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Spray and Prey A Custom Battle Mission Scenario for Warhammer 40,000 By freak chance, an ork salvage party

stumbles across a sleeping tomb world. The orks see a golden opportunity to have a little fun and set about mercilessly vandalizing the Necrons. Little do they realize that death stalks the labyrinths of the tomb world and is closing on the trespassers. Forces Necron Player: One Tomb Stalker Ork Player One Kommando Nob with Power Klaw Two Kommandos with Burna (with Paint Gun Modification) Seven Kommandos with Sluggas and Choppas Deployment The board is a 4x4. Divide it into quarters and The Ork player sets up his ten models in one of these quarters. Place the Tomb Stalker in the opposite corner of the opposite quarter. Objectives Place twenty necron warriors (ranked up in 5x4) in each of the three non-Ork quarters. The necron player sets these warriors up however he desires, as long as they stay in the 5x4 rectangle. After the warriors are set up, The necron player then places the monolith in the Tomb Stalker's table quarter. Reserves No models may be kept in reserve. First Turn The Ork Player has first turn. Game Length The game lasts until one of the victory conditions are met. Victory Conditions The Necron player wins by killing all the ork models. The ork player wins by killing the Tomb Stalker, or by Spraying 50 Necron Warriors (the monolith counts as 20) Special Rules Spraying Necrons: Orks may charge the necron warriors. Instead of attacking, each ork sprays d6 necrons. The burnas use their Paint Gun nozzle and add 2 to this roll. The nob is experienced at graffiti and adds 1 to this roll.

Rude Awakening: If a natural 1 is rolled, one necron awakens and charges the ork that rolled the 1. Resolve the combat normally, though the ork is not considered to have sprayed any necrons. If the Necron kills the ork, the necron powers back down. Monolith: The monolith counts as 20 warriors for the purpose of spraying, though the orks are not considered to have sprayed any until it the number sprayed reaches 20. For the Rude Awakening result, the ork that rolled 1 is shot by the gauss weapon 1d6 times. The monolith powers back down after that shot, and that ork is not considered to have sprayed any of the Monolith that turn.

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