Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Skill Ltnl
IP Cost
1 0 10 20 30 .W
60
70
80 90
10
IP AWARD GUIDELINE
1 Ueed Skill often, but not
effectively
2 Used SkUis effectively
3 Fr.q.uent and effe.ctfw use
of skill
4 Old oomethlllg out of the
ordinary
5 Very cleverieffectlve UM
of tblsllklll
6 Extnlmely cl.,.rtelt.ctlft
.... of oklll
TASK DIFFICULTIES
Easy --- 1D
A""rage ---- 15
Difficult ----2 0
Very Difficult -
25
Nearly lmposolble 30
HEALING RATES
TreatmentPUJday
First Aid --0.5
Medical Tech ..... 1
Complex ,..pa
.l r ---.. +2
Very complex Npalr --..- +4
ts nw.r been done before ....... + 6
Don't baYe th right parts - +2
Don't """"the right tc>c>ls -- +3
Unfamiliar tool, weapon, Yehlcle-.+4
Under atresa ... ...
..
..
+3
Under attack
+3 to
Wounded
+2 to 6
DI'Wik, dnofged c>r tired --- +4
Hostile eftViton..ment ...........-----
Lac.k of lnatructiOfts for task -- +2
Other charact.,. -wdbtttfng- -- +3
M"""r performed task .,_,.
+1
Dtfflcutt aero.batfea lnvotv.cl
+3
Very cllfl'leult acn>batlcs lnvolwcl..+4
lmposalllle acroiNttlcIIIYOivecl - +5
htformatlon hidden,
aecret, o.bsc.ure - ----- +3
Well-h.lddMt due, door, pane.l
+3
Complex program -- --..-- +3
Very compl.x. program ----- +5
Complex lodt ... ....
------- +3
Very cc>mpl"" lock ------ +5
Taf'9*t on guard or aJrtd
.. +3
Brightly lit area -----
Insufficient llght .....-----u- +3
Pitch blacknss .. ...
. ... ... . . ... ... .. ... +C
Secretive taak under
Add LUCK poll\111 ................. 1 to 1 0
Manipulation with natu.,.J claws ...
Cyberc:.ontrol& ... .. .. .. .. . .. .. . ..... 2
MaSf"'Duc:t spots & eybercontrola .. 1
Model100 plugs & cybercontrota.. +2
Excellent tool:ll utpment .... 1 to 2
Excellent conditions ... ..... . ..... 1
to 2
------
--------
__
._
EMPATHY
---
c>k" (sklllo) + 2
complx electronic lock ... 5-10 min
Tailored Pheromone-Confuafon(1m)1
S<uoccb a clatabaoe . $-20 miR
Photc>Mem RAM Cblp(remember) +2
D..
I
ign a cyto.rdeck -13 days
INTERFACE
ST
"'
..
T & SKILL MODIFIERS
on a dlsguiM .................... . ........ 3 min
Trod Set ................. ........... ........ ...... .... 2
AnR
imim
-- -
1
==
Tecm.lnal .... .................................""'... .
Bodycure (1d6 days)-----
Model100 Plueo(+2 vs Black ICE) 2
Autc>tanner (1d6 clays)---- +1
AWARENESS MODIFIERS
DIAGNOSE
Taret firing --------- +4 Royo BC>dyfree Masks ----- +1/+2
Ibm: MAx3 for a
Mecl..accanner .. ..... ..................... . ... . .... . +2
PERSONAL GROOMING
Ta<get moving ----slngJerouncl times
Com.puMocl M ed.acannr. ... . ..
. ....... + 1
Ta.111t l.n c crver........ .
..
-10 Nano--Gtoontera ---- +2 to +4
again for full ten
Portable Intern Unit .... ........ ..... ........ + 2
Unit camouflaged
5 WARDROBE AND STYLE
Al'cb-othetlc --- -- +1
turn.
Mllltech "Ghoo bult" ...... -412, 1 /10.ml Romanova Cytoeriegs ---- +1
MEDTECH
"Fartn.ata' or "VenH.leo' Toot Kit ... +1
Oll:tnn -sneak Sutt ............ -4,
Al'c::baeathetfc ....
... ......... ..... ... .. +1
Mllltech *Mire Oeao'" 211, t
1
i 0,m 'Fnoncesca' Techscanner
+1 MedlcO.ar Me4 Armor(on the
Leap! Single round
Buchoterltud Tool Kit ---- +1
Cam-0-llk ln
SHADOW TRACK
divided by4 for
Taraet a normal slled Remote -+1 Ollactory Booot (scent) ----- +2
Very Dood Quality Clo-
distance In
Taret a amall alz.M Remote...........
Oulg.,.,. Qu.aOty Clothes
+2 WILDERNESS SURVIVM.
ten second run
+3
Spotter In verolcle ---- 5 Supercblc Quality ClMeoAppendlx -- +2
dlvld"' by4 for
Spotter In A'FV (total10) ---- 5
BODY
"Freeuban Blocon.at.rvct ..... . .... +1
loorlz>ntal distance
Spotter 4olng something elae ... ...... -10 Pacesetter Heart .. ..... ...... -........-...- +1
REF
ln,..t
Computer- a aatated Optlea ..................
Pacesetter2000 Hart --u +2 Adrenal Boooter (1dlJ+2 turno)-- +1
'RIIIIAIH IIIODif'l&lll
Cyberllnkecllnlo veltlde -
Adrenal/Endorphin Surg(3124br)+1 Booatmaeter (need booaterware)....+1
I!.UJ (ol,.... l'laln o )
Darkneos ---
ENDURAHCE
lklp..Sized Arm (with that erm)
No rMvcitlon
Uolng Ill, to find IRIUoffled
EnduroDrink (2 be>..,..) .................. +1 Enable Cyberllmb (with that limb) 1
RoYg:h Cwooct a , unci)
Image
VarlabiChambered Heart
. - +1 A111LETICS
1/ZMA
Klroahl MonoVIalon .......................
Freezeban Blocoft.ltruct ................ +1 Gyr...StabiiiiZ4r ............................. +1
nh (m11tf,
Revelation Cyberoptlc .....................
tMA
Hemotoglcal Replacement ................ +1 0.0 MANEUVER
WEATHER MODIFI!ItS
Echolocation (total derknos) 1 RESIST DRUOIPDISDM
Gyr...Stbllllnr . +1
LJaltt rain., numea
Manooptlcal Upgrad(nlght vtslon)+2 Hemc>lc>glc..l Replacement --- 1
CLIMB
No reclvc::tlon
Tactile Booot (touch)
T-Maxx Cyberllvar (Ingested) + 4 Grip Foot ....................................... +2
Her.y rain. anow
Olfactory Booot (omell) . + 2 Maul Fllter11 (Inhaled) +4 STEALTH
1/lMA
Ampllfled Herlrtg ...... .... .... ...... .. +1 Toxin Binders .......................................
Catapaw Stealth Foot .................... +1
81bzard
Sound Eclltlng(opeclflc convers.)
BoozeMaoter (alcohol)
1141MA
Total Body Pl;atlng .......................... 1
-
Streu
._o_
.
._
,._ ...,,
-ou
I
I
I
. .
..
o .
l,.sco>nd
<04ooo--
-- -
l"'trtical
I
0
-
----
---
---- --
- -
.u.
.oa
sDOotl
STUN /SHOC K
HIT NUMBERS
Point Blank ...................... 10
Close
Medium
long
. . . . . . . . . . ....................
E.xtrme
........
1S
20
25
)0
WOUND
LIGHT
Light (1) .. .. .. . ..
.
0
S.rlouo (5) ............. -1
Critical (9).. ...
.. ...
... 2
Mortal (1:1).............. 3
Mortal1 (17) .. . . . -4
Mortal 2 (21) .......... 5
Mortal 3 (25) .. . .. -6
Mortal 4 (2g) .. ... .. -7
Mortal 5 (33) .. ... -6
.
Mortal II (37) ....
. .. . 9
0
SERIOUS
:t REF
CRITICAL
112 REF, INT, COOL
MORTAL
113 REF, INT, COOL
..
. .. ..
AnACK MODIFIERS
WEAPON RANGES
Handgwu
..
..
.
......
.
... $Om
SUbmachlnegvns
150m
....
- .......................
...
50m
Shotguns - . -----
. .
_. .
_
_
Rifles
..
--
--
--
Throwing (10mlllg>1)
Spears, etc
AOO m
-------
3m " BODY
-- -
-.....
. ..
.
..
..
.
_ ........
....
....
......
..
. ...
. ..
.........
......................
..
----
EFFECTS
SAVE MODIFIERS
WEAPON RANGES
.
... . SOm
H.andslun:s ........... . .......
Su.bmacl\liMguna ..
.......
----150m
Shotgun.a
50m
.. ....
-
.._
---
Jltft
_,
__
..
,
..
----
----
-------- -
Throwing (10mlkg>1)
.. ---
- -- -
AOOm
10m 11BODV
Spear&, etc .. ..
...
.
------
3m ll BODY
Effect
Ttoargas
Tearing
Mallboll
Damage
Confusion
-4 INT
Hallucinogen
Nausea
-4 REF
Illness
-2 REF
Sleep't
Death
Death
0Path
Sleep Drugs
610toxm 1
Biototo><in II
Nerve Gas
None
406
806
8010
...... .
...
. ................
.. ....... .
.....
. ..
........ ..
............
....
............
....
..
..
...
.........
MICROWAVE EFFECTS
1
2
..
..
...
. ..
...
..
..
....
...
. .... .
. .
Srnar1gosgl a .
.... ...
. _._....... ........ . ..
. +2
.. .. ...... .
.
. ..... . -..
..
+2
+3
...
,+11
1 0 rncfa
.... -11
1 0 rn4a
5
6
. .
Smar1gun
piUC)\,
106 for
Rn-Jht leo
.S6 Hlt"hArm
Toul Nural bt-takdown' Ch.tr
Curto
Armored Fridvo
Weapon Emplacement
Tree, Phone Pole
Concreto Utility Pole
Engine Block
Hydrant
Armored Car Body
AV-4Body
Jersey Barrier
40120
40120
SPSDP
STRUCTURES
U ch.lro)(.\r't hs lnt.t:tfocC"
of
..
........
Nt"or.-1 pulst"!
External Wall
Floor I Ceiling
Heavily Reinforced Floor
Office/Wood Door
HeavyWoodDoor
Concealed SecurityDoor
St..USec:urityDoor
Reinforced st..lDoor
PloxivlasWindows
Bulletproof Glau
External Wlndowo
Car Body,Door
Data Term
DRUGS Be POISON
Typ
!101!10
Gu 8J'd Tower
50/ 2!1150/floor
Militech Tower
Arasaka Towor
401 20 1:t0/floor
Cor p Researc:h Park
30/15 4001500
Covert Research Baoe 100 11 5 400.1!100
75130 750.2000
Covert Corp Bunker
75130 200/floor
Corp Tower Bunker
o
C rp Mili..,.ry Baoo 30-80/151000-4000
200 5000
Undervrou nd Ba..
Floatinv City
20+/10+ 5002000
35115 7511.,.1
UnderseaDomo
Old UndereeaDome
25/S 50/level
/ 0 1000-8000
Un...raoa Minlnv Op 25!1
_,
...
_
20110 400
-- ----
Au..toahotgun
201
1 0 aoo
..
... .
...
- -2/adcUtlonal ahot
10
..
-
-
_................
..
Ta..
r t
.........................................
. .. . ..
.u...........................
............
..
.
...
..
..
..
M olo1uvi.
2m J''"
Flamethrower........
.
...... ........... 2m
Cyberltmb flamethrower
Mme
. 6m '''"
" '""'' t.-ot.. j\11 , ,
Clymore
"'
Sm 1,,)
C6
.-'1m
RPC.
6m
Mistle
Shotglm (Cio<r) . . . ................... I m
Shotgu" (MI).
....... 1m
.. lm
St>otgvn (ln9 Et)
MlcromtssUe
"
..
351
1 5 2000/aub
.....
................
..
...............
20/101000
MULTIPLE ACTIONS
A ) Divide )'OUr c:ombat skill In HALF and round DDWH (Handgun, Submac:hlne gun,
Rifle_,. Heavy
,., ..,...,
...... ,_, ,. 0...
oM f to ,._ Attodr Tobll.
Ar Mflllu.,
a... INI bb
.
..
...
,
.
,_ ._,. to ro1m* ,_, .,...
....._. '--tr .atl &II 7 IA.
...
nc tr f a.- ,_ Aa.dl T.rfll.
Initiative) Is rolled.
C) If attacking at over half your rate of fl,., you cannot make a c-alled shot, EXCEPT
FOR THE FIRST ATTACK.
D) If attackl rtt more than one target- with the same weapon, there 18 a
3 pen.alty.
Thla fs cumulative tf the character decides to attack more than one person.
E) Aftet' you have attackH at yo u..r maldmum ROF all normal penalties apJ;Jiy.
(Conault the rules In Friday Nltlbt Firelight)
F) U tbe
w
..pona
one.
For charact.r"& with a aJc:UI below 3-oround lburat weapons may only
be fired once. and tf the aklll Ia higher than 4 the w.apon may be fired twice. (The
arc-hry and heavy weapons skills do not normally apply
aa
H) If th character
rvlea for
applted after the maximum amount of ac-tlona w/o penalty .,.. made and then ttt.
normal rulea follow after that. (For more about the rulea aaaoclated wtth Gutu
consult the laook Uaten Up You Prlmltlve Screwheada
or
normal
a.ame
.. atruetu.re
to dama
--
20
shoe- (33'%)
20
--
CRITICAL WOUNDS
12. point. In n eM\ .., ... mtans It cMnot k used until mectfcal ettntlon It oueht.
Single ......,.._ uu....._ 10 .,.11pol.nt.t. of d.am._. to otM
tr.cts
x3 damage
...
.......... ....
x1 .................................................... Failure
x113 ................................................ Fumble
10 Jl(Nnt In the heed rqulf'ftS an lnltant Mortal save and In an case ,.nde,.. the
vlcdm Into a coma tt 2.010 oy s.. A MOrtal.3 death taw mv.t IHt pattod OW'f'Y day
for U.o f'lnt half of thlt
x2 damage ............................................. 20
of br.a.n dama
... Thh I
MAKINO EXPLOSIVES
Nltroglyc:erlne (lab, 24eb/kg) ................. 15
Ounc:otton (lab,10eblkg) ...............-..... 15
TNT (full lab, 20.blkg)
..,._11 a.ve, (death and ebM) and need a aave mhurto .nor wouAd at one
...wtallewl 1,...'-", (1... 2 the. S tfteft 4 tbe.e 5 etc-). 'T'1IIM contiAuo WU.. ,..ueat ..
S-talllltucl,
h
..
t.4 ef'ell...._
10 to any arm.,. 1
... will a..alll tt.., tt\hl
._......._
20
-------
10 ,.teu In tho to,... , tnOit.., e.c.nttltzed beWt tN _. wtt to t2), '""'',. Inti
-----
25
--------
35
tt M M: lllle N Ul'l'l.lllt hu
...,... co.-.... 12. ....,.. polftts of ...,.... wlll c-t.tM MOrtol ottKt .,.crt.bH
Kernzlkov Booaterwar
--
+ 1 to +2
+3
Faatdraw
(3 to
hit) .............................. +3
12 ,....._. to any arm or lot will either M8ftllelt or MWI' K. to4 Thlt ,.,..,... tho vktlM
make a morUII 0 stun .
,.. death w. w ttll 8ftOther ....,.. oeo a.v.t __.. ..ct. """ " '
The limb
+1
+2
+1 0
.(I to 3
STRIKI!ICAST: Attack
..
..... --
5-7 (Average)
8-9 (Strong)
..
1
2
.................................
.0
.................----- ,
...
10 (VeryStrong) . .
11
TABLE
......
......... .........
Cutlng
C..t, Ram
flt or elbo
Polear Strike
Hitting
(Alo headbutta)
-4
( S u perhu ma n ) .......................... -5
Cast Weapon
-1
3-4
5-7
+0
+0
8-9
+1
+1
+2
+1
11- 12
+4
+2
13-14
+6
+3
+8
+4
+MArta
+MArta
10
15+
K eyAttack
OPTIONAL HAND-TO-HAND
MODIFIERS
Almd strike at vitals .................. 3
nny target (bullseye, 1-3j .......... 3
Small target
DISARM: Remove
weapon
Grabbing
REF+Skiii+Bonuaea/Penaltles+1D1 0
If there's a t i e the defnder wins.
Hitting
.s
Close
.0
5
-S
.0
Grapple
Cut
Olearm, Grapple,Throw,
Punc",
IoJJKintont to ground
lUck, sweep,
Blodt
Normal sullca
.s
0oc1se
BLOCK/PARRY: Un
C:UtJng to Hlttl"F
intercept opponent.
Hitting range.
tf you ...
_ the
area t.,. MA you -1 be able to enter
body or weapon to
attack
Hitting to Grabbing:
DODGI!: Evade
0oc1se roll.
opponents attack
GRAPPLE: Sleze
opponent to Initiate a
3
,.
trappled opponent
6-'7
ltG
10
HOLDIBREAK! ll'lll'ftOo
blllze or do
'Q=aww
10..2.
106-1
IDII
::me
'
206+2
31+4
3CI8
a.
:see.
JMR{..
2
damage
grappled opponent
ICtlfOKI!ICFtU!IH: Dam
DEFENDER:
RANGE
.,.,....
.)
or Incapacitate
la,rallllled opponent
RAM: Slamming or
-10
ChiW1M:t;f:;c-..
Alt
to
the whole
armo r.
Soft
providea
c.U.J'ftb a nu......,
met.,.
pg.2"J
to
.,...
t
cllrnbl... ,..
lure indicate
dlmiHod.
Smm
1d6
Cost
Notes
5eb
1
2
2
J
3
4
4
5
5
6
6
7
X1.5
2
J
5
8
10
12
17
21
27
33
37
41
x2
x2 5
xJ
xJ.5
x4
x45
xS
x5.5
x6
x65
x7
Damage Mulbpltef iS the moJUpller IOf 1he base damage oone by orle unrt ol
,explost.le So. for instance, 10 kg ot C6 does 8010 x 3 5 damage: potn!S
1
r&dous away lrom lhe explosion does half damage. The example 10 kg block. of
C6 would a'fect ItemS up to 15 metetS away from the e><I)IOslon Anyth.ng Wllt\10
5m takes 4010x 3.5damage Anything Within 6-10 metetS lakes 2010 x
3.5 damage points. Anything Wl1hin 1115 metetS lakes 1010 x 35 damage
porniS. Anyth1ng be)-ond that radius only takes shrapnel damage.
55eb
5d6
55eb
1206}
Oil<>>
<40<>1
ISD<>I
(6061
s
6'
UOU
W.OICt
t106/3)
(106/})
tt06)
ISO lOt
101
C7DICI
180101
1:.2
{>'
I
2
J
s
6'
r
6'
,.
...
.,..
9'"
Ill'"
,,..
a
6"
a9"
2
3
6
7
,!r
10"
6"
.,..
&
,..
9"
!r
9"
..
11"
0
I
I
1010ROU.
ltZ
;M
I
I
1
4
.,...
o-
1()'"
16"
ro11"
n12'"
12"
..
-
I
2
,.
tr
ur
11"
,,_
1)"
,...
24"
16"
16"
:10"
18"
16"
......
20"
24"
26"
'kdimlgtlhanSICtO
"Ca.66 I po.!td tbCOW'04Ij1.-mar- t.ng10pendrft
-c.eutes I OOtC t*#'C "-d.lm'(lr f:'O'('n 1- to pcnt"ft.U
0010t
,..
lll-..11
ff"
11'"
12"
IJ"'
,....
20"
28"
Jl'"
12
3
4
6
&
o
...
...
...
...
NA
5
7
<)'
to
NA
...
NA
NA
...
NA
NA
NA
NA
NA
NA
...
...
NA
NA
NA
""'
o- .....
FUMBLE TABLE
REFLEX
(Combat)
-...
.....
RESULTOFROLL
1-4
&Omethlnlf! harmless..
Itself In th e
tum.
You manag--o
l wound youraet f.
REFLEX
IAthletics\
.. ,.__ ___
point of damage
S.10
Fall abysmally.
take
1-4
5-7
TECH
(llttpalr or
create)
If
11-SO
1-4
5-o8
You
not only
don't convince
them,
(-4 to
710
next roll).
1-4
harm.
1-4
INT
5 ..7
(Figu,. out.
clue)
..
EMP
(Convince.
Fan tallt,
S.duce)
Notlctt, catch
- .....ctiAIIf
a physical action,
S.10
Fast Tlk
2 to see
10
gol:ng on or an
y
thing a.bout ttte...-ubje
.
c
bvt ever
yo ne
()pponiW'I I ..
Item
nd='*f 1COftt. S.C._. ,... liUCil.
1-4
5-7
001(2._.. ....
v.m .. --... - - ,..... .. .._ __ .... ... .... ._...., __ Do612........ ,.. .......fOI.
.__a..- - - .. - - ... ...-...- ..... --.. ....... - ... .. ...... .. - ...... ...
.. 010
... .... - -..... .. ..... ....... o-w..---.- ... ..-....... tq---- ..... .... ... .. .... _,._ ... 011 _
----- .... ........
. ....-.... _____ ......
tl
"
tt
too
----)
......
..._ .... ....,....... ffttd'
.
..
.. ..,.....,... ....... ,.,. ..,
--'-__,......,.....,..,....,.,oo,...,, .:IG. ...,.,...,..
,_ .. ...,. .. _____
- - .. ... - ... .. ..... ,_. ...... __ .,._
.__a..... -- .. - - ... -.. --. -
leW ... ,... ,. M .......,. f'OIIMolf'ld.. _, blt'lll. INCIMIW'\
W.NoDIO... """'tNo--II<M ....... ...__,_
.,..._
.
....... -... ... ..-- ............ . ...
.. loiOIOO, 1 1- ooll: llO--ZI:IS
H-100
... o.JI . ...
,.
-- ..---
__ ...__ _
_ ...
---- -....- .,......... ...._ .. .,..,_ "'CIOoi>My .
..._, _,_
Kal't.,.
..., .
..-.-.....................................................
. .......,.,..OMtiiiW ....eft
..
I-M.'INrJ ...........
..
. ..........,................ .... -t.... --.....
..........................,... '""'....
.,.
...... -,.............
....... ..... ...... ..... .
law.s on
Rcnle 3 or tower
Standa.-d . . ..... .. .. ... .. ............. 5 or lower
Unreflabl.e .........
..... ......... ... 8 or to-wer
On a natural roll of 10, ,..roll and a d d the n u mber to your to-hit total,
or
10
2..
Sf'S Of
fOMMIIN \'IJJII'UI YAUR
wr-62
.,...
W ftoo"'O O.O, JOIP
- ; ..
....._
...
WA0!4d)
AV..T........._
t..AV4
AV7-
Ufwwnii!S N ?1
,__, _ I
fc
...
eotiP
IS tiP
tOll'
IOIP
IOIP
1011'
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