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These buzzwords point out that once more extensive changes are emerging in the field of telecommunication networks. The megatrend of convergence is aiming for new heights. The Next Generation Networks (NGN) concept is gaining importance and presents new challenges.
Table of Contents
Overview................................................................................................................................................. 2 NG Services Architecture- A Brief .......................................................................................................... 4 Internet Protocol(IP): The NGN Glue .................................................................................................. 4 IPv4 ................................................................................................................................................. 4 IPv6 ................................................................................................................................................. 5 MIPv6 .............................................................................................................................................. 5 IP NGN Carrier Ethernet Design .......................................................................................................... 6 Next Generation Networks: Goals ......................................................................................................... 8 Experimental Research for Advanced Network Technologies ............................................................ 8 The NGN Approach ............................................................................................................................. 9 Services And Expectations ..................................................................................................................... 8 Expected Services.............................................................................................................................. 14 Conclusion ............................................................................................................................................ 16 Bibliography.......................................................................................................................................... 17
Overview
Today, the vision to make available voice, data and video services via a single convergent network is omnipresent. Such a network is easier to operate and maintain and noticeably saves operating costs. The configuration of a single multi-service network requires considerably lower investments than the implementation of several networks with individual services, consisting of various platforms.
The vision of a single network has been implemented with the Next Generation Networks (NGN). NGN is a composition of IP Based Multi-Service Networks. It is a packetbased network which can provide services including Telecommunication Services and able to make use of multiple broadband, quality of Service-enabled transport technologies and in which service-related functions are independent from underlying transport-related technologies. It offers unrestricted access by users to different service providers. It supports generalized mobility which will allow consistent and ubiquitous provision of services to users. This term paper provides a description of the Services and capabilities expected and the goals of NGN. Online content to be made available more easily and marketed more widely, Additional potential applications are the management and operation of networks and services for customer groups. Since NGN has open and standardized interfaces, quick implementation and incorporation of new functions and services is possible. The user can do this directly without having to know the network architecture. These are some of the goals. With the Next Generation Media there are no more limitations as to via which terminal device, and from where, interactive and multimedia content is accessed. - Serve and send E-mails using the television - Play the latest feature films and currents hits on demand via the TV set, PC etc. - Games and applications use regionalized and personalized content.
NGN wants to merge all of this. Local, regional and sector content can be made available more cost effectively than ever before to the specific target groups. In contrast to conventional and terrestrial broadcasting media, customized content for any target group can be implemented cost effectively with the line-based Internet broadband access.
IPv4: IPv4 uses 32-bit (four-byte) addresses, which limits the address
space to 4294967296 (232) addresses. Addresses were assigned to users, and the number of unassigned addresses decreased. IPv4 address
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exhaustion occurred on February 3, 2011. It had been significantly delayed by address changes such as classful network design, Classless Inter-Domain Routing, and network address translation (NAT). This limitation of IPv4 stimulated the development of IPv6 in the 1990s, which has been in commercial deployment since 2006. IPv4 reserves special address blocks for private networks (~18 million addresses) and multicast addresses (~270 million addresses).
IPv6: Developed by the Internet Engineering Task Force (IETF) to deal with
this long-anticipated IPv4 address exhaustion, uses 128-bit addresses, allowing 2128 (approximately 3.41038) addresses. This expansion can accommodate vastly more devices and users on the internet as well as providing greater flexibility in allocating addresses and efficiency for routing traffic. It also eliminates the primary need for network address translation (NAT), which has gained widespread deployment as an effort to alleviate IPv4 address exhaustion. Like IPv4, IPv6 is an internet-layer protocol provides for packet-
across multiple IP networks. It is described in Internet standard document RFC 2460, published in December 1998. In addition to offering more addresses, IPv6 also implements features not present in IPv4. It simplifies aspects of address assignment (stateless address auto configuration), network
implementation for the next generation of the Internet Protocol, IPv6, is described in RFC 6275.
The main areas of network services and corresponding protocols that need to be developed and demonstrated are the following: Quality of service (QoS) Security and robustness Network management, including the allocation and sharing of bandwidth Systems engineering and operations, including definitions and tools for service architectures, metrics, measurement, statistics, and analysis New or modified protocols for routing, switching, multicast, reliable transport, security, and mobility Computer operating systems, including new requirements generated by advanced computer architectures Collaborative and distributed application environments
approaches will also reduce the time to market and lifecycle costs of offering new services. Finally, NGNs will enable carriers to deploy advanced services, allowing them to remain competitive as well as expand their capabilities to enter new
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markets. The bottom line is that, in addition to their wholesale transport businesses, public network carriers would (and will) pursue Next Generation Service Architectures to offer value-added services. As Figure 2 states, this will be their new strategic differentiator.
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Content provision services that provide or broker information content (e.g., electronic training, information push services, etc.) Interworking services for interactions with other types of applications, services, networks, protocols, or formats (e.g., EDI translation) Management services to maintain, operate, and manage communications/computing networks and services. Figure 3 and the following text give a brief description of several services that we currently believe will be important drivers in the NGN environment (e.g., in terms of how pervasive they will be, how much profit margins they are likely to generate, how much they will benefit from an NGN type of environment, and/or how glamorous they are). We intentionally included a broad range of services (e.g., from basic voice telephony to more futuristic services such as Distributed Virtual Reality) to emphasize that the Next Generation Service Architecture will support a wide variety of services.
Voice Telephony NGNs will likely need to support various existing voice telephony services (e.g., Call Waiting, Call Forwarding, 3-Way Calling, various AIN
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features, various Centrex features, and various CLASS features). Note, however, that NGNs are not trying to duplicate each and every traditional voice telephony service currently offered. Rather, they will likely attempt to support only a small percentage of these traditional services, with an initial focus on the most marketable voice telephony features and the features required from a regulatory perspective. Data (Connectivity) Services Allows for the real-time establishment of connectivity between endpoints, along with various value-added features (e.g., bandwidth-on-demand, connection reliability/resilient Switched Virtual Connections [SVCs], and bandwidth management/call admission control). Multimedia Services - Allows multiple parties to interact using voice, video, and/or data. This allows customers to converse with each other while displaying visual information. It also allows for collaborative computing and groupware. Virtual Private Networks (VPNs) Voice VPNs improve the interlocation networking capabilities of businesses by allowing large, geographically dispersed organizations to combine their existing private networks with portions of the PSTN, thus providing subscribers with uniform dialling capabilities. Data VPNs provide added security and networking features that allow customers to use a shared IP network as a VPN. Public Network Computing (PNC) Provides public network-based computing services for businesses and consumers. For example, the public network provider could provide generic processing and storage capabilities (e.g., to host a web page, store/maintain/backup data files, or run a computing application). The public network provider would charge users for the raw processing and storage used, but would have no knowledge of the specific content/application. Alternatively, the public network provider could provide specific business applications (e.g., Enterprise Resource Planning [ERP], time reporting, vouchers, etc.) or consumer applications (e.g., Tax Cut, kitchen remodelling program, etc.), with all or part of the processing/storage happening in the network. The public network provider could charge based on an hourly, daily, weekly, etc. licensing fee for the service (e.g., rent-an-app).
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Unified Messaging Supports the delivery of voice mail, email, fax mail, and pages through common interfaces. Through such interfaces, users will access, as well as be notified of, various message types (voice mail, email, fax mail, etc.), independent of the means of access (i.e., wireline or mobile phone, computer, or wireless data device). Information Brokering Involves advertising, finding, and providing information to match consumers with providers. For example, consumers could receive
information based on pre-specified criteria or based on personal preferences and behaviour patterns. E-Commerce Allows consumers to purchase goods and services electronically over the network. This could include processing the transactions, verifying payment information, providing security, and possibly trading (i.e., matching buyers and sellers who negotiate trades for goods or services). Home banking and home shopping fall into this category of services. This also includes business-to-business applications (e.g., supply-chain management and knowledge management applications). Call Centre Services A subscriber could place a call to a call centre agent by clicking on a Web page. The call could be routed to an appropriate agent, who could be located anywhere, even at home (i.e., virtual call centres). Voice calls and e-mail messages could be queued uniformly for the agents. Agents would have electronic access to customer, catalogue, stock, and ordering information, which could be transmitted back and forth between the customer and the agent. Interactive gaming Offers consumers a way to meet online and establish interactive gaming sessions (e.g., video games). Distributed Virtual Reality Refers to technologically generated representations of real- world events, people, places, experiences, etc., in which the participants in and providers of the virtual experience are physically distributed. These services require sophisticated coordination of multiple, diverse resources. Home Manager With the advent of in-home networking and intelligent appliances, these services could monitor and control home security systems, energy systems, home entertainment systems, and other home appliances. Imagine youre
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watching television and the doorbell rings no problem you just use the TVs remote to get a view of your front entrance to see whos there. your children while youre at work. Or imagine monitoring your house while youre away on a trip, or your in-house nanny watching
Expected ServicesSoftware-Based Business Communication ServiceA new trend in the communication industry is enabling complete separation of the capability to support Business communication services, i.e., telephony, auto-attendant, video/web conferencing, instant, messaging, white boarding, etc., from the hardware platform or device that is hosting the service. This allows traditional software companies to focus on business/office
communication software suits that can be installed in general-purpose Internet connected servers for service specific execution and service implementation. High-Definition (HD) voiceA combination of availability of wide-band codecs (like G 7.22 and adaptive multi rate, wide-band, or AMR-WB) and ubiquitous broadband access in both wireless and wireline will be making widespread availability of HD and stereo voice communication services. These codecs support a sampling rate ranging from 14 KHz to 22 KHz to reproduce very clear and highly intelligible voice sounds. To support HD voice service, it is required to maintain codectransparency and band width availability across all segments of network access and transmission. Mobile and Managed Peer-to-Peer (M2P2P) ServiceTraditional P2P service is used for applications ranging from file sharing to real-time streaming and video communications. Since these contents are distributed throughout the Internet nodes, unmanaged P2P can generate tremendously large volume of redundant traffic especially in the transport links. Managed P2P service attempts to alleviate this problem by allowing
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trusted sharing of info related to the nearest logical location of the content and the best path to deliver the content to the requester. Wireless charging of hand held devices. Three Dimensional Televisions (3D-TV) Converged/Personalized/Interactive Multimedia Services. Grand-Separation for pay-per-use Service etc.
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Conclusion
Next Generation Network is the architectural evolution in telecommunication core and access networks. NGN is the concept of a network that could transport all information and services (voice, data, and all sorts of media such as video) by encapsulating these into packets, similar to those used on the Internet. NGNs are commonly built around the Internet Protocol, and therefore the term all IP is also sometimes used to describe the transformation toward NGN. The IP is stated as the internet glue as it is the basic idea behind NGN. This paper discussed the goals and expected services of the NGN technology. The NGN would successfuly provide new and amazing services as discussed above. From a users perspective, todays networks have come a long way in fulfilling their purpose of enabling people and their machines to communicate at a distance. However, a key critical success factor (among many) is focused telecommunications industry attention on NGN service concepts and how these concepts can be realized in an NGN environment, from the edges to the core of the network. This focus is lacking today, with most of the attention on specific NGN technology issues. However, we believe the most important issues to be addressed relate to NGN services and how they can be realized in an NGN environment. Common industry understanding of a Next Generation Service Architecture will help crystallize the requirements for each of the other NGN technology issues, as well as identify areas where industry cooperation is needed. This paper discussed a brief architecture and the goals and expected services of the NGN technology.
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Bibliography
Management- Thomas Plevyak and Veli Sahin Next Generation Mobile Networks and Ubiquitous Computing= Samuel Pierre
Internet
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