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Due to advances in the development of pedagogical concepts, applications and technology, and a simultaneous decline in hardware costs, the use of small scale or mobile immersive virtual or augmented reality systems could become feasible for educational institutions within this decade (assuming ongoing development at the same rate). Nevertheless, the potential of each VR/AR feature needs careful reflection in order to be actually translated into educational efficacy. The matter is not questioning whether or not VR/AR is useful to enhance learning. The matter is understanding how to effectively exploit its potential. Hannes Kaufmann
from Wikipedia
Page 2 of 2
http://www.hitl.washington.edu/publicatio ns/r-99-1/
Mixed Reality:
Mixed reality uses some a digitized image which is captured by the webcam that is detected by the software and projected on the screen with an enhanced image. SMART has invented a cube or marker cards that can be used with a document camera to show 3D images realtime in the classroom. There are some built in 3D images that can easily be attached to the marker or teachers can download images from sites like Google 3D warehouse or create their own (or have students create them for you) in freeware like Google Sketchup. This AR marker to webcam to projected image is also being used in storybooks. Another type of book like this one about the Earth Core can help to get across teaching concepts that are difficult to visualize in 2D into 3D like this one about the Earth core or one on occupational safety scaffolding In this Biology application students are able to hold up a printed out marker to the webcam and see themselves with internal organs superimposed on their own live body. One innovator tattooed his arm with this kind of marker to make it show augmented images.
from The question of whether or not to use AR in the classroom is not exactly controversial. It is just a more personalized, real time development for value added learning. It will be important not to be too seduced by the technology and forget to contextualize it in effective learning. This is a great tool but like all tools it needs to be used well in order to be effective.
from designboom.com