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Primary agenda: SHOPPING Loiterer: NON shopper TRANSPORTATION Area density comparison dependent on 1. Form, 2.

2. Atrium: focused and rectilinear : flooring pattern Why certain spaces becomes user friendly How spaces control crowd or vice versa STUDY OF PUBLIC SPACES Do human beings always have to do something? To Attract loiters : how does a mall attract people FOOD COURT: partly/restricted opening Crowd as an attracter and hence a possible motive to design a mall Out-site the mall: in competence of the outside to do anything compared to mall In between spaces i.e. in between programmed spaces Colors playing a powerful role in the moods and crowd behavior space and it boundlessness creates the environ lighting and its difference throughout the day fringe between the mall and the road Relation to other realities/places/world through architectural elements : material, form, etc Relationship of the outside and the inside is purely service based Flooring patterns, pavers <-> circulation<->linear , dispersed Permanent/anchor tenants Location of shop and corridor(psychological blur vs drawing blocks ) And materials like glass makes it invisible Phoenix mills Huge working force Access is limited to private road and each access has a different audience to cater to Early days of mcd and barista: earlier it was v v expensive (60 bugs ka burger) then it was an elite market but now they want to cater to masses. Mill land issues and its importance keep changing throughout t history and through s creating a kind of un planned but controlled planning Open spaces and the openness of spaces Major trigger(crowd) points Pavement being a part of mall : street mall Rear edge being blocked of or bought Phoenix street by default vs planned street in nirmal Eyesight following a left to right direction to a vertical one Parking lot being connected to a certain brand/genre of shops/sellers MCD-> UDIPI PUBLIC SPACES : as a byproduct of primary agenda : side-effects You have something to do even if you are bored Market vs station both linear but interaction forces are extrememly opposites and MALL = SIMULATED PUBLIC SPACES = LOSENESS OF SPACE AND TIME Category of people 1. Station How do v think abnout ourslefs in relation to the spaces in a city like

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