Sei sulla pagina 1di 2

// cubemap visualization tool

weapondata
{
// weapon data is loaded by both the game and client dlls.
"printname" "#hl2_cubemap"
"viewmodel" "models/shadertest/envballs.mdl"
"playermodel" "models/shadertest/envballs.mdl"
"anim_prefix" "envballs"
"bucket" "2"
"bucket_position" "0"

"clip_size" "-1"
"clip2_size" "-1"

"default_clip" "-1"
"default_clip2" "-1"

"primary_ammo" "none"
"secondary_ammo" "none"

"weight" "0"
"item_flags" "0"

// weapon sprite data is loaded by the client dll.


texturedata
{
"weapon"
{
"file" "sprites/w_icons1"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"weapon_s"
{
"file" "sprites/w_icons1b"
"x" "128"
"y" "128"
"width" "128"
"height" "64"
}
"ammo"
{
"file" "sprites/a_icons1"
"x" "55"
"y" "60"
"width" "73"
"height" "15"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
}

Potrebbero piacerti anche