you bring in healers, and Hunters. Hunters are needed for their Sidewinder ability, and if you don't have that, you need to bring in Cannoneers, Flintlocks or Fusilists. These have extremely long range, and considering that you cannot move next to it, you are going to need the range. This is pretty much an artillery battle. Whoever has the stronger artillery in the end wins. You are using an MLRS rocket system, the enemy is using a Cannon. Normally, you should win, you have multiple units to target the enemy, whilst the enemy is only having the chance to attack with one shot. It will use its Charm and Doom ability all the time, which can target groups of people, so healers are a must. Without healers, you will be taking fire from the enemy's cannon and you are without any rockets. Without rockets, a MLRS system is practically useless. Hunters shine here, this is an animals and you might as well make good use of the double damage ability. --==Mission D5-14 ~ The Shrine of Paling Gods==-"Came across a worrying notice in the pub about something strange happenings at the shrines of the Paling Gods in Tramdine Fens. It sounds like there has been a growing number of monster sightings in the area. Might be worth looking into." -------------------------------------------------------------------|The Shrine of the Paling Gods| Rank: 38 | Fee : N/A | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Shrine of Paling Gods| 8650 Gil | | Notice at Pub | Hyakushiki-Masamune X 1 | | Dispatch/Recommended : | -| | -| -|

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| -| | | | Dispatch Mission ? = No | | Talents (Required) : | | | Negotiation : 0 | | | Aptitude : 0 | Destination : Tramdine Fens | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 76 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Rekindle the power of the Stones! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. This is a mission where you are most likely to break the law if you even so much as to scratch one of the two malboros, the Great Malboro or the Green or Black Chocobo. Therefore, you better not go with the gungho approach, and instead, complete the mission. What you need to do is to head to each of the pillars and power them up, and there are three of them to last count. That makes it a relatively easy mission, just move fast and you will be able to empower all three of the stones, and that allows for the completion of another mission. Where the new weapon comes from, I don't know. --==Mission D5-15 ~ The Beast of Aisenfield==-"Read a tale about a man who possessed a terrible power. Those he knew turned against him, and over time he became a beast. If the story's true, maybe he still stalks Aisenfield?" -------------------------------------------------------------------| The Beast of Aisenfield | Rank: 36 | Fee : N/A | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Beast of Aisenfield | 6300 Gil | | Notice at Pub | Nagrarok X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 62 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Nesiaam! Law Forbidden : <20 Damage Dealing less than 20 damage is forbidden. You face another defeat mark mission, and this guy is facing you in the level 40's, which again, should be quite easy at this stage. He also has two fire drakes, a Headless, a Axebeak and a Rocktitan joining him in this battle. When you start, he begs you to kill him, yet he still puts up a fight. WHY?

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If you want to take him down quick, bring in some users who can dish out some Holy damage, he is weak to that. If you want to do this the old fashioned way, start eliminating the other units. Take down the Fire Drakes using Ice abilities, it won't be too hard to find some ice magick to use on them. The Axebeak is weak against water while the Headless and the Rocktitan are weak against Wind. This is the best place to use a Hunter or an Elementalist. The Axebeak is going to Wake Up Call everyone, think of it as a Toss ability. That isn't too nice. The monsters aren't too hard down, but the Zahak may be a problem. He is quite powerful with dishing out elemental damage, so Holy is going to be the way to Smile to take abilities go.

After this battle, the Zahak admits that he was one of the Gifted Ones but wasn't able to resist the temptation of power, and that happened to him. Nasty. --==Mission D5-16 ~ Woman of the Wood==-"Came across a worrying notice in the pub about a woman surrounded by monsters in the woods. If she's still there, and still alive, she may well need help." -------------------------------------------------------------------| Woman of the Wood | Rank: 31 | Fee : N/A | Days : -- | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | Quest: Help! | 5430 Gil | | Notice at Pub | Ayuvir Blue X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 62 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Ljda! Law Forbidden : Knockback Actions that knock the target back are forbidden. Well, you need to fight Ljda, the one Wermut was talking with before he decided it was a nice time to disappear. She is another Gifted One, though she is using the skill set of an Elementalist. You need to defeat mark here only, but you can take down the monsters as well. This is relatively easy, given that your level is far above the rank since this is only available near the end of the game and through many different quests. She is normally at level 37, the monsters weaker still. There is a White Chocobo, Banshee, Ice Drake, Fire Drake and a Thunder Drake to top things off. If you are going after everyone, go after the Banshee and then the Drakes, and the Chocobo for last, and that should top things off completely.

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Ljda isn't really that hard to defeat, she only has three elementalist spells to fight with. Given that distance is so far away, you can easily smash her and remove her first turn your units get to move. This will net you a nice new ability to play with for Adelle. ************** **SECTION E1** ************** --==Mission E1-01 ~ Bonga Bugle - Goldsun==-"Greetings! Bonga Bugle Head Editor here! This month: the Field of Hidden Treasures! A place where treasures are said to spring into being beneath the ground ... all by themselves! Reporting assistants wanted. Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Goldsun | Rank: 22 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Month of Goldsun | 1750 Gil | | | Recall Grass X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 0 | Members : 1 | | Adaptability : 9 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Find Three Treasures Law Forbidden : Attack Attacking is Forbidden Well, this is basically screen an entire map for treasure. There is no one need you need to kill, you need to follow my funky little treasure map. Also, there is no real limit here on how long you can dig for treasure, you can be here all day, or until your DS battery runs out, or when you are in a blackout and the Full Battery slowly drains away. The treasure map is below. X means where treasure can be found, O for a nice piece of rock. ! for Bonga Bugle Head Editor, L for Luso's Starting Position. 0 0 0 0 0 0 0 0 0 1 1 1 2 3 4 5 6 7 8 9 0 1 --------------------01|X X ! X | 02| O | 03| O O X | 04| O O L |

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05| X O | 06|O X X | 07|X | 08| O X O | 09|__X____ X X X| 10 |_____________| There are generally two types of treasure, there is small treasure and mysterious treasure. Small Treasure is basically an item that you can use in battle, such as Eye Drops and Antidotes where the Mysterious Treasure is not all that mysterious, it is really a piece of loot. Most of the time it is small fry, but you can get items such as gil as well. Also, you can attack where the Head Editor is, there is a nice piece of loot where he is standing also. Anyway, check the entire map and look for the best type of treasure that you can get. It is all random so its pretty much trying your luck. Nathan Rickuss has sent in that you can get Large treasures as well. That means more gil or a weapon. Very Large treasure also exists and you get even rarer weapons as well as more gil, which is always, always useful. --==Mission E1-02 ~ Bonga Bugle - Silversun==-"Greetings! Bonga Bugle Head Editor here! This moth, we're taking a look at haunted spots, starting with that most forbidding of places, Shadeholme! ... Um, someone go with me please! Note: The actual location of our report will be top secret! Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Silversun | Rank: 18 | Fee : 300 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 3030 Gil | | | Trusty Frying Pan X 4 | | Dispatch/Recommended : | Turtle Shell X 2 | | -| Dipraeu Bronze X 7 | | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 7 | | | Aptitude : 0 | Destination : Graszton | | Teamwork : 7 | Members : 6 | | Adaptability : 0 | Gain 36 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defend the Head Editor and defeat all Foes! Law Forbidden : Copycat Using the same action as the preceding unit is forbidden. This is a protect and undead battle, the worst kind of battle that you can get. The undead you are facing here are the Deathscythes and the Ghosts, which are all undead, so cure works on them pretty well.

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There are going to be 5 enemy units on the field at a single time, so by knocking one down, another one will appear on the battlefield, which means a lot more leg work. The enemy doesn't want to fight that much either, so that means you need to take the fight to them, which means a lot of movement. To kill one of the undead, get them to ZERO HP and that will turn them into a tombstone, which you need to bury with burial, exorcise or a phoenix down. You can use those moves while the undead is still active, but the accuracy isn't going to be 100%, its more 40%. The best thing you can do is to just dish out the damage. Using Holy attacks is going to be helpful, Cure spells are useful, and if you really want to finish this mission quickly, use X Potions, whilst having Item Lore will make this mission end a bit faster. There are also traps around, and they are of the Leech type. This mission serves a much deeper purpose. A lot of new missions are going to be spawned as a result, such as the Sun Seal and Death March, and most importantly, Brightmoon Tor, eventually. --==Mission E1-03 ~ Bonga Bugle - Ashleaf==-"Greetings! Bonga Bugle Head Editor here! This month, I'll be reporting on Galmia Pepe, fashion mavens known for their novel designs and commitment to quality. We'll be conducting some stealth interviews to get to the bottom of their unparalleled popularity! Reporting Assiasants wanted. Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Ashleaf | Rank: 22 | Fee : 400 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Month of Ashleaf | 3890 Gil | | | Zinconium X 2 | | Dispatch/Recommended : | Cloudy Sap X 2 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 11 | | | Aptitude : 0 | Destination : Camoa | | Teamwork : 0 | Members : 6 | | Adaptability : 11 | Gain 44 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Help the Bonga Bugle get its scoop! Law Forbidden : Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden.

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Ah, this is basically a race mission. The fastest unit to make it to the Galmia P.R. will win the mission. That being said, you are going to fight the Jylland Free Press. Well, this is how battle is done in Hollywood, except they don't have battles, just car races. The Ninja here doesn't have much except for Water Veil. The Time Mage can speed up their own troops. Green Mage has Leap, which makes their units go further and Geomancer has the basic two spells that all Geomancers have. Given the attack power of the enemy, you want to take down the Geomancer first, because the offensive damage it can deal with her spells. That should be too hard, but no range means no guns. Oh well. The next on the list is going to be the Time Mage. Making sure that those remaining units don't get any extra turns is relatively important. The other two you can eliminate at your will, they aren't as important. But the mission is making sure that you get to the Illusionist first. This is done by waiting next to the PR lady. There is no talk command here, but then again, it is an exclusive, and that means not telling the other people what the story is all about. You get a small bonus by getting there first as well. --==Mission E1-04 ~ Bonga Bugle - Mistleaf==-"Greetings! Bonga Bugle Head Editor here! This month's special feature: Unlimited Power! What power? Power in battle! What battles? Clan Battles! We'll be measuring clan power, comparing the clans, and posting our results! Looking for clans to participate in this event! Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Mistleaf | Rank: 34 | Fee : 500 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Month of Mistleaf | 6970 Gil | | | Onion X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination : Baptiste Hill | | Teamwork : 0 | Members : 6 | | Adaptability : 33 | Gain 68 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Harming the Weak Actions that harm a lower level unit are forbidden. Well, there is a Hoppy Bunny, a Werewolf, a Deathscythe, a Malboro and a Nidhogg. The problem is that law. If you are above 38, well you are in a problem with the law because you can't harm the weak, and that is an issue.

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The Deathscythe has Doom, Shackle, Darkra and Blood Price. The Hoppy Bunny has War Dance, Go-Go Dance and Sleep. The Nidhogg uses Fireball, Fire Breath, Dragon Force and Bonecrusher. The Malboro uses Bad Breath, Eerie Sound Wave and Goo. The Werewolf uses Roar, Slug and Assault, and has Blink Counter. Well, you really can't do much here except killing the enemy. Thats all you can do. First, take down the Malboro and the Deathscythe, since they are the biggest problem here is in this mission since they are the causes of the debuffs here. The rest are quite easy, but the real problem here is the law. You cannot harm the weak, so if you overlevel them, bring in your heavy firepower and kill them all. You can follow it or your don't. There is a prize at the end of the mission. Finish it by four rounds to get a Brilliant Theorbo. The faster you finish, the better your prize. --==Mission E1-05 ~ Bonga Bugle - Coppersun==-"Greetings from the Bonga Bugle! This month we're taking a very long, very close look at Prima Donna! Is there anyone who doesn't know the incredibly popular and talented ladies of this singing group! There won't be after this month's issue of the Bonga Bugle! Assistants wanted. Head Editor, Bonga Bugle *Selection by interview. P.D. fanatics preferred." -------------------------------------------------------------------| Bonga Bugle - Coppersun | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Month of Coppersun | 2 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Head to Moorabella for the interview as usual. Take the obvious option, which is the third option, where you pretend that you support Prima Donna. And again, you need to head to Fluorgis, but you don't get the airfares to go there. Anyway, head to Fluorgis. Your Mission Objective : Protect the Head Editor and Defeat all Foes! Law Forbidden : Harming Seeq Actions that harm Seeq are forbidden.

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What an interesting law, I guess I cannot harm to the Head Editor and try to kill him for kicks. In this mission, you are only allowed three units to deploy, but you are fighting 4, so to balance it out, you are going to be fighting with Prima Donna themselves. On Prima Donna, there is a Raptor, a Spellblade, a Hunter and a Fencer. They are quite powerful but the other side is even more so. There is a Blue Mage with White Wind, Quake and Bad Breath. No, thats not a bad joke. The Archer is armed to Take Aim, Cupid and Blackout. The Hunter is Sonic Boom, Mind and Power Crushes and the Thief has Steal Gil, but Rend MP and Speed. This is a targeting mission rather than protect. The Head Editor has Critical: Vanish, so he doesn't need any help. Target the Blue Mage first because his debuffs and healing powers are going to be a pain. Then, the Archer and Hunters down, and finally the Thief. This is going to be a long battle, because the AI takes forever to kill the enemy. Give me a Seeq with Mirror Items and I'll easily take them out. The enemy is STOPPED. Don't freaking Shield Bash it. No, don't give my units Advice. ARGHHHHH, DUMB AI. At the end of this painful battle, you get 60 Clan Points, 4590 Gil, 4 X Holy Stone, 2 X Damascus and 2 X Faerie Wing. --==Mission E1-08 ~ Bonga Bugle - Emberleaf==-"Greetings from the Bonga Bugle! This month we'll be investigating a true scourge upon the land - crime syndicates! As I am ... somewhat concerned for my safety, I want someone to come with me! Head Editor, Bonga Bugle * Selection by intervgiew. Wolves only. Sheep need not apply!" -------------------------------------------------------------------| Bonga Bugle - Emberleaf | Rank: 38 | Fee : 500 Gil | Days : 4 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 76 Clan Points | | | | -------------------------------------------------------------------Head to the interview and select the wolves option to get this ball on the road. You will be sent to a RANDOM location to fight a RANDOM CLAN. After you complete the reporting part, you have until the end of Emberleaf to get

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to the reporting location, because if you haven't realised already, Emberleaf is auction season and you are going to be busy. Since it is a random encounter, and you really don't know what your are fighting, you need to see what you are fighting and bring an effective counter attack. For magick clans, fast physical units and vice versa if you are doing the opposite. It really doesn't matter, I've babysat you enough to effectively deal with every single challenge that comes your way. By completing the mission, you get 7280 Gil, 1 X Aurea Pollen, 76 Clan points as you'd expect, and the ability points and clan skills as normal. --==Mission E1-09 ~ Bonga Bugle - Rosefire==-"Greetings! Bonga Bugle Head Editor here! This month's special: The Master Potter. I'll be photographing a pot on loan from master potsmith Master LePot the 3rd! Reporting assistants wanted. Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Rosefire | Rank: 15 | Fee : 200 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Month of Rosefire | 2730 Gil | | | Gun Gear X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 8 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 0 | Members : 6 | | Adaptability : 8 | Gain 30 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Place 5 pots on the tree stumps! Law Forbidden : Piercing Weapons Attacks with rapiers and spears are forbidden I hate this Head Editor, I wish I could kill him. There are several different monsters here, a Sprite, a Baknamy, a Worgen and a Wolf. You might think that it is easy by defeating all the foes, and placing the pots. No, more enemies come to the fray, making this more than annoying to say the least. The enemy will steal the pots, thinking they are toys or something of the like. Anyway, just kill the enemy and get the job done as fast as you can, you don't want to be laying pots all over the place. The enemys can debuff you, so make sure you check the abilities of the enemy and take down those who can debuff you, and saving those who can't for the very end.

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You might get a bonus if you make sure that no pots get stolen, but that is quite hard unless you have overleveled and easily kill the monsters here. But don't worry that much about it, it isn't the end of the world if you don't get that little reward. --==Mission E1-12 ~ Bonga Bugle - Plumfrost==-"Greetings! Bonga Bugle Head Editor here! This month, we'll be getting up close and personal with the man himself, the Bugle Owner! All who wish to see just what our great Owner is made of had better not miss this unique opportunity! Head Editor, Bonga Bugle *There will be interviews. The secret phrase is: "You'll be owner next!" (Transportation costs reimbursed)" -------------------------------------------------------------------| Bonga Bugle - Plumfrost | Rank: 43 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 2 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 86 Clan Points | | | | -------------------------------------------------------------------This guy is hopeless, you need to state that he is the next owner of the Bonga Bugle. Luso can do a better job than this guy. Anyway, finish this interview for the small amount of gil and fly off to Fluorgis and start this mission. Your Mission Objective : Protect the Bugle staff and defeat all foes! Law Forbidden : Summoning Scions Summoning Scions is forbidden. Well, the law isn't all that hard to deal with since Scions is more of an option. Well, this is a protect mission, you need to protect the weak Editor, and the even weaker Owner with the best face in the game. I don't see why the Editor doesn't stage a coup and take over. Anyway, we're facing Bombs in this mission. There are 2 Grenades, both Flame Attack, Spark, Firaga and Bonecrusher, out of all the reaction abilities. The Bombs are armed with Self-Destruct and Flame Attack, as standard, Fira, MP Shield, and worst of all, Blood Price, which means Fira first turn. What you want to do is to bring in Hunters and users of Ice Magick. They are going to be the most handy here. Water Magick is also handy against the enemy Grenades. Well, the Owner seems to think that his Level 1 skill is

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enough to save him, but since I brought my B team, I had two healers to make sure that moron didn't die. You really want to take out those bombs. And don't worry about the Owner, that moronic Level 1 unit decides to take on Bonecrusher. *******. Take down the enemy Grenades first, they are the most powerful, while keeping the enemy Bombs at bay so they don't suddenly break through and blow the crap out of your protected units. Man, you'd wonder why I hate the Bonga Bugle after this. Any enemy attack pretty much KOs them or sends them into HP Critical. This is the sole reason why the rank is so high. Also, the AI is ******* stupid. You're on HP Critical, and you attack an enemy with Bonecrusher. WHAT!?!?!?! ARGHHH! Six resets because of a suicidal AI. 3 HP and he attacks. ******* STUPID OWNER! ARGHHHHH! You get your real reward after the battle, consisting of Gil, Coral and Fury Fragments and your usual Clan Points and Ability Points. --==Mission E1-13 ~ Bonga Bugle - Bloodfire==-"Greetings! Bonga Bugle Head Editor here! This month's special: the Working People! We're taking a look at daily life in a shop that's part of -our- daily life. Reporting assistants wanted. Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Bloodfire | Rank: 12 | Fee : 200 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Month of Bloodfire | 1230 Gil | | | Zinconium X 9 | | Dispatch/Recommended : | Malboro Wine X 3 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 6 | | | Aptitude : 0 | Destination : Targ Wood | | Teamwork : 0 | Members : 1 | | Adaptability : 6 | Gain 24 Clan Points | | | | -------------------------------------------------------------------Take the mission and head to Targ Woods. Trust the editor of this rag to be a Seeq, and by God doesn't he look bad. Great, it isn't even a battle, all you need to do is to get Luso to be a shop clerk? Ergo? Haven't heard that word since Miles Edgeworth, but he isn't here with his objections anyway. Ok, for hitting things from a distance, you are looking at a Malbow, after all, hitting things from a distance means you need a bow. That thief looks happy. The Paladin wants a weapon named after a monster. The answer to that is Bomb Arm, named after a Bomb. The hip-hop Bangaa wants a nice shirt to go with his suit. Pick the Head Editors shirt for laughs. Pick the Frilly Shirt for the answer. The White Monk wants something that will cure oil. The answer is the

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Handkerchief, that cures oil. Someone will ask for a distance weapon, again, pick something that has BOW in it. A Seeq will ask for some boxers... pick Prima Donna Boxers. Critical Haste is given by Golden Armour. If a Tonberry asks for Exilir, give it to him, don't be an idiot. Anyway, you have 10 customers to serve, and if you get a good score, you get a bonus from the Editor. Just do as I say, and you'll be fine. --==Mission E1-14 ~ Bonga Bugle - Greenfire==-"Greetings from the Bonga Bugle! This month we'll be looking at rare and unusual laws! All laws are equal, but it turns out that some laws -are- more equal than others! I'll need assistants, of course. Head Editor, Bonga Bugle * Selection by Interview. The secret password is "simply lovely"!" -------------------------------------------------------------------| Bonga Bugle - Greenfire | Rank: 29 | Fee : 400 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Month of Greenfire | 2 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 58 Clan Points | | | | -------------------------------------------------------------------Head to the location indicated in Moorabella to have your interview with the Editor. Choose not to insult him and say the magick password in order to complete this part of the mission. You need to head to Fluorgis now for the actual reporting. And you don't even get money for the airship. Stupid Editor. Your Mission Objective : Uphold the Law and Defeat all Foes! Law Forbidden : Being Robbed Having hil or items stolen is forbidden. This law, if it was real, would be one where the victim was the one that committed the crime, and the offender the victim. What a stupid law. All the enemy is going to do to you, is, you guessed it, steal from you. I hate this clan, I hate this law. 44% chance to hit my ass. You need Safeguard here, or the Clan Ability that will Safeguard all your items. Where you start is actually a good position, you will be blocking all the chokepoints, and also, you have good range. Do not move from your starting position, you have a good spot, and place traps in front of your frontline units to delay the enemy just a little bit more. To stop the enemy stealing, either disable them or kill them. The best is

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Charming the enemy to make them kill each other, Confuse will suffice. Long range units such as Fusiliers and Cannoneers will make life much easier, but so does illusionists. Scions are quite powerful here as well. Just make sure that some enemy doesn't get a lucky steal. At the end of this stupid mission, you get a nice 56 clan points, 3030 Gil, 1 Onion, 1 piece of Agathis and 1 piece of Dipraeu Bronze as well as the usual 30 ability points. --==Mission E1-15 ~ Bonga Bugle - Skyfrost==-"Greetings from the Bonga Bugle! This moth we'll be taking a look at special places, traveling far and wide across Jylland to find the best and the most beautiful. And I'll need assistants! Head Editor, Bonga Bugle * Selection by Interview. Cool and collected applicants preferred." -------------------------------------------------------------------| Bonga Bugle - Skyfrost | Rank: 31 | Fee : 400 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Month of Skyfrost | 2 Gil | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 62 Clan Points | | | | -------------------------------------------------------------------Wow, 2 whole gil. That is the best reward for a mission in the entire game. Anyway, head to the location of questions, since I didn't gil for a pair of underwear? pair as well. Anyway, answer send you somewhere else. and he will give you a question from a pool get the same question. Still, he paid 10 Wow, another 8 more gil, Luso could buy a his questions with a SMIRK and that will

You need to head to the Ruins of Delgantua, and that is after you get your valuable 2 gil and 10 ability points. And now, we need to fight in a nice battle. Your Mission Objective : Protect the Head Editor and Defeat all Foes! Law Forbidden : Buffs Buffs are forbidden. Looks like we found the hiding spot for a nice Viera clan. I don't see why we can't hand over the editor to the clan so they can deal with him. Anyway, you are dealing with an Assassin with Shadowbind, Nightmare and Ague. The Elementalist has Evil Gaze, Boulder Crush and Sliprain.

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The White Mage has Cure and Esuna. Green Mage uses Blind, Silence and Sleep and the Sniper has Beso Toxico, Death Sickle and Marksman's Spite. First of all, this is a protect mission, so make sure that the stupid Head Editor doesn't get himself killed. Take down the Sniper and Elementalist first, they have the powerful attacks that you probably don't want to deal with later on. The Sniper is the biggest target since you really don't want Doom on all your troops. The Green Mage and the Assassin are also quite powerful, but take them out in 3rd and 4th spot since their debuffs aren't as powerful as Doom. Finally, take down the White Mage last, since cure and all that aren't as important. You need a White Mage here, or at least a healer, because the amount of debuffs that you are going to be facing are staggering. Esunaga is even more handy here, but odds are, you won't have the MP to use it. After the battle, you get the proper reward. 64 Clan points, 4940 Gil, 1 Hedychium and 1 piece of Black Thread. 30 Ability Points will also be provided as well. --==Mission E1-16 ~ Bonga Bugle - Blackfrost==-"Happy New Year from the Bonga Bugle! We're doing a special on New Year's resolutions, and what better place to conduct a survey than where all the people are: in Moorabella! Calling all those willing to assist this noblest of causes. Head Editor, Bonga Bugle" -------------------------------------------------------------------| Bonga Bugle - Blackfrost | Rank: 19 | Fee : 300 Gil | Days : 8 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Meet Objectives | | -| Reward : | | Month of Blackfrost | 8750 Gil | | | Adamant Alloy X 3 | | Dispatch/Recommended : | Hedychium X 1 | | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : Moorabella | | Teamwork : 0 | Members : 5 | | Adaptability : 13 | Gain 38 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Survey New Year's Resolutions Law Forbidden : Attack Attacking is forbidden. You need to go doorknocking in this mission. Basically, you need to talk to every household and every person on the street, without trying to kill them because that is against the law, though you could kill them, it doesn't say to uphold the law. You need to note down what the people actually say

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to group them, well, just remember the basic jist of it. NOT RESOLUTIONS - Picking up gil off the streets now got easier. Not a resolution, mind you. HEALTH RESOLUTIONS Stay healthy to follow Prima Donna around. Do more work. And stay healthy to do more work. Go on a diet. Making money. Go away. Leave me alone. *Cries in corner* - I think I'll just be healthy instead. Stay fit. Lift weights and stuff. My back's been aching o' late. I'd say living healthy'd be a good resolution, wouldn't you? When you work for one of the big houses, as I do, you need to stay healthy. A sick worker is a broken cog! I'm going to train my body; sculpt it into the most efficient killi -efficient body. Well, I'll need my health if I'm going to keep going to as many Prima Donna shows as I do. I hurt meself last year, see? I don't want that to happen again. You could say I wanna be healthy. Oh, and my friend, he says he wants to pull off a big job and get famous. I always say, health comes first! As for how to go about being healthy, well, that's another matter.

WEALTH RESOLUTIONS Get a bundle of gil to get a bigger house. I'll work hard, I will. *koff koff* Make a little money, perhaps... Save gil to go to more of Prima Donna's concerts. Collect weapons. Never got enough. Make money to go on lots of trips with her man. Pulling off a big job or two in the future. Well, I wouldn't mind putting away a few gil to help me through the golden years, you know? - I gotta be more careful not to get so scraped up this year. - Why, working hard and making gil! Satisfied? Then leave! - Well, I want to be rich ... Which means I'll need a promotion. WORK RESOLUTIONS - Become a better auctioneer. - Do more work. And stay healthy to do more work. - I want to work, kupo ... But I also want to heep going to see Prima Donna on stage, kupo! - Why, working hard and making hil! Satisfied? Then leave! STUPID RESOLTUIONS - Do one-hundred snowhumes. - I'm always going on walks - it's my hobby, see - and darnit if I don't get lost ten times outta five .. Eh? - Tee hee! Why, I'd love to go on lots of trips with my man ... I suppose that means I'll have to work hard and make lots of money! - I'll just work on my tan as I always do ... Ah, crispy. - Every time I eat somethin' they tell me's "healthy", why, I get a powerful case of the runs .. Eh?

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Anyway, at the end, talk to the Editor and get the answer correct on the most popular resolution to finish the quest. Normally, it is making money, so just use it and reload if you fail. ************** **SECTION E2** ************** --==Mission E2-05 ~ Survey No. 258==-"Wanted: Researchers to assist with geological survey of the Galerria Deep. Please survey the area assigned and report your findings. Jylland Geological Survey Committee" -------------------------------------------------------------------| Survey No. 258 | Rank: 24 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 5000 Gil | | | Leestone X 7 | | Dispatch/Recommended : | Quality Pelt X 1 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 13 | | | Aptitude : 0 | Destination : The Galerria Deep | | Teamwork : 0 | Members : 6 | | Adaptability : 13 | Gain 48 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Survey points of geological interest! Law Forbidden : Bludgeoning Weapons Attacks with rods, staves, poles, knuckles, hammers and maces are forbidden. You are going to face several monsters here, including a Black Chocobo, 2 Ahrimans and 3 Zombies. There are all monsters, while the Zombies are going to be undead. Undead units can be damaged by using heal on them, and then they are killed, they leave a tombstone. The tombstone can removed via a phoenix down, but if they are allowed to reach the turns required, they will resurrect for good. This will keep happening until the battle is over. The Ahrimans can be ignored as long as you do not face them. If you do, they will use their gaze powers to seriously debuff you. The Chocobo is relatively easy to take down while the Zombies have their power to resurrect, and they will until you survey all the points of interest. Just rush and take care of all the points, and as they are monsters, use their weaknesses, such as holy attacks and Sidewinder to ensure that it can be an easy battle. Bring someone with the skill exorcise or burial to bury and remove the undead zombies from play. It is an easier mission, just don't be too worried about the enemy's skills, just use esuna if they debuff you. Careful, there are also traps here so you might want to take it slow.

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--==Mission E2-06 ~ Survey No. 259==-"Wanted: Researchers to assist with geological survey of Nazan Mines. Please survey the area assigned and report your findings. Transportation fees will be provided. Jylland Geological Survey Committee" -------------------------------------------------------------------| Survey No. 259 | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Survey No. 258 | 5250 Gil | | | Darklord Crystal X 5 | | Dispatch/Recommended : | Demon Feather X 3 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 0 | Members : 6 | | Adaptability : 22 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Survey points of geological interest! Law Forbidden : Summoning Scions Summoning Scions is forbidden. Well, at least the law ain't all that bad. You are fighting a Plague, armed with Roulette, Binding Circle and Dread. There is a Zombie with Miasma and Drain Touch, which is the same skill set for Zombies as well. The Ghoul has Darkra and Absorb Damage as well as the zombie's skills. The Bloody Orb has Vampire and Supersonic Wave. This isn't an easy battle, but nor is it a hard one. You need a unit that can exorcise the enemy units since you are fighting a good deal of undead units, and maybe a White Mage and a few Hunters to make sure that the enemy can get themselves killed. Take down the Ghoul and Zombie first, they are the most powerful in the enemy team. The Plague might take priority since it does have Roulette which can make your life hell. The Zombies and the Bloody Orb isn't such a big threat since they are quite weak. Remember, the goal of the mission is to examine all the little sparkles, but it is far easier without the monsters in the way. --==Mission E2-07 ~ Survey No. 260==-"Wanted: Researchers to assist with geological survey of the Neslowe Passage. Please survey the area assigned and report your findings. Transportation fees and hazard pay (x2) will be provided. Jylland Geological Survey Committee"

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-------------------------------------------------------------------| Survey No. 260 | Rank: 42 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Survey No. 259 | 10250 Gil | | | Firebird Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : The Neslowe Passage | | Teamwork : 0 | Members : 6 | | Adaptability : 44 | Gain 84 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Survey Points of Geological Interest! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. Here to dig stones? Doesn't that sound a bit strange to you. What type of stones are there to be found near volcanoes? Diamonds you say? Anyway, there is a Ninja, Parivir, Cannoneer, Trickster, Seer and a Master Monk. Depending on your level, that isn't too bad. You need to investigate all 6 points rather than defeat these guys, but it will make your life a hell of a lot easier if they were all dead in a casket rather than disturbing you. Send your fastest units to take down the Cannoneer and the Trickster. These units have extremely large range for their cannon and card attacks, so it would be nice to take them down, as well as the Seer, the source of Magick on this battlefield. Your melee units can duke it out with the Parivir, Ninja and the Master Monk. There are 6 locations, and the reason why you should kill all the enemy is that most of them lie behind enemy lines, which make it a pain to rush through and survey all the points without being killed. But other than that, this mission isn't all that hard. And be careful, there are plenty of Sten Needles all over this place. --==Mission E2-08 ~ Survey No. 261==-"Wanted: Researchers to assist with geological survey of Zellea, the Forbidden Land. Please survey the area assigned and report your findings. Transportation fees and hazard pay (x3) will be provided. Jylland Geological Survey Committee" -------------------------------------------------------------------| Survey No. 261 | Rank: 56 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Survey No. 260 | 15250 Gil |

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| | Scarletite X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 54 | | | Aptitude : 54 | Destination: Zellea, Forbidden Land | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Survey Points of Geological Interest! Law Forbidden : Targeting Distant Units Actions targeting units two or more tiles away are forbidden. You are going to face the strongest of the enemy units this time around, yet you don't get any benefits in terms of level. You have to collect all the stars that are sparkling, and investigate them all. The enemy is full of Behemoths, Reavers, Tonberry Kings, Plagues and the Malboro Kings. You need to pack a fair amount of healers, as well as some animal hunters, especially Sidewinder. You see, the only good thing about killing the enemy animals is the loot, but other than that, they will just keep coming back, so you are practically killing them in vain. If you don't want to fight, unlike me, who wants to belt the living crap out of all the animals, you should bring in some fast units, like Ninjas who have extremely fast movement, and that will allow them to investigate all the points before they get nailed to the wall. There is a Magick Cannon here, so you can charge them up to fire the cannon on the enemy, but if you aren't here to fight, you will see the point that there is no point fighting them, there is an infinite supply of these monsters. If you get bored of killing the monsters, you should grab a single unit, have them surrounded by as many enemy units as possible, and see how many they can kill without dying themselves. --==Mission E2-09 ~ The Finest Blade==-"You know the shelled beasts that walk this land with their long-forgotten foes' swords lodged in their backs? One such beast is the toughskin, and it is rare, for few blades can so much as scratch its reddish hide, said to be the hardest of all its ilk. And yet there are rumours that one has been spotted, and with sword! I would very much like to see such a sword. Bring it to me! Metallurgist Steeling" -------------------------------------------------------------------| The Finest Blade | Rank: 42 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 7740 Gil | | | Prime Tanned Hide X 1 | | Dispatch/Recommended : | -| | -| -|

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| -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : The Neslowe Passage | | Teamwork : 44 | Members : 6 | | Adaptability : 44 | Gain 84 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Blade Biter! Law Forbidden : Bludgeoning Weapons Attacks with rods, staves, poles, knuckles, hammers, and maces are forbidden. Well, you fight a Hoppy Bunny, 2 Rocktitans, 2 Pit Beasts and your Mark is the Toughskin, which is the Blade Biter, which was the original name of this monster back in the original FFTA. Remember, you only need to defeat the Mark and the mark only. You want to take down that bunny at fast. It has Go-Go Dance which means haste and that really isn't a good thing. The Blade Biter have Resonate, which is very annoying since it causes disable, so hope that your White Mage isn't really effected. Any user with a bladed weapon will be effected, so your White Mage shouldn't be blade wielding, should it? The Pit Beasts aren't anything special, they do have their annoying ability to blind you, so you want them down. Even though this is a defeat mark type mission, remember that there are 5 monsters that stand between the mark and your team. It is best that you take them down, and nothing is better than a little target practice and some more loot, but at this point, you want only the best loot for the best weapons. Anyway, move past the enemy units, taking down the Bunnies, then Pit Beasts and finally, the Rocktitans. After that, go hunting after that annoying Blade Biter and finish this mission once and for all. --==Mission E2-10 ~ A Charm for Luck==-"Lyze, my beloved, has left to travel the world seeking riches. He says he'll return when he's wealthy enough for us to be married. But it's not wealth I want, it's him. My only wish is that he returns safely. I seek someone to bring him a charm to keep him safe. Remie, Waiting Anxiously" -------------------------------------------------------------------| A Charm for Luck | Rank: 15 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | -| 1470 Gil | | | Magick Fruit X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Tramdine Fens, Nazan M |

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| | |

| Members : 1 | | Gain 30 Clan Points | | | --------------------------------------------------------------------

Teamwork : 0 Adaptability : 0

Easy mission, head to Tramdine to pick up a rat's tail as the charm and deliver it to the location in Nazan Mines. Simple job really. Funny story about the girlfriend when you talk to Lyze. --==Mission E2-11 ~ Gimme That!==-"Nyeh heh heh heh! Know what I want? A darklord crystal! It's valuable, oh, it's valuable ... but I'll pay the price! The drop off will go down in the Zedlei Forest. Nyeh, heh heh! I'll be waiting! Zedlei Consortium" -------------------------------------------------------------------| Gimme That! | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Darklord Crystal X 1 | Reward : | | -| Blood-Darkened Bone X 4 | | | -| | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 20 | | | Aptitude : 0 | Destination : Zedlei Forest | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 56 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Non-Elemental Effects Use of non-elemental weapons and abilities are forbidden Ok, we are getting the use of such weapons. Anyway, once you head to the location, the cheating Seeq offers you 50 Gil for the Darklord Crystal, easily worth 5000 Gil at the stores. You want that? Think again, time for Battle and teach them who's boss. Like I said, the law requires you to actually use elemental attacks, so all attacks much use either Fire, Ice, Thunder, Water, Wind, Earth, Holy or Dark in order to obey the law. This starting party is different, you are going to be split into three groups, each facing a Seeq and a Jelly. So, pick your elements carefully so that you can easily destroy the Jelly before they can do damage before you attack the Seeq. The Ice Flan has Blizzara and Blizzaga, and the Ranger is armed with Sten Needles, Love Potions and the lovely Camouflage. The Red Marshmallow is armed with Fira and Blood Price, the Ranger there is armed with Silence Gas, Leech and the DREADFUL MIRROR ITEMS!

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And finally, the Yellow Jelly is armed with Thunder and Thundara while the Berserker is armed with Scream, Furore, Ground Shaker and Smite of Rage. This battle is going to be split, unless you join up your team and make them a united fighting force. Also, there are going to be traps with the Rangers walking around, so be careful here. This battle isn't hard, just join up your forces and fight as a team, not as an individual effort. When the mission ends, you get the proper gil of 5000. Damn, I could have sold it to a shop for 6000. I did control the map via auctions. --==Mission E2-12 ~ Vim, Vigor, and Go==-"I'm exhausted. Work keeps me so busy I can scarecely find time to eat, let alone rest. But nhow's no time to pack it in. If someone could bring me a pick-me-up, something to put the spring back in my step, I'd be very grateful. Bease, Overworked and underappreciated" -------------------------------------------------------------------| Vim, Vigor, and Go | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Crusader Tonic X 1 | Reward : | | -| 4260 Gil | | | Platinum X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : The Neslowe Passage | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Another delivery mission. The Crusader Tonic is rare, but at the time this quest is accessible, they aren't at as rare, or more common that they were before. Deliver and go. --==Mission E2-13 ~ Plea for Help==-"We were digging a shaft in the Nazan Mines when it collapsed, trapping me and my friends in the darkness. Up until a few days ago I could hear my friend's voices, but now I hear only the cries of spirits. I'm placing this note in a bottle and casting it in one of the underground rivers that runs through the mine in the slim hope it will be found in time. Rasgow, Nazan Miner" -------------------------------------------------------------------| Plea for Help | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 4260 Gil |

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| | Suspect Mushroom X 2 | | Dispatch/Recommended : | Cod Scale X 2 | | White Monk | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 18 | Members : 6 | | Adaptability : 18 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting an Area Actions targeting two or more tiles are forbidden. Oh boy, I hope that you seriously have exorcise here, or you are going to have an extremely hard time to take care of there suckers. There are 5 Ghosts and 1 Wraith, and they aren't going to be easy to kill. When those guys trapped in the mine were killed, their spirits obviously didn't go to rest very well. You need units with Exorcise or people with Items so you can use your Phoenix downs. Archers with Burial are also a useful unit to bring along to the fight. Your first target, and most obvious target, is the Wraith. It can cast Darkga, the strongest dark attack you'd see for a while, so it might be hard to contend with. The Ghosts are quite annoying with Sleep and Silence touches, and there is one with Flash, which pretty much blind units. You would want to bring a White Mage here, not to save your units, but cure works well against the enemy undead. Also, when you fight, you want to be careful, there is a big need for a white mage since these traps will use charm on your units. Not nice at all. Ironic ending by the way. --==Mission E2-14 ~ A Treasured Heirloom==-"My most treasured family heirloom - a gill snapper shell - has broken clean in two! That shell has been handed down for generations as a charm to bring good fourtune to our family business. That it's broken is an affront to my ancestors, and I fear it may bring ill luck on my trade. I seek someone to catch a gil snapper and replace the broken shell! Money's no object - I don't need gil, I need a gil snapper! Maat, Dealer of Antiquities" -------------------------------------------------------------------| A Treasured Heirloom | Rank: 28 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 5170 Gil | | | Spiral Vine X 3 | | Dispatch/Recommended : | -|

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| -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Sant D'alsa Bluff | | Teamwork : 20 | Members : 6 | | Adaptability : 20 | Gain 56 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat the Gil Snapper! Law Forbidden : Fire, Ice, Lightning Weapons and abilities that use fire, ice, and lightning are forbidden. Well, there are 2 Great Tortoises here, 2 Banshees and an Adamantitan, which is acutally a Gil Snapper. That is the one you need to target and you need to destroy or kill the turtle to win the battle. The Banshees are going to be the ones that you since they have some nasty abilities, and they so get them down quickly since they don't have are going to be the Great Tortoises since they way of the battle. want to get rid of first can dish out some damage, a lot of health. The next are going to be in the

Moving in the beginning without a white mage as a support unit is going tobe hard since there are traps that can annoy you. Remember, the main focus is the Gil Snapper, you need to take that down only, so if you really want to get it down fast, grab a Seeq, use Camouflage, and Mirror Item the sucker with Item Lore and X Potion for 400 damage. --==Mission E2-15 ~ Picnic Pleasure==-"I'll be taking my children in my class on a picnic soon, but now I hear monsters have been sighted near our picnic spot, and frankly, I'm a little concerned. Could someone go ahead and make sure it's safe? Thil, Child Warder-in-Training" -------------------------------------------------------------------| Picnic Pleasure | Rank: 26 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 4800 Gil | | | Storm Sigil X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 18 | Members : 6 | | Adaptability : 18 | Gain 52 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes!

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Law Forbidden : Fire, Ice, Lightning Weapon and abilities that use fire, ice, and lightning are forbidden." Now, you are fighting two Headless, a Grenade, 1 Ice Flan, 1 Yellow Jelly and a Ice Flan. Now the problem is, you aren't allowed to use the three strongest or rather, most common magicks, so you need to need to fight using other means. The Headless are weak to Wind, so you can nail them there. However, the rest aren't that weak overall, so you either need to use magick, or fight using brute force, such as Sidewinder. Again, Hunters are important because of their Sidewinder power. The Flans are also problems because of the fact that they can heal themselves using their Black Magick on themselves, so wipe them out. Take out that Grenade before it can explode. First of all, you want to take out the Flan, magick is devastating in this mission, especially you aren't allowed to use it. Then, focus on the Headless because of the fact that they have quite powerful physical attacks and by the time you are done with the jelly, they're right at your doorstep. The grenade should be last because it isn't exactly the biggest threat on the map. --==Mission E2-16 ~ Escort Wanted==-"I'm designing the fastest airship ever built, and I need to find a light, but strong metal to use for the gears, kupo. I believe the Goug Mines might hold the object of my search, but they also hold horde of monsters! I seek an armed escort to accompany and protect me, kupo. Thamas, Airship Architect" -------------------------------------------------------------------| Escort Wanted | Rank: 41 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 7180 Gil | | | Putrid Liquid X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 44 | Members : 5 | | Adaptability : 0 | Gain 32 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect Thamas and Defeat all Foes! Law Forbidden : Knockback Actions that knock the target back are forbidden. Well, hope you don't get any criticals in this mission, otherwise the law is going to cane you. Anyway, this is one where we need to guard someone, and this time, its a Fusilier.

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The Headless aren't going to be a problem, they have Brute Strength, but then, one will have Sunder Earth, who will somehow also have Absorb Damage. The other two with Brute Strength only will use Bonecrusher, which isn't all that nice for your normal attacks. The next two units are the Reapers, the Deathscythes. They both will have Darkga as their dark magick, and Doom, as standard. One will have Steal Thoughts which addles your troops and the other one has Deep Sleep, which we have all seen before. Then, we have the Lamashtu. That unit is a pain. Kiss, Poisonous Frog and Eternal Sleep will be the skill layout of this nasty monster, Eternal Sleep makes it worse. That is the combination of Doom and Sleep. This one is where you really need some Sidewinder power. Wind users won't do amiss either, since they are quite powerful monsters. Take down that Lamashtu first, that is the worst pain ever seen. Then, take down the Deathscythes, and make sure that either the Phoenix Down or the Exorcise kills off their tombstone and makes them go away for good. And finally, the Headless, but they are quite weak in comparsion to all the other units you are facing. ************** **SECTION E3** ************** --==Mission E3-05 ~ Shaved Ice==-"I need someone to bring me an ice stone. You see, my daughter Coryn has taken ill, and wants to eat shaved ice. True, ice from places such as the Rupie Mountains would do, but I want only the best for my daughter. Matieu" -------------------------------------------------------------------| Shaved Ice | Rank: 20 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | Ice Stone X 1 | Reward : | | -| 2240 Gil | | | Storm Sigil X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 15 | | | Aptitude : 0 | Destination : Fluorgis | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 40 Clan Points | | | | -------------------------------------------------------------------Easy mission, just have the Ice Stone and deliver it. The reason I couldn't do it was because I kept using my Ice Stones. And if you are sick, how is freezing your brain going to help? Imagine if the daughter said she wanted a million gil. That would be interesting. Magick ice is bitter? Rupie Mountain Ice isn't sweet?

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--==Mission E3-06 ~ Meeting the Quota==-"I've always been weak - ill suited for physical labour. As my luck would have it, I was chosen to join an expedition to dig for licra ore. I relaly don't think I'm up to the task, and so I seek a group of hunters to go in my place. Cain the Frail" -------------------------------------------------------------------| Meeting the Quota | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Item Recovery | | -| Reward : | | -| 4990 Gil | | | High Arcana X 2 | | Dispatch/Recommended : | -| | White Monk | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Nazan Mines | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Gather the Licra Ore! Law Forbidden : Targeting an Area Actions targeting two or more tiles are forbidden. Man, why do we always have to fight the undead in the mines? What is with the undead and the fascination with mines. Anyway, you need to bring some heavy hitters and some people who can exorcise the undead tomestones. Anyway, there are 3 ghosts, 2 zombies and a ghoul, so they are all undead units. Use your units to beat them up so they are in their little tombstone state, and then use exorcise to make sure that they don't return. Or, you can easily move faster and grab all the loot in the chests and urns and the little sparkles to finish this mission since the aim of the mission is to gather all the ore and not to kill all the monsters. If you are planning to use this method, use high Speed and high Movement users since that would make your life a bit easier. Also, there are a few traps here and there, so be careful. --==Mission E3-07 ~ Wish Upon a Star==-"This past night I saw another falling star in the direct of Sant D'alsa Bluff. There had been another the night before last, and the night before that, too! I can't rest with the sky falling down around me. All I want is a good night's sleep! Would someone travel to Sant D'alsa Bluff and see if there's anything that can be done? Manuela, Insomniac" | -------------------------------------------------------------------Wish Upon a Star | Rank: 27 | Fee : 400 Gil | Days : 20 |

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|-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 5740 Gil | | | Darklord Crystal X 2 | | Dispatch/Recommended : | Mahbeny X 2 | | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Sant D'alsa Bluff | | Teamwork : 20 | Members : 6 | | Adaptability : 20 | Gain 54 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Entz! Law Forbidden : Elemental Effects Use of elemental weapons and abilities is forbidden. Well, this is more or less a monster battle with a single Alchemist and that is going to be the mark. As it happens, it is obviously located at the highest and furthest most point from your starting location, making you fight 2 Great Tortoises and 2 Zombies and a single Ghoul along the way. What fun. Take down the Zombies Zombies, you can cure damage before using a the undead don't rise first, and then the turtles. With you are fighting the them with cure spells or use potions on them for phoenix down, exorcise and burial to make sure that again.

The alchemist is the mark, and hat means, all you really need to do is to take him out and that means the end of the mission. It really doesn't matter if you don't take out the enemy units along the way, though it is inherently more fun. The law might be a problem here. Elemental effects means that you cannot use any elemental attack. Abilities that deal elemental damage is forbidden, even the damage on your weapons. So, either stick to abilities, or use items to bring down the enemy, Mirror Items work a treat here. Check your weapons and abilities before you use them. --==Mission E3-10 ~ Wanted: Hatchery Worker==-"My precious chocobos will begin laying eggs soon, and I want to take on an additional hand to work in the hatchery. No experience required All applicants welcome Room and board to be provided Duration : 15 Days

Yew, Chocobo Rancher" -------------------------------------------------------------------| Wanted: Hatchery Worker | Rank: 18 | Fee : 300 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Month of Greenfire | Quest Type : Satisfy Petitioner | | | Reward : | | Quest: Rancher's Request | 2560 Gil |

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| Green | Platinum X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Targ Woods | | Teamwork : 18 | Members : 1 | | Adaptability : 18 | Gain 36 Clan Points | | | | -------------------------------------------------------------------Well, think about what type of classes will allow for this quest to be a total success. Well, isn't it obvious? The first thing that should think of is Chocobo Knight. And it isn't bad if you think of Beastmaster as well, since both will work just as well as each other. Pick one, and send it, though I would send the Beastmaster, keep the Chocobo Knight for that special Chocobo should it turn up. --==Mission E3-11 ~ Abducted!==-"My girl was taken from my arms last night! Maybe they spotted her in that beauty contest she won, and ... Oh! The horror! Were they jealous of her victory? Someone save my beauty for me! Bunbassa" -------------------------------------------------------------------| Abducted! | Rank: 30 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 4970 Gil | | | Godwood X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 20 | Members : 6 | | Adaptability : 20 | Gain 60 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Action by Seeq Seeq may only move and perform basic attacks. Well, two things. Number one, the biller sounds like a seriously overbearing boyfriend, smothering anyone? And next, the law sucks, I wanted to get though this with Mirror Items. Oh well, pounding the old fashioned way. What a great mission, its 6 against 4, but the 4 is quite strong. You have a Blue Mage who can use Sandstorm, Bad Breath and Unction. A Seer with Esuna and Fira, as well as Magick Counter. An Archer with Leg Shot, Arm Shot and Take Aim and finally, a Ninja with Throw, Fire and Water Veil.

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Use a quick and ranged team to take these guys out. Your first target should be the archer, with arm and leg shot, it can make things a little more painful than they should be. The next one is the Ninja, because his two veils can cause some debuffs as well. Now, you need to take out the Blue Mage, because Bad Breath is pretty bad and will cause debuffs, and the Seer last, because he lacks anything that can make him remotely threatening. When you see the girl, well, it is seriously disturbing. Oh, my eyes, it burns... --==Mission E3-12 ~ Eternal Rivalry==-"My master suddently left the dojo the other day, leaving behind a note that said he was off to fight his sworn enemy! I am worried for my master. Could someone go and see if he is all right? Anis, Grant's Pupil" -------------------------------------------------------------------| Eternal Rivalry | Rank: 99 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6850 Gil | | | Moon Ring X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Sant D'alsa Bluff | | Teamwork : 0 | Members : 1 | | Adaptability : 22 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : See the battle to the end! Law Forbidden : Restoring HP Actions that restore HP are forbidden. This is the easiest mission that you will have to do at this late stage in the game. All you need to do is to head to the battlefield location and watch the fight. You need to sit and watch, you don't need to worry about anything, even the ground trembling. Don't bother fighting, whoever wins won't be rewarding to you, though you do want Grant to win, since you do get some loot off the body of the Paladin who has just fallen. Sit back and watch. --==Mission E3-13 ~ Rancher's Request - Green==-"I'd like to have a green chocobo at my ranch to raise along with the others, but they're so fast, all of my own attempts to catch one have failed. Seek fleet-footed hunters to find and catch a green chocobo for me! Yew, Chocobo Rancher" | -------------------------------------------------------------------Rancher's Request - Green | Rank: 29 | Fee : 400 Gil | Days : 20 |

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|-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Rancher's Request - | 1750 Gil | | Black | Gold Chalice X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 18 | | | Aptitude : 0 | Destination : Targ Woods | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 58 Clan Points | | | | -------------------------------------------------------------------All you need to do here is to bring a green Chocobo to the ranch at the Targ Woods location. This isn't all that hard if you know where to look, but if you don't, you won't be able to find it. The best place to find the Green Chocobo is in Zedlei Forest through the Open Wide encounter. There are two chocobos there, so you have a little leeway on the terms that you stuff up. Crit the Chocobo, mount it, and then you can capture it. Bring it to Targ Woods, done. --==Mission E3-14 ~ Rancher's Request - Brown==-"The other day I made to catch a brown chocobo to add to my herd, but I didn't expect the fierce beaking that was in store for me. I was lucky to make it back in one peace! I seek stalwart hunters to capture a brown chocobo and return it to me I'll stick to raising them. Yew, Chocobo Rancher" -------------------------------------------------------------------| Rancher's Request - Brown | Rank: 33 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Rancher's Request - | 1750 Gil | | Brown | Unpurified Ether X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 20 | | | Aptitude : 0 | Destination: Targ Woods | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 66 Clan Points | | | | -------------------------------------------------------------------Not a very hard mission, all you need to do here is to bring a nice Brown Chocobo to the ranch at Targ Woods. This isn't hard, again if you know where to look. You are best to find one in the Aldanna Range with the Formidable Strength monster encounter, where you have a nice Brown Chocobo, but you are going to need to pound 5 other units. Defeat them,

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mount the Chocobo, and bring it to the ranch. --==Mission E3-15 ~ Rancher's Request - White==-"I was tending my chocobos in the field when - to my unending surprise and delight - a white chocobo appeared! I tried to catch it, but it seemed to guess my intent and darted off before I could get anywhere near it. Perhaps I should be content to merely have been in the presence of such a rare beast, but I'm not! I mean to add it to my herd, and I want you to catch it for me! Yew, Chocobo Rancher" -------------------------------------------------------------------| Rancher's Request - White | Rank: 37 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Rancher's Request - | 1750 Gil | | Black | Scarletite X 3 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 22 | | | Aptitude : 0 | Destination : Targ Woods | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 74 Clan Points | | | | -------------------------------------------------------------------This time, it is to bring in a White Chocobo, so just the little section dedicated for the Chocobos and bring on in with a Chocobo Knight. Bring it in, and finish this mission. --==Mission E3-16 ~ Rancher's Request - Red==-"Some fellow chocobo afficionados and I went chocobo - watching in the hope of seeing a red chocobo. We had spotted one and were settling in for a good viewing, when without warning it lashed out at us with a choco meteor! Our number must have spooked the poor thing. I knew I should have gone alone! Would you catch one for me? Yew, Chocobo Rancher" -------------------------------------------------------------------| Rancher's Request - White | Rank: 42 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Rancher's Request - | 1750 Gil | | White | Pink Tail X 5 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 28 | |

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| | | |

| Destination : Targ Woods | | Members : 1 | | Gain 84 Clan Points | | | --------------------------------------------------------------------

Aptitude : 0 Teamwork : 0 Adaptability : 0

The final mission for delivering Chocobos, use the guide below dedicated for the Chocobos to findout where you can deliver one, and finish this stupid Chocobo delivery mission once and for all. Chocobo Delivery is more or less crap. ************** **SECTION E4** ************** --==Mission E4-01 ~ Devilish Delight==-"Never tasted the delicious tears of devils brought to a simmer by the scalding heat of fire and brimstone? Then you've never tasted Imp Stew, a sinfully tasty dish! It must be eaten while piping hot, or it loses its punch, so don't dawdle once you've ladled a bowl or three! Grosso, Culinary Crusade" -------------------------------------------------------------------| Devilish Delight | Rank: 42 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6410 Gil | | | Prime Tanned Hide X 1 | | Dispatch/Recommended : | --| | Assassin | --| | Ninja | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination: The Neslowe Passage | | Teamwork : 0 | Members : 6 | | Adaptability : 44 | Gain 84 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all foes in 4 Rounds! Law Forbidden : Being Robbed Having gil or items stolen is forbidden. I swear this law is stupid. Being punished where the victim is the criminal, that is low. Anyway, You are facing a Master Monk, Berserker, Thief, Beastmaster and 2 Fire Drakes. Now, you only have 4 rounds, so bring in some heavy artillery to take them out. What you need to do is to take out the 2 Fire Drakes. They have the ability to heal each other, and healing in this context is a completely bad thing, since that will make you take longer to kill them, and that means it will take longer to win, and you have a time limit. The rest aren't anything you haven't seen before, it isn't unexpected

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that the enemy is pretty weak if you bring in the right amount of firepower on this mission. Take out the enemies, and you will get a small bonus of an item, Fiend's Blood. --==Mission E4-02 ~ Shelling Out==-"Fisherman's Tortoria is an old Graszton favorite of lightly seasoned turtle meat. Simple, and simply delicious! The trick to preparing this dish comes not in the kitchen but on the battlefield. Bring down the turtles with bladed weapons, and the entire dish tastes of metal, so best to avoid using them entirely. Are you up to the task? Grosso, Culinary Crusade" -------------------------------------------------------------------| Shelling Out | Rank: 50 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Devilish Delight | 9230 Gil | | | Emperor Scale X 1 | | Dispatch/Recommended : | --| | White Monk | --| | Master Monk | | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination: Graszton | | Teamwork : 0 | Members : 6 | | Adaptability : 44 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Upload the Law and Defeat all Foes! Law Forbidden : Bladed Weapons Attacks with knives, swords, blades, sabers, katanas, axes knightswords, greatswords, and broadswords are forbidden. You need to face two nice turtles, and you cannot weapons, but you have a much better weapon than a attacks and Sidewinder is not considered a bladed from a range. So teach them what a sidewinder can at all use any bladed bladed weapon, magick weapon if you shoot them do.

The Two Great Tortoises are the main targets, but there is also a Lamia, Adamantitan and 2 Rocktitans as well. Wow, a lot of animals, so pull out the Sidewinder and take down the enemy with extreme force, but no bladed weapons, unless you really want to fail this mission. The enemy has a lot of HP, that is the only problem with them. Other than that, they are easy targets, so wipe them off the dance floor. For the completion of this mission, you get a bonus Pink Tail as well. --==Mission E4-03 ~ Flantastic Finish==-"Zedlei Flan, a specialty from the forest of the same name, is a delicate desert that melts in one's mouth, before melting one's heart. Only the freshest ingredients will do for this treat! Grosso, Culinary Crusade"

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-------------------------------------------------------------------| Flantastic Finish | Rank: 50 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Shelling Out | 7810 Gil | | | Fiend's Blood X 1 | | Dispatch/Recommended : | --| | Arcanist | --| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 47 | | | Aptitude : 0 | Destination: Zedlei Forest | | Teamwork : 0 | Members : 6 | | Adaptability : 47 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Weaken the Red Flan and defeat all other foes! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. You are going to face that flan, as well as a variety of other animals, some Deadly Nightshade, Hoppy Bunny, Werewolf, Lilith and a nice White Chocobo. You need to defeat all the other enemies before you can hurt the flan. That out the other animals, using whatever seems to float your boat, you can take them down using bladed weapons, sidewinders, scions, but what you need to do is to take down all the enemy units except the flan. When you have done so, take down the flan by attacking it, and then you need to weaken it to critical health. Once it is on critical health, it is finished, and you get a Sweet Sap as a reward. --==Mission E4-05 ~ The Honorable Thing==-"Ah, the sweet lips of my love. My one pleasure in this life. But the vile Balfonne has stolen a kiss from my dearling Preme, and with it, her love. I could not let such a slight go unanswered! I immediately challenged Balfonne to a duel to settle this point of honor, bit sadly, urgent matters prevent me from dealing with the scoundrel myself. I seek someone to do battle in my place. Hseaunon, Preme's True Love" -------------------------------------------------------------------| The Honorable Thing | Rank: 36 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 4590 Gil | | | Putrid Liquid X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted |

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| | | | |

| | | Destination : The Ruins of Delgantua | | Members : 6 | | Gain 72 Clan Points | | | --------------------------------------------------------------------

Negotiation Aptitude Teamwork Adaptability

: : : :

0 0 33 33

Your Mission Objective : Defeat all Foes! Law Forbidden : Buffs Buffs are forbidden Not a hard mission, the law is pretty reasonable. Well, there is a Parivir with Wind Slash, Blade Bash and Hoarfrost Blade. The White Mage as Cura, Cure and Refresh. The Hunter has Arm Shot and Leg Shot, and if that wasn't enough, Vitals Shot. The Cannoneer is the Defender has mark to show up, other guy who we armed with Target and Mortar, and finally, but not least, Whirl Burst, Mow Down and Bulwurk. Well, don't expect the this is a representation battle, who can represent the hardly know better.

You really want to take down that Hunter first, those shots aren't too friendly for your units. Vitals Shot isn't nice with you get HP Critical as a result. After that, the Parivir because if those nasty blade attacks that he possesses. Well, after that, you might want to take out the White Mage because of the curing he will have. Next, well there is a Cannoneer and a Defender, so you really need to take a pick and shoot them down. The best method of attack is fast and deadly units, and long ranged units to disable that Hunter. After that, the mission is quite a breeze. --==Mission E4-06 ~ From 'Cross the Sea==-"I've penned a reply to my dear friend Riddim 'cross the sea. I seek a courier to deliver it to her. Meena" -------------------------------------------------------------------| From 'Cross the Sea | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : | | Quest: 'Cross the Sea | 2660 Gil | | | Mythril X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug, Camoa | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Another easy mission, this requires you to head to Goug to pick up a

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letter and fly all the way back to Fluorgis, take the airship to Moorabella, walk to Camoa and deliver the letter. All done. --==Mission E4-07 ~ Training Wanted==-"Those parivir we hired to watch over our town were nothing but trouble, kupo. But we learned out lesson. If we want something done right, we have to do it ourselves! We've formed a town watch to protect the city, but what we have in determination we lack in experience. We need someone to help us harden us, kupo! Zupp, Commander of the Goug Watch" -------------------------------------------------------------------| Training Wanted | Rank: 45 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 6620 Gil | | | Mysidia Alloy X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 44 | Members : 6 | | Adaptability : 44 | Gain 90 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : > 100 Damage Dealing > 100 Damage is forbidden. They might be small, but these Moogles are hard to beat. They aren't all that smart, but what they lack in brains, the more than make up for in brawn. You'd expect otherwise. Anyway, the Moogle Knight uses Moogle Lance, Moogle Rush, Charmshot and Counter. The Fusilier uses Confushot, Charmshot, Blindshot and Silenceshot. The Thief uses Steal Gil, Fireshot, Iceshot and Boltshot, and also has counter. The Black Mage uses Fira, Thundara and Blizzara, the Tinker uses Red Spring, Blue Screw and Green Gear, and finally, the Animist uses Sheep Count, 100% Wool and Cuisine, the best and most broken healing ability of the game. Pardon my rant, but why is a thief being used in a police force? What? Anyway, given what you are facing here, you want to take down the enemy Tinker first, if you aren't feeling lucky. Take that sucker first, then we need to take down the Fusilier since both give a fair amount of debuffs. Make sure the Animist doesn't get near anyone so he can't use Cuisine to keep him in bay, and while you are doing that, take down the Black Mage and

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the Moogle Knight. Finally with the Thief and the Animist left, you can take them both down and end this mission. --==Mission E4-08 ~ Wall of Flame==-"A connoisseur of fine cuisine is always in search of the next great meal. I am happy to tell you that meal is here, my friends! If you think you have what it takes to appreciate the finest of gastronomical delights, meet me in Aisenfield! Grosso, Culinary Crusade" -------------------------------------------------------------------| Wall of Flame | Rank: 47 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Flantastic Finish | 10700 Gil | | | Spider Silk X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 51 | | | Aptitude : 0 | Destination: Aisenfield | | Teamwork : 0 | Members : 6 | | Adaptability : 51 | Gain 94 Clan Points | | | | -------------------------------------------------------------------You finally meet this Grosso, and he is sent off pretty quickly, so you are going to be doing the battle instead, as you were. Anyway, you face 4 Behemoths and a Reaver, and that surely isn't a good sign, they are damn strong, and that makes it a hard battle. The problem is that phyiscally, they are too hard to beat. Magick makes it hard since your users will get hit from the frontlines from them. You need a good combination, Hunters are needed here, as well as healers since the Reaver and the Behemoths can dish out a fair amount of damage, and by fair, I mean a lot. Just try to bring in your best users, and make the most out of the situation. You might want to back attack them as well if you can, and ice magick is a nice touch here. It is up to you how you complete this mission but it is a hard physical one. As a bonus for completion, you get a Tanned Beast Hide. --==Mission E4-09 ~ 'Cross the Sea==-"My dear friend Meena has moved 'cross the sea. I seek a courier to deliver a letter to her. Riddim" -------------------------------------------------------------------| 'Cross the Sea | Rank: 25 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Delivery | | -| Reward : |

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| -| 2660 Gil | | | Einherjarium X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Camoa, Goug | | Teamwork : 0 | Members : 1 | | Adaptability : 0 | Gain 50 Clan Points | | | | -------------------------------------------------------------------Head to Camoa and then head to Goug, but not the other way around, because it is the person in Camoa that is sending the letter. Best done during the auction season, since you are going to be moving from Camoa to Goug for the auction houses. --==Mission E4-10 ~ Watching the Watchers==-"We hired a group of parivir to protect our precious city from outside attacks, but those very same parivir have started wreaking havoc -insidethe city, kupo! We need a group of hunters to come and take care of the troublemakers. Zupp, Goug Youth Alliance" -------------------------------------------------------------------| Watching the Watchers | Rank: 38 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Battle | | -| Reward : | | -| 7000 Gil | | | Prime Pelt X 2 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 44 | Members : 6 | | Adaptability : 44 | Gain 76 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Piercing Weapons Attacks with rapiers and spears are forbidden. Ok, if they meant group of parivirs as 1, that is a pretty good group. The law shouldn't be a problem, just rule out some Viera and Dragoon units. The but and Air Parivir has Hoarfrost Blade, Fire Veil, Water Veil, Reflex and Doublehand, that isn't the same as dual wield. The Fighter has Wild Swing, Air Blast Back Draft, MP Shield as reaction and Doublehand. Come on, not even an Render?

The Master Monk has Pummel, Dark Fist, Withering Strike and Cross-Counter, and

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to top that off, he uses Counter and Death Strike. Finally, the Berserker uses Scream, Furore, Ground Shaker, Smite of Rage, Counter and Charged Attacks. This isn't a very hard mission, you outnumber the enemy, but their levels are slightly above the rank level. That isn't a problem. Well, take down the Master Monk if you use counter, because Cross-Counter isn't going to be painless so to speak. Then, the Parivir for the debuffs, and left with the pathetic Fighter and the pathetic Berserker, take them all out. --==Mission E4-11 ~ Crying Eyeball==-"You're not going to believe this, but I saw tons of these eyeball monsters coming out of this old mineshaft ... and they were headed for Goug! I know I say a lot of things that aren't exactly true, but this time is different! Someone hold those eyeballs off while I alert the watch! Riger, The Boy Who Cried Eyeball" -------------------------------------------------------------------| Crying Eyeball | Rank: 31 | Fee : 400 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest : Time to Act | 6390 Gil | | | Kuraisle Boxwood X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 44 | Gain 62 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Stop the Incursion and Survive 3 Rounds! Law Forbidden : HP < or = 20 Having less than 20 HP is forbidden. Well, here you are facing all kinds of eyeball monsters. You have the floating eyes, the plagues, the ahrimans and the bloody orbs. The problem here is that you can't defeat all foes. You can defeat as many as you can but more will pop up. All you can do here is to sit tight and fight for three rounds to hold off the enemy units until your backup arrives in order to take them down. The hold point is that no enemy unit gets past the barrel. From there, you can fend off the enemy, and given that you need the Goug Watch for this quest, it is relatively easy, you should be in your 40's at least, and these guys are only in their 30's at most. At the end of the third round, and if no one has got pass the barrel, you win. --==Mission E4-12 ~ Time to Act==-"The parivir driven out of Goug are holding a grudge, kupo. They're back, and they've brought friends! The Goug Watch is ready to move, but this is our first real battle, and having someone to watch our backs would really

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be a comfort, kupo. Zupp, Commander of the Goug Watch" -------------------------------------------------------------------| Time to Act | Rank: 48 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | Quest : Training Wanted | 7650 Gil | | | Lightwing Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 47 | | | Aptitude : 0 | Destination : Goug | | Teamwork : 47 | Members : 1 | | Adaptability : 0 | Gain 96 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect the Goug Watch and Defeat all Foes! Law Forbidden : Harming Moogles Actions that harm moogles are forbidden. Well, this mission might require a lot of restarting and hell of a lot of luck, this mission along took me an hour in total on the train, swearing at my DS. You are only allowed one unit here, and I suggest a hard hitter but with the ability to cure and the ability to move fast. My choice was Adelle, as a Heritor, with the Tiptaptwo with the speed boost, as well as the Ultima Summon. I have my bets hedged. Also, there are some problems on the map. The Tinker will, more often than not, use the Red Spring ability and stuff up, or the Green Gear. Next, if the Sniper decides to double shot from the side, the Black Mage, that is almost always a game ender. Next, the Arcanist is more or less going to target your units with the Lvl. 3 Dark ability. That being said, you need some luck to go your way. First of all, you want the Fusilier to silence the Illusionist and you want the Tinker to successfully use the Red Spring ability. When you have the chance, you want to target the Sniper or the Arcanist first. The Parivir is going to be dangerous if he gets too close. The Ninja isn't much of a threat, he is going to be using the Veils a lot though. For a support character, you want a a damage doer. You want someone who ability or Ultima as the Scion will amount of damage, better if ranged, healer and a damage taker, as well as can heal, so White Magick as a second help. You want to dish out a fair such as Aurablast.

My Adelle, well, Heritor, using Tiptaptwo. That boosts the speed to about 117, which was nice. Using Pugilism, Ultima, Ribbon and such. Tinker used Red Spring and Green Gear to my advantage, rushed and took out the Sniper. When back to the cross point, and blocked the Parivir. Let the team rip into the Illusionist and Arcanist, boost up the Smash Gauge, let rip Ultima. That wounded the Parivir, Ninja and killed the Arcanist. The killed the Parivir and Ninja last. Done. Don't worry, it isn't just you and your skills if you lose this mission several times, I've head gos where the

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enemy killed a Goug Watch member before I could even move. That was really annoying, and that happened more than once. --==Mission E4-14 ~ Drawn Bridge==-"I'm in charge of Dow Bridge, a drawbridge linking Goug with Kthili Sands. The bridge mechanism is one of the great feats of mooglecraft! The thing is, I've run into a little problem ... I lost the key required to operate it! I dropped it in one of the mine shafts, and no one's been able to use the bridge since! My pom-pom's akimbo over the whole mess, kupo! Tchipo, Dow Bridge Operator" -------------------------------------------------------------------| Drawn Bridge | Rank: 48 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Investigation | | -| Reward : | | -| 7180 Gil | | | Einherjarium X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 44 | Destination : Goug | | Teamwork : 0 | Members : 6 | | Adaptability : 0 | Gain 96 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Find the Dow Bridge Key! Law Forbidden : Items Items are Forbidden Well, this is another Item Recovery mission for you to play around with, this is a mission where you need to find a single key out of all those nice little sparkles, but you have some competition here, some Mimics and a Magick Pot. The Mimics will be weak against every single element there is think of and more, while the bad thing is that the Magick Pot those element. And don't think of killing all the enemy units in your sight, they will just bring in more reinforcements so and get out of here. that will that just you can absorb all you have search

However, there is one good thing about killing all the enemy units and letting more units to pop out, the mimics here will give a lot of good loot, a lot of high level loot, so if you want some, you can try your luck I suppose. Anyway, when this is done, you can easily get from Goug to Kthili Sands as the new bridge that was previously locked is now unlocked, which makes for quick transportation for your clan. --==Mission E4-15 ~ Inspiration or Perspiration?==-"I seek a guide to guide me to Neslowe Peak. There I intend to stand beside a river of boiling magma and feel its heat on my skin. So inspired, I will paint a picture to capture the heat, making it real for all who look on it! You will be well reward for your trouble.

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Master Painter Kismunt" -------------------------------------------------------------------| Inspiration or Perspiration?| Rank: 40 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Escort | | -| Reward : | | -| 10820 Gil | | | Stradivari X 1 | | Dispatch/Recommended : | -| | Defender | -| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 44 | | | Aptitude : 0 | Destination : The Neslowe Passage | | Teamwork : 44 | Members : 5 | | Adaptability : 0 | Gain 80 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Protect your Guest and Defeat all Foes! Law Forbidden : Instruments and Books Attacks with Instruments and Books are Forbidden. This is a fire only map for your enemies, so you really want to use something called ice. Bring all the Ice users, and some Hunters to make sure there is a nice balance. There is a Red Marshmallow with Unction and Merge, as well as Fira. This isn't a hard target. The Bomb, well, there are three of them and two of them have Self-Destruct. Gotta feel sorry for the final one, not having the defaulty skill. All will have Flame Attack, per standard. All will have Fira, except for the one without Self-Destruct, who will have Firaga. Guess that guy took magick lessons instead. The Drakes will have Fire Breath and Mermerize, which is kind of standard. One will have Expose Weakness and the other will take Mighty Guard. You will find that the Bombs are going to be annoying, they will constantly heal themselves. Remember, while you do need to defeat all the enemy foes in this battle, which is quite easy with you use Ice weapons and abilities, but you want to finish this battle really quick, after round 3, the earth at the volcano will rumble, and at the end of round three, and from then onwards, the ground will shake, dealing damage to all units on the battlefield. ************** **SECTION E5** ************** --==Mission E5-01 ~ The Dig==-STORYLINE MISSION --==Mission E5-06 ~ Through Another's Eyes==-STORYLINE MISSION

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--==Mission E5-08 ~ A Bride for Montblanc==-"My Dear Montblanc, I have long admired you from afar, and now I wish to see you and profess my feelings in person. Yours, Cois, Maiden of the Wood" -------------------------------------------------------------------| A Bride for Montblanc | Rank: 36 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | Quest: Wanted: Friends! Kupo| 6130 Gil | | | High Arcana X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = Yes | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 33 | | | Aptitude : 0 | Destination: The Ruins of Delgantua | | Teamwork : 33 | Members : 6 | | Adaptability : 0 | Gain 94 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat all Foes! Law Forbidden : Actions by Gria Gria may only move and perform basic attacks. I seriously didn't know that professing love means that you need to beat the crap out of a prospective husband. You need to face an Archer, a Blue Mage, Trickster, Lanista, White Mage and a White Monk. Again, take down the White Mage, they are always the trouble makers, and then the Blue Mage. The rest is nothing you can't handle at this level anyway, they aren't all that hard to beat. Take them all down, and that finishes another mission. --==Mission E5-11 ~ Pirate Problems==-STORYLINE MISSION --==Mission E5-12 ~ Wanted: Friends, Kupo!==-"I am an itinerant black mage, kupo. I've come all this way alone, but now I feel it's time to take on some traveling companions. Meet me on Baptiste Hill if you think you're right for the job, kupo! (Unsigned)" | -------------------------------------------------------------------A Bride for Montblanc | Rank: 49 | Fee : 500 Gil | Days : 20 |

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|-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Satisfy Petitioner | | -| Reward : | | -| 7880 Gil | | | Emperor Scale X 1 | | Dispatch/Recommended : | --| | -| --| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination: Baptiste Hill | | Teamwork : 54 | Members : 1 | | Adaptability : 54 | Gain 98 Clan Points | | | | -------------------------------------------------------------------Now, you meet Montblanc. Players of FFTA will notice him straight away as the companion of Marche in FFTA, and he is a black mage. Quite useful on the battlefield, it brings back a feeling of nostalga. Of course, he joins your clan, don't refuse him. Think of the children... --==Mission E5-15 ~ A Dashing Duel==-"I had been courting the Lady Bcja for some time, and had finally arranged for a proper ... rendezvous, shall we say. When the day arrived, however, she told me she'd made other plans with another suitor! I seek a champion to fight this philanderer on my behalf and uphold my honour. I must have satification! Marnot, Pride of Fluorgis" -------------------------------------------------------------------| A Dashing Duel | Rank: 62 | Fee : 500 Gil | Days : 20 | |-----------------------------+--------------------------------------| | Items (Required) : | Quest Type : Defeat Mark | | -| Reward : | | -| 8790 Gil | | | Snowcay Crystal X 1 | | Dispatch/Recommended : | -| | -| -| | -| | | | Dispatch Mission ? = No | | Talents (Required) : | Can be canceled once accepted | | Negotiation : 0 | | | Aptitude : 0 | Destination : Aisenfield | | Teamwork : 1 | Members : 6 | | Adaptability : 1 | Gain 99 Clan Points | | | | -------------------------------------------------------------------Your Mission Objective : Defeat Al-Cid! Law Forbidden : Harming Viera Actions that harm Viera are forbidden. This is a battle against Al-Cid, but you only want to defeat Al-Cid and not his escort of Viera which seems to be all of the enemy units that you are going to face. Lets follow the law and defeat Al-Cid. This mission is easy, Al-Cid doesn't actually attack you, he will only cover

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his female companions and that is about all he does, he really doesn't even lay a finger on you. So, you really want to target all your firepower at him to knock him down and finish this mission. If you really want to take the Viera on, you are going to fight an uphill battle. The Red Mage uses Cure, Protect, Shell, Doublecast, Protect, Tranq, Shell and Leap. The Green Mage uses Oil, Sleep and Ifrit. The Spellblade uses Stun and Maim Blade, the Fencer uses Swarmstrike, Featherblow and Piercing Blow, and finally, the Sbniper uses Doubleshot, Beso Toxico and Death Sickle. Told you it was an uphill battle. Just take down Al-Cid and finish this mission, it is much easier on you, since the enemy will always overlevel you here, regardless of your unit's level. --==Mission E5-16 ~ The Ritual==-STORYLINE MISSION -----------------------------------------------------------------------------[2.04] Other Missions After a while, you will encounter enemy clans that aren't friendly, and other missions that will occur all over the place. Most will be repeated. Many are unlocked after missions, other after events like auctions. Each area will have their own naturally unlocked monster set, and these will be marked as such. They appear randomly, or maybe a set pattern. Most of these are naturally unlocked, the time in which they appear are going to be random, but some appear to have set months. These missions are a good way of earning some gil and nice pieces of loot without having to use those pub missions and good sources of ability points. ************************ **An Elegant Encounter** ************************ "The time has come and hone, yet he remains ... unseen." Located - Fluorgis Aerodrome, Fluorgis Unlocked - Complete "Pirate Problems" and "The Search" (Its below) Not really a mission, but you get to see a nice person called Al-Cid Margrace, who seems to like Adelle a lot, anyway, you need to deliver a letter, to someone you know. Well, that is a lot of people, that doesn't really help. Pirate of the skies? Well, isn't that a Sky Pirate? And a companion, who is an enchanting lady? Well, judging Sky Pirate is going to be Vaan, that means the lady is Penelo, so we need to look for them. And just right then, with all the timing in the world, Penelo walks in and asks for Vaan. Seems like she knows this Al-Cid guy. Meeting? What, please explain. It seems that Vaan is in the Keep north of the Aerodrome at the Keep, so I guess that is where you need to go. Penelo will want to join your clan, but you cannot keep her away. Guess she is in. We head to the Keep for the mission of "Where Could He Be?" **************** **A Hard Place**

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**************** "Docile in appearance, these creatures fiercely attack those who stray too close.' Located - Cannol Keep, Fluorgis Unlocked - Naturally Occuring Your Mission Objective : Defeat all Foes! Law Forbidden : Grouping Ending the turn next to another unit if forbidden. Well, that is a stupid law. Anyway, this is actually going to be more of a Magick fight. You are going to face 3 Great Tortoises, 2 Toughskins, the evolved form of the Great Tortoise, and an Adamantitan, the evolved form of the Toughskins. Just think of the Swordbiter from the old game, you know, the turtles that are impossibly hard to kill. Anyway, the problem is the law. You can't bunch up, so it makes it a bit less effective in terms of healing and such. Also, these turtles are hard to fight. They have Resonate, which makes all the bladed users useless with disable. They also have headbutt, which can immobilze your troops. Your first action is to kill off all the green turtles. They are the weaker ones and that allows you more time until the bigger turtles come down for a fight. In order of importance, take down the purple turtles. They have the most annoying skill, Resonance. That makes all your blade weapon users disabled. Make sure you use mages and ranged weapons instead. Matra Magick from the Yellow turtle is quite a dangerous skill when you are low on MP, but it is learnable with your blue mages. Turtles also have munch, which basically means they eat your equipment, not nice when you have some rare expensive stuff. Its not as bad when they eat some leather clothing. Make sure your units aren't grouped up together, and that should ensure you get the law bonus. It is a bit unreasonable when you are immobolised when the enemy decides to melee attack you, but there is pretty much nothing you can do about that. At the end of this tedious mission, you get 5130 Gil, as standard, 1 piece of Adamantite, 1 bottle of Foul Liquid and 99 Clan Points, along with the 30 ability points of the mission. If you can get through this without losing a member, good work. ********************** **A Moment's Respite** ********************** "Sometimes, kupo, it pays to take things easy. Kupo-po..." Located - Fluorgis, Fluorgis Unlocked - Complete "Where Could He Be?" A nice cutscene with Hurdy, Vaan and Penelo and we get told of some good old friends from FFTA. Nono, which is Hurdy's Brother, is mentioned of course, and some more talk, but thats about it. ******************

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**Champ's Reward** ****************** "Local products for the Champions of Moorabella, Clan <Name>" Located - The Galerria Deep, The Galerria Deep Unlocked - Become Area Champion of Moorabella, via Auctions You get a nice random product from the locals of the area. It appears to be a random piece of loot. I got some Strange Liquid, what did you get? ********************* **Chita's Weaponers** ********************* "A group of weaponsmiths headed by the incomparable Chita himself." Located - Orchise Snowfields, The Aldanna Range Unlocked - Control The Aldanna Range via Auctions, During Plumfrost Your Mission Objective - Defeat all Foes! Law Forbidden - Instruments Attacks with instruments and books are forbidden. This is an all Bangaa Clan, and you cannot pay money to hope that this just goes away. There are 3 Warriors, 1 Bishop, 1 Master Monk and their leader, Chita, who is a Gladator. This is going to be an easier mission, with you actually being able to attack with magick and go melee. They do have a height and level advantage over you here. The Bishop is going to be the healer target that little Bangaa out first. he doesn't get his turns very often. as well, he is good at dishing out a time. of the team, so it is best that you Don't worry, he has a slow speed so that The Gladiator is going to be a problem lot of damage in a very short period of

After those two are down, the Master Monk is next. Although he is armed with a stick, his abilities are very powerful, and not to be messed with. The three warriors should be last, but you might want to take them down a bit faster since they do have the Rend spells, which will weaken your attack and magick power. Area of effect spells such as Black Magick are the best here, since melee units tend to group up on your own units. Even though there is a friendly unit in the middle of a bunch of enemy units, the damage dealt to the enemy is greater than the damage done to you. Beating this challenge will net you 3590 Gil, 2 Earth Stones, 70 Clan Points and 30 Ability Points. Not bad, but it could be better. *************** **Detitlement** *************** "The Wizard D'Tidle is said to be able to cleanse a clan of its title." Located - Simoon Dunes, Kthili Sands Unlocked - Access to Fluorgis Continent This basically removes the clan title that you have, if you don't want it and

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can't be bothered to clear it using a clan trial. It doesn't cost any money but it does clean the entitlements via the title. **************** **Fey Mischief** **************** "Faeries that live deep in the woods. They delight in causing mischief." Located - Muskmallow Field, Targ Wood Unlocked - Naturally Unlocked Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Self Abilities that target yourself are forbidden. The clan you are facing here is going to contain 1 Banshee, 2 Sprites, 1 Chocobo, 1 Baknamy and 1 Dreamhare. The problem with this location is that there are traps all over the place, making it hard to move without losing health. The Baknamy is quite strong, the tank of the team, while the Chocobo, with it's Choco Cure is going to be a very annoying healer. The Dreamhare is going to be the buffer for the team. Your main problem is going to be your enemy Sprites on the field because of their Meteor attack. It causes heavy damage whilst from a range. They alsop have the White Wind, which is a great healer. A good clan for the Blue Mages to get some skills off, this clan is a very good practice clan, but be careful, it is quite easy to lose to these guys. Defeating them gets you 99 Clan Points, 30 Ability Points, 1 Gimble Stalk, 1 Small Feather, 1 Soft Cotton and 5130 Gil. Nice. *********************** **Formidible Strength** *********************** "Monsters indigenous to the Aldanna Range. They attack wildly and with terrifying force." Located - The Aldanna Range, The Aldanna Range Unlocked - Naturally Unlocked Your Mission Objective : Defeat all Foes! Law Forbidden : Reaction Abilities Reaction Abilities are forbidden. This law is a bit easier to deal with, and the units are all beasts. You are facing 2 Zaghnals, 2 Headless, a Brown Chocobo and probably a new monster to you, the Loup-Garou, the evolved form of the Zaghnal. You really want to bring in users who can use wind powers because the majority of the enemies you are facing here are going to be weak to wind attacks. Of course, the simple solution is to bring in units who can all use Sidewinder without a problem since Sidewinder really does deal a lot of damage to monsters, especially from the back. You really want to deal with the Loup-Garou first, because even through his skills are no different to that of the surrounding Zaghnals, odds are that he is packing more heat and more firepower than the Zaghnals are really packing.

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After that, you really need to take down the Headless, not because they are strong, it is because that they are closer to your units than you would really like. They are using the normal skill set, they aren't really that powerful at this stage anyway. Next, you have the Zaghnals. They are quite heavy hitters, so you might need a white mage for all this sustained damage that you would have taken at this point. Finally, the Chocobo, because it is weak. This is a good time to get a brown Chocobo is you want one, either for your Chocobo Knight or for a mission. After this battle, you get 99 Clan Points, 5130 Gil, 1 X Star Fragments and 30 Ability points as standard. ******************** **Graszton Seaways** ******************** "A shipping house operating out of Graszton. Its members are a burly bunch of seamen." Located - Graszton, Graszton Unlocked - Control Graszton Via Auctions, During Plumfrost Your Mission Objective : Defeat all Foes! Law Forbidden : Targeting Adjacent Units Actions targeting adjacent tiles are forbidden. You can actually avoid this situation by agreeing to keep quiet and you still get the reward, but that isn't any fun now is it? The law is quite annoying, you cannot melee attack, so you need to use some ranged abilities as well as ranged weapons and magick. You are going to fight a Beastmaster, an Archer, a Berserker, a White Monk, a Warrior and a Thief. How is a moogle thief possibly a burly seaman? He doesn't look too burly to me. The Thief will have some Black Magick, in detail, Thunder and Thundara, was well as loot and gil steal. The Beastmaster has Black Magick as well, with Blizzard and Blizzara. The Archer will have Cupid, Take Aim and Lightning Strike. It is Cupid that I'm most worried about. The Berserker will have some Brutality skills, Thundara and Tsunami. The White Monk has Earth Render AND Water and Aero skills. The Warrior has some rending powers as well. Take down the mages first, they are going to be the most annoying, and that means the Thief, the Beastmaster and the Berserker. The Archer also needs to go, it is quite hard to deal with cupid and his powerful bow. The two Bangaa can be taken down last, they arne't as powerful, or as scary for that matter. You get 3560 Gil, 2 Water Stones and 58 Clan points if you complete this successfully. If you go into battle, you get a Remedy as well as all of those above. *************** **House Bowen** ***************

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"A famous headhunting clan. They'll go after anything with a price on its head." Located - Sant D'alsa Bluff, Sant D'alsa Bluff Unlocked - Beat House Bowen in an Auction, during Plumfrost Again, you get to choose if you want to fight the enemy or not, it is complete up to you, and they word it nicely though. They are a powerful clan, and nice as target practice. Your Mission Objective - Defeat all Foes! Law Forbidden : Actions by Seeq Seeq may only move and perform basic attacks. I think the game is tried of me using Mirror Items to finish the mission quickly. Anyway, there is Bowen, a Fighter, Tweigel, who is an Illusionist, Veis, the Assassin and Loa, the Ravager. In all actuality, they aren't a very powerful clan. Bowen doesn't actually have Air Render or Aurablast, only Back Draft, Rush and Wild Swing, which are the melee attacks. Tweigel, the Illusionist is only using Wild Tornado and Stop. Loa, the Ravager is using Overpower and Tenacity and Veis is using Ague, Doubleshot and Vanish. Given those skills, you should take down the Assassin first, since she can vanish and sneak around. Then, you have Bowen, Loa and Tweigel to take out. Tweigel should be next, as an Illusionist, he can dish out some damage when he has the MP to cast the spells. Then, defeat Bowen and Loa, they aren't all that powerful, but they leveled with you. The most important thing here is that you need to look in the black urn. That contains valuable things, and for me, it contained the Ragetsu-denbu, which teaches you Dual Wield. This is very valuable if you don't look, you lose a valuable weapon. At the end of the battle, you get 5130 Gil, 2 Fire Stones, 90 Clan Points and 30 Ability points, and if you did battle over doing nothing, you get a X Potion to boot. *********************** **I Got a Bad Feeling** *********************** "There is a fowl smell upon the air..." Located - Flutegrass Bluff, Baptiste Hill Unlocked - After Throw Down is Completed Your Mission Objective : Defeat Klesta! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. Right after Throw Down, you have the chance to hunt down Klesta again when he is wounded, even though the members of House Bowen told you not to, and you might even die, well, there is a judge here, so you won't. If you want to finish this, there is something you need to note, you are only allowed to bring three units, and he has more health, and is on full health might I add. This is going to be a hard battle. When you think you are screwed, someone appears, House Bowen. The members

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from the Throw Down battle will come back and save you, just in time. You now have 7 units against 1, the odds are now starting to balance towards you this time. Klesta now has Fortify instead of Peck, but Devour, the massive attack, is still there, something you don't want. Again, the Illusionist and Bowen himself cannot die, they will always remain on 1 HP not matter how many times Klesta uses Devour on them. You can finish it off like last time, but that bird just doesn't give up on you, and again, it will fly away. At least you got some good experience out of this, and if you didn't get any opportunity commands, you get a nice judge bonus as well. Not that bad. Your reward for finishing this mission is 1470 gil, 3 Mirror Scales, 4 Yellow Liquid and 34 Clan Points. ***************** **Just Desserts** ***************** "Distorting their outward appearance, these creatures can hide themselves with ease." Located - The Ruins of Delgantua, The Ruins of Delgantua Unlocked - Naturally Unlocked Your Mission Objective : Defeat all Foes! Law Forbidden : Non-Elemental Effects Use of non-elemental weapons and abilities is forbidden. A very strange law, but we are fighting some strange enemies. You are going to face a lot of flan here. You face 2 Bloody Orbs, 1 Red Marshmallow, a Yellow Jelly, a Ice Flan and finally, a White Pudding, which is pretty tough. Magick is going to be your best option here, since you are going to need to kill them via elemental attacks to stay within the law. You really want to target the Marshmallow, Flan and Jelly first because all three of them, as well as having their -ra and -ga spells, they will make mince meat of your units with their Geomancy powers as well. This is seriously dangerous for your your units, and White Mages are going to work overtime. Bring in all your magick users, changing classes if you need to, change weapons if you need to. Or, just break the law since it is the easiest method that you have in this mission. If you do, bring in Hunters to sidewinder the jellys in the back. After the Flans, you want to take down the White Pudding, who happens to have a Ribbon if you are really interested. Irony that the Pudding isn't actually white, its more of a pink/purple colour. And finally, the two Orbs, since they aren't the dangerous ones here. You need some serious firepower here. Long ranged units are going to be a good selling point here, especially Fusiliers with their elemental attacks and their long range. Magick users are needed to easily remove of the Flan via their elemental effects. Other than that, you need luck. For this jellyful battle, you get 99 Clan Points, 30 Abilities points, 5130 Gil and 1 X Cockatrice Skin. ***************** **Jytras Pirata**

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***************** "A powerful crime syndicate in east Jylland. It influences reaches far and wide." Located - Gaol's March, Aisenfield Unlocked - Defeat Jytras Pirata in an Auction Again, this is another pay 5000 gil or you need to fight them. Well, I'm not handing gil over, so lets fight. Your Mission Objective : Defeat all Foes! Law Forbidden : > 100 Damage Dealing > 100 Damage is Forbidden. Ok, here you face a thief Counter. The Dragoon uses as well. The Scholar uses Blood Price which is most with Steal Gil, Loot Lvl. 4, Leg Shot, Arm Shot and Jump, Lancet and Bangaa Cry, and he also has Counter Shadow Shade Tome, Esunaga and Bio, but also has interesting.

The Chocobo Knight has no skills for his job, but has Fira, Thundara, Blizzara as well as Counter and most annoyingly, Geomancy. The Viking uses Thundaga, Tsuname and Pickpocket and finally, the Hunter uses Sonic Boom, Advice, Vitals Shot and Unscarred. This isn't a hard mission, but the law might be a bit annoying if you are trying to follow the law. You might want to take the Chocobo Knight first before Geomancy decides to annoy the hell out of you and try to kill you while you are at it. The Thief is also a problem because Leg Shot and Arm shot will pretty much disable your troops to attack the enemy, so you might want to take care of him. Other than that, the rest aren't a problem, they are in fact, quite weak. At the end of this mission, you get 3680 Gil, 1 X Crusite Alloy, 1 X Elixir and 84 Clan Points. Not bad at all. ******************** **Kthili Surveyors** ******************** "A group that oversees the excavation of ruins in Kthili Sands." Located - Kthili Sands, Kthili Sands Unlocked - Unlocked Naturally, during Greenfire This is a choice of payment of 5000 gil or going into battle. 5000 gil for some funding? Sounds fishy to me. Your Mission Ojbecitve : Defeat all Foes! Law Forbidden : Being Robbed Having gil or items stolen is forbidden. Yep, its probably the most retarded law in the entire game. Anyway, you are going to face the standard 6 enemy team here, with 2 Thieves, one Moogle and the other Hume, a Viking, 2 Axebeaks and a Beastmaster. The two axebeaks have Scurry and Peck, the Beastmaster having the beast lore in, surprise surprise, Cockatrices. The Hume Thief has Steal Items, Steal Gil

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and Loot Lvl 4 as well as Throw. The Moogle version has Steal Items and Steal Gil, with Dagger Toss and Double Hand. And finally, the Viking has Pickpocket and War Cry, with Sten Needle Traps and Life Bond. This is an annoying battle since you can't be looted, yet there are three thieves running around. If you care about making sure that you don't break the law, you should knock out the three thieves, the two Thieves and the Viking. The Axebeaks aren't all that powerful, and all the Beastmaster is actually going to do is to try to give the Axebeaks an extra turn. Knock out the thieves, and then the Axebeaks, since they can do some damage, and finally, knock down the enemy Beastmaster to finish this annoying mission. You can make this less annoying with Safeguard or the Safeguard clan privilege that you can use. Also, there are traps, so be careful. For victory, you get a nice reward of 2890 Gil, 1 Tomato Stalk, 1 piece of Sweet Sap, and for the battle, you get a nice piece of Dark Matter. You also get 60 Clan Points and 30 Ability Points. **************** **Making Music** **************** "Go hunting for some strawood, the best there is for instruments." Located - The Zegrots Stones, Sant D'alsa Bluff Unlocked - After the Making Music Quest, before you Craft Item for Hurdy Your Mission Objective - Defeat all Foes! Law Forbidden - Items Items are forbidden. Here, you are fighting a Sprite armed with Meteorite, another Sprite with Meteorite and Counter. A Lilith with Night, Hand Slap and Twister. A Dreamhare with War Dance and Hip Attack, another Dreamhare with Hip Attack only but has Blind and Silence and finally, a Banshee with Lvl. ? Holy and Petrifying Rattle. Your standard battle against monsters, you are probably going to use your Hunters here to make sure that the enemy stays dead. You might want to get rid of the Lilith and the Banshee first, since they have some decent attacks, but the rest are rather weak and easily removed from the battlefield. After the battle, you will obtain Flutegrass, and this is the only place where you can obtain this piece of loot. Failure to obtain this here will result you not obtaining it anywhere and you cannot craft the Shining Lute. You also get 52 Clan Points, 3080 Gil and 3 pieces of Rainbow Thread. ******************* **Master's Reward** ******************* "Local specialties for the Region Masters of Graszton, Clan <Name>" Located - Formo Block, Zedlei Forest Unlocked - Become Area Champion of Graszton, via Auctions Again, another random piece of loot for being the area champion from the nice locals. You get the Graszton Specialty, which was for me a Battlewyrm Carapace.

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******************* **Master's Reward** ******************* "Local specialties for the Region Masters of Camoa, Clan <Name>" Located - The Boulderfall, Baptiste Hill Unlocked - Become Area Champion of Camoa, via Auctions Another random piece of loot from the area for being area champ, what nice locals. I got a shiny piece of Tyrant Hide, what did you get? ******************** **Master's Rewards** ******************** "Local specialties for the Region Masters of Moorabella, Clan <Name>" Located - Gateway to the Past, The Ruins of Delgantua Unlocked - Become Area Champ of Moorabella, via Auctions Again, you get some free piece of loot. Take it and enjoy. ******************* **Master's Reward** ******************* "Local specialties for the Region Master, Clan <Name>" Located - Gorday Citadel, Nazan Mines Unlocked - Become Area Champ of Fluorgis Take some loot and enjoy. You might be lucky, I got rare Ribbon since that is pretty rare. ******************* **Master's Reward** ******************* "Local specialties for the Region Masters of Goug, Clan <Name>" Located - Lava Run, The Neslowe Passage Unlocked - Become Area Champ of Goug Again, this is the final piece of loot that you can get for the controlling of the area. ***************** **One-Eyed Evil** ***************** "A monster that dwells deep in the dark. It springs on its prey from the shadows." Located - The Galerria Deep, The Galerria Deep Unlocked - Naturally Unlocked Your Mission Objective : Defeat all Foes! Law Forbidden: Copycat

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Using the same action as the preceding unit is forbidden. This is a more or less a monster fight. You are facing a Plague, the evolved form of the Ahriman, of which there are 2 of. There is a Black Chocobo is you want to take that, and a Giant Tortoise. There is also an out of place Yellow Jelly as well. This is an easy battle once you know how to deal with the Ahrimans and the Plague. You need to end your turn so that your units face a location where the Ahriman will not face it. That way, you will not be looking directly at the Ahriman and that will not allow the gaze effects to work. The important part is to take down the Ahrimans and the Plague first. They have Roulette, which has a chance to backfire, but you don't want that to happen to you because that means an automatic KO. Note that it is also a Blue Mage skill that you can learn with Reraise. The most important thing to note is that there are traps all over the place, especially those Sten Needles. Take down the Eyes first, then you have the Jelly, Tortoise and the Chocobo left over, and they can be taken out in any order. Your best move is to use Hunters and Sidewinder them to death, since Sidewinder is quite a powerful attack to use on monsters. Good luck here, because you need it to deal with Roulette. For winning this nasty battle, you get 99 Clan Points, which is quite a lot and says something about the rank. You also get 3150 Gil, 3 Dark Stones and 3 Sturdy Bones, along with the usual 30 Ability Points. ************* **Open Wide** ************* "A creature that will eat anything when it's hungry. The stench is revolting." Located - The Greenhall, Zedlei Forest Unlocked - Naturally Unlocked Your Mission Objective : Defeat all foes! Law Forbidden : Opportunity Commands Opportunity Commands are forbidden. There are 2 Green Chocobos here, a Malboro, a Great Malboro and a Hoppy-Bunny. Great, another monster battle, as if you don't get enough of these monster battles already. The Great Malboro packs Bad Breath, Goo and Putrid Breath. The Green Malboro uses Bad Breath, Eerie Sound Wave and Purify. The Green Chocobos use Choco Cure and Choco Esuna and finally, the Bunny decides to use War Dance, Hip Attack and Go-Go Dance. What you really want to do is to take down the Great Malboro and then the Malboro first. They are the biggest threat there is, their breath does stink and you don't want the debuffs that they give to your team, no, you really don't. Next, the Bunny, and finally, the Chocobo. You want to bring for this mission, someone who can use Wind Magicks because that is the best way to take down the enemy Malboros. A Black Mage user is also a good choice, that would make Lightning against Chocobos and Fire against the Bunny simple. Or you could

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just decide to bring in some Hunters. At the end of the battle, you get 4590 Gil, 1 X Dipreau Bronze, 1 X Rabbit Pelt, 1 X Malboro Vine, 99 Clan Points and 30 Ability Points. *************** **Prima Donna** *************** "A musical troupe of four women. Off the stage, they're excellent combatants." Located - Cannol West Barbican, Fluorgis Unlocked - Beat Prima Donna in Auction, Month of Plumfrost Wow, they will talk to you and offer you a reward for such a strong showing in the auction. If you decide to be noble and say that you don't need a reward, you get the reward. If you decide to say Gimme, you get a battle instead. Your Mission Objective : Defeat all Foes! Law Forbidden : Actions by Nu Mou Nu Mou may only move and perform basic attacks. There are 6 enemy units here. The Raptor is armed with Soul Crush, the Fencer is armed with Nighthawk as well as Earth Heal. The Spellblade is armed with Poison and Stun Blade, as well as Death Sickle. The Hunter is using Advice, with 4 Geomancer skills. And there are two devotees, who are useless. All you need to do is to defeat all foes. The Hunter definitely needs to go first, the power of the Geomancer skills will make your life a bit more difficult for you if you don't pay attention. The next one to go is probably the Spellblade, because Death Sickle isn't a skill that you want to be experiencing. After that, the Raptor and Fencer need to go, because they are leveled with your clan. In fact, all the enemy units are leveled with your clans, but the Devotees aren't, they are still on Level 1 and 2, which makes a 1 hit kill pretty easy. And no Nu Mous for this battle, you'll make do. This will end in 58 Clan Points for your clan, 2300 Gil, 2 Wind Stones and 30 Ability points as usual. You get a Eureka Crystal if you decide to head into battle and beat people up. *********************** **Seeker of Slaughter** *********************** "...?" Located - Way of Judgment, The Ruins of Delgantua Unlocked - After the Stone with No Name Quest, During Plumfrost Well that was interesting. A Seeq will examine Luso and count the amount of foes that he has currently defeated, or rather, KOed. If you have gotten over a nice total of 200, you will get 20 Knots of Rust and 5 Dark Matter. I wonder what that was all about? ******************** **Spirits of Nazan** ********************

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"The spirits of those who died in the mines. They cling stubbornly to their former lives." Located - Nazan Mines, Nazan Mines Unlocked - Naturally Unlocked Your Mission Objective - Defeat all Foes! Law Forbidden - Back Attack Attacking a unit from behind is forbidden. Well, you face a nice assortment of undead units, which include 1 Ghost, 2 Zombies, 1 Ghoul and 2 Tonberries, which reallt isn't undead, but it sort of counts. This is a part monster part undead battle, so you need to know what to bring. Hunters or any unit with Sidewinder is a good option since even Undead are undead, they are still monsters, so that is a bonus. good against enemy Tonberries as well, so that is a nice bonus. Attacks and White Mages will have it easy with their ability to undead via heal. though the Sidewinder is Users of Holy damage the

You might want to kill the Tonberries first, their ability to Stalk might be a downer, but their Karma attack when they stalk someone has 100% accuracy and deals a nice 999 damage, which you really don't want. Kill them first. Then, kill all the undead, they are easy to kill. Make sure that you bring someone who can make sure that their graves disappear so they don't appear and revive themselves so you have to fight and defeat them again. At the end of the battle, you get 3150 Gil, 1 X Fiend's Blood and 99 Clan Points. A rather disappointing amount of gil and loot if you ask me. ******************** **The Camoa Braves** ******************** "A ruthless clan based in Camoa. Bangaa make up the majority of its members." Located - Adventurer's Rest, Camoa Unlocked - Control Camoa via Auctions, During Plumfrost Your Mission Objective - Defeat all Foes! Law Forbidden - Targeting Adjacent Units Actions targeting adjacent tiles are forbidden. Another clan that wants 5000 gil for passing through the road, how about you guys taking a hike? And that Bangaa needs to have a shower, look at the festive purple crap on his face. And the law is seriously going to annoy you to high heaven, it basically means no attacks on tiles right next to you, and that means melee attacks. Looks like archers and mages are going to have a good time here. You are fighting 1 Thief, 2 White Monks, 1 Warrior, 1 Black Mage and 1 Moogle Thief (first was Hume) in this battle. One of the White Monks have Air Render, so you really need to fight carefully here. The mage is your first target, his magick attack deal MASSIVE amounts of damage. The Hume thief is also another good target, since he has Dual Wield, and two blades to match. That means whatever damage it says it is going to do, double it. The Monk with Air Render and Earth Render is going to be a pain, but the

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Bangaa are more or less going to go into melee. Don't worry, Counter won't break the law here. The Thieves, if you let them run around, will steal your items and your Gil, so don't let them have the chance to do so. Once you beat this clan of idiots, you get 2330 Gil, 2 Earth Stone, 2 Knots of Rust, 38 Clan Points and 30 Ability Points. Not bad, but the above team is a bit better. ************************* **The Luck-Stick Seller** ************************* "Pick up a luck-stick of your very own." Located - Cannol Keep, Fluorgis Unlocked - Read the Notice on the Luck Stick Seller, During Blackfrost Well, it costs you 1000 Gil for a luck-stick and you can redeem it during the month of Goldsun. We'll return to this later, during Goldsun when they decide to buy back. ************************* **The Luck-Stick Trader** ************************* "What does fortune hold for you when you trade in your luck-stick." Located - Cannol Keep, Fluorgis Unlocked - Read the Notice on the Luck Stick Seller, During Goldsun Well, this is the time where you redeem your luck stick for prizes. I might have a little section up on the possible prizes later. **************************** **The Strength of the Wolf** **************************** "Many a wayfarer has become an unwilling meal to these pack animals." Located - Caravan Trail, The Bisga Greenlands Unlocked - Naturally Unlocked Your Mission Objective : Defeat all Foes! Law Forbidden : Back Attack Attacking a unit from behind is forbidden. You are going to face 3 Werewolves, 2 Worgen and a Hellhound. This is another good place for you to practice, but again, there is a problem here, a massive height disadvantage. However, the enemy units are going to be melee units, allowing you to easily counter. Your first part of this is going to be the to your units, as well as being high in HP advantage, and that means Air Render a lot enemy unit is going to be melee units, use dish out most of the damage, that would be Werewolves, they are the closest and strength. Use wind to your of the time. Given that the your Mages and your Archers to the ideal attack.

There are some chests here that you can go and collect, but it is rather out of the way, which makes life a bit harder. Also, these units have some decent strength, so be careful. For finishing this quest, you get 5130 Gil,

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1 Blood-Darkened Bone, 1 Bat Tail and 99 Clan Points. ********************** **The Veluga Pirates** ********************** "These pirates stalk the seas near Graszton. More brawn than brain." Located - Vieg Southroad, Graszton Unlocked - Complete Pirate Attack, During Ashleaf Your Mission Objective : Defeat Lord Grayrl! Law Forbidden : Harming Moogles Actions that harm moogles are forbidden. The Pirates will demand 5,000 Gil from you, so offer to pay them 50, and off to battle we go. They should be thankful that they get 50 Gil, rather than me beating the living daylights out of them. You cannot harm Moogles, and there are two, a Tinker and a Moogle Knight. There is also a Hunter and 3 Vikings. The Moogle Knight is armed with Moogle Guard, Lance and Rush. The Tinker is armed with Green Gear and Silver Disc. The Hunter is armed with Advice only. All three Vikings are armed with Strongarm, Pickpocket and Thunder. Grayrl is armed with Thundara as well. Some replace one ability with War Cry. This is a painful mission, since you can't take out the tinker and the moogle knight, so you need to take the route that forces you to fight a Viking and a Hunter instead. All you need to do is to target Grayrl, he is the main threat that is here. And he is also your mark. All the enemies are in their early twenties in terms of level, so that makes it a bit easier. For beating this battle, you get a measly 42 Clan Points, 1670 Gil and 1 piece of Spruce. Also, you get the usual 30 Ability Points. You will also get this if you give them the 5000 gil, but thats a big waste. ************ **Wee Evil** ************ "Their small bodies belie their fierce tempers. They make for cunning and brutal foes." Located - Sun-Dappled Trail, Baptiste Hill Unlocked - Naturally Unlocked Your Mission Objective : Defeat all Foes! Law Forbidden : Actions by Moogles Moogles may only move and perform basic attacks. This law is discriminatory, so it must be repealed. Oh well, Moogles will have to sit out this challenge. There are 2 Hoppy Bunnies, 2 Baknamys, 1 Deadly Nightshade and 1 Luchorpan, the evolved form of the Baknamy. The problem with this mission is that there are 2 Bunnies that know the Go-Go Dance, which basically raises the speed, and casts HASTE on their allies, which will seriously head you underhanded. You can't cast HASTE for yourself without a Tinker here. The Bunnies are there to be taken out first, since they are going to cause

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some problems with HASTE. The Nightshade is taken out first because it is easily in range at the beginning. The Baknamy are slow, even with HASTE to get some moves, so leave them last, but you might want to take them down faster since they are more dangerous by draling more damage. The benefit of this clan, even with their haste, is that they don't have powerful weapons or armour to make this mission hard. Even with Attack + on their troops, they don't do much damage, a healer can easily take care of this damage without problems. However, they do get more turns than you with HASTE, so don't be too overconfident. By beating these monsters, you get 5130 Gil. 4 Ahriman Wings, 2 Cursed Coins and 3 Gikhet Lead, as well as 99 Clan Points and 30 Ability Points. A very good warchest in the end. ********************** **Where Could He Be?** ********************** "Vaan's been off at the ruins too long. Could you help me find him?" Located - Cannol West Barbican, Fluorgis Unlocked - After An Elegant Encounter Your Mission Objective : Protect Vaan and Defeat all Foes. Law Forbidden : Actions by Bangaa Bangaa may only move and perform basic attacks. Now that is a low blow, by anyone's standard. Guess what they said about the Seeq being cowards was very accurate. And when you start this battle, take a look at the level of the enemy you are facing, it is absolutely pathetic. Not even level 30 and you are facing a Berserker, a Gladiator, a Beastmaster, a Wolf and a Worgen. What a pack of losers, and they think that they can take on a Sky Pirate way more powerful than them. The Berserk uses Scream, Furore, Ground Shaker and Smite of Rage. Also seems to have Blink Counter. The Gladiator uses Rush, Wild Swing and Thunder Assault and also seems to have Counter. The Beastmaster has the Beast Lore of Wolf as you'd expect. And the wolves really don't have anything that is worth mentioning so this is an easy battle. Take down the Berserker and the Gladiator first, they are the ones that can actually do some damage here. And then the rest when you can be bothered to do so. At the end of this battle, we get a new addition to the Clan, Vaan, except you cannot turn him away either. More to do with Khamja as well, man, this Khamja thing is going to be big. Guess Luso really wasn't expecting Vaan to join eh? Don't worry, he isn't level 28 as he is in battle, he'll mysteriously gained some levels. **************** **With a Smile** **************** "A group of smiling travelers stand at the side of the path. Members of a clan?" Located - Zedlei Forest, Aldanna Range, Aisenfield, Nazan Mines, Ruins of

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Delgantua Unlocked - Complete Caravan Cry and Read Duelhorn Notice at Pub Your Mission Objective : Defeat all Foes! Law Forbidden : Actions by Bangaa Bangaa may only move and perform basic attacks. Smiling or recruiters? I really can't tell anymore. You really don't have a choice but to go into battle since Luso kindly announces your clan name and that triggers this battle. There is a Black Mage with Blizzard, Blizzara and Blizzaga. The Time Mage is using Haste, as well as Water and Aero. The Illusionist is armed with Deluge, Rockfall and Wild Tornado. Another Black Mage is using Fire, Fira and Firaga and the final Black Mage uses, you guessed it, Thunder, Thundara and Thundaga. And to top things off, the White Mage uses Cura and Esuna, and even Flare. Well, this sect of Duelhorn is a massive Nu Mou Magick clan. This is a problem for your units if you really don't have high resistance units. And Reflect is going to be important here, even though some of the enemy units have Pierce. The First is going to be the Black Mage, especially the one in front of where you start, the Ice Black Mage. Make your way to disable and take out if possible, the Fire and Thunder Black Mages. When this is taken care of, you are left with the Illusionist, the Time Mage and the White Mage. Take down the Illusionist first because that little critter, by the time you have knocked out the three Black Mages, should have enough MP to do a lot of damage. Then, the Time Mage and finally, the White Mage. After this magickal battle, you will get a bonus of 2870 Gil, 3 X Tanned Beast Hide, 70 Clan Points and the usual 30 Ability points. ********************* **Zedlei Consortium** ********************* "A collective of barbarous seeq. Known for their strange and unusual crops." Located - Zedlei Forest, Zedlei Forest Unlocked - Control Zedlei Forest via Auctions, During Plumfrost Your Mission Objective - Defeat all Foes! Law Forbidden - Piercing Wrapons Attacks with rapiers and spears are forbidden You can either fight them, or pay 5000 gil for "cheating" in the previous auction. Bunch of sore losers, I'll teach you why you shouldn't try to take my money. The enemy here are 3 Seeq Rangers, notorious for their traps, 1 Malboro, 1 Grenade and 1 Ice Flan. You are going to go without your Spears and Rapiers, but you seriously need a single weapon here, magick. The Flan and the Grenade are dangerous with their own brand of magick, and the Rangers are quite dangerous with their annoying traps that they set all over the place. The Flan's acid is danger, as well as the Malboros Bad Breath, they will grate status effects, making your fight that much harder. Stone is the worst effect that you will get, making sure your unit is out of the fight.

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Take down the Monsters first, they are the biggest threat. Given your starting position in the game, you get going to have your force split into two, each making sure they have the attack that targets the enemy weakness. Finishing this mission, you get 3770 Gil, 2 Wind Stone, 1 Handkerchief and 66 Clan Points, as well as 30 Ability points. Not a bad quest from a clan demanding some money off you. Located - Sage's Grove, Moorabella Unlocked - Same as Above Your Mission Objective - Defeat all Foes! Law Forbidden - Actions by Nu Mous Nu mou may only move and perform basic attacks. Here, there are 2 Rangers, 1 Berserker, a Malboro, 1 Blue Marshmallow and a Deadly Nightshade. This is an interesting battlefield, because you are going to be in front of a single row of two units. I hope you have some hunter slayers here, because you'll need it. They will break ranks fairly quickly, so you want to play catch up and smack them from the back to wipe them out. This is just a manic free for all, no real strategy is required here to take them all out. -----------------------------------------------------------------------------[2.05] Quest to Heritor After you have completed "Through Another's Eyes" Quest for the story, you will find that you can get the Heritor job for Adelle. This all starts from the quest below and I'll take you through all the missions for the completion of Adelle's skills. ************** **The Search** ************** "If she wishes it, I will tell her of the other Gifted One..." Located - Lezaford's Cottage, The Aldanna Range Unlocked - After "Through Another's Eyes" Quest Complete Looks like Lezaford is home. This is important because this is the second chat between Lezaford and Adelle about the Gifted One. Lezaford tells Adelle to search for someone, someone the same as here, but he isn't sure whether he is alive or not. You need to search for Lennart. Sounds familiar? It should, it is the ability that Adelle had when she was a Heritor, against you, remember? That is the first part in the Heritor job. ********** **Gifted** ********** "A friend of the great mage, huh... So where is he?" Located - Overlook Rise, Zedlei Forest Unlocked - After completing "The Search" After a nice chat, you need to use Adelle, and Adelle only for a face off against the mysterious Lennart. Don't worry, he isn't that powerful.

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Your Mission Objective : Defeat Lennart Law Forbidden : Targeting Distant Units Actions targeting units two or more tiles away are forbidden. Lennart isn't all that hard, his level is in the 20's and he uses the Hunter skill set, as you can probably see, but the downside is that he also has the Lennart ability. But given that by this stage, Adelle is going to be at a high level, this isn't going to be a problem at all. Just defeat him, so get him to HP Critical or KO him. With this mission the Lennart skill first of the many Lightwing Crystal done, you will get the Heritor Job unlocked, and you get for Adelle straight away, mastered and all. That is the abilities. After the battle, you also get 2050 Gil, 1 and 36 Clan Points.

******************** **A Lost Companion** ******************** "My friend Shoofa is gone ... gone upon the snowy plain. I must find him. I must." Located - Fields of Dancing Snow, The Rupie Mountains Unlocked - After Gifted, read the Lost Friend notice at the pub. For more information, search D5-08 in the mission list. ************** **Send Help!** ************** "I done got myself hurt in the swamp! I tell you, I thought I knew what a pain was when my old chocobo gave up the ghost, but this is something else! Somebody bring me a potion or something, quick! I hear you Clan Gully folks do good work, so how's about helping an old feller out? Now if you could send a pretty lass to do the job, well, that'd put the frost on my pumpkin. Many thanks, Wermut" Located - Formo Brook, Zedlei Forest Unlocked - After A Lost Companion, read Send Help notice at pub, mastered the Viola ability for Heritor job class. ********************* **Woman in the Wood** ********************* "Dark times are these that such a beautiful lady could find herself surrounded by such terrible monsters in the woods near Moorabella. I thought to rush to her rescue, of course, but ... well, when I came to, I looked around to find myself quite alone. I do hope nothing has befallen her. Did I mention these are dark times?"

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Located - Sage's Grove, Moorabella Unlocked - After Send Help!, read the Screaming Beauty notice at the pub, mastered the Wermut ability for the Heritor job class. *************************** **The Beast of Aisenfield** *************************** "A man it was, but with a power no man has ever known. Thus was it despised and reviled. Losing hope in both foolish men and its own cursed self, ut became that which they had dreamt for it:a beast, heartless killer of men, its doom to walk under welkin in Aisenfield fir eternity. - From "Dielson's Lay" Located - The Ligress Headland, Aisenfield Unlocked - After Woman in the Wood, read the Beast of Aisenfield notice at the pub, mastered the Ljda ability for the Heritor job class. Shrine to the Paling Gods "Is it just me, or are there more monsters in Tramdine Fens now than ever before? The shrine to the Paling Gods there should keep those things at bay, at least during the daylight hours ... unless something has befallen the shrine!?" Located - Protectors' Walk, Tramdine Fens Unlocked - After The Beast of Aisenfield, read the Shrine of the Paling Gods notice at the pub, mastered the Nesiaam ability for the Heritor job class. ----------------------------------------------------------------------------[2.06] Mission List This is basically the list form of the Quest Report for your game. I'll place down all the missions in the game, FULL CAPS will be for Storyline missions. I will gradually be complete as I finish more of the game, because writing seriously slows down the rate I actually work. There are going to be 100 missions missing. ************* **SECTION A** ************* ~~SECTION A1~~ 01 02 03 04 05 06 07 STRANGER IN THE WOODS Reagent Run The First Step The Next Step --A PAW FULL OF FEATHERS The Perfect Gift

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08 09 10 11 12 13 14 15 16

Kids These Days Watch Your Step The Trappings of Failure THE YELLOW WINGS ----A Voice from the Well The Star Seal YOU SAY TOMATO

~~SECTION A2~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Camoa Cup The Sun Seal The Moon Seal Wanted: The Cyanwolf Graszton Cup The Stone with No Name The Whom Gods Bow An Unfamiliar Land Moorabella Cup Odd Places What Was Lost The Way of the Meek Fluorgis Cup The Way of the Timid Pirate Attack Wanted: Big Eyes

~~SECTION A3~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Goug Cup --Wanted: Mirage Bunny --Loar Cup Wanted: Florah --Death March II Ordalia Cup Wanted: Tonberrion Death March III Wanted: Combatants Jylland Cup Wanted: Gaitsnipe Something's Dropped Hunting Season

~~SECTION A4~~ 01 02 03 04 05 06 07 08 09 10 Champions' Cup Wanted: Icicle Ark Thieves in the Ruins ----Wanted: Floraxion --Wanted: Musicians! --Wanted: Moogle Rangers

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11 12 13 14 15 16

Red King of Cinquleur Wanted: Tutor --Wanted: The Mutadragons Blue King of Cinquleur Wanted: Woodworker

~~SECTION A5~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Wanted: Magick Weapon --Green King of Cinquleur Wanted: Marksman ----Black King of Cinquleur Wanted: Caretaker ----White King of Cinquleur ----The Five Kings -----

************* **SECTION B** ************* ~~SECTION B1~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 A Step Further The Last Step Sun-Ripened Mayhem --Beetle in a Haystack Wayward Drake The Whites of Its Eyes Flown the Coop Prepared with Love Foodstuffs: Texture Foodstuffs: Aroma Foodstuffs: Appearance --Our Playground Mushroom Chef Showdown

~~SECTION B2~~ 01 02 03 04 05 06 07 08 09 WANTED: UGHOR --Throw Down A Fatal Mistake A Simple Question WANTED: GILMUNTO --It's a Trap! Wanted: Lang Bros

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10 11 12 13 14 15 16

Books of Magick NOW THAT'S A FIRE --The Ultimate Book Clan Mates For the Cause PEARLS IN THE DEEP

~~SECTION B3~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Death March --A Lady's Proposition On the Rampage --A Lady's Persistance --Unfamiliar Folk A Lady's Insistance --Duelhorn --Wanted: Barmaid Making Port --Knowing the Beast

~~SECTION B4~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Great Land Festival Strong Lady I Want to Forget The Goug Consortium Wanted: Sidekick Caravan Cry Under the Weather The Eastwatch Wanted: Shiny Maces Aid the Serpent A Chill in the Night To Be a Spellblade Wanted: Artillery Caravan Cry II Show of Strength Lord Grayrl!

~~SECTION B5~~ 01 02 03 04 05 06 07 08 09 10 11 12 Wanted: Woodcutter Summons Hunted Geomancer's Way - Snow Wanted: Assistant Three-Point Strategy Memories Forged Geomancer's Way - Mist --The Last Duelhorn The Way of the Sword ---

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13 14 15 16

--Lethean Drought Devil's Pact One Last Memory

************* **SECTION C** ************* ~~SECTION C1~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 It's a Secret to Everybody Hellhound Astray My Little Carrot An Earnest Multitude Foodstuffs: Nutrition Foodstuffs: Bon Appetit An Earnest Quandary --House Bowen's Challenge Yellow Wings in Trouble An Earnest Search The Nu Mou Nobles Seeding the Harvest A Harvest Hand The Bangaa Brotherhood It's the Thought

~~SECTION C2~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Ruinous Trap Komodo Search Komodo Arrival Shipping Out Komodo Departure The Forests of Loar The Lands of Loar The Towns of Loar The Genuine Article The Root of the Problem The Whole Truth Chita on Weapons - Adepts ----Chita on Weapons - Novices Kupoppy Flower

~~SECTION C3~~ 01 02 03 04 05 06 07 08 09 10 11 MOUNTAIN WATCH --Speed Battle, Kupo! For My Love Monster Poaching GROUNDED! --Cleaning to Ordalia Stuck in the Muck Poachers Spotted RUMOURS AHEAD

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12 13 14 15 16

--Kyrra, Dragoon Green Dominion An Unseen Foe SLEEPLESS NIGHTS

~~SECTION C4~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Veis, Assassin To be a Fighter ----Popocho's Chocobos Of Kupos and Cannons Instruments of Inspiration Loar Airships Grounded Treasured Tomes Sleight of Hand Kidnapping!? --Banbanga! The Cat's Meow The Storage Shed ---

~~SECTION C5~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Geomancer's Way - Rain Geomancer's Way - Sun Starstruck Moorabella Nightwatch Ravager A Lanista's Pride --Goug Nightwatch --------A Lasting Peace ----Unplumbed Depths

************* **SECTION D** ************* ~~SECTION D1~~ 01 02 03 04 05 06 07 08 09 10 An Earnest Delight Oh No, Kupo! ----The Bangaa of the Rupies --The Rivalry of the Rupies --Tree Hugging The Nu Mou of the Rupies

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----Memories 'Tis the Season -----

~~SECTION D2~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 The Seas of Ordalia The Wonders of Ordalia The Wonders of Loar the Forgotten Places Chita on Weapons - Adepts Bug Hunt The Show's Not Over Fluffy Flier? Cake: The Recipe Cake: The Ingredients Cake: The Catastrophe One Red Phial My Secret Shame Maintaining the Balance The Natural Order Cilawa the Gluttonous

~~SECTION D3~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Gripped by Fear ----I Must Have It! Rude Awakening Drowsy Draught Teach a Man to Run --Cleaning to Loar Teach a Man to Fish Love Struck All Good Things... ----Rancher's Request - Yellow Rancher's Request - Black

~~SECTION D4~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 MAKING MUSIC ----Hors D'oeuvre of the Hour --SEEKING THE STONE I've Been Had, Kupo! Beneath the Sands Airship S.O.S! --WANTED: SKY PIRATE VAAN A Small Favour ---

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14 - Ordalia Airships Grounded 15 - --16 - A REQUEST ~~SECTION D5~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Graszton Nightwatch The Camoa Nightwatch Stowaways --Wanted: Devotees! Fluorgis Nightwatch --A Lost Companion ------Help! Bringer of Doom The Shrine of the Paling Gods The Beast of Aisenfield Woman of the Wood

************* **SECTION E** ************* ~~SECTION E1~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Bonga Bonga Bonga Bonga Bonga ----Bonga Bonga ----Bonga Bonga Bonga Bonga Bonga Bugle Bugle Bugle Bugle Bugle Goldsun Silversun Ashleaf Mistleaf Coppersun

Bugle - Emberleaf Bugle - Rosefire Bugle Bugle Bugle Bugle Bugle Plumfrost Bloodfire Greenfire Skyfrost Blackfrost

~~SECTION E2~~ 01 02 03 04 05 06 07 08 09 10 11 --------Survey No. 258 Survey No. 259 Survey No. 260 Survey No. 261 The Finest Blade A Charm for Luck Gimme That!

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12 13 14 15 16

Vim, Vigor, and Go Plea for Help A Treasured Heirloom Picnic Pleasure Escort Wanted

~~SECTION E3~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 --------Shaved Ice Meeting the Quota Wish Upon a Star ----Wanted: Hatchery Worker Abducted! Eternal Rivalry Rancher's Request - Green Rancher's Request - Brown Rancher's Request - White Rancher's Request - Red

~~SECTION E4~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 Devilish Delight Shelling Out Flantastic Finish The Honourable Thing From 'Cross the Sea Training Wanted Wall of Flame 'Cross the Sea Watching the Watchers Crying Eyeball Time to Act --Drawn Bridge Inspiration or Perspiration? ---

~~SECTION E5~~ 01 02 03 04 05 06 07 08 09 10 11 12 13 14 THE DIG --------THROUGH ANOTHER'S EYES --A Bride for Montblanc ----PIRATE PROBLEMS Wanted: Friends, Kupo! -----

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15 - A Dashing Duel 16 - THE RITUAL ----------------------------------------------------------------------------[3.01] Clan Trials These clan trials are the same as quests, although they will not be counted in the quest primer. You will be able to undertake them at any pub, and instead of costing Gil for the quest fee, you will be charged Clan Points, which are otherwise useless. These quests can be repeated over and over again, so don't worry about failure the first time round, but you might as well just reload a save. Once you are where the trial is meant to be held, you will be talking to a judge, who will issue a challenge. There are 5 difficulty levels for any trial, the higher level you attempt, the better the benefit in the end will be. What the judge says is what you will do, so make sure you read it and obey it, because sometimes, breaking a law will end it for you, while other times, it will be okay. It will also provide a source of clan privileges for clan. The system it works in the trials is the following: Level Level Level Level Level 1 2 3 4 5 New Clan Privilege None Powerup Lvl 1, or Lvl 2 if you already had Lvl 1 None Powerup Lvl 3 if you had Lvl 2, Lvl 2 if you had Lvl 1, or Lvl 1 if you had none of them.

Remember, CLAN TITLE CAN CHANGE, BUT THE BENEFITS OF A RANK WILL NOT BE CHANGED, THEY ARE STACKED. Therefore, you can be an Orator and a Dab Hands, your name will be Orator, but you get both the benefits of Orator and Dab Hands. ***************************** *Clan Trial - Adaptibility I* ***************************** Trial Rank Days Members Location Require Adaptibility I 10 20 6 Camoa Adaptibility - 1 Point

Your Objective - Drive off all foes in X Rounds! Law Forbidden - Fire, Ice, Lightning Weapons and abilities that use firce, ice, or lightning are forbidden. --==Ranks and Objectives==-Scouts - Drive Away 1 Enemy in 4 Rounds You Get: +4 Adaptibility Points -3 Teamwork Points Clan Privilege: Empowered Moogles Observers - Drive Away 1 Enemy in 3 Rounds

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You Get: +7 Adaptibility Points -4 Teamwork Points Surveyors - Drive Away 2 Enemies in 4 Rounds You Get: +10 Adaptibility Points -5 Teamwork Points Clan Privilege: Agility 1 = Agility 2 Imitators - Drive Away 2 Enemies in 3 Rounds You Get: +13 Adaptibility Points -6 Teamwork Points Mimics - Drive Away 3 Enemies in 3 Rounds You Get: +16 Adaptibility Points -7 Teamwork Points Clan Privilege: Agility 2 = Agility 3 or Agility 1 = Agility 2 A different mission, you don't really get to bash the crap out of anything like you normally would. Instead, you want to make then Flan run away by experimenting with the little flan. The reason fighting is pointless is that magick is the best against the flan, but you can't use it. Tough. Watch the flan carefully, and see what they do. What they will do will pretty much determine exactly what you need to do. The flan can either Spin and Jump, Flop Backwards or Spin around. If it Spins and then Jumps, use Threaten If it Flops Backwards, sort of like Hands Up, use Surprise If it Spins Around, then use Stare That will pretty much be it. Watch the flan carefully, and after a flan leaves the battlefield, another will move, and this will happen until all the flans are outta here. ****************************** *Clan Trial - Adaptibility II* ****************************** Trial Rank Days Members Location Require Adaptibility II 20 20 6 Moorabella Adaptibility - 20 Points

Your Objective - Drive off all foes in X Rounds Law Forbidden - Fire, Ice, Lightning Weapons and abilities that use fire, ice, and lightning are forbidden. --==Rank and Objectives==-Contrivers - Drive Away 1 Enemy in 4 Turns You Get: +19 Adaptibility Points -8 Teamwork Points

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Quest Prices -2% Item Prices -2% Clan Privilege: Libra Survivalists - Drive Away 1 Enemy in 3 Turns You Get: +22 Adaptibility Points -9 Teamwork Points Quest Prices -4% Item Prices -4% Trailblazers - Drive Away 2 Enemies in 3 Turns You Get: +25 Adaptibility Points -10 Teamwork Points Quest Prices -6% Item Prices -6% Clan Privilege: Agility 1 = Agility 2 or Agility 2 = Agility 3 or Agility 3 = Agility 4 Executors - Drive Away 2 Enemies in 2 Turns You Get: +28 Adaptibility Points -11 Teamwork Points Quest Prices -8% Item Prices -8% Master Improvisers - Drive Away 3 Enemies in 2 Turns You Get: +31 Adaptibility Points -12 Teamwork Points Quest Prices -10% Item Prices -10% Clan Privilege: Agility 1 = Agility 2 or Agility 2 = Agility 3 or Agility 3 = Agility 4 or Agility 4 = Agility 5 There are 3 different enemies here, Red Marshmallows, Ice Flans and Yellow Jellies. Each of them have their own commands, so you really need to pay careful attention. Red Marshmallows If it Spins around and then Jumps, use Threaten If is Flops Backwards, like Hands Up, use Surprise If it just Spins around, then use Stare Ice Flans If it slides around to the sides, use Insult If it attempts to attack you, Slap it If it sticks its tongue out at you, try to Eat it Yellow Jellies If it decides to bend over, go ahead and Poke it If it jumps in the air, go and pat it nicely If it decides to collapse, go ahead and praise it. It is as easy as the previous mission, all you need to do is to figure out which one to use in each situation. Just watch the enemy flan carefully to

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see that it is going to plan and what counter you need. ************************* *Clan Trial - Aptitude I* ************************* Trial Rank Days Members Location Require Aptitude I 10 20 3 Targ Woods Aptitude - 1 Point

Your Objective - Find the Winning Barrel in # Rounds! Law Forbidden - Attack Attacking is Forbidden --==Rank and Objectives==-Grease Monkey - Find the Winning Barrel out of 4 in 4 turns You Get: +4 Aptitude Points -3 Negotiation Points Clan Privilege: Empowered Bangaa Apprentices - Find the Winning Barrel out of 4 in 3 turns You Get: +7 Aptitude Points -4 Negotiation Points Machinists - Find the Winning Barrel out of 6 in 4 turns +10 Aptitude Points -5 Negotiation Points Clan Privilege: Power 1 = Power 2 Technicians - Find the Winning Barrel out of 6 in 3 turns +13 Aptitude Points -6 Negotiation Points Dab Hands - Find the Winning Barrel out of 6 in 2 turns +16 Aptitude Points -7 Negotiation Points Clan Privilege: Power 2 = Power 3 or Power 1 = Power 2 This mission is a random pick, you can't have a predetermined answer. This one you need to save and reload. Sometimes, you might get real lucky, and get it on your first try, like me, or be unlucky. Movement won't help that much, because you want this early on for the Power 3, not later. Use the Speed 1 privilege if you really need it. ************************** *Clan Trial - Aptitude II* ************************** Trial Rank Days Members Location Require Aptitude II 20 20 4 Zedlei Forest Aptitude - 20 Points

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Your Objective - Find the Winning Barrel in # Rounds! Law Forbidden - Ice Weapons or abilities that use ice are forbidden --==Rank and Objectives==-Craftsmen - Find the Winning Barrel out of 4 in 3 Turns. You Face 2 Enemies. You Get: +19 Aptitude Points -8 Negotiation Points Quest Prices -1% Item Prices -1% Clan Privilege: Empowered Seeq Smiths - Find the Winning Barrel out of 4 in 4 Turns. You Face 3 Enemies. You Get: +22 Aptitude Points -9 Negotiation Points Quest Prices -2% Item Prices -2% Wrights - Find the Winning Barrel out of 6 in 3 Turns. You Face 4 Enemies. You Get: +25 Aptitude Points -10 Negotiation Points Quest Prices -3% Item Prices -3% Clan Privilege: Power 1 = Power 2 or Power 2 = Power 3 or Power 3 = Power 4 Artisans - Find the Winning Barrel out of 6 in 3 Turns. You Face 5 Enemies. You Get: +28 Aptitude Points -11 Negotiation Points Quest Prices -4% Item Prices -4% Master Artificers - Find the Winning Barrel out of 6 in 2 Turns. You Face 5 Enemies. You Get: +31 Aptitude Points -12 Negotiation Points Quest Prices -5% Item Prices -5% Clan Privilege: Power 1 = Power 2 or Power 2 = Power 3 or Power 3 = Power 4 or Power 4 = Power 5 Again, this mission is a random pick, there are several barrels that you get to choose from. The reason for the ice is that the enemy you are facing are all Bombs. Just ignore them, they might do a bit more damage if you don't fight back, but you really don't want to waste your valuable turns on the enemy. Read the Objective, you want the WINNING BARREL. Just reload the game if you don't get it if you really want to save your CP. ********************************* *Clan Trial - General Training I* ********************************* Trial Rank - General Training I - 15

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Days Members Location Require

20 6 Baptiste Hill Adaptibility, Aptitude, Negotiation and Teamwork - 1 Point

Your Objective - Defeat all Foes in X Rounds Law Forbidden - Missing Missing with an action is forbidden. --==Rank and Objectives==-Novices - Defeat 4 Enemies You Get: +4 Adaptibility Points +4 Aptitude Points +4 Negotiation Points +4 Teamwork Points Quest Fees -1% Item Fees -1% Clan Privilege: Empowered Hume Trainees - Defeat 5 Enemies You Get: +8 Adaptibility Points +8 Aptitude Points +8 Negotiation Points +8 Teamwork Points Quest Fees -2% Item Fees -2% Clan Privilege: Bonus CP 1 Journeymen - Defeat 6 Enemies You Get: +12 Adaptibility Points +12 Aptitude Points +12 Negotiation Points +12 Teamwork Points Quest Fees -3% Item Fees -3% Clan Privilege: Regene Professionals - Defeat 6 Enemies in 4 Turns You Get: +16 Adaptibility Points +16 Aptitude Points +16 Negotiation Points +16 Teamwork Points Quest Fees -4% Item Fees -4% Clan Privilege: Bonus CP 1 = Bonus CP 2 or Bonus CP 1 Veterans - Defeat 6 Enemies in 3 Turns You Get: +20 Adaptibility Points +20 Aptitude Points +20 Negotiation Points +20 Teamwork Points Quest Fees -5% Item Fees -5% Clan Privilege: Bonus CP = Bonus CP 2 or Bonus CP 2 = Bonus CP 3 or Bonus CP 1

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You are going to have to fight sprites here, and they are relentless. They are going to be packing one thing, SLOW! That will seriously hurt you if you constantly get hit. In fact, that is one of your biggest worries. Your second worry is Meteorites. Early on, they are going to do some serious damage, so be VERY CAREFUL. The law isn't all that helpful either. You cannot miss? Well, at least you don't need to uphold that law. If you did, you'd be pretty screwed for the battle, I can tell you that. Use a lot of area attacks, such as Black Mages, and Aurablast if you have access to it. Aurablast is going to be REAL handy here. Other than that, it is going to be hard. It isn't that uncommon that you end up with a single sprite left on low health by the end of Round 3 for Veterans level. You need some luck on your side, so good luck. Remember, Sidewinder and Hunters are your friends. ********************************** *Clan Trial - General Training II* ********************************** Trial Rank Days Members Location Require General Training II 25 20 6 Baptiste Hill Adaptibility, Aptitude, Negotiation, Teamwork - 40 Points

Your Objective - Defeat all Foes in X Rounds! Law Forbidden - > 20 Damage Dealing >20 Damage is forbidden. --==Rank and Objectives==-Adepts - Defeat all foes in 4 Turns. 1 Reinforcement after 3 Turns You Get: +24 Adaptibility Points +24 Aptitude Points +24 Negotiation Points +24 Teamwork Points Quest Fees -8% Item Fees -8% Clan Privilege: Move Up 1 Braves - Defeat all foes in 4 Turns. 2 Reinforcements after 3 Turns You Get: +28 Adaptibility Points +28 Aptitude Points +28 Negotiation Points +28 Teamwork Points Quest Fees -10% Item Fees -10% Clan Privilege: Regen or Regen = Regenera Heroes - Defeat all foes in 4 Turns. 3 Reinforcements after 3 Turns You Get: +32 Adaptibility Points +32 Aptitude Points +32 Negotiation Points

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+32 Teamwork Points Quest Fees -12% Item Fees -12% Clan Privilege: Regen or Regen = Regenera or Regen = Regenega Legends - Defeat all foes in 3 Turns. You Get: +36 Adaptibility Points +36 Aptitude Points +36 Negotiation Points +36 Teamwork Points Quest Fees -14% Item Fees -14% Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 = Debuff Resistance 3 = Debuff Resistance 4 = Debuff Resistance 1 2 Reinforcements after 2 Turns

Debuff Debuff Debuff Debuff

Resistance Resistance Resistance Resistance

2 3 4 5

or or or or

Master Adventurers - Defeat all foes in 3 Turns. 3 Reinforcements after 2 Turns You Get: +40 Adaptibility Points +40 Aptitude Points +40 Negotiation Points +40 Teamwork Points Quest Fees -20% Item Fees -20% Clan Privilege: Move Up 1 = Move Up 2 or Move Up 1 This is sort of an easy mission. You start off facing an enemy Zaghnal, the upgraded version of the Werewolf. This is quite a powerful monster to face, but if you manage to clear him before the reinforcements turn up, then you win the mission. Don't follow the law, this will make it very hard for you. The Reinforcements will probably force you to lose the battle, so take own this sucker fast. Use Mirror Items for a quick clear, or Hunters so a good job as well. Break the law, you can't win with the law. **************************** *Clan Trial - Negotiation 1* **************************** Trial Rank Days Members Location Require Negotiation I 10 20 6 Camoa Negotiation - 1 Point

Your Objective - Uphold the Law and Defeat all Foes Law Forbidden - Targeting Distant Units Actions targeting units two or more tiles away are forbidden. --==Ranks and Objectives==-Hagglers - Defeat 2 Enemies You Get: +3 Negotiation Points

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-3 Aptitude Points Quest Fees -1% Item Prices -1% Clan Privilege: Empowered Nu Mou Intermediaries - Defeat 3 Enemies You Get: +6 Negotiation Points -4 Aptitude Points Quest Fees -2% Item Prices -2% Barterers - Defeat 4 Enemies You Get: +9 Negotiation Points -5 Aptitude Points Quest Fees -3% Item Prices -3% Clan Privilege: Luck 1 = Luck 2 Brokers - Defeat 5 Enemies in 4 Turns You Get: +12 Negotiation Points -6 Aptitude Points Quest Fees -4% Item Pirces -4% Orators - Defeat 6 Enemies in 3 Turns You Get: +15 Negotiation Points -7 Aptitude Points Quest Fees -5% Item Prices -5% Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 This is a harder mission. You are going to be facing Dreamhares, the little fluffy bunnies that aren't so fluffy when they attack. With the law, only attacks where you are right next to the enemy are allowed. This however, is coupled in with a smart ability. If you are a magick user, you are going to have high resistance to Magick. With that, you can easily take down two units next to you if you target yourself. You will take little damage, but shock the enemies. The enemy has a massive weakness, the weakness to fire. Burn them up with your black mages to show them who's boss. However, they have the charm ability, and that can seriously cause problems with your troops since they will make them unable to fight for your side. They can also long range you to death, while you can't do the same. ***************************** *Clan Trial - Negotiation II* ***************************** Trial Rank Days Members Location Require Negotiation II 20 200 6 Moorabella Negotiation - 20 Points

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Your Objective - Uphold the Law and Defeat all Foes! Law Forbidden - Grouping Ending the turn next to another unit is forbidden. --==Rank and Objectives==-Mediators - Defeat 2 Enemies You Get: +18 Negotiation Points -8 Aptitude Points Quest Fees -6% Item Fees -6% Clan Privilege: Safe Keeping Counselors - Defeat 3 Enemies You Get: +21 Negotiation Points -9 Aptitude Points Quest Fees -7% Item Fees -7% Conciliators - Defeat 4 Enemies You Get: +24 Negotiation Points -10 Aptitude Points Quest Fees -8% Item Fees -8% Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 or Luck 3 = Luck 4 Arbiters - Defeat 5 Enemies in 4 Turns You Get: +27 Negotiation Points -11 Aptitude Points Quest Fees -9% Item Fees -9% Master Negotiators - Defeat 6 Enemies in 3 Turns You Get: +30 Negotiation Points -12 Aptitude Points Quest Fees -10% Item Fees -10% Clan Privilege: Luck 1 = Luck 2 or Luck 2 = Luck 3 or Luck 3 = Luck 4 or Luck 4 = Luck 5 This is a tomato battle. All you need to do is to take out all the enemy Deadly Nightshades to win the battle, and they are quite easy to kill, but the law is the problem here. You cannot end the turn next to a unit, and that includes enemy units, so your ranged units are important here. You want to use melee units that you can ranged abilities, magick users and range units, in particular, the Hunters with their Sidewinder attacks. Sure, you can bring melee units where they have Blink Counter, but in the case the enemy misses, you are in a bit of trouble. Easy mission, well if you seriously overlevel the enemy anyway. ************************* *Clan Trial - Teamwork I* *************************

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Trial Rank Days Members Location Require

Teamwork I 10 20 6 Camoa Teamwork - 1 Point

Your Objective - Upload the Law and Defeat all Foes! Law Forbidden - Not Using MP Abilities that don't consume MP are forbidden! --==Rank and Objectives==-Acquaintances - Defeat 2 Enemies You Get: +4 Teamwork Points -3 Adaptibility Points Clan Privilege: Empowered Viera Associates - Defeat 3 Enemies You Get: +7 Teamwork Points -4 Adaptibility Points Relations - Defeat 4 Enemies You Get: +10 Teamwork Points -5 Adaptibility Points Clan Privilege: Speed 1 = Speed 2 Confidantes - Defeat 5 Enemies in 4 Turns You Get: +13 Teamwork Points -6 Adaptibility Points Old Friends - Defeat 6 Enemies in 3 Turns You Get: +16 Teamwork Points -7 Adaptibility Points Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 This is another speed battle, and you either have to use normal attacks OR MAGICK because if the ability doesn't use any MP and you use it, you will get an instant fail. Your enemy here are several Level 10 Mimics. And boy are they easy to kill. They are are weak weak, so crap out weak against all elements, thats right, all eight elements they against, making them prime targets for Magick. They are quite you can get just get a level advantage over them and beat the of them.

They have their Scissors attack, which is basically a Thunder attack on your troops, so tread carefully. Don't worry, you're melee attacks aren't banned, so long as you don't use abilities that don't use MP. ************************** *Clan Trial - Teamwork II* **************************

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Trial Rank Days Members Location Require

Teamwork II 20 20 6 Moorabella Teamwork - 20 Points

Your Objective - Upload the Law and Defeat all Foes! Law Forbidden - Smash Gauge > or = 60% Having a Smash Gauge which is more than 60% full is forbidden. --==Rank and Objectives==-Comrades - Defeat 2 Enemies You Get: +19 Teamwork Points -8 Adaptibility Points Quest Fees -2% Item Fees -2% Clan Privilege: Empowered Gria Cohorts - Defeat 3 Enemies You Get: +22 Teamwork Points -9 Adaptibility Points Quest Fees -4% Item Fees -4% Boon Companions - Defeat 4 Enemies You Get: +25 Teamwork Points -10 Adaptibility Points Quest Fees -4% Item Fees -4% Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 or Speed 3 = Speed 4 Countrymen - Defeat 5 Enemies in 4 Turns You Get: +28 Teamwork Points -11 Adaptibility Points Quest Fees -8% Item Fees -8% Master Allies - Defeat 6 Enemies in 3 Turns You Get: +31 Teamwork Points -12 Adaptibility Points Quest Fees -10% Item Fees -10% Clan Privilege: Speed 1 = Speed 2 or Speed 2 = Speed 3 or Speed 3 = Speed 4 or Speed 4 = Speed 5 A silly law so you want to spread out this battle evenly between your 6 units to ensure that they don't get a massive Smash Gauge, either that or constantly use summons and have the summon items on all the units. Your enemy are chocobos, the yellow type, so this is a good place to finish the rancher's request. All these chocobos have Regenerate, so a little more damage might be needed.

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The easy part is that there are all monsters, so either use Water on them, or even better, sidewinder them to their pretty death. Mount a HP Critical Chocobo with a Chocobo Knight so that you get a free and rather weak chocobo for your team. Don't worry, these chocobos are so stupid. They heal and Barrier my units. I thought this was a battle. ************************************ *Clan Trial - Aptitude-Adaptibility* ************************************ Trial Rank Days Members Location Require Aptitude-Adaptibility 15 20 6 The Galerria Deep Aptitude, Adaptibility - 10 Points

Your Objective - Gather the Shimmering Lights in X Rounds Law Forbidden - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. --==Rank and Objectives==-Travelers - Collect 3 lights in 4 Turns, 3 Enemies You Get: +7 Aptitude Points +5 Adaptibility Points -4 Negotiation Points -3 Teamwork Points Clan Privilege: Debuff Resistance 1 Prospectors - Collect 3 lights in 3 Turns, 3 Enemies You Get: +13 Aptitude Points +11 Adaptibility Points -6 Negotiation Points -4 Teamwork Points Clan Privilege: Smash Gauge Bonus 1 Pioneers - Collect 4 lights in 4 Turns, facing 4 Enemies You Get: +19 Aptitude Points +17 Adaptibility Points -8 Negotiation Points -5 Teamwork Points Clan Privilege: Smash Gauge Bonus 1 = Smash Gauge Bonus 2 Voyagers - Collect 4 lights You Get: +25 Aptitude Points +23 Adaptibility Points -10 Negotiation Points -6 Teamwork Points Clan Privilege: Smash Gauge Smash Gauge Smash Gauge in 3 Turns, facing 4 Enemies

Bonus 1 = Smash Gauge Bonus 2 or Bonus 2 = Smash Gauge Bonus 3 or Bonus 1

Master Explorers - Collect 5 lights in 3 Turns, facing 5 Enemies

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You Get: +31 Aptitude Points +29 Adaptibility Points -12 Negotiation Points -7 Teamwork Points Clan Privilege: MP Channeling You really need to have fast movement users here to finish and win this mission. You need to gather the shimmering lights, but there is a catch. After you have caught one of the lights or a round ends, the lights will be randomised again, so you really need to spread out all your troops and have some good luck here. The enemies that you are faacing here are Flan, so you might want to complete this mission later on when you can take on such enemies without suffering too much. Also, the amounts of lights will decrease as your capture more and more of them, so by the last light, it can be anywhere, so spread out your team or suffer the consequences. *************************************** *Clan Trial - Adaptibility-Negotiation* *************************************** Trial Rank Days Members Location Require Adaptibility-Negotiation 15 20 6 Graszton Adaptibility, Negotiation - 10 Points

Your Objective - Upload the Law and Survive X Rounds Law Forbidden - Harming the Weak Actions that harm a lower level unit are forbidden. --==Rank and Objectives==-Followers - Survive 2 Turns against 4 Monsters You Get: +7 Adaptibility Points +5 Negotiation Points -4 Teamwork Points -3 Aptitude Points Quest Fees -1% Item Fees -1% Clan Privilege: Bonus Gil 1 Compromisers - Survive 2 Turns against 6 Monsters You Get: +13 Adaptibility Points +11 Negotiation Points -6 Teamwork Points -4 Aptitude Points Quest Fees -2% Item Fees -2% Clan Privilege: Bonus Gil 1 = Bonus Gil 2 or Bonus Gil 1 Outriders - Survive 3 Turns against 6 Monsters You Get: +19 Adaptibility Points +17 Negotiation Points

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-8 Teamwork Points -5 Aptitude Points Quest Fees -3% Item Fees -3% Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or Debuff Resistance 2 = Debuff Resistance 3 or Debuff Resistance 1 Catalysts - Survive 3 Turns against 6 Monsters You Get: +25 Adaptibility Points +23 Negotiation Points -10 Teamwork Points -6 Aptitude Points Quest Fees -4% Item Fees -4% Clan Privilege: Bonus Gil 1 or Bonus Gil 1 = Bonus Gil 2 or Bonus Gil 2 = Bonus Gil 3 Master Intercessors - Survive 3 Turns against 6 Monsters You Get: +31 Adaptibility Points +29 Negotiation Points -12 Teamwork Points -7 Aptitude Points Quest Fees -5% Item Fees -5% Clan Privilege: Non-Elemental Attacks This is a problematic mission if you overlevel the enemy, which increases in level as you choose a higher rank. If you can hurt the enemy, this is a simple mission, kill all the cockatrices and be done with it. If you cannot, then all you have to do is to block both the entrances to your starting position, the entrances that are two tiles wide. Block them with high HP units that cannot attack back, so you sit there and take the damage, while the leftover two units sit and heal. This is because you don't want to break the law. *********************************** *Clan Trial - Negotiation-Teamwork* *********************************** Trial Rank Days Members Location Require Negotiation-Teamwork 15 20 6 The Bisga Greenlands Negotiation, Teamwork - 10 Points

Your Objective - Uphold the Law and Defeat all Foes in X Rounds! Law Forbidden - Using MP Actions that consume MP are forbidden. --==Rank and Objectives==-Speakers - Defeat 2 foes in 4 turns You Get: +7 Negotiation Points +5 Teamwork Points

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-4 Aptitude Points -3 Adaptibility Points Quest Fees -2% Item Fees -2% Clan Privilege: Bonus AP 1 Lectors - Defeat 3 foes in 4 turns You Get: +13 Negotiation Points +11 Teamwork Points -6 Aptitude Points -4 Adaptibility Points Quest Fees -4% Item Fees -4% Clan Privilege: Bonus AP 1 or Bonus AP 1 = Bonus AP 2 Advocates - Defeat 2 foes in 3 turns You Get: +19 Negotiation Points +17 Teamwork Points -8 Aptitude Points -5 Adaptibility Points Quest Fees -6% Item Fees -6% Clan Privilege: Bonus AP 1 or Bonus AP 1 = Bonus AP 2 or Bonus AP 2 = Bonus AP 3 Champions - Defeat 3 foes in 3 turns You Get: +25 Negotiation Points +23 Teamwork Points -10 Aptitude Points -6 Adaptibility Points Quest Fees -8% Item Fees -8% Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or Debuff Resistance 2 = Debuff Resistance 3 or Debuff Resistance 3 = Debuff Resistance 4 or Debuff Resistance 1 Master Judicers - Defeat 2 foes in 2 turns You Get: +31 Negotiation Points +29 Teamwork Points -12 Aptitude Points -7 Adaptibility Points Quest Fees -10% Item Fees -10% Clan Privilege: Always Counter This is sort of an easy mission, well if you overlevel the enemy, which is about 21. All you need to do is to kill some Tonberries, which isn't a hard feat, but need to uphold the law, so there are no magick users here. Elemental attacks do absolutely nothing to the Tonberries, so you need to long range them and whilst bombarding the Tonberries, you can easily slip in your fast melee units to hit the Tonberries. You want to avoid having the enemy in HP Critical since they have quicken, or you could just slip in a Ranger and Mirror Item them both to death.

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******************************** *Clan Trial - Teamwork-Aptitude* ******************************** Trial Rank Days Members Location Require Teamwork-Aptitude 15 20 6 The Aldanna Range Teamwork, Aptitude - 10 Points

Your Objective - Examine the Magick Urn X Times in Y Rounds! Law Forbidden - Ranged Weapons Attacks with bows, greatbows, guns, hand-cannons, and cards are forbidden. --==Rank and Objectives==-Hands of Steel - Examine the Urn 4 Times in 4 Rounds, facing 4 foes You Get: +7 Teamwork Points +5 Aptitude Points -4 Adaptibility Points -3 Negotiation Points Quest Fees -1% Item Fees -1% Clan Privilege: Bonus EXP 1 Hands of Silver - Examine the Urn 5 Times in 4 Rounds, facing 4 foes You Get: +13 Teamwork Points +11 Aptitude Points -6 Adaptibility Points -4 Negotiation Points Quest Fees -2% Item Fees -2% Clan Privilege: Debuff Resistance 1 = Debuff Resistance 2 or Debuff Resistance 1 Hands of Gold - Examine the Urn 6 Times in 4 Rounds, facing 5 foes You Get: +19 Teamwork Points +17 Aptitude Points -8 Adaptibility Points -5 Negotiation Points Quest Fees -3% Item Fees -3% Clan Privilege: Bonus EXP 1 or Bonus EXP 1 = Bonus EXP 2 Hands of Divinity - Examine the Urn 7 Times in 3 Rounds, facing 5 foes You Get: +25 Teamwork Points +23 Aptitude Points -10 Adaptibility Points -6 Negotiation Points Quest Fees -4% Item Fees -4% Clan Privilege: Bonus EXP 1 or Bonus EXP 1 = Bonus EXP 2 or Bonus EXP 2 = Bonus EXP 3

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Master Hands - Examine the Urn 8 Times in 3 Rounds, facing 5 foes You Get: +31 Teamwork Points +29 Aptitude Points -12 Adaptibility Points -7 Negotiation Points Quest Fees -5% Item Fees -5% Clan Privilege: MP Preservation This is quite an annoying mission, because those little Ahrimans have the ability to Confuse you, and guess what, they have Roulette, which is a very annoying skill. You definitely need a White Mage here, or two, to make sure that they have Raise at the ready. That is going to be needed if those Ahriman use Roulette. Again, you need to spread out your units. Once the urn is examined or the Round ends, the urn decides to disappear and move to a new location, so that means spreading out your units is key. Have your spread out units which are on idle, wait, that way, they get their turn sooner than later, which is rather handy. You may need to reset the game several times since the jar appear randomly and might hate you. -----------------------------------------------------------------------------[3.02] Recruitment There are two possible ways to recruit new members for your clan, that aren't special characters. The first is the Clan Mates quest, or through the random cycle of months where you look for characters. The first is the Clan Mates quest. Look for my Clan Mates list above for the complete answer to the quest, thanks to Antitype and his work for the information however. The second way is by walking into certain locations during certain times of the year. There will be a random chance of a popup with the description of Possible Recruit, or something along those lines. This however, does not determine the class and stats of your recruit, so you can easily play around, save the game, reload till you get what you desire. Also, there are some requirements for some classes. The advanced classes for each race are not available until you have unlocked the job class via the missions. Generally, you need to be able to unlock the area, but even unlocking the area isn't enough, so continue the story mission some more. There are some rules though. You can only recruit 1 Member of each RACE per YEAR. Therefore, you can only hire 1 Hume a Year, 1 Bangaa a Year and so forth. There is a maximum of 5 Recruits PER YEAR. Also, since the Seeq and Gria share months, they count as ONE RACE. Well, this is probably due to the fact that they both only have 4 classes, and your average class has at least 8, and there are only 12 months in the year and 12 isn't very divisible by 7, but it is by 6. Gria are unlocked when you have finished the mission that gives access to Fluorgis. Viera are unlocked when you finished "The Moon Seal", which requires "The Star Seal" to be unlocked. The general note is that you need to advance the story for some classes. For the more advanced classes, read the section on the job classes below for the requirements you need to unlock specific classes. Below is where you can recruit members and what month you'll need.

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Humes - BlackFrost or SkyFrost Targ Wood - Soldier, Thief, Black Mage, White Mage, Archer Galerria Deep - Paladin, Fighter, Blue Mage, Hunter Sant D'asla Bluff - Parivir, Ninja, Illusionist, Seer Bangaa - Greenfire or Bloodfire Baptiste Hills - Warrior, White Monk, Dragoon, Gladiator, Bishop Aisenfield - Defender, Master Monk, Templar, Trickster Nu-Mou - Rosefire or Coppersun Graszton - White Mage, Black Mage, Beastmaster Morrabelle - Time Mage, Arcanist, Illusionist, Sage Nazan Mines - Alchemist, Scholar Moogle - Goldsun, Silversun Bisga Greenlands - Animist, Thief, Black Mage Goug - Moogle Knight, Fusilier, Tinker, Time Mage Neslowe Passage - Chocobo Knight, Juggler, Flintlock Viera - Ashleaf or Mistleaf Camoa - Fencer, Archer, White Mage, Green Mage, Red Mage Rupie Mountains - Summoner, Elementalist, Assassin, Sniper, Spellblade Seeq/Gria - Emberleaf, Plumfrost Seeq Aldanna Range - Berserker, Ranger Tramdine Ruins - Lanista, Viking Gria Flourgis - Hunter, Raptor Zedlei Forest - Ravager, Geomancer If you decide to wonder why some of the classes haven't shown up even though you have advanced the story a good deal as well as unlocked the location, then your answer is in the quests that unlock the job set. Unlike the previous game, jobs are unlocked via missions. Many of the stronger jobs, such as Fighter, Fusilier and Trickster can only be unlocked from missions, more as a balance control rather than a nerfing measure. -----------------------------------------------------------------------------[3.03] Clan Privileges Clan Privileges are little bonuses you get to use during your battle, and will continue to provide an effect for your clan, so long as you do not break the law in any way. Once you break the law, you don't get any more bonus. You will get these little privileges from clan trials. The level of the trial will determine what you will get. Basically, complete a trial, you get the rewards for that level BUT NONE OF THE benefits that you get from the levels below it. So you do need to General Training I five times to get all the rewards of privileges.

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Note that you can only have one version of each privilege at a time, and that is the highest level of the privilege. Keep that in mind. --==Agility Up==-Increase the evasion of all your units and their strike rate at the enemy units. The effect will be increased with the rank of the privilege. Rank Rank Rank Rank Rank 1 2 3 4 5 Your Start with this one. Complete Adaptibility I at Surveyors Difficulty . Complete Adaptibility I at Mimics Difficulty. Complete Adaptibility II at Trailblazers Difficulty. Complete Adaptibility II at Master Improvisers Difficulty.

* Notes Useful, but it doesn't really help you stop those annoying 99% misses nor your 50% hits, but it is useful that the enemy can't hit you as often. Not very useful in the long run however, since there are FAR better options. --==Always Counter==-Gives the Counter Ability to all units that lack an R ability. Rank 1 - Complete Negotiation-Teamwork at Master Judicer's difficulty. * Notes A Useful privilege, but by the time you get this, you will have access to a lot of R abilities, so it isn't all that useful. --==Bonus AP==-Increase the amount of Ability Points gained after a quest by 20 at Rank 1, 40 at Rank 2 and 60 at Rank 3. Rank 1 - Complete Negotiation-Teamwork at Speakers Difficulty. Rank 2 - Complete Negotiation-Teamwork at Lectors Difficulty. Rank 3 - Complete Negotiation-Teamwork at Advocates Difficulty. * Notes An extremely handy ability, especially when you have new clan members you need to get up to speed. At Rank 3, you could be earning triple what you would get from your typical quest, which is about 30 Ability Points. --==Bonus CP==-Increase the amount of Clan Points that you will obtain after a quest. The amount will depend on how many Clan Points are issued with the quest, which is typically double the rank of the quest. It will generally be about 10% at Rank 1, 20% at Rank 2 and 30% at Rank 3. Rank 1 - Complete General Training I at Trainees Difficulty. Rank 2 - Complete General Training I at Professionals Difficulty. Rank 3 - Complete General Training I at Veterans Difficulty. Again, quite useful, but you only need Clan Points for Auctions and these trials. But guess what? By the time you should have plenty. Heck, but the time I got to General Training, I had more than 200 CP, and I didn't even have auctions enabled yet.

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--==Bonus EXP==-Increases the amount of Experience your units will gain from battle. It will be increased 10% at Rank 1, 20% at Rank 2 and 30% at Rank 3. Rank 1 - Complete Teamwork-Aptitude at Hands of Steel Difficulty. Rank 2 - Complete Teamwork-Aptitude at Hands of Gold Difficulty. Rank 3 - Complete Teamwork-Aptitude at Hands of Divinity Difficulty. * Notes Useful somewhat, but the problem is, experience is much easier in this game to obtain. You get about 60 EXP points per battle for your units when fighting units equal or higher at your level. --==Bonus Gil==-Increases the amount of Gil obtained after you have completed a battle. It will be at 10% at Rank 1, 20% at Rank 2 and 30% at Rank 3. Rank 1 - Complete Adaptibility-Negotiation at Followers Difficulty. Rank 2 - Complete Adaptibility-Negotiation at Compromisers Difficulty. Rank 3 - Complete Adaptibility-Negotiation at Catalysts Difficulty. * Notes Very useful in the beginning where Gil can become an issue, but later on, when you are able to get this quest, it isn't as useful. However, you can use it on a big scoring quest or you're desperate for Gil. --==Debuff Resistance==-Protects your units against a specific debuff. The higher the rank, the more debuffs you can be protected against. Note that the effect of the rank is stacked, therefore, Rank 5 will contain effects of Rank 1 to Rank 4 as well as the Rank 5 effect. Rank Rank Rank Rank Rank Rank Rank Rank Rank Rank 1 2 3 4 5 1 2 3 4 5 = = = = = Poison Blind Silence and Blind Immobolize and Disable Confuse, Charm and Toad Complete Complete Complete Complete Complete Aptitude-Adaptibility at Travelers Difficulty. Teamwork-Aptitude at Hands of Silver Difficulty. Adaptibility-Negotiation at Outriders Difficulty. Negotiation-Teamwork at Champions Difficulty. General Training II at Legends Difficulty.

* Notes This is an extremely useful privilege when you are fighting against monsters because they are the main cause of Debuffs in the game. While it is rather pointless at the beginning, Rank 5 is when you should use it since Confuse and Charm is probably the most annoying debuffs, and the most common in the game. --==Empowered Bangaa==-Increases the battle capacity of your Bangaa. Rank 1 - Complete Aptitude I at Grease Monkeys Difficulty. * Notes

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Not very useful unless you are fighting with a clan full of Bangaa, which I highly doubt. --==Empowered Gria==-Increases the battle capacity of your Gria. Rank 1 - Complete Teamwork II at Comrades Difficulty. * Notes You aren't going to use a clan full of Gria, so don't bother. --==Empowered Humes==-Increases the battle capacity of your Humes. Rank 1 - Complete General Training I at Novice Difficulty. * Notes You might use a fair amount of Humes, but not enough to warrant this skill. --==Empowered Moogles==-Increases the battle capacity of your Moogles. Rank 1 - Complete Adaptibility I at Scouts Difficulty. * Notes You aren't going to use an army of fluffy creatures, so don't bother with this. --==Empowered Nu Mou==-Increases the battle capacity of your Nu Mous. Rank 1 - Complete Negotiations I at Hagglers Difficulty. * Notes Nu Mous lack melee power, so you don't want to be using this skill anytime soon. --==Empowered Seeq==-Increases the battle capacity of your Seeqs. Rank 1 - Complete Aptitude II at Craftsman Difficulty. * Notes Seeq aren't going to be a full assault force, so don't bother. --==Empowered Viera==-Increases the battle capacity of your Viera. Rank 1 - Complete Teamwork I at Acquaintances Difficulty. * Notes Like all empowered privileges, it is pointless since you aren't going to rely on one class to fight the battle for you.

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--==Libra==-Allows you to see all the traps on the map, as well as all traps set by the enemy as well. Rank 1 - Complete Adaptibility II at Contrivers Difficulty. Have Final Fantasy Tactics Advance in your GBA Slot when starting the game. * Notes A pointless, but sometimes useful privilege since you need to avoid some traps to make sure you don't die. Traps sometimes are used to your advantage, but you don't want to lose half your HP against a hard boss, and no healers are allowed do you? --==Luck==-Increases the chance of obtaining a Critical Hit, the loot that is dropped by the enemy and the chance of your units obtaining an opportunity turn. As the rank increases, the effect increases. Rank Rank Rank Rank Rank 1 2 3 4 5 You Start with this Privilege Complete Negotiations I at Barterers Difficulty. Complete Negotiations I at Orators Difficulty. Complete Negotiations II at Conciliators Difficulty. Complete Negotiations II at Master Negotiators Difficulty.

* Notes Not useful for your clan if you are planning to win your battle on luck alone. In fact, no clan should be fighting if they plan to win on the back of some criticals and opportunity turns. Sure, they are useful, but you don't want to depend on them. --==Move Up==-Increases the Movement range of your troops, allowing them to move even further. Rank 1 allows you to move one extra square, Rank 2 allows two extra squares. Rank 1 - Complete General Training II at Adept Difficulty. Rank 2 - Complete General Training II at Masters Difficulty. * Notes Again, not very useful because of one problem. You units need enough speed to move that far in the first place, and that will be a problem that you will not need to deal with until your units are at a very high level, or have been as a Ninja for a prolonged period of time. --==MP Channeling==-Increases the amount of MP that you regenerate a turn from 10 MP to 20 MP. Rank 1 - Complete Aptitude-Adaptibility at Master Explorers Difficulty. * Notes Quite useful if you are planning to run around and blasting the living daylights out of anything that decides to move with your long range mages, but there are other privileges that can be more useful, but if you need to use mages, it is a good idea to use this one.

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--==MP Preservation==-Reduces the MP cost of all your spells by half. Rank 1 - Complete Teamwork-Aptitude at Master Hands Difficulty. * Notes Again, quite useful, and pretty much the same effect as the last privilege as long as it is not coupled in with other abilities. Given there are more abilities that restore MP, this might be a bit more useful overall. --==Non-Elemental Attacks==-Removes the element power of every attack. Therefore, Fire will lose its Fire trait, Blizzard will lose its Ice element, etc. Rank 1 - Complete Adaptibility-Negotiation at Master Intercessors Difficulty. * Notes Not very useful, not useful in the slightest. One of the major factors that you are going to play around with is elemental weaknesses. This will pretty much remove that in one fell swoop. Don't use this with Geomancy, a serious waste of power. --==Power Up==-Improves the damage that your units deal as well as reducing the damage that you will receive from enemy units. The effects of Power Up increases as Rank of the privilege increases. Rank Rank Rank Rank Rank 1 2 3 4 5 You start with this Privilege. Complete Aptitude I at Machinist Difficulty. Complete Aptitude I at Dab Hands Difficulty. Complete Aptitude II at Wrights Difficulty. Complete Aptitude II at Master Artificers Difficulty.

* Notes An extremely useful ability that you'd probably be using most of the times. It will increase the damage you deal, as well as reducing the damage that you will receive. Those on hard mode are going to rely on this slightly more than those without since the enemy is stronger on hard mode. Level 2 will pretty much cancel out the effect of Hard Mode. Be aware that there are more privileges out there. --==Regene/Regenera/Regenega==-This will recover a percentage of your health each turn. Rank 1 will regenerate 10% of Max HP, Rank 2 will regenerate 12.5% of Max HP while Rank 3 will regenerate about 16% of Max HP. (About 15.6%) Rank 1 - Complete General Training I at Journeyman Difficulty. Rank 2 - Complete General Training II at Braves Difficulty. Rank 3 - Complete General Training II at Heroes Difficulty. * Notes A very useful privilege if you can't be bothered or cannot use a White Mage in this battle. While it does not seem like a lot, remember that this is Every Turn, and a Tinker having those right spells pop your way, it will start to stack up in the end.

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--==Safe Keeping==-This will prevent all your items from being either stolen or destroyed by the enemy. Rank 1 - Complete Negotiations II at Mediators Difficulty. * Notes Not very useful, why can't you just kill the enemy that can to this, ie, Assassins and Thieves before they get near you. --==Smash Gauge Bonus==-This will effective increase the rate in which your Smash Gauge will fill up during the battle. The higher the Rank, the bigger the increase in which will be applied to your units. Rank 1 - Complete Aptitude-Adaptibility at Prospectors Difficulty. Rank 2 - Complete Aptitude-Adaptibility at Pioneers Difficulty. Rank 3 - Complete Aptitude-Adaptibility at Voyagers Difficulty. * Notes A semi-useful privilege, it increases the damage that your Scions will be able to do, BUT, you again, don't want to rely on these summons to win a battle, because that isn't a very good way to win. --==Speed Up==-This will increase the speed of your units, increasing their turn order and that is certainly a good thing. The effect increases as rank increases. Rank Rank Rank Rank Rank 1 2 3 4 5 You start with this Privilege. Complete Teamwork I at Relations Difficulty. Complete Teamwork I at Old Friends Difficulty. Complete Teamwork II at Boon Companions Difficulty. Complete Teamwork II at Master Allies Difficulty.

* Notes Rather useful, it will make sure that your units will be faster on the turn order, and that means that they can strike first. This makes it a toss up whether you use Speed or Power because they are probably two of the most useful privileges. -----------------------------------------------------------------------------[3.04] Clan Title Your Clan Name will have a title underneath it. This name will be given by the MOST RECENT challenge that you have SUCCESSFULLY complete via the CLAN TRIALS. Therefore, your most recent clan trial success will determine your Clan Title. Note that it is pretty much for bragging rights, nothing else. I'll have a list of the Titles that you can obtain from each trial, so complete the one that you want. --==Adaptibility==-Adaptibility I 1 - Scouts 2 - Observers 3 - Surveyors 4 - Imitators Adaptibility II 1 - Contrivers 2 - Survivalists 3 - Trailblazers 4 - Executors

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5 - Mimics --==Aptitude==-Aptitude I 1 - Grease Monkeys 2 - Apprentices 3 - Machinists 4 - Technicians 5 - Dab Hands --==General Training==-General Training I 1 - Novices 2 - Trainees 3 - Journeymen 4 - Professionals 5 - Veterans --==Negotiation==-Negotiation I 1 - Hagglers 2 - Intermediaries 3 - Barterers 4 - Brokers 5 - Orators --==Teamwork==-Teamwork I 1 - Acquaintances 2 - Associates 3 - Relations 4 - Confidantes 5 - Old Friends --==Mixed Trials==-Adaptibility-Negotiation 1 - Followers 2 - Compromisers 3 - Outriders 4 - Catalysts 5 - Master Intercessors Negotiation-Teamwork 1 - Speakers 2 - Lectors 3 - Advocates 4 - Champions 5 - Master Judicers

5 - Master Improvisers

Aptitude II 1 - Craftsman 2 - Smiths 3 - Wrights 4 - Artisans 5 - Master Artificers

General Training II 1 - Adepts 2 - Braves 3 - Heroes 4 - Legends 5 - Master Adventurers

Negotiation II 1 - Mediators 2 - Counsilors 3 - Conciliators 4 - Arbiters 5 - Master Negotiators

Teamwork II 1 - Comrades 2 - Cohorts 3 - Boon Companions 4 - Countrymen 5 - Master Allies

Aptitude-Adaptibility 1 - Travelers 2 - Prospectors 3 - Pioneers 4 - Voyagers 5 - Master Explorers Teamwork-Aptitude 1 - Hands of Steel 2 - Hands of Silver 3 - Hands of Gold 4 - Hands of Divinity 5 - Master Hands

-----------------------------------------------------------------------------[3.05] Clan Auctions Auctions are the new way to control the areas. This replaces the battle and dispatch system that was done in the previous game. This method requires you to head to the different auction houses to bid for these territories.

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Auctions are the only way to obtain control of areas. What benefit does this have? Well, controlling an area has a fair amount of benefits. First of all, if you control an area, a rival clan will spring up, ready for battle, and these generally provide a LOT of Clan points and a lot of good gil. The next thing is that control of an area, in this case, a city, will lower the quest fees at the pub as well as lowering the cost of items at the shop. Loot sold at the shop and items sold at the shop will be given a bonus, meaning more gil for your hip-pocket. And finally, controlling the area of a region will give you some bonuses from glad citizens. --==Unlocked==-Auctions are unlocked after the mission "Now That's a Fire" is unlocked by the storyline, so you need to advance the story before you can actually get this done. However, here, you can only access Graszton, Camoa and Moorabella. When you complete the Grounded! mission, you can use the auction houses at Fluorgis and Goug. --==Auctions==-The first month of every year is auction season. That is, you have 20 days to go to all five auction houses and bid at all of them. My favourite is that you start exactly when the auction season starts, therefore, you attend your first auction on the 1st. My route is heading to Graszton, Camoa, Moorabella, Fluorgis and then Goug. There are several routes that you can take that make it efficient. They are: Camoa, Graszton, Moorabella, Fluorgis, Goug Grazston, Camoa, Moorabella, Fluorgis, Goug Goug, Fluorgis, Moorabella, Camoa, Graszton Goug, Fluorgis, Moorabella, Graszton, Camoa The reason that Fluorgis and Moorabella have to be next to each other is that they require an airship lift at the cost of 300 gil. Be quick, there is no other way across the ocean. Anyway, time to get onto the auctions themselves. Entering an auction house during the auction season requires you to pay a small entry fee. Note that these auctions are done via clan points. That's right, you didn't think that all those clan points were to be used in the Clan Trials did you? Entry fee is 20 CP. Each auction house has a few areas that they control. Most have 4, but some have 3 areas that you can control. Also, each auction has a different speed and a different limit on how many tokens that you get to bid in the auctions. More on that later in a more indepth section. Anyway, each auction itself is in little turns. This is where you decide what type of token you want to bid, if any, and watch the moves on the other clans and see what they are up to. At the end of the auction, the clan with the most coins on the screen wins the auction. In the event of a tie, the reigning champions will win. If that doesn't occur, the result is random, but more or less, it will skew towards you. A few more things that you need to be aware of is that there is a limit of 30 coins that can be bidded. The first clan to exceed this, which is quite stupid, since there is more than one auction, will automatically win the auction. Also, the reigning champion will get a bonus when they start the

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auction with one coin already on the board for them. --==End of Auctions==-At the end of the auctions for an auction house, all the bonuses will be added to the tally. This tally of what you have done, the rounds you've won, the tokens that you have used, all this will be recorded. These bonuses are listed below. Taking part in 20 auctions will get you the token shop. This store allows you to purchase tokens after you have paid an entry fee and before the first auction. This gives you more tokens to play with, but with a fee. 1 1 Coin Token costs 5 Clan Points, 2 Coin Tokens cost 10 Clan Points, 3 Coin Tokens cost 20 Clan Points, and 5 Coin Tokens cost 70 Clan Points. That might seem like a lot, but given that 4 Coins would be 40, it is actually a discount. Using a token 10 times will give you one extra token before the first auction free of charge. Therefore, using 10 2 Coin Tokens will give you one extra two coin token before the first auction at any auction house. Using the Bonus during the auction 20 times will get a free Ribbon. These are very valuable, so make sure you get this quickly. The value of this will be shown in battle. Getting all the placed victories will give you items and gil. And finally, passing the 20 turns gets you 200 Clan Points. After the bonus is tallied, the items or area controlled by you is going to be updated. Once you control an entire area, that means, all the area that is up for grabs in an auction is controlled by you, you are Champion for Life, that is, you control the area forever. That means, you get the benefits from the auction for good. When you are Champion for Life, the auction house that you are the Champion for Life in will instead auction items. These items are pretty decent weapons that you normally wouldn't obtain until later in the game via the bazaar system. You would play the auction like normal, but the prize is the item, not the land. Also, being Champion will give you one extra coin at the start of all auctions. If you want to get really good items at the start of the game, you can just go and rest at Lezaford's Hut or the Water Hut for 200 days, walk around for a few days and then go again. Quite fun really. -----------------------------------------------------------------------------[3.06] Auctions Mk 2 This is a more indepth section for the auction system. First of all, lets go through the areas that each auction house will control. Camoa Graszton Morrabella Fluorgis Goug Camoa, Targ Woods, Baptiste Hill Graszton, The Bisga Greenlands, Zedlei Forest, The Aldanna Range Moorabella, The Rupie Highlands, The Ruins of Delgantua, The Galerria Deep Flourgis, Tramdine Fens, Nazan Mines, Sant D'alsa Bluff Goug, Aisenfield, The Neslowe Passage, Kthili Sands

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Now, the next section is ahead. --==Reading the Moves==-It is best if you can read the moves of the other team. By doing so, you can keep ahead by using as few coins as possible, waste as few of those valuable 5 coin and 3 coin tokens. No Move Yet - Speech Bubble, talking to their clan mates. Wait for a signal. Pass - They will shake their heads and sit down. 1 Coin - They will stand still and not move. 2 Coins - They will start walking slowly. 3 Coins - They will dash forward, rushing somewhere. 5 Coins - Exclamation mark above their head. Yelling into the air. This is important, you really need to master this if you want to be good at the auctions. After all, there is no reason to win the first auction buy 15 coins, only to run out for the next three auctions. Now, to go in depth about each auction that you are going to face. --==Auction House Camoa==-You 6 X 5 X 6 X start this auction house with the following: 1-Coin Tokens 2-Coin Tokens 3-Coin Tokens

The first auction is Camoa itself. Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 = = = = = = 4 4 4 4 4 4 Seconds Seconds Seconds Seconds Seconds Seconds

This is an easy auction, and probably your first one. You are probably going to face the heaviest competition from either the Yellow Wings or the Camoa Braves, the latter is probably going to be the one to fight with. Read the actions, stay one ahead of them to save the tokens for later. The other clans are going to bid little, so be careful to save your tokens. The second auction is Targ Woods. Turn Turn Turn Turn 1 2 3 4 = = = = 3 3 3 3 Seconds Seconds, Bonus 1st Place Seconds Seconds

For being in first place on turn 2, you get a nice 5 Coin token. This is easy to get in first place by then, use 2 3-Coin tokens to get there. The Yellow Wings or House Minymum are going to be your competition here, the former more often than not going to take this down if you don't beat them. The final auction is Baptiste Hill Turn Turn Turn Turn 1 2 3 4 = = = = 3 3 3 3 Seconds, Bonus 3rd Place Seconds Seconds Seconds, Bonus 2nd Place

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Turn 5 = 3 Seconds Turn 6 = 3 Seconds Turn 7 = 3 Seconds This is going to be one where you get the bonuses if you can and use them, and waste the rest of your 3 Coiners to win this battle. The team that you are going to be fighting against is probably going to be Chita's Weaponers and the Camoa Braves, though the former is probably going to be more potent since the latter is weaker from the previous auction, especially the first one. --==Auction House Graszton==-You start this auction house with the following: 10 X 1-Coin Tokens 6 X 2-Coin Tokens 6 X 3-Coin Tokens The first auction is Graszton itself. Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 = = = = = = 4 Seconds 4 Seconds 3 Seconds 2 Seconds 2 Seconds 1.5 Seconds first one where you get shorter and you, but you need to get the hang of less an instant reaction that you is your biggest rival here, the other

This is the first auction, probably the shorter turns. This makes it harder for it. Once it gets to turn 6, its more or need to win this one. Grazston Shipping clans aren't going to do much here.

The second auction is the Bisga Greenlands. Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 = = = = = = 4 4 4 4 4 4 Seconds Seconds, Bonus 2nd Place Seconds Seconds Seconds, Bonus 2nd Place Seconds

The short turns are gone for now, but you only have 2 bonus chips up for grabs. You don't want to be first, so drift behind the leader, staying one coin behind for the first bonus, and one coin behind for the second bonus and then use one of the 5 coin chips to win the auction. Any clan can win this one, no specific clan will fight hard. The third auction is the Aldanna Range. Turn 1 = 2 Seconds, Bonus 3rd Place Turn 2 = 2 Seconds, Bonus 2nd Place Turn 3 = 2 Seconds, Bonus 1st Place This is the best auction that you can participate in because of the big bonuses that you get. This is basically a bonus bonanza. You need to read the moves carefully to get the bonuses, because all three bonuses for the next round is very important and guarantees your victory. Any clan will try to win this one. The final auction is Zedlei Forest.

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Turn Turn Turn Turn Turn Turn Turn

1 2 3 4 5 6 7

= = = = = = =

2 Seconds 2 Seconds, Bonus 4th Place 2 Seconds 2 Seconds, Bonus 1st Place 1.5 Seconds 1.5 Seconds 1.5 Seconds

Your turn is rather short here, so you should forest about the second turn bonus and use your bonuses from the previous round to get the one in round 4 and clean this mission up. The other clans cannot offer much in the way of a fight, but Zedlei Consortium is going to be one to give you some trouble. --==Auction House Moorabella==-You start this auction house with the following: 9 X 1-Coin Tokens 10 X 2-Coin Tokens 8 X 3-Coin Tokens The first auction is Moorabella itself. Turn Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 8 = = = = = = = = 4 4 4 4 4 4 4 4 Seconds Seconds Seconds Seconds Seconds, Bonus 4th Place Seconds Seconds Seconds, Bonus 2nd Place

The fifth turn bonus is rather good, but the final turn one is the one you should avoid because that means that you lose the battle. This is a hard one for one reason, the Pirates and the Crusade will want to win this and burst all your tokens. Read their faces, get the bonus, and use it to stay ahead. This will deplete their coin reserves as well. The second auction is the Galerria Deep. Turn Turn Turn Turn Turn 1 2 3 4 5 = = = = = 3 Seconds 2 Seconds 2 Seconds, Bonus 2nd Place 1.5 Seconds 1.5 Seconds, Bonus 4th Place second going to going to are going

Again, avoid the last place bonus because you want to win. Get the place bonus, and use it to win the battle. House Prost is probably be a big challenger here, but all clans, except the prior two, are give it their best shot, since the prior two, Pirates and Crusade, to be a little empty on coins. The third auction is the Rupie Mountains. Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 = = = = = = 2 Seconds 2 Seconds 1.5 Seconds 1.5 Seconds, Bonus 3rd Place 1 Second 0.5 Second

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Aim for the bonus if you can. You really need to up your skills here for the Turn 6 win because the turns are getting short and shorter, and you need to look at the picture of all the other clans, and quickly decide what to do. Unless the other clans have 5 coin tokens, use a three coin token if you are in the lead at turn 5 to win. Otherwise, use the 5 coiner. The Bangaa Brotherhood and the Nu Mou Nobles are going to be fierce competitors here. The fourth auction is the Ruins of Delgantua. Turn Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 8 = = = = = = = = 2 2 2 2 2 2 2 2 Seconds Seconds Seconds Seconds Seconds Seconds Seconds Seconds

This is a basic auction. There are short turns, and there are no bonuses, so you really need to go all out. Use all your bonuses, use all your 3 coin tokens and then the twos. Hopefully, if you played it smart, the other clans are out of tokens, and you should have some left over to win this one. This is where the token store really shines and where smart playing comes into effect. --==Auction House Fluorgis==-You 8 X 8 X 8 X start this auction house with the following: 1-Coin Tokens 2-Coin Tokens 3-Coin Tokens

The first auction is Fluorgis itself. Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 = = = = = = = 4 Seconds 2 Seconds 2 Seconds 1.5 Seconds, Bonus 4th Place 1.5 Seconds 1.5 Seconds 1.5 Seconds

Your first auction is a whole lot rougher. Rough it out a little bit and aim for the 4th place bonus. Make sure you are only 1 behind from the lead. Odds are that the other clans will start to bid down, and you can catch up with the three coins, or at worst, use the 5 coin token. Although you didn't get to save the big one, you used some smaller tokens, and that is a good thing, you don't want to waste the big ones. Everyone will try to win this one, so there is a lot of competition here. The second auction is the Tramdine Fens. Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 = = = = = = 1 1 1 2 1 1 Second Second, Bonus 1st Place Second, Bonus 2nd Place Seconds, Bonus 5th Place Second Second, Bonus 3rd Place

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Ok, you really want the two bonuses here. Get the second and first place bonuses that you can get because they are the ones that you can achieve. You can't go from 2nd to 5th without some good luck, and ending on 3rd isn't a winning option. Its fast, so make sure you are too. The Jystra groups are going to be your main opposition here. The third auction is Sant D'Alsa Bluff. Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 = = = = = = = 1.5 Seconds, Bonus 5th Place 3 Seconds 1.5 Seconds 2 Seconds 1.5 Seconds 2 Seconds 1 Second, Bonus 1st Place

A hard one, because it is quite hard to get the 5th place bonus, but forget about it. Concentrate on the first place bonus at the end because the next auction is another all out challenge. This is a hard one, but the main opposition aren't the Jystra Company, but the Naturalist Society. Make sure that they don't win this mission. The final auction is Nazan Mines. Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 = = = = = = = 1 Second 0.5 Second 0.5 Second 0.5 Second, Bonus 2nd Place 0.5 Second 0.5 Second 0.5 Second

You seriously want the second place bonus, and as always, you just want to be one coin behind them. Once you get the bonus, you can easily go and get the the victory by using the bonus, and that will place you above the other clan's coin total. Remember, although the other clans are desperate for victory, they are going to be out of one thing, coins. --==Auction House Goug==-You 2 X 2 X 2 X start this auction house with the following: 1-Coin Tokens 2-Coin Tokens 3-Coin Tokens

The first auction is Goug itself. Turn Turn Turn Turn 1 2 3 4 = = = = 2 Seconds, Bonus 4th Place 2 Seconds 2 Seconds, Bonus 4th Place 1.5 Seconds

You are seriously in need of the token store and need the bonuses because this auction house is one where coins are going to be hard to come by. Get the 4th place bonus in the start, either bid 1 or pass. This should get you the bonus and then use all big coins to win this auction. The Goug Consortium is going to be the main threat here. The second auction is Aisenfield.

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Turn Turn Turn Turn Turn Turn

1 2 3 4 5 6

= = = = = =

1.5 Seconds 1 Second, Bonus 2nd Place 0.5 Second, Bonus 3rd Place 0.5 Second, Bonus 1st Place 0.5 Second, Bonus 2nd Place 1.5 Seconds

A harder mission, but the other clans are out of coins, and that is very good news. You want to clean up all 4 bonuses to win this mission. You want to make sure that you read the moves of the other clans carefully because you don't want to blow up all your tokens. Goug will fight, if they have the tokens. The third auction is Kthili Sands. Turn Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 8 = = = = = = = = 3 Seconds, Bonus 5th Place 2 Seconds 2 Seconds 2 Seconds 2 Seconds, Bonus 3rd Place 1.5 Seconds 2 Seconds 1.5 Seconds

This is where the sign of the token store leaves its mark because you are going to be out of tokens or have a few 5 coin tokens because of the last round. The other clans should have some left, but you fought them all at once, twice. Prima Donna is going to be a pain here. Aim for the 3rd place bonus and hope you win this. The final auction is the Neslowe Passage. Turn Turn Turn Turn Turn Turn Turn Turn 1 2 3 4 5 6 7 8 = = = = = = = = 1.5 0.5 1.5 0.5 1.5 0.5 1.5 0.5 Seconds Second Seconds, Bonus 3rd Place Second Seconds Second Seconds Second

Boy, are you screwed if you are out of tokens. This is where the token store really shines brightly, it almost blinds you. You need that bonus if you don't have the token store. If you do, I hope you bought a lot of coins so you can easily blitz this auction. However, the only clan that is going to fight you are the clans that actually have coins left over. This is the last auction in the game, so it is going to be hard. Pat yourself on the back if you win. --==Items==-When you are master of a region, you pretty much go for items. You are bidding for items instead of regions, and the regions stay in your control so it is all good. My credits go to WiinolikePS3 for all his work on this list. These are all the prizes that can be won from the auction house. To get the Grand Prize, you house has to offer. Thats a before and the structure is to win the auction that you need to win all the auctions that the auction fair deal. The other clans bid like they did the same. Just use the order to look up on how are on.

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Once you head to the auction house that deals in items, you can see what the items and the grand prize is, and the good part is that you can save the game before hand, reload until you get the prize pool that you like, so that makes it more of a rigging contest. And without further ado. --==Camoa==-General Prizes: * Aegis Shield * Arbalest * Blood Sword * Bracers * Brevis * Brigand's Gloves * Carabineer Mail * Chocobo Shield * Cinquedea * Crown Scepter * Epee-Prisme * Francisca * Gastrophetes * Jambiya * Kain's Lance * Mirror Mail * Orgenix * Onion Sword * Reverie Shield * Samite Coat * Swordbreaker * Talwar * Tiara * Venus Blade * White Robe Grand Prizes: * Black Hat * Ever Robe * Gleisburst * Judicer's Coat * Mjolnir * Ribbon * Veil of Wiyu * Zeus Mace --==Fluorgis==-General Prizes: * Ace of Spade * Adamant Armour * Bone Armlets * Cheer Staff * Eight Fluted Pole * Elixir * Empyreal Armband * Fortune Ring * Frigid Viol * Grimoire Stone * Gupti Apa * Hanya Mask

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* * * * * * * * * * * * * * * * * *

Last Letter Luminous Robe Manganese Saber Marduk Master Bow Materia Armour Materia Blade Maximillian Armour Morning Star Partisan Peacemaker Six of Diamonds Spring Staff Templar Shield Vitanova White Hat White Robe Winged Boots

Grand Prizes: * Galmia Frock * Galmia Shoes * Golden Skullcap * Kotetsu * Lordly Robe * Shield of the Four * Staff of the Magi * Tournesol --==Goug==-General Prizes: * Ayuvir Red * Beastsword * Brint Frock * Claymore * Dark Matter * Death Claws * Dromaeo * Elixir * Faerie Harp * Femme Fatale * Giot Gun * Godhand * Guang Cannon * Harpe * Heal Chime * Heretic Rod * King of Hearts * Ligatur * Longbarrel * Magic Hands * Massive Bazooka * Outsider * Paraiba Blade * Reaper's Robe * Rhomphaia * Ruby Ear Rings * Scorpion Tail * Vigilante

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* Wingsong Rapier Grand Prizes: * Angel Ring * Bomb Arm * Dragon Whisker * Ensanguined Shield * Joker * Malbow * Rocket Punch * Tonberrian --==Graszton==-General Prizes: * Aegis Shield * Adamant Blade * Arbalest * Barette * Brigand's Gloves * Cachusha * Cat Claw * Chocobo Shield * Crescent Bow * Giant's Helmet * Golden Axe * Grimoire Stone * Hardedge * Ivory Pole * Kiku-Ichimonji * Lilith Rod * Luabreaker * Magick Ring * Magick Robe * Mandragora * Masamune * Max's Oathbow * Oblige * Stardust Rod * Sumihomura * Trident Bow * Yoichi Bow * Zanmato * Zweihander Grand Prizes: * Genji Armour * Genji Gloves * Genji Helm * Genji Shield * Ninja Tabi * Ragetsu-denbu * Scarab Charm * Tome of Ending --==Moorabella==-General Prizes: * Artemis Bow * Black Robe

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* * * * * * * * * * * * * * * * * * * * * * * * * *

Blueleaf Flute Bone Plate Dark Matter Ebon Blade Edaroya Scriptures Eureka Crystal Excalibur Gauntlets Gokuu Pole Golden Amulet Greataxe Life Crosier Lotus Mace Madu Nirvana Orb of Minwu Orichalcum Dirk Perseus Bow Pomegrante Staff Save the Queen Sledgehammer Survivor Templar Cloth Tiger Fangs Vajra White Robe

Grand Prizes: * Diabolique * Estrella * Gaius Caligue * Red Robe * Sage's Robe * Seventh Heaven * Soulsaber * The Fallen Angel Remember, if you stuff up the auction, or know that you will stuff up, make sure that you save the game before hand. It is important that you always save before an auction because a single mistake can easily ruin the entire set of auctions that you can go through. Note that what the other clans are going to do is based on your decision somewhat. If I mention that the clan is trying to win, that means that they are going to attempt to beat you. That means, you know what they are going to do, go all out. Use the bonuses to your advantage and assume for the worst if you cannot read what the other team is actually trying to do. Read the part about reading the other team if you are not sure. Note that you will get better as you go along, everyone does. Also, if you want to play for as it should be, you can just time to skip by. Choosing the close to auction season since prizes early on where your bazaar isn't as big rest in Lezaford's or the Waterside huts for longest option is 200 days, and that makes it there are only 240 days in the year here.

And thats all for the auction folks. -----------------------------------------------------------------------------[4.01] Little Overview

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Just a little overview in case you are not familar how these classes and abilities will work. AP is going to mean ability points. You automatically gain these points after a battle and most quests. These are the points that you need to master an ability provided by a weapon so that you no longer need to wield that weapon to perform that ability. Read the manual for more info. Active Abilities is going to mean abilities with that class set. Passive means it is always active, and Reaction is basically what will happen when your unit is targeted in battle. -----------------------------------------------------------------------------[4.02] Hume Classes *********** **SOLDIER** *********** "Soldiers employ the arts of war to weaken and slow opponents." Requirements - None

Soldiers are going to be the staple class that you are going to need to use. The good thing the soldier has to offer are the skills that can seriously weaken the enemy, but they are often not enough to warrant this as a second ability. Use it because you need this to unlock the stronger classes. --==Arts of War==-First Aid - 100 AP (Broadsword) - Active "Treats the user's wounds, restoring HP." It restores the HP of the user, but what is really restored is little. Because it is an ability, it is useful in removing the user's poison, which will slowly take away the health of the user. Gauge - 150 AP (Burglar Sword) - Active "Reveal the target's Lv. 1 Loot and Items." It is sort of like Peek, it is only useful if you intend to steal items, but then again, Gil is vital early game. Rend Power - 250 AP (Barong) - Active "Lower the target's ATTACK, reducing physical damage dealt." It is a permanent debuff to the enemy, but you are going to be more concerned about them hitting you for standing so close. Rend Magick - 250 AP (Buster Sword) - Active "Lower the target's MAGICK, reducing spell potency." Very useful, but since the Magick type are weaker to physical damage anyway, you might as well just go there and smack them with the sword you're carrying. Rend MP - 250 AP (Ancient Sword) - Active "Deplete the target's MP." Quite useful later in the game, but again, the user would only need high MP for spells, and they are quite weak to physical attacks. Provoke - 300 AP (Blood Sword) - Active

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"Cause the target to go BERSERK." Not very useful against your enemies, you might as well make them hit with less power, but then again, you might as well just kill them. Rend Speed - 350 AP (Silver Sword) - Active "Lowers the target's speed." Useful to slow down the enemy so they get their turn later, but unless they are a hard hitter or is seriously annoying, don't bother. Mug Gil - 350 AP (Diamond Sword) - Active "Deal damage and steal gil from the target." This is a fun one to play with. This deals some decent damage, more or less like a normal hit, and it also deals a varying amount of gil from the enemy, useful for your coffers. Shieldbearer - 150 AP (Bronze Shield) - Passive "Enables the user to equip shields, regardless of their current job." A useful skill with some classes since they do not have access to any defence, and shields will provide some. Mages are most vulnerable and really need shields to save them. Monkey Grip - 250 AP (Dagriohm) - Passive "Wield two-handed weapons with one hand." A useful skill if you want to hold some shield to fight with as well, it can be used, but there are far better passive abilities out there anyway. ********* **THIEF** ********* "Dextrous and nimble, thieves excel at stealing from the unwary and evading blows." Requirements - 1 Soldier Ability Thieves are quite a useful class, but one of their most powerful and useful abilities are gone. Steal Abilities seriously quicken the skills you can learn, but they are seriously quick, and counter is quite useful. --==Thievery==-Loot Level 1 - 100 AP (Scramasax) - Active "Steal the target's Lvl. 1 Loot." This basically means you steal all unranked loot. Look at the Loot Item list for more info. Steal Gil - 200 AP (Jackknive) - Active "Steal the target's gil." This basically steals a varying amount of Gil off your enemy, and is only useful if you need the money, otherwise, just don't. Steal Items - 200 AP (Kard) - Active "Steals the target's items."

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It steals the items that you can use, such as eye drops, phoenix downs and holy waters. However, there are some rare items, such as Dark Matter. Note that you cannot steal their equipment. Loot Level 2 - 200 AP (Rondel) - Active "Steal the target's Lvl. 2 Loot." This steals their Rank 1, or Level 2 Loot. These are generally worth about 200 to 500 Gil at the shops. Loot Level 3 - 300 AP (Swordbreaker) - Active "Steal the target's Lvl. 3 Loot." This steals enemy's Rank 2, or Level 3 Loot. These are worth even more gil, at about 500 to 1000 Gil on average at the shops. Loot Level 4 - 400 AP (Cinquedea) - Active "Steal the target's Lvl. 4 Loot." This steals the best loot in the game, and generally speaking, the most valuable loot. They are worth a lot at the shops and used in the best of the weapons. Steal Limelight - 400 AP (Orichalcum Dirk) - Active "Steal the target's accumulated Smash Gauge Points." These are required in Scions and Espers, so this will be covered later. However, the more points in the Smash Gauge, the more damage they will deal, so if you want a quick victory or to end a stalemate, this is the way to go. Steal Accessory - 550 AP (Jambiya) - Active "Steal the target's accessory." This is the only steal option for equipment, this is useful later in the game where enemies carry valuables, such as Angel Rings, but this early on, it isn't all that useful. Equipment would be more valuable." Counter - 150 AP (Chainmail) - Reaction "Counter attack when targeted with an offensive action." The best way to deal more damage early on, since you basically attack back when the enemy melee attacks you. Quite useful, but easily surpassed with Humes. Safeguard - 150 AP (Adamant Vest) - Passive "Prevent's the user's equipment from being stolen or destroyed." Quite useful when you're facing assassins or other thieves, but you don't really need to fear them, you can just kill them. Not that useful, but it is for completion. ************** **WHITE MAGE** ************** "White mages use curing magicks to mend allies' wounds and restore them to health."

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Requirements - None Your basic healer, the White Mage is the one that is going to be mending your wounds from battle. Though they are weaker in terms of White Mages compared with their Nu Mou and Viera counterparts with their lower MP growth. A good support ability, it would make a decent secondary ability set because of this. --==White Magick==-Cure - 100 AP (White Staff) - Active "Magickally bind wounds and target's wounds. Restores HP and deals damage to undead." Your basic cure spell, and given that MP now starts on 0, the first healing spell you can cast. Useful early on in battles. Cura - 200 AP (Healing Staff) - Active "Magickally restore a large amount of HP. Deals damage to undead." A stronger healing spell, but cannot be cast on the first turn, better in the middle point in a battle. Esuna - 200 AP (Cleansing Staff) - Active "Magickally purge the target of debuffs." An essential spell for any white mage, the amount of debuffs in this game is far greater than the last game. Train it when possible. Raise - 200 AP (Staff of Blessings) - Active "Magickally revive the target, removing KO. Deals damage to undead." An extremely useful spell if you have actually have followed the law, you can easily restore your fallen teammates. Great if the enemy giving you a hard time. Curaga - 300 AP (Spring Staff) - Active "Magickally restores a great amount of HP. Deals damage to undead." An extremely powerful heal, this will only be used when you have a lot of MP to burn. But if used on your troops, it will save them pretty well. Reraise - 400 AP (Cheer Staff) - Active "Grant RERAISE buff to the target. Automatically grants Raise on them if they are KO'd." Probably one of the best skills of the white mage, it will automatically restore the unit back to life if they are killed in battle. Saves your troops, but once it is used, the buff is removed. Arise - 400 AP (Nirvana) - Active "Magickally revives the target. Removes KO and restores full HP. Deals damage to undead." A better version of raise, it will restore the user to FULL HP when they have fallen. Shame you can't mix Arise and Reraise together. Refresh - 400 AP (Staff of the Magi) - Active "Magickly cleanse the target of debuffs uneffected by Esuna."

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This is the improved nversion of Esuna, it will remove the Attack Down and Magick Down type debuffs from your own units. Turbo MP - 250 AP (White Robe) - Passive "Spells cost twice their usual MP, but are much more potent." This is useful for the offensive magick types, but for you healers, this is far less useful. Double potency for your Cure spells isn't all that useful, you have stronger versions of cure for that. ************** **BLACK MAGE** ************** "Black mages wield elemental powers of fire, ice and lightning to decimate foes." Requirements - 1 White Mage Ability While the White Mage heals people, the Black Mage hurts people. They can use their elemental spells to damage and kill their enemies, but the MP change as effectively nerfed their powers. A powerful ability set, useful as a secondary skill set. --==Black Magick==-Fire - 100 AP (Rod) - Active "Hurl a ball of magick, dealing fire damage to the target." Your basic fire spell, this is the staple for dealing fire damage. Blizzard - 100 AP (Rod) - Active "Pierce the target with a shard of ice, dealing ice damage." Your basic ice spell, you are going to use this for ice damage. Thunder - 100 AP (Rod) - Active "Call down a bolt of lightning, dealing lightning damage to the target." Your basic lightning spell, deals lightning damage, but is the coolest looking spell. Fira - 200 AP (Firewheel Rod) - Active "An improved version of Fire. Deals even greater fire damage to its target." Your improved fire spell, but you can't cast it on your first turn without buffs. Bilzzara - 200 AP (Sleet Rod) - Active "An improved version of Blizzard. Deals even greater ice damage to its target." Improved ice spell, sounds better as well. Thundara - 200 AP (Thunder Rod) - Active "An improved version of Thunder. Deals even greater thunder damage to its target." The improved Thunder spell.

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Firaga - 300 AP (Flame Rod) - Active "The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage." The Best fire spell your mage is going to have access to. Blizzaga - 300 AP (Chill Rod) - Active "The greatest Blizzard magick. Impales target, dealing massive ice damage." The best Blizzard skill you are going to get. Thundaga - 300 AP (Thor Rod) - Active "The greatest Thunder magick. Blasts its target with countless bolts, dealing massive thunder damage." The best Thunder skill you get going to have access to. Magick Counter - 400 AP (Samite Coat) - Reaction "Cast magicks targeting the user back at the caster. Magicks cast in this way require MP." This is a decent skill, but there are problems. Magick users tend to have high resistance, making the damage quite small, and the MP usage is bad because MP is quite valuable, especially early on. Geomancy - 350 AP (Sage's Robe) - Passive "Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) This is extremely useful as a passive skill. It basically makes normal units weak to all spells cast by the user. This is best to make your enemies, with no weaknesses, with weaknesses. Normally used on units without weaknesses take greater damage. ********** **ARCHER** ********** "Archers stand out of harm's way, raining arrows upon their foes from afar." Requirement - 1 Soldier Ability Focus - 100 AP (Longbow) - Active "Muster the user's strength, increasing the next action's ATTACK." This is somewhat useful, but when you get access to stronger abilities, this becomes somewhat a waste of a turn. Use it early on when you don't have any stronger abilities. --==Precision==-Burial - 200 AP (Silver Bow) - Active "Bring peace to the undead." Only useful against undead units, which aren't as common anymore. It will get rid of them however, unless the other methods. Take Aim - 200 AP (Yoichi Bow) - Active "Take careful aim at the target, increasing chance to hit, but dealing less damage."

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This is basically damage that never misses. Useful, but it does about half the damage you'd normally do. I'd take my chances. Leg Shot - 250 AP (Thorn Bow) - Active "Take aim at the target's leg and IMMOBILIZE it." Useful against melee opponents, since if they cannot move, they cannot deal any damage, and they cannot run away either. Blackout - 250 AP (Char Bow) - Active "Loose specially prepared arrows to BLIND the target." Blind isn't like what is was, it still have an accuracy rate of about 75% at best, not like the previous 5% chance of landing a blow. Not that useful as before. Lightning Strike - 300 AP (Perseus Bow) - Active "A blindingly fast attack that does not trigger reaction abilities." Excellent against those who can attack back and use Archer's Bane, this makes sure that they take the damage. Arm Shot - 350 AP (Nail Bow) - Active "Takes aim at the target's arm to DISABLE it." If you don't want your enemy, who is already in your sights, and prevent them from doing any damage they could possibly be dealt. Cupid - 450 AP (Artemis Bow) - Active "Pierce the target's heart with a magicked arrow. CHARMS the target." A very useful way to get an enemy unit to turn on their allies. Support units will heal you, fighters will fight for you, both will continue to do so until they are dealt damage. Archer's Bane - 200 AP (Green Beret) - Reaction "Avoid all bow-based basic attacks." The best way to avoid enemy arrows, this will always give misses to normal bow attacks. Later on, you'd want to get abilities that hit back, instead of just avoiding. Concentration - 250 AP (Target Bow) - Passive "Focuses the user's thoughts. Increases chance to hit." A useful one for ranged units, you always want your shots to hit the target. You have the Take Aim for nevermiss damage, but this will effect all your moves, especially when you change jobs. *********** **PALADIN** *********** "Their sturdy defences enable paladins to endure punishing attacks. They also possess a variety of abilities to aid their allies." Requirements - 3 Soldier Abilities The Paladin is basically the meat tank for your team. They rush to the front

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lines to take all the damage for your team, while your other units dish out the damage to kill the enemy. The Paladin also has Holy Attacks, which make them best to counter those with Holy Weaknesses but are not undead. --==Chivalry==-Nurse - 100 AP (Defender) - Active "Attempt to make the user's wound more bearable by restoring HP and removing debuffs." An extremely useful ability, unless they are DISABLED, where they cannot use their arm. This removes most debuffs and restores a nice amount of HP. Parley - 100 AP (Barong) - Active "Compel the foe to flee the battlefield." I don't like this ability that much, because it is pointless. It is only very effective when the enemy is on VERY LOW HP, and by that stage, you can easily slice them with the sword you're carrying, both for loot and EXP. One of the more useless abilities. Defend - 200 AP (Lionheart) - Active "Concentrate solely on protecting one's self. Raises DEFENCE and RESISTANCE until the user's next action." It is best used when you are out of range of the enemy, yet you know they are going to attack before you can get a turn in, this makes the damage that would be dealt less painful on your HP bar. Sanctify - 250 AP (Ogrenix) - Active "Unleash a flash of holy light, banishing the undead." Again, by the time you get the Paladin, you already have more effective means of getting rid of the undead, so it isn't all that useful. Cover - 300 AP (Save the Queen) - Active "Take all damage directed at the target until the user's next turn." It will cover less damage since the new battle system means you get your next turn a lot faster. But if your mages stand to take damage and you are the last unit to move, this is a much better option because Mages deal a lot more damage than a single Paladin can. War Cry - 300 AP (Oblige) - Active "Let out a hastening battle cry, raising RESILIENCE of surrounding units to debuffs." Extremely useful early on your own parties when you are facing a lot of monsters or enemies with a lot of debuffs. Resilience to the debuffs is going to ensure that your units don't get confused, or charmed, or a lot of things. Saint Cross - 400 AP (Arch Sword) - Active "Project a righteous area, dealing holy damage to surrounding units." Yes, this massive attack is back. Dealing damage around it in a cross shape, it will deal huge amounts of damage for an area based attack on your enemies. Best since your Paladins are great melee fighters and are going to be in close quarters combat often. Holy Blade - 400 AP (Excalibur) - Active

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"Summon a blade of divine light to deal holy damage to the target." Probably the best attack the Paladin has to offer, it does a LOT of damage to a target. This ensures that they get a low HP bar at the end of this, granted that it actually hits them first. Reflex - 350 AP (Genji Armour) - Reaction "Avoid all basic attacks" This is a step up from Archer's Bane, it will avoid all normal attacks, that is, attacks that are not from the abilities section. Note that this doesn't mean you can't take damage, enemies just need to use their abilities. Defence Up - 150 AP (Diamond Armour) - Passive "Raises DEFENCE. Decreases physical damage received." This is useful if you have no other useful passive abilities since it will make your unit a bit harder to kill. Given that several monsters have attacks that go through armour, defence is very important. *********** **FIGHTER** *********** "Fighters are masters of the sword who place offence above defence." Requirement - 3 Soldier Abilities, "To be a Fighter" Quest Complete An extremely powerful class with exceptional abilities that ensure that your enemy knows you are here, and here to stay. They have some new abilities that they get to play with, and they are powerful, especially Aurablast. This is a very useful secondary set with their powers. --==Pugilism==-Rush - 100 AP (Sweep Blade) - Active "Attack with staggering force, knocking the target back." A useful attack in some situations, this is one of the ways to knock your opponent back on command. It does normal damage and if possible, knocks your enemy back. However, if your enemy where to be knocked back off a cliff, it could be VERY interesting. Beat Down - 250 AP (Shadow Blade) - Active "An all-out attack that deals heavy damage, but with a reduced chance to hit." This is best used when your enemy isn't able to avoid your attack, that is, when they are sleeping. This basically does double the normal damage that you will normally do, but with about half the accuracy. Useful if you can hit, not useful if you can't. Blitz - 250 AP (Sun Blade) - Active "Take the measure of the target before attacking. Increases chance to hit but deals less damage." This is the opposite of Beat Down, it does less damage, but nearly guarantees your sword to land on the enemy. Useful if you require damage to kill the enemy, but are out of turns and you want him dead, now. Air Render - 250 AP (Atomos Blade) - Active

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"Focus the user's ki, sending blades of air tearing through the target." An extremely powerful ranged attack that will normally do more damage than your normal attack would. While it doesn't deal any elemental damage, it will do a lot of damage, and with decent range, it will certainly make your enemies think twice. Wild Swing - 250 AP (Ogun Blade) - Active "Spin in a tight circle with weapon outheld, damaging surrounding units." This is pretty useful if you are surrounded by enemy units, but the problem is that there is no knock-back. However, if you are willing to take some damage, the ability below is far more powerful. Aurablast - 350 AP (Kwigon Blade) - Active "Unleash a detonation of ki, dealing damage to units in a small area." Dealing damage in a cross formation like a normal magick attack would, this is EXTREMELY POWERFUL for a melee attack. It is a physical attack and would do a lot of damage to weak defence units such as archers and mages. This and Air Render make the Fighter a class that is one to be reckoned with. Air Blast - 350 AP (Air Blade) - Active "Breathe a rush of air, dealing wind damage to units in a cone in front of the user." A powerful wind attack, this actually does deal some elemental damage. It will work like the Breath attacks the Dragoon has, except they don't have Wind Breath. Back Draft - 400 AP (Flametongue) - Active "Focus the user's ki into a fiery attack, dealing fire damage to the target and the user." A very strong attack, deals a lot of fire damage to the enemy, but it will deal some damage back to yourself, so make sure you have some healers before you use this excessively. Bonecrusher - 250 AP (Wygar) - Reaction "Counter attack after taking physical damage. Always deals greater damage than taken." An advanced form of Counter, this ensures that whatever happens, you will deal more damage than you would take. Not particularly useful when you're dead, but its giving damage to the enemy that is important. Doublehand - 250 AP (Venus Blade) - Passive "Wield one-handed weapons with both hands. Deals additional damage." A useful passive ability if you aren't going to use a shield or any other passive ability, dealing more damage to the enemy is always a good thing if you plan to go melee. *********** **PARIVIR** *********** "The Parivir are swift and skillful combatants who finish their foes with flair."

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Requirements - 4 Fighter Abilities, "The Eastwatch" Quest Complete This is a new class for the Humes, and they are a powerful class as well. They have the best physical attacks in the game, but that is coupled with the fact that they have the weakest defence, phyiscally, in the game. However, use of this as a secondary subset is harder because they always require a bladed weapon, no bludgeons or bows to use their abilities with. --==Flair==-Wind Slash - 200 AP (Murasame) - Active "Engulf the target in a whirlwind. Deals wind damage." Another useful skill, but doesn't always require a blade to do it, the attack is quite powerful, but the fighters already have a powerful version of this, so it isn't necessary. At least it is ranged. Blade Rush - 200 AP (Ashura) - Active "Strike the target with the face of the blade, attempting to IMMOBILIZE them. Requires: Bladed Weapon." A high chance to hit, but dealing less damage to the enemy, it has a chance to make sure your enemy doesn't move. Problem is, you need to be next to them to do this, and doesn't disable their arms, so they can still attack you. Iai Blow - 300 AP (Osafune) - Active "Attack with a swift and deadly swing. Has a small chance of striking a vital organ, killing the target. Requires: Bladed Weapon." This is an interesting attack, it has a small chance of instantly killing the enemy, regardless of their health bar or level. Interesting, it only has a SMALL chance of killing them, not a definite chance. Lifethread Blade - 400 AP (Adazakura) - Active "Strike repeatedly at the target with a dark-forged blade. Marks the target with DOOM. Requires: Bladed Weapon." A powerful attack that can inflict the DOOM debuff, but one of the few attacks that are of the Dark element. Doom will make sure that the target will due soon, if not sooner. Skyfury Blade - 400 AP (Kotetsu) - Active "Strike repeatedly at the target with a lightning-imbued blade. Drives the target into a BERSERK rage. Requires: Bladed Weapon." This is sort of like the above attack, it deals lightning damage to the enemy, is very powerful, but sends them on BERSERK, which makes them go all out attack, but not good if you're receiving the damage. Hoarfrost Blade - 400 AP (Ama-no-murakumo) - Active "Strike repeatedly at the target with a frozen blade of ice. SLOWS the target. Requires: Bladed Weapon." The ice version of these blades attack, this SLOWS the target, which makes the enemy wait longer before they can get a turn, which is very useful if they are a fast mover or they are dangerous. Shimmering Blade - 400 AP (Nosada) - Active "Strike repeatedly at the target with a flaming blade to CONFUSE them. Deals Fire damage. Requires: Bladed Weapon."

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A nice debuff to the enemy, CONFUSE will make the enemy confused whether to hit you or their own allies. The enemy is hostile to you anyway, so any chance that the enemy won't deal damage to you, instead to their allies, it good regardless. Unburden Sould - 400 AP (Sumihomura) - Active "Sacrifice the user, completely restoring all allies' HP and curing them of debuffs." An extremely useful ability, especially if your team is suffering and your unit is about to be killed by the enemy. That fact use can get your unit back, provided you followed the law, makes it very useful for your team. Dish out a lot of damage, do this, come back, rinse and repeat. Strike Back - 250 AP (Bone Plate) - Reaction "Avoid all basic attacks and launch a counter attack in return." This is one of the best reaction abilities you are going to come across. You get to avoid the attack, don't take damage, and attack back. This is useful so much that all Humes with this class available should get it," Death Strike - 150 AP (Bracers) - Passive "Makes the user lucky. Increases the chance to score a critical hit." The fact that there are more useful passive abilities and that this has been overridden with the fact that there are privileges that makes all your units luckier, and you don't want to rely on criticals to win the game. ********* **NINJA** ********* "Powerful swordsmen who can wield two weapons at once and use ninjutsu to evoke the power of wood and earth." Requirements - 4 Thief Abilities The best part of the Ninja is the Dual Wield ability, the ability to use two weapons in two hands, or two weapons at once. Place that with the fact that you can carry this over with other classes, you can have a powerhouse, such as Parivirs with two powerful swords, attack all at once. The skills of the Ninja are good debuffs on enemies, so you might want to carry it around. --=Ninjutsu==-Throw - 100 AP (Kunai) - Active "Throw a piece of equipment from the party's inventory to deal damage to the target." This is a pathetic skill as usual, why you would waste your valuable equipment on the enemy is beyond me. You might as well as sell it for some loot. Water Veil - 250 AP (Murasame) - Active "Deals water damage and SILENCE the target." A useful attack, since it deals WATER damage, which is not as common as you would think, and SILENCE is always a good debuff on a spellcaster, since they are deadly enough as it is.

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Fire Veil - 250 AP (Ashura) - Active "Deals fire damage and CONFUSE the target." A useful debuff on the enemy, CONFUSE can help you dish out some more damage since the enemy is confused whether their allies are friends or not. Damage is always good. Earth Veil - 250 AP (Osafune) - Active "Deals earth damage and SLOWS the target." Again, another useful debuff since SLOW will make sure your enemy gets their turns later than they used to. Best on if the enemy is rather fast or can be a threat to your team. Wood Veil - 250 AP (Kotetsu) - Active "Damage and IMMOBILIZE the target." There's no wood damage, but since this is from a range, it can slow down the enemy and make sure that can't wreak havoc on the front lines. Gold Veil - 250 AP (Kiku-ichimonji) - Active "Damage and BLIND the target." Your enemy is too fascinated with shiny objects and is too blind to see well. Not as useful as it could since the BLIND debuff has been nerfed a fair bit in this game. Unspell - 300 AP (Ama-no-murakumo) - Active "A chant that quells the target's spirit. Neutralises buffs." A useful one for the enemy monsters that you are going to face, especially since the enemy has so many damn bunnies and their damn buffs. This rids the enemy of their buffs, making them easier to fight. Oblivion - 400 AP (Masamune) - Active "ADDLE the target with a cloud of poison-laced dust." While it will not deal much damage to the enemy, the poison is a nice touch though, since very turn, they will take damage. Use only if you cannot really kill them, or want to slowly kill them. Critical: Haste - 250 AP (Ninja Gear) - Reaction "Gain HASTE when user becomes HP Critical." Useful if you have some healing spell or something along those lines, but giving yourself more turns when you are Critical is not a good idea, you can easily just get killed. Strike Back is far more useful. Dual Wield - 990 AP (Rangetsu-denbu) - Passive "Wield one weapon in each hand. Enable the user to attack twice." The best passive ability ever, this has two uses. First of all, this is used to basically deal double damage with two blades instead of one, and the fact that you can learn two abilities off the weapons at once since you have two weapons wielded. The main reason people always get their Humes to become Ninjas. *************** **ILLUSIONIST** ***************

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"Mages who weave illusion to overcome their foes." Requirement - 2 White Mage Abilities, 4 Black Mage Abilities A powerful class, their skills can hit the entire enemy party in a but they are extremely MP intensive, and with MP starting at zero, disadvantage the illusionist to a large scale. You need someone to their MP, or get abilities to quicken their MP rate to ensure that effective unit. --==Illusion==-Prominence - 250 AP (Firewheel Rod) - Active "Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes." The first of the elemental attacks, it does nice fire damage to the enemy. Tempest - 250 AP (Thunder Rod) - Active "Unlease a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes." The second of the basic elemental attacks, it deals lightning damage to all foes. Freezeblink - 250 AP (Sleet Rod) - Active "Freeze the water in the air into razor-edged shards. Deals ice damage to all foes." The final basic elemental attack, it deals nice ice damage to the enemy. Rockfall - 300 AP (Terre Rod) - Active "Pummel the foe with a barrage of rocks. Deals earth damage to all foes." An advanced elemental attack, it dishes out earth damage to all foes. A fair few monsters have this as Immune or Absorb however. Wild Tornado - 300 AP (Thor Rod) - Active "Buffet foes with a mighty tornado. Deals wind damage to all foes." Wind damage is common enough, and several enemies have a resistance to it. Deluge - 300 AP (Chill Rod) - Active "Send a torrent of water to scour the battlefield. Deals water damage to all foes." The final advanced elemental attack, water damage is useful since there are a fair few monsters weak against water, and it is not as common as you would think. Stardust - 300 AP (Stardust Rod) - Active "Call down a shower of meteors from the sky. Deals damage to all foes." No elemental power, but deals more damage than an elemental illusion as a result. Star Cross - 300 AP (Crown Scepter) - Active "Bathe the battlefield in a divine light. Deals holy damage to all foes." single go, it will restore are an

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A powerful power since it will deal holy damage. My only gripe is that there is no dark power, since all the other elements are covered. Absorb MP - 250 AP (Lordly Robe) - Reaction "Gain MP equal to the MP cost of offensive magicks that target the user." A useful power, since resistance is high among magick users. But try to find a enemy who will target you since it deals such little damage. Useful in theory, but not in practice. Halve MP - 400 AP (Luminous Robe) - Passive "Reduces the MP cost of abilities by 50%" VERY USEFUL. MP is very hard to come by, and the stronger spells require a lot of MP to use. This will seriously reduce the amount required, and you can easily see that it is going to be helpful to you. ********** **HUNTER** ********** "Hunters stalk their prey with powerful bows. They're at their finest when fighting monsters and other beasts of the wild." Requirements - 3 Archer Abilities The Hunter is the best class when facing enemy monsters, but is also useful when not facing monsters, with their powerful moves, especially their ULTIMA MOVE. One class to be respected, or they will show you why. --==Trapping==-Advice - 100 AP (Twin Bow) - Active "Share the tricks of the hunting trade with the target. Raises chance to score a CRITICAL HIT." Useful when you are starting when you aren't in attack range with your bow on the enemy, but next to your own units." Oust - 150 AP (Windslash Bow) - Active "Force target monster to flee from the battlefield." Like Parley, a useless ability. You can force the enemy off the field, but the problem is, for it to be effective, they need to be on low health, and on that rate, you might as well just kill them for the loot and the EXP which is better. Sonic Boom - 200 AP (Cranequin) - Active "Use the latent power of the user's weapon to send out a shock wave. Damages units in a small area." A useful ability if you are going to target units in a cross shape. Damages enemies like a mage would, but it will only deal damage to all units the normal damage you can deal with the bow. Hunting - 250 AP (Hunting Bow) - Active "A well-aimed attack meant to fell the hunter's prey. If the attack kills the target, you also obtain loot." This is a weaker attack, but there is a point to this attack. You get some

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extra loot if you manage to kill the enemy in this manner. But you are looking at about 10 damage per shot, so they need to be near death for this to work. Vitals Shot - 300 AP (Elfin Bow) - Active "Aim for the target's vitals. Inflicts various debuffs." A useful one for inflicting a debuff, but the problem is that it is too random and you cannot control what you will get. Sidewinder - 300 AP (Hades Bow) - Active "A powerful attack that strikes with whip-like speed. Deals additional damage to monsters." I liked the previous animination of a sword dropping, but this will do. It basically deals double your normal damage against monsters, but normal damage against non-monster creatures. Good accuracy, good damage. Counter Force - 300 AP (Master Bow) - Active "ADDLE target monster." Making sure that the monster cannot fight is a good move, but Sidewinder will kill the enemy, so why don't you do that? Ultima Shot - 990 AP (Seventh Heaven) - Active "Derived from the most powerful of magicks, this is the ultimate hunter ability." Really want to do some damage? Use this on a target, and you will see what overkill really means. Regenerate - 200 AP (Gaia Gear) - Reaction "Gain REGEN after taking damage." Useful as long as your unit doesn't get killed. REGEN is useful, but it only gives back about 10 HP per go, and there are much better Reaction abilities than this. Attack Up - 150 AP (Nike Bow) - Passive "Raises ATTACK. Increases physical damage dealt." Useful to the point that Regenerate is useful. It will make you stronger, yes, but there are many other things that can make your unit better instead, such as Dual Wield, Geomancy, etc. ******** **SEER** ******** "With skills to restore magick power, this is among the most potent jobs to which a hume can aspire." Requirements - 4 White Mage Abilities, "The Cat's Meow" Quest Complete A mix of the intermediate skills of the Black Mage and the White Mage, they are quite useful, but not as useful as a fully fledged Black Mage or White Mages. Plus, they have a pretty cool attack, listen to them, or they will smack you with their book. --==High Magick==--

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Cura - 200 AP (Battle Folio) - Active "Magickally restore a large amount of HP. Deals damage to undead." This is the only cure spell that your seer is going to get, so you might want to make use of it. They don't have access to Cure or Curaga, so be careful. Esuna - 200 AP (Urutan Annals) - Active "Magickly purge the target of debuffs." Not upstanding to the White Mage big brother of this spell, it has many practical uses on the battlefield and will remove most of the debuffs that you are going to encounter on the battlefield. Raise - 200 AP (Veil of Wiyu) - Active "Magickally revive the target, removing KO. Deals damage to undead." Useful if you don't have access to the Re-Raise or Auto-Raise spells, this is going to make sure your troops don't stay down. Remember that they will come back on HP Critical and not half or full health. Fira - 250 AP (Mage Manual) - Active "An improved verson of Fire. Deals even greater fire damage to its target." Their fire offence magick skill, this is the strongest level of Fire you can use with the Seer. Blizzara - 250 AP (The Arnath Glyphs) - Active "An improved version of Blizzard. Deals even greater ice damage to its target." Useful because this is the strongest Ice magick spell that your Seer will have access to. Thundara - 250 AP (Enavia Chronicles) - Active "An improved version of Thunder. Deals even greater lightning damage to its target." The final magick, this is the strongest Thunder spell you've got, you don't have Thundaga Recharge - 350 AP (Tome of Ending) - Active "Absorb the latent mist in the air. Restore user's MP." Very useful first round since you are going to need a lot more MP for your Seer if he or she is going to use those spells. They aren't very powerful, but they do suck up more MP than you can regenerate per round, so keep that in mind. Magick Frenzy - 550 AP (Edaroya Scriptures) - Active "Damage units in a small area with a combination of magick and physical attacks." Does damage like Fira would, but the difference is that its damage will target the Defence Stat of the enemy as well as their Resistance Stat. Useful against enemy Mages and Fighters since they lack one or the other. You can easily avoid this if you have your Fighters learn some Magick, giving them a bit more Resistance.

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Replenish MP - 350 AP (Black Robe) - Reaction "Gain MP equal to damage taken." If you run low on MP and like rushing the Seer to the front lines, this is quite useful. An uncontrollable Blood Price as it were, but the problem is that you might need to look at the Health Point bar of the user before ending him into the front lines. Pierce - 200 AP (Red Robe) - Passive "Spells cast by the user are unaffected by REFLECT." A pretty pointless ability because it isn't very often that your enemy has the Buff of REFLECT on their units, and even if they do, your melee fighters will make sure that they aren't a thorn in your backside. Ribbon-Bearer - 300 AP (Orb of Minwu) - Passive "Enables the user to equip a ribbon, regardless of their current job." A useful ability if you can get hold of the orb, this allows you to have a ribbon, which basically prevents a lot of debuffs on your character. Its use is for those who cannot have a healer on the battlefield, either due to the law or it simply isn't practical. ************* **BLUE MAGE** ************* "These peculiar mages can learn the abilities of beasts and monsters, making them their own." Requirements - 1 Black Mage Ability Blue Mages again warrent a guide of their own, they have 20 learnable skills, which I find is rather small, compared to the amount of monsters in the game and the amount of abilities that would contain overall. Anyway, Blue Mages need to learn their skills with the Learn Passive ability equipped. Without the Learn ability on the Passive Slot, the skills that can be learnt by the mages would not be learnt. If you have the complete set of the Blue Mage abilities, you should use them as a secondary set of abilities, in addition to your job's abilities since these are EXCELLENT support abilities. They can easily change the battlefield with a blink of an eye, so make sure these guys are one of the playing cards in your hand. To learn these abilities more quickly, you need a Beastmaster. A Beastmaster can effectively increase the learning rate because you can control the enemy and force them to do moves that they otherwise won't do. Also, you can use CHARM on the monsters in hopes that they can buff your own units, but it isn't as effective as a Beastmaster. Or you can use confuse, but that is totally relying on chance, which is not a good thing. --==Blue Magick==-Magick Hammer - Baknamy - Active "Smite foe with a mysterious hammer. Deal damage to target's MP." A useful ability to the Fighter/Mages, those with very little MP to play around with. And the thing you've gotta live about this is the great sound effect of the boink! Sounds great,

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Bad Breath - Malboro - Active "Let out a fetid belch to BLIND, SILENCE, and POISON targets in a cone in front of the user." This is quite a useful ability to use on your enemies. This causes a whole army of debuffs that you can use on your enemy. Blind makes sure that the enemy can't hit you, Silence means that mages can't do anything, and Poison means a slow painful death. Eerie Sound Wave - Malboro - Active "Send chills through the target with a focused sound wave. Neutralises buffs." Quite a useful ability if you have a Tinker and the dice weren't rolling for you today. Anyway, this is quite useful, because some monsters, such as Sprite, have the annoying ability to use Reraise and such and that is a buff. Dragon Force - Drake - Active "Unlock the target's true potential. Raises ATTACK and MAGICK." This is powerful because it raises your attack overall. This makes your physical and magickal attacks more powerful, and explains why you need a beastmaster or a very charmed drake to get this ability. Expose Weakness - Drake - Active "Intimidate the target, lowering its DEFENCE and RESISTANCE." A nice useful debuff against the enemy, lowering their defence and their resistance will effectively make the enemy weak against both physical and magickal attacks, which makes your attacks stronger against them. White Wind - Sprite - Active "A healing wind that mends allies' wounds. Restore HP equal to the user's HP." A very useful move if you have a high amount of HP left and your allies don't have all that much left for battle. For high HP units, this is going to be a very useful healer for a relatively low MP cost. Mighty Guard - Drake - Active "Envelop the target in a shimmering aura. Raises DEFENCE and RESISTANCE." At as useful as you would think, the Barrier spell is the same as this since Protect and Shell pretty much raises Defence and Resistance, which in turn decreases the damage taken from physical and magickal attacks. Night - Lamia - Active "Harness the power of the night to send all units into a magickal SLEEP." This is little problematic because all units includes your own units to Sleep. You certainly don't want your own units to sleep because Sleep pretty much guarantess a 100% hit against your unit. Quake - Headless - Active "Cause the ground to tremble, dealing earth damage to units in a small area." It is pretty much the same as the sandstorm move without the ability to blind your units and you get to target an area. Apparently, it is the only spell that can be used in conjunction with Magick Frenzy.

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Roar - Werewolf - Active "Let out a bestial roar, removing buffs from all units." This is quite a useful move against your enemies because Roar is such a powerful move against all units. It pretty much gets rid of all defensive buffs, as well as Prime for your Hand-Cannon users, because that technically counts as a buff. Sandstorm - Antlion - Active "Summon a sandstorm. Deals earth damage and BLINDS units in a small area." This is the better version of the Quake ability because Quake does the same thing, earth damage to a small area, but it does not have the ability to Blind the enemy units. Screech - Wolf - Active "Emit a piercing shriek to damage and CONFUSE the target." When it is used by enemy monsters, it is one to be feared, but remember that Confuse is the weaker version of Charm. However, it does deal damage as well, so you might use it as an offensive move, rather an a pure debuff. Self-Destruct - Bomb - Active "Sacrifice the user, dealing heavy damage to surrounding units." This, of course, is best used when your unit is in HP Critical move and is surrounded by two or more units. Also, if you have the ability to resurrect your fallen units, provided you haven't broken the law, this is a very powerful attack move. Unction - Flan - Active "Cover units in a small area with vicious OIL." This is a new debuff, and it is only, and only useful for units of you have the ability to use Fire moves against the enemy. Oil basically doubles the damage taken by affected units if fire magicks are used against them. And the animation looks cool. War Dance - Dreamhare - Active "A dance that boosts the morale of units in a small area. Raises ATTACK." This is a nice opening move because all your units are in a nice bunched area and best used on your frontline units who can going to be using their swords to attack the enemy. Angel Whisper - Sprite - Active "An angelic voice offers words of encouragement to the target. Restores HP and grants RERAISE." This would be a very powerful move for your units since Reraise automatically saves your unit from being KO when they are meant to be. It seems that the White Magick for the Blue Mage is more powerful than a dedicated White Mage. Limit Glove - Great Tortoise - Active "Unleash the inner power of the user when HP Critical deaving heavy damage. The user's HP must be in single digits to perform the attack." A very powerful move in the early levels, but the problem with this move is that in later battles, you aren't going to be in HP Critical and single digits for long, it is hard to get to this stage, but if you get there,

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you are going to unlease a very powerful attack. Matra Magick - Great Tortoise - Active "Switch the target's HP and MP." A very powerful move, and if you have the magick to use this, it can be used as both a healer and a killer. If you can manage to get your enemy's MP to really low levels, this ensures a HP Critical state, and if you own unit has high MP but low HP, switch and that will make sure that they will be healed. A very useful move, one of the best that the blue mage has to offer. Roulette - Ahriman - Active "Randomly KO one unit. Does not distinguish between friend or foe." This is a really hard move ot use because there is always a chance that the roulette might backfire and hit yourself instead of hitting the enemy. And to learn this is a pain, you need to have Reraise on your unit and it needs to be a target of this, quite hard. Doom - Deathscythe - Active "Place a curse of DOOM on the target." A useful move, but Doom means it needs 3 turns to kill the enemy and in that time, you can easily Matra Magick the enemy and finish off with a single smack to the face and that will end it. MP Shield - 450 AP (Mirage Vest) - Reaction "Damage taken depletes users MP rather than HP. Has no effect when the user has no MP." A very useful ability but considering that MP is much harder to come by, it makes it harder to use. Also, remember that the damage that is not taken by the MP will be sent to your HP, so early on, it will probably be a 10 HP buffer. Learning - 100 AP (Blue Saber) - Passive "Learn the blue magick equivalent of any special monster abilities that target the user." This is extremely important if you want to learn the blue mage abilities. You need this as a passive ability in order to learn the moves of the enemy monsters but you might want a beastmaster to get the buff such as White Wind that the enemy won't give you freely. Immunity - 250 AP (Survival Vest) - Passive "Neither buffs nor debuffs can be removed from the user." Not a very useful ability that you have. You are getting replacing it with learn or even some skills like Geomancy. -----------------------------------------------------------------------------[4.03] Moogle Classes *********** **ANIMIST** *********** "Animists have learned the secret language of the animals, tapping their primal powers in battle."

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Requirements - None Although they don't have a decent stat growth, they have extremely powerful support powers that would make even the strongest units think twice about fighting you. In fact, these are one of the units that prove that Moogles are the best support class in the game, period. --==Calling==-100% Wool - 100 AP (Glass Bell) - Active "Wraps the unit in soft, fluffy wool. Grants PROTECT and SHELL." Fairly useful as the first turn move, both shell and protect make sure that your units get a bit more defence against enemy units than they would have originally. Sheep Count - 150 AP (Hurdy-Gurdy) - Active "Summon a flock of softly bleating sheep. Lulls units in a small area to SLEEP." A useful power with about 50 to 60% chance of success. This basically makes at most, 5 units to sleep for about 3 to 5 of their turns, or until a unit hits them. Useful as an annoyance power, ie, support class. Catnip - 200 AP (War Trumpet) - Active "Bombard the target with catnip, driving it into a BERSERK frenzy." Useful if the enemy is a mage, it will pretty much send them into a melee frenzy, which kills off their support power. Works well on healers as well since they are singlemindedly focuses to attacking you. Chocobo Rush - 250 AP (Satyr Flute) - Active "Send a flock of charging Chocobos to trample anything in their path." You know how this works, it attacks anything in a straight line for a good piece of damage. With this, if the enemy decides to stack one behind the other, make them pay for it. Cuisine - 350 AP (Heal Chime) - Active "Feed the target a hearty meal that sticks to the ribs. Fully restores HP." You'd wonder why I said the animist as a wonderful support class, well here it is. The single handedly the best healer in the game, resotres HP, which at the end part of the game, is increasingly hard to do to full health. Tail Wag - 350 AP (Frigid Viol) - Active "CHARM the target with the wiles of a cute barnyard animal." CHARM is one of the most annoying debuffs that you can have, so why don't you use it back on them. CHARM makes the enemy fight for you, which is a pretty good thing on any day of the week. Friend - 400 AP (Shining Lute) - Active "Summon an Esper such as Ifrit or Ramuh to aid in battle." Remember, it isn't a Scion, which are extremely powerful, far more powerful than an Esper. Basically, the same sort of attack the Summoners have to fight with.

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Toadsong - 400 AP (Blueleaf Future) - Active "This mysterious song transforms the target into a TOAD." TOAD is an extremely powerful debuff, where the enemy is a toad, and can't really attack, except the fact that they can jump for you for a few HP damage, like 2 HP. Use it if possible. Archer's Bane - 200 AP (Green Beret) - Reaction "Avoid all bow-based basic attacks." Relatively useful becasuse the animist is going to be facing a lot of arrows since they are pretty good support and aren't going to be on the front line a lot. ********* **THIEF** ********* "Dextrous and nimble, thieves excel at stealing from the unwary and evading blows." Requirements - 1 Soldier Ability Thieves are quite a useful class, but one of their most powerful and useful abilities are gone. Steal Abilities seriously quicken the skills you can learn, but they are seriously quick, and counter is quite useful. --==Thievery==-Loot Level 1 - 100 AP (Scramasax) - Active "Steal the target's Lvl. 1 Loot." This basically means you steal all unranked loot. Look at the Loot Item list for more info. Steal Gil - 200 AP (Jackknive) - Active "Steal the target's gil." This basically steals a varying amount of Gil off your enemy, and is only useful if you need the money, otherwise, just don't. Steal Items - 200 AP (Kard) - Active "Steals the target's items." It steals the items that you can use, such as eye drops, phoenix downs and holy waters. However, there are some rare items, such as Dark Matter. Note that you cannot steal their equipment. Loot Level 2 - 200 AP (Rondel) - Active "Steal the target's Lvl. 2 Loot." This steals their Rank 1, or Level 2 Loot. These are generally worth about 200 to 500 Gil at the shops. Loot Level 3 - 300 AP (Swordbreaker) - Active "Steal the target's Lvl. 3 Loot." This steals enemy's Rank 2, or Level 3 Loot. These are worth even more gil, at about 500 to 1000 Gil on average at the shops.

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Loot Level 4 - 400 AP (Cinquedea) - Active "Steal the target's Lvl. 4 Loot." This steals the best loot in the game, and generally speaking, the most valuable loot. They are worth a lot at the shops and used in the best of the weapons. Steal Limelight - 400 AP (Orichalcum Dirk) - Active "Steal the target's accumulated Smash Gauge Points." These are required in Scions and Espers, so this will be covered later. However, the more points in the Smash Gauge, the more damage they will deal, so if you want a quick victory or to end a stalemate, this is the way to go. Steal Accessory - 550 AP (Jambiya) - Active "Steal the target's accessory." This is the only steal option for equipment, this is useful later in the game where enemies carry valuables, such as Angel Rings, but this early on, it isn't all that useful. Equipment would be more valuable." Counter - 150 AP (Chainmail) - Reaction "Counter attack when targeted with an offensive action." The best way to deal more damage early on, since you basically attack back when the enemy melee attacks you. Quite useful, but easily surpassed with Humes. Safeguard - 150 AP (Adamant Vest) - Passive "Prevent's the user's equipment from being stolen or destroyed." Quite useful when you're facing assassins or other thieves, but you don't really need to fear them, you can just kill them. Not that useful, but it is for completion. ************** **BLACK MAGE** ************** "Black mages wield elemental powers of fire, ice and lightning to decimate foes." Requirements - 1 White Mage Ability While the White Mage heals people, the Black Mage hurts people. They can use their elemental spells to damage and kill their enemies, but the MP change as effectively nerfed their powers. A powerful ability set, useful as a secondary skill set. --==Black Magick==-Fire - 100 AP (Rod) - Active "Hurl a ball of magick, dealing fire damage to the target." Your basic fire spell, this is the staple for dealing fire damage. Blizzard - 100 AP (Rod) - Active "Pierce the target with a shard of ice, dealing ice damage."

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Your basic ice spell, you are going to use this for ice damage. Thunder - 100 AP (Rod) - Active "Call down a bolt of lightning, dealing lightning damage to the target." Your basic lightning spell, deals lightning damage, but is the coolest looking spell. Fira - 200 AP (Firewheel Rod) - Active "An improved version of Fire. Deals even greater fire damage to its target." Your improved fire spell, but you can't cast it on your first turn without buffs. Bilzzara - 200 AP (Sleet Rod) - Active "An improved version of Blizzard. Deals even greater ice damage to its target." Improved ice spell, sounds better as well. Thundara - 200 AP (Thunder Rod) - Active "An improved version of Thunder. Deals even greater thunder damage to its target." The improved Thunder spell. Firaga - 300 AP (Flame Rod) - Active "The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage." The Best fire spell your mage is going to have access to. Blizzaga - 300 AP (Chill Rod) - Active "The greatest Blizzard magick. Impales target, dealing massive ice damage." The best Blizzard skill you are going to get. Thundaga - 300 AP (Thor Rod) - Active "The greatest Thunder magick. Blasts its target with countless bolts, dealing massive thunder damage." The best Thunder skill you get going to have access to. Magick Counter - 400 AP (Samite Coat) - Reaction "Cast magicks targeting the user back at the caster. Magicks cast in this way require MP." This is a decent skill, but there are problems. Magick users tend to have high resistance, making the damage quite small, and the MP usage is bad because MP is quite valuable, especially early on. Geomancy - 350 AP (Sage's Robe) - Passive "Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) This is extremely useful as a passive skill. It basically makes normal units weak to all spells cast by the user. This is best to make your enemies, with no weaknesses, with weaknesses. Normally used on units without weaknesses take greater damage.

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***************** **MOOGLE KNIGHT** ***************** "The moogle knight stand equals to any hume or bangaa in bravery, if not in height." Requirements - 1 Animist Ability These Moogle Knights are quite possess. They have quite a few nothing to be ashamed of. Make other classes, they might need --==Onslaught==-Moogle Attack - 100 AP (Flametongue) - Active "A mighty swing that damages and knocks back the target." Useful, because it does do normal damage, and knocks the enemy back, which can send them off a cliff and deny them the chance to counter. It won't block counters if the enemy is holding a spear, a two tile ranged weapon. Moogle Shield - 200 AP (Pearl Blade) - Active "Invoke an age-old ward to keep the target from harm. Renders the target immune to next debuff." Useful somewhat, but they are better left to the white mages. Debuffs are easier to cure via Esuna from the White Mages, and they also can cleanse up to five. But I guess that a unit rushing into the middle of a bunch of monsters might need this to survive. Moogle Guard - 200 AP (Kwigon Blade) - Active "Assume a defensive stance until the user's next turn. Raises DEFENCE and RESISTANCE." Useless. Why? Because this practically wastes a turn, and this effect will only last till the next turn. HP is far more easily healed and one Fire attack won't do all that much when you can be raised again. Moogle Rush - 250 AP (Shadow Blade) - Active "An all-out attack that deals heavy damage, but with a reduced chance to hit." The same attack as Beatdown that the fighters possess, this deals double the normal amount of damage that you can deal via a normal melee attack, but it reduces the accuracy by half. Best used from behind, but even better when the enemy is in Stone or Stop. Moogle Lance - 250 AP (Atomos Blade) - Active "A trademark attack of the moogle knight. Able to strike even distant foes." The same as the Air Render attack that both the White Monk and the Fighter possess. More damage than a normal attack, this will probably be the basic attack for the game for the Moogle Knight because it has decent range and deals more damage than a normal attack. Moogle Aid - 300 AP (Icebrand) - Active "Enter a state of inner calm, restoring the user's HP and purging debuffs." powerful, their Ultima attack that they can useful abilities, and their stat growth is sure that they have some decent speed from it.

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The First Aid of the Soldier, it doesn't heal a lot, but removal of debuffs is quite handy. The only problem is that you cannot use Moogle Aid when you have the debuff of Disable. Moogle Disarm - 350 AP (Paraiba Blade) - Active "Strike a powerful blow, attempting to destroy a piece of the target's equipment." Useful, and you will hope that it destroys one piece of equipment in particular, their weapon. That will pretty much stuff all melee fighters in the rear end, but not so much the magick users. Still, good damage and destruction. Ultima Charge - 990 AP (Materia Blade) - Active "Derived from the most powerful of magicks, this is the ultimate onslaught ability." The most powerful Moogle Knight ability, this is a basic way of dealing massive amounts of damage. But there is a use for this outside the Moogle Knight. Have the Onslaught ability as Secondary while using Fusilier or Flintlock for really long range damage. Critical: Haste - 250 AP (Golden Armour) - Reaction "Gain HASTE when user becomes HP Critical" Useful if you want to get out of the area in a rush, this pretty much means that your turn is next and you get to run off, get healed, and come back and dish out some more damage. However, waiting till HP Critical might be a long time. Shieldbearer - 150 AP (Round Shield) - Passive "Enables the user to equip shields, regardless of the current job." Useful if you need a little more armour for some classes, but other classes, such as Fusilier cannot bear shields because their weapons are two handed. ************ **FUSILIER** ************ "Moogle machinists crafted the first guns; so it is no surprise that Moogle Fusiliers fire them with the greatest skill." Requirements - 1 Animist Skill, "The Goug Consortium" Quest Done A powerful class for one reason, their guns have EXTREMELY long range. They have range larger than the Archers and Hunters, and on some of the smaller, and on medium maps, that can pretty much cover the entire battlefield with their gun. They can also deal elemental damage as well as debuffs to the enemies. A great class, but their stat growth is a little to be desired. --==Gunmanship==-Fireshot - 150 AP (Aiot Gun) - Active "An attack that explodes in a ball of flames on impact. Deals fire damage." The basic attack of the Fusilier that deals fire damage instead of the damage that the gun would normally deal.

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Iceshot - 150 AP (Giot Gun) - Active "An attack that impales its target on a glacial shard. Deals ice damage." The basic attack of the Fusilier that decides to dish out ice damage instead of the damage that the gun would normally deal. Boltshot - 150 AP (Riot Gun) - Active "An attack that sends lightning leaping down at the target. Deals lightning damage." The final basic attack of the Fusilier that decides to deal lightning damage instead of the damage that the gun would normally deal. Blindshot - 200 AP (Silver Cannon) - Active "An attack that leaves the target in darkness. Damages and BLINDS target." A useful shot that you can use because Blind pretty much drives down their accuracy by about 30% at least, which is quite useful. However, the shots later on a more useful, and more powerful. Silenceshot - 200 AP (Lost Gun) - Active "An attack that paralyzes the target's throat. Damages and SILENCES target." A more useful shot than Blindshot, and with the long range of the gun, you can easily target the enemy Mages behind enemy lines to stop their reign of terror. Silencing your enemy's mages will put a dent in their war effort. Confushot - 400 AP (Chaos Rifle) - Active "A precussive attack that delivers a powerful shock. Damages and CONFUSES target." Confusion is only useful when the enemy is behind melee lines and can only hard enemy units. The shot below this is more useful, because Confuse still has a chance to bite you, the shot below doesn't. Charmshot - 400 AP (Peacemaker) - Active "A beguiling attack that robs the target of its senses. Damages and CHARMS target." A more useful shot because the charmed enemy unit, until it is hit, will fight for you, healing your units, attacking your enemy's units, or their allies, until they get hit themselves. Of course, use them until only they are left. Stopshot - 450 AP (Outside) - Active "An attack that halts the target in its tracks. Damages and STOPS target." The most useful shot that the Fusilier has, because Stop makes sure that the enemy doesn't get any more turns for a good while, and they will take damage from all units, who will have 100% accuracy, even for attacks such as beatdown. Its hard to miss a unit who doesn't move. Concentration - 250 AP (Longbarrel) - Passive "Focuses the user's thought. Increases chance to hit." Useful because this makes sure that your shot hits, and makes it easier to make sure that the debuffs on your enemies will stick to them and makes sure that when you are Blind, you can hit a little better.

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*********** **JUGGLER** *********** "Mayhem-making Moogles in motley who juggle a variety of implements to dazzle and destroy." Requirements - 2 Tinker Abilities That scar shows how badass these units are. They are one of the unbalanced and broken classes, broken meaning they are pretty cheap. Even Mirror Items for the Seeq isn't that broken, because they have lower accuracy. However, they are a decent class, good stat growth, and very useful abilities. --==Acrobatics==-Gil Toss - 100 AP (Jackknife) - Active "Pummel the target with gil. Gil used in the attack are gone forever." WHY THE HECK WOULD YOU WASTE GIL LIKE THIS. The attack is strong in the early parts of the game, but why would you waste Gil? I'd rather keep them for the shops and getting more expensive weapons. Too bad this isn't pokemon, could live with a gambling machine. Weapon Toss - 100 AP (Kris) - Active "Throw a weapon from the party's inventory at the target." Again, why would you waste a perfectly good weapon? Even if you have a lot of them, you can go to the shop and sell them. Only good in the early game, but then, Gil is hard to come by, so there is no point in wasting it. Foiled by Sticky Fingers, which allows the user to capture the weapon and keep it. Molotov Cocktail - 250 AP (Khukari) - Active "Hurl a flaming bottle that explodes in a gout of fire. Deals fire damage and drives target into a BERSERK rage." Useful on Mages, Berserk sends them all melee. Elemental damage is pretty useful, especially in some battles, and well, Berserk should be a debuff. That is the reason why I think Critical: Berserk is a debuff. Losing control of a unit isn't a very good idea. Ball Toss - 350 AP (Scramasax) - Active "Bounce a ball off the target's head. Damages and CONFUSES the target." A useful ability, Confuse is a pretty good debuff on the enemy, because even though it might hit your units, there is a chance that it would hit your enemies instead, so thats an upside. Dagger Toss - 400 AP (Swordbreaker) - Active "Send a razor-sharp dagger whizzing through the air. Damages and DISABLES the target." One of the best abilities hands down. Why? Because Disable is probably the best debuff that you can impose on your enemies. They cannot use their hands, which means no action, which means no attack. This is why the Juggler is a class to be reckoned with. Smile Toss - 450 AP (Orichalcum Dirk) - Active "Put a smile on the target's face. Target takes the next turn."

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There is a reason why the Orichalcum Dirk is so hard to come by, because it gives this ability. The target takes the next turn, so if you use it on a heavy hitter, on the last friendly unit or even a friendly unit, because its just that useful. One of the most broken abilities in the game. Ring Toss - 450 AP (Cinquedea) - Active "Throw a ring around the target to STOP it from taking actions." Useful, STOP makes sure that the enemy cannot move, take turns, and pretty much gives 100% accuracy to any unit that attacks it. Useful because you don't need MP to cast this on. Don't know how a Ring can do this though. Sticky Fingers - 250 AP (Brigandine) - Reaction "Catch items thrown at the user and place them in the party's inventory." Useful in theory, but in practice, weapons thrown at your units is going to be slim to zilch. Also, the items that are going to be thrown are quite common and that means they're aren't worth a lot. Better off with Counter instead. Return Fire - 250 AP (Power Sash) - Reaction "Avoid bow-based enemy attacks and fire an arrow back at the attacker." Best used in all sorts of maps, since archers are going to be a pain. However, the problem with this reaction ability is that archers don't deal all that damage, their abilities on the other hand, do. ********** **TINKER** ********** "One of the many bands of machinist, the tinker wages battle with his clockwork creations." Requirements - 2 Thief Abilities The Tinker is a very risky class to play. Why? Because everything will come down to a coin toss, and that is very risky. There is a 50% chance that it will hit all enemy units, the other 50% will hit all your units. Some of the abilities are useful if it effects you. If it doesn't, well, your Blue Mage with Roar is going to be quite useful. --==Clockwork==-Silver Disk - 250 AP (Metal Knuckles) - Active "An ingenious contraption that BLINDS its victims. Where it lands, nobody knows..." A useful ability that will Blind all the units on one side or the other. Even more useful when you can negate this for your units with a Blue Mage. Red Spring - 250 AP (Rising Sun) - Active "An ingenious contraption that casts HASTE. Where it lands, nobody knows..." This is even more useful, for both sides actually. Haste for your side makes your units move faster, but on the other side, it can make your units get to your units faster. Why is this a good thing? If there are traps, you can effectively don't move your units and let the others head to you, spring traps which you could spring. Green Gear - 250 AP (Poison Knuckles) - Active

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"An ingenious contraption that POISONS its victims. Where it lands, nobody knows..." This is quite useful, only if it lands on the enemy that is. Poison will continiously damage the enemy units, but it is lands on you, make sure you have Cure and Esuna ready. Chroma Gem - 250 AP (Dream Claws) - Active "An ingenious contraption that puts its victims to SLEEP. Where it lands, nobody knows..." A very dangerous one to use, because having all your units sleeping gives the enemy free hits all around. Sleep is useful on your enemy, but there are some that are better. Gold Battery - 250 AP (Cat Claws) - Active "An ingenious contraption that heals wounds. Where it lands, nobody knows..." Very useful if you are fighting undead. Healing means it is holy, and well, we all know that healing the undead with potions and all means damage. Well, good for you, not when you're fighting the enemy. Gold Moogletron - 250 AP (Survivor) - Active "An ingenious contraption that casts Barrier. Where it lands, nobody knows..." Again, this is another skill that works for you if it effects your units but not if it helps the enemy. Again, Blue Mage Roar them to ensure that they, the enemy, doesn't get buffed. Blue Screw - 250 AP (White Fangs) - Active "An ingenious contraption that casts Dispel. Where it lands, nobody knows..." You know what Dispel does, it basically removes all buffs from the unit. This is useful if you managed to get a rogue coin toss, casted a good buff on the enemy, and this will clear it. Use it when YOU don't have buffs on yourself. Black Ingot - 250 AP (Death Claws) - Active "An ingenious contraption that DOOMs its victims. Where it land, nobody know..." A very dangerous ability to use because having DOOM on your units gives the battle a three round limit unless you can remove Doom from your units. However, if it effect the enemy, this makes it an excellent ability to have on your enemy. Regenerate - 200 AP (Gaia Gear) - Reaction "Gain REGEN after taking damage." Useful because REGEN means that you gain a bit of health back at the start of your every turn. Quite useful since it can mean a lot of health restored by the end of the battle. A very useful Reaction ability. MP Shield - 450 AP (Mirage Vest) - Reaction "Damage taken depletes MP rather than HP. Has no effect when the user has no MP." Like I said time and time before, MP is much harder to come by in this game, so you want to hang on to every little bit of MP that you can because when you need to use it, you won't have anything to play around with.

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Ribbon-Bearer - 300 AP (Orb of Minwu) - Passive "Enables the user to equip a ribbon, regardless of their current job." Useful if you have the ribbons to play with, the Ribbon pretty much an item that makes nearly every debuff impossible to be placed on your unit. Like I said, its only useful if you have the Ribbon, which is quite rare. ************* **TIME MAGE** ************* "These accomplished mages can alter space and time." Requirements - 5 Black Mage Abilities Time Mages are one of the biggest targets that you can have in the game. They can make time go faster for your units, and slower for your enemy units. They can easily make your units deal far more damage than they can easily do because they can more time to do so. --==Time Magick==-Extend - 150 AP (Stardust Rod) - Active "Alter the flow of time, increasing the duration of buffs and debuffs on units on a small area." This is quite a good spell, believe it or not. Buffs on your own units is pretty good, but debuffs on your enemies is even better. Immobolise and Disable don't last forever, but you can make it last a bit longer, giving your units more time to blast enemies. Haste - 250 AP (Firewheel Rod) - Active "Hasten the flow of time around the target. Raises SPEED." Useful since it makes your units faster, and that means that they get their turn quicker, which means that they can do more damage. This is why it is the basic spell for all Time Mages. Reflect - 250 AP (Thunder Rod) - Active "Erect an invisible barrier around the target that bounces magicks back at their caster." This is a relatively good spell that you can use if you are facing enemy mages. This makes the enemy magick spell do nothing to your unit, but send the exact same spell back to them, at no MP cost to your own units. Useful only in mage battles. Slow - 250 AP (Terre Rod) - Active "Slow the flow of time around the target. Lowers SPEED." This is the opposite of Haste, so instead of using it on your own units, you use this on your enemy. This makes their turns slower, so use it on either the fastest units, or on their heavy hitters to ensure that you units live. Undo - 300 AP (Crown Scepter) - Active "Reverse time's flow, reverting target's HP and MP to their value the previous turn." Useful as a healer and a hurter. It can heal, because if your unit has sustained heavy damage and you undo it, their HP goes back as if they

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weren't even battling at all. Hurting when the enemy unit gets healed, so you hurt them. Also, it is useful for MP gain as well. When you unit has used a lot of MP for a big spell, Undo to make their MP back to where it was so they can do it again. Stop - 350 AP (Chill Rod) - Active "Stop the flow of time around the target. Prevents the unit from taking any action." This would be useful., it is had a higher accuracy rate, better than the 40% or thereabouts it currently has. Anyway, Stop makes the enemy stop totally, they cannot move, they can suffer from 100% accuracy for hitting the enemy, and they can't take any turns. Hastega - 400 AP (Flame Rod) - Active "An improved version of Haste. Raises the SPEED of all units in a small area." This is better because it is haste on a larger scale. It makes all your units have their turn sooner than your enemy would like, so use this if you really want your turn faster, or want to kill the enemy faster. Quicken - 400 AP (Thor Rod) - Active "Slide the target through time. Enables target to take its next turn immediately." You can use the Smile Toss from the Juggler class if you don't want to use this one, but it is pretty good to use. Why? Because, like I mentioned for the Juggler class, taking your next turn immediately will allow for your units, the heavy hitters, to get their turn for more damage, or your last moved unit so they get another go. Evade Magick - 250 AP (Magick Robe) - Reaction "Resist spells that deal damage." This pretty much means that all the magick attacks, or any move that decides to use magick doesn't do any damage to you whatsoever, which is a nice bonus to have when fighting mages. Critical: Quicken - 450 AP (Magus Robe) - Reaction "Act next when user becomes HP Critical." Well, this can be used in conjunction with Undo. You can easily undo the health that you lost before so you won't be on HP critical. Useful since that you can act next, you can easily run away and get healed by the specialist healers. ****************** **CHOCOBO KNIGHT** ****************** "Chocobo knights harness the innate abilities of their feathered mounts." Requirements - 2 Animist Abilities, "Popocho's Chocobos" Quest Done This is a strange class, because you need a monster to have this unit as effective, in particular, the Chocobo. However, they are probably one of the weakest and crappiest classes in the game. This is just for looks, not for battle. They are just a gimmick for the game, not for use. They require a chocobo to be effective, that will be in its own section later on, and

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they cannot use a secondary ability set. They always will have a command of get off the Chocobo, and that will ALWAYS be there. However, there is one single benefit of the Chocobo Knight. They can wield almost any weapon, which makes them a pretty good class. --==Chococraft==-Choco Cure - All Chocobos - Active "Flap wings to stir up a healing wind. Restore HP to surrounding units." All Chocobos will have this, it is basically a small heal where it will heal itself and all the units around it, well, the maximum of 4 units around it. Choco Esuna - Green Chocobo - Active "Flap wings to stir up a cleansing wind. Removes debuffs from surrounding units." Again, it works by cleansing the surrounding units and the caster itself. This is only available to the Green Chocobo, so it really isn't that useful since the White Mage will have it as well. Choco Flame - Black Chocobo - Active "Send a ball of flame crashing into the target. Deals fire damage." Useful since it is an offensive attack, which makes it useful in battle somewhat. Although there are more abilities out there, this one is going to be one of the best. Given that this is good, think of the crappy skills the other Chocobos have. Choco Meteor - Red Chocobo - Active "Call a meteor from the sky. Damages units in a small area." Useful attack because it damages a small group of units, which probably makes this the best chocobo that you can get. Shows how crappy this class really is. Choco Beak - All Chocobos - Active "Peck remorselessly at the target." The basic attack of the Chocobo since it does normal damage. However, if this is the basic attack, then where are the advanced attacks, because I don't see any. Choco Recharge - White Chocobo - Active "Flap wings to soothe the target's nerves. Restores MP" This can be useful in the first round of battle since MP is harder to come by in this game. Use this early on. This is probably one of the better Chocobos, behind Red and Black. Choco Guard - Brown Chocobo - Active "Fill surrounding units with vim and vigor. Grants REGEN and raises DEFENCE and RESISTANCE." Useful in the beginning, Regen isn't all that bad because it is one of the more useful buffs that your units are going to come by, but any white mage can cast Shell and such to improve the defence and resistance.

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Choco Barrier - All Chocobos - Active "Raise a barrier around surrounding units with a rustle of plume and feather. Grants PROTECT and SHELL." A useful ability, that all Chocobos can use. You see, with all these craptastic skills, this is the reason why the Chocobo Knight is such a poor class, except for the Speed growth. ************* **FLINTLOCK** ************* "The flintlock support his allies with magickally charged cannon attacks." Requirements - 2 Tinker Abilities, 2 Fusilier Abilities, "Of Kupo and Cannons" Quest Done This is one of my favourite classes because of the range and the best abilities that a support class could ever ask for. Sure, it is annoying that you need to prime your cannon every time you use it, but it is capable of healing your units a large distance away, longer than that of your mages, and deal damage along the way. The best support unit that the Moogles have to offer, this class is one to be reckoned with. --==Ballistics==-Prime - 100 AP (Hand Cannon) - Active "Infuse cannon with MP. Enables ballistics attacks. Requires: Hand-Cannon" This is the one ability that you need to use before you can use any other ability that the Flintlock has to offer. It will cost 10 MP all the time, but look at the abilities to see if it is worth it. Cure Cannon - 250 AP (Omnis Cannon) - Active "Use the primed cannon to remove debuffs and restore HP to the target. Requires: Hand-Cannon." This is one of the best support abilities since it is long range healing. You cure debuffs and heal HP, think of Esuna and Cure put together and this is pretty much it. This is better than what your mages can do, but this will only hit one target, so remember that. Protect Cannon - 250 AP (Diklum) - Active "Use the primed cannon to place PROTECT and REGEN on the target. Requires: Hand-Cannon." Another useful skill because REGEN can heal over time. Protect will certainly protect your target. Like the one before, the target is one, not 5, so make sure that you pick your target carefully. Shell Cannon - 250 AP (Ligatur) - Active "Use the primed cannon to place SHELL and REGEN on the target. Requires: Hand-Cannon." Its basically the same as the ability above, except that the Protect has been replaced by the Shell. It isn't a big deal really, so just choose one or the other, cause Regen is pretty cool. Ether Boost - 350 AP (Massive Bazooka) - Active "Use the primed cannon to attack the target."

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A more powerful version of their normal attack, so if there are no real targets on you own team that you can heal, just use this to attack your enemies. Blowback - 400 AP (Dromaeo) - Active "Sacrifice the user's HP to launch a devastating attack." This is a nice attack. It does a whole lot more damage to the enemy that the Ether attack, but it comes at the cost of your own HP. Sort of like the Fighter's Back Draft ability, a lot of damage for some HP. Teleport Cannon - 450 AP (Guang Cannon) - Active "Use the primed cannon to teleport the target to a random location. Requires: Hand-Cannon." A useful ability only if your own units are too close for comfort. Although you don't get a say where they go off to, if they are being ganged up on the enemy and suffering from a bit too much damage, then get them out of there so they don't get KOed from thge enemy. Ether Cannon - 500 AP (Brevis) - Active "Use the primed cannon to restore MP to the target. Requires: Hand-Cannon." A nice one to have for your mages, and it is pretty useful when you want your mages to use something nice to blow the enemy up with. Again, if there is nothing else your primed cannon can be used on, use this on your mages." Blur - 150 AP (Fortune Ring) - Reaction "Avoid hand-cannon and gun-based basic attacks." A nice ability that you can use when you are fighting enemy units such as the Fusilier, the cannoneer and the last type, the Flintlock. Useful, but there aren't going to be a lot of battle involving these guys. Charged Attacks - 150 AP (Supernal Ray) - Passive "Attacks consume MP, but deal additional damage." This is actually a good idea for your unit. The reason is that since you gain 10 MP a round, that is exactly how much you need to prime your cannon. You can use your primed cannon to normal attack without losing the prime status of the cannon. This makes your MP sitting there idle, so why not use it? It isn't such a bad idea, but see if you can do any better. -----------------------------------------------------------------------------[4.04] Bangaa Classes *********** **WARRIOR** *********** "The warriors is a master of melee combat, wielding one and two-handed swords with ease." Requirements - None This are the basic class of the Bangaa, and the Bangaa version of the Hume Soldier. They have decent stat growth, as you can see below, but they aren't the best class to use overall. Rend Skills and Range are a good combination though, so this as a secondary class for Cannoneer isn't a bad idea.

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--==Arts of War==-First Aid - 100 AP (Broadsword) - Active "Treats the user's wounds, restoring HP." It restores the HP of the user, but what is really restored is little. Because it is an ability, it is useful in removing the user's poison, which will slowly take away the health of the user. Rend Power - 250 AP (Barong) - Active "Lower the target's ATTACK, reducing physical damage dealt." It is a permanent debuff to the enemy, but you are going to be more concerned about them hitting you for standing so close. Rend Magick - 250 AP (Buster Sword) - Active "Lower the target's MAGICK, reducing spell potency." Very useful, but since the Magick type are weaker to physical damage anyway, you might as well just go there and smack them with the sword you're carrying. Rend MP - 250 AP (Ancient Sword) - Active "Deplete the target's MP." Quite useful later in the game, but again, the user would only need high MP for spells, and they are quite weak to physical attacks. Lifetap - 300 AP (Restorer) - Active "Summon a field of energy to snuff out the target's life force. Reduce HP by 50%" If you can manage to make this hit the enemy, this is quite a powerful attack, especially on units such as level bosses, because half of their HP is in excess of 500 HP, which might take a while for your normal units to deal out. Accuracy is quite low however, as you'd expect. Greased Lightning - 300 AP (Gale Sword) - Active "Strike an unexpected blow, negating the target's reaction ability." This is useful for melee fighters, such as this, when you need to get up close and personal, without activating the enemy's Bonecrusher ability. Some reaction abilities are quite painful to behold, so useful if you are fighting enemy units. Body Slam - 300 AP (Stribog) - Active "Ram the target with a powerful melee attack. Also deals damage to the user." You can dish out a lot of damage here, when used correctly, which means, body slam the enemy from the back. However, it will dish out some damage on your user, so have a white mage handy to make sure they are healed. Rend Speed - 350 AP (Silver Sword) - Active "Lowers the target's speed." Useful to slow down the enemy so they get their turn later, but unless they are a hard hitter or is seriously annoying, don't bother. Shieldbearer - 150 AP (Bronze Shield) - Passive "Enables the user to equip shields, regardless of their current job."

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A useful skill with some classes since they do not have access to any defence, and shields will provide some. Mages are most vulnerable and really need shields to save them. Monkey Grip - 250 AP (Predator) - Passive "Wield two-handed weapons with one hand." A useful skill if you want to hold some shield to fight with as well, it can be used, but there are far better passive abilities out there anyway. ************** **WHITE MONK** ************** "White monks eschew the steel of swords, tempering instead their fists and bodies." Requirements - None These guys are the weaker version of the Hume's Fighter class. They have some pretty good abilities, Air Render and Aurablast included, as well as some more practical abilities, such as Exorcise and Revive. Reflex isn't a bad move either. --==Discipline==-Roundhouse - 150 AP (Metal Knuckles) - Active "A spin attack that damages surrounding units." A useful ability if you are surrounded by 2 or more units, but the difference with this, and something like Furore, is that you don't get the knockback ability, which might send enemy units over a carefully placed cliff. Chakra - 200 AP (Cat Claws) - Active "Focus the user's ki on the body's chakra points. Restores HP and removes debuffs." A useful ability because removing enemy debuffs, except for disable, since you can't remove something when you can't move, is useful as always, and some HP recovery isn't all that bad either. Useful until you manage to make the unit see a White Mage. Exorcise - 250 AP (Rising Sun) - Active "Use the energy of the life chakra to ward off evil. Destroys undead." Useful on maps with undead units. I nearly forgot to being exorcise, but lucky I had Discipline on my Gladiator. This will allow you to remove the enemy spirits from battle, with 40% accuracy when they are able to fight, and a nice 100% when they are in a tombstone. Air Render - 250 AP (Kaiser Knuckles) - Active "Focus the user's ki, sending blades of air tearing through the target." A very powerful move, and one that you want to replace your normal attack because it is quite strong, stronger than normal attacks. This is strong, but contary to the name, it doesn't deal Wind damage, it does normal damage. This and Aurablast are going to be your basic attacks. Revive - 300 AP (Survivor) - Active

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"Send the user's ki to the target, reviving it from KO." A powerful move when your team starts to dwindle down from combat. Note that this is only useful when there is a judge, since you cannot revive from KO when your judge is gone. This remains me to make a Law section in this guide. Holy Sign - 300 AP (White Fangs) - Active "Weave a sacred symbol in the air. Removes buffs from the target." This is quite useful against buffed enemies obviously, but you know the move Prime that Flintlocks can use to prime their cannons. They counts as a buff, so using this deprimes their gun so to speak. Interesting food for thought. Aurablast - 350 AP (Godhand) - Active "Unleash a detonation of ki, dealing damage to units in a small area." It has the range of a normal magick attack and the area in which hurts the enemy is the same, and 5 tile cross shape. This is quite powerful, dishing out physical damage, and sometimes does more damage than the Air Render attack. Very useful, which is why the White Monk, and in particular, the Fighter is so powerful. Earth Render - 350 AP (Tiger Fangs) - Active "A focused attack that sunders the ground. Deals earth damage in a line extending from the user." The air render that actually does elemental damage, this isn't a bad move at all, but the range is a little to be desired, but the damage is on par with their normal attack. Counter - 150 AP (Chainmail) - Reaction "Counter attack when targeted when an offensive action." Useful when you don't have stronger reaction abilities, this is going to be the staple reaction ability until you find another seat-warmer. Strikeback and Reflex are good choices though. Reflex - 350 AP (Ever Robe) - Reaction "Avoid all basic attacks." A nice replacement if you don't want to use counter anymore, since this will avoid all basic attacks, including ranged attacks, but it will not avoid attacks that are based on abilities when the unit is next to you. Upgrade to Strikeback when you can. *********** **DRAGOON** *********** "Master of the spear, Dragoons leap high into the air, striking foes with deadly force." Requirements - 2 Warrior Abilities, "Kyrra, Dragoon" Quest Done This is a nice class, except Jump has been nerfed a fair bit for more fairness. Spears are nice weapons to use, they can hit two units at once, provided that there is a unit behind the target you are hitting. They are good against enemy wyrms though, but Hunters are for all round killing of monsters.

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--==Dragon Soul==-Jump - 150 AP (Javelin) - Active "Leap into the air and impale the target. Requires: Spear." This has been nerfed to half the normal accuracy because the amount of damage is basically double your normal attack, even more if you have a height advantage against the enemy. If you can hit the enemy, there is a good chance you've just taken off half of their health. Wyrmtamer - 150 AP (Burglar Sword) - Active "Persuade target dragon to flee the battlefield." Actually works against all wyrms, and dragons such as Drakes as well. I don't like this ability, not because it is useless, no, it is good if you don't want to fight, but fighting is good. Loot is very good because loot means that you get items to send to the bazaar for some decent new weapons. Wyrmkiller - 200 AP (Blood Sword) - Active "The best guarded secret of the dragoons. Deals heavy damage to dragons." Sure, this is useful if there were dragons everywhere, but the fact matter is, there aren't that many dragons. You are as likely to see in battle as you would see water on the map. Its there, but not all common. Still, it does do a lot of damage, and might I add that the have a heck of a lot of health to play around with. Lancet - 300 AP (Restorer) - Active "Use the soul of the wyrm to steal HP from the target." This is the vampire skill or leech skill. You steal HP from the enemy and in turn, the damage that it deals is transferred back to your unit. A nice move generally, because it does as much damage as a normal attack, and the healing it good if you are a little slim on HP. Fire Breath - 300 AP (Lava Spear) - Active "Breathe flame in a cone in front of the user. Deals fire damage." This is a nice skill. It deals damage to the unit in front, and the three units in the second row. Try it out and see, less I resort to crappy ASCII drawings. Fire damage is a nice touch though. Thunder Breath - 300 AP (Gae Bolg) - Active "Breathe electricity in a cone in front of the user. Deals lightning damage." The second breath attack, and this time, it is of the lightning varient. This is the same as the one above, except that it deals a different form of elemental damage. Ice Breath - 300 AP (Ice Lance) - Active "Breathe frost in a cone in front of the user. Deals ice damage." The final breath skill, this one will deal ice damage instead of lightning and fire. Bangaa Cry - 400 AP (Dragon Whisker) - Active "Let out a distinctly bangaa shout. Damages and CONFUSES targets in a cone in front of the user." of the a dragon that dragons

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Should be called Confuse Breath for the obvious reason mentioned in the description. It does normal damage, which is pretty average, and it can confuse the target. Confuse might be useful, since there is a chance they might turn on their team, but something is better than nothing. Dragonheart - 500 AP (Vitanova) - Reaction "Gain RERAISE after taking damage. Only works once per battle." This is a nice reaction ability, it basically removes the KO off the unit when they fall, that is, they will be revived. The obvious once per battle is there, how many times can you have a Dragonheart in a battle? If this is on the enemy, it might be a bit annoying however. ************ **DEFENDER** ************ "Well protected, defenders stride the battlefield with little fear. They can even nullify certain attacks entirely." Requirements - 2 Gladiator Abilities Defenders, well, defend I guess. They are no Paladin, but they have decent defence growth, as their name would imply, and some useful abilities to boot. They make the excellent decoy or Tank unit, ha, did you get the reference there? Anyway, excellent defence, but not much else. --==Warding==-Hibernate - 100 AP (Defender) - Active "Place the user in a state of restful SLEEP. Removes debuffs but leaves the user defenceless." If you are willing to remove all your debuffs for a free hit from the enemy, by all means, go ahead and use this. With lots of defence, I doubt HP would be a major issue. This is quite useful when the debuffs as those such as Poison and Immobolise. Whirl Burst - 200 AP (El-Cid) - Active "A powerful whirlwind attack. Damages and knocks back surrounding units." Now thats a proper attack. This will damage surrounding units with a chance to knock the enemy back. I love knockback, ever since I one the mission with a knockback off a cliff and killed the enemy White Mage. Defend - 200 AP (Lionheart) - Active "Concentrate solely to protecting one's self. Raises DEFENCE and RESISTANCE until the user's next turn." This is a pointless ability when you will increase Defence and Resistance below, you don't need to worry about cannot take damage. And it lasts one have the ability below this one. This for one turn, but with the ability taking any damage whatsoever, because you turn as well.

Bulwark - 300 AP (Save the Queen) - Active "Protect the user from all damage until its next turn." A wonderful ability to say the least. If you are about to charge into the enemy front lines, this will pretty much block the damage done to your troops. This effectively acts as a decoy and a meat shield. You can use one single

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unit, 5 ranged units, and with this ability, you still win. Bear in mind that POISON still deals damage to you. Mow Down - 350 AP (Stribog) - Active "A powerful attack that damages surrounding units. Leaves the user exhausted, lowering EVASION." This is an interesting attack because it does a fair amount of damage to your surrounding units, more than Whirl Burst can give you, but lowers your Evasion that makes enemy units more likely to hit you as a result. Rend Weapon - 350 AP (Claymore) - Active "Attempt to destroy the target's weapon with an attack aim at the hands." I don't see why you can't cut the hands off while you're at it, but this is useful none the less. This allows you to make your enemy weakened in terms of physical combat because weapons is the main contributor to attack strength. Meltdown - 350 AP (Vajra) - Active "Sacrifice the user to deal damage equal to their current HP to target." This is best used in combination with the ability below. This allows you to do damage equal to your current HP, which is quite useful if you have a lot of health to play around with. But remember, with restore, you are missing a unit. Critical: Berserk - 150 AP (Gauntlets) - Reaction "Gain BERSERK when user becomes HP Critical." This is most useless Critical reaction ability that you have to play with. Berserk makes you lose control of the unit, which is bad under any day of the week, and the fact that they go all melee doesn't help either, because if someone has counter, goodbye unit. Defense Up - 150 AP (Diamond Armour) - Passive "Raises DEFENCE. Decreasing physical damage received." Not a bad passive ability to have, this is expected from the defender class to say the least. More defence means that you take less damage, and the aim of the defender is to suck up as much damage as you can. Tank - 200 AP (Platinum Armour) - Passive "Enables the user to equip helms and heavy armour, regardless of their current job." This is quite useful if you are going to use a weaker class without the protection of powerful armour. But generally, the weaker classes are going to be support classes so they don't need to be in the frontlines, but whatever floats your boat I guess. ************* **GLADIATOR** ************* "Gladiators wake the magick that sleeps within the quiet steel of the blade with their sparring techniques." Requirements - 2 Warrior Abilities A half copy of the Hume Fighter, these units are pretty powerful if you

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don't bother to counter them early in the game. Excellent attack growth and armed with an Ultima skill, they are powerful if used correctly. Their skills are quite useful as well, though like I said, half of them come from the fighter class. --==Sparring==-Rush - 100 AP (Sweep Blade) - Active "Attack with staggering force, knocking the target back." A useful attack in some situations, this is one of the ways to knock your opponent back on command. It does normal damage and if possible, knocks your enemy back. However, if your enemy where to be knocked back off a cliff, it could be VERY interesting. Beat Down - 250 AP (Shadow Blade) - Active "An all-out attack that deals heavy damage, but with a reduced chance to hit." This is best used when your enemy isn't able to avoid your attack, that is, when they are sleeping. This basically does double the normal damage that you will normally do, but with about half the accuracy. Useful if you can hit, not useful if you can't. Blitz - 250 AP (Sun Blade) - Active "Take the measure of the target before attacking. Increases chance to hit but deals less damage." This is the opposite of Beat Down, it does less damage, but nearly guarantees your sword to land on the enemy. Useful if you require damage to kill the enemy, but are out of turns and you want him dead, now. Wild Swing - 250 AP (Ogun Blade) - Active "Spin in a tight circle with weapon outheld, damaging surrounding units." This is pretty useful if you are surrounded by enemy units, but the problem is that there is no knock-back. However, if you are willing to take some damage, the ability below is far more powerful. Fire Soul - 300 AP (Flametongue) - Active "Send a ball of flame hurling towards the target. Deals fire damage." A nice fire attack, this is the first of three such attacks that can deal elemental damage on the enemy. Thunder Assault - 300 AP (Air Blade) - Active "Strike the target with a bolt of lightning. Deals lightning damage." Another nice elemental attack, this is the second attack that allows you to do elemental damage on the enemy. Blizzard Tackle - 300 AP (Icebrand) - Active "Impale the target on a massive shard of ice. Deals ice damage." The final varient of the blade attacks that dish out elemental damage, this is useful in some situations. Ultima Sword - 990 AP (Materia Blade) - Active "Derived from the most powerful of magicks, this is the ultimate sparring ability."

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This is beyond useful, it is in a realm of its own because of its power. It does such up quite a bit of MP, but it manages to dish out a lot of damage to the unlucky foe that is going to suffer this. It would be a shame if this attack was used on your troops because the unit was under Charm. Strike Back - 250 AP (Bone Plate) - Reaction "Avoid all basic attacks and launch a counter attack in return." This is one of the best reaction abilities you are going to come across. You get to avoid the attack, don't take damage, and attack back. It might not do as much damage as Bonecrusher, but you avoid most attacks and deal damage in return, what more could you ask for? Doublehand - 250 AP (Venus Blade) - Passive "Wield one-handed weapons with both hands. Deals additional damage." A useful passive ability if you aren't going to use a shield or any other passive ability, dealing more damage to the enemy is always a good thing if you plan to go melee. *************** **MASTER MONK** *************** "The martial arts of the master monk are without equal." Requirements - 2 White Monk Abilities, 2 Warrior Abilities, "Banbanga!" Quest Done A new class, and quite a nice one as well. They have pretty good stat grow in terms of attack and speed, and the abilities are quite useful in many situations, making them a choice target and one to take down first in enemy battles. --==Martial Arts==-Dark Fist - 300 AP (Battle Bamboo) - Active "Sacrifice HP to deal a blindingly fast attack that pierces the target." A nice attack to start off the skill set, this does a fair amount of damage at the cost of some of your own HP. The damage is high, but contary to the name, it doesn't actually deal any dark damage. Inner Focus - 300 AP (Tonfa) - Active "Manipulate the user's ki to rid the body of impurities. Restores HP and removes debuffs. Did anyone else read the weapon name wrong and thought of Tofu? Anyway, this is a nice ability, it heals your HP and gets rid of debuffs, well those that can be removed anyway, try using this when you have Disable, not possible. Pummel - 300 AP (Eight-Fluted Pole) - Active "Attack the target with two consecutive punches." Anyway want to smack someone in the back with a massive wack? Well, you now can, do it does twice the normal damage because of the two attacks, but it is best used behind a user, does more damage that way. Rend Armour - 350 AP (Cypress Pole) - Active "A powerful attack with a chance to destroy the target's armour."

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Armour is one of those things that you simply cannot steal anymore, at least not with thieves, like you used to, so you need to get rid of it. This will ensure that the enemy without armour is going to have a hard time to survive without that extra layer of defence. Holy Strike - 350 AP (Sanjiegan) - Active "Focus the wrath of the Gods into a powerful strike. Deals holy damage." This is a nice attack, because Holy damage is quite hard to come by in this game, as it is with Dark and Water. Just because it is a holy attack, don't try to heal with this, please. Cross-Counter - 350 AP (Fanatic) - Active "Use the target's own Counter ability to deal massive damage." This is quite useful when the enemy actually has counter, which is quite common in the early and middle part of the game, and is still common late in the game as well. This ensures that they take heavy damage for trying to dish some back. Lifebane - 400 AP (Esztam Baton) - Active "Strike at the target's vitals. Has a chance to DOOM the target." A nice ability that would be extremely useful if it has a little higher chance to inflict the Doom status. Doom means that they get a three round limit on their head, and on the third round, they instantly die. No exceptions. Withering Strike - 400 AP (Gokuu Pole) - Active "An attack that deals damage based on the user's current HP. The lower the HP, the greater the damage." This is a nice move because of the fact that the lower your HP, the stronger this move is, and when this unit takes a poundering, which is pretty much does a on regular basis, this is quite a powerful move. Blink Counter - 250 AP (Bone Armlets) - Reaction "Counter attack and knock back the attacker after being the target of an offensive action." A nice move, knock back is always a useful ability to have on the battlefield on any day of the week. This is basically a counter move that is boosted with the knockback ability. Unscarred - 150 AP (Judicer's Coat) - Passive "Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP." This is a pretty much useless skill because it is only useful when you have full health, and most classes involve your units heading into battle. Damage is inevitable on any day. ********** **BISHOP** ********** "The bishop is a relatively powerful mage equally skilled in offensive, restorative, and support magicks." Requirements - 2 White Monk Abilities

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No, they can move straight, not just diagonally. The problem with the Bishop class is that the Bangaa class is primarily a melee fighter class, the Nu Mou is the magick class. That being said, the Bishop is going to have weaker magick abilities because their magick strength has been low throughout the jobs that is has. The spells are good, but in comparsion with other classes, they are weak and puny. --==Intercession==-Pilfer - 150 AP (Cheer Staff) - Active "Lightly bump the target, stealing a piece of loot in the process." Aren't these guys meant to be all holy and such, and not steal? Anyway, this doesn't actually tell you what level loot it is, so it is pretty much completely random on the level of the loot you steal, but you are more than likely to steal low level, weak loot. Aero - 200 AP (Judicer's Staff) - Active "Envelop units in a small area in a fierce whirlwind. Deals wind damage." Not a bad attack, this dishes out wind damage in an area of 5 tiles in a cross shaped pattern. This is a nice attack, it does some good damage and the element is slightly rarer than fire, ice and lightning. Cura - 200 AP (Healing Staff) - Active "Magickally restore a large amount of HP. Deals damage to undead." This is an improved version of cure, it does heal a nice chunk of health, but remember that the bishop doesn't have a lot of magick so its more like a cure to the other classes. Water - 200 AP (Spring Staff) - Active "Drench units in a small area with a burst of water. Deals water damage." A nice attack because water damage is harder to come by, it isn't a common element such as ice because of some weird reason only SE knows about. Its a nice move, dealing damage to 5 units in a cross pattern. Barrier - 200 AP (Pomegranate Staff) - Active "Surround the target in a defensive magick barrier. Grants PROTECT and SHELL." A useful ability because it will effectively raises the Defence and the Resistance of your units. This is perfect to use before you send them into the frontlines because more defence means less damage. Dispel - 300 AP (Staff of Blessings) - Active "Magickally returns targets to their natural state. Removes buffs from units in a small area." Useful if you are going to fight enemy units that are buffed to make them stronger. This is useful against Prime as well, because Prime technically counts as a buff. Holy - 400 AP (Nirvana) - Active "Call upon the light of heavenly judgement to strike the target. Deals holy damage." This is the proper attack of a bishop. It actually does holy damage, one that is relatively hard to come by because not every ability does holy damage.

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This makes the Bishop a great unit to fight the undead and dark monsters. Break - 450 AP (Serpent Staff) - Active "Turn the target to STONE with a cloud of petrifying gas." This is an extremely useful ability because of the STONE debuff. This basically turns the unit into stone, means that they cannot take their turns, move, act, fight, anything till they are returned back to normal. It also ensures that the attacker will get a 100% accuracy rate on the target. Magick Counter - 400 AP (Samite Coat) - Reaction "Cast magicks targeting the user back at the caster. Magicks cast this way require MP." Normally, this isn't a bad ability, but because this class is Bangaa, it is because the MP rate that Bangaa have isn't something to be proud of. Also, there are much better reaction abilities for this class. Halve MP - 400 AP (Luminous Robe) - Passive "Reduces the MP cost of abilities by 50%" This is essential for the bishop because the MP cost of many spells are so high, and most cannot be cast on the first turn. This ensures that you get the most out of your bishop, instead of waiting every second turn to get the MP ready for casting. *********** **TEMPLAR** *********** "Templar knights wield powerful weapons and have a repertoire of potent support magicks." Requirements - 2 Bishop Abilities These guys are slow, their speed growth is terrible, but there is one thing that is actually good about them, they are pretty damn powerful. Their abilities shine far above the rest, making them a powerful support class and they get access to spears and Bonecrusher, which will make any attacker think twice. --==Sacred Blade==-Discipline - 150 AP (Partisan) - Active "Center the user's thought. Raises ATTACK." This basically means that on the first turn, you use this to make sure that you get more damage on the enemy, which is always a good thing. Make sure you remember to use it though. Astra - 200 AP (Save the Queen) - Active "Render units in a small area immune to debuffs." If you can use this on the first turn, use it on your starting party and you can easily target this to Astra 5 units and that will make 5 units immune to debuffs pretty easily. Best used in fights against monsters, they possess the most debuffs. Silence - 200 AP (Ragnarok) - Active "Steal the target's voice. SILENCES units in a small area."

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Again, this is only useful against enemy mages because they are the ones that need their voice to cast spells. This is better since it targets a small area rather than a single unit. Rasp - 250 AP (Apocalypse) - Active "Prey on the mind of your foes. Depletes MP of units in a small area." Again, something that is only useful against mages, and this time, you are going to target the big fish, the Illusionists and the Summoners since they need a lot of MP so they can cast a spell, and without the MP to do so, they are an expensive waste of space. Haste - 250 AP (Lohengrin) - Active "Hasten the flow of time around the target. Raises SPEED." This is quite useful for a slow moving unit, especially one with low speed such as the templar since this will increase speed, which means that it will increase the rate in which the turns are given to the unit. Soul Sphere - 250 AP (Arch Sword) - Active "Summon a magick field to drain the target's energy. Depletes MP." This is a stronger version of the Rasp ability, but it drains more energy than the Rasp ability does. So it is a toss up on which one you want to use, the high-power single attack or the low-power multiple attack. Piercing Cry - 400 AP (Javelin) - Active "Let out a fearsome roar, lowering the SPEED of surrounding units." This is extremely useful if you are surrounding by enemy units. If you are surrounded by 4 enemies, you are bound to take one of them down with you. Useful is you really want to deal some damage without fear of getting paid in kind. Lifebreak - 400 AP (Kain's Lance) - Active "Deal dark damage equal to the amount of HP the user has lost." This is quite useful when you are HP critical since dark damage is hard to come by, and when you are in the HP critical stage, you will have lost about 90% of your health, and if you and the enemy have both the same HP stats, or roughly, or below, you could end up killing them. And the best thing is, you don't sacrifice your unit by doing so. Bonecrusher - 250 AP (Dragon Mail) - Reaction "Counter attack after taking physical damage. Always deal greater damage than that taken." This is the strongest reaction counter ability in the game because not only does it counter attack, it will deal damage more than that taken, and if they get a lucky critical and you didn't get knocked back, well, take a fair amount of damage in return. Attack Up - 150 AP (Trident) - Passive "Raises ATTACK. Increases physical damage dealt." A nice passive ability because it will increase the physical damage that you deal to enemy units. Useful if you don't need the other passive abilities that the other jobs have to offer.

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************* **CANNONEER** ************* "Cannoneers support the front line with fire from their hand-cannons." Requirements - 2 Dragoon Abilities, "The Bangaa Brotherhood" Quest Done Well, these are like the Flintlocks, they use the hand cannon, and they have extremely long range. Except that they don't need to use prime all the time, thats there the Flintlock falls down. They instead use prime to deal more damage, and they have abilities to cure and hurt those you like and don't like. --==Cannonry==-Buckshot - 150 AP (Omnis Cannon) - Active "Load cannon with fragmentation shells. Increases damage radius of next basic attack. Requires: Hand-Cannon" This is pretty useful in terms of abilities because this will make your next basic attack have a large attack radius, and that means that you have a shot that hits the target, and the 4 surrouding tailes around it. Prime - 150 AP (Diklum) - Active "Specially prepared shells to deal increased damage. Raises ATTACK bonus of next basic attack. Requires: Hand-Cannon" This one basically means that your next attack, well, basic attack will deal near double damage for your attack, which is rather handy when you think the next unit will fall. Foresight - 150 AP (Supernal Ray) - Active "Organise shells for quick reloading. Raises number of shots fired in next basic attack. Requires: Hand-Cannon" This is a powerful move, it basically means that your next attack will fire two shots instead of one. This makes sure that al least one attack will hit its mark, but the problem is that you can make one attack now and one next turn and that will be the same as useing Foresight. Scope - 150 AP (Ligatur) - Active "Attach a scope to the cannon. Increases ACCURACY of next basic attack. Requires: Hand-Cannon" This is rather pointless unless you have the blind debuff where your accuracy is rather low. Normal attacks generally have a 99% hit rate unless the enemy has better evasion stats or your under the blind debuff. Mortar - 200 AP (Massive Bazooka) - Active "Plant the cannon firmly on the ground before firing. Deals heavy damage, but unit cannot move next turn. Requires: Hand-Cannon" This is actually a good skill to use, regardless of the fact that you cannot move. This is because your unit has such a large range that the need to move is minimal. Besides, you can heal your own units in this turn where you cannot move. Target - 250 AP (Dromaeo) - Active "Take careful aim at the target. Deals heavy damage on next turn. Requires:

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Hand-Cannon." This is another useful ability, but the problem is that the damage is about double your normal attack so again, it is like Foresight, you deal more damage but you can't attack this turn. The decision is up to you. Potion Shell - 300 AP (Hand Cannon) - Active "Fire a potion-infused shell at the target. Restores HP. Requires: HandCannon." This is useful as a healing move because it is a long range healer. Similar to the Flintlock move except that you don't have to prime the cannon in order to heal. Ether Shell - 500 AP (Brevis) - Active "Fire an ether-infused shell at the target. Restores MP. Requires: HandCannon." This is another helpful move because it restores a fair amount of MP because this is a very powerful first turn move on your mages to allow them to cast their powerful attacks on their first turn, provided that you have the speed to first. Blur - 150 AP (Fortune Ring) - Reaction "Avoid hand-cannon and gun-based basic attacks." This is not as useful as you would think because there aren't going to be a lot of enemies that use cannons, the only classes are Cannoneers, Fusiliers, and Flintlocks. ************* **TRICKSTER** ************* "Tricksters spin a web of deception, twisting the flow of battle to their advantage." Requirements - 2 Master Monk Abilities, "Sleight of Hand" Quest Done This is one of the weirdest classes, how does my blantantly male Bangaa get a sex change? Well, anyway, this card-throwing class is quite strange, because like Gambit, they throw cards at their enemies to make them go away. They are more of a magick type unit, not an attack type unit, so you need to make them get some high attack before sending them into this class though. Wonder if they go gambling? --==Sleight of Hand==-Hypochondria - 150 AP (Four of Spades) - Active "Magickal chant that convinces the target they've come into contact with a deadly POISON." What kind of person believes that they have poison anyway? Well, this is quite a useful ability, Poison is quite a useful debuff to have on the enemy because it is the opposite of Regen, it hurts at the start of each turn. Snigger - 150 AP (Eight of Hearts) - Active "Laugh snidely at the target, driving them into a BERSERK rage."

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This is a useful ability if you do this to a mage since they will go all melee on them. This is otherwise useless. I don't get it, its pretty such a debuff, yet you can get this on yourself via Critical: Berserk. Shadow of Doubt - 250 AP (Jack of Diamonds) - Active "Whisper rumours in the target's ear, undermining their confidence. IMMOBOLIZES target." This is a useful ability, this pretty much makes sure that the enemy unit stands still and doesn't move from where they are standing. Use this to ensure they can't fight effectively. Mug - 250 AP (Ace of Spades) - Active "Attack the target and steal loot from it in the ensuing commotion." These guys are pretty damn good if they can steal stuff like that. Well, unlike Mug before, where it was Gil, you steal a random piece of loot from the enemy, which is rather handy, since you damage them as well. Traumatize - 300 AP (King of Hearts) - Active "Add injury to insult, damaging debuffed targets. Deals greater damage to target with more debuffs." You can debuff them yourself, so this is rather hard to use turnwise. You can easily disable them and immobilise them, but you definitely need more units to make sure that they don't move. Disable and immobilise are neeeded to make sure they don't do anything. Too much for too little damage. Agitate - 400 AP (Queen of Clubs) - Active "Deal damage equal to the user's lost HP. Damages units in a small area." A rather powerful attack since if you have lost a lot of HP, that is a lot of damage there to a small group of units. Make sure that you have lost a fair amount of HP before using this though. Charisma - 400 AP (Two of Clubs) - Active "CHARM the target with honeyed words." This is quite useful, because CHARM is a powerful debuff where the enemy pretty much fights for you. Well, until you damage them. By using this in a major battle, it can seriously help you in the long run. Suggestion - 450 AP (Six of Diamonds) - Active "Mutter a curse to transform the target into a TOAD." If you ever want a debuff that can match STONE in annoyance, Toad is pretty much up there. This makes the unit into a toad, where they can still move and all, but their attacks are like little bumps and they are easily squashed since they take more damage. Absorb Damage - 250 AP (Thief's Cap) - Reaction "Gain HP equal to 10% of damage taken." If you ever want your unit to last that little bit longer, then here it is. You basically get 10% of the damage taken, rounded down to the nearest ten, and thats how much health you get. Makes you last about 8% longer in the long run. Works great with Regen though. Ribbon-Bearer - 300 AP (Orb of Minwu) - Passive "Enables the user to equip a ribbon, regardless of their current job."

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This is another useful ability, provided that you have the ribbons to give your team. They are powerful, well, the ribbons are, because they prevent most debuffs from effecting your units. -----------------------------------------------------------------------------[4.05] Nu Mou Classes ************** **WHITE MAGE** ************** "White mages use curing magicks to mend allies' wounds and restore them to health." Requirements - None Your basic healer, the White Mage is the your wounds from battle. Obviously, they battlefield, given that you are going to anyway. A good support ability, it would set because of this. --==White Magick==-Cure - 100 AP (White Staff) - Active "Magickally bind wounds and target's wounds. Restores HP and deals damage to undead." Your basic cure spell, and given that MP now starts on 0, the first healing spell you can cast. Useful early on in battles. Cura - 200 AP (Healing Staff) - Active "Magickally restore a large amount of HP. Deals damage to undead." A stronger healing spell, but cannot be cast on the first turn, better in the middle point in a battle. Esuna - 200 AP (Cleansing Staff) - Active "Magickally purge the target of debuffs." An essential spell for any white mage, the amount of debuffs in this game is far greater than the last game. Train it when possible. Raise - 200 AP (Staff of Blessings) - Active "Magickally revive the target, removing KO. Deals damage to undead." An extremely useful spell if you have actually have followed the law, you can easily restore your fallen teammates. Great if the enemy giving you a hard time. Curaga - 300 AP (Spring Staff) - Active "Magickally restores a great amount of HP. Deals damage to undead." An extremely powerful heal, this will only be used when you have a lot of MP to burn. But if used on your troops, it will save them pretty well. Reraise - 400 AP (Cheer Staff) - Active "Grant RERAISE buff to the target. Automatically grants Raise on them if they are KO'd." one that is going to be mending are going to be a necessity on the have to take damage from the enemy make a decent secondary ability

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Probably one of the best skills of the white mage, it will automatically restore the unit back to life if they are killed in battle. Saves your troops, but once it is used, the buff is removed. Arise - 400 AP (Nirvana) - Active "Magickally revives the target. Removes KO and restores full HP. Deals damage to undead." A better version of raise, it will restore the user to FULL HP when they have fallen. Shame you can't mix Arise and Reraise together. Refresh - 400 AP (Staff of the Magi) - Active "Magickly cleanse the target of debuffs uneffected by Esuna." This is the improved nversion of Esuna, it will remove the Attack Down and Magick Down type debuffs from your own units. Turbo MP - 250 AP (White Robe) - Passive "Spells cost twice their usual MP, but are much more potent." This is useful for the offensive magick types, but for you healers, this is far less useful. Double potency for your Cure spells isn't all that useful, you have stronger versions of cure for that. ************** **BLACK MAGE** ************** "Black mages wield elemental powers of fire, ice and lightning to decimate foes." Requirements - 1 White Mage Ability While the White Mage heals people, the Black Mage hurts people. They can use their elemental spells to damage and kill their enemies, but the MP change as effectively nerfed their powers. A powerful ability set, useful as a secondary skill set. --==Black Magick==-Fire - 100 AP (Rod) - Active "Hurl a ball of magick, dealing fire damage to the target." Your basic fire spell, this is the staple for dealing fire damage. Blizzard - 100 AP (Rod) - Active "Pierce the target with a shard of ice, dealing ice damage." Your basic ice spell, you are going to use this for ice damage. Thunder - 100 AP (Rod) - Active "Call down a bolt of lightning, dealing lightning damage to the target." Your basic lightning spell, deals lightning damage, but is the coolest looking spell. Fira - 200 AP (Firewheel Rod) - Active "An improved version of Fire. Deals even greater fire damage to its target."

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Your improved fire spell, but you can't cast it on your first turn without buffs. Bilzzara - 200 AP (Sleet Rod) - Active "An improved version of Blizzard. Deals even greater ice damage to its target." Improved ice spell, sounds better as well. Thundara - 200 AP (Thunder Rod) - Active "An improved version of Thunder. Deals even greater thunder damage to its target." The improved Thunder spell. Firaga - 300 AP (Flame Rod) - Active "The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage." The Best fire spell your mage is going to have access to. Blizzaga - 300 AP (Chill Rod) - Active "The greatest Blizzard magick. Impales target, dealing massive ice damage." The best Blizzard skill you are going to get. Thundaga - 300 AP (Thor Rod) - Active "The greatest Thunder magick. Blasts its target with countless bolts, dealing massive thunder damage." The best Thunder skill you get going to have access to. Magick Counter - 400 AP (Samite Coat) - Reaction "Cast magicks targeting the user back at the caster. Magicks cast in this way require MP." This is a decent skill, but there are problems. Magick users tend to have high resistance, making the damage quite small, and the MP usage is bad because MP is quite valuable, especially early on. Geomancy - 350 AP (Sage's Robe) - Passive "Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) This is extremely useful as a passive skill. It basically makes normal units weak to all spells cast by the user. This is best to make your enemies, with no weaknesses, with weaknesses. Normally used on units without weaknesses take greater damage. *************** **BEASTMASTER** *************** "Beastmasters use their innate gifts of the nu mou to command beasts to do their bidding." Requirements - "Knowing the Beast" Quest Done These little units are ones that can control enemy monsters. They have a short range, but they have a pretty good success rate on controlling

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the enemy unit. These are essential if you want a successful blue mage in the game. --==Beast Lore==-Dreamhare - 150 AP (Lamia Harp) - Active "Take control of dreamhares." Well, its takes control of dreamhares and their evolved forms. Deadly Nightshade - 150 AP (Lamia Harp) - Active "Take control of Deadly Nightshades." Well, its takes control of Deadly Nightshades and their evolved forms. Baknamy - 150 AP (Demon Bell) - Active "Take control of Baknamys" Well, its takes control of Baknamy and their evolved forms. Flan - 150 AP (Demon Bell) - Active "Take control of flans" Well, its takes control of flan and their evolved forms. Lamia - 150 AP (Glass Bell) - Active "Take control of Lamias" Well, its takes control of Lamia and their evolved forms. Wolf - 150 AP (War Trumpet) - Active "Take control of Wolves" Well, its takes control of Wolves and their evolved forms. Shelling - 150 AP (Conch Shell) - Active "Take control of Shellings" Well, its takes control of Shellings and their evolved forms. Drake - 150 AP (Hurdy-Gurdy) - Active "Take control of Drakes" Well, its takes control of Drakes and their evolved forms. Zombie - 150 AP (Black Quena) - Active "Take control of Zombies" Well, its takes control of Zombies and their evolved forms. Ghost - 150 AP (Black Quena) - Active "Take control of Ghosts" Well, its takes control of Ghosts and their evolved forms. Deathscythe - 150 AP (Black Quena) - Active "Take control of Deathscythes" Well, its takes control of Deathscythes and their evolved forms.

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Headless - 150 AP (Satyr Flute) - Active "Take control of Headless" Well, its takes control of Headless and their evolved forms. Sprite - 150 AP (Faerie Harp) - Active "Take control of Sprites" Well, its takes control of Sprites and their evolved forms. Antlion - 150 AP (Faerie Harp) - Active "Take control of Antlions" Well, its takes control of Antlions and their evolved forms. Malboro - 150 AP (Blueleaf Flute) - Active "Take control of Malboros" Well, its takes control of Malboros and their evolved forms. Cockatrice - 150 AP (Heal Chime) - Active "Take control of Cockatrices" Well, its takes control of Cockatrices and their evolved forms. Behemoth - 150 AP (Shining Lute) - Active "Take control of Behemoths" Well, its takes control of Behemoths and their evolved forms. Werewolf - 150 AP (Frigid Viol) - Active "Take control of Werewolves" Well, its takes control of Werewolves and their evolved forms. Ahriman - 150 AP (Brilliant Theorbo) - Active "Take control of Ahrimans" Well, its takes control of Ahrimans and their evolved forms. Floating Eye - 150 AP (Brilliant Theorbo) - Active "Take control of Floating Eyes" Well, its takes control of Floating Eyes and their evolved forms. Critical: Haste - 250 AP (Ninja Gear) - Reaction "Gain HASTE when user becomes HP Critical." A nice useful ability since Haste means that you get your turn sooner than later and by the HP Critical stage, you need all the turns you can get to get out of there and be healed, or heal yourself. Immunity - 250 AP (Survival Vest) - Passive "Neither buffs nor debuffs can be removed from the user." A nifty ability that makes sure that your buffs stay on and those that are not really wanted stay off for a good while. ************* **TIME MAGE**

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************* "These accomplished mages can alter space and time." Requirements - 5 Black Mage Abilities Time Mages are one of the biggest targets that you can have in the game. They can make time go faster for your units, and slower for your enemy units. They can easily make your units deal far more damage than they can easily do because they can more time to do so. --==Time Magick==-Extend - 150 AP (Stardust Rod) - Active "Alter the flow of time, increasing the duration of buffs and debuffs on units on a small area." This is quite a good spell, believe it or not. Buffs on your own units is pretty good, but debuffs on your enemies is even better. Immobolise and Disable don't last forever, but you can make it last a bit longer, giving your units more time to blast enemies. Haste - 250 AP (Firewheel Rod) - Active "Hasten the flow of time around the target. Raises SPEED." Useful since it makes your units faster, and that means that they get their turn quicker, which means that they can do more damage. This is why it is the basic spell for all Time Mages. Reflect - 250 AP (Thunder Rod) - Active "Erect an invisible barrier around the target that bounces magicks back at their caster." This is a relatively good spell that you can use if you are facing enemy mages. This makes the enemy magick spell do nothing to your unit, but send the exact same spell back to them, at no MP cost to your own units. Useful only in mage battles. Slow - 250 AP (Terre Rod) - Active "Slow the flow of time around the target. Lowers SPEED." This is the opposite of Haste, so instead of using it on your own units, you use this on your enemy. This makes their turns slower, so use it on either the fastest units, or on their heavy hitters to ensure that you units live. Undo - 300 AP (Crown Scepter) - Active "Reverse time's flow, reverting target's HP and MP to their value the previous turn." Useful as a healer and a hurter. It can heal, because if your unit has sustained heavy damage and you undo it, their HP goes back as if they weren't even battling at all. Hurting when the enemy unit gets healed, so you hurt them. Also, it is useful for MP gain as well. When you unit has used a lot of MP for a big spell, Undo to make their MP back to where it was so they can do it again. Stop - 350 AP (Chill Rod) - Active "Stop the flow of time around the target. Prevents the unit from taking any action."

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This would be useful., it is had a higher accuracy rate, better than the 40% or thereabouts it currently has. Anyway, Stop makes the enemy stop totally, they cannot move, they can suffer from 100% accuracy for hitting the enemy, and they can't take any turns. Hastega - 400 AP (Flame Rod) - Active "An improved version of Haste. Raises the SPEED of all units in a small area." This is better because it is haste on a larger scale. It makes all your units have their turn sooner than your enemy would like, so use this if you really want your turn faster, or want to kill the enemy faster. Quicken - 400 AP (Thor Rod) - Active "Slide the target through time. Enables target to take its next turn immediately." You can use the Smile Toss from the Juggler class if you don't want to use this one, but it is pretty good to use. Why? Because, like I mentioned for the Juggler class, taking your next turn immediately will allow for your units, the heavy hitters, to get their turn for more damage, or your last moved unit so they get another go. Evade Magick - 250 AP (Magick Robe) - Reaction "Resist spells that deal damage." This pretty much means that all the magick attacks, or any move that decides to use magick doesn't do any damage to you whatsoever, which is a nice bonus to have when fighting mages. Critical: Quicken - 450 AP (Magus Robe) - Reaction "Act next when user becomes HP Critical." Well, this can be used in conjunction with Undo. You can easily undo the health that you lost before so you won't be on HP critical. Useful since that you can act next, you can easily run away and get healed by the specialist healers. *************** **ILLUSIONIST** *************** "Mages who weave illusion to overcome their foes." Requirement - 2 White Mage Abilities, 4 Black Mage Abilities A powerful class, their skills can hit the entire enemy party in a but they are extremely MP intensive, and with MP starting at zero, disadvantage the illusionist to a large scale. You need someone to their MP, or get abilities to quicken their MP rate to ensure that effective unit. --==Illusion==-Prominence - 250 AP (Firewheel Rod) - Active "Harness the fires of the sun in a tremendous explosion. Deals fire damage to all foes." The first of the elemental attacks, it does nice fire damage to the enemy. single go, it will restore are an

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Tempest - 250 AP (Thunder Rod) - Active "Unlease a lightning storm mighty enough to rock the heavens. Deals lightning damage to all foes." The second of the basic elemental attacks, it deals lightning damage to all foes. Freezeblink - 250 AP (Sleet Rod) - Active "Freeze the water in the air into razor-edged shards. Deals ice damage to all foes." The final basic elemental attack, it deals nice ice damage to the enemy. Rockfall - 300 AP (Terre Rod) - Active "Pummel the foe with a barrage of rocks. Deals earth damage to all foes." An advanced elemental attack, it dishes out earth damage to all foes. A fair few monsters have this as Immune or Absorb however. Wild Tornado - 300 AP (Thor Rod) - Active "Buffet foes with a mighty tornado. Deals wind damage to all foes." Wind damage is common enough, and several enemies have a resistance to it. Deluge - 300 AP (Chill Rod) - Active "Send a torrent of water to scour the battlefield. Deals water damage to all foes." The final advanced elemental attack, water damage is useful since there are a fair few monsters weak against water, and it is not as common as you would think. Stardust - 300 AP (Stardust Rod) - Active "Call down a shower of meteors from the sky. Deals damage to all foes." No elemental power, but deals more damage than an elemental illusion as a result. Star Cross - 300 AP (Crown Scepter) - Active "Bathe the battlefield in a divine light. Deals holy damage to all foes." A powerful power since it will deal holy damage. My only gripe is that there is no dark power, since all the other elements are covered. Absorb MP - 250 AP (Lordly Robe) - Reaction "Gain MP equal to the MP cost of offensive magicks that target the user." A useful power, since resistance is high among magick users. But try to find a enemy who will target you since it deals such little damage. Useful in theory, but not in practice. Halve MP - 400 AP (Luminous Robe) - Passive "Reduces the MP cost of abilities by 50%" VERY USEFUL. MP is very hard to come by, and the stronger spells require a lot of MP to use. This will seriously reduce the amount required, and you can easily see that it is going to be helpful to you. ************* **ALCHEMIST**

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************* "A master of transmutation, the alchemist can alter nature at a whim." Requirements - 2 Illusionist Abilities Not a bad class, since they always have the Items subset available for use, regardless of their secondary ability. Therefore, you can have 2 skills of two classes, reaction and passive abilities, and Items. Now thats a good deal. Their abilities are quite powerful as well, though nothing to do with items. --==Alchemy==-Poison - 150 AP (Druid Mace) - Active "Distill toxins from the air to POISON the target." Not a bad ability, because it does have a higher chance to poison than most abilities that damage the enemy with a chance to poison the ability. Well, poison is a rather useful debuff anyway. Astra - 200 AP (Sage Crosier) - Active "Render units in a small area immune to debuffs." This is quite a handy ability when you are fighting enemy monsters. Debuffs are going to be one of the most annoying aspects of battle because you need Esuna or items to cure it. This is handy so that you avoid these debuffs. Rasp - 200 AP (Energy Mace) - Active "Prey on the mind of your foes. Depletes MP of units in a small area." This does some decent damage on enemy MP reserves and if you can manage to sneak into the enemy back lines and do this on the mages, you can make sure that the big summons doesn't get to play. Transmute - 350 AP (Zeus Mace) - Active "Transmute a HP Critical unit into a consumable item." This is an interesting ability, you can make items out of people, which is also quite disturbing. Basically, you can turn weak enemies into items that you can move. Try it out, if you dare. Flare - 400 AP (Lotus Mace) - Active "Abruptly rause the temperature of the air surrounding the target, causing a violent explosion." A nice ability where you can dish out a lot of damage against an enemy unit and it does do a lot of damage. Too bad there isn't one where you can target a lot of units. Protometeor - 400 AP (Scorpion Tail) - Active "Call a giant meteor from the sky, damaging units in a small area." This is rather handy, its pretty much the big version of Flare where it can target several units. And as a bonus, it does look pretty cool. If you know how much damage a Meteorite that a Sprite does, you know that this is going to be painful. Toad - 450 AP (Mandragora) - Active

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"Release a gas that alters the target's biology, turning it into a TOAD." This is the debuff of making fun of people. You turn the enemy into a Toad, which basically meansr that they take a hell of a lot more damage that they used to, attack for 1 damage and move very little. Rather nice to hit a toad. Magick Up - 150 AP (Life Crosier) - Passive "Raises MAGICK. Increases magick damage dealt." A nice ability that increases the damage that your magick does. This is rather useful for the Nu Mous, since their primary attack is going to involve magick of some sort. Item Lore - 150 AP (Wizard's Hat) - Passive "Increase the effect potions and other consumables have on the user." This is a powerful move if you are going to use items. This basically doubles the healing ability of your potions, which is rather powerful. Healing 400 for the price of 200 is more than useful. Of course, there is a downside of not have mirror items. Safeguard - 150 AP (Adamant Vest) - Passive "Prevent the user's equipment from being stolen or destroyed." A nice ability when you are fighting thieves or any of the classes that want to destroy any of your equipment. It is useful if you don't want expensive armour gone. ************ **ARCANIST** ************ "These archmages practice the forbidden arcane arts." Requirements - 2 Time Mage Abilities, "The Nu Mou Nobles" Quest Done This has good MP growth, but their abilities is going to be a pain to use and it has a pretty high chance of hitting the enemy whilst hitting your own units as well. Not a good class to use overall, this is taken the Lvl ? abilities to the extreme. --==Arcane Magick==-Gravity - 250 AP (Force Rod) - Active "Create a small gravity well around the target. Reduces HP by 25%." A useful ability that can do some damage against high HP targets, but isn't going to be all that useful when you get the stronger abilities such as Death, or at least Graviga. Lvl. 3 Dark - 250 AP (Flame Rod) - Active "Deal dark damage to each unit whose level is a multiple of 3." In case you don't get the multiple part, any level that is complete divisible by 3, such as 6, 9, 12, 27, are all going to take damage. Odds are, you might be taking some damage as a result. The dark damage is a nice touch though. Lvl. 5 Haste - 250 AP (Lilith Rod) - Active "Grant HASTE to each unit whose level is a multiple of 5."

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Another Lvl ability where you get HASTE if you have a level that is complete divisible by 5. Given that you know your 5 times tables, this isn't all that hard to calculate who is going to get haste and who isn't. Lvl. ? Shadowflare - 250 AP (Bomb Arm) - Active "Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage." Not a smart move on any day. Odds are, you are bound to have some units that have the same first digit on their level as the user, which means that some of your units are bound to get hit by this. Do you really want to purposely damage your own units for a bit of damage. Drain - 300 AP (Sleet Rod) - Active "Steal the target's vitality. Transfers HP from the target to the user." This is a great ability if you want to drain touch the enemy like those undead units. Useful if you are out of health and need to get some, from somewhere. Great if you want some HP. Syphon - 300 AP (Terre Rod) - Active "Syphon MP from the target, converying it to HP for the user." Wow, if you want more HP, this is a way to annoy a mage and get rewarded for it. This is useful if you want to attack mages since this does remove some of their MP, meaning powerful summons will have to wait. Graviga - 450 AP (Stardust Rod) - Active "Create a large gravity well around the target. Reduces HP by 50%." This is a better gravity spell since it does a bit more damage than the 25% nonsense. This is the best opening move on an enemy unit since you have effectively made sure that they are going to be around for 50% less than they would have been. Death - 450 AP (Heretic Rod) - Active "Sever the target's life thread to KO the target." If it didn't have such a low accuracy rate, this woulkd be a bit more useful, but it does KO the target in a single hit, which makes it very effective if you are fighting an enemy that is on full health and is hard to kill due to evasion. Hope you hit it though. MP Shield - 450 AP (Mirage Vest) - Reaction "Damage taken depletes MP rather than HP. Has no effect when the user has no MP." This is rather a nonsense ability for the mage. This drains your MP rather than HP, but given that this class has a better HP recovery rate than a MP recovery rate, you might want to try something else. Pierce - 200 AP (Red Robe) - Passive "Spells cast by the user are unaffected by REFLECT." This is a rather nonsense ability because you are hardly going to encounter an enemy that will have the REFLECT buff so this skill is pretty much moot. Find a better passive skill. ********

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**SAGE** ******** "The arts of the sage are rooted in long years of study." Requirements - 1 Beastmaster Ability, 2 White Mage Abilities Sages are quite powerful with their maces, well, for a pure magick class anyway. They have powerful magick abilities so you might want to stick to them instead. Also, they get the nice Ultima ability to boot, which is rather rare since it is a physical attack. --==Sagacity==-Blind - 150 AP (Druid Mace) - Active "Conjure a black mist to BLIND the target." Not all that useful in the long run since the blind debuff has been nerfed since the last game. It is now 30% accuracy reduced, not the halfway. The poison from the Alchemist was a better opening move. Water - 200 AP (Battle Mace) - Active "Drench units in a small area with a burst of water. Deals water damage." A powerful attack because Water damage is so hard to come by in the game. Look around for water damage, you'd find ice, but not as much water. It is also faster to deal damage than the attack below, stupid animation. Aero - 200 AP (Energy Mace) - Active "Envelop units in a small area in a fierce whirlwind. Deals wind damage." The animation for this is far too long for its own good. Other than that, it is quite useful. The same as water, hits 5 tiles, and deals wind elemental damage instead of water. Bio - 200 AP (Mandragora) - Active "Damage and POISONS units in a small area with tendrils of toxic sludge." This isn't all that bad, the damage isn't all that weak and the chance of poison is quite high compared with the other attacks that have poison as a side effect. Esunaga - 350 AP (Life Crosier) - Active "An enhanced version of Esuna. Purges debuffs from all units in a small area." If you really want to make sure that the debuff is gone, this is the one to do is since it will clean up all the debuffs. If this cannot clean it up, well, nothing can. Too bad the MP cost is rather high. Scathe - 450 AP (Morning Star) - Active "Unleash a column of concentrated magickal energy in a line extending from the caster. Deals heavy damage." This is quite powerful, as it would suggest, but the line damage means that you want to line up your targets pretty well. Punish the enemy for using single file. Teach them who's boss. Gigaflare - 450 AP (Lotus Mace) - Active "A more powerful version of Flare. Deals heavy damage to units in a small

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area." This is the powerful version of Flare from the Alchemist class, where it will do the same as flare, but damage more than a single unit. The heavy damage stays, but the MP cost doesn't, it has risen. Ultima Blow - 990 AP (Zeus Mace) - Active "Derived from the most powerful of magicks, this is the ultimate sage ability." A melee move for a magick class. Well, the MP problem isn't going to be a problem since there is going to be plenty of it for this class. Since this class isn't one with very high defence, you might have some trouble heading into the enemy frontlines. Reflex - 350 AP (Ever Robe) - Reaction "Avoid all basic attacks." This is the best move that your Nu Mou can have. Reflex makes all basic attacks moot, and that is the majority of the enemy's attack gone since they prefer their basic attacks over normal attacks. Come on, a White Mage decides to staff smack a unit, with Bonecrusher, rather than heal their units. Defence Up - 150 AP (Black Garb) - Passive "Raises DEFENCE. Decreases physical damage received." Not a bad move for your Nu Mous to have since their defence growth isn't something to be proud of, compared to the other classes. This makes it easier to Ultima Blow someone to death. This with Reflex makes it hard for your user to get killed. Shieldbearer - 150 AP (Round Shield) - Passive "Enables the user to equip shields, regardless of their current job." This is an interesting one because it replaces Defence Up since the shield does give you defence. But then again, a shield is if you have a 1 handed weapon, which isn't all that useful. You aren't going into a middle of a fight for fun are you? *********** **SCHOLAR** *********** "Scholars pore over the yellowed pages of ancient tomes in search of the lore that is their power. Whole armies have fallen before their might." Requirements - 1 Sage Ability, 2 Time Mage Abilities, "Treasured Tomes" Quest Done Another class that uses books to hit people on the head. However, the problem is that although their abilities similar to the illusionist and does more damage, they will target foes and friends alike, so it will hit your own troops, which is something that you definitely don't want. --==Lore==-Study - 150 AP (Battle Folio) - Active "Pour over the available information on the target. Reveals the loot and items that unit is carrying."

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If you have a thief lying in the wings, ready to steal items and leveled loot from the target, this is a great way of knowing what they have. Or you can just go ahead and steal the items, and get out, without wasting a turn on this, Force - 200 AP (Tome of Ending) - Active "Encloses units in a small area inside a protective area. Raises RESILIENCE." Well, if you don't have Astra here to play around with, resilience makes your unit a but more immune to debuffs, but Astra is far better. Well, it is your call on what your secondary ability set is. Earth Dragon Tome - 300 AP (Mage Manual) - Active "Read from the ancient tome to wake the earth dragon. Deals earth damage to friend and foe alike." Unless all your allies have the ability to absorb or are at least immune to earth damage, why would your purposely damage your own troops? Rime Bolt Tome - 300 AP (Urutan Annals) - Active "Read from the ancient tome to conjure a storm of ice. Deals ice damage to friend and foe alike." Unless all your allies have the ability to absorb or are at least immune to ice damage, why would your purposely damage your own troops? Thunder Flare Tome - 300 AP (The Arnath Gylphs) - Active "Read from the ancient tome to rain lightning from the sky. Deals lightning damage to friend and foe alike." Unless all your allies have the ability to absorb or are at least immune to thunder damage, why would your purposely damage your own troops? Natural Selection - 300 AP (Enavia Chronicles) - Active "Exploit the racial weakness of the target. Deals damage to all units of a targeted race." One of these target all skills that actually have some use on the battlefield besides look good. This allows you to target a race, and if that race happens to be the only race the enemy has, well snap. But try to avoid to damage your own units. Shadow Shade Tome - 300 AP (Veil of Miyu) - Active "Read from the ancient tome to unleash the powers of darkness. Deals dark damage to friend and foe alike." Unless all your allies have the ability to absorb or are at least immune to dark damage, why would your purposely damage your own troops? Mad Scientist - 350 AP (Edaroya Scriptures) - Active "Read a mystic incantantion from an ancient tome. Grants target random debuffs." This is an interesting ability, similar to acid that the flans have since this means that the enemy gets a debuff, but what? Something useless such as Silence, or powerful like Stone. Well, hope your luck holds for this one. Spellbound - 150 AP (Tiara) - Passive "Extends the duration of buffs and debuffs on the user."

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Well the extended duration of buffs is a good idea, but not for the debuffs since no one wants their debuffs to last a bit longer. Well, there are better passive abilities out there, Defence Up isn't all that bad. -----------------------------------------------------------------------------[4.06] Viera Classes ********** **FENCER** ********** "Wielding a deadly rapier, the light-footed fencer strikes swift and sure." Requirements - None They are the basic class for the Viera, and they are a pretty decent class as well. Pretty good abilities and decent stat growth, they are the staple class for Viera because their abilities are required for the stronger classes that you should want access to. This as a secondary set, in particular for ranged units, isn't a bad idea. --==Fencing==-Swarmstrike - 150 AP (Stinger) - Active "Attack with the speed of a hornet. Damage and POISONS the target." Your basic ability, this isn't a bad attack, though the damage is a little less than your basic attack, but given that Poison may result, it isn't that bad because poison is one of the better debuffs, it deals constant damage to the enemy. Featherblow - 200 AP (Estoc) - Active "Strike with the grace of a feather on the wind. Has a heightened chance to hit, but deals minimal damage." Like Take Aim, this basically ensure that you hit the enemy with a 99% hit rate, but deals half the normal amount of damage that you would normally deal, which isn't a good idea. Normally, unless you are Blind, you don't need to use this ability. Manastrike - 250 AP (Mage Masher) - Active "Conjure a magick-charged whirlwind to wither the target. Depletes MP." This is one that you can use on the mages if you can sneak behind the enemy lines. Depleting MP makes their mages pretty weak, casting on the basic magick spells, but they still hurt, so be careful. Piercing Blow - 300 AP (Flamberge) - Active "Release a focused shock wave. Penetrates the target, damaging any unit behind it as well." A useful ability if the enemy is bothered to line up their units. This makes the attack somewhat like a spear, it can hit to units at one. However, it does less damage to the second unit and normally has a lower accuracy rate as well. Swallowtail - 300 AP (Djinn Flyssa) - Active "A graceful spin attack that cuts down surrounding units." The same as many other abilities of warrior type classes, this is useful

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if you are surrounded by two or more units, and damages them. However, you don't get the knock back ability that some classes get however. Nighthawk - 300 AP (Joyeuse) - Active "Shred the target with the talons of a deadly bird of prey. Able to strike even distant foes." A useful attack, this is the Air Render or the Moogle Lance of the Viera class. Its got pretty good range and deals damage pretty much equal to your normal attack on that unit. Pretty cool animination as well. Too bad that it doesn't do any elemental damage. Checkmate - 300 AP (Gupti Aga) - Active "A decisive attack that DOOMS the target to an inevitable death." If it does inflict Doom, it is a really good move on your part. This inflicts doom, which means that after the doomed unit takes 3 turns, it will be killed automatically on the start of their third turn. This is best used on the strongest units, as long as they can be inflicted by debuffs. Shadowstick - 400 AP (Silver Rapier) - Active "An attack that takes the target unaware. Lowers SPEED." A decent attack because it lowers speed, and that means that the target gets their turn lower than usual. That will be a good shot if it hits because it doesn't consume MP, like the time mage abilities which do. Reflex - 350 AP (Ever Robe) - Reaction "Avoid all basic attacks." One of the best reaction abilities that because a lot of attacks that are melee in nature are going to be basic attacks, and you are going to be facing a lot of basic attacks given that the fencer is a melee fighter. The only thing better than this is something like Strikeback or Bonecrusher, both are stronger. Shieldbearer - 150 AP (Bronze Shield) - Passive "Enables the user to equip shields, regardless of their current job." Not bad as a passive ability, it does give a nice defence boost when you carry a shield, but the problem is that there are a lot of passive abilities that are available to the Viera class, and they are much better than this one. This could be a placeholder though, because it is much easier to come by. ************** **WHITE MAGE** ************** "White mages use curing magicks to mend allies' wounds and restore them to health." Requirements - None Your basic healer, the White Mage is the your wounds from battle. Obviously, they battlefield, given that you are going to anyway. A good support ability, it would set because of this. one that is going to be mending are going to be a necessity on the have to take damage from the enemy make a decent secondary ability

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--==White Magick==-Cure - 100 AP (White Staff) - Active "Magickally bind wounds and target's wounds. Restores HP and deals damage to undead." Your basic cure spell, and given that MP now starts on 0, the first healing spell you can cast. Useful early on in battles. Cura - 200 AP (Healing Staff) - Active "Magickally restore a large amount of HP. Deals damage to undead." A stronger healing spell, but cannot be cast on the first turn, better in the middle point in a battle. Esuna - 200 AP (Cleansing Staff) - Active "Magickally purge the target of debuffs." An essential spell for any white mage, the amount of debuffs in this game is far greater than the last game. Train it when possible. Raise - 200 AP (Staff of Blessings) - Active "Magickally revive the target, removing KO. Deals damage to undead." An extremely useful spell if you have actually have followed the law, you can easily restore your fallen teammates. Great if the enemy giving you a hard time. Curaga - 300 AP (Spring Staff) - Active "Magickally restores a great amount of HP. Deals damage to undead." An extremely powerful heal, this will only be used when you have a lot of MP to burn. But if used on your troops, it will save them pretty well. Reraise - 400 AP (Cheer Staff) - Active "Grant RERAISE buff to the target. Automatically grants Raise on them if they are KO'd." Probably one of the best skills of the white mage, it will automatically restore the unit back to life if they are killed in battle. Saves your troops, but once it is used, the buff is removed. Arise - 400 AP (Nirvana) - Active "Magickally revives the target. Removes KO and restores full HP. Deals damage to undead." A better version of raise, it will restore the user to FULL HP when they have fallen. Shame you can't mix Arise and Reraise together. Refresh - 400 AP (Staff of the Magi) - Active "Magickly cleanse the target of debuffs uneffected by Esuna." This is the improved nversion of Esuna, it will remove the Attack Down and Magick Down type debuffs from your own units. Turbo MP - 250 AP (White Robe) - Passive "Spells cost twice their usual MP, but are much more potent." This is useful for the offensive magick types, but for you healers, this

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is far less useful. Double potency for your Cure spells isn't all that useful, you have stronger versions of cure for that. ************** **GREEN MAGE** ************** "The green mage lends support on the battlefield, shielding allies and crippling foes." Requirements - 1 White Mage Ability, "Green Dominion" Quest Done No a bad class, this pretty much as support listed all over it. It doesn't have any attacking abilities, but they are packed with buffs for your own team and debuffs for the enemy. Its really not as handy as a Flintlock in terms of support, but it isn't dreadful either, like the Chocobo Knight. Their maces aren't that bad to wield either. --==Green Magick==-Protect - 150 AP (Iron Hammer) - Active "Create an invisible shield around units in a small area. Raises DEFENCE." A useful ability because defence means that you take less damage from the physical attacks, so it is best used on your frontline fighters because they will be facing the enemy melee units first. Shell - 150 AP (War Hammer) - Active "Surround units in a small area with a veil of divine protection. Raises RESISTANCE." Another useful ability, also to be used on your frontline units, especially those that are ganging up on enemy units, because raising RESISTANCE means that you take less damage from magick attacks, which are quite powerful in this game. Blind - 150 AP (Druid Mace) - Active "Conjure a black mist to BLIND the target." Not a bad ability, but not all that useful either. Blind used to reduce accuracy by half, but now, its more 30% than the previous 50% but I would still take 30% over 0%. Sleep - 200 AP (Battle Mace) - Active "Put units in a small area to SLEEP with a powerful gas." This is useful, because first of all, it can hit up to a maximum of 5 units with the "small area" and the second reason is that when enemy units are sleeping, they are basically giving your units a 100% accuracy rate for attacking units. Beatdown is great to se now. Silence - 200 AP (Energy Mace) - Active "Steals that target's voice. SILENCES units in a small area." Only useful against magick users, because Silence means that you cannot cast any spells. Best used against enemy healers, so they can't do their job, or against Black Mages to make sure their devastating spells don't get casted. Bear in mind that when the Silence is lifted, they will have a lot of MP to play with.

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Tranq - 200 AP (Sage Crosier) - Active "Soothe the target's nerve. Raises ACCURACY." No, I didn't get lazy and not write Tranquility, but this isn't a bad spell, especially if you have blind units that don't have access to Esuna, or you want to make sure that your units can hit that pesky thief. It won't help you land those 99% hits though. Sometimes, 99% hits miss. Well, 1% of the time anyway. Oil - 250 AP (Sledgehammer) - Active "Coat the target with a film of black, sticky OIL." This is a new debuff, that does one thing for elemental magick. Oil makes the target more susceptible to fire damage, which means, they take more damage. Since it is probably the most common elemental magick, fire will be quite useful. Not only can your mages use it, elemental weapons will still count as fire damage if it is the case. Leap - 450 AP (Mandragora) - Active "Stimulate the muscles in the user's legs. Raises MOVE and JUMP." One of the best buff spells in the game because this will make the target have increased movement, that is, they can more further, and they can Jump higher, which is even better, since there are some maps where height is going to be a issue, especially those in the Rupie Mountains. Evade Magick - 250 AP (Magick Robe) - Reaction "Resist spells that deal damage." This pretty much means that all the magick attacks, or any move that decides to use magick doesn't do any damage to you whatsoever, which is a nice bonus to have when fighting mages. Absorb MP - 250 AP (Lordly Robe) - Reaction "Gain MP equal to the MP cost of offensive magicks that target the user." Not a bad ability if you are facing a lot of enemy mages, this will seriously boost your MP count. Given that you are going to have a higher Resistance stat, the MP will be worth the damage that you take. This will be overtaken by Blood Price though. Spellbound - 150 AP (Tiara) - Passive "Extends the durations of buffs and debuffs on the user." The debuff thing might be an issue, but not really a problem if you have Esuna. The extension of the duration of Buffs is a good one though, except that sooner of later, Shell and Protect will go anyway. Things like Reraise and Regen won't go away however. ********** **ARCHER** ********** "Archers stand out of harm's way, raining arrows upon their foes from afar." Requirement - 1 Soldier Ability Focus - 100 AP (Longbow) - Active "Muster the user's strength, increasing the next action's ATTACK."

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This is somewhat useful, but when you get access to stronger abilities, this becomes somewhat a waste of a turn. Use it early on when you don't have any stronger abilities. --==Precision==-Burial - 200 AP (Silver Bow) - Active "Bring peace to the undead." Only useful against undead units, which aren't as common anymore. It will get rid of them however, unless the other methods. Take Aim - 200 AP (Yoichi Bow) - Active "Take careful aim at the target, increasing chance to hit, but dealing less damage." This is basically damage that never misses. Useful, but it does about half the damage you'd normally do. I'd take my chances. Leg Shot - 250 AP (Thorn Bow) - Active "Take aim at the target's leg and IMMOBILIZE it." Useful against melee opponents, since if they cannot move, they cannot deal any damage, and they cannot run away either. Blackout - 250 AP (Char Bow) - Active "Loose specially prepared arrows to BLIND the target." Blind isn't like what is was, it still have an accuracy rate of about 75% at best, not like the previous 5% chance of landing a blow. Not that useful as before. Lightning Strike - 300 AP (Perseus Bow) - Active "A blindingly fast attack that does not trigger reaction abilities." Excellent against those who can attack back and use Archer's Bane, this makes sure that they take the damage. Arm Shot - 350 AP (Nail Bow) - Active "Takes aim at the target's arm to DISABLE it." If you don't want your enemy, who is already in your sights, and prevent them from doing any damage they could possibly be dealt. Cupid - 450 AP (Artemis Bow) - Active "Pierce the target's heart with a magicked arrow. CHARMS the target." A very useful way to get an enemy unit to turn on their allies. Support units will heal you, fighters will fight for you, both will continue to do so until they are dealt damage. Archer's Bane - 200 AP (Green Beret) - Reaction "Avoid all bow-based basic attacks." The best way to avoid enemy arrows, this will always give misses to normal bow attacks. Later on, you'd want to get abilities that hit back, instead of just avoiding. Concentration - 250 AP (Target Bow) - Passive "Focuses the user's thoughts. Increases chance to hit."

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A useful one for ranged units, you always want your shots to hit the target. You have the Take Aim for nevermiss damage, but this will effect all your moves, especially when you change jobs. **************** **ELEMENTALIST** **************** "The elementalist calls on the spirits of nature to lend her strength." Requirements - 2 White Mage Abilities One of my favourite classes for the Viera because of the abilities that they have to use. They can use and attack with every kind of elemental magick in the game, Fire, Water, Ice, Thunder, Wind and Dark. They can't deal any Holy Damage though. Thats a shame. Their abilities however, are complemented with below average stat growth. They do not have any reaction or passive abilities however, so that is a downside. --==Elemental Magick==-Boulder Crush - 200 AP (Estoc) - Active "Drop an enormous boulder on the target. Deals earth damage and IMMOBILIZES the target." A nice ability, and dealing Earth damage is quite a nice touch. What I am interested in is the Immobilise ability, because it basically means that the enemy unit cannot move, and if that unit is a melee unit, they can't really fight. Earth Heal - 200 AP (Fleuret) - Active "Harness the energies of leaf and loam to heal the target. Restores HP." Don't think that this is a Holy attack, it will be an earth heal, as the name implies. So don't use this on the undead. Well, you could, but don't bother. This will only heal one unit, the one below doesn't. White Flame - 200 AP (Flamberge) - Active "Summon a divine flame to heal units in a small area." This is a fire based move, but it heals instead of hurts. This will heal 5 units, but the problem is that this cannot heal with less than 10 MP. Like Cura, this requires 12 MP to use, and heals 5 units. This is why the Elementalist is a versitile class, they can hurt and heal. Shining Air - 200 AP (Djinn Flyssa) - Active "Buffet the target with a shining gale. Deals wind damage and BLINDS the target." Wind damage is quite useful, and Blind is a nice touch as well. Use this if the enemy is weak to Wind, such as the Adamantitan, or else use Boulder Crush, because Immobilise is a much better as a debuff on the enemy than Blind is. Thunderous Roar - 200 AP (Mage Masher) - Active "Strike the target with a bolt of lightning. Deals lightning damage and SILENCES the target." Another debuff based move, in fact, all the Elementalist skills that are

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offensive in nature contain debuffs. Silence is a useful debuff, but only on mages, which is the target of this attack, and the name indicated on the weapon. Fire Whip - 250 AP (Scarlet Rapier) - Active "Hurl a ball of flame at the target. Deals fire damage and DISABLES the target." This is the best ability that the elementalist has in my opinion. Disable is the strongest buff that you'd normally come by, because it means that the target cannot use their arms, and that means that they cannot use any sort of action, no normal attack, no magick, no abilities and no items. Sliprain - 250 AP (Silver Rapier) - Active "Drench the target with driving rain. Deals water damage and SLOWS the target." Not a bad move. Water damage is rarer, and not to be confused by Ice. And Slow means that their speed drops, and that means that the targeted enemy unit will get their turn later than they would. I prefer Fire Whip to this all the time. Evil Gaze - 300 AP (Joyeuse) - Active "Summon the evil that lurks in the shadows. Deals dark damage and CONFUSES the target." Dark damage done by controllable units is rarer that you would think. They are normally provided by the weapons, not by units. Still, Confuse is more of a 50/50 skill. It might help you, it might not, but given that the enemy is fighting against you, any chance that they might turncoat on your enemies is one that you want. ************ **RED MAGE** ************ "The red mage commands not only white and black magick, but also those uniquely her own." Requirements - 1 Fencer Ability, 1 White Mage Ability They have one of the best abilities in the game, Doublecast. However, they suffer from only average stat growth and the fact that their abilities mixture of the White Mage, Black Mage and Green Mage abilities. Not only that, they only have the basic versions of those abilities, so this isn't a good class, ability wise. --==Red Magick==-Cure - 100 AP (Fleuret) - Active "Magickly bind the target's wounds. Restores HP and deals damage to undead." The basic cure spell, restores health to a maximum of 5 units in a cross section. This is basic and doesn't heal much when it comes to fight against Cura and Curaga. Thunder - 150 AP (Stinger) - Active "Call down a bolt of lightning, dealing lightning damage to the target."

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This is the basic thunder attack that the Red Mage will have access to. The same as the Black Mage's version. Fire - 150 AP (Scarlet Rapier) - Active "Hurl a ball of magick fire, dealing fire damage to the target." The same as the Black Mage version of Fire, this is the most advanced fire spell the Red Mage has. Blizzard - 150 AP (Flamberge) - Active "Pierce target with a shard of ice, dealing ice damage." The same as the Black Mage version again, this will deal ice damage to the target in a cross area. Protect - 150 AP (Djinn Flyssa) - Active "Create an invisible shield around units in a small area. Raises DEFENCE." A useful ability because defence means that you take less damage from the physical attacks, so it is best used on your frontline fighters because they will be facing the enemy melee units first. Shell - 150 AP (Mage Masher) - Active "Surround units in a small area with a veil of divine protection. Raises RESISTANCE." Another useful ability, also to be used on your frontline units, especially those that are ganging up on enemy units, because raising RESISTANCE means that you take less damage from magick attacks, which are quite powerful in this game. Silence - 200 AP (Silver Rapier) - Active "Steals that target's voice. SILENCES units in a small area." Only useful against magick users, because Silence means that you cannot cast any spells. Best used against enemy healers, so they can't do their job, or against Black Mages to make sure their devastating spells don't get casted. Bear in mind that when the Silence is lifted, they will have a lot of MP to play with. Doublecast - 990 AP (Madu) - Active "Cast two magicks in a row." Useful if you have the MP because this allows you to cast both magick spells at the same time, regardless of what type of magick that it is. However, you need to MP for both skills, not the MP cost of one. Also, the spells that you have access to isn't all that powerful. But doublecast ensures that if you have an enemy on HP Critical, they end up with KO, even if the first one misses the enemy. Sticky Fingers - 250 AP (Brigandine) - Reaction "Catch items thrown at the user and place them in the party's inventory." Quite a useless ability because the only unit who is going to chuck items at your characters are the jugglers, and they aren't too common on the battlefield. You have much better reaction abilities than this little hunk of trash. Magick Up - 150 AP (Colichemarde) - Passive "Raises MAGICK. Increases magick dasmage dealt."

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This is a much better passive ability because it improves your magick attack power, and that is a better thing than a weak magick attack. And besides, given the weak attacks that this class has, you might as well use this for a bit more damage. ************** **SPELLBLADE** ************** "Spellblades use their blade arts to damage and afflict foes with assorted maladies." Requirements - 2 Red Mage Abilities, "To be a Spellblade" Quest Done No, the required of the town, but abilities, which growth isn't one class. quest isn't about pokemon. However, they might be the talk they are some weaknesses. Sure, they have some useful makes them a great secondary ability set, but their stat to be proud of. Somewhat like the Parivir for the Hume

--==Blade Arts==-Stun Blade - 200 AP (Burglar Sword) - Active "Attack with a blade that numbs the legs of the target. Damages and IMMOBILIZES the target." This is quite a useful attack to learn because the fact that the enemy cannot move. However, while useful from the Elementalist point of view, bear in mind that the enemy still attack you since you need to be next to the target in order to stun it. Poison Blade - 200 AP (Blood Sword) - Active "Attack with a magickally envenomed blade. Damages and POISONS the target." Not a bad attack, this is sort of like the Swarmstrike for the fencer, it deals damage to the enemy target and has a chance to Poison them, which will damage them over a period of time until cured. Sleep Blade - 250 AP (Gale Sword) - Active "Attack with a Sleep-imbued blade. Damages and puts the target to SLEEP." A nice ability, it deals damage and has a chance to make the enemy target go to bed. This allows the next unit to attack it a free hit without a fear of missing. Not a bad ability, but there are better. Oil Blade - 300 AP (Broadsword) - Active "Attack with an oil-smeared blade. Damages and coats the target with OIL." Why the Spellblade doesn't heat up the oil is beyond me, Oil is only useful if you have users of the fire element on your team. Oil basically makes fire based attacks hurt more, and if you don't have such users, then there is really no point in using this. Confuse Blade - 300 AP (Onion Sword) - Active "Attack with a magickally befuddling blade. Damages and CONFUSES the target." Well, what you hope is that the enemy, once it is confused, will not attack you and attack your enemy instead. This is just wishful thinking however. Too bad there isn't a Cupid Blade, because that is certaintly more useful.

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Slow Blade - 300 AP (Silver Sword) - Active "Attack with a slow-imbued blade. Damages and SLOWS the target." I have no idea how you Slow a blade, but its a good ability nonetheless. This ensure that you Slow the target, and if you are lucky, you get another hit on the target to ensure that the target does another debuff on the enemy before they can run away or hit back. Maim Blade - 350 AP (Restorer) - Active "Attack with a blade that binds the hands of its target. Damages and DISABLES the target." Wow, the irony of the gives one of the best get this on the first for a while, and they weapon name. You maim instead of restore. Anyway, this debuffs that you can give the enemy. If you manage to go on the enemy, this ensure that they are out of order cannot battle. Useful to ensure a quick kill.

Doom Blade - 400 AP (Vitanova) - Active "Attack with a death-imbued blade. Damages and DOOMS the target." If you manage to pull this off, you can sleep soundly that the enemy will die in three turns. If only you could do this to your real enemies. Anyway, this, in combination of with the Stun Blade will ensure that your enemy cannot move and die lonely. Critical: Evasion Up - 200 AP (Cachusha) - Reaction "Gain EVASION when the user becomes HP Critical." This is basically the ability to become harder to hit when your unit is HP Critical. Problem is that they have many chances to hit you when you are HP Critical and you are basically praying that the enemy misses all the time. The odds of several 5% misses in a row is statistically slim. Blood Price - 150 AP (Buster Sword) - Passive "The user expends HP rather than MP when casting spells. The HP Cost is twice the usual MP cost." This is one of the most useful abilities for any mage. This basically drains your HP when you are out of MP for casting spells, but the difference between your current MP and the spell cost is doubled and taken out of your HP. Not very useful for this class, but for other classes, like Summoners, this is very useful. Be careful that this doesn't get taken to the extreme where your HP is low. ************ **SUMMONER** ************ "Summoners call powerful Espers from the world of illusion to fight at their side." Requirements - 2 Elementalist Abilities This is one of the classes that you want Blood Price for because there needs to be quite a lot of MP expended here in order to do a lot of damage here. They have a high Magick growths stat as you'd expect, and the damage is quite high, as well as the area in which the damage hits. This class has a nice range of healing abilities and offensive magicks that makes it one of the best classes that the Viera have to offer.

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--==Summoning Magick==-Kirin - 250 AP (Healing Staff) - Active "Summon the spirit beast Kirin from the world of illusion. Grants REGEN to units in a large area." If you can cast this on the first turn, you want to go this to your starting team to ensure that they gain HP at the start of their turn. If you can pull this off at the start, you can easily make your White Mage's job a lot easier. Unicorn - 250 AP (Cleansing Staff) - Active "Summon the spirit beast Unicorn from the world of illusion. Restores HP and purges debuffs from units in a large area." Again, this is one that you want to use on your team, for obvious reasons. This is quite useful as a team healer, because it pretty much combines Cura's healing power with Esuna's cleansing ability. This is one that can basically make your white mage disappear. Carbuncle - 250 AP (Pomegranate Staff) - Active "Summon the spriute Carbuncle from the world of illusion. Grants REFLECT to units in a large area." This makes it a good opening move if you can summon it and use it on your team. Reflect means that any magick that is cast on your units with Reflect send the magick back to the caster. Note that it is only for offensive magick, you don't send cure back at the caster. Good move to have on maps where there are a lot of mages. Ifrit - 300 AP (Staff of Protection) - Active "Summon the gigas Ifrit from the world of illusion. Deals fire damage to units in a large area." This is the basic fire attack that you can use on your enemies and it does a fair amount of damage in an area larger than that of a normal fire attack by the Black Mage. Shiva - 300 AP (Serpent Staff) - Active "Summon the gigas Shiva from the world of illusion. Deals ice damage to units in a large area." The basic blizzard attack that damages the a nice large area that puts the normal Blizzard spell to shame. The name somehow reminds me of the Tom Clancy novel Rainbow Six, not the computer game. Ramuh - 300 AP (Judicer's Staff) - Active "Summon the gigas Ramuh from the world of illusion. Deals lightning damage to units in a large area." The last various of the previous two attacks, this is the lightning varient of the large area attack. Again, puts the normal Thunder attack to absolute shame in terms of areas that it can hit. Maduin - 350 AP (Cheer Staff) - Active "Summon the spirit beast Maduin from the world of illusion. Deals holy damage to units in a large area." Believe it or not, Holy damage is rarer that it should be, because Cure isn't

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really a holy attack, it heals anything except for undead. Anyway, this is like the previous attacks, Ifrit, Shiva and Ramuh except for the fact that the damage is holy damage. Phoenix - 450 AP (Nirvana) - Active "Summon the spirit beast Phoenix from the world of illusion. Revives and restores HP to units in a large area." This is one of the best healing abilities in the game. It pretty much revives your fallen allies, provided that you haven't broken the law as of yet, and it heals your units with a pretty powerful cure spell. It can easily make the enemy run away in far, they can turn the odds on you, but not totally. Halve MP - 400 AP (Luminous Robe) - Passive "Reduces the MP cost of abilities by 50%" This is one of the better passive abilities that you will get your hands on. If you are planning to use this for the Summoner, there is a problem. You can use Blood Price to summon a beast such as Phoenix to heal units, including your own caster to heal the damage done by Blood Price. Halve MP doesn't mean you can cast the spells first turn. So really, I would use Blood Price over Halve MP because you can heal the damage done anyway. ************ **ASSASSIN** ************ "The finely honed skills of the assassin enable her to strike with deadly force." Requirements - 2 Elementalist Abilities, 1 Sniper Ability, "Veis, Assassin" Quest Done This is still one of the deadliest games that you can use in the game. Like the Hume counterpart, the Ninja, this class is damn fast, their speed growth is through the roof. They have decent abilities, though they have been nerfed since the first game, because they were a bit broken to say the least. And their most powerful attack, their Ultima attack, is still here. --==Assassination==-Aphonia - 200 AP (Murasame) - Active "Aim for the target's throat. SILENCES the target." A nice starting move for the Assassin, makes the mages on their toes. The problem with their description is that taking aim for the target's throat should mean an instant death, but oh well. Ague - 250 AP (Huntsman's Bow) - Active "Cause a terrible fear to grip the target. SLOWS the target's actions." A nice attack that makes the enemy slower to move. Give that this is done with a nice bow, you can easily snipe the enemy into a very slow state without fear of being hit and beaten up by enemy units. Nightmare - 300 AP (Kiku-Ichimonji) - Active "Place the target in a magick-induced SLEEP. Occasionally DOOMS the target as well." Wow, I won't sleep easy with that. Sleep is useful, because even as they

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are sleep, their turns still get cycled through, and Doom will still work. So they sleep, and by the time they wake up, they're dead since their 3 turns are completely up. Useful, if it hits and gets Doom as well. Shadowbind - 350 AP (Elfin Bow) - Active "Turn the target's shadow against its master. STOPS targets in its tracks." How does this work. How do you turn a shadow? Anyway, if you manage to hit the enemy with this, you can basically strike this target with impunity because they cannot strike back and you get 100% accuracy. Make sure you have units in range to smack this Stopped target. Oblivion - 400 AP (Masamune) - Active "ADDLE the target with a cloud of poison-laced dust." If the enemy has some dangerous abilities, or even strong ones, make sure you decide to Addle them to make sure that they forget what they are meant to do in battle. This is a very useful ability to use on enemy mages and units such as Warriors and Fighters because of their melee attacks from their ability set can be devastating. Last Breath - 450 AP (Adazakura) - Active "Strike the target's vitals. Suffocates and KOs the target." This is extremely powerful, which is why its has been toned down in this game by making the accuracy to hit the target a bit lower, but if you manage to stop the enemy target, this ensures an instant KO. Use a time mage to help you stop the enemy if your assassin cannot stop them. Rockseal - 450 AP (Kotetsu) - Active "Recite an ancient charm, sealing the target in STONE." This is another powerful debuff, one that is very good on the enemy, but it is rarer in terms of how many classes have access to this. Stone makes sure that the enemy doesn't get their turns, they don't get to move, they don't get to use their abilities or even fight. Useful if you can get this on the enemy. Ultima Masher - 990 AP (Zanmato) - Active "Derived from the most powerful of magicks, this is the ultimate assassination ability." This is a powerful, powerful attack that should be used when you have a clear shot to deal a lot of damage on the enemy. This does so much damage, you can even forget about the KO and Doom attacks! Return Fire - 150 AP (Power Sash) - Reaction "Avoid bow-based enemy attacks and fire an arrow back at the attacker." The upgraded version of Archer's Bane, this will stop the attack and send it back at the archer who fired it. Useful because archers are quite powerful and annoying, but how do you catch an arrow, and fire it back? ********** **SNIPER** ********** "These elite hunters stalk their prey with immense greatbows." Requirements - 2 Archer Abilities

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The counterpart to the Hume and Gria hunters, these are quite a nice change to Hunters because they aren't good against monsters, they are good against anything that decides to draw breath. They can also use some of their abilities to great effect, especially Doubleshot. --==Sharpshooting==-Death Sickle - 200 AP (Hades Bow) - Active "Call the reapers of the dead to DOOM the target." This is one of the basic attacks that the Sniper has to offer, this will basically make sure that after 3 turns, the enemy is dead because once their 3rd round begins, the reapers come back and takes their life and KOs them and that is regardless of their class, abilities and HP. Beso Toxico - 250 AP (Cranequin) - Active "Coat weapon with a deadly poison before attacking. Deals damage and POISONS the target." You can gather from the name of the ability that this is a Poison attack. It does a fair amount of damage and poisons the target, which can send the enemy unit into low HP over a period of time unless they are healed. Vanish - 300 AP (Windslash Bow) - Active "Conceal one's self from foes. Taking any action will break the effect." This is quite useful if you want to sneak behind enemy lines and get a few backshots in. This is extremely useful by using Vanish, sneak behind enemy lines, and doubleshot a mage in the back, dealing a lot of damage to the enemy. You can find a lot of uses for vanish, because they can't be targeted unless the enemy can target invisible targets. Doubleshot - 300 AP (Twin Bow) - Active "Attack when the target is off guard to land two consecutive strikes." This is quite powerful, because the weapons that your Snipers are going to carry deal a lot of damage, and given that you have the ability to sneak behind the enemy without them being able to do anything about it, you can easily doubleshot a unit in the back to easily reduce their HP by half. Wallet Shot - 350 AP (Hunting Bow) - Active "Aim for the target's gil pouch. Successful hits score a large amount of gil." This is quite useful if you are low on the gil count, because this is the long range version of stealing the enemy's money. Attack from the back will make sure that you have the highest possible accuracy and taken their money. Useful if you are quite poor... Armour Shot - 350 AP (Elfin Bow) - Active "Attempt to destroy the target's armour." Useful when you use this in combination with your melee fighters. By taking out the enemy armour, this will reduce their Defence at the very least, or even take down some Resistance, and that will allow your other units to hit them for more damage. Weapon Shot - 350 AP (Master Bow) - Active "Attempt to destroy the target's weapon."

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Excellent against those who have powerful R abilities such as Bonecrusher to ensure that they don't attack back with too much damage, and no weapon means that they have no way to deal a lot of damage to your melee fighters. Marksman's Spite - 400 AP (Max's Oathbow) - Active "Deal damage and deplete MP equal to the user's lost HP." This is a problematic ability because in the previous game, this would be a decent ability because MP started at the top. Now, MP starts at the bottom and given that the only unit that will need a lot of MP are mages and given that they are going to use it straight away, this won't be too useful in removing MP. You are better off doing a doubleshot in the back anyway. Regenerate - 200 AP (Gaia Gear) - Reaction "Gain REGEN after taking damage." Unless you have some healing spells from the other classes, this is one of the better abilities because you gain HP at the start of each turn, and since the Sniper is more or less a lone wolf, you will be out of reach of healers, unless you have good placement, and that makes this good. Pick and choose from what you have to see if it is good for your unit. -----------------------------------------------------------------------------[4.07] Seeq Classes ************* **BERSERKER** ************* "These seeq warriors rely on their instincts, attacking with savage blows." Requirements - None A powerful attacking class, they have the best stat growth out of all the Seeq classes, and some useful abilities to boot. Basic class, but if you want a very powerful Seeq, this is one to use, but the skills aren't that bad. --==Savagery==-Furore - 200 AP (Kaiser Knuckles) - Active "A violent attack that damages and knocks back surrounding units." This deals pretty good damage when you are surrounded, since the damage from this attack is the same as that dealt from normal attacks. This will get past reflex, and knocking units off a cliff isn't all that bad either. Hone Senses - 200 AP (Survivor) - Active "Sharpen the user's senses, rasing CRITICAL HIT rate." Well, if you are out of range of the enemy, this isn't all that bad either because critical hits are the only thing that normal attacks are good for, double damage. Inner Calm - 250 AP (Metal Knuckles) - Active "Center the user's thoughts, raising EVASION." Not all that useful since the enemy seems to hit you most of the time, but if you don't have Hone Senses and can't attack anyone, what else could you really do?

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Scream - 300 AP (Poison Knuckles) - Active "Let out a blood curdling scream that removes buffs from surrounding units." This again, isn't all that useful, unless you are going to remove buffs such as REGEN. It really doesn't have the capacity to remove the higher end buffs either. And it doesn't do any damage, so, no go. Smite of Rage - 350 AP (Cat Claws) - Active "Focus the user's rage into a devastating attack. Deals damage and inflicts various debuffs." Dealing damage is always good, but the debuff is kind of random. It does damage equal to a normal attack, but won't have the chance of critical. A random debuff can be anything from Blind to Disable, so just hope you get something good. Ground Shaker - 350 AP (Death Claws) - Active "Smash the ground, sending a shock wave radiating from the unit. Deals earth damage." Well, this will be a powerful attack to use when facing monsters, but the attack range isn't all that powerful at all. You really need some good positioning here in order to maximum damage. Helm Smash - 400 AP (Godhand) - Active "A fierce attack aimed at the target's head. Deals damage and may destroy the target's helm." Useful if you are facing enemies that use helms because believe it or not, they actually give defence to the user. And since you cannot steal the helm, you might as well destroy them. Smash - 400 AP (Tiger Fang) - Active "Launch a focused strike at the target. Deals damage and may destroy the target's accessory." Accessory means armguards and boots, and given that they might give an advantage that you might overlook, use this. Dealing damage is always a good thing however. Critical: Berserk - 150 AP (Gauntlets) - Reaction "Gain BERSERK when user becomes HP Critical." Berserk isn't exactly a good buff because you lose control of the unit, and you always want control. No amount of damage is worth losing control of a unit. Counter - 150 AP (Headband) - Reaction "Counter attack when targeted with an offensive action." Counter is always a good thing, and because Berserkers have decent attack power, this will make sure that the enemy gets their point in return. Attack Up - 150 AP (Leather Knuckles) - Passive "Raises ATTACK. Increases physical damage dealt." A useful buff for your own troops, more damage means that they can do more harm to the enemy, and might even end the fight early. Death Strike - 150 AP (Bracers) - Passive

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"Makes the user lucky. Increases chance to score a critical hit." An extremely useful ability, critical hits can do a lot of damage. Considering that you can do 100 damage from behind, a critical can do nearly 250 damage to enemy troops. Even against strong units, that is a lot of damage. ********** **RANGER** ********** "Rangers favour battle in the wild, setting traps to harry the enemy." Requirements - None Good speed growth, but the most important is the trap usage and the Mirror Items, which is probably the most unbalanced skill in the game. You will see why later. This is the best class to wear and tear the enemy, and this will take a toll on the health of their troops. --==Survivalism==-Sten Needle - 150 AP (Zwillblade) - Active "Set a trap that fires a burst of needles. Deals damage to the unit that springs it. The damage is actually a large amount. The damage is equal to the current health of the unit divided by 2. And guess what, if that means a 400 HP unit steps on it, thats 200 HP gone down the drain. And that is a good amount of damage rivalled by Critical Hits. But that is luck, this is skill. Awareness - 200 AP (Target Bow) - Active "Reveals the location of traps and invisible units." Given that some bosses are invisible when they are HP Critical, this makes sure that you can fight back. Also, traps are in a lot of maps, so if you have this skill on maps where I mention that there are traps, use this to make sure you know where to lure the enemy. Silence Gas - 200 AP (Kard) - Active "Set a trap that releases a choking gas. SILENCES the unit that springs it." A useful trap against means, but unless you seriously have them cornered, it is going to be hard to use. I like Sten Needle the best though. Good, but useless given that mages tend to be in the rear. Life Bond - 250 AP (Thorn Bow) - Active "Share the user's HP with the target. Restores the target's HP, but damages the user." Think of this as a cure, but it costs HP instead of MP to use. It you are dealing with a unit with not a lot of health left and out of range of your healers, you really have no choice. Leech - 250 AP (Rondel) - Active "Set a trap filled with leeches. The leeches feed on the MP of the unit that springs it." The problem with this is that the enemy is probably going to like this better than the Silence Gas. Silence means that they cannot cast spells, but with this, they still can.

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Mirror Items - 300 AP (Nail Bow) - Active "Use items to deliver the opposite of their usual effects." This is the best ability in the game. This makes the item do the reverse of what it is meant to do. So a potion will damage instead of heal. So an X Potion is going to deal 400 damage instead of healing 400 damage. This makes it a cheap source of debuffs and damage. It isn't all that expensive for an X Potion, so use it. Don't use this skill though, its too cheap and makes battle pointless. Camouflage - 300 AP (Khukari) - Active "Disguise the unit to blend in to the surrounding terrain. INVISIBLE units cannot be the target of enemy attacks." This is useful on so many levels, because it is so good for sneak attacks and movement behind enemy lines. The enemy really can't do much as you sneak behind their healers and hit them for a lot of damage. Love Potion - 350 AP (Tonberrian) - Active "Set a trap laced with a potent love potion. CHARMS the unit that springs it." A useful trap, it charms the enemy to fight for you until you damage that unit. This is useful if you can pull it off, you basically get an AI guest fighting for you until you think it is time to kill the helpful unit. Critical: Vanish - 400 AP (Jambiya) - Reaction "Become INVISIBLE when user becomes HP Critical." Useful if you can get this because when it does become HP Critical, it can easily escape because the enemy cannot target it and escape back to your healers and heal. Item Lore - 150 AP (Wizard's Hat) - Passive "Increase the effect potions and other consumables have on the user." This is quite useful as a passive ability, but use this if you have no other passive abilities that you can use. Death strike is a useful one if you don't want to use this. This basically doubles the effect of the item, so X potions heal for 400 instead of 200. *********** **LANISTA** *********** "Long years fighting in the arena have honed the skills of these swordsmen to perfection. They call their closely guarded techniques "astutia". Requirements - 1 Berserker Ability, "A Lanista's Pride" Quest Complete A powerful class to use because they can have extreme defensive power and they are capable of dishing out the damage. Also, they can heal themselves at the price of others, so it is quite useful to use this class. --==Astutia==-Souleater - 150 AP (Xankbras) - Active "Sacrifice the user's HP to deal dark damage to the target." It is basically a drain HP skill to deal some dark damage. Given that not a

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lot of units can deal dark damage, this is useful to use. But not a lot of units are weak to dark damage however. Block - 250 AP (Diamond Sword) - Active "Conjure a magickal shield around units in a small area. Raises DEFENCE." A useful starting move for your units to ensure that they get a little boost from enemy attacks. While defence means less physical damage received, it doesn't meant that you take less magick damage, because that is Resistance. Strike - 250 AP (Luabreaker) - Active "Temporarily grants extensive anatomical knowledge that can be used to carefully target attacks. Raises the CRITICAL HIT chance of units in a small area." How isn't this useful? More Criticals for a group of units as well. This makes your strike force much more potent. A greating opening turn move because Criticals are so damn deadly. Nearly loss a battle because of them. Haunting Vision - 300 AP (Dagriohm) - Active "Show the target a vision from their darkest dream. Deals damage and BLINDS the target." These guys love dealing dark damage to the enemy. The damage from this attack isn't all that bad, and the Blind effect doesn't hurt either. The damage is pretty good, compared to your normal attack. Sword of Light - 300 AP (Ogrenix) - Active "Steal the target's magickal energy. Restores MP to the unit." Well, this isn't all that useful because you aren't going to be using MP all that much for a Seeq. Although you will need it early on, no one else has much MP early on, it is pointless. Sword of Darkness - 350 AP (Ancient Sword) - Active "Steal the target's life force. Restores HP to the unit." This is more useful, it is leeching the enemy units HP, so it does count as healing and dishing out damage. Gaining health and dealing damage at the same time is so much more useful than one or the other. Charge - 350 AP (Hardedge) - Active "Magickally strength the unit for a single rush attack. Deals damage and knocks the target back. May also destroy the target's armour." A very useful ability to have. Knock back is rather useful, especially if the enemy is next to a cliff. Damage is damage and destroying armour is very good. Why? Because armour is going to be the main source of Defence and Resistance for any unit. Taking that away removes their defence by a fair amount, and that means for more damage to the unit. Razzle-Dazzle - 450 AP (Vigilante) - Active "Absorb the life force of surrounding units. Restores HP." Imagine Sword of Darkness on a larger scale and this is pretty much what you get in the end. This will damage all the units around you and the amount of damage you deal is pretty much the amount of health you gain. This is more effectively used when you have 4 units around you. Blink Counter - 250 AP (Bone Armlets) - Reaction

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"Counter attack and knock back the attacker after being the target of an offensive action." Useful because this is pretty much the best counter that the Seeq have in the game. There is nothing else that they can do unless you use the Counter of the Berserker, but knockback is pretty cool. Dragonheart - 500 AP (Tournesol) - Reaction "Gain RERAISE after taking damage. Only works once per battle." Of course it one works once, because if it works more than that, the battle won't really end. Anyway, this is quite useful, because even though the skillset of the Lanista can let you have more HP to play with, you don't always make it through the battle. Monkey Grip - 250 AP (Oblige) - Passive "Wield two-handed weapons with one hand." If you want some extra armour in a shield, then this is the way to get it unless you really want to wield weaker 1-handed weapons. Again, I believe that Death Strike and Item Lore are better passive abilities, but that is pretty much up to you. ********** **VIKING** ********** "These vicious seeq charge into battle brandishing axes and sending lightning roaring through the enemy ranks. Vikings can also steal from their foes." Requirements - 1 Ranger Ability, "Lord Grayl" Quest Done. Well, these guys have pretty bad stat growth, but they have a mixture of abilities of Black Mage and Thief. They can use Thunder magick and steal. But the small problem when using thunder magick is that you need MP, and this class has really poor Stat growth. The Lanista actually has better magick attack growth. --==Brutality==-Thunder - 100 AP (Battleaxe) - Active "Call down a bolt of lightning, dealing lightning damage to the target." The basic thunder spell, it does pretty crap damage for this class, due to the poor magick attack growth. Thundara - 250 AP (Slasher) - Active "An improved version of Thunder. Deals even greater lightning damage to its target." The second thunder spell, it deals damage, but again, given the poor magick attack stat growth, it isn't going to do a lot of damage at all. Pickpocket - 250 AP (Iron Hammer) - Active "Deftly steal gil from the target without arousing suspicion." Pretty useful, it is the same as the Thief's Steal Gil ability. The difference with this and the Thief's version is that the thief has much better stat growth in terms of speed, which this class seriously lacks.

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Strong-Arm - 250 AP (War Hammer) - Active "Rough up the target. Deals damage and steals an item." A much better option, and improved version of Steal Item that the thief has because you actually deal damage to them. You normally get rubbish, but they are quite useful with Mirror Items, but you can steal some good loot, such as Dark Matter. War Cry - 300 AP (Francisca) - Active "Let out a heartening battle cry, raising RESILIENCE of surrounding units to debuffs." Quite a useful ability because Resilience will make debuffs less common. Also, given that debuffs are quite common and very annoying, it is a good first turn move to help prevent those little debuffs. Tsunami - 350 (Hammerhead) - Active "Send a giant wave crashing on units in a large area. Deals water damage and depletes MP. Only usable in water." Well, given that water 40% of the maps in the can use it, but if you can use it, useless on maps aren't all that common, they are about, at most, game, this makes it a extremely useful spell when you can't, then this is quite useless. Powerful when you total land maps.

Thundaga - 350 AP (Golden Axe) - Active "The greatest Thunder attack. Blasts the target with countless bolts, dealing massive lightning damage." An extremely powerful spell, but given that MP starts at ZERO and that you only gain 10 MP per turn, and that the Viking isn't the best magick attack class, only get this if you want completion, because this isn't practical to use otherwise. Pillage - 350 AP (Sledgehammer) - Active "Brutilize the target. Deals damage and steals armour." This is an extremely useful ability because normal units cannot steal armour. Given that some enemies have VERY RARE armour, some giving extremely useful buffs, this is well worth the effect to obtain this. One of the best Seeq abilities that you will have. Absorb Damage - 250 AP (Thief's Cap) - Reaction "Gain HP equal to 10% of damage taken." Note that the health gain is the amount of damage dealt, rounded DOWN to the nearest 10, and 10% of that is what you gain. So 239 damage means you only get 23 HP restored. Anyway, this is a very good reaction ability, because it gives about 8% more health than your max HP. Reason why it isn't 10% is because your final blow doesn't give back health. Gil Snapper - 300 AP (Chocobo Shield) - Reaction "Obtain Gil after receiving a critical hit." You might be sitting for a while for the enemy to give you a critical hit. It does give some Gil, but it really isn't a lot, and certainly not worth the wait for the enemy to critical hit you. Safeguard - 150 AP (Iron Armour) - Passive "Prevents the user's equipment from being stolen or destroyed."

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Not that useful, you are more or less going to do the stealing and destroying with the Seeq class, so why would you protect your own armour? Still, there are going to be better passive abilities out there anyway. Doublehand - 250 AP (Greataxe) - Passive "Wield one-handed weapons with both hands. Deals additional damage." A useful ability because that means it would greatly increase damage with one handed axes. If you don't want to use any other the other class's passive abilities, you can use this on. -----------------------------------------------------------------------------[4.08] Gria Classes ********** **HUNTER** ********** "Hunters stalk their prey with powerful bows. They're at their finest when fighting monsters and other beasts of the wild." Requirements - 3 Archer Abilities The Hunter is the best class when facing enemy monsters, but is also useful when not facing monsters, with their powerful moves, especially their ULTIMA MOVE. One class to be respected, or they will show you why. --==Trapping==-Advice - 100 AP (Twin Bow) - Active "Share the tricks of the hunting trade with the target. Raises chance to score a CRITICAL HIT." Useful when you are starting when you aren't in attack range with your bow on the enemy, but next to your own units." Oust - 150 AP (Windslash Bow) - Active "Force target monster to flee from the battlefield." Like Parley, a useless ability. You can force the enemy off the field, but the problem is, for it to be effective, they need to be on low health, and on that rate, you might as well just kill them for the loot and the EXP which is better. Sonic Boom - 200 AP (Cranequin) - Active "Use the latent power of the user's weapon to send out a shock wave. Damages units in a small area." A useful ability if you are going to target units in a cross shape. Damages enemies like a mage would, but it will only deal damage to all units the normal damage you can deal with the bow. Hunting - 250 AP (Hunting Bow) - Active "A well-aimed attack meant to fell the hunter's prey. If the attack kills the target, you also obtain loot." This is a weaker attack, but there is a point to this attack. You get some extra loot if you manage to kill the enemy in this manner. But you are looking at about 10 damage per shot, so they need to be near death for this

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to work. Vitals Shot - 300 AP (Elfin Bow) - Active "Aim for the target's vitals. Inflicts various debuffs." A useful one for inflicting a debuff, but the problem is that it is too random and you cannot control what you will get. Sidewinder - 300 AP (Hades Bow) - Active "A powerful attack that strikes with whip-like speed. Deals additional damage to monsters." I liked the previous animination of a sword dropping, but this will do. It basically deals double your normal damage against monsters, but normal damage against non-monster creatures. Good accuracy, good damage. Counter Force - 300 AP (Master Bow) - Active "ADDLE target monster." Making sure that the monster cannot fight is a good move, but Sidewinder will kill the enemy, so why don't you do that? Ultima Shot - 990 AP (Seventh Heaven) - Active "Derived from the most powerful of magicks, this is the ultimate hunter ability." Really want to do some damage? Use this on a target, and you will see what overkill really means. Regenerate - 200 AP (Gaia Gear) - Reaction "Gain REGEN after taking damage." Useful as long as your unit doesn't get killed. REGEN is useful, but it only gives back about 10 HP per go, and there are much better Reaction abilities than this. Attack Up - 150 AP (Nike Bow) - Passive "Raises ATTACK. Increases physical damage dealt." Useful to the point that Regenerate is useful. It will make you stronger, yes, but there are many other things that can make your unit better instead, such as Dual Wield, Geomancy, etc. ********** **RAPTOR** ********** "Mighty warriors whose skills of devastation wear away their enemies' defence." Requirements - 1 Hunter Ability, "Instruments of Inspiration" Quest Complete Poor stat growth and a slight boost to the soldier, this isn't exactly the best class to use. They don't have the speed and strength of the Hunter, but given that this is the one of the two basic classes, until you advance further, you don't have a choice. --==Devastation==-Power Crush - 250 AP (Samson Sword) - Active

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"Strike target with a crushing attack. Deals damage and lowers DEFENCE." Quite useful, because by lowering defence, it makes the enemy more susceptible to physical attacks, and this even deals damage. Also, is isn't a regular debuff. Mind Crush - 250 AP (Falchion) - Active "Send target reeling with a powerful blow. Deals damage and lowers RESISTANCE." The brother to Power Crush, this makes them a better target for your magick users. Even though it really doesn't do that much to stronger enemies, any more damage dealt is better than none. Cyclone - 300 AP (El-Cid) - Active "Consume your foes in a gale of howling wind. Deals wind damage to units in a small area." The difference this attack has to Aurablast is that it actually deals elemental damage, when though it isn't all that powerful. The next attack is a more powerful version, but only to one unit. Whirlwind - 300 AP (Claymore) - Active "Slice target with scything gusts of magickal wind. Deals wind damage and CONFUSES target." A more condensed form of the previous attack, but the fact that it deals out the CONFUSE debuff is kind of nice. Except that charm is probably better and Blind would be better than Confuse, since it lasts longer. Think of this as Air Render, dealing air damage. Bulwark - 300 AP (Vajra) - Active "Protect the user from all damage until its next turn." A wonderful ability to say the least. If you are about to charge into the enemy front lines, this will pretty much block the damage done to your troops. This effectively acts as a decoy and a meat shield. You can use one single unit, 5 ranged units, and with this ability, you still win. Bear in mind that POISON still deals damage to you. Speed Crush - 350 AP (Predator) - Active "A quick, low strike. Deals damage and lowers SPEED." Useful if you don't want the enemy to have their turn anytime soon. Best used on the faster units, because the extra damage helps to remove them as well as removing their Speed, slowing them. Soul Crush - 350 AP (Rhomphaia) - Active "A brutal attack that punishes body and mind. Deals damage and depletes MP." A useful attack against enemy mages, this deals damage to both stats. Best on mages because they use MP, which is rather obvious, and deny them the chance to cast higher level spells. Shield Bash - 400 AP (Beastsword) - Active "Strike target with the user's shield. DISABLES and knocks the target back. Requires: Shield" A useful ability if you really don't want your enemy to fight. Disable is one of the most powerful debuffs, simply because you can't do anything except to

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move. Knocking back is also useful, not to ensure you don't get a counter, but if they are on a cliff and fall off, well, goodbye to that unit. Reflex - 350 AP (Genji Armour) - Reaction "Avoid all basic attacks." Given that there are going to be a lot of units using basic attacks, this is one of the most useful reaction abilities that you are going to get your hands on, especially for the Gria class. Shieldbearer - 150 AP (Platinum Shield) - Passive "Enables the user to equip shields, regardless of their current jobs." Useful if there are no other Passive abilities to use, this will allow the use of a shield, which will give more defence for your unit. Safeguard - 150 AP (Iron Armour) - Passive "Prevents the user's equipment from being stolen or destroyed." Quite useful in certain battles, given that the enemy has the power to steal or destroy your equipment. Snipers and Adamantitans come into mind straight away, with thieves not so far behind. Monkey Grip - 250 AP (Stribog) - Passive "Wield two-handed weapons with one hand." Useful for the Raptor class, but outside of that class, it is more or less a useless passive ability. Safeguard would be a better option, While Attack UP is better still. *********** **RAVAGER** *********** "Ravagers use brute strength to crush their foes." Requirements - 1 Hunter Ability, "Ravager" Quest Done The best Gria class for all round battle, a consistant performer with very good stat growth. The longer the battle has dragged on, the better for the ravager. Best abilities against weak enemies, debuffs enemies, lined up enemies, fine, good against enemies. --==Feralism==-En Garde - 100 AP (Xankbras) - Active "Assume a defensive stance. Unit will Counter attacks until next turn." A powerful defensive move if you do not use any of the reaction abilities that the Ravager have. Once you have those R abilities, this really becomes moot. Battle Cry - 200 AP (Ancient Sword) - Active "Let out a fierce cry, rallying the unit to arms. Raises ATTACK but lowers DEFENSE." Extremely powerful if used correctly. Do it first time before rushing into battle, and out of range of the enemy. But, lowering defence makes it quicker to be shot down, so bring support such as a white mage.

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Sweeping Spin - 250 AP (Diamond Sword) - Active "A forceful spin attack that damages surrounding units." A powerful move if you are cornered by four units. Too bad it doesn't come with the ability to knockback enemy units, it would be useful to lure the units off a cliff. Sneak Attack - 300 AP (Dagriohm) - Active "An attack that deals varying damage based on the facing of the target." An extremely powerful attack. Do you wonder why people like this class so much? Try doing this to the enemy with they have their back to your unit. See how much damage that will do. Tenacity - 300 AP (Hardedge) - Active "An attack that deals more damage the more debuffs the unit has." If they do have a lot of debuffs, this would be useful. But, that being said, if the enemy has a lot of debuffs, they'd be pretty weak already and pretty much close to death. Overpower - 300 AP (Vigilante) - Active "Strike at the target from the sky. Bypasses reaction abilities." Pretty useful if the enemy you are facing has extremely high attack and is armed with something like Bonecrusher or counter. Full Assault - 350 AP (Ogrenix) - Active "An extremely potent attack that gives no quarter. The effort leaves the unit in a state of deep SLEEP." The attack is extremely powerful attack, good accuracy, but the problem is that there is a sleep after this. However, given that all you need is a little nudge from your other units to wake the unit up. Blast Wave - 350 AP (Zewihander) - Active "Loose battle's rage from the heavens to the earth. Damages units in a row extending from the caster." Pretty much the same as Chocobo rush, it deals good damage and rounds off the abilities for the Ravager. Told you it was an extremely good class. Bonecrusher - 250 AP (Dragon Mail) - Reaction "Counter attack after taking physical damage. Always deal greater damage than that taken." Extremely useful given that your Gria is going to be packed with heavy firepower to say the least. Its this or Reflex. Reflex - 250 AP (Bone Plate) - Reaction "Avoid all basic attacks and launch a counter attack in return." The difference between this and Reflex is that Reflex makes sure you don't take damage, while Bonecrusher does, but odds are, Bonecrusher deals out more damage back to the enemy. Defense Up - 150 AP (Diamond Armour) - Passive "Raises DEFENCE. Decreases physical damage received." Useful for this class given the amount of times you are going to ise Battle

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Cry to pump the Gria up for battle. Quite a powerful boost to have whilst you are using the Gria class. Unscarred - 150 AP (Judicer's Coat) - Passive "Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP." Not as useful as you'd think, because given that the Ravager is going to be a frontline unit, it is going to take quite a lot of damage, while dishing out some, so the odds of having full HP is pretty slim. Tank - 200 AP (Platinum Armour) - Passive "Enables the user to equip helms and heavy armour, regardless of their current job." This would be extremely useful for the weaker classes, such as te Geomancer and the Hunter. Its really up to you, but this is useful to make sure that your units live to fight another day. ************* **GEOMANCER** ************* "Geomancers utilise the power of the terrain and the weather to devastating effect." Requirements - 1 Hunter Ability, "Geomancer's Way" Quest Done With great defensive stat growth, they are the magick version of the Ravager. However, all this growth comes at the cost that they will need to use their effects under certain conditions and certain weather situations. This is a hard class to use, but if used correctly, they are quite powerful, not to mention that their spells have a large attack range. However, there is irony in this situation, they can't use Geomancy, the name of their skill. --==Geomancy==-Shining Flare - 0 AP (Already Learnt) - Active "Focus the scorching heat of the sun on your foes. Deals fire damage to units in a small area. Can only be used when the sun is shining. A useful ability since sunlight is one of the two weather conditions that you are going to be fighting in. A basic attack that does about the same damage as Fira. Nature's Embrace - 0 AP (Already Learnt) - Active "Call upon the power of nature to attack the target. User must be standing on natural terrain." A normal attack that has a decent range. Think of this as the Gria Air Render that the other classes possess. Natural terrain means land with some grass on it, something that is natural. Venom Squall - 250 AP (Zephyr Pole) - Active "Turn the rain to a vile toxin as it falls on your foes. Deals water damage and POISON units in a small area. Can only be used when it's raining." An extremely useful ability when it is raining because Water damage is so hard to come by normally. Dealing damage and giving poison is pretty good because even if they are invisible, they still take damage, and its going to be death by a million paper cuts.

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Life's Embrace - 250 AP (Iron Pole) - Active "Call upon the power of the living earth. Deals damage and IMMOBILIZES target. User must be standing on grass or the like." You would think that the name would mean that it would heal people. but it deals normal damage, but making sure that the enemy doesn't move is pretty good, if they don't move, they can't hurt you. Artifice's Embrace - 250 AP (Gokuu Pole) - Active "Call upon the power of the works of Man. Deals damage and SLOWS target. User must be standing on artificial terrain." Artificial terrain is basically pavement, housing and the like, I'm sure that you can figure out what isn't natural. Anyway, Slow is quite a useful debuff on the enemy, it makes sure that they get their turn later, which means you have slightly more time before their next move. Mist Storm - 250 AP (Fanatic) - Active "Suppon a tempest of seething Mist. Deals damage and depletes MP of units in a small area. Can only be used when the Mist grows thick." This is normally encountered when facing enemy monsters in random battles and in some quests. It is heavy in mist when there is yellow wind that keeps blowing across the battlefield. Depleting MP is quite useful against enemy mages, and damage couldn't hurt at all. Earth's Embrace - 250 AP (Ivory Pole) - Active "Call upon the power of soil and stone. Deals damage and DISABLES target. User must be standing on barren ground." Quite a useful attack, and barren ground is quite easy to find because it is land without anything on it. Just plain dirt. Anyway, disable is another useful debuff since even if they move, they can't attack, and not attacking pretty much means no damage. Not even counter will work for them. Avalanche - 250 AP (Eight-Fluted Pole) - Active "Ravage foes with a howling snowstorm. Deals ice damage and puts units in a small area to SLEEP. Can only be used when it's snowing." It isn't very common that it is actually snowing, it will only snow in the months ending in Frost. However, given that it isn't all that common, and the damage is about equal to Blizzara, it isn't all that useful, though Sleep can be, in certain situations. Critical: Evasion Up - 200 AP (Cachusha) - Reaction "Gain EVASION when user becomes HP Critical." Useful, but given that Grias can fly, and that this is activated when you are HP critical, it isn't all that useful. When you are in HP critical, it isn't a pretty picture, so you might as well get some reaction abilities from the Ravager class. Magick Counter - 400 AP (Samite Counter) - Reaction "Cast magicks targeting the user back at the caster. Magicks cast in this way require MP." This is basically the counter of magicks. Given that you use up MP, it is the case that you don't have the chance to use this very often. Don't forget that you don't get cure spells you way, nor do you get the choose the caster. Also,

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the caster is a magick user, with high Resistance, so your spells won't do much. Avoid Traps - 150 AP (Spiked Boots) - Passive "The user will not spring traps." Only certain battles will have traps, and this is too wasteful for a full time slot. You are better off just using a White Mage to heal any damage that you may take instead. Although the good thing is that traps automatically end your turn, so you don't lose a turn, BUT, you won't know where the traps are, so that nails the coffin on this. Resistance Up - 150 AP (Magus Robe) - Passive "Raises RESISTANCE. Decreases magick damage received." A useful ability because you are going to face spellcasters in the game and the fact that they do a lot of damage as well makes this relatively important until you have a decent Resistance stat of your own. That craps up the Gria classes. -----------------------------------------------------------------------------[4.09] Stat Growth Now, Stat growth is an important part of the game, since it will pretty much determine how strong your units are. This part of the guide is meant to help you understand what the basis job will provide in terms of stats as well as how they will grow. You should understand that as your units gain levels, they will grow stronger in terms of HP, MP, Attack, Defence, Magick Attack, Resistance and Speed. Some classes will speed up the growth of these stats faster than others. This is what this part of the guide is here for, to help you understand how to level your character. Now, the highest each stat can actually get up to is about 250, so any further, which is pretty much impossible, will probably stuff up the game. Naturally, it is impossible to achieve this without cheat codes. Note that this obviously doesn't apply to HP and MP, because that would be a severe problem. Another thing to understand is that there is a 33% chance that you get the boost that I write. There is however, a 33# chance that you get a little less and there is a 33% chance that there is a little more than what I state. Of course, that last 1% is divided into all three situations equally. Note that the end number is probably going to end up as a fraction, and the real effect will kick in when it reaches a whole number. Also note that this doesn't take into account the weapons and armour that you use. Still, it cannot get it that high anyway, so don't worry. The difference can be measured by the following equation. (Growth X 4) + 9 ---------------10 And finally, before we get to the nitty Speed caps at about 37.5. The chance of the percentage they will be listed with will will take effect once it reaches a gritty, speed levels differently. getting a 0.25 boost is based off the class's stat growth. Note that whole number.

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**************** **HUME CLASSES** **************** There are a fair amount of Hume Classes here, so it might take some reading to find your class. --==Soldier==-HP MP Speed Attack Defence Magick Attack Resistance --==Thief==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 83, 15, 15, 19, 18.5, 19, 16, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 1 70% 1.75 1.75 1.75 2 Base Base Base Base Base Base Base = = = = = = = 90, 15, 14.25, 22, 21, 15, 18, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 8 1 50% 2.25 2 1.5 1.75

--==White Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 84, 36, 14.5, 16, 18.25, 21, 20, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 4 52% 1.5 1.75 2 2

--==Black Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 79, 39, 14, 15, 17, 22.75, 24, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 5 46% 1.5 1.5 2.5 2.5

--==Archer==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 86, 18, 14.75, 18, 18, 16, 19.75, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 1 55% 1.75 1.75 1.5 1.75

--==Paladin==--

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HP MP Speed Attack Defence Magick Attack Resistance

Base Base Base Base Base Base Base

= = = = = = =

88, 22, 14, 20, 23, 18, 22,

Growth Growth Growth Growth Growth Growth Growth

= = = = = = =

7 2 48% 2 2.5 1.75 2.25

--==Fighter==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 84, 12, 14.75, 23, 21.5, 14, 17, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 1 53% 2.5 2 1.25 1.5

--==Parivir==-HP MP Speed Attack Defence Magick Attack Resistance --==Ninja==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 75, 21, 16.25, 22, 17, 19.25, 19, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 2 90% 2.25 1.5 1.75 1.75 Base Base Base Base Base Base Base = = = = = = = 86, 10, 15, 23.25, 17.25, 17, 17.25, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 1 62% 2.75 1.75 1.5 1.25

--==Illusionist==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 76, 38, 13.5, 15, 16, 23, 21, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 7 35% 1.5 1.5 2.25 2

--==Blue Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 84, 30, 14.25, 20, 22, 21, 23, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 3 50% 2 2.25 2 2.25

--==Hunter==--

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HP MP Speed Attack Defence Magick Attack Resistance --==Seer==-HP MP Speed Attack Defence Magick Attack Resistance

Base Base Base Base Base Base Base

= = = = = = =

84, 26, 15.25, 21, 16.5, 17, 21,

Growth Growth Growth Growth Growth Growth Growth

= = = = = = =

6 3 65% 2 1.5 1.75 2

Base Base Base Base Base Base Base

= = = = = = =

83, 42, 13.75, 15.75, 17.75, 22.5, 24.75,

Growth Growth Growth Growth Growth Growth Growth

= = = = = = =

6 7 50% 1.5 1.75 2 2.75

--==Sky Pirate==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 85, 14, 15, 19, 18.5, 19, 18, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 2 64% 1.75 1.75 1.75 1.75

--==Heritor==-HP MP Speed Attack Defence Magick Attack Resistance --==Agent==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 86, 12, 14.75, 20, 20.75, 17.5, 18, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 2 54% 2 2 1.5 1.75 Base Base Base Base Base Base Base = = = = = = = 84, 36, 15.25, 20, 21.5, 21, 20, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 4 62% 2 2 2 2

***************** **VIERA CLASSES** ***************** --==Fencer==-HP MP Speed Attack Defence Magick Attack Base Base Base Base Base Base = = = = = = 89, 15, 15.25, 22.5, 19.5, 17.25, Growth Growth Growth Growth Growth Growth = = = = = = 8 1 69% 2.5 1.75 1.5

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Resistance

- Base = 16,

Growth = 1.5

--==White Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 81, 36, 14.75, 15.75, 18, 21, 20, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 5 58% 1.5 1.75 2 2

--==Green Mage==-HP MP Speed Attack Defence Magick Attack Resistance -==Archer==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 86, 19, 14.25, 17.5, 18.5, 22, 18.25, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 1 41% 1.75 1.75 2.5 1.75 Base Base Base Base Base Base Base = = = = = = = 85, 30, 15.4, 18.25, 19, 17.5, 17.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 3 86% 1.75 1.75 1.5 1.75

--==Elementalist==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 80, 28, 14.25, 17.5, 18.5, 22, 18.25, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 3 41% 1.75 1.75 2.5 1.75

--==Red Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 83, 28, 15, 20.5, 15.75, 21.5, 17.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 2 62% 2.25 1.5 2.25 1.5

--==Spellblade==-HP MP Speed Attack Defence Magick Attack Base Base Base Base Base Base = = = = = = 20, 24, 15, 21.25, 20, 19, Growth Growth Growth Growth Growth Growth = = = = = = 5 2 64% 2.25 1.75 1.75

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Resistance

- Base = 18.75, Growth = 1.75

--==Summoner==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 74, 42, 14.5, 14.75, 15.25, 22.5, 18.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 4 56% 1.5 1.5 2.75 2

--==Assassin==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 76, 16, 16.25, 19.25, 17, 17.75, 16.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 1 96% 2 1.5 1.75 1.5

--==Sniper==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 80, 18, 14.5, 23.25, 16.25, 18.25, 18, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 1 59% 2.75 1.5 1.75 1.75

--==Dancer==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 78, 48, 14.5, 16, 15, 21.75, 20, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 6 58% 1.5 1.5 2 2

****************** **BANGAA CLASSES** ****************** --==Warrior==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 96, 10, 14.25, 21.75, 22, 14.5, 16.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 9 2 50% 2.25 2 1.5 1.5

--==White Monk==-HP MP - Base = 82, - Base = 12, Growth = 6 Growth = 2

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Speed Attack Defence Magick Attack Resistance

Base Base Base Base Base

= = = = =

15, 22.25, 17.5, 17.5, 17,

Growth Growth Growth Growth Growth

= = = = =

61% 2.25 1.75 1.75 1.5

--==Dragoon==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 90, 6, 15, 24.25, 22.5, 13.25, 15.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 8 1 62% 2.75 2.25 1.25 1.25

--==Defender==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 90, 8, 14, 21, 24.5, 15, 19.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 8 1 45% 2 2.75 1.5 1.75

--==Gladiator==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 92, 18, 14.5, 24.75, 22.5, 14.25, 16, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 8 2 55% 3 2 1.5 1.5

--==Master Monk==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 81, 14, 15.25, 23.75, 19.5, 19, 19, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 3 71% 2.75 2 2 1.75

--==Bishop==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 80, 28, 13.75, 16.25, 17.25, 20.5, 21.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 5 39% 1.5 1.5 2.25 2

--==Templar==-HP MP - Base = 92, - Base = 20, Growth = 7 Growth = 3

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Speed Attack Defence Magick Attack Resistance

Base Base Base Base Base

= = = = =

13.25, 21.5, 23.5, 18.75, 20,

Growth Growth Growth Growth Growth

= = = = =

34% 2.25 2.5 1.75 1.75

--==Cannoneer==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 85, 19, 14.75, 19, 17.75, 16.25, 17, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 3 57% 1.75 1.75 1.75 1.75

--==Trickster==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 80, 7, 16, 17.75, 18.25, 22.25, 18.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 1 88% 1.75 1.75 2.5 1.86

****************** **NU MOU CLASSES** ****************** --==White Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 79, 36, 14.5, 21, 18.25, 21, 20, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 6 52% 1.5 1.75 2 2.25

--==Black Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 77, 34, 14.75, 15, 17, 22.75, 24, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 6 60% 1.5 1.5 2.75 2.5

--==Beastmaster==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 88, 19, 14.75, 22.75, 21.5, 17.25, 18, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 2 60% 2.5 2 1.5 1.75

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--==Time Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 78, 38, 14.25, 14.75, 15.25, 22.25, 24, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 6 50% 1.25 1.5 2.5 2.5

--==Illusionist==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 76, 42, 18.5, 15, 15.75, 23, 21, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 7 35% 1.5 1.5 2.25 2.25

--==Alchemist==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 81, 44, 14.5, 17.75, 16, 22.5, 24.75, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 7 54% 1.75 1.5 2.5 2.75

--==Arcanist==-HP MP Speed Attack Defence Magick Attack Resistance --==Sage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 84, 32, 14, 19.75, 18.25, 22.25, 19.25, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 4 48% 2 1.75 2.25 2 Base Base Base Base Base Base Base = = = = = = = 74, 48, 13.25, 14.45, 15, 21.75, 18.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 8 34% 1.25 1.5 2 1.75

--==Scholar==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 85, 24, 14.5, 22, 19.25, 19.5, 17.75, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 3 58% 2.5 1.75 1.75 1.75

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****************** **MOOGLE CLASSES** ****************** --==Animist==-HP MP Speed Attack Defence Magick Attack Resistance --==Thief==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 83, 15, 15.5, 19, 18.5, 19, 16, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 1 70% 1.75 1.75 1.75 1.5 Base Base Base Base Base Base Base = = = = = = = 85, 22, 15, 20.25, 22, 17.5, 20, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 2 56% 2 2.25 1.75 2

--==Black Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 77, 34, 14, 15, 17, 22.75, 24, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 6 46% 1.5 1.5 2.5 2.5

--==Moogle Knight==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 88, 28, 19, 22, 22.75, 18, 21, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 3 48% 2.5 2.75 1.5 2.25

--==Fusilier==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 85, 12, 14.75, 20, 20.75, 17.5, 18, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 1 54% 2 2 1.5 1.75

--==Juggler==-HP MP Speed Attack Base Base Base Base = = = = 81, 18, 16, 20.5, Growth Growth Growth Growth = = = = 6 1 74% 2.25

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Defence - Base = 21, Magick Attack - Base = 18, Resistance - Base = 17, --==Tinker==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 82, 24, 18.75, 21, 21.5, 20.5, 24.5,

Growth = 2.25 Growth = 1.75 Growth = 1.5

Growth Growth Growth Growth Growth Growth Growth

= = = = = = =

7 2 45% 2.25 2.25 2 2.75

--==Time Mage==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 78, 38, 16.25, 14.75, 15.25, 22.25, 24, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 6 50% 1.25 1.5 2.5 2.5

--==Chocobo Rider==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 74, 9, 16.25, 16.25, 18, 16.25, 16.25, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 1 99% 1.5 1.75 1.5 1.75

--==Flintlock==-HP MP Speed Attack Defence Magick Attack Resistance --==Bard==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 74, 32, 14, 17.5, 14.5, 22.25, 19.25, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 5 48% 1.5 1.5 2.25 2 Base Base Base Base Base Base Base = = = = = = = 76, 33, 14.5, 21, 18, 19.5, 19, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 5 5 52% 2 1.75 1.75 1.75

**************** **SEEQ CLASSES** **************** --==Berserker==--

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HP MP Speed Attack Defence Magick Attack Resistance

Base Base Base Base Base Base Base

= = = = = = =

94, 4, 14, 22.75, 17.25, 15.25, 14.75,

Growth Growth Growth Growth Growth Growth Growth

= = = = = = =

7 1 48% 2.75 1.5 1.5 1.5

--==Ranger==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 86, 10, 15.75, 19.5, 20.5, 18, 21.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 1 68% 2.75 1.5 1.5 1.5

--==Lanista==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 88, 19, 15.75, 19.5, 20.5, 18, 21.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 2 68% 2 2 1.75 2.25

--==Viking==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 90, 22, 14.75, 21.5, 21, 18.5, 16, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 3 54% 2.25 2.25 1.75 1.5

**************** **GRIA CLASSES** **************** --==Hunter==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 84, 23, 15.25, 21, 15.5, 17, 21, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 3 65% 2 1.5 1.75 2

--==Raptor==-HP MP Speed Attack Defence Magick Attack Base Base Base Base Base Base = = = = = = 90, 26, 15.25, 21, 16.5, 17, Growth Growth Growth Growth Growth Growth = = = = = = 7 3 65% 2 1.5 1.75

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Resistance

- Base = 21,

Growth = 2

--==Ravager==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 94, 18, 14.5, 23, 22, 15.5, 15.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 7 2 50% 2.5 2.25 1.5 1.5

--==Geomancer==-HP MP Speed Attack Defence Magick Attack Resistance Base Base Base Base Base Base Base = = = = = = = 82, 36, 14.75, 19.75, 22.5, 19, 22.5, Growth Growth Growth Growth Growth Growth Growth = = = = = = = 6 5 52% 1.75 2.75 1.75 2.75

-----------------------------------------------------------------------------[5.01] Notices Notices are basically information in the game universe. It will pretty much give some storyline information, wanted posters, information about clans you deal with etc. POSSIBLE SPOILERS! ************ **Articles** ************ --==An Invitation from Duelhorn==-" -Notice to all Clan Members!Crime syndicate Duelhorn has been swallowing up smaller clans right and left to fuel their ongoing expansion. Clans have been approached and asked if they wish to join Duelhorn, only to be strong-armed into joining when they refused. Though their recruitment techniques may be harsh, apparently their treatment of member clans is quite evenhanded, and there have been no reports of unrest among the ranks. Still, this is ample cause for any clan member to be wary of Duelhorn's activities. Consider this a warning!" --==A Run from the Park==-"Where else can you meet all variety of creatures with no consequences but Grann's Menagerie? So went the literature, but recently a spate of escapes from the park has raised concerned for visitor safety.

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Fears continue to mount, with a significant proportion of the park's escapees having a run riot, to the very great detriment of several properties in the area. Park head Mr. Grann has acknowledged the facts of the situation, citing abnormal stress on the monsters as a contributing factor to rise in escapes. Probably causes of stress include any extremity of treatment, such as abandonment or, still worse, the administration of excessive affection. Park workers and the Grann family have been strenly cautioned by the Society for the Protection of Monsters." --==A Theft from the Manor==-"Several items of jewelry and art were stolen the other day from the residence of Baron Popple, the so-called "wheat king" of Camoa. Blame for the theft has been placed on the band known as the Yellow Wings, currently fugitives from the law. Baron Popple has allegedly hired an elite headhunter clan to find them and retrieve his stolen goods." --==Betting House Busted!==-"-The Jylland Free Press: Special IssueShady Group Behing Poaching of Endagered Monsters: Our Investigation Continues! My continuing inquirt into the group behind the poaching of endangered monsters has revealed a stunning truth! It turns out there's more to the endangered monster in question, the cluckatrice, than we previously suspected! Apparently, the clukatrice's wild demeanor when angered made it perfectly suited for cock fighting ... a sport which the mysterious group or should I say "syndicate" behind the cluckatrices' capture has been promoting in secret! Fans come to see the games, the the syndicate reaps the profits from the betting booths. Even more surprising is the clientele at these illicit bouts. Not only do upstanding gentlemen knights of Graszton and the nobles of Moorabella attend, but crowds have come from the merchant families of Eastern Jylland, and there have even been sightings of ambassadors from the far and distant empire of Rozarria in attendance. I cannot hide my abject amazement that there exists, today, an organisation capable of carrying out such a large-scale underground gambling operation. I would like to continue my reportage and uncover the true face of this shadowy organisation, but now that the cast is under the jurisdiction of the Jylland Defenders of the Peace, I, along with my faithful readers, can but await their announcement. So, in lieu of more truth-finding and truth-revealing, I will leave you with a thought.

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"Khamja, Khamja makes a brave boy weep, cry too much and they'll come while you sleep." What child of our generation did not grow up knowing this rhyme? Yet few know that Khamja was in fact a crime syndicate that terrorized our land more than a hundred years ago. I believe it is no exaggeration to say that the group behind this recent spate of criminal activities is no less a treat to our way of life than Khamja was in our ancestor's day. Gods protect us all! Anrias, Reporter of the Truth, signing off." --==Carm Mercantile: Major Mess==-"-The Jylland Free Press: Special IssueGraszton Mega-House Carm Mercantile's Big-Time Blunder! Only recently, Carm Mercantile began their campaign to perserve endangered monsters, which has apparently fueled interest in hunting one rare breed! The name of this endangered monster is the cluckatrice: a white-feathered, red-wattled bird creature. As it so happens, the flavoursome, nutritious flesh of this bird has made it widely popular, and the meat now fetches a handsome price at market. The adult cluckatrice's large-than-hume size made it even more of an attractive target among those in the know, as one full-grown bird could supply a sizeable quantity of meat. Further publicity on the bird as a result of Carm Mercantile's misguided efforts only served to raise public awareness of the creatures, and hunting is now at a fever pitch. Soon after the monster preservation campaign began, suspicious characters began popping up, looking for cluckatrices wherever they might roam - a clear sign that something was amiss. While the poachers certainly bear ultimate responsibility for their immoral deeds, Carm Mercantile must also bear blame for not having foreseen this rather morbid turn of events. Anrias, Reporter of the Truth." --==Carm Mercantile: We Meant Well==-" -The Jylland Free Press: Special IssueGraszton Mega-House Carm Mercantile: An Ongoing Sega of Shame! We recently looked into Carm Mercantile's ill-considered campaign to protect endangered monsters. Carm Mercantile have admitted that poaching continues unabated, but have expressed hope that this is a temporary state of affairs prompted by the spread of the story. "We at Carm Mercentile would like to stress that the purpose of our campaign was the raise awareness of the plight of endangered monsters, certainly not to encourage their further endangering," a House Carm spokesperson stated late last week. If nothing else, this campaign and resulting story certainly has raised awareness of endangered monsters. Though whether this will ultimately be to

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the monsters' betterment or detriment is a matter for time to tell. Anrias, Reporter of the Truth" --==Duelhorn==-"The foreign crime syndicate Duelhorn has been spotted making inroads in Jylland of late. From the large number of reports, we can assume a great many operatives are now at large in Jylland, though there has been no clear consensus as to what business has brought them thither. What could they want, and how could this mean anything but trouble? --==Duelhorn on the Prowl==-" -Notice to all Clan Members!We have received reports that Duelhorn is stepping up its recruitment activities. While its aim appears to remain the gathering of more clans under their central command, their means have gone from strong-arm to outright violent. However, other reports suggest that this surge in activity is not offical Duelhorn policy, but rahter the result of actions taken by a group of extremists within the Duelhorn organisation. Whoever's authority they are working on, they have already been successful large number of clans into Duelhorn, and we can only expect the syndicate's power to grown even more in coming months. We advise continued caution when dealing with anyone you suspect to be an agent of Duelhorn." --==Duelhorn Suffers Setbacks==-"Duelhorn, in the midst of a massive expansion, has suffered setbacks frmo attacks in Western Jylland. The identity of ther attackers is unknown. They have left no scrap of information that might shed light on their methods or motives. It is not even entirely clear that the attacks have been the work of a single group. The Jylland Defenders of Peace have been mobolized, but for time being, are well behind the perpetrators in their investigation. Should these attacks continue at this level of calculated ferocity, it is only a matter of time before Duelhorn falters and fails. Rumours persist that the wave of attacks was prompted by an incident in Graszton several days before, in which Duelhorn members set off on a rampage which resulted in the destruction of several town buildings. Perhaps they incurred someone, or something's wrath? Only time and continued investigation can hope to tell." --==Jylland Free Press: Internal Memo==-"-The Jylland Free Press: Internal MemoAll departments take note: the following personnel are due for immediate

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transfer. Frestomis - moving from Sales to Editorial. Claile - moving from the Heritage Dept. to Reporting. Anrias - moving from Reporting to the Arts Dept. Further personnel will be moving from P.R. to (The memo is torn at this point.) --==Lang Means Trouble==-"The four Lang Brothers, members of the Moorabella region guild, the Arbiters of Death, fled after seriously wounding an astounding twenty-eight of their clanmates. "Those Lang Brothers were trouble from the start, everyone knew it. Just one look in those cold, cruel eyes and you'd know it too," one surviving clan member told us on conditions of anonymity. The Defenders of the Peace have posted a mark for the capture of these four dangerous criminals. Those aspiring to the challenge should note that the Arbiters of Death are a battle-hardened clan. That four could wound so many is a testament to just how adept these Lang Brothers are at the business of battle. Beware!" --==Mr. Ocktor Recognized==-"Mr. Ocktor, having developed countless new medicines and applications, has been recognised by the Ivalice Herbalists Association for his contributions. Mr. Ocktor has developed tinctures for treating the most intractable aliments, worked in several areas of medicine, and through his innovations, saved many lives. Rumours have now surfaced that the Rozarrian Imperial League of Physicans, located in the capital, have shown interest in working with Mr. Ocktor in the future." --==Poachers in the Shadows==-" -The Jylland Free Press: Special IssueGraszton Mega-House Carm Mercantile: The Shameful Saga Continues! News flash! A mysterious group is behind the recent poaching of endangered monsters! This reporter, having spotted a clan capturing endangered monsters in the Galerria Deep, followed the poachers only to witness them passing their catch off to a mysterious group of traders in the pre-dawn light of the Bisga Greenlands in exchange for a sizeable quantity of gil. This reporter would have inquired further as to the identity of the traders, but the palpable whiff of danger that came wafting from them would have discouraged a berserker with a death wish. No everyday monster traffickers, these!

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Though this reporter did not see what transpired next, it is safe to say that this confirms the presence of at least one organisation paying good gil for endangered monsters, made popular by Carm Mercantile's perservation campaign. As a reporter of the truth, I, Anrias, vow to get to the bottom to these shady dealings, and expose the identity of these traders in contraband once and for all! Anrias, Reporter of the Truth" --==Open Rivalry==-"Word is that the Bangaa Brotherhood and Nu Mou Nobles are at it again up in the Rupie Mountains! Perhaps rumours of a growing desire to end the conflict once and for all are true, for both sides have been openly recruiting mercenaries in the pubs of late." --==The Blade Biter's Blade==-"They've done it! No one has ever managed to liberate one of those ancienbt swords lodged in the preternaturally hard shell of a blade biter ... until now! The sword was immediately offered to renowned metallurgist Mr. Steeling, yet the strength of the metal was such that nothing could be done to it. It had been hoped that other weapons and armour could make benefit of that incredible strength, yet these proved to be nothing but empty dreams. The sword in question now inhabits a [place of honour on the wall in Mr. Steeling's manor." --==The Kthili Sands Stealers==-"The unthinkable has happened. The Kthili Sands Surveyors are no more destroyed by forces unknown. Yet in the wake of this astonishing indicent, an even more astonishing truth has come to light: the organisation known as the Kthili Sands Surveyors were nothing more than a front for illegal trade in currencies and artifacts, and many of their dig sites were unauthorized - their "unearthed" artifacts stolen! The Surveyors were common thieves. No more. No less." ********** **Essays** ********** --==Concerning Grimoires==-"We often hear stories about such-and-such grimoire, but in truth, any and all books of magick can rightly claim the name "grimoire."

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Say, for instance, the tome a young mage might consult to learn the intricacies of casting the magick "fire." This, too, is a grimoire. So we see, grimoires are everywhere. A part of daily life in this Ivalice. So prevalent have they become, we cease to call them by their proper name, and instead treat them much as we might treat a manual of cooking mushrooms, or a book of fanciful illustrations for children. ... Yet there exists a magickal tome to which the name of grimoire still rightfully, nay, unquestionably belongs." --==Concerning Judges==-"The history of Judges and the law began several hundred years ago here, in Jylland. There is a place in Jylland called the Wellspring of Magick, and it is this source of power that feeds the near immortal magickal constructs we call Judges. While the Judges and their laws hold sway over all Jylland, it is the way of this magick that, for one to benefit from its effects, one must swear an oath to the Judges to uphold their laws. It is thought this is intended to prevent misuse of the Judges, and is at all times an entirely voluntary oath. Only those who desire its benefits need swear. As we can see, there is nothing in the structure of laws that cannot be expanded by our modern theory of magick." --==Concerning Scions==-"There are worlds within our world of Ivalice that we cannot touch or know as know our own bed, home, or town. The Netherworld, the Empyreal Plain, the World of Illusion ... these are together known as otherworlds, unseen by eye; untouched by hand. The order of creatures known as scions hails from these otherworlds. They are found in many places, in many lands, and they count among their number emissaries of the gods, protector spirits, and even great doers of evil. Through the otherworlds are requirements are met, it is manifestation in our world. the summoner who calls down not normally accessible from Ivalice, if certain possible to give otherworldly power a physical This is most commonly seen in the pact made by an Esper to fight for them.

From the legend of a great made in the far eastern realms who sundered a magickal seal, thus receiving a scion as a servant, it would seem that they, too, operate by these same principles. In Jylland, it has been discovered that the summoning of scions is possible with the use of a particular magickal device. However, it is certain that the power manifested through this means is only an echo of the scion's true power. To evoke the true power of a scion, it would be necessary to harmonize onesolf to the scion's being, fusing not only one's purpose with the scion, but one's own body and mind." --==Origin of the Judges==--

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"That the existance of Judges is unique to Jylland can be ascertained by looking at both their role and their roots. A Judge is a magickal creature - a golem, if you will - made solely for the purpose for forming contracts of law. The Judges and their laws were first conceived hundreds of years ago, by the court mages of Archduke Beaudonis who then ruled all of western Jylland. His goals were nothing less than the adjudication of war. With the Judges in direct control of combat, profitless battles could be avoided, and peace preserved. However, the people of his day rebelled against the strong arm of the Judge's law, until it was decided that the Judges' laws would be upheld and their benefits received only by those who wished to swear the Judge-oath-and so it remains to this day. --==The Beast of Aisenfield==-"A man it was, but with a power no man has ever known. Thus was it despised and reviled. Losing hope in both foolish men and its own cursed self, ut became that which they had dreamt for it:a beast, heartless killer of men, its doom to walk under welkin in Aisenfield fir eternity. - From "Dielson's Lay" --==The Legend of the Dragons==-"Listen now to this tale of a time long past. It so happened that once upon a time, a great horde of creatures descended upon the peaceful peopple of Jylland. The creatures sought to make a land for themselves and so they leveled forests, dirtied waters, and took the live of countless men and animals. Then, one day, a piercing sound rolled across the land, and a blinding light came down from the heavens above. The light burned the creatures where they stood, leaving naught but ash behind. When the sound and light had faded, three great dragons were seen wheeling high in the sky overhead, surveying the land below. When they saw that none of the creatures remained, off they flew to the Aldanna Range, never to be seen in the skies again. The people gave thanks to these three deagons, worshipping them as protector spirits sent by the gods themselves." --==The Mutadragons==-"Whispers 'neath the eaves! Three dragons have reared their fearsome heads in the vicinity of the Aldanna Range, and they're attacking town and traveler

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alike! Such lack of subtlety is sure to earn them mark status shortly. Mention of three dragons in the Aldannas might recall stories of the protector dragons of old, yet their only similarity here is their number. These are base, feral creatures with naught but menace on their minds. Perhaps the thick Mist of the region is what drove these typically reclusive wyrms to violence?? - Domis Streetears" --==The Rivalry of the Rupies==-"Nestled in the Rupie Mountains lie two villages, at odds with each other for many years. One is inhabited by the scaled bangaa, the other by the shaggy mountain nu mou. The villages are rivals in all things. Nowhere is their rivalry more raw than in the battle between the villages' elite clans: the Bangaa Brotherhood, and the Nu Mou Nobles. This battle, fought in fits and starts over years, has come to be known as the Rivalry of the Rupies, and many visitors to Jylland travel to the mountains just to witness it." --==The Ultimate Book of Magick==-"The ultimate book of magick - The Gran Grimoire. Who crafted it, and when? This is not known to us. We do not even know if the Grand Grimoire is a single weighty tome, or a roomful of such tomes. Either is equally possible. According to writings on the Gran Grimoire, he who possesses this book has power enough to shape the very fabric of the world. Yet, with the mere existence of the book now passed into legend, the truth can no longer be known." *********** **Letters** *********** --==A Giant Metallic Kupo==-"Thanks for gathering those machina scraps for me, kupo! Finally, my years of research in lost technologies are going to pay off, kupo! Bring the metal giants back, that's what I'm about, kupo. And thanks to you gathering those scraps, I've finished my repairs! Yes, my metal giant ... though don't get me wrong, he's not really all that big. He's about, well, about my height, kupo. He's not completely finished. I've got him walking a bit, and carrying light loads though, kupo! Yes, everything so far's gone with nary a hitch ... so far.

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Kupo-po ... I made some modifications, and thought I had it all figured out, but when I hit the switch ... nothing. To be honest, I'm at wit's end, kupo! Maybe it's the manufactured magicite, I'm thinking. Yes, I'm sure the natural variety's the way to go, kupo! Either that or something involving quickenings ...? What to do! Kupo-po..." --==A Lost Friend==-"My friend Shoofa is gone ... gone upon the snowy plain. I must find him. I must. Gade" --==Hijack Hijinx==-"You know that airship hijacking the other day? Turns out that was some kind of exercise to train staff how to deal with possible airship attacks. The airship terminal workers payed the roles of hijacker, victim, and rescue team. Just, the rescue team was late in getting there. I'd just arrived in town and, well, I was completely fooled. I thought the airship was under attack! Well, at least they finished their practice, so no harm done, right? Right? Neah" --==Komodo Trader Letter==-"To all members of Clan <Name>: I am in your debt After you helped me, I delivered everything where it needed to go, and my house gave me a bonus for my efforts! My little sister Celestine is thrilled, just thrilled. Now to grow a bit taller ... know? I wish ... Komodo Trader" --==Kupoppies==-"Thanks for the kupoppies the other day. I made a tincture and swallowed it down just before reaching Fluorgis, and lo and behold, O was talking just like her in moments. It's still unclear to me precisely what quality of her speech is supposed by some to differentiate her as "special" and "grown-up," however ... Evidently, the same can be said of her, as she severed all ties with me the moment I opened my mouth. It's not your fault, really. The blame is mine for relying on such a crutch. I merely thought to relay to you the outcome of things with this letter, kupo. then I'll be a real big brother, to her, you

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...Kupo!? Finally! The tincture's worn off! I'm back to normal ... and maybe it's for the best. Maybe she'll think so too! I'm off to try again! Wish me luck, kupo! Kolulu" --==Lamia In My Backyard==-"Thank you so much for investigating my gardens. I hear that the source of the noise was nothing other than a lamia singing? Thanks to you, I can rest easily and undisturbed at night. By the by, in the days after your investigation, several of my neighbours came to tell me that the strange headaches they'd been suffering had abated quite miraculously! Perhaps the lamia's song was troubling more than my beauty sleep? Perhaps since I only recently moved here, I had not been exposed to the song long enough to develop the migraines my neighbours complained of, and for that, I am quite grateful. Yours, Lacado" --==Making Up==-"Thank you so much for getting me my cake back the other day. On my father's birthday, I summoned up what courage I had and, bringing him my homemade carrot cake, I spoke to him at last. I was ... shy at first. But as we talked, it became easier until I could hardly remember that we had been fighting. It seems strange to me now that we ever had a falling out. Why was I fighting with my father, anyway? Was it because he ate all may favourite malboro jelly? Or maybe because he left the corral door open on eday when I had told time and time again to be careful, and my favourite chocobo got away? ... Well, all that's past us now, isn't it? And I have you to thank. Thank you, thank you so much! Lea" --==Medicinal Marvel==-"Thanks so much for the cactus fruit the other day. The medicine worked, and the boy was brought back from death's doorstep and restored to full health. Much to my surprise, the boy hailed from a wealthy family, and they were

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quite generous in showing me their gratitude. Though this was truly unexpected, I've resolved to make the most of it by traveling to Morrabella, there to refine my skills in magickal medicine. Mack Ocktor" --==Meena's Letter==-"To my dear Riddim 'cross the sea, From Meena in Goug. * To the porter of this package: This package contains a very, very important present. Please try not to bend it too much. Oh, and sorry if it's a little raw smelling." --==No Philtre Required==-"It's me! Kuleek from the Akademy? Thanks for the help with that love philtre! Actually ... the experiment was a failure. It turns out someone had told her about how I'd say with her when she was in the grip of the fever ... and that's why she fell in love with me! It had nothing to do with the philtre at all! Failure has never tasted so sweet!" --==Picnic Plans Changed==-"I am writing to thank you once again for scouting out our proposed picnic location the other day. Thanks to your findings, we decided to chance our picnic from a spelunking tour of Nazan Mines to a manufactory tour of Goug. Though I had wished to expose the children to the unique and remarkable beauty of the mines, safety must always come first. On our tour, I was able to introduce my students to the fascination of a large scale manufactory and the stoic beauty of the exhaust pipe arrangements we saw there. In short, you may rest assured that your assistance has been to the very great benefit of a number of young minds. Thil" --==Rasgow's Letter==-"I was wrong. That was no spirit whispering from beyond the grave, but my friends, calling to me. I ... will not be saved. This I know. All I wish now is that no one else should hear this sad voice. Please, rid the mine of its spirits. Let its rock walls and vaulted halls sleep in peace.

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Give the spirits their freedom, for I will be joining their number soon." --==Riddim's Letter==-"To my fair Meena 'cross the sea, From Riddim in Camoa. * To the porter of this package: This package contains a very, very important letter and present. I know it's a little on the stuffed side, but please try not to rip it." --==Send Help!==-"I done got myself hurt in the swamp! I tell you, I thought I knew what a pain was when my old chocobo gave up the ghost, but this is something else! Somebody bring me a potion or something, quick! I hear you Clan Gully folks do good work, so how's about helping an old feller out? Now if you could send a pretty lass to do the job, well, that'd put the frost on my pumpkin. Many thanks, Wermut" --==Sending Unknown==-"Cid, long time no talk. It sounds like you and yours have been dealing with Duelhorn recently. It seems Khamja has their eyes on your clan's connection to Duelhorn, no less. Speaking of Duelhorn, a certain Dewk Snakeheart made a real mess of things at a Khamja betting stand just the other day. You can be sure neither Duelhorn nor Khamja will let this go without getting more deeply ... involved, shall we say. Knowing you, you'd never entertain the notion of joining forces with Duelhorn, but not everyone shares my faith. Khamja too has grown, and there are many in its ranks that have never even heard the name "Cid." I only wanted to warn you that Khamja will move on this, and soon. Be careful. Don't give me more cause to worry about you, hmm?" --==Thanks from Obuta==-"Hey, thanks for getting our well back for us! It sure sucked not having a place to play. Course now, our moms have taken over the place, and they're always telling us to stop horsing around and study our lessons. Bah! Now we need someone to drive off our moms!

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--==What's Really Important==-"I thank you for your watchful eyes and strong arms in Targ Wood. I owe my life to your dutiful protection! Still, the whole affair came as quite a shock. I've given this a great deal of thought, and I've decided to put off going to Rozarria, and quit my research laboratory in Moorabella. It's really the only option. Mack Ocktor" ******** **Logs** ******** --==The Luck-Stick==-"An Incantation for Happiness Happiness in joy. Happiness in sadness. Happiness in hope. Happiness in worry. Happiness in thinking. Happiness in feeling. Happiness together. Happiness alone. It means I'm alive. It means you're alive. Happiness in living." --==Wayfarer's Log, Blue==-"-The Seas of Ordalia - Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes! List of Destinations: *Logged* Tramdine Fens *Logged* Aisenfield *Logged* Sant D'alsa Bluff -------The Well-Informed Wayfarer The waters of the Mirhelian Sea to the south of Aisenfield are a tad salty

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when compared to those of the Sea of Ewhol to the west. Perhaps the warmer climes in the south have something to do with this? - Marsa Wayfarer's Association" --==Wayfarer's Log, Brown==-"-The Lands of Loar - Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes! List of Destinations: *Logged* Baptiste Hill *Logged* The Bisga Greenlands *Logged* The Aldanna Range -------The Well-Informed Wayfarer Local authortiies have recently stepped up efforts to ensure the safe passage of travelers along the Vieg Highroad that runs between the Bisga Greenlands and Graszton. Surely good news for any wayfarer. - Marsa Wayfarers Association" --==Wayfarer's Log, Copper==-" -The Wonders of Ordalia - Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes! List of Destination: *Logged* Nazan Mines *Logged* Sant D'alsa Bluff *Logged* Kthili Sands -------The Well-Informed Wayfarer Did you know that not only magicite, but many rare and valuable gemstones can found in Nazan Mines? Valuable, but their price pales in comparison of that of the magicite, making it hardly worth the time it takes to mine them. - Marsa Wayfarers Association" --==Wayfarer's Log, Gold==-" -The Forgotten Places - Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes! List of Destinations: *Logged* The Galerria Deep *Logged* Nazan Mines *Logged* The Ruins of Dalgantua *Logged* The Neslowe Passage

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-------The Well-Informed Wayfarer Many are the touring groups of curiosity seekers drawn to the Ruins of Dalgantua. Sadly for them, the dereliction of much of the site is such that the ruins are often closed to the public for essential repairs. - Mrasa Wayfarers Association" --==Wayfarer's Log, Green==-" -The Forests of Lar - Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes! List of Destinations: *Logged* Targ Wood *Logged* The Bisga Greenlands *Logged* Zedlei Forest -------The Well-Informed Wayfarer If you venture to Targ Wood, be sure to try the freshly picked mushroom stew they eat there. Naught compares to those steaming mounds of fungi in creamy sauce. Mmm-mm! - Marsa Wayfarers Association" --==Wayfarer's Log, Ochre==-" -The Towns of Loar - Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes! List of Destinations: *Logged* Camoa *Logged* Graszton *Logged* Moorabella -------The Well-Informed Wayfarer Reighlard Forest - a proud stand of virgin wodd that sprawls across the plains of Moorabella. Shame that the general public is only allowed into the outskirts. Beyond that is protected woodland. - Marsa Wayfarers Association" --==Wayfarer's Log, Silver==-" -The Wonders of Loar, Wayfarer's LogVisit all the below areas within the designated time limit and receive a stamp in your wayfarer's log to win valuable prizes!

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List of Destinations: *Logged* Baptiste Hill *Logged* The Aldanna Range *Logged* The Rupie Mountains *Logged* The Ruins of Delgantua -------The Well-Informed Wayfarer Many strange and rare flora can be found on the slopes of the Aldanna Range. The mountains' secret? Many are common species that have mutated in the Mist that swirls across the range. - Marsa Wayfarers Association" *********** **Notices** *********** --==A Growing Problem==-"Oh kupo! Have you heard? A giant plant thing is going berserk out on Baptiste Hill and no traveler is safe, kupo! Kupo-po... I was supposed to pass that way, but how can I now? I can't, that's how! Anyway, I've posted a mark so it should only be a matter of time." --==Bad Clan Rising==-"A band of lowlifes has taken to advertising false gemstones to attract gem dealers and other people of means, then forcibly divesting them of their wealth! Why, they're even using the pubs to spread this misinformation! The nerve!" --==Bombs Away==-"Everyone in Fluorgis knows that the fiery Mt. Llavina is a breeding place for bombs. While naturalists are uncertain as to why bombs form there in such numbers, the phenomenon is thought to have something to do with the site's unique combination of underground magma and high Mist concentration. Concerning the incursion of bombs into the aerodrome area, the leading theory is that they encountered an airship en route, decided it was prey, and followed it to port." --==Carm Mercantile: Who We Are==-"-Carm Mercantile House ReportWe're a youthful house, in operation for what some might consider a scant twenty years since our beginnings wrighting ships in the port town of Graszton.

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Yet, our youthfulness has been our strength. We have honed our techniques, built up an impressive list of clients and successes, and since our entry into the comestible freight business ten years past, our support has grown among all the people of the regions we serve, making us one of the largest mercantile houses in all Jylland. We look forward to continuing to support the growth and prosperity of Jylland as we expand our oprtations to accommodate future demand. -NOTICETo commemorate our first twenty years, we have started a new branch of House operations dedicated to a recently growing concern: the protection and preservation of endangered monsters.* We will be releasing a report on our progress shortly. *Endangered monster: Any monster that, due to its being a source of valuable or otherwise efficacious materials, has been hunted to the brink of extinction. While monsters were previously considered to exist for the sole purpose of felling, it has become clear that the removal of certain monsters from their habitat has caused irreversible damage to the food chain, resulting in considerably weakened ecological systems. Hence, the need for their perservation." --==Chita's Weaponsmiths==-"-Workshop Report: Chita's WeaponersA workshop located in the Aldanna Range, where Mastersmith Chita and his apprentices foil daily to produce new weapons to arm our stalwart knights. In the workshop, the air rings with the sound of metal on metal, and occasionally Mastersmith Chita's booming voice. When asked, one apprentice said of his master: "He is more fiery than the forge, has lungs bigger than the bellows, and is sharper than our finest blade." Yet, in contrast to his own heroic proportions, Chita's blades are delicate, refined works of art. Even their superlative beauty, however, cannot outshine their terrifying effectiveness on the battlefield - the latter quality being the one which has won them so many admirers. Truly, the arms of Chita's Weaponers shine across all of Ivalice. --==Cinquleur==-"Know you the mage clan Cinquleur? Oh, they're a rare lot: arrogant, heavy-handed, wanting nothing more than to find the strong ... and fight them. That said, they bite with as much ferocity as they bark. Quite a few clans snapped and took their challenge, only to be reduced to sobbing, defeated losers on the tourney field... You ask me, I'd steer well clear of them. Unless, of course, you're sure you can win.

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- Domius Streetears" --==Concerning Luck-Sticks==-"Did you know that the luck-stick seller who comes in Blackfrost and the luckstick trader who comes in Goldsun are two different people? It's true! The one in Blackfrost's an old man, and the one in Goldsun's an old woman! You'd never know it to look at 'em, though! ... Makes a fella wonder how exactly they're related. Not that it's any of my business, mind you. - Domis Streetears" --==Crying Wolf==-"Wolf-like creatures of a kind never seen before are running rampant in the hills around Camoa! A mark has been posted in hopes that there is someone who can deal with this menace before more lives are lost. Those who have faith in their sword arm, come to our aid! - Camoa Bureau of Safety." --==Don't Get Lost==-"In the dark and distant past, the winding reaches of the Neslowe Passage were once used as a shipping lane for goods going to and from the Clockwork City of Goug. Countless shafts crisscross the passage depths, yet no map exists that captures their intricacies, and several unknown ways are said to exist. There are rumours of a great treasure sleeping in one of those darkened corridors, yet many who have gone in search of it have never been seen again. Gallant gold-seekers be warned!" --==Fluffy and Pink==-"Heard about those fluffy pink flowers? Seems like everyone wants one these days, eh? I believe it was called the prima petal, or the like. Looks pretty, and makes all sorts of other things right pretty too. Quite popular with the lasses, I hear. Oh, they used to grow all over the place but now you'd be lucky to find one in a season, if that. That said, I hear they've been spotted up Targ Wood way. Haven't seem 'em myself, though, so go at yer own risk." --==Headhunter Friese==-"It's been several years now since the lady headhunter Friese made her name known among the clans, Slayer of countless marks, the beauty with which she worked her sword-edge earned her the title of Blademaiden Friese - and a position of honour next to Blademaster Frimelda as one of Jylland's most celebrated women warriors.

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While little is known about Friese the woman, it is true she often travelled with several companions, making it likely she was a member of a clan. In her heyday, new tales of her derring-do sprang up in the taverns with every new moon, but of late, the bards sing little of her conquests. Even the streetears have stopped whispering her name. One wonders what she is doing now, and where." --==House Bowen==-"What other elite group of headhunters would do anything - provided there's gil on the table - but House Bowen? What other clan has brought in more than four hundred marks. That along would qualify them as one of Ivalice's top-tier teams - and that's not even taking into account the high demand their services as escorts for important personages, sellswords for padding out forces during regional conflicts, and gods-know-what goings-on taking place behind drawn curtains. Their leader, Bowen, is not only a fearsome combatant, but a cool-headed thinker as well, who takes on even the smallest request with the utmost care and caution. Yet Bowen is also known as someone who would lay down his life to save a comrade. The fervent loyalty this inspires is one of the secrets to House Bowen's success." --==House on Ice==-"The prepetrators in the malicious encasement in ice of a Fluorgis merchant manse and said manse's inhabitants have been located and contained. Due to the remarkable durability of the ice - ten days from the date of the incident, and it remains entirely unmelted - we were able to closely examine the scene, leading us to conclude that the prepetrators were indeed several in number, and possessing of an incredible capacity for creating and manipulating large quantities of ice. Knowing that to lose them in the cold, western reaches of Jylland would be to lose them forever, the Defenders came out in force to stop them in the east. We were successful in containing them within the Kthili Sands. Though their motives are still unclear, what is clear is that this opportunity to bring them to justice must not be missed. - Jylland Defenders of the Peace" --==Klesta Comes==-"The crushatrice is known for its especially violent temperament, but one in particular makes all the rest look like docile hens. Adventurers in the know call it Klesta, and its anme evokes fear deep in the cockles of their hearts. Klesta is mean, real mean. It attacks people, animals, anything that gets in its way.

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Surely, someone would have dealt with this scourge a long time ago, were it not so nefariously resilient. Many are the hunters who claim to have taken the beast to death's door only to have it escape at the last moment, only to return a day or two later fully restored to health! And those hunters were the best of the best. The rest that tried to take on this fell beast, well ... it's still alive, isn't it." --==Our Hate==-"So many years, I have hated. Hated them, hated you, hated until I grew weary of hating. How many of my comrades have fallen? Gone to a place whence they shall never return? Their hatred is mine, Once more, I pick up my knife. I'm coming for you. (Poster Unknown)" --==Prima Donna==-"The four-woman clan Prima Donna have bene garnering much attention in Jylland of late, and they've got the looks, incredible singing talent, and enchanting coordinated dance moves to hold it, They count admirers among men, women, young, and old alike - some so fervent in their enthusiastic support, they will travel wherever Prima Donna go, showing up in the crowds at every event. Yet Prima Donna seem to welcome this, and the attention they lavish upon their most devoted fans has won them still more admirers. What one must not forget is, while Prima Donna have seen such success on the stage, and clearly take their performances very seriously, they also operate as a fully fledged clan, and boost accomplishments in this theatre which are no less impressive. But this tribute to their enchanting qualities falls short of the real thing. How can cold words on a page compare to the majesty that is Prima Donna? I only hope I have given my readers enough cause to investigate this phenomenon themselves, perhaps at a local stage near you. The Jylland Free Press - Arts Section" --==Screaming Beauty==-"Dark times are these that such a beautiful lady could find herself surrounded by such terrible monsters in the woods near Moorabella. I thought to rush to her rescue, of course, but ... well, when I came to, I looked around to find myself quite alone. I do hope nothing has befallen her. Did I mention these are dark times?" --==Spirits in the Sky==--

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"Mebbe you've heard this one already, but they say there's ghosts a-floatin' in the sky ... right around where them airships be flyin'. *hic* People're saying' that, long time ago, back when we had all them airships up 'n' disappearin', why them's what disappeared've come back now as ghosts. *hic* Well, soon's I hard that story, I got meself a ticket and took a ride on one o' them ships. Had me nose pressed against the window the whole time, I reckon, and guess what? I saw one! A gen-u-wine bone fide haunt!!! *hic* Oh, it was a specter o' death, lemme tell you. Went away in the blink of an eye, but as sure as I love my drink, that was a ghost. And if there's one thing I know, it's spirits. Gonra the Drinker" --==The Bonga Bugle==-"When people want their monthly dose of the goods on places to go, people to know, and goings-on in society both high and low, they turn to the Bonga Bugle. Though their coverage is unparalleled in its breadth and depth, rumours persist that the Head Editor of the Bugle has been passing on his own work by posting bills at the local pub ..." --==The Eyes Have It==-"Countless accounts have come in of large numbers of floating eyes suddenly appearing without warning. The rumours as to why these eyes are forming are as many as the eyes themselves. Some say it's due to a special material being used for airship propulsion. Other say it's a side effect of large scale magicite excavation. Opinions are thick upon the ground, yet facts are few and far between. Concerning the incursion of floating eyes into the aerodrome area, the leading theory is that they encountered an airship en route, decided it was prey, and followed it to port." --==The Hills are Alive==-"It was all dark outside, and ma says I'm supposed to be in bed, but I'm not, and I look out at the Aldanna Range, yeah? And there's all these eyes and they're looking at me. *gulp* But I told ma, and she says they posted a bill for a mark, so I shouldn't worry.

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I'm not worried. But who're Bill and Mark? Little Obu, Age 5" --==The Kthili Surveyors==-"Did you know they're still finding old ruins and hardened bones from ancient times out in Kthili Sands? There are several groups working out there, excavating and doing surveys, including the Akedemy, but the team with the most dig sites and the most unearthed artifacts is without a doubt the Kthili Sand Surveyors." --==The Luck-Stick Seller==-"It's that time of year again! Yes, the old luck-stick seller is making his rounds once more. He shows up every year in Fluorgis, right around Blackfrostm and then just seems to wander off... If you catch sight of him, be sure to buy yourself a luck-stick! Never know when you might get another chance!" --==The Luck-Stick Trader==-"It's that time of year again! Yes, the old luck-stick trader is making her rounds once more. She shows up every year in Fluorgis, right around Goldsun, and then just seems to wander off... If you've some luck-sticks knocking around when she comes, be sure to go and see her! You can swap those things for some really great stuff, you know!" --==The Moogle Rangers (1)==-"Kupo!!! So what if they're cute? They're squatting on my land! They've made a mess of the garden, and there's no way in the Otherworld I'll ever get those pumpkins growing again ... Kupo-po... If you can't beat 'em, join 'em, right? Oh, I asked, but they said "You pom-pom's not fluffy enough! Sorry, kupo!" Can you believe it? I can't! What am I supposed to do? Perplexed Moogle" --==The Moogle Rangers (2)==-"Strange things are afoot! When I heard a sieable number of Fluorgis's fairer residents were off to Sant D'alsa Bluff en mass, well, I thought that the end

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had come at last. Imagine my surprise when I discovered that they were not abandoning our fine city, but instead flocking to a particular house in the Bluff where the five moogles known as the Moogle Rangers have taken up residence ... in the garden. While the Moogle Rangers have not been known to partake in violent acts, reports have shown that they do nothing to discourage the considerable donations of gil, jewelry, and consumables given them by their smitten fans." Some Moogle Ranger ehtnusiasts have raided family fortunes, and even sunk to thievery to fund their worship of these diminutive giants. Others have been attacked by monsters en route to see the rangers, causing problems of a different sort. Meanwhile, the fab five are headless to calls of "enough", or, indeed, the three eviction notices already served them. With the situation coming to a head, we can only conclude that the Moogle Rangers' intent is malicious, and a mark request has already been issued for their pernicious pom-poms. Dolowat, Chief Director, Fluorgis Assembly" --==The Mother-Lord==-"Honour to the brave adventurer who vanquished the monster known as the Lord of the Flowsand that long plagued the Galerria Deep. That came to pass but recently, yet now we hear whisperings that the beast has returned... How can this be? The reports say that the beast is bigger this time, no less. What if, they say, what if it is the lord's mother?" --==The Mysterious Tower==-"My grandma told me once that, somewhere near Graszton, there was this mysterious tower that only appeared when the moon is shining. Oh, the stories she told of the tower! There were creatures strange and fantastic, and a great treasure at the top! She told me a story of a famous knight who ventured in there once, too, but I forget how that one went. Luma, Town Gossip" --==The Shrine of the Paling Gods==-"Is it just me, or are there more monsters in Tramdine Fens now than ever before? The shrine to the Paling Gods there should keep those things at bay, at least during the daylight hours ... unless something has befallen the shrine!?

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--==That Pretty Man==-"There was this guy, except he kinda looked like a lady, and he saved the village! See, it happened at night. There was this incredible noise, and the house next door collapsed. That's when I saw him ... or her, helping the people inside! My friend, he seed it with his own eyes! He was one of 'em what got saved! And the pretty guy even gave him some candy! Of course, he ate the candy so there's no proof of that... So I hear that it was some Duelhorn folks who wrecked our town, and I guess that guy was one of them? But I heard him er... her shouting something about not sacrificing the townspeople, and he sounded pretty angry. That means he was helping us, right? Crybaby Kocott" --==The Seeker of Slaughter==-"You know the Seeker of Slaughter? He's a trader in ... things. Thing is, nobody knows what those "things" are. What's more, you don't have to trade him anything for 'em. Just information. Information about battles fought, battles won, battles lost... He shows up ion some ruins somewhere, every year around Plumfrost. Not very specific, I know ... but hey, you get what you pay for. - Domis Streetears" --==Tired of Your Title?==-"An Important Notice from The Wizard D'Tidle: I'm sure there are some of you out there with titles won through clan trials that you frankly just don't need. Well, you've come to the right place - that is, you will have come to the right place when you come to see me. I can get rid of those titles so fast, you'll never know you had them! Of course, you lose the benefits of said titles as well, so give it some thought beforehand." --==Trouble in Jylland==-"Heard what everyone in Jylland is whispering? A burglar of exceptional skill has been hitting shop after shop across the realm. Restaurants, armouries, clotheries, no place is safe... This is nothing new to me ... but when I heard that the burglar is a monster!

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Oh, worry not. A bill will be posted soon enough. - Domis Streetears" --==Wielders of the Cannon==-"A whisper on the streets: more information is sought about a headhunting clan said to use strange weapons called "mage cannons," to do their violent work. Rumours abounds, yet none have seen this clan or their armaments, leaving us with naught but conjecture. Perhaps they lurk in the shadows, or perhaps they are nothing but a rumour. Either way, if you hear something, you will let us know? - Domis Streetears" ********* **Seals** ********* --==The Moon Seal==-"An ensorcelled seal, inscribed with a moon pattern, and protected by strong magickal wards. Though it is said that the ancients worked it to keep something at bay, the truth of the matter has been lost in the sands of time." --==The Star Seal==-"An ensorcelled seal, inscribed with a star pattern, and protected by strong magickal wards. Though it is said that the ancients worked it to keep something at bay, the truth of the matter has been lost in the sands of time." --==The Sun Seal==-"An ensorcelled seal, inscribed with a sun pattern, and protected by strong magickal wards. Though it is said that the ancients worked it to keep something at bay, the truth of the matter has been lost in the sands of time." ********* **Tomes** ********* --==The Ocktor Tome of Medicine==-"House Ocktor has produced physicans for generations now, and their accomplishments in the realm of the curing arts are innumberable. A collection of their techniques, "The Ocktor Tome of Medicine," has been called the godsbook of the profession, and there have bene no lock of aspirants to glorym both principled and unprincipled, who have sought to claim it. Sadly, those who envied House Ocktor were legion. In time, they drove the family out of the medical profession with tarnished name, and so was the book

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of arts lost to the knowledge of man. That is, until Mack Ocktor, twelfth book in a hidden passageway beneath is currently in his possession, its family that first committed them to in the House Ocktor line, discovered the the ruins of the Ocktor Manse. The book secrets once again the property of the paper.

-----------------------------------------------------------------------------[5.02] Rumours Rumours are little of snippets of information that will help your gameplay. It will teach you how the new systems and features in the game work, and it is important that you read these. POSSIBLE SPOILERS --==Loot Wanted!==-"Attention Traders! Traders at the bazaar seek loot both common and rare. In exchange: unique arms and armour, to be made available for purchase through your local shopkeeper. Interested parties should visit their nearest shop without delay. Don't let the spoils of war go to waste! - Shopkeepers' Guild" --==New to the Hunt==-"There's a lot for a new hunter to wrap his head around, but at the end of the day, you won't quest long before you find yourself in battle. Luckily, the more you fight, the more experience you gain and the more abilities you learn, so you go into each new battle a little better prepared than the last. What doesn't kill you makes you stronger, eh? - Barman's Tip" --==The Sights of Jylland==-"Soaring mountains and desolate tracts of desert - you'll find all this and more in Jylland, the vast region that spands the continents of Loar and Ordalla. When planning a trip, it's important to note that the Jylland calendar uses unique names for the months makje up the typical 240-day year. Greenfire, Bloodfire, and Rosefire are the spring months. The eastern skies glow bright in their predawn light. Coppersun, Goldsun, and Silversun, the summer months, are renowned for their brillant skies. Ashleaf, Mistleaf, and Emberleaf are the mothns of autumn. The turning leaves burn amber and gold in the dying light. Plumfrost, Blackfrost, and Skyfrost are the winter months, when fields of snow shinie brillantly beneath the clear morning sun.

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- The Sights of Jylland, Excerpt" --==Two Gil to Rub Together==-"Gil may make the world go round, but I ain't seen much come round my way. Questing and adventuring are all well and good if you're in a clan, but where does that leave me? Thgouht I'd try my hand at these clan trials, since I heard they don't cost a bloke gil. Turns out you need bleedin' clan points for 'em! Aye, it's a clan's world and don't let no one tell you different. Time I found one to join, eh? - Layabout Seeq" --==The Voice of Experience==-"We learn by doing. Experience is the key to growing more powerful. Everyone you bring with you onto the battlefield will gain experience for their contribution. The greater the contribution, the greater the experience earned. - Barman's Tip" --==Master of the Trade==-"Unlike experience, everyone in your clan gains ability points whether they participate in battle or not. Ability points enable you to master the abilities imbued in equipment. Once mastered, you'll be able to use these abilities even if you switch equipment. If you've mastered all the abilities conveyed by a piece of equipment, best equip something new so those points don't go to waste. - Barman's Tip" --==Abilities==-"You can't use any abilities until you've readied them - even using items in the heat of battle require preparation. Now, most abilities fall into one of three flavours, action, reaction, and passive. Action abilities let you act in battle. You can attack without readying any action abilities, but not much else. On the other hand, reaction abilities trigger automatically when someone else does something to you. Finally, passive abilities are always around, helping you out. Some might let you use equipment you normally won't be able to, or boost the damage you deal. Choose your abilities well, all even the toughest tussle's as easy as wyrdhare pie. - Barman's Tip"

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--==Go Prepared==-"You need every advantage to succeed on the battlefield. Your equipment could spell the difference between victory and defeat. To be sure, the strength of your weapons and armour is important. But their true power lies in the abilities they possess. Simply readying a piece imbued with an ability allows you to use that ability. Why, wear it long enough and you'll even master the ability. For the adventurer seeking ever more obscure abilities, having a variety of equipment at the ready is essential. Will your equipment lead -you- to victory? - Your Local Shopkeeper" --==Lawbreaker!==-"I hadn't set foot on a battlefield since I don't know when. There was so much going through my mind I'd completely forgotten items were forbidden and I drank an ether. Well, there went our judge in one gulp! That's when things went from bad to worse. My mates were dropping left and right, and I couldn't even use a phoenix down or magick to raise them. At that point, there wasn't much the rest of us could do but turn and run. We took the quest again and it went well enough the second time, but my clanmates still haven't forgiven me. - Rusty Hunter" --==Teamwork==-"Our clan leader likes everything to go by the book. We check the enemies' weaknesses, what magicks they're using, and then launch a coordinated attack. It's all about efficiency with her. Which is fine, except that she's an assassin, and assassins move fast. Sometimes I think she forgets not all of us -can- dash about the battlefield. I have to keep a close eye on her just to keep up. Maybe it's time I got a new job to put some spring back in my step. - Disgruntled Clan Member" --==Itinerant Black Mage==-"I perfer traveling alone, kupo. I can go where I want, when I want. But that's not always easy for a black mage. Preparing for battle takes tremendous concentration. That means starting out each battle with no Mist to use for magick. Having to wait before casting my first spell can be scary, kupo! And that's not the worst part. It's much easier to end up surrounded when you're on your own. Fending off attacks from the front is hard enough, but what's to keep some footpad from sneaking up behind me and clubbing me on the pom-pom? That hurts, kupo! At least you can rest after a battle. I was in a tournament just the other

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day that involved a series of back-to-back melees. I had to drink an elixir just to stay on my feet, kupo! Lucky I had one handy, elixirs don't grow on trees! - Lonely Black Mage" --==Introductory Magick Studies==-"It is not enough to know the eight elements: Fire, Ice, Lightning, Water, Earth, Wind, Holy and Dark. One must also know the subject's resistance, or lack thereof, to these elements. Some beasts have weaknesses to specific elements, taking greater damage from attacks of a certain nature. Others show resistance but are not wholly immune, these taking half the damage one might usually expect. Still others demonstrate perfect immunity, shrugging off even the mightiest of magicks. Finally there are those so in tune with a given element that they feed on its power, using that power to restore themselves. - Notes of a First Year Akademy Student" --==Was that a ... Chocobo?==-"You know the old chocobo pasture out in Muskmallow Field? Well, the other day I saw me a chocobo thereabouts what had a pom-pom on its head. I ain't see the likes of that before. I suppose there might've been a moogle-a-ridin' on its back, but who's to say? - Word About Town" --==New Recruit==-"You can't ravel far without bumping into someone looking to join a clan. But did you know that it's not just -where- you go but -when- that determines which race you're most likely to bump into? - Seek out humes walking Targ Wood at the turn of the new year. - As spring approaches, you'll find many a bangaa wandering Baptiste Hill. - Nu Mou seking to join the ranks of a clan show up near Graszton between spring and early summer. - The soft chirping chatter of moogles come to the Bisga Greenlands at the height of summer. - The viera gather quietly in the woods near Camoa as the leaves turn in autumn. Now you know where to go when you're looking to fill out that clan roster. - Pub Patron" --==Trials and Tributes==-"I've heard some say that earnin' a prestigious title through them clan trials brings out people looking to join up.

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Can't say as I'm surprised. A choice between joinin' a famous clan and one you never heard of ain't no choice at all. - Barman's Tip" --==Trials and Privilege==-"Looking to make a name for your clan? You might try the clan trials. Yeah, it'll cost you a few clan points, but what do you have to lose? Pass the trial, and you'll improve your clan talents. What's more, you can earn new clan privileges. There's no other way to get new privileges. Ask me, that alone's worth the price of entry. - Pub Patron" --==Word to the Wise==-"So you've done a quest or two and think you know what you're about, eh? Well, you may not know everything just yet. Let me give you a few pointers to see you stay in one piece. First is mimics. Who isn't taken in by the promise of untold riches that magicked urn or chest might hold? Well, mimics take advantage of that desire for all things golden, springing out to take eager adventurers unawares. So don't go pokin' around unless you're ready for a fight. Second is traps. Without a keen eye and the proper skill, you won't know where they are until it's too late. But with the right preparation you can avoid traps, even use them to your advantage by luring enemies into them. Third, if you have trouble remembering the first two and worst comes to worst, you can always use a phoenix down to bring someone back to their feet. Take care in choosing the spot to revive them, though, or you'll be right back where you started. - Barman's Tip" --==This is the Way!==-"Once you've got a clan with more than a few members you can rely on, you can dispatch them to take care of quests while you tend to other more pressing matters. You can dispatch them straight from the pub, or make the quest and dispatch them later. Makes no difference. If you're sending peopple off on a quest they're likely to get battle in, make sure they're equipped good and proper first. They'll only get experience for completing the quest, no for the battle. But they'll get ability points, same as always. - Barman's Tip"

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--==Intermediate Magick Studies==-"Afflictions and Ailments There are a great number of debilitating magicks at the mage's disposal. Learning their various effects is the first step toward mastering them. KO The victim is unconscious and can neither move nor act. Stone The victim has been turned to solid stone and can neither move nor act. Toad The victim has been turned into a toad and can only move. Berserk The victim loses all control and mindlessly strikes out at his foes. Charm The victim mistakes friend for foe, attacking his allies. Confuse The vctim acts erratically, attack friend and foe alike. Poison Poison courses through the victim's body, slowly depleting his health. Blind The victim cannot see and has difficulty landing physical attacks. Silence The victim cannot speak, preventing the use of magick. Sleep The victim is in a magicked sleep and can neither move nor act. Immobolize The victim cannot move. Disable The victim cannot acy. Addle The victim forgets all knowledge of abilities. Slow The flow of time is slowed for the victim, increasing the delay between actions. Stop The flow of time is stopped for the victim, preventing him from moving or acting. Oil A flammable oil covers the victim, rendering him vulnerable to fire-based attacks. - the Forgetful Mage, Excerpt"

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--==Clan Talents==-"Talents are one measure of a clan's success. It's important to know what each one means. Negotiation - how well you work with people. Aptitude - how handy you are with machinery. Teamwork - how well you work with your fellow clan members. Adaptability - how well you deal with changing situations. The higher your clan is rated, the better. Some petitioners won't even let you accept their quests if they don't think you're talented enough to get the job done. - Lemme, Swordsman" --==Roadblock==-"When you're hurrying from one place to the next, the last thing you need is to come across a road that's been blocked off. But sooner or later it happens, and there's no sense getting in a huff over it. Times like that, I pass a few days walking back and forth, taking in the scenery - what else can you do? The road's usually open by the time I come back. - Patient Traveler" --==The Road Less Traveled==-"There are as many ways to travel as there are travelers. Even so, there are two broad groups into which most would fit: those who think getting there is half the fun, or those who only thing about getting there. To be sure, there are many joys to be had by traveling from one location to the next, stopping to smell the proverbial roses. But when time is of the essence, it can be best to dispense with the details and travel by area. Which you choose is up to you. - Traveler's Almanac" --==Trinkets of Summoning==-"Trinkers of baubles that can summon mighty scions to do their possessor's bidding? I have hard such as these exist. Yes, powerful artifacts that can claim victory for their bearer when all hope seems lost. The power to call on creatures of myth and legend is no trivial one. One must be worthy of such power, or one will succumb to it. - Traveler from the East" --==Advanced Magick Studies==--

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"The Lesser Undead The dark hills and woods of the land abound with all manner of undead fiend. Zombies and ghosts are two of the more common, if not more deadly, variety. Both zombie and ghost are possessed of the ability to rise after being struck down, but only ghosts can teleport where they will, attacking their quarry from all sides. Cunning and luck are need in equal measure to defeat a group of the creatures, as they must all be defeated at the same time in order that rites might be performed to prevent their rising agian. Those with knowledge of burial might inter a corpse during battle, and placing a phoenix down on the remains will likewise release the spirit to eternal rest. All would be wise to employ curative magicks and the holy healing powers of potions and the like when facing these minions of the dark. - Bestiary of Creatures Fantastic and Rare" --==The Highest Bidder==-"Everyone knows that, these days, clans use the auction house to stake out their turf. But few remember how it came to be so. Back in the day, clans would battle on another to settle their claims. Well, you don't need much of an imagination to know how that tune went. It was bleedin' chaos. Walking wounded everywhere - bad for the peace. So the auction houses were set up to put an end to all that. Gave the clans a way to flex their muscle without lettin' blood. The authority of auction houses is recognised across Jylland, so clans that earn champion status over an area have tremendous influence. Manage to claim all the areas in a region, and a clan becomes the region master. Not every day that happens, though. Been years since the last time. Always a bid deal when it does! - Pub Patron" --==Tells==-"What enough auctions, and you start to learn how to read people's "tells": movements that give away what they're planning to do. When they're about to play a 5-coin token, they let out a cry. When they're about to play a 3-coin token, they strike a defensive posture. When they're about to play a 2-coin token, they walk back and forth. When they're aobut to play a 1-coin token, they get very pushy. When they're about to pass, they shake their head. If you can learn to read your opponents, you'll be sitting with the high

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rollers in no time. Not everyone has a tell though, so don't rely on it too much. That's what keeps things interesting. Am I right? - Auction Aficionado" --==Speed Battles==-"Heard of speed battles, I wager. Don't know who thought 'em up, but it's not every battle you can win without laying a finger on your opponent. The rules are simple enough: the side that lands the killing blow on the mark wins. But just 'cause the rules are simple don't mean the battles are. More like than not, the mark in question's a beast foul enough to curdle the blood of even a seasoned hunter. Take on one of their ilk, and you take your life in your hands. - Domis Streetears Guild" --==Passive Aggression==-"Don't let their name fool you. Passive abilities can play a very active role in battle. Here are some of my personal favourites: Dual Wield A powerful ability that enables you to equip two one-handed weapons. Just remember that you can't dual wield polearms, claws, rapiers, or spears. Monkey Grip Enables you to equip a two-handed weapon with only one hand, freeing the other to hold a shield. Won't work with bows, crossbows, or hand-cannons, naturally. Doublehand Holding a one-handed weapon in both hands will let you put more powerful behind the swing. Not much point when it comes to gloves or guns, though. - Barman's Tip" --==Hale Yellows==-"Racing chocobos begin and end with the yellow. Why? They're the easiest to look after, that's why! Must be that Choco Cure of theirs. Practically take care of themselves. I go out at least once a year to wrangle some wild yellows. Where? Where they always is! Targ Wood during Greenfire. Goug during Ashleaf and Skyfrost. You wouldn't believe the size of the herds around Goug during autumn! - Musings of a Chocobo Wrangler" --==Chocobo Chivalry==-"The job of a chocobo knight is like no other. They're able to mount weakened chocobos and use the chocobo's inborn abilities. Pretty useful, eh? Only catch is, they have to concentrate so hard on

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controlling the chocobo, they can't use any abilties of their own. 'Course, once they dismount, they can use abilities same as anyone else. But wild chocobos will bolt the first chance they get, and what's a chocobo knight without a chocobo? Unless you're switching to a better mount, you had better think twice before letting your current one get away. - Job Connoisseur" --==Slipping Time==-"There are places in Jylland that aren't ... right. Not fully connected to our world, you might say. Step in, and in the span of a breath, a month has passed. A frightful thought, that. Still, you could put a place like that to use, if you had a mind to. - Pub Patron" --==More New Recruits==-"Remember what I said about finding recruits from different races in different seasons? Well, I've figured out a few more things to go along with it. 'Round year end, the more rotund adventurers come out in the Aldanna Range. And if it's winged companions you're after, make for Flourgis. If that doesn't help you find the right person for your clan, I don't know what will. - Pub Patron" --==Fiery Reds==-"Once you've ridden a red chocobo, there's no going back. With fire in their eyes, fire in their hearts, and fire in their Choco Meteor, there's no need to ask why! But mounts this fine don't come cheap. You'll need deep pockets to count even one red in your stable. That is, unless you know where to look! Head over to Kthili Sands during the month of Ashlead. You won't have any trouble catching a wild red of your own! - Musings of a Chocobo Rider" --==Incomparable Blacks==-"If you ask me, nothing compares to a black choboco. Nothing! Soaring through the air, raining Choco Flame down from about ... what more could you ask for? My dearest and I each have one - both caught in the wild of course. He caught his two years past, during Plumfrost in the Rupie Mountains. I caught mine just this year, in Greenfire near the Galerria deep. - Musings of a Chocobo Rider"

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--==Old Greens==-"I'm a chocobo knight, newly knighted, kupo! I haven't been riding long. But I have the most wonderful green chocobo! Her Choco Esuna saved an ailing friend just the other day. She is starting to look a little patchy on the plumage front, though. Kupo... I -could- try to find a perkier one in Zedlei Forest - they like it there in Greenfire. But let's be honest, I wouldn't part with this one for the world! - Musings of a Chocobo Rider" --==Plucky Browns==-"1st of Greenfire Setout for Aldanna Range today. Brown chocobo is in season. Must make best use of opportunity to study this most aggressive variety of the bird in its natural habitat. Of particular interest is so-called Choco Guard ability used to defend against predators. Also said to possess a truly singular scent. - Chocobo Scholar's Journal, Excerpt" --==Shining Whites==-"Have you ever seen a white chocobo? They're quite rare, kupo. I once saw one in the snows of northern Kerwon, but I've heard they live in the Rupie Mountains of Jylland, too. There's a flurry of sightings every year in the month of Greenfire. They say the breed in Jylland can draw Mist from the air to restore magickal energy ... What I wouldn't give to see one just once, kupo! - Chocobo Aficionado" -----------------------------------------------------------------------------[6.01] The Bazaar The Bazaar is a place where you can mix up your loot to make some decent weapons. This is handy all over the game, especially in the beginning, since there is a serious lack of weapons. Late in the game, this will unlock many weapons. This is basically the cooking pot of the game. You need to mix some metal or bones or flora or Magicite loot together to get the items. The more items, the higher the letter you get, starting from E all the way to the Excellent A's. Below is the category of the recipe, as well as what you need and the end result. There are a lot of recipes here. --==Apprentice Weapons==-Weapons used by Apprentice Fighters (Metal + Flora) No D, C, B or A

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E) Gihket Lead + Faren Pollen = Broadsword --==Arms of the IceLord==-Equipment imbued with powerful frost magicks (Magicite + Metal + Cloth) No B or A E) Zinconium + Ice Stone + Dirty Wool = Sleet Rod D) Ice Stone + Zincatite + Aged Linen Thread = Flurry Robe C) Ice Sigil + Leestone + Fine Wool = Chill Rod --==Arms of the FireLord==-Armor and weapons that burn with magick fire. (Magicite + Metal + Bone) No E or A D) C) C) B) B) Zinconium + Fire Stone + Iron Caparace = Firewheel Rod Fire Sigil + Leestone + Wyrm Carapace = Flame Rod Fire Stone + Zincatite + Bomb Shell = Blaze Robe Fire Sigil + Mysidia Alloy + Ancient Turtle Shell = Lotus Mace Fire Sigil + Cursed Coin + Great Serpant's Fang = Flame Shield

--==Astrologer's Aid==-Painstakingly carved constellations adorn this equipment. (Magicite + Metal + Bone) No E, D or A C) Tarkov Crystal + Adamantite + Star Fragments = Stardust Rod B) Low Arcana + Zodiac Ore + Star Fragments = Empyreal Armband / Star Armlet --==Battle-Hardened Armour==-Many a swordsman has gone to battle clad in one of these armours. That so many return is all you need know of their quality (Metal + Skin + Flora) E) D) C) B) A) Clock Gear + Tanned Hide + Ladie's Tresses = Chainmail Gikhet Lead + Prime Tanned Hide + Moon Bloom = Brigandine Orichalcum + Pink Tail + Leucojum = Wygar Mysidia Alloy + Prime Tanned Hide + Magick Fruit = Rubber Suit Einherjarium + Pink Tail + Aurea Pollen = Templar Cloth

--==Battle-Hardened Staves==-(Flora + Wood + Philtre) No E, D, C or B A) Four-Leaf Clover + Gurnat + Hero's Tonic = Cheer Staff --==Battle-Tested Bracers==--

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Bracers so well crafted, you'll think of them as a second skin. (Metal + Skin + Bone) No E or D C) Zincatite + Quality Hide + Dragon Bone = Bracers B) Platinum + Tanned Tyrant Hide + Wyrm Carapace = Gauntlets A) Gemsteel + Tanned Beast Hide + Blood-Darkened Bone = Bone Armlets --==Battle-Tested Swords==-Though the design of these swords might not be cutting-edge, rest assured the blades are. (Magicite + Metal + Bone) No A E) D) C) B) Tarkov Crystal + Zinconium + Dragon Bone = Lionheart Body Ceffyl + Platinum + Zingu Pearl = Ragnarok Knightsword Soul Ceffyl + Platinum + Cod Scale = Lohengrin Knightsword Tarkov Crystal + Platinum + Cod Scale = Arch Sword

--==Battle Gear==-Equipment made for battle and battle alone (Magicite + Metal + Skin) No C, B or A E) Wind Stone + Dipraeu Bronze + Rat Pelt = Battle Boots D) Tarkov Crystal + Cursed Coin + Quality Pelt = Battle Bamboo --==Bauble==-A stylish accessory for the lady adventurer who has everything. (Magicite + Skin + Bone) No E, D, C or A B) Tarkov Crystal + Coeurl Pelt + Blood-Darkened Bone = Scarab Charm --==Black-Stained Armour==-A smith's hands are always strong, but seldom clean (Metal + Philtre + Cloth) No E or A D) Dipraeu Bronze + Green Liquid + Silk Thread = Platemail C) Adamant Alloy + Malboro Wine + Superior Silk Thead = Carbineer Mail / Carbini Mail B) Adamantite + Silver Liquid + White Thread = Dragon Mail --==Black Vestments==-These striking armours are darker than a moonless night (Magicite + Skin + Cloth)

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No E, D or A C) Mind Ceffyl + Quality Pelt + Black Thread = Black Robe B) Darklord Crystal + Prime Tanned Hide + Black Thread = Black Hat --==Blood-Red Gem==-This accessory is set with precious red gemstones. (Magicite + Metal + Skin) No E, D, B or A C) Body Ceffyl + Zodiac Ore + Pink Tail = Ruby Earring --==Bronze Armour==-Handy-Looking Bronze Armour (Metal + Flora) No D, C, B or A E) Gikhet Lead + Cactus Fruit = Bronze Armour --==Bulky Robes==-Long-hemmed robes tailored from thick cloth (Magicite + Skin + Cloth) No C E) D) B) A) Tarkov Crystal + Rabbit Pelt + Silk Thread = Silken Robe Earth Stone + Coeurl Pelt + Soft Cotton = Chameleon Robe / Mistle Robe Storm Sigil + Prime Pelt + Rainbow Thread = Luminous Robe / Light Robe High Arcana + Pink Tail + Rainbow Thread = Lordly Robe

--==Colossal Sword==-Few can heft this gigantic sword. (Metal + Skin + Flora) No D, C, B or A E) Cruzle Brass + Chocobo Skin + Nepenthis = Samson Sword --==Cracked Staves==-Cracks run through the grips of these formidable staves. (Magicite + Timber + Philtre) No E or D C) Mind Ceffyl + Divariwood + Strange Liquid = Serpant Staff / Snake Staff B) Fire Sigil + Pagoda Wood + Fiend's Blood = Pomegranate Staff A) Lightwing Crystal + Mahbeny + Crusader Tonic = Nirvana Staff --==Crystal Gear==-(Metal + Philtre + Cloth)

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No E, D or C B) Mysidia Alloy + Crusader Tonic + Windslicer Pinion = Materia Armour A) Mythril + Hero Tonic + Demon Feather = Materia Blade --==Cursed Armour==-A disquieting pall hangs over these armours (Bone + Philtre + Cloth) No E, D or C B) Skull + Fiend's Blood + Demon Feather = Reaper's Robe A) Blood-Darkened Bone + Fiend's Blood + Demon Feather = Ensanguined Shield --==Dog-Eared Cards==-Magick cards to trump your foes on the battlefield. (Skin + Flora + Philtre) E) D) C) C) C) C) B) B) A) Rat Tail + Recall Grass + Yellow Liquid = Four of Spades Giant's Tanned Gide + Onion + Silver Liquid = Eight of Hearts Cockatrice Skin + Magick Fruit + Yellow Liquid = Jack of Diamonds Prime Pelt + Hedychium + Silver Liquid = Queen of Clubs Prime Tanned Hide + Malboro Flower + Clear Sap = King of Hearts Pink Tail + Onion + Unpurified Ether = Ace of Spades Tanned Beast Hide + Malboro Flower + Putrid Liquid = Six of Diamonds Cockatrice Skin + Screamroot + Strange Liquid = Two of Clubs Cockatrice Skin + Aurea Pollen + Fiend's Blood = Joker

--==Exotic Armour==-Armour wrought by the art of distant lands (Skin + Bone + Timber) No E or D C) C) B) A) Tyrant Hide + Aged Turtle Shell + Wyrmtwig = Genji Gloves Tanned Beast Hide + Coral Fragments + Godwood = Genji Helm Tanned Beast Hide + Ancient Turtle Shell + Wyrmtwig = Genji Shield Prime Tanned Hide + Beastlord Horn + Kuraisle Boxwood = Genji Armour

--==Faded Caps==-These capes have lost some of their original colour (Magicite + Skin + Cloth) No A E) D) C) B) Fire Stone + Rabbit Pelt + Wool = Circlet Soul Ceffyl + Tanned Hide + Velvet = Wizard's Hat Dark Stone + Tanned Tyrant Hide + Windslicer Pinion = Thief's Cap Storm Sigil + Quality Pelt + Rainbow Thread = Tiara

--==Faerie Set==-Arms reumoured to be crafted by woodland spirits (Bone + Timber + Cloth) Not E, D or C

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B) Airaune Drill + Mahbeny + Faerie Wing = Faerie Harp A) Star Fragments + Stradivari + Faerie Wing = Faerie Shoes --==Feathered Boots==-Boots so light you'll find yourself checking to see if you're still wearing them. (Magicite + Skin + Cloth) Not E, D or B C) Windgod Crystal + Rabbit Tail + Bat Wing = Winged Boots A) Windgod Crystal + Prime Tanned Hide + Windslicer Pinion = Galmia Boots --==Fencing Foils==-The narrow blades of these foils bend like a whip when swung (Magicite + Metal + Timber) E) D) C) B) A) Sanative Needle + Earth Stone + Birch = Estoc Sanative Needle + Ice Stone + Moonwood = Flamberge Body Ceffyl + Einherjarium + Kempas = Gupti Apa Snowcat Crystal + Moon Ring + Mahbeny = Madu Firebird Crystal + Bundle of Needles + Kuraisle Boxwood = Femme Fatale

--==Flash of Dawn==-These weapons shine with a brilliant light. (Magicite + Metal + Bone) No C, B or A E) Soul Ceffyl + Cruzle Brass + Bomb Shell = Sun Blade D) Fire Stone + Adamant Alloy + Bomb Shell = Rising Sun --==Flower of the Sun==-The hilt of this elegant sword is wrought in the likeness of a sunflower. (Magicite + Metal + Bone) No E, D, C or B A) High Arcana + Scarletite + Emperor scale = Tournesol Greatsword --==Forgotten Firearms==-These heavyn firearms have fallen out of fashion in recent years (Metal + Bone + Philtre) E) D) D) D) C) C) B) B) Clock Clock Clock Clock Clock Clock Clock Clock Gear Gear Gear Gear Gear Gear Gear Gear + + + + + + + + Iron Carapace + Cloudy Sap = Omnis Cannon Sturdy Bone + Foul Liquid = Supernal Ray Battlewyrm Carapace + Yellow Liquid = Ligatur Dragon Bone + Bitter Sap = Diklum Coral Fragments + Sweep Sap = Massive Bazooka Aged Turtle Shell + Fiend's Blood = Brevis Skull + Putrid Liquid = Dromaeo Great Serpant's Fang + Fiend's Blood = Guang Cannon

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A) Bundle of Needles + Ancient Turtle Shell + Strange Liquid = Rocket Punch --==Formidable Flora==-(Metal + Flora + Philtre) No E, D or B C) Gemsteel + Onion + Crusader Tonic = Onion Sword A) Mysidia Alloy + Screamroot + Clear Sap = Mandragora --==Gift of Stone==-Equipment beautiful and deadly to behold (Metal + Bone + Philtre) No B or A E) Zinconium + Pointed Horn + Bitter Sap = Diamond Sword D) Adamant Alloy + Zingu Pearl + Bitter Sap = Diamond Helm C) Dipraeu Bronze + Battlewyrm Carapace + Sweep Sap = Diamond Armour --==Gilt Accessories==-These accessories gleam with gold. (Magicite + Metal + Flora) No E or A D) Tarkov Crystal + Crusite Alloy + Pearl Moss = Gold Hairpin C) Low Arcana + Crusite Alloy + Hedychium Pollen = Golden Amulet B) Mind Ceffyl + Moon Ring + Goldcap = Golden Skullcap / Acacia Hat --==Gilt Armour==-The beauty of these golden armours would make even a bloodraged berserker catch his breath. (Metal + Skin + Flora) No E, C or A D) Dipraeu Bronze + Tyrant Hide + Tomato Stalk = Golden Armour B) Gemsteel + Prime Tanned Hide + Goldcap = Golden Axe --==Grab Bag==-An assortment of mystery weapons. Who knows what you'll get? (Metal + Timber + Cloth) No A E) E) D) D) C) C) B) Cruzle Brass + Agathis + Ahriman Wing = Tonfa Zincatite + Cottonflue + Soft Cotton = Conch Shell Platinum + Aged Linen Thread + Birch = Kwigon Blade Dipraeu Bronze + Cottonflue + Superior Silk Thread = Oblige Greatsword Damascus + Rose Branch + Bat Wing = Satyr Flute Damascus + Wyrmtwig + Windslicer Pinion = Fanatic Pole Gemsteel + Qunice + Spider Silk = Perseus Bow

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--==Greatbows==-Lavishly decorated bows of unsurpassed size (Magicite + Timber + Cloth) No B E) D) D) C) A) Wind Stone + Danbukwood + Ahriman Wing = Cranequin Water Sigil + Agathis + Silk Thread = Hunting Bow Wind Sigil + Kuraisle Boxwood + Faerie Wing = Elfin Bow / Fey Bow Wind Sigil + Pagoda Wood + Bat Wing = Marduk Lightwing Crystal + Kuraisle Boxwood + Windslicer Pinion = Seventh Heaven

--==Greatswords==-It's impossible to lift these imposing swords with only one hand, much less swing them (Metal + Bone + Timber) E) E) D) D) C) C) B) A) Cruzle Brass + Animal Bone + Waltwood = Barong Xergis Tin + Insect Husk + Birch = Xankbras Sanative Needle + Pointed Horn + Spruce = Ancient Sword Gikhet Lead + Iron Carapace + Mape Wood = Dagriohm Zodiac Ore + Skull + Quality Lumber = Zweihander Zodiac Ore + Zingu Pearl + Pagoda Wood = Ogrenix Orichalcum + Emperor Scale + Kuraisle Boxwood = Vigilante Scarletite + Beastlord Horn + Godwood = Master Sword

--==Grime-Stained Gloves==-Grit and metal shavings cover the surface of these gloves (Magicite + Metal + Skin) E) D) C) B) A) Zinconium + Earth Stone + Wolf Pelt = Metal Kunckles Xergis Tin + Bat Tail + Dark Stone = Poison Kunckles Adamant Alloy + Storm Stone + Giant's Tanned Hide = Kaiser Kunckles Stormsoul Crystal + Bundle of Needles + Cockatrice Skin = Magick Hands Waterwyrd Crystal + Gold Chalice + Tanned Beast Hide = Gleisburst / Greaseburst Knuckles

--==Hair Adornments==-(Bone + Flora + Timber) No E, D or A C) Coral Fragments + Four-Leaf Clover + Pagoda Wood = Cachusha B) Airaune Drill + Kalos + Gurnat = Barette --==Hallowed Arms==-The names of the gods have been spoken over these weapons, cleansing them of evil (Magicite + Timber + Philtre) No E or B D) Holy Stone + Waltwood + Healing Water = Healing Staff

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D) Holy Stone + Waltwood + Crusader Tonic = Cleansing Staff C) Waterwyrd Crystal + Rose Branch + Unpurified Ether = Life Crosier A) Lightwing Crystal + Godwood + Hero Tonic = Zeus Mace --==Heavy Bows==-These large bows are taller than men, and almost as heavy (Metal + Bone + Timber) No E D) C) B) A) Damascus + Sturdy Bone + Danbukwood = Twin Bow Zodiac Ore + Gimble Stalk + Kuraisle Boxwood = Master Bow Zincatite + Alraune Drill + Quality Lumber = Gastrophetes / Gastra Bow Mysidia Alloy + Blood-Darkened Bone + Wyrmtwig = Max's Oathbow

--==Heavy Maces==-Sturdy Maces, befitting a powerful mage (Magicite + Metal + Flora) No E D) C) B) A) Dark Stone + Zinconium + Succulent Fruit = Energy Mace Fire Stone + Zinconium + Whisperweed = Druid Mace Windgod Crystal + Mysidia Alloy + Kalos = Morning Star Wing Sigil + Crusite Alloy + Aurea Pollen = Scorpion Tail

--==Heavy Swords==-Swinging one of these huge, heavy swords is like swinging a sheet of solid iron (Magicite + Metal + Skin) E) E) D) D) C) C) B) A) Wind Stone + Zinconium + Rat Pelt = Falchion Earth Stone + Gihket Lead + Wolf Pelt = Predator Wind Stone + Zodiac Ore + Tanned Hide = Stribog Water Stone + Zodiac Ore + Coeurl Pelt = El-Cid Tarkov Crystal + Adamantite + Tanned Beast Hide = Claymore Earth Sigil + Zodiac Ore + Giant's Tanned Hide = Beastsword High Arcana + Adamantite + Tanned Beast Hide = Rhomphaia Waterwyrd Crystal + Scarletite + Prime Pelt = Estrella / Estreledge

--==Hurdy's Request==-The instrument Hurdy asked you to bring him. (Flora + Timber) No E, D or C B) Spiral Vine + Strawood = Brilliant Theorbo A) Flutegrass + Strawood = Shining Lute --==Ill-Tuned Instruments==-These instruments are all slightly out of tune (Metal + Bone + Timber) No C or A E) Gikhet Lead + Skull + Danbukwood = Demon Bell

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D) Cruzle Brass + Skull + Moonwood = Glass Bell D) Trusty Frying Pan + Aged Turtle Shell + Mape Wood = War Trumpet B) Einherjarium + Star Fragments + Kempas = Frigid Viol --==Iron Armour==-Armour that places function before form (Metal + Bone) No C, B or A E) Trusty Frying Pan + Turtle Shell = Iron Helm D) Trusty Frying Pan + Zingu Pearl Shell = Iron Armour --==Lethal Blades==-One glance at these razor-shape blades is all it takes to measure their quality (Magicite + Metal + Bone) No A E) D) D) C) B) Wind Stone + Gikhet Lead + Water Stone + Xergis Tin + Water Stone + Cruzle Brass Storm Stone + Zodiac Ore + Darklord Crystal + Crusite Animal Bone = Sweep Blade Gimble Stalk = Ogun Blade + Zingu Pearl Shell = Pearl Blade Lamia Scale = Paraiba Blade Alloy + Vampyr Fang = Ebon Blade

--==Light Blades==-Well-made knives rely not on the strength of their welder, but on his skill (Metal + Bone + Philtre) No B E) D) C) A) Xergis Tin Damascus + Orichalcum Scarletite + Insect Husk + Malboro Wine = Rondel / Rondell Dagger Bomb Shell + Foul Liquid = Khukuri + Alraune Drill + Bitter Sap = Orichalcum Dirk + Wyvern Fang + Putrid Liquid = Tonberrian

--==Maelstrom's Might==-Watch these weapons long enough and you'll see a spark of lightning shoot along the surface (Magicite + Flora + Timber) No D, B or A E) Storm Stone + Recall Grass + Waltwood = Judicer's Staff C) Storm Stone + Spiral Vine + Divariwood = Nike Bow --==Magicked Protectives==-The magick in these pieces enhances the natural abilities of the mage who wears them (Magicite + Flora + Cloth) No D or A

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E) Tarkov Crystal + Tiny Mushrooms + Soft Cotton = Magus Robe C) Mind Ceffyl + Four-Leaf Clover + Small Feather = Magick Ring B) Darklord Crystal + Magic Fruit + Bat Wing = Magick Robe --==Malodorous Bow==-A splendid bow, really, if you can get past the stench. (Flora + Timber + Philtre) No E, D, C or B A) Malboro Vine + Godwood + Malboro Wine = Malbow --==Mark of the Goddess==-Goddesses in ancient days were said to favour these armours (Magicite + Metal + Flora) No E or A D) Holy Stone + Mysidia Alloy + Pearl Moss = Save the Queen C) Mind Ceffyl + Gemsteel + Moon Bloom = Artemis Bow B) High Arcana + Dipraeu Bronze + Spiral Vine = High Arcana --==Mirrored Gear==-This polished equipment relfects even the faintest light (Magicite + Metal + Cloth) No E or A D) Storm Sigil + Zincatite + Faerie Wing = Epee-prisme / Epeprism C) Storm Sigil + Platinum + Windslicer Pinion = Mirror Mail B) Mind Ceffyl + Gemsteel + Rainbow Thread = Mirage Vest --==Moldy Tomes==-These old books smell faintly of mold (Flora + Timber + Philtre) E) E) D) D) C) C) B) A) Succulent Fruit + Waltwood + Foul Liquid = Mage Manual Silk Bloon + Cottonflue + Foul Liquid = Battle Folio Ladie's Tresses + Quality Lumber + Foul Liquid = Urutan Annals Marriom Heather + Quality Lumber + Malboro Wine = The Arnath Glyphs Tiny Mushrooms + Kempas + Strange Liquid = Enavia Chronicles Hedychium Pollen + Kempas + Yellow Liquid = Veil of Wiyu Kalos + Quince + Strange Liquid = Tome of Ending Screamroot + Stradivari + Putrid Liquid = Edaroya Scriptures

--==Mystic Arms==-Words honouring the gods ornament these blessed arms (Magicite + Metal + Timber) No E, D or B

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C) Soul Ceffyl + Platinum + Diviriwood = Staff of Blessings A) Lightwing Crystal + Mythril + Wyrmtwig = Angel Ring --==Night's Embrace==-The spirits of darkness stir in these jet-black pieces (Magicite + Metal + Bone) E) D) C) B) A) Dark Stone + Zinconium + Skull = Apocalypse Knightsword Dark Stone + Zincatite + Skull = Black Quena Dark Stone + Crusite Alloy + Blood-Darkened Bone = Bone Plate Darklord Crystal + Adamantite + Vampyr Fang = Death Claws Darklord Crystal + Mythril + Vampyr Fang = Heretic Rod

--==Ornamented Blades==-An instrument of death need not look the part. (Metal + Bone + Philtre) No B or A E) D) C) C) Sanative Needle + Sanative Needle + Sanative Needle + Trusty Frying Pan Lamia Scale + Fresh Water = Stinger Molting + Fresh Water = Fleuret Sturdy Bone + Aqua Galac = Mage Masher + Zingu Pearl + Aqua Galac = Joyeuse

--==Ornamented Bows==-The sensuous curve of these bows is to die for. (Bone + Flora + Timber) E) E) D) C) B) B) A) Molting + Sturdy Vine + Mape Wood = Longbow Animal Bone + Sturdy Vine + Red Geeps = Char Bow Sturdy Bone + Spiral Vine + Kepmas = Thorn Bow Spiral Incisor + Malboro Vine + Gurnat = Nail Bow Aged Turtle Shell + Spiral Vine + Quince = Yoichi Bow Great Serpant's Fang + Suspect Mushroom + Kuraisle Boxwood = Target Bow Beastlord Horn + Aurea Pollen + Mahbeny = Crescent Bow

--==Ornamented Spears==-These elegant spears serve as well on the parade ground as the battleground (Metal + Bone + Cloth) E) D) C) B) A) Xergis Tin + Animal Bone + Wool = Javelin Dipraeu Bronze + Wyrm Carapace + Velvet = Partisan Spear Crusite Alloy + Vampyr Fang + Black Thread = Kain's Lance Moon Ring + Cod Scale + Wyvern Wing = Trident Einherjarium + Wyvern Fang + Wyvern Wing = Dragon Whisker

--==Ounce of Prevention==-Accessories enchanted with magicks to ward against ill health. (Magicite + Philtre + Cloth) No E, D, C or A

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B) Low Arcana + Crusader Tonic + Rainbow Thread = Orb of Minwu / Minwu Gem --==Power Within==-These pieces tap the inner strength of their owner. (Magicite + Metal + Skin) No E, D or B C) Mind Ceffyl + Damascus + Tanned Tyrant Hide = Colichemarde A) Stormsoul Crystal + Platinum + Prime Pelt = Judicer's Coat / Judge Coat --==Pride of the Templar==-Only select members of the templar are chosen to wield these long, elegant blades. (Magicite + Metal + Philtre) No E, D or B C) High Arcana + Mysidia Alloy + Crusader Tonic = Excalibur Knightsword A) Lightwing Crystal + Mythril + Hero Tonic = The Fallen Angel Knightsword --==Pugilist's Gear==-Equipment used by Career Fighters (Metal + Skin + Flora) No A E) D) C) B) Trusty Frying Pan + Rabbit Tail + Power Fruit = Headband Damascus + Prime Pelt + Pearl Moss = Jujitsu Gi / Judo Robe Mysidia Alloy + Giant's Tanned Hide + Onion = Power Sash Adamantite + Tanned Beast Hide + Kalos = Tiger Fangs

--==Rimebound Gear==-A thin layer of frost covers these weapons and armour (Magicite + Metal + Bone) No A E) D) C) B) Ice Ice Ice Ice Stone Stone Stone Stone + + + + Sanative Needle + Fury Fragments = Ice Lance Adamant Alloy + Molting = Icebrand Zodiac Ore + Vampyr Fang = Ice Shield Mythril + Blood-Darkened Bone = White Fangs Knuckles

--==Roadworn Boots==-Adventurers have long favoured these sturdy boots (Magicite + Skin + Cloth) No E D) C) B) A) Fire Stone + Wolf Pelt + Fine Wool = Spiked Boots Wind Sigil + Rabbit Tail + Superior Silk Thread = Sprint Shoes / Dash Boots Earthwyrm Crystal + Tyrant Hide + Spider Silk = Germinas Boots Stormsoul Crystal + Tanned Beast Hide + Demon Feather = Gaius Caligae / Caligula

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--==Rust-Stained Guns==-Rust mars the barrel of these guns, but the imperfection is only superficial (Magicite + Metal + Philtre) No A E) D) D) C) B) B) B) B) Wind Stone + Sanative Needle + Cloudy Sap = Aiot Gun Storm Stone + Clock Gear + Green Liquid = Riot Gun Wind Stone + Gun Gear + Yellow Liquid = Lost Gun Ice Sigil + Gun Gear + Foul Liquid = Giot Gun Fire Sigil + Moon Ring + Strange Liquid = Longbarrel Earth Sigil + Moon Ring + Silver Liquid = Peacemaker Ice Sigil + Moon Ring + Clear Sap = Outsider Earth Stone + Gun Gear + Silver Liquid = Chaos Rifle

--==Rust-Stained Helms==-"The mirror finish of his helm flahsed as he charged, and I could not help but smile - another noble fresh from the Akademy." (Metal + Bone + Philtre) No C or A E) D) B) B) Adamant Adamant Crusite Crusite Alloy Alloy Alloy Alloy + + + + Crooked Fang + Green Liquid = Barbut Bone Chips + Malboro Wine = Close Helmet Blood-Darkened Bone + Strange Liquid = Hanya Mask Beastlord Horn + Foul Liquid = Giant's Helmet / Parade Helm

--==Sacred Arms==-Swords bestowed with the blessing of the divine (Magicite + Metal + Philtre) No E or D C) C) B) B) A) Holy Stone + Crusite Alloy + Clear Sap = Vitanova Sword Holy Stone + Adamantite + Unpurified Ether = Godhand Knuckles Holy Stone + Gold Chalice + Sweet Sap = Heal Chime Lightwing Crystal + Gemsteel + Strange Liquid = Ama-no-murakumo Katana Lightwing Crystal + Bundle of Needles + Aqua Galac = Zanmato Katana

--==Sage's Bequest==-Arms accorded the wisest of men (Magicite + Metal + Timber) No E or D C) Holy Stone + Leestone + Rose Branch = Sage Crosier B) High Arcana + Gold Chalice + Godwood = Staff of the Magi A) High Arcana + Gold Chalice + Stradivari = Sage's Robe --==Seal of the Templar==-This equipment prominently bears the templar seal (Magicite + Metal + Bone)

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No E, D or A C) Low Arcana + Dipraeu Bronze + Wyrm Carapace = Maximilian Armour B) Holy Stone + Mythril + Star Fragments = Templar Shield --==Sharp-Edged Katana==-These keen Blades are masterfully forged (Magicite + Metal + Flora) E) D) D) C) C) C) B) B) A) Earth Stone + Xergis Tin + Prima Petal = Kunai Fire Stone + Xergis Tin + Suspect Mushroom = Ashura Water Sigil + Zincatite + Leucojam = Osafune Body Ceffyl + Moonring + Goldcap = Kotetsu Earth Sigil + Einherjarium + Hedychium Pollen = Kiku-ichimonji Wind Sigil + Adamantite + Spiral Vine = Nosada Earth Sigil + Moon Ring + Kalos = Adazakura Fire Sigil + Crusite Alloy + Goldcap = Sumihomura Low Arcana + Gun Gear + Screamroot = Ragetsu-denbu

--==Shattered Claws==-Once broken, these claws have been repaired to function like new. (Metal + Skin + Philtre) No E, C or A D) Zincatite + Giant's Tanned Hide + Cloudy sap = Dream Claws B) Mythril + Quality Hide + Sweet Sap = Cat Claws --==Sign of the Guardian==-Gear ideal for shoring up your defences (Magicite + Metal + Bone) No A E) E) D) C) B) Water Stone + Cruzle Brass + Coral Fragments = Staff of Protection Tarkov Crystal + Zinconium + Turtle Shell = Armguards Wind Stone + Zinconium + Fury Fragments = Defender Body Ceffyl + Dipraeu Bronze + Battlewyrm Carapace = Fortune Ring Body Ceffyl + Damascus + Beastlord Horn = Crown Scepter / Princess Rod

--==Silver Death==-Weapons and Armour cast with large quantities of Silver (Magicite + Metal + Bone) No A E) D) C) C) B) Ice Sigil + Platinum + Insect Husk = Silver Sword Wind Stone + Zincatite + Wyrm Carapace = Silver Bow Dark Stone + Clock Gear + Zingu Pearl Shell = Silver Cannon Holy Stone + Trusty Frying Pan + Mirror Scale = Silver Rapier Mind Ceffyl + Crusite Alloy + Alraune Drill = Silver Coat / Samite Coat

--==Silver-Sheened Armour==--

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Beautifully polished pieces of metal armour. (Metal + Flora + Philtre) No E or A D) Platinum + Peppergrass + Green Liquid = Platinum Helm C) Platinum + Leucojam + Silver Liquid = Platinum Shield B) Platinum + Hedychium + Yellow Liquid = Platinum Armour --==Smallswords==-Conveniently Sized Short Swords (Metal + Bone + Flora) No A E) E) D) C) C) B) Gihket Lead + Animal Bone + Cactus Fruit = Kard Xergis Tin + Pointed Horn + Ball Moss = Scramasax Gikhet Lead + Sturdy Bone + Tomato Stalk = Kris Knife Zincatite + Blood-Darkened Bone + Hedychium Pollen = Zwillblade Damascus + Spiral Incisor + Kalos = Cinquedea Crusite Alloy + Spiral Incisor + Four-Leaf Clover = Jambiya

--==Solid Hammers==These hammers boast Massive Heads (Metal + Timber + Philtre) No A E) D) C) B) Xergis Tin + Spruce + Fresh Water = Iron Hammer Cruzle Brass + Cottonflue + Cloudy Sap = War Hammer Cursed Coin + Gurnat + Yellow Liquid = Sledgehammer Scarletite + Quince + Unpurified Ether = Mjolnir

--==Soot-Stained Shields==-Straight from the forge, these shields still bear the mark of the fire which bore them (Metal + Skin + Bone) E) D) C) B) A) Cruzle Brass + Quality Pelt + Lamia Scale = Round Shield Gemsteel + Tanned Tyrant Hide + Spiral Incisor = Ageis Shield Damascus + Chocobo Skin + Alraune Drill = Chocobo Shield Adamantite + Pink Tail + Ancient Turtle Shell = Shield of the Four Scarletite + Tyrant Hide + Wyvern Fang = Reverie Shield

--==Stealth Set==-Equipment that enables the user to pass unseen (Skin + Bone + Cloth) No D or A E) C) C) B) Bat Tail + Molting + Large Feather = Shadow Blade Quality Hide + Emperor Scale + Giant Feather = Black Garb / Dark Gear Rabbit Tail + Emperor Scale + Faerie Wing = Ninja Gear Rabbit Tail + Battlewyrm Carapace + Windslicer Pinion = Brigand's Gloves / Thief Armlets B) Prime Tanned Hide + Wyvern Fang + Demon Feather = Ninja Tabi

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--==Steel of the Living Flame==-The metal of these weapons is warm to the touch (Magicite + Metal + Bone) No C or B E) E) D) D) A) Soul Ceffyl + Xergis Tin + Bomb Shell = Venus Blade Soul Ceffyl + Sanative Needle + Bomb Shell = Scarlet Rapier Fire Stone + Cruzle Brass + Animal Bone = Lava Spear Fire Stone + Cruzle Brass + Zingu Pearl = Flametongue Sword Firebird Crystal + Moon Ring + Vampyr Fang = Soulsaber

--==Storm-Forged Armaments==-Arms and armour infused with lightning magick. (Magicite + Metal + Flora) No E or A D) Storm Stone + Zinconium + Sturdy Vine = Thunder Rod C) Storm Stone + Leestone + Silk Bloom = Thunder Robe B) Storm Sigil + Leestone + Kalos = Thor Rod --==Strength of Earth==-Arms imbued with powerful earth magicks (Magicite + Timber + Cloth) No A E) D) C) B) Earth Earth Earth Earth Stone Stone Sigil Sigil + + + + Spruce + Aged Linen Thread = Huntsman's Bow Agathis + Spider Silk = Terre Rod Rose Branch + Fine Wool = Gaia Gear Gurnat + Wyvern Wing = Arbalast

--==Sundry Sabers==-The blades of these swords curve gracefully backward (Magicite + Metal + Flora) No E D) C) B) A) Earth Stone Water Sigil Ice Steel + Earth Sigil + Dipraeu Bronze + Hedychium = Shamshir Saber + Gemsteel + Suspect Mushroom = Harpe Saber Gemsteel + Four-Leaf Clover = Manganese Saber + Adamantite + Aurea Pollen = Talway Saber

--==Survival Set==-Rugged equipment designed to see its owner through the most hard fought battles (Metal + Skin + Flora) No A E) Gihket Lead + Snake Skin + Tiny Mushrooms = Jackknife D) Cursed Coin + Tiger Hide + Malboro Vine = Green Beret

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C) Gun Gear + Tiger Hide + Power Fruit = Survival Vest B) Bundle of Needles + Prime Pelt + Tomato Stalk = Survivor Knuckles --==Swords of Destruction==-Some swords are forged to keep the peace, others to shatter it (Metal + Bone + Timber) No B or A E) Zodiac Ore + Great Serpant's Fang + Danbukwood = Hardedge D) Adamant Alloy + Sturdy Bone + Moonwood = Swordbreaker C) Gemsteel + Mirror Scale + Red Geeps = Luabreaker --==Tempting Fate==-Most would think carefull before wielding weapons of such ill omen. (Magicite + Metal + Bone) No E or B D) Dark Stone + Clock Gear + Blood-Darkened Bone = Hades Bow C) Dark Stone + Cursed Coin + Spiral Incisor = Blood Sword A) Darklord Crystal + Gold Chalice + Vampyr Fang = Diabolique --==The Drowned==-The surface of these weapons is slich with moisture (Magicite + Metal + Philtre) No B or A E) Water Stone + Xergis Tin + Healing Water = Murasame Katana D) Water Stone + Dipraeu Bronze + Healing Water = Aqua Saber C) Water Sigil + Moon Ring + Healing Water = Spring Staff --==Threadbare Clothes==-(Magicite + Skin + Cloth) No E, D, C or B A) Lightwing Crystal + Prime Tanned Hide + Wyvern Wing = Ever Robe / Onlyone --==Thunder's Cry==-These weapons emit a sound like a Thunderclap when swung througn the air. (Magicite + Metal + Flora) No B or A E) Soul Ceffyl + Gihket Lead + Faren Pollen = Atomos Blade D) Storm Stone + Cruzle Brass + Telaq Flower = Gae Bolg C) Storm Sigil + Zodiac Ore + Hedychium = Vajra

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--==Time-Tested Rods==-These old rods have proven their use time and again. (Magicite + Metal + Flora) No E or C D) Body Ceffyl + Leestone + Marriom Heather = Force Rod B) Mind Ceffyl + Mysidia Alloy + Magick Fruit = Lilith Rod A) Fire Sigil + Moon Ring + Magick Fruit = Bomb Arm --==Trendy Clothes==-(Skin + Bone + Philtre) No E, D, C or B A) Prime Pelt + Emperor Scale + Putrid Liquid = Galmia Frock A) Prime Tanned Hide + Emperor Scale + Putrid Liquid = Brint Frock --==Turquoise Trappings==-The subtle shades of blue and green in these weapons are a delight to behold (Magicite + Metal + Philtre) No C, D or A E) Water Stone + Trusty Frying Pan + Fresh Water = Blue Saber B) Water Sigil + Mysidia Alloy + Unpurified Ether = Blueleaf Flute / Aona Flute --==Uncommon Poles==-An array of poles seldom seen for sale in a run-of-the-mill smithy. (Magicite + Metal + Timber) No A E) E) D) D) C) C) B) B) Soul Ceffyl + Leestone + Spruce = Cypress Pole Storm Stone + Leestone + Pagoda Wood = Sanjiegun Earth Sigil + Leestone + Waltwood = Iron Pole Wing Sigil + Zincatite + Mape Wood = Zephyr Pole Body Ceffyl + Leestone + Quality Lumber = Gokuu Pole Ming Ceffyl + Leestone + Divariwood = Esztam Baton Ice Sigil + Mythril + Agathis = Ivory Pole Storm Sigil + Gold Chalice + Red Geeps = Eight-fluted Pole

--==Uncommon Swords==-An array of swords seldom seen for sale in a run-of-the-mill smithy (Magicite + Metal + Bone) No C or A E) Earth Stone + Xergis Tin + Crooked Fang = Buster Sword D) Earth Stone + Xergis Tin + Dragon Bone = Burglar Sword

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B) Holy Stone + Orichalcum + Wyrm Carapace = Restorer --==Unyielding Strength==-Impossibly strong, years may pass before the slightest scratch blemishes the surface of this fine equipment (Magicite + Metal + Skin) No E or C D) Earth Stone + Adamant Alloy + Rat Tail = Adamant Vest B) Body Ceffyl + Adamantite + Cockatrice Skin = Adamant Blade A) Earthwyrm Crystal + Adamantite + Pink Tail = Adamant Armour --==Vermillion Vestments==-Turn heads with this striking set of red finery (Magicite + Metal + Cloth) No E or D C) Wind Sigil + Cursed Coin + Large Feather = Red Shoes B) Fire Stone + Einherjarium + Rainbow Thread = Red Robe A) Firebird Crystal + Orichalcum + Spider Silk = Ayvuir Red --==Voice of the Wind==-Raise these weapons in battle and the wind will surely be at your back (Magicite + Metal + Cloth) No B E) D) D) C) A) Wind Stone + Cruzle Brass + Small Feather = Windslash Bow Wind Stone + Cursed Coin + Ahriman Wing = Djinn Flyssa Rapier Wind Stone + Dipraeu Bronze + Giant Feather = Air Blade Wing Sigil + Damascus + Bat Wing = Gale Sword Windgod Crystal + Mysidia Alloy + Wyvern Wing = Wingsong Rapier

--==Whetted Axes==-Axes sharpened to deadly perfection (Metal + Skin + Bone) No E or A D) C) C) B) B) Gihket Lead + Rat Pelt + Mirror Scale = Broadaxe Adamant Alloy + Coeurl Pelt + Great Serpant's Fang = Hammerhead Adamant Alloy + Tiger Hide + Battlewyrm Carapace = Slasher Leestone + Rabbit Pelt + Spiral Incisor = Francisca Gemsteel + Cockatrice Skin + Gimble Stalk = Greataxe

--==White Vestments==-(Magicite + Bone + Cloth) No E or D C) Mind Ceffyl + Zingu Pearl + White Thread = White Robe B) Lightwing Crystal + Star Fragments + White Thread = White Hat

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A) Snowcat Crystal + Wyvern Fang + Wyvern Wing = Last Letter Rapier --==Work of the Master==-(Metal + Philtre + Cloth) No E, D, C or A B) Moon Ring + Clear Sap + Spider Silk = Masamune -----------------------------------------------------------------------------[6.02] Loot There are many pieces of loot for you to gather in this game, all can be sold off for money and used in the Bazaar. However, there are types of loot as well, since they fall into categories as well. Also, the appearance of the loot you are after depends on the rank. Lower rank, or those with no rank are easy to find, Rank 3 units are far too hard. The higher the level of your enemy, the more likely that the loot that will be dropped by the enemy is higher level loot. Therefore, it becomes more and more likely to the end of the game to get some real good loot. Remember, not all loot need be used in recipes, you can easily go and sell off the loot at the store for some Gil, but by this stage, you pretty much have the game set, all you need are those elusive ingredients for those final weapons in the game. This is used in combination of the bazaar, and the value of each loot. --==Adamant Alloy==-"An alloy made from adamant ore; used in the forging of many kinds of armour and weapons." Type : Metals Sells For: 500 Gil (Rank 1) --==Adamantite==-"This beautiful greenish-hued ore is obtained from fossilized remains of an adamantoise." Type : Metals Sells For: 1200 Gil (Rank 2) --==Agathis==-"Wood from the fast-growing agathis tree. Its reasonable price has contributed to its widespread use." Type : Timber Sells For: 300 Gil (Rank 1) --==Aged Linen Thread==-"This linen thread has yellowed slightly in the sun, A little worn and easily broken." Type : Cloth Sells For: 25 Gil

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--==Aged Turtle Shell==-"This nicely weathered shell has great value among curio aficionados." Type : Bones Sells For: 400 Gil (Rank 1) --==Ahriman Wing==-"A wing wrenched from an ahriman. One of many base materials used in alchemy." Type : Cloth Sells For: 55 Gil --==Alraune Drill==-"The red drill found atop the head of an alraune. Naturally harvested drills fetch a high price." Type : Bones Sells For: 1200 Gil (Rank 2) --==Ancient Turtle Shell==-"This shell is only harvested when properly aged. A favourite material among certain craftsmen." Type : Bones Sells For: 2000 Gil (Rank 3) --==Animal Bone==-"A bone from an unknown animal. Used in the working of divinatory magicks." Type : Bones Sells For: 40 Gil --==Aqua Galac==-"This water is rich in minerals. Can cause indigestion in those not accustomed to drinking it." Type : Philtre Sells For: 1200 Gil (Rank 2) --==Aurea Pollen==-"A pollen used since antiquity for various alchemical properties. Liquefies when it comes into contact with metal. Type : Flora Sells For: 2000 Gil (Rank 3) --==Ball Moss==-"This moss grows naturally into a fuzzy green ball shape. Staring at it gives you a fuzzy warm feeling." Type : Flora

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Sells For: 40 Gil --==Bat Tail==-"The tail of a speckled bat. Shunned as a bringer of bad luck." Type : Skins Sells For: 20 Gil --==Bat Wing==-"White fur covers this bat wing. Highly valued for use in works of art, though many find the results rather creepy." Type : Cloth Sells For: 350 Gil (Rank 1) --==Battlewyrm Carapace==-"The carapace of a winged dragon. Lighter than metal, this material is often used for fashioning armour." Type : Bones Sells For: 350 Gil (Rank 1) --==Beastlord Horn==-"A giant, perfectly straight horn. The sign of a king among beasts." Type : Bones Sells For: 2500 Gil (Rank 3) --==Birch==-"A dense, dark wood. Known for its high quality, and resistance to the ravages of heat and moisture." Type : Timber Sells For: 60 Gil --==Bitter Sap==-"Pinpricks of light sparkle from within this milky white liquid. Often used as a fuel on account of its high oil content." Type : Philtre Sells For: 200 Gil (Rank 1) --==Black Thread==-"A thread infused with black magick. Wrapped around staves and rods to enhance their magickal capabilities." Type : Cloth Sells For: 450 Gil (Rank 1) --==Blood-Darkened Bone==-"The bone of one who spent her days awash in the blood of others. Used in alchemy and for the working of curses."

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Type : Bones Sells For: 1000 Gil (Rank 2) --==Body Ceffyl==-"This crystal is suffused with raw power. Said to furfill the wishes of its owner." Type : Magicite Sells For: 1800 Gil (Rank 2) --==Bomb Shell==-"The molted skin of a bomb grown to maturity. It is still faintly warm to the touch." Type : Bones Sells for: 60 Gil --==Bone Chips==-"The fragmented shards of moonster bones. Touch them lightly and they will crumble." Type : Bones Sells For: 20 Gil --==Bundle of Needles==-"A bundle of one thousand sharp needles. If you don't trust its provenance, you're welcome to count." Type : Metals Sells For: 2500 Gil (Rank 3) --==Cactus Fruit==-"Thorns cover the skin of this fruit. Once cut open, however, it is a lush, slightly sweet treat for the palate." Type : Flora Sells For: 50 Gil --==Chocobo Skin==-"The skin of a chocobo. Some find the scent mildly offensive." Type : Skins Sells For: 50 Gil --==Clear Sap==-"A colourless water-like liquid. It tastes slightly sweet to the tongue." Type : Philtre Sells For: 1000 Gil (Rank 2) --==Clock Gear==--

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"A vital part of any timepiece. Its considerable size makes it suitable for a large clock." Type : Metals Sells For: 70 Gil --==Cloudy Sap==-"This liquid has clouded to a brownish colour and congealed to the consistancy of gelatin. Some use this in place of more traditional glue." Type : Philtre Sells For: 25 Gil --==Cockatrice Skin==-"This bumpy, warted skin looks terrible, but is quite well suited for tailoring and other crafts." Type : Skins Sells For: 1000 Gil (Rank 2) --==Cod Scale==-"These brown, speckled scales are used in a surprising number of goods." Type : Bones Sells For: 300 Gil (Rank 1) --==Coeurl Pelt==-"This spotted hide provides excellent protection against cold weather, though it tears easily. Type : Skins Sells For: 400 Gil (Rank 1) --==Coral Fragments==-"A piece from a coral found in the Sea of Ewohl. Too brittle to be much use for crafting." Type : Bones Sells For: 350 Gil (Rank 1) --==Cottonflue==-"This dry, brittle wood burns long, making it popular for use in campfires." Type : Timber Sells For: 65 Gil --==Crooked Fang==-"This fang is hooked like a claw. Once it bites into flesh, it's hard to get it back out again." Type : Bones Sells For: 40 Gil

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--==Crusader Tonic==-"Drinking this tonic gives the imbiber temporary superhuman strength. Use caution: an overdose is fatal." Type : Philtre Sells For: 1200 Gil (Rank 2) --==Crusite Alloy==-"A sacred alloy, smelted by spirits in hidden klins. Only those who are pure of heart are granted its use." Type : Metals Sells For: 1200 Gil (Rank 2) --==Cruzle Brass==-"A bright golden-coloured alloy. Often used as an inexpensive substitute for gold." Type : Metals Sells For: 80 Gil --==Cursed Coin==-"An age-worn coin such as this must surely have a value to a collecter, yet it brings nothing but unhappiness to those who possess it." Type : Metals Sells For: 480 Gil (Rank 1) --==Damascus==-"This metal is immediately recognizable by the unique pattern of striations on its surface. Often used in the forging of weapons and armour." Type : Metals Sells For: 500 Gil (Rank 1) --==Danbukwood==-"This cut danbuk timber is excellent for use in crafting weapons and armour." Type : Timber Sells For: 65 Gil --==Dark Stone==-"A stone imbued with dark magicks. The black bioteches covering it are disturbing to behold." Type : Magicite Sells For: 600 Gil (Rank 1) --==Darklord Crystal==-"Legend says that a great spirit of darkness lies trapped inside this crystal. Do not look upon the pulsating shadow within overlong."

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Type : Magicite Sells For: 5000 Gil (Rank 3) --==Demon Feather==-"These unpleasant looking feathers sprout from the back of demons. Men have gone mad just looking at the way they bob and bristly in the wind." Type : Cloth Sells For: 2500 Gil (Rank 3) --==Dirty Wool==-"This wool was badly soiled during shearing. It is still useful for stuffing linings and other places where it will not be visible." Type : Cloth Sells For: 20 Gil --==Divariwood==-"A rigid hardwood. Gives off a unique fragrance when soaked in water." Type : Timber Sells For: 400 Gil (Rank 1) --==Dragon Bone==-"The bone of an adult dragon. It's too large to be easily carried." Type : Bones Sells For: 300 Gil (Rank 1) --==Earth Sigil==-"Powerful magicks transformed an earth spirit into this crystal. How fascinating that something so small could hold the power of a landslide." Type : Magicite Sells For: 1500 Gil (Rank 2) --==Earth Stone==-"A stone imbued with earth magicks. It's quite heavy, despite its small size." Type : Magicite Sells For: 120 Gil --==Earthwyrm Crystal==-"Legend says that a great spirit of the earth lies trapped inside this crystal. Peer within, and you will see nothing but endlessly swirling sand." Type : Magicite Sells For: 3000 Gil (Rank 3) --==Einherjarium==-"This metal contains veins of potentized skystone. Often used in the wrighting of airships."

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Type : Metals Sells For: 2800 Gil (Rank 3) --==Emperor Scale==-"The fallen scale from an ancient dragon's back. The mere sight of it is enough to drive away weaker beasts." Type : Bones Sells For: 2500 Gil (Rank 3) --==Faerie Wing==-"A wing plucked from a faerie. Dissolves like sugar when placed in water." Type : Cloth Sells For: 60 Gil --==Faren Pollen==-"This purple pollen is extremely poisonous. Sometimes called the "dark dust." Type : Flora Sells For: 20 Gil --==Fiend's Blood==-"This dark red soup boils and bubbles. It is said that those who drink deep turn into beasts." Type : Philtre Sells For: 2500 Gil (Rank 3) --==Fine Wool==-"This top quality wool is as soft as down. Touch it once and you'll never go back to the cheap stuff." Type : Cloth Sells For: 400 Gil (Rank 1) --==Fire Sigil==-"Powerful magicks transformed a fire spirit into this crystal. How fascinating that something so small could hold the power of a wildfire." Type : Magicite Sells For: 1500 Gil (Rank 2) --==Fire Stone==-"A stone imbued with fire magicks. It's slight warm to the touch." Type : Magicite Sells For: 600 Gil (Rank 1) --==Firebird Crystal==-"Legend says that a great spirit of fire lies trapped inside this crystal.

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Touch it, and you will feel the heat of the blaze within." Type : Magicite Sells For: 3000 Gil (Rank 3) --==Flutegrass==-"The hollow reeds of this plant are perfect for making into flutes. The resulting instruments are known for heir clear and vibrant tone." Type : Flora Sells For: Cannot be Sold (Rank 3) --==Foul Liquid==-"This liquid is harvested from a malboro's mouth. Anything exposed to it rots in a matter of moments." Type : Philtre Sells For: 200 Gil (Rank 1) --==Four-Leaf Clover==-"These small green sprigs are said to bring big luck. They're rather hard to find, however." Type : Flora Sells For: 1200 Gil (Rank 2) --==Fresh Water==-"As pure as it gets. Commonly used for mixing tonics and in alchemy." Type : Philtre Sells For: 10 Gil --==Fury Fragments==-"This stone fragment has a striking red colour. Said to lead its bearer to victory in battle." Type : Bones Sells For: 65 Gil --==Gemsteel==-"This alloy can only be worked by magick, though many a fine hammer has been ruined by stubborn smiths who believed otherwise." Type : Metals Sells For: 1200 Gil (Rank 2) --==Giant Feather==-"This feather is along as a moogle is tall. Its rigid rachis make it suitable for use in reinforcing weapons." Type : Cloth Sells For: 45 Gil

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--==Giant's Tanned Hide==-"The techniques for tanning these large hides have been passed down by the giants for centuries. The finished product is a bit tough." Type : Skins Sells For: 400 Gil (Rank 1) --==Gikhet Lead==-"An extremely malleable metal. Many fine pieces are sculpted in gikhet lead." Type : Metals Sells For: 70 Gil --==Gimble Stalk==-"The tip of this drill is slightly rounded. A popular crafting tool for children." Type : Bones Sells For: 50 Gil --==Godwood==-"This wood was thought to have come from a tree that grew in the realm of the gods. This entire piece emits a holy aura." Type : Timber Sells For: 2800 Gil (Rank 3) --==Gold Chalice==-"A gorgeous vessel wrought from the purest gold. Gentlemen and ladies who do not faint at its beauty will surely faint at the price." Type : Metals Sells For: 2500 Gil (Rank 3) --==Goldcap==-"The spores of this marvelous fungus consist largely of gold. Sprouting once in a decade, a sighting is a true event." Type : Flora Sells For: 800 Gil (Rank 2) --==Great Serpant's Fang==-"This fang is said to have the poewr to drive off evil. Often hung over doorways." Type : Bones Sells For: 300 Gil (Rank 1) --==Green Liquid==-"This sludgy, viscous green liquid emits a cloying stench that assaults the nostrils."

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Type : Philtre Sells For: 35 Gil --==Gun Gear==-"This gear-wheel dampens kickback when the firearm is discharged. It's crafted from a durable adamant alloy." Type : Metals Sells For: 300 Gil (Rank 1) --==Gurnat==-"Cut gurnat lumber like this has been used for many years in home building." Type : Timber Sells For: 1200 Gil (Rank 2) --==Healing Water==-"This bluish-green drink is made from a blend of a dozen medicinal herbs. Refreshment guaranteed." Type : Philtre Sells For: 400 Gil (Rank 1) --==Hedychium==-"This blue flower glows faintly at night. Its sweet nectar is a favourite of children." Type : Flora Sells For: 250 Gil (Rank 1) --==Hedychium Pollen==-"This pollen gives off a faint blue glow which is known to brighten during spells of cold weather." Type : Flora Sells For: 200 Gil (Rank 1) --==Hero Tonic==-"This tonic temporarily heightens combat prowess. However, the side effects can be severe, and sometimes even fatal." Type : Philtre Sells For: 2800 Gil (Rank 3) --==High Arcana==-"This gemstone contains the soul of a monster. Another arcana gem can be seen within it" Type : Magicite Sells For: 6000 Gil (Rank 3) --==Holy Stone==--

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"A stone imbued with holy magicks. Calms a troubled heart with a single touch." Type : Magicite Sells For: 600 Gil (Rank 1) --==Ice Sigil==-"Powerful magicks transformed an ice spirit into this crystal. How fascinating that something so small could hold the power of an avalanche." Type : Magicite Sells For: 1500 Gil (Rank 2) --==Ice Stone==-"A stone imbued with ice magicks. It's as cold as the substance from which it takes its name. Type : Magicite Sells For: 600 Gil (Rank 1) --==Insect Husk==-"An insect shell so hard, it seems to be almost metal. The price of these shells differ depending on pattern and colouration." Type : Bones Sells For: 60 Gil --==Iron Carapace==-"This monster molting is rich in iron and other trace minerals. The moltings are pulverised, then made into various alloys." Type : Bones Sells For: 60 Gil --==Kalos==-"This pungent smelling flower blooms in a large, bright red ring of colour. The petals are used for making dye." Type : Flora Sells For: 800 Gil (Rank 2) --==Kempas==-"This lumber has a slightly reddish gleam to it. Used in many handsome crafts for home and table." Type : Timber Sells For: 300 Gil (Rank 1) --==Kuraisle Boxwood==-"A beautiful wood with a remarkable luster. A rare strain of the same tree is highly toxic." Type : Timber

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Sells For: 1000 Gil (Rank 2) --==Ladie's Tresses==-"The tendrils of this plant wind around in a tight spiral. Small doses can restore on'e get-up-and-go." Type : Flora Sells For: 35 Gil --==Lamia Scale==-"A smooth, white scale, Surprisingly beautiful, these are used to make a variety of accessories." Type : Bones Sells For: 60 Gil --==Large Feather==-"A long and lovely bird feather. Price varies depending on shape and coloration." Type : Cloth Sells For: 35 Gil --==Leestone==-"This ore is used as a base material for alchemy. Its properties change with the time of day." Type : Metals Sells For: 500 Gil (Rank 1) --==Leucojum==-"A pure-white, many-petaled flower. These turn a light purple when picked." Type : Flora Sells For: 250 Gil (Rank 1) --==Lightwing Crystal==-"Legend says that a holy spirit lies trapped inside this crystal. Gentle lights flickers from deep within." Type : Magicite Sells For: 5000 Gil (Rank 3) --==Low Arcana==-"This gemstone contains the soul of a monster. Its shape and hue are truly unique." Type : Magicite Sells For: 700 Gil (Rank 1) --==Magick Fruit==-"This fruit is said to enhance magickal ability, though many complain of its

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bitterness." Type : Flora Sells For: 800 Gil (Rank 2) --==Mahbeny==-"This strange wood emits a wan light. Used in the magking of magickal artifacts." Type : Timber Sells For: 2500 Gil (Rank 3) --==Malboro Flower==-"It takes many years for these yellow flowers to bloom. A good thing, as their fragrance is almost too sickly sweet to bear." Type : Flora Sells For: 1000 Gil (Rank 2) --==Malboro Vine==-"This malboro tendril was dried in the sun, removing much of its scent. Used as a material in basket weaving and other handcrafts." Type : Flora Sells For: 55 Gil --==Malboro Wine==-"A single pickled malboro tendril floats at the bottom of this bottle of wine. Please, drink responsibly." Type : Philtre Sells For: 350 Gil (Rank 1) --==Mape Wood==-"This cut mape lumber exudes a sweet sap known to attract all manner of insects." Tyle : Timber Sells For: 65 --==Marriom Heather==-"These small flowers tenaciously cling to whatever soil they can find. Low to the ground, they are often mistaken for moss." Type : Flora Sells For: 35 Gil --==Mind Ceffyl==-"This crystal is suffused with raw knowledge. The entire world can be seen in the swirling mists within it." Type : Magicite Sells For: 1800 Gil (Rank 2)

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--==Mirror Scale==-"This glass-like scale is so clear as to be almost transparent. Hold it in the sunlight and it sparkles with reflected brilliance." Type : Bones Sells For: 300 Gil (Rank 1) --==Molting==-"The molted skin of a red dirtsnake. Ground into a powder for concocting tinctures and the like." Type : Bones Sells For: 30 Gil --==Moon Bloom==-"Thus flower shaped like a moth's wings is the base ingredient for the mixing of elixirs. Blooms only in place where the soil is just so. Type : Flora Sells For: 300 Gil (Rank 1) --==Moon Ring==-"A metal ring that resonates with the phases of the moon. It is said the goddess protector of earth once wore it." Type : Metals Sells For: 1000 Gil (Rank 2) --==Moonwood==-"This cute moontree lumber is soft and easy to work." Type : Timber Sells For: 65 Gil --==Mysidia Alloy==-"A magickal alloy from ancient Mysidia. Few remain who know the methods for smelting it." Type : Metals Sells For: 1200 Gil (Rank 2) --==Mythril==-"This mysterious ore is rich in magickal energy. It is known to become poisonous when exposed to certain alchemical processes." Type : Metals Sells For: 2800 Gil (Rank 3) --==Nepenthis==-"Many are the hapless adventurers who wander aimlessly having eaten of this herb, never knowing who they were, or how they came to be this way."

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Type : Flora Sells For: 40 Gil --==Onion==-"A thin, brown skin covers this round blub. A bit harsh when eaten raw." Type : Flora Sells For: 300 Gil (Rank 1) --==Orichalcum==-"This metal has the strange property of becoming solid only at certain times of the day. Smiths call it the phantom meteal, and treat it with utmost care." Type : Metals Sells For: 2800 Gil (Rank 3) --==Pagoda Wood==-"This cut pagoda lumber is often chopped into chips, which are then placed in bags as protective charms." Type : Timber Sells For: 350 Gil (Rank 1) --==Pearl Moss==-"A vartity of lightmoss that grows in damp places. Useful for making poultices when properly dried." Type : Flora Sells For: 250 Gil (Rank 1) --==Peppergrass==-"A green leaf that gives off a refreshing scent. Makes an excellent garnish for meat dishes." Type : Flora Sells For: 30 Gil --==Pink Tail==-"A mysterious pink tail. Highly treasured as a token of good luck - which is exactly what you need to come by one of these." Type : Skins Sells For: 1000 Gil (Rank 2) --==Platinum==-"This rare metal has a brilliant silver luster. Its beauty has made it popular for use in decorative pieces." Type : Metals Sells For: 500 Gil (Rank 1)

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--==Pointed Horn==-"This beast's horn tapers to a very sharp point. Almost entirely hollow; despite its size, it's quite light." Type : Bones Sells For: 50 Gil --==Power Fruit==-"This fruit is said to enhance physical strength. So sweet, only the merest morsel may be eaten in one sitting." Type : Flora Sells For: 55 Gil --==Prima Petal==-"These heart-shaped flower petals are dempened and worn on the skin in some cultures to attract happiness and good fortune." Type : Flora Sells For: 35 Gil --==Prime Pelt==-"A beautiful, lustrous, high-quality pelt. Used for wall-hangings in the homes of the wealthy." Type : Skins Sells For: 1000 Gil (Rank 2) --==Prime Tanned Hide==-"Trappers know: prime skins make prime hides. Use for all manners of crafts." Type : Skins Sells For: 1200 Gil (Rank 2) --==Putrid Liquid==-"The foulest, most odorous liquid known. It is said the smell is enough to wake the dead." Type : Philtre Sells For: 2800 Gil (Rank 3) --==Quality Lumber==-"This wood emts a faint magickal aura. Used in fashioning magickal wands and other trappings of the mage's craft." Type : Timber Sells For: 350 Gil (Rank 1) --==Quality Pelt==-"A long-haired pelt. Many travelers wear these in place of a tailored cape." Type : Skins

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Sells For: 350 Gil (Rank 1) --==Quince==-"This wood cut from quince lumber is often used to decorate the halls of castles and palaces." Type : Timber Sells For: 1000 Gil (Rank 2) --==Rabbit Pelt==-"This pelt is light and soft to the touch. Used for fringes and to otherwise accent clothing." Type : Skins Sells For: 40 Gil --==Rabbit Tail==-"The tail of a long-eared rabbit. Thought by many to bring good luck, though rabbits tend to disagree." Type : Skins Sells For: 250 Gil (Rank 1) --==Rainbow Thread==-"Pigments from seven flowering grasses are used to dye this costly thread. Imitations are easily spotted as cheaper dyes run in water." Type : Cloth Sells For: 1000 Gil (Rank 2) --==Rat Pelt==-"These skins are small, but very pliable. Their humble price makes them popular trade goods in many lands." Type : Skins Sells For: 20 Gil --==Rat Tail==-"The long tail of a desert rat. Thought to bring good luck, provided one isn't a rat." Type : Skins Sells For: 20 Gil --==Recall Grass==-"A plant made from grafted echo grass and nepenthis. The only known cure for nepenthis induced amenesia. Type : Flora Sells For: 40 Gil --==Red Geeps==--

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"The narrow grain of this wood makes it ideal for whittling, and popular with carpenters." Type : Timber Sells For: 350 Gil (Rank 1) --==Rose Branch==-"This rare wood bears a faint rose fragrance. Its knotty grain makes it very difficult to work, but extremely beautiful when carved by a master." Type : Timber Sells For: 350 Gil (Rank 1) --==Sanative Needle==-"A small needle treated with a medicinal extract. Careful not to price yourself, or you'll go numb." Type : Metals Sells For: 60 Gil --==Scarletite==-"A metal made only with the blessing of the gods. The secrets of its smelting are unknown to mortals." Type : Metals Sells For: 2800 Gil (Rank 3) --==Screamroot==-"The roots of this plant look like tiny dolls carelessly dropped in dirt. Rip them up and they give a bloodcurling scream." Type : Flora Sells For: 2500 Gil (Rank 3) --==Skull==-"A skull of unknown provenance. Not a bad decoration for a mage's den, if you can stand the insistent chattering of the teeth." Type : Bones Sells For: 300 Gil (Rank 1) --==Silk Bloom==-"A small pure-white flower used in the mixing of elixirs. Attention is required for harvesting as the flowers only boom for a short period. Type : Flora Sells For: 35 Gil --==Silk Thread==-"This thread is made from the unwoven cocoons of the silkworm. Its beauty is unparalleled, yet it is somewhat susceptible to heat and water damage." Type : Cloth

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Sells For: 40 Gil --==Silver Liquid==-"A rare metallic liquid. Gives off noxious fumes when mixed with any other metal save iron." Type : Philtre Sells For: 960 Gil (Rank 2) --==Small Feather==-"A bird feather about the size of a man's palm. Often struk into caps or sewn onto shirt cuffs." Type : Cloth Sells For: 25 Gil --==Snake Skin==-"The patterns on this skin are as brillantly coloured as they are intricate. Used for making bags and shoes." Type : Skins Sells For: 20 Gil --==Snowcat Crystal==-"Legends says that a great spirit of ice lies trapped inside this crystal. Turn it upside down and watch snow form a blizzard within." Type : Magicite Sells For: 3000 Gil (Rank 3) --==Soft Cotton==-"This cotton feels soft to the touch. The low price makes it easily accessible to even those with modest incomes." Type : Cloth Sells For: 40 Gil --==Soul Ceffyl==-"This crystal reflects not the body, but the soul. Use it with care - not all who look can live with what they've seen." Type : Magicite Sells For: 150 Gil --==Spider Silk==-"This sticky thread is useful for catching flies and other pests. It is impossible to keep the slender threads from sticking to each other, however." Type : Cloth Sells For: 800 Gil (Rank 2) --==Spiral Incisor==--

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"This giant fang is shaped a little like a corkscrew. Strong enough to pierce metal." Type : Bones Sells For: 800 Gil (Rank 2) --==Spruce==-"A plentiful wood in colder climes. Paper can be made from the bark." Type : Timber Sells For: 65 Gil --==Star Fragments==-"This chunk of rock sparkles and shines. Said to be a fragment of a fallen star." Type : Bones Sells For: 1200 Gil (Rank 2)( --==Storm Sigil==-"Powerful magicks transformed a storm spirit into this crystal. How fascinating that something so small could hold the power of a lightning bolt." Type : Magicite Sells For: 1500 Gil (Rank 2) --==Storm Stone==-"A stone imbued with storm magicks. It gloes with a faint, intermittent light." Type : Magicite Sells For: 600 Gil --==Stormsoul Crystal==-"Legend says that a great spirit of the storm lies trapped inside this crystal. Violent flashes of lightning arc through its depths." Type : Magicite Sells For: 3000 Gil (Rank 3) --==Stradivari==-"A compound of strawood and divariwood. Soft and easy to carve, this is the ideal material for making musical instruments." Type : Timber Sells For: 2800 Gil (Rank 3) --==Strawood==-"A light, flexable wood. White in colour, with a very fine grain." Type : Timber Sells For: Cannot be Sold (Rank 3)

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--==Strange Liquid==-"This odd liquid gives off a bracing odor that tickles the nose and stings the eyes. In the right amounts, it can melt metals." Type : Philtre Sells For: 800 Gil (Rank 2) --==Sturdy Bone==-"A hard, well-formed bone. Craftsmen are devised to purify the bone with holy water before carving." Type : Bones Sells For: 250 Gil (Rank 1) --==Sturdy Vine==-"A fat child could swing from this vine and still not break it. Always good to have one of these handy." Type : Flora Sells For: 45 Gil --==Succulent Fruit==-"This thick-skinned, bitter fruit is much better served warm." Type : Flora Sells For: 55 Gil --==Superior Silk Thread==-"This light crimson silk is taken from the pupa of the timeworm. Much beloved of kings since antiquity." Type : Cloth Sells For: 450 Gil (Rank 1) --==Suspect Mushrooms==-"This mushroom looks like trouble. None yet have been fool enough to test it and see if it actually is poisonous." Type : Flora Sells For: 800 Gil (Rank 2) --==Sweet Sap==-"This light amber liquid is seet like honey. Boiled down, it makes syrup and candles." Type : Philtre Sells For: 800 Gil (Rank 2) --==Tanned Hide==-"An expertly tanned hide. Curing in the sun gives these hides a fine luster."

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Type : Skins Sells For: 30 Gil --==Tanned Beast Hide==-"The tanned hide of a behemoth. Its bright purple coloration fetches a high price at market." Type : Skins Sells For: 1200 Gil (Rank 2) --==Tanned Tyrant Hide==-"The tanned hide of a giant lizard. The tanning process removes some of its natural oils, making it susceptible to water damage." Type : Skins Sells For: 400 Gil (Rank 1) -==Tarkov Crystal==-"A crystal said to have once been the property of renowned psychic Tarkov. Used to focus the mind. Type : Magicite Sells For: 700 Gil (Rank 1) --==Telaq Flower==-"This beautiful flower is sometimes called the shybloom for its tendancy to grow in the dark recesses of caves. Wilts in direct sunlight." Type : Flora Sells For: 35 Gil --==Tiger Hide==-"This pelt is smooth to the touch. Easily obtained, and always popular at market." Type : Skins Sells For: 50 Gil --==Tiny Mushrooms==-"This white mushroom grows in shady places. Its rubbery texture has earned it more than a few fans among gourmands." Type : Flora Sells For: 20 Gil --==Tomato Stalk==-"Eating too many of these stalks induces a kind of ennui." Type : Flora Sells For: 200 Gil (Rank 1) --==Trusty Frying Pan==--

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"No surer means is there to reduce any foodstuff to a heap of black char than to cook it with this frying pan." Type : Metals Sells For: 30 Gil --==Turtle Shell==-"A smooth, curved turtle shell. Skill diligence are required to preserve its strength during crafting." Type : Bones Sells For: 60 Gil --==Tyrant Hide==-"These rugged hides are tough to damage. They make excellent armour, if you can figure out how to cut them to size." Type : Skins Sells For: 400 Gil (Rank 1) --==Unpurified Ether==-"A scintillating liquid, lighter than air itself. Under light, it sparkles with all the colours of the rainbow." Type : Philtre Sells For: 1000 Gil (Rank 2) --==Vampyr Fang==-"The fang of a blood-sucking bat. Even removed, it quickly absorbs blood, turning a bright red." Type : Bones Sells For: 1000 Gil (Rank 2) --==Velvet==-"A fabric valued by all who love fine clothes that just feel great. Known for its rich sheen." Type : Cloth Sells For: 400 Gil (Rank 1) --==Waltwood==-"This cut raw waltwood lumber is naturally impregnated with tar, making it highly resistant to water damage." Type : Timber Sells For: 65 Gil --==Water Sigil==-"Powerful magicks transformed a water spirit into this crystal. How fascinating that something so small could hold the power of a tidal wave." Type : Magicite

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Sells For: 1500 Gil (Rank 2) --==Water Stone==-"A stone imbued with water magicks. It gushes water when shattered." Type : Magicite Sells For: 120 Gil --==Waterwyrd Crystal==-"Legend says that a graet spirit of the water lies trapped inside this crystal. Hold it in your hand, and you will feel a raging current swirl within." Type : Magicite Sells For: 3000 Gil (Rank 3) --==Whisperweed==-"Strange tubes in the stalk of this plant can carry the faintest noice across long distances. Increasingly rare of late." Type : Flora Sells For: 40 Gil --==White Thread==-"A thread infused with white magick. Sewn into robes and hats to enhance their magickal capabilities." Type : Cloth Sells For: 450 Gil (Rank 1) --==Wind Sigil==-"Powerful magicks transformed a wind spirit into this crystal. How fascinating that something so small could hold the power of a hurricane." Type : Magicite Sells For: 1500 Gil (Rank 2) --==Wind Stone==-"A stone imbued with wind magicks. Hold it to your ear and hear the howling of the wind." Type : Magicite Sells For: 120 Gil --==Windgod Crystal==-"Legend says that a great spirit of the wind lies trapped inside this crystal. Put your ear to it, and you will hear the howling of an endless gale." Type : Magicite Sells For: 3000 Gil (Rank 3) --==Windslicer Pinion==--

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"A steel-grey quill, so thin on one edge it resembles a blade. Snap it quickly through the air, and it will make a cracking noise like a whip." Type : Cloth Sells For: 1000 Gil (Rank 2) --==Wolf Pelt==-"This short-haired pelt wicks away heat. Highly treasured in hot climes." Type : Skins Sells For: 45 Gil --==Wool==-"This wool feels great on the skin, and breathes well. Used to make blankets and clothing." Type : Cloth Sells For: 40 Gil --==Wyrm Carapace==-"Together with scales, this thick carapace provides great protetion for a dragon. Its retains its strength even after several blows." Type : Bones Sells For: 1000 Gil (Rank 2) --==Wyrmtwig==-"This twig is kept as a ward against evil for its peculiar shape, like that of a dragon soaring to the sky." Type : Timber Sells For: 1000 Gil (Rank 2) --==Wyvern Fang==-"These keen fangs are resilient enough to withstand the wyvern's fiery breath." Type : Bones Sells For: 2500 Gil (Rank 3) --==Wyvern Wing==-"A wing from the giant dragons that whell through the sky. Said to provide protection to travelers when mounted atop an airship." Type : Cloth Sells For: 2500 Gil (Rank 3) --==Xergis Tin==-"This metal sounds a clear tone when struck. Popular for use in musical instruments." Type : Metals

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Sells For: 80 Gil --==Yellow Liquid==-"This yellowish liquid bubbles and foams. Its colour fades with exposure to air." Type : Philtre Sells For: 200 (Rank 1) --==Zincatite==-"This metal possesses a faint magickal aura. Used to coat magickal artifacts." Type : Metals Sells For: 400 Gil (Rank 1) --==Zinconium==-"A flimsy metal, it crumbles at the slightest impact. Used primarily in alloys with other, sturdier metals." Type : Metals Sells For: 80 Gil --==Zingu Pearl==-"This pearl glows with a soft light. Those who deal in gemstones and other precious materials call it the "One Life." Type : Bones Sells For: 550 Gil (Rank 1) --==Zingu Pearl Shell==-"Zingu pearls are found in these fua shells. Used in making shell cameos." Type : Bones Sells For: 55 Gil --==Zodiac Ore==-"The star-like patterns seen in this rare ore have been compared to the signs of the zodiac. Its hardness makes it difficult to smith." Type : Metals Sells For: 500 (Rank 1) -----------------------------------------------------------------------------[6.03] Usable Items These items are accessible from the Items menu command that you can give to all your units. --==Potion==-"A magick concoction that eases pain and heals wounds in the blink of an eye." Cost at Shops - 30 Gil Sells at Shops - 15 Gil

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Effect - Heals 30 HP to your units. Does damage to undead. Mirror - Deals 30 HP Damage. --==Hi-Potion==-"A potion mixed for greater strength." Cost at Shops - 100 Gil Sells at Shops - 50 Gil Effect - Heals 100 HP to your units. Does damage to undead. Mirror - Deals 100 HP Damage. --==X-Potion==-"The highest concentration potion available." Cost at Shops - 300 Gil Sells at Shops - 150 Gil Effect - Heals 200 HP to your units. Does damage to undead. Mirror - Deals 200 HP Damage. --==Ether==-"This tincture restores lost magickal power." Cost at Shops - 800 Gil Sells at Shops - 400 Gil Effect - Restore 30 MP to your unit. Mirror - Depletes 30 MP from a unit. --==Elixir==-"This miraculous tincture completely restores both health and magickal power to the drinker." Cost at Shops - 1500 Gil Sells at Shops - 750 Gil Effect - Restores your unit to full HP and full MP. Mirror - Reduce target's HP and MP to single digits. --==Phoenix Down==-"A magick feather with the power to revive those at death's door." Cost at Shops - 200 Gil Sells at Shops - 100 Gil Effect - Revived a KO'ed Character. Will exorcise undead units, Mirror - KO Target --==Echo Herbs==-"A soothing tonic for the voiceless." Cost at Shops - 50 Gil Sells at Shops - 25 Gil Effect - Removes the Silence Debuff. Effect - Silences Target --==Maiden's Kiss==--

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"A fruity concoction that works better than its namesake, or at least, doesn't require convincing the maiden." Cost at Shops - 100 Gil Sells at Shops - 50 Gil Effect - Removes the Toad Debuff. Mirror - Toads the Target --==Gold Needle==-"This magick needle breaks the enchantments that turn flesh into stone." Cost at Shops - 100 Gil Sells at Shops - 50 Gil Effect - Removes the Stone Debuff. Mirror - Stones the Target --==Holy Water==-"This sanctified water is most efficacious in increasing resistance to debuffs, with no ill side effects." Cost at Shops - 80 Gil Sells at Shops - 40 Gil Effect - Raises the Unit's Resilience, which decreases the Chance of Debuffs. Mirror - Reduces Resilience of target --==Antidote==-"A tonic that works through the skin, drawing out and neutralizing toxins within the body." Cost at Shops - 50 Gil Sells at Shops - 25 Gil Effect - Removes the Poison Debuff. Mirror - Poisons the target --==Eye Drops==-"A medicine that lifts the veil of darkness covering eyes afflicted with blindness." Cost at Shops - 50 Gil Sells at Shops - 25 Gil Effect - Removes the Blind Debuff. Mirror - Blinds the target --==Bandage==-"These strips of treated linen restore feeling to paralyzed limbs." Cost at Shops - 100 Gil Sells at Shops - 50 Gil Effect - Removes Disable and Immobolize Debuffs. Mirror - Disables and Immobolize the target --==Remedy==-"A tincture that cures what ails you."

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Cost at Shops - 800 Gil Sells at Shops - 400 Gil Effect - Removes all Debuffs from the unit. Mirror - Debuffs the target --==Handkerchief==-"This absorptive cloth is ideal for cleaning up spilt oil." Cost at Shops - 100 Gil Sells at Shops - 50 Gil Effect - Removes the Oil Debuff. Mirror - Oils up the target --==Knot of Rust==-"A fused ball of metalworking detritus. Useful as a thrown weapon, or a doorstop." Cost at Shops - N/A Sells at Shops - 10 Gil Effect - Deals damage to a single enemy unit. Mirror - Heals HP to a target --==Eureka Crystal==-"A crystalline fragment discovered in the forbidden reaches of Eureka. Its power heals wounds and improves combat performance." Cost at Shops - N/A Sells at Shops - 2500 Gil Effect - Completely restores the unit's HP and increases Attack and Defence. Mirror - Significant damages target's HP and decreases Attack and Defence --==Grimoire Stone==-"This spellstone once graced the cover of a grimoire scribed by a witch in ancient times. Known to both restore and augment magickal power." Cost at Shops - N/A Sells at Shops - 2500 Gil Effect - Completely restore the unit's MP and increases Magick and Resistance. Mirror - Depletes MP and decreases Magick and Resistance of all enemies --==Dark Matter==-"A mysterious black substance with no more form than mist. What's it for? Why, throwing at enemies, of course." Cost at Shops - N/A Sells at Shops - 2500 Gil Effect - This deals damage to all enemy units. Mirror - Restores HP to all allies -----------------------------------------------------------------------------[6.04] Edged Weapons --==Knives==-All knives are going to be one-handed by the way.

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********** **Dagger** ********** "A simple, easy-to-use knife." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | None | Thief | | Movement : | | Juggler | | Jump : | | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : | | Ranger | | Weapon Attack : 20 | | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 80 Gil Sells at Shops : 40 Gil Bazaar Recipe : None ************* **Jackknife** ************* "A knife small enough to conceal in one's hand, or an enemy's rib cage." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Steal Gil - 200 AP | Juggler | | Jump : | | Hunter | | Evasion : 2 | Juggler Class | Chocobo Knight| | Speed : | Gil Toss - 100 AP | Ranger | | Weapon Attack : 22 | | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 160 Gil Sells at Shops : 80 Gil Bazaar Recipe : Survival Set, Grade E (Gikhet Lead + Snake Skin + Tiny Mushrooms) ******** **Kard** ******** "The slender blade on this knife is keen enough to shave the feathers off a chocobo."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Steal Items | Juggler | | Jump : | 200 AP | Hunter | | Evasion : 4 | | Chocobo Knight| | Speed : | Ranger Class | Ranger | | Weapon Attack : 27 | Silence Gas | Dancer | | Weapon Defence : | 200 AP | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 360 Gil Sells at Shops : 180 Gil Bazaar Recipe : Smallswords, Grade E (Gikhet Lead + Animal Bone + Cactus Fruit) ************* **Scramasax** ************* "This impressive knife is so large, it's often mistaken for a shortsword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Loot Lvl. 1 | Juggler | | Jump : | 100 AP | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : | Juggler Class | Ranger | | Weapon Attack : 30 | Ball Toss - 350 AP | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Smallswords, Grade E (Xergis Tin + Pointed Horn + Ball Moss) ********** **Rondel** ********** "A knife with a unique pommel that prevents the wielder's grip from slipping." Immunity from Disable -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------|

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| | | | | | | | | | |

| | | | Thief Class | Thief | : | Loot Lvl. 2 | Juggler | : | 200 AP | Hunter | : 2 | | Chocobo Knight| : | Ranger Class | Ranger | : 33 | Leech - 250 AP | Dancer | : | | Heritor | : | | | : | | | | | | -------------------------------------------------------------Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 600 Gil Sells at Shops : 300 Gil Bazaar Recipe : Light Blades, Grade E (Xergis Tin + Insect Husk + Malboro Vine) ******** **Kris** ******** "Your enemy's gasp at the exquisite decorations on the pommel of this knife will be their last." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Juggler Class | Thief | | Movement : | Weapon Toss | Juggler | | Jump : | 100 AP | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : | | Ranger | | Weapon Attack : 33 | | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Smallswords, Grade D (Gikhet Lead + Sturdy Bone + Tomato Stalk) *********** **Khukari** *********** "The fastest way to a man's heart is his stomach. The curve of this knife's blade makes it easy." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Juggler Class | Thief | | Movement : | Molotov Cocktail - | Juggler | | Jump : | 250 AP | Hunter |

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| | | | | | |

| | Chocobo Knight| | Ranger | Ranger | | Camouflage - 300 AP | Dancer | | | Heritor | | | | | | | | | | --------------------------------------------------------------

Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: 2 : 2 : 34 : : :

Cost at Shops : 1200 Gil Sells at Shops : 600 Gil Bazaar Recipe : Light Blades, Grade D (Damascus + Bomb Shell + Foul Liquid) ************** **Zwillblade** ************** "Decades of experience went into the forging and tempering of this fine knife." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ranger Class | Thief | | Movement : | Sten Needle | Juggler | | Jump : | 150 AP | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : 1 | | Ranger | | Weapon Attack : 41 | | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4200 Gil Sells at Shops : 2100 Gil Bazaar Recipe : Smallswords, Grade C (Zincatite + Blood-Darkened Bone + Hedychium Pollen) **************** **Swordbreaker** **************** "The spike protruding from the guard of the knife is designed to catch an enemy's blade." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Loot Lvl. 3 | Juggler | | Jump : | 300 AP | Hunter | | Evasion : 4 | | Chocobo Knight| | Speed : | Juggler Class | Ranger | | Weapon Attack : 37 | Dagger Toss | Dancer | | Weapon Defence : | 400 AP | Heritor |

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| | |

| | | | | | | | | --------------------------------------------------------------

Magick Attack Resistance

: :

Cost at Shops : 1900 Gil Sells at Shops : 950 Gil Bazaar Recipe : Swords of Destruction, Grade D (Adamant Alloy + Sturdy Bone + Moonwood) ******************* **Orichalcum Dirk** ******************* "A knife forged from the legendary metal orichalcum." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Steal Limelight | Juggler | | Jump : | 400 AP | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : | Juggler Class | Ranger | | Weapon Attack : 40 | Smile Toss - 450 AP | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3200 Gil Sells at Shops : 1600 Gil Bazaar Recipe : Light Blades, Grade C (Orichalcum + Alraune Drill + Bitter Sap) ************* **Cinquedea** ************* "A large knife with a blade shaped like a man's hand." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Loot Lvl. 4 | Juggler | | Jump : | 400 AP | Hunter | | Evasion : 4 | | Chocobo Knight| | Speed : 5 | Juggler Class | Ranger | | Weapon Attack : 42 | Ring Toss - 450 AP | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5200 Gil

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Sells at Shops : 2600 Gil Bazaar Recipe : Smallswords, Grade C (Damascus + Spiral Incisor + Kalos) *********** **Jambiya** *********** "A knife with a blade bent back like the horn of a beast, but far sharper." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Thief Class | Thief | | Movement : | Steal Accessory | Juggler | | Jump : | 550 AP | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : | Ranger Class | Ranger | | Weapon Attack : 43 | Critical: Vanish - | Dancer | | Weapon Defence : | 400 AP | Heritor | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 10800 Gil Sells at Shops : 5400 Gil Bazaar Recipe : Smallswords, Grade B (Crusite Alloy + Spiral Incisor + Four-Leaf Clover) ************** **Tonberrian** ************** "What better knife to discourage marauding tonberries than one fashioned in the image of their very own." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ranger Class | Thief | | Movement : | Love Potion | Juggler | | Jump : | 350 AP | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : 10 | | Ranger | | Weapon Attack : 52 | | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 11600 Gil Sells at Shops : 5800 Gil Bazaar Recipe : Light Blades, Class A (Scarletite + Wyvern Fang + Putrid Liquid) *************

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**Tiptaptwo** ************* "A knife designed for stabbing and slashing again and again until no enemies remain." Immunity from Slow -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Heritor Class | Thief | | Movement : | Viola - 300 AP | Juggler | | Jump : | | Hunter | | Evasion : 2 | | Chocobo Knight| | Speed : 15 | | Ranger | | Weapon Attack : 55 | | Dancer | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None This weapon is obtained after the completion of A Lost Companion. --==Swords==-These Swords are also 1 Handed weapons. ************** **Shortsword** ************** "Though lacking in destructive power, this sword is light and easy to use." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Soldier | | Movement : | | Warrior | | Jump : | | Dragoon | | Evasion : | | Spellblade | | Speed : | | Chocobo Knight| | Weapon Attack : 22 | | Sky Pirate | | Weapon Defence : | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil Bazaar Recipe : None

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************** **Broadsword** ************** "A well-balanced, one-handed sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | First Aid - 100 AP | Warrior | | Jump : | | Dragoon | | Evasion : | Warrior Class | Spellblade | | Speed : | First Aid - 100 AP | Chocobo Knight| | Weapon Attack : 25 | | Sky Pirate | | Weapon Defence : | Spellblade Class | Heritor | | Magick Attack : | Oil Blade - 300 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 200 Gil Sells at Shops : 100 Gil Bazaar Recipe : Apprentice Weapons, Grade E (Gikhet Lead + Faren Pollen) **************** **Buster Sword** **************** "If you're in the business of monster slaying, you need look no further than this sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Rend Magick - 250 AP | Warrior | | Jump : | | Dragoon | | Evasion : | Warrior Class | Spellblade | | Speed : | Rend Magick - 250 AP | Chocobo Knight| | Weapon Attack : 30 | | Sky Pirate | | Weapon Defence : 5 | Spellblade Class | Heritor | | Magick Attack : | Blood Price - 150 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 600 Gil Sells at Shops : 300 Gil Bazaar Recipe : Uncommon Swords, Grade E (Earth Stone + Xergis Tin + Crooked Fang) ***************** **Burglar Sword** ***************** "A larger sword favoured by those with shifty eyes and nimble fingers."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Gauge - 150 AP | Warrior | | Jump : | | Dragoon | | Evasion : | Spellblade Class | Spellblade | | Speed : | Stun Blade - 200 AP | Chocobo Knight| | Weapon Attack : 35 | | Sky Pirate | | Weapon Defence : | Dragoon Class | Heritor | | Magick Attack : | Wyrmtamer - 150 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Uncommon Swords, Grade D (Earth Stone + Xergus Tin + Dragon Bone) **************** **Silver Sword** **************** "The silver engraving on this sword is so exquisite, it seems a shame to sully it with blood." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Rend Speed - 350 AP | Warrior | | Jump : | | Dragoon | | Evasion : 4 | Warrior Class | Spellblade | | Speed : 2 | Rend Speed - 350 AP | Chocobo Knight| | Weapon Attack : 35 | | Sky Pirate | | Weapon Defence : | Spellblade Class | Heritor | | Magick Attack : | Slow Blade - 300 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 400 Gil Sells at Shops : 200 Gil Bazaar Recipe : Silver Death, Grade E (Ice Sigil + Platinum + Insect Husk) ************** **Gale Sword** ************** "A sword so sharp, it cuts the very wind." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | |

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| | | | | | | | | |

| Warrior Class | Soldier | | Greased Lightning - | Warrior | | 300 AP | Dragoon | | | Spellblade | | Spellblade Class | Chocobo Knight| | Sleep Blade | Sky Pirate | | 250 AP | Heritor | | | | | | | | | | -------------------------------------------------------------: : : : 5 : 35 : : :

Element - Air Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 1100 Gil Sells at Shops : 550 Gil Bazaar Recipe : Voice of the Wind, Grade C (Wind Sigil + Damascus + Bat Wing) *************** **Blood Sword** *************** "Copious quantities of blood have stained this sword's blade a rich crimson." Transfer damage dealt to user in form of HP. -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Provoke - 300 AP | Warrior | | Jump : | | Dragoon | | Evasion : | Warrior Class | Spellblade | | Speed : | Wyrmkiller - 200 AP | Chocobo Knight| | Weapon Attack : 22 | | Sky Pirate | | Weapon Defence : | Spellblade Class | Heritor | | Magick Attack : | Poison Blade | | | Resistance : | 200 AP | | | | | | -------------------------------------------------------------Cost at Shops : 1850 Gil Sells at Shops : 925 Gil Bazaar Recipe : Tempting Fate, Grade C (Dark Stone + Cursed Coin + Spiral Incisor) *************** **Onion Sword** *************** "This sword was specifically made for the Onion Knight of Legend." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Spellblade Class | Soldier | | Movement : | Confusion Blade | Warrior | | Jump : | 300 AP | Dragoon | | Evasion : 2 | | Spellblade |

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| | | | | |

| | Chocobo Knight| | | Sky Pirate | | | Heritor | | | | | | | | | | --------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 42 : 5 : : 5

Cost at Shops : 3200 Gil Sells at Shops : 1600 Gil Bazaar Recipe : Formidible Flora, Grade C (Gemsteel + Onion + Crusader Tonic) ************ **Restorer** ************ "A wonderous sword said to restore lost power to its wielder." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Warrior Class | Soldier | | Movement : | Lifetap - 300 AP | Warrior | | Jump : | | Dragoon | | Evasion : | | Spellblade | | Speed : | Dragoon Class | Chocobo Knight| | Weapon Attack : 43 | Lancet - 300 AP | Sky Pirate | | Weapon Defence : | | Heritor | | Magick Attack : 5 | Spellblade Class | | | Resistance : 5 | Maim Blade - 350 AP | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Uncommon Swords, Grade B (Holy Stone + Orichalcum + Wyrm Carapace) ************ **Vitanova** ************ "A holy sword named the "Defender of Life" by the many it has saved." Absorbs all Holy Damage -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Spellblade Class | Soldier | | Movement : | Doom Blade - 400 AP | Warrior | | Jump : | | Dragoon | | Evasion : 4 | Dragoon Class | Spellblade | | Speed : | Dragonheart | Chocobo Knight| | Weapon Attack : 44 | 500 AP | Sky Pirate | | Weapon Defence : | | Heritor | | Magick Attack : 2 | | |

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| |

| | | | | | --------------------------------------------------------------

Resistance

Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sacred Arms, Grade C (Holy Stone + Crusite Alloy + Clear Sap) **************** **Chirijiraden** **************** "Deemed too powerful, this sword was buried for centuries in a remote corner of the world." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Heritor Class | Soldier | | Movement : | Hilo - 300 AP | Warrior | | Jump : | | Dragoon | | Evasion : | | Spellblade | | Speed : | | Chocobo Knight| | Weapon Attack : 62 | | Sky Pirate | | Weapon Defence : 7 | | Heritor | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None This is obtained after you have read the notice and completed the mission where Goug is on fire. This will be obtained at the start of the mission and is given by Hilo. --==Blades==-Again, another type of one handed weapon. ************** **Iron Blade** ************** "Though lacking in destructive power, this sword is light and easy to use." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | None | Gladiator | | Movement : | | Moogle Knight | | Jump : | | Fighter | | Evasion : | | Chocobo Knight| | Speed : | | Sky Pirate | | Weapon Attack : 25 | | Heritor |

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| | | |

| | | | | | | | | | | | --------------------------------------------------------------

Weapon Defence : Magick Attack : Resistance :

Cost at Shops : 150 Gil Sells at Shops : 75 Gil Bazaar Recipe : None *************** **Sweep Blade** *************** "A sword made for cutting down enemies in great swaths, as though they were naught but wheat." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fighter Class | Gladiator | | Movement : | Rush - 100 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Gladiator Class | Chocobo Knight| | Speed : | Rush - 100 AP | Sky Pirate | | Weapon Attack : 28 | | Heritor | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : Lethal Blades, Grade E (Wind Stone + Gikhet Lead + Animal Bone) **************** **Shadow Blade** **************** "The blade of this sword is dyed black for stealth when fighting at night." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fighter Class | Gladiator | | Movement : | Beat Down - 250 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : 4 | Gladiator Class | Chocobo Knight| | Speed : | Beat Down - 250 AP | Sky Pirate | | Weapon Attack : 33 | | Heritor | | Weapon Defence : | Moogle Knight Class | | | Magick Attack : | Moogle Rush | | | Resistance : | 250 AP | | | | | | --------------------------------------------------------------

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Cost at Shops : 480 Gil Sells at Shops : 240 Gil Bazaar Recipe : Stealth Set, Grade E (Bat Tail + Molting + Large Feather) ************* **Sun Blade** ************* "The power of the sun nuctures life, yet through this blade, it harvests it." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fighter Class | Gladiator | | Movement : | Blitz - 250 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Gladiator Class | Chocobo Knight| | Speed : 2 | Blitz - 250 AP | Sky Pirate | | Weapon Attack : 33 | | Heritor | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 480 Gil Sells at Shops : 240 Gil Bazaar Recipe : Flash of Dawn, Grade E (Soul Ceffyl + Cruzle Brass + Bomb Shell) **************** **Atomos Blade** **************** "Lightning split the sky in two, and the air sang with thunder. - Lay of the Blade" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Fighter Class | Gladiator | | Movement : | Air Render - 250 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Moogle Knight Class | Chocobo Knight| | Speed : | Moogle Lance | Sky Pirate | | Weapon Attack : 38 | 250 AP | Heritor | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1200 Gil Sells at Shops : 600 Gil Bazaar Recipe : Thunder's Cry, Grade E (Soul Ceffyl + Gikhet Lead + Faren Pollen)

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*************** **Venus Blade** *************** "A sword of stone, its blade radiates a faint warmth." Absorbs all Fire Damage -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Fighter Class | Gladiator | | Movement : | Doublehand - 250 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Gladiator Class | Chocobo Knight| | Speed : 2 | Doublehand - 250 AP | Sky Pirate | | Weapon Attack : 33 | | Heritor | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 580 Gil Sells at Shops : 290 Gil Bazaar Recipe : Steel of the Living Flame, Grade E (Soul Ceffyl + Xergis Tin + Bomb Shell) *************** **Pearl Blade** *************** "Never has the soft glow of pearl heralded such pain." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Moogle Knight Class | Gladiator | | Movement : | Moogle Shield | Moogle Knight | | Jump : | 200 AP | Fighter | | Evasion : | | Chocobo Knight| | Speed : | | Sky Pirate | | Weapon Attack : 33 | | Heritor | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 640 Gil Sells at Shops : 320 Gil Bazaar Recipe : Lethal Blades, Grade D (Water Stone + Cruzle Brass + Zingu Pearl Shell) ************** **Ogun Blade** **************

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"A great sword is lifted not for battle, but for victory. This scarlet blade is one such sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fighter Class | Gladiator | | Movement : | Wild Swing - 250 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Gladiator Class | Chocobo Knight| | Speed : | Wild Swing - 250 AP | Sky Pirate | | Weapon Attack : 38 | | Heritor | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1350 Gil Sells at Shops : 675 Gil Bazaar Recipe : Lethal Blades, Grade D (Water Stone + Xergis Tin + Gimble Stalk) *************** **Flametongue** *************** "True to its flame, this sword wavers and dances like the voracious flames of a fire." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Fighter Class | Gladiator | | Movement : | Backdraft - 400 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Gladiator Class | Chocobo Knight| | Speed : | Fire Soul - 300 AP | Sky Pirate | | Weapon Attack : 42 | | Heritor | | Weapon Defence : | Moogle Knight Class | | | Magick Attack : | Moogle Attack | | | Resistance : | 100 AP | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Steel of the Living Flame, Grade D (Fire Stone + Cruzle Brass + Zingu Pearl) ************* **Air Blade** ************* "A keen blade, its form is that of a tempest bound in steel." Immunity from Wind Damage

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Wind | Fighter Class | Gladiator | | Movement : | Air Blast - 350 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | Gladiator Class | Chocobo Knight| | Speed : | Thunder Assault | Sky Pirate | | Weapon Attack : 42 | 300 AP | Heritor | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Voice of the Wind, Grade D (Wind Stone + Dipraeu Bronze + Giant Feather) ************ **Icebrand** ************ "The unmelting ice used to forge this blade was stolen from the heart of a massive glacier." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Ice | Gladiator Class | Gladiator | | Movement : | Blizzard Tackle | Moogle Knight | | Jump : | 300 AP | Fighter | | Evasion : | | Chocobo Knight| | Speed : | Moogle Knight Class | Sky Pirate | | Weapon Attack : 42 | Moogle Guard | Heritor | | Weapon Defence : | 200 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Rimebound Gear, Grade D (Ice Stone + Adamant Alloy + Molting) **************** **Kwigon Blade** **************** "With this sword in hand, even the most restless heart might glimpse serenity." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | |

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| | | | | | | | | |

| Fighter Class | Gladiator | | Aura Blast - 350 AP | Moogle Knight | | | Fighter | | Moogle Knight Class | Chocobo Knight| | Moogle Guard | Sky Pirate | | 200 AP | Heritor | | | | | | | | | | | | | -------------------------------------------------------------: : : : : 45 : 3 : : 3

Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Grab Bag, Grade D (Platinum + Birch + Aged Linen Thread) ***************** **Paraiba Blade** ***************** "Gemstones infused into the steel make this blade almost as costly as it is deadly." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Moogle Knight Class | Gladiator | | Movement : | Moogle Disarm | Moogle Knight | | Jump : | 350 AP | Fighter | | Evasion : 4 | | Chocobo Knight| | Speed : | | Sky Pirate | | Weapon Attack : 45 | | Heritor | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 6400 Gil Sells at Shops : 3200 Gil Bazaar Recipe : Lethal Blades, Grade C (Storm Stone + Zodiac Ore + Lamia Scale) ************** **Ebon Blade** ************** "A sword forged over black flame upon an obsidian anvil and tempered in dark ichor." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Sky Pirate Class | Gladiator | | Movement : | Life of Crime | Moogle Knight | | Jump : | 300 AP | Fighter | | Evasion : | | Chocobo Knight|

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| | | | | |

| | Sky Pirate | | | Heritor | | | | | | | | | | | | | --------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 50 : 5 : :

Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Lethal Blades, Grade B (Darklord Crystal + Crusite Alloy + Vampyr Fang) ***************** **Adamant Blade** ***************** "A green-hued blade forged from adamantite." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Sky Pirate Class | Gladiator | | Movement : | Flee - 300 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : | | Chocobo Knight| | Speed : | | Sky Pirate | | Weapon Attack : 55 | | Heritor | | Weapon Defence : 10 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Unyielding Strength, Grade B (Body Ceffyl + Adamantite + Cockatrice Skin) ***************** **Materia Blade** ***************** "Materia crystals have been fused into the blade of this sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Gladiator Class | Gladiator | | Movement : | Ultima Sword | Moogle Knight | | Jump : | 990 AP | Fighter | | Evasion : | | Chocobo Knight| | Speed : | Moogle Knight Class | Sky Pirate | | Weapon Attack : 58 | Ultima Charge | Heritor | | Weapon Defence : | 990 AP | | | Magick Attack : 15 | | | | Resistance : 10 | | | | | | |

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-------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Crystal Gear, Grade A (Mythril + Hero Tonic + Demon Feather) ************** **Ayuvir Red** ************** "The one-handed sword much beloved by the hero Gaol. Its blade is like a living flame." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Gladiator | | Movement : | | Moogle Knight | | Jump : | | Fighter | | Evasion : | | Chocobo Knight| | Speed : 2 | | Sky Pirate | | Weapon Attack : 64 | | Heritor | | Weapon Defence : 7 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 14800 Gil Sells at Shops : 7400 Gil Bazaar Recipe : Vermillion Vestments, Grade A (Firebird Crystal + Orichalcum + Spider Silk) *************** **Ayuvir Blue** *************** "The off-handed sword much beloved by the hero Gaol. Its blade is like a shard of ice." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Heritor Class | Gladiator | | Movement : | Ljda - 300 AP | Moogle Knight | | Jump : | | Fighter | | Evasion : 4 | | Chocobo Knight| | Speed : | | Sky Pirate | | Weapon Attack : 64 | | Heritor | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold

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Bazaar Recipe : None Obtained after Adelle has mastered Lennart and Viola as well as Wermut. Read the notice Screaming Beauty, and enter the fight in Moorabella. Win the battle and you get this. --==Sabers==-They have some nice sabers here, and they are all one handed. *************** **Light Saber** *************** "A saber such as might be wielded by an apprentice blue mage." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Blue Mage Class | Blue Mage | | Movement : | Learn - 100 AP | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : | | Heritor | | Speed : | | | | Weapon Attack : 22 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil Bazaar Recipe : None ************** **Blue Saber** ************** "A blue saber, born of the deepest ocean." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Blue Mage | | Movement : | | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : | | Heritor | | Speed : 2 | | | | Weapon Attack : 25 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 200 Gil Sells at Shops : 100 Gil

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Bazaar Recipe : Turquoise Trappings, Grade E (Water Stone + Trusty Frying Pan + Fresh Water) ************ **Shamshir** ************ "A wide saber with a markedly curved blade." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Blue Mage | | Movement : | | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : 4 | | Heritor | | Speed : | | | | Weapon Attack : 34 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 520 Gil Sells at Shops : 260 Gil Bazaar Recipe : Sundry Sabers, Grade D (Earth Stone + Dipraeu Bronze + Hedychium) ************** **Aqua Saber** ************** "A sea-blue saber, tempered in a maelstrom and possessing all its power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Water | - None | Blue Mage | | Movement : | | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : 5 | | Heritor | | Speed : | | | | Weapon Attack : 38 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1200 Gil Sells at Shops : 600 Gil Bazaar Recipe : The Drowned, Grade D (Water Stone + Dipraeu Bronze + Healing Water) ********* **Harpe** *********

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"In a hero's hand, this saber once flew a fell monster. What will it do in yours?" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Sky Pirate Class | Blue Mage | | Movement : | Trophy Hunt | Sky Pirate | | Jump : | 300 AP | Chocobo Knight| | Evasion : | | Heritor | | Speed : | | | | Weapon Attack : 54 | | | | Weapon Defence : | | | | Magick Attack : 5 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3600 Gil Sells at Shops : 1800 Gil Bazaar Recipe : Sundry Sabers, Grade C (Water Sigil + Gemsteel + Suspect Mushroom) ******************* **Manganese Saber** ******************* "Face prints taken from the courtseans of the slain foes give this saber its peculiar bluish hue." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Sky Pirate Class | Blue Mage | | Movement : | Swipe - 300 AP | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : | | Heritor | | Speed : | | | | Weapon Attack : 57 | | | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sundry Sabers, Grade B (Ice Sigil + Gemsteel + Four-Leaf Clover) ********** **Talwar** ********** "This saber is a favourite of duelists. Its hilt has a guard to protect the fist."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Blue Mage | | Movement : | | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : | | Heritor | | Speed : 2 | | | | Weapon Attack : 65 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Sundry Sabers, Grade A (Earth Sigil + Adamantite + Aurea Pollen) ************* **Soulsaber** ************* "The light and heat that radiate from this blade serve only those whom the sword has chosen." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | - None | Blue Mage | | Movement : | | Sky Pirate | | Jump : | | Chocobo Knight| | Evasion : 4 | | Heritor | | Speed : | | | | Weapon Attack : 62 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Steel of the Living Flame, Grade A (Firebird Crystal + Moon Ring + Vampyr Fang) --==Knightswords==-These nice swords are all one-handed weapons. ************* **Longsword** ************* "A suitable weapon for a knight apprentice." --------------------------------------------------------------

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| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Paladin | | Movement : | | Defender | | Jump : | | Chocobo Knight| | Evasion : | | Heritor | | Speed : | | Templar | | Weapon Attack : 32 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 380 Gil Sells at Shops : 190 Gil Bazaar Recipe : None ************ **Defender** ************ "Frills are for dresses, not swords. A practical sword for practical swordsmen." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Paladin Class | Paladin | | Movement : | Nurse - 100 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | Defender Class | Heritor | | Speed : | Hibernate - 100 AP | Templar | | Weapon Attack : 35 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Sign of the Guardian, Grade D (Wind Stone + Zinconium + Furt Fragments) ************** **Apoclaypse** ************** "To draw this black blade is to know the horrors of war and welcome them." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Templar Class | Paladin | | Movement : | Rasp - 250 AP | Defender | | Jump : | | Chocobo Knight|

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| | | | | | |

| | Heritor | | | Templar | | | | | | | | | | | | | | | | --------------------------------------------------------------

Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : 37 : : :

Cost at Shops : 1150 Gil Sells at Shops : 575 Gil Bazaar Recipe : Night's Embrace, Grade E (Dark Stone + Zinconium + Dragon Bone) ************* **Lionheart** ************* "A sword wielded by knights loyal to a hero-king of old." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Paladin Class | Paladin | | Movement : | Defend - 200 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | Defender Class | Heritor | | Speed : | Defend - 200 AP | Templar | | Weapon Attack : 38 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : 1 | | | | | | | -------------------------------------------------------------Cost at Shops : 1220 Gil Sells at Shops : 610 Gil Bazaar Recipe : Battle-Tested Swords, Grade E Tarkov Crystal + Zinconium + Dragon Bone ************ **Ragnarok** ************ "Common blades are drawn to begin battles. Rangarok is drawn to end them." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Templar Class | Paladin | | Movement : | Silence - 200 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | | Heritor | | Speed : | | Templar | | Weapon Attack : 42 | | | | Weapon Defence : | | | | Magick Attack : 5 | | | | Resistance : | | |

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Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Battle-Tested Swords, Grade D (Body Ceffyl + Platinum + Zingu Pearl) ************* **Lohengrin** ************* "A sword befitting a noble knight, or a squire with noble dreams." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Defender Class | Paladin | | Movement : | Aura - 400 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | Templar Class | Heritor | | Speed : | Haste - 250 AP | Templar | | Weapon Attack : 43 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Battle-Tested Swords, Grade C (Soul Ceffyl + Platinum + Cod Scale) ****************** **Save the Queen** ****************** "Prayers are inscribed along the length of this holy blade to ease the passing of its victims." Absorbs all Holy Attacks -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Paladin Class | Paladin | | Movement : | Cover - 300 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : 4 | Defender Class | Heritor | | Speed : | Bulwark - 300 AP | Templar | | Weapon Attack : 45 | | | | Weapon Defence : 3 | Templar Class | | | Magick Attack : | Astra - 200 AP | | | Resistance : 3 | | | | | | | --------------------------------------------------------------

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Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Mark of the Goddess, Grade D (Holy Stone + Mysidia Alloy + Pearl Moss) ************** **Arch Sword** ************** "Created by a noble family as a testament to their enduring power. The blade remains - they do not." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Paladin Class | Paladin | | Movement : | Saint Cross | Defender | | Jump : | 400 AP | Chocobo Knight| | Evasion : | | Heritor | | Speed : | Templar Class | Templar | | Weapon Attack : 47 | Soul Sphere | | | Weapon Defence : | 250 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5550 Gil Sells at Shops : 2775 Gil Bazaar Recipe : Battle-Tested Swords, Grade A (Tarkov Crystal + Platinum + Cod Scale) ************* **Excalibur** ************* "Only a true knight may touch this sword's hilt. The blade isn't half as discriminating." Immunity from Holy Damage -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Paladin Class | Paladin | | Movement : | Holy Blade - 400 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : 4 | | Heritor | | Speed : 1 | | Templar | | Weapon Attack : 48 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5680 Gil Sells at Shops : 2840 Gil

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Bazaar Recipe : Pride of the Templar, Grade C (High Arcana + Mysidia Alloy + Crusader Tonic) ************* **Sequencer** ************* "Attack improves under certain conditions. Awoken from long slumber, this sword awaits the right moment to reveal its powers." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Paladin | | Movement : | | Defender | | Jump : 1 | | Chocobo Knight| | Evasion : 2 | | Heritor | | Speed : 2 | | Templar | | Weapon Attack : 69 | | | | Weapon Defence : 2 | | | | Magick Attack : 5 | | | | Resistance : 2 | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None It is obtained from the Red King of Cinqulear. The attack improvement is where it is used in an opportunity turn. When it is used in an opportunity turn, the attack is permanently improved by 1. ************ **Nagrarok** ************ "Though modeled on its predecessor, this sword's power far surpasses that of Ragnarok." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Heritor Class | Paladin | | Movement : | Nesiaam - 300 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : 4 | | Heritor | | Speed : 6 | | Templar | | Weapon Attack : 68 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None

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When Adelle is a Heritor, mastered Lennart, Viola, Wermut and Ljda, read the notice of Beast of Aisenfield, complete the mission to get this. ******************** **The Fallen Angel** ******************** "An improvement upon perfection, this knight's blade has been honed to a razor-sharp edge." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Paladin | | Movement : | | Defender | | Jump : | | Chocobo Knight| | Evasion : 5 | | Heritor | | Speed : 4 | | Templar | | Weapon Attack : 72 | | | | Weapon Defence : | | | | Magick Attack : 3 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 17800 Gil Sells at Shops : 8900 Gil Bazaar Recipe : Pride of the Templar, Grade A (Lightwing Crystal + Mythril + Hero Tonic) --==Rapiers==-A nice, sharp, pointy one-handed weapon. ***************** **Battle Rapier** ***************** "This slender sword is favoured of viera warriors." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Fencer | | Movement : | | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 20 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil

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Bazaar Recipe : None *********** **Stinger** *********** "Why sting like a bee, when you can do so like a man with a sharp sword? Made for stabbing, not slashing." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Swarmstrike | Red Mage | | Jump : | 150 AP | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | Red Mage Class | | | Weapon Attack : 22 | Thunder - 150 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : Ornamented Blades, Grade E (Sanative Needle + Lamia Scale + Fresh Water) ********* **Estoc** ********* "Do not be deceived by its light heft and slender blade - this sword can pierce the thickest armours." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Featherblow | Red Mage | | Jump : | 200 AP | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | Elementalist Class | | | Weapon Attack : 24 | Boulder Crush | | | Weapon Defence : | 200 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 280 Gil Sells at Shops : 140 Gil Bazaar Recipe : Fencing Foils, Grade E (Earth Stone + Sanative Needle + Birch) *********** **Fleuret**

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*********** "A sword made for sticking and stabbing, with a guard on the hilt to protect the hands." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Elementalist Class | Fencer | | Movement : | Earth Heal - 200 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | Red Mage Class | Elementalist | | Speed : | Cure - 100 AP | | | Weapon Attack : 2 | | | | Weapon Defence : 26 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 360 Gil Sells at Shops : 180 Gil Bazaar Recipe : Ornamented Blades, Grade D (Sanative Needle + Molting + Fresh Water) ****************** **Scarlet Rapier** ****************** "Men in their last moments have been enchanted by the flames that seem to dance along this blade." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Elementalist Class | Fencer | | Movement : | Fire Whip - 250 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | Red Mage Class | Elementalist | | Speed : 2 | Fire - 150 AP | | | Weapon Attack : 28 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 420 Gil Sells at Shops : 210 Gil Bazaar Recipe : Steel of the Living Flame, Grade E (Soul Ceffyl + Sanative Needle + Bomb Shell) ************* **Flamberge** ************* "A thrusting sword with a blade shaped like a single tongue of fire."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Piercing Blow | Red Mage | | Jump : | 350 AP | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | Elementalist Class | | | Weapon Attack : 32 | White Flame | | | Weapon Defence : 5 | 200 AP | | | Magick Attack : | | | | Resistance : | Red Mage Class | | | | Blizzard - 150 AP | | -------------------------------------------------------------Cost at Shops : 620 Gil Sells at Shops : 310 Gil Bazaar Recipe : Fencing Foils, Grade D (Ice Stone + Sanative Needle + Moonwood) ***************** **Silver Rapier** ***************** "Cleverly wrought lace-like metal cords protect the hand of the one who wields this beautiful sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Shadowstick | Red Mage | | Jump : | 400 AP | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | Elementalist Class | | | Weapon Attack : 34 | Sliprain - 250 AP | | | Weapon Defence : | | | | Magick Attack : | Red Mage Class | | | Resistance : | Silence - 200 AP | | | | | | -------------------------------------------------------------Cost at Shops : 980 Gil Sells at Shops : 490 Gil Bazaar Recipe : Silver Death, Grade C (Holy Stone + Trusty Frying Pan + Mirror Scale) **************** **Djinn Flyssa** **************** "Inspired by a dust devil, this sword is born of sand, sun, and wind." Immunity from Wind Attacks -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------|

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| | | | Fencer Class | Fencer | : | Swallowtail | Red Mage | : | 300 AP | Chocobo Knight| : 4 | | Elementalist | : 2 | Elementalist Class | | : 32 | Shining Air | | : | 200 AP | | : 2 | | | : | Red Mage Class | | | Protect - 150 AP | | -------------------------------------------------------------Element - Wind Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 1060 Gil Sells at Shops : 530 Gil Bazaar Recipe : Voice of the Wind, Grade D (Wind Stone + Cursed Coin + Ahriman Wing) *********** **Joyeuse** *********** "This sword celebrates the joy of victory for its wielder. On the matter of the victim, it is silent." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Nighthawk - 300 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | Elementalist Class | Elementalist | | Speed : 2 | Evil Gaze - 300 AP | | | Weapon Attack : 35 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 1110 Gil Sells at Shops : 555 Gil Bazaar Recipe : Ornamented Blades, Grade C (Trusty Frying Pan + Zingu Pearl + Aqua Galac) *************** **Mage Masher** *************** "A powerful sword once used for the prosecution of mages." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Manastrike - 250 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | Elementalist Class | Elementalist |

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| Thunderous Roar | | | 200 AP | | | | | 5 | Red Mage Class | | 10 | Shell - 150 AP | | | | | --------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

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2 36

Cost at Shops : 1200 Gil Sells at Shops : 600 Gil Bazaar Recipe : Ornamented Blades, Grade C (Sanative Needle + Sturdy Bone + Aqua Galac) **************** **Colichemarde** **************** "The cold steel of this sword stands between the sanity of its wielder and the madness of war." Immunity from Berserk -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Red Mage Class | Fencer | | Movement : | Magick Up - 150 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 38 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Power Within, Grade C (Mind Ceffyl + Damascus + Tanned Tyrant Hide) ************* **Gupti Apa** ************* "A Y-shaped sword with a split hilt." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fencer Class | Fencer | | Movement : | Checkmate - 300 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 40 | | | | Weapon Defence : | | |

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Magick Attack Resistance

: :

Cost at Shops : 1600 Gil Sells at Shops : 800 Gil Bazaar Recipe : Fencing Foils, Grade C (Body Ceffyl + Einherjarium + Kempas) ******** **Madu** ******** "An extra blade protrudes from the hilt of this thrusting sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Red Mage Class | Fencer | | Movement : | Doublecast - 990 AP | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 40 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Fencing Foils, Grade B (Snowcat Crystal + Moon Ring + Mahbeny) *************** **Epee-Prisme** *************** "Ask ten men the colour of this sword as it flies through battle, and you will hear ten answers." Half Damage from Dark Attacks -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Fencer | | Movement : | | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 42 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | |

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-------------------------------------------------------------Cost at Shops : 4200 Gil Sells at Shops : 2100 Gil Bazaar Recipe : Mirrored Gear, Grade D (Storm Sigil + Zincatite + Faerie Wing) ************** **Diabolique** ************** "The only thing more fearsome than the demon said to live within this bloodred sword is you wielding it." Immunity from Dark Damage -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | - None | Fencer | | Movement : | | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 52 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 9800 Gil Sells at Shops : 4900 Gil Bazaar Recipe : Tempting Fate, Grade A (Darklord Crystal + Gold Chalice + Vampyr Fang) **************** **Femme Fatale** **************** "Kings and kingdoms have risen and fallen at the whim of this ensanguined sword." Immune from Doom -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Fencer | | Movement : | | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 54 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | |

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-------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Fencing Foils, Grade A (Firebird Crystal + Bundle of Needles + Kuraisle Boxwood) ******************* **Windsong Rapier** ******************* "Any rapier can cut a gallant swath through the air, but only this sword can make the air sing." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Wind | - None | Fencer | | Movement : | | Red Mage | | Jump : | | Chocobo Knight| | Evasion : | | Elementalist | | Speed : 2 | | | | Weapon Attack : 56 | | | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 11200 Gil Sells at Shops : 5600 Gil Bazaar Recipe : Voice of the Wind, Grade A (Windgod Crystal + Mysidia Alloy + Wyvern Wing) *************** **Last Letter** *************** "This brilliant white-steel rapier is the 26th work of master bladesmith Pemiet." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Fencer | | Movement : | | Red Mage | | Jump : | | Chocobo Knight| | Evasion : 5 | | Elementalist | | Speed : 2 | | | | Weapon Attack : 66 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 13800 Gil Sells at Shops : 6900 Gil

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Bazaar Recipe : White Vestments, Grade A (Snowcat Crystal + Wyvern Fang + Wyvern Wing) --==Greatswords==-As great as they are, you require both hands, making this a two handed weapon. ********** **Barong** ********** "This hefty sword is surprisingly agile in the hand." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Rend Power - 250 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Paladin Class | Paladin | | Speed : | Parley - 150 AP | Heritor | | Weapon Attack : 37 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1250 Gil Sells at Shops : 625 Gil Bazaar Recipe : Greatswords, Grade E (Cruzle Brass + Animal Bone + Waltwood) ************ **Xankbras** ************ "Massive is the only word adequate to describe this cross-bladed sword." Immunity from Poison -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ravager Class | Soldier | | Movement : | En Garde - 100 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Lanista Class | Paladin | | Speed : | Souleater - 150 AP | Heritor | | Weapon Attack : 37 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1250 Gil Sells at Shops : 625 Gil

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Bazaar Recipe : Greatswords, Grade E (Xergis Tin + Insect Husk + Birch) ************ **Dagriohm** ************ "Longtime wielders of this sword would be hard-pressed to say whether they broke it in, or it broke them." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Monkey Grip | Lanista | | Jump : | 300 AP | Chocobo Knight| | Evasion : | | Paladin | | Speed : | Lanista Class | Heritor | | Weapon Attack : 38 | Haunting Vision | Ravager | | Weapon Defence : | 300 AP | | | Magick Attack : | | | | Resistance : | Ravager Class | | | | Sneak Attack - 300 AP| | -------------------------------------------------------------Cost at Shops : 1450 Gil Sells at Shops : 725 Gil Bazaar Recipe : Greatswords, Grade D (Gikhet Lead + Iron Carapace + Mape Wood) ***************** **Ancient Sword** ***************** "A large sword forged using methods passed down from smith to smith since antiquity." Immunity from Stone -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Rend MP - 250 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Ravager Class | Paladin | | Speed : | Battle Cry - 200 AP | Heritor | | Weapon Attack : 38 | | Ravager | | Weapon Defence : | Lanista Class | | | Magick Attack : | Sword of Darkness - | | | Resistance : | 350 AP | | | | | | -------------------------------------------------------------Cost at Shops : 1450 Gil Sells at Shops : 725 Gil Bazaar Recipe : Greatswords, Grade D (Sanative Needle + Pointed Horn + Spruce)

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***************** **Diamond Sword** ***************** "Diamond dust mixed in with the steel of this blade gives it an edge that lasts forever." Immunity from Slow -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Mug Gil - 350 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Ravager Class | Paladin | | Speed : | Sweeping Spin | Heritor | | Weapon Attack : 38 | 250 AP | Ravager | | Weapon Defence : | | | | Magick Attack : | Lanista Class | | | Resistance : | Block! - 250 AP | | | | | | -------------------------------------------------------------Cost at Shops : 1450 Gil Sells at Shops : 725 Gil Bazaar Recipe : Gift of Stone, Grade E (Zinconium + Pointed Horn + Bitter Sap) ********** **Oblige** ********** "What better symbol of courage and love than a sword?" Immunity from Charm -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Paladin Class | Soldier | | Movement : | War Cry - 300 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Lanista Class | Paladin | | Speed : | Monkey Grip | Heritor | | Weapon Attack : 46 | 250 AP | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Grab Bag, Grade D (Dipraeu Bronze + Cottonflue + Superior Silk Thread)

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************ **Hardedge** ************ "This straight-bladed sword looks like a bar of solid iron and is about as subtle." Immunity from Doom -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ravager Class | Soldier | | Movement : | Tenacity - 300 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Lanista Class | Paladin | | Speed : | Charge! - 350 AP | Heritor | | Weapon Attack : 46 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Swords of Destruction, Grade E (Zodiac Ore + Great Serpant's Fang + Danbukwood) *********** **Ogrenix** *********** "An ancient mageblade, hallowed at its forging by the saints of a world long since forgotten." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Paladin Class | Soldier | | Movement : | Sanctify - 250 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Ravager Class | Paladin | | Speed : | Full Assault | Heritor | | Weapon Attack : 47 | 350 AP | Ravager | | Weapon Defence : | | | | Magick Attack : | Lanista Class | | | Resistance : | Sword of Light | | | | 300 AP | | -------------------------------------------------------------Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Greatswords, Grade C (Zodiac Ore + Zingu Pearl + Pagoda Wood) **************

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**Zweihander** ************** "Two hands may wield, but no scabbard can hold this titanic blade." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ravager Class | Soldier | | Movement : | Blast Wave - 350 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | | Paladin | | Speed : | | Heritor | | Weapon Attack : 47 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Greatswords, Grade C (Zodiac Ore + Skull + Quality Lumber) ************** **Luabreaker** ************** "It is said this massive sword still reflects the light of the full moon under which it was forged." Immunity from Sleep -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Lanista Class | Soldier | | Movement : | Strike! - 250 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | | Paladin | | Speed : | | Heritor | | Weapon Attack : 48 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5800 Gil Sells at Shops : 2900 Gil Bazaar Recipe : Swords of Destruction, Grade C (Gemsteel + Mirror Scale + Red Geeps) **************** **Master Sword** ****************

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"Only the bravest and most skilled of swordsmen are permitted to wield this sword." Immunity from KO -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Soldier | | Movement : | | Lanista | | Jump : | | Chocobo Knight| | Evasion : | | Paladin | | Speed : | | Heritor | | Weapon Attack : 76 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 14800 Gil Sells at Shops : 7400 Gil Bazaar Recipe : Greatswords, Grade A (Scarletite + Beastlord Horn + Godwood) ************* **Vigilante** ************* "A sword forged for a hero who cherished justice." Immunity from Confuse -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ravager Class | Soldier | | Movement : | Overpower - 300 AP | Lanista | | Jump : | | Chocobo Knight| | Evasion : | Lanista Class | Paladin | | Speed : | Razzle-Dazzle | Heritor | | Weapon Attack : 60 | 450 AP | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 13200 Gil Sells at Shops : 6600 Gil Bazaar Recipe : Greatswords, Grade B (Orichalcum + Emperor Scale + Kuraisle Boxwood) ************* **Tournesol** ************* "With its beautiful sun-flared hilt, this large sword cuts down all who

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stands in its way." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Lanista Class | Soldier | | Movement : | Dragonheart | Lanista | | Jump : | 500 AP | Chocobo Knight| | Evasion : | | Paladin | | Speed : | | Heritor | | Weapon Attack : 78 | | Ravager | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 18000 Gil Sells at Shops : 9000 Gil Bazaar Recipe : Flower of the Sun, Grade A (High Arcana + Scarletite + Emperor Scale) --==Broadswords==-Again, these are pretty big swords, so they are two handed weapons. **************** **Samson Sword** **************** "One would have to be a hero of incredible strength to swing a broadsword like this with any style." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Earth | Warrior Class | Warrior | | Movement : | Rend Power - 250 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | Raptor Class | Raptor | | Speed : | Power Crush | Heritor | | Weapon Attack : 34 | 250 AP | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Colossal Sword, Grade E (Cruzle Brass + Chocobo Skin + Nepenthis) ************ **Falchion** ************ "You could cut clean through a log with this hefty broadsword, but you

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wouldn't want to." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Raptor Class | Warrior | | Movement : | Mind Crush - 250 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | | Raptor | | Speed : | Warrior Class | Heritor | | Weapon Attack : 34 | Rend MP - 250 AP | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Heavy Swords, Grade E (Wind Stone + Zinconium + Rat Pelt) ************ **Predator** ************ "It is hard to say where the warrior's bloodlust ends and the sword begins." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Raptor Class | Warrior | | Movement : | Speed Crush | Defender | | Jump : | 350 AP | Chocobo Knight| | Evasion : | | Raptor | | Speed : | Warrior Class | Heritor | | Weapon Attack : 34 | Monkey Grip | | | Weapon Defence : 5 | 250 AP | | | Magick Attack : 5 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Heavy Swords, Grade E (Earth Stone + Gihket Lead + Wolf Pelt) *********** **Stribog** *********** "swing this greatsword once and the air will sing of battle; twice, and it will sing of victory." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------|

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| | | | Warrior Class | Warrior | : | Body Slam - 300 AP | Defender | : | | Chocobo Knight| : | Defender Class | Raptor | : | Mow Down - 350 AP | Heritor | : 39 | | | : 5 | Raptor Class | | : | Monkey Grip | | : | 250 AP | | | | | -------------------------------------------------------------Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 1700 Gil Sells at Shops : 850 Gil Bazaar Recipe : Heavy Swords, Grade D (Wind Stone + Zodiac Ore + Tanned Hide) ********** **El-Cid** ********** "A proud sword, once wielded by heroes defending their homeland." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Defender Class | Warrior | | Movement : | Whirl Blast | Defender | | Jump : | 200 AP | Chocobo Knight| | Evasion : | | Raptor | | Speed : | Raptor Class | Heritor | | Weapon Attack : 40 | Cyclone - 300 AP | | | Weapon Defence : 7 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Heavy Swords, Grade D (Water Stone + Zodiac Ore + Coeurl Pelt) ************** **Beastsword** ************** "This broadsword was found lodged in the back of a great rockbeast." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Raptor Class | Warrior | | Movement : | Shield Bash | Defender | | Jump : | 400 AP | Chocobo Knight| | Evasion : | | Raptor | | Speed : | | Heritor |

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| | | | |

| | | | | | | | | | | | | | | --------------------------------------------------------------

Weapon Attack Weapon Defence Magick Attack Resistance

: 45 : 7 : :

Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Heavy Swords, Grade C (Earth Sigil + Zodiac Ore + Giant's Tanned Hide) ************ **Claymore** ************ "Wielding a sword such as this is not a warrior's right. It is his privilege." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Defender Class | Warrior | | Movement : | Rend Weapon | Defender | | Jump : | 350 AP | Chocobo Knight| | Evasion : 2 | | Raptor | | Speed : | Raptor Class | Heritor | | Weapon Attack : 45 | Whirlwind - 300 AP | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Heavy Swords, Grade C (Tarkov Crystal + Adamantite + Tanned Tyrant Hide) ********* **Vajra** ********* ""I drew this sword and heard chanting; a prayer in a tongue I do not care to hear again."" Immunity from Lightning Attacks -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Defender Class | Warrior | | Movement : | Meltdown - 350 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | Raptor Class | Raptor | | Speed : | Bulwark - 300 AP | Heritor | | Weapon Attack : 45 | | | | Weapon Defence : 5 | | | | Magick Attack : | | |

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| |

| | | | | | --------------------------------------------------------------

Resistance

: 5

Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Thunder's Cry, Grade C (Storm Sigil + Zodiac Ore + Hedychium) ************* **Rhomphaia** ************* "Whoever used this sword before must have been a giant. Pray he doesn't return for it." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Raptor Class | Warrior | | Movement : | Soul Crush - 350 AP | Defender | | Jump : | | Chocobo Knight| | Evasion : | | Raptor | | Speed : | | Heritor | | Weapon Attack : 65 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 14000 Sells at Shops : 7000 Bazaar Recipe : Heavy (High ************ **Estrella** ************ "Forged from a fallen star, this sword's wan glow is a fading memory of its former celestial glory." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Warrior | | Movement : | | Defender | | Jump : | | Chocobo Knight| | Evasion : | | Raptor | | Speed : | | Heritor | | Weapon Attack : 72 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Gil Gil Swords, Grade B Arcana + Adamantite + Tanned Beast Hide)

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Cost at Shops : 18000 Gil Sells at Shops : 9000 Gil Bazaar Recipe : Heavy Swords, Grade A (Waterwyrd Crystal + Scarletite + Prime Pelt) --==Katanas==-These are nice, shiny blades used for stabbing. They are all one handed. ********* **Kunai** ********* "The ninja knows that a blade may make a passing good ladder, key, or splint; yet he also knows that it is best used for killing." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ninja Class | Ninja | | Movement : | Throw - 100 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : | | Assassin | | Speed : | | Heritor | | Weapon Attack : 31 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Sharp-Edged Katanas, Grade E (Earth Stone + Xergis Tin + Prima Petal) ************ **Murasame** ************ "Soft rain fell when this sword was forged, and the dew still rises on it each evening to wash off the day's blood." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Water | Parivir Class | Ninja | | Movement : | Wind Slash - 200 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : | Ninja Class | Assassin | | Speed : | Water Veil - 250 AP | Heritor | | Weapon Attack : 31 | | | | Weapon Defence : | Assassin Class | | | Magick Attack : | Aphonia - 200 AP | | | Resistance : | | | | | | | --------------------------------------------------------------

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Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : The Drowned, Grade E (Water Stone + Xergis Tin + Healing Water) ********** **Ashura** ********** "This fiery sword has kindled the blood-rage in many. It is a testament to its quality that it always finds a new owner afterward." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Parivir Class | Ninja | | Movement : | Blade Bash - 200 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : | Ninja Class | Assassin | | Speed : | Fire Veil - 250 AP | Heritor | | Weapon Attack : 33 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 780 Gil Sells at Shops : 390 Gil Bazaar Recipe : Sharp-Edged Katana, Grade D (Fire Stone + Xergis Tin + Suspect Mushroom) *********** **Osafune** *********** "The problem with iron helms is the wright and the heat - and the fact that this sword cuts right through them." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Parivir Class | Ninja | | Movement : | Iai Blow - 300 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : | Ninja Class | Assassin | | Speed : | Earth Veil - 250 AP | Heritor | | Weapon Attack : 34 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 880 Gil Sells at Shops : 440 Gil Bazaar Recipe : Sharp-Edged Katana, Grade D (Water Sigil + Zincatite + Leucojum)

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*********** **Kotetsu** *********** "You may wonder how such a rough-hewn blade cuts so cleanly. It is because the sword knows no such doubt." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Parivir Class | Ninja | | Movement : | Skyfury Blade | Parivir | | Jump : | 400 AP | Chocobo Knight| | Evasion : | | Assassin | | Speed : | Ninja Class | Heritor | | Weapon Attack : 34 | Wood Veil - 250 AP | | | Weapon Defence : 5 | | | | Magick Attack : | Assassin Class | | | Resistance : | Rockseal - 450 AP | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sharp-Edged Katana, Grade C (Body Ceffyl + Moon Ring + Goldcap) ****************** **Kiku-Ichimonji** ****************** "A sword so beautiful, the thought of using it is enough to reduce one to tears." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ninja Class | Ninja | | Movement : | Gold Veil - 250 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : | Assassin Class | Assassin | | Speed : | Nightmare - 300 AP | Heritor | | Weapon Attack : 46 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sharp-Edged Katanas (Earth Sigil + Einherjarium + Hedychium Pollen) ******************* **Ama-No-Murakumo** *******************

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"A sacred blade plucked from the tail of a great dragon, with a hilt carved from its bones." Absorbs all Holy Damage -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Parivir Class | Ninja | | Movement : | Hoarfrost Blade | Parivir | | Jump : | 400 AP | Chocobo Knight| | Evasion : | | Assassin | | Speed : | Ninja Class | Heritor | | Weapon Attack : 34 | Unspell - 300 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sacred Arms, Grade B (Lightwing Crystal + Gemsteel + Strange Liquid) ********** **Nosada** ********** "This war sword was forged by a master blacksmith in a faraway land." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Parivir Class | Ninja | | Movement : | Shimmering Blade - | Parivir | | Jump : | 400 AP | Chocobo Knight| | Evasion : | | Assassin | | Speed : | | Heritor | | Weapon Attack : 34 | | | | Weapon Defence : | | | | Magick Attack : 5 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sharp-Edged Katana, Grade C (Wind Sigil + Adamantite + Spiral Vine) ************* **Adazakura** ************* "The last enemy has been slain, the last banner burnt, yet the sword still rang with the din of battle."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Parivir Class | Ninja | | Movement : | Lifethread Blade - | Parivir | | Jump : | 400 AP | Chocobo Knight| | Evasion : 2 | | Assassin | | Speed : 2 | Assassin Class | Heritor | | Weapon Attack : 34 | Last Breath | | | Weapon Defence : | 450 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sharp-Edged Katana, Grade B (Earth Sigil + Moon Ring + Kalos) ****************** **Rangetsu-Denbu** ****************** "It is said this sword was inspired by a famed flower of striking beauty and cutting fragrance." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ninja Class | Ninja | | Movement : | Dual Wield - 990 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : 5 | | Assassin | | Speed : 4 | | Heritor | | Weapon Attack : 40 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Sharp-Edged Katana, Grade A (Low Arcana + Gun Gear + Screamroot) ************ **Masamune** ************ "An exquisite wave pattern glimmers down the blade of this famous sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | |

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| Ninja Class | Ninja | | Oblivion - 400 AP | Parivir | | | Chocobo Knight| | Assassin Class | Assassin | | Oblivion - 400 AP | Heritor | | | | | | | | | | | | | | | | -------------------------------------------------------------: : : : : 58 : : :

Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 13500 Gil Sells at Shops : 6750 Gil Bazaar Recipe : Work of the Master, Grade B (Moon Ring + Clear Sap + Spider Silk) *********** **Zanmato** *********** "Wards against evil have been carven deep into this giant sword." Immunity from Dark -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Assassin Class | Ninja | | Movement : | Ultima Masher | Parivir | | Jump : | 990 AP | Chocobo Knight| | Evasion : | | Assassin | | Speed : | | Heritor | | Weapon Attack : 52 | | | | Weapon Defence : | | | | Magick Attack : 8 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5800 Gil Sells at Shops : 2900 Gil Bazaar Recipe : Sacred Arms, Grade A (Lightwing Crystal + Bundle of Needles + Aqua Galac) ************** **Sumihomura** ************** "A sword of unknown origin. Black flames seem to trail behind it as it glides through the air." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Parivir Class | Ninja | | Movement : | Unburden Soul | Parivir | | Jump : | 400 AP | Chocobo Knight|

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| | | | | | |

| | Assassin | | | Heritor | | | | | | | | | | | | | | | | --------------------------------------------------------------

Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 6 : 48 : : :

Cost at Shops : 6200 Gil Sells at Shops : 3100 Gil Bazaar Recipe : Sharp-Edged Katana, Grade B (Fire Sigil + Crusite Alloy + Goldcap) ********************** **Hyaushiki-Masamune** ********************** "Even should it hew down a hundred men a day for a hundred years, the blade if this magificent sword will not tarnish or notch." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Heritor Class | Ninja | | Movement : | Elpe - 300 AP | Parivir | | Jump : | | Chocobo Knight| | Evasion : | | Assassin | | Speed : | | Heritor | | Weapon Attack : 78 | | | | Weapon Defence : | | | | Magick Attack : 15 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None This is where Adelle has mastered a fair amount of skills so you get the notice of monsters appearing in the Shrine of Paling Gods, at Tramdine Fens. Complete the mission for this weapon. --==Spears==-These spears are pretty strong, but are all one-handed. *************** **Short Spear** *************** "This short spear can be swung much as one would swing a sword." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Dragoon |

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| | | | | | | | |

| | Templar | | | Chocobo Knight| | | | | | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 29 : : :

Cost at Shops : 300 Gil Sells at Shops : 150 Gil Bazaar Recipe : None *********** **Javelin** *********** "The blade that tops this slender spear is small, but sharp." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Dragoon Class | Dragoon | | Movement : | Jump - 150 AP | Templar | | Jump : 2 | | Chocobo Knight| | Evasion : | Templar Class | | | Speed : | Piercing Cry | | | Weapon Attack : 31 | 400 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Ornamented Spears, Grade E (Xergis Tin + Animal Bone + Wool) ************** **Lava Spear** ************** "The blade of this fiery spear glows as if it were made of magma." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Dragoon Class | Dragoon | | Movement : | Fire Breath | Templar | | Jump : | 300 AP | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 35 | | | | Weapon Defence : | | | | Magick Attack : | | |

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| | | | | | --------------------------------------------------------------

Resistance

Cost at Shops : 1180 Gil Sells at Shops : 590 Gil Bazaar Recipe : Steel of the Living Flame, Grade D (Fire Stone + Cruzle Brass + Animal Bone) ************ **Gae Bolg** ************ "Carvings depicting the tale of a half-man, half-beast hero adorn the shaft of this spear." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Dragoon Class | Dragoon | | Movement : | Thunder Breath | Templar | | Jump : | 300 AP | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 35 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1180 Gil Sells at Shops : 590 Gil Bazaar Recipe : Thunder's Cry, Grade D (Storm Stone + Cruzle Brass + Telaq Flower) ************* **Ice Lance** ************* "A lance of pure ice, kept eternally from melting by the gigas Shiva's power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Ice | Dragoon Class | Dragoon | | Movement : | Ice Breath - 300 AP | Templar | | Jump : | | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 35 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1180 Gil

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Sells at Shops : 590 Gil Bazaar Recipe : Rimebound Gear, Grade E (Sanative Needle + Ice Stone + Fury Fragments) ************ **Partsian** ************ "This spear has a blade like a giant feather from a great steel bird." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Templar Class | Dragoon | | Movement : | Discipline - 150 AP | Templar | | Jump : 2 | | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 42 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2300 Gil Sells at Shops : 1150 Gil Bazaar Recipe : Ornamented Spears, Grade D (Dipraeu Bronze + Wyrm Carapace + Velvet) **************** **Kain's Lance** **************** "This black lance is thought to have once belonged to a dragoon of legend." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Templar Class | Dragoon | | Movement : | Lifebreak - 400 AP | Templar | | Jump : 2 | | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 47 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5700 Gil Sells at Shops : 2850 Gil Bazaar Recipe : Ornamented Spears, Grade C (Crusite Alloy + Vampyr Fang + Black Thread) *********** **Trident**

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*********** "The noble trident, weapon of the sea-king and any brave enough to plough his foaming fields." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Templar Class | Dragoon | | Movement : | Attack Up - 150 AP | Templar | | Jump : 2 | | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 50 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 7800 Gil Sells at Shops : 3900 Gil Bazaar Recipe : Ornamented Spears, Grade B (Moon Ring + Cod Scale + Wyvern Wing) ****************** **Dragon Whisker** ****************** "A spear forged of metal and wyrmscale. Its tip is said to hold a dragon's breath." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Dragoon Class | Dragoon | | Movement : | Bangaa Cry - 400 AP | Templar | | Jump : 2 | | Chocobo Knight| | Evasion : | | | | Speed : | | | | Weapon Attack : 55 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Ornamented Spears, Grade A (Einherjarium + Wyvern Fang + Wyvern Wing) --==Axes==-The last of the edged weapons, these are actually one handed. ************ **Broadaxe**

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************ "The wide blade of this axe is perfect for chopping through anything foolish enough to get in your way." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Thunder - 100 AP | Chocobo Knight| | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 31 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 420 Gil Sells at Shops : 210 Gil Bazaar Recipe : Whetted Axes, Grade D (Gihket Lead + Rat Pelt + Mirror Scale) *********** **Slasher** *********** "Flesh and sinew offer no resistance at all to this axe's slender blade." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Thundara - 250 AP | Chocobo Knight| | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 38 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1580 Gil Sells at Shops : 790 Gil Bazaar Recipe : Whetted Axes, Grade C (Adamant Alloy + Tiger Hide + Battlewyrm Carapace) ************** **Hammerhead** ************** "The head of this axe was designed on the assumption that what the blade didn't cut, the hammer would surely smash."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Tsunami - 350 AP | Chocobo Knight| | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 38 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1580 Gil Sells at Shops : 790 Gil Bazaar Recipe : Whetted Axes, Grade C (Adamant Alloy + Coeurl Pelt + Great Serpant's Fang) ************* **Francisca** ************* "Small and sharp, the perfect axe for close encounters of an unfriendly kind." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | War Cry - 300 AP | Chocobo Knight| | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 42 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Whetted Axes, Grade B (Leestone + Rabbit Pelt + Spiral Incisor) ************ **Greataxe** ************ "Demons once stormed Ivalice wielding these giant axes. Had they been larger still, it is likely that men could not have used them to drive the demons back." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | |

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| Viking Class | Viking | | Doublehand - 250 AP | Chocobo Knight| | | | | | | | | | | | | | | | | | | | | | | | | -------------------------------------------------------------: : : : : 46 : : :

Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Whetted Axes, Grade B (Gemsteel + Cockatrice Skin + Gimble Stalk) ************** **Golden Axe** ************** "Pirate kings favour these gilt axes as symbols of their wealth and power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Thundaga - 350 AP | Chocobo Knight| | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 49 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 7400 Gil Sells at Shops : 3700 Gil Bazaar Recipe : Gilt Armour, Grade B (Gemsteel + Prime Tanned Hide + Goldcap) -----------------------------------------------------------------------------[6.05] Bludegons --==Rods==-The first of the Bludegons, they are necessary for any sort of offensive magick. They are all 1 handed. ******* **Rod** ******* "This short staff is the perfect focus for a mage's magickal energies." | -------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+---------------| | | | | | Element - None | Black Mage Class | Black Mage | | Movement : | Fire - 100 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Black Mage Class | Dancer | | Speed : | Blizzard - 100 AP | Heritor | | Weapon Attack : 18 | | Time Mage | | Weapon Defence : | Black Mage Class | Illusionist | | Magick Attack : 2 | Lightning - 100 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 60 Gil Sells at Shops : 30 Gil Bazaar Recipe : None ***************** **Firewheel Rod** ***************** "A troupe of mummers once used these rods to surround an invading army with wheels of deadly flame." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Black Mage Class | Black Mage | | Movement : | Fira - 100 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Illusionist Class | Dancer | | Speed : | Prominence - 250 AP | Heritor | | Weapon Attack : 21 | | Time Mage | | Weapon Defence : | Time Mage Class | Illusionist | | Magick Attack : 2 | Haste - 250 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 640 Gil Sells at Shops : 320 Gil Bazaar Recipe : Arms of the Firelord, Grade D (Fire Stone + Zinconium + Iron Carapace) *************** **Thunder Rod** *************** "Insulating resin from a certain gum tree coats the grip of this rod, that the thunder and lightning it summons may not destroy the summoner." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Black Mage Class | Black Mage | | Movement : | Thundara - 250 AP | Chocobo Knight| | Jump : | | Arcanist |

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| Illusionist Class | Dancer | | Tempest - 250 AP | Heritor | | | Time Mage | | Time Mage Class | Illusionist | | Reflect - 250 AP | | | | | | | | --------------------------------------------------------------

Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : 21 : : 2 :

Cost at Shops : 640 Gil Sells at Shops : 320 Gil Bazaar Recipe : Storm-Forged Armaments, Grade D (Storm Stone + Zinconium + Sturdy Vine) ************* **Sleet Rod** ************* "Some seek shelter from the storm, others call the storm to them and revel in its icy chaos." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Ice | Black Mage Class | Black Mage | | Movement : | Blizzara - 250 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Illusionist Class | Dancer | | Speed : | Freezeblink | Heritor | | Weapon Attack : 21 | 250 AP | Time Mage | | Weapon Defence : | | Illusionist | | Magick Attack : 2 | Arcanist Class | | | Resistance : | Drain - 300 AP | | | | | | -------------------------------------------------------------Cost at Shops : 640 Gil Sells at Shops : 320 Gil Bazaar Recipe : Arms of the Icelord, Grade E (Ice Stone + Zinconium + Dirty Wool) ************* **Terre Rod** ************* "A bone from an earthwyrm graces the handle of this rod." Immunity from Earth -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Earth | Illusionist Class | Black Mage | | Movement : | Rockfall - 300 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Time Mage Class | Dancer | | Speed : | Slow - 250 AP | Heritor | | Weapon Attack : 23 | | Time Mage |

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| | | |

| Arcanist Class | Illusionist | | Syphon - 300 AP | | | | | | | | --------------------------------------------------------------

Weapon Defence : Magick Attack : 2 Resistance :

Cost at Shops : 780 Gil Sells at Shops : 390 Gil Bazaar Recipe : Strength of Earth, Grade D (Earth Stone + Agathis + Spider Silk) ************* **Force Rod** ************* "Sometimes the right rod is all it takes to awaken the potential within." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Arcanist Class | Black Mage | | Movement : | Gravity - 250 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Dancer Class | Dancer | | Speed : | Heathen Frolic | Heritor | | Weapon Attack : 25 | 250 AP | Time Mage | | Weapon Defence : | | Illusionist | | Magick Attack : 5 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Time-Tested Rods, Grade D (Body Ceffyl + Leestone + Marriom Heather) ************* **Flame Rod** ************* "The techniques used to carve this road into a likeness of crystallized flame have long since been lost." Immunity from Fire -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Black Mage Class | Black Mage | | Movement : | Firaga - 350 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Time Mage Class | Dancer | | Speed : | Hastega - 400 AP | Heritor | | Weapon Attack : 27 | | Time Mage | | Weapon Defence : | Arcanist Class | Illusionist | | Magick Attack : 2 | Lvl. 3 Dark | | | Resistance : | 250 AP | |

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Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Arms of the Firelord, Grade C (Fire Sigil + Leestone + Wyrm Carapace) ************ **Thor Rod** ************ "Lightning made still, made to serve the wielder of this rod." Immunity from Lightning -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Black Mage Class | Black Mage | | Movement : | Thundaga - 350 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Illusionist Class | Dancer | | Speed : | Wild Tornado | Heritor | | Weapon Attack : 27 | 300 AP | Time Mage | | Weapon Defence : | | Illusionist | | Magick Attack : 2 | Time Mage Class | | | Resistance : | Quicken - 400 AP | | | | | | -------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Storm-Forged Armaments, Grade B (Storm Sigil + Leestone + Kalos) ************* **Chill Rod** ************* "A fine coating of snow crystals cover the surface of this delicate rod." Immunity from Ice -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Ice | Black Mage Class | Black Mage | | Movement : | Blizzaga - 350 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Illusionist Class | Dancer | | Speed : | Deluge - 300 AP | Heritor | | Weapon Attack : 27 | | Time Mage | | Weapon Defence : | Time Mage Class | Illusionist | | Magick Attack : 2 | Stop - 350 AP | | | Resistance : | | | | | | | --------------------------------------------------------------

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Cost at Shops : 1280 Sells at Shops : 640 Bazaar Recipe : Arms (Ice **************** **Stardust Rod** ****************

Gil Gil of the Icelord, Grade C Sigil + Leestone + Fine Wool)

"Signs of the zodiac adorn this rod." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Illusionist Class | Black Mage | | Movement : | Stardust - 300 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Time Mage Class | Dancer | | Speed : | Extend - 150 AP | Heritor | | Weapon Attack : 29 | | Time Mage | | Weapon Defence : | Arcanist Class | Illusionist | | Magick Attack : 5 | Graviga - 450 AP | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Astrologer's Aid, Grade C (Tarkov Crystal + Adamantite + Star Fragments) ************** **Lilith Rod** ************** "A rod fashioned from the tail of the lamia Lilith." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Arcanist Class | Black Mage | | Movement : | Lvl. 5 Haste | Chocobo Knight| | Jump : | 250 AP | Arcanist | | Evasion : 2 | | Dancer | | Speed : 4 | | Heritor | | Weapon Attack : 40 | | Time Mage | | Weapon Defence : | | Illusionist | | Magick Attack : 5 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Time-Tested Rods, Grade B (Mind Ceffyl + Mysidia Alloy + Magick Fruit)

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************ **Bomb Arm** ************ "The perfect gift for the bomb fanatic in your family: a rod that looks like a bomb arm!" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Arcanist Class | Black Mage | | Movement : | Lvl. ? Shadowflare -| Chocobo Knight| | Jump : | 250 AP | Arcanist | | Evasion : | | Dancer | | Speed : | | Heritor | | Weapon Attack : 42 | | Time Mage | | Weapon Defence : | | Illusionist | | Magick Attack : 5 | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 14800 Gil Sells at Shops : 7400 Gil Bazaar Recipe : Time-Tested Rods, Grade A (Fire Sigil + Moon Ring + Magick Fruit) *************** **Heretic Rod** *************** "Inverted runes cover this fell-looking rod, bestowing it with terrible power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Arcanist Class | Black Mage | | Movement : | Death - 450 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : | Dancer Class | Dancer | | Speed : | Forbidden Dance | Heritor | | Weapon Attack : 42 | 350 AP | Time Mage | | Weapon Defence : | | Illusionist | | Magick Attack : 20 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 16000 Gil Sells at Shops : 8000 Gil Bazaar Recipe : Night's Embrace, Grade A (Darklord Crystal + Mythril + Vampyr Fang) ***************** **Crown Scepter** *****************

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"An rod wielded by the female honor guards of a queen." Immunity from Water -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Illusionist Class | Black Mage | | Movement : | Star Cross - 300 AP | Chocobo Knight| | Jump : | | Arcanist | | Evasion : 5 | Time Mage Class | Dancer | | Speed : | Undo - 300 AP | Heritor | | Weapon Attack : 35 | | Time Mage | | Weapon Defence : 5 | | Illusionist | | Magick Attack : 2 | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 5800 Gil Sells at Shops : 2900 Gil Bazaar Recipe : Sign of the Guardian, Grade B (Body Ceffyl + Damascus + Beastlorn Horn) --==Staves==-Staves are the oposite of the Rods, these are needed for healing magick. They are also one handed. *************** **White Staff** *************** "This pure ivory staff was blessed by a white mage of the highest rank." On Hit: Removes Doom -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Mage Class | White Mage | | Movement : | Cure - 100 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | | Bishop | | Speed : | | Heritor | | Weapon Attack : 19 | | Dancer | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil Bazaar Recipe : None *********************** **Staff of Protection**

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*********************** "A band of temple guardians once wielded these in lieu of shields and armour and thus was the first order of monk founded." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Summoner Class | White Mage | | Movement : | Ifrit - 300 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | | Bishop | | Speed : | | Heritor | | Weapon Attack : 21 | | Dancer | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 480 Gil Sells at Shops : 240 Gil Bazaar Recipe : Sign of the Guardian, Grade E (Water Stone + Cruzle Brass + Coral Fragments) ******************* **Judicer's Staff** ******************* "The gigas Ramuh himself infused this staff with a bolt of lightning." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Bishop Class | White Mage | | Movement : | Aero - 200 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Summoner Class | Bishop | | Speed : | Ramuh - 300 AP | Heritor | | Weapon Attack : 23 | | Dancer | | Weapon Defence : | | | | Magick Attack : 3 | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Maelstrom's Might, Grade E (Storm Stone + Recall Grass + Waltwood) ***************** **Healing Staff** ***************** "Some staves are made for harming, others for mending those who have come to harm."

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On Hit: Restores HP -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Mage Class | White Mage | | Movement : | Cura - 200 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Bishop Class | Bishop | | Speed : | Cura - 200 AP | Heritor | | Weapon Attack : 25 | | Dancer | | Weapon Defence : | Summoner Class | | | Magick Attack : | Kirin - 250 AP | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Hallowed Arms, Grade D (Holy Stone + Waltwood + Healing Water) ******************* **Cleansing Staff** ******************* "This staff acts as a conductor, drawing the impurities of the body into itself, never to escape." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Mage Class | White Mage | | Movement : | Esuna - 200 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Summoner Class | Bishop | | Speed : | Unicorn - 250 AP | Heritor | | Weapon Attack : 25 | | Dancer | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Hallowed Arms, Grade D (Holy Stone + Waltwood + Crusader Tonic) ********************** **Staff of Blessings** ********************** "Lift this staff high, knowing that you call a benediction down not only upon yourself, but upon all those whom you hold most dear." | -------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+---------------| | | | | | Element - None | White Mage Class | White Mage | | Movement : | Raise - 200 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Bishop Class | Bishop | | Speed : | Dispel - 300 AP | Heritor | | Weapon Attack : 27 | | Dancer | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Mystic Arms, Grade C (Soul Ceffyl + Platinum + Divariwood) ***************** **Serpent Staff** ***************** "Marvel at the serpent, how swiftly it glides out of harm's way." Immunity to Stone -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Bishop Class | White Mage | | Movement : | Break - 450 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Summoner Class | Bishop | | Speed : | Shiva - 300 AP | Heritor | | Weapon Attack : 27 | | Dancer | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Cracked Staves, Grade C (Mind Ceffyl + Divariwood + Strange Liquid) **************** **Spring Staff** **************** "The engravings upon the staff form a map leading to a faerie wellspring of unmatched clarity." Immunity to Water -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------|

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| | | | White Mage Class | White Mage | | Curaga - 300 AP | Chocobo Knight| | | Summoner | | Bishop Class | Bishop | | Water - 200 AP | Heritor | | | Dancer | | | | | | | | | | | | | -------------------------------------------------------------Element - Water Movement : Jump : Evasion : Speed : Weapon Attack : 29 Weapon Defence : Magick Attack : Resistance : 5

Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : The Drowned, Grade C (Water Sigil + Moon Ring + Healing Water) ********************* **Pomegranite Staff** ********************* "The garnet that tops this staff is infused with great power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Bishop Class | White Mage | | Movement : | Barrier - 200 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Summoner Class | Bishop | | Speed : | Carbuncle - 250 AP | Heritor | | Weapon Attack : 31 | | Dancer | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 4400 Gil Sells at Shops : 2200 Gil Bazaar Recipe : Cracked Staves, Grade B (Fire Sigil + Pagoda Wood + Field's Blood) *************** **Cheer Staff** *************** "This staff is garishly coloured like a child's toy. Using it you feel strangely ... happy." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Mage Class | White Mage | | Movement : | Reraise - 400 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : 5 | Bishop Class | Bishop |

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| Pilfer - 150 AP | Heritor | | | Dancer | | Summoner Class | | | Maduin - 350 AP | | | | | | | | --------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 32 : : : 5

Cost at Shops : 8600 Gil Sells at Shops : 4300 Gil Bazaar Recipe : Battle-Hardened Staves, Grade A (Four-Leaf Clover + Gurnat + Hero Tonic) ********************* **Staff of the Magi** ********************* "A staff found in an ancient castle, long hidden from the world. It is said the soul of a great sage resides within." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Mage Class | White Mage | | Movement : | Refresh - 400 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Dancer Class | Bishop | | Speed : | Jitterbug - 300 AP | Heritor | | Weapon Attack : 40 | | Dancer | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Sage's Bequest, Grade B (High Arcana + Gold Chalice + Godwood) *********** **Nirvana** *********** "Cast aside the doubt in your mind, pick up this staff, and watch the light of clarity shine down upon your path." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | White Mage Class | White Mage | | Movement : | Arise - 400 AP | Chocobo Knight| | Jump : | | Summoner | | Evasion : | Bishop Class | Bishop | | Speed : | Holy - 400 AP | Heritor | | Weapon Attack : 34 | | Dancer | | Weapon Defence : | Summoner Class | | | Magick Attack : | Phoenix - 450 AP | |

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| | | | | | --------------------------------------------------------------

Resistance

: 10

Cost at Shops : 8800 Gil Sells at Shops : 4400 Gil Bazaar Recipe : Cracked Staves, Grade A (Lightwing Crystal + Mahbeny + Crusader Tonic) --==Poles==-A new type of weapon, poles are going to be fun to smack people with. They are also one handed weapons. ********* **Tonfa** ********* "Close-range combatants have used these single-pronged wooden sticks for centuries." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Master Monk Class | Geomancer | | Movement : | Inner Focus | Chocobo Knight| | Jump : | 300 AP | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 32 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 680 Gil Sells at Shops : 340 Gil Bazaar Recipe : Grab Bag, Grade E (Cruzle Brass + Agathis + Ahriman Wing) **************** **Cypress Pole** **************** "A light staff hewn from the pliable wood of the marshes." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Earth | Master Monk Class | Geomancer | | Movement : | Rend Armour | Chocobo Knight| | Jump : | 350 AP | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 32 | | | | Weapon Defence : 2 | | | | Magick Attack : | | |

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| | | | | | --------------------------------------------------------------

Resistance

: 2

Cost at Shops : 720 Gil Sells at Shops : 360 Gil Bazaar Recipe : Uncommon Poles, Grade E (Soul Ceffyl + Leestone + Spruce) ***************** **Battle Bamboo** ***************** "Small blades protrude from either end of this deceptively simple weapon." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Master Monk Class | Geomancer | | Movement : | Dark Fist - 300 AP | Chocobo Knight| | Jump : | | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 34 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Battle Gear, Grade D (Tarkov Crystal + Cursed Coin + Quality Pelt) ************* **Sanjiegun** ************* "This pole is divided into three sections, one for holding, the other two for striking." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Master Monk Class | Geomancer | | Movement : | Holy Strike | Chocobo Knight| | Jump : | 350 AP | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 36 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1200 Gil

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Sells at Shops : 600 Gil Bazaar Recipe : Uncommon Poles, Grade E (Storm Stone + Leestone + Pagoda Wood) *************** **Zephyr Pole** *************** ""We peered into the storm of sand and there the raiders stood, whirling their staves, voices raised in a ululating war cry." - The Traveler's Tale" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Air | Geomancer Class | Geomancer | | Movement : | Venom Squall | Chocobo Knight| | Jump : | 250 AP | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 38 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 1580 Gil Sells at Shops : 790 Gil Bazaar Recipe : Uncommon Poles, Grade D (Wind Sigil + Zincatite + Mape Wood) ************* **Iron Pole** ************* "It is rare to find something so handsomely crafted so efficacious at crushing in skulls." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Geomancer Class | Geomancer | | Movement : | Life's Embrace | Chocobo Knight| | Jump : | 250 AP | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 40 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2350 Gil Sells at Shops : 1175 Gil Bazaar Recipe : Uncommon Poles, Grade D (Earth Sigil + Leestone + Waltwood)

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**************** **Esztam Baton** **************** "The children learned the steps of the dance, colourful batons raised above their heads. Never did they suspect they trained for war." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Master Monk Class | Geomancer | | Movement : | Lifebane - 400 AP | Chocobo Knight| | Jump : | | Master Monk | | Evasion : 2 | Dancer Class | Dancer | | Speed : 2 | Polka - 250 AP | Heritor | | Weapon Attack : 42 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2500 Gil Sells at Shops : 1250 Gil Bazaar Recipe : Uncommon Poles, Grade C (Mind Ceffyl + Leestone + Divariwood) ************** **Gokuu Pole** ************** "A great monk once blessed this pole with powerful charms for destroying evil." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Geomancer Class | Geomancer | | Movement : | Artifice's Embrace -| Chocobo Knight| | Jump : | 250 AP | Master Monk | | Evasion : 2 | | Dancer | | Speed : 2 | Master Monk Class | Heritor | | Weapon Attack : 44 | Withering Strike - | | | Weapon Defence : 2 | 400 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4000 Gil Sells at Shops : 2000 Gil Bazaar Recipe : Uncommon Poles, Grade C (Body Ceffyl + Leestone + Quality Lumber) *********** **Fanatic** ***********

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"Merely gazing at the lustrous deep red of this pole, and you have taken the first step towards madness." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Geomancer Class | Geomancer | | Movement : | Mist Storm - 250 AP | Chocobo Knight| | Jump : | | Master Monk | | Evasion : 2 | Master Monk Class | Dancer | | Speed : 2 | Cross-Counter | Heritor | | Weapon Attack : 44 | 350 AP | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4000 Gil Sells at Shops : 2000 Gil Bazaar Recipe : Grab Bag, Grade C (Damascus + Wyrmtwig + Windslicer Pinion) ************** **Ivory Pole** ************** "To wield this finely carven tusk is to wield the furt of its former owner." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Geomancer Class | Geomancer | | Movement : | Earth's Embrace | Chocobo Knight| | Jump : | 250 AP | Master Monk | | Evasion : | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 44 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4000 Gil Sells at Shops : 2000 Gil Bazaar Recipe : Uncommon Poles, Grade B (Ice Sigil + Mythril + Agathis) ********************* **Eight-Fluted Pole** ********************* "Being hit by the bladed end of this pole is only slightly more painful than being hit by the rest." --------------------------------------------------------------

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| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Geomancer Class | Geomancer | | Movement : | Avalanche - 250 AP | Chocobo Knight| | Jump : | | Master Monk | | Evasion : 2 | Master Monk Class | Dancer | | Speed : 2 | Pummel - 300 AP | Heritor | | Weapon Attack : 49 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 6200 Gil Sells at Shops : 3100 Gil Bazaar Recipe : Uncommon Poles, Grade B (Storm Sigil + Gold Chalice + Red Geeps) ***************** **Whale Whisker** ***************** "Made of a strange substance, neither wood nor metal, this pole possesses a lifelike suppleness." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Heritor Class | Geomancer | | Movement : | Wermut - 300 AP | Chocobo Knight| | Jump : | | Master Monk | | Evasion : 5 | | Dancer | | Speed : 2 | | Heritor | | Weapon Attack : 58 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None This weapon is obtained after Adelee as a Heritor has mastered the Viola skill (Lennart is Automatically Mastered). Read the notice of "Send Help!" and head to Tramdine Fens, and that mission will net you this weapon. --==Knuckles==-These weapons, or rather, attachments to one's fists, are one handed weapons, as you can imagine. ******************** **Leather Knuckles** ********************

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"Properly braided, even the supplest of materials can be made deadly." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Berserker Class | Tinker | | Movement : | Attack Up - 150 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | | Berserker | | Speed : | | | | Weapon Attack : 24 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil Bazaar Recipe : None ****************** **Metal Knuckles** ****************** "Taking brawls to the next level, one fist at a time." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Monk Class | Tinker | | Movement : | Roundhouse - 150 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | Tinker Class | Berserker | | Speed : | Silver Disc | | | Weapon Attack : 29 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | Berserker Class | | | Resistance : | Inner Calm - 250 AP | | | | | | -------------------------------------------------------------Cost at Shops : 300 Gil Sells at Shops : 150 Gil Bazaar Recipe : Grime-Stained Gloves, Grade E (Earth Stone + Zinconium + Wolf Pelt) ************** **Rising Sun** ************** "Say good morning to your enemy's face with these flaming knuckles. The fires of the sun in your hand." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------|

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| | | | | | | | | | |

| | | | White Monk Class | Tinker | : | Exorcise - 250 AP | Chocobo Knight| : | | White Monk | : 2 | Tinker Class | Berserker | : | Red Spring - 250 AP | | : 31 | | | : | | | : | | | : | | | | | | -------------------------------------------------------------Element - Fire Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 400 Gil Sells at Shops : 200 Gil Bazaar Recipe : Flash of Dawn, Grade D (Fire Stone + Adamant Alloy + Bomb Shell) ******************* **Poison Knuckles** ******************* "For those whom nature has not blessed with venom, there are these. Small thorns deliver the goods." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Tinker Class | Tinker | | Movement : | Green Gear - 250 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | Berserker Class | Berserker | | Speed : | Scream - 300 AP | | | Weapon Attack : 33 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 600 Gil Sells at Shops : 300 Gil Bazaar Recipe : Grime-Stained Gloves, Grade D (Dark Stone + Xergis Tin + Bat Tail) *************** **Dream Claws** *************** "A sweet lullaby delivered with the force of a battering ram." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Tinker Class | Tinker | | Movement : | Chroma Gem - 250 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | | Berserker |

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| | | | | |

| | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 35 : : :

Cost at Shops : 900 Gil Sells at Shops : 450 Gil Bazaar Recipe : Shattered Claws, Grade D (Zincatite + Giant's Tanned Hide + Cloudy Sap) ******************* **Kaiser Knuckles** ******************* "On the right hands, these battle knuckles are capable of dealing as much damage as a sword or rapier." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Monk Class | Tinker | | Movement : | Air Render - 250 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | Berserker Class | Berserker | | Speed : | Furore - 200 AP | | | Weapon Attack : 37 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1100 Gil Sells at Shops : 550 Gil Bazaar Recipe : Grime-Stained Gloves, Grade C (Storm Stone + Adamant Alloy + Giant's Tanned Hide) ************* **Cat Claws** ************* "These knuckles sport short, but sharp, claws." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Monk Class | Tinker | | Movement : | Chakra - 200 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | Tinker Class | Berserker | | Speed : 2 | Gold Battery | | | Weapon Attack : 37 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | Berserker Class | | | Resistance : | Smite of Rage | |

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| 350 AP | | --------------------------------------------------------------

Cost at Shops : 1100 Gil Sells at Shops : 550 Gil Bazaar Recipe : Shattered Claws, Grade B (Mythril + Quality Hide + Sweet Sap) ************ **Survivor** ************ "Light, sturdy knuckles made for maximum impact." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | White Monk Class | Tinker | | Movement : | Revive - 300 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 4 | Tinker Class | Berserker | | Speed : | Gold Moogletron | | | Weapon Attack : 38 | 250 AP | | | Weapon Defence : 5 | | | | Magick Attack : | Berserker Class | | | Resistance : | Hone Senses | | | | 200 AP | | -------------------------------------------------------------Cost at Shops : 1300 Gil Sells at Shops : 650 Gil Bazaar Recipe : Survival Set, Grade B (Bundle of Needles + Prime Pelt + Tomato Stalk) *************** **White Fangs** *************** ""The fangs are for luck,' the old smith said. One man scoffed and lost nine good teeth. None saw cause to argue after that." - The Traveler's Tale." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Ice | White Monk Class | Tinker | | Movement : | Holy Sign - 300 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 2 | Tinker Class | Berserker | | Speed : | Blue Screw - 250 AP | | | Weapon Attack : 39 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1500 Gil Sells at Shops : 750 Gil

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Bazaar Recipe : Rimebound Gear, Grade B (Ice Stone + Mythril + Blood-Darkened Bone) *********** **Godhand** *********** "To brawl is human, to crush your foes to a pulp: divine." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | White Monk Class | Tinker | | Movement : | Aurablast - 350 AP | Chocobo Knight| | Jump : | | White Monk | | Evasion : 4 | Berserker Class | Berserker | | Speed : 1 | Helm Smash - 400 AP | | | Weapon Attack : 39 | | | | Weapon Defence : | | | | Magick Attack : 3 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1500 Gil Sells at Shops : 750 Gil Bazaar Recipe : Sacred Arms, Grade C (Holy Stone + Adamantite + Unpurified Ether) *************** **Tiger Fangs** *************** "Nothing says, "carnivore" like a pair of these bestial knuckles." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | White Monk Class | Tinker | | Movement : | Earth Render | Chocobo Knight| | Jump : | 250 AP | White Monk | | Evasion : 4 | | Berserker | | Speed : | Berserker Class | | | Weapon Attack : 41 | Smash - 400 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2000 Gil Sells at Shops : 1000 Gil Bazaar Recipe : Pugilist's Gear, Grade B (Adamantite + Tanned Beast Hide + Goldcap) *************** **Death Claws** ***************

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""So effective they were at spilling blood, it was three years before I realised those cruel-looking claws where actually painted red." - The Study of Arms" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Tinker Class | Tinker | | Movement : | Black Ingot | Chocobo Knight| | Jump : | 250 AP | White Monk | | Evasion : 2 | | Berserker | | Speed : | Berserker Class | | | Weapon Attack : 43 | Ground Shaker | | | Weapon Defence : | 350 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2200 Gil Sells at Shops : 1100 Gil Bazaar Recipe : Night's Embrace, Grade B (Darklord Crystal + Adamantite + Vampyr Fang) **************** **Magick Hands** **************** "These knuckles are phenomenally light. So much so that one might forget one was wearing them." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Tinker | | Movement : | | Chocobo Knight| | Jump : | | White Monk | | Evasion : 5 | | Berserker | | Speed : | | | | Weapon Attack : 52 | | | | Weapon Defence : | | | | Magick Attack : 5 | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 8500 Gil Sells at Shops : 4250 Gil Bazaar Recipe : Grime-Stained Gloves, Grade B (Stormsoul Crystal + Bundle of Needles + Cockatrice Skin) ************** **Gleisburst** ************** "Knuckles so powerful, even a glancing blow is enough to kill."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Tinker | | Movement : | | Chocobo Knight| | Jump : | | White Monk | | Evasion : 5 | | Berserker | | Speed : | | | | Weapon Attack : 59 | | | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Grime-Stained Gloves, Grade A (Waterwyrd Crystal + Gold Chalice + Tanned Beast Hide) --==Instruments==-You can't really make these items make a nice tune out of them, but these can hit people, and are all one handed weapons. ************** **Lamia Harp** ************** "A standing harp. The song of its strings resembles that of the lamia." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Dreamhare - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Beastmaster Class | Bard | | Speed : | Deadly Nightshade - | | | Weapon Attack : 21 | 150 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 200 Gil Sells at Shops : 100 Gil Bazaar Recipe : None ************** **Demon Bell** ************** "A little red bell rung by travelers to ward off demons during the night." | -------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Baknamy - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Beastmaster Class | Bard | | Speed : | Flan - 150 AP | | | Weapon Attack : 22 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : Ill-Tuned Instruments, Grade E (Gikhet Lead + Skull + Danbukwood) ************** **Glass Bell** ************** "The crystalline harmonies of this glass bell are truly worth the hearing." Immune to Sleep -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Lamia - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Animist Class | Bard | | Speed : | -100% Wool - 200 AP | | | Weapon Attack : 25 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 1 | | | | | | | -------------------------------------------------------------Cost at Shops : 320 Gil Sells at Shops : 160 Gil Bazaar Recipe : Ill-Tuned Instruments, Grade D (Cruzle Brass + Skull + Moonwood) *************** **War Trumpet** *************** "A trumpet to be sounded on the march to battle." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Wolf - 150 AP | Chocobo Knight|

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| | | | | | | |

| | Beastmaster | | Animist Class | Bard | | Catnip - 200 AP | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 2 : : 25 : : :

Cost at Shops : 320 Gil Sells at Shops : 160 Gil Bazaar Recipe : Ill-Tuned Instruments, Grade D (Trusty Frying Pan + Aged Turtle Shell + Mape Wood) *************** **Conch Shell** *************** "It is said these coiled, hollow shells were once used by mermen to call attacks on galleons strayed too far from the bustle of the shipping lines." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Shelling - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | | Bard | | Speed : | | | | Weapon Attack : 26 | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 360 Gil Sells at Shops : 180 Gil Bazaar Recipe : Grab Bag, Grade E (Zincatite + Cottonflue + Soft Cotton) *************** **Hurdy-Gurdy** *************** "Spin the crank and an elaborate system of tubes, whistles, and chimes make music out of machinery." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Drake - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Animist Class | Bard | | Speed : | Sheep Count | | | Weapon Attack : 45 | 150 AP | |

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| | | |

| | | | Bard Class | | | Angelsong - 200 AP | | | | | --------------------------------------------------------------

Weapon Defence : 3 Magick Attack : 3 Resistance : 3

Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None This is obtained after the main storyline mission "The Dig" *************** **Black Quena** *************** "A black flute, played to send the souls of the departed on to the next world." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Beastmaster Class | Animist | | Movement : | Zombie - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Beastmaster Class | Bard | | Speed : | Ghost - 150 AP | | | Weapon Attack : 32 | | | | Weapon Defence : | Beastmaster Class | | | Magick Attack : | Deathscythe | | | Resistance : 2 | 150 AP | | | | | | -------------------------------------------------------------Cost at Shops : 650 Gil Sells at Shops : 325 Gil Bazaar Recipe : Night's Embrace, Grade D (Dark Stone + Zincatite + Skull) *************** **Satyr Flute** *************** "This flute is shaped like the horn of those lovers of good music and fine wine, the beast-men Satyrs." Immune to Charm -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Headless - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : 2 | Animist Class | Bard | | Speed : | Chocobo Rush | | | Weapon Attack : 32 | 250 AP | | | Weapon Defence : | | |

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| | |

| | | | | | | | | --------------------------------------------------------------

Magick Attack Resistance

: :

Cost at Shops : 680 Gil Sells at Shops : 340 Gil Bazaar Recipe : Grab Bag, Grade C (Damascus + Rose Branch + Bat Wing) *************** **Faerie Harp** *************** "The faeries play these harps of cedarwood and silver string as they flit through the forests." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Sprite - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Beastmaster Class | Bard | | Speed : | Antlion - 150 AP | | | Weapon Attack : 33 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 780 Gil Sells at Shops : 390 Gil Bazaar Recipe : Faerie Set, Grade B (Alraune Drill + Mahbeny + Faerie Wing) ****************** **Blueleaf Flute** ****************** "Many noble lips have played this storied flute." Immune to Poison -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Beastmaster Class | Animist | | Movement : | Malboro - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Animist Class | Bard | | Speed : | Toadsong - 400 AP | | | Weapon Attack : 33 | | | | Weapon Defence : | Beastmaster Class | | | Magick Attack : | Bomb - 150 AP | | | Resistance : 2 | | | | | | |

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-------------------------------------------------------------Cost at Shops : 780 Gil Sells at Shops : 390 Gil Bazaar Recipe : Turquoise Trappings, Grade B (Water Sigil + Mysidia Alloy + Unpurified Ether) ************** **Heal Chime** ************** "When the reverberations of the final clear note have faded, your heart will know peace." Immunity to Doom -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Beastmaster Class | Animist | | Movement : | Cockatrice - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : 2 | Animist Class | Bard | | Speed : | Cuisine - 350 AP | | | Weapon Attack : 33 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 780 Gil Sells at Shops : 390 Gil Bazaar Recipe : Sacred Arms, Grade B (Holy Stone + Gold Chalice + Sweet Sap) *************** **Frigid Viol** *************** "Though it can be played in the dingiest of caverns, the crisp chords of this instrument sound as though they echo in a cathedral of ice." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Ice | Beastmaster Class | Animist | | Movement : | Werewolf - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Animist Class | Bard | | Speed : 1 | Tail Wag - 350 AP | | | Weapon Attack : 40 | | | | Weapon Defence : 5 | Bard Class | | | Magick Attack : | Nameless Song | | | Resistance : 5 | 350 AP | | | | | | --------------------------------------------------------------

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Cost at Shops : 2500 Gil Sells at Shops : 1250 Gil Bazaar Recipe : Ill-Tuned Instruments, Grade B (Einherjarium + Star Fragments + Kempas) **************** **Shining Lute** **************** "A lute made to accompany songs of devotion." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Beastmaster Class | Animist | | Movement : | Behemoth - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Animist Class | Bard | | Speed : 1 | Friend - 400 AP | | | Weapon Attack : 40 | | | | Weapon Defence : | Bard Class | | | Magick Attack : 5 | Magick Ballad | | | Resistance : 5 | 350 AP | | | | | | -------------------------------------------------------------Cost at Shops : 2500 Gil Sells at Shops : 1250 Gil Bazaar Recipe : Hurdy's Request (Strawood + Flutegrass) There are two ways of obtaining this. The first is crafting it using the Flutegrass, look for Making Music Mission. The second is via the Rupie of the Mountains quest. ********************* **Brilliant Theorbo** ********************* "The rich bass notes of this instrument give any room in which it is played a warm, homey feel." Immunity to Silence -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Beastmaster Class | Animist | | Movement : | Ahriman - 150 AP | Chocobo Knight| | Jump : | | Beastmaster | | Evasion : | Beastmaster Class | Bard | | Speed : 1 | Floating Eye | | | Weapon Attack : 40 | 150 AP | | | Weapon Defence : 5 | | | | Magick Attack : 5 | Bard Class | | | Resistance : | Soul Etude - 250 AP | | | | | | --------------------------------------------------------------

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Cost at Shops : 2500 Gil Sells at Shops : 1250 Gil Bazaar Recipe : Hurdy's Request (Spiral Vine + Strawood) This is the method of obtaining this is via the story. The other is going to be via the Luck-Stick trader. --==Hammers==-Although it cannot be used to build homes for your units, Hammers are two handed weapons that really hurt. *************** **Iron Hammer** *************** ""When the call to war came, it was the common smiths who first raised their weapons in answer." The Study of Arms -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Pickpocket - 250 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Green Mage Class | | | Speed : | Protect - 150 AP | | | Weapon Attack : 28 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : Solid Hammers, Grade E (Xergis Tin + Spruce + Fresh Water) ************** **War Hammer** ************** "It takes a muscle-bound warrior to wield this heavy hammer, and a swift one to avoid it." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Strong-Arm - 250 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Green Mage Class | | | Speed : | Shell - 150 AP | | | Weapon Attack : 34 | | | | Weapon Defence : | | |

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| | | | | | | | | --------------------------------------------------------------

Magick Attack Resistance

: : 5

Cost at Shops : 1100 Gil Sells at Shops : 550 Gil Bazaar Recipe : Solid Hammers, Grade D (Cruzle Brass + Cottonflue + Cloudy Sap) **************** **Sledgehammer** **************** "Hammers such as this one are used in the quarries to sunder large chunks of rock. Imagine what it can do on the battlefield." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Viking Class | Viking | | Movement : | Pillage - 350 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Green Mage Class | | | Speed : | Oil - 250 AP | | | Weapon Attack : 52 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 8500 Gil Sells at Shops : 4250 Gil Bazaar Recipe : Solid Hammers, Grade C (Cursed Coin + Gurnat + Yellow Liquid) *********** **Mjolnir** *********** "Dark faeries trapped a raging storm within this hammer as they forged it." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | - None | Viking | | Movement : | | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | | | | Speed : | | | | Weapon Attack : 55 | | | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : 15 | | | | | | | --------------------------------------------------------------

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Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Solid Hammers, Grade B (Scarletite + Quince + Unpurified Ether) --==Maces==-Although they aren't going to be very useful in actually killing people with spikes, they are one handed weapons nonetheless. *************** **Battle Mace** *************** "A blunt weapon, but no less effective than a sword in the right hands." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Sage Class | Alchemist | | Movement : | Water - 200 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Green Mage Class | Sage | | Speed : | Sleep - 200 AP | | | Weapon Attack : 24 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 180 Gil Sells at Shops : 90 Gil Bazaar Recipe : None *************** **Energy Mace** *************** "Traces of magnetic material in the alloy of this made guide it towards the invisible energies emitted by all living things." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Alchemist Class | Alchemist | | Movement : | Rasp - 250 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Sage Class | Sage | | Speed : | Aero - 200 AP | | | Weapon Attack : 29 | | | | Weapon Defence : | Green Mage Class | | | Magick Attack : 2 | Silence - 200 AP | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 300 Gil

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Sells at Shops : 150 Gil Bazaar Recipe : Heavy Maces, Grade D (Dark Stone + Zinconium + Succulent Fruit) ************** **Druid Mace** ************** "A mace wielded by those who serve a higher power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Alchemist Class | Alchemist | | Movement : | Poison - 150 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Sage Class | Sage | | Speed : | Blind - 150 AP | | | Weapon Attack : 26 | | | | Weapon Defence : | Green Mage Class | | | Magick Attack : 3 | Blind - 150 AP | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 200 Gil Sells at Shops : 100 Gil Bazaar Recipe : Heavy Maces, Grade C (Fire Stone + Zinconium + Whisperweed) **************** **Sage Crosier** **************** "This mace is more than a weapon, it is the symbol of one who possesses both knowledge and skill." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Alchemist Class | Alchemist | | Movement : | Astra - 200 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Green Mage Class | Sage | | Speed : | Tranq - 200 AP | | | Weapon Attack : 28 | | | | Weapon Defence : | | | | Magick Attack : 8 | | | | Resistance : 8 | | | | | | | -------------------------------------------------------------Cost at Shops : 260 Gil Sells at Shops : 130 Gil Bazaar Recipe : Sage's Bequest, Grade C (Holy Stone + Leestone + Rose Branch) ****************

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**Life Crosier** **************** "A mace with the power to give life, and to take it away." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Sage Class | Alchemist | | Movement : | Esunaga - 350 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Alchemist Class | Sage | | Speed : | Magick Up - 150 AP | | | Weapon Attack : 34 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 1100 Gil Sells at Shops : 550 Gil Bazaar Recipe : Hallowed Arms, Grade C (Waterwyrd Crystal + Rose Branch + Unpurified Ether) **************** **Morning Star** **************** "The design of these thorned battle maces was inspired by the common thistle." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Sage Class | Alchemist | | Movement : | Scathe - 450 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | | Sage | | Speed : | | | | Weapon Attack : 38 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 3680 Gil Sells at Shops : 1840 Gil Bazaar Recipe : Heavy Maces, Grade B (Windgod Crystal + Mysidia Alloy + Kalos) ************** **Mandragora** ************** "A mace fashioned from the poisonous root of the mandragora." --------------------------------------------------------------

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| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Earth | Alchemist Class | Alchemist | | Movement : | Toad - 450 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Sage Class | Sage | | Speed : | Bio - 200 AP | | | Weapon Attack : 40 | | | | Weapon Defence : | Green Mage Class | | | Magick Attack : 2 | Leap - 400 AP | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 5800 Gil Sells at Shops : 2900 Gil Bazaar Recipe : Formidible Flora, Grade A (Mysidia Alloy + Screamroot + Clear Sap) ************** **Lotus Mace** ************** "The gigas Ifrit wrought this mace of living flame." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Fire | Alchemist Class | Alchemist | | Movement : | Flare - 400 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Sage Class | Sage | | Speed : | Gigaflare - 450 AP | | | Weapon Attack : 44 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 6800 Gil Sells at Shops : 3400 Gil Bazaar Recipe : Arms of the Firelord, Grade B (Fire Sigil + Mysidia Alloy + Ancient Turtle Shell) ***************** **Scorpion Tail** ***************** ""Why do men craft such intricate yet ultimately flawed weapons, when nature has already supplied us with the perfect design?" The Study of Arms" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Alchemist Class | Alchemist | | Movement : | Protometeor | Chocobo Knight|

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| 400 AP | Green Mage | | | Sage | | | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : 48 : : 2 : 5

Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Heavy Maces, Grade A (Wind Sigil + Crusite Alloy + Aurea Pollen) ************* **Zeus Mace** ************* "A holy mace for the smiting of evil. It is said to have appeared in a ray of heavenly light, and served the pure of heart ever since." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Alchemist Class | Alchemist | | Movement : | Transmute - 350 AP | Chocobo Knight| | Jump : | | Green Mage | | Evasion : | Sage Class | Sage | | Speed : | Ultima Blow | | | Weapon Attack : 50 | 990 AP | | | Weapon Defence : | | | | Magick Attack : 5 | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 10500 Gil Sells at Shops : 5250 Gil Bazaar Recipe : Hallowed Arms, Grade A (Lightwing Crystal + Godwood + Hero Tonic) --==Books==-A new sort of weapon, you can kill your enemies with a good book. Be careful, they might teach your something. Books are one handed weapons. **************** **Battle Folio** **************** "One could learn all there is to know of the techniques of war by reading this weighty tome." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer |

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| Study - 150 AP | Chocobo Knight| | | Scholar | | Seer Class | | | Cura - 200 AP | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 24 : : 5 : 5

Cost at Shops : 180 Gil Sells at Shops : 90 Gil Bazaar Recipe : Moldy Tomes, Grade E (Silk Bloom + Cottonflue + Foul Liquid) *************** **Mage Manual** *************** "No mage's training is complete without the knowledge contained in this tome." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer | | Movement : | Earth Dragon Tome - | Chocobo Knight| | Jump : | 300 AP | Scholar | | Evasion : | | | | Speed : | Seer Class | | | Weapon Attack : 28 | Fira - 250 AP | | | Weapon Defence : | | | | Magick Attack : 8 | | | | Resistance : 8 | | | | | | | -------------------------------------------------------------Cost at Shops : 350 Gil Sells at Shops : 175 Gil Bazaar Recipe : Moldy Tomes, Grade E (Succulent Fruit + Waltwood + Foul Liquid) ***************** **Urutan Annals** ***************** "The complied chronicles of the reign of a once-mighty king." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer | | Movement : | Rime Bolt Tome | Chocobo Knight| | Jump : | 300 AP | Scholar | | Evasion : | | | | Speed : | Seer Class | | | Weapon Attack : 29 | Esuna - 200 AP | | | Weapon Defence : | | |

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| | | | | | | | | --------------------------------------------------------------

Magick Attack Resistance

: 8 : 8

Cost at Shops : 480 Gil Sells at Shops : 240 Gil Bazaar Recipe : Moldy Tome, Grade D (Ladies' Tresses + Quality Lumber + Foul Liquid) ********************* **The Arnath Glyphs** ********************* "This book carries the word of the holy god Arnath." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer | | Movement : | Thunder Flare Tome -| Chocobo Knight| | Jump : | 300 AP | Scholar | | Evasion : | | | | Speed : | Seer Class | | | Weapon Attack : 31 | Blizzara - 250 AP | | | Weapon Defence : | | | | Magick Attack : 8 | | | | Resistance : 8 | | | | | | | -------------------------------------------------------------Cost at Shops : 600 Gil Sells at Shops : 300 Gil Bazaar Recipe : Moldy Tomes, Grade D (Marriom Heather + Quality Lumber + Malboro Vine) ********************* **Enavia Chronicles** ********************* "A record of Kuth Castle in the land of Enavia." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer | | Movement : | Natural Selection - | Chocobo Knight| | Jump : | 300 AP | Scholar | | Evasion : | | | | Speed : | Seer Class | | | Weapon Attack : 32 | Thundara - 250 AP | | | Weapon Defence : | | | | Magick Attack : 8 | | | | Resistance : 8 | | | | | | | -------------------------------------------------------------Cost at Shops : 680 Gil

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Sells at Shops : 340 Gil Bazaar Recipe : Moldy Tomes, Grade C (Tiny Mushrooms + Kempas + Strange Liquid) **************** **Veil of Wiyu** **************** "A book detailing the life and affairs of a notorious woman." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer | | Movement : | Shadow Shade Tome - | Chocobo Knight| | Jump : | 300 AP | Scholar | | Evasion : | | | | Speed : | Seer Class | | | Weapon Attack : 35 | Raise - 200 AP | | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 1200 Gil Sells at Shops : 600 Gil Bazaar Recipe : Moldy Tome, Grade C (Hedychium Pollen + Kempas + Yellow Liquid) ****************** **Tome of Ending** ****************** "This forbidden book is said to tell of the great ending of worlds." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Scholar Class | Seer | | Movement : | Force - 200 AP | Chocobo Knight| | Jump : | | Scholar | | Evasion : | Seer Class | | | Speed : | Recharge - 350 AP | | | Weapon Attack : 42 | | | | Weapon Defence : | | | | Magick Attack : 10 | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 3280 Gil Sells at Shops : 1640 Gil Bazaar Recipe : Moldy Tome, Grade B (Kalos + Quince + Strange Liquid) ********************** **Edaroya Scriptures**

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********************** "This book of scripture was written many thousands of years ago. There are tought to be none alive now who can decipher its ancient letters." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Scholar Class | Seer | | Movement : | Mad Scientist | Chocobo Knight| | Jump : | 350 AP | Scholar | | Evasion : | | | | Speed : | Seer Class | | | Weapon Attack : 44 | Magick Frenzy | | | Weapon Defence : | 550 AP | | | Magick Attack : 10 | | | | Resistance : 10 | | | | | | | -------------------------------------------------------------Cost at Shops : 5200 Gil Sells at Shops : 2600 Gil Bazaar Recipe : Moldy Tomes, Grade A (Screamroot + Stradivari + Putrid Liquid) -----------------------------------------------------------------------------[6.06] Ranged Weapons --==Bows==-The most basic of the ranged weapons, these require two hands, obviously. ************ **Shortbow** ************ "A simple, unadorned bow." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Archer | | Movement : | | Ranger | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 17 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil Bazaar Recipe : None ***********

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**Longbow** *********** "A double bowstring makes this weapon particularly lethal." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Focus - 100 AP | Ranger | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 21 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 120 Gil Sells at Shops : 60 Gil Bazaar Recipe : Ornamented Bows, Grade E (Molting + Sturdy Vine + Mape Wood) ************ **Char Bow** ************ "A blackened bow for stealthy night use." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Blackout - 250 AP | Ranger | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 21 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : Ornamented Bows, Grade E (Animal Bone + Sturdy Vine + Red Geeps) ************** **Silver Bow** ************** "It was the viera who first discovered that a strand of silver in the wood made the bow fire further and with far greater power."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Burial - 200 AP | Ranger | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 23 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Silver Death, Grade D (Wind Stone + Zincatite + Wyrm Carapace) ************* **Thorn Bow** ************* ""I often thought that, should I run out of arrows in the midst of battle, I could pull off one of the thorns and shoot that instead." - The Study of Arms." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Leg Shot - 250 AP | Ranger | | Jump : | | | | Evasion : | Ranger Class | | | Speed : | Life Bond - 250 AP | | | Weapon Attack : 25 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Ornamented Bows, Grade D (Sturdy Bone + Spiral Vine + Kempas) ************ **Nail Bow** ************ "It is said that a line of archers with these bows once loosed a volley into a wood, and when the the leaves settled, there stood a sturdily constructed cabin." | -------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Arm Shot - 350 AP | Ranger | | Jump : | | | | Evasion : | Ranger Class | | | Speed : | Mirror Items | | | Weapon Attack : 29 | 300 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Ornamented Bows, Grade C (Spiral Incisor + Malboro Vine + Gurnat) *************** **Artemis Bow** *************** "This slender bow is said to have once belonged to the Goddess of the Hunt." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Cupid - 450 AP | Ranger | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 29 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Mark of the Goddess, Grade C (Mind Ceffyl + Gemsteel + Moon Bloom) ************** **Yoichi Bow** ************** "Songs tell of a great warrior in a faraway land who once wielded this weapon." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Take Aim - 200 AP | Ranger | | Jump : | | |

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| | | | | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : 33 : : :

Cost at Shops : 5200 Gil Sells at Shops : 2600 Gil Bazaar Recipe : Ornamented Bows, Grade B (Aged Turtle Shell + Spiral Vine + Quince) ************** **Target Bow** ************** "Dedicated machinists toiled for years to create these reliable bows." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Ranger Class | Archer | | Movement : | Awareness - 200 AP | Ranger | | Jump : | | | | Evasion : | Archer Class | | | Speed : | Concentration | | | Weapon Attack : 35 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5800 Gil Sells at Shops : 2900 Gil Bazaar Recipe : Ornamented Bows, Grade B (Great Serpant's Fang + Suspect Mushroom + Kuraisle Boxwood) *************** **Perseus Bow** *************** "Be thankful this bow does not bear a notch for every fell fiend vanquished by it, for by now it would be naught but a string." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Archer Class | Archer | | Movement : | Lightning Strike - | Ranger | | Jump : | 300 AP | | | Evasion : 5 | | | | Speed : | | | | Weapon Attack : 42 | | | | Weapon Defence : | | | | Magick Attack : | | |

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| | | | | | --------------------------------------------------------------

Resistance

Cost at Shops : 14000 Gil Sells at Shops : 7000 Gil Bazaar Recipe : Grab Bag, Grade B (Gemsteel + Quince + Spider Silk) **************** **Crescent Bow** **************** "Carvings of the moon and stars adorn this bow, said to be the favoured weapon of the Moon Goddess." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Archer | | Movement : | | Ranger | | Jump : | | | | Evasion : 4 | | | | Speed : | | | | Weapon Attack : 45 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 16000 Gil Sells at Shops : 8000 Gil Bazaar Recipe : Ornamented Bows, Grade A (Beastlord Horn + Aurea Pollen + Mahbeny) ********** **Malbow** ********** "Best fired from afar, lest the stench betray you to your enemies." Immunity from Some Debuffs -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Archer | | Movement : | | Ranger | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 55 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | --------------------------------------------------------------

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Cost at Shops : 22500 Gil Sells at Shops : 11250 Gil Bazaar Recipe : Malodorous Bow, Grade A (Malboro Vine + Godwood + Malboro Wine) --==Greatbows==-These are bows, but they are bigger bows than the ones before, and they are still two handed weapons." ***************** **Composite Bow** ***************** "The dramatic forward curves of both ends of this medium-sized bow considerably improves its power." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Hunter | | Movement : | | Sniper | | Jump : | | Assassin | | Evasion : | | | | Speed : | | | | Weapon Attack : 21 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : None ***************** **Windslash Bow** ***************** "This bow fires arrows so swiftly, even the wind cannot catch them." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Wind | Hunter Class | Hunter | | Movement : | Oust - 150 AP | Sniper | | Jump : | | Assassin | | Evasion : 2 | Sniper Class | | | Speed : | Vanish - 300 AP | | | Weapon Attack : 23 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | --------------------------------------------------------------

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Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Voice of the Wind, Grade E (Wind Stone + Cruzle Brass + Small Feather) ****************** **Huntsman's Bow** ****************** "The high tension of this bow makes it more suitable for the skilled archer." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Earth | Assassin Class | Hunter | | Movement : | Ague - 250 AP | Sniper | | Jump : | | Assassin | | Evasion : | | | | Speed : | | | | Weapon Attack : 25 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Strength of the Earth, Grade E (Earth Stone + Spruce + Aged Linen Thread) ************* **Cranequin** ************* "A king once presented one of these great bows to a tribe of moogles. Any fewer, and he feared they would not be able to draw the string." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Hunter Class | Hunter | | Movement : | Sonic Boom - 200 AP | Sniper | | Jump : | | Assassin | | Evasion : | Sniper Class | | | Speed : | Beso Toxico | | | Weapon Attack : 29 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Greatbows, Grade E (Wind Stone + Danbukwood + Ahriman Wing)

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************ **Twin Bow** ************ "This bow has been designed specifically for rapid, repeated firing." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Hunter Class | Hunter | | Movement : | Advice - 100 AP | Sniper | | Jump : | | Assassin | | Evasion : | Sniper Class | | | Speed : | Doubleshot | | | Weapon Attack : 31 | 300 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4400 Gil Sells at Shops : 2200 Gil Bazaar Recipe : Heavy Bows, Grade D (Damascus + Sturdy Bone + Danbukwood) *************** **Hunting Bow** *************** "Another bow might be sufficient to claim a hare, or wound a hart, but is it good enought to split a hair, or pierce a heart?" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Hunter Class | Hunter | | Movement : | Hunting - 250 AP | Sniper | | Jump : | | Assassin | | Evasion : | Sniper Class | | | Speed : | Wallet Shot | | | Weapon Attack : 32 | 350 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Greatbows, Grade D (Water Sigil + Agathis + Silk Thread) ************* **Elfin Bow** ************* "A light bow, made and favoured by the fey folk of the woodlands."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Wind | Hunter Class | Hunter | | Movement : | Vitals Shot | Sniper | | Jump : | 300 AP | Assassin | | Evasion : 2 | | | | Speed : | Assassin Class | | | Weapon Attack : 33 | Shadowbind - 350 AP | | | Weapon Defence : | | | | Magick Attack : | Sniper Class | | | Resistance : | Armor Shot - 350 AP | | | | | | -------------------------------------------------------------Cost at Shops : 5200 Gil Sells at Shops : 2600 Gil Bazaar Recipe : Greatbows, Grade D (Wind Sigil + Kuraisle Boxwood + Faerie Wing) ************* **Hades Bow** ************* "Each arrow it fires points the way to the underworld." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Hunter Class | Hunter | | Movement : | Sidewinder - 300 AP | Sniper | | Jump : | | Assassin | | Evasion : | Sniper Class | | | Speed : | Death Sickle | | | Weapon Attack : 35 | 200 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Tempting Fate, Grade D (Dark Stone + Clock Gear + Blood-Darkened Bone) ************ **Nike Bow** ************ "A bow blessed by the Goddess of Victory." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Lightning | Hunter Class | Hunter |

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| | | | | | | | |

| Attack Up - 150 AP | Sniper | | | Assassin | | | | | | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 37 : 2 : :

Cost at Shops : 7500 Gil Sells at Shops : 3750 Gil Bazaar Recipe : Maelstrom's Might, Grade C (Storm Stone + Spiral Vine + Divariwood) ************** **Master Bow** ************** "A greenhorn would be hard-pressed even to draw this daunting bow." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Hunter Class | Hunter | | Movement : | Counter Force | Sniper | | Jump : | 300 AP | Assassin | | Evasion : 4 | | | | Speed : | Sniper Class | | | Weapon Attack : 39 | Weapon Shot | | | Weapon Defence : | 350 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 10500 Gil Sells at Shops : 5250 Gil Bazaar Recipe : Heavy Bows, Grade C (Zodiac Ore + Gimble Stalk + Kuraisle Boxwood) ********** **Marduk** ********** "This legendary bow has slain thousands on the field of battle. Ar your worthy to wield it?" -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Hunter | | Movement : | | Sniper | | Jump : | | Assassin | | Evasion : | | | | Speed : | | | | Weapon Attack : 39 | | |

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| | | |

| | | | | | | | | | | | --------------------------------------------------------------

Weapon Defence : 5 Magick Attack : Resistance : 2

Cost at Shops : 10000 Gil Sells at Shops : 5000 Gil Bazaar Recipe : Greatbows, Grade C (Wind Sigil + Pagoda Wood + Bat Wing) ************ **Arbalest** ************ "The reverberating thud as the base of this massive bow is thrust into the earth sends enemies running in terror. They will have to run very far indeed." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Earth | - None | Hunter | | Movement : | | Sniper | | Jump : | | Assassin | | Evasion : | | | | Speed : | | | | Weapon Attack : 41 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | -------------------------------------------------------------Cost at Shops : 13500 Gil Sells at Shops : 6750 Gil Bazaar Recipe : Strength of the Earth, Grade B (Earth Sigil + Gurnat + Wyvern Wing) **************** **Gastrophetes** **************** "An enormous, high-tension bow. Difficult to draw, but well worth the trouble." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Hunter | | Movement : | | Sniper | | Jump : | | Assassin | | Evasion : | | | | Speed : | | | | Weapon Attack : 48 | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 10 | | |

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| | | --------------------------------------------------------------

Cost at Shops : 18900 Gil Sells at Shops : 9450 Gil Bazaar Recipe : Heavy Bows, Grade B (Zincatite + Alraune Drill + Quality Lumber) ***************** **Max's Oathbow** ***************** "What oath was sworn to which demon to imbue this pitch-black bow with such power? Best not to ask." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Dark | Sniper Class | Hunter | | Movement : | Marksman's Spite - | Sniper | | Jump : | 400 AP | Assassin | | Evasion : | | | | Speed : | | | | Weapon Attack : 52 | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 21100 Gil Sells at Shops : 15050 Gil Bazaar Recipe : Heavy Bows, Grade A (Mysidia Alloy + Blood-Darkened Bone + Wyrmtwig) ****************** **Seventh Heaven** ****************** "A holy bow fashioned by a god to adorn his highest throne." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - Holy | Hunter Class | Hunter | | Movement : | Ultima Shot | Sniper | | Jump : | 990 AP | Assassin | | Evasion : 5 | | | | Speed : | | | | Weapon Attack : 55 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 22500 Gil Sells at Shops : 11250 Gil

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Bazaar Recipe : Greatbows, Grade A (Lightwing Crystal + Kuraisle Boxwood + Windslicer Pinion) --==Guns==-Though lacking the firepower of modern firearms, these guns have longer range than the bows, and sometimes, greater damage. They are all one handed weapons. ************** **Goug Mk 29** ************** "A gun designed by the machinists of Goug." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Fusilier | | Movement : | | Agent | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 21 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : None ************ **Aiot Gun** ************ "A simple, low-maintenance gun." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Fireshot - 150 AP | Agent | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 23 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Rust-Stained Guns, Grade E (Wind Stone + Sanative Needle + Cloudy Sap)

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***************** **Silver Cannon** ***************** "This gun uses special, rounded ammunition." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Blindshot - 200 AP | Agent | | Jump : | | | | Evasion : | Agent Class | | | Speed : | Succor - 150 AP | | | Weapon Attack : 23 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 850 Gil Sells at Shops : 425 Gil Bazaar Recipe : Silver Death, Grade C (Dark Stone + Clock Gear + Zingu Pearl Shell) ************ **Riot Gun** ************ "The barrel of this gun has been lengthened for improved accuracy." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Boltshot - 150 AP | Agent | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 26 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 1050 Gil Sells at Shops : 525 Gil Bazaar Recipe : Rust-Stained Guns, Grade D (Storm Stone + Clock Gear + Green Liquid) *************** **Chaos Rifle** *************** "This gun, developed by a warlord on the eve of a revolution, soon became

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the standard weapon of his new realm." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Confushot - 400 AP | Agent | | Jump : | | | | Evasion : | Agent Class | | | Speed : | Fluorish - 150 AP | | | Weapon Attack : 29 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Rust-Stained Guns, Grade B (Earth Stone + Gun Gear + Silver Liquid) ************ **Lost Gun** ************ "The smith responsible for producing this gun attempted to replicate the construction methods used by ancient machinists." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Silenceshot | Agent | | Jump : | 200 AP | | | Evasion : | | | | Speed : | | | | Weapon Attack : 28 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Rust-Stained Guns, Grade D (Wind Stone + Gun Gear + Silver Liquid) ************ **Giot Gun** ************ "The only thing wider than the barrel of this gun is the hole it leaves in your enemies." | -------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Iceshot - 150 AP | Agent | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 31 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4400 Gil Sells at Shops : 2200 Gil Bazaar Recipe : Rust-Stained Guns, Grade C (Ice Sigil + Gun Gear + Foul Liquid) ************** **Longbarrel** ************** "A gun so accurate, you could shoot blindfolded at night and still hit your mark." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Concentration | Agent | | Jump : | 250 AP | | | Evasion : | | | | Speed : | Agent Class | | | Weapon Attack : 33 | Reckless Abandon - | | | Weapon Defence : | 250 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5200 Gil Sells at Shops : 2600 Gil Bazaar Recipe : Rust-Stained Guns, Grade B (Fire Sigil + Moon Ring + Strange Liquid) ************ **Outsider** ************ "A gun with a unique noise=dampening design to conceal the location of the marksman." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Stopshot - 450 AP | Agent |

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| | | | | | | |

| | | | Agent Class | | | Fawn - 150 AP | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : 34 : : :

Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Rust-Stained Guns, Grade B (Ice Sigil + Moon Ring + Clear Sap) ************** **Peacemaker** ************** "This elegantly designed gun is beautiful enough to hang in a gallery, yet so effective, it'd be a shame not to use it." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Fusilier Class | Fusilier | | Movement : | Charmshot - 400 AP | Agent | | Jump : | | | | Evasion : | Agent Class | | | Speed : | Enchant - 150 AP | | | Weapon Attack : 35 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Rust-Stained Guns, Grade B (Earth Sigil + Moon Ring + Silver Liquid) --==Hand-Cannons==-The big daddy of handguns in this game, this is the equivalent of carrying a small cannon on the battlefield. Dangerous but two handed. *************** **Hand Cannon** *************** "A smaller cannon made for the ease of carrying." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Potion Shell | Cannoneer |

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| | | | | | | |

| 300 AP | | | | | | Flintlock Class | | | Prime - 100 AP | | | | | | | | | | | | | | --------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : 22 : : :

Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : None **************** **Omnis Cannon** **************** "This cannon's narrower body makes for increased muzzle velocity." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Buckshot - 150 AP | Cannoneer | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Cure Cannon | | | Weapon Attack : 24 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Forgotten Firearms, Grade E (Clock Gear + Iron Carapace + Cloudy Sap) ********** **Diklum** ********** "Designs of embossed silver curl around the barrel of this ceremonial cannon." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Prime - 150 AP | Cannoneer | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Protect Cannon | | | Weapon Attack : 24 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | |

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| | | --------------------------------------------------------------

Cost at Shops : 500 Gil Sells at Shops : 250 Gil Bazaar Recipe : Forgotten Firearms, Grade D (Clock Gear + Dragon Bone + Bitter Sap) **************** **Supernal Ray** **************** "A rare cannon crafted by mages. Only its creators know the arcane properties by which it fires." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Foresight - 150 AP | Cannoneer | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Charged Attacks | | | Weapon Attack : 25 | 150 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 800 Gil Sells at Shops : 400 Gil Bazaar Recipe : Forgotten Firearms, Grade D (Clock Gear + Sturdy Bone + Foul Liquid) *********** **Ligatur** *********** "Many a pom-pom has been rocked by the kickback from this mighty peashooter." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Scope - 150 AP | Cannoneer | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Shell Cannon | | | Weapon Attack : 25 | 250 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 800 Gil Sells at Shops : 400 Gil

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Bazaar Recipe : Forgotten Firearms, Grade D (Clock Gear + Battlewyrm Carapace + Yellow Liquid) ********** **Brevis** ********** "Cannon claos named "The Shining Life." Odd, considering its purpose." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Ether Shell | Cannoneer | | Jump : | 500 AP | | | Evasion : | | | | Speed : | Flintlock Class | | | Weapon Attack : 29 | Ether Cannon | | | Weapon Defence : | 500 AP | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3500 Gil Sells at Shops : 1750 Gil Bazaar Recipe : Forgotten Firearms, Grade C (Clock Gear + Aged Turtle Shell + Fiend's Blood) ******************* **Massive Bazooka** ******************* "This impressive weapon is best fired after mounting it on firm ground." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Mortar - 200 AP | Cannoneer | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Ether Boost | | | Weapon Attack : 29 | 350 AP | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3500 Gil Sells at Shops : 1750 Gil Bazaar Recipe : Forgotten Firearm, Grade C (Clock Gear + Coral Fragments + Clear Sap) **************** **Guang Cannon** ****************

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"The principals of magickal engineering were applied in the construction of this unique cannon." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Flintlock Class | Flintlock | | Movement : | Teleport Cannon | Cannoneer | | Jump : | 450 AP | | | Evasion : | | | | Speed : | | | | Weapon Attack : 32 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4500 Gil Sells at Shops : 2250 Gil Bazaar Recipe : Forgotten Firearms, Grade B (Clock Gear + Great Serpant's Fang + Fiend's Blood) *********** **Dromaeo** *********** "A great cannon so powerful, its used was banned by kings who feared their enemies might obtain one." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Cannoneer Class | Flintlock | | Movement : | Target - 250 AP | Cannoneer | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Blowback - 400 AP | | | Weapon Attack : 32 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4500 Gil Sells at Shops : 2250 Gil Bazaar Recipe : Forgotten Firearms, Grade B (Clock Gear + Skull + Putrid Liquid) **************** **Rocket Punch** **************** "The techniques used for the crafting of this ancient weapon have long since been lost."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Flintlock | | Movement : | | Cannoneer | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 55 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 20000 Gil Sells at Shops : 10000 Gil Bazaar Recipe : Forgotten Firearms, Grade A (Bundle of Needles + Ancient Turtle Shell + Strange Liquid) --==Cards==-All the Bangaa can be like Gambit now with their Trickster class, throwing their playing cards all over the battlefield. You only need one hand to throw these cards. ****************** **Four of Spades** ****************** "A card bearing an image of four black spears." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Hypochondria | | | Jump : | 150 AP | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 29 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Dog-Eared Cards, Grade E (Rat Tail + Recall Grass + Yellow Liquid) ******************* **Eight of Hearts** ******************* "A card bearing an image of eight saints."

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-------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Snigger - 150 AP | | | Jump : | | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 30 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4000 Gil Sells at Shops : 2000 Gil Bazaar Recipe : Dog-Eared Cards, Grade D (Giant's Tanned Hide + Onion + Silver Liquid) ****************** **Queen of Clubs** ****************** "A card bearing an image of a lovely maiden." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Agitate - 400 AP | | | Jump : | | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 31 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4200 Gil Sells at Shops : 2100 Gil Bazaar Recipe : Dog-Eared Cards, Grade C (Prime Pelt + Hedychium + Silver Liquid) ******************** **Jack of Diamonds** ******************** "A card bearing an image of a heroic warrior." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Shadow of Doubt | |

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| | | | | | | |

| 250 AP | | | | | | | | | | | | | | | | | | | | | | | --------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 2 : 2 : 31 : : :

Cost at Shops : 4400 Gil Sells at Shops : 2200 Gil Bazaar Recipe : Dog-Eared Cards, Grade C (Cockatrice Skin + Magick Fruit + Yellow Liquid) ****************** **King of Hearts** ****************** "A card bearing an image of a legendary sage-king." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Traumatize - 300 AP | | | Jump : | | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 32 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Dog-Eared Cards, Grade C (Prime Tanned Hide + Malboro Flower + Clear Sap) ***************** **Ace of Spades** ***************** "A card signifying one who is just." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Mug - 250 AP | | | Jump : | | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 32 | | | | Weapon Defence : | | | | Magick Attack : | | |

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| |

| | | | | | --------------------------------------------------------------

Resistance

Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Dog-Eared Cards, Grade C (Pink Tail + Onion + Unpurified Ether) **************** **Two of Clubs** **************** "A card bearing an image of two black stalks of wheat." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Charisma - 400 AP | | | Jump : | | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 32 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Dog-Eared Cards, Grade B (Cockatrice Skin + Screamroot + Strange Liquid) ******************* **Six of Diamonds** ******************* "A card bearing an image of six red coins." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | Trickster Class | Trickster | | Movement : | Suggestion - 450 AP | | | Jump : | | | | Evasion : 2 | | | | Speed : 2 | | | | Weapon Attack : 33 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 5200 Gil Sells at Shops : 2600 Gil

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Bazaar Recipe : Dog-Eared Cards, Grade B (Tanned Beast Hide + Malboro Flower + Putrid Liquid) ********* **Joker** ********* "A card bearing an image of a court jester, said to be an effective ward against evil." -------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+---------------| | | | | | Element - None | - None | Trickster | | Movement : | | | | Jump : | | | | Evasion : 4 | | | | Speed : 5 | | | | Weapon Attack : 52 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | -------------------------------------------------------------Cost at Shops : 14000 Gil Sells at Shops : 7000 Gil Bazaar Recipe : Dog-Eared Cards, Grade A (Cockatrice Skin + Aurea Pollen + Fiend's Blood) -----------------------------------------------------------------------------[6.07] Helmets --==Helms==-There are helmets that protect you, and helmets that make you look cool. These protect you. The extra long equipped by is necessary because armour deals with a lot of classes. *************** **Bronze Helm** *************** ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 4 | | Viking | | Magick Attack : | | Raptor | | Resistance : 2 | | Defender | | | | | ----------------------------------------------------------------------------

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Cost at Shops : 200 Gil Sells at Shops : 100 Gil Bazaar Recipe : None ************* **Iron Helm** ************* ""Aye, 'tis a heavy helm, 'the swordsman said, 'but I'll be carrying it and leaving your corpse behind if you don't put it on." - The Traveler's Tale." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 5 | | Viking | | Magick Attack : | | Raptor | | Resistance : 3 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 200 Gil Sells at Shops : 100 Gil Bazaar Recipe : Iron Armour, Grade E (Trusty Frying Pan + Turtle Shell) ********** **Barbut** ********** "A sturdy helm, though some complain the narrow visor ruins their view of the carnage." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 7 | | Viking | | Magick Attack : | | Raptor | | Resistance : 3 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 450 Gil Sells at Shops : 225 Gil Bazaar Recipe : Rust-Stained Helms, Grade E (Adamant Alloy + Crooked Fang + Green Liquid)

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************** **Close Helm** ************** "A helm made to cover the whole face." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 9 | | Viking | | Magick Attack : | | Raptor | | Resistance : 4 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 800 Gil Sells at Shops : 400 Gil Bazaar Recipe : Rust-Stained Helms, Grade D (Adamant Alloy + Bone Chips + Malboro Vine) ***************** **Platinum Helm** ***************** "This elegant helm is made for military ceremonies and the like where full battle regalia is required." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 10 | | Viking | | Magick Attack : | | Raptor | | Resistance : 4 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1200 Gil Sells at Shops : 600 Gil Bazaar Recipe : Silver-Sheened Armour, Grade D (Platinum + Peppergrass + Green Liquid) **************** **Diamond Helm** **************** "It is hard to overestimate this helm's protective qualities, nor the means of

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one who could afford to buy it." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 11 | | Viking | | Magick Attack : | | Raptor | | Resistance : 4 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1350 Gil Sells at Shops : 675 Gil Bazaar Recipe : Gift of Stone, Grade D (Adamant Alloy + Zingu Pearl + Bitter Sap) ************** **Hanya Mask** ************** "Shivering, the blacksmith once woke from a nightmare about a demon of a faraway land. The next morning, he crafted the first of these helms." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 15 | | Viking | | Magick Attack : | | Raptor | | Resistance : 8 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 4200 Gil Sells at Shops : 2100 Gil Bazaar Recipe : Rust-Stained Helms, Grade A (Crusite Alloy + Blood-Darkened Bone + Strange Liquid) **************** **Giant's Helm** **************** ""Of the metal and giant's bone used in the helm's manufacture, the smith found the metal far easier to work." - The Study of Arms" | ---------------------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : | | Lanista | | Weapon Defence : 17 | | Viking | | Magick Attack : | | Raptor | | Resistance : 8 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 4600 Gil Sells at Shops : 2300 Gil Bazaar Recipe : Rust-Stained Helms, Grade B (Crusite Alloy + Beastlord Horn + Foul Liquid) ************** **Genji Helm** ************** "This helm was crafted by a master smith in a faraway land. So much skill and rare metal are required for its construction, only one can be made in an age." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Templar | | Movement : | | Moogle Knight Ravager | | Jump : | | Warrior | | Evasion : | | Dragoon | | Speed : | | Paladin | | Weapon Attack : 2 | | Lanista | | Weapon Defence : 19 | | Viking | | Magick Attack : | | Raptor | | Resistance : 9 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Exotic Armour, Grade C (Tanned Beast Hide + Coral Fragments + Godwood) --==Hair Accessories==-Not really for protection, these accessories are for women but has its advantages. ************ **Cachusha** ************ "A red hairpin, adorned with words of blessing to keep one's protections close. WOMEN only."

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Immunity from Some Debuffs ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Spellblade Class | Fencer Elementalist | | Movement : | Critical: Evasion - | Red Mage Ravager | | Jump : | 200 AP | Summoner Heritor | | Evasion : | | Assassin Geomancer | | Speed : | Geomancer Class | Sniper | | Weapon Attack : | Critical: Evasion - | Spellblade | | Weapon Defence : 2 | 200 AP | Green Mage | | Magick Attack : | | Raptor | | Resistance : 5 | | Dancer | | | | | ---------------------------------------------------------------------------Cost at Shops : 7800 Gil Sells at Shops : 3900 Gil Bazaar Recipe : Hair Adornments, Grade C (Coral Fragments + Four-Leaf Clover + Pagoda Wood) *********** **Barette** *********** "A great ahirdo alone can't ward off evil. Leave that to the magicked stones on this hairpin. WOMEN only." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Fencer Elementalist | | Movement : | | Red Mage Ravager | | Jump : | | Summoner Heritor | | Evasion : | | Assassin Geomancer | | Speed : | | Sniper | | Weapon Attack : | | Spellblade | | Weapon Defence : 2 | | Green Mage | | Magick Attack : | | Raptor | | Resistance : 5 | | Dancer | | | | | ---------------------------------------------------------------------------Cost at Shops : 12400 Gil Sells at Shops : 6200 Gil Bazaar Recipe : Hair Adornments, Grade B (Alraune Drill + Kalos + Gurnat) ********** **Ribbon** ********** "Stick and stones may break your bones, but this will protect you from almost everything else. WOMEN only." Immunity from Debuffs

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Fencer Elementalist | | Movement : | | Red Mage Ravager | | Jump : | | Summoner Heritor | | Evasion : | | Assassin Geomancer | | Speed : | | Sniper | | Weapon Attack : | | Spellblade | | Weapon Defence : 2 | | Green Mage | | Magick Attack : | | Raptor | | Resistance : 5 | | Dancer | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None These are obtained randomly from the ? missions or won from the Auction House. Rare, but not impossible to obtain, I already have 3 of them. --==Hats==-These are for style but not defence. Lacks the defence of helms, but they have more in terms of abilities. Only a few classes cannot wear hats. ************** **Plumed Hat** ************** "A sturdy hat adorned with a rather garish feather." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | White Monk | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 100 Gil Sells at Shops : 50 Gil Bazaar Recipe : None *************** **Green Beret** *************** "A hat for a man or moogle on a mission."

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Archer Class | All Classes Except | | Movement : | Archer's Bane | | | Jump : | 200 AP | Dragoon | | Evasion : 2 | | Defender | | Speed : | Animist Class | Paladin | | Weapon Attack : | Archer's Bane | White Monk | | Weapon Defence : 2 | 200 AP | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 240 Gil Sells at Shops : 120 Gil Bazaar Recipe : Survival Set, Grade D (Cursed Coin + Tiger Hide + Malboro Vine) *********** **Circlet** *********** "A forehead band for warding off undesirable magicks." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | White Monk | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 240 Gil Sells at Shops : 120 Gil Bazaar Recipe : Faded Caps, Grade E (Fire Stone + Rabbit Pelt + Wool) ************ **Headband** ************ "There's nothing light a tight headband for keeping your thoughts from straying too far afield." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Berserker Class | All Classes Except |

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| Counter - 150 AP | | | | Dragoon | | Raptor Class | Defender | | Counter - 150 AP | Paladin | | | White Monk | | | | | | | | | | | | | ----------------------------------------------------------------------------

Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 2 : 8 : : 3

Cost at Shops : 480 Gil Sells at Shops : 240 Gil Bazaar Recipe : Pugilist's Gear, Grade E (Trusty Frying Pan + Rabbit Tail + Power Fruit) **************** **Wizard's Hat** **************** "Time mages are known to be fond of these pointy hats." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Alchemist Class | All Classes Except | | Movement : | Item Lore - 150 AP | | | Jump : | | Dragoon | | Evasion : | Ranger Class | Defender | | Speed : | Item Lore - 150 AP | Paladin | | Weapon Attack : | | White Monk | | Weapon Defence : 3 | | | | Magick Attack : 1 | | | | Resistance : 12 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 810 Gil Sells at Shops : 405 Gil Bazaar Recipe : Faded Caps, Grade D (Soul Ceffyl + Tanned Hide + Velvet) **************** **Gold Hairpin** **************** "Witches of old wore sacksloth and shunned all fancy accoutrements, save a single gold hairpin." Immunity from Silence ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Defender |

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| | Paladin | | | White Monk | | | | | | | | | | | | | ----------------------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : 4 : 2 : 15

Cost at Shops : 960 Gil Sells at Shops : 480 Gil Bazaar Recipe : Gilt Accessories, Grade D (Tarkov Crystal + Crusite Alloy + Pearl Moss) *************** **Thief's Cap** *************** "A thief steals everything except for a fine cap. Some things are worth the money." Immunity from Immobolize ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Trickster Class | All Classes Except | | Movement : | Absorb Damage | | | Jump : | 250 AP | Dragoon | | Evasion : 5 | | Defender | | Speed : | Viking Class | Paladin | | Weapon Attack : | Absorb Damage | White Monk | | Weapon Defence : 8 | 250 AP | | | Magick Attack : | | | | Resistance : 6 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Faded Caps, Grade C (Dark Stone + Tanned Tyrant Hide + Windslicer Pinion) ************* **White Hat** ************* "Sewn of white mage's thread; it is possible to make one of these hats without the ears, but no one with any sense at all would consider wearing it." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | White Monk |

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| | | |

| | | | | | | | | | | | ----------------------------------------------------------------------------

Weapon Defence : 4 Magick Attack : Resistance : 14

Cost at Shops : 4200 Gil Sells at Shops : 2100 Gil Bazaar Recipe : White Vestments, Grade B (Lightwing Crystal + Star Fragments + White Thread) ************* **Black Hat** ************* "This large pointed hat is sewn of black mage's thread; yet no needle ever touched it." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | White Monk | | Weapon Defence : 4 | | | | Magick Attack : 4 | | | | Resistance : 16 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 4200 Gil Sells at Shops : 2100 Gil Bazaar Recipe : Black Vestments, Grade B (Darklord Crystal + Prime Tanned Hide + Black Thread) ********* **Tiara** ********* "A delicate crown wrought from gold fliament, a lilting song, and a little girl's dream." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Scholar Class | All Classes Except | | Movement : | Spellbound - 150 AP | | | Jump : | | Dragoon | | Evasion : | Green Mage Class | Defender | | Speed : | Spellbound - 150 AP | Paladin | | Weapon Attack : | | White Monk | | Weapon Defence : 8 | | | | Magick Attack : | | | | Resistance : 20 | | | | | | |

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---------------------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Faded Caps, Grade B (Storm Sigil + Quality Pelt + Rainbow Thread) ******************* **Golden Skullcap** ******************* "This cap is the perfect mage's assistant. Interwoven golden threads augment your magick, and magick words are embroidered on the back, should you forget." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | White Monk | | Weapon Defence : 8 | | | | Magick Attack : 6 | | | | Resistance : 16 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Gilt Accessories, Grade B (Mind Ceffyl + Moon Ring + Goldcap) -----------------------------------------------------------------------------[6.08] Armour --==Heavy Armour==-These types of armour provide the best defence that you can possibly give your units, but are generally restricted to melee based units. ***************** **Linen Cuirass** ***************** "Armour fashioned of tightly woven linen." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight |

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| | Warrior | | | Viking | | | Raptor | | | | ----------------------------------------------------------------------------

Weapon Defence : 28 Magick Attack : Resistance : 2

Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : None ***************** **Bronze Armour** ***************** "Armour fashioned of joined bronze plates." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 30 | | Warrior | | Magick Attack : | | Viking | | Resistance : 3 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 400 Gil Sells at Shops : 200 Gil Bazaar Recipe : Bronze Armour, Grade E (Gikhet Lead + Cactus Fruit) *************** **Iron Armour** *************** "This heavy armour features a plate of solid iron to protect the chest." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Viking Class | Soldier Ravager | | Movement : | Safeguard - 150 AP | Lanista Templar | | Jump : | | Dragoon | | Evasion : | Raptor Class | Defender | | Speed : | Safeguard - 150 AP | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 34 | | Warrior | | Magick Attack : | | Viking | | Resistance : 3 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 800 Gil

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Sells at Shops : 400 Gil Bazaar Recipe : Iron Armour, Grade D (Trusty Frying Pan + Zingu Pearl Shell) ************* **Platemail** ************* "Overlapping metal plates are attached to a layer of chainmail to from this full-body armour." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 38 | | Warrior | | Magick Attack : | | Viking | | Resistance : 3 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 1400 Gil Sells at Shops : 700 Gil Bazaar Recipe : Black-Stained Armour, Grade D (Dipraeu Bronze + Green Liquid + Silk Thread) ***************** **Golden Armour** ***************** ""A thief boasted to me that once, in a battle, he'd scraped enough gilt-leaf off a knight's armour to go into early retirement." - The Traveler's Tale" ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Moogle Knight Class | Soldier Ravager | | Movement : | Critical: Haste | Lanista Templar | | Jump : | 250 AP | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 38 | | Warrior | | Magick Attack : | | Viking | | Resistance : 6 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 1500 Gil Sells at Shops : 750 Gil Bazaar Recipe : Gilt Armour, Grade D (Dipraeu Bronze + Tyrant Hide + Tomato Stalk)

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****************** **Diamond Armour** ****************** ""A beautiful piece of armour, to be sure, but compared to the diamonds that bespeckle it, the rest is rough." - The Study of Arms" ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Paladin Class | Soldier Ravager | | Movement : | Defence Up - 150 AP | Lanista Templar | | Jump : | | Dragoon | | Evasion : | Defender Class | Defender | | Speed : | Defence Up - 150 AP | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 40 | Ravager Class | Warrior | | Magick Attack : | Defence Up - 150 AP | Viking | | Resistance : 3 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 1850 Gil Sells at Shops : 625 Gil Bazaar Recipe : Gift of Stone, Grade C (Dipraeu Bronze + Battlewyrm Carapace + Sweet Sap) ******************* **Platinum Armour** ******************* "Beautiful curves of silvery metal make this suit of armour a sight to behold on the battlefield." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Defender Class | Soldier Ravager | | Movement : | Tank - 200 AP | Lanista Templar | | Jump : | | Dragoon | | Evasion : | Lanista Class | Defender | | Speed : | Tank - 200 AP | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 42 | Ravager Class | Warrior | | Magick Attack : | Tank - 200 AP | Viking | | Resistance : 3 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 3200 Gil Sells at Shops : 1600 Gil Bazaar Recipe : Silver-Sheened Armour, Grade B (Platinum + Hedychium + Yellow Liquid) ******************** **Carbineer Armour** ********************

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"This remarkably lightweight armour is made of iron fused with mythril." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 42 | | Warrior | | Magick Attack : | | Viking | | Resistance : 8 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 2800 Gil Sells at Shops : 1400 Gil Bazaar Recipe : Black-Stained Armour, Grade C (Adamant Alloy + Malboro Wine + Superior Silk Thread) *************** **Mirror Mail** *************** "This thin armour is imbued with powerful Reflect magicks." Gives the Reflect Buff ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 40 | | Warrior | | Magick Attack : | | Viking | | Resistance : 6 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 2000 Gil Sells at Shops : 1000 Gil Bazaar Recipe : Mirrored Gear, Grade C (Storm Sigil + Platinum + Windslicer Pinion) *************** **Dragon Mail** *************** "The fusing of steel plates with scales in this armour is a product of not smithing, but the dragon's diet." Half Damage from Fire Magick

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Templar Class | Soldier Ravager | | Movement : | Bonecrusher | Lanista Templar | | Jump : | 250 AP | Dragoon | | Evasion : | | Defender | | Speed : | Ravager Class | Paladin | | Weapon Attack : | Bonecrusher | Moogle Knight | | Weapon Defence : 40 | 250 AP | Warrior | | Magick Attack : | | Viking | | Resistance : 6 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 3800 Gil Sells at Shops : 1900 Gil Bazaar Recipe : Black-Stained Armour, Grade B (Adamantite + Silver Liquid + White Thread) ************** **Maximilian** ************** "This armour bears the crest of the last of the Knights of the Round." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 44 | | Warrior | | Magick Attack : | | Viking | | Resistance : 10 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Seal of the Templar, Grade C (Low Arcana + Dipraeu Bronze + Wyrm Carapace) **************** **Genji Armour** **************** "This suit of armour from a faraway land is truly one-of-a-kind." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Paladin Class | Soldier Ravager |

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| | | | | | | | |

| Reflex - 350 AP | Lanista Templar | | | Dragoon | | Raptor Class | Defender | | Reflex - 350 AP | Paladin | | | Moogle Knight | | | Warrior | | | Viking | | | Raptor | | | | ----------------------------------------------------------------------------

Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 2 : 58 : : 12

Cost at Shops : 13500 Gil Sells at Shops : 6750 Gil Bazaar Recipe : Exotic Armour, Grade A (Prime Tanned Hide + Beastlord Horn + Kuraisle Boxwood) ****************** **Adamant Armour** ****************** "The adamantite that reinforces this armour gives it a beautiful greenish luster." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 54 | | Warrior | | Magick Attack : | | Viking | | Resistance : 3 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : 12000 Gil Sells at Shops : 6000 Gil Bazaar Recipe : Unyielding Strength, Grade A (Earthwyrm Crystal + Adamantite + Pink Tail) ****************** **Materia Armour** ****************** "Armour fashioned of materia crystals. It boasts incredible strength and resistance to attacks." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : | | Dragoon | | Evasion : | | Defender | | Speed : | | Paladin |

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| | | | |

| | Moogle Knight | | | Warrior | | | Viking | | | Raptor | | | | ----------------------------------------------------------------------------

Weapon Attack Weapon Defence Magick Attack Resistance

: : 50 : 5 : 8

Cost at Shops : 8500 Gil Sells at Shops : 4250 Gil Bazaar Recipe : Crystal Gear, Grade B (Mysidia Alloy + Crusader Tonic + Windslicer Pinion) *********** **Peytral** *********** "This sturdy armour is fashioned to resonate with the tides of battle, strengthening it in times of direst need." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier Ravager | | Movement : | | Lanista Templar | | Jump : 1 | | Dragoon | | Evasion : 2 | | Defender | | Speed : 2 | | Paladin | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 65 | | Warrior | | Magick Attack : 5 | | Viking | | Resistance : 2 | | Raptor | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None This armour is obtained after the completion of the Blue King of Cinquleur quest. This armour will increase its defence provided by one when you use an opportunity command during battle. --==Light Armour==-Light Armour doesn't provide as much defence, but it does provide a fair amount of abilities, and provides more resistance than heavy armour. ******************** **Leather Clothing** ******************** "Rugged clothes made from many layers of quality leather." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | |

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| | Dragoon | | | Paladin | | | Defender | | | Moogle Knight | | | Templar | | | | | | | | | | ----------------------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 24 : : 4

Cost at Shops : 190 Gil Sells at Shops : 95 Gil Bazaar Recipe : None ************* **Chainmail** ************* "A suit of armour made from small, interlinked iron rings." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Thief Class | All Classes Except | | Movement : | Counter - 150 AP | | | Jump : | | Dragoon | | Evasion : | White Monk Class | Paladin | | Speed : | Counter - 150 AP | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 28 | | Templar | | Magick Attack : | | | | Resistance : 4 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 220 Gil Sells at Shops : 110 Gil Bazaar Recipe : Battle-Hardened Armour, Grade E (Clock Gear + Tanned Hide + Ladies' Tresses) **************** **Adamant Vest** **************** "A linen vest fit with an adamant alloy breastplate." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Thief Class | All Classes Except | | Movement : | Safeguard - 150 AP | | | Jump : | | Dragoon | | Evasion : | Alchemist Class | Paladin | | Speed : | Safeguard - 150 AP | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 30 | | Templar | | Magick Attack : | | | | Resistance : 3 | | |

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| | | ----------------------------------------------------------------------------

Cost at Shops : 600 Gil Sells at Shops : 300 Gil Bazaar Recipe : Unyielding Strength, Grade D (Earth Stone + Adamant Alloy + Rat Tail) ***************** **Survival Vest** ***************** "The thick cotton in the vest reduces damage from blunt impacts." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Blue Mage Class | All Classes Except | | Movement : | Immunity - 250 AP | | | Jump : | | Dragoon | | Evasion : | Alchemist Class | Paladin | | Speed : | Immunity - 250 AP | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 31 | | Templar | | Magick Attack : | | | | Resistance : 6 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1100 Gil Sells at Shops : 550 Gil Bazaar Recipe : Survival Set, Grade C (Gun Gear + Tiger Hide + Power Fruit) ************** **Brigandine** ************** "This suit of armour is cleverly designed so that no two pieces of metal rub against each other." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Red Mage Class | All Classes Except | | Movement : | Sticky Fingers | | | Jump : | 250 AP | Dragoon | | Evasion : | | Paladin | | Speed : | Juggler Class | Defender | | Weapon Attack : | Sticky Fingers | Moogle Knight | | Weapon Defence : 33 | 250 AP | Templar | | Magick Attack : | | | | Resistance : 6 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil

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Bazaar Recipe : Battle-Hardened Armour, Grade D (Gikhet Lead + Prime Tanned Hide + Moon Bloom) ************** **Jujitsu Gi** ************** "A fighting suit favoured by monks." Immunity from Doom ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Paladin | | Speed : | | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 34 | | Templar | | Magick Attack : | | | | Resistance : 8 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1280 Gil Sells at Shops : 640 Gil Bazaar Recipe : Pugilist's Gear, Grade D (Damascus + Prime Pelt + Pearl Moss) ************** **Power Sash** ************** "This handy accoutrement is meant to take the slack out of clothing to prevent unwanted snags and tears." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Assassin Class | All Classes Except | | Movement : | Return Fire | | | Jump : | 150 AP | Dragoon | | Evasion : | | Paladin | | Speed : | Juggler Class | Defender | | Weapon Attack : 4 | Return Fire | Moogle Knight | | Weapon Defence : 34 | 150 AP | Templar | | Magick Attack : | | | | Resistance : 10 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1500 Gil Sells at Shops : 750 Gil Bazaar Recipe : Pugilist's Gear, Grade C (Mysidia Alloy + Giant's Tanned Hide + Onion)

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************* **Gaia Gear** ************* "This blue clothing has been blessed by the spirit of the earth." Absorbs all Earth Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Hunter Class | All Classes Except | | Movement : | Regenerate - 200 AP | | | Jump : | | Dragoon | | Evasion : | Sniper Class | Paladin | | Speed : | Regenerate - 200 AP | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 34 | Tinker Class | Templar | | Magick Attack : | Regenerate - 200 AP | | | Resistance : 12 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1500 Gil Sells at Shops : 750 Gil Bazaar Recipe : Strength of Earth, Grade C (Earth Sigil + Rose Branch + Fine Wool) ******************* **Minerva Bustier** ******************* "It is said the goddess of victory once wore this garment. WOMEN only." Immunity from Dark Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Paladin | | Speed : | | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 33 | | Templar | | Magick Attack : | | Males | | Resistance : 14 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1580 Gil Sells at Shops : 790 Gil Bazaar Recipe : Mark of the Goddess, Grade B (High Arcana + Dipraeu Bronze + Spiral Vine) ************** **Ninja Gear**

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************** "Only the ninja know the techniques required to make this sturdy, stealthy gear." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Ninja Class | All Classes Except | | Movement : | Critical: Haste | | | Jump : | 250 AP | Dragoon | | Evasion : 5 | | Paladin | | Speed : 1 | Beastmaster Class | Defender | | Weapon Attack : | Critical: Haste | Moogle Knight | | Weapon Defence : 33 | 250 AP | Templar | | Magick Attack : | | | | Resistance : 6 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1700 Gil Sells at Shops : 850 Gil Bazaar Recipe : Stealth Set, Grade C (Rabbit Tail + Emperor Scale + Faerie Wing) ************** **Black Garb** ************** "Clothes for blending into the shadows when secrecy is needed." Immunity from Stop ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Sage Class | All Classes Except | | Movement : | Defence Up - 150 AP | | | Jump : | | Dragoon | | Evasion : 2 | | Paladin | | Speed : 2 | | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 35 | | Templar | | Magick Attack : | | | | Resistance : 3 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1700 Gil Sells at Shops : 850 Gil Bazaar Recipe : Stealth Set, Grade C (Quality Hide + Emperor Scale + Giant Feather) ********* **Wygar** ********* "A hero-king of old wore this garment."

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Immunity from KO ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Fighter Class | All Classes Except | | Movement : | Bonecrusher | | | Jump : | 250 AP | Dragoon | | Evasion : | | Paladin | | Speed : | | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 35 | | Templar | | Magick Attack : | | | | Resistance : 10 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1850 Gil Sells at Shops : 925 Gil Bazaar Recipe : Battle-Hardened Armour, Grade C (Orichalcum + Pink Tail + Leucojum) *************** **Mirage Vest** *************** "When it catches the light, this garment glows with an unearthly luminescence." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Holy | Blue Mage Class | All Classes Except | | Movement : | MP Shield - 450 AP | | | Jump : | | Dragoon | | Evasion : | Arcanist Class | Paladin | | Speed : | MP Shield - 450 AP | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 36 | Tinker Class | Templar | | Magick Attack : | MP Shield - 450 AP | | | Resistance : 16 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1900 Gil Sells at Shops : 950 Gil Bazaar Recipe : Mirrored Gear, Grade B (Mind Ceffyl + Gemsteel + Rainbow Thread) *************** **Rubber Suit** *************** "Lightning never strikes twice. This suit's designer knows even once is too often. WOMEN only." Immunity from Lightning magick

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Paladin | | Speed : | | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 36 | | Templar | | Magick Attack : | | Males | | Resistance : 18 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 2000 Gil Sells at Shops : 1000 Gil Bazaar Recipe : Battle-Hardened Armour, Grade B (Mysidia Allow + Prime Tanned Hide + Magick Fruit) ************** **Bone Plate** ************** "This garment was made by stitching together the bones of a beast." Absorbs Dark Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Dark | Parivir Class | All Classes Except | | Movement : | Strike Back | | | Jump : | 250 AP | Dragoon | | Evasion : | | Paladin | | Speed : | Gladiator Class | Defender | | Weapon Attack : | Strike Back | Moogle Knight | | Weapon Defence : 37 | 250 AP | Templar | | Magick Attack : | | | | Resistance : 8 | Ravager Class | | | | Strike Back - 250 AP | | ---------------------------------------------------------------------------Cost at Shops : 2000 Gil Sells at Shops : 1000 Gil Bazaar Recipe : Night's Embrace, Grade C (Dark Stone + Crusite Alloy + Blood-Darkened Bone) ****************** **Judicer's Coat** ****************** "A coat for a judge, keeper of the law." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------|

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| | | | Master Monk Class | All Classes Except | : | Unscarred - 150 AP | | : | | Dragoon | : | Ravager Class | Paladin | : | Unscarred - 150 AP | Defender | : | | Moogle Knight | : 44 | | Templar | : | | | : 24 | | | | | | ---------------------------------------------------------------------------Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 7000 Gil Sells at Shops : 3500 Gil Bazaar Recipe : Power Within, Grade A (Stormsoul Crystal + Platinum + Prime Pelt) ***************** **Templar Cloth** ***************** "This holy coat receives protection from the gods themselves. Worn by the knights of an ancient, lost kingdom." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Paladin | | Speed : | | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 46 | | Templar | | Magick Attack : | | | | Resistance : 20 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Battle-Hardened Armour, Grade A (Einherjarium + Pink Tail + Aurea Pollen) *************** **Brint Frock** *************** "The latest from fashion mavens Brint Mea. A gorgeously refined design". ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Paladin |

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| | | | | |

| | Defender | | | Moogle Knight | | | Templar | | | | | | | | | | ----------------------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : 47 : 5 : 16

Cost at Shops : 10200 Gil Sells at Shops : 5100 Gil Bazaar Recipe : Trendy Clothes, Grade A (Prime Tanned Hide + Emperor Scale + Putrid Liquid) **************** **Galmia Frock** **************** "The latest from fashion house Galmia Pepe. A chic, understated design." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | All Classes Except | | Movement : | | | | Jump : | | Dragoon | | Evasion : | | Paladin | | Speed : | | Defender | | Weapon Attack : 6 | | Moogle Knight | | Weapon Defence : 47 | | Templar | | Magick Attack : | | | | Resistance : 16 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 10200 Gil Sells at Shops : 5100 Gil Bazaar Recipe : Trendy Clothes, Grade A (Prime Pelt + Emperor Scale + Putrid Liquid) ************* **Ever Robe** ************* "A high quality, rugged tunic. Made to last a lifetime." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | White Monk Class | All Classes Except | | Movement : | Reflex - 350 AP | | | Jump : | | Dragoon | | Evasion : | Sage Class | Paladin | | Speed : | Reflex - 350 AP | Defender | | Weapon Attack : | | Moogle Knight | | Weapon Defence : 49 | Fencer Class | Templar | | Magick Attack : | Reflex - 350 AP | | | Resistance : 28 | | | | | | |

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---------------------------------------------------------------------------Cost at Shops : 12800 Gil Sells at Shops : 6400 Gil Bazaar Recipe : Threadbare Clothes, Grade A (Lightwing Crystal + Prime Tanned Hide + Wyvern Wing) --==Robes==-These are the opposite of heavy armour, these provide relatively poor defence against physical weapons, but they are excellent in boosting Resistance. *************** **Hempen Robe** *************** "A simple robe woven from coarse thread." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 17 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 32 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 150 Gil Sells at Shops : 75 Gil Bazaar Recipe : None *************** **Silken Robe** *************** "A supple robe woven from the finest silks." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 17 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 38 | | Defender | | | | | ----------------------------------------------------------------------------

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Cost at Shops : 180 Gil Sells at Shops : 90 Gil Bazaar Recipe : Bulky Robes, Grade E (Tarkov Crystal + Rabbit Pelt + Silk Thread) ************** **Magus Robe** ************** "This robe flutters out like a cape; the symbol of the mage." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Time Mage Class | White Mage Paladin | | Movement : | Critical: Quicken - | Black Mage Arcanist | | Jump : | 450 AP | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | Geomancer Class | Illusionist Bishop | | Weapon Attack : | Resistance Up | Heritor Time Mage | | Weapon Defence : 17 | 150 AP | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 40 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 600 Gil Sells at Shops : 300 Gil Bazaar Recipe : Magicked Protectives, Grade E (Tarkov Crystal + Tiny Mushrooms + Soft Cotton) ******************* **Charmeleon Robe** ******************* "A lucky robe, dyed from pigment taken from the leaves of the ivy creeper." Absorbs Holy Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Holy | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 21 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 40 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1240 Gil Sells at Shops : 620 Gil Bazaar Recipe : Bulky Robes, Grade D (Earth Stone + Coeurl Pelt + Soft Cotton)

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************** **Blaze Robe** ************** "A robe such as this will not burn, even should it be thrust into a forge-fire." Absorbs Fire Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Fire | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 21 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 40 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1240 Gil Sells at Shops : 620 Gil Bazaar Recipe : Arms of the Firelord, Grade C (Fire Stone + Zincatite + Bomb Shell) **************** **Thunder Robe** **************** "Strange hoops of magick wire woven into this robe conduct and hold the power of the storm." Absorbs Lightning Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Lightning | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 21 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 40 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1240 Gil Sells at Shops : 620 Gil Bazaar Recipe : Storm-Forged Armaments, Grade C (Storm Stone + Leestone + Silk Bloom)

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*************** **Flurry Robe** *************** "Even on the sunniest of days, a dusting of snow sits upon the shoulders of this robe." Absorbs Ice Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Ice | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 21 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 40 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1240 Sells at Shops : 620 Bazaar Recipe : Arms (Ice ************** **White Robe** ************** "A robe of the purest white. Better than black magick for defending one's person." Half Damage from Ice Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | White Mage Class | White Mage Paladin | | Movement : | Turbo MP - 250 AP | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 23 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 48 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1800 Gil Sells at Shops : 900 Gil Bazaar Recipe : White Vestments, Grade C (Mind Ceffyl + Zingu Pearl + White Thread) Gil Gil of the Icelord, Grade D Stone + Zincatite + Aged Linen Thread)

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************** **Black Robe** ************** "A jet black robe. Lends its power to black magick incantations." Half Damage from Water Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Seer Class | White Mage Paladin | | Movement : | Replenish MP | Black Mage Arcanist | | Jump : | 350 AP | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 23 | | Red Mage Sage | | Magick Attack : 2 | | Summoner | | Resistance : 46 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 1800 Gil Sells at Shops : 900 Gil Bazaar Recipe : Black Vestments, Grade C (Mind Ceffyl + Quality Pelt + Black Thread) ************ **Red Robe** ************ "A robe intended mainly for use by red mages. The sight of its vermillion whirls in the wind is breathtaking." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Seer Class | White Mage Paladin | | Movement : | Pierce - 200 AP | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | Arcanist Class | Blue Mage Templar | | Speed : | Pierce - 200 AP | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 24 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 46 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 2400 Gil Sells at Shops : 1200 Gil Bazaar Recipe : Vermillion Vestments, Grade B (Fire Stone + Einherjarium + Rainbow Thread) *************** **Magick Robe**

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*************** "These enchanted robes are dyed a cerulean blue. Said to give their wearer the courage to be humble and conscientious in their dealings." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Green Mage Class | White Mage Paladin | | Movement : | Evade Magick | Black Mage Arcanist | | Jump : | 250 AP | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | Time Mage Class | Illusionist Bishop | | Weapon Attack : | Evade Magick | Heritor Time Mage | | Weapon Defence : 26 | 250 AP | Red Mage Sage | | Magick Attack : 6 | | Summoner | | Resistance : 46 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 5600 Gil Sells at Shops : 2800 Gil Bazaar Recipe : Magicked Protectives, Grade B (Darklord Crystal + Magick Fruit + Bat Wing) ***************** **Reaper's Robe** ***************** "Robes so drenched in blood they've turned black. Their rustling is the sound of a soul in anguish." Absorb Dark Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Dark | - None | White Mage Paladin | | Movement : | | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 34 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 46 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Cursed Armour, Grade B (Skull + Fiend's Blood + Demon Feather) *************** **Samite Coat** ***************

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"This silvery coat sparkles with sanctified light." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Black Mage Class | White Mage Paladin | | Movement : | Magick Counter | Black Mage Arcanist | | Jump : | 400 AP | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | Bishop Class | Illusionist Bishop | | Weapon Attack : |Magick Counter- 400 AP| Heritor Time Mage | | Weapon Defence : 32 | | Red Mage Sage | | Magick Attack : | Geomancer Class | Summoner | | Resistance : 48 | Magick Counter | Defender | | | 400 AP | | ---------------------------------------------------------------------------Cost at Shops : 7800 Gil Sells at Shops : 3900 Gil Bazaar Recipe : Silver Death, Grade B (Mind Ceffyl + Crusite Alloy + Alraune Drill) ***************** **Luminous Robe** ***************** "This lustrous robe has the strange property of reducing fatigue, both of body and mind." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Bishop Class | White Mage Paladin | | Movement : | Halve MP - 400 AP | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | Summoner Class | Blue Mage Templar | | Speed : | Halve MP - 400 AP | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 27 | Illusionist Class | Red Mage Sage | | Magick Attack : | Halve MP - 400 AP | Summoner | | Resistance : 50 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 11800 Gil Sells at Shops : 5900 Gil Bazaar Recipe : Bulky Robes, Grade B (Storm Sigil + Pink Tail + Rainbow Thread) *************** **Lordly Robe** *************** "This classy robe was once bestowed upon a great lord." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------|

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| | | | Green Mage Class | White Mage Paladin | : | Absorb MP - 250 AP | Black Mage Arcanist | : | | Green Mage Seer | : | Illusionist Class | Blue Mage Templar | : | Absorb MP - 250 AP | Illusionist Bishop | : | | Heritor Time Mage | : 30 | | Red Mage Sage | : | | Summoner | : 52 | | Defender | | | | ---------------------------------------------------------------------------Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance Gil Gil Robes, Grade A Arcana + Pink Tail + Rainbow Thread)

Cost at Shops : 14800 Sells at Shops : 7400 Bazaar Recipe : Bulky (High *************** **Sage's Robe** ***************

"A robe of soft, durable cloth. Sent to those sages who have walked the paths of knowledge to their end." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Black Mage Class | White Mage Paladin | | Movement : | Geomancy - 350 AP | Black Mage Arcanist | | Jump : | | Green Mage Seer | | Evasion : | | Blue Mage Templar | | Speed : | | Illusionist Bishop | | Weapon Attack : | | Heritor Time Mage | | Weapon Defence : 26 | | Red Mage Sage | | Magick Attack : | | Summoner | | Resistance : 62 | | Defender | | | | | ---------------------------------------------------------------------------Cost at Shops : 16400 Gil Sells at Shops : 8200 Gil Bazaar Recipe : Sage's Bequest, Grade A (High Arcana + Gold Chalice + Stradivari) -----------------------------------------------------------------------------[6.09] Shields --==Shields==-Shields are only available for use by certain classes, and they are only able to be equipped when they only have 1 Handed weapons, which isn't all that often, or powerful. ***************** **Bronze Shield** ***************** "A simple shield of bronze."

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Soldier Class | Soldier | | Movement : | Shieldbearer | Warrior | | Jump : | 150 AP | Sage | | Evasion : 5 | | Fencer | | Speed : | Warrior Class | Viking | | Weapon Attack : | Shieldbearer - 150 AP| Raptor | | Weapon Defence : | | Paladin | | Magick Attack : | Fencer Class | Defender | | Resistance : 2 | Shieldbearer | Moogle Knight | | | 150 AP | | ---------------------------------------------------------------------------Cost at Shops : 200 Gil Sells at Shops : 100 Gil Bazaar Recipe : None **************** **Round Shield** **************** "A rounded shield for deflecting attacks." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Sage Class | Soldier | | Movement : | Shieldbearer | Warrior | | Jump : | 150 AP | Sage | | Evasion : 7 | | Fencer | | Speed : | Moogle Knight Class | Viking | | Weapon Attack : | Shieldbearer | Raptor | | Weapon Defence : | 150 AP | Paladin | | Magick Attack : | | Defender | | Resistance : 2 | | Moogle Knight | | | | | ---------------------------------------------------------------------------Cost at Shops : 800 Gil Sells at Shops : 400 Gil Bazaar Recipe : Soot-Stained Shields, Grade E (Cruzle Brass + Quality Pelt + Lamia Scale) ******************* **Platinum Shield** ******************* "The luster of this shield is a sight to behold." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Viking Class | Soldier | | Movement : | Shieldbearer | Warrior |

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| 150 AP | Sage | | | Fencer | | Raptor Class | Viking | | Shieldbearer | Raptor | | 150 AP | Paladin | | | Defender | | | Moogle Knight | | | | ----------------------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : 10 : : : 1 : : 5

Cost at Shops : 1400 Gil Sells at Shops : 700 Gil Bazaar Recipe : Silver-Sheened Armour, Grade C (Platinum + Leucojum + Silver Liquid) ************** **Ice Shield** ************** "A slight chill hangs in the air around this magickal shield." Absorbs Ice Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Ice | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 10 | | Fencer | | Speed : | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : | | Paladin | | Magick Attack : | | Defender | | Resistance : 8 | | Moogle Knight | | | | | ---------------------------------------------------------------------------Cost at Shops : 1400 Gil Sells at Shops : 700 Gil Bazaar Recipe : Rimebound Gear, Grade C (Ice Stone + Zodiac Ore + Vampyr Fang) **************** **Flame Shield** **************** "The magickal glyphs that adorn this shield invoke the fire used to forge it." Absorbs Fire Magick ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Fire | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 10 | | Fencer |

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| | Viking | | | Raptor | | | Paladin | | | Defender | | | Moogle Knight | | | | ----------------------------------------------------------------------------

Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : 8

Cost at Shops : 1400 Gil Sells at Shops : 700 Gil Bazaar Recipe : Arms of the Firelord, Grade B (Fire Sigil + Cursed Coin + Great Serpant's Fang) **************** **Ageis Shield** **************** ""I was alarmed to hear a mighty demon lay trapped within the shield, yet I know it was stronger for it." Immunity from Stone ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Holy | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 10 | | Fencer | | Speed : | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : 2 | | Paladin | | Magick Attack : | | Defender | | Resistance : 5 | | Moogle Knight | | | | | ---------------------------------------------------------------------------Cost at Shops : 2200 Gil Sells at Shops : 1100 Gil Bazaar Recipe : Soot-Stained Shield, Grade D (Gemsteel + Tanned Tyrant Hide + Spiral Incisor) **************** **Genji Shield** **************** "A shield from a faraway land, said to match a set of legendary armour." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 10 | | Fencer | | Speed : | | Viking | | Weapon Attack : 2 | | Raptor | | Weapon Defence : 5 | | Paladin |

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| | |

| | Defender | | | Moogle Knight | | | | ----------------------------------------------------------------------------

Magick Attack Resistance

: : 7

Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Exotic Armour, Grade B (Tanned Beast Hide + Ancient Turtle Shell + Wyrmtwig) ****************** **Templar Shield** ****************** "It is said that this shield was a gift from the world above to a mortal king." Immunity from Several Debuffs ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Holy | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 12 | | Fencer | | Speed : | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : 2 | | Paladin | | Magick Attack : | | Defender | | Resistance : 5 | | Moogle Knight | | | | | ---------------------------------------------------------------------------Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Seal of the Templar, Grade B (Holy Stone + Mythril + Star Fragments) ********************** **Shield of the Four** ********************** "A mythril shield, made in honour of the Four Gods. It bears the symbols of the Four upon its surface." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 12 | | Fencer | | Speed : | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : | | Paladin | | Magick Attack : | | Defender | | Resistance : 10 | | Moogle Knight |

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Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Soot-Stained Shields, Grade B (Adamantite + Pink Tail + Ancient Turtle Shell) ****************** **Chocobo Shield** ****************** "A shield made from the tanned skin of a chocobo." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 12 | | Fencer | | Speed : 2 | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : | | Paladin | | Magick Attack : | | Defender | | Resistance : | | Moogle Knight | | | | | ---------------------------------------------------------------------------Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Soot-Stained Shields, Grade C (Damascus + Chocobo Skin + Alraune Drill) ********************** **Ensanguined Shield** ********************** "It is said the blackened blood that coats the demon shield belonged to its former owners." Weakness against Fire ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - Dark | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 15 | | Fencer | | Speed : | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : | | Paladin | | Magick Attack : | | Defender | | Resistance : | | Moogle Knight | | | | | ----------------------------------------------------------------------------

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Cost at Shops : 18600 Gil Sells at Shops : 9300 Gil Bazaar Recipe : Cursed Armour, Grade A (Blood-Darkened Bone + Fiend's Blood + Demon Feather) ****************** **Reverie Shield** ****************** "A shield of many colours - it changes its hue with every swing of the arm." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | Soldier | | Movement : | | Warrior | | Jump : | | Sage | | Evasion : 20 | | Fencer | | Speed : | | Viking | | Weapon Attack : | | Raptor | | Weapon Defence : | | Paladin | | Magick Attack : | | Defender | | Resistance : | | Moogle Knight | | | | | ---------------------------------------------------------------------------Cost at Shops : 21000 Gil Sells at Shops : 10500 Gil Bazaar Recipe : Soot-Stained Shields, Grade A (Scarletite + Tyrant Hide + Wyvern Fang) -----------------------------------------------------------------------------[6.10] Accessories --==Boots==-A nice type of footwear, each only may only have one pair of boots, your units, however fashionable they are, won't be able to wear two pair of boots at the same time. **************** **Battle Boots** **************** "Leather boots, tanned to a hard, durable sheen." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 7 | | | | Magick Attack : | | | | Resistance : | | |

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Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Battle Gear, Grade E (Wind Stone + Dipraeu Bronze + Rat Pelt) **************** **Spiked Shoes** **************** "With their long metal spikes, these boots were made for kicking, and that's just what they'll do." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Ranger Class | ALL CLASSES | | Movement : | Avoid Traps | | | Jump : 1 | 150 AP | | | Evasion : | | | | Speed : | Geomancer Class | | | Weapon Attack : | Avoid Traps | | | Weapon Defence : 4 | 150 AP | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1000 Gil Sells at Shops : 500 Gil Bazaar Recipe : Roadworn Boots, Grade D (Fire Stone + Wolf Pelt + Fine Wool) **************** **Sprint Shoes** **************** "A pair of shoes for fast running over short distances." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : 1 | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 2000 Gil Sells at Shops : 1000 Gil

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Bazaar Recipe : Roadworn Boots, Grade C (Wind Sigil + Rabbit Tail + Superior Silk Thread) ************* **Red Shoes** ************* "The unusually long-lasting dye used in these shoes is made from a mash of common medicinal herbs." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : 5 | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 3600 Gil Sells at Shops : 1800 Gil Bazaar Recipe : Vermillion Vestments, Grade C (Wind Sigil + Cursed Coin + Large Feather) **************** **Winged Boots** **************** "An entire flock of pidegons was plucked to make these boots; so light their wearer may walk on water." Ables the user to Walk on Water ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 3600 Gil Sells at Shops : 1800 Gil Bazaar Recipe : Feathered Boots, Grade C (Windgod Crystal + Rabbit Tail + Bat Wing)

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****************** **Germinas Boots** ****************** "These boots are designed for negotiating treacherous mountain paths with ease." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : 2 | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 3600 Gil Sells at Shops : 1800 Gil Bazaar Recipe : Roadworn Boots, Grade B (Earthwyrm Crystal + Tyrant Hide + Spider Silk) **************** **Galmia Shoes** **************** "Brand-name boots. They aren't much for water, but they fear no steep slope or sudden dip." This allows you to ignore the elevation, which is handy, but you cannot enter water tiles at all. ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : 2 | | | | Weapon Attack : | | | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Feathered Boots, Grade A (Windgod Crystal + Prime Tanned Hide + Windslicer Pinion)

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**************** **Faerie Shoes** **************** "These winged shoes will fly wherever you wish to go." These boots will teleport you from place to place. ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : 2 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 6800 Gil Sells at Shops : 3400 Gil Bazaar Recipe : Faerie Set, Grade A (Star Fragments + Stradivari + Faerie Wing) ***************** **Gaius Caligae** ***************** "These boots where made by the cobblers of an ancient kingdom. Much beloved of the royal troops." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : 2 | | | | Speed : 1 | | | | Weapon Attack : | | | | Weapon Defence : 7 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 6800 Gil Sells at Shops : 3400 Gil Bazaar Recipe : Roadworn Boots, Grade A (Stormsoul Crystal + Tanned Beast Hide + Demon Feather) ************** **Ninja Tabi** **************

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"Boots of thick cloth, worn by the spies of a faraway land." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : 2 | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 3 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 9600 Gil Sells at Shops : 4800 Gil Bazaar Recipe : Stealth Set, Grade B (Prime Tanned Hide + Wyvern Wing + Demon Feather) --==Gloves==-These are worn by your units on their arms, and like boots and reality, you can only have one pair of gloves at a time for logistical purposes. ************* **Armguards** ************* "The cloth of these armguards is specifically fashioned to resist tearing." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : 2 | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 1800 Gil Sells at Shops : 900 Gil Bazaar Recipe : Sign of the Guardian, Grade E (Tarkov Crystal + Zinconium + Turtle Shell) ******************** **Brigand's Gloves** ********************

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"These gloves are designed for ease of movement, and are well suited to intricate manual tasks." These will increase the success of stealing items off foes. ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : 2 | | | | Speed : | | | | Weapon Attack : 2 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Stealth Set, Grade B (Rabbit Tail + Battlewyrm Carapace + Windslicer Pinion) *********** **Bracers** *********** "These leather hand guards are designed to protect without interfering with the business of combat." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Parivir Class | ALL CLASSES | | Movement : | Death Strike | | | Jump : | 150 AP | | | Evasion : | | | | Speed : | Berserker Class | | | Weapon Attack : | Death Strike | | | Weapon Defence : 5 | 150 AP | | | Magick Attack : | | | | Resistance : 1 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Battle-Tested Bracers, Grade C (Zincatite + Quality Hide + Dragon Bone) **************** **Genji Gloves** **************** "These elegant gloves are possessed of a truly unique appearence and hue."

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 10 | | | | Magick Attack : 3 | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 8400 Gil Sells at Shops : 4200 Gil Bazaar Recipe : Exotic Armour, Grade C (Tyrant Hide + Aged Turtle Shell + Wyrmtwig) ************* **Gauntlets** ************* "These long gauntlets protect from the elbow down to the tips of the fingers." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Defender Class | ALL CLASSES | | Movement : | Critical: Berserk - | | | Jump : | 150 AP | | | Evasion : | | | | Speed : | Berserker Class | | | Weapon Attack : 2 | Critical: Berserk - | | | Weapon Defence : 5 | 150 AP | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 7200 Gil Sells at Shops : 3600 Gil Bazaar Recipe : Battle-Tested Bracers, Grade B (Platinum + Tanned Tyrant Hide + Wyrm Carapace) **************** **Bone Armlets** **************** "Armlets fashioned from the bones of a beast." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Master Monk Class | ALL CLASSES | | Movement : | Blink Counter | |

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| | | | | | | |

| 250 AP | | | | | | Lanista Class | | 2 | Blink Counter | | 5 | 250 AP | | | | | 2 | | | | | | ---------------------------------------------------------------------------5

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : : :

Cost at Shops : 12400 Gil Sells at Shops : 6200 Gil Bazaar Recipe : Battle-Tested Bracers, Grade A (Gemsteel + Tanned Tyrant Hide + Blood-Darkened Bone) --==Accessories==-These are little rings, so you can have as many as you want, except for the Scion Summoning items. There isn't much detail here on the Scions, but they will have their own section later on, so don't fret. **************** **Fortune Rine** **************** "A brilliant ring, set with stones of power." Immunity from Doom ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Cannoneer Class | ALL CLASSES | | Movement : | Blur - 150 AP | | | Jump : | | | | Evasion : | Flintlock Class | | | Speed : | Blur - 150 AP | | | Weapon Attack : | | | | Weapon Defence : 2 | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 4800 Gil Sells at Shops : 2400 Gil Bazaar Recipe : Sign of the Guardian, Grade C (Body Ceffyl + Dipraeu Bronze + Battlewyrm Carapace) *************** **Magick Ring** *************** "The engravings on this ring heighten the magick potential of its wearer." Immunity from Berserk | ---------------------------------------------------------------------------Statistics | Abilities Provided | Equipped By |

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|-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : | | | | Magick Attack : 5 | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 5400 Gil Sells at Shops : 2700 Gil Bazaar Recipe : Magicked Protectives, Grade C (Mind Ceffyl + Four-Leaf Clover + Small Feather) ************** **Angel Ring** ************** "It is said the angels themselves made this ring of benedictions." Grants Reraise to your Unit ONCE. ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 6200 Gil Sells at Shops : 3100 Gil Bazaar Recipe : Mystic Arms, Grade A (Lightwing Crystal + Mythril + Wyrmtwig) **************** **Scarab Charm** **************** "A good-luck charm, fashioned in the likeness of a scintillating scarab beetle." Immunity to Toad ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------|

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| | | | | | | | | | |

| | | | - None | ALL CLASSES | : | | | : | | | : | | | : | | | : | | | : 2 | | | : | | | : 2 | | | | | | ---------------------------------------------------------------------------Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 6200 Gil Sells at Shops : 3100 Gil Bazaar Recipe : Bauble, Grade B (Tarkov Crystal + Coeurl Pelt + Blood-Darkened Bone) **************** **Ruby Earring** **************** "These earrings are the tears shed by a goddess upon losing her mortal love, frozen forever in time." Immunity to Charm ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : | | | | Magick Attack : 2 | | | | Resistance : 2 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 6200 Gil Sells at Shops : 3100 Gil Bazaar Recipe : Blood-Red Gem, Grade C (Body Ceffyl + Zodiac Ore + Pink Tail) ******************** **Empyreal Armband** ******************** "It is said this armband draws its power from the stars that wheel through the heavens above." Immunity to Stop ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------|

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| | | | | | | | | | |

| | | | - None | ALL CLASSES | : | | | : | | | : | | | : | | | : 1 | | | : 1 | | | : 1 | | | : 1 | | | | | | ---------------------------------------------------------------------------Element - None Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

Cost at Shops : 6200 Gil Sells at Shops : 3100 Gil Bazaar Recipe : Astrologier's Aid, Grade B (Low Arcana + Zodiac Ore + Star Fragments) **************** **Orb of Minwu** **************** "Some call this jewel the "Soul of Minwu," so treasured it was by its original owner." Immunity to most debuffs ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | Seer Class | ALL CLASSES | | Movement : | Ribbon-Bearer - 300AP| | | Jump : | | | | Evasion : | Trickster Class | | | Speed : | Ribbon-Bearer - 300AP| | | Weapon Attack : 2 | | | | Weapon Defence : | Tinker Class | | | Magick Attack : 2 | Ribbon-Bearer - 300AP| | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : 7800 Gil Sells at Shops : 3900 Gil Bazaar Recipe : Ounce of Pervention, Grade B (Low Arcana + Crusader Tonic + Rainbow Thread) ***************** **Golden Amulet** ***************** "A charm woven of thinly spun threads of gold." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | |

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| | | | | | | | | | | | | | | | | | | | | | | | ----------------------------------------------------------------------------

Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : : 10 : 10

Cost at Shops : 8300 Gil Sells at Shops : 4150 Gil Bazaar Recipe : Gilt Accessories, Grade C (Low Arcana + Crusite Alloy + Hedychium Pollen) ***************** **Gigas Pendant** ***************** "A pendent in the form of the gigas Belias, said to hold within it the very fires of the Underworld." Summons Belias ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Hellfire | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None You must complete the Camoa Cup mission via battle. ************************* **Corsage of Corruption** ************************* "A gift given to Mateus, the Corrupt. What bounty it might hold is imprisoned forever in unmelting ice." Summons Mateus ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Frostwave | ALL CLASSES |

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| | | | | | | | |

| | | | | | | | | | | | | | | | | | | | | | | | | | | ----------------------------------------------------------------------------

Movement Jump Evasion Speed Weapon Attack Weapon Defence Magick Attack Resistance

: : : : : : 5 : : 5

Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None You must complete the Grazston Cup mission via battle. ********************** **Armlet of Whispers** ********************** "An armlet engraved with the image of Shemhazai, the Whisperer. brilliantly with each life taken." Summons Shemhazai ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Soul Purge | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None You need to fight a random encounter in Goug with the name "Of a Feather". If you fight a Level 99 Red Chocobo called Redhawk, either defeat it or mount it and you will gain this item. **************** **Pin of Order** **************** "This hairpin holds the very soul of Hashmal, Bringer of Order, protecting with the strength of the earth." Summons Hashmal ---------------------------------------------------------------------------It glows

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| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Gaia's Wrath | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Fluorgis Cup mission via battle. ******************** **Ewer of Darkness** ******************** "This pitcher bears the name of Famfrit, the Darkening Cloud. Its bearer is said to risk watery ruination." Summons Famfrit ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Tsunami | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Goug Cup mission via battle. ***************** **Raging Brooch** ***************** "This brooch is the form of Adrammelech, the Wroth brings the light of justice down upon evildoers." Summons Adrammelech

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Judgement Bolt | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Moorabella Cup mission via battle. ******************** **Tainted Cufflink** ******************** "A short chain bearing the sigil of Cuchulainn, the Impure. Protection against poisonous herbs." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Blight | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Ordalia Cup mission via battle. ************************ **Earrings of the Dead** ************************ "These earrings - said to be keys to the Underworld - are engraved with an image of Zalera, the Death Seraph." Summons Zalera

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Condemnation | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Mission, The Last Step. ********************* **Ring of the Wheel** ********************* "Lift this ring engraved with Chaos, Walker of the Wheel up high to summon the spirits of the storm." Summon Chaos ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Tornado | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Loar Cup Mission via battle. ********************** **Condemner's Choker** ********************** "A choker engraved with an image of Zeromus, the Condemner. Lends its strength only for revenge."

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Summons Zeromus ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Big Bang | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Five Kings mission. ************************* **Gift of the Judge-Sal** ************************* "An accoutrement cleverly shaped into the form of Exodus, the Judge-Sal. Fashioned from a fallen star." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Meteor | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Jylland Cup mission via battle. *********************** **High Seraph's Plume** *********************** "This pin bears a motif of Ultima, the High Seraph. The front feather is rebirth, the back, destruction."

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Summon Ultima ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Ultima | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None You need to complete the Mission Hunted, given by Frimelda. ************************ **Ring of the Precepts** ************************ "A ring in the shape of Zodiark, Keeper of Precepts. Within it sleeps the power to reduce all to nothing." Summon Zodiark ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - Final Eclipse | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : 5 | | | | Magick Attack : | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete the Mission A Lasting Peace. **************** **Crimson Tear** ****************

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"This ember-red jewel is also called the Tear of the Sun. It heightens the physical power of its bearer." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : 20 | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Found in Brightmoon Tor, First Tower ************** **Snowy Tear** ************** "This snow-white jewel is also called the Tear of the Comet. It strengths the magicks of its bearer." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : | | | | Speed : | | | | Weapon Attack : | | | | Weapon Defence : | | | | Magick Attack : 20 | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Found in Brightmoon Tor, Second Tower ************** **Azure Tear** ************** "This sea-blue jewel is also called the Tear of the Meteor. Its bearer walk with a light step."

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---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : 20 | | | | Speed : 10 | | | | Weapon Attack : | | | | Weapon Defence : | | | | Magick Attack : | | | | Resistance : | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Found in Brightmoon Tor, Third Tower *************** **Moon Maiden** *************** "It is said the Moon Maiden once adorned her hair with this precious spellstone." ---------------------------------------------------------------------------| Statistics | Abilities Provided | Equipped By | |-----------------------+----------------------+-----------------------------| | | | | | Element - None | - None | ALL CLASSES | | Movement : | | | | Jump : | | | | Evasion : 5 | | | | Speed : 5 | | | | Weapon Attack : 5 | | | | Weapon Defence : 5 | | | | Magick Attack : 5 | | | | Resistance : 5 | | | | | | | ---------------------------------------------------------------------------Cost at Shops : Cannot be Bought Sells at Shops : Cannot be Sold Bazaar Recipe : None Complete all three Brightmoon Tor towers. -----------------------------------------------------------------------------[7.01] The Book This is the bestiary, the section which contains all the monsters you will encounter, their weaknesses and their abilities that they can possibly possess in the game. --==Adamantitan==--

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"The adamantitan crushes prey between its steel-like jaws." Abilities - Shell Crush Shellings crush enemies with their rock-hard carapaces. - Matra Magick Switch the target's HP and MP. - Sonic Spin Spin fast enough to create a fierce whirlwind. Damages surrounding units. - Munch Crush the target's equipment with powerful jaws. - Absorb Damage Gain HP equal to 10% to damage taken. - Counter Counter attack when targeted with an offensive action. - Immunity Neither buffs nor debuffs can be removed from the user. Weakness - Wind Absorbs - Earth --==Ahriman==-"The ahriman's evil stare afflicts those it lights upon with a variety of ailments. Abilities - Enthrallment The haunting gaze of the ahriman's giant eye is a thing to be feared. - Roulette Randomly KO one unit. Does not distinguish between friend or foe. - Glare A chilling glance that turns the target to STONE. - Demonic Gaze CONFUSE the target with a befuddling gaze. - Bewitching Gaze A gaze that shakes those it lights upon to the very core. CHARMS and SLOWS the target. - Archer's Bane Avoid all bow-based basic attacks. - Counter Counter attack when targeted with an offensive action. - Defence Up Raises DEFENCE. Decreases physical damage received. - Avoid Traps The user will not spring traps. Weakness - Holy Absorbs - Dark --==Alraune==-"Humanoid in appearance, the alraune is actually a plant. It attacks with the sharp horn on its head." Abilities - Impale The alraune attacks with the drill-shaped horn atop its head. - Horn Blow

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Lash out with the needle-sharp horn atop the user's head. Deals damage and knocks the target back. - Horn Venom POISON the target with a jab of the user's horn. - Horn Shot Send the user's horn flying through the air. Deals little damage, but has an increased chance to hit. - Green Magick The magicks of the GREEN MAGE lend strength and succor to her allies. - Silence Steal the target's voice. SILENCES units in a small area. - Blind Conjure a black mist to BLIND the target. - Counter Counter attack when targeted with an offensive action. - Resistance Up Raises RESISTANCE. Decreases magick damage received. Weakness - Wind --==Antlion==-"This pit beast has needlelike limbs and powerful jaws." Abilities - Sands A storm of sand and vile poisons awaits those who draw too near an antlion. - Suffocate Smother the target, numbing its body. Delays the target's next turn. - Bile Spew corrosive gasatric juices at the target. Deals damage and lower DEFENCE and RESILIENCE. - Sandstorm Summon a sandstorm. Deals earth damage and BLINDS units in a small area. - Saliva Shower the target with sticky saliva. Deals damage and lowers SPEED. - Mucus Belch a film of thick, green mucus. Deals damage and SLOWS the target. - Counter Counter attack when targeted with an offensive action. - Blur Avoid hand-cannon and gun-based basic attacks. - Attack Up Raise ATTACK. Increases physical damage dealt. - Regenerate Gain REGEN after taking damage. - Archer's Bane Avoid all bow-based basic attacks. - Defence Up Raises DEFENCE, Decreases physical damage received. - Death Strike Makes the user lucky. Increases chance to score a critical hit. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. Weakness - Wind Absorb - Earth --==Asp==--

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"Brilliant golden scales armour of this close relative of a nidhogg. A fearsome creature." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Lightning Shoot a bolt of lightning at the target. Deals lightning damage. - Thunder Breath Breathe electricity in a cone in front of the user. Deals lightning damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Dragon Force Unlocks the target's true potential. Raises ATTACK and MAGICK. - Immunity - Neither buffs nor debuffs can be removed from the user. Weakness - Holy Half Damage - Fire, Ice, Lightning Absorbs - Dark --==Axebeak==-"This relative of the cockatrice intimidates its foes with a display of its brilliantly hued wings." Abilities - Terrirorialism Cockatrices use their powerful wings to shield themselves from attack and strike at their prey. - Peck Run target through with a ferocious strike of the beak. - Wake-Up Call Crow loudly at the target, rousing its attention. Target takes the next turn. - Scurry HASTEN the user with a quick beat of its wings. - Stone Breath Breathe a toxic grey cloud that turns targets to STONE. Affects targets in a cone in front of the user. - Counter Counter attack when targeted with an offensive action. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Attack Up Raises ATTACK. Increases physical damage dealt. - Death Strike Makes the user lucky. Increases chance to score a critical hit. Weakness - Water --==Baknamy==-"Members of this race are seldom seeen without their distinguishing marks. What they lack in intelligence they make up for in aggression." Abilities - Taktak

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The attacks of the baknamy pass unhindered through a foe's defences. - Goblin Attack Executes a series of quick punches. Ignores target's armour DEFENCE - Magick Hammer Smite foe with a mysterious hammer. Depletes target's MP. Items Consumables such as potions and antidotes. - Remedy Removes various debuffs from the target. Counter Counter attack when targeted with an offensive action. Archer's Bane Avoid all bow-based attacks. Item Lore Incraeses the effect potions and other consumables have on the user. Critical: Berserk Gain BERSERK when user becomes HP Critical. Death Strike Makes the user lucky. Increases chance to score critical hit. Spellbound Extends the duration of buffs and debuffs on the user. Avoid Traps The user will not spring traps.

--==Banshee==-"Their name meaning "woman of the faeries," banshees are sprite kin who wield divine powers." Abilities - Mischief Sprites use these abilities to harry and harass their foes. - Meteorite Call down a small, fiery meteorite. Damages a small target. - Lv. ? Holy Cast Holy on all units who share the first digit of the caster's level. Deals holy daamge. - Petrifying Rattle Raise a hoarse cry, turning all targets in a cone in front of the user to STONE. - Reflex Avoid all basic attacks. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Immunity Neither buffs or debuffs can be removed from the user. - Defence Up Raise DEFENCE. Decreases physical damage received. - Resistance Up Raises RESISTANCE. Decreases magick damage received. Weakness - Dark Absorb - Holy --==Black Chocobo==--

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"The black-plumed chocobo is the only variety capable of flight." Abilities - Chocobo Wiles The colour of the chocobo's plumage hints at its powers. - Choco Flame Send a ball of flame crashing into the target. Deals fire damage. - Choco Beak Peck remorselessly at the target. - Choco Barrier Raises a barrier around surrounding units with a rustle of plume and feather. Grants PROTECT and SHELL. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Immunity Neither buffs nor debuffs can be removed from the user. - Spellbound Extends the duration of buffs and debuffs on the user. - Counter Counter attack when targeted with an offensive action. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Critical: Haste Gain Haste when user becomes HP Critical. - Defence Up Raises DEFENCE. Decreases physical damage received. - Death Strike Makes the user lucky. Increases chance to score a critical hit. Weakness - Water, Lightning, Holy --==Bloody Orb==-"This disembodied eyeball gorges itself on the blood of its victims." Abilities - Parasite Floating eyes stun their prey with a beat of the wings before swooping in to bite with powerful jaws. - Vampire Drain blood from the target, restoring the user's HP. - Supersonic Wave Send a crushing sound wave through the air. Damages and SILENCES the target. - Gnaw A foul bite that leaves a festering wound. Damages and POISONS the target. - Archer's Bane Avoid all bow-based attacks. - Counter Counter attack when targeted with an offensive action. - Reveal Enables the user to see and target INVISIBLE units. - Avoid Traps The user will not spring traps. - Immunity Neither buffs nor debuffs can be removed from the user. - Unscarred

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Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. Weakness - Earth, Holy --==Bomb==-"Red flame evelopes this strange monster. It absorbs fire's heat, adding it to it's own." Abilities - Volatility Flame and heat are the weapons of the bomb. - Self-Destruct Sacrifice the user's life to deal heavy damage to surrounding units. - Flame Attack Breathe fire from deep within the user's body. Deals fire damage. - Black Magick The elemental magicks of the BLACK MAGE strike with the power of fire and ice. - Fire Hurl a ball of magick fire, dealing fire damage to the target. - Critical: Quicken Act next when user becomes HP Critical - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Pierce Spells cast by the user are unaffected by REFLECT. Weakness - Ice Absorb - Fire --==Brown Chocobo==-"The brown-plumed chocobo protects the flock with its choco guard." Abilities - Chocobo Wiles The color of the chocob's plumage hints at its powers. - Choco Cure Flap wings to stir up a healing wind. Restores HP to surrounding units. - Choco Beak Peck remorselessly at the target. - Choco Guard Fill surrounding units with vim and vigor. Grants REGEN and raises DEFENCE and RESISTANCE. - Archer's Bane Avoid all bow-based basic attacks. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Spellbound Extends the duration of buffs and debuffs on the user. --==Cassie==-"This offshoot of the malboro breathes a foul, cloying breath on its foes." Abilities - Halitosis Malboros and their kin belch noxious gasses and are generally unpleasant. - Honeyed Breath

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Let out a frageant belch that befuddles the senses. CHARMS targets in a cone in front of the user. - Cloying Breath A sickly sweet breath that lulls those who breathe it to SLEEP. Also SLOWS targets in a cone in front of the user. - Love Song A song like no other. Restores HP, raises DEFENCE, and grants REGEN to units in a small area. - Counter Counter attack when targeted with an offensive action. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Lifespring The user gains REGEN. Restores HP each round. Weakness - Wind --==Chocobo==-"A bird-like creature with a pleasant temperament. Its choco cure can mend the wounds of its allies." Abilities - Chocobo Wiles The colour of the chocobo's plumage hints at its powers. - Choco Cure Flap wings to stir up a healing wind. Restores HP to surrounding units. - Choco Beak Peck remorselessly at the target. - Choco Barrier Raise a barrier around surrounding units with a rustle of plume and feather. Grants PROTECT and SHELL. - Critical: Quicken Act next when user becomes HP Critical. - Counter Counter attack when targeted with an offensive action. - Avoid Traps The user will not spring traps. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when user has full HP. Weakness - Water, Lightning, Holy --==Cockatrice==-"An avian creature with a violent temperament. It pecks at its foes with a razor-edged beak. Abilities - Territorialism Cockatrices use their powerful wings to shield themselves from attack and strike at their prey." - Peck Run target through with a ferocious strike of the beak - Scurry HASTEN the user with a quick beat of its wings. - Scatter Scatter feathers into the air. Deals damage to surrounding units and raises the user's EVASION.

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- Wake-Up Call Crow loudly at the target, rousing its attention. Target takes the next turn. - Stone Breath Breathe a toxic grey cloud that turns targets to STONE. Affects target in a cone in front of the user. Critical : Quicken Act next when user becomes HP Critical Counter Counter attack when targeted with an offensive action. Archer's Bane Avoid all bow-based basic attacks, Avoid Traps The user will not spring traps. Critical: Evasion Up Gain EVASION when user becomes HP Critical. Immunity Neither buffs nor debuffs can be removed from the user. Critical: Berserk Gain BERSERK when user becomes HP Critical. Attack Up Raises ATTACK. Increases physical damage dealt. Defence Up Raises DEFENCE. Decreases physical damage received. Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP.

Weakness - Water --==Crushatrice==-"A cockatrice of prodigious size. It uses its massive bulk as a weapon." Abilities - Territorialism Cockatrices use their powerful wings to shield themselves from attack and strike at their prey. - Peck Run target through with a ferocious strike of the beak. - Devour Dive out of the sky with blinding speed. Damages units in a large area. - Territorial Marking Leap into the air and land with a heavy thud. Damages units caught underneath. - Fortify Focus the user's energy. Raises ATTACK. - Piston Drop Bound across the battle with crushing glee. Damages all foes. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. --==Cluckatrice==-"This variety of cockatrice is covered in snow white feathers. A rare bird, seldom seen." Abilities - Territorialism

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Cockatrices use their powerful wings to shield themselves from attack and strike at their prey. - Wake-Up Call Crow loudly at the target, rousing its attention. Target takes the next turn. Weakness - Earth Absorb - Wind --==Deadly Nightshade==-"A variety of alraune with a tomato-red head. Some have even been known to possess enough intellect to cast magicks." Abilities - Deadly Nightshade The large head of the deadly nightshade makes for a fearsome weapon. - Tomato Tackle Charge the target with all the user's might. Deals damage and lower speed - Tomato Fang Sink the user's large, pointed tooth into the target's flesh. Deal damage and knocks the target back. - Tomato Ketchup Sprew ketchup on the target, driving it into a BERSERK age. - Green Magick The magicks of the GREEN MAGE lend strength and succor to her allies. - Silence Steals the target's voice. SILENCES units in a small area. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Counter Counter attack when targeted with an offensive action. - Spellbound Extends the duration of buffs and debuffs on the user. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. Weakness - Water --==Deathscythe==-"A reaper from the land of the dead. It harvests its victim with scythe-like claws." Abilities - Nightmare Deathscythes guide the living to the world beyond with these powers of darkness. - Doom Place a curse of DOOM on the target. - Deep Sleep Place a foul curse on the target, tormenting it with nightmares. STOPS the target and puts it to SLEEP. - Shackle Place a foul curse on the target, binding its movement. IMMOBILIZES and DISABLES the target. - Steal Thoughts Place a foul curse on the target, robbing it of its memories. ADDLES the target.

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- Dark Magicks The spirits of the dead have a fondness for these dark magicks. - Darkra An improved version of Dark. Deals even greater dark damage to its target. - Darkga The greatest Dark magick. Surrounds its target in impenetrable darkness dealing massive dark damage. - Counter Counter attack when targeted with an offensive action. - Evade Magick Resist spells that deal damage. - Sticky Fingers Catch items thrown at the user and place them in the party's inventory. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Immunity Neither buffs nor debuffs can be removed from the user. - Blood Price The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost. - Pierce Spells cast by the user are unaffected by REFLECT. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Weakness - Holy Absorb - Dark --==Demon Wall==-"A trap built long ago to ward off intruders. It pursues its quarry relentlessly, gringing their bones to dust." Abilities - Elimination The demon wall pursues those who cross its paths with a power that shakes the fountations of the earth. - Telega Teleport foes into the user's path and IMMOBILIZE them. - Repel Press forward, damaging and knocking back any units blocking the way. - Shining Darkness Afflict units in front of the user with STONE, SLEEP, and IMMOBOLIZE. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Weakness - Holy --==Dreamhare==-"Cute creatures with large, fluffy tails. They remain docile unless provoked." Abilities - Enticement Though cute and cuddly, dreamhares have a number of abilities with which to defend themselves against would-be predators.

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- War Dance A davnce that boosts the morale of units in a small area. Raises ATTACK. - Hip Attack Leap high into the air and pounce on the target bottom first. - Illude Weave an illusion with a flick of the tail. CHARMS the target. Green Magick The magicks of the GREEN MAGE lend strength and succor to her allies. - Sleep Put units in a small area to SLEEP with a powerful gas. - Blind Conjure a black mist to BLIND the target. Counter Counter attack when targeted with an offensive action. Blur Avoid hand-cannon and gun-based basic attacks. MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. Resistance Up Raises RESISTANCE. Decreases magick damage taken. Reveal Enables the user to see and target INVISIBLE units.

Weakness - Fire Absorbs - Holy --==Fire Drake==-"Scales cover the body of this mighty wyrm. Its breath scorches the earth." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Fire Breath Breathe fire in a cone in front of the user. Deals fire damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Dragon Force Unlock the target's true potential. Raises ATTACK and MAGICK. - Mesmerize Use the power of suggestion to CHARM the target and lower its SPEED. - Expose Wealmess Intimidate the target, lowering its DEFENSE and RESISTANCE. - Counter Counter attack when targeted with an offensive action. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Immunity Neither buffs nor debuffs can be removed from the user. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. Weakness - Ice Absorbs - Fire --==Floating Eye==-"A monster that consists of little more than an eyeball with wings. It bites at its victims with poisoned fangs."

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Abilities - Parasite Floating eyes stun their prey with a beat of their wings before swooping in to bite with powerful jaws. - Supersonic Wave Send a crushing sound wave through the air. Damages and SILENCES the target. - Death Dive Perform a suicidal dive at the target - Gnaw A foul bite that leaves a festering wound. Damages and POISONS the target. - Archer's Bane Avoid all bow-based basic attacks. - Death Strike Makes the user lucky. Increases chance to score a critical hit. - Critical: Quicken Act next when user becomes HP Critical. - Concentration Focuses the user's thoughts. Increases chance to hit. - Reveal Enables the user to see and target INVISIBLE units. Weakness - Earth, Holy --==Ghost==-"Spirits born from the regrets of the dead." Abilities - Ghostly Touch The icy touch of the ghost drains the life force of those who fall into its clutches. - Flash Radiate a brilliant flash of light. BLINDS surrounding units. - Sleep Touch Grasp the target with a festering, cursed hand. Deals dark damage and puts the target to SLEEP. - Silence Touch Grasp the target with a festering, cursed hand. Deals dark damage and SILENCEs the target. - Wake the Dead Use necromancy to reanimate the dead. Summons undead to aid the user. - Dark Magicks The spirits of the dead have a fondness for these dark magicks. - Dark Gather the powers of darkness to strike the target. Deals dark damage. - Counter Counter attack when targeted with an offensive action. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Magick Up Raises MAGICK. Increases magick damage dealt. - Resistance Up Raises RESISTANCE. Decreases magick damage received. - Reveal Enable the user to see and target INVISIBLE units. - Blood Price

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The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost. Weakness - Holy Absorbs - Dark --==Ghoul==-"These shambling corpses drain life from the living with their foul touch." Abilities - Death's Grasp Zombies sap the strength of their victims with a belch of fetid breath. - Miasma The stench of death hangs heavy in the air. Damages and POISONS units in a small area. - Drain Touch Reach out with a putrid, groping hand to steal HP from the target. - Dark Magicks The spirits of the dead have a fondness for these dark magicks. - Darkra An improved version of Dark. Deals even greater dark damage to its target. - Absorb Damage Gain HP equal to 10% of damage taken. - Turbo MP Spells cost twice their usual MP, but are much more potent. - Death Strike Makes the user lucky. Increases chance to score a critical hit. Weakness - Holy Absorbs - Dark --==Gil Snapper==-"The adamantitan crushes prey between its steel-like jaws." Abilities - Shell Crush Shellings crush enemies with their rock-hard carapaces. - Matra Magick Switch the target's HP and MP. - Sonic Spin Spin fast enough to create a fierce whirlwind. Damages surrounding units. - Rain of Stone Rain chunks of rock from the sky. Deals earth damage to units in a small area. - Gil Snapper Obtain gil after receiving a critical hit. - Immunity Neither buffs nor debuffs can be removed from the user. Weakness - Wind Absorb - Earth --==Golem==-"A headless giant animated and given life by ancient magicks." Abilities

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- Brute Force Headlesses attack with the strength to shatter bone and set the earth trembling. - Quake Cause the ground to tremble, dealing earth damage to units in a small area. - Brute Strength Summon up strength for an almighty attack. Raises the potency of the user's next physical attack. - Sunder Earth Split the earth in a line extending from the user. Deals earth damage. - Bone Shatter A powerful attack with the strength to shatter bone. Damages the target and delays its next turn. - Blink Counter Counter attack and knock back the attacker after bring the target of an offensive action. - Counter Counter attack when targeted with an offensive action. - Absorb Damage Gain HP equal to 10% of damage taken. - Death Strike Makes the user lucky. Increases chance to score a critical hit. - Destroyer Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE. Weakness - Wind --==Great Malboro==-"The stench is greater too." Abilities - Halitosis Malboros and their kin belch noxious gases and are generally unpleasant. - Malboro Song The mysterious song of the malboro. Grants REGEN and raises ATTACK of units in a small area. - Putrid Breath Let out a lbech of otherworldly stench. Afflicts target with TOAD, DOOM, and CONFUSE. - Bad Breath Let out a fetid belch to BLIND, SILENCE, and POISON targets in a cone in front of the user. - Eerie Sound Wave A focused sound wave sends chills through the target. Neutralises buffs. - Goo Envelop the target with thick mucus. IMMOBILIZES and lowers the target's SPEED. - Counter Counter attack when targeted with an offensive action. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Immunity Neither buffs nor debuffs can be removed from the user.

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Weakness - Wind --==Great Tortoise==-"A hard, thick shell protects this beast. It often attacks by ramming its ponderous bulk into foes Abilities - Shell Crush Shellings crush enemies with their rock-hard carapaces. - Headbutt Ram the target headfirst. Damages and IMMOBILIZES the target. - Rain of Stone Rains chunks of rock from the sky. Deals earth damage to units in a small area. - Sonic Spin Spin fast enough to create a fierce whirlwind. Damages surrounding units. - Limit Glove Unleash the inner power of the user when HP Critical deaving heavy damage. The user's HP must be in single digits to perform the attack. - Counter Counter attack when targeted with an offensive action. - Regenerate Gain REGEN after taking damage. - Defence Up Raises DEFENCE. Decreases phyiscal damage received. - Absorb Damage Gain HP equal to 10% of damage taken. - Concentration Focuses the user's thoughts. Increases chance to hit. - Critical: Quicken Act next when user becomes HP Critical. Weakness - Wind Absorbs - Earth --==Green Chocobo==-"The green-lumbed chocobo removes ailments from its allies using choco esuna." Abilities - Chocobo Wiles The color of the chocobo's plumage hints at its powers. - Choco Cure Flap wings to stir up a healing wind. Restores HP to surrounding units. - Choco Esuna Flaps wings to stir up a cleansing wind. Removes debuffs from surrounding units. - Choco Beak Peck remorselessly at the target. - Choco Barrier Raise a barrier around surrounding units with a rustle of plume and feather. Grants PROTECT and SHELL. - Critical: Quicken Act next when user becomes HP Critical - Counter Counter attack when targeted with an offensive action. - Death Strike Makes the user lucky. Increases chance to score a critical hit.

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Weakness - Water, Lightning, Holy --==Grenade==-"This powerful member of the bomb family burns with a searing blue flame." Abilities - Volatility Flame and heat are the weapons of the bomb. - Flame Attack Breathe fire from deep within the user's body. Deals fire damage. - Spark Unleash pent up energy in one explosive burst. Damages surrounding units and restores user's HP. - Black Magick The elemental magicks of the BLACK MAGE strike with the power of fire and ice. - Fire Hurl a ball of magick fire, dealing fire damage to the target, - Fira An improved version of Fire. Deals even greater fire damage to its target. - Firaga The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage. - Archer's Bane Avoid all bow-based basic attacks. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Pierce Spells cast by the user are unaffected by REFLECT. Weakness - Water Absorb - Fire --==Headless==-"Giants that smash their enemies with arms thick as tree trunks. Abilities - Brute Force Headlesses attack with the strength to shatter bone and set the earth trembling. - Bone Shatter A powerful attack with the strength to shatter bone. Damages the target and delays its next turn. - Brute Smash Summon up strength for an almighty attack. Raises the potency of the user's next physical attack. - Sunder Earth Split the earth in a line extending from the user. Deals earth damage. - Quake Cause the ground to tremble, dealing earth damage to units in a small area. - Blink Counter

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Counter attack and knock back the attacker after being the target of an offensive action. Counter Counter attack whn targeted with an offensive action. Absorb Damage Gaim HP equal to 10% of damage taken. Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. Defence Up Raises DEFENCE. Decrease physical damage received.

Weakness - Wind --==Hellhound==-"Fell power emanates from this twisted mockery of a wolf." Abilities - Maw Wolves stalk their prey with steel-sharp claws and slavering fangs. - Screech Emit a piercing shriek to damage and CONFUSE the target. - Fang Attack target with razor sharp fangs. - Summon Pack Call nearby allies with an echoing howl. - Shadowy Blow Send a wave of gleaming shadow tearing through foes. Deals dark damage and BLINDS targets. - Chilling Blow Send a wave of chilling frost crashing through foes. Deals ice damage and IMMOBILIZES targets. - Fiery Blow Send a wave of searing flame burning through foes. Deals fire damage and SILENCES targets. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive attack. - Counter Counter attack when targeted with an offensive action. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Reveal Enables the user to see and target INVISIBLE units. - Charged Attacks Attacks consume MP, but deal additional damage. - Defence Up Raises DEFENCE. Decreases physical damage received. - Attack Up Raises ATTACK. Increases physical damage dealt. Weakness - Water, Holy Half Damage - Earth Absorbs - Dark --==Hoppy Bunny==-"These seemingly harmless creatures strike at predators with bounding

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attacks." Abilities - Enticement Though cute and cuddly, dreamhares have a number of abilities with which to defend themselves against would-be predators. - War Dance A dance that boosts the morale of units in a small area. Raises ATTACK. - Go-Go Dance Dance a lively jig to HASTEN the pulse of targets in a small area. - Illude Weave an illusion with a flick of the tail. CHARMS the target. - Hip Attack Leap high into the air and pounce on the target bottom first. - Green Magick The magicks of the GREEN MAGE lend strength and succor to her allies. - Sleep Put units in a small area to SLEEP with a powerful gas. - Archer's Bane Avoid all bow-based basic attacks. - Critical: Vanish Become INVISIBLE when user becomes HP Critical. - Archmage Raises MAGICK and RESISTANCE. - Resistance UP Raises RESISTANCE. Decreases magick damage received. Weakness - Fire Absorbs - Holy --==Ice Drake==-"Scales cover the body of this mighty wyrm. Its breath chills the air." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Ice Breath Breathe frost in a cone in front of the user. Deals ice damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Sleet Numb the target with punishing cold. DOOMS the target and puts it to SLEEP. - Attack Up Raises ATTACK. Increases physical damage dealt. - Counter Counter attack when targeted with an offensive action. - Defence Up Raise DEFENCE. Decreases physical damage received. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) - Charged Attacks Attacks consume MP, but deal additional damage. Weakness - Fire Absorbs - Ice --==Ice Flan==--

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"This gelatinous blue monster absorbs ice." Abilities - Metamorphosis Flans use their own fluidic bodies to heal allies and attack foes. - Merge Merge the user's body with the target's. Fully restores the target's HP, but sacrifices the user. - Acid Expels toxins from the user's body at the target. Inflicts a random debuff. - Black Magick The elemental magicks of the BLACK MAGE strike with the power of fire and ice. - Blizzard Pierce target with a shard of ice, dealing ice damage. - Blizzara An improved version of Blizzard. Deals even greater ice damage to its target. - Blizzaga The greatest Blizzard magick. Impales target, dealing massive ice damage. - Absorb MP Gain MP equal to the MP cost of offensive magicks that target the user. - Absorb Damage Gain GP equal to 10% of damage taken. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) Weakness - Fire Absorb - Ice --==Ivory Wyrm==-"This powerful drake breathes gouts of dark flame that sow misery and despair." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Ice Orb Freeze an orb of air and hurl it at the target. Deals ice damage. - Ice Breath Breathe frost in a cone in front of the user. Deals ice damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Sleet Numb the target with punishing cold. DOOMS the target and puts it to SLEEP. - Counter Counter Attack when targeted with an offensive action. - Immunity Neither buffs nor debuffs cab be revmoed from the user. Weakness - Holy Half Damage - Fire, Ice, Thunder Absorb - Dark --==Lamashtu==--

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"An eerie air surrounds this beast." Abilities - Darkness Lamias attack with poison and magicks. - Night Harness the power of the night to send all units into a magickal SLEEP. - Poisonous Frog Place a curse on the target. POISONS and turns the target into a TOAD. - Kiss A tender kiss that DOOMS and CHARMS the target. - Eternal Sleep Intone a mystic chant that robs life from the living. DOOMS all units and places them in a magicked SLEEP. - Counter Counter attack when targeted with an offensive action. - Immunity Neither buffs nor debuffs can be removed from the user. - Resistance Up Raises RESISTANCE. Decreases magick damage received. Half Damage - Wind, Lightning --==Lamia==-"Vile creatures that lull their victims with song before they strike." Abilities - Darkness Lamias attack with poison and magicks. - Hand Slap Strike the target with a powerful slap. Damages the target and delays its next turn. - Night Harness the power of the night to send all units into a magickal SLEEP. - Twister Summon a powerful twister to engulf the target and surrounding units. Reduces HP by 50% - Poisonous Frog Place a curse on the target. POISONS and turns the target into a TOAD. - Counter Counter attack when targeted with an offensive action. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Return Fire Avoid bow-based enemy attacks and fire an arrow back at the attacker. - Resistance Up Raises RESISTANCE. Decreases magick damage received. - Concentration Focuses the user's thought. Increases chance to hit. - Defence Up Raises DEFENCE. Decreases physical damage received. - Reveal Enables the user to see and target INVISIBLE traps. Half Damage - Wind, Lightning --==Lilith==--

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"A monster that basks in blood and rejoices in death." Abilities - Darkness Lamias attack and poison and magicks. - Night Harness the power of the night to send all units into a magickal SLEEP. - Kiss A tender kiss that DOOMS and CHARMS the target. - Twister Summon a powerful twister to engulf the target and surrounding units. Reduces HP by 50% - Hand Slap Strike the target with a powerful slap. Damages the target and delays its next turn. - Eternal Oblivion Deliver a sharp blow to the head of units in a small area. Deals damage and ADDLES the targets. - Critical: Berserk Gain bERSERK when user becomes HP Critical. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Sticky Fingers Catch items thrown at the user and place them in the party's inventory. - Immunity Neither buffs nor debuffs can be removed from the user. - Reveal Enables the user to see and target INVISIBLE units. Half Damage - Wind, Lightning --==Loup-Garou==-"A varient of the werewolf that has retained enough intelligence to use items to heal its wounds." Abilities - Call of the Wild Werewolves raise a blood-curdling cry as they rend the flesh of their prey. - Roar Let out a bestial roar, removing buffs from all units. - Slug Strike target with a powerful swing of the arm. Ignores target's armour DEFENCE. - Assault Throw the user's wright into a ferocious charge. Damages and IMMOBILIZES the target. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Charged Attacks Attacks consume MP, but deal additional damage. Weakness - Wind --==Luchorpan==-"This variety of baknamy boasts a broad range of physical and magick attacks."

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Abilities - Taktak The attacks of the baknamy pass unhindered through a foe's defence. - Magick Hammer Smite foe with a mysterious hammer. Depletes target's MP. - Mutilate Steal the target's life force, restoring the user's HP. - Green Magick The magicks of the GREEN MAGE lend strength and succor to her allies. - Sleep Put units in a small area to SLEEP with a powerful gas. - Blind Conjure a black mist to BLIND the target. - Silence Steal the target's voice. SILENCES units in a small area. - Tranq Soothe the target's nerves. Raises ACCURACY. - Leap Stimulate the muscles in the user's legs. Raises MOVE and JUMP. - Absorb Damage Gain HP equal to 10% of damage taken. - Return Fire Avoid all bow-based enemy attacks and fire an arrow back at the attacker. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Death Strike Makes the user lucky. Increases chance to score a critical hit. - Magick Counter Cast magicks targeting the user back at the caster. Magicks cast in this way require MP. - Concentration Focuses the user's thoughts. Increases chance to hit. - Resistance Up Raises RESISTANCE. Decreases magickal damage received. - Avoid Traps The user will not spring traps. --==Malboro==-"A slithering mass of tentacles and filth. The stench is terrible." Abilities - Halitosis Malboros and their kin belch noxious gases and are generally unpleasant. - Bad Breath Let out a fetid belch to BLIND, SILENCE, and POISON targets in a cone in front of the user. - Putrid Breath Let out a belch of otherworldly stench. Aflicts target with TOAD, DOOM, and CONFUSE. - Goo Envelop the target with thick mucus. IMMOBILIZES and lowers the target's SPEED. - Eerie Sound Wave A focused sound wave sends chills through the target. Neutralizes buffs. - Purify Merge gasses deep within the body into a restorative. Removes debuffs

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from the unit. - Counter Counter attacks with targeted with an offensive action - Immunity Neither buffs nor debuffs can be removed from the user. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. Weakness - Wind --==Mamatrice==-"This variety of cockatrice is covered in snow white feathers. A rare bird, seldom seen." Abilities - Territorialism Cockatrices use their powerful wings to shield themselves from atack and strike at their prey. - Peck Run target through with a ferocious strike of the beak. - Devour Dive out of the sky with blinding speed. Damages units in a large area. - Territorial Marking Leap into the air and land with a heavy thud. Damages units caught underneath. - Fortify Rocus the user's energy. Raises ATTACK. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. --==Magick Pot==-"An unusual magickal creature of fickle temperament. You won't like it when it's angry." Abilities - ??? Few can say just what a magick pot will do... - Pester Gimme elixir! - Punish No loot for you! - Reward Thanks! - Safeguard Prevents the user's equipment from being stolen or destroyed. Absorb - Wind, Water, Ice, Fire, Lightning, Earth, Holy, Dark --==Malboro King==-"Lord of the Malboros, with the crown to prove it." Abilities - Halitosis Malboros and their kin belch noxious gases and are generally unpleasant. - Eerie Sound Wave

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A focused sound wave sends chills through the target. Neutralises buffs. - Putrid Breath Let out a belch of otherworldly stench. Aflicts target with TOAD, DOOM, and CONFUSE. - Cloying Breath A sickly sweet breath that lulls those who breath it to SLEEP. Also SLOWS targets in a cone in front of the user. - Malboro Song The mysterious song of the malboro. Grants REGEN and raises ATTACK of units in a small area. Counter Counter attack when targeted with an offensive action. Absorb Damage Gain HP equal to 10% of damage taken. Immunity Neither buffs nor debuffs can be removed from the user. Lifespring The user gains REGEN. Restores HP each round.

--==Mimic==-"These fiendish creatures conceal themselves to take unwary adventurers by surprise. Abilties - Paper-Rock-Scissors Mimics have their own peculiar way of fighting. - Rock Draw in the body's limbs and absorb Mist from the air. Restores user's HP. - Scissors Release stored electrical energy in a sudden burst. Deals lightning damage to units in a small area. - Counter Counter attack when targeted with an offensive action. - Absorb MP Gain MP equal to the MP cost of offensive magicks that target the user. - Turbo MP Spells cost twice their usual MP, but are much more potent. - Blood Price The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost. - Pierce Spells cast by the user are unaffected by REFLECT. Weakness - Everything (Fire, Wind, Earth, Water, Ice, Lightning, Holy, Dark) --==Mooglebane==-"Moogles have no greater fear. Do not be taken in by their cute and cuddly appearance." Abilities - Pom-Pom Puree The mooglebane is a cute but fearsome predator that stalks unwary moogles. - Illude Weave an illusion with a flick of the tail. CHARMS the target. - Magick Counter Cast magicks targeting the user back at the caster. Magicks cast in this

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way require MP. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Charged Attacks Attacks consume MP, but deal additional damage. Weakness - Fire Absorb - Holy --==Mutadragon==-"Often called the guardian of the earth, this dragon stires for the first time in many hundred years. FLARESLY WARDER Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Fireball Launch a ball of flame at the target. Deals fire damage. - Ice Orb Freeze an orb of air and hurl it at the target. Deals ice damage. - Lightning Shoot a bolt of lightning at the target. Deals lightning damage. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Destroyer Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE. Weakness - Holy Half Damage - Fire, Lightning, Ice Absorb - Dark GAIASEA WARDER Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Fire Breath Breathe fire in a cone in front of the user. Deals fire damage. - Thunder Breath Breathe electricity in a cone in front of the user. Deals lightning damage. - Ice Breath Breathe frost in a cone in front of the user. Deals ice damage. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Destroyer Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE. Weakness - Ice Absorb - Fire LIGHTLAND WARDER Abilities

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- Bestial Force Behemoths sunder the defences of their prey with claws as sharp as any forge-wrought blade. - Rend Defence Loom over the target, striking from above. Deals damage and lowers DEFENCE. - Hell Assault A powerful attack that damages and knocks back surrounding units. Raises the user's ATTACK. - Martial Arts MASTER MONKS use these age old attacks to deal debilitating blows with their fists. - Holy Strike Focus the wrath of the gods into a powerful strike. Deals holy daamge. - Absorb Damage Gain HP equal to 10% of damage taken. - Destroyer Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE. Weakness - Earth --==Nagaraja==-"This powerful drake breathes gouts of dark flame that sow misery and despair." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Ice Orb Freeze an orb of air and hurl it at the target. Deals ice damage. - Ice Breath Breathe frost in a cone in front of the user. Deals ice damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Expose Weakness Intimidate the target, lowering its DEFENCE and RESISTANCE. - Mighty Guard Envelop the target in a shimmering area. Raises DEFENCE AND RESISTANCE. - Sleet Numb the target with punishing cold. DOOMS the target and puts it to SLEEP. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Absorb Damage Gain HP equal to 10% of damage taken. - Resistance Up Raises RESISTANCE. Decreases magick damage received. Weakness - Holy Half Damage - Fire, Ice, Lightning Absorb - Dark --==Neukhia==-"An entity from beyond the rift - its power is beyond knowing." Abilities - Abyss

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The Neukhia pulsates with the dark powers of the otherworld. - Consumption Engulf the battlefield in a wave of scorching heat. Damages units in a large area. - White Hole Send an orb of unbound energy across the battlefield. Damages all units in its path. - Syphonja Light from the beyond punches through to the battlefield. Fully depletes MP of units in a large area. - Apocalypse Reveal a terrifying glimpse of the world's end. CONFUSES units in a small area. - Catastrophe Open a void of destruction above the battlefield. Lowers DEFENCE and RESISTANCE of units in a small area. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Half Damage - Fire, Wind, Earth, Lightning, Water, Ice Absorbs - Dark --==Nidhogg==-"The fangs of this powerful drake are harder than any metal worked by hand of man." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Fireball Launch a ball of flame at the target. Deals fire damage. - Lightning Shoot a bolt of lightning at the target. Deals lightning damage. - Fire Breath Breathe flame in a cone in front of the user. Deals fire damage. - Thunder Breath Breathe electricity in a cone in front of the user. Deals lightning damage. - Ice Breath Breathe frost in a cone in front of the user. Deals ice damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Dragon Force Unlock the target's true potential. Raises ATTACK and MAGICK. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Absorb Damage Gain HP equal to 10% of damage taken. - Pugilist Raises ATTACK and DEFENCE. - Defence Up Raises DEFENCE. Decreases physical damage received. Weakness - Holy Half Damage - Fire, Ice, Thunder Absorb - Dark

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--==Oversoul==-"A demon that harvests souls for the lord of the dead." Abilities - Nightmare Deathscythes guide the living to the world beyond with these poewrs of darkness. - Deep Sleep Place a foul curse on the target, tormenting it with nightmares. STOPS the target and puts it to SLEEP. - Shackle Place a foul curse on the target, binding its movement. IMMOBILIZES and DISABLES the target. - Dark Magicks The spirits of the dead have a fondness for these dark magicks. - Darkga The greatest Dark magick. Surrounds its target in impenetrable darkness dealing massive dark damage. - Counter Counter attack when targeted with an offensive action. - Imprevious Draws Mist into the user's body. Drant the user immunity to debuffs. Weakness - Holy Absorbs - Dark --==Pit Beast==-"This pit beast expels gastric acids on its victims, dissolving them for later consumption" Abilities - Sands A storm of sand and vile poisons awaits those who draw too near to an antlion. - Bile Spew corrosive gastric juices at the target. Deals damage and lowers DEFENCE and RESILIENCE. - Sandstorm Summon a sandstorm. Deals earth damage and BLINDS units in a small area. - Suffocate Smother the target, numbing its body. Delays the target's next turn. - Subsidence Send a powerful vibration through the ground. Deals earth damage to surrounding units. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Critical: Vanish Become INVISIBLE when user becomes HP Critical. - Blur Avoid hand-cannon and gun-based basic attacks. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weakness)

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Weakness - Wind Absorb - Earth --==Plague==-"The gaze of this giant eye can freeze foes where they stand." Abilities - Enthrallment The haunting gaze of the ahriman's giant eye is a thing to be feared. - Glare A chilling glance that turns the target to STONE. - Demonic Gaze CONFUSE the target with a befuddling gaze. - Bewitching Glance A gaze that shakes those it lights upon to the very core. CHARMS and SLOWS the target. - Binding Circle A glance sharp as needles. SLOWS the target and lowers its SPEED. - Dread A horrifying gaze that stikes fear in the heart. ADDLES and DISABLES the target. - Roulette Randomly KO one unit. Does not distinguish between friend and foe. - Archer's Bane Avoid all bow-based basic attacks. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Reflex Avoid all basic attacks. - Resistance Up Raises Resistance. Decreases magick damage received. - Reveal Enables the user to see and target INVISIBLE units. Weakness - Holy Absorbs - Dark --==Rafflesia==-"A pungent aroma surrounds this giant plant beast. It lashes its prey with powerful vines." Abilities - Ambrosia Rafflesia attacks with long vines and clouds of suffocating stench. - Seed Release a seed that quickly grows into a new ally. - Nectar Volley Lob a mass of congealed nectar into the air. POISONS and SILENCES units in a small area. - Vine Lash Lash out at surrounding units. Damages, SLOWS, and delays their next turn. - Blinding Cloud Release an aromatic cloud that stings the eyes. BLINDS surrounding units. - Soporific Cloud Release a tranquilizing cloud of pollen. Puts surrounding units to SLEEP. - Bewildering Cloud

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Release a heavy-scented cloud of mischief. CONFUSES surrounding units. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Weakness - Fire Absorb - Water, Earth --==Reaver==-"A creature of the spirit world whose cruelty knows no bounds. Blood stains it gruesome claws." Abilities - Bestial Force Behemoths sunder the defenses of their prey with claws as sharp as any forge-wrought blade. - Rend Shield Tear into the target with fearsome fangs. Deals damage and may destroy the target's shield. - Martial Arts MASTER MONKS user these age old attacks to deal debilitating blows with their fists. - Holy Strike Focus the wrath of the gods into a powerful strike. Deals holy damage. - Rend Armour A poewrful attack with a chance to destroy the target's armour. - Evade Magick Resist spells that deal damage. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Weakness - Earth --==Red Chocobo==-"The red-plumed chocobo rains destruction from the skies with its choco meteor." Abilities - Chocobo Wiles The colour of the chocobo's plumage hints at its powers. - Choco Cure Flap wings to stir up a healing wind. Restores HP to surrounding units. - Choco Meteor Call down a meteor from the sky. Damages units in a small area. - Choco Barrier Raise a barrier around surrounding units with a rustle of plume and feater. Grants PROTECT and SHELL. - Critical: Quicken Act next when user becomes HP Critical. - Death Strike Makes the user lucky. Increases chance to score a critical hit. Weakness - Water, Lightning, Holy --==Red Marshmallow==-"This gelatinous red monster absorbs fire."

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Abilities - Metamorphosis Flans use their own fludic bodies to heal allies and attack foes. - Unction Cover units in a small area with viscous OIL. - Black Magick The elemental magicks of the BLACK MAGE strike with the power of fire and ice. - Fire Hurl a ball of magick fire, dealing fire damage to the target. - Fira An improved version of Fire. Deals even greater fire damage to its target. - Firaga The greatest Fire magick. Consumes its target in hellfire, dealing massive fire damage. - Absorb Damage Gain HP equal to 10% of damage taken. - Absorb MP Gain MP equal to the MP cost of offensive magicks that target the user. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) - Pierce Spells cast by the user are unaffected by REFLECT. Weakness - Ice Absorbs - Fire --==Rocktitan==-"Rocky protrusions cover the shell of this immense tortoise." Abilities - Shell Crush Shellings crush enemies with their rock-hard carapaces. - Headbutt Ram the target headfirst. Damages and IMMOBILIZES the target. - Rain of Stone Rain chunks of rock from the sky. Deals earth damage to units in a small area. - Counter Counter attack when targeted with an offensive action. - MP Shield Damage taken depletes MP rather than HP. Has no effect when the user has no MP. - Spellbound Extends the duration of buffs and debuffs on the user. - Defence Up Raises DEFENCE. Decreases physical damage received. Weakness - Wind Absorbs - Earth --==Sprite==-"These airborne creatures take delight in harassing unsuspecting travelers."

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Abilities - Mischief Sprites use these abilities to harry and harass their foes. - Meteorite Call down a small, fiery meteorite. Damages a single target. - White Wind A healing wind that mends allies' wounds. Restores HP equal to the user's HP. - Angel Whisper An angelic voice offers words of encouragement to the target. Restores HP and grants RERAISE. - Time Magick TIME MAGES use these powerful magicks to manipulate space and time. - Slow Slow the flow of time around the target. Lowers SPEED. - Stop Stop the flow of time around the target. Prevents the unit from taking any action. - Quicken Slide the target through time. Enables target to take its next turn immediately. - Extend Alter the flow of time, increasing the duration of buffs and debuffs on units in a small area. - Reflect Erect an invisible barrier around the target that bounces magicks back at their caster. - Archer's Bane Avoid all bow-based attacks - Counter Counter attack when targeted with an offensive action. - Regenerate Gain REGEN after taking damage. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Spellbound Extends the durations of buffs and debuffs on the user. - Resistance Up Raises RESISTANCE. Decreases magick damage received. Weakness - Dark Absorbs - Holy --==Thunder Drake==-"Scales cover the body of this mighty wyrm. Its breath dances with sparks." Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Thunder Breath Breathe electricity in a cone in front of the user. Deals lightning damage - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Shockbolt Deliver a powerful shock to the target's nerves. CONFUSES and ADDLES the target. - Critical: Quicken

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Act next when user becomes HP Critical. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) Weakness - Water Absorbs - Lightning --==Tonberry==-"The knife of this hooded creature gleams with the hatred of its dead brethen for the living." Abilities - Revenge Tonberries seek retribution for those whose lives were cut short in battle. - Knife Stab the target with a carefully honed blade. Reduces HP by 90% - Karma Attack with the weight of the past. The more foes the target has killed, the greater the damage. - Butcher's Knife Stab the target with a well concealed butcher's knife. Reduces HP to 1. - Stalk Stalk the target, waiting until it draws near to strike. - Critical: Quicken Act next when user becomes HP Critical. Half Damage - Fire, Wind, Earth, Water, Ice, Thunder, Holy, Dark --==Tonberry King==-"A garish crown rests atop the head of this purple-skinned creature. Its lamp swings mournfully in time with its silent footfalls." Abilities - Revenge Tonberries seek retribution for those whose lives were cut short in battle. - Knife Stab the target with a carefully honed blade. Reduces HP by 90% - Butcher's Knife Stab the target with a well concealed butcher's knife. Reduces HP to 1. - Stalk Stalk the target, waiting until it draws near to strike. - Voodoo Afflict the target with a curse so terrible, death seems welcome by comparsion. - Karma Attack with the weight of the past. The more foes the target has killed, the greater the damage. - Absorb Damage Gain HP equal to 10% of damage taken. - Critical: Quicken Act next when user becomes HP Critical. - Avoid Traps

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The user will not spring traps. - Immunity Neither buffs nor debuffs can be removed from the user. Half Damage - Fire, Wind, Earth, Water, Ice, Thunder, Holy Absorbs - Dark --==Toughskin==-"No sword can pierce the shell of the toughskin, though many have been lost in the attempt." Abilities - Shell Crush Shellings crush enemies with their rock-hard carapaces. - Munch Crush the target's equipment with powerful jaws. - Resonate Cause all bladed weapons on the battlefield to vibrate. DISABLES all units wielding bladed weapons. - Magick Counter Cast magicks targeting the user back at the caster. Magicks cast in this way require MP. - Counter Counter attack when targeted with an offensive action. - Defence Up Raises DEFENCE. Decreases physical damage received. - Immunuty Neither buffs nor debuffs can be removed from the user. Weakness - Wind Absorbs - Earth --==Wendigo==-"These headless giants to stalk men for many days, such is their hatred." Abilities - Brute Force Headlesses attack with the strenght to shatter bone and set the earth trembling. - Bone Shatter A powerful attack with the strength to shatter bone. Damages the target and delays its next turn. - Brute Strength Summon up strength for an almighty attack. Raises the potency of the user's next physical attack. - Sunder Earth Split the earth in a line extending from the user. Deals earth damage. - Helmsplitter Send a fist crashing down on the target's head. May destroy the target's helm. - Strike Back Avoid all basic attacks and launch a counter attack in return. - Counter Counter attack when targeted with an offensive action. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Charged Attacks

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Attacksw consume MP, but deal additional damage. - Immunity Neither buffs nor debuffs can be removeed from the user. Weakness - Thunder Absorb - Ice --==Werewolf==-"Ferocious creatures, part man, part beast. They shred their prey with razor-sharp claws." Abilities - Call of the Wild Werewolves raise a blood-curdling cry as they rend the flesh of their prey. - Roar Let out a bestial roar, removing buffs from all units. - En Garde Assume a defensive stance. Unit will COUNTER attacks until next turn. - Slug Strike target with a powerful swing of the arm. Ignores target's armour DEFENCE. - Howl Let out a blood-curdling howl that depletes MP and CONFUSES targets in a cone in front of the user. - Assault Throw the user's wright into a ferocious charge. Damages and IMMOBILIZES the target. - Items Consumables such as potions and antidotes - Eye Drops Remove BLIND from the target. - Antidote Remove POISON from the target. - Echo Grass Remove SILENCE from the target. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Counter Counter attack when targeted with an offensive action. - Unscarred Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE when the user has full HP. - Death Strike Makes the user lucky. Increases chance to score a critical hit. - Concentration Focuses the user's thoughts. Increases chance to hit. - Reveal Enables the user to see and target INVISIBLE units. - Item Lore Increases the effect potions and other consumables have on the user. - Avoid Traps The user will not spring traps. Weakness - Wind --==White Chocobo==-"The white-plumed chocobo restores magickal power with its choco recharge."

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Abilities - Chocobo Wiles The color of the chocobo's plumage hints at its powers. - Choco Cure Flap wings to stir up a healing winds. Restores HP to surrounding units. - Choco Recharge Flap wings to soothe the target's nerves. Restores MP. - Choco Barrier Raise a barrier around surrounding units with a rustle of plume and feather. Grants PROTECT and SHELL. - Immunity Neither buffs nor debuffs can be removed from the user. Weakness - Water, Thunder, Holy --==White Pudding==-"This gelatinous pink monster is resistant to both physical and magickal attacks." Abilities - Metamorphosis Flans use their own fludic bodies to heal allies and attack foes. - Simper A winning slime that can steal any heart. CHARMS the target. - Menace Puff up the user's body to frighten would-be predators. SILENCES the target and turns it into a TOAD. - Arcane Magick Fire, ice, and lightning have no place among the magicks of the ARCANIST. - Graviga Crate a large gravity well around the target. Reduces HP by 50% - Magick Counter Cast magicks targeting the user back at the caster. Magicks cast in this way require MP. - Ribbon-bearer Enables the user to equip a ribbon, regardless of their current job. Weakness - Holy, Dark Immune - Thunder, Wind, Fire, Water, Ice, Earth --==Wolf==-"Wolves are often found in the wild places of Ivalice, where they prey on unwary travellers." Abilities - Maw Wolves stalk their prey with steel-sharp claws and slavering fangs. - Fangs Attack target with razor sharp fangs. - Summon Pack Call nearby allies with an echoing howl. - Screech Emit a piercing shriek to damage and CONFUSE the target. - Chilling Blow Send a wave of chilling frost crashing through foes. Deals ice damage and IMMOBILIZES targets. - Fiery Blow Send a wave of searing flame burning through foes. Deals fire

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damage and SLIENCES targets. - Counter Counter attack when targeted with an offensive action. - Reveal Enables the user to see and target INVISIBLE units. Weakness - Water Half Damage - Earth --==Worgen==-"These wolf kin let out a deep growl that sends men running in fear." Abilities - Maw Wolves stalk their prey with steel-shark claws and slavering fangs. - Fangs Attack target with razor sharp fangs. - Chilling Blow Send a wave of chilling frost crashing through foes. Deals ice damage and IMMOBILIZES targets. - Fiery Blow Send a wave of searing flame burning through foes. Deals fire damage and SILENCES targets. - Screech Emit a piercing shriek to damage and CONFUSE the target. - Shadowy Blow Send a wave of gleaming shadow tearing through foes. Deals dark damage and BLINDS targets. - Summon Pack Call nearby allies with an echoing howl. - Critical: Quicken Act next when user becomes HP Critical. - Reveal Enables the user to see and target INVISIBLE units. - Attack Up Raises ATTACK. Increases physical damage dealt. Weakness - Water Half Damage - Earth --==Wraith==-"Spirits magickally bound to this world by a powerful curse." Abilities - Ghostly Touch The icy touch of the ghost drains the life force of those who fall into its clitches. - Flash Radiate a brilliant flash of light. BLINDS surrounding units. - Wake the Dead Use necromancy to reanimate the dead. Summons undead to aid the user. - Dark Magicks The spirits of the dead have a fondness for these dark magicks. - Dark Gather the powers of darkness to strike the target. Deals dark damage. - Darkra An improved version of Dark. Deals even greater dark damage to its target.

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- Darkga The greatest Dark magicl. Surrounds its target in impenetrable darkness dealing massive dark damage. Critical: Vanish Become INVISIBLE when user becomes HP Critical. Lifespring The user gains REGEN. Restores HP each round. MP Shield Damage taken depletes MP rather than MP. Has no effect when the user has no MP. Reveal Enables the user to see and target INVISIBLE units. Immunity Neither buffs nor debuffs can be removed from the user. Blood Price The user expends HP rather than MP when casting spells. The HP cost is twice the usual MP cost.

Weakness - Holy Absorb - Dark --==Yellow Jelly==-"This gelatinous yellow monster absorbs lightning." Abilities - Metamorphosis Flans use their own fluidic bodies to heal allies and attack foes. - Merge Merge the user's body with the target's. Fully restores the target's HP, but sacrifices the user - Acid Expel toxins from the user's body at the target. Inflicts a random debuff. - Black Magick The elemental magicks of the BLACK MAGE strike with the power of fire and ice. - Thunder Shoots a bolt of lightning at the target. Deals lightning damage. - Thundara An improved version of Thunder.Deals even greater lightning damage to its target. - Thundaga The greatest Thunder magick. Blasts its target with countless bolts, dealing massive lightning damage. - Blur Avoid hand-cannon and gun-based basic attacks. - Absorb Damage Gain HP equal to 10% of damage taken. - Magick Counter Cast magicks targeting the user back at the caster. Magicks cast in this way require MP. - Absorb MP Gain MP equal to the MP cost of offensive magicks that target the user. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immune -> Half -> Normal -> Weak) - Avoid Traps The user will not spring traps. - Pierce

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Spells cast by the user are unaffected by REFLECT. Weakness - Water Absorbs - Lightning --==Yowie==-"This giant beast lives beneath the sands. It captures its prey in a torrent of quicksand. Abilities - Ambush The Yowie attacks by drawing its prey beneath the sands. - Draw In Use a torrent of quicksand to draw prey close, then drain their HP. - Stun Crush Crush foes between powerful mandibles. Damages and IMMOBILIZES surrounding units. - Gravity Flux Control the sands, filling the air with a storm of stone. Deals damage to all foes. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Weakness - Wind Immune - Earth --==Zaghnal==-"This relative of the werewolf attacks with a deafening roar." Abilities - Call of the Wild Werewolves raise a blood-curdling cry as they rend the flesh of their prey. - Roar Let out a bestial roar, removing buffs from all units. - Howl Let out a blood-curdling howl that depletes MP and CONFUSES targets in a cone in front of the user. - Slug Strike target with a powerful swing of the arm. Ignores target's armour DEFENCE. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Counter Counter attack when targeted with an offensive action. - Avoid Traps The user will not spring traps. - Death Strike Makes the user lucky. Increases chance to score a critical hit. Weakness - Wind --==Zahak==-"Even demons tremble before the might of this great drake."

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Abilities - Breath Drakes breathe great gouts of frost and flame across the battlefield. - Ice Orb Freeze an orb of air and hurl it at the target. Deals ice damage. - Ice Breath Breathe frost in a cone in front of the user. Deals ice damage. - Fireball Launch a ball of flame at the target. Deals fire damage. - Lightning Shoot a bolt of lightning at the target. Deals lightning damage. - Wyrmcraft Few, if any, can stand before the might of the great wyrms and prevail. - Expose Weakness Intimidate the target, lowering its DEFENCE and RESISTANCE. - Mighty Guard Envelop the target in a shimmering aura. Raises DEFENCE and RESISTANCE. - Dragon Force Unlock the target's true potential. Raises ATTACK and MAGICK. - Absorb Damage Gain HP equal to 10% of damage taken. - Bonecrusher Counter attack after taking physical damage. Always deals greater damage than that taken. - Attack Up Raises ATTACK. Increases physical damage dealt. - Geomancy Lowers resistance to the user's elemental attacks. (Absorb -> Immunity -> Half -> Normal -> Weak) Weakness - Holy Half Damage - Fire, Ice, Lightning Absorb - Dark --==Zombie==-"Foul magicks animate these walking corpses." Abilities - Death's Grasp Zombies sap the strength of their victims with a belch of fetid breath. - Drain Touch Reach out with a putrid, groping hand to steal HP from the target. - Miasma The stench of death hangs heavy in the air. Damages and POISONS units in a small area. - Dark Magicks The spirits of the dead have a fondness for these dark magicks. - Dark Gather the powers of darkness to strike the target. Deals dark damage. - Counter Counter attack when targeted with an offensive action. - Blink Counter Counter attack and knock back the attacker after being the target of an offensive action. - Absorb Damage Gain HP equal to 10% of damage taken. - Charged Attacks Attacks consume MP, but deal additional damage. - Absorb MP

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Gain MP equal to the MP cost of offensive magicks that target the user. - Turbo MP Spells cost twice their usual MP, but are much more potent. - Attack Up Raises ATTACK. Increases physical damage dealt. Weakness - Holy Absorbs - Dark -----------------------------------------------------------------------------[7.02] Unobtainable Classes These classes are obtainable by normal means, except that you might be able to recruit some to your cause. They statistics are based on what they have when they are in battle for the first time, and you don't get to control them. Note that Brown Knight is here because it was cool, it was a brown chocobo. --==Brown Knight==-"Chocobo knights harness the choco guard ability of the brown chocobo to protect their allies." Characters - Popocho Race - Moogle Abilities - Chococraft The CHOCOBO KNIGHT has the powers of his mount at his command. - Choco Cure Flap wings to stir up a healing wind. Restores HP to surrounding units. - Choco Beak Peck remorselessly at the target. - Choco Guard Fill surrounding units with vim and vigor. Grants REGEN and raises DEFENCE and RESISTANCE. - Counter Counter attack when targeted with an offensive action. - Ribbon-Bearer Enables the user to equip a ribbon, regardless of their current job. Equipment Weapon - Enavia Chronicles Armour - Jujitsu Gi Accessory - Cachusha --==Nightfall==-"Ruthless assassins who dwell in shadow. There is no sound as they draw their blades, only the deadly flash of steel." Characters - Ewen Race - Hume Abilities - Ninjutsu NINJA attack with this unique school of techniques learned from a distant land. - Throw Throw a piece of equipment from the party's inventory to deal damage to the target.

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- Unspell A chant that quells the target's spirit. Neutralizes buffs. - Earth Veil Deal Earth daamge and SLOW the target. Items Consumables such as potions and antidotes. - Remedy Remove various debuffs from the target. Counter Counter attack when targeted with an offensive action. Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Dual Wield (Encounter 2) Wield one weapon in each hand. Enables user to attack twice.

Equipment Weapon - Osafune Armour - Black Garb Accessory - Ninja Tabi Equipment Weapon Armour Accessory (Encounter 2) - Adazakura, Kunai - Black Garb - Orb of Minwu

--==Sky Pirate==-"Swift and dextrous, sky pirates sail the skies in search of treasure and adventure." Characters - Vaan Race - Hume Abilities - Piracy SKY PIRATES know countless tricks to make the money of many into the wealth if one. - Shadow Stalk Strike at your target from the shadows. Bypasses reaction abilities. - Salvage Disarm traps surrounding the unit. Any traps disarmed in the process yield loot. - Steal Steal target's items, gil, or loot. - Razor's Edge Place the unit in a heightened state of awareness. Raises EVASION - Counter Counter attack when targeted with an offensive action. - Vigilance Attacks from the user's back or sides deal normal damage. Equipment Weapon - Aqua Saber Armour - Survival Vest Accessory - Thief's Cap --==Dancer==-"An enchanting master of the dance who gyres and gyrates to evoke an array of magick effects."

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Characters - Penelo Race - Viera Abilities - Dance The arts of the DANCER, used to perform magickal dances with an array of unique effects - Mincing Minuet Attack without missing a step. - Blade Dance Swing blade in a fluid motion, striking target with two hits in quick succession. Requires: Bladed Weapon - Slow Dance A languid dance that SLOWS the target's actions. - Witch Hunt The bane of mage and sorcerer. Depletes target's MP. --==Nightshade==-"Beautiful Swordmasters who command the forbidden dark arts of the warmage." Characters - Illua Race - Hume Abilities - Guile The malice festering in the hearts of the NIGHTSHADES led them to these dark arts. - Time Blade Temporarily sever the target from time's flow. Damages the target and delays its next turn. - Saber Waken the user's latent powers. Raises ATTACK and ACCURACY. - Dimensional Rift Tear holes in the fabric of space and time. Reduces the HP of units in a large area by 75% - Reflex Avoid all basic attacks. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Equipment Weapon - Save the Queen Armour - Brint Frock Accessory - Germinas Boots, Ruby Earring --==Heritor==-"The Gifted rely on instinct to see them through to victory." Characters - Adelle (You do face her) Race - Hume Abilities - Instinct The secrets of the Gifted are the weapons of the HERITOR. - Lennart Send out a pulse of brilliant light, damaging all in its path. - Imprevious

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Draws Mister into the user's body. Grants the user immunity to debuffs. Equipment Weapon - Save the Queen Armour - Brint Frock Accessory - Germinas Boots, Ruby Earring --==The Gifted==-"The Figted are born with uncommon ability and skill." Characters - Lennart Race - Hume Abilities - Trapping HUNTERS stalk their foes with these skills learned on the hunt. - Advice Share the tricks of the hunting trade with the target. Raises chance to score a CRITICAL HIT. - Instinct The secrets of the Gifted are the weapons of the HERITOR. - Lennart Send out a pulse of brilliant light, damaging all in its path. - Archer's Bane Avoid all bow-based basic attacks. - Immunity Neither buffs nor debuffs can be removed from the user. Equipment Weapon - Gastrophetes Armour - Mirage Vest, Green Beret Accessory - None --==Sky Pirate?==-"Swift and dextrous, sky pirates sail the skies in search of treasure and adventure. Assuming this -is- a sky pirate..." Characters - Vaan? Race - Hume? Abilities - Piracy SKY PIRATES know countless tricks to make the money of many into the wealth of one. - Shadow Stalk Strike at your target from the shadows. Bypasses reaction abilities. - Salvage Disarm traps surrounding the unit. Any traps disarmed in the process yield loot. - Steal Steal target's items, gil, or loot. - Swipe Pick the target's pocket with blinding speed. Steals a large quantity of gil. - Razor's Edge Place the unit in a heightened state of awareness. Raises EVASION. - Flee Enable the unit to flee its attacks by boosting MOVE and JUMP.

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- Thievery The THIEF uses this shadowy craft to make the possessions of others his own. - Steal Accessory Steal the target's Accessory. - Critical: Quicken Act next when user becomes HP Critical. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Equipment Weapon - Soul Saber Armour - Wygar, Thief's Cap Accessory - Brigand's Gloves --==Dancer?==-"An enchanting master of the dance who gyres and gyrates to evoke an array of magickal effefts. This one seems to stagger and swoon, though..." Characters - Penalo? Race - Viera? Abilities - Dance The arts of the DANCER, used to perform magickal dances with an array of unique effects. - Mincing Minuet Attack without missing a step. - Blade Dance Swing blind in a fluid motion, striking target with two hits in quick succession. Requires: Bladed Weapon - Forbidden Dance A dance whose name dare not be spoken for fear of the otherworldly powers it might awake. Afflicts target with random debuff. - Slow Dance A languid dance that SLOWS the target's actions. - Witch Hunt The bane of mage and sorcerer. Depletes target's MP. - Jitterbug A passionate dance to melt the coldest heart. Steals HP from the target. - Precision The skills of the ARCHER do not call for brute force, but deadly accuracy to fell a foe. - Critical: Berserk Gain BERSERK when user becomes HP Critical. - Lifespring The user gains REGEN. Restores HP each round. Equipment Weapon - Fanatic Armour - Cachusha, Rubber Suit Accessory - Ruby Earring --==Agent==-"Masters of espionage who travel the world in search of information. They are well known for keeping a woman - or several - in every port." Characters - Al-Cid

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Race

- Hume

Abilities - Reconnaissance The AGENT does all in the name of his liege lady. - Escort Take all damage directed at the target female unit until her next action. - Interrogate Reveal the loot and items the target is carrying. Also reveals the location of traps and invisible units. - Impassion Talk the target into a BERSERK frenzy. Also raises target's chance to score a CRITICAL HIT. - Absorb Damage Gain HP equal to 10% of damage taken. - Impervious Draws Mist into the user's body. Grants the user immunity to debuffs. Equipment Weapon - Giot Gun Armour - Judicer's Coat Accessory - Gaius Caligae -----------------------------------------------------------------------------[8.01] Opportunity Turns Opportunity turns are random buffs and attacks that your units may come to terms with. Basically there are few things that will increase the chance that your unit will have an opportunity move. - Luck Privileges with during your Clan Privileges selection will increase the chance that you will get an Opportunity Turn. However, it is mostly just luck. You might get an opportunity turn, you might not. You know that you get an opportunity turn when your character will make a very optimistic statement about their own abilities. You can also tell this when they have a special action as well. When you have an opportunity turn, you cannot do any other special action, such as talking to guests, taking treasure or searching the sparkles for your mission objectives. You can move with the Opportunity turn on, this way, you can change what type of turn you will get. Opportunity Actions, that is, using the turn, will always target the enemy when it is next to you. So, if there is an enemy and 3 allies right next to you, you will target the enemy over your allies. However, when you are next to 2 enemies and 2 allies, there will be no opportunity action. Note that when you want to target an enemy with your opportunity action, it will always be a melee attack, making it a poor choice for ranged units and mage units. The action will nor carry over to the next turn, so you will have to use it or not. You don't have to use the turn however, it is completely up to you whether you use it or not. Below are the possible 10 opportunity turns that you can perform in the battle. Legend: o x a = = = = Character Empty Square Enemy Ally

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--==Tough as Nails!==-When you are Alone (next to no one) ---o--You cast Shell and Protect on yourself. --==Tough as Nails! Mk. 2==-When you are Alone (next to no one) ---o--You cast Shell, Protect and Auto-Raise on yourself. NOTE! You must be the last unit on the field, that is, all your other units are dead. Also, you need to be on Critical Health maybe? --==Battle Shout!==-Next to a Single Ally -a-o--or --ao--or ---oa --or ---o-a-

Raise the attack of your ally, as well as your resilience. Effects yourself and your ally. --==Fleet of Foot!==-Next to two Allies -aao---a-o-aor --aoa -----oa -aor --ao-aor -a-oa --or

or

Casts Hastega on both allies, as well as yourself, boosting the rate in which you get your turns. --==Shield of Steel!==-Next to three Allies -aaoa --or -aao-aor -a-oa -aor --aoa -a-

Casts Astra on all three of your allies. Makes your allies and your own unit immune to enemy debuffs on your units.

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--==Second Wind!==-Next to four Allies -aaoa -aCasts Curaga on all of your allies, as well as yourself. This will greatly increase the HP in your HP bar by restoring a large amount of HP. --==Flurry!==-Next to one Enemy -x-o--or --xo--or ---ox --or ---o-x-

Strikes the enemy twice. That means, you attack the enemy twice in a single go. If you have dual wield and carry 2 blades, you hit the enemy a total of 4 times. That is why Ninjas are so damn scary to be next to. --==Eye for Eye!==-Next to two Enemies -xxo---x-o-xor --xox -----ox -xor --xo-xor -x-ox --or

or

Strikes both enemies for damage equal to a normal melee attack. --==Frenzy!==-Next to three Enemies -xxox --or -xxo-xor -x-ox -xor --xox -x-

Strikes all three enemies for damage equal to your units normal melee attack. --==Last Stand!==-Next to four Enemies -xxox -xStrikes all four enemies for damage equal to your units normal melee attack. -----------------------------------------------------------------------------[8.02] Dispatch Missions

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Dispatch missions are those that you cannot be bothered to do yourself, so you send in a few units to deal with it for you. The team is always going to have a team leader, which is the head unit and 5 possible team members, all behind the leader. It will be like on the diagram below. --|M|M| -+-+|L|M| -+-+|M|M| --L is for Leader, M is for Member. For a team to pass a dispatch mission, there are a few things that you need to make sure for success. The ability of the character or unit you are sending to succeed will be primarily based on how strong your unit is. The stronger the unit is in terms of stats, the higher the base score of the unit is. If you want to find the base score, you need to add up a few stats. Max HP + Max MP + Attack + Defence + Magick Attack + Resistance --------------------------------------------------------------10 That is your base score. Note that all the stats will include the benefits from the equipment you are using. Therefore, the better equipment you are using, the higher your base score is going to be. The next factor is the score of the mission, the difficulty. The rank of the mission will be the number that you need to overcome. The higher the end number, the higher the difficulty is, but it is said to be around 100 to 120, the difficulty that is. Playing on hard mode will send the difficulty to 150 to 180 instead of the lower, previous number. The next is for used that have recommended classes. When you use a recommended job, if the unit with the job is the leader, the base score of that unit is multiplied by 1.2, while the members will be multiplied by 1.1 if they have the recommended job. If you do not use the recommended job, you get a penalty. Team leaders will have their score multiplied by 0.8, members will have a 0.9 penalty. Quests with no recommended job will simply not alter the stats, it will remain 1. Therefore, Recommended Job = Leaders Score X 1.2, Members Score X 1.1 Non-Recommended Job = Leaders Score X 0.8, Members Score X 0.9 No Recommended Job = Unit's Score X 1.0 * Leader The next part is the leader's ability to lead. The competance of your leader is based on the following. The first equation is that you need to multiply the recommended class difficulty (job) by the base score of the unit. Therefore, Leader's Base Score X Job Multiplier = Leader's Competance Then, your clan skills are going to be used. Some missions will have a

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requirement on the clan skill, such as 13 Negotiation points for a mission, so you need to pass this test. This is the Skill Test. Leader's Score = Leader's Competance + Clan Skill Level If Score > Leader's Score, Score = Leader's Level Target to Beat = Required Skill X Skill Difficulty ---------------100 If all four scores are greater than the target to beat, then you pass the first test on the leader. The second test is the Rank Test. This will determine how good your leader is compared to the rank of the mission you are going to dispatch himself on. Here, the equations are a little bit different than the previous Skill test. Leader's Score = Leader's Level X Job Multiplier Target to Beat = Quest Rank X Rank Difficulty --------------100 If the Leader's Score beats the target, it will pretty much leads to the pass of the Rank Test. Now, these tests will determine the stance of your leader when you place them on the dispatch screen. Passing Both Tests leads to the Leader's Competance multiplied by 1.2. This will make the leader unit jump in the air. Passing one test and failing the other will no chance the leader's competance and they will simply stand. Failing both tests will lead to the Competance being multiplied by 0.8. This will make the leader kneel and shake their head. While failing both tests will make your quest harder, it is still possible to complete the mission, the same where passing both tests will not always lead to guaranteed success. * Team Member The next are the team members. In order to make sure that the mission is a success, it is important that your units are able to work with one another, which is compatibility. The first part of the final compatibility of the units is the base compatibility of the units first. The first thing you need to know is that there is a random compatibility number for each unit. Each name in the game, which there are a lot of, have a number from 0 to 9. However, the same name means the same compatibility. Therefore, a Moggle called Sballen would have the same compatibility as a Hume called Sballen. Anyway, the base compatibility of a team member is the following : Basic Compatibility = Leader's Compatibility No. - Member Compatibility No. Base Compatibility = Basic Compatibility - Leader's MVP

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-----------2 If Base Compatibility is < 0, the Base Compatibility = 0 The MVP score is determined by how many times you have gotten the MVP statue or symbol in battle. It isn't determined on the size of the statue, though that will pretty much act as a cap on the highest MVP score you can get. Now, the Base Compatibility will determine what we do next. If the score is above 3, then skip the next few paragraphs. If it is 2 or below, read on since if it is too high, is basically means that two angry men are working on the same job. Now, we can calculate the compatibility between leader and team member. Even with the exactly same compatibilty number, think of it like personality, a very strong unit will find it hard to task a far weaker unit. Therefore, to compute the final compatibilty, you need to take this through several equations to get the end score. Member's Competance = Member's Base Ability X Job Multiplier Ability Difference = Leader's Competance - Member's Competance ----------------------------------------10 Rank Score = Quest Rank X Rank Difficulty --------------100 Level Score = Member's Level X Job Multiplier Rank Penalty = Rank Score - Level Score Final Score = Ability Difference + Rank Penalty Now, this is getting close to the end. The lower the Final Score, the better it is for you, since the equations below require it. This will form the final Compatibility of the unit between Member and Leader. Final Score + Base Compatibility < 4, Competance Multiplied by 1.2. Member will jump for joy. Final Score + Base Compatibility > 4 but < 6, Competance Multiplied by 1.0 and the Member will stand normally. Final Score + Base Compatibility > 6 but < 8, Competance Multiplied by 0.8 and the Member will kneel down. Final Score + Base Compatibility > 8 or Base Compatibility = 3 or > 3, the Competance Multiplied by 0.6. Member will kneel down and cry. Therefore, the Final Competance is the Base Competance X Compatibility * Team Now, you should understand that the stance of the leader means the skill of the leader in passing the two tests, while the stance of the member shows the compatibility between the Member and Leader. For the whole team, they need to pass two tests for a higher chance of success, a Skill and Rank Test.

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The Skill test, similar to the leader test, will judge the team based on the skills of the clan. Team Competance = Average of all Team Members + Leader's Competance Team Level = Average of all Team Members + Leader's Level Again, like the Skill test for the Leader, the Clan skills still apply for the team. Team Score = Team's Competance + Clan Skill If Team Score > Team's Level, Team Score = Team's Level Target to Beat = Required Skill X Skill Difficulty ---------------100 Passing this means passing the rank test. The Rank test is a bit harder this time, but the principle is still the same. You can only take into account the maximum number of members allowed in the quest. For each character in the team: Base Score = Character's Level X Character's Job Multiplier Contribution = Base Score --------------Max Team Size

For Leaders, Score = Contribution X Character's Test Competence Bonus For Members, Score = Contribution X Character's Compatibility Team Level = Leader's MVP + Score Target to Beat = Quest Rank X Rank Difficulty --------------100 To past the test, your Team Level must exceed the Target. Ok, basically passing these two tests will more or less guarantee that you team will be successful in their hunt. However, in the game in which you are playing, you don't have time to do all the equations to see if they pass or not, you'd just go ahead and do the damn thing. Well, it is nice to learn how the game works. -----------------------------------------------------------------------------[8.03] Location of Chocobos The location of chocobos is handy for a single purpose, if you want to find a mount for your Chocobo Knight, which is important, because without the gimmicky Chocobo, there will be no need to name the Chocobo Knight the Chocobo Knight. Anyay, all the Chocobos will appear in random encounters, and the random encounters appear randomly, so check back every now and then the make sure that you have a chance to get it. Targ Woods Encounter - Yellow Chocobo

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Kthili Sands Encounter Galerria Deep Encounter Zedlei Forest Encounter Aldanna Range Encounter Rupie Mountains Encounter Goug Encounter

Red Black Green Brown White Random

Chocobo Chocobo Chocobo Chocobo Chocobo Chocobo

Random encounters appear 50 days after the latest one has spawned, but there will not be two at a time, so you can easily destroy one encounter and have the next spawn in a matter of days. -----------------------------------------------------------------------------[8.04] Scions Scions are powerful summons that will normally deal damage to all your foes or even to all units, with different effects for each unique Scion. The ability to summon a Scion is based on your Smash Gauge. What is the Smash Gauge? The Smash Gauge is the little bar that you will see when you use your unit, the far right of the unit box DURING BATTLE will show the Smash Gauge. Look in your manual for more information. Once the Gauge reaches 25%, you will be able to summon Scions, though the more of the Smash Gauge that you save up, the greater the effect the Scion will have. Note that you can only summon a Scion ONCE PER BATTLE. How do I fill up my Smash Gauge you might ask? Well, all you need to do is to participate in battle. Cast spells, deal damage, use reaction abilities, they will all boost your Smash Gauge. The more you do, the bigger the Smash Gauge. Note that you can just steal points from enemy's Smash Gauge with the Thief's ability to Steal Limelight. Anyway, there are 12 Scions that you can summon, so that's about half your team with the ability to summon Scions. All missions you need to do yourself, you cannot get the item if you DISPATCH the mission. Now, what you need to do to summon these Scions. You need a specific item that will allow you to use your Smash Gauge. These items are listed below. Remember, complete the mission, DO NOT DISPATCH. --==Belias, the Gigas==-- Hellfire Item - Gigas Pendent Mission - Camoa Cup Effect - Deals fire damage to all foes. --==Mateus, the Corrupt==-- Frostwave Item - Corsage of Corruption Mission - Graszton Cup Effect - Deals ice damage to all foes. --==Adrammelech, the Wroth==-- Judgment Bolt

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Item - Raging Brooch Mission - Moorabella Cup Effect - Deals lightning damage to all foes. --==Hashmal, Bringer of Order==-- Gaia's Wrath Item - Pin of Order Mission - Fluorgis Cup Effect - Deals earth damage to all foes. --==Famfrit, the Darkening Cloud==-- Tsunami Item - Ewer of Darkness Mission - Goug Cup Effect - Deals water damage to all foes. --==Chaos, Walker of the Wheel==-- Tornado Item - Ring of the Wheel Mission - Loar Cup Effect - Deals wind damage to all foes. --==Cuchulainn, the Impure==-- Blight Item - Tainted Cufflink Mission - Ordalia Cup Effect - Deals damage to all foes and poisons all foes. --==Exodus, the Judge-Sal==-- Meteor Item - Gift of the Judge-Sal Mission - Jylland Cup Effect - Summons a passive meteor to strike your foes. --==Zalera, the Death Seraph==-- Condemnation Item - Earrings of the Dead Mission - The Last Step Effect - Deals dark damage to all foes and inflicts sleep and doom to all foes. --==Zeromus, the Condemner==-- Big Bang Item - Condemner's Choker Mission - The Five Kings Effect - 50% to do damage to a single foe equal to the user's lost HP.

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--==Ultima, the High Seraph==-- Ultima Item - High Seraph's Plume Mission - Hunted Effect - Deals holy damage to all foes and restores HP to all allies. --==Shemhazal, the Whisperer==-- Soul Purge Item - Armlet of Whispers Mission - Of a Feather. This is a Goug random encounter, where you need to defeat the Red Chocobo Redhawk which should be Level 99. If you can defeat it or mount it, you should get this item. Effect - 100% chance to deal 999 damage to a single foe. --==Zodiark, Keeper of Precepts==-- Final Eclipse Item - Ring of the Precepts Mission - A Lasting Peace Effect - 50% Chance of dealing 999 damage to all units. -----------------------------------------------------------------------------[8.05] Luck Sticks Lucksticks are something that you can buy for your clan during Blackfrost for 1000 Gil and trade back during Goldsun for a nice prize. Lucksticks are available for purchase during the Month of Nu Mou in the area of Fluorgis. Obviously, you need to be the Ordalia continent via the Airship for this to happen. location during Goldsun at the same location in Fluorgis, the Luckstick for a nice item. What prize you get not when you trade to rig effectively get. And below are Blackfrost from a able to access At the same you can trade back

seems to be determined when you purchase the luckstick and it in. The months that lay in between make it too difficult during your battle, so purchase one to see what you will the list of prizes that you can win.

Note that the Special Prizes are pretty much random, not something that can be determined. Special Prize, Rank Special Prize, Rank Special Prize, Rank Special Prize, Rank Special Prize, Rank 1st Place Prize 2nd Place Prize 3rd Place Prize 4th Place Prize 5th Place Prize 6th Place Prize 7th Place Prize 8th Place Prize A B C D E Brilliant Theorbo High Arcana Grimoire Stone Darklord Crystal Lightwing Crystal Hurdy-Gurdy Dark Matter Elixir Zodiac Ore Ether Zincatite Low Arcana Gikhet Lead

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9th Place Prize 10th Place Prize 11th Place Prize 12th Place Prize 13th Place Prize 14th Place Prize 15th Place Prize

Remedy X Potion Hi Potion Gold Needle Zinconium Eye Drops Potion

-----------------------------------------------------------------------------[A] Contact Information APPEARS IN g,a,m,e,f,a,q,s.c,o,m always. Remove the commas. Never on that c,h,e,a,t,c,c.c,o,m. Remove the commas. Hey, what do you know, it looks just like my previous legal things, cause I'm too lazy to make another one. That block button is mighty fun to use. ****************************************************************************** Before you E-Mail me, read the guide first. If the answer is not in here, then E-Mail me. If it is, don't bother as I won't reply. ****************************************************************************** To contact me, e-mail me at hillsdragon13 [at] hotmail [dot] com Replace at with @ and dot with . Don't add me to MSN Messenger List because if I don't know you, I won't accept you, simple as that. E-Mail me (and anyone else you want to e-mail) with courtesy and respect as we are living people like you. Have a title of what you are sending so I know what is going on. If you try to send attachments, I won't open them so stick the information in the E-Mail. Please write in English or anything close to it. It can't understand foreign language so please don't give me a page long quote in Mexican or Antarctic penguin language cause I don't understand. Don't write in sloppy English. I mean, who the hell would understand "Hwo Od Yoi Di Tjih Ni Tz Gmezor?" Don' be too formal, a question is not a freakin business agreement so don't say "Dear Sir, In accordance to your Walkthrough to the Game, FFTA2 - GofR, ..." it makes me wonder if I'm talking to a freak, the President of the United States of America or Bill Gates or Donald Trump. I will credit you if you send me information about this game that is not in the FAQ. I will also be grateful if you see this FAQ somewhere else other than Gamefaqs or a site which has my permission. If you do, tell me so I can kick their ass to Pluto and make them bounce off to the other side of the Universe. I will not respond to: * Spam * Bill Gate's Spam (He gets spam of up to 4 million per day) * Something not related with the Final Fantasy Tactics A2 - Grimoire of the Rift * Something already covered * Illegal stuff, like piracy and roms * Technical Problems

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Technical Problems will not be answered as they should be sent to Nintendo not me. I didn't design the game so I shouldn't know what's wrong with it, its your game not MINE. -----------------------------------------------------------------------------[B] Webmaster Information ONLY GAMEFAQS WILL HOST THIS FAQ UNTIL OTHERWISE STATED BELOW GAMESFAQ WILL ALWAYS HAVE THE LATEST VERSIONS YOU CANNOT HOST THIS DOCUMENT WITHOUT ASKING. SIMPLE AS THAT. YOU CANNOT MAKE A PROFIT FROM THIS DOCUMENT LIKE SELLING IT. -----------------------------------------------------------------------------[C] Credits This section is where you see your name. It will be long. The names are either Board Names from the Boards or your e-mail so if your name is Bob Rob and another Bob Rob posted the message, the First Bob Rob will not be credited so in short, someone around the world who shares the same name as you will not be credited for your work. CJayC, Thanks for the Memories SBAllen for the job of administration GameFAQs Square Enix for developing the game Gray Fox for having the first guide up, and pointers for me. Antitype for an excellent recruitment guide I referred to. Big Thanks to Diablo Jones and Joenumpty for their Bazaar list at EmulationHQ Terence Fergussion at EmulationHQ for his Dispatch Guide Dragoon19911/Synangel for the excellent guide on Stat Growth WiinolikePS3 for his Auction guide on Gamefaqs Dragonkyrie for her excellent item guide on Gamefaqs Nathan Rickuss for the information on mission E1-01 Me for making it Hotmail for giving me the e-mail account http://www.rootsecure.net/index.php?p=ascii_generator for the ascii art You for reading it -----------------------------------------------------------------------------[D] Sites FAQ is on Current FAQ is On www.gamefaqs.com will always have the latest versions May be outdated www.neoseeker.com www.supercheats.com -----------------------------------------------------------------------------[E] Copyright This game is Copyright 2008 Square Enix and Nintendo. All Rights Reserved This document is copyrighted by US and Canadian and Australian Laws. This FAQ is for personal use only. This is not to be used for commercial or personal gain. Websites publishing this guide without permission will face punishment under the law. All sites except GAMEFAQS are not allow to host this FAQ without my permission.

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