Sei sulla pagina 1di 29

9.

Basic Software Modeling

ECE 417/617: Elements of Software Engineering

Stan Birchfield Clemson University

Overview
Modeling provides abstraction to bridge the gap between
High-level (world) Low-level (code)

Types of modeling:
Analysis modeling
Models problem domain (users, world)

System modeling
Models solution domain (software)

Analysis modeling
Let us first look at modeling the problem domain

Requirements elicitation
It is important to define what the software is supposed to do before
defining how to do it, or before actually doing it

The hardest single part of building a software system is deciding what to build. Fred Brooks Requirements elicitation gathering requirements from users and other stakeholders

Difficulties in specifying requirements


Customers often do not know what they want ... until they see it Customers often have a poor understanding of the ease or difficulty of implementing different capabilities The requirements change over time

Steps in gathering requirements


Inception establish basic understanding of problem Elicitation Ask the users what is needed Elaboration Refine the model of the S/W functions, features, and constraints Negotiation Reconcile conflicts by ranking requirements and discussing priorities Specification Final work product describing the function and performance of the S/W Validation Examine the specification to ensure that all requirements have been stated unambiguously, inconsistencies have been corrected, etc.

Specifying requirements
Requirements can be specified in a number of ways:
user scenarios functions and feature lists analysis models specification

Traceability table
Captures the relationships between
features and requirements interfaces and requirements requirements themselves (dependencies) aspects etc.
A01 R01 R02 A02 A03 ...

requirements
...

R03

User scenarios
Usage scenarios
identify a thread of usage for the system enable the S/W team to see how the functions and features will be used by different classes of end users often called use cases

Use cases
Use case tells a stylized story about how an enduser interacts with the system under a specific set of circumstances Can be either
narrative text outline of tasks or interactions template-based description, or diagrammatic representation

A use-case captures a contract... -- Alistair Cockburn, Writing Effective Use Cases. AddisonWesley 2000. http://www.usecases.org/

Use case example


Use case: Withdraw money Level: User goal (Three levels: Summary, User goal, and Sub-function level) Primary actor: Client Goal in context: To withdraw money from the clients account Preconditions: User has an account, ATM has power and connectivity Main scenario: 1. Client inserts card 2. Client types PIN 3. Client specifies which account 4. Client enters amount to withdraw 5. Money is dispensed 6. Card is ejected 7. Client removes card Extensions: 1a. Card is invalid; card is ejected and client notified. 2a. Pin is incorrect; client notified and given no more than two more attempts. 4a. Amount exceeds limit; client notified, repeat step. 7a. Client does not remove card within time limit; card is retracted.

System modeling
Now let us look at modeling the solution domain

Data flow diagram (DFD)


Data flow diagram (DFD) developed in late 1970s
part of Structured Design (one of the earliest methodologies for software development); aka Structured Systems Analysis and Design Method (SSADM), a waterfall method invented by Larry Constantine, who also developed concepts of coupling and cohesion

DFD is a forerunner of UML and may complement it Arcs are data; boxes are processes/actions
source code test plan

execute unit tests

test results

review test results

review decision

Gane and Sarson notation for DFDs

squares external entities round rectangles processes arrows data flow open-ended rectangles data stores

http://www.agilemodeling.com/artifacts/dataFlowDiagram.

Data flow diagram (DFD)


DFDs are refined iteratively
Level 0 is context-level DFD; represents s/w as a single bubble with input and output Level 1 is achieved by expanding the bubble into additional bubbles; perform grammatical parse on narrative describing bubble Continue refining until each bubble performs specific function; high cohesion Components: bubbles are processes, boxes are external entities, arrows are data or control objects, and double lines are data stores

Process specification (PSPEC) describes all flow model processes that appear at the final level of refinement. It is a minispec for each transform at the lowest level of a DFD Program design language description (PDL) is basically pseudocode. One way to represent PSPEC

CRC modeling
Class Responsibility Collaborator (CRC) is a lightweight model

Write on 3x5 index cards Used in extreme programming Can be used for
detailed object-oriented design conceptual modeling
http://www.agilemodeling.com/artifacts/crcModel.

CRC example
class is collection of objects two types of collaboration: request for information request to do something

responsibility is anything a class knows or does

http://www.agilemodeling.com/artifacts/crcModel.

Creating CRC cards


Iteratively Find classes Find responsibilities Define collaborators Move the cards around

http://www.agilemodeling.com/artifacts/crcModel.

Unified modeling language (UML)


Several competing object-oriented notations developed in 1980s and 1990s Rumbaugh and Booch began working together in 1994 at IBM Rational to standardize their notations (OMT and Booch) Result was Unified Modeling Language (UML) Rights owned by Object Management Group (OMG), www.omg.org Good reference: M. Blaha and J. Rumbaugh, Object-Oriented Modeling and Design with UML, 2nd ed.

UML
Unified modeling language (UML) includes three models: class model structural aspects of system (class diagrams) state model temporal, behavioral aspects of system (state diagrams) interaction model collaboration of individual objects (use cases, sequence diagrams, and activity diagrams)

A simple problem to provide brief overview of UML


switc h 5 V ligh t 1

1. Use Case Diagram


SimpleCircu it FlipO n FlipOf f ViewLigh t Use r Functionality from users point of view

2. Class Diagram
Switc h Resist or Batter y 5V Structure of system (objects, attributes, associations, operations) Ligh t

3. Sequence Diagram

Use Switc Resist r FlipOn( h HeatUp( or


) )

Drain( ) Shine ()

Batter y

Ligh t

Messages between objects

3. Collaboration Diagram

1. FlipOn() 1.2 Shine()

Use r
1.1 HeatUp()

Switc h

Resist or 1.3
Drain()

Batter Ligh y t More compact, but harder to interpret

4. Statechart Diagram
flipSwitchO n Ligh t Off flipSwitchO ff Transitions between states of one object (Extension of Finite State Machine (FSM) model) Ligh t On

4. Statechart Diagram (different objects)


flipSwitchO n Col d flipSwitchO ff (Resisto r) Ho t flipSwitchO n
Not Drainin g Drainin g

flipSwitchO ff (Battery )

5. Activity Diagram
Flip Switch On With swimlanes: Actor1 Flip Switch On Read Book Flip Switch Off
Actor2

Actions are states

Summary
We have looked at five UML diagrams: 1. Use case diagrams [Interaction Model]
-- models functionality from users point of view

2. Class diagrams [Class Model]


-- models structure of system using objects

3. Interaction diagrams [Interaction Model]


(sequence and collaboration) -- models messages passed between objects

4. Statechart diagrams [State Model]


-- models transitions between states

5. Activity diagrams [Interaction Model]


-- models flow control as transitions between activities

The actual UML spec has 12 diagrams, but these five will be sufficient for us.

Potrebbero piacerti anche