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2500 Pts - Tomb Kings

Name
Liche High Priest (1 , 280 pts) Liche High Priest

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

1 In 4 3 3 3 4 3 2 1 8 4 280 Composition: Lord Hierophant; Nehekharan Undead; Level 4 Upgrade; Hand Weapon; Causes Fear; Regenerate; Unbreakable; Unstable The Lore of Nehekhara 1 Must choose spells from The Lore of Nehekhara [0] Earthing Rod 1 One use, re-roll miscast chart [25] Obsidian Lodestone 1 Magic Resistance 3 [45] 1 In 4 3 3 3 3 2 2 1 7 2 130 Composition: Hero Nehekharan Undead; Level 2 Upgrade; Hand Weapon; Causes Fear; Unbreakable; Unstable The Lore of Nehekhara 1 Must choose spells from The Lore of Nehekhara [0] Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [25] Necrotect 1 In 4 3 3 4 4 2 3 2/3 7 6+ Composition: Hero Nehekharan Undead; Stone Shaper; Wrath of the Creator; Hand Weapon; Extra Hand Weapon; Light Armour; Causes Fear; Extra Attack: +1 Attacks; Flammable; Hatred; Unbreakable; Unstable 60

Liche Priest (1 , 130 pts) Liche Priest

Necrotect (1 , 60 pts)

Tomb Prince (2 , 159 pts) Tomb Prince

1 In/Ch 4 5 3 4/6 5 3 3 3 9 5+ 159 Composition: Hero Always Strikes Last; My Will Be Done; Nehekharan Undead; The Curse; Hand Weapon; Great Weapon; Light Armour; Causes Fear; Flammable; Unbreakable; Unstable Chariot 1 Ch 4 4 3 5+ [55] 'And the Tomb Kings Rode to War...'; Chariot Legions; Nehekharan Undead; Causes Fear; Unbreakable; Unstable Skeletal Steed 2 8 2 3 3 1 2 1 5 [0] Nehekharan Undead; Causes Fear; Unbreakable; Unstable 1 In 4 5 3 4/6 5 3 3 3 9 5+ 6+* 106 Composition: Hero Always Strikes Last; General; My Will Be Done; Nehekharan Undead; The Curse; Hand Weapon; Great Weapon; Light Armour; Shield; Causes Fear; Flammable; Unbreakable; Unstable

Tomb Prince (1 , 106 pts) Tomb Prince

Skeleton Archers (25 , 150 pts) Skeleton Archers 25 In 4 2 2 3 3 1 2 1 5 150 Composition: Core Arrows of Asaph; Nehekharan Undead; Hand Weapon; Bow; Causes Fear; Unbreakable; Unstable Skeleton Chariots (24 , 475 pts) Skeleton Chariots
8 Ch 4 4 3 5+ 475 Composition: Core Swiftstride; 'And the Tomb Kings Rode to War...'; Arrows of Asaph; Chariot Legions; Nehekharan Undead; Musician ; Standard Bearer ; Causes Fear; Unbreakable; Unstable Skeleton Charioteer 16 3 2 3 2 2 7 [0] Hand Weapon; Bow; Spear Skeletal Steed 16 8 2 3 3 1 2 1 5 [0] Nehekharan Undead; Causes Fear; Unbreakable; Unstable Banner of Swiftness 1 Unit has +1 to movement (remember, mounts do not show this bonus) [15]

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Name
Khemrian Warsphinx (5 , 210 pts) Khemrian Warsphinx

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

1 Mo 6 4 5 8 5 1 4 8 5+ 210 Composition: Special Animated Construct; Howdah Crew; Nehekharan Undead; Thundercrush Attack; Causes Fear; Causes Terror; Large Target; Thunder Stomp; Unbreakable; Unstable Tomb Guard Crew 4 3 3 4 3 1 8 [0] Spear; Killing Blow 3 MC 4 4 3 4 4 1 3 2 8 3+ Composition: Special Stone Hide; Animated Construct; Nehekharan Undead; Musician ; Standard Bearer Spear; Causes Fear; Killing Blow; Stomp; Unbreakable; Unstable Necroserpent 3 7 3 5 4 3 3 3 8 Nehekharan Undead; Causes Fear; Poisoned Attacks; Unbreakable; Unstable 215

Necropolis Knights (3 , 215 pts) Necropolis Knights

;
[0]

Tomb Guard (30 , 400 pts) Tomb Guard 30 In 4 3 3 4 4 1 3 1 8 5+ 6+* 400 Composition: Special Nehekharan Undead; Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield; Causes Fear; Killing Blow; Unbreakable; Unstable Standard of the Undying Legion 1 Bound Spell (power level 5). Augment spell that is used on bearer's unit. [50] Unit immediately recovers D6+2 Wounds' worth of models. War Engines (4 , 90 pts) Screaming Skull Catapult
1 WM 7 3 90 Composition: Rare Nehekharan Undead; Screaming Skulls; Causes Fear; Stone Thrower; Unbreakable; Unstable Crew 3 4 2 2 3 3 1 2 1 5 6+ [0] Hand Weapon; Light Armour 1 WM 7 3 90 Composition: Rare Nehekharan Undead; Screaming Skulls; Causes Fear; Stone Thrower; Unbreakable; Unstable Crew 3 4 2 2 3 3 1 2 1 5 6+ [0] Hand Weapon; Light Armour

War Engines (4 , 90 pts) Screaming Skull Catapult

Casket of Souls (4 , 135 pts) Casket of Souls

1 WM 10 3 135 Composition: Rare Covenant of Power; Light of Death; Nehekharan Undead; Unleashed Souls; Causes Fear; Unbreakable; Unstable Casket Guard 2 4 3 3 3/5 3 1 3 2 8 6+ [0] Always Strikes Last; Great Weapon; Light Armour; Killing Blow Keeper of the Casket 1 4 3 3 3 3 1 3 2 8 6+ [0] Hand Weapon; Light Armour
Total Cost: 2500

Option Footnotes Bow Extra Hand Weapon Great Weapon Hand Weapon Hierophant Options 24" Range, Strength 3. Volley Fire +1 Attack. Requires two hands. +2 Strength; Always strikes last. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. The Heirophant and unit he is with has the Regeneration (6+) rule. At end of phase in which Heirphant is removed as casualty, and end of every friendly turn thereafter, all friendly Nehekharan Undead units must take Leadership test. If test failed, unit suffers Wounds equal to amount by which test was failed, with no saves. 6+ Armour save. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 Armour save bonus. Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
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Light Armour Musician Shield Spear

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Standard Bearer 'And the Tomb Kings Rode to War...' Always Strikes Last Animated Construct Arrows of Asaph Chariot Legions Covenant of Power Flammable Howdah Crew Light of Death

+1 to Combat Resolution; Standard can be captured if unit Flees. Special Characters in chariots may join unit. They remain if mount destroyed but, if they leave whilst on foot, they may not rejoin. Always strikes last in close combat Suffers one less Wound as result of Unstable rule, or following death of Heirophant. If within 12" of Battle Standard Bearer, suffers two less Wounds. Never count bonuses or penalties to hit when shooting, regardless of source. Only needs to be three models wide for Rank bonus. Adds rank bonus to Strength for Impact Hits. Adds D3 power dice to pool. Wounds taken from flaming attacks are doubled. The crew and monster are treated as a single model. The crew use their own Weapon Skill, Strength, Initiative and Attacks. Attacks against model use monster's Weapon Skill, Toughness and Wounds. Innate bound spell (power level 5). Can use as long as Keeper of the Casket is alive, and the Casket of Souls has not moved. Direct Damage, range 48". Target takes Leadership test on 3D6, adding results together. For each point the unit failed, it suffers automatic Wound with no save, distributed as shooting. After roll a D6 - on a 3+ choose another target within 6" of initial target. Keep rolling until you fail, or there are no more targets. A unit may only be hit once per magic phase. Any unit of Nehekharan Undead accompanied by a model with this rule uses it's unmodified Weapon Skill in place of it's own. Does not effect mounts or other characters. Units can never march, and may only choose Hold as a charge reaction. 6+ Save Wounds caused by flaming attacks stop regeneration for the remainder of the phase Attacks are magical and have Flaming Attacks special rule. In addition, unit suffering casualties must take Panic test. 1 automatic hit at creature's strength, Always strikes last Any unit of Animated Constructs within 12" gain the Regeneration (6+) rule. If model removed from play, then enemy unit responsible will immediately suffer D6 Strength 5 hits (if Tomb King) or D6 Strength 4 hits (if Tomb Prince). Distributed as for shooting hits. In close combat, count towards combat result. If more than one unit responsible, then all guilty units are effected. If killed in challenge, then only opponent is cursed. D6 automatic hits at creature's strength, Always strikes last May exchange all of it's Attacks to make single Thundercrush Attack (though can still Thunderstomp). Roll To Hit against highest Weapon Skill in base contact. If hits, place small template anywhere so it is touching Warsphinx's base. Any infantry, war beasts or swarm models that lie underneath (friend or foe) suffer a Strength 3 hit. The model under middle suffers a Strength 9 hit with Multiple Wounds (D3) rule. If Casket of Souls destroyed, roll a D6 for every unit (friend or foe) within 12". On a 4+, that unit suffers D6 Strength 6 hits. These are magical attacks, and no save can be taken. Suffer 1 extra wound per point they lose the combat. No saves allowed Confers Hatred to unit whilst he is with it.

My Will Be Done Nehekharan Undead Regenerate Screaming Skulls Stomp Stone Shaper The Curse

Thunder Stomp Thundercrush Attack

Unleashed Souls Unstable Wrath of the Creator

Validation Report Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown; Army Subtype: Tomb Kings Army Roster satisfies all enforced validation rules One or more elements of the Roster () are subject to the following in-play usage considerations: Roster Statistics General's Ld: 9 # Models: 105 Total Characters: 735 Total Core: 625 Total Magic Items: 160 Total Rare: 315 Total Special: 825 % Characters: 29.4 % Core: 25 % Magic Items: 6.4 % Rare: 12.6 % Special: 33
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Group Points of Points of Points of Points of Points of

Lords Heroes Core Special Rare

Min 0 0 625 0 0

Max 625 625 Unlimited 1250 625

Used 280 455 625 825 315

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