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Usability

Report 3: Conceptual Design (10 points) WHAT For this assignment, you will work in small groups to create the conceptual design for a product that helps students manage their online iden<ty. Level of detail: Given the <me you have, you cannot cover every use case and every screen in your product. Provide enough informa<on to communicate clearly what this product would be and what it would do. WHY This assignments purpose is to: 1. Help you prac<ce working with the tools of conceptual design, including but not limited at sketches, wireframes and prototypes. HOW Building upon UR2 that contains persona(s) and design requirements: 1. Brainstorm at least 3-5 concepts for products you could create to address the need of managing ones online iden<ty, as conceptualized in the paper you read before comple<ng UR2. 2. Choose one concept that you will develop. 3. Create sketch storyboards showing how the product will work. 4. Create wireframes for this product. 5. Create prototypes for this product. DELIVERABLES 1. Product vision - describe, in 1-2 paragraphs, your vision for what the product should be and do. 2. A few (about 3) of the beRer concepts from the brainstorming session. Show sketches for each concept and provide a brief wriRen descrip<on. 3. An explana<on of how you chose the winning concept (not why but how - what was the decision-making process?) 4. Storyboards that explain how the product will work. 5. Wireframes (each person should create about 3 screens) 6. Prototypes (each person should create about 3 screens) 7. Explana<on of interac<on design decisions - show how you applied usability and visual design principles as you created the wireframes and prototypes. You can do so with annotated screenshots. Each group will get a project on Balsamiq. Please feel free to use any tools of your choice. This list provides some: hRp://cgt512.wordpress.com/2012/10/16/sketching-and-wireframing-links-and-resources/

Grading Criteria: Unity and coordination: All screens follow the same style and tone. Deliverables make it clear that this is a team effort. The screens look like they were created by one team (entity). Please review and adjust so that the product holds together in a unitary whole. Far below Needs Improvement Meets Expectations Exceeds Expectations Expectations 0-.99 1-1.99 2-2.99 3 Application of usability principles: All design decisions are supported by usability and visual design principles. The decisions are explained and point to usability and design principles you learned about earlier in the semester. Revisit the readings as needed. Far below Needs Improvement Meets Expectations Exceeds Expectations Expectations 0-2 2-2.99 3-3.99 4 Presentation: The report makes a clear case for the product you are advocating. It explains it clearly. The report is appropriate for a business setting looks appealing; it is easy to read, easy to Oind information. Make it sexy, not APA style ;) Far below Needs Improvement Meets Expectations Exceeds Expectations Expectations 0-.99 1-1.99 2-2.99 3 Your points: HOW TO SUBMIT THIS ASSIGNMENT: 1. One PDF le for each group. 2. Please submit the assignment on Blackboard, on Wednesday, November 7, by 6 pm. 3. Unless I hear from you otherwise, all group members will receive the same number of points. If a group member did not par<cipate fairly and you believe s/he deserves a point deduc<on, please send me an email, explaining the situa<on and the number of points you believe should be deducted (out of 10). Please see Blackboard for group assignments.

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