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// hl2 weapons

// *******
// bullets

"bullets.defaultnearmiss"
{
"channel" "chan_static"
"volume" "0.7"
"soundlevel" "sndlvl_140db"
"pitch" "pitch_norm"

"rndwave"
{
"wave" ">weapons/fx/nearmiss/bulletltor03.wav"
"wave" ">weapons/fx/nearmiss/bulletltor04.wav"

"wave" ">weapons/fx/nearmiss/bulletltor06.wav"
"wave" ">weapons/fx/nearmiss/bulletltor07.wav"
"wave" ">weapons/fx/nearmiss/bulletltor09.wav"
"wave" ">weapons/fx/nearmiss/bulletltor10.wav"

"wave" ">weapons/fx/nearmiss/bulletltor13.wav"
"wave" ">weapons/fx/nearmiss/bulletltor14.wav"
}
}

"bullets.gunshipnearmiss"
{
"channel" "chan_static"
"volume" "0.7"
"soundlevel" "sndlvl_140db"
"pitch" "50"

"rndwave"
{
"wave" ">weapons/fx/nearmiss/bulletltor03.wav"
"wave" ">weapons/fx/nearmiss/bulletltor04.wav"
"wave" ">weapons/fx/nearmiss/bulletltor05.wav"
"wave" ">weapons/fx/nearmiss/bulletltor06.wav"

"wave" ">weapons/fx/nearmiss/bulletltor11.wav"
"wave" ">weapons/fx/nearmiss/bulletltor12.wav"
}
}

"bullets.stridernearmiss"
{
"channel" "chan_static"
"volume" "0.7"
"soundlevel" "sndlvl_120db"
"pitch" "75"

"rndwave"
{
"wave" ">weapons/fx/nearmiss/bulletltor11.wav"
"wave" ">weapons/fx/nearmiss/bulletltor13.wav"
"wave" ">weapons/fx/nearmiss/bulletltor14.wav"
}
}

"fx_ricochetsound.ricochet"
{
"channel" "chan_static"
"volume" "0.5, 0.6"
"soundlevel" "sndlvl_80db"
"pitch" "90, 110"

"rndwave"
{
"wave" "weapons/fx/rics/ric1.wav"
"wave" "weapons/fx/rics/ric2.wav"
"wave" "weapons/fx/rics/ric3.wav"
"wave" "weapons/fx/rics/ric4.wav"
"wave" "weapons/fx/rics/ric5.wav"
}
}

"functank.fire"
{
"channel" "chan_static"
"volume" "1.0"
"soundlevel" "sndlvl_130db"
"pitch" "100, 120"

"rndwave"
{
"wave" "weapons/ar1/ar1_1.wav"
"wave" "weapons/ar1/ar1_2.wav"
}
}

// *******
// weapons

// weapon_ar2.txt
"weapon_ar2.empty"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_empty.wav"
}

"weapon_ar2.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_reload.wav"
}

"weapon_ar2.reload_rotate"
{
"channel" "chan_item"
"volume" "0.9"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_reload_rotate.wav"
}

"weapon_ar2.reload_push"
{
"channel" "chan_item"
"volume" "0.9"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_reload_push.wav"
}
"weapon_ar2.single"
{
"channel" "chan_weapon"
"volume" "0.8"
"soundlevel" "sndlvl_gunfire"
"pitch" "85,95"

"rndwave"
{
"wave" "weapons/ar2/fire1.wav"
}
}

"weapon_ar2.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_zoomin.wav"
}

"weapon_ar2.special2"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_zoomout.wav"
}

"weapon_ar2.double"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"

"wave" "weapons/ar2/ar2_altfire.wav"
}

"weapon_ar2.npc_reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/npc_ar2_reload.wav"
}

"weapon_ar2.npc_double"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"

"wave" "weapons/ar2/npc_ar2_altfire.wav"
}

"weapon_ar2.npc_single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "95,105"

// "wave" "^weapons/ar2/npc_ar2_fire1.wav"
"wave" "^weapons/ar1/ar1_dist1.wav"

"weapon_functank.single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "95,105"

"wave" "^weapons/ar1/ar1_dist1.wav"

// weapon_binoculars.txt
"weapon_binoculars.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/binoculars/binoculars_zoomin.wav"
}

"weapon_binoculars.special2"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/binoculars/binoculars_zoomout.wav"
}

"weapon_binoculars.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/binoculars/binoculars_zoommax.wav"
}

// weapon_brickbat.txt
"weapon_brickbat.special1"
{
"channel" "chan_weapon"
"volume" "1.0"
"soundlevel" "sndlvl_gunfire"

"wave" "physics/wood/wood_box_impact_hard1.wav"
}

"weapon_bugbait.splat"
{
"channel" "chan_weapon"
"volume" "0.75"
"soundlevel" "sndlvl_75db"
"pitch" "90,115"
"rndwave"
{
"wave" "weapons/bugbait/bugbait_squeeze1.wav"
"wave" "weapons/bugbait/bugbait_squeeze2.wav"
"wave" "weapons/bugbait/bugbait_squeeze3.wav"
}
}

"weapon_combineguard.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/cguard/charging.wav"
}

// weapon_crowbar.txt
"weapon_crowbar.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_105db"
"pitch" "95,100"

"wave" "weapons/iceaxe/iceaxe_swing1.wav"
}

"weapon_crowbar.melee_hit"
{
"channel" "chan_weapon"
"volume" "1.0"
"soundlevel" "sndlvl_105db"
"pitch" "98,102"
"rndwave"
{
"wave" "physics/flesh/flesh_impact_bullet3.wav"
"wave" "physics/flesh/flesh_impact_bullet4.wav"
"wave" "physics/flesh/flesh_impact_bullet5.wav"
}
}

"weapon_crowbar.melee_hitworld"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_90db"
"pitch" "90,120"

"rndwave"
{
"wave" "weapons/crowbar/crowbar_impact1.wav"
"wave" "weapons/crowbar/crowbar_impact2.wav"
}
}

// weapon_extinguisher.txt

"weapon_extinguisher.empty"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_empty.wav"
}

"weapon_extinguisher.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_reload.wav"
}

"weapon_extinguisher.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_105db"

"wave" "weapons/extinguisher/fire1.wav"
}

"weapon_extinguisher.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_105db"
"wave" "weapons/extinguisher/release1.wav"
}

"weapon_extinguisher.double"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_105db"

"wave" "weapons/ar2/ar2_altfire.wav"
}

"weapon_extinguisher.npc_single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_105db"
"pitch" "95,105"

"wave" "weapons/ar2/npc_ar2_fire1.wav"
}

"weapon_extinguisher.npc_double"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_105db"

"wave" "weapons/ar2/npc_ar2_altfire.wav"
}

"weapon_extinguisher.npc_reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/npc_ar2_reload.wav"
}

// weapon_flaregun.txt
"weapon_flaregun.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_gunfire"

"wave" "weapons/flaregun/fire.wav"
}

"weapon_flaregun.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/flaregun/reload.wav"
}

"weapon_flaregun.burn"
{
"channel" "chan_weapon"
"soundlevel" "sndlvl_norm"
"volume" "0.65"

"wave" "weapons/flaregun/burn.wav"
}

// weapon_gauss.txt
"weapon_gauss.chargeloop"
{
"channel" "chan_static"
"volume" "vol_norm"
"soundlevel" "sndlvl_norm"

"wave" "weapons/gauss/chargeloop.wav"

// weapon_irifle.txt
"weapon_irifle.empty"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/ar2/ar2_empty.wav"
}

"weapon_irifle.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_gunfire"

"wave" ")weapons/irifle/irifle_fire2.wav"
}

// weapon_physcannon.txt
"weapon_physcannon.launch"
{
"channel" "chan_weapon"
"volume" "0.57"
"soundlevel" "sndlvl_gunfire"

"pitch" "110,120"

"rndwave"
{
"wave" ")weapons/physcannon/superphys_launch1.wav"
"wave" ")weapons/physcannon/superphys_launch2.wav"
"wave" ")weapons/physcannon/superphys_launch4.wav"
}
}
"weapon_megaphyscannon.launch"
{
"channel" "chan_weapon"
"volume" "0.6"
"soundlevel" "sndlvl_gunfire"
"pitch" "130,140"

"rndwave"
{
"wave" "weapons/physcannon/superphys_launch1.wav"
"wave" "weapons/physcannon/superphys_launch2.wav"
"wave" "weapons/physcannon/superphys_launch3.wav"
"wave" "weapons/physcannon/superphys_launch4.wav"
}
}

"weapon_physcannon.charge"
{
"channel" "chan_item"
"volume" "0.42"
"soundlevel" "sndlvl_norm"
"wave" ")weapons/physcannon/physcannon_charge.wav"
}

"weapon_megaphyscannon.charge"
{
"channel" "chan_item"
"volume" "0.42"
"soundlevel" "sndlvl_norm"
"pitch" "70,80"

"wave" "weapons/physcannon/physcannon_charge.wav"
}

"weapon_physcannon.dryfire"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/physcannon/physcannon_dryfire.wav"
}

"weapon_megaphyscannon.dryfire"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_norm"
"pitch" "70,80"

"wave" "weapons/physcannon/physcannon_dryfire.wav"
}

"weapon_physcannon.pickup"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_105db"
"wave" ")weapons/physcannon/physcannon_pickup.wav"
}

"weapon_megaphyscannon.pickup"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_105db"
"pitch" "70,80"

"wave" "weapons/physcannon/physcannon_pickup.wav"
}

"weapon_physcannon.openclaws"
{
"channel" "chan_voice"
"volume" "0.42"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/physcannon/physcannon_claws_open.wav"
}

"weapon_physcannon.closeclaws"
{
"channel" "chan_voice"
"volume" "0.42"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/physcannon/physcannon_claws_close.wav"
}

"weapon_physcannon.drop"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_105db"

"wave" ")weapons/physcannon/physcannon_drop.wav"
}

"weapon_megaphyscannon.drop"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_105db"
"pitch" "50,60"

"wave" "weapons/physcannon/physcannon_drop.wav"
}

"weapon_physcannon.holdsound"
{
"channel" "chan_static"
"volume" "1.0"
"soundlevel" "sndlvl_norm"

"wave" "weapons/physcannon/hold_loop.wav"
}

"weapon_megaphyscannon.holdsound"
{
"channel" "chan_static"
"volume" "0.8"
"soundlevel" "sndlvl_norm"
"pitch" "100"

"wave" "weapons/physcannon/superphys_hold_loop.wav"
}

"weapon_megaphyscannon.chargezap"
{
"channel" "chan_voice"
"volume" "0.1"
"soundlevel" "sndlvl_norm"
"pitch" "90,110"

"rndwave"
{
"wave" "weapons/physcannon/superphys_small_zap1.wav"
"wave" "weapons/physcannon/superphys_small_zap2.wav"
"wave" "weapons/physcannon/superphys_small_zap3.wav"
"wave" "weapons/physcannon/superphys_small_zap4.wav"
}
}

"weapon_physcannon.tooheavy"
{
"channel" "chan_weapon"
"volume" "0.8"
"soundlevel" "sndlvl_norm"
"pitch" "100"

"wave" "weapons/physcannon/physcannon_tooheavy.wav"
}

// weapon_physgun.txt
"weapon_physgun.on"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_norm"

"wave" "weapons/physgun_on.wav"
}

"weapon_physgun.off"
{
"channel" "chan_item"
"volume" "0.42"
"soundlevel" "sndlvl_norm"

"wave" "weapons/physgun_off.wav"
}

"weapon_physgun.special1"
{
"channel" "chan_weapon"
"volume" "0.42"
"soundlevel" "sndlvl_gunfire"

"wave" "weapons/flaregun/impact.wav"
}

"weapon_physgun.lockedon"
{
"channel" "chan_static"
"volume" "0.5"
"soundlevel" "sndlvl_norm"
"pitch" "90"

"wave" "weapons/physgun_loop1.wav"
}

"weapon_physgun.scanning"
{
"channel" "chan_static"
"volume" "0.5"
"soundlevel" "sndlvl_norm"

"wave" "weapons/physgun_loop2.wav"
}

"weapon_physgun.lightobject"
{
"channel" "chan_static"
"volume" "0.1"
"soundlevel" "sndlvl_norm"

"wave" "weapons/physgun_loop3.wav"
}

"weapon_physgun.heavyobject"
{
"channel" "chan_static"
"volume" "0.1"
"soundlevel" "sndlvl_norm"

"wave" "weapons/physgun_loop4.wav"
}

// weapon_pistol.txt
"weapon_pistol.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/pistol/pistol_reload1.wav"
}

"weapon_pistol.npc_reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/smg1/smg1_reload.wav"
}

"weapon_pistol.empty"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/pistol/pistol_empty.wav"
}

"weapon_pistol.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,102"

"wave" ")weapons/pistol/pistol_fire2.wav"
}

"weapon_pistol.npc_single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "90,120"

"wave" "^weapons/pistol/pistol_fire3.wav"
}

"weapon_pistol.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/smg1/switch_single.wav"
}

"weapon_pistol.special2"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" ")sndlvl_norm"

"wave" "weapons/smg1/switch_burst.wav"
}

"weapon_pistol.burst"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,105"

"wave" "^weapons/smg1/smg1_fireburst1.wav"
}

// weapon_rpg.txt
"weapon_rpg.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_gunfire"

"wave" ")weapons/rpg/rocketfire1.wav"
}

"weapon_rpg.npc_single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_gunfire"

"wave" "weapons/rpg/rocketfire1.wav"
}

"weapon_rpg.laseron"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_zoomin.wav"
}

"weapon_rpg.laseroff"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_zoomout.wav"
}

// weapon_shotgun.txt
"weapon_shotgun.empty"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"
"pitch" "95,100"

"wave" "weapons/shotgun/shotgun_empty.wav"
}

"weapon_shotgun.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"rndwave"
{
"wave" "weapons/shotgun/shotgun_reload1.wav"
"wave" "weapons/shotgun/shotgun_reload2.wav"
"wave" "weapons/shotgun/shotgun_reload3.wav"
}
}

"weapon_shotgun.special1"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/shotgun/shotgun_cock.wav"
}

"weapon_shotgun.single"
{
"channel" "chan_weapon"
"volume" "0.86"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,101"
"rndwave"
{
// "wave" "weapons/shotgun/shotgun_fire2.wav"
// "wave" "weapons/shotgun/shotgun_fire6.wav"
"wave" "weapons/shotgun/shotgun_fire7.wav"
}
}

"weapon_shotgun.double"
{
"channel" "chan_weapon"
"volume" "1.0"
"soundlevel" "sndlvl_gunfire"
"pitch" "90,95"

"wave" "weapons/shotgun/shotgun_dbl_fire7.wav"
}

"weapon_shotgun.npc_reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"rndwave"
{
"wave" "weapons/shotgun/shotgun_reload1.wav"
"wave" "weapons/shotgun/shotgun_reload2.wav"
"wave" "weapons/shotgun/shotgun_reload3.wav"
}
}

"weapon_shotgun.npc_single"
{
"channel" "chan_weapon"
"volume" "0.95"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,101"

"wave" "weapons/shotgun/shotgun_fire6.wav"
}

// weapon_smg1.txt
"weapon_smg1.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/smg1/smg1_reload.wav"
}

"weapon_smg1.npc_reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/smg1/smg1_reload.wav"
}

"weapon_smg1.empty"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/pistol/pistol_empty.wav"
}

"weapon_smg1.single"
{
"channel" "chan_weapon"
"volume" "0.55"
"soundlevel" "sndlvl_90db"
"soundlevel" "sndlvl_gunfire"
"pitch" "95,105"

"wave" ")weapons/smg1/smg1_fire1.wav"
}

"weapon_smg1.double"
{
"channel" "chan_weapon"
"volume" "0.61"
"soundlevel" "sndlvl_gunfire"

"wave" ")weapons/ar2/ar2_altfire.wav"
}
"weapon_smg1.npc_single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "95,105"

"wave" "^weapons/smg1/npc_smg1_fire1.wav"
}

"weapon_smg1.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/smg1/switch_single.wav"
}

"weapon_smg1.special2"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/smg1/switch_burst.wav"
}

"weapon_smg1.burst"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,105"

"wave" "^weapons/smg1/smg1_fire1.wav"

// weapon_sniperrifle.txt
"weapon_sniperrifle.special1"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_zoomin.wav"
}

"weapon_sniperrifle.special2"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_zoomout.wav"
}
"weapon_sniperrifle.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_reload.wav"
}

"weapon_sniperrifle.npc_reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/sniper/sniper_reload.wav"
}

"weapon_sniperrifle.single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,102"

"wave" "weapons/sniper/sniper_fire.wav"
}

"weapon_sniperrifle.npc_single"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_gunfire"
"pitch" "98,102"

"wave" "weapons/sniper/sniper_fire.wav"
}

"weapon_stunstick.swing"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"
"pitch" "95,102"

"rndwave"
{
"wave" "weapons/stunstick/stunstick_swing1.wav"
"wave" "weapons/stunstick/stunstick_swing2.wav"
}
}

"weapon_stunstick.melee_miss"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"
"rndwave"
{
"wave" "weapons/stunstick/stunstick_swing1.wav"
"wave" "weapons/stunstick/stunstick_swing2.wav"
}
}

"weapon_stunstick.melee_hit"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_105db"
"pitch" "98,102"

"rndwave"
{
"wave" "weapons/stunstick/stunstick_fleshhit1.wav"
"wave" "weapons/stunstick/stunstick_fleshhit2.wav"
}
}

"weapon_stunstick.melee_hitworld"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_105db"
"pitch" "98,102"

"rndwave"
{
"wave" "weapons/stunstick/stunstick_impact1.wav"
"wave" "weapons/stunstick/stunstick_impact2.wav"
}
}

"weapon_stunstick.activate"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"
"pitch" "98,102"

"rndwave"
{
"wave" "weapons/stunstick/spark1.wav"
"wave" "weapons/stunstick/spark2.wav"
"wave" "weapons/stunstick/spark3.wav"
}
}

"weapon_stunstick.deactivate"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_norm"
"pitch" "98,102"

"rndwave"
{
"wave" "weapons/stunstick/spark1.wav"
"wave" "weapons/stunstick/spark2.wav"
"wave" "weapons/stunstick/spark3.wav"
}
}

"weaponfrag.throw"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "weapons/slam/throw.wav"
}

"weaponfrag.roll"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "weapons/slam/throw.wav"
}

"weapon_mortar.single"
{
"channel" "chan_weapon"
"volume" "1.0"
"pitch" "90,110"
"soundlevel" "sndlvl_gunfire"
"wave" "^weapons/mortar/mortar_fire1.wav"
}

"weapon_mortar.incomming"
{
"channel" "chan_weapon"
"volume" "0.7"
"pitch" "90,110"
"soundlevel" "sndlvl_120db"
"wave" "weapons/mortar/mortar_shell_incomming1.wav"
}

"weapon_mortar.impact"
{
"channel" "chan_weapon"
"volume" "1.0"
"soundlevel" "sndlvl_gunfire"
"rndwave"
{
"wave" "weapons/mortar/mortar_explode1.wav"
"wave" "weapons/mortar/mortar_explode2.wav"
"wave" "weapons/mortar/mortar_explode3.wav"
}
}

"func_tank.beginuse"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"
"wave" ")weapons/shotgun/shotgun_cock.wav"
}

// weapon_357
"weapon_357.single"
{
"channel" "chan_weapon"
"volume" "0.93"
"soundlevel" "sndlvl_gunfire"
"pitch" "88,93"

"rndwave"
{
"wave" ")weapons/357/357_fire2.wav"
"wave" ")weapons/357/357_fire3.wav"
}
}

"weapon_357.reload"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" ")weapons/357/reload1.wav"
}

"weapon_357.openloader"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/357/357_reload1.wav"
}

"weapon_357.removeloader"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/357/357_reload4.wav"
}

"weapon_357.replaceloader"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/357/357_reload3.wav"
}
"weapon_357.spin"
{
"channel" "chan_item"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/357/357_spin1.wav"
}

// weapon_crossbow
"weapon_crossbow.single"
{
"channel" "chan_weapon"
"volume" "0.61"
"soundlevel" "sndlvl_norm"
"pitch" "93,108"

"wave" "weapons/crossbow/fire1.wav"
}

"weapon_crossbow.reload"
{
"channel" "chan_item"
"volume" "0.7"
"pitch" "93,108"
"soundlevel" "sndlvl_norm"

"wave" "weapons/crossbow/reload1.wav"
}

"weapon_crossbow.boltfly"
{
"channel" "chan_voice"
"volume" "0.6"
"pitch" "90,110"
"soundlevel" "sndlvl_norm"

"wave" "weapons/crossbow/bolt_fly4.wav"
}

"weapon_crossbow.boltelectrify"
{
"channel" "chan_weapon"
"volume" "0.6"
"pitch" "93,108"
"soundlevel" "sndlvl_norm"

"rndwave"
{
"wave" "weapons/crossbow/bolt_load1.wav"
"wave" "weapons/crossbow/bolt_load2.wav"
}
}

"weapon_crossbow.bolthitbody"
{
"channel" "chan_body"
"volume" "0.7"
"pitch" "93,108"
"soundlevel" "sndlvl_80db"

"rndwave"
{
"wave" "weapons/crossbow/hitbod1.wav"
"wave" "weapons/crossbow/hitbod2.wav"
}
}

"weapon_crossbow.bolthitworld"
{
"channel" "chan_body"
"volume" ".95,1.0"
"pitch" "110,130"
"soundlevel" "sndlvl_80db"

"wave" "weapons/crossbow/hit1.wav"
}

"weapon_crossbow.boltskewer"
{
"channel" "chan_static"
"volume" "0.9"
"soundlevel" "sndlvl_90db"
"pitch" "90,110"

"wave" "weapons/crossbow/bolt_skewer1.wav"

}
// *************
// base grenades

"baseexplosioneffect.sound"
{
"channel" "chan_static"
"volume" "1.0"
"soundlevel" "sndlvl_140db"
"pitch" "pitch_norm"

"rndwave"
{
"wave" "^weapons/explode3.wav"
"wave" "^weapons/explode4.wav"
"wave" "^weapons/explode5.wav"
}

"waterexplosioneffect.sound"
{
"channel" "chan_static"
"volume" "1.0"
"soundlevel" "sndlvl_140db"
"pitch" "80,130"

"rndwave"
{
"wave" "^weapons/underwater_explode3.wav"
"wave" "^weapons/underwater_explode4.wav"
}

"basegrenade.explode"
{
"channel" "chan_voice"
"volume" "0.45"
"soundlevel" "sndlvl_75db"

"rndwave"
{
"wave" "weapons/debris1.wav"
"wave" "weapons/debris2.wav"
"wave" "weapons/debris3.wav"
}
}

"basegrenade.stopsounds"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "common/null.wav"
}

"basegrenade.bouncesound"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_norm"

"wave" "weapons/slam/bounce1.wav"
}

"grenadebeam.hitsound"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"rndwave"
{
"wave" "weapons/fx/rics/laser_ric1.wav"
"wave" "weapons/fx/rics/laser_ric2.wav"
"wave" "weapons/fx/rics/laser_ric3.wav"
}
}

"grenadebottle.detonate"
{
"channel" "chan_voice"
"volume" "1.0"
"soundlevel" "sndlvl_75db"

"rndwave"
{
"wave" "physics/glass/glass_bottle_break2.wav"
}
}

"grenadebugbait.splat"
{
"channel" "chan_weapon"
"volume" "0.9"
"soundlevel" "sndlvl_80db"
"pitch" "95,105"
"rndwave"
{
"wave" "weapons/bugbait/bugbait_impact1.wav"
"wave" "weapons/bugbait/bugbait_impact3.wav"
}
}

"grenadehomer.stopsounds"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "common/null.wav"
}

"grenade_molotov.detonate"
{
"channel" "chan_voice"
"volume" "1.0"
"soundlevel" "sndlvl_75db"

"rndwave"
{
"wave" "physics/glass/glass_bottle_break2.wav"
}
}

"grenadepathfollower.stopsounds"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "common/null.wav"
}

"grenadescanner.stopsound"
{
"channel" "chan_weapon"
"volume" "0.7"
"soundlevel" "sndlvl_75db"
"wave" "common/null.wav"
}

"tripwiregrenade.shootrope"
{
"channel" "chan_body"
"volume" "0.7"
"soundlevel" "sndlvl_75db"
"pitch" "100"

"wave" "weapons/tripwire/ropeshoot.wav"
}

// alyx's emp effect

"alyxemp.charge"
{
"channel" "chan_weapon"
"volume" "0.65"
"soundlevel" "sndlvl_90db"
"pitch" "100,120"
//"wave" "weapons/stunstick/alyx_stunner_charge2.wav"
"wave" "weapons/stunstick/alyx_stunner2.wav"
}

"alyxemp.discharge"
{
"channel" "chan_weapon"
"volume" "0.65"
"soundlevel" "sndlvl_90db"
"pitch" "100,120"
"rndwave"
{
"wave" "weapons/stunstick/alyx_stunner1.wav"
"wave" "weapons/stunstick/alyx_stunner2.wav"
}
}

"alyxemp.stop"
{
"channel" "chan_weapon"
"volume" "0.8"
"soundlevel" "sndlvl_75db"
"wave" "common/null.wav"
}

// **************
// base character

"genericnpc.gunsound"
{
"channel" "chan_weapon"
"soundlevel" "sndlvl_75db"
"pitch" "95,105"

"rndwave"
{
"wave" "^weapons/ar1/ar1_dist1.wav"
"wave" "^weapons/ar1/ar1_dist1.wav"
"wave" "^weapons/ar1/ar1_dist2.wav"
}
}

"grenade.blip"
{
"channel" "chan_weapon"
"volume" "0.95"
"soundlevel" "sndlvl_70db"
"wave" "weapons/grenade/tick1.wav"
}

///*********
// slamz
///*********

"weapon_slam.satchelthrow"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "weapons/slam/throw.wav"
}

"weapon_slam.tripminemode"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "weapons/slam/mine_mode.wav"
}
"weapon_slam.satcheldetonate"
{
"channel" "chan_voice"
"volume" "0.7"
"soundlevel" "sndlvl_75db"

"wave" "weapons/slam/buttonclick.wav"
}

"tripminegrenade.place"
{
"channel" "chan_weapon"
"volume" "0.95"
"soundlevel" "sndlvl_70db"
"wave" "weapons/tripwire/hook.wav"
}

"tripminegrenade.activate"
{
"channel" "chan_weapon"
"volume" "0.95"
"soundlevel" "sndlvl_70db"
"wave" "weapons/tripwire/mine_activate.wav"
}