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Course Outline
Unit 1: Motor Learning Unit 2: Neurophysiology of Motor Control Unit 3: Theories of Motor Control Unit 4: Role of Memory / Attention
Objectives
1. Define / compare and contrast: motor learning, control, coordination, skill and ability
Name and describe the factors that influence the above terms?
2. Classify motor skills based on established criteria 3. Identify characteristics of skillful behavior
What is Skill?
Write down a skill you think you possess
A skill is an action or task that has a specific goal to achieve (Magill, 2001).
1) Is directed toward the attainment of a goal 2) Is performed voluntarily 3) Has been acquired by experience/ practice
sitting
standing
walking
Levels of Skillfulness
Another conceptualization of skill is something which distinguishes competence between, for example, experts and novices.
vs.
Levels of Skillfulness
In addition to the criteria for a movement to be considered a skill, there are additional characteristics of skilled performance
1. Adaptable 2. Consistent 3. Efficient
Movements are behavioral characteristics of specific limb(s) that are components of a skill (Magill, 2001)
i.e., movements are the building blocks of a skill
Characteristics that vary within and between people Movement Jump shot, dunk, lay-up Skill Put the ball in the basket Goal
Process measures
outcome measures
Classifying skills
Why classify skills? Simplifies discussion Allows comparison across research Provides context for coaches/therapists
Classifying skills
Unlike biological classifications, we use a continuum so that a skill does not have to exactly match a condition or fit into a box on some chart skills have high variation across many variables.
Stuff Animal Vegetable Mineral
Hot
Cold
Classifying skills
Commonalities
All require concentration. All must focus attention on a specific point/thing. ???
Differences
Some have a stable, predictable environment in which the skill is performed, some do not. Some use the whole body, some just use the hands/arms. Some are continuous, some are sporadic. Some involve fast movements, some slow. Some involve standing posture, some seated.
GROSS
Use large musculature; involve less movement precision
Fundamental motor skills (jumping, locomotion, etc)
FINE
Require control of small muscles; hand-eye coordination
Writing, typing, sewing, etc
Have a clearly specified beginning and end (e.g., hitting a switch) one movement skills.
??
Classification 4: Stability of the environment Environment refers to the characteristics of objects/ people the skill is performed with Closed Open
Environment does not change while performing the skill. These tend to be self-paced; the object waits for your action. Environment is changing during performance of the skill. These are usually not self-paced, require constant adjustment.
Classifying skills
Gross or Fine motor skill? Order the following skills in terms of the size of musculature used in the action. Punching a speed bag Typing your name Getting out of your car Open or Closed motor skill? Order the following skills in terms of the environment the skill is performed in. Snapping a football Basketball jump shot Bowling
Ability
An ability is a stable trait or capacity of the individual that is a determinant of a persons potential for the performance of specific skills (Magill, 2001). Abilities are generally thought to be hereditary/ genetically determined, and by large unmodified by experience (Schmidt & Wrisberg, 2000).
INDIVIDUAL DIFFERENCES
Stable, enduring differences among people that contribute to differences in task performance (Schmidt & Wrisberg, 2000)
INDIVIDUAL DIFFERENCES
Body type
Abilities
INDIVIDUAL DIFFERENCES
SKILLS
Modified by practice Developed Many in number Depend on different subsets of abilities
(Schmidt & Wrisberg, 2000)
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Abilities are highly related and can be characterized by a single, global ability
(Brace, 1927; McCloy, 1934)
Abilities are relatively independent. The allaround athlete has a high number of abilities
(Henry, 1958)
Correlation
Rehabilitation
Identifying abilities allows the practitioner to get to the source of a problem. This can be achieved via a task analysis. May identify areas for compensation.
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Skill or Ability?
Skill or Ability?
Skill or Ability?
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Skill or Ability?
Preparing for a career in professional sports is risky business because it requires focusing on getting a job that statistically, does not exist.
Hall of Shame???
Skill or Ability?
Objectives
1. Define / compare and contrast: motor learning, control, coordination, skill and ability
Name and describe the factors that influence the above terms?
2. Classify motor skills based on established criteria 3. Identify characteristics of skillful behavior
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In order to: understand skilled performance. infer learning . compare individuals/groups We must measure performance
Objectives
1. Compute, utilize, and interpret outcome and process measures used to assess motor control, coordination, and learning 2. Design a research experiment to examine specific research questions in motor control and learning.
Motor Performance
Performance outcome measures (outcome scores) Performance production measures (process measures)
Outcome Measures
Indicate the outcome of performing a skill, such as:
How accurate was a shot/throw etc? How fast did a person move? How far did an object travel? ACCURACY TIME/SPEED MAGNITUDE
1 Dimension
2 Dimensions
So does this!
Is there a difference in the quality of performance?
ax
X axis
X axis
X axis
3 Dimensions
is
abs (xi T)
Absolute Error (AE) describes the error along a single dimension
AE = abs (xi T) n
2.5
AE = 0.833
0 x2 x3 Then divide by n x1 the number of trials
AE =
abs (Xi T) n
10
11
RE =
Errorx2 + Errory2
RE =
Errorx2 + Errory2
c b
Pythagorean Theorem
a X axis
c2 = a2 + b2 c= RE = a2 + b2 Errorx2 + Errory2
Target
a b c d
3 -3 -1 2
3 1 -3 -2
X axis
d c
RE =
Point
sqrt
a b c d
3 -3 -1 2
3 1 -3 -2
9 9 1 4
Average RE
0 Vs.
10 ft
AE = abs (xi T) you missed by that much CE = (xi T) you overshot by that much
-0.5
Target x CE = -0.167
0
2
x3
x1
10
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CE =
(Xi T) n
Variable error (VE) is an index of how much variability there is in the accuracy of performance.
Std Dev =
Trial 1
4 2 3 1 5
(x-m)2 n-1 (x m) -0.85 -0.85 1.9 -0.6 (x m)2 0.16 0.7225 0.7225 3.61 0.36
5.5775
(x-m)2 n-1 (x m) 0.4 -0.85 -0.85 1.9 -0.6 (x m)2 0.16 0.7225 0.7225 3.61 0.36
5.5775
(x-m)2 n-1 (x m) 0.4 -0.85 -0.85 1.9 -0.6 (x m)2 0.16 0.7225 0.7225 3.61 0.36
5.5775
Skilled Performance??
(A) (B) Which would be regarded as most skilled? (A) has a lower AE & lower CE, but a higher VE than (B). (B) has a higher AE & higher CE, but a lower VE than (A)
Continuous Skills
Root mean square error (RMSE) Error between a participants displacement (position) curve and a criterion (ideal) curve Computes one error score for the total duration of the task
Dichotomy hit/miss Zones of accuracy Absolute error (AE) Radial Error (RE) Constant error (CE) Variable error (VE) RMSE
Reaction time (RT): interval between the onset of a signal or stimulus, to the initiation of a response
Stimulus or Go signal
Reaction Time
Simple RT
Stimulus Used in information processing studies
Choice RT
Discrimination RT
Reaction Time
Match the following
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Research shows that following presentation of a stimulus, for a portion of RT, there is no electrical activity. This 40-80 ms period is known as pre-motor RT represents CENTRAL PROCESSES (decision making/ perceptual processes etc).
Weiss, 1965
EMG
Pre-motor Foreperiod Motor
RT
MT
Response time
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Measures of Magnitude
Indicate the size of an outcome, and have particular relevance in sports settings.
Distance
Weight
Height
How much you lift
Dichotomy hit/miss Zones of accuracy Absolute error Constant error Variable error RMSE
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Kinematics
Measures which describe motion, without regard to the cause of that motion. Muybridge (1878) in California, was the first to capture serial images of fast animal motion.
Kinematics
Modern systems such as Optotrak use infra-red technology to relay the spatio-temporal positions of markers. 3-D Data can be captured at 1000 Hz.
Kinematics
Video/film
Slow sampling rate Wide workspace of data collection Variation in precision of measurement Forgiving (extrapolation) Inexpensive
Optoelectric
Fast sampling rate Narrower workspace (less as Hz increases) Very precise Less forgiving Expensive
Schmidt & Lee (1999)
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Kinematics
Y axis
Both methods provide raw data in the form of x, y, and z coordinates. From this we can calculate the following: Displacement (linear/angular) Velocity (linear/angular) Acceleration (linear/angular) Coordination (relative motion)
Motion Analysis
Motion Analysis
ax
X axis
3 Dimensions
is
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Displacement
Change in spatial position
Time (s) 0 4.1 7.9 11.9 15.7 19.8 24.1 28.1 32.1 35.8 40.0 Disp (m) 0 40 60 80 100 120 140 160 180 200
0 0 5 10 15 20 25 30 35 40 45
Velocity (m/s)
Displacement
Displacement (m)
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Time (s)
Velocity
the rate of change in position (displacement)
Time (s) 0 4.1 7.9 11.9 15.7 19.8 24.1 28.1 32.1 35.8 40.0 Disp (m) 0 20 40 60 80 100 120 140 160 180 200 Velocity (m/s) Accel (m/ s^2)
v=
v=
v = 4.88 m/s
Velocity
the rate of change in position (displacement)
Time (s) 0 4.1 7.9 11.9 15.7 19.8 24.1 28.1 32.1 35.8 40.0 Disp (m) 0 20 40 60 80 100 120 140 160 180 200 Velocity (m/s) 4.88 5.29
Velocity (m/s)
7 6 5 4 3 2 1 0 0
v=
displacement
Velocity
time 20 0 m 4.1 0s
v=
v = 4.88 m/s
10
15
20
25
30
35
40
Time (s)
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Acceleration
the rate of change in velocity
Time (s) 0 4.1 7.9 11.9 15.7 19.8 24.1 28.1 32.1 35.8 40.0 Disp (m) 0 20 40 60 80 100 120 140 160 180 200 Velocity (m/s) 4.88 5.29 5.02 5.22 4.91 4.61 5.06 4.88 5.43 4.76 N/A Accel (m/ s^2)
a=
a=
a = 0.1 m/s^2
Acceleration
the rate of change in velocity
Time (s) 0 4.1 7.9 11.9 15.7 19.8 24.1 28.1 32.1 35.8 40.0 Disp (m) 0 20 40 60 80 100 120 140 160 180 200 Velocity (m/s) 4.88 5.29 5.02 5.22 4.91 4.61 5.06 4.88 5.43 4.76 N/A Accel (m/ s^2) 0.10
Acceleration (m/s^2)
0.5 0.4 0.3 0.2 0.1 0 -0.1 -0.2 -0.3 -0.4 -0.5 Time (s)
0
a=
-0.07 0.05 -0.08 -0.07 0.10 -0.05 0.13 -0.18 N/A N/A
a=
5 a = 0.1 10 15 m/s^2
Coordination
Relative motion is the motion of one segment or point in a configuration relative to another
Postural coordination patterns
Upright Stance
Ankle Pattern
Hip Pattern
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ITO = ipsilateral take-off IFS = ipsilateral foot-strike CTO = contralateral take-off CFS = contralateral foot strike
Enoka et al. (1978)
Kinetics
Measurements of the forces which cause motion.
Predominantly apply Newtons laws of motion.
Examples:
Force: push or pull on an object; product of an objects mass and acceleration (e.g., ground reaction force) Torque: angular force directed around an axis of rotation; product of force and perpendicular distance to the axis Momentum: product of an objects mass and velocity
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Electromyography (EMG)
Measures the electrical activity in muscle. Electrodes are attached to the skin superficial to the muscle belly
Electrodes detect electrical activity which result in muscular contraction. Electrical signals are amplified and recorded. Data describes temporal patterning, and amplitude.
Electroencephalography (EEG)
Electrodes placed on skull detect and record brainwaves, or the electrical patterns created by the rhythmic oscillations of neurons. Technique often uses:
Event related potentials (ERPs): electrical peaks that are related to a specific stimulus. Coherence- functional communication between brain areas of interest
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Electroencephalography (EEG)
Electrodes placed on skull detect and record brainwaves, or the electrical patterns created by the rhythmic oscillations of neurons.
Electroencephalography (EEG)
Pros:
Directly measure brain activation Good temporal Resolution Relatively cheap Easy to transport Silent! Easy to use for MANY behavioral paradigm and with different populations
Cons:
Spatial resolution Set-up time
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Magnetoencephalography (MEG)
Records the magnetic fields produced by the electrical activity of the brain.
Magnetoencephalography (MEG)
Pros:
Magnetic fields are less distorted Excellent temporal resolution Reference-Free Less set-up time Direct measure of brain activation
Cons:
Orientation of MEG Less readily available
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Pros:
Excellent spatial resolution
Cons:
Indirect measure of brain activity Susceptible to movement artifacts Use of templates and atlases
Brain Imaging
Low Resolution High Resolution
Spatial Resolution
Temporal Resolution
Low Resolution
Human Connectome
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Process
Description of movement Kinematics - displacement
- velocity - acceleration - relative motion - phase plane portraits
Electrical activity of muscle EMG Brain activity/images EEG, PET, fMRI & MEG
Consider the purpose of the skill Keep the test environment consistent Document your methodology Standardize measures Dont test yourself!
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Scientific Method
Step 1
Formulate hypotheses
what is the anticipated outcome and why?
Scientific Method
Step 3
Scientific Method
Step 4
Subjects.? Who How many? Independent groups or repeated measures? # of trials? How will you control for extraneous variables?
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Scientific Method
Step 5 Observe behavior and gather data
Male SUB 1 SUB 2 SUB 3 SUB 4 SUB 5 SUB 6 SUB 7 SUB 8 SUB 9 SUB 10 SUB 11 12 16 21 22 16 16 14 25 22 34 12 Female 11 14 12 17 12 16 11 21 17 26 11
Scientific Method
Step 6
Male Female 11 14 12 17 12 16 11 21 17 26 11 15.27273 4.818525
Analyze and interpret results of study Run descriptive statistics (and inferential statistics)
SUB 1 SUB 2 SUB 3 SUB 4 SUB 5 SUB 6 SUB 7 SUB 8 SUB 9 SUB 10 SUB 11 MEAN SD
12 16 21 22 16 16 14 25 22 34 12 19.09091 6.579583
Objectives
1. Compute, utilize, and interpret outcome and process measures used to assess motor control, coordination, and learning 2. Design a research experiment to examine specific research questions in motor control and learning.
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Unit 1 Outline
1.1 Introduction to Motor Control and Learning 1.2 Assessment of Motor Skill Performance 1.3 Motor Learning Characteristics of the learning process Assessment of motor learning Learning stages 1.4 Effects of practice on motor learning 1.5 Assisting the Learning Process
Objectives
1. Define and distinguish between motor performance and learning 2. Identify key characteristics of the learning process 3. Describe and compare / contrast different methods to assess motor learning 4. Design research experiments to assess motor learning 5. Describe and compare / contrast different stages of motor learning
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Complex human behaviours acquired over time and development are the result of experience and observation. In essence, they are learned. "
Understanding Learning
Learning is a relatively permanent change in the capability to perform a skill Learning cannot be directly measured it is inferred from performance! Influenced by performance variables Temporary Not necessarily a result of practice
Observable behavior
Learning
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1. Performance of
Variability
Blocks of Trials
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Performance Curves
are a method of assessing learning by recording levels of performance across practice
Performance measure"
Performance Curves
(ceiling effect)
Linear
Negatively accelerated
Positively accelerated
(ceiling effect)
S-shaped
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Assessment of Learning
It is not wise to infer learning from practice because:
Practice data provides no evidence for permanent/ semi-permanent changes in behavior Performance during practice is susceptible to over-estimating and under-estimating learning
Absolute error
Days of practice
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Effect of practice on performance Learning Experimenters may test several groups using the same design
Pre Control Verbal Guidance Video Model 3 x 3 design Post
Decay of performance
Retention
Transfer of learning describes how previous practice on a task influences the learning of a new skill
Transfer can be negative, where previous practice of one skill hinders learning of a new skill or positive, where previous practice in one skill assists learning of a new skill
Positive Transfer
Sensorimotor adaptation experiment (Abeele & Bock, 2003) Group A (left) performed tracking task in rotated environment before the pointing task (vice versa for Group B) Group A smaller errors on pointing task compared to Group B (right) Positive transfer across the tasks!!!!
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Negative Transfer
Sensorimotor adaptation experiment (Caithness et al., 2004) Task A = 30 CCW rotation; Task B = 30 CW rotation Angular error on day 2 (task B) exceeded -30 degrees, suggesting that performance on Task A hindered performance on Task B Negative transfer!!
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Task 1 Task 2
Task 3 Task 4
Suggests that movement components need not be similar. Instead, positive transfer is more likely between two skills or practice conditions which share cognitive processing characteristics
OR"
Experimental Control Skill in context 1 No practice Skill in context 2 Skill in context 2 x 100 Experimental group + control group
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i.e.,
Changes in constraints!
Transfer
Mobility Simulator
The devices can apply 6DOF forces and torques to the feet Simulate varied support surface conditions. The platforms are integrated with two VE simulations, a street crossing and park path.
http://shrp.umdnj.edu/rivers/facilities/index.htm
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Nintendo Wii
Use of Wii in physical rehab settings (children with cerebral palsy)
Deutsch et al., 2008
Stages of Learning
Fitts & Posner (1967) 3-stage model
Practice time continuum
Cognitive stage Learner encounters cognitive problems, and must integrate information. What should I do? How should I move? Large errors; variability
Associative stage Learner makes associations b/w environmental cues and movements. Learner detects errors. Performance is refined, variability and error decreases.
Autonomous stage Learner performs skill in habitual or automatic manner. No conscious thought of action processes. Learner can divide attention.
Non-regulatory conditions
Environmental conditions which do not influence movement characteristics.
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Stage 2: Fixation/diversification Learner must acquire adaptability for the skill consistency economy of effort
Skills require diversification Learner must diversify the basic movement pattern. Must be highly tuned to the regulatory conditions
Embedded Hierarchy
of coordination, control and skill (Newell, 1985) coordination control
Toward skill
Early skill learning emphasis within the synergy of coordination and control is upon assembling a new movement pattern (coordination) Later in skill learning, when the movement pattern is assembled, the emphasis is upon scaling the movement pattern (control)
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Later learning there is a release of the DOF. Dynamics of action become more apparent to the learner
Expert - release and organization of DOF. Flexibility to freeze or release DOF at appropriate moments
Objectives
1. Define and distinguish between motor performance and learning 2. Identify key characteristics of the learning process 3. Describe and compare / contrast different methods to assess motor learning 4. Design research experiments to assess motor learning 5. Describe and compare / contrast different stages of motor learning
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Objectives 1. Define / compare and contrast: verbal and motor memory, declarative and procedural memory, short- and long-term memory 2. Describe methods used to assess memory 3. Explain the neurophysiological processes underlying memory 4. Describe different causes of forgetting
Information processing does not simply refer to generating short-term responses. Information must be retained, and accessed later.
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Memory
How is that I can remember the names of every teacher I had in school (Mrs. Bungay, Mrs. Abel, Mr. Jones, Miss Waugh, Miss. Wilson, Mr. Jones II, Mrs. Winterbottom, Mr. Robottom, Mr. Cormack, Mr. Dean, Mrs. Court etc , etc) But I forget a name within 5 minutes of meeting someone new?
Memory
Why does repetition and association make it easier to remember something? Why are phone numbers 7 digits?
Is memory for action the same as memory for numbers, language etc?
Memory
Some definitions. - The internal record or representation of some prior event or experience - Retention of experience-dependent changes over time - The capacity to remember - Tulving (1985): the capacity that permits the organism to benefit from past experiences
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Motor Memory
Schmidt & Lee (1999)
Motor Memory
theories of motor control & learning
Motor program: a memory structure, or representation that stores information necessary for action.
Schema theory (Schmidt, 1975,88): we have a motor response schema which provides rules governing an action.
Motor Memory
as a reference of correctness in closed-loop motor control theory:
System goal
input
Reference mechanism
error
Executive level
instructions
Effector level
output
Environment
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Carter, 2000
Caudate nucleus: instincts (genetically -coded memories) Putamen: procedural memories Hippocampus: laying down/retrieving (spatial) memories
Initial stimulus
Initial stimulus
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Initial stimulus
Lingering patterns connect with and create activity in other neural networks = an association
In principle, if same neural network is lit up should give rise to same thought etc. In reality similar, mutated patterns occur
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Key Definitions
Retention: the information that we remember Forgetting: the information we cannot remember Is memory not there?
Cannot retrieve it?
Retrieval: the process of calling up information from LT memory (ST memory?) Serial search, activation
Measuring Memory
Recognition tests ability to recognize something from list/group of stimuli.
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Tick..tock
Recall: How many items do you remember from the previous slide?
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A. Cant remember the names of movements they do B. Cant produce movement from a verbal command C. Cant hear verbal commands D. Cant remember anything
Short-term Memory
explicit
Episodic
implicit
Semantic
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Short-term Memory
- capacity to retain info for short time
(Peterson & Peterson, 1959: <30 sec)
- involves short-term processes sensation, attention, perception, etc... - is a workspace for association & integration of new info with retrieved old info.
Functional Capacity of Short-term Memory George Miller (1956) - AT&T Laboratories. The Magic #7 (7 +/- 2 items)
Immediate recall capacity = 5-9 digits (with or without practice) e.g., phone numbers = 7 digits.
Functional Capacity of Short-term Memory Chess Players - masters only better than novices with known board patterns Joystick movement errors increase after 8 movements (Wilberg & Samela, 1973) Dancers - skilled only better than unskilled with a known sequence (Starkes et al, 1987)
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Factors that Affect STM capacity Serial Position - movements that are first or last in a series are remembered best Primary-Recency effect
A chunk is the largest meaningful unit in the presented material that the person recognizes.
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Probability of recall
3 6
4 9
5 12
6 15
7 18
Retention Interval
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Motor Memory
Increasing STM through meaningfulness Semicircular positioning task with 5 or 60 sec retention interval. 3 types of info about criterion mm
Verbal label
9 7 5 0
No label
Clock-face
Shea (1977)
Serial Position Movements that are 1st or last in a series are remembered best Primary-Recency effect Design: Subjects blindfolded linear positioning task criterion = total of 3, 6 or 9 movements recall criterion in same order
Magill & Dowell (1977)
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Results
200 160
Absolute error (mm)
120 ! ! 80 ! ! 40 ! !
3 4 5 6 Serial Position
Short-term Memory
Long-term Memory
Declarative Procedural
explicit
Episodic Semantic
implicit
Long-term memory
LTM is a relatively permanent storage repository for information (Magill, 2001).
No known capacity
Procedural memory: Enables us to remember how to do something, so that we can perform learned procedures.
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Declarative Memory
Represents being able to verbalize what to do (or what we know). Explicit - Episodic: knowledge of personally experienced events, and their temporal links.
Motor Learning
Early in skill learning: declarative knowledge predominates. As skill develops, you learn to proceduralize declarative knowledge to solve the action problem.
declarative
Anderson, 1987
procedural
Forgetting
Trace Decay: Refers to deterioration of a memory trace as a function of time
Anterograde interference: When information presented before the test stimulus causes interference
Retrograde interference: When information presented after the test stimulus causes interference
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Anterograde Interference
Present recall info Recall info
(retention interval)
Retrograde Interference
Present recall info Recall info Present useless info (retention interval)
Time !
Preventing Interference
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Preventing Interference
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Amnesia
Retrograde - memory loss prior to trauma you forget things you already knew
% of normal memory
100
50
Birth Time
Time of Trauma
Today
Amnesia
Anterograde impairment in the ability to form new memories
% of normal memory
100 50 0
Birth
Time
Time of Trauma
Today
Severe - inability to learn anything new Mild - learning is slow and requires more repetition
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Patient H.M
Temporal lobe removed to relieve epileptic seizures. Profound anterograde amnesia
Objectives 1. Define / compare and contrast: verbal and motor memory, declarative and procedural memory, short- and long-term memory 2. Describe methods used to assess memory 3. Explain the neurophysiological processes underlying memory 4. Describe different causes of forgetting
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Objectives 1. To describe / compare and contrast different theories of attention 2. To describe techniques used to assess retention 3. To define pre-attention and to compare and contrast exogenous and endogenous control 4. To define and discuss the components of visual search
What is attention?
In the context of human performance, attention is the conscious or unconscious engagement in perceptual, cognitive, and/or motor activities, before, during, and after performing motor skills (Magill, 2001)
Concepts in Attention
Concept 1: humans have a limited availability of resources for performing tasks and gaining information
Concepts in Attention
Concept 2: environmental information must be reduced or filtered Process
Registration in sense organ At nerve junctions Conscious awareness Lasting impression
Fixed Capacity
Driving the car - steering, braking, signaling, etc
Monitoring other cars Monitoring position on road Talking to passengers Irrelevant info
The Beginner
Fixed Capacity
Miscellaneous Driving the car Monitoring position on road Talking to passengers Monitoring road position Monitoring upcoming stoplight Deciding to pass
The Expert
All information
R E S P O N S E
Filter?
Filter?
Filter?
Unidentified?
Broadbent, 1958
Do the Test
http://www.youtube.com/watch?v=Ahg6qcgoay4
What did you see? What happened to all the other information were you never aware that certain objects were there, or did you filter them at the point that you selected items of interest?
Filter as Attenuator
Triesman (1964) also assumed filtering to occur early in processing.
However, she believed that the filter had more flexibility, considering it an attenuator, amplifying some stimuli and weakening others.
S1 S2
Sensory register
Attenuator
Triesman (1964)
Flexible Capacity
Miscellaneous determinants
Arousal
Available capacity
Possible activities
Responses
Change Blindness
Daniel Simonds Experiment: http://www.youtube.com/watch?v=38XO7ac9eSs
MEASURING ATTENTION
The Dual Task Paradigm The primary task is the one of interest, and the secondary task is the distractor.
Continuous secondary task: Secondary-task probe: Assesses attention demand in preparation, of components of a skill, or at specific moments in performance. Assesses if attention is required throughout performance of a motor skill. e.g., motor and verbal skills
Dual-Task Paradigm
Primary task - move a handle between 2 targets (RH) Secondary task (probe) - press a button in response to a buzzer (LH) Attentional demands change over time
Secondary Task RT
Pre-Attention
The process of detecting stimuli in the visual field (usually in the periphery) to guide future attention.
Pre-Attention
The process of detecting stimuli in the visual field (usually in the periphery) to guide future attention. Can be bottom-up (stimulus driven): if target is sufficiently different from distractors (targets popout). This is exogenous control.
Pre-Attention
Can be top-down (user-driven): uses a limited vocabulary. Evidence from detection of target colors among heterogenous colors. This is endogenous control.
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Detection
attended location fixation point cue ( , or +)
Fixate on central point Attention shifts to the right... Small circle flashed for 15 msec...
Left
Right
Detection
100
% correct detection
Cue / Target
Detection
Reaction Time (msec)
300
(Posner et al., 1980)
250
Cue
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Spotlight Metaphor
Selective attention is a "beam" that is moved spatially may not be divided enhances detection of events falling within it.
Spotlight Metaphor
How does the anatomy of the retina explain preattention? Acuity drops to 50% in 2.5 deg of arc.
Williams et al, (1999)
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Saccades: Are conjugate eye movements, responsible for rapid jumping shifts in attention. We have dramatic loss of sensitivity during saccades. Saccades can be anticipatory.
Eye Movements
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http://www.tutis.ca/Senses/L11EyeMovements/L11EyeMovements.swf
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