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Study Design
We created an online survey form through the Google Docs service (as displayed in the picture below) and we posted up the link to the the top 10 most popular video games forums according to eBusiness knowledge base (http://www.ebizmba.com), and also Facebook (since they also have a ourishing community of gamersfrom the wide selections of Facebook games available to be played online, right on the website).
Approximate Number of Dates One Had Been on within the Past 12 Months 23 4 70 20 100 8 50 2 80 1 3 14 50 7 35 0 0 15 0 20 120 0 0 15 0 0 1 60 1 200 5 6 150
Frequency!
10!
7!
4! 0! 31-40! 41-50!
2! 51-60!
0! 61-70!
1! 71-80!
0-10!
11-20!
21-30!
1$
!40$
!20$
0$
20$
40$
60$
80$
100$
Frequency!
40! 30! 20! 10! 0! 0-20! 21-40! 41-60! 61-80! 81-100!101-120! 21-140! 41-160! 61-180! 81-200! 1 1 1 1 Approximate Number of Dates within the Past 12 Months! 8! 5! 2! 2! 1! 0! 1! 0! 1!
1$
!50$
0$
50$
100$
150$
200$
250$
r = -0.05
Testing Correlation between Hours Spent Playing Games ! and Number of Dates!
250!
200!
150!
100!
50!
y = -0.1092x + 24.474!
0! 20! 30! 40! 50! 60! 70! 80! 90! Average Number of Hours Spent Playing Games per Week!
0!
10!
Difculties/Surprises Encountered
When collecting the data through an online survey, a few difculties we encountered were: We dont know how many responds would we get. Even though the link to the online survey was posted, but there was no way to know how many people actually cared to answer the survey. Some people may or may not skeptically suspected the legitimate existence of the survey itself, afraid of being spammed, despite the explanation that this was done for a study from Salt Lake Community College, which could deter them from answering/participating. There were a few responds that we needed to discard due to invalid responds, such as tree or green or 500 hours or 500 dates. There is no way of knowing how objective/honest or biased these respondents were.
Critical Value between 0.232 and 0.250 (the table only have df of 60 and 70) Even though there is no exact df of 66, when using df of 60 and 70, both critical 0.05 < 0.232 values show to be larger than the absolute value of r itself, which shows that there is not a statistically signicant relationship between hours spent playing 0.05 < 0.250 games (per week) and the number of dates (within the past 12 months).
Conclusion
The scatterplot graph, r value, and comparison between r and critical value all show that there is not a statistically signicant correlation between hours spent playing games per week and the number of dates within the past 12 months.
Sources:
http://www.ebizmba.com/articles/video-game-websites http://www.gifted.uconn.edu/siegle/research/correlation/corrchrt.htm http://www.gifted.uconn.edu/siegle/research/correlation/alphaleve.htm
.05
.02
.01
df
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 .988 .997 .9995 .9999 .900 .950 .980 .805 .878 .934 .729 .811 .882 .669 .754 .833 .622 .707 .789 .582 .666 .750 .549 .632 .716 .521 .602 .685 .497 .576 .658 .476 .553 .634 .458 .532 .612 .441 .514 .592 .426 .497 .574 .412 .482 .558 .400 .468 .542 .389 .456 .528 .378 .444 .516 .369 .433 .503 .990 .959 .917 .874 .834 .798 .765 .735 .708 .684 .661 .641 .623 .606 .590 .575 .561 .549
20 21 22 23 24 25 26 27 28 29 30 35 40 45 50 60 70 80 90 100
.360 .423 .492 .352 .413 .482 .344 .404 .472 .337 .396 .462 .330 .388 .453 .323 .381 .445 .317 .374 .437 .311 .367 .430 .306 .361 .423 .301 .355 .416 .296 .349 .409 .275 .325 .381 .257 .304 .358 .243 .288 .338 .231 .273 .322 .211 .250 .295 .195 .232 .274 .183 .217 .256 .173 .205 .242 .164 .195 .230
.537 .526 .515 .505 .496 .487 .479 .471 .463 .456 .449 .418 .393 .372 .354 .325 .303 .283 .267 .254
Del Siegle, Ph.D. Neag School of Education - University of Connecticut del.siegle@uconn.edu www.delsiegle.com
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