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STORMRAVEN GUNSHIPS c/>
H-<
Armour
Fire Points: None. O
Type BS rF
Access Points: A Stormraven Gunship has one access
2
Storm raven Skimmer, Fast 12 12 12
point at the front of its hull, one on either side and Z
another at the rear.
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SPECIAL RULES: Deep Strike.
WARGEAR: Twin-linked heavy bolter, twin-linked assault
Assault Vehicle: Models disembarking from a Stormraven tfl
cannon, and four bloodstrike missiles.
can launch an assault on the turn they do so (providing c^»
the Stormraven did not Deep Strike).
Bloodstrike Missiles: Bloodstrike missiles have a two-
stage solid fuel booster, designed to deliver a punishing
Power of the Machine Spirit.
blow to an enemy tank. Each missile can only be fired
once per game. Skies of Blood: If the Stormraven has moved flat out,
passengers can still disembark, but they must do so as
Range Strength AP Type
follows. Nominate any point over which the Stormraven
72" 8 Heavy 1, One shot moved over and deploy the squad as if it were deep
striking onto that point. If the unit scatters, every model
Ceramite Plating: The Stormraven's hull plates are must immediately take a Dangerous Terrain test. Models
designed to protect it from the extreme conditions of with jump packs can make a more controlled descent-
orbital re-entry, but they also serve to thwart the fury of not only do they not take Dangerous Terrain tests (unless
certain weapons. Melta weapons do not gain the extra they do land in Dangerous Terrain), they can use the
D6 armour penetration when shooting at a Stormraven Descent of Angels special rule to make a more accurate
Gunship. landing. If any of the models cannot be deployed, the
unit is destroyed as described in the 1-2 result on the
TRANSPORT: Deep Strike Mishap table. Note that models that
The Stormraven Gunship can carry two separate squads: disembark in this manner cannot assault on the turn they
one unit of up to 12 models in its cabin, plus a single do so.
Dreadnought in its rear grapples (if the Stormraven
explodes, the Dreadnought will suffer a Strength 4 hit on
its rear armour). Unlike other transports, the Stormraven
can carry jump infantry (each takes up two points of
transport capacity). For the purposes of claiming or
contesting objectives and embarking or disembarking
from a Stormraven, measure to and from its base. For
example, a unit wishing to embark a Stormraven can do
so if, at the end of their Movement, all models in the unit
are within 2" of the Stormraven's base.

STORMRAVEN GUNSHIP ....200 Points


Unit Composition: Special Rules: Options:
• 1 Stormraven • Assault Vehicle • Replace twin-linked heavy bolter with:
• Deep Strike - twin-linked multi-melta free
Unit Type: • Power of the Machine - typhoon missile launcher +25 pts
• Vehicle Spirit • Replace twin-linked assault cannon with:
(Fast, Skimmer) • Skies of Blood - twin-linked plasma cannon free
- twin-linked lascannons free
Wargear: • Can take side sponsons with hurricane bolters..+30 pts
• Twin-linked heavy bolter • Can take any of the following:
• Twin-linked assault - searchlight + 1 pt
cannon - locator Deacon + 75 pts
• Four bloodstrike missiles - extra armour + 75 pts
• Ceramite Plating

Transport Capacity
• Twelve models and/or
one Dreadnought

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