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Identical (identically-named) methods behave differently in different classes. Object-oriented programming contains constructions called interfaces. They enable you to address methods with the same name in different objects. Although the form of address is always the same, the implementation of the method is specific to a particular class. Inheritance You can use an existing class to derive a new class. Derived classes inherit the data and methods of the superclass. However, they can overwrite existing methods, and also add new ones.
Achieving these goals requires: Object-oriented programming languages Object-oriented programming techniques do not necessarily depend on object-oriented programming languages. However, the efficiency of object-oriented programming depends directly on how object-oriented language techniques are implemented in the system kernel. Object-oriented tools Object-oriented tools allow you to create object-oriented programs in object-oriented languages. They allow you to model and store development objects and the relationships between them. Object-oriented modeling The object-orientation modeling of a software system is the most important, most timeconsuming, and most difficult requirement for attaining the above goals. Object-oriented design involves more than just object-oriented programming, and provides logical advantages that are independent of the actual implementation. This section of the ABAP Users Guide provides an overview of the object-oriented extension of the ABAP language. We have used simple examples to demonstrate how to use the new features. However, these are not intended to be a model for object-oriented design. More detailed information about each of the ABAP Objects statements is contained in the keyword documentation in the ABAP Editor. For a comprehensive introduction to object-oriented software development, you should read one or more of the titles listed below.
Further Reading
There are many books about object orientation, object-oriented programming languages, object-oriented analysis and design, project management for OO projects, patterns and frameworks, and so on. This is a small selection of good books covering the most important topics: Scott Ambler, The Object Primer, SIGS Books & Multimedia (1996), ISBN: 1884842178 A very good introduction to object orientation for programmers. It provides comprehensive explanations of all essential OO concepts, and contains a procedure model for learning OO quickly and thoroughly. It is easy to read and practical, but still theoretically-founded. Grady Booch, Object Solutions: Managing the Object-Oriented Project, Addison-Wesley Pub Co (1995), ISBN: 0805305947 A good book about all of the non-technical aspects of OO that are equally important for effective object-oriented programming. Easy to read and full of practical tips. Martin Fowler, UML Distilled: Applying the Standard Object Modeling Language, AddisonWesley Pub Co (1997), ISBN: 0201325632 An excellent book about UML (Unified Modeling Language - the new standardized OO language and notation for modeling). Assumes knowledge and experience of object orientation. Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides, Design Patterns. Elements of Reusable Object-Oriented Software, Addison-Wesley Pub Co (1998), ISBN: 0201634988 Provides a pattern, showing how recurring design problems can be solved using objects. This is the first big pattern book, containing many examples of good OO design. James Rumbaugh, OMT Insights: Perspectives on Modeling from the Journal of ObjectOriented Programming, Prentice Hall (1996), ISBN: 0138469652 A collection of articles addressing the many questions and problems of OO analysis and design, implementation, dependency management, and so on. Highly recommended. Notes If you are new to object-orientation, you should read Scott Amblers The Object Primer and then acquire some practical experience of your own. You should definitely use the CRC techniques described by Ambler and Fowler for object-oriented analysis and design. After this, you should learn UML, since this is the universal OO analysis and design notation. Finally, you should read at least one book about patterns. At the beginning of a large OO project, the question immediately arises as to the sequence in which things should be done, which phases should be finished at what time, how to divide up and organize the development work, how to minimize risks, how to assemble a good team, and so on and so forth. Many of the best practices of project management have had to be redefined for the object-oriented world, and the opportunities that this has produced are significant. For further information about how to use OO in project management, see Grady Broochs book Object solutions, or the chapter entitles An outline development process from Martin Fowlers book.
There are, of course, many other good books about object orientation. The above list does not claim either to be complete, or necessarily to recommend the best books available.