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San Andreas: Multiplayer Project Fort Carson Roleplay Server # INTERNAL DOCUMENT # SUBJECT: Hybrid Faction Discussion, RS Haul

# HYBRID FACTIONS: THE BASICS


The Hybrid Faction System (HFS) is an alternative foundation for public-access factions that experience a high volume of player traffic throughout the day. The purpose of this alternative system is to help streamline the faction thus allowing players to take part in an experience similar to that received in a private faction setting without constantly requiring the assistance of server staff. Public-access factions using the HFS are either under the direct control of the HFS Manager (L5S+) or are assigned an HFS liaison to assist the HFS Manager should it be required. Multiple staff members may be assigned liaison duty if additional assistance is required. The Hybrid Faction manager has the responsibility of overseeing all of FCRP's hybrid factions. His duties are similar to all other faction managers, although he should pay particular attention to new players within the factions, observing and helping them when necessary. Additionally, the Hybrid Faction manager should be available to help the faction leaders with the management of their factions, advising them on things like forum posts, things to do in the server and roleplay scenarios. As with all other faction managers, the Hybrid Faction manager should regularly liaise with Project Management with concerns or issues that the factions they manage may have. Staff members assigned to a hybrid faction for liaison duty are simply responsible for the oversight of the players currently logged into the faction. If an HFS Manager is not online or available for contact, standard hierarchy is used and the liaison reports to the next ranking staff member, and then the HFS Manager will be briefed at a later date. # HOW A HYBRID FACTION IS DIFFERENT FROM OTHERS As stated above, the Hybrid Faction System is usually applied to a public-access faction, which can be defined as a faction not requiring a secure password and does not require an employment application on the forums. The primary difference between a Hybrid Faction and a traditional faction system is that Hybrid Factions incorporate several key characteristics seen in a traditional private faction. Hybrid Factions are also usually heavily customized by server staff to create the perfect faction. Hybrid Factions will normally contain the traditional login system for public-access factions. Depending on what server staff has decided upon and what management has ultimately scripted in, though, what you see in a Hybrid Faction may vary from an extremely complex custom faction script using the public login, or you may see something as simple as the traditional faction being assigned an HFS Manager or liaison.

# DISCUSSIONS REGARDING RS HAUL


There have recently been discussions in the staff forum regarding the public-access faction RS Haul, also known as the trucking job. Many of you feel that major changes need to be made to the faction. Some of the reasons that have been mentioned frequently include: Players inability to drive (resulting in godsmacking, trailers downtown, jackknifed/abandoned trailers) Non-roleplay repetition of the missions (resulting in massive payments in no time for little work) Lack of roleplay opportunities (same trucks, same cargo, same drop-off destinations) Patchy faction script, requires constant staff intervention and occasional management (scripter) intervention HFS Manager penguin2254 has listed several ideas in an RS Haul discussion thread in the staff forum which sparked

new discussion and prompted some more input from everyone else as a whole. Here is the list of both penguin2254s ideas and the other ideas that have been mentioned (not listed in any particular order): Remove the fuel trailers and use box trailers instead o sparked the idea for no trailers at all, and instead vehicles like the boxville and yankee subsequent post mentioned new faction style like UPS or FedEx subsequent post mentioned custom mod pack for UPS/Fedex which would also boost player interest in the faction Force players to unload cargo from trailer (or truck) via script and SAMP or single player objects (Colonel Furburgers Robbery mission contains a decent crate object that might be able to be lifted in SAMP) Create NPC truck dispatchers (CONTEXT: dispatcher for this faction would mean guy with a binder at a desk saying deliver this to here, nothing at all like an emergency services dispatcher) o These NPCs would display a menu when launched to assign or complete missions. Any events, such as a server crash, glitch or bug, or other similar unplanned issue that arises can be handled quickly and easily by server staff with simple mission reset commands available to staff. Players must be able to drive. Checks will be performed to ensure this.

# WHAT ARE OUR OPTIONS BASED ON THESE IDEAS? (tl;dr) Based solely on the discussion in the staff area right now, if the RS Haul faction were to be recreated using the HFS, the most likely outcome would look something like this: Entirely new faction codebase New set of vehicles for transport of cargo (either box trailers or smaller commercial vehicles/vans) Possible UPS/FedEx mission set New RS Haul headquarters (addition to map currently in by Sam to allow for an interior world) Missions are structured and assigned to players by an NPC foreman/dispatcher and menus Roleplay is forced; players will unload cargo. Payment system is revised; partial payment at time of arrival at destination, full payment once vehicle is returned to headquarters. (and maybe after player reports back to NPC foreman/dispatcher?) Driving ability requirements: NPC foreman/dispatcher script will check the OOC player file (on the server) to see if a player has successfully completed the driving exam without 5 or more failures. The script will check the player file to see if a license is currently present on the player or if it has been revoked. If any conflicts are found, the script will then give the proper instructions to the NPC to deny the player from accessing any missions. At the same time, the NPC will refer the player to the Bone County Sheriffs Office Commercial Vehicle Enforcement Division** to resolve the issue. Administrative restriction check: NPC foreman/dispatcher script will check the OOC player file (on the server) to see if the player has been flagged by staff for any issue. An SSINFO alert will be posted for L5S+ and the player will also be told to send a /report. The player will also be told that if he/she does not receive a response within 10 minutes from staff, they must post a thread on the forums in the proper area if they wish to resolve the issue. Until a staff member removes the flag, the player will be denied access to any missions.

** marks an idea that was devised at the time of writing and has not yet received any group feedback. It should be assumed that the idea is already in place, but it does not in any way mean that it will become part of the server at any time. ** - Bone County Sheriffs Office Commercial Vehicle Enforcement Division this is a division within the BCSD that would be created as an attachment to the RS Haul Hybrid Faction foundation. This division would not require any new manpower in the department. Taking into consideration the fact that nearly all members in the BCSD faction are also staff members, it would be possible for deputies/admins to roleplay a deputy who focuses primarily on commercial vehicle traffic enforcement (although they can still respond to other calls and act as a regular deputy). They would be

tasked with standard patrol in (typically) a large vehicle (fbiranch, ranger, etc.) and will perform traffic duties, searching for as much flaw within a CV as possible. CV stops can include the roleplay of cargo searches, manifest checks, and field inspections of the vehicle, just to list a few examples. CVE can also respond to any MVA for roleplaying the investigation. This should be required if there is a fatality/CK. Should this proposal be approved, if NicolaiB allows this, I (penguin2254) could take control of CVE seeing as how it is directly related to RS Haul and penguin2254 is also an HFS manager (L5) and also in the BCSD.

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