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Efficient Key Management for Threshold-Multi Signature in Distributed System

ABSTRACT

Threshold-multisignature schemes combine the properties of threshold grouporiented signature schemes and multisignature schemes to yield a signature scheme that allows a threshold (t) or more group members to collaboratively sign an arbitrary message. In contrast to threshold group signatures, the individual signers do not remain anonymous, but are publicly identifiable from the information contained in the valid threshold-multisignature. The main objective of this paper is to propose such a secure and efficient threshold-multisignature scheme. The paper uniquely defines the fundamental properties of threshold multisignature schemes and shows that the proposed scheme satisfies these properties and eliminates the latest attacks to which other similar schemes are subject. The efficiency of the proposed scheme is analyzed and shown to be superior to its counterparts. The paper also proposes a discrete logarithm based distributed-key management infrastructure (DKMI), which consists of a round optimal, publicly verifiable, distributed-key generation (DKG) protocol and a one round, publicly verifiable, distributed-key redistribution/ updating (DKRU) protocol. The round optimal DKRU protocol solves a major problem with existing secret redistribution/updating schemes by giving group members a mechanism to identify malicious or faulty share holders in the first round, thus avoiding multiple protocol executions.

CONTENTS

INTRODUCTION About project Benefits of Selfish Routing SYSTEM ANALYSIS Existing System Limitations Proposed System Advantages of proposed system PROBLEM FORMULATION Objectives Hardware Specification Software Specification Software Descriptions SYSTEM DESIGN Design Overview Context Analysis Diagram Data Flow Diagram Architecture Design SYSTEM TESTING Unit Testing Integration Testing Acceptance Testing SYSTEM IMPLMENTATION CONCLUSION FUTURE ENCHANCEMENTS BIBLIOGRAPHY APPENDICES APPENDIX A: SAMPLE SCREENS

INTRODUCTION
About Project
The main objective of this paper is to propose such a secure and efficient threshold- multisignature scheme. The paper uniquely defines the fundamental properties of threshold multisignature schemes and shows that the proposed scheme satisfies these properties and eliminates the latest attacks to which other similar schemes are subject. Threshold-multisignature schemes combine the properties of threshold group-oriented signature schemes and multisignature schemes to yield a signature scheme that allows a threshold or more group members to collaboratively sign an arbitrary message.

1.2 Benefits of multi-signature


The various benefits of using Selfish Routing are listed below, This routing is used to reduce to the latency It increase the throughputs in network Not cost oriented. Reduced administrative costs. Lower error rates. Increased Productivity. Better services to clients.

SYSTEM ANALYSIS

EXISTING SYSTEM:
In many applications, a threshold or more shareholders are required to cooperatively generate a digital signature, in contrast to the conventional single signer. This may also be seen as a distribution of trust since the shareholders must collaborate and contribute equally to produce a valid multiparty signature. Threshold-multisignature schemes combine the properties of threshold grouporiented signature schemes and multisignature schemes. In the literature, threshold multisignature schemes are also referred to as threshold signature schemes with traceability. The combined properties guarantee the signature verifier that at least t members participated in the generation of the group-oriented signature and that the identities of the signers can be easily established. The majority of the existing threshold-multisignature schemes belong to variants of the single signatory, generalized ElGamal signatures extended to a group/multiparty setting.

PROPOSED SYSTEM:
This paper is to propose a new threshold-multisignature scheme without a trusted third party (TTP), based on a round optimal, publicly verifiable DKG protocol. The proposed scheme can be easily adapted to incorporate a TTP; a version of the proposed scheme with the assistance of a TTP will therefore not be presented. The proposed discrete logarithm-based threshold-multisignature scheme is also proactively secure, allowing for DKR to a new access structure and periodic DKU to mitigate attacks from an active/mobile adversary. The proposed discrete logarithmbased threshold-multisignature scheme is made proactively secure by periodically updating secret shares and facilitating changes in group membership by allowing an authorized subset of existing group members to redistribute secret shares to a new access structure.

PROBLEM FORMULATION
The secure threshold-multisignature schemes must satisfy the following five main properties Correctness: All threshold-multisignatures on an arbitrary message m, generated by an honest authorized subset of group members, forming subgroup P, can be verified by any outsider V (with respect to the group). This implies that the group-oriented signature is publicly verifiable. Threshold property: Only a threshold of t or more authorized group members are able to collaboratively generate a valid threshold-multisignature. This property thus incorporates enforceability.

Traceability: Any outsider V can learn the identities of the individual signers belonging to P from the threshold multisignature on m without interaction with any of the group members and/or a group manager. This implies that the signers are publicly traceable with public information. Traceability implies accountability; the individual signers participating in the threshold-multisignature scheme can be held accountable for their contribution to the group oriented signature. Coalition-resistance: No colluding subset of group members can generate a valid threshold-multisignature not satisfying the traceability property. Coalition-resistance subsumes framing-resistance, i.e., no subset of group members can sign on behalf of any other subset of group members. Break-resistance: An adversary in possession or control of the group secret key and/or the individual secret shares of any number of group members cannot generate a valid threshold-multisignature and/or partial/ individual signatures; thus, although the underlying threshold cryptosystem has been broken, the threshold-multisignature signature scheme should not be breakable.

HARDWARE SPECIFICATION
Processor Ram Hard Disk Compact Disk Input device Output device : Any Processor above 500 MHz. : 128Mb. : 10 GB. : 650 Mb. : Standard Keyboard and Mouse. : VGA and High Resolution Monitor.

SOFTWARE SPECIFICATION
Operating System Techniques Data Bases : Windows 2000 server Family. : JDK 1.5 : MS SQL-Server 2000

Software Environment

Java Technology
Initially the language was called as oak but it was renamed as Java in 1995. The primary motivation of this language was the need for a platform-independent (i.e., architecture neutral) language that could be used to create software to be embedded in various consumer electronic devices. Java is a programmers language. Java is cohesive and consistent. Except for those constraints imposed by the Internet environment, Java gives the programmer, full control. Finally, Java is to Internet programming where C was to system programming.

Importance of Java to the I nte rne t

Java has had a profound effect on the Internet. This is because; Java expands the Universe of objects that can move about freely in Cyberspace. In a network, two categories of objects are transmitted between the Server and the Personal computer. They are: Passive information and Dynamic active programs. The Dynamic, Selfexecuting programs cause serious problems in the areas of Security and probability. But, Java addresses those concerns and by doing so, has opened the door to an exciting new form of program called the Applet.

Java can be use d to create two types of programs

Applications and Applets: An application is a program that runs on our Computer under the operating system of that computer. It is more or less like one creating using C or C++. Javas ability to create Applets makes it important. An Applet is an application designed to be transmitted over the Internet and executed by a Java compatible web browser. An applet is actually a tiny Java program, dynamically downloaded across the 10

network, just like an image. But the difference is, it is an intelligent program, not just a media file. It can react to the user input and dynamically change.
Features of Java Security

Every time you that you download a normal program, you are risking a viral infection. Prior to Java, most users did not download executable programs frequently, and those who did scan them for viruses prior to execution. Most users still worried about the possibility of infecting their systems with a virus. In addition, another type of malicious program exists that must be guarded against. This type of program can gather private information, such as credit card numbers, bank account balances, and passwords. Java answers both these concerns by providing a firewall between a network application and your computer. When you use a Java-compatible Web browser, you can safely download Java applets without fear of virus infection or malicious intent.

Portability
For programs to be dynamically downloaded to all the various types of platforms connected to the Internet, some means of generating portable executable code is needed .As you will see, the same mechanism that helps ensure security also helps create portability. Indeed, Javas solution to these two problems is both elegant and efficient.

The Byte code


The key that allows the Java to solve the security and portability problems is that the output of Java compiler is Byte code. Byte code is a highly optimized set of instructions designed to be executed by the Java run-time system, which is called the Java Virtual Machine (JVM). That is, in its standard form, the JVM is an interpreter for byte code. Translating a Java program into byte code helps makes it much easier to run a program in a wide variety of environments. The reason is, once the run-time package exists for a given system, any Java program can run on it. Although Java was designed for interpretation, there is technically nothing about Java that prevents on-the-fly compilation of byte code into native code. Sun has just completed its Just In Time (JIT) compiler for byte code. When the JIT compiler is a

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part of JVM, it compiles byte code into executable code in real time, on a piece-bypiece, demand basis. It is not possible to compile an entire Java program into executable code all at once, because Java performs various run-time checks that can be done only at run time. The JIT compiles code, as it is needed, during execution.

Java Virtual Machine (JVM)


Beyond the language, there is the Java virtual machine. The Java virtual machine is an important element of the Java technology. The virtual machine can be embedded within a web browser or an operating system. Once a piece of Java code is loaded onto a machine, it is verified. As part of the loading process, a class loader is invoked and does byte code verification makes sure that the code thats has been generated by the compiler will not corrupt the machine that its loaded on. Byte code verification takes place at the end of the compilation process to make sure that is all accurate and correct. So byte code verification is integral to the compiling and executing of Java code.

Overall Description:

Picture showing the development process of JAVA Program

Java Java byte JavaVM Java programming uses to produce byte codes and executes them. The first box indicates that Source code
the Java source code is located in a. Java file that is processed with a Java compiler called javac. The Java compiler produces a file called a. class file, which contains the byte code. The .Class file is then loaded across the network or loaded locally on your machine into the execution environment is the Java virtual machine, which interprets and executes the byte .Class Java code. Java Architecture Java architecture provides a portable, robust, high performing environment for development. Java provides portability by compiling the byte codes for the Java Virtual Machine, which is then interpreted on each platform by the run-time environment. Java is a dynamic system, able to load code when needed from a machine in the same room or across the planet.

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Compilation of code When you compile the code, the Java compiler creates machine code (called byte code) for a hypothetical machine called Java Virtual Machine (JVM). The JVM is supposed to execute the byte code. The JVM is created for overcoming the issue of portability. The code is written and compiled for one machine and interpreted on all machines. This machine is called Java Virtual Machine.

Compiling and interpreting Java Source Code


During run-time the Java interpreter tricks the byte code file into thinking that it is running on a Java Virtual Machine. In reality this could be a Intel Pentium Windows 95 or SunSARC station running Solaris or Apple Macintosh running system and all could receive code from any computer through Internet and run the Applets.

Simple
Java was designed to be easy for the Professional programmer to learn and to use effectively. If you are an experienced C++ programmer, learning Java will be even easier. Because Java inherits the C/C++ syntax and many of the object oriented features of C++. Most of the confusing concepts from C++ are either left out of Java or implemented in a cleaner, more approachable manner. In Java there are a small number of clearly defined ways to accomplish a given task. The Java Platform

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A platform is the hardware or software environment in which a program runs. Weve already mentioned some of the most popular platforms like Windows 2000, Linux, Solaris, and MacOS. Most platforms can be described as a combination of the operating system and hardware. The Java platform differs from most other platforms in that its a software-only platform that runs on top of other hardware-based platforms. The Java platform has two components:

The Java Virtual Machine (Java VM) The Java Application Programming Interface (Java API)

Youve already been introduced to the Java VM. Its the base for the Java platform and is ported onto various hardware-based platforms. The Java API is a large collection of ready-made software components that provide many useful capabilities, such as graphical user interface (GUI) widgets. The Java API is grouped into libraries of related classes and interfaces; these libraries are known as packages. The next section, What Can Java Technology Do?, highlights what functionality some of the packages in the Java API provide. The following figure depicts a program thats running on the Java platform. As the figure shows, the Java API and the virtual machine insulate the program from the hardware.

Native code is code that after you compile it, the compiled code runs on a specific hardware platform. As a platform-independent environment, the Java platform can be a bit slower than native code. However, smart compilers, welltuned interpreters, and just-in-time bytecode compilers can bring performance close to that of native code without threatening portability.

What Can Java Technology Do?


The most common types of programs written in the Java programming language are applets and applications. If youve surfed the Web, youre probably already

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familiar with applets. An applet is a program that adheres to certain conventions that allow it to run within a Java-enabled browser. However, the Java programming language is not just for writing cute, entertaining applets for the Web. The general-purpose, high-level Java programming language is also a powerful software platform. Using the generous API, you can write many types of programs. An application is a standalone program that runs directly on the Java platform. A special kind of application known as a server serves and supports clients on a network. Examples of servers are Web servers, proxy servers, mail servers, and print servers. Another specialized program is a servlet. A servlet can almost be thought of as an applet that runs on the server side. Java Servlets are a popular choice for building interactive web applications, replacing the use of CGI scripts. Servlets are similar to applets in that they are runtime extensions of applications. Instead of working in browsers, though, servlets run within Java Web servers, configuring or tailoring the server. How does the API support all these kinds of programs? It does so with packages of software components that provide a wide range of functionality. Every full implementation of the Java platform gives you the following features:

The essentials: Objects, strings, threads, numbers, input and Applets: The set of conventions used by applets. Networking: URLs, TCP (Transmission Control Protocol), UDP Internationalization: Help for writing programs that can be

output, data structures, system properties, date and time, and so on.

(User Data gram Protocol) sockets, and IP (Internet Protocol) addresses.

localized for users worldwide. Programs can automatically adapt to specific locales and be displayed in the appropriate language.

Security: Both low level and high level, including electronic

signatures, public and private key management, access control, and certificates.

Software components: Known as JavaBeansTM, can plug into Object serialization: Allows lightweight persistence and

existing component architectures.

communication via Remote Method Invocation (RMI).

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Java Database Connectivity (JDBCTM): Provides uniform

access to a wide range of relational databases.

Object-Oriented
Java was not designed to be source-code compatible with any other language. This allowed the Java team the freedom to design with a blank slate. One outcome of this was a clean usable, pragmatic approach to objects. The object model in Java is simple and easy to extend, while simple types, such as integers, are kept as high-performance non-objects.

Robust
The multi-platform environment of the Web places extraordinary demands on a program, because the program must execute reliably in a variety of systems. The ability to create robust programs was given a high priority in the design of Java. Java is strictly typed language; it checks your code at compile time and run time. Java virtually eliminates the problems of memory management and de-allocation, which is completely automatic. In a well-written Java program, all run time errors can and should be managed by your program.

Java ha two things: a programming language and a platform. Java is a high-level programming language that is all of the following Simple Object-oriented Distributed Interpreted Robust Architecture-neutral Portable Secure

High-performance Multithreaded Dynamic

Java is also unusual in that each Java program is both compiled and interpreted. With a compile you translate a Java program into an intermediate language called Java byte codes the platform-independent code instruction is passed and run on the computer. Compilation happens just once; interpretation occurs each time the program is executed. The figure illustrates how this works. 16

Java Program

Interpreter

Compilers

My Program

You can think of Java byte codes as the machine code instructions for the Java Virtual Machine (Java VM). Every Java interpreter, whether its a Java development tool or a Web browser that can run Java applets, is an implementation of the Java VM. The Java VM can also be implemented in hardware. Java byte codes help make write once, run anywhere possible. You can compile your Java program into byte codes on my platform that has a Java compiler. The byte codes can then be run any implementation of the Java VM. For example, the same Java program can run Windows NT, Solaris, and Macintosh. Java Platform A platform is the hardware of software environment in which a program runs. The Java platform differs from most other platforms in that its a software only platform that runs on the top of other, hardware-based platform. Most other platforms are described as a combination of hardware and operating system.

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The Java platform has two components:

The Java Virtual Machine (Java VM) The Java Application Programming Interface (Java API) Youve already been introduced to the Java VM. Its the base for the Java platform and is ported onto various hardware-based platforms. The Java API is a large collection of ready-made software components that provide many useful capabilities, such as graphical user interface (GUI) widgets.

The Java API is grouped into libraries (package) of related components. The next sections, what can Java do? Highlights each area of functionally provided by the package in the Java API. How does the Java API support all of these kinds of programs? With packages of software components that provide a wide range of functionality. The API is the API included in every full implementation of the platform. The core API gives you the following features: The Essentials: Objects, Strings, threads, numbers, input and output, data structures, system properties, date and time, and so on. Applets: The set of conventions used by Java applets. Networking: URLs TCP and UDP sockets and IP addresses. Internationalization: Help for writing programs that can be localized for users. Worldwide programs can automatically adapt to specific locates and be displayed in the appropriate language.

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Java Program Java API Java Virtual Machine Java Program Hard Ware API and Virtual Machine insulates the Java program from hardware dependencies. As a platform-independent environment, Java can be a bit slower than native code. However, smart compilers, well-tuned interpreters, and Just-intime-byte-code compilers can bring Javas performance close to the native code without threatening portability.

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SWING:

The Swing toolkit includes a rich set of components for building GUIs and adding interactivity to Java applications. Swing includes all the components you would expect from a modern toolkit: table controls, list controls, tree controls, buttons, and labels. Swing is far from a simple component toolkit, however. It includes rich undo support, a highly customizable text package, integrated internationalization and accessibility support. To truly leverage the cross-platform capabilities of the Java platform, Swing supports numerous look and feels, including the ability to create your own look and feel. The ability to create a custom look and feel is made easier with Synth, a look and feel specifically designed to be customized. Swing wouldn't be a component toolkit without the basic user interface primitives such as drag and drop, event handling, customizable painting, and window management. Swing is part of the Java Foundation Classes (JFC). The JFC also include other features important to a GUI program, such as the ability to add rich graphics functionality and the ability to create a program that can work in different languages and by users with different input devices. The Swing toolkit includes a rich array of components: from basic components, such as buttons and check boxes, to rich and complex components, such as tables and text. Even deceptively simple components, such as text fields, offer sophisticated functionality, such as formatted text input or password field behavior. There are file browsers and dialogs to suit most needs, and if not, customization is possible. If none of Swing's provided components are exactly what you need, you can leverage the basic Swing component functionality to create your own.

Swing components facilitate efficient graphical user interface (GUI) development. These components are a collection of light weight visual components. Swing components contain a replacement for the heavyweight AWT components as well as complex user-interface components such as trees and tables. Swing is a set of classes that provides more powerful and flexible components than are possible with the AWT.

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In addition to that the familiar components such as buttons, check box and labels swings supplies several exciting additions including tabbed panes, scroll panes, trees and tables. Even familiar components such as buttons have more capabilities in swing. For example a button may have both an image and text string associated with it. Also the image can be changed as the state of button changes. Unlike AWT components swing components are not implemented by platform specific code instead they are return entirely in JAVA and, therefore, are platform-independent. The term lightweight is used to describe such elements. The number of classes and interfaces in the swing packages is substantial. The Swing architecture is shown in the figure given blow:

Application Code

JFC Swing AWT

Java 2D Drag & Drop Accessibility

THE SWING COMPONENT CLASSES:

Class Abstract Button

Description Abstract super class for Swing Buttons

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Button Group ImageIcon JApplet JButton JCheckBox JComboBOx JLabel JRadioButton JScrollPane JTabbedPane JTable JTextField JTree

Encapsulates a mutually exclusive set of Buttons Encapsulates an Icon The Swing version of Applet The Swing Push Button Class The Swing CheckBox class Encapsulates a combobox The swing version of a Label The Swing version of a RadioButton Encapsulates a scrollabel window Encapsulates a Tabbed window Encapsulates a Table-based control The swing version of a text-field Encapsulates a Tree-based control

ADVANTAGES OF SWINGS:

Wide variety of Components Pluggable Look and Feel MVC Architecture Keystroke Handling Action Objects Nested containers

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Customized Dialogs Compound Borders Standard Dialog Classes Structured Table and Tree Components Powerful Text Manipulation Generic Undo Capabilities Accessibility Support

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SOCKETS
Sockets In Java: You use URLs and URL Connections to communicate over the network at relatively highlevel and for a specific purpose accessing resources on the Internet. Sometimes your programs require lower level network communications, For example, when you want to write a client-server application. In client-server applications, the server provides some service, such as processing database requires or sending out current stock prices. The client uses the service provided by the server to some end displaying database query results to the user or making stock purchase recommendations to an investor. The communication that occurs between the client and server must be reliable-no data can be dropped and it must arrive on the client side in the same manner order that it was sent by the server. TCP provides a reliable, point-to-point communication channel, which client server applications on the Internet use to communicate. The Socket and Server Socket classes in java.net provides a system-independent communication channel using TCP. A server application normally listens to a specific Port waiting for connection requests from a client. When a connection request arrive, the client and server establish a dedicated connection over which they can communicate. During the connection process, the client is assigned a local port number, and binds a socket to it. The client talks to the server by writing to the socket and gets information from the server by reading from it. Similarly, the server gets a new-local port number (it needs a new port number so that it can continue to listen for connection requests on the original port). The server also binds a socket to its local port and communicates with the client by reading from and writing to it. The client and the server must agree on protocol-that is, they must agree on the language of the information transferred back and forth though the socket. Definition: A Socket is one end-points of a two-way communicate link between two programs running on the network. The java.net package in the java development environment provides a class-socket-that represents one end of a two-way connection between your java program and another program on the network. The Socket class implements the client side of two-way link. If you are writing server software, you will also be interested in the Server Socket class which implementing the server side of the two-way link. Server Socket: Java.lang.object +----------------------java.net. Server Socket Public class ServerSocket Extends Object

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This class implements serversockets. A server socket waits for requests to come in over the network. It performs some operation based on that request, and then possibly returns a result to the requester. The actual work of the server is performed by an instance of the Socket Implement class. An application can change the socket factory that implementation to configure itself to create appropriate to the local firewall. Socket: Java.lang.Object +-------java.net.Socket Public class Socket extends Object. This class implements client sockets (also called just sockets). A socket is an endpoint for communication between two machines. The actual work of the socket is performed by an instance of the Socket Implement class. An application, by changing the socket factory that creates the socket implementation, can configure itself to create sockets appropriate to the local firewall.

Database:
A database management system (DBMS) is computer software designed for the purpose of managing databases, a large set of structured data, and run operations on the data requested by numerous users. Typical examples of DBMSs include Oracle, DB2, Microsoft Access, Microsoft SQL Server, Firebird, PostgreSQL, MySQL, SQLite, FileMaker and Sybase Adaptive Server Enterprise. DBMSs are typically used by Database administrators in the creation of Database systems. Typical examples of DBMS use include accounting, human resources and customer support systems. Originally found only in large companies with the computer hardware needed to support large data sets, DBMSs have more recently emerged as a fairly standard part of any company back office. Description

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A DBMS is a complex set of software programs that controls the organization, storage, management, and retrieval of data in a database. A DBMS includes: A modeling language to define the schema of each database hosted in the DBMS, according to the DBMS data model. The four most common types of organizations are the hierarchical, network, relational and object models. Inverted lists and other methods are also used. A given database management system may provide one or more of the four models. The optimal structure depends on the natural organization of the application's data, and on the application's requirements (which include transaction rate (speed), reliability, maintainability, scalability, and cost). The dominant model in use today is the ad hoc one embedded in SQL, despite the objections of purists who believe this model is a corruption of the relational model, since it violates several of its fundamental principles for the sake of practicality and performance. Many DBMSs also support the Open Database Connectivity API that supports a standard way for programmers to access the DBMS. Data structures (fields, records, files and objects) optimized to deal with very large amounts of data stored on a permanent data storage device (which implies relatively slow access compared to volatile main memory).

A database query language and report writer to allow users to interactively interrogate the database, analyze its data and update it according to the users privileges on data. It also controls the security of the database. Data security prevents unauthorized users from viewing or updating the database. Using passwords, users are allowed access to the entire database or subsets of it called subschemas. For example, an employee database can contain all the data about an individual employee, but one group of users may be authorized to view only payroll data, while others are allowed access to only work history and medical data. 26

If the DBMS provides a way to interactively enter and update the database, as well as interrogate it, this capability allows for managing personal databases. However, it may not leave an audit trail of actions or provide the kinds of controls necessary in a multi-user organization. These controls are only available when a set of application programs are customized for each data entry and updating function.

A transaction mechanism, that ideally would guarantee the ACID properties, in order to ensure data integrity, despite concurrent user accesses (concurrency control), and faults (fault tolerance). It also maintains the integrity of the data in the database. The DBMS can maintain the integrity of the database by not allowing more than one user to update the same record at the same time. The DBMS can help prevent duplicate records via unique index constraints; for example, no two customers with the same customer numbers (key fields) can be entered into the database. See ACID properties for more information (Redundancy avoidance).

The DBMS accepts requests for data from the application program and instructs the operating system to transfer the appropriate data. When a DBMS is used, information systems can be changed much more easily as the organization's information requirements change. New categories of data can be added to the database without disruption to the existing system. Organizations may use one kind of DBMS for daily transaction processing and then move the detail onto another computer that uses another DBMS better suited for random inquiries and analysis. Overall systems design decisions are performed by data administrators and systems analysts. Detailed database design is performed by database administrators.

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Database servers are specially designed computers that hold the actual databases and run only the DBMS and related software. Database servers are usually multiprocessor computers, with RAID disk arrays used for stable storage. Connected to one or more servers via a high-speed channel, hardware database accelerators are also used in large volume transaction processing environments. DBMSs are found at the heart of most database applications. Sometimes DBMSs are built around a private multitasking kernel with built-in networking support although nowadays these functions are left to the operating system.

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SQL
Structured Query Language (SQL) is the language used to manipulate relational databases. SQL is tied very closely with the relational model. In the relational model, data is stored in structures called relations or tables. SQL statements are issued for the purpose of: Data definition: Defining tables and structures in the database (DDL used to create, alter and drop schema objects such as tables and indexes). Data manipulation: Used to manipulate the data within those schema objects (DML Inserting, Updating, Deleting the data, and Querying the Database). A schema is a collection of database objects that can include: tables, views, indexes and sequences List of SQL statements that can be issued against an Oracle database schema are: ALTER - Change an existing table, view or index definition (DDL) AUDIT - Track the changes made to a table (DDL) COMMENT - Add a comment to a table or column in a table (DDL) COMMIT - Make all recent changes permanent (DML - transactional) CREATE - Create new database objects such as tables or views (DDL) DELETE - Delete rows from a database table (DML) DROP - Drop a database object such as a table, view or index (DDL) GRANT - Allow another user to access database objects such as tables INSERT - Insert new data into a database table (DML) No AUDIT - Turn off the auditing function (DDL) REVOKE - Disallow a user access to database objects such as tables

or views (DDL)

and views (DDL)

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(DML)

ROLLBACK - Undo any recent changes to the database (DML SELECT - Retrieve data from a database table (DML) TRUNCATE - Delete all rows from a database table (can not be rolled UPDATE - Change the values of some data items in a database table

Transactional)

back) (DML)

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Eclipse IDE

Eclipse is an open-source software framework written primarily in Java. In its default form it is an Integrated Development Environment (IDE) for Java developers, consisting of the Java Development Tools (JDT) and the Eclipse Compiler for Java (ECJ). Users can extend its capabilities by installing plug-ins written for the Eclipse software framework, such as development toolkits for other programming languages, and can write and contribute their own plug-in modules. Language packs are available for over a dozen languages.
Architecture

The basis for Eclipse is the Rich Client Platform (RCP). The following components constitute the rich client platform: OSGi - a standard bundling framework Core platform - boot Eclipse, run plug-ins the Standard Widget Toolkit (SWT) - a portable widget toolkit JFace - viewer classes to bring model view controller programming to SWT, file buffers, text handling, text editors the Eclipse Workbench - views, editors, perspectives, wizards Eclipse's widgets are implemented by a widget toolkit for Java called SWT, unlike most Java applications, which use the Java standard Abstract Window Toolkit (AWT) or Swing. Eclipse's user interface also leverages an intermediate GUI layer called JFace, which simplifies the construction of applications based on SWT. Eclipse employs plug-ins in order to provide all of its functionality on top of (and including) the rich client platform, in contrast to some other applications where functionality is typically hard coded. This plug-in mechanism is a lightweight software componentry framework. In addition to allowing Eclipse to be extended using other programming languages such as C and Python, the plug-in framework allows Eclipse to work with typesetting languages like LaTeX, networking applications such as telnet, and database management systems. The plug-in architecture supports writing any

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desired extension to the environment, such as for configuration management. Java and CVS support is provided in the Eclipse SDK. The key to the seamless integration of tools with Eclipse is the plugin. With the exception of a small run-time kernel, everything in Eclipse is a plug-in. This means that a plug-in you develop integrates with Eclipse in exactly the same way as other plug-ins; in this respect, all features are created equal. The Eclipse SDK includes the Eclipse Java Development Tools, offering an IDE with a built-in incremental Java compiler and a full model of the Java source files. This allows for advanced refactoring techniques and code analysis. The IDE also makes use of a workspace, in this case a set of metadata over a flat filespace allowing external file modifications as long as the corresponding workspace "resource" is refreshed afterwards. The Visual Editor project allows interfaces to be created interactively, hence allowing Eclipse to be used as a RAD tool. The following is a list of notable projects and plugins for the Eclipse IDE. These projects are maintained by the Eclipse community and hosted by the Eclipse Foundation.

1. Core projects
Rich Client Platform (Platform) is the core framework that all other Eclipse projects are built on. Java Development Tools (JDT) provides support for core Java SE. This includes a standalone fast incremental compiler.
Tools projects

C/C++ Development Tools (CDT) adds support for C/C++ syntax highlighting, code formatting, debugger integration and project structures. Unlike the JDT project, the CDT project does not add a compiler and relies on an external tool chain. Graphical Editing Framework (GEF) allows developers to build standalone graphical tools. Example use include circuit diagram design tools, activity diagram editors and WYSIWYG document editors.

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Modelling projects

Eclipse Modeling Framework (EMF) a modeling framework and code generation facility for building tools and other applications based on a structured data model, from a model specification described in XMI. Graphical Modeling Framework (GMF) is a generative component and runtime infrastructure for developing graphical editors based on EMF and GEF.
Other projects

Test and Performance Tools Platform (TPTP) which provides a platform that allows software developers to build test and performance tools, such as debuggers, profilers and benchmarking applications. Business Intelligence and Reporting Tools Project (BIRT), an Eclipse-based open source reporting system for web applications, especially those based on Java

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Networking
Introduction

This article is about a client/server multi-threaded socket class. The thread is optional since the developer is still responsible to decide if needs it. There are other Socket classes here and other places over the Internet but none of them can provide feedback (event detection) to your application like this one does. It provides you with the following events detection: connection established, connection dropped, connection failed and data reception (including 0 byte packet).
Description

This article presents a new socket class which supports both TCP and UDP communication. But it provides some advantages compared to other classes that you may find here or on some other Socket Programming articles. First of all, this class doesn't have any limitation like the need to provide a window handle to be used. This limitation is bad if all you want is a simple console application. So this library doesn't have such a limitation. It also provides threading support automatically for you, which handles the socket connection and disconnection to a peer. It also features some options not yet found in any socket classes that I have seen so far. It supports both client and server sockets. A server socket can be referred as to a socket that can accept many connections. And a client socket is a socket that is connected to server socket. You may still use this class to communicate between two applications without establishing a connection. In the latter case, you will want to create two UDP server sockets (one for each application). This class also helps reduce coding need to create chatlike applications and IPC (Inter-Process Communication) between two or more applications (processes). Reliable communication between two peers is also supported with TCP/IP with error handling. You may want to use the smart addressing operation to control the destination of the data being transmitted (UDP only). TCP operation of this class deals only with communication between two peers.

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Analysis of Network

TCP/IP stack

The TCP/IP stack is shorter than the OSI one:

TCP is a connection-oriented protocol; UDP (User Datagram Protocol) is a connectionless protocol.


IP datagrams

The IP layer provides a connectionless and unreliable delivery system. It considers each datagram independently of the others. Any association between datagram must be supplied by the higher layers. The IP layer supplies a checksum that includes its own header. The header includes the source and destination addresses. The IP layer handles routing through an Internet. It is also responsible for breaking up large datagram into smaller ones for transmission and reassembling them at the other end.

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UDP

UDP is also connectionless and unreliable. What it adds to IP is a checksum for the contents of the datagram and port numbers. These are used to give a client/server model - see later.
TCP

TCP supplies logic to give a reliable connection-oriented protocol above IP. It provides a virtual circuit that two processes can use to communicate.
Internet addresses

In order to use a service, you must be able to find it. The Internet uses an address scheme for machines so that they can be located. The address is a 32 bit integer which gives the IP address. This encodes a network ID and more addressing. The network ID falls into various classes according to the size of the network address.
Network address

Class A uses 8 bits for the network address with 24 bits left over for other addressing. Class B uses 16 bit network addressing. Class C uses 24 bit network addressing and class D uses all 32.
Subnet address

Internally, the UNIX network is divided into sub networks. Building 11 is currently on one sub network and uses 10-bit addressing, allowing 1024 different hosts.
Host address

8 bits are finally used for host addresses within our subnet. This places a limit of 256 machines that can be on the subnet.

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Total address

The 32 bit address is usually written as 4 integers separated by dots.


Port addresses

A service exists on a host, and is identified by its port. This is a 16 bit number. To send a message to a server, you send it to the port for that service of the host that it is running on. This is not location transparency! Certain of these ports are "well known".

Sockets
A socket is a data structure maintained by the system to handle network connections. A socket is created using the call socket. It returns an integer that is like a file descriptor. In fact, under Windows, this handle can be used with Read File and Write File functions.
#include <sys/types.h> #include <sys/socket.h> int socket(int family, int type, int protocol);

Here "family" will be AF_INET for IP communications, protocol will be zero, and type will depend on whether TCP or UDP is used. Two processes wishing to communicate over a network create a socket each. These are similar to two ends of a pipe - but the actual pipe does not yet exist.

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JFree Chart
JFreeChart is a free 100% Java chart library that makes it easy for developers to display professional quality charts in their applications. JFreeChart's extensive feature set includes:

a consistent and well-documented API, supporting a wide range of chart types; a flexible design that is easy to extend, and targets both server-side and clientside applications; support for many output types, including Swing components, image files (including PNG and JPEG), and vector graphics file formats (including PDF, EPS and SVG);

JFreeChart is "open source" or, more specifically, free software. It is distributed under the terms of the GNU Lesser General Public Licence (LGPL), which permits use in proprietary applications.

1. Map Visualizations
Charts showing values that relate to geographical areas. Some examples include: (a) population density in each state of the United States, (b) income per capita for each country in Europe, (c) life expectancy in each country of the world. The tasks in this project include:

sourcing freely redistributable vector outlines for the countries of the world, states/provinces in particular countries (USA in particular, but also other areas); creating an appropriate dataset interface (plus default implementation), a rendered, and integrating this with the existing XYPlot class in JFreeChart; Testing, documenting, testing some more, documenting some more.

2. Time Series Chart Interactivity


Implement a new (to JFreeChart) feature for interactive time series charts --- to display a separate control that shows a small version of ALL the time series data, with a sliding "view" rectangle that allows you to select the subset of the time series data to display in the main chart.

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3. Dashboards
There is currently a lot of interest in dashboard displays. Create a flexible dashboard mechanism that supports a subset of JFreeChart chart types (dials, pies, thermometers, bars, and lines/time series) that can be delivered easily via both Java Web Start and an applet.

4. Property Editors
The property editor mechanism in JFreeChart only handles a small subset of the properties that can be set for charts. Extend (or reimplement) this mechanism to provide greater end-user control over the appearance of the charts.

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SYSTEM DESIGN

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Design Overview
Design involves identification of classes, their relationships as well as their collaboration. In objectory, classes were divided into Entity classes ,interface classes and the control classes. The Computer Aided Software Engineering tools that are available commercially do not provide any assistance in this transition. Even research CASE tools take advantage of Meta modeling are helpful only after the construction of class diagram is completed. In the Fusion method, it used some object-oriented approaches like Object Modeling. Technique(OMT),Class_Responsibility_Collaborator(CRC) and Objectory,used the term Agents to represent some of the hardware and software systems .In Fusion method, there was no requirement phase ,where in a user will supply the initial requirement document. Any software project is worked out by both analyst and designer. The analyst creates the Use case diagram. The designer creates the Class diagram. But the designer can do this only after the analyst has created the Use case diagram. Once the design is over it is need to decide which software is suitable for the application Data Flow Diagram / Use Case Diagram / Flow Diagram The DFD is also called as bubble chart. It is a simple graphical formalism that can be used to represent a system in terms of the input data to the system, various processing carried out on these data, and the output data is generated by the system.

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Data Flow Diagram

Signature Generation

User

ELGAMAL Algorithm Process

Generating Key pairs (Private and Public key)

Providing private key as Input and get the hash value Using (SHA)

From that hash value We generate the Signature

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Signature Verification

ELGAMAL Algorithm Process

Rehashing the Signature And get the Hash Value

From the hash value we get our sender Private Key

Compare the Private Key with the received Key

User

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Encryption

User Message

Using private key to encrypt the message

To send the encrypted message to the receiver

Decryption

Encrypt Message

Using public key to Decrypt the message

View the original Message

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Message Transmission
Unicasting

Transfer Encrypted Message with our Signature to the receiver

Client

MultiCasting

Transfer Encrypted Message with our Signature to the receivers

Client-1 Client-2 Client Client-N

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Architecture Diagram:

A Fully Distributed Proactively Secure ThresholdMultisignature Scheme

Signature Generation

Cryptography

Message Transmission

Signature Generation

Encryption

Multicasting

Decryption Signature verification

Unicasting

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UML Diagram
Unified Modeling Language:

The Unified Modeling Language allows the software engineer to express an analysis model using the modeling notation that is governed by a set of syntactic semantic and pragmatic rules. A UML system is represented using five different views that describe the system from distinctly different perspective. Each view is defined by a set of diagram, which is as follows. User Model View i. This view represents the system from the users perspective. ii. The analysis representation describes a usage scenario from the end-users perspective. Structural model view i. In this model the data and functionality are arrived from inside the system. ii. This model view models the static structures. Behavioral Model View It represents the dynamic of behavioral as parts of the system, depicting the interactions of collection between various structural elements described in the user model and structural model view. Implementation Model View In this the structural and behavioral as parts of the system are represented as they are to be built. Environmental Model View In this the structural and behavioral aspects of the environment in which the system is to be implemented are represented. 47

UML is specifically constructed through two different domains they are: UML Analysis modeling, this focuses on the user model and structural model views of the system. UML design modeling, which focuses on the behavioral modeling, implementation modeling and environmental model views. Use case Diagrams represent the functionality of the system from a users point of view. Use cases are used during requirements elicitation and analysis to represent the functionality of the system. Use cases focus on the behavior of the system from external point of view. Actors are external entities that interact with the system. Examples of actors include users like administrator, bank customer etc., or another system like central database.

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Use Case Diagrams:

S ignatur egener ation

S i gnatur eVer i ficati on

User

Encr ypti on

Unicasti ng Decr y ption <<include>> MsgTr ansmissi on

<<include>> Mul ti Casti ng

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Ge nera ting K ey pa irs

<<include>> ELGA M A L A lgorithm User providing i/ p

Gene ra te Signa t ure

----------------------------------------------------------------------------Rehashing

Elagamal processing

senderPrivateKey

ComparePrivateKey user

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Activity Diagram:

User

GeneratingPrivateKeys elagamalAlgorithemProcess

ProvidingPrivate Key as i/p

Generatethe signature

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SignatureVerification

ElagamalProcess

ReHashing

GetSenderPrivateKey

Compareprivate key with recievbed Key

User

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encrypotion

Reciever

UserMessage

UsingUsermsg with pvtkey destination sendtoReciever

ack

Activity Diagram For Encryption

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Decryption

encryptMessage

UsingPublicKey

ViewTheOriginalMsg

Activity Diagram For Decryption

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Sequence Diagram:

User

Siggeneration

verification

Encryption

decryption

MsgTransmission

1 : generate signature()

2 : Verification()

3 : encryption()

4 : Decryption()

5 : MsgT ransmission()

Main Sequence Diagram

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User

ElagamalAlog

GeneratingKeyPairs

Providing i/p

GenerateSig

1 : usingalogorithem()

2 : GenerateKeyPairs()

3 : Providing i/p() 4 : GenerateSig()

Sequence Diagram For Generation

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User

ElaganmalProcessing Rehashing

SenderPrivateKey

ComparePrivateKey

1 : Processing()

2 : SendPrivate()

3 : ComparePrivateKey()

4 : RecievesUser()

Sequence Diagram For Receiving

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SYSTEM TESTING

Software Testing is the process used to help identify the correctness, completeness, security, and quality of developed computer software. Testing is a process of technical investigation, performed on behalf of stakeholders, that is intended to reveal quality-related information about the product with respect to the context in which it is intended to operate. This includes, but is not limited to, the process of executing a program or application with the intent of finding errors. Quality is not an absolute; it is value to some person. With that in mind, testing can never completely establish the correctness of arbitrary computer software; testing furnishes a criticism or comparison that compares the state and behavior of the product against a specification. An important point is that software testing should be distinguished from the separate discipline of Software Quality Assurance (SQA), which encompasses all business process areas, not just testing.

There are many approaches to software testing, but effective testing of complex products is essentially a process of investigation, not merely a matter of creating and following routine procedure. One definition of testing is "the process of questioning a product in order to evaluate it", where the "questions" are operations the tester attempts to execute with the product, and the product answers with its behavior in reaction to the probing of the tester[citation needed]. Although most of the intellectual processes of testing are nearly identical to that of review or inspection, the word testing is connoted to mean the dynamic analysis of the productputting the product through its paces. Some of the common quality attributes include capability, reliability, efficiency, portability, maintainability, compatibility and usability. A good test is sometimes described as one which reveals an error; however, more recent thinking suggests that a good test is one which reveals information of interest to someone who matters within the project community.

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Introduction
In general, software engineers distinguish software faults from software failures. In case of a failure, the software does not do what the user expects. A fault is a programming error that may or may not actually manifest as a failure. A fault can also be described as an error in the correctness of the semantic of a computer program. A fault will become a failure if the exact computation conditions are met, one of them being that the faulty portion of computer software executes on the CPU. A fault can also turn into a failure when the software is ported to a different hardware platform or a different compiler, or when the software gets extended. Software testing is the technical investigation of the product under test to provide stakeholders with quality related information.

Software testing may be viewed as a sub-field of Software Quality Assurance but typically exists independently (and there may be no SQA areas in some companies). In SQA, software process specialists and auditors take a broader view on software and its development. They examine and change the software engineering process itself to reduce the amount of faults that end up in the code or deliver faster. Regardless of the methods used or level of formality involved the desired result of testing is a level of confidence in the software so that the organization is confident that the software has an acceptable defect rate. What constitutes an acceptable defect rate depends on the nature of the software. An arcade video game designed to simulate flying an airplane would presumably have a much higher tolerance for defects than software used to control an actual airliner. A problem with software testing is that the number of defects in a software product can be very large, and the number of configurations of the product larger still. Bugs that occur infrequently are difficult to find in testing. A rule of thumb is that a system that is expected to function without faults for a certain length of time must have already been

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tested for at least that length of time. This has severe consequences for projects to write long-lived reliable software. A common practice of software testing is that it is performed by an independent group of testers after the functionality is developed but before it is shipped to the customer. This practice often results in the testing phase being used as project buffer to compensate for project delays. Another practice is to start software testing at the same moment the project starts and it is a continuous process until the project finishes. Another common practice is for test suites to be developed during technical support escalation procedures. Such tests are then maintained in regression testing suites to ensure that future updates to the software don't repeat any of the known mistakes.

It is commonly believed that the earlier a defect is found the cheaper it is to fix it.

Time Detected Time Introduced Requirements Architecture Construction Requirements 1 Architecture 3 1 Construction 5-10 10 1 System Test 10 15 10 PostRelease 10-100 25-100 10-25

In counterpoint, some emerging software disciplines such as extreme programming and the agile software development movement, adhere to a "test-driven software development" model. In this process unit tests are written first, by the programmers (often with pair programming in the extreme programming methodology). Of course these tests fail initially; as they are expected to. Then as code is written it passes incrementally larger portions of the test suites. The test suites are continuously updated as new failure conditions and corner cases are discovered, and they are integrated with any regression tests that are developed. Unit tests are maintained along with the rest of the software source code and generally integrated into the build process (with inherently interactive tests being relegated to a partially manual build acceptance process).

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The software, tools, samples of data input and output, and configurations are all referred to collectively as a test harness. History The separation of debugging from testing was initially introduced by Glenford J. Myers in his 1978 book the "Art of Software Testing". Although his attention was on breakage testing it illustrated the desire of the software engineering community to separate fundamental development activities, such as debugging, from that of verification. Drs. Dave Gelperin and William C. Hetzel classified in 1988 the phases and goals in software testing as follows: until 1956 it was the debugging oriented period, where testing was often associated to debugging: there was no clear difference between testing and debugging. From 1957-1978 there was the demonstration oriented period where debugging and testing was distinguished now - in this period it was shown, that software satisfies the requirements. The time between 1979-1982 is announced as the destruction oriented period, where the goal was to find errors. 1983-1987 is classified as the evaluation oriented period: intention here is that during the software lifecycle a product evaluation is provided and measuring quality. From 1988 on it was seen as prevention oriented period where tests were to demonstrate that software satisfies its specification, to detect faults and to prevent faults. Dr. Gelperin chaired the IEEE 8291988 (Test Documentation Standard) with Dr. Hetzel writing the book "The Complete Guide of Software Testing". Both works were pivotal in to today's testing culture and remain a consistent source of reference. Dr. Gelperin and Jerry E. Durant also went on to develop High Impact Inspection Technology that builds upon traditional Inspections but utilizes a test driven additive.

White-box and black-box testing

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To meet Wikipedia's quality standards, this section may require cleanup. Please discuss this issue on the talk page, and/or replace this tag with a more specific message.

White box and black box testing are terms used to describe the point of view a test engineer takes when designing test cases. Black box being an external view of the test object and white box being an internal view. Software testing is partly intuitive, but largely systematic. Good testing involves much more than just running the program a few times to see whether it works. Thorough analysis of the program under test, backed by a broad knowledge of testing techniques and tools are prerequisites to systematic testing. Software Testing is the process of executing software in a controlled manner; in order to answer the question Does this software behave as specified? Software testing is used in association with Verification and Validation. Verification is the checking of or testing of items, including software, for conformance and consistency with an associated specification. Software testing is just one kind of verification, which also uses techniques as reviews, inspections, walk-through. Validation is the process of checking what has been specified is what the user actually wanted. Validation: Are we doing the right job? Verification: Are we doing the job right? In order to achieve consistency in the Testing style, it is imperative to have and follow a set of testing principles. This enhances the efficiency of testing within SQA team members and thus contributes to increased productivity. The purpose of this document is to provide overview of the testing, plus the techniques. At SDEI, 3 levels of software testing is done at various SDLC phases Unit Testing: in which each unit (basic component) of the software is tested to verify that the detailed design for the unit has been correctly implemented Integration testing: in which progressively larger groups of tested software components corresponding to elements of the architectural design are integrated and tested until the software works as a whole. 62

System testing: in which the software is integrated to the overall product and tested to show that all requirements are met A further level of testing is also done, in accordance with requirements: Acceptance testing: upon which the acceptance of the complete software is based. The clients often do this. Regression testing: is used to refer the repetition of the earlier successful tests to ensure that changes made in the software have not introduced new bugs/side effects. In recent years the term grey box testing has come into common usage. The typical grey box tester is permitted to set up or manipulate the testing environment, like seeding a database, and can view the state of the product after his actions, like performing a SQL query on the database to be certain of the values of columns. It is used almost exclusively of client-server testers or others who use a database as a repository of information, but can also apply to a tester who has to manipulate XML files (DTD or an actual XML file) or configuration files directly. It can also be used of testers who know the internal workings or algorithm of the software under test and can write tests specifically for the anticipated results. For example, testing a data warehouse implementation involves loading the target database with information, and verifying the correctness of data population and loading of data into the correct tables.

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Test levels
Unit testing tests the minimal software component and sub-component or modules by the programmers. Integration testing exposes defects in the interfaces and interaction between integrated components (modules). Functional testing tests the product according to programmable work. System testing tests an integrated system to verify/validate that it meets its requirements. Acceptance testing testing can be conducted by the client. It allows the end-user or customer or client to decide whether or not to accept the product. Acceptance testing may be performed after the testing and before the implementation phase. See also Development stage

Alpha testing is simulated or actual operational testing by potential users/customers or an independent test team at the developers' site. Alpha testing is often employed for offthe-shelf software as a form of internal acceptance testing, before the software goes to beta testing.

Beta testing comes after alpha testing. Versions of the software, known as beta versions, are released to a limited audience outside of the company. The software is released to groups of people so that further testing can ensure the product has few faults or bugs. Sometimes, beta versions are made available to the open public to increase the feedback field to a maximal number of future users.

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It should be noted that although both Alpha and Beta are referred to as testing it is in fact use emersion. The rigors that are applied are often unsystematic and many of the basic tenets of testing process are not used. The Alpha and Beta period provides insight into environmental and utilization conditions that can impact the software. After modifying software, either for a change in functionality or to fix defects, a regression test re-runs previously passing tests on the modified software to ensure that the modifications haven't unintentionally caused a regression of previous functionality. Regression testing can be performed at any or all of the above test levels. These regression tests are often automated.

Test cases, suites, scripts and scenarios


A test case is a software testing document, which consists of event, action, input, output, expected result and actual result. Clinically defined (IEEE 829-1998) a test case is an input and an expected result. This can be as pragmatic as 'for condition x your derived result is y', whereas other test cases described in more detail the input scenario and what results might be expected. It can occasionally be a series of steps (but often steps are contained in a separate test procedure that can be exercised against multiple test cases, as a matter of economy) but with one expected result or expected outcome. The optional fields are a test case ID, test step or order of execution number, related requirement(s), depth, test category, author, and check boxes for whether the test is automatable and has been automated. Larger test cases may also contain prerequisite states or steps, and descriptions. A test case should also contain a place for the actual result. These steps can be stored in a word processor document, spreadsheet, database or other common repository. In a database system, you may also be able to see past test results and who generated the results and the system configuration used to generate those results. These past results would usually be stored in a separate table. The term test script is the combination of a test case, test procedure and test data. Initially the term was derived from the byproduct of work created by automated regression test tools. Today, test scripts can be manual, automated or a combination of both.

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The most common term for a collection of test cases is a test suite. The test suite often also contains more detailed instructions or goals for each collection of test cases. It definitely contains a section where the tester identifies the system configuration used during testing. A group of test cases may also contain prerequisite states or steps, and descriptions of the following tests. Collections of test cases are sometimes incorrectly termed a test plan. They might correctly be called a test specification. If sequence is specified, it can be called a test script, scenario or procedure.

A sample testing cycle


Although testing varies between organizations, there is a cycle to testing: Requirements Analysis: Testing should begin in the requirements phase of the software development life cycle. During the design phase, testers work with developers in determining what aspects of a design are testable and under what parameter those tests work. Test Planning: Test Strategy, Test Plan(s), Test Bed creation. Test Development: Test Procedures, Test Scenarios, Test Cases, Test Scripts to use in testing software. Test Execution: Testers execute the software based on the plans and tests and report any errors found to the development team. Test Reporting: Once testing is completed, testers generate metrics and make final reports on their test effort and whether or not the software tested is ready for release. Retesting the Defects Not all errors or defects reported must be fixed by a software development team. Some may be caused by errors in configuring the test software to match the development or production environment. Some defects can be handled by a workaround in the production environment. Others might be deferred to future releases of the software, or

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the deficiency might be accepted by the business user. There are yet other defects that may be rejected by the development team (of course, with due reason) if they deem it inappropriate to be called a defect.

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IMPLEMENTATION
Implementation is the stage of the project when the theoretical design is turned out into a working system. Thus it can be considered to be the most critical stage in achieving a successful new system and in giving the user, confidence that the new system will work and be effective. The implementation stage involves careful planning, investigation of the existing system and its constraints on implementation, designing of methods to achieve changeover and evaluation of changeover methods. Implementation is the process of converting a new system design into operation. It is the phase that focuses on user training, site preparation and file conversion for installing a candidate system. The important factor that should be considered here is that the conversion should not disrupt the functioning of the organization. The proposed threshold-multisignature scheme is based on a multiparty extension of the ElGamal type signature variant: GES. The proposed thresholdmultisignature scheme can equally use any other secure and efficient signature variant of the ElGamal type signature scheme. The main reason for using the defined GES is to minimize the computational cost of generating and verifying the individual signatures and group-oriented signature in a multiparty setting without compromising security. The proposed threshold-multisignature scheme, it is enough to show that the scheme fulfills all of the fundamental properties of generic threshold-multisignature schemes and resists attacks to which other similar schemes are subject.

Module Description 68

1. Signature Signature Generation


In this module we are going to generate signatures for the group members. The signature is generated with Participants long-term private key. A participant broadcasts the message and the signature to all protocol participants. The encryption of the secret shadow for protocol participant is performed using an appropriate publicly verifiable encryption scheme. Using the ElGamal type signature variant GES, generates a signature using its long-term private key. And they broadcast to all protocol participants. Any subset of t or more members can represent the group and sign an arbitrary message m. To sign a message, m, choose a random integer, k, such that 0 < k < P-1 (where k has not been used before AND is relatively prime to (P-1)), and compute r = g^k mod P and s = k^-1 (m - xr) mod (P-1) [where k^-1 is the multiplicative inverse of k mod (P-1) ] The message signature is then r and s. This module having two sub modules they are i) ii) Individual Signature Generation Multiple Signature Generation

Signature Verification In this module we are going to verify the group members signatures with generated signatures. On receiving all of the signatures, we performs the functionality of a clerk and uses the public key set to authenticate the individual signature of Pi by verifying if fails to hold, the individual signature of Pi on message m is invalid. Participants are disqualified if their individual signatures are found to be invalid. The remaining honest participants form the set and repeat the individual signature generation. The protocol aborts if it contains less than exact members. The recipient can use the public key y to compute y^r * r^s mod P and determine that it is equivalent to g^m mod P (this is when the recipient wants to be sure

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that the message has been sent by the claimed sender -- so it's like the sender is the private-key holder and is signing the message; then the recipient can use that sender's public info to verify that the sender did *indeed* send (and sign) that message).

2. Cryptography 2.1 Encryption


In this project encryption is mainly used for security purpose. Here we are message convert to unknown format. Then only intermediate person cant understand the message. The user messages is encrypted by the received Private Key and append the public key with that encrypted message, then transmit the whole information to the corresponding receiver.

2.2 Decryption
It is the process of retrieving the original format from the encrypted message. After the Decryption we can read the message by using public key. This key is deliberately attached with encrypted message. Then this message will be shown to user.

3. Message Transmission
In this module we are going to transmit our encrypted message to the selected group members. Then the encrypted message will be decrypt at the other end of group member with the proper verification of the signature. In most of these applications, users typically receive identical information from a single or multiple senders. This module having two sub modules they are i) ii) Unicasting and Multicasting

Unicasting sub module is used to transfer our message from one to one recipient. Multicasting sub module is used to transfer our message from one to many recipient.

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CONCLUSION
The main aim of this paper is to introduce such a secure thresholdmultisignature scheme. To reach this objective, the secure and optimally efficient ElGamal type signature variant, GES, was extended to a multiparty setting to yield a threshold-multisignature scheme, which from the authors point of view is the first to provide a guaranteed traceability property. The proposed threshold-multisignature scheme was shown to satisfy all of the specified security requirements and to fulfill the stronger break-resistant property. The threshold multisignature signature scheme thus remains secure, even if the threshold cryptosystem has been broken, i.e., the group secret or individual secret shares are known or controlled by an adversary. It was shown that the proposed threshold-multisignature scheme eliminates the latest attacks on similar threshold signature schemes with traceability. The efficiency analysis showed that the proposed threshold-multisignature scheme outperforms other existing schemes and is optimal in terms of exponentiations with respect to threshold signature verification and near optimal for individual signature verification, while providing break resistance. Use of the DKRU mechanism makes the proposed fully distributed thresholdmultisignature scheme proactively secure, allows for dynamic group membership, and gives the group members the capability of adjusting the availability/ security trade-off by redistributing the existing access structure to a new access structure.

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BIBLIOGRAPHY
Good Teachers are worth more than thousand books, we have them in Our Department

References Made From: 1. Professional Java Network Programming 2. Java Complete Reference 3. R. Gennaro, S. Jarecki, H. Krawczyk, and T. Rabin, Secure Distributed Key Generation for Discrete-Log Based Cryptosystems, Proc. Advances in Cryptology EUROCRYPT 99, May 1999. 4. A. Boldyreva, Threshold Signatures, Multisignatures and Blind Signatures Based on the Gap-Diffie-Hellman-Group Signature Scheme, Proc. Public Key Cryptography PKC 03, 2003. 5. Z.-C. Li, J.-M. Zhang, J. Luo, W. Song, and Y.-Q. Dai, Group- Oriented (t, n) Threshold Digital Signature Schemes with Traceable Signers, Proc. Second Intl Symp. Topics in Electronic Commerce (ISEC 01), Apr. 2001.

Sites Referred: http://java.sun.com http://www.sourcefordgde.com http://www.networkcomputing.com/

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SAMPLE SCREENS

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