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WINTER WAR EUROPE STYLE WARHAMMER FANTASY

Welcome, To the Players package for Winter War Europe Style Fantasy Tourney. This players package is designed to inform players what is expected of them and what they can expect from this event. In This Players Package contents you will find important information such as Schedule, Army Composition, and Scoring system break down . If there are any further questions please contact Paul Ting arrderite@hotmail.com. Enough Babble, Here is the package, Enjoy and I will see you there. Paul Ting

THE DOWN LOW:


Officials:
Paul Ting ( and hopefully More Soon)

Where:
The Sentry Box, 1835 10th Ave. S.W. Calgary, AB T3C 0K2, (403) 245-2121

When:
Sunday, December 2nd , 2012.

Cost:
$25 for 3 Games, registrations can be made at the Sentry Box.

Armies: Each player provides brings a 2,400 point army.


(List-construction guidelines are further below.) Sunday, December 2nd, Schedule 10:00 AM Sign in, Set up Armies, for Photo Ops 1030 - 12:30 Game 1 12:30 - 13:15 Lunch Break 13:30 - 15:30 Game 2 16:00 - 18:00 Game 3 18:00 - 18:30 Final Scoring & Awards Presented

Important Dates:
November , 25th, 2012 : Army lists due.
Army lists submitted late will face a minor 5-point deduction from their total tournament score. For everyday late after the deadline players will suffer an additional -1 to their score.

December, 2nd, 2012: The big day of the tournament. The tournament doors open at
10:00

Players Obligations:
-Play the game to have fun. -Conduct yourself in a respectable and respectful manner over the entire event; any player breaching this point will be disqualified and asked to leave -Have all of your required materials at each of your games: dice, measuring tape, rulebook, templates & Army book (with any FAQs and updates) -Bring this players pack, two copies of all army lists, pens, paper and superglue (accidents happen) -Strive to Play with fully painted and based armies. Fully painted means at least 3 colors and no bare plastic visible anywhere on the model or base. Bases must be either textured or painted (but not painted black or white). Any Models do not qualifying as painted Will subtract 1 to the total painting score per model. -The 'What You See Is What You Get' (WYSIWYG) rule is in effect. Conversions are welcome, In addition if a player has a certain theme or conversion in the army and would like it to "counts as" this is fine as long as there is prior approval from the organizers (as submitted with the army lists) . Larger items, such as weapons or shields must be modeled; items smaller than a pistol do not. As a note on "Counts as" This must fit into the theme of the army and be a conversion that is close to the model, it should be armed in a way that makes it distinctive from the model its based on so there is no confusion. INFORM YOUR OPPONENT at the beginning of the game of any "Counts as Model" -All models must be based on the exact same size of bases as their current stock-model counterparts. If you are using a forge world model to represent something (like a Greater Daemon, vermin lord ect. it may use a larger base supplied by forgeworld. or the base size of its standard counterpart) If players cannot come to an agreement, a tournament judges ruling will be final. Certain conversions might make a model larger, this must be approved by the organizer before hand. -Each model must appropriately represent its entry in the army list; the majority of your army must be made up of Games Workshop, Citadel, Marauder, Fanatic and / or Forge World models. -Models from other manufacturers are fine, but they must clearly represent the appropriate Army book entries. Heads, bases (correct sizes) or other accessories from other manufacturers are allowed; but remember, this is a Warhammer Fantasy event: your opponent must be able to identify what your models are at a glance.

Army Lists:
All lists must be submitted by email to arrderite@hotmail.com (LABEL THESE March Madness Fantasy list).. Please ensure that the rosters include all of the models in your army, correct points values, all items and equipments, skills, powers and upgrades taken. Make sure to label the Roster with your name, and Phone number or email address. Each army list must have the following clearly stated at the top of the list: Army Type, Name of Player, Phone Number, Email Address Points spent on: Lords / Heroes / Core / Special / Rare Please submit in Microsoft Word or Excel (versions 2003 or lower), Notepad or in Army Builder / exported PDF format.

Army Construction Rules: The Basics


Players armies must not go over 2400 points. Armies will be designed with modified composistion rules for a Warhammer fantasy Battle game listed below.
Only the following armies are permitted at this tournament. Beastmen - Warhammer Armies: Beastmen (2010) Bretonnia - Warhammer Armies: Bretonnia (2003) Chaos Dwarves Legion of Azgorth Thamurkhan Daemons of Chaos - Warhammer Armies: Daemons of Chaos (2008) With White Dwarf update Dark Elves - Warhammer Armies: Dark Elves (2008) Dwarfs - Warhammer Armies: Dwarfs (2005) Empire - Warhammer Armies: Empire (2012) High Elves - Warhammer Armies: High Elves (2007) Lizardmen - Warhammer Armies: Lizardmen (2009) Ogre Kingdoms - Warhammer Armies: Ogre Kingdoms(2011) Orcs & Goblins - Warhammer Armies: Orcs & Goblins (2011) Skaven - Warhammer Armies: Skaven (2009) Tomb Kings - Warhammer Armies: Tomb Kings(2011) Vampire Counts - Warhammer Armies: Vampire Counts (2012) Warriors of Chaos - Warhammer Armies: Warriors of Chaos (2008) Wood Elves - Warhammer Armies: Wood Elves (2005)

RULE CHANGES :
1)Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply. 2) Folding Fortress is not allowed

ARMY LIST RESTRICTIONS


1) 2400 Points. 2 )No Special or Named Characters. 3) Army used can be any of the above listed publications and Army books. 4) A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades) 5 )An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt Throwers count as a war machine(round up) Max. 45 models with missile weapons with a range of 20+ (not incl. war machines, characters and chariots). 6) All BSBs can take all the Equipment, their unit type has access to as if they weren't BSBs. Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

MAGIC RESTRICTIONS
1) Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD. Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice. 2) An army may use up to 12 PD during each phase. 3) You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost 4) Some magic items/abilities count as generating dice toward this limit. Count as items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which count as adding PD or add PD from channeling during game (same for DD). 5) All modifiers are applied from the army list and will not change during the game. 6) If a dice is stolen from the opponents pool, but your army has already generated two extra dice, the dice is removed from the opponents pool and then discarded. 7) Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as count as items. What this means is that, if your roster includes one counts as 1 Power Dice (PD) item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up). 8) you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero. 9)Any item that auto-dispels a spell counts as generating 1 DD each magic phase.

Army Specific Restrictions:


Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2. Can use 4 instead of 3 same core units and have a unit cap of 50 models per unit and point cap on units 550 instead of 450 pts. Bretonnia: No Restrictions Chaos Dwarfs: Hellcannon, Iron daemon are each 0-1. Iron daemon, KDaai Destroyer count as war machines. Chalice of darkness counts as 2 pd. Max 3 out of: Str. 5 shooting templates, KDaai destroyer, Chalice, Sorcerer Prophet. Lore of Hashut can be cast with max 4 PD. Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Harpies are 0-2. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\Cauldron of Blood\Hydra. Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; gyrocopter doesn't count for max 4 war machine/template. Daemons of Chaos: Max. 30 Models per unit; All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song cannot be taken by Herald of Slaanesh. Max 6 flamers in the army. MOS: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores. Empire: Steam tank 0-1. Cannons 0-3, steam stank count as a cannon. High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 3PD and 2 DD; Banner of the World Dragon counts as +1 DD Lizardmen: Salamanders are a 0-1 Choice; Scar-Veterans 0-2, player may take up to 2 of following: Becalming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciousness; Becalming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciousness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing Kroxigor or numbering above 20 models do not count for this restriction). Max 1 of these in army death lore/bane head/feedback scroll

Ogre Kingdoms: Hellheart counts as 2dd & 1pd, Greedyfist on death mage counts as 2dd, Rune Maw Banner counts as 1dd. Each leadbelcher/ sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 3 combined units of Mournfang Cav & Ironblaster. 0-1 Ironblaster. Orcs&Goblins: Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is 60 models per unit. +100 pts. Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner. Vampire Counts: Master of black arts & blasphemous tome upgradeare 1pd each. 0- 3 Etheral Units (incl. Heroes). 0-2 Red Fury and/or Quickblood abilities. 0-4 howls (death shriek counts as 2). 0-1 Terrorgheist , a max of 4 flying units, max 15 mounted characters and black knights combined. Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons. Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; If you have warriors, knights and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods).

TOURNEY SCORING:
Players will have points added to their overall tournament score based on: -Performance in missions (points come from both level of victory and achieved secondary scoring) -Playerconduct in each round of the tournament -Overall appearance of the armies -Thematic bonuses Overall ScorIng Battle Points: 52% (60pts) Sportsmanship: 26% (30pts) Army Presentation: 18% (20pts) Theme Bonus: 4% (6pts) Total Points: 116 Tournament Points

BATTLE POINTS
(Player score: 20 pts per team per round. Tournament max: 60 pts. 48% total score.) In each round you will be awarded up to a maximum of Twenty (20) Battle Points based on whether you won or not. The exact details on what constitutes victory is covered below. Victory points scored as per the rulebook, with the exceptions that: units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected). units that are fleeing at the end of the battle yield 50% VP's to the opponent. In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below strength still only yield 50% VPs.

Consult the Victory Points difference with table below: DIFFERENCE 0 151 301 451 601 751 901 1051 1201 1351 1501 WINNER 10 11 12 13 14 15 16 17 18 19 20 LOSER 10 9 8 7 6 5 4 3 2 1 0

150 300 450 600 750 900 1050 1200 1350 1500 +

Sum up the number of points. A Player can score from 0 to 20 Battle Points per game.

SPORTSMANSHIP
(PLayer score: 10 pts per round,. Tournament max: 30 pts. 24% total tournament score.) At the end of a game, after having filled out the battle results sheet, players will break from each other and privately mark the conduct and sportsmanship of the opposing player they just played against. Rather than simply giving an arbitrary number, rating the opposing players performance, this tournament will quantify some of the qualities of what makes good conduct. Players need only check the circles to the manners and conduct displayed by their opponent that game. These will be handed out at the beginning or during player rounds. Players are to Mark their opponent without discussion.

THEME BONUS:
(6 points. 4% total tournament score.) The theme bonus will be given out to those players that support the theme of their armies. Things like army list, army stories, display bases ect will be considered when giving out this bonus, this is awarded by the judges. on a scale of 1-6 pts

ARMY PRESENTATION:
(10 pts awarded by players; 10 pts awarded by judges. 18% total tournament score.) Before the tournament starts each player will put their army on display this is for the judges to take pictures. . The Players will then proceed to their opponents, rating each armys presentation on a scale of 1 to 10. Players will not score paint jobs of the armies on their own teams! Score armies on a scale of 1 to 5, using the guidelines below: 1 Point: Barely Passable Though each model is painted three colours, primer is one of those three colours. There may even be some unpainted bases present (which will need to be fixed by the end of the lunch break!). 3 Points: Minimums Met This army meets 100% of all the minimum presentation requirements for the tournament: painted (or flocked) bases. All the models are base-coated the three-colour minimumwith little to no primer showing. 5 Points: Fully Painted & Based This army meets all the tournaments painting minimums and surpasses them with things like dry-brushed highlights on many models, a cohesive paint scheme across the entire army, and all bases in the army being flocked. 8 Points: A Hobbyists Army The above-average amount of effort put into making this army shows. Present across the entire army is consistent shading and highlighting (dry brushing counts as consistent shading!). Also, real effort has been put into modeling and basing the army (modifications & conversions present on many models; and more than just simple flock on 90% or more of the bases). 10 Points: Amazing army! Painting skills beyond mere drybrushing and washes are displayed. There are conversions present in the armymore than just one or twoand are more than simple head or weapon swaps. Many small details on the models are also picked out across the whole army, and army banners are more than just single-colour flags. The armys basing is the same (or better) than the Hobbyists Army description below.

Army Presentation Scores from Judges: 10 points:


Part of your Army Presentation score will also be determined by the tournament organizers. The larger portion of the organizer-awarded scores will be based on the completeness of your armys paint job more than any artistic elements. Things such as no primer showing or chipped paint job, no broken models in the army, and more than bare minimum details and basing done can add up to outweigh such master class elements as free-hand painting and ambitious conversions.

FINAL WORDS :
This tournament is envisioned as a Hobbyists tournament, played by people looking for fun, fairly competitive gamesbut games that will be fun first for all those involved. There will be four trophies awarded for the tournament: Best Overall Awarded to the Player with the highest score at the end of the day. Battle points will be used as the tie breakers. Best General Best Army Presentation award. Awarded according to player scores. Sportsmanship points will act as the tie breakers. Best Presentation Best Army Presentation award. Awarded according to player scores. Sportsmanship points will act as the tie breakers. Best Sportsmanship Award Awarded for best conduct in the tournament. Awarded according to player votes. Presentation will act as the tie breakers. Legal:This tournament players pack is completely unofficial and in no way endorsed by Games Workshop Limited.

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